Nurfed_PlayerFrameOnLoad();
TargetFrame:ClearAllPoints();TargetFrame:SetPoint("LEFT", "PlayerFrame", "RIGHT", 100, 0);
Nurfed_PlayerFrameOnEvent(event);
Nurfed_PlayerFrameExpBarOnLoad();
Nurfed_PlayerFrameExpBarOnEvent(event);
this:SetFrameLevel("1");
.