SHunterTimers_Tooltip(this:GetParent());
GameTooltip:Hide();
this.texture = nil;
this.channeling = false;
this.fadeOut = false;
this.startTime = nil;
this.endTime = nil;
this.duration = nil;
this.step = 0;
this.target = nil;
SHunterTimers_OnUpdateBar(this:GetID());
if ( this:GetChecked() ) then
PlaySound("igMainMenuOptionCheckBoxOff");
else
PlaySound("igMainMenuOptionCheckBoxOn");
end
this:RegisterForDrag("LeftButton");
this:StartMoving();
this:StopMovingOrSizing();
GameTooltip:ClearLines();
GameTooltip:AddLine("Hunter Timers Anchor.");
GameTooltip:Show();
GameTooltip:Hide();
SHunterTimers_OnLoad();
this.updateTime = 0;
SHunterTimersFrame_OnUpdate(GetTime());
SHunterTimersFrame_OnEvent();
this:StartMoving();
this:StopMovingOrSizing();
this:SetOwner(WorldFrame, "ANCHOR_NONE");
-- Main GUI Screen
this:SetFocus();
this:ClearFocus();
this:ClearFocus();
this:SetFocus();
this:ClearFocus();
this:ClearFocus();
this:RegisterForDrag("LeftButton");
this:StartMoving();
this:StopMovingOrSizing();