opensim – Rev 1
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/*
* Copyright (c) Contributors, http://opensimulator.org/
* See CONTRIBUTORS.TXT for a full list of copyright holders.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of the OpenSimulator Project nor the
* names of its contributors may be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
using System;
using System.Collections.Generic;
using System.Reflection;
using System.Text.RegularExpressions;
using DotNetOpenMail;
using DotNetOpenMail.SmtpAuth;
using log4net;
using Nini.Config;
using OpenMetaverse;
using OpenSim.Framework;
using OpenSim.Region.Framework.Interfaces;
using OpenSim.Region.Framework.Scenes;
using Mono.Addins;
namespace OpenSim.Region.CoreModules.Scripting.EmailModules
{
[Extension(Path = "/OpenSim/RegionModules", NodeName = "RegionModule", Id = "EmailModule")]
public class EmailModule : ISharedRegionModule, IEmailModule
{
//
// Log
//
private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
//
// Module vars
//
private IConfigSource m_Config;
private string m_HostName = string.Empty;
//private string m_RegionName = string.Empty;
private string SMTP_SERVER_HOSTNAME = string.Empty;
private int SMTP_SERVER_PORT = 25;
private string SMTP_SERVER_LOGIN = string.Empty;
private string SMTP_SERVER_PASSWORD = string.Empty;
private int m_MaxQueueSize = 50; // maximum size of an object mail queue
private Dictionary<UUID, List<Email>> m_MailQueues = new Dictionary<UUID, List<Email>>();
private Dictionary<UUID, DateTime> m_LastGetEmailCall = new Dictionary<UUID, DateTime>();
private TimeSpan m_QueueTimeout = new TimeSpan(2, 0, 0); // 2 hours without llGetNextEmail drops the queue
private string m_InterObjectHostname = "lsl.opensim.local";
private int m_MaxEmailSize = 4096; // largest email allowed by default, as per lsl docs.
// Scenes by Region Handle
private Dictionary<ulong, Scene> m_Scenes =
new Dictionary<ulong, Scene>();
private bool m_Enabled = false;
#region ISharedRegionModule
public void Initialise(IConfigSource config)
{
m_Config = config;
IConfig SMTPConfig;
//FIXME: RegionName is correct??
//m_RegionName = scene.RegionInfo.RegionName;
IConfig startupConfig = m_Config.Configs["Startup"];
m_Enabled = (startupConfig.GetString("emailmodule", "DefaultEmailModule") == "DefaultEmailModule");
//Load SMTP SERVER config
try
{
if ((SMTPConfig = m_Config.Configs["SMTP"]) == null)
{
m_Enabled = false;
return;
}
if (!SMTPConfig.GetBoolean("enabled", false))
{
m_Enabled = false;
return;
}
m_HostName = SMTPConfig.GetString("host_domain_header_from", m_HostName);
m_InterObjectHostname = SMTPConfig.GetString("internal_object_host", m_InterObjectHostname);
SMTP_SERVER_HOSTNAME = SMTPConfig.GetString("SMTP_SERVER_HOSTNAME", SMTP_SERVER_HOSTNAME);
SMTP_SERVER_PORT = SMTPConfig.GetInt("SMTP_SERVER_PORT", SMTP_SERVER_PORT);
SMTP_SERVER_LOGIN = SMTPConfig.GetString("SMTP_SERVER_LOGIN", SMTP_SERVER_LOGIN);
SMTP_SERVER_PASSWORD = SMTPConfig.GetString("SMTP_SERVER_PASSWORD", SMTP_SERVER_PASSWORD);
m_MaxEmailSize = SMTPConfig.GetInt("email_max_size", m_MaxEmailSize);
}
catch (Exception e)
{
m_log.Error("[EMAIL] DefaultEmailModule not configured: " + e.Message);
m_Enabled = false;
return;
}
}
public void AddRegion(Scene scene)
{
if (!m_Enabled)
return;
// It's a go!
lock (m_Scenes)
{
// Claim the interface slot
scene.RegisterModuleInterface<IEmailModule>(this);
// Add to scene list
if (m_Scenes.ContainsKey(scene.RegionInfo.RegionHandle))
{
m_Scenes[scene.RegionInfo.RegionHandle] = scene;
}
else
{
m_Scenes.Add(scene.RegionInfo.RegionHandle, scene);
}
}
m_log.Info("[EMAIL] Activated DefaultEmailModule");
}
public void RemoveRegion(Scene scene)
{
}
public void PostInitialise()
{
}
public void Close()
{
}
public string Name
{
get { return "DefaultEmailModule"; }
}
public Type ReplaceableInterface
{
get { return null; }
}
public void RegionLoaded(Scene scene)
{
}
#endregion
public void InsertEmail(UUID to, Email email)
{
// It's tempting to create the queue here. Don't; objects which have
// not yet called GetNextEmail should have no queue, and emails to them
// should be silently dropped.
lock (m_MailQueues)
{
if (m_MailQueues.ContainsKey(to))
{
if (m_MailQueues[to].Count >= m_MaxQueueSize)
{
// fail silently
return;
}
lock (m_MailQueues[to])
{
m_MailQueues[to].Add(email);
}
}
}
}
private bool IsLocal(UUID objectID)
{
string unused;
return (null != findPrim(objectID, out unused));
}
private SceneObjectPart findPrim(UUID objectID, out string ObjectRegionName)
{
lock (m_Scenes)
{
foreach (Scene s in m_Scenes.Values)
{
SceneObjectPart part = s.GetSceneObjectPart(objectID);
if (part != null)
{
ObjectRegionName = s.RegionInfo.RegionName;
uint localX = s.RegionInfo.WorldLocX;
uint localY = s.RegionInfo.WorldLocY;
ObjectRegionName = ObjectRegionName + " (" + localX + ", " + localY + ")";
return part;
}
}
}
ObjectRegionName = string.Empty;
return null;
}
private void resolveNamePositionRegionName(UUID objectID, out string ObjectName, out string ObjectAbsolutePosition, out string ObjectRegionName)
{
string m_ObjectRegionName;
int objectLocX;
int objectLocY;
int objectLocZ;
SceneObjectPart part = findPrim(objectID, out m_ObjectRegionName);
if (part != null)
{
objectLocX = (int)part.AbsolutePosition.X;
objectLocY = (int)part.AbsolutePosition.Y;
objectLocZ = (int)part.AbsolutePosition.Z;
ObjectAbsolutePosition = "(" + objectLocX + ", " + objectLocY + ", " + objectLocZ + ")";
ObjectName = part.Name;
ObjectRegionName = m_ObjectRegionName;
return;
}
objectLocX = (int)part.AbsolutePosition.X;
objectLocY = (int)part.AbsolutePosition.Y;
objectLocZ = (int)part.AbsolutePosition.Z;
ObjectAbsolutePosition = "(" + objectLocX + ", " + objectLocY + ", " + objectLocZ + ")";
ObjectName = part.Name;
ObjectRegionName = m_ObjectRegionName;
return;
}
/// <summary>
/// SendMail function utilized by llEMail
/// </summary>
/// <param name="objectID"></param>
/// <param name="address"></param>
/// <param name="subject"></param>
/// <param name="body"></param>
public void SendEmail(UUID objectID, string address, string subject, string body)
{
//Check if address is empty
if (address == string.Empty)
return;
//FIXED:Check the email is correct form in REGEX
string EMailpatternStrict = @"^(([^<>()[\]\\.,;:\s@\""]+"
+ @"(\.[^<>()[\]\\.,;:\s@\""]+)*)|(\"".+\""))@"
+ @"((\[[0-9]{1,3}\.[0-9]{1,3}\.[0-9]{1,3}"
+ @"\.[0-9]{1,3}\])|(([a-zA-Z\-0-9]+\.)+"
+ @"[a-zA-Z]{2,}))$";
Regex EMailreStrict = new Regex(EMailpatternStrict);
bool isEMailStrictMatch = EMailreStrict.IsMatch(address);
if (!isEMailStrictMatch)
{
m_log.Error("[EMAIL] REGEX Problem in EMail Address: "+address);
return;
}
if ((subject.Length + body.Length) > m_MaxEmailSize)
{
m_log.Error("[EMAIL] subject + body larger than limit of " + m_MaxEmailSize + " bytes");
return;
}
string LastObjectName = string.Empty;
string LastObjectPosition = string.Empty;
string LastObjectRegionName = string.Empty;
resolveNamePositionRegionName(objectID, out LastObjectName, out LastObjectPosition, out LastObjectRegionName);
if (!address.EndsWith(m_InterObjectHostname))
{
// regular email, send it out
try
{
//Creation EmailMessage
EmailMessage emailMessage = new EmailMessage();
//From
emailMessage.FromAddress = new EmailAddress(objectID.ToString() + "@" + m_HostName);
//To - Only One
emailMessage.AddToAddress(new EmailAddress(address));
//Subject
emailMessage.Subject = subject;
//TEXT Body
resolveNamePositionRegionName(objectID, out LastObjectName, out LastObjectPosition, out LastObjectRegionName);
emailMessage.BodyText = "Object-Name: " + LastObjectName +
"\nRegion: " + LastObjectRegionName + "\nLocal-Position: " +
LastObjectPosition + "\n\n" + body;
//Config SMTP Server
//Set SMTP SERVER config
SmtpServer smtpServer=new SmtpServer(SMTP_SERVER_HOSTNAME,SMTP_SERVER_PORT);
// Add authentication only when requested
//
if (SMTP_SERVER_LOGIN != String.Empty && SMTP_SERVER_PASSWORD != String.Empty)
{
//Authentication
smtpServer.SmtpAuthToken=new SmtpAuthToken(SMTP_SERVER_LOGIN, SMTP_SERVER_PASSWORD);
}
//Send Email Message
emailMessage.Send(smtpServer);
//Log
m_log.Info("[EMAIL] EMail sent to: " + address + " from object: " + objectID.ToString() + "@" + m_HostName);
}
catch (Exception e)
{
m_log.Error("[EMAIL] DefaultEmailModule Exception: " + e.Message);
}
}
else
{
// inter object email, keep it in the family
Email email = new Email();
email.time = ((int)((DateTime.UtcNow - new DateTime(1970,1,1,0,0,0)).TotalSeconds)).ToString();
email.subject = subject;
email.sender = objectID.ToString() + "@" + m_InterObjectHostname;
email.message = "Object-Name: " + LastObjectName +
"\nRegion: " + LastObjectRegionName + "\nLocal-Position: " +
LastObjectPosition + "\n\n" + body;
string guid = address.Substring(0, address.IndexOf("@"));
UUID toID = new UUID(guid);
if (IsLocal(toID)) // TODO FIX check to see if it is local
{
// object in this region
InsertEmail(toID, email);
}
else
{
// object on another region
// TODO FIX
}
}
}
/// <summary>
///
/// </summary>
/// <param name="objectID"></param>
/// <param name="sender"></param>
/// <param name="subject"></param>
/// <returns></returns>
public Email GetNextEmail(UUID objectID, string sender, string subject)
{
List<Email> queue = null;
lock (m_LastGetEmailCall)
{
if (m_LastGetEmailCall.ContainsKey(objectID))
{
m_LastGetEmailCall.Remove(objectID);
}
m_LastGetEmailCall.Add(objectID, DateTime.Now);
// Hopefully this isn't too time consuming. If it is, we can always push it into a worker thread.
DateTime now = DateTime.Now;
List<UUID> removal = new List<UUID>();
foreach (UUID uuid in m_LastGetEmailCall.Keys)
{
if ((now - m_LastGetEmailCall[uuid]) > m_QueueTimeout)
{
removal.Add(uuid);
}
}
foreach (UUID remove in removal)
{
m_LastGetEmailCall.Remove(remove);
lock (m_MailQueues)
{
m_MailQueues.Remove(remove);
}
}
}
lock (m_MailQueues)
{
if (m_MailQueues.ContainsKey(objectID))
{
queue = m_MailQueues[objectID];
}
}
if (queue != null)
{
lock (queue)
{
if (queue.Count > 0)
{
int i;
for (i = 0; i < queue.Count; i++)
{
if ((sender == null || sender.Equals("") || sender.Equals(queue[i].sender)) &&
(subject == null || subject.Equals("") || subject.Equals(queue[i].subject)))
{
break;
}
}
if (i != queue.Count)
{
Email ret = queue[i];
queue.Remove(ret);
ret.numLeft = queue.Count;
return ret;
}
}
}
}
else
{
lock (m_MailQueues)
{
m_MailQueues.Add(objectID, new List<Email>());
}
}
return null;
}
}
}