clockwerk-opensim-stable – Rev 1
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/*
* Copyright (c) Contributors, http://opensimulator.org/
* See CONTRIBUTORS.TXT for a full list of copyright holders.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of the OpenSimulator Project nor the
* names of its contributors may be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
using System;
using System.Collections.Generic;
namespace OpenSim.Region.ClientStack.LindenUDP
{
/// <summary>
/// A circular buffer and hashset for tracking incoming packet sequence
/// numbers
/// </summary>
public sealed class IncomingPacketHistoryCollection
{
private readonly uint[] m_items;
private HashSet<uint> m_hashSet;
private int m_first;
private int m_next;
private int m_capacity;
public IncomingPacketHistoryCollection(int capacity)
{
this.m_capacity = capacity;
m_items = new uint[capacity];
m_hashSet = new HashSet<uint>();
}
public bool TryEnqueue(uint ack)
{
lock (m_hashSet)
{
if (m_hashSet.Add(ack))
{
m_items[m_next] = ack;
m_next = (m_next + 1) % m_capacity;
if (m_next == m_first)
{
m_hashSet.Remove(m_items[m_first]);
m_first = (m_first + 1) % m_capacity;
}
return true;
}
}
return false;
}
}
}