corrade-lsl-templates – Diff between revs 5 and 29
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1 | /////////////////////////////////////////////////////////////////////////// |
1 | /////////////////////////////////////////////////////////////////////////// |
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2 | // Copyright (C) Wizardry and Steamworks 2016 - License: GNU GPLv3 // |
2 | // Copyright (C) Wizardry and Steamworks 2016 - License: CC BY 2.0 // |
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3 | /////////////////////////////////////////////////////////////////////////// |
3 | /////////////////////////////////////////////////////////////////////////// |
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4 | // |
4 | // |
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5 | // This is an automatic animation responder for the Corrade Second Life / |
5 | // This is an automatic animation responder for the Corrade Second Life / |
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6 | // OpenSim bot that will accept to trigger animations - such as hugs sent |
6 | // OpenSim bot that will accept to trigger animations - such as hugs sent |
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7 | // by various HUDs in SecondLife. You can find more details about the bot |
7 | // by various HUDs in SecondLife. You can find more details about the bot |
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8 | // by following the URL: http://was.fm/secondlife/scripted_agents/corrade |
8 | // by following the URL: http://was.fm/secondlife/scripted_agents/corrade |
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9 | // |
9 | // |
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10 | // The script works together with a "configuration" notecard and an that |
10 | // The script works together with a "configuration" notecard and an that |
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11 | // must be placed in the same primitive as this script. The purpose of |
11 | // must be placed in the same primitive as this script. The purpose of |
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12 | // this script is to demonstrate accepting animations with Corrade and |
12 | // this script is to demonstrate accepting animations with Corrade and |
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13 | // you are free to use, change, and commercialize it under the GNU/GPLv3 |
13 | // you are free to use, change, and commercialize it under the CC BY 2.0 |
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14 | // license at: http://www.gnu.org/licenses/gpl.html |
14 | // license at: https://creativecommons.org/licenses/by/2.0 |
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15 | // |
15 | // |
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16 | /////////////////////////////////////////////////////////////////////////// |
16 | /////////////////////////////////////////////////////////////////////////// |
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17 | |
17 | |
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18 | /////////////////////////////////////////////////////////////////////////// |
18 | /////////////////////////////////////////////////////////////////////////// |
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19 | // Copyright (C) 2014 Wizardry and Steamworks - License: GNU GPLv3 // |
19 | // Copyright (C) 2014 Wizardry and Steamworks - License: CC BY 2.0 // |
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20 | /////////////////////////////////////////////////////////////////////////// |
20 | /////////////////////////////////////////////////////////////////////////// |
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21 | string wasKeyValueGet(string k, string data) { |
21 | string wasKeyValueGet(string k, string data) { |
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22 | if(llStringLength(data) == 0) return ""; |
22 | if(llStringLength(data) == 0) return ""; |
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23 | if(llStringLength(k) == 0) return ""; |
23 | if(llStringLength(k) == 0) return ""; |
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26 | if(i != -1) return llList2String(a, i+1); |
26 | if(i != -1) return llList2String(a, i+1); |
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27 | return ""; |
27 | return ""; |
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28 | } |
28 | } |
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29 | |
29 | |
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30 | /////////////////////////////////////////////////////////////////////////// |
30 | /////////////////////////////////////////////////////////////////////////// |
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31 | // Copyright (C) 2013 Wizardry and Steamworks - License: GNU GPLv3 // |
31 | // Copyright (C) 2013 Wizardry and Steamworks - License: CC BY 2.0 // |
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32 | /////////////////////////////////////////////////////////////////////////// |
32 | /////////////////////////////////////////////////////////////////////////// |
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33 | string wasKeyValueEncode(list data) { |
33 | string wasKeyValueEncode(list data) { |
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34 | list k = llList2ListStrided(data, 0, -1, 2); |
34 | list k = llList2ListStrided(data, 0, -1, 2); |
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35 | list v = llList2ListStrided(llDeleteSubList(data, 0, 0), 0, -1, 2); |
35 | list v = llList2ListStrided(llDeleteSubList(data, 0, 0), 0, -1, 2); |
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41 | } while(llGetListLength(k) != 0); |
41 | } while(llGetListLength(k) != 0); |
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42 | return llDumpList2String(data, "&"); |
42 | return llDumpList2String(data, "&"); |
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43 | } |
43 | } |
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44 | |
44 | |
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45 | /////////////////////////////////////////////////////////////////////////// |
45 | /////////////////////////////////////////////////////////////////////////// |
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46 | // Copyright (C) 2015 Wizardry and Steamworks - License: GNU GPLv3 // |
46 | // Copyright (C) 2015 Wizardry and Steamworks - License: CC BY 2.0 // |
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47 | /////////////////////////////////////////////////////////////////////////// |
47 | /////////////////////////////////////////////////////////////////////////// |
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48 | // escapes a string in conformance with RFC1738 |
48 | // escapes a string in conformance with RFC1738 |
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49 | string wasURLEscape(string i) { |
49 | string wasURLEscape(string i) { |
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50 | string o = ""; |
50 | string o = ""; |