opensim – Rev 1
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/*
* Copyright (c) Contributors, http://opensimulator.org/
* See CONTRIBUTORS.TXT for a full list of copyright holders.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of the OpenSimulator Project nor the
* names of its contributors may be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
using log4net;
using Mono.Addins;
using Nini.Config;
using System;
using System.Collections.Generic;
using System.Reflection;
using OpenSim.Framework;
using OpenSim.Framework.Console;
using OpenSim.Server.Base;
using OpenSim.Server.Handlers;
using OpenSim.Region.Framework.Interfaces;
using OpenSim.Framework.Servers.HttpServer;
using OpenSim.Framework.Servers;
using OpenSim.Region.Framework.Scenes;
using OpenSim.Services.Interfaces;
using GridRegion = OpenSim.Services.Interfaces.GridRegion;
using OpenMetaverse;
namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Profile
{
[Extension(Path = "/OpenSim/RegionModules", NodeName = "RegionModule", Id = "LocalUserProfilesServicesConnector")]
public class LocalUserProfilesServicesConnector : ISharedRegionModule
{
private static readonly ILog m_log =
LogManager.GetLogger(
MethodBase.GetCurrentMethod().DeclaringType);
private Dictionary<UUID, Scene> regions = new Dictionary<UUID, Scene>();
public IUserProfilesService ServiceModule
{
get; private set;
}
public bool Enabled
{
get; private set;
}
public string Name
{
get
{
return "LocalUserProfilesServicesConnector";
}
}
public string ConfigName
{
get; private set;
}
public Type ReplaceableInterface
{
get { return null; }
}
public LocalUserProfilesServicesConnector()
{
m_log.Debug("[LOCAL USERPROFILES SERVICE CONNECTOR]: LocalUserProfileServicesConnector no params");
}
public LocalUserProfilesServicesConnector(IConfigSource source)
{
m_log.Debug("[LOCAL USERPROFILES SERVICE CONNECTOR]: LocalUserProfileServicesConnector instantiated directly.");
InitialiseService(source);
}
public void InitialiseService(IConfigSource source)
{
ConfigName = "UserProfilesService";
// Instantiate the request handler
IHttpServer Server = MainServer.Instance;
IConfig config = source.Configs[ConfigName];
if (config == null)
{
m_log.Error("[LOCAL USERPROFILES SERVICE CONNECTOR]: UserProfilesService missing from OpenSim.ini");
return;
}
if(!config.GetBoolean("Enabled",false))
{
Enabled = false;
return;
}
Enabled = true;
string serviceDll = config.GetString("LocalServiceModule",
String.Empty);
if (serviceDll == String.Empty)
{
m_log.Error("[LOCAL USERPROFILES SERVICE CONNECTOR]: No LocalServiceModule named in section UserProfilesService");
return;
}
Object[] args = new Object[] { source, ConfigName };
ServiceModule =
ServerUtils.LoadPlugin<IUserProfilesService>(serviceDll,
args);
if (ServiceModule == null)
{
m_log.Error("[LOCAL USERPROFILES SERVICE CONNECTOR]: Can't load user profiles service");
return;
}
Enabled = true;
JsonRpcProfileHandlers handler = new JsonRpcProfileHandlers(ServiceModule);
Server.AddJsonRPCHandler("avatarclassifiedsrequest", handler.AvatarClassifiedsRequest);
Server.AddJsonRPCHandler("classified_update", handler.ClassifiedUpdate);
Server.AddJsonRPCHandler("classifieds_info_query", handler.ClassifiedInfoRequest);
Server.AddJsonRPCHandler("classified_delete", handler.ClassifiedDelete);
Server.AddJsonRPCHandler("avatarpicksrequest", handler.AvatarPicksRequest);
Server.AddJsonRPCHandler("pickinforequest", handler.PickInfoRequest);
Server.AddJsonRPCHandler("picks_update", handler.PicksUpdate);
Server.AddJsonRPCHandler("picks_delete", handler.PicksDelete);
Server.AddJsonRPCHandler("avatarnotesrequest", handler.AvatarNotesRequest);
Server.AddJsonRPCHandler("avatar_notes_update", handler.NotesUpdate);
Server.AddJsonRPCHandler("avatar_properties_request", handler.AvatarPropertiesRequest);
Server.AddJsonRPCHandler("avatar_properties_update", handler.AvatarPropertiesUpdate);
Server.AddJsonRPCHandler("avatar_interests_update", handler.AvatarInterestsUpdate);
Server.AddJsonRPCHandler("user_preferences_update", handler.UserPreferenecesUpdate);
Server.AddJsonRPCHandler("user_preferences_request", handler.UserPreferencesRequest);
Server.AddJsonRPCHandler("image_assets_request", handler.AvatarImageAssetsRequest);
Server.AddJsonRPCHandler("user_data_request", handler.RequestUserAppData);
Server.AddJsonRPCHandler("user_data_update", handler.UpdateUserAppData);
}
#region ISharedRegionModule implementation
void ISharedRegionModule.PostInitialise()
{
if(!Enabled)
return;
}
#endregion
#region IRegionModuleBase implementation
void IRegionModuleBase.Initialise(IConfigSource source)
{
IConfig moduleConfig = source.Configs["Modules"];
if (moduleConfig != null)
{
string name = moduleConfig.GetString("UserProfilesServices", "");
if (name == Name)
{
InitialiseService(source);
m_log.Info("[LOCAL USERPROFILES SERVICE CONNECTOR]: Local user profiles connector enabled");
}
}
}
void IRegionModuleBase.Close()
{
return;
}
void IRegionModuleBase.AddRegion(Scene scene)
{
if (!Enabled)
return;
lock (regions)
{
if (regions.ContainsKey(scene.RegionInfo.RegionID))
m_log.ErrorFormat("[LOCAL USERPROFILES SERVICE CONNECTOR]: simulator seems to have more than one region with the same UUID. Please correct this!");
else
regions.Add(scene.RegionInfo.RegionID, scene);
}
}
void IRegionModuleBase.RemoveRegion(Scene scene)
{
if (!Enabled)
return;
lock (regions)
{
if (regions.ContainsKey(scene.RegionInfo.RegionID))
regions.Remove(scene.RegionInfo.RegionID);
}
}
void IRegionModuleBase.RegionLoaded(Scene scene)
{
if (!Enabled)
return;
}
#endregion
}
}
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