opensim – Rev 1
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/*
* Copyright (c) Contributors, http://opensimulator.org/
* See CONTRIBUTORS.TXT for a full list of copyright holders.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of the OpenSimulator Project nor the
* names of its contributors may be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
using System;
using System.Collections.Generic;
using System.Reflection;
using log4net;
using Nini.Config;
using OpenSim.Server.Base;
using OpenSim.Services.Interfaces;
using OpenSim.Framework;
using OpenSim.Framework.Servers.HttpServer;
using OpenSim.Server.Handlers.Base;
namespace OpenSim.Server.Handlers.Neighbour
{
public class NeighbourServiceInConnector : ServiceConnector
{
private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
private INeighbourService m_NeighbourService;
private IAuthenticationService m_AuthenticationService = null;
public NeighbourServiceInConnector(IConfigSource source, IHttpServer server, INeighbourService nService, IScene scene) :
base(source, server, String.Empty)
{
m_NeighbourService = nService;
if (m_NeighbourService == null)
{
m_log.Error("[NEIGHBOUR IN CONNECTOR]: neighbour service was not provided");
return;
}
//bool authentication = neighbourConfig.GetBoolean("RequireAuthentication", false);
//if (authentication)
// m_AuthenticationService = scene.RequestModuleInterface<IAuthenticationService>();
server.AddStreamHandler(new NeighbourPostHandler(m_NeighbourService, m_AuthenticationService));
server.AddStreamHandler(new NeighbourGetHandler(m_NeighbourService, m_AuthenticationService));
}
}
}