corrade-lsl-templates – Diff between revs 5 and 29
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1 | /////////////////////////////////////////////////////////////////////////// |
1 | /////////////////////////////////////////////////////////////////////////// |
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2 | // Copyright (C) Wizardry and Steamworks 2014 - License: GNU GPLv3 // |
2 | // Copyright (C) Wizardry and Steamworks 2014 - License: CC BY 2.0 // |
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3 | /////////////////////////////////////////////////////////////////////////// |
3 | /////////////////////////////////////////////////////////////////////////// |
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4 | // |
4 | // |
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5 | // This is an automatic teleporter, sitter and animator for the Corrade |
5 | // This is an automatic teleporter, sitter and animator for the Corrade |
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6 | // Second Life / OpenSim bot. You can find more details about the bot |
6 | // Second Life / OpenSim bot. You can find more details about the bot |
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7 | // by following the URL: http://was.fm/secondlife/scripted_agents/corrade |
7 | // by following the URL: http://was.fm/secondlife/scripted_agents/corrade |
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8 | // |
8 | // |
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9 | // The sit script works together with a "configuration" notecard and an |
9 | // The sit script works together with a "configuration" notecard and an |
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10 | // animation that must both be placed in the same primitive as this script. |
10 | // animation that must both be placed in the same primitive as this script. |
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11 | // The purpose of this script is to demonstrate sitting with Corrade and |
11 | // The purpose of this script is to demonstrate sitting with Corrade and |
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12 | // you are free to use, change, and commercialize it under the GNU/GPLv3 |
12 | // you are free to use, change, and commercialize it under the CC BY 2.0 |
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13 | // license at: http://www.gnu.org/licenses/gpl.html |
13 | // license at: https://creativecommons.org/licenses/by/2.0 |
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14 | // |
14 | // |
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15 | /////////////////////////////////////////////////////////////////////////// |
15 | /////////////////////////////////////////////////////////////////////////// |
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16 | |
16 | |
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17 | /////////////////////////////////////////////////////////////////////////// |
17 | /////////////////////////////////////////////////////////////////////////// |
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18 | // Copyright (C) 2015 Wizardry and Steamworks - License: GNU GPLv3 // |
18 | // Copyright (C) 2015 Wizardry and Steamworks - License: CC BY 2.0 // |
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19 | /////////////////////////////////////////////////////////////////////////// |
19 | /////////////////////////////////////////////////////////////////////////// |
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20 | string wasKeyValueGet(string k, string data) { |
20 | string wasKeyValueGet(string k, string data) { |
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21 | if(llStringLength(data) == 0) return ""; |
21 | if(llStringLength(data) == 0) return ""; |
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22 | if(llStringLength(k) == 0) return ""; |
22 | if(llStringLength(k) == 0) return ""; |
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25 | if(i != -1) return llList2String(a, 2*i+1); |
25 | if(i != -1) return llList2String(a, 2*i+1); |
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26 | return ""; |
26 | return ""; |
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27 | } |
27 | } |
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28 | |
28 | |
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29 | /////////////////////////////////////////////////////////////////////////// |
29 | /////////////////////////////////////////////////////////////////////////// |
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30 | // Copyright (C) 2013 Wizardry and Steamworks - License: GNU GPLv3 // |
30 | // Copyright (C) 2013 Wizardry and Steamworks - License: CC BY 2.0 // |
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31 | /////////////////////////////////////////////////////////////////////////// |
31 | /////////////////////////////////////////////////////////////////////////// |
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32 | string wasKeyValueEncode(list data) { |
32 | string wasKeyValueEncode(list data) { |
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33 | list k = llList2ListStrided(data, 0, -1, 2); |
33 | list k = llList2ListStrided(data, 0, -1, 2); |
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34 | list v = llList2ListStrided(llDeleteSubList(data, 0, 0), 0, -1, 2); |
34 | list v = llList2ListStrided(llDeleteSubList(data, 0, 0), 0, -1, 2); |
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40 | } while(llGetListLength(k) != 0); |
40 | } while(llGetListLength(k) != 0); |
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41 | return llDumpList2String(data, "&"); |
41 | return llDumpList2String(data, "&"); |
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42 | } |
42 | } |
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43 | |
43 | |
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44 | /////////////////////////////////////////////////////////////////////////// |
44 | /////////////////////////////////////////////////////////////////////////// |
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45 | // Copyright (C) 2011 Wizardry and Steamworks - License: GNU GPLv3 // |
45 | // Copyright (C) 2011 Wizardry and Steamworks - License: CC BY 2.0 // |
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46 | /////////////////////////////////////////////////////////////////////////// |
46 | /////////////////////////////////////////////////////////////////////////// |
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47 | vector wasCirclePoint(float radius) { |
47 | vector wasCirclePoint(float radius) { |
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48 | float x = llPow(-1, 1 + (integer) llFrand(2)) * llFrand(radius*2); |
48 | float x = llPow(-1, 1 + (integer) llFrand(2)) * llFrand(radius*2); |
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49 | float y = llPow(-1, 1 + (integer) llFrand(2)) * llFrand(radius*2); |
49 | float y = llPow(-1, 1 + (integer) llFrand(2)) * llFrand(radius*2); |
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50 | if(llPow(x,2) + llPow(y,2) <= llPow(radius,2)) |
50 | if(llPow(x,2) + llPow(y,2) <= llPow(radius,2)) |
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51 | return <x, y, 0>; |
51 | return <x, y, 0>; |
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52 | return wasCirclePoint(radius); |
52 | return wasCirclePoint(radius); |
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53 | } |
53 | } |
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54 | |
54 | |
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55 | /////////////////////////////////////////////////////////////////////////// |
55 | /////////////////////////////////////////////////////////////////////////// |
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56 | // Copyright (C) 2015 Wizardry and Steamworks - License: GNU GPLv3 // |
56 | // Copyright (C) 2015 Wizardry and Steamworks - License: CC BY 2.0 // |
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57 | /////////////////////////////////////////////////////////////////////////// |
57 | /////////////////////////////////////////////////////////////////////////// |
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58 | // escapes a string in conformance with RFC1738 |
58 | // escapes a string in conformance with RFC1738 |
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59 | string wasURLEscape(string i) { |
59 | string wasURLEscape(string i) { |