CombatStatsAttackDropDown_OnLoad();
CombatStatsAttackDropDown_OnLoad();
GameTooltip:SetOwner(this, "ANCHOR_RIGHT");
GameTooltip:SetText(CS_TT_OVERALLPCT_TEXT);
GameTooltip:Hide();
GameTooltip:SetOwner(this, "ANCHOR_RIGHT");
GameTooltip:SetText(CS_TT_OVERALLDMGPCT_TEXT);
GameTooltip:Hide();
GameTooltip:SetOwner(this, "ANCHOR_RIGHT");
GameTooltip:SetText(CS_TT_NONCRIT_HITSPCT_TEXT);
GameTooltip:Hide();
GameTooltip:SetOwner(this, "ANCHOR_RIGHT");
GameTooltip:SetText(CS_TT_CRIT_HITSPCT_TEXT);
GameTooltip:Hide();
GameTooltip:SetOwner(this, "ANCHOR_RIGHT");
GameTooltip:SetText(CS_TT_NONCRIT_DMGPCT_TEXT);
GameTooltip:Hide();
GameTooltip:SetOwner(this, "ANCHOR_RIGHT");
GameTooltip:SetText(CS_TT_CRIT_DMGPCT_TEXT);
GameTooltip:Hide();
this:RegisterForDrag("LeftButton");
if ( this.isMoving ) then
this:StopMovingOrSizing();
this.isMoving = false;
end
this:StartMoving();
this.isMoving = true;
this:StopMovingOrSizing();
this.isMoving = false;
CombatStats_OnLoad();
CombatStats_OnEvent();
CombatStats_OnUpdate(arg1);