opensim – Rev 1
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/*
* Copyright (c) Contributors, http://opensimulator.org/
* See CONTRIBUTORS.TXT for a full list of copyright holders.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of the OpenSimulator Project nor the
* names of its contributors may be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
using System;
using System.Collections.Generic;
using System.IO;
using System.Net;
using System.Reflection;
using System.Text;
using System.Threading;
using log4net;
using Nini.Config;
using NUnit.Framework;
using OpenMetaverse;
using OpenSim.Framework;
using OpenSim.Framework.Communications;
using OpenSim.Framework.Servers;
using OpenSim.Region.Framework.Interfaces;
using OpenSim.Region.Framework.Scenes;
using OpenSim.Region.CoreModules.Framework;
using OpenSim.Tests.Common;
using OpenSim.Tests.Common.Mock;
namespace OpenSim.Tests.Common
{
public static class EntityTransferHelpers
{
private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
/// <summary>
/// Set up correct handling of the InformClientOfNeighbour call from the source region that triggers the
/// viewer to setup a connection with the destination region.
/// </summary>
/// <param name='tc'></param>
/// <param name='neighbourTcs'>
/// A list that will be populated with any TestClients set up in response to
/// being informed about a destination region.
/// </param>
public static void SetupInformClientOfNeighbourTriggersNeighbourClientCreate(
TestClient tc, List<TestClient> neighbourTcs)
{
// XXX: Confusingly, this is also used for non-neighbour notification (as in teleports that do not use the
// event queue).
tc.OnTestClientInformClientOfNeighbour += (neighbourHandle, neighbourExternalEndPoint) =>
{
uint x, y;
Util.RegionHandleToRegionLoc(neighbourHandle, out x, out y);
m_log.DebugFormat(
"[TEST CLIENT]: Processing inform client of neighbour located at {0},{1} at {2}",
x, y, neighbourExternalEndPoint);
AgentCircuitData newAgent = tc.RequestClientInfo();
Scene neighbourScene;
SceneManager.Instance.TryGetScene(x, y, out neighbourScene);
TestClient neighbourTc = new TestClient(newAgent, neighbourScene);
neighbourTcs.Add(neighbourTc);
neighbourScene.AddNewAgent(neighbourTc, PresenceType.User);
};
}
/// <summary>
/// Set up correct handling of the InformClientOfNeighbour call from the source region that triggers the
/// viewer to setup a connection with the destination region.
/// </summary>
/// <param name='tc'></param>
/// <param name='neighbourTcs'>
/// A list that will be populated with any TestClients set up in response to
/// being informed about a destination region.
/// </param>
public static void SetupSendRegionTeleportTriggersDestinationClientCreateAndCompleteMovement(
TestClient client, List<TestClient> destinationClients)
{
client.OnTestClientSendRegionTeleport
+= (regionHandle, simAccess, regionExternalEndPoint, locationID, flags, capsURL) =>
{
uint x, y;
Util.RegionHandleToRegionLoc(regionHandle, out x, out y);
m_log.DebugFormat(
"[TEST CLIENT]: Processing send region teleport for destination at {0},{1} at {2}",
x, y, regionExternalEndPoint);
AgentCircuitData newAgent = client.RequestClientInfo();
Scene destinationScene;
SceneManager.Instance.TryGetScene(x, y, out destinationScene);
TestClient destinationClient = new TestClient(newAgent, destinationScene);
destinationClients.Add(destinationClient);
destinationScene.AddNewAgent(destinationClient, PresenceType.User);
ThreadPool.UnsafeQueueUserWorkItem(o => destinationClient.CompleteMovement(), null);
};
}
}
}
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