opensim – Rev 1
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/* The MIT License
*
* Copyright (c) 2010 Intel Corporation.
* All rights reserved.
*
* Based on the convexdecomposition library from
* <http://codesuppository.googlecode.com> by John W. Ratcliff and Stan Melax.
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in
* all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
* THE SOFTWARE.
*/
using System;
using System.Collections.Generic;
namespace OpenSim.Region.Physics.ConvexDecompositionDotNet
{
public class ConvexResult
{
public List<float3> HullVertices;
public List<int> HullIndices;
public float mHullVolume; // the volume of the convex hull.
//public float[] OBBSides = new float[3]; // the width, height and breadth of the best fit OBB
//public float[] OBBCenter = new float[3]; // the center of the OBB
//public float[] OBBOrientation = new float[4]; // the quaternion rotation of the OBB.
//public float[] OBBTransform = new float[16]; // the 4x4 transform of the OBB.
//public float OBBVolume; // the volume of the OBB
//public float SphereRadius; // radius and center of best fit sphere
//public float[] SphereCenter = new float[3];
//public float SphereVolume; // volume of the best fit sphere
public ConvexResult()
{
HullVertices = new List<float3>();
HullIndices = new List<int>();
}
public ConvexResult(List<float3> hvertices, List<int> hindices)
{
HullVertices = hvertices;
HullIndices = hindices;
}
public ConvexResult(ConvexResult r)
{
HullVertices = new List<float3>(r.HullVertices);
HullIndices = new List<int>(r.HullIndices);
}
public void Dispose()
{
HullVertices = null;
HullIndices = null;
}
}
}