opensim-config – Diff between revs 1 and 3
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19 | ; Directory to save crashes to if above is enabled |
19 | ; Directory to save crashes to if above is enabled |
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20 | ; (default is /opensimdir/crashes/*.txt or C:\opensim\crashes\*.txt) |
20 | ; (default is /opensimdir/crashes/*.txt or C:\opensim\crashes\*.txt) |
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21 | crash_dir = "crashes" |
21 | crash_dir = "crashes" |
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Line 22... | Line 22... | |||
22 | |
22 | |
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23 | ; Place to create a PID file |
23 | ; Place to create a PID file |
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Line 24... | Line 24... | |||
24 | ; PIDFile = "/tmp/my.pid" |
24 | ; PIDFile = "/tmp/OpenSim.exe.pid" |
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25 | |
25 | |
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Line 26... | Line 26... | |||
26 | ; Console commands run at startup |
26 | ; Console commands run at startup |
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Line 227... | Line 227... | |||
227 | ; versions of mono dont work well when reading the cache files, so set this |
227 | ; versions of mono dont work well when reading the cache files, so set this |
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228 | ; to false if you have compatibility problems. |
228 | ; to false if you have compatibility problems. |
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229 | ;CacheSculptMaps = true |
229 | ;CacheSculptMaps = true |
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Line 230... | Line 230... | |||
230 | |
230 | |
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231 | ; Choose one of the physics engines below. |
231 | ; Choose one of the physics engines below. |
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232 | ; OpenDynamicsEngine is by some distance the most developed physics engine. |
232 | ; BulletSim is a high performance physics engine. It is the default OpenSimulator physics engine |
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- | 233 | ; OpenDynamicsEngine is another developed physics engine that was the previous default in OpenSimulator 0.7.6 and before |
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233 | ; BulletSim is a high performance, up-and-coming physics engine. |
234 | physics = BulletSim |
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234 | ; basicphysics effectively does not model physics at all, making all objects phantom. |
235 | ;physics = modified_BulletX |
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235 | physics = OpenDynamicsEngine |
236 | ;physics = OpenDynamicsEngine |
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236 | ;physics = basicphysics |
237 | ;physics = basicphysics |
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237 | ;physics = POS |
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238 | ;physics = modified_BulletX |
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Line 239... | Line 238... | |||
239 | ;physics = BulletSim |
238 | ;physics = POS |
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240 | |
239 | |
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241 | ; ## |
240 | ; ## |
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Line 309... | Line 308... | |||
309 | DrawPrimOnMapTile = true |
308 | DrawPrimOnMapTile = true |
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Line 310... | Line 309... | |||
310 | |
309 | |
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311 | ; Use terrain texture for maptiles if true, use shaded green if false |
310 | ; Use terrain texture for maptiles if true, use shaded green if false |
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Line -... | Line 311... | |||
- | 311 | TextureOnMapTile = true |
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- | 312 | |
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- | 313 | ; Texture prims |
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- | 314 | TexturePrims = true |
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- | 315 | |
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- | 316 | ; Only texture prims that have a diagonal size greater than this number |
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- | 317 | TexturePrimSize = 48 |
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- | 318 | |
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- | 319 | ; Attempt to render meshes and sculpties on the map |
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312 | TextureOnMapTile = true |
320 | RenderMeshes = false; |
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313 | |
321 | |
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314 | [Permissions] |
322 | [Permissions] |
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315 | ; ## |
323 | ; ## |
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Line 538... | Line 546... | |||
538 | ; throughput at the cost of reduced responsiveness to client |
546 | ; throughput at the cost of reduced responsiveness to client |
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539 | ; priority changes or transfer aborts |
547 | ; priority changes or transfer aborts |
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540 | ; |
548 | ; |
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541 | ;TextureSendLimit = 20 |
549 | ;TextureSendLimit = 20 |
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Line -... | Line 550... | |||
- | 550 | |
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- | 551 | ; CannibalizeTextureRate allows bandwidth to be moved from the |
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- | 552 | ; UDP texture throttle to the task throttle. Since most viewers |
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- | 553 | ; use HTTP textures, this provides a means of using what is largely |
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- | 554 | ; unused bandwidth in the total throttle. The value is the proportion |
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- | 555 | ; of the texture rate to move to the task queue. It must be between |
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- | 556 | ; 0.0 (none of the bandwidth is cannibalized) and 0.9 (90% of the |
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- | 557 | ; bandwidth is grabbed) |
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- | 558 | ; |
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- | 559 | ; CannibalizeTextureRate = 0.5 |
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542 | |
560 | |
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543 | ; Quash and remove any light properties from attachments not on the |
561 | ; Quash and remove any light properties from attachments not on the |
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544 | ; hands. This allows flashlights and lanterns to function, but kills |
562 | ; hands. This allows flashlights and lanterns to function, but kills |
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545 | ; silly vanity "Facelights" dead. Sorry, head mounted miner's lamps |
563 | ; silly vanity "Facelights" dead. Sorry, head mounted miner's lamps |
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546 | ; will also be affected. |
564 | ; will also be affected. |
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Line 650... | Line 668... | |||
650 | ; Distance in meters that shouts should travel. Default is 100m |
668 | ; Distance in meters that shouts should travel. Default is 100m |
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651 | shout_distance = 100 |
669 | shout_distance = 100 |
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Line 652... | Line 670... | |||
652 | |
670 | |
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653 | |
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654 | [EntityTransfer] |
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655 | ; The maximum distance in regions that an agent is allowed to teleport along the x or y axis |
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656 | ; This is set to 4095 by default because viewers released before September 2013 can't handle teleports that are greater than this distance |
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657 | ; Setting to 0 will allow teleports of any distance |
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658 | max_distance = 4095 |
671 | |
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659 | |
672 | [EntityTransfer] |
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660 | ; The maximum protocol version that we will use for outgoing transfers |
673 | ; The maximum protocol version that we will use for outgoing transfers |
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661 | ; Valid values are |
674 | ; Valid values are |
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662 | ; "SIMULATION/0.2" |
675 | ; "SIMULATION/0.2" |
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663 | ; - this is the default. A source simulator which only implements "SIMULATION/0.1" can still teleport with that protocol |
676 | ; - this is the default. A source simulator which only implements "SIMULATION/0.1" can still teleport with that protocol |
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664 | ; - this protocol is more efficient than "SIMULATION/0.1" |
677 | ; - this protocol is more efficient than "SIMULATION/0.1" |
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665 | ; "SIMULATION/0.1" |
678 | ; "SIMULATION/0.1" |
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Line -... | Line 679... | |||
- | 679 | ; - this is an older teleport protocol used in OpenSimulator 0.7.5 and before. |
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- | 680 | MaxOutgoingTransferVersion = "SIMULATION/0.2" |
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- | 681 | |
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- | 682 | ; The maximum distance in regions that an agent is allowed to teleport |
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- | 683 | ; along the x or y axis. This is set to 16383 because current viewers |
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- | 684 | ; can't handle teleports that are greater than this distance |
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- | 685 | ; Setting to 0 will allow teleports of any distance |
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666 | ; - this is an older teleport protocol used in OpenSimulator 0.7.5 and before. |
686 | ; |
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667 | MaxOutgoingTransferVersion = "SIMULATION/0.2" |
687 | max_distance = 16383 |
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Line 668... | Line 688... | |||
668 | |
688 | |
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669 | ; Minimum user level required for HyperGrid teleports |
689 | ; Minimum user level required for HyperGrid teleports |
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Line 979... | Line 999... | |||
979 | ; thread. Enabling this will nto let the physics engine slow down avatar movement, etc. |
999 | ; thread. Enabling this will nto let the physics engine slow down avatar movement, etc. |
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980 | UseSeparatePhysicsThread = false |
1000 | UseSeparatePhysicsThread = false |
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Line 981... | Line 1001... | |||
981 | |
1001 | |
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982 | ; Terrain implementation can use either Bullet's heightField or BulletSim can build |
1002 | ; Terrain implementation can use either Bullet's heightField or BulletSim can build |
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983 | ; a mesh. 0=heightField, 1=mesh |
1003 | ; a mesh. 0=heightField, 1=mesh |
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984 | TerrainImplementation = 1 |
1004 | TerrainImplementation = 0 |
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985 | ; For mesh terrain, the detail of the created mesh. '1' gives 256x256 (heightfield |
1005 | ; For mesh terrain, the detail of the created mesh. '1' gives 256x256 (heightfield |
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986 | ; resolution). '2' gives 512x512. Etc. Cannot be larger than '4'. Higher |
1006 | ; resolution). '2' gives 512x512. Etc. Cannot be larger than '4'. Higher |
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987 | ; magnification uses lots of memory. |
1007 | ; magnifications use lots of memory. |
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Line 988... | Line 1008... | |||
988 | TerrainMeshMagnification = 2 |
1008 | TerrainMeshMagnification = 2 |
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989 | |
1009 | |
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990 | ; Avatar physics height adjustments. |
1010 | ; Avatar physics height adjustments. |
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Line 1469... | Line 1489... | |||
1469 | ; up the system to malicious scripters |
1489 | ; up the system to malicious scripters |
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1470 | ; NotecardLineReadCharsMax = 255 |
1490 | ; NotecardLineReadCharsMax = 255 |
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Line 1471... | Line 1491... | |||
1471 | |
1491 | |
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1472 | ; Minimum settable timer interval. Any timer setting less than this is |
1492 | ; Minimum settable timer interval. Any timer setting less than this is |
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1473 | ; rounded up to this minimum interval. |
1493 | ; rounded up to this minimum interval. |
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Line 1474... | Line 1494... | |||
1474 | ; MinTimerInterval = 0.5 |
1494 | ; MinTimerInterval = 0.01 |
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1475 | |
1495 | |
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1476 | ; Sensor settings |
1496 | ; Sensor settings |