opensim – Rev 1
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<?xml version="1.0" ?>
<project name="OpenSim.Region.Physics.BulletSPlugin" default="build">
<target name="build">
<echo message="Build Directory is ${project::get-base-directory()}/${build.dir}" />
<mkdir dir="${project::get-base-directory()}/${build.dir}" />
<csc target="library" debug="${build.debug}" platform="${build.platform}" unsafe="True" warnaserror="False" define="TRACE;DEBUG" nostdlib="False" main="" output="${project::get-base-directory()}/${build.dir}/${project::get-name()}.dll" noconfig="true">
<resources prefix="OpenSim.Region.Physics.BulletSPlugin" dynamicprefix="true" >
</resources>
<sources failonempty="true">
<include name="BSAPIUnman.cs" />
<include name="BSAPIXNA.cs" />
<include name="BSActorAvatarMove.cs" />
<include name="BSActorHover.cs" />
<include name="BSActorLockAxis.cs" />
<include name="BSActorMoveToTarget.cs" />
<include name="BSActorSetForce.cs" />
<include name="BSActorSetTorque.cs" />
<include name="BSActors.cs" />
<include name="BSApiTemplate.cs" />
<include name="BSCharacter.cs" />
<include name="BSConstraint.cs" />
<include name="BSConstraint6Dof.cs" />
<include name="BSConstraintCollection.cs" />
<include name="BSConstraintConeTwist.cs" />
<include name="BSConstraintHinge.cs" />
<include name="BSConstraintSlider.cs" />
<include name="BSConstraintSpring.cs" />
<include name="BSDynamics.cs" />
<include name="BSLinkset.cs" />
<include name="BSLinksetCompound.cs" />
<include name="BSLinksetConstraints.cs" />
<include name="BSMaterials.cs" />
<include name="BSMotors.cs" />
<include name="BSParam.cs" />
<include name="BSPhysObject.cs" />
<include name="BSPlugin.cs" />
<include name="BSPrim.cs" />
<include name="BSPrimDisplaced.cs" />
<include name="BSPrimLinkable.cs" />
<include name="BSScene.cs" />
<include name="BSShapeCollection.cs" />
<include name="BSShapes.cs" />
<include name="BSTerrainHeightmap.cs" />
<include name="BSTerrainManager.cs" />
<include name="BSTerrainMesh.cs" />
<include name="BulletSimData.cs" />
<include name="Properties/AssemblyInfo.cs" />
</sources>
<references basedir="${project::get-base-directory()}">
<lib>
<include name="${project::get-base-directory()}" />
<include name="${project::get-base-directory()}/../../../../bin" />
</lib>
<include name="../../../../bin/BulletXNA.dll"/>
<include name="../../../../bin/log4net.dll"/>
<include name="../../../../bin/Nini.dll"/>
<include name="../../../../bin/OpenMetaverseTypes.dll"/>
<include name="OpenSim.Framework.dll" />
<include name="OpenSim.Framework.Console.dll" />
<include name="OpenSim.Region.CoreModules.dll" />
<include name="OpenSim.Region.Framework.dll" />
<include name="OpenSim.Region.OptionalModules.dll" />
<include name="OpenSim.Region.Physics.ConvexDecompositionDotNet.dll" />
<include name="OpenSim.Region.Physics.Manager.dll" />
<include name="../../../../bin/Physics/OpenSim.Region.Physics.Meshing.dll"/>
<include name="System.dll" />
<include name="System.Core.dll" />
<include name="System.Xml.dll" />
</references>
</csc>
<echo message="Copying from [${project::get-base-directory()}/${build.dir}/] to [${project::get-base-directory()}/../../../../bin/Physics/" />
<mkdir dir="${project::get-base-directory()}/../../../../bin/Physics/"/>
<copy todir="${project::get-base-directory()}/../../../../bin/Physics/">
<fileset basedir="${project::get-base-directory()}/${build.dir}/" >
<include name="*.dll"/>
<include name="*.exe"/>
<include name="*.mdb" if='${build.debug}'/>
<include name="*.pdb" if='${build.debug}'/>
</fileset>
</copy>
</target>
<target name="clean">
<delete dir="${bin.dir}" failonerror="false" />
<delete dir="${obj.dir}" failonerror="false" />
</target>
<target name="doc" description="Creates documentation.">
</target>
</project>