this:SetBackdropBorderColor(0.4, 0.4, 0.4);
this:SetBackdropColor(1.0, 128/256, 0.0, 0.7);
if( arg1 == "LeftButton" ) then
GameTooltip:Hide();
getglobal(this:GetParent():GetName()):StartMoving();
end
getglobal(this:GetParent():GetName()):StopMovingOrSizing();
if (this:GetChecked()) then
PlaySound("igMainMenuOptionCheckBoxOn");
ISync:SetVar({"BAGVIEW","SHOWSTACKED"}, 1, "TRUE");
else
PlaySound("igMainMenuOptionCheckBoxOff");
ISync:SetVar({"BAGVIEW","SHOWSTACKED"}, 0, "TRUE");
end
ISync:BV_Refresh();
if (this:GetChecked()) then
PlaySound("igMainMenuOptionCheckBoxOn");
ISync:SetVar({"BAGVIEW","SHOWNIL"}, 1, "TRUE");
else
PlaySound("igMainMenuOptionCheckBoxOff");
ISync:SetVar({"BAGVIEW","SHOWNIL"}, 0, "TRUE");
end
ISync:BV_Refresh();
if (this:GetChecked()) then
PlaySound("igMainMenuOptionCheckBoxOn");
ISync:SetVar({"BAGVIEW","SORT_VALUE"}, 1, "TRUE");
ISync:SetVar({"BAGVIEW","SORT_RARITY"}, 0, "TRUE");
ISync_CHK_SortRarity:SetChecked(0);
else
PlaySound("igMainMenuOptionCheckBoxOff");
ISync:SetVar({"BAGVIEW","SORT_VALUE"}, 0, "TRUE");
ISync:SetVar({"BAGVIEW","SORT_RARITY"}, 1, "TRUE");
ISync_CHK_SortRarity:SetChecked(1);
end
ISync:BV_Refresh();
if (this:GetChecked()) then
PlaySound("igMainMenuOptionCheckBoxOn");
ISync:SetVar({"BAGVIEW","SORT_VALUE"}, 0, "TRUE");
ISync:SetVar({"BAGVIEW","SORT_RARITY"}, 1, "TRUE");
ISync_CHK_SortValue:SetChecked(0);
else
PlaySound("igMainMenuOptionCheckBoxOff");
ISync:SetVar({"BAGVIEW","SORT_VALUE"}, 1, "TRUE");
ISync:SetVar({"BAGVIEW","SORT_RARITY"}, 0, "TRUE");
ISync_CHK_SortValue:SetChecked(1);
end
ISync:BV_Refresh();
FauxScrollFrame_OnVerticalScroll(16, ISync.BV_UpdateScrollFrame);
ISync_CHK_StackedButton:SetChecked(ISync:SetVar({"BAGVIEW","SHOWSTACKED"}, 1));
ISync_CHK_NillValuesButton:SetChecked(ISync:SetVar({"BAGVIEW","SHOWNIL"}, 1));
ISync_CHK_SortValue:SetChecked(ISync:SetVar({"BAGVIEW","SORT_VALUE"}, 1));
ISync_CHK_SortRarity:SetChecked(ISync:SetVar({"BAGVIEW","SORT_RARITY"}, 0));
ISync:BV_Refresh();
PlaySound("igBackPackOpen");
ISync:BV_Load();
PlaySound("igBackPackClose");
ISync:BV_Unload();
this:StartMoving();
this:StopMovingOrSizing();
this:StopMovingOrSizing();