opensim – Rev 1
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/*
* Copyright (c) Contributors, http://opensimulator.org/
* See CONTRIBUTORS.TXT for a full list of copyright holders.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of the OpenSimulator Project nor the
* names of its contributors may be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
using log4net;
using Mono.Addins;
using System;
using System.Collections.Generic;
using System.Reflection;
using Nini.Config;
using OpenSim.Framework;
using OpenSim.Services.Connectors;
using OpenSim.Region.Framework.Interfaces;
using OpenSim.Region.Framework.Scenes;
using OpenSim.Services.Interfaces;
using OpenSim.Server.Base;
namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Neighbour
{
[Extension(Path = "/OpenSim/RegionModules", NodeName = "RegionModule", Id = "RemoteNeighbourServicesConnector")]
public class RemoteNeighbourServicesConnector :
NeighbourServicesConnector, ISharedRegionModule, INeighbourService
{
private static readonly ILog m_log =
LogManager.GetLogger(
MethodBase.GetCurrentMethod().DeclaringType);
private bool m_Enabled = false;
private LocalNeighbourServicesConnector m_LocalService;
//private string serviceDll;
//private List<Scene> m_Scenes = new List<Scene>();
public Type ReplaceableInterface
{
get { return null; }
}
public string Name
{
get { return "RemoteNeighbourServicesConnector"; }
}
public void Initialise(IConfigSource source)
{
IConfig moduleConfig = source.Configs["Modules"];
if (moduleConfig != null)
{
string name = moduleConfig.GetString("NeighbourServices");
if (name == Name)
{
m_LocalService = new LocalNeighbourServicesConnector();
//IConfig neighbourConfig = source.Configs["NeighbourService"];
//if (neighbourConfig == null)
//{
// m_log.Error("[NEIGHBOUR CONNECTOR]: NeighbourService missing from OpenSim.ini");
// return;
//}
//serviceDll = neighbourConfig.GetString("LocalServiceModule", String.Empty);
//if (serviceDll == String.Empty)
//{
// m_log.Error("[NEIGHBOUR CONNECTOR]: No LocalServiceModule named in section NeighbourService");
// return;
//}
m_Enabled = true;
m_log.Info("[NEIGHBOUR CONNECTOR]: Remote Neighbour connector enabled");
}
}
}
public void PostInitialise()
{
//if (m_Enabled)
//{
// Object[] args = new Object[] { m_Scenes };
// m_LocalService =
// ServerUtils.LoadPlugin<INeighbourService>(serviceDll,
// args);
// if (m_LocalService == null)
// {
// m_log.Error("[NEIGHBOUR CONNECTOR]: Can't load neighbour service");
// Unregister();
// return;
// }
//}
}
public void Close()
{
}
public void AddRegion(Scene scene)
{
if (!m_Enabled)
return;
m_LocalService.AddRegion(scene);
scene.RegisterModuleInterface<INeighbourService>(this);
}
public void RemoveRegion(Scene scene)
{
if (m_Enabled)
m_LocalService.RemoveRegion(scene);
}
public void RegionLoaded(Scene scene)
{
if (!m_Enabled)
return;
m_GridService = scene.GridService;
m_log.InfoFormat("[NEIGHBOUR CONNECTOR]: Enabled remote neighbours for region {0}", scene.RegionInfo.RegionName);
}
#region INeighbourService
public override GridRegion HelloNeighbour(ulong regionHandle, RegionInfo thisRegion)
{
GridRegion region = m_LocalService.HelloNeighbour(regionHandle, thisRegion);
if (region != null)
return region;
return base.HelloNeighbour(regionHandle, thisRegion);
}
#endregion INeighbourService
}
}