this:SetOwner(WorldFrame, "ANCHOR_NONE");
this:SetAlpha(0.75);
this.staticMoney = 0;
MoneyFrame_SetType("STATIC");
this.info.truncateSmallCoins = 1;
MoneyFrame_Update(this:GetName(), 0);
GameTooltip:SetOwner(this, "ANCHOR_LEFT");
GameTooltip:SetText(this.name);
GameTooltip:Hide();
if ( arg1 == "LeftButton" ) then
this:GetParent():StartMoving();
elseif ( arg1 == "RightButton" ) then
this:GetParent():ClearAllPoints();
this:GetParent():SetPoint("CENTER", "UIParent", "CENTER");
end
this:GetParent():StopMovingOrSizing();
GameTooltip:SetOwner(this, "ANCHOR_RIGHT");
GameTooltip:SetText("Left-click to drag\nRight-click to reset");
GameTooltip:Hide();
this.staticMoney = 0;
MoneyFrame_SetType("STATIC");
MoneyFrame_Update(this:GetName(), 0);
this.staticMoney = 0;
MoneyFrame_SetType("STATIC");
MoneyFrame_Update(this:GetName(), 0);
this.staticMoney = 0;
MoneyFrame_SetType("STATIC");
MoneyFrame_Update(this:GetName(), 0);
this:SetAlpha(0.75);
this.staticMoney = 0;
MoneyFrame_SetType("STATIC");
MoneyFrame_Update(this:GetName(), 0);
this:SetAlpha(0.75);
this.staticMoney = 0;
MoneyFrame_SetType("STATIC");
MoneyFrame_Update(this:GetName(), 0);
this:SetAlpha(0.75);
this.staticMoney = 0;
MoneyFrame_SetType("STATIC");
MoneyFrame_Update(this:GetName(), 0);
this:SetAlpha(0.75);
this.staticMoney = 0;
MoneyFrame_SetType("STATIC");
MoneyFrame_Update(this:GetName(), 0);
this:SetAlpha(0.75);
this.staticMoney = 0;
MoneyFrame_SetType("STATIC");
MoneyFrame_Update(this:GetName(), 0);
this:SetAlpha(0.75);
this.staticMoney = 0;
MoneyFrame_SetType("STATIC");
MoneyFrame_Update(this:GetName(), 0);
this:SetAlpha(0.75);
this.staticMoney = 0;
MoneyFrame_SetType("STATIC");
MoneyFrame_Update(this:GetName(), 0);
this:SetAlpha(0.75);
this.staticMoney = 0;
MoneyFrame_SetType("STATIC");
MoneyFrame_Update(this:GetName(), 0);
this:SetAlpha(0.75);
this.staticMoney = 0;
MoneyFrame_SetType("STATIC");
MoneyFrame_Update(this:GetName(), 0);
this:SetAlpha(0.75);
this.staticMoney = 0;
MoneyFrame_SetType("STATIC");
MoneyFrame_Update(this:GetName(), 0);
CT_EH_DropDown_OnLoad();
FauxScrollFrame_OnVerticalScroll(20, CT_EH_UpdateLog);
this:RegisterEvent("PLAYER_ENTERING_WORLD");
this.elapsed = 0;
PanelTemplates_SetNumTabs(this, 2);
PanelTemplates_SetTab(this, 1);
CT_EH_OnEvent(event);
CT_EH_OnShow();
CT_EH_ProcessAnimation(arg1);
PlaySound("UChatScrollButton");