opensim – Rev 1
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/*
* Copyright (c) Contributors, http://opensimulator.org/
* See CONTRIBUTORS.TXT for a full list of copyright holders.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of the OpenSimulator Project nor the
* names of its contributors may be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
using System;
using System.Collections.Generic;
using OpenMetaverse;
using log4net;
using Mono.Addins;
using Nini.Config;
using System.Reflection;
using OpenSim.Services.Base;
using OpenSim.Services.Interfaces;
using OpenSim.Data;
using OpenSim.Framework;
using OpenSim.Region.Framework.Interfaces;
using OpenSim.Region.Framework.Scenes;
namespace OpenSim.Services.Connectors
{
public class EstateDataService : ServiceBase, IEstateDataService
{
// private static readonly ILog m_log =
// LogManager.GetLogger(
// MethodBase.GetCurrentMethod().DeclaringType);
protected IEstateDataStore m_database;
public EstateDataService(IConfigSource config)
: base(config)
{
string dllName = String.Empty;
string connString = String.Empty;
// Try reading the [DatabaseService] section, if it exists
IConfig dbConfig = config.Configs["DatabaseService"];
if (dbConfig != null)
{
dllName = dbConfig.GetString("StorageProvider", String.Empty);
connString = dbConfig.GetString("ConnectionString", String.Empty);
connString = dbConfig.GetString("EstateConnectionString", connString);
}
// Try reading the [EstateDataStore] section, if it exists
IConfig estConfig = config.Configs["EstateDataStore"];
if (estConfig != null)
{
dllName = estConfig.GetString("StorageProvider", dllName);
connString = estConfig.GetString("ConnectionString", connString);
}
// We tried, but this doesn't exist. We can't proceed
if (dllName == String.Empty)
throw new Exception("No StorageProvider configured");
m_database = LoadPlugin<IEstateDataStore>(dllName, new Object[] { connString });
if (m_database == null)
throw new Exception("Could not find a storage interface in the given module");
}
public EstateSettings LoadEstateSettings(UUID regionID, bool create)
{
return m_database.LoadEstateSettings(regionID, create);
}
public EstateSettings LoadEstateSettings(int estateID)
{
return m_database.LoadEstateSettings(estateID);
}
public EstateSettings CreateNewEstate()
{
return m_database.CreateNewEstate();
}
public List<EstateSettings> LoadEstateSettingsAll()
{
return m_database.LoadEstateSettingsAll();
}
public void StoreEstateSettings(EstateSettings es)
{
m_database.StoreEstateSettings(es);
}
public List<int> GetEstates(string search)
{
return m_database.GetEstates(search);
}
public List<int> GetEstatesAll()
{
return m_database.GetEstatesAll();
}
public List<int> GetEstatesByOwner(UUID ownerID)
{
return m_database.GetEstatesByOwner(ownerID);
}
public bool LinkRegion(UUID regionID, int estateID)
{
return m_database.LinkRegion(regionID, estateID);
}
public List<UUID> GetRegions(int estateID)
{
return m_database.GetRegions(estateID);
}
public bool DeleteEstate(int estateID)
{
return m_database.DeleteEstate(estateID);
}
}
}