wasCSharpSQLite – Rev
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using System.Diagnostics;
using System.Text;
namespace Community.CsharpSqlite
{
using sqlite3_int64 = System.Int64;
using i64 = System.Int64;
using sqlite3_uint64 = System.UInt64;
using u32 = System.UInt32;
using System;
public partial class Sqlite3
{
/*
** 2001 September 15
**
** The author disclaims copyright to this source code. In place of
** a legal notice, here is a blessing:
**
** May you do good and not evil.
** May you find forgiveness for yourself and forgive others.
** May you share freely, never taking more than you give.
**
*************************************************************************
**
** Memory allocation functions used throughout sqlite.
*************************************************************************
** Included in SQLite3 port to C#-SQLite; 2008 Noah B Hart
** C#-SQLite is an independent reimplementation of the SQLite software library
**
** SQLITE_SOURCE_ID: 2011-06-23 19:49:22 4374b7e83ea0a3fbc3691f9c0c936272862f32f2
**
*************************************************************************
*/
//#include "sqliteInt.h"
//#include <stdarg.h>
/*
** Attempt to release up to n bytes of non-essential memory currently
** held by SQLite. An example of non-essential memory is memory used to
** cache database pages that are not currently in use.
*/
static int sqlite3_release_memory( int n )
{
#if SQLITE_ENABLE_MEMORY_MANAGEMENT
int nRet = 0;
nRet += sqlite3PcacheReleaseMemory(n-nRet);
return nRet;
#else
UNUSED_PARAMETER( n );
return SQLITE_OK;
#endif
}
/*
** State information local to the memory allocation subsystem.
*/
//static SQLITE_WSD struct Mem0Global {
public class Mem0Global
{/* Number of free pages for scratch and page-cache memory */
public int nScratchFree;
public int nPageFree;
public sqlite3_mutex mutex; /* Mutex to serialize access */
/*
** The alarm callback and its arguments. The mem0.mutex lock will
** be held while the callback is running. Recursive calls into
** the memory subsystem are allowed, but no new callbacks will be
** issued.
*/
public sqlite3_int64 alarmThreshold;
public dxalarmCallback alarmCallback; // (*alarmCallback)(void*, sqlite3_int64,int);
public object alarmArg;
/*
** Pointers to the end of sqlite3GlobalConfig.pScratch and
** sqlite3GlobalConfig.pPage to a block of memory that records
** which pages are available.
*/
//u32 *aScratchFree;
/*
** True if heap is nearly "full" where "full" is defined by the
** sqlite3_soft_heap_limit() setting.
*/
public bool nearlyFull;
public byte[][][] aByte;
public int[] aByteSize;
public int[] aByte_used;
public int[][] aInt;
public Mem[] aMem;
public BtCursor[] aBtCursor;
public struct memstat
{
public int alloc; // # of allocation requests
public int dealloc; // # of deallocations
public int cached; // # of cache hits
public int next; // # Next slot to use
public int max; // # Max slot used
}
public memstat msByte;
public memstat msInt;
public memstat msMem;
public memstat msBtCursor;
public Mem0Global()
{
}
public Mem0Global( int nScratchFree, int nPageFree, sqlite3_mutex mutex, sqlite3_int64 alarmThreshold, dxalarmCallback alarmCallback, object alarmArg, int Byte_Allocation, int Int_Allocation, int Mem_Allocation, int BtCursor_Allocation )
{
this.nScratchFree = nScratchFree;
this.nPageFree = nPageFree;
this.mutex = mutex;
this.alarmThreshold = alarmThreshold;
this.alarmCallback = alarmCallback;
this.alarmArg = alarmArg;
this.msByte.next = -1;
this.msInt.next = -1;
this.msMem.next = -1;
this.aByteSize = new int[] { 32, 256, 1024, 8192, 0 };
this.aByte_used = new int[] { -1, -1, -1, -1, -1 };
this.aByte = new byte[this.aByteSize.Length][][];
for ( int i = 0; i < this.aByteSize.Length; i++ )
this.aByte[i] = new byte[Byte_Allocation][];
this.aInt = new int[Int_Allocation][];
this.aMem = new Mem[Mem_Allocation <= 4 ? 4 : Mem_Allocation];
this.aBtCursor = new BtCursor[BtCursor_Allocation <= 4 ? 4 : BtCursor_Allocation];
this.nearlyFull = false;
}
}
//mem0 = { 0, 0, 0, 0, 0, 0, 0, 0 };
//#define mem0 GLOBAL(struct Mem0Global, mem0)
static Mem0Global mem0 = new Mem0Global();
/*
** This routine runs when the memory allocator sees that the
** total memory allocation is about to exceed the soft heap
** limit.
*/
static void softHeapLimitEnforcer(
object NotUsed,
sqlite3_int64 NotUsed2,
int allocSize
)
{
UNUSED_PARAMETER2( NotUsed, NotUsed2 );
sqlite3_release_memory( allocSize );
}
#if !SQLITE_OMIT_DEPRECATED
/*
** Deprecated external interface. Internal/core SQLite code
** should call sqlite3MemoryAlarm.
*/
int sqlite3_memory_alarm(
void(*xCallback)(void *pArg, sqlite3_int64 used,int N),
void *pArg,
sqlite3_int64 iThreshold
){
return sqlite3MemoryAlarm(xCallback, pArg, iThreshold);
}
#endif
/*
** Set the soft heap-size limit for the library. Passing a zero or
** negative value indicates no limit.
*/
static sqlite3_int64 sqlite3_soft_heap_limit64( sqlite3_int64 n )
{
sqlite3_int64 priorLimit;
sqlite3_int64 excess;
#if !SQLITE_OMIT_AUTOINIT
sqlite3_initialize();
#endif
sqlite3_mutex_enter( mem0.mutex );
priorLimit = mem0.alarmThreshold;
sqlite3_mutex_leave( mem0.mutex );
if ( n < 0 )
return priorLimit;
if ( n > 0 )
{
sqlite3MemoryAlarm( softHeapLimitEnforcer, 0, n );
}
else
{
sqlite3MemoryAlarm( null, 0, 0 );
}
excess = sqlite3_memory_used() - n;
if ( excess > 0 )
sqlite3_release_memory( (int)( excess & 0x7fffffff ) );
return priorLimit;
}
void sqlite3_soft_heap_limit( int n )
{
if ( n < 0 )
n = 0;
sqlite3_soft_heap_limit64( n );
}
/*
** Initialize the memory allocation subsystem.
*/
static int sqlite3MallocInit()
{
if ( sqlite3GlobalConfig.m.xMalloc == null )
{
sqlite3MemSetDefault();
}
mem0 = new Mem0Global( 0, 0, null, 0, null, null, 1, 1, 8, 8 ); //memset(&mem0, 0, sizeof(mem0));
if ( sqlite3GlobalConfig.bCoreMutex )
{
mem0.mutex = sqlite3MutexAlloc( SQLITE_MUTEX_STATIC_MEM );
}
if ( sqlite3GlobalConfig.pScratch != null && sqlite3GlobalConfig.szScratch >= 100
&& sqlite3GlobalConfig.nScratch >= 0 )
{
int i;
sqlite3GlobalConfig.szScratch = ROUNDDOWN8( sqlite3GlobalConfig.szScratch - 4 );
//mem0.aScratchFree = (u32)&((char)sqlite3GlobalConfig.pScratch)
// [sqlite3GlobalConfig.szScratch*sqlite3GlobalConfig.nScratch];
//for(i=0; i<sqlite3GlobalConfig.nScratch; i++){ mem0.aScratchFree[i] = i; }
//mem0.nScratchFree = sqlite3GlobalConfig.nScratch;
}
else
{
sqlite3GlobalConfig.pScratch = null;
sqlite3GlobalConfig.szScratch = 0;
}
if ( sqlite3GlobalConfig.pPage == null || sqlite3GlobalConfig.szPage < 512
|| sqlite3GlobalConfig.nPage < 1 )
{
sqlite3GlobalConfig.pPage = null;
sqlite3GlobalConfig.szPage = 0;
sqlite3GlobalConfig.nPage = 0;
}
return sqlite3GlobalConfig.m.xInit( sqlite3GlobalConfig.m.pAppData );
}
/*
** Return true if the heap is currently under memory pressure - in other
** words if the amount of heap used is close to the limit set by
** sqlite3_soft_heap_limit().
*/
static bool sqlite3HeapNearlyFull()
{
return mem0.nearlyFull;
}
/*
** Deinitialize the memory allocation subsystem.
*/
static void sqlite3MallocEnd()
{
if ( sqlite3GlobalConfig.m.xShutdown != null )
{
sqlite3GlobalConfig.m.xShutdown( sqlite3GlobalConfig.m.pAppData );
}
mem0 = new Mem0Global();//memset(&mem0, 0, sizeof(mem0));
}
/*
** Return the amount of memory currently checked out.
*/
static sqlite3_int64 sqlite3_memory_used()
{
int n = 0, mx = 0;
sqlite3_int64 res;
sqlite3_status( SQLITE_STATUS_MEMORY_USED, ref n, ref mx, 0 );
res = (sqlite3_int64)n; /* Work around bug in Borland C. Ticket #3216 */
return res;
}
/*
** Return the maximum amount of memory that has ever been
** checked out since either the beginning of this process
** or since the most recent reset.
*/
static sqlite3_int64 sqlite3_memory_highwater( int resetFlag )
{
int n = 0, mx = 0;
sqlite3_int64 res;
sqlite3_status( SQLITE_STATUS_MEMORY_USED, ref n, ref mx, resetFlag );
res = (sqlite3_int64)mx; /* Work around bug in Borland C. Ticket #3216 */
return res;
}
/*
** Change the alarm callback
*/
static int sqlite3MemoryAlarm(
dxalarmCallback xCallback, //void(*xCallback)(object pArg, sqlite3_int64 used,int N),
object pArg,
sqlite3_int64 iThreshold
)
{
int nUsed;
sqlite3_mutex_enter( mem0.mutex );
mem0.alarmCallback = xCallback;
mem0.alarmArg = pArg;
mem0.alarmThreshold = iThreshold;
nUsed = sqlite3StatusValue( SQLITE_STATUS_MEMORY_USED );
mem0.nearlyFull = ( iThreshold > 0 && iThreshold <= nUsed );
sqlite3_mutex_leave( mem0.mutex );
return SQLITE_OK;
}
/*
** Trigger the alarm
*/
static void sqlite3MallocAlarm( int nByte )
{
dxalarmCallback xCallback;//void (*xCallback)(void*,sqlite3_int64,int);
sqlite3_int64 nowUsed;
object pArg;// void* pArg;
if ( mem0.alarmCallback == null )
return;
xCallback = mem0.alarmCallback;
nowUsed = sqlite3StatusValue( SQLITE_STATUS_MEMORY_USED );
pArg = mem0.alarmArg;
mem0.alarmCallback = null;
sqlite3_mutex_leave( mem0.mutex );
xCallback( pArg, nowUsed, nByte );
sqlite3_mutex_enter( mem0.mutex );
mem0.alarmCallback = xCallback;
mem0.alarmArg = pArg;
}
/*
** Do a memory allocation with statistics and alarms. Assume the
** lock is already held.
*/
static int mallocWithAlarm( int n, ref int[] pp )
{
int nFull;
int[] p;
Debug.Assert( sqlite3_mutex_held( mem0.mutex ) );
nFull = sqlite3GlobalConfig.m.xRoundup( n );
sqlite3StatusSet( SQLITE_STATUS_MALLOC_SIZE, n );
if ( mem0.alarmCallback != null )
{
int nUsed = sqlite3StatusValue( SQLITE_STATUS_MEMORY_USED );
if ( nUsed >= mem0.alarmThreshold - nFull )
{
mem0.nearlyFull = true;
sqlite3MallocAlarm( nFull );
}
else
{
mem0.nearlyFull = false;
}
}
p = sqlite3GlobalConfig.m.xMallocInt( nFull );
#if SQLITE_ENABLE_MEMORY_MANAGEMENT
if( p==null && mem0.alarmCallback!=null ){
sqlite3MallocAlarm(nFull);
p = sqlite3GlobalConfig.m.xMalloc(nFull);
}
#endif
if ( p != null )
{
nFull = sqlite3MallocSize( p );
sqlite3StatusAdd( SQLITE_STATUS_MEMORY_USED, nFull );
}
pp = p;
return nFull;
}
static int mallocWithAlarm( int n, ref byte[] pp )
{
int nFull;
byte[] p;
Debug.Assert( sqlite3_mutex_held( mem0.mutex ) );
nFull = sqlite3GlobalConfig.m.xRoundup( n );
sqlite3StatusSet( SQLITE_STATUS_MALLOC_SIZE, n );
if ( mem0.alarmCallback != null )
{
int nUsed = sqlite3StatusValue( SQLITE_STATUS_MEMORY_USED );
if ( nUsed + nFull >= mem0.alarmThreshold )
{
sqlite3MallocAlarm( nFull );
}
}
p = sqlite3GlobalConfig.m.xMalloc( nFull );
if ( p == null && mem0.alarmCallback != null )
{
sqlite3MallocAlarm( nFull );
p = sqlite3GlobalConfig.m.xMalloc( nFull );
}
if ( p != null )
{
nFull = sqlite3MallocSize( p );
sqlite3StatusAdd( SQLITE_STATUS_MEMORY_USED, nFull );
sqlite3StatusAdd( SQLITE_STATUS_MALLOC_COUNT, 1 );
}
pp = p;
return nFull;
}
/*
** Allocate memory. This routine is like sqlite3_malloc() except that it
** assumes the memory subsystem has already been initialized.
*/
static Mem sqlite3Malloc( Mem pMem )
{
return sqlite3GlobalConfig.m.xMallocMem( pMem );
}
static int[] sqlite3Malloc( int[] pInt, u32 n )
{
return sqlite3Malloc( pInt, (int)n );
}
static int[] sqlite3Malloc( int[] pInt, int n )
{
int[] p = null;
if ( n < 0 || n >= 0x7fffff00 )
{
/* A memory allocation of a number of bytes which is near the maximum
** signed integer value might cause an integer overflow inside of the
** xMalloc(). Hence we limit the maximum size to 0x7fffff00, giving
** 255 bytes of overhead. SQLite itself will never use anything near
** this amount. The only way to reach the limit is with sqlite3_malloc() */
p = null;
}
else if ( sqlite3GlobalConfig.bMemstat )
{
sqlite3_mutex_enter( mem0.mutex );
mallocWithAlarm( n, ref p );
sqlite3_mutex_leave( mem0.mutex );
}
else
{
p = sqlite3GlobalConfig.m.xMallocInt( n );
}
return p;
}
static byte[] sqlite3Malloc( u32 n )
{
return sqlite3Malloc( (int)n );
}
static byte[] sqlite3Malloc( int n )
{
byte[] p = null;
if ( n < 0 || n >= 0x7fffff00 )
{
/* A memory allocation of a number of bytes which is near the maximum
** signed integer value might cause an integer overflow inside of the
** xMalloc(). Hence we limit the maximum size to 0x7fffff00, giving
** 255 bytes of overhead. SQLite itself will never use anything near
** this amount. The only way to reach the limit is with sqlite3_malloc() */
p = null;
}
else if ( sqlite3GlobalConfig.bMemstat )
{
sqlite3_mutex_enter( mem0.mutex );
mallocWithAlarm( n, ref p );
sqlite3_mutex_leave( mem0.mutex );
}
else
{
p = sqlite3GlobalConfig.m.xMalloc( n );
}
return p;
}
/*
** This version of the memory allocation is for use by the application.
** First make sure the memory subsystem is initialized, then do the
** allocation.
*/
static byte[] sqlite3_malloc( int n )
{
#if !SQLITE_OMIT_AUTOINIT
if ( sqlite3_initialize() != 0 )
return null;
#endif
return sqlite3Malloc( n );
}
/*
** Each thread may only have a single outstanding allocation from
** xScratchMalloc(). We verify this constraint in the single-threaded
** case by setting scratchAllocOut to 1 when an allocation
** is outstanding clearing it when the allocation is freed.
*/
#if SQLITE_THREADSAFE && !(NDEBUG)
static int scratchAllocOut = 0;
#endif
/*
** Allocate memory that is to be used and released right away.
** This routine is similar to alloca() in that it is not intended
** for situations where the memory might be held long-term. This
** routine is intended to get memory to old large transient data
** structures that would not normally fit on the stack of an
** embedded processor.
*/
static byte[][] sqlite3ScratchMalloc( byte[][] apCell, int n )
{
apCell = sqlite3GlobalConfig.pScratch2;
if ( apCell == null )
apCell = new byte[n < 200 ? 200 : n][];
else if ( apCell.Length < n )
Array.Resize( ref apCell, n );
sqlite3GlobalConfig.pScratch2 = null;
return apCell;
}
static byte[] sqlite3ScratchMalloc( int n )
{
byte[] p = null;
Debug.Assert( n > 0 );
#if SQLITE_THREADSAFE && !(NDEBUG)
/* Verify that no more than two scratch allocation per thread
** is outstanding at one time. (This is only checked in the
** single-threaded case since checking in the multi-threaded case
** would be much more complicated.) */
Debug.Assert( scratchAllocOut <= 1 );
#endif
if ( sqlite3GlobalConfig.szScratch < n )
{
goto scratch_overflow;
}
else
{
sqlite3_mutex_enter( mem0.mutex );
if ( mem0.nScratchFree == 0 )
{
sqlite3_mutex_leave( mem0.mutex );
goto scratch_overflow;
}
else
{
int i;
//i = mem0.aScratchFree[--mem0.nScratchFree];
//i *= sqlite3GlobalConfig.szScratch;
for ( i = 0; i < sqlite3GlobalConfig.pScratch.Length; i++ )
{
if ( sqlite3GlobalConfig.pScratch[i] == null || sqlite3GlobalConfig.pScratch[i].Length < n )
continue;
p = sqlite3GlobalConfig.pScratch[i];// (void)&((char)sqlite3GlobalConfig.pScratch)[i];
sqlite3GlobalConfig.pScratch[i] = null;
break;
}
sqlite3_mutex_leave( mem0.mutex );
if ( p == null )
goto scratch_overflow;
sqlite3StatusAdd( SQLITE_STATUS_SCRATCH_USED, 1 );
sqlite3StatusSet( SQLITE_STATUS_SCRATCH_SIZE, n );
//Debug.Assert( (((u8)p - (u8)0) & 7)==0 );
}
}
#if SQLITE_THREADSAFE && !(NDEBUG)
scratchAllocOut = ( p != null ? 1 : 0 );
#endif
return p;
scratch_overflow:
if ( sqlite3GlobalConfig.bMemstat )
{
sqlite3_mutex_enter( mem0.mutex );
sqlite3StatusSet( SQLITE_STATUS_SCRATCH_SIZE, n );
n = mallocWithAlarm( n, ref p );
if ( p != null )
sqlite3StatusAdd( SQLITE_STATUS_SCRATCH_OVERFLOW, n );
sqlite3_mutex_leave( mem0.mutex );
}
else
{
p = sqlite3GlobalConfig.m.xMalloc( n );
}
sqlite3MemdebugSetType( p, MEMTYPE_SCRATCH );
#if SQLITE_THREADSAFE && !(NDEBUG)
scratchAllocOut = ( p != null ) ? 1 : 0;
#endif
return p;
}
static void sqlite3ScratchFree( byte[][] p )
{
if ( p != null )
{
if ( sqlite3GlobalConfig.pScratch2 == null || sqlite3GlobalConfig.pScratch2.Length < p.Length )
{
Debug.Assert( sqlite3MemdebugHasType( p, MEMTYPE_SCRATCH ) );
Debug.Assert( sqlite3MemdebugNoType( p, ~MEMTYPE_SCRATCH ) );
sqlite3MemdebugSetType( p, MEMTYPE_HEAP );
if ( sqlite3GlobalConfig.bMemstat )
{
int iSize = sqlite3MallocSize( p );
sqlite3_mutex_enter( mem0.mutex );
sqlite3StatusAdd( SQLITE_STATUS_SCRATCH_OVERFLOW, -iSize );
sqlite3StatusAdd( SQLITE_STATUS_MEMORY_USED, -iSize );
sqlite3StatusAdd( SQLITE_STATUS_MALLOC_COUNT, -1 );
sqlite3GlobalConfig.pScratch2 = p;// sqlite3GlobalConfig.m.xFree(ref p);
sqlite3_mutex_leave( mem0.mutex );
}
else
{
sqlite3GlobalConfig.pScratch2 = p;//sqlite3GlobalConfig.m.xFree(ref p);
}
}
else // larger Scratch 2 already in use, let the C# GC handle
{
//int i;
//i = (int)((u8)p - (u8)sqlite3GlobalConfig.pScratch);
//i /= sqlite3GlobalConfig.szScratch;
//Debug.Assert(i >= 0 && i < sqlite3GlobalConfig.nScratch);
//sqlite3_mutex_enter(mem0.mutex);
//Debug.Assert(mem0.nScratchFree < (u32)sqlite3GlobalConfig.nScratch);
//mem0.aScratchFree[mem0.nScratchFree++] = i;
//sqlite3StatusAdd(SQLITE_STATUS_SCRATCH_USED, -1);
//sqlite3_mutex_leave(mem0.mutex);
#if SQLITE_THREADSAFE && !(NDEBUG)
/* Verify that no more than two scratch allocation per thread
** is outstanding at one time. (This is only checked in the
** single-threaded case since checking in the multi-threaded case
** would be much more complicated.) */
Debug.Assert( scratchAllocOut >= 1 && scratchAllocOut <= 2 );
scratchAllocOut = 0;
#endif
}
//if( p>=sqlite3GlobalConfig.pScratch && p<mem0.pScratchEnd ){
// /* Release memory from the SQLITE_CONFIG_SCRATCH allocation */
// ScratchFreeslot *pSlot;
// pSlot = (ScratchFreeslot)p;
// sqlite3_mutex_enter(mem0.mutex);
// pSlot->pNext = mem0.pScratchFree;
// mem0.pScratchFree = pSlot;
// mem0.nScratchFree++;
// Debug.Assert( mem0.nScratchFree <= (u32)sqlite3GlobalConfig.nScratch );
// sqlite3StatusAdd(SQLITE_STATUS_SCRATCH_USED, -1);
// sqlite3_mutex_leave(mem0.mutex);
//}else{
// /* Release memory back to the heap */
// Debug.Assert( sqlite3MemdebugHasType(p, MEMTYPE_SCRATCH) );
// Debug.Assert( sqlite3MemdebugNoType(p, ~MEMTYPE_SCRATCH) );
// sqlite3MemdebugSetType(p, MEMTYPE_HEAP);
// if( sqlite3GlobalConfig.bMemstat ){
// int iSize = sqlite3MallocSize(p);
// sqlite3_mutex_enter(mem0.mutex);
// sqlite3StatusAdd(SQLITE_STATUS_SCRATCH_OVERFLOW, -iSize);
// sqlite3StatusAdd(SQLITE_STATUS_MEMORY_USED, -iSize);
// sqlite3StatusAdd(SQLITE_STATUS_MALLOC_COUNT, -1);
// sqlite3GlobalConfig.m.xFree(p);
// sqlite3_mutex_leave(mem0.mutex);
// }else{
// sqlite3GlobalConfig.m.xFree(p);
// }
p = null;
}
}
/*
** TRUE if p is a lookaside memory allocation from db
*/
#if !SQLITE_OMIT_LOOKASIDE
static int isLookaside(sqlite3 db, object *p){
return p && p>=db.lookaside.pStart && p<db.lookaside.pEnd;
}
#else
//#define isLookaside(A,B) 0
static bool isLookaside( sqlite3 db, object p )
{
return false;
}
#endif
/*
** Return the size of a memory allocation previously obtained from
** sqlite3Malloc() or sqlite3_malloc().
*/
//int sqlite3MallocSize(void* p)
//{
// Debug.Assert(sqlite3MemdebugHasType(p, MEMTYPE_HEAP));
// Debug.Assert( sqlite3MemdebugNoType(p, MEMTYPE_DB) );
// return sqlite3GlobalConfig.m.xSize(p);
//}
static int sqlite3MallocSize( byte[][] p )
{
return p.Length * p[0].Length;
}
static int sqlite3MallocSize( int[] p )
{
return p.Length;
}
static int sqlite3MallocSize( byte[] p )
{
return sqlite3GlobalConfig.m.xSize( p );
}
static int sqlite3DbMallocSize( sqlite3 db, byte[] p )
{
Debug.Assert( db == null || sqlite3_mutex_held( db.mutex ) );
if ( db != null && isLookaside( db, p ) )
{
return db.lookaside.sz;
}
else
{
Debug.Assert( sqlite3MemdebugHasType( p, MEMTYPE_DB ) );
Debug.Assert( sqlite3MemdebugHasType( p, MEMTYPE_LOOKASIDE | MEMTYPE_HEAP ) );
Debug.Assert( db != null || sqlite3MemdebugNoType( p, MEMTYPE_LOOKASIDE ) );
return sqlite3GlobalConfig.m.xSize( p );
}
}
/*
** Free memory previously obtained from sqlite3Malloc().
*/
static void sqlite3_free( ref byte[] p )
{
if ( p == null )
return;
Debug.Assert( sqlite3MemdebugNoType( p, MEMTYPE_DB ) );
Debug.Assert( sqlite3MemdebugHasType( p, MEMTYPE_HEAP ) );
if ( sqlite3GlobalConfig.bMemstat )
{
sqlite3_mutex_enter( mem0.mutex );
sqlite3StatusAdd( SQLITE_STATUS_MEMORY_USED, -sqlite3MallocSize( p ) );
sqlite3StatusAdd( SQLITE_STATUS_MALLOC_COUNT, -1 );
sqlite3GlobalConfig.m.xFree( ref p );
sqlite3_mutex_leave( mem0.mutex );
}
else
{
sqlite3GlobalConfig.m.xFree( ref p );
}
p = null;
}
static void sqlite3_free( ref Mem p )
{
if ( p == null )
return;
if ( sqlite3GlobalConfig.bMemstat )
{
sqlite3_mutex_enter( mem0.mutex );
//sqlite3StatusAdd( SQLITE_STATUS_MEMORY_USED, -sqlite3MallocSize( p ) );
sqlite3GlobalConfig.m.xFreeMem( ref p );
sqlite3_mutex_leave( mem0.mutex );
}
else
{
sqlite3GlobalConfig.m.xFreeMem( ref p );
}
p = null;
}
/*
** Free memory that might be associated with a particular database
** connection.
*/
static void sqlite3DbFree( sqlite3 db, ref byte[] p )
{
Debug.Assert( db == null || sqlite3_mutex_held( db.mutex ) );
if ( db != null )
{
//if ( db.pnBytesFreed != 0 )
//{
#if SQLITE_OMIT_LOOKASIDE
//db.pnBytesFreed += 1;
#else
db.pnBytesFreed += sqlite3DbMallocSize( db, p );
#endif
return;
//}
#if !SQLITE_OMIT_LOOKASIDE
if( isLookaside(db, p) ){
LookasideSlot *pBuf = (LookasideSlot)p;
pBuf.pNext = db.lookaside.pFree;
db.lookaside.pFree = pBuf;
db.lookaside.nOut--;
}else
#endif
//{
// Debug.Assert( sqlite3MemdebugHasType( p, MEMTYPE_DB ) );
// Debug.Assert( sqlite3MemdebugHasType( p, MEMTYPE_LOOKASIDE | MEMTYPE_HEAP ) );
// Debug.Assert( db != null || sqlite3MemdebugNoType( p, MEMTYPE_LOOKASIDE ) );
// sqlite3MemdebugSetType( p, MEMTYPE_HEAP );
// sqlite3_free( ref p );
//}
}
}
/*
** Change the size of an existing memory allocation
*/
static byte[] sqlite3Realloc( byte[] pOld, int nBytes )
{
int nOld, nNew, nDiff;
byte[] pNew;
if ( pOld == null )
{
pOld = sqlite3Malloc( nBytes );
return pOld;
}
if ( nBytes < 0 )
{
sqlite3_free( ref pOld );
return null;
}
if ( nBytes >= 0x7fffff00 )
{
/* The 0x7ffff00 limit term is explained in comments on sqlite3Malloc() */
return null;
}
nOld = sqlite3MallocSize( pOld );
nNew = sqlite3GlobalConfig.m.xRoundup( nBytes );
if ( nOld == nNew )
{
pNew = pOld;
}
else if ( sqlite3GlobalConfig.bMemstat )
{
sqlite3_mutex_enter( mem0.mutex );
sqlite3StatusSet( SQLITE_STATUS_MALLOC_SIZE, nBytes );
nDiff = nNew - nOld;
if ( sqlite3StatusValue( SQLITE_STATUS_MEMORY_USED ) >=
mem0.alarmThreshold - nDiff )
{
sqlite3MallocAlarm( nDiff );
}
Debug.Assert( sqlite3MemdebugHasType( pOld, MEMTYPE_HEAP ) );
Debug.Assert( sqlite3MemdebugNoType( pOld, ~MEMTYPE_HEAP ) );
pNew = sqlite3GlobalConfig.m.xRealloc( pOld, nNew );
if ( pNew == null && mem0.alarmCallback != null )
{
sqlite3MallocAlarm( nBytes );
pNew = sqlite3GlobalConfig.m.xRealloc( pOld, nNew );
}
if ( pNew != null )
{
nNew = sqlite3MallocSize( pNew );
sqlite3StatusAdd( SQLITE_STATUS_MEMORY_USED, nNew - nOld );
}
sqlite3_mutex_leave( mem0.mutex );
}
else
{
pNew = sqlite3GlobalConfig.m.xRealloc( pOld, nNew );
}
return pNew;
}
/*
** The public interface to sqlite3Realloc. Make sure that the memory
** subsystem is initialized prior to invoking sqliteRealloc.
*/
static byte[] sqlite3_realloc( byte[] pOld, int n )
{
#if !SQLITE_OMIT_AUTOINIT
if ( sqlite3_initialize() != 0 )
return null;
#endif
return sqlite3Realloc( pOld, n );
}
/*
** Allocate and zero memory.
*/
static byte[] sqlite3MallocZero( int n )
{
byte[] p = sqlite3Malloc( n );
if ( p != null )
{
Array.Clear( p, 0, n );// memset(p, 0, n);
}
return p;
}
/*
** Allocate and zero memory. If the allocation fails, make
** the mallocFailed flag in the connection pointer.
*/
static Mem sqlite3DbMallocZero( sqlite3 db, Mem m )
{
return new Mem();
}
static byte[] sqlite3DbMallocZero( sqlite3 db, int n )
{
byte[] p = sqlite3DbMallocRaw( db, n );
if ( p != null )
{
Array.Clear( p, 0, n );// memset(p, 0, n);
}
return p;
}
/*
** Allocate and zero memory. If the allocation fails, make
** the mallocFailed flag in the connection pointer.
**
** If db!=0 and db->mallocFailed is true (indicating a prior malloc
** failure on the same database connection) then always return 0.
** Hence for a particular database connection, once malloc starts
** failing, it fails consistently until mallocFailed is reset.
** This is an important assumption. There are many places in the
** code that do things like this:
**
** int *a = (int)sqlite3DbMallocRaw(db, 100);
** int *b = (int)sqlite3DbMallocRaw(db, 200);
** if( b ) a[10] = 9;
**
** In other words, if a subsequent malloc (ex: "b") worked, it is assumed
** that all prior mallocs (ex: "a") worked too.
*/
static byte[] sqlite3DbMallocRaw( sqlite3 db, int n )
{
byte[] p;
Debug.Assert( db == null || sqlite3_mutex_held( db.mutex ) );
Debug.Assert( db == null || db.pnBytesFreed == 0 );
#if !SQLITE_OMIT_LOOKASIDE
if( db ){
LookasideSlot *pBuf;
if( db->mallocFailed ){
return 0;
}
if( db->lookaside.bEnabled ){
if( n>db->lookaside.sz ){
db->lookaside.anStat[1]++;
}else if( (pBuf = db->lookaside.pFree)==0 ){
db->lookaside.anStat[2]++;
}else{
db->lookaside.pFree = pBuf->pNext;
db->lookaside.nOut++;
db->lookaside.anStat[0]++;
if( db->lookaside.nOut>db->lookaside.mxOut ){
db->lookaside.mxOut = db->lookaside.nOut;
}
return (void)pBuf;
}
}
}
#else
//if( db && db->mallocFailed ){
// return 0;
//}
#endif
p = sqlite3Malloc( n );
//if( null==p && db ){
// db->mallocFailed = 1;
//}
#if !SQLITE_OMIT_LOOKASIDE
sqlite3MemdebugSetType(p, MEMTYPE_DB |
((db !=null && db.lookaside.bEnabled) ? MEMTYPE_LOOKASIDE : MEMTYPE_HEAP));
#endif
return p;
}
/*
** Resize the block of memory pointed to by p to n bytes. If the
** resize fails, set the mallocFailed flag in the connection object.
*/
static byte[] sqlite3DbRealloc( sqlite3 db, byte[] p, int n )
{
byte[] pNew = null;
Debug.Assert( db != null );
Debug.Assert( sqlite3_mutex_held( db.mutex ) );
//if( db->mallocFailed==0 ){
if ( p == null )
{
return sqlite3DbMallocRaw( db, n );
}
#if !SQLITE_OMIT_LOOKASIDE
if( isLookaside(db, p) ){
if( n<=db->lookaside.sz ){
return p;
}
pNew = sqlite3DbMallocRaw(db, n);
if( pNew ){
memcpy(pNew, p, db->lookaside.sz);
sqlite3DbFree(db, ref p);
}
}else
#else
{
{
#endif
Debug.Assert( sqlite3MemdebugHasType( p, MEMTYPE_DB ) );
Debug.Assert( sqlite3MemdebugHasType( p, MEMTYPE_LOOKASIDE | MEMTYPE_HEAP ) );
sqlite3MemdebugSetType( p, MEMTYPE_HEAP );
pNew = sqlite3_realloc( p, n );
//if( null==pNew ){
//sqlite3MemdebugSetType(p, MEMTYPE_DB|MEMTYPE_HEAP);
// db->mallocFailed = 1;
//}
#if !SQLITE_OMIT_LOOKASIDE
sqlite3MemdebugSetType(pNew, MEMTYPE_DB |
(db.lookaside.bEnabled ? MEMTYPE_LOOKASIDE : MEMTYPE_HEAP));
#endif
}
}
return pNew;
}
/*
** Attempt to reallocate p. If the reallocation fails, then free p
** and set the mallocFailed flag in the database connection.
*/
static byte[] sqlite3DbReallocOrFree( sqlite3 db, byte[] p, int n )
{
byte[] pNew;
pNew = sqlite3DbRealloc( db, p, n );
if ( null == pNew )
{
sqlite3DbFree( db, ref p );
}
return pNew;
}
/*
** Make a copy of a string in memory obtained from sqliteMalloc(). These
** functions call sqlite3MallocRaw() directly instead of sqliteMalloc(). This
** is because when memory debugging is turned on, these two functions are
** called via macros that record the current file and line number in the
** ThreadData structure.
*/
//char *sqlite3DbStrDup(sqlite3 db, string z){
// string zNew;
// size_t n;
// if( z==0 ){
// return 0;
// }
// n = sqlite3Strlen30(z) + 1;
// Debug.Assert( (n&0x7fffffff)==n );
// zNew = sqlite3DbMallocRaw(db, (int)n);
// if( zNew ){
// memcpy(zNew, z, n);
// }
// return zNew;
//}
//char *sqlite3DbStrNDup(sqlite3 db, string z, int n){
// string zNew;
// if( z==0 ){
// return 0;
// }
// Debug.Assert( (n&0x7fffffff)==n );
// zNew = sqlite3DbMallocRaw(db, n+1);
// if( zNew ){
// memcpy(zNew, z, n);
// zNew[n] = 0;
// }
// return zNew;
//}
/*
** Create a string from the zFromat argument and the va_list that follows.
** Store the string in memory obtained from sqliteMalloc() and make pz
** point to that string.
*/
static void sqlite3SetString( ref string pz, sqlite3 db, string zFormat, params string[] ap )
{
//va_list ap;
lock ( lock_va_list )
{
string z;
va_start( ap, zFormat );
z = sqlite3VMPrintf( db, zFormat, ap );
va_end( ref ap );
sqlite3DbFree( db, ref pz );
pz = z;
}
}
/*
** This function must be called before exiting any API function (i.e.
** returning control to the user) that has called sqlite3_malloc or
** sqlite3_realloc.
**
** The returned value is normally a copy of the second argument to this
** function. However, if a malloc() failure has occurred since the previous
** invocation SQLITE_NOMEM is returned instead.
**
** If the first argument, db, is not NULL and a malloc() error has occurred,
** then the connection error-code (the value returned by sqlite3_errcode())
** is set to SQLITE_NOMEM.
*/
static int sqlite3ApiExit( int zero, int rc )
{
sqlite3 db = null;
return sqlite3ApiExit( db, rc );
}
static int sqlite3ApiExit( sqlite3 db, int rc )
{
/* If the db handle is not NULL, then we must hold the connection handle
** mutex here. Otherwise the read (and possible write) of db.mallocFailed
** is unsafe, as is the call to sqlite3Error().
*/
Debug.Assert( db == null || sqlite3_mutex_held( db.mutex ) );
if ( /*db != null && db.mallocFailed != 0 || */ rc == SQLITE_IOERR_NOMEM )
{
sqlite3Error( db, SQLITE_NOMEM, string.Empty );
//db.mallocFailed = 0;
rc = SQLITE_NOMEM;
}
return rc & ( db != null ? db.errMask : 0xff );
}
}
}