opensim – Rev 1
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<?xml version="1.0" ?>
<project name="OpenSim.Server.Handlers" default="build">
<target name="build">
<echo message="Build Directory is ${project::get-base-directory()}/${build.dir}" />
<mkdir dir="${project::get-base-directory()}/${build.dir}" />
<csc target="library" debug="${build.debug}" platform="${build.platform}" unsafe="False" warnaserror="False" define="TRACE;DEBUG" nostdlib="False" main="" output="${project::get-base-directory()}/${build.dir}/${project::get-name()}.dll" noconfig="true">
<resources prefix="OpenSim.Server.Handlers" dynamicprefix="true" >
</resources>
<sources failonempty="true">
<include name="Asset/AssetServerConnector.cs" />
<include name="Asset/AssetServerDeleteHandler.cs" />
<include name="Asset/AssetServerGetHandler.cs" />
<include name="Asset/AssetServerPostHandler.cs" />
<include name="Authentication/AuthenticationServerConnector.cs" />
<include name="Authentication/AuthenticationServerPostHandler.cs" />
<include name="Authentication/OpenIdServerConnector.cs" />
<include name="Authentication/OpenIdServerHandler.cs" />
<include name="Authorization/AuthorizationServerConnector.cs" />
<include name="Authorization/AuthorizationServerPostHandler.cs" />
<include name="Avatar/AvatarServerConnector.cs" />
<include name="Avatar/AvatarServerPostHandler.cs" />
<include name="BakedTextures/XBakes.cs" />
<include name="BakedTextures/XBakesGetHandler.cs" />
<include name="BakedTextures/XBakesHandler.cs" />
<include name="BakedTextures/XBakesPostHandler.cs" />
<include name="Base/ServerConnector.cs" />
<include name="Base/Utils.cs" />
<include name="Freeswitch/FreeswitchServerConnector.cs" />
<include name="Friends/FriendServerConnector.cs" />
<include name="Friends/FriendsServerPostHandler.cs" />
<include name="Grid/GridInfoHandlers.cs" />
<include name="Grid/GridInfoServerInConnector.cs" />
<include name="Grid/GridServerConnector.cs" />
<include name="Grid/GridServerPostHandler.cs" />
<include name="GridUser/GridUserServerConnector.cs" />
<include name="GridUser/GridUserServerPostHandler.cs" />
<include name="Hypergrid/AgentHandlers.cs" />
<include name="Hypergrid/GatekeeperServerConnector.cs" />
<include name="Hypergrid/HGFriendServerConnector.cs" />
<include name="Hypergrid/HGFriendsServerPostHandler.cs" />
<include name="Hypergrid/HeloServerConnector.cs" />
<include name="Hypergrid/HomeAgentHandlers.cs" />
<include name="Hypergrid/HypergridHandlers.cs" />
<include name="Hypergrid/InstantMessageServerConnector.cs" />
<include name="Hypergrid/UserAgentServerConnector.cs" />
<include name="Inventory/InventoryServerInConnector.cs" />
<include name="Inventory/InventoryServerMoveItemsHandler.cs" />
<include name="Inventory/XInventoryInConnector.cs" />
<include name="Land/LandHandlers.cs" />
<include name="Land/LandServiceInConnector.cs" />
<include name="Login/LLLoginHandlers.cs" />
<include name="Login/LLLoginServiceInConnector.cs" />
<include name="Map/MapAddServerConnector.cs" />
<include name="Map/MapGetServerConnector.cs" />
<include name="Neighbour/NeighbourHandlers.cs" />
<include name="Neighbour/NeighbourServiceInConnector.cs" />
<include name="Presence/PresenceServerConnector.cs" />
<include name="Presence/PresenceServerPostHandler.cs" />
<include name="Profiles/UserProfilesConnector.cs" />
<include name="Profiles/UserProfilesHandlers.cs" />
<include name="Properties/AssemblyInfo.cs" />
<include name="Simulation/AgentHandlers.cs" />
<include name="Simulation/ObjectHandlers.cs" />
<include name="Simulation/SimulationServiceInConnector.cs" />
<include name="Simulation/Utils.cs" />
<include name="UserAccounts/UserAccountServerConnector.cs" />
<include name="UserAccounts/UserAccountServerPostHandler.cs" />
</sources>
<references basedir="${project::get-base-directory()}">
<lib>
<include name="${project::get-base-directory()}" />
<include name="${project::get-base-directory()}/../../../bin" />
</lib>
<include name="../../../bin/DotNetOpenId.dll"/>
<include name="../../../bin/log4net.dll"/>
<include name="../../../bin/Mono.Addins.dll"/>
<include name="../../../bin/Nini.dll"/>
<include name="../../../bin/OpenMetaverse.dll"/>
<include name="../../../bin/OpenMetaverse.StructuredData.dll"/>
<include name="../../../bin/OpenMetaverseTypes.dll"/>
<include name="OpenSim.Framework.dll" />
<include name="OpenSim.Framework.Console.dll" />
<include name="OpenSim.Framework.Servers.HttpServer.dll" />
<include name="OpenSim.Server.Base.dll" />
<include name="OpenSim.Services.Base.dll" />
<include name="OpenSim.Services.Interfaces.dll" />
<include name="OpenSim.Services.UserAccountService.dll" />
<include name="System.dll" />
<include name="System.Web.dll" />
<include name="System.Xml.dll" />
<include name="../../../bin/XMLRPC.dll"/>
</references>
</csc>
<echo message="Copying from [${project::get-base-directory()}/${build.dir}/] to [${project::get-base-directory()}/../../../bin/" />
<mkdir dir="${project::get-base-directory()}/../../../bin/"/>
<copy todir="${project::get-base-directory()}/../../../bin/">
<fileset basedir="${project::get-base-directory()}/${build.dir}/" >
<include name="*.dll"/>
<include name="*.exe"/>
<include name="*.mdb" if='${build.debug}'/>
<include name="*.pdb" if='${build.debug}'/>
</fileset>
</copy>
</target>
<target name="clean">
<delete dir="${bin.dir}" failonerror="false" />
<delete dir="${obj.dir}" failonerror="false" />
</target>
<target name="doc" description="Creates documentation.">
</target>
</project>