corrade-lsl-templates – Diff between revs 5 and 29
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1 | /////////////////////////////////////////////////////////////////////////// |
1 | /////////////////////////////////////////////////////////////////////////// |
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2 | // Copyright (C) Wizardry and Steamworks 2014 - License: GNU GPLv3 // |
2 | // Copyright (C) Wizardry and Steamworks 2014 - License: CC BY 2.0 // |
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3 | /////////////////////////////////////////////////////////////////////////// |
3 | /////////////////////////////////////////////////////////////////////////// |
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4 | // |
4 | // |
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5 | // This is relays local chat to an avatar and meant to work with Corrade |
5 | // This is relays local chat to an avatar and meant to work with Corrade |
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6 | // the Second Life / OpenSim bot. You can find more details about the bot |
6 | // the Second Life / OpenSim bot. You can find more details about the bot |
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7 | // by following the URL: http://was.fm/secondlife/scripted_agents/corrade |
7 | // by following the URL: http://was.fm/secondlife/scripted_agents/corrade |
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8 | // |
8 | // |
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9 | // The script works in combination with a "configuration" notecard that |
9 | // The script works in combination with a "configuration" notecard that |
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10 | // must be placed in the same primitive as this script. The purpose of this |
10 | // must be placed in the same primitive as this script. The purpose of this |
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11 | // script is to demonstrate relaying local chat to an avatar with Corrade |
11 | // script is to demonstrate relaying local chat to an avatar with Corrade |
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12 | // and you are free to use, change, and commercialize it under the terms |
12 | // and you are free to use, change, and commercialize it under the terms |
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13 | // of the GNU/GPLv3 license at: http://www.gnu.org/licenses/gpl.html |
13 | // of the CC BY 2.0 license at: https://creativecommons.org/licenses/by/2.0 |
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14 | // |
14 | // |
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15 | /////////////////////////////////////////////////////////////////////////// |
15 | /////////////////////////////////////////////////////////////////////////// |
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16 | |
16 | |
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17 | /////////////////////////////////////////////////////////////////////////// |
17 | /////////////////////////////////////////////////////////////////////////// |
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18 | // Copyright (C) 2014 Wizardry and Steamworks - License: GNU GPLv3 // |
18 | // Copyright (C) 2014 Wizardry and Steamworks - License: CC BY 2.0 // |
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19 | /////////////////////////////////////////////////////////////////////////// |
19 | /////////////////////////////////////////////////////////////////////////// |
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20 | string wasKeyValueGet(string k, string data) { |
20 | string wasKeyValueGet(string k, string data) { |
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21 | if(llStringLength(data) == 0) return ""; |
21 | if(llStringLength(data) == 0) return ""; |
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22 | if(llStringLength(k) == 0) return ""; |
22 | if(llStringLength(k) == 0) return ""; |
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25 | if(i != -1) return llList2String(a, i+1); |
25 | if(i != -1) return llList2String(a, i+1); |
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26 | return ""; |
26 | return ""; |
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27 | } |
27 | } |
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28 | |
28 | |
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29 | /////////////////////////////////////////////////////////////////////////// |
29 | /////////////////////////////////////////////////////////////////////////// |
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30 | // Copyright (C) 2013 Wizardry and Steamworks - License: GNU GPLv3 // |
30 | // Copyright (C) 2013 Wizardry and Steamworks - License: CC BY 2.0 // |
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31 | /////////////////////////////////////////////////////////////////////////// |
31 | /////////////////////////////////////////////////////////////////////////// |
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32 | string wasKeyValueEncode(list data) { |
32 | string wasKeyValueEncode(list data) { |
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33 | list k = llList2ListStrided(data, 0, -1, 2); |
33 | list k = llList2ListStrided(data, 0, -1, 2); |
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34 | list v = llList2ListStrided(llDeleteSubList(data, 0, 0), 0, -1, 2); |
34 | list v = llList2ListStrided(llDeleteSubList(data, 0, 0), 0, -1, 2); |
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40 | } while(llGetListLength(k) != 0); |
40 | } while(llGetListLength(k) != 0); |
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41 | return llDumpList2String(data, "&"); |
41 | return llDumpList2String(data, "&"); |
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42 | } |
42 | } |
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43 | |
43 | |
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44 | /////////////////////////////////////////////////////////////////////////// |
44 | /////////////////////////////////////////////////////////////////////////// |
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45 | // Copyright (C) 2015 Wizardry and Steamworks - License: GNU GPLv3 // |
45 | // Copyright (C) 2015 Wizardry and Steamworks - License: CC BY 2.0 // |
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46 | /////////////////////////////////////////////////////////////////////////// |
46 | /////////////////////////////////////////////////////////////////////////// |
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47 | // escapes a string in conformance with RFC1738 |
47 | // escapes a string in conformance with RFC1738 |
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48 | string wasURLEscape(string i) { |
48 | string wasURLEscape(string i) { |
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49 | string o = ""; |
49 | string o = ""; |
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64 | } while(i != ""); |
64 | } while(i != ""); |
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65 | return o; |
65 | return o; |
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66 | } |
66 | } |
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67 | |
67 | |
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68 | /////////////////////////////////////////////////////////////////////////// |
68 | /////////////////////////////////////////////////////////////////////////// |
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69 | // Copyright (C) 2015 Wizardry and Steamworks - License: GNU GPLv3 // |
69 | // Copyright (C) 2015 Wizardry and Steamworks - License: CC BY 2.0 // |
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70 | /////////////////////////////////////////////////////////////////////////// |
70 | /////////////////////////////////////////////////////////////////////////// |
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71 | // unescapes a string in conformance with RFC1738 |
71 | // unescapes a string in conformance with RFC1738 |
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72 | string wasURLUnescape(string i) { |
72 | string wasURLUnescape(string i) { |
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73 | return llUnescapeURL( |
73 | return llUnescapeURL( |