clockwerk-opensim – Rev 1
?pathlinks?
/*
* Copyright (c) Contributors, http://opensimulator.org/
* See CONTRIBUTORS.TXT for a full list of copyright holders.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of the OpenSimulator Project nor the
* names of its contributors may be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
using System;
using System.Reflection;
using System.Collections.Generic;
using log4net;
using Mono.Addins;
using Nini.Config;
using OpenSim.Framework;
using OpenSim.Framework.Servers;
using OpenSim.Region.Framework.Scenes;
using OpenSim.Region.Framework.Interfaces;
using OpenSim.Server.Base;
using OpenSim.Server.Handlers.Base;
using OpenSim.Server.Handlers.Hypergrid;
using OpenSim.Services.Interfaces;
using GridRegion = OpenSim.Services.Interfaces.GridRegion;
namespace OpenSim.Region.CoreModules.ServiceConnectorsIn.Hypergrid
{
[Extension(Path = "/OpenSim/RegionModules", NodeName = "RegionModule", Id = "HypergridServiceInConnectorModule")]
public class HypergridServiceInConnectorModule : ISharedRegionModule
{
private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
private static bool m_Enabled = false;
private IConfigSource m_Config;
private bool m_Registered = false;
private string m_LocalServiceDll = String.Empty;
private GatekeeperServiceInConnector m_HypergridHandler;
private UserAgentServerConnector m_UASHandler;
#region Region Module interface
public void Initialise(IConfigSource config)
{
m_Config = config;
IConfig moduleConfig = config.Configs["Modules"];
if (moduleConfig != null)
{
m_Enabled = moduleConfig.GetBoolean("HypergridServiceInConnector", false);
if (m_Enabled)
{
m_log.Info("[HGGRID IN CONNECTOR]: Hypergrid Service In Connector enabled");
IConfig fconfig = config.Configs["FriendsService"];
if (fconfig != null)
{
m_LocalServiceDll = fconfig.GetString("LocalServiceModule", m_LocalServiceDll);
if (m_LocalServiceDll == String.Empty)
m_log.WarnFormat("[HGGRID IN CONNECTOR]: Friends LocalServiceModule config missing");
}
}
}
}
public void PostInitialise()
{
}
public void Close()
{
}
public Type ReplaceableInterface
{
get { return null; }
}
public string Name
{
get { return "HypergridService"; }
}
public void AddRegion(Scene scene)
{
if (!m_Enabled)
return;
}
public void RemoveRegion(Scene scene)
{
if (!m_Enabled)
return;
}
public void RegionLoaded(Scene scene)
{
if (!m_Enabled)
return;
if (!m_Registered)
{
m_Registered = true;
m_log.Info("[HypergridService]: Starting...");
ISimulationService simService = scene.RequestModuleInterface<ISimulationService>();
IFriendsSimConnector friendsConn = scene.RequestModuleInterface<IFriendsSimConnector>();
Object[] args = new Object[] { m_Config };
// IFriendsService friendsService = ServerUtils.LoadPlugin<IFriendsService>(m_LocalServiceDll, args)
ServerUtils.LoadPlugin<IFriendsService>(m_LocalServiceDll, args);
m_HypergridHandler = new GatekeeperServiceInConnector(m_Config, MainServer.Instance, simService);
m_UASHandler = new UserAgentServerConnector(m_Config, MainServer.Instance, friendsConn);
new HeloServiceInConnector(m_Config, MainServer.Instance, "HeloService");
new HGFriendsServerConnector(m_Config, MainServer.Instance, "HGFriendsService", friendsConn);
}
scene.RegisterModuleInterface<IGatekeeperService>(m_HypergridHandler.GateKeeper);
scene.RegisterModuleInterface<IUserAgentService>(m_UASHandler.HomeUsersService);
}
#endregion
}
}