opensim – Rev 1
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/*
* Copyright (c) Contributors, http://opensimulator.org/
* See CONTRIBUTORS.TXT for a full list of copyright holders.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of the OpenSimulator Project nor the
* names of its contributors may be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
using log4net;
using System;
using System.Collections.Generic;
using System.IO;
using System.Reflection;
using Nini.Config;
using OpenSim.Framework;
using OpenSim.Framework.Console;
using OpenSim.Framework.Communications;
using OpenSim.Services.Interfaces;
using OpenSim.Server.Base;
using OpenMetaverse;
namespace OpenSim.Services.Connectors
{
public class XInventoryServicesConnector : IInventoryService
{
private static readonly ILog m_log =
LogManager.GetLogger(
MethodBase.GetCurrentMethod().DeclaringType);
private string m_ServerURI = String.Empty;
private object m_Lock = new object();
public XInventoryServicesConnector()
{
}
public XInventoryServicesConnector(string serverURI)
{
m_ServerURI = serverURI.TrimEnd('/');
}
public XInventoryServicesConnector(IConfigSource source)
{
Initialise(source);
}
public virtual void Initialise(IConfigSource source)
{
IConfig assetConfig = source.Configs["InventoryService"];
if (assetConfig == null)
{
m_log.Error("[INVENTORY CONNECTOR]: InventoryService missing from OpenSim.ini");
throw new Exception("Inventory connector init error");
}
string serviceURI = assetConfig.GetString("InventoryServerURI",
String.Empty);
if (serviceURI == String.Empty)
{
m_log.Error("[INVENTORY CONNECTOR]: No Server URI named in section InventoryService");
throw new Exception("Inventory connector init error");
}
m_ServerURI = serviceURI;
}
private bool CheckReturn(Dictionary<string, object> ret)
{
if (ret == null)
return false;
if (ret.Count == 0)
return false;
if (ret.ContainsKey("RESULT"))
{
if (ret["RESULT"] is string)
{
bool result;
if (bool.TryParse((string)ret["RESULT"], out result))
return result;
return false;
}
}
return true;
}
public bool CreateUserInventory(UUID principalID)
{
Dictionary<string,object> ret = MakeRequest("CREATEUSERINVENTORY",
new Dictionary<string,object> {
{ "PRINCIPAL", principalID.ToString() }
});
return CheckReturn(ret);
}
public List<InventoryFolderBase> GetInventorySkeleton(UUID principalID)
{
Dictionary<string,object> ret = MakeRequest("GETINVENTORYSKELETON",
new Dictionary<string,object> {
{ "PRINCIPAL", principalID.ToString() }
});
if (!CheckReturn(ret))
return null;
Dictionary<string, object> folders = (Dictionary<string, object>)ret["FOLDERS"];
List<InventoryFolderBase> fldrs = new List<InventoryFolderBase>();
try
{
foreach (Object o in folders.Values)
fldrs.Add(BuildFolder((Dictionary<string, object>)o));
}
catch (Exception e)
{
m_log.Error("[XINVENTORY SERVICES CONNECTOR]: Exception unwrapping folder list: ", e);
}
return fldrs;
}
public InventoryFolderBase GetRootFolder(UUID principalID)
{
Dictionary<string,object> ret = MakeRequest("GETROOTFOLDER",
new Dictionary<string,object> {
{ "PRINCIPAL", principalID.ToString() }
});
if (!CheckReturn(ret))
return null;
return BuildFolder((Dictionary<string, object>)ret["folder"]);
}
public InventoryFolderBase GetFolderForType(UUID principalID, AssetType type)
{
Dictionary<string,object> ret = MakeRequest("GETFOLDERFORTYPE",
new Dictionary<string,object> {
{ "PRINCIPAL", principalID.ToString() },
{ "TYPE", ((int)type).ToString() }
});
if (!CheckReturn(ret))
return null;
return BuildFolder((Dictionary<string, object>)ret["folder"]);
}
public InventoryCollection GetFolderContent(UUID principalID, UUID folderID)
{
InventoryCollection inventory = new InventoryCollection();
inventory.Folders = new List<InventoryFolderBase>();
inventory.Items = new List<InventoryItemBase>();
inventory.UserID = principalID;
try
{
Dictionary<string,object> ret = MakeRequest("GETFOLDERCONTENT",
new Dictionary<string,object> {
{ "PRINCIPAL", principalID.ToString() },
{ "FOLDER", folderID.ToString() }
});
if (!CheckReturn(ret))
return null;
Dictionary<string,object> folders =
(Dictionary<string,object>)ret["FOLDERS"];
Dictionary<string,object> items =
(Dictionary<string,object>)ret["ITEMS"];
foreach (Object o in folders.Values) // getting the values directly, we don't care about the keys folder_i
inventory.Folders.Add(BuildFolder((Dictionary<string, object>)o));
foreach (Object o in items.Values) // getting the values directly, we don't care about the keys item_i
inventory.Items.Add(BuildItem((Dictionary<string, object>)o));
}
catch (Exception e)
{
m_log.WarnFormat("[XINVENTORY SERVICES CONNECTOR]: Exception in GetFolderContent: {0}", e.Message);
}
return inventory;
}
public List<InventoryItemBase> GetFolderItems(UUID principalID, UUID folderID)
{
Dictionary<string,object> ret = MakeRequest("GETFOLDERITEMS",
new Dictionary<string,object> {
{ "PRINCIPAL", principalID.ToString() },
{ "FOLDER", folderID.ToString() }
});
if (!CheckReturn(ret))
return null;
Dictionary<string, object> items = (Dictionary<string, object>)ret["ITEMS"];
List<InventoryItemBase> fitems = new List<InventoryItemBase>();
foreach (Object o in items.Values) // getting the values directly, we don't care about the keys item_i
fitems.Add(BuildItem((Dictionary<string, object>)o));
return fitems;
}
public bool AddFolder(InventoryFolderBase folder)
{
Dictionary<string,object> ret = MakeRequest("ADDFOLDER",
new Dictionary<string,object> {
{ "ParentID", folder.ParentID.ToString() },
{ "Type", folder.Type.ToString() },
{ "Version", folder.Version.ToString() },
{ "Name", folder.Name.ToString() },
{ "Owner", folder.Owner.ToString() },
{ "ID", folder.ID.ToString() }
});
return CheckReturn(ret);
}
public bool UpdateFolder(InventoryFolderBase folder)
{
Dictionary<string,object> ret = MakeRequest("UPDATEFOLDER",
new Dictionary<string,object> {
{ "ParentID", folder.ParentID.ToString() },
{ "Type", folder.Type.ToString() },
{ "Version", folder.Version.ToString() },
{ "Name", folder.Name.ToString() },
{ "Owner", folder.Owner.ToString() },
{ "ID", folder.ID.ToString() }
});
return CheckReturn(ret);
}
public bool MoveFolder(InventoryFolderBase folder)
{
Dictionary<string,object> ret = MakeRequest("MOVEFOLDER",
new Dictionary<string,object> {
{ "ParentID", folder.ParentID.ToString() },
{ "ID", folder.ID.ToString() },
{ "PRINCIPAL", folder.Owner.ToString() }
});
return CheckReturn(ret);
}
public bool DeleteFolders(UUID principalID, List<UUID> folderIDs)
{
List<string> slist = new List<string>();
foreach (UUID f in folderIDs)
slist.Add(f.ToString());
Dictionary<string,object> ret = MakeRequest("DELETEFOLDERS",
new Dictionary<string,object> {
{ "PRINCIPAL", principalID.ToString() },
{ "FOLDERS", slist }
});
return CheckReturn(ret);
}
public bool PurgeFolder(InventoryFolderBase folder)
{
Dictionary<string,object> ret = MakeRequest("PURGEFOLDER",
new Dictionary<string,object> {
{ "ID", folder.ID.ToString() }
});
return CheckReturn(ret);
}
public bool AddItem(InventoryItemBase item)
{
if (item.CreatorData == null)
item.CreatorData = String.Empty;
Dictionary<string,object> ret = MakeRequest("ADDITEM",
new Dictionary<string,object> {
{ "AssetID", item.AssetID.ToString() },
{ "AssetType", item.AssetType.ToString() },
{ "Name", item.Name.ToString() },
{ "Owner", item.Owner.ToString() },
{ "ID", item.ID.ToString() },
{ "InvType", item.InvType.ToString() },
{ "Folder", item.Folder.ToString() },
{ "CreatorId", item.CreatorId.ToString() },
{ "CreatorData", item.CreatorData.ToString() },
{ "Description", item.Description.ToString() },
{ "NextPermissions", item.NextPermissions.ToString() },
{ "CurrentPermissions", item.CurrentPermissions.ToString() },
{ "BasePermissions", item.BasePermissions.ToString() },
{ "EveryOnePermissions", item.EveryOnePermissions.ToString() },
{ "GroupPermissions", item.GroupPermissions.ToString() },
{ "GroupID", item.GroupID.ToString() },
{ "GroupOwned", item.GroupOwned.ToString() },
{ "SalePrice", item.SalePrice.ToString() },
{ "SaleType", item.SaleType.ToString() },
{ "Flags", item.Flags.ToString() },
{ "CreationDate", item.CreationDate.ToString() }
});
return CheckReturn(ret);
}
public bool UpdateItem(InventoryItemBase item)
{
if (item.CreatorData == null)
item.CreatorData = String.Empty;
Dictionary<string,object> ret = MakeRequest("UPDATEITEM",
new Dictionary<string,object> {
{ "AssetID", item.AssetID.ToString() },
{ "AssetType", item.AssetType.ToString() },
{ "Name", item.Name.ToString() },
{ "Owner", item.Owner.ToString() },
{ "ID", item.ID.ToString() },
{ "InvType", item.InvType.ToString() },
{ "Folder", item.Folder.ToString() },
{ "CreatorId", item.CreatorId.ToString() },
{ "CreatorData", item.CreatorData.ToString() },
{ "Description", item.Description.ToString() },
{ "NextPermissions", item.NextPermissions.ToString() },
{ "CurrentPermissions", item.CurrentPermissions.ToString() },
{ "BasePermissions", item.BasePermissions.ToString() },
{ "EveryOnePermissions", item.EveryOnePermissions.ToString() },
{ "GroupPermissions", item.GroupPermissions.ToString() },
{ "GroupID", item.GroupID.ToString() },
{ "GroupOwned", item.GroupOwned.ToString() },
{ "SalePrice", item.SalePrice.ToString() },
{ "SaleType", item.SaleType.ToString() },
{ "Flags", item.Flags.ToString() },
{ "CreationDate", item.CreationDate.ToString() }
});
return CheckReturn(ret);
}
public bool MoveItems(UUID principalID, List<InventoryItemBase> items)
{
List<string> idlist = new List<string>();
List<string> destlist = new List<string>();
foreach (InventoryItemBase item in items)
{
idlist.Add(item.ID.ToString());
destlist.Add(item.Folder.ToString());
}
Dictionary<string,object> ret = MakeRequest("MOVEITEMS",
new Dictionary<string,object> {
{ "PRINCIPAL", principalID.ToString() },
{ "IDLIST", idlist },
{ "DESTLIST", destlist }
});
return CheckReturn(ret);
}
public bool DeleteItems(UUID principalID, List<UUID> itemIDs)
{
List<string> slist = new List<string>();
foreach (UUID f in itemIDs)
slist.Add(f.ToString());
Dictionary<string,object> ret = MakeRequest("DELETEITEMS",
new Dictionary<string,object> {
{ "PRINCIPAL", principalID.ToString() },
{ "ITEMS", slist }
});
return CheckReturn(ret);
}
public InventoryItemBase GetItem(InventoryItemBase item)
{
try
{
Dictionary<string, object> ret = MakeRequest("GETITEM",
new Dictionary<string, object> {
{ "ID", item.ID.ToString() }
});
if (!CheckReturn(ret))
return null;
return BuildItem((Dictionary<string, object>)ret["item"]);
}
catch (Exception e)
{
m_log.Error("[XINVENTORY SERVICES CONNECTOR]: Exception in GetItem: ", e);
}
return null;
}
public InventoryFolderBase GetFolder(InventoryFolderBase folder)
{
try
{
Dictionary<string, object> ret = MakeRequest("GETFOLDER",
new Dictionary<string, object> {
{ "ID", folder.ID.ToString() }
});
if (!CheckReturn(ret))
return null;
return BuildFolder((Dictionary<string, object>)ret["folder"]);
}
catch (Exception e)
{
m_log.Error("[XINVENTORY SERVICES CONNECTOR]: Exception in GetFolder: ", e);
}
return null;
}
public List<InventoryItemBase> GetActiveGestures(UUID principalID)
{
Dictionary<string,object> ret = MakeRequest("GETACTIVEGESTURES",
new Dictionary<string,object> {
{ "PRINCIPAL", principalID.ToString() }
});
if (!CheckReturn(ret))
return null;
List<InventoryItemBase> items = new List<InventoryItemBase>();
foreach (Object o in ((Dictionary<string,object>)ret["ITEMS"]).Values)
items.Add(BuildItem((Dictionary<string, object>)o));
return items;
}
public int GetAssetPermissions(UUID principalID, UUID assetID)
{
Dictionary<string,object> ret = MakeRequest("GETASSETPERMISSIONS",
new Dictionary<string,object> {
{ "PRINCIPAL", principalID.ToString() },
{ "ASSET", assetID.ToString() }
});
// We cannot use CheckReturn() here because valid values for RESULT are "false" (in the case of request failure) or an int
if (ret == null)
return 0;
if (ret.ContainsKey("RESULT"))
{
if (ret["RESULT"] is string)
{
int intResult;
if (int.TryParse ((string)ret["RESULT"], out intResult))
return intResult;
}
}
return 0;
}
public InventoryCollection GetUserInventory(UUID principalID)
{
InventoryCollection inventory = new InventoryCollection();
inventory.Folders = new List<InventoryFolderBase>();
inventory.Items = new List<InventoryItemBase>();
inventory.UserID = principalID;
try
{
Dictionary<string, object> ret = MakeRequest("GETUSERINVENTORY",
new Dictionary<string, object> {
{ "PRINCIPAL", principalID.ToString() }
});
if (!CheckReturn(ret))
return null;
Dictionary<string, object> folders =
(Dictionary<string, object>)ret["FOLDERS"];
Dictionary<string, object> items =
(Dictionary<string, object>)ret["ITEMS"];
foreach (Object o in folders.Values) // getting the values directly, we don't care about the keys folder_i
inventory.Folders.Add(BuildFolder((Dictionary<string, object>)o));
foreach (Object o in items.Values) // getting the values directly, we don't care about the keys item_i
inventory.Items.Add(BuildItem((Dictionary<string, object>)o));
}
catch (Exception e)
{
m_log.Error("[XINVENTORY SERVICES CONNECTOR]: Exception in GetUserInventory: ", e);
}
return inventory;
}
public void GetUserInventory(UUID principalID, InventoryReceiptCallback callback)
{
}
public bool HasInventoryForUser(UUID principalID)
{
return false;
}
// Helpers
//
private Dictionary<string,object> MakeRequest(string method,
Dictionary<string,object> sendData)
{
sendData["METHOD"] = method;
string reply = string.Empty;
lock (m_Lock)
reply = SynchronousRestFormsRequester.MakeRequest("POST",
m_ServerURI + "/xinventory",
ServerUtils.BuildQueryString(sendData));
Dictionary<string, object> replyData = ServerUtils.ParseXmlResponse(
reply);
return replyData;
}
private InventoryFolderBase BuildFolder(Dictionary<string,object> data)
{
InventoryFolderBase folder = new InventoryFolderBase();
try
{
folder.ParentID = new UUID(data["ParentID"].ToString());
folder.Type = short.Parse(data["Type"].ToString());
folder.Version = ushort.Parse(data["Version"].ToString());
folder.Name = data["Name"].ToString();
folder.Owner = new UUID(data["Owner"].ToString());
folder.ID = new UUID(data["ID"].ToString());
}
catch (Exception e)
{
m_log.Error("[XINVENTORY SERVICES CONNECTOR]: Exception building folder: ", e);
}
return folder;
}
private InventoryItemBase BuildItem(Dictionary<string,object> data)
{
InventoryItemBase item = new InventoryItemBase();
try
{
item.AssetID = new UUID(data["AssetID"].ToString());
item.AssetType = int.Parse(data["AssetType"].ToString());
item.Name = data["Name"].ToString();
item.Owner = new UUID(data["Owner"].ToString());
item.ID = new UUID(data["ID"].ToString());
item.InvType = int.Parse(data["InvType"].ToString());
item.Folder = new UUID(data["Folder"].ToString());
item.CreatorId = data["CreatorId"].ToString();
if (data.ContainsKey("CreatorData"))
item.CreatorData = data["CreatorData"].ToString();
else
item.CreatorData = String.Empty;
item.Description = data["Description"].ToString();
item.NextPermissions = uint.Parse(data["NextPermissions"].ToString());
item.CurrentPermissions = uint.Parse(data["CurrentPermissions"].ToString());
item.BasePermissions = uint.Parse(data["BasePermissions"].ToString());
item.EveryOnePermissions = uint.Parse(data["EveryOnePermissions"].ToString());
item.GroupPermissions = uint.Parse(data["GroupPermissions"].ToString());
item.GroupID = new UUID(data["GroupID"].ToString());
item.GroupOwned = bool.Parse(data["GroupOwned"].ToString());
item.SalePrice = int.Parse(data["SalePrice"].ToString());
item.SaleType = byte.Parse(data["SaleType"].ToString());
item.Flags = uint.Parse(data["Flags"].ToString());
item.CreationDate = int.Parse(data["CreationDate"].ToString());
}
catch (Exception e)
{
m_log.Error("[XINVENTORY CONNECTOR]: Exception building item: ", e);
}
return item;
}
}
}
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