opensim-config – Diff between revs 1 and 3

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Line 19... Line 19...
19 ; Directory to save crashes to if above is enabled 19 ; Directory to save crashes to if above is enabled
20 ; (default is /opensimdir/crashes/*.txt or C:\opensim\crashes\*.txt) 20 ; (default is /opensimdir/crashes/*.txt or C:\opensim\crashes\*.txt)
21 crash_dir = "crashes" 21 crash_dir = "crashes"
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22   22  
23 ; Place to create a PID file 23 ; Place to create a PID file
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24 ; PIDFile = "/tmp/my.pid" 24 ; PIDFile = "/tmp/OpenSim.exe.pid"
25   25  
Line 26... Line 26...
26 ; Console commands run at startup 26 ; Console commands run at startup
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227 ; versions of mono dont work well when reading the cache files, so set this 227 ; versions of mono dont work well when reading the cache files, so set this
228 ; to false if you have compatibility problems. 228 ; to false if you have compatibility problems.
229 ;CacheSculptMaps = true 229 ;CacheSculptMaps = true
Line 230... Line 230...
230 230
231 ; Choose one of the physics engines below. 231 ; Choose one of the physics engines below.
232 ; OpenDynamicsEngine is by some distance the most developed physics engine. 232 ; BulletSim is a high performance physics engine. It is the default OpenSimulator physics engine
-   233 ; OpenDynamicsEngine is another developed physics engine that was the previous default in OpenSimulator 0.7.6 and before
233 ; BulletSim is a high performance, up-and-coming physics engine. 234 physics = BulletSim
234 ; basicphysics effectively does not model physics at all, making all objects phantom. 235 ;physics = modified_BulletX
235 physics = OpenDynamicsEngine 236 ;physics = OpenDynamicsEngine
236 ;physics = basicphysics 237 ;physics = basicphysics
237 ;physics = POS -  
238 ;physics = modified_BulletX -  
Line 239... Line 238...
239 ;physics = BulletSim 238 ;physics = POS
240   239  
241 ; ## 240 ; ##
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309 DrawPrimOnMapTile = true 308 DrawPrimOnMapTile = true
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310   309  
311 ; Use terrain texture for maptiles if true, use shaded green if false 310 ; Use terrain texture for maptiles if true, use shaded green if false
Line -... Line 311...
-   311 TextureOnMapTile = true
-   312  
-   313 ; Texture prims
-   314 TexturePrims = true
-   315  
-   316 ; Only texture prims that have a diagonal size greater than this number
-   317 TexturePrimSize = 48
-   318  
-   319 ; Attempt to render meshes and sculpties on the map
312 TextureOnMapTile = true 320 RenderMeshes = false;
313   321  
314 [Permissions] 322 [Permissions]
315 ; ## 323 ; ##
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538 ; throughput at the cost of reduced responsiveness to client 546 ; throughput at the cost of reduced responsiveness to client
539 ; priority changes or transfer aborts 547 ; priority changes or transfer aborts
540 ; 548 ;
541 ;TextureSendLimit = 20 549 ;TextureSendLimit = 20
Line -... Line 550...
-   550  
-   551 ; CannibalizeTextureRate allows bandwidth to be moved from the
-   552 ; UDP texture throttle to the task throttle. Since most viewers
-   553 ; use HTTP textures, this provides a means of using what is largely
-   554 ; unused bandwidth in the total throttle. The value is the proportion
-   555 ; of the texture rate to move to the task queue. It must be between
-   556 ; 0.0 (none of the bandwidth is cannibalized) and 0.9 (90% of the
-   557 ; bandwidth is grabbed)
-   558 ;
-   559 ; CannibalizeTextureRate = 0.5
542   560  
543 ; Quash and remove any light properties from attachments not on the 561 ; Quash and remove any light properties from attachments not on the
544 ; hands. This allows flashlights and lanterns to function, but kills 562 ; hands. This allows flashlights and lanterns to function, but kills
545 ; silly vanity "Facelights" dead. Sorry, head mounted miner's lamps 563 ; silly vanity "Facelights" dead. Sorry, head mounted miner's lamps
546 ; will also be affected. 564 ; will also be affected.
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650 ; Distance in meters that shouts should travel. Default is 100m 668 ; Distance in meters that shouts should travel. Default is 100m
651 shout_distance = 100 669 shout_distance = 100
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652   670  
653   -  
654 [EntityTransfer] -  
655 ; The maximum distance in regions that an agent is allowed to teleport along the x or y axis -  
656 ; This is set to 4095 by default because viewers released before September 2013 can't handle teleports that are greater than this distance -  
657 ; Setting to 0 will allow teleports of any distance -  
658 max_distance = 4095 671  
659   672 [EntityTransfer]
660 ; The maximum protocol version that we will use for outgoing transfers 673 ; The maximum protocol version that we will use for outgoing transfers
661 ; Valid values are 674 ; Valid values are
662 ; "SIMULATION/0.2" 675 ; "SIMULATION/0.2"
663 ; - this is the default. A source simulator which only implements "SIMULATION/0.1" can still teleport with that protocol 676 ; - this is the default. A source simulator which only implements "SIMULATION/0.1" can still teleport with that protocol
664 ; - this protocol is more efficient than "SIMULATION/0.1" 677 ; - this protocol is more efficient than "SIMULATION/0.1"
665 ; "SIMULATION/0.1" 678 ; "SIMULATION/0.1"
Line -... Line 679...
-   679 ; - this is an older teleport protocol used in OpenSimulator 0.7.5 and before.
-   680 MaxOutgoingTransferVersion = "SIMULATION/0.2"
-   681  
-   682 ; The maximum distance in regions that an agent is allowed to teleport
-   683 ; along the x or y axis. This is set to 16383 because current viewers
-   684 ; can't handle teleports that are greater than this distance
-   685 ; Setting to 0 will allow teleports of any distance
666 ; - this is an older teleport protocol used in OpenSimulator 0.7.5 and before. 686 ;
667 MaxOutgoingTransferVersion = "SIMULATION/0.2" 687 max_distance = 16383
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668   688  
669 ; Minimum user level required for HyperGrid teleports 689 ; Minimum user level required for HyperGrid teleports
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979 ; thread. Enabling this will nto let the physics engine slow down avatar movement, etc. 999 ; thread. Enabling this will nto let the physics engine slow down avatar movement, etc.
980 UseSeparatePhysicsThread = false 1000 UseSeparatePhysicsThread = false
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981   1001  
982 ; Terrain implementation can use either Bullet's heightField or BulletSim can build 1002 ; Terrain implementation can use either Bullet's heightField or BulletSim can build
983 ; a mesh. 0=heightField, 1=mesh 1003 ; a mesh. 0=heightField, 1=mesh
984 TerrainImplementation = 1 1004 TerrainImplementation = 0
985 ; For mesh terrain, the detail of the created mesh. '1' gives 256x256 (heightfield 1005 ; For mesh terrain, the detail of the created mesh. '1' gives 256x256 (heightfield
986 ; resolution). '2' gives 512x512. Etc. Cannot be larger than '4'. Higher 1006 ; resolution). '2' gives 512x512. Etc. Cannot be larger than '4'. Higher
987 ; magnification uses lots of memory. 1007 ; magnifications use lots of memory.
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988 TerrainMeshMagnification = 2 1008 TerrainMeshMagnification = 2
989   1009  
990 ; Avatar physics height adjustments. 1010 ; Avatar physics height adjustments.
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1469 ; up the system to malicious scripters 1489 ; up the system to malicious scripters
1470 ; NotecardLineReadCharsMax = 255 1490 ; NotecardLineReadCharsMax = 255
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1471   1491  
1472 ; Minimum settable timer interval. Any timer setting less than this is 1492 ; Minimum settable timer interval. Any timer setting less than this is
1473 ; rounded up to this minimum interval. 1493 ; rounded up to this minimum interval.
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1474 ; MinTimerInterval = 0.5 1494 ; MinTimerInterval = 0.01
1475   1495  
1476 ; Sensor settings 1496 ; Sensor settings