opensim – Rev 1
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/*
* Copyright (c) Contributors, http://opensimulator.org/
* See CONTRIBUTORS.TXT for a full list of copyright holders.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of the OpenSimulator Project nor the
* names of its contributors may be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
using System;
using System.IO;
using Nini.Config;
using OpenMetaverse;
using OpenSim.Framework;
using OpenSim.Framework.Console;
using OpenSim.Server.Base;
using OpenSim.Services.Interfaces;
using OpenSim.Framework.Servers.HttpServer;
using OpenSim.Server.Handlers.Base;
namespace OpenSim.Server.Handlers.Asset
{
public class AssetServiceConnector : ServiceConnector
{
private IAssetService m_AssetService;
private string m_ConfigName = "AssetService";
public AssetServiceConnector(IConfigSource config, IHttpServer server, string configName) :
base(config, server, configName)
{
if (configName != String.Empty)
m_ConfigName = configName;
IConfig serverConfig = config.Configs[m_ConfigName];
if (serverConfig == null)
throw new Exception(String.Format("No section '{0}' in config file", m_ConfigName));
string assetService = serverConfig.GetString("LocalServiceModule",
String.Empty);
if (assetService == String.Empty)
throw new Exception("No LocalServiceModule in config file");
Object[] args = new Object[] { config, m_ConfigName };
m_AssetService =
ServerUtils.LoadPlugin<IAssetService>(assetService, args);
if (m_AssetService == null)
throw new Exception(String.Format("Failed to load AssetService from {0}; config is {1}", assetService, m_ConfigName));
bool allowDelete = serverConfig.GetBoolean("AllowRemoteDelete", false);
bool allowDeleteAllTypes = serverConfig.GetBoolean("AllowRemoteDeleteAllTypes", false);
AllowedRemoteDeleteTypes allowedRemoteDeleteTypes;
if (!allowDelete)
{
allowedRemoteDeleteTypes = AllowedRemoteDeleteTypes.None;
}
else
{
if (allowDeleteAllTypes)
allowedRemoteDeleteTypes = AllowedRemoteDeleteTypes.All;
else
allowedRemoteDeleteTypes = AllowedRemoteDeleteTypes.MapTile;
}
server.AddStreamHandler(new AssetServerGetHandler(m_AssetService));
server.AddStreamHandler(new AssetServerPostHandler(m_AssetService));
server.AddStreamHandler(new AssetServerDeleteHandler(m_AssetService, allowedRemoteDeleteTypes));
MainConsole.Instance.Commands.AddCommand("Assets", false,
"show asset",
"show asset <ID>",
"Show asset information",
HandleShowAsset);
MainConsole.Instance.Commands.AddCommand("Assets", false,
"delete asset",
"delete asset <ID>",
"Delete asset from database",
HandleDeleteAsset);
MainConsole.Instance.Commands.AddCommand("Assets", false,
"dump asset",
"dump asset <ID>",
"Dump asset to a file",
"The filename is the same as the ID given.",
HandleDumpAsset);
}
void HandleDeleteAsset(string module, string[] args)
{
if (args.Length < 3)
{
MainConsole.Instance.Output("Syntax: delete asset <ID>");
return;
}
AssetBase asset = m_AssetService.Get(args[2]);
if (asset == null || asset.Data.Length == 0)
{
MainConsole.Instance.OutputFormat("Could not find asset with ID {0}", args[2]);
return;
}
if (!m_AssetService.Delete(asset.ID))
MainConsole.Instance.OutputFormat("ERROR: Could not delete asset {0} {1}", asset.ID, asset.Name);
else
MainConsole.Instance.OutputFormat("Deleted asset {0} {1}", asset.ID, asset.Name);
}
void HandleDumpAsset(string module, string[] args)
{
if (args.Length < 3)
{
MainConsole.Instance.Output("Usage is dump asset <ID>");
return;
}
UUID assetId;
string rawAssetId = args[2];
if (!UUID.TryParse(rawAssetId, out assetId))
{
MainConsole.Instance.OutputFormat("ERROR: {0} is not a valid ID format", rawAssetId);
return;
}
AssetBase asset = m_AssetService.Get(assetId.ToString());
if (asset == null)
{
MainConsole.Instance.OutputFormat("ERROR: No asset found with ID {0}", assetId);
return;
}
string fileName = rawAssetId;
if (!ConsoleUtil.CheckFileDoesNotExist(MainConsole.Instance, fileName))
return;
using (FileStream fs = new FileStream(fileName, FileMode.CreateNew))
{
using (BinaryWriter bw = new BinaryWriter(fs))
{
bw.Write(asset.Data);
}
}
MainConsole.Instance.OutputFormat("Asset dumped to file {0}", fileName);
}
void HandleShowAsset(string module, string[] args)
{
if (args.Length < 3)
{
MainConsole.Instance.Output("Syntax: show asset <ID>");
return;
}
AssetBase asset = m_AssetService.Get(args[2]);
if (asset == null || asset.Data.Length == 0)
{
MainConsole.Instance.Output("Asset not found");
return;
}
int i;
MainConsole.Instance.OutputFormat("Name: {0}", asset.Name);
MainConsole.Instance.OutputFormat("Description: {0}", asset.Description);
MainConsole.Instance.OutputFormat("Type: {0} (type number = {1})", (AssetType)asset.Type, asset.Type);
MainConsole.Instance.OutputFormat("Content-type: {0}", asset.Metadata.ContentType);
MainConsole.Instance.OutputFormat("Size: {0} bytes", asset.Data.Length);
MainConsole.Instance.OutputFormat("Temporary: {0}", asset.Temporary ? "yes" : "no");
MainConsole.Instance.OutputFormat("Flags: {0}", asset.Metadata.Flags);
for (i = 0 ; i < 5 ; i++)
{
int off = i * 16;
if (asset.Data.Length <= off)
break;
int len = 16;
if (asset.Data.Length < off + len)
len = asset.Data.Length - off;
byte[] line = new byte[len];
Array.Copy(asset.Data, off, line, 0, len);
string text = BitConverter.ToString(line);
MainConsole.Instance.Output(String.Format("{0:x4}: {1}", off, text));
}
}
}
}
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