opensim – Diff between revs 1 and 6
?pathlinks?
Rev 1 | Rev 6 | |||
---|---|---|---|---|
1 | ; This file contains defaults for various settings in OpenSimulator. These can be overriden |
1 | ; This file contains defaults for various settings in OpenSimulator. These can be overriden |
|
2 | ; by changing the same setting in OpenSim.ini (once OpenSim.ini.example has been copied to OpenSim.ini). |
2 | ; by changing the same setting in OpenSim.ini (once OpenSim.ini.example has been copied to OpenSim.ini). |
|
3 | |
3 | |
|
4 | [Startup] |
4 | [Startup] |
|
5 | ; Console prompt |
5 | ; Console prompt |
|
6 | ; Certain special characters can be used to customize the prompt |
6 | ; Certain special characters can be used to customize the prompt |
|
7 | ; Currently, these are |
7 | ; Currently, these are |
|
8 | ; \R - substitute region name |
8 | ; \R - substitute region name |
|
9 | ; \\ - substtitue \ |
9 | ; \\ - substtitue \ |
|
10 | ConsolePrompt = "Region (\R) " |
10 | ConsolePrompt = "Region (\R) " |
|
11 | |
11 | |
|
12 | ; Set this to true if you want to log crashes to disk |
12 | ; Set this to true if you want to log crashes to disk |
|
13 | ; this can be useful when submitting bug reports. |
13 | ; this can be useful when submitting bug reports. |
|
14 | ; However, this will only log crashes within OpenSimulator that cause the entire program to exit |
14 | ; However, this will only log crashes within OpenSimulator that cause the entire program to exit |
|
15 | ; It will not log crashes caused by virtual machine failures, which includes mono and ODE failures. |
15 | ; It will not log crashes caused by virtual machine failures, which includes mono and ODE failures. |
|
16 | ; You will need to capture these native stack traces by recording the session log itself. |
16 | ; You will need to capture these native stack traces by recording the session log itself. |
|
17 | save_crashes = false |
17 | save_crashes = false |
|
18 | |
18 | |
|
19 | ; Directory to save crashes to if above is enabled |
19 | ; Directory to save crashes to if above is enabled |
|
20 | ; (default is /opensimdir/crashes/*.txt or C:\opensim\crashes\*.txt) |
20 | ; (default is /opensimdir/crashes/*.txt or C:\opensim\crashes\*.txt) |
|
21 | crash_dir = "crashes" |
21 | crash_dir = "crashes" |
|
22 | |
22 | |
|
23 | ; Place to create a PID file |
23 | ; Place to create a PID file |
|
24 | ; PIDFile = "/tmp/OpenSim.exe.pid" |
24 | ; PIDFile = "/tmp/OpenSim.exe.pid" |
|
25 | |
25 | |
|
26 | ; Console commands run at startup |
26 | ; Console commands run at startup |
|
27 | startup_console_commands_file = "startup_commands.txt" |
27 | startup_console_commands_file = "startup_commands.txt" |
|
28 | |
28 | |
|
29 | ; Console commands run on shutdown |
29 | ; Console commands run on shutdown |
|
30 | shutdown_console_commands_file = "shutdown_commands.txt" |
30 | shutdown_console_commands_file = "shutdown_commands.txt" |
|
31 | |
31 | |
|
32 | ; Console commands run every 20 minutes |
32 | ; Console commands run every 20 minutes |
|
33 | ; timer_Script = "filename" |
33 | ; timer_Script = "filename" |
|
34 | |
34 | |
|
35 | ; timer_Script time interval (default 20 min) |
35 | ; timer_Script time interval (default 20 min) |
|
36 | ; The time is 60 per minute |
36 | ; The time is 60 per minute |
|
37 | ; timer_Interval = 1200 |
37 | ; timer_Interval = 1200 |
|
38 | |
38 | |
|
39 | ; ## |
39 | ; ## |
|
40 | ; ## SYSTEM |
40 | ; ## SYSTEM |
|
41 | ; ## |
41 | ; ## |
|
42 | |
42 | |
|
43 | ; Sets the method that OpenSim will use to fire asynchronous |
43 | ; Sets the method that OpenSim will use to fire asynchronous |
|
44 | ; events. Valid values are UnsafeQueueUserWorkItem, |
44 | ; events. Valid values are UnsafeQueueUserWorkItem, |
|
45 | ; QueueUserWorkItem, BeginInvoke, SmartThreadPool, and Thread. |
45 | ; QueueUserWorkItem, BeginInvoke, SmartThreadPool, and Thread. |
|
46 | ; |
46 | ; |
|
47 | ; SmartThreadPool is reported to work well on Mono/Linux, but |
47 | ; SmartThreadPool is reported to work well on Mono/Linux, but |
|
48 | ; UnsafeQueueUserWorkItem has been benchmarked with better |
48 | ; UnsafeQueueUserWorkItem has been benchmarked with better |
|
49 | ; performance on .NET/Windows |
49 | ; performance on .NET/Windows |
|
50 | ; |
50 | ; |
|
51 | ; UnsafeQueueUserWorkItem refers to the fact that the code creating the event could elevate its security |
51 | ; UnsafeQueueUserWorkItem refers to the fact that the code creating the event could elevate its security |
|
52 | ; privileges. However, as calling code is trusted anyway this is safe (if you set |
52 | ; privileges. However, as calling code is trusted anyway this is safe (if you set |
|
53 | ; TrustedBinaries = true in the [XEngine] section then you already have to trust that incoming code for other reasons). |
53 | ; TrustedBinaries = true in the [XEngine] section then you already have to trust that incoming code for other reasons). |
|
54 | async_call_method = SmartThreadPool |
54 | async_call_method = SmartThreadPool |
|
55 | |
55 | |
|
56 | ; Max threads to allocate on the FireAndForget thread pool |
56 | ; Max threads to allocate on the FireAndForget thread pool |
|
57 | ; when running with the SmartThreadPool option above |
57 | ; when running with the SmartThreadPool option above |
|
58 | MaxPoolThreads = 15 |
58 | MaxPoolThreads = 15 |
|
59 | |
59 | |
|
60 | ; ## |
60 | ; ## |
|
61 | ; ## CLIENTS |
61 | ; ## CLIENTS |
|
62 | ; ## |
62 | ; ## |
|
63 | |
63 | |
|
64 | ; Set this to the DLL containing the client stack to use. |
64 | ; Set this to the DLL containing the client stack to use. |
|
65 | clientstack_plugin="OpenSim.Region.ClientStack.LindenUDP.dll" |
65 | clientstack_plugin="OpenSim.Region.ClientStack.LindenUDP.dll" |
|
66 | |
66 | |
|
67 | ; ## |
67 | ; ## |
|
68 | ; ## REGIONS |
68 | ; ## REGIONS |
|
69 | ; ## |
69 | ; ## |
|
70 | |
70 | |
|
71 | ; Determine where OpenSimulator looks for the files which tell it which regions to server |
71 | ; Determine where OpenSimulator looks for the files which tell it which regions to server |
|
72 | ; Defaults to "filesystem" if this setting isn't present |
72 | ; Defaults to "filesystem" if this setting isn't present |
|
73 | region_info_source = "filesystem" |
73 | region_info_source = "filesystem" |
|
74 | ; region_info_source = "web" |
74 | ; region_info_source = "web" |
|
75 | |
75 | |
|
76 | ; Determines where the region XML files are stored if you are loading these from the filesystem. |
76 | ; Determines where the region XML files are stored if you are loading these from the filesystem. |
|
77 | ; Defaults to bin/Regions in your OpenSimulator installation directory |
77 | ; Defaults to bin/Regions in your OpenSimulator installation directory |
|
78 | ; regionload_regionsdir="C:\somewhere\xmlfiles\" |
78 | ; regionload_regionsdir="C:\somewhere\xmlfiles\" |
|
79 | |
79 | |
|
80 | ; Determines the page from which regions xml is retrieved if you are loading these from the web |
80 | ; Determines the page from which regions xml is retrieved if you are loading these from the web |
|
81 | ; The XML here has the same format as it does on the filesystem (including the <Root> tag), |
81 | ; The XML here has the same format as it does on the filesystem (including the <Root> tag), |
|
82 | ; except that everything is also enclosed in a <Regions> tag. |
82 | ; except that everything is also enclosed in a <Regions> tag. |
|
83 | ; regionload_webserver_url = "http://example.com/regions.xml"; |
83 | ; regionload_webserver_url = "http://example.com/regions.xml"; |
|
84 | |
84 | |
|
85 | ;; Allow the simulator to start up if there are no region configuration available |
85 | ;; Allow the simulator to start up if there are no region configuration available |
|
86 | ;; from the selected region_info_source. |
86 | ;; from the selected region_info_source. |
|
87 | allow_regionless = false |
87 | allow_regionless = false |
|
88 | |
88 | |
|
89 | ;; Allow child agents to see into the region even if their root counterpart isn't allowed in here |
89 | ;; Allow child agents to see into the region even if their root counterpart isn't allowed in here |
|
90 | see_into_region = true |
90 | see_into_region = true |
|
91 | |
91 | |
|
92 | ; Maximum number of position, rotation and scale changes for each prim that the simulator will store for later undos |
92 | ; Maximum number of position, rotation and scale changes for each prim that the simulator will store for later undos |
|
93 | ; Increasing this number will increase memory usage. |
93 | ; Increasing this number will increase memory usage. |
|
94 | MaxPrimUndos = 20 |
94 | MaxPrimUndos = 20 |
|
95 | |
95 | |
|
96 | ; Maximum size of non physical prims. Affects resizing of existing prims. This can be overriden in the region config file (as NonPhysicalPrimMax!). |
96 | ; Maximum size of non physical prims. Affects resizing of existing prims. This can be overriden in the region config file (as NonPhysicalPrimMax!). |
|
97 | NonPhysicalPrimMax = 256 |
97 | NonPhysicalPrimMax = 256 |
|
98 | |
98 | |
|
99 | ; Maximum size of physical prims. Affects resizing of existing prims. This can be overriden in the region config file. |
99 | ; Maximum size of physical prims. Affects resizing of existing prims. This can be overriden in the region config file. |
|
100 | PhysicalPrimMax = 10 |
100 | PhysicalPrimMax = 10 |
|
101 | |
101 | |
|
102 | ; If a viewer attempts to rez a prim larger than the non-physical or physical prim max, clamp the dimensions to the appropriate maximum |
102 | ; If a viewer attempts to rez a prim larger than the non-physical or physical prim max, clamp the dimensions to the appropriate maximum |
|
103 | ; This can be overriden in the region config file. |
103 | ; This can be overriden in the region config file. |
|
104 | ClampPrimSize = false |
104 | ClampPrimSize = false |
|
105 | |
105 | |
|
106 | ; Maximum number of prims allowable in a linkset. Affects creating new linksets. Ignored if less than or equal to zero. |
106 | ; Maximum number of prims allowable in a linkset. Affects creating new linksets. Ignored if less than or equal to zero. |
|
107 | ; This can be overriden in the region config file. |
107 | ; This can be overriden in the region config file. |
|
108 | LinksetPrims = 0 |
108 | LinksetPrims = 0 |
|
109 | |
109 | |
|
110 | ; Allow scripts to keep running when they cross region boundaries, rather than being restarted. State is reloaded on the destination region. |
110 | ; Allow scripts to keep running when they cross region boundaries, rather than being restarted. State is reloaded on the destination region. |
|
111 | ; This only applies when crossing to a region running in a different simulator. |
111 | ; This only applies when crossing to a region running in a different simulator. |
|
112 | ; For crossings where the regions are on the same simulator the script is always kept running. |
112 | ; For crossings where the regions are on the same simulator the script is always kept running. |
|
113 | AllowScriptCrossing = true |
113 | AllowScriptCrossing = true |
|
114 | |
114 | |
|
115 | ; Allow compiled script binary code to cross region boundaries. |
115 | ; Allow compiled script binary code to cross region boundaries. |
|
116 | ; If you set this to "true", any region that can teleport to you can |
116 | ; If you set this to "true", any region that can teleport to you can |
|
117 | ; inject ARBITRARY BINARY CODE into your system. Use at your own risk. |
117 | ; inject ARBITRARY BINARY CODE into your system. Use at your own risk. |
|
118 | ; YOU HAVE BEEN WARNED!!! |
118 | ; YOU HAVE BEEN WARNED!!! |
|
119 | TrustBinaries = false |
119 | TrustBinaries = false |
|
120 | |
120 | |
|
121 | ; Combine all contiguous regions into one large megaregion |
121 | ; Combine all contiguous regions into one large megaregion |
|
122 | ; Order your regions from South to North, West to East in your regions.ini and then set this to true |
122 | ; Order your regions from South to North, West to East in your regions.ini and then set this to true |
|
123 | ; Warning! Don't use this with regions that have existing content!, This will likely break them |
123 | ; Warning! Don't use this with regions that have existing content!, This will likely break them |
|
124 | CombineContiguousRegions = false |
124 | CombineContiguousRegions = false |
|
125 | |
125 | |
|
126 | ; Extend the region's draw distance; 255m is the default which includes |
126 | ; Extend the region's draw distance; 255m is the default which includes |
|
127 | ; one neighbor on each side of the current region, 767m would go three |
127 | ; one neighbor on each side of the current region, 767m would go three |
|
128 | ; neighbors on each side for a total of 49 regions in view. Warning, unless |
128 | ; neighbors on each side for a total of 49 regions in view. Warning, unless |
|
129 | ; all the regions have the same drawdistance, you will end up with strange |
129 | ; all the regions have the same drawdistance, you will end up with strange |
|
130 | ; effects because the agents that get closed may be inconsistent. |
130 | ; effects because the agents that get closed may be inconsistent. |
|
131 | DefaultDrawDistance = 255.0 |
131 | DefaultDrawDistance = 255.0 |
|
132 | |
132 | |
|
133 | ; If you have only one region in an instance, or to avoid the many bugs |
133 | ; If you have only one region in an instance, or to avoid the many bugs |
|
134 | ; that you can trigger in modules by restarting a region, set this to |
134 | ; that you can trigger in modules by restarting a region, set this to |
|
135 | ; true to make the entire instance exit instead of restarting the region. |
135 | ; true to make the entire instance exit instead of restarting the region. |
|
136 | ; This is meant to be used on systems where some external system like |
136 | ; This is meant to be used on systems where some external system like |
|
137 | ; Monit will restart any instance that exits, thereby making the shutdown |
137 | ; Monit will restart any instance that exits, thereby making the shutdown |
|
138 | ; into a restart. |
138 | ; into a restart. |
|
139 | InworldRestartShutsDown = false |
139 | InworldRestartShutsDown = false |
|
140 | |
140 | |
|
141 | ; The minimum proportion of a second that any particular frame can take to execute. |
141 | ; The minimum proportion of a second that any particular frame can take to execute. |
|
142 | ; Only change this if you really know what you're doing, and be prepared to change UpdatePhysicsEveryNFrames |
142 | ; Only change this if you really know what you're doing, and be prepared to change UpdatePhysicsEveryNFrames |
|
143 | ; (and other Frames params) to match! For instance, halving MinFrameTime to 0.0445 require |
143 | ; (and other Frames params) to match! For instance, halving MinFrameTime to 0.0445 require |
|
144 | ; UpdatePhysicsEveryNFrames = 2 unless you don't mind your avatar walking like Benny Hill. |
144 | ; UpdatePhysicsEveryNFrames = 2 unless you don't mind your avatar walking like Benny Hill. |
|
145 | MinFrameTime = 0.089 |
145 | MinFrameTime = 0.089 |
|
146 | |
146 | |
|
147 | ; Send scheduled updates to objects in the scene |
147 | ; Send scheduled updates to objects in the scene |
|
148 | ; This must be a whole number |
148 | ; This must be a whole number |
|
149 | UpdateObjectsEveryNFrames = 1; |
149 | UpdateObjectsEveryNFrames = 1; |
|
150 | |
150 | |
|
151 | ; Send position/velocity, etc. updates to agents in the scene |
151 | ; Send position/velocity, etc. updates to agents in the scene |
|
152 | ; This must be a whole number |
152 | ; This must be a whole number |
|
153 | UpdateAgentsEveryNFrames = 1; |
153 | UpdateAgentsEveryNFrames = 1; |
|
154 | |
154 | |
|
155 | ; Apply pending forces from physics calculations to an entity. |
155 | ; Apply pending forces from physics calculations to an entity. |
|
156 | ; This must be a whole number |
156 | ; This must be a whole number |
|
157 | UpdateEntityMovementEveryNFrames = 1; |
157 | UpdateEntityMovementEveryNFrames = 1; |
|
158 | |
158 | |
|
159 | ; Send coarse location updates to viewers. In a classic viewer, this updates the minimap. |
159 | ; Send coarse location updates to viewers. In a classic viewer, this updates the minimap. |
|
160 | ; This must be a whole number |
160 | ; This must be a whole number |
|
161 | UpdateCoarseLocationsEveryNFrames = 50; |
161 | UpdateCoarseLocationsEveryNFrames = 50; |
|
162 | |
162 | |
|
163 | ; Update physics. Within each update physics also updates in a series of contigous mini-steps |
163 | ; Update physics. Within each update physics also updates in a series of contigous mini-steps |
|
164 | ; This must be a whole number |
164 | ; This must be a whole number |
|
165 | UpdatePhysicsEveryNFrames = 1; |
165 | UpdatePhysicsEveryNFrames = 1; |
|
166 | |
166 | |
|
167 | ; Clean up temp on rez objects. |
167 | ; Clean up temp on rez objects. |
|
168 | ; This must be a whole number |
168 | ; This must be a whole number |
|
169 | UpdateTempCleaningEveryNFrames = 1000; |
169 | UpdateTempCleaningEveryNFrames = 1000; |
|
170 | |
170 | |
|
171 | ; Send out the on frame event to modules and other listeners. This should probably never deviate from 1. |
171 | ; Send out the on frame event to modules and other listeners. This should probably never deviate from 1. |
|
172 | ; This must be a whole number |
172 | ; This must be a whole number |
|
173 | UpdateEventsEveryNFrames = 1; |
173 | UpdateEventsEveryNFrames = 1; |
|
174 | |
174 | |
|
175 | ; Send terrain updates to viewers |
175 | ; Send terrain updates to viewers |
|
176 | ; This must be a whole number |
176 | ; This must be a whole number |
|
177 | UpdateTerrainEveryNFrames = 50; |
177 | UpdateTerrainEveryNFrames = 50; |
|
178 | |
178 | |
|
179 | ; Persitently store any objects which meet the PRIM STORAGE criteria |
179 | ; Persitently store any objects which meet the PRIM STORAGE criteria |
|
180 | ; This must be a whole number |
180 | ; This must be a whole number |
|
181 | UpdateStorageEveryNFrames = 200; |
181 | UpdateStorageEveryNFrames = 200; |
|
182 | |
182 | |
|
183 | ; ## |
183 | ; ## |
|
184 | ; ## PRIM STORAGE |
184 | ; ## PRIM STORAGE |
|
185 | ; ## |
185 | ; ## |
|
186 | |
186 | |
|
187 | ; Persistence of changed objects happens during regular sweeps. The following control that behaviour to |
187 | ; Persistence of changed objects happens during regular sweeps. The following control that behaviour to |
|
188 | ; prevent frequently changing objects from heavily loading the region data store. |
188 | ; prevent frequently changing objects from heavily loading the region data store. |
|
189 | ; If both of these values are set to zero then persistence of all changed objects will happen on every sweep. |
189 | ; If both of these values are set to zero then persistence of all changed objects will happen on every sweep. |
|
190 | ; |
190 | ; |
|
191 | ; Objects will be considered for persistance in the next sweep when they have not changed for this number of seconds |
191 | ; Objects will be considered for persistance in the next sweep when they have not changed for this number of seconds |
|
192 | MinimumTimeBeforePersistenceConsidered = 60 |
192 | MinimumTimeBeforePersistenceConsidered = 60 |
|
193 | ; Objects will always be considered for persistance in the next sweep if the first change occurred this number of seconds ago |
193 | ; Objects will always be considered for persistance in the next sweep if the first change occurred this number of seconds ago |
|
194 | MaximumTimeBeforePersistenceConsidered = 600 |
194 | MaximumTimeBeforePersistenceConsidered = 600 |
|
195 | |
195 | |
|
196 | ; ## |
196 | ; ## |
|
197 | ; ## PHYSICS |
197 | ; ## PHYSICS |
|
198 | ; ## |
198 | ; ## |
|
199 | |
199 | |
|
200 | ; If true then prims can be collided with by avatars, other prims, etc. |
200 | ; If true then prims can be collided with by avatars, other prims, etc. |
|
201 | ; If false then all prims are phantom, no matter whether their phantom flag is checked or unchecked. |
201 | ; If false then all prims are phantom, no matter whether their phantom flag is checked or unchecked. |
|
202 | ; Also, no prims are subject to physics. |
202 | ; Also, no prims are subject to physics. |
|
203 | collidable_prim = true |
203 | collidable_prim = true |
|
204 | |
204 | |
|
205 | ; If true then prims can be made subject to physics (gravity, pushing, etc.). |
205 | ; If true then prims can be made subject to physics (gravity, pushing, etc.). |
|
206 | ; If false then physics flag can be set but it is not honoured. However, prims are still solid for the purposes of collision direction |
206 | ; If false then physics flag can be set but it is not honoured. However, prims are still solid for the purposes of collision direction |
|
207 | physical_prim = true |
207 | physical_prim = true |
|
208 | |
208 | |
|
209 | ; Select a mesher here. |
209 | ; Select a mesher here. |
|
210 | ; |
210 | ; |
|
211 | ; Meshmerizer properly handles complex prims by using triangle meshes. |
211 | ; Meshmerizer properly handles complex prims by using triangle meshes. |
|
212 | ; Note that only the ODE physics engine currently deals with meshed prims in a satisfactory way |
212 | ; Note that only the ODE physics engine currently deals with meshed prims in a satisfactory way |
|
213 | ; |
213 | ; |
|
214 | ; ZeroMesher is faster but leaves the physics engine to model the mesh using the basic shapes that it supports |
214 | ; ZeroMesher is faster but leaves the physics engine to model the mesh using the basic shapes that it supports |
|
215 | ; Usually this is only a box |
215 | ; Usually this is only a box |
|
216 | |
216 | |
|
217 | meshing = Meshmerizer |
217 | meshing = Meshmerizer |
|
218 | ;meshing = ZeroMesher |
218 | ;meshing = ZeroMesher |
|
219 | |
219 | |
|
220 | ; Path to decoded sculpty maps |
220 | ; Path to decoded sculpty maps |
|
221 | ; Defaults to "j2kDecodeCache |
221 | ; Defaults to "j2kDecodeCache |
|
222 | ;DecodedSculptMapPath = "j2kDecodeCache" |
222 | ;DecodedSculptMapPath = "j2kDecodeCache" |
|
223 | |
223 | |
|
224 | ; if you use Meshmerizer and want sculpt map collisions, setting this to |
224 | ; if you use Meshmerizer and want sculpt map collisions, setting this to |
|
225 | ; to true will store decoded sculpt maps in a special folder in your bin |
225 | ; to true will store decoded sculpt maps in a special folder in your bin |
|
226 | ; folder, which can reduce startup times by reducing asset requests. Some |
226 | ; folder, which can reduce startup times by reducing asset requests. Some |
|
227 | ; versions of mono dont work well when reading the cache files, so set this |
227 | ; versions of mono dont work well when reading the cache files, so set this |
|
228 | ; to false if you have compatibility problems. |
228 | ; to false if you have compatibility problems. |
|
229 | ;CacheSculptMaps = true |
229 | ;CacheSculptMaps = true |
|
230 | |
230 | |
|
231 | ; Choose one of the physics engines below. |
231 | ; Choose one of the physics engines below. |
|
232 | ; BulletSim is a high performance physics engine. It is the default OpenSimulator physics engine |
232 | ; BulletSim is a high performance physics engine. It is the default OpenSimulator physics engine |
|
233 | ; OpenDynamicsEngine is another developed physics engine that was the previous default in OpenSimulator 0.7.6 and before |
233 | ; OpenDynamicsEngine is another developed physics engine that was the previous default in OpenSimulator 0.7.6 and before |
|
234 | physics = BulletSim |
234 | physics = BulletSim |
|
235 | ;physics = modified_BulletX |
235 | ;physics = modified_BulletX |
|
236 | ;physics = OpenDynamicsEngine |
236 | ;physics = OpenDynamicsEngine |
|
237 | ;physics = basicphysics |
237 | ;physics = basicphysics |
|
238 | ;physics = POS |
238 | ;physics = POS |
|
239 | |
239 | |
|
240 | ; ## |
240 | ; ## |
|
241 | ; ## SCRIPT ENGINE |
241 | ; ## SCRIPT ENGINE |
|
242 | ; ## |
242 | ; ## |
|
243 | |
243 | |
|
244 | DefaultScriptEngine = "XEngine" |
244 | DefaultScriptEngine = "XEngine" |
|
245 | |
245 | |
|
246 | ; ## |
246 | ; ## |
|
247 | ; ## EMAIL MODULE |
247 | ; ## EMAIL MODULE |
|
248 | ; ## |
248 | ; ## |
|
249 | |
249 | |
|
250 | ;emailmodule = DefaultEmailModule |
250 | ;emailmodule = DefaultEmailModule |
|
251 | |
251 | |
|
252 | ; ## |
252 | ; ## |
|
253 | ; ## ANIMATIONS |
253 | ; ## ANIMATIONS |
|
254 | ; ## |
254 | ; ## |
|
255 | |
255 | |
|
256 | ; If enabled, enableFlySlow will change the primary fly state to |
256 | ; If enabled, enableFlySlow will change the primary fly state to |
|
257 | ; FLYSLOW, and the "always run" state will be the regular fly. |
257 | ; FLYSLOW, and the "always run" state will be the regular fly. |
|
258 | enableflyslow = false |
258 | enableflyslow = false |
|
259 | |
259 | |
|
260 | ; PreJump is an additional animation state, but it probably |
260 | ; PreJump is an additional animation state, but it probably |
|
261 | ; won't look right until the physics engine supports it |
261 | ; won't look right until the physics engine supports it |
|
262 | ; (i.e delays takeoff for a moment) |
262 | ; (i.e delays takeoff for a moment) |
|
263 | |
263 | |
|
264 | ; Simulator Stats URI |
264 | ; Simulator Stats URI |
|
265 | ; Enable JSON simulator data by setting a URI name (case sensitive) |
265 | ; Enable JSON simulator data by setting a URI name (case sensitive) |
|
266 | ; Returns regular sim stats (SimFPS, ...) |
266 | ; Returns regular sim stats (SimFPS, ...) |
|
267 | ; Stats_URI = "jsonSimStats" |
267 | ; Stats_URI = "jsonSimStats" |
|
268 | |
268 | |
|
269 | ; Simulator StatsManager URI |
269 | ; Simulator StatsManager URI |
|
270 | ; Enable fetch of StatsManager registered stats. Fetch is query which can optionally |
270 | ; Enable fetch of StatsManager registered stats. Fetch is query which can optionally |
|
271 | ; specify category, container and stat to fetch. If not selected, returns all of that type. |
271 | ; specify category, container and stat to fetch. If not selected, returns all of that type. |
|
272 | ; http://simulatorHTTPport/ManagedStats/?cat=Category&cont=Container&stat=Statistic |
272 | ; http://simulatorHTTPport/ManagedStats/?cat=Category&cont=Container&stat=Statistic |
|
273 | ; ManagedStatsRemoteFetchURI = "ManagedStats" |
273 | ; ManagedStatsRemoteFetchURI = "ManagedStats" |
|
274 | |
274 | |
|
275 | ; Make OpenSim start all regions woth logins disabled. They will need |
275 | ; Make OpenSim start all regions woth logins disabled. They will need |
|
276 | ; to be enabled from the console if this is set |
276 | ; to be enabled from the console if this is set |
|
277 | ; StartDisabled = false |
277 | ; StartDisabled = false |
|
278 | |
278 | |
|
279 | ; Image decoding. Use CSJ2K for layer boundary decoding if true, |
279 | ; Image decoding. Use CSJ2K for layer boundary decoding if true, |
|
280 | ; OpenJPEG if false |
280 | ; OpenJPEG if false |
|
281 | ; UseCSJ2K = true |
281 | ; UseCSJ2K = true |
|
282 | |
282 | |
|
283 | ; Use "Trash" folder for items deleted from the scene |
283 | ; Use "Trash" folder for items deleted from the scene |
|
284 | ; When set to True (the default) items deleted from the scene will be |
284 | ; When set to True (the default) items deleted from the scene will be |
|
285 | ; stored in the user's trash or lost and found folder. When set to |
285 | ; stored in the user's trash or lost and found folder. When set to |
|
286 | ; False items will be removed from the scene permanently |
286 | ; False items will be removed from the scene permanently |
|
287 | UseTrashOnDelete = True |
287 | UseTrashOnDelete = True |
|
288 | |
288 | |
|
289 | |
289 | |
|
290 | [Map] |
290 | [Map] |
|
291 | ;WorldMapModule = "WorldMap" |
291 | ;WorldMapModule = "WorldMap" |
|
292 | ;MapImageModule = "MapImageModule" |
292 | ;MapImageModule = "MapImageModule" |
|
293 | |
293 | |
|
294 | ; World map blacklist timeout in seconds |
294 | ; World map blacklist timeout in seconds |
|
295 | ;BlacklistTimeout = 600 |
295 | ;BlacklistTimeout = 600 |
|
296 | |
296 | |
|
297 | ; Set to false to not generate any maptiles |
297 | ; Set to false to not generate any maptiles |
|
298 | ;GenerateMaptiles = true |
298 | ;GenerateMaptiles = true |
|
299 | |
299 | |
|
300 | ; Refresh (in seconds) the map tile periodically |
300 | ; Refresh (in seconds) the map tile periodically |
|
301 | ;MaptileRefresh = 0 |
301 | ;MaptileRefresh = 0 |
|
302 | |
302 | |
|
303 | ; If not generating maptiles, use this static texture asset ID |
303 | ; If not generating maptiles, use this static texture asset ID |
|
304 | ;MaptileStaticUUID = "00000000-0000-0000-0000-000000000000" |
304 | ;MaptileStaticUUID = "00000000-0000-0000-0000-000000000000" |
|
305 | |
305 | |
|
306 | ; Draw objects on maptile. This step might take a long time if you've got a large number of |
306 | ; Draw objects on maptile. This step might take a long time if you've got a large number of |
|
307 | ; objects, so you can turn it off here if you'd like. |
307 | ; objects, so you can turn it off here if you'd like. |
|
308 | DrawPrimOnMapTile = true |
308 | DrawPrimOnMapTile = true |
|
309 | |
309 | |
|
310 | ; Use terrain texture for maptiles if true, use shaded green if false |
310 | ; Use terrain texture for maptiles if true, use shaded green if false |
|
311 | TextureOnMapTile = true |
311 | TextureOnMapTile = true |
|
312 | |
312 | |
|
313 | ; Texture prims |
313 | ; Texture prims |
|
314 | TexturePrims = true |
314 | TexturePrims = true |
|
315 | |
315 | |
|
316 | ; Only texture prims that have a diagonal size greater than this number |
316 | ; Only texture prims that have a diagonal size greater than this number |
|
317 | TexturePrimSize = 48 |
317 | TexturePrimSize = 48 |
|
318 | |
318 | |
|
319 | ; Attempt to render meshes and sculpties on the map |
319 | ; Attempt to render meshes and sculpties on the map |
|
320 | RenderMeshes = false; |
320 | RenderMeshes = false; |
|
321 | |
321 | |
|
322 | [Permissions] |
322 | [Permissions] |
|
323 | ; ## |
323 | ; ## |
|
324 | ; ## PERMISSIONS |
324 | ; ## PERMISSIONS |
|
325 | ; ## |
325 | ; ## |
|
326 | |
326 | |
|
327 | ;permissionmodules = "DefaultPermissionsModule" |
327 | ;permissionmodules = "DefaultPermissionsModule" |
|
328 | |
328 | |
|
329 | ; If set to false, then, in theory, the server never carries out permission checks (allowing anybody to copy |
329 | ; If set to false, then, in theory, the server never carries out permission checks (allowing anybody to copy |
|
330 | ; any item, etc. This may not yet be implemented uniformally. |
330 | ; any item, etc. This may not yet be implemented uniformally. |
|
331 | ; If set to true, then all permissions checks are carried out |
331 | ; If set to true, then all permissions checks are carried out |
|
332 | ; Default is true |
332 | ; Default is true |
|
333 | serverside_object_permissions = true |
333 | serverside_object_permissions = true |
|
334 | |
334 | |
|
335 | allow_grid_gods = false |
335 | allow_grid_gods = false |
|
336 | |
336 | |
|
337 | ; This allows somne control over permissions |
337 | ; This allows somne control over permissions |
|
338 | ; please note that this still doesn't duplicate SL, and is not intended to |
338 | ; please note that this still doesn't duplicate SL, and is not intended to |
|
339 | ;region_owner_is_god = true |
339 | ;region_owner_is_god = true |
|
340 | ;region_manager_is_god = false |
340 | ;region_manager_is_god = false |
|
341 | ;parcel_owner_is_god = true |
341 | ;parcel_owner_is_god = true |
|
342 | |
342 | |
|
343 | ; Control user types that are allowed to create new scripts |
343 | ; Control user types that are allowed to create new scripts |
|
344 | ; Only enforced if serviceside_object_permissions is true |
344 | ; Only enforced if serviceside_object_permissions is true |
|
345 | ; |
345 | ; |
|
346 | ; Current possible values are |
346 | ; Current possible values are |
|
347 | ; all - anyone can create scripts (subject to normal permissions) |
347 | ; all - anyone can create scripts (subject to normal permissions) |
|
348 | ; gods - only administrators can create scripts (as long as allow_grid_gods is true) |
348 | ; gods - only administrators can create scripts (as long as allow_grid_gods is true) |
|
349 | ; Default value is all |
349 | ; Default value is all |
|
350 | ; allowed_script_creators = all |
350 | ; allowed_script_creators = all |
|
351 | |
351 | |
|
352 | ; Control user types that are allowed to edit (save) scripts |
352 | ; Control user types that are allowed to edit (save) scripts |
|
353 | ; Only enforced if serviceside_object_permissions is true |
353 | ; Only enforced if serviceside_object_permissions is true |
|
354 | ; |
354 | ; |
|
355 | ; Current possible values are |
355 | ; Current possible values are |
|
356 | ; all - anyone can edit scripts (subject to normal permissions) |
356 | ; all - anyone can edit scripts (subject to normal permissions) |
|
357 | ; gods - only administrators can edit scripts (as long as allow_grid_gods is true) |
357 | ; gods - only administrators can edit scripts (as long as allow_grid_gods is true) |
|
358 | ; Default value is all |
358 | ; Default value is all |
|
359 | ; allowed_script_editors = all |
359 | ; allowed_script_editors = all |
|
360 | |
360 | |
|
361 | ; Provides a simple control for land owners to give build rights to specific avatars |
361 | ; Provides a simple control for land owners to give build rights to specific avatars |
|
362 | ; in publicly accessible parcels that disallow object creation in general. |
362 | ; in publicly accessible parcels that disallow object creation in general. |
|
363 | ; Owners specific avatars by adding them to the Access List of the parcel |
363 | ; Owners specific avatars by adding them to the Access List of the parcel |
|
364 | ; without having to use the Groups feature |
364 | ; without having to use the Groups feature |
|
365 | ; Disabled by default |
365 | ; Disabled by default |
|
366 | ; simple_build_permissions = False |
366 | ; simple_build_permissions = False |
|
367 | |
367 | |
|
368 | ; Minimum user level required to upload assets |
368 | ; Minimum user level required to upload assets |
|
369 | ;LevelUpload = 0 |
369 | ;LevelUpload = 0 |
|
370 | |
370 | |
|
371 | |
371 | |
|
372 | [RegionReady] |
372 | [RegionReady] |
|
373 | ; Enable this module to get notified once all items and scripts in the region have been completely loaded and compiled |
373 | ; Enable this module to get notified once all items and scripts in the region have been completely loaded and compiled |
|
374 | enabled = true |
374 | enabled = true |
|
375 | |
375 | |
|
376 | ; Channel on which to signal region readiness through a message |
376 | ; Channel on which to signal region readiness through a message |
|
377 | ; formatted as follows: "{server_startup|oar_file_load},{0|1},n,[oar error]" |
377 | ; formatted as follows: "{server_startup|oar_file_load},{0|1},n,[oar error]" |
|
378 | ; - the first field indicating whether this is an initial server startup |
378 | ; - the first field indicating whether this is an initial server startup |
|
379 | ; - the second field is a number indicating whether the OAR file loaded ok (1 == ok, 0 == error) |
379 | ; - the second field is a number indicating whether the OAR file loaded ok (1 == ok, 0 == error) |
|
380 | ; - the third field is a number indicating how many scripts failed to compile |
380 | ; - the third field is a number indicating how many scripts failed to compile |
|
381 | ; - "oar error" if supplied, provides the error message from the OAR load |
381 | ; - "oar error" if supplied, provides the error message from the OAR load |
|
382 | channel_notify = -800 |
382 | channel_notify = -800 |
|
383 | |
383 | |
|
384 | ; - disallow logins while scripts are loading |
384 | ; - disallow logins while scripts are loading |
|
385 | ; Instability can occur on regions with 100+ scripts if users enter before they have finished loading |
385 | ; Instability can occur on regions with 100+ scripts if users enter before they have finished loading |
|
386 | login_disable = true |
386 | login_disable = true |
|
387 | |
387 | |
|
388 | ; - send an alert as json to a service |
388 | ; - send an alert as json to a service |
|
389 | ; alert_uri = "http://myappserver.net/my_handler/" |
389 | ; alert_uri = "http://myappserver.net/my_handler/" |
|
390 | |
390 | |
|
391 | |
391 | |
|
392 | [EstateManagement] |
392 | [EstateManagement] |
|
393 | ; If false, then block any region restart requests from the client even if they are otherwise valid. |
393 | ; If false, then block any region restart requests from the client even if they are otherwise valid. |
|
394 | ; Default is true |
394 | ; Default is true |
|
395 | AllowRegionRestartFromClient = true |
395 | AllowRegionRestartFromClient = true |
|
396 | |
396 | |
|
397 | |
397 | |
|
398 | [UserProfiles] |
398 | [UserProfiles] |
|
399 | ;# {ProfileURL} {} {Set url to UserProfilesService} {} |
399 | ;# {ProfileURL} {} {Set url to UserProfilesService} {} |
|
400 | ;; Set the value of the url to your UserProfilesService |
400 | ;; Set the value of the url to your UserProfilesService |
|
401 | ;; If un-set / "" the module is disabled |
401 | ;; If un-set / "" the module is disabled |
|
402 | ;; If the ProfileURL is not set, then very BASIC |
402 | ;; If the ProfileURL is not set, then very BASIC |
|
403 | ;; profile support will be configured. If the ProfileURL is set to a |
403 | ;; profile support will be configured. If the ProfileURL is set to a |
|
404 | ;; valid URL, then full profile support will be configured. The URL |
404 | ;; valid URL, then full profile support will be configured. The URL |
|
405 | ;; points to your grid's Robust user profiles service |
405 | ;; points to your grid's Robust user profiles service |
|
406 | ;; |
406 | ;; |
|
407 | ; ProfileURL = http://127.0.0.1:9000 |
407 | ; ProfileURL = http://127.0.0.1:9000 |
|
408 | |
408 | |
|
409 | |
409 | |
|
410 | [SMTP] |
410 | [SMTP] |
|
411 | enabled = false |
411 | enabled = false |
|
412 | |
412 | |
|
413 | ;enabled = true |
413 | ;enabled = true |
|
414 | ;internal_object_host = lsl.opensim.local |
414 | ;internal_object_host = lsl.opensim.local |
|
415 | ;host_domain_header_from = 127.0.0.1 |
415 | ;host_domain_header_from = 127.0.0.1 |
|
416 | ;SMTP_SERVER_HOSTNAME = 127.0.0.1 |
416 | ;SMTP_SERVER_HOSTNAME = 127.0.0.1 |
|
417 | ;SMTP_SERVER_PORT = 25 |
417 | ;SMTP_SERVER_PORT = 25 |
|
418 | ;SMTP_SERVER_LOGIN = foo |
418 | ;SMTP_SERVER_LOGIN = foo |
|
419 | ;SMTP_SERVER_PASSWORD = bar |
419 | ;SMTP_SERVER_PASSWORD = bar |
|
420 | |
420 | |
|
421 | |
421 | |
|
422 | [Network] |
422 | [Network] |
|
423 | ConsoleUser = "Test" |
423 | ConsoleUser = "Test" |
|
424 | ConsolePass = "secret" |
424 | ConsolePass = "secret" |
|
425 | http_listener_port = 9000 |
425 | http_listener_port = 9000 |
|
426 | console_port = 0 |
426 | console_port = 0 |
|
427 | |
427 | |
|
428 | ; ssl config: Experimental! The auto https config only really works definately on windows XP now |
428 | ; ssl config: Experimental! The auto https config only really works definately on windows XP now |
|
429 | ; you need a Cert Request/Signed pair installed in the MY store with the CN specified below |
429 | ; you need a Cert Request/Signed pair installed in the MY store with the CN specified below |
|
430 | ; you can use https on other platforms, but you'll need to configure the httpapi yourself for now |
430 | ; you can use https on other platforms, but you'll need to configure the httpapi yourself for now |
|
431 | http_listener_ssl = false ; Also create a SSL server |
431 | http_listener_ssl = false ; Also create a SSL server |
|
432 | http_listener_cn = "localhost" ; Use the cert with the common name |
432 | http_listener_cn = "localhost" ; Use the cert with the common name |
|
433 | http_listener_sslport = 9001 ; Use this port for SSL connections |
433 | http_listener_sslport = 9001 ; Use this port for SSL connections |
|
434 | http_listener_ssl_cert = "" ; Currently unused, but will be used for OSHttpServer |
434 | http_listener_ssl_cert = "" ; Currently unused, but will be used for OSHttpServer |
|
435 | |
435 | |
|
436 | ; HTTPS for "Out of band" management applications such as the remote |
436 | ; HTTPS for "Out of band" management applications such as the remote |
|
437 | ; admin module |
437 | ; admin module |
|
438 | ; |
438 | ; |
|
439 | ; Create https_listener = "True" will create a listener on the port |
439 | ; Create https_listener = "True" will create a listener on the port |
|
440 | ; specified. Provide the path to your server certificate along with it's |
440 | ; specified. Provide the path to your server certificate along with it's |
|
441 | ; password |
441 | ; password |
|
442 | ; https_listener = False |
442 | ; https_listener = False |
|
443 | ; Set our listener to this port |
443 | ; Set our listener to this port |
|
444 | ; https_port = 0 |
444 | ; https_port = 0 |
|
445 | ; Path to X509 certificate |
445 | ; Path to X509 certificate |
|
446 | ; cert_path = "path/to/cert.p12" |
446 | ; cert_path = "path/to/cert.p12" |
|
447 | ; Password for cert |
447 | ; Password for cert |
|
448 | ; cert_pass = "password" |
448 | ; cert_pass = "password" |
|
449 | |
449 | |
|
450 | ; Hostname to use in llRequestURL/llRequestSecureURL |
450 | ; Hostname to use in llRequestURL/llRequestSecureURL |
|
451 | ; if not defined - default machine name is being used |
451 | ; if not defined - default machine name is being used |
|
452 | ; (on Windows this mean NETBIOS name - useably only inside local network) |
452 | ; (on Windows this mean NETBIOS name - useably only inside local network) |
|
453 | ; ExternalHostNameForLSL=127.0.0.1 |
453 | ; ExternalHostNameForLSL=127.0.0.1 |
|
454 | |
454 | |
|
455 | ; What is reported as the "X-Secondlife-Shard" |
455 | ; What is reported as the "X-Secondlife-Shard" |
|
456 | ; Defaults to the user server url if not set |
456 | ; Defaults to the user server url if not set |
|
457 | ; The old default is "OpenSim", set here for compatibility |
457 | ; The old default is "OpenSim", set here for compatibility |
|
458 | shard = "OpenSim" |
458 | shard = "OpenSim" |
|
459 | |
459 | |
|
460 | ; What is reported as the "User-Agent" when using llHTTPRequest |
460 | ; What is reported as the "User-Agent" when using llHTTPRequest |
|
461 | ; Defaults to not sent if not set here. See the notes section in the wiki at |
461 | ; Defaults to not sent if not set here. See the notes section in the wiki at |
|
462 | ; http://wiki.secondlife.com/wiki/LlHTTPRequest for comments on adding |
462 | ; http://wiki.secondlife.com/wiki/LlHTTPRequest for comments on adding |
|
463 | ; " (Mozilla Compatible)" to the text where there are problems with a web server |
463 | ; " (Mozilla Compatible)" to the text where there are problems with a web server |
|
464 | ;user_agent = "OpenSim LSL (Mozilla Compatible)" |
464 | ;user_agent = "OpenSim LSL (Mozilla Compatible)" |
|
465 | |
465 | |
|
466 | ; OpenSim can send multiple simultaneous requests for services such as asset |
466 | ; OpenSim can send multiple simultaneous requests for services such as asset |
|
467 | ; retrieval. However, some versions of mono appear to hang when there are too |
467 | ; retrieval. However, some versions of mono appear to hang when there are too |
|
468 | ; many simultaneous requests, default is 30 and is currently applied only to assets |
468 | ; many simultaneous requests, default is 30 and is currently applied only to assets |
|
469 | ;MaxRequestConcurrency = 30 |
469 | ;MaxRequestConcurrency = 30 |
|
470 | |
470 | |
|
471 | |
471 | |
|
472 | [ClientStack.LindenUDP] |
472 | [ClientStack.LindenUDP] |
|
473 | ; Set this to true to process incoming packets asynchronously. Networking is |
473 | ; Set this to true to process incoming packets asynchronously. Networking is |
|
474 | ; already separated from packet handling with a queue, so this will only |
474 | ; already separated from packet handling with a queue, so this will only |
|
475 | ; affect whether networking internals such as packet decoding and |
475 | ; affect whether networking internals such as packet decoding and |
|
476 | ; acknowledgement accounting are done synchronously or asynchronously |
476 | ; acknowledgement accounting are done synchronously or asynchronously |
|
477 | ; Default is true. |
477 | ; Default is true. |
|
478 | ; |
478 | ; |
|
479 | ;async_packet_handling = true |
479 | ;async_packet_handling = true |
|
480 | |
480 | |
|
481 | ; The client socket receive buffer size determines how many |
481 | ; The client socket receive buffer size determines how many |
|
482 | ; incoming requests we can process; the default on .NET is 8192 |
482 | ; incoming requests we can process; the default on .NET is 8192 |
|
483 | ; which is about 2 4k-sized UDP datagrams. On mono this is |
483 | ; which is about 2 4k-sized UDP datagrams. On mono this is |
|
484 | ; whatever the underlying operating system has as default; for |
484 | ; whatever the underlying operating system has as default; for |
|
485 | ; example, ubuntu 8.04 or SLES11 have about 111k, which is about |
485 | ; example, ubuntu 8.04 or SLES11 have about 111k, which is about |
|
486 | ; 27 4k-sized UDP datagrams (on linux platforms you can [as root] |
486 | ; 27 4k-sized UDP datagrams (on linux platforms you can [as root] |
|
487 | ; do "sysctl net.core.rmem_default" to find out what your system |
487 | ; do "sysctl net.core.rmem_default" to find out what your system |
|
488 | ; uses a default socket receive buffer size. |
488 | ; uses a default socket receive buffer size. |
|
489 | ; |
489 | ; |
|
490 | ; client_socket_rcvbuf_size allows you to specify the receive |
490 | ; client_socket_rcvbuf_size allows you to specify the receive |
|
491 | ; buffer size LLUDPServer should use. NOTE: this will be limited |
491 | ; buffer size LLUDPServer should use. NOTE: this will be limited |
|
492 | ; by the system's settings for the maximum client receive buffer |
492 | ; by the system's settings for the maximum client receive buffer |
|
493 | ; size (on linux systems you can set that with "sysctl -w |
493 | ; size (on linux systems you can set that with "sysctl -w |
|
494 | ; net.core.rmem_max=X") |
494 | ; net.core.rmem_max=X") |
|
495 | ; |
495 | ; |
|
496 | ;client_socket_rcvbuf_size = 8388608 |
496 | ;client_socket_rcvbuf_size = 8388608 |
|
497 | |
497 | |
|
498 | ; Maximum outbound bytes per second for a single scene. This can be used to |
498 | ; Maximum outbound bytes per second for a single scene. This can be used to |
|
499 | ; throttle total outbound UDP traffic for a simulator. The default value is |
499 | ; throttle total outbound UDP traffic for a simulator. The default value is |
|
500 | ; 0, meaning no throttling at the scene level. The example given here is |
500 | ; 0, meaning no throttling at the scene level. The example given here is |
|
501 | ; 20 megabits |
501 | ; 20 megabits |
|
502 | ; |
502 | ; |
|
503 | ;scene_throttle_max_bps = 2621440 |
503 | ;scene_throttle_max_bps = 2621440 |
|
504 | |
504 | |
|
505 | ; Maximum bits per second to send to any single client. This will override |
505 | ; Maximum bits per second to send to any single client. This will override |
|
506 | ; the user's viewer preference settings. The default value is 0, meaning no |
506 | ; the user's viewer preference settings. The default value is 0, meaning no |
|
507 | ; aggregate throttling on clients (only per-category throttling). The |
507 | ; aggregate throttling on clients (only per-category throttling). The |
|
508 | ; example given here is 1.5 megabits |
508 | ; example given here is 1.5 megabits |
|
509 | ; |
509 | ; |
|
510 | ;client_throttle_max_bps = 196608 |
510 | ;client_throttle_max_bps = 196608 |
|
511 | |
511 | |
|
512 | ; Adaptive throttling attempts to limit network overload when multiple |
512 | ; Adaptive throttling attempts to limit network overload when multiple |
|
513 | ; clients login by starting each connection more slowly. Disabled by |
513 | ; clients login by starting each connection more slowly. Disabled by |
|
514 | ; default |
514 | ; default |
|
515 | ; |
515 | ; |
|
516 | enable_adaptive_throttles = true |
516 | enable_adaptive_throttles = true |
|
517 | |
517 | |
|
518 | ; Per-client bytes per second rates for the various throttle categories. |
518 | ; Per-client bytes per second rates for the various throttle categories. |
|
519 | ; These are default values that will be overriden by clients. These |
519 | ; These are default values that will be overriden by clients. These |
|
520 | ; defaults are approximately equivalent to the throttles set by the Imprudence |
520 | ; defaults are approximately equivalent to the throttles set by the Imprudence |
|
521 | ; viewer when maximum bandwidth is set to 350kbps |
521 | ; viewer when maximum bandwidth is set to 350kbps |
|
522 | |
522 | |
|
523 | ;resend_default = 6625 |
523 | ;resend_default = 6625 |
|
524 | ;land_default = 9125 |
524 | ;land_default = 9125 |
|
525 | ;wind_default = 1750 |
525 | ;wind_default = 1750 |
|
526 | ;cloud_default = 1750 |
526 | ;cloud_default = 1750 |
|
527 | ;task_default = 18500 |
527 | ;task_default = 18500 |
|
528 | ;texture_default = 18500 |
528 | ;texture_default = 18500 |
|
529 | ;asset_default = 10500 |
529 | ;asset_default = 10500 |
|
530 | |
530 | |
|
531 | ; Configures how ObjectUpdates are aggregated. These numbers |
531 | ; Configures how ObjectUpdates are aggregated. These numbers |
|
532 | ; do not literally mean how many updates will be put in each |
532 | ; do not literally mean how many updates will be put in each |
|
533 | ; packet that goes over the wire, as packets are |
533 | ; packet that goes over the wire, as packets are |
|
534 | ; automatically split on a 1400 byte boundary. These control |
534 | ; automatically split on a 1400 byte boundary. These control |
|
535 | ; the balance between responsiveness of interest list updates |
535 | ; the balance between responsiveness of interest list updates |
|
536 | ; and total throughput. Higher numbers will ensure more full- |
536 | ; and total throughput. Higher numbers will ensure more full- |
|
537 | ; sized packets and faster sending of data, but more delay in |
537 | ; sized packets and faster sending of data, but more delay in |
|
538 | ; updating interest lists |
538 | ; updating interest lists |
|
539 | ; |
539 | ; |
|
540 | ;PrimUpdatesPerCallback = 100 |
540 | ;PrimUpdatesPerCallback = 100 |
|
541 | |
541 | |
|
542 | ; TextureSendLimit determines how many packets will be put on |
542 | ; TextureSendLimit determines how many packets will be put on |
|
543 | ; the outgoing queue each cycle. Like the settings above, this |
543 | ; the outgoing queue each cycle. Like the settings above, this |
|
544 | ; is a balance between responsiveness to priority updates and |
544 | ; is a balance between responsiveness to priority updates and |
|
545 | ; total throughput. Higher numbers will give a better |
545 | ; total throughput. Higher numbers will give a better |
|
546 | ; throughput at the cost of reduced responsiveness to client |
546 | ; throughput at the cost of reduced responsiveness to client |
|
547 | ; priority changes or transfer aborts |
547 | ; priority changes or transfer aborts |
|
548 | ; |
548 | ; |
|
549 | ;TextureSendLimit = 20 |
549 | ;TextureSendLimit = 20 |
|
550 | |
550 | |
|
551 | ; CannibalizeTextureRate allows bandwidth to be moved from the |
551 | ; CannibalizeTextureRate allows bandwidth to be moved from the |
|
552 | ; UDP texture throttle to the task throttle. Since most viewers |
552 | ; UDP texture throttle to the task throttle. Since most viewers |
|
553 | ; use HTTP textures, this provides a means of using what is largely |
553 | ; use HTTP textures, this provides a means of using what is largely |
|
554 | ; unused bandwidth in the total throttle. The value is the proportion |
554 | ; unused bandwidth in the total throttle. The value is the proportion |
|
555 | ; of the texture rate to move to the task queue. It must be between |
555 | ; of the texture rate to move to the task queue. It must be between |
|
556 | ; 0.0 (none of the bandwidth is cannibalized) and 0.9 (90% of the |
556 | ; 0.0 (none of the bandwidth is cannibalized) and 0.9 (90% of the |
|
557 | ; bandwidth is grabbed) |
557 | ; bandwidth is grabbed) |
|
558 | ; |
558 | ; |
|
559 | ; CannibalizeTextureRate = 0.5 |
559 | ; CannibalizeTextureRate = 0.5 |
|
560 | |
560 | |
|
561 | ; Quash and remove any light properties from attachments not on the |
561 | ; Quash and remove any light properties from attachments not on the |
|
562 | ; hands. This allows flashlights and lanterns to function, but kills |
562 | ; hands. This allows flashlights and lanterns to function, but kills |
|
563 | ; silly vanity "Facelights" dead. Sorry, head mounted miner's lamps |
563 | ; silly vanity "Facelights" dead. Sorry, head mounted miner's lamps |
|
564 | ; will also be affected. |
564 | ; will also be affected. |
|
565 | ; |
565 | ; |
|
566 | ;DisableFacelights = false |
566 | ;DisableFacelights = false |
|
567 | |
567 | |
|
568 | ; The time to wait before disconecting an unresponsive client. |
568 | ; The time to wait before disconecting an unresponsive client. |
|
569 | ; The time is in seconds. The default is one minute |
569 | ; The time is in seconds. The default is one minute |
|
570 | ; |
570 | ; |
|
571 | ;AckTimeout = 60 |
571 | ;AckTimeout = 60 |
|
572 | |
572 | |
|
573 | ; The time to wait before disconecting an unresponsive paused client. |
573 | ; The time to wait before disconecting an unresponsive paused client. |
|
574 | ; A client can be paused when the file selection dialog is open during file upload. |
574 | ; A client can be paused when the file selection dialog is open during file upload. |
|
575 | ; This gives extra time to find files via the dialog but will still disconnect if |
575 | ; This gives extra time to find files via the dialog but will still disconnect if |
|
576 | ; the client crashes or loses its network connection |
576 | ; the client crashes or loses its network connection |
|
577 | ; The time is in seconds. The default is five minutes. |
577 | ; The time is in seconds. The default is five minutes. |
|
578 | ; |
578 | ; |
|
579 | ;PausedAckTimeout = 300 |
579 | ;PausedAckTimeout = 300 |
|
580 | |
580 | |
|
581 | |
581 | |
|
582 | [ClientStack.LindenCaps] |
582 | [ClientStack.LindenCaps] |
|
583 | ;; Long list of capabilities taken from |
583 | ;; Long list of capabilities taken from |
|
584 | ;; http://wiki.secondlife.com/wiki/Current_Sim_Capabilities |
584 | ;; http://wiki.secondlife.com/wiki/Current_Sim_Capabilities |
|
585 | ;; Not all are supported by OpenSim. The ones supported are |
585 | ;; Not all are supported by OpenSim. The ones supported are |
|
586 | ;; set to localhost. These defaults can be overwritten |
586 | ;; set to localhost. These defaults can be overwritten |
|
587 | ;; in OpenSim.ini |
587 | ;; in OpenSim.ini |
|
588 | ;; |
588 | ;; |
|
589 | Cap_AttachmentResources = "" |
589 | Cap_AttachmentResources = "" |
|
590 | Cap_ChatSessionRequest = "" |
590 | Cap_ChatSessionRequest = "" |
|
591 | Cap_CopyInventoryFromNotecard = "localhost" |
591 | Cap_CopyInventoryFromNotecard = "localhost" |
|
592 | Cap_DispatchRegionInfo = "" |
592 | Cap_DispatchRegionInfo = "" |
|
593 | Cap_EstateChangeInfo = "" |
593 | Cap_EstateChangeInfo = "" |
|
594 | Cap_EnvironmentSettings = "localhost" |
594 | Cap_EnvironmentSettings = "localhost" |
|
595 | Cap_EventQueueGet = "localhost" |
595 | Cap_EventQueueGet = "localhost" |
|
596 | Cap_FetchInventory = "" |
596 | Cap_FetchInventory = "" |
|
597 | Cap_ObjectMedia = "localhost" |
597 | Cap_ObjectMedia = "localhost" |
|
598 | Cap_ObjectMediaNavigate = "localhost" |
598 | Cap_ObjectMediaNavigate = "localhost" |
|
599 | Cap_FetchLib = "" |
599 | Cap_FetchLib = "" |
|
600 | Cap_FetchLibDescendents = "" |
600 | Cap_FetchLibDescendents = "" |
|
601 | Cap_GetDisplayNames = "" |
601 | Cap_GetDisplayNames = "" |
|
602 | Cap_GetTexture = "localhost" |
602 | Cap_GetTexture = "localhost" |
|
603 | Cap_GetMesh = "localhost" |
603 | Cap_GetMesh = "localhost" |
|
604 | Cap_GetObjectCost = "" |
604 | Cap_GetObjectCost = "" |
|
605 | Cap_GetObjectPhysicsData = "" |
605 | Cap_GetObjectPhysicsData = "" |
|
606 | Cap_GroupProposalBallot = "" |
606 | Cap_GroupProposalBallot = "" |
|
607 | Cap_HomeLocation = "" |
607 | Cap_HomeLocation = "" |
|
608 | Cap_LandResources = "" |
608 | Cap_LandResources = "" |
|
609 | Cap_MapLayer = "localhost" |
609 | Cap_MapLayer = "localhost" |
|
610 | Cap_MapLayerGod = "localhost" |
610 | Cap_MapLayerGod = "localhost" |
|
611 | Cap_NewFileAgentInventory = "localhost" |
611 | Cap_NewFileAgentInventory = "localhost" |
|
612 | Cap_NewFileAgentInventoryVariablePrice = "localhost" |
612 | Cap_NewFileAgentInventoryVariablePrice = "localhost" |
|
613 | Cap_ObjectAdd = "localhost" |
613 | Cap_ObjectAdd = "localhost" |
|
614 | Cap_ParcelPropertiesUpdate = "localhost" |
614 | Cap_ParcelPropertiesUpdate = "localhost" |
|
615 | Cap_ParcelMediaURLFilterList = "" |
615 | Cap_ParcelMediaURLFilterList = "" |
|
616 | Cap_ParcelNavigateMedia = "" |
616 | Cap_ParcelNavigateMedia = "" |
|
617 | Cap_ParcelVoiceInfoRequest = "" |
617 | Cap_ParcelVoiceInfoRequest = "" |
|
618 | Cap_ProductInfoRequest = "" |
618 | Cap_ProductInfoRequest = "" |
|
619 | Cap_ProvisionVoiceAccountRequest = "" |
619 | Cap_ProvisionVoiceAccountRequest = "" |
|
620 | Cap_RemoteParcelRequest = "localhost" |
620 | Cap_RemoteParcelRequest = "localhost" |
|
621 | Cap_RequestTextureDownload = "" |
621 | Cap_RequestTextureDownload = "" |
|
622 | Cap_SearchStatRequest = "" |
622 | Cap_SearchStatRequest = "" |
|
623 | Cap_SearchStatTracking = "" |
623 | Cap_SearchStatTracking = "" |
|
624 | Cap_SendPostcard = "" |
624 | Cap_SendPostcard = "" |
|
625 | Cap_SendUserReport = "" |
625 | Cap_SendUserReport = "" |
|
626 | Cap_SendUserReportWithScreenshot = "" |
626 | Cap_SendUserReportWithScreenshot = "" |
|
627 | Cap_ServerReleaseNotes = "" |
627 | Cap_ServerReleaseNotes = "" |
|
628 | Cap_SimConsole = "" |
628 | Cap_SimConsole = "" |
|
629 | Cap_SimulatorFeatures = "" |
629 | Cap_SimulatorFeatures = "" |
|
630 | Cap_SetDisplayName = "" |
630 | Cap_SetDisplayName = "" |
|
631 | Cap_StartGroupProposal = "" |
631 | Cap_StartGroupProposal = "" |
|
632 | Cap_TextureStats = "" |
632 | Cap_TextureStats = "" |
|
633 | Cap_UntrustedSimulatorMessage = "" |
633 | Cap_UntrustedSimulatorMessage = "" |
|
634 | Cap_UpdateAgentInformation = "" |
634 | Cap_UpdateAgentInformation = "" |
|
635 | Cap_UpdateAgentLanguage = "" |
635 | Cap_UpdateAgentLanguage = "" |
|
636 | Cap_UpdateGestureAgentInventory = "" |
636 | Cap_UpdateGestureAgentInventory = "" |
|
637 | Cap_UpdateNotecardAgentInventory = "localhost" |
637 | Cap_UpdateNotecardAgentInventory = "localhost" |
|
638 | Cap_UpdateScriptAgent = "localhost" |
638 | Cap_UpdateScriptAgent = "localhost" |
|
639 | Cap_UpdateGestureTaskInventory = "" |
639 | Cap_UpdateGestureTaskInventory = "" |
|
640 | Cap_UpdateNotecardTaskInventory = "localhost" |
640 | Cap_UpdateNotecardTaskInventory = "localhost" |
|
641 | Cap_UpdateScriptTask = "localhost" |
641 | Cap_UpdateScriptTask = "localhost" |
|
642 | Cap_UploadBakedTexture = "localhost" |
642 | Cap_UploadBakedTexture = "localhost" |
|
643 | Cap_UploadObjectAsset = "localhost" |
643 | Cap_UploadObjectAsset = "localhost" |
|
644 | Cap_ViewerStartAuction = "" |
644 | Cap_ViewerStartAuction = "" |
|
645 | Cap_ViewerStats = "" |
645 | Cap_ViewerStats = "" |
|
646 | |
646 | |
|
647 | ; Capabilities for fetching inventory over HTTP rather than UDP |
647 | ; Capabilities for fetching inventory over HTTP rather than UDP |
|
648 | ; FetchInventoryDescendents2 and FetchInventory2 are the ones used in the latest Linden Lab viewers (from some point in the v2 series and above) |
648 | ; FetchInventoryDescendents2 and FetchInventory2 are the ones used in the latest Linden Lab viewers (from some point in the v2 series and above) |
|
649 | ; It appears that Linden Lab viewer 3.3.1 onwards will not work properly if FetchInventoryDescendents2 and FetchInventory2 are not enabled |
649 | ; It appears that Linden Lab viewer 3.3.1 onwards will not work properly if FetchInventoryDescendents2 and FetchInventory2 are not enabled |
|
650 | Cap_WebFetchInventoryDescendents = "" |
650 | Cap_WebFetchInventoryDescendents = "" |
|
651 | Cap_FetchInventoryDescendents2 = "localhost" |
651 | Cap_FetchInventoryDescendents2 = "localhost" |
|
652 | Cap_FetchInventory2 = "localhost" |
652 | Cap_FetchInventory2 = "localhost" |
|
653 | |
653 | |
|
654 | ; Capability for searching for people |
654 | ; Capability for searching for people |
|
655 | Cap_AvatarPickerSearch = "localhost" |
655 | Cap_AvatarPickerSearch = "localhost" |
|
656 | |
656 | |
|
657 | |
657 | |
|
658 | [Chat] |
658 | [Chat] |
|
659 | ; Controls whether the chat module is enabled. Default is true. |
659 | ; Controls whether the chat module is enabled. Default is true. |
|
660 | enabled = true; |
660 | enabled = true; |
|
661 | |
661 | |
|
662 | ; Distance in meters that whispers should travel. Default is 10m |
662 | ; Distance in meters that whispers should travel. Default is 10m |
|
663 | whisper_distance = 10 |
663 | whisper_distance = 10 |
|
664 | |
664 | |
|
665 | ; Distance in meters that ordinary chat should travel. Default is 20m |
665 | ; Distance in meters that ordinary chat should travel. Default is 20m |
|
666 | say_distance = 20 |
666 | say_distance = 20 |
|
667 | |
667 | |
|
668 | ; Distance in meters that shouts should travel. Default is 100m |
668 | ; Distance in meters that shouts should travel. Default is 100m |
|
669 | shout_distance = 100 |
669 | shout_distance = 100 |
|
670 | |
670 | |
|
671 | |
671 | |
|
672 | [EntityTransfer] |
672 | [EntityTransfer] |
|
673 | ; The maximum protocol version that we will use for outgoing transfers |
673 | ; The maximum protocol version that we will use for outgoing transfers |
|
674 | ; Valid values are |
674 | ; Valid values are |
|
675 | ; "SIMULATION/0.2" |
675 | ; "SIMULATION/0.2" |
|
676 | ; - this is the default. A source simulator which only implements "SIMULATION/0.1" can still teleport with that protocol |
676 | ; - this is the default. A source simulator which only implements "SIMULATION/0.1" can still teleport with that protocol |
|
677 | ; - this protocol is more efficient than "SIMULATION/0.1" |
677 | ; - this protocol is more efficient than "SIMULATION/0.1" |
|
678 | ; "SIMULATION/0.1" |
678 | ; "SIMULATION/0.1" |
|
679 | ; - this is an older teleport protocol used in OpenSimulator 0.7.5 and before. |
679 | ; - this is an older teleport protocol used in OpenSimulator 0.7.5 and before. |
|
680 | MaxOutgoingTransferVersion = "SIMULATION/0.2" |
680 | MaxOutgoingTransferVersion = "SIMULATION/0.2" |
|
681 | |
681 | |
|
682 | ; The maximum distance in regions that an agent is allowed to teleport |
682 | ; The maximum distance in regions that an agent is allowed to teleport |
|
683 | ; along the x or y axis. This is set to 16383 because current viewers |
683 | ; along the x or y axis. This is set to 16383 because current viewers |
|
684 | ; can't handle teleports that are greater than this distance |
684 | ; can't handle teleports that are greater than this distance |
|
685 | ; Setting to 0 will allow teleports of any distance |
685 | ; Setting to 0 will allow teleports of any distance |
|
686 | ; |
686 | ; |
|
687 | max_distance = 16383 |
687 | max_distance = 16383 |
|
688 | |
688 | |
|
689 | ; Minimum user level required for HyperGrid teleports |
689 | ; Minimum user level required for HyperGrid teleports |
|
690 | LevelHGTeleport = 0 |
690 | LevelHGTeleport = 0 |
|
691 | |
691 | |
|
692 | ; Determine whether the cancel button is shown at all during teleports. |
692 | ; Determine whether the cancel button is shown at all during teleports. |
|
693 | ; This option exists because cancelling at certain points can result in an unuseable session (frozen avatar, etc.) |
693 | ; This option exists because cancelling at certain points can result in an unuseable session (frozen avatar, etc.) |
|
694 | ; Disabling cancellation can be okay in small closed grids where all teleports are highly likely to suceed. |
694 | ; Disabling cancellation can be okay in small closed grids where all teleports are highly likely to suceed. |
|
695 | DisableInterRegionTeleportCancellation = false |
695 | DisableInterRegionTeleportCancellation = false |
|
696 | |
696 | |
|
697 | |
697 | |
|
698 | [Messaging] |
698 | [Messaging] |
|
699 | ; Control which region module is used for instant messaging. |
699 | ; Control which region module is used for instant messaging. |
|
700 | ; Default is InstantMessageModule (this is the name of the core IM module as well as the setting) |
700 | ; Default is InstantMessageModule (this is the name of the core IM module as well as the setting) |
|
701 | InstantMessageModule = InstantMessageModule |
701 | InstantMessageModule = InstantMessageModule |
|
702 | ; MessageTransferModule = MessageTransferModule |
702 | ; MessageTransferModule = MessageTransferModule |
|
703 | ; OfflineMessageModule = OfflineMessageModule |
703 | ; OfflineMessageModule = OfflineMessageModule |
|
704 | ; OfflineMessageURL = http://yourserver/Offline.php |
704 | ; OfflineMessageURL = http://yourserver/Offline.php |
|
705 | ; MuteListModule = MuteListModule |
705 | ; MuteListModule = MuteListModule |
|
706 | ; MuteListURL = http://yourserver/Mute.php |
706 | ; MuteListURL = http://yourserver/Mute.php |
|
707 | |
707 | |
|
708 | ; Control whether group messages are forwarded to offline users. Default is true. |
708 | ; Control whether group messages are forwarded to offline users. Default is true. |
|
709 | ; ForwardOfflineGroupMessages = true |
709 | ; ForwardOfflineGroupMessages = true |
|
710 | |
710 | |
|
711 | |
711 | |
|
712 | [Inventory] |
712 | [Inventory] |
|
713 | ; Control whether multiple objects sent to inventory should be coaleseced into a single item |
713 | ; Control whether multiple objects sent to inventory should be coaleseced into a single item |
|
714 | ; There are still some issues with coalescence, including the fact that rotation is not restored |
714 | ; There are still some issues with coalescence, including the fact that rotation is not restored |
|
715 | ; and some assets may be missing from archive files. |
715 | ; and some assets may be missing from archive files. |
|
716 | CoalesceMultipleObjectsToInventory = true |
716 | CoalesceMultipleObjectsToInventory = true |
|
717 | |
717 | |
|
718 | |
718 | |
|
719 | [Appearance] |
719 | [Appearance] |
|
720 | ; Persist avatar baked textures |
720 | ; Persist avatar baked textures |
|
721 | ; Persisting baked textures can speed up login and region border |
721 | ; Persisting baked textures can speed up login and region border |
|
722 | ; crossings especially with large numbers of users, though it |
722 | ; crossings especially with large numbers of users, though it |
|
723 | ; will store potentially large numbers of textures in your asset |
723 | ; will store potentially large numbers of textures in your asset |
|
724 | ; database |
724 | ; database |
|
725 | PersistBakedTextures = false |
725 | PersistBakedTextures = false |
|
726 | |
726 | |
|
727 | ; Control the delay before appearance is sent to other avatars and |
727 | ; Control the delay before appearance is sent to other avatars and |
|
728 | ; saved in the avatar service. Attempts to limit the impact caused |
728 | ; saved in the avatar service. Attempts to limit the impact caused |
|
729 | ; by the very chatty dialog that sets appearance when an avatar |
729 | ; by the very chatty dialog that sets appearance when an avatar |
|
730 | ; logs in or teleports into a region; values are in seconds |
730 | ; logs in or teleports into a region; values are in seconds |
|
731 | DelayBeforeAppearanceSave = 5 |
731 | DelayBeforeAppearanceSave = 5 |
|
732 | DelayBeforeAppearanceSend = 2 |
732 | DelayBeforeAppearanceSend = 2 |
|
733 | |
733 | |
|
734 | ; If true, avatar appearance information is resent to other avatars in the simulator every 60 seconds. |
734 | ; If true, avatar appearance information is resent to other avatars in the simulator every 60 seconds. |
|
735 | ; This may help with some situations where avatars are persistently grey, though it will not help |
735 | ; This may help with some situations where avatars are persistently grey, though it will not help |
|
736 | ; in other situations (e.g. appearance baking failures where the avatar only appears as a cloud to others). |
736 | ; in other situations (e.g. appearance baking failures where the avatar only appears as a cloud to others). |
|
737 | ResendAppearanceUpdates = true |
737 | ResendAppearanceUpdates = true |
|
738 | |
738 | |
|
739 | ; Turning this on responds to CachedTexture packets to possibly avoid rebaking the avatar |
739 | ; Turning this on responds to CachedTexture packets to possibly avoid rebaking the avatar |
|
740 | ; on every login |
740 | ; on every login |
|
741 | ReuseTextures = false |
741 | ReuseTextures = false |
|
742 | |
742 | |
|
743 | |
743 | |
|
744 | [Attachments] |
744 | [Attachments] |
|
745 | ; Controls whether avatar attachments are enabled. |
745 | ; Controls whether avatar attachments are enabled. |
|
746 | ; Defaults to true - only set to false for debugging purposes |
746 | ; Defaults to true - only set to false for debugging purposes |
|
747 | Enabled = true |
747 | Enabled = true |
|
748 | |
748 | |
|
749 | ; Controls the number of milliseconds that are slept per 100 prims rezzed in attachments |
749 | ; Controls the number of milliseconds that are slept per 100 prims rezzed in attachments |
|
750 | ; Experimental setting to control CPU spiking when avatars with many attachments login/change outfit |
750 | ; Experimental setting to control CPU spiking when avatars with many attachments login/change outfit |
|
751 | ; or when multiple avatars with medium level attachments login/change outfit simultaneously. |
751 | ; or when multiple avatars with medium level attachments login/change outfit simultaneously. |
|
752 | ; If 0 then no throttling is performed. |
752 | ; If 0 then no throttling is performed. |
|
753 | ThrottlePer100PrimsRezzed = 0; |
753 | ThrottlePer100PrimsRezzed = 0; |
|
754 | |
754 | |
|
755 | |
755 | |
|
756 | [Mesh] |
756 | [Mesh] |
|
757 | ; enable / disable Collada mesh support |
757 | ; enable / disable Collada mesh support |
|
758 | ; default is true |
758 | ; default is true |
|
759 | AllowMeshUpload = true |
759 | AllowMeshUpload = true |
|
760 | |
760 | |
|
761 | ; if you use Meshmerizer and want collisions for meshies, setting this to true |
761 | ; if you use Meshmerizer and want collisions for meshies, setting this to true |
|
762 | ; will cause OpenSim to attempt to decode meshies assets, extract the physics |
762 | ; will cause OpenSim to attempt to decode meshies assets, extract the physics |
|
763 | ; mesh, and use it for collisions. |
763 | ; mesh, and use it for collisions. |
|
764 | UseMeshiesPhysicsMesh = true |
764 | UseMeshiesPhysicsMesh = true |
|
765 | |
765 | |
|
766 | ; Minimum user level required to upload meshes |
766 | ; Minimum user level required to upload meshes |
|
767 | ;LevelUpload = 0 |
767 | ;LevelUpload = 0 |
|
768 | |
768 | |
|
769 | |
769 | |
|
770 | [Textures] |
770 | [Textures] |
|
771 | ; If true, textures generated dynamically (i.e. through osSetDynamicTextureData() and similar OSSL functions) are reused where possible |
771 | ; If true, textures generated dynamically (i.e. through osSetDynamicTextureData() and similar OSSL functions) are reused where possible |
|
772 | ; Chiefly, reuse occurs if a texture has already been generated with identical data and settings, and that texture contains no dynamic components |
772 | ; Chiefly, reuse occurs if a texture has already been generated with identical data and settings, and that texture contains no dynamic components |
|
773 | ; (e.g. images pulled from an external HTTP address). |
773 | ; (e.g. images pulled from an external HTTP address). |
|
774 | ; Reusing previously generated textures results in a much faster update on the viewer but may cause issues if the viewer didn't receive all resolutions of the texture. |
774 | ; Reusing previously generated textures results in a much faster update on the viewer but may cause issues if the viewer didn't receive all resolutions of the texture. |
|
775 | ; Currently, it will also increase asset cache use since temporary dynamic textures are no longer deleted. |
775 | ; Currently, it will also increase asset cache use since temporary dynamic textures are no longer deleted. |
|
776 | ; Hence, currently considered experimental. |
776 | ; Hence, currently considered experimental. |
|
777 | ; Default is false. |
777 | ; Default is false. |
|
778 | ReuseDynamicTextures = false |
778 | ReuseDynamicTextures = false |
|
779 | |
779 | |
|
780 | ; If true, then textures generated dynamically that have a low data size relative to their pixel size are not reused |
780 | ; If true, then textures generated dynamically that have a low data size relative to their pixel size are not reused |
|
781 | ; This is to workaround an apparent LL 3.3.4 and earlier viewer bug where such textures are not redisplayed properly when pulled from the viewer cache. |
781 | ; This is to workaround an apparent LL 3.3.4 and earlier viewer bug where such textures are not redisplayed properly when pulled from the viewer cache. |
|
782 | ; Only set this to true if you are sure that all the viewers using your simulator will not suffer from this problem. |
782 | ; Only set this to true if you are sure that all the viewers using your simulator will not suffer from this problem. |
|
783 | ; This setting only has an affect is ReuseDynamicTextures = true |
783 | ; This setting only has an affect is ReuseDynamicTextures = true |
|
784 | ; Default is false |
784 | ; Default is false |
|
785 | ReuseDynamicLowDataTextures = false |
785 | ReuseDynamicLowDataTextures = false |
|
786 | |
786 | |
|
787 | |
787 | |
|
788 | [ODEPhysicsSettings] |
788 | [ODEPhysicsSettings] |
|
789 | ; ## |
789 | ; ## |
|
790 | ; ## Physics stats settings |
790 | ; ## Physics stats settings |
|
791 | ; |
791 | ; |
|
792 | |
792 | |
|
793 | ; If collect_stats is enabled, then extra stat information is collected which is accessible via the MonitorModule |
793 | ; If collect_stats is enabled, then extra stat information is collected which is accessible via the MonitorModule |
|
794 | ; (see http://opensimulator.org/wiki/Monitoring_Module for more details). |
794 | ; (see http://opensimulator.org/wiki/Monitoring_Module for more details). |
|
795 | collect_stats = false |
795 | collect_stats = false |
|
796 | |
796 | |
|
797 | ; ## |
797 | ; ## |
|
798 | ; ## Physics logging settings - logfiles are saved to *.DIF files |
798 | ; ## Physics logging settings - logfiles are saved to *.DIF files |
|
799 | ; ## |
799 | ; ## |
|
800 | |
800 | |
|
801 | ; default is false |
801 | ; default is false |
|
802 | ;physics_logging = true |
802 | ;physics_logging = true |
|
803 | ;; every n simulation iterations, the physics snapshot file is updated |
803 | ;; every n simulation iterations, the physics snapshot file is updated |
|
804 | ;physics_logging_interval = 50 |
804 | ;physics_logging_interval = 50 |
|
805 | ;; append to existing physics logfile, or overwrite existing logfiles? |
805 | ;; append to existing physics logfile, or overwrite existing logfiles? |
|
806 | ;physics_logging_append_existing_logfile = true |
806 | ;physics_logging_append_existing_logfile = true |
|
807 | |
807 | |
|
808 | ;## |
808 | ;## |
|
809 | ;## World Settings |
809 | ;## World Settings |
|
810 | ;## |
810 | ;## |
|
811 | |
811 | |
|
812 | ;Gravity. Feel like falling up? change world_gravityz to 9.8 instead of -9.8. m/s |
812 | ;Gravity. Feel like falling up? change world_gravityz to 9.8 instead of -9.8. m/s |
|
813 | world_gravityx = 0 |
813 | world_gravityx = 0 |
|
814 | world_gravityy = 0 |
814 | world_gravityy = 0 |
|
815 | world_gravityz = -9.8 |
815 | world_gravityz = -9.8 |
|
816 | |
816 | |
|
817 | ; Terminal velocity of a falling avatar |
817 | ; Terminal velocity of a falling avatar |
|
818 | ; This is the same http://en.wikipedia.org/wiki/Terminal_velocity#Examples |
818 | ; This is the same http://en.wikipedia.org/wiki/Terminal_velocity#Examples |
|
819 | ; Max value is 255, min value is 0 |
819 | ; Max value is 255, min value is 0 |
|
820 | avatar_terminal_velocity = 54 |
820 | avatar_terminal_velocity = 54 |
|
821 | |
821 | |
|
822 | ; World Step size. (warning these are dangerous. Changing these will probably cause your scene to explode dramatically) |
822 | ; World Step size. (warning these are dangerous. Changing these will probably cause your scene to explode dramatically) |
|
823 | ; reference: fps = (0.089/ODE_STEPSIZE) * 1000; |
823 | ; reference: fps = (0.089/ODE_STEPSIZE) * 1000; |
|
824 | world_stepsize = 0.0178 |
824 | world_stepsize = 0.0178 |
|
825 | world_internal_steps_without_collisions = 10 |
825 | world_internal_steps_without_collisions = 10 |
|
826 | |
826 | |
|
827 | ;World Space settings. Affects memory consumption vs Collider CPU time for avatar and physical prim |
827 | ;World Space settings. Affects memory consumption vs Collider CPU time for avatar and physical prim |
|
828 | world_hashspace_size_low = -4 |
828 | world_hashspace_size_low = -4 |
|
829 | world_hashSpace_size_high = 128 |
829 | world_hashSpace_size_high = 128 |
|
830 | |
830 | |
|
831 | ;Dynamic space settings Affects memory consumption vs Collider CPU time for static prim |
831 | ;Dynamic space settings Affects memory consumption vs Collider CPU time for static prim |
|
832 | meters_in_small_space = 29.9 |
832 | meters_in_small_space = 29.9 |
|
833 | small_hashspace_size_low = -4 |
833 | small_hashspace_size_low = -4 |
|
834 | small_hashspace_size_high = 66 |
834 | small_hashspace_size_high = 66 |
|
835 | |
835 | |
|
836 | ; ## |
836 | ; ## |
|
837 | ; ## Contact properties. (the stuff that happens when things come in contact with each other) |
837 | ; ## Contact properties. (the stuff that happens when things come in contact with each other) |
|
838 | ; ## |
838 | ; ## |
|
839 | |
839 | |
|
840 | ; surface layer around geometries other geometries can sink into before generating a contact |
840 | ; surface layer around geometries other geometries can sink into before generating a contact |
|
841 | world_contact_surface_layer = 0.001 |
841 | world_contact_surface_layer = 0.001 |
|
842 | |
842 | |
|
843 | ; Filtering collisions helps keep things stable physics wise, but sometimes |
843 | ; Filtering collisions helps keep things stable physics wise, but sometimes |
|
844 | ; it can be overzealous. If you notice bouncing, chances are it's that. |
844 | ; it can be overzealous. If you notice bouncing, chances are it's that. |
|
845 | filter_collisions = false |
845 | filter_collisions = false |
|
846 | |
846 | |
|
847 | ; Non Moving Terrain Contact (avatar isn't moving) |
847 | ; Non Moving Terrain Contact (avatar isn't moving) |
|
848 | nm_terraincontact_friction = 255.0 |
848 | nm_terraincontact_friction = 255.0 |
|
849 | nm_terraincontact_bounce = 0.1 |
849 | nm_terraincontact_bounce = 0.1 |
|
850 | nm_terraincontact_erp = 0.1025 |
850 | nm_terraincontact_erp = 0.1025 |
|
851 | |
851 | |
|
852 | ; Moving Terrain Contact (avatar is moving) |
852 | ; Moving Terrain Contact (avatar is moving) |
|
853 | m_terraincontact_friction = 75.0 |
853 | m_terraincontact_friction = 75.0 |
|
854 | m_terraincontact_bounce = 0.05 |
854 | m_terraincontact_bounce = 0.05 |
|
855 | m_terrainContact_erp = 0.05025 |
855 | m_terrainContact_erp = 0.05025 |
|
856 | |
856 | |
|
857 | ; Moving Avatar to object Contact |
857 | ; Moving Avatar to object Contact |
|
858 | m_avatarobjectcontact_friction = 75.0 |
858 | m_avatarobjectcontact_friction = 75.0 |
|
859 | m_avatarobjectcontact_bounce = 0.1 |
859 | m_avatarobjectcontact_bounce = 0.1 |
|
860 | |
860 | |
|
861 | ; Object to Object Contact and Non-Moving Avatar to object |
861 | ; Object to Object Contact and Non-Moving Avatar to object |
|
862 | objectcontact_friction = 250.0 |
862 | objectcontact_friction = 250.0 |
|
863 | objectcontact_bounce = 0.2 |
863 | objectcontact_bounce = 0.2 |
|
864 | |
864 | |
|
865 | ; ## |
865 | ; ## |
|
866 | ; ## Avatar Control |
866 | ; ## Avatar Control |
|
867 | ; ## |
867 | ; ## |
|
868 | |
868 | |
|
869 | ; PID Controller Settings. These affect the math that causes the avatar to reach the |
869 | ; PID Controller Settings. These affect the math that causes the avatar to reach the |
|
870 | ; desired velocity |
870 | ; desired velocity |
|
871 | ; See http://en.wikipedia.org/wiki/PID_controller |
871 | ; See http://en.wikipedia.org/wiki/PID_controller |
|
872 | |
872 | |
|
873 | av_pid_derivative_linux = 2200.0 |
873 | av_pid_derivative_linux = 2200.0 |
|
874 | av_pid_proportional_linux = 900.0; |
874 | av_pid_proportional_linux = 900.0; |
|
875 | |
875 | |
|
876 | av_pid_derivative_win = 2200.0 |
876 | av_pid_derivative_win = 2200.0 |
|
877 | av_pid_proportional_win = 900.0; |
877 | av_pid_proportional_win = 900.0; |
|
878 | |
878 | |
|
879 | ;girth of the avatar. Adds radius to the height also |
879 | ;girth of the avatar. Adds radius to the height also |
|
880 | av_capsule_radius = 0.37 |
880 | av_capsule_radius = 0.37 |
|
881 | |
881 | |
|
882 | ; Max force permissible to use to keep the avatar standing up straight |
882 | ; Max force permissible to use to keep the avatar standing up straight |
|
883 | av_capsule_standup_tensor_win = 550000 |
883 | av_capsule_standup_tensor_win = 550000 |
|
884 | av_capsule_standup_tensor_linux = 550000 |
884 | av_capsule_standup_tensor_linux = 550000 |
|
885 | |
885 | |
|
886 | ; specifies if the capsule should be tilted (=true; old compatibility mode) |
886 | ; specifies if the capsule should be tilted (=true; old compatibility mode) |
|
887 | ; or straight up-and-down (=false; better and more consistent physics behavior) |
887 | ; or straight up-and-down (=false; better and more consistent physics behavior) |
|
888 | av_capsule_tilted = false |
888 | av_capsule_tilted = false |
|
889 | |
889 | |
|
890 | ; used to calculate mass of avatar. |
890 | ; used to calculate mass of avatar. |
|
891 | ; float AVvolume = (float) (Math.PI*Math.Pow(CAPSULE_RADIUS, 2)*CAPSULE_LENGTH); |
891 | ; float AVvolume = (float) (Math.PI*Math.Pow(CAPSULE_RADIUS, 2)*CAPSULE_LENGTH); |
|
892 | ; av_density * AVvolume; |
892 | ; av_density * AVvolume; |
|
893 | av_density = 80 |
893 | av_density = 80 |
|
894 | |
894 | |
|
895 | ; use this value to cut 52% of the height the sim gives us |
895 | ; use this value to cut 52% of the height the sim gives us |
|
896 | ; Currently unused |
896 | ; Currently unused |
|
897 | ; av_height_fudge_factor = 0.52 |
897 | ; av_height_fudge_factor = 0.52 |
|
898 | |
898 | |
|
899 | ; Movement. Smaller is faster. |
899 | ; Movement. Smaller is faster. |
|
900 | |
900 | |
|
901 | ; speed of movement with Always Run off |
901 | ; speed of movement with Always Run off |
|
902 | av_movement_divisor_walk = 1.3 |
902 | av_movement_divisor_walk = 1.3 |
|
903 | |
903 | |
|
904 | ; speed of movement with Always Run on |
904 | ; speed of movement with Always Run on |
|
905 | av_movement_divisor_run = 0.8 |
905 | av_movement_divisor_run = 0.8 |
|
906 | |
906 | |
|
907 | ; When the avatar flies, it will be moved up by this amount off the ground (in meters) |
907 | ; When the avatar flies, it will be moved up by this amount off the ground (in meters) |
|
908 | minimum_ground_flight_offset = 3.0 |
908 | minimum_ground_flight_offset = 3.0 |
|
909 | |
909 | |
|
910 | ; Plant avatar. This reduces the effect of physical contacts with the avatar. |
910 | ; Plant avatar. This reduces the effect of physical contacts with the avatar. |
|
911 | ; If you have a group of unruly and rude visitors that bump each other, turn this on to make that less attractive. |
911 | ; If you have a group of unruly and rude visitors that bump each other, turn this on to make that less attractive. |
|
912 | ; The avatar still allows a small movement based on the PID settings above. Stronger PID settings AND this active |
912 | ; The avatar still allows a small movement based on the PID settings above. Stronger PID settings AND this active |
|
913 | ; will lock the avatar in place |
913 | ; will lock the avatar in place |
|
914 | av_planted = false |
914 | av_planted = false |
|
915 | |
915 | |
|
916 | ; No Avatar Avatar Collissions. This causes avatar to be able to walk through each other as if they're ghosts but still interact with the environment |
916 | ; No Avatar Avatar Collissions. This causes avatar to be able to walk through each other as if they're ghosts but still interact with the environment |
|
917 | av_av_collisions_off = false |
917 | av_av_collisions_off = false |
|
918 | |
918 | |
|
919 | ; ## |
919 | ; ## |
|
920 | ; ## Object options |
920 | ; ## Object options |
|
921 | ; ## |
921 | ; ## |
|
922 | |
922 | |
|
923 | ; used in the mass calculation. |
923 | ; used in the mass calculation. |
|
924 | geometry_default_density = 10.000006836 |
924 | geometry_default_density = 10.000006836 |
|
925 | |
925 | |
|
926 | ; amount of ODE steps where object is non moving for ODE to automatically put it to sleep |
926 | ; amount of ODE steps where object is non moving for ODE to automatically put it to sleep |
|
927 | body_frames_auto_disable = 20 |
927 | body_frames_auto_disable = 20 |
|
928 | |
928 | |
|
929 | ; used to control llMove2Target |
929 | ; used to control llMove2Target |
|
930 | body_pid_derivative = 35 |
930 | body_pid_derivative = 35 |
|
931 | body_pid_gain = 25 |
931 | body_pid_gain = 25 |
|
932 | |
932 | |
|
933 | ; maximum number of contact points to generate per collision |
933 | ; maximum number of contact points to generate per collision |
|
934 | contacts_per_collision = 80 |
934 | contacts_per_collision = 80 |
|
935 | |
935 | |
|
936 | ; amount of time a geom/body will try to cross a region border before it gets disabled |
936 | ; amount of time a geom/body will try to cross a region border before it gets disabled |
|
937 | geom_crossing_failures_before_outofbounds = 5 |
937 | geom_crossing_failures_before_outofbounds = 5 |
|
938 | |
938 | |
|
939 | ; start throttling the object updates if object comes in contact with 3 or more other objects |
939 | ; start throttling the object updates if object comes in contact with 3 or more other objects |
|
940 | geom_contactpoints_start_throttling = 3 |
940 | geom_contactpoints_start_throttling = 3 |
|
941 | |
941 | |
|
942 | ; send 1 update for every x updates below when throttled |
942 | ; send 1 update for every x updates below when throttled |
|
943 | geom_updates_before_throttled_update = 15 |
943 | geom_updates_before_throttled_update = 15 |
|
944 | |
944 | |
|
945 | ; Used for llSetStatus. How rigid the object rotation is held on the axis specified |
945 | ; Used for llSetStatus. How rigid the object rotation is held on the axis specified |
|
946 | body_motor_joint_maxforce_tensor_linux = 5 |
946 | body_motor_joint_maxforce_tensor_linux = 5 |
|
947 | body_motor_joint_maxforce_tensor_win = 5 |
947 | body_motor_joint_maxforce_tensor_win = 5 |
|
948 | |
948 | |
|
949 | ; Maximum mass an object can be before it is clamped |
949 | ; Maximum mass an object can be before it is clamped |
|
950 | maximum_mass_object = 10000.01 |
950 | maximum_mass_object = 10000.01 |
|
951 | |
951 | |
|
952 | ; ## |
952 | ; ## |
|
953 | ; ## Sculpted Prim settings |
953 | ; ## Sculpted Prim settings |
|
954 | ; ## |
954 | ; ## |
|
955 | |
955 | |
|
956 | ; Do we want to mesh sculpted prim to collide like they look? |
956 | ; Do we want to mesh sculpted prim to collide like they look? |
|
957 | mesh_sculpted_prim = true |
957 | mesh_sculpted_prim = true |
|
958 | |
958 | |
|
959 | ; number^2 non-physical level of detail of the sculpt texture. 32x32 - 1024 verticies |
959 | ; number^2 non-physical level of detail of the sculpt texture. 32x32 - 1024 verticies |
|
960 | mesh_lod = 32 |
960 | mesh_lod = 32 |
|
961 | |
961 | |
|
962 | ; number^2 physical level of detail of the sculpt texture. 16x16 - 256 verticies |
962 | ; number^2 physical level of detail of the sculpt texture. 16x16 - 256 verticies |
|
963 | mesh_physical_lod = 16 |
963 | mesh_physical_lod = 16 |
|
964 | |
964 | |
|
965 | ; ## |
965 | ; ## |
|
966 | ; ## Joint support |
966 | ; ## Joint support |
|
967 | ; ## |
967 | ; ## |
|
968 | |
968 | |
|
969 | ; If you would like physics joints to be enabled through a special naming |
969 | ; If you would like physics joints to be enabled through a special naming |
|
970 | ; convention in the client, set this to true. |
970 | ; convention in the client, set this to true. |
|
971 | ; (See NINJA Physics documentation, http://opensimulator.org/wiki/NINJA_Physics) |
971 | ; (See NINJA Physics documentation, http://opensimulator.org/wiki/NINJA_Physics) |
|
972 | ; Default is false |
972 | ; Default is false |
|
973 | ;use_NINJA_physics_joints = true |
973 | ;use_NINJA_physics_joints = true |
|
974 | |
974 | |
|
975 | ; ## |
975 | ; ## |
|
976 | ; ## additional meshing options |
976 | ; ## additional meshing options |
|
977 | ; ## |
977 | ; ## |
|
978 | |
978 | |
|
979 | ; Physical collision mesh proxies are normally created for complex prim shapes, |
979 | ; Physical collision mesh proxies are normally created for complex prim shapes, |
|
980 | ; and collisions for simple boxes and spheres are computed algorithmically. |
980 | ; and collisions for simple boxes and spheres are computed algorithmically. |
|
981 | ; If you would rather have mesh proxies for simple prims, you can set this to |
981 | ; If you would rather have mesh proxies for simple prims, you can set this to |
|
982 | ; true. Note that this will increase memory usage and region startup time. |
982 | ; true. Note that this will increase memory usage and region startup time. |
|
983 | ; Default is false. |
983 | ; Default is false. |
|
984 | ;force_simple_prim_meshing = true |
984 | ;force_simple_prim_meshing = true |
|
985 | |
985 | |
|
986 | |
986 | |
|
987 | [BulletSim] |
987 | [BulletSim] |
|
988 | ; All the BulletSim parameters can be displayed with the console command |
988 | ; All the BulletSim parameters can be displayed with the console command |
|
989 | ; "physics get all" and all are defined in the source file |
989 | ; "physics get all" and all are defined in the source file |
|
990 | ; OpenSim/Regions/Physics/BulletSPlugin/BSParam.cs. |
990 | ; OpenSim/Regions/Physics/BulletSPlugin/BSParam.cs. |
|
991 | |
991 | |
|
992 | ; There are two bullet physics libraries, bulletunmanaged is the default and is a |
992 | ; There are two bullet physics libraries, bulletunmanaged is the default and is a |
|
993 | ; native c++ dll bulletxna is a managed C# dll. They have comparible functionality |
993 | ; native c++ dll bulletxna is a managed C# dll. They have comparible functionality |
|
994 | ; but the c++ one is much faster. |
994 | ; but the c++ one is much faster. |
|
995 | BulletEngine = "bulletunmanaged" |
995 | BulletEngine = "bulletunmanaged" |
|
996 | ; BulletEngine = "bulletxna" |
996 | ; BulletEngine = "bulletxna" |
|
997 | |
997 | |
|
998 | ; BulletSim can run on its own thread independent of the simulator's heartbeat |
998 | ; BulletSim can run on its own thread independent of the simulator's heartbeat |
|
999 | ; thread. Enabling this will nto let the physics engine slow down avatar movement, etc. |
999 | ; thread. Enabling this will nto let the physics engine slow down avatar movement, etc. |
|
1000 | UseSeparatePhysicsThread = false |
1000 | UseSeparatePhysicsThread = false |
|
1001 | |
1001 | |
|
1002 | ; Terrain implementation can use either Bullet's heightField or BulletSim can build |
1002 | ; Terrain implementation can use either Bullet's heightField or BulletSim can build |
|
1003 | ; a mesh. 0=heightField, 1=mesh |
1003 | ; a mesh. 0=heightField, 1=mesh |
|
1004 | TerrainImplementation = 0 |
1004 | TerrainImplementation = 0 |
|
1005 | ; For mesh terrain, the detail of the created mesh. '1' gives 256x256 (heightfield |
1005 | ; For mesh terrain, the detail of the created mesh. '1' gives 256x256 (heightfield |
|
1006 | ; resolution). '2' gives 512x512. Etc. Cannot be larger than '4'. Higher |
1006 | ; resolution). '2' gives 512x512. Etc. Cannot be larger than '4'. Higher |
|
1007 | ; magnifications use lots of memory. |
1007 | ; magnifications use lots of memory. |
|
1008 | TerrainMeshMagnification = 2 |
1008 | TerrainMeshMagnification = 2 |
|
1009 | |
1009 | |
|
1010 | ; Avatar physics height adjustments. |
1010 | ; Avatar physics height adjustments. |
|
1011 | ; http://opensimulator.org/wiki/BulletSim#Adjusting_Avatar_Height |
1011 | ; http://opensimulator.org/wiki/BulletSim#Adjusting_Avatar_Height |
|
1012 | AvatarHeightLowFudge = -0.2 ; Adjustment at low end of height range |
1012 | AvatarHeightLowFudge = -0.2 ; Adjustment at low end of height range |
|
1013 | AvatarHeightMidFudge = 0.1 ; Adjustment at mid point of avatar height range |
1013 | AvatarHeightMidFudge = 0.1 ; Adjustment at mid point of avatar height range |
|
1014 | AvatarHeightHighFudge = 0.1 ; Adjustment at high end of height range |
1014 | AvatarHeightHighFudge = 0.1 ; Adjustment at high end of height range |
|
1015 | |
1015 | |
|
1016 | ; Default linkset implmentation |
1016 | ; Default linkset implmentation |
|
1017 | ; 'Constraint' uses physics constraints to hold linkset together. 'Compound' |
1017 | ; 'Constraint' uses physics constraints to hold linkset together. 'Compound' |
|
1018 | ; builds a compound shape from the children shapes to create a single physical |
1018 | ; builds a compound shape from the children shapes to create a single physical |
|
1019 | ; shape. 'Compound' uses a lot less CPU time. |
1019 | ; shape. 'Compound' uses a lot less CPU time. |
|
1020 | LinkImplementation = 1 ; 0=constraint, 1=compound |
1020 | LinkImplementation = 1 ; 0=constraint, 1=compound |
|
1021 | |
1021 | |
|
1022 | ; If 'true', offset a linkset's origin based on mass of linkset parts. |
1022 | ; If 'true', offset a linkset's origin based on mass of linkset parts. |
|
1023 | LinksetOffsetCenterOfMass = false |
1023 | LinksetOffsetCenterOfMass = false |
|
1024 | |
1024 | |
|
1025 | ; If 'true', turn scuplties into meshes |
1025 | ; If 'true', turn scuplties into meshes |
|
1026 | MeshSculptedPrim = true |
1026 | MeshSculptedPrim = true |
|
1027 | |
1027 | |
|
1028 | ; If 'true', force simple prims (box and sphere) to be meshed |
1028 | ; If 'true', force simple prims (box and sphere) to be meshed |
|
1029 | ; If 'false', the Bullet native special case shape is used for square rectangles |
1029 | ; If 'false', the Bullet native special case shape is used for square rectangles |
|
1030 | ; and even dimensioned spheres. |
1030 | ; and even dimensioned spheres. |
|
1031 | ForceSimplePrimMeshing = false |
1031 | ForceSimplePrimMeshing = false |
|
1032 | |
1032 | |
|
1033 | ; If 'true', when creating meshes, remove all triangles that have two equal vertexes. |
1033 | ; If 'true', when creating meshes, remove all triangles that have two equal vertexes. |
|
1034 | ; Happens often in sculpties. If turned off, there will be some doorways |
1034 | ; Happens often in sculpties. If turned off, there will be some doorways |
|
1035 | ; that cannot be walked through. |
1035 | ; that cannot be walked through. |
|
1036 | ShouldRemoveZeroWidthTriangles = true |
1036 | ShouldRemoveZeroWidthTriangles = true |
|
1037 | |
1037 | |
|
1038 | ; If 'true', use convex hull definition in mesh asset if present. |
1038 | ; If 'true', use convex hull definition in mesh asset if present. |
|
1039 | ShouldUseAssetHulls = true |
1039 | ShouldUseAssetHulls = true |
|
1040 | |
1040 | |
|
1041 | ; If there are thousands of physical objects, these maximums should be increased. |
1041 | ; If there are thousands of physical objects, these maximums should be increased. |
|
1042 | MaxCollisionsPerFrame = 2048 |
1042 | MaxCollisionsPerFrame = 2048 |
|
1043 | MaxUpdatesPerFrame = 8192 |
1043 | MaxUpdatesPerFrame = 8192 |
|
1044 | |
1044 | |
|
1045 | ; Detailed physics debug logging. Very verbose. |
1045 | ; Detailed physics debug logging. Very verbose. |
|
1046 | PhysicsLoggingEnabled = False |
1046 | PhysicsLoggingEnabled = False |
|
1047 | PhysicsLoggingDir = "." |
1047 | PhysicsLoggingDir = "." |
|
1048 | VehicleLoggingEnabled = False |
1048 | VehicleLoggingEnabled = False |
|
1049 | |
1049 | |
|
1050 | |
1050 | |
|
1051 | [RemoteAdmin] |
1051 | [RemoteAdmin] |
|
1052 | enabled = false |
1052 | enabled = false |
|
1053 | |
1053 | |
|
1054 | ; Set this to a nonzero value to have remote admin use a different port |
1054 | ; Set this to a nonzero value to have remote admin use a different port |
|
1055 | port = 0 |
1055 | port = 0 |
|
1056 | |
1056 | |
|
1057 | ; Set this to the ip address that you want the admin server to bind to |
1057 | ; Set this to the ip address that you want the admin server to bind to |
|
1058 | bind_ip_address = "0.0.0.0" |
1058 | bind_ip_address = "0.0.0.0" |
|
1059 | |
1059 | |
|
1060 | ; This password is required to make any XMLRPC call (should be set as the "password" parameter) |
1060 | ; This password is required to make any XMLRPC call (should be set as the "password" parameter) |
|
1061 | access_password = unknown |
1061 | access_password = unknown |
|
1062 | |
1062 | |
|
1063 | ; List the IP addresses allowed to call RemoteAdmin |
1063 | ; List the IP addresses allowed to call RemoteAdmin |
|
1064 | ; If access_ip_addresses isn't set, then all IP addresses can access RemoteAdmin. |
1064 | ; If access_ip_addresses isn't set, then all IP addresses can access RemoteAdmin. |
|
1065 | ; access_ip_addresses = 0.0.0.0, 0.0.0.0 ... |
1065 | ; access_ip_addresses = 0.0.0.0, 0.0.0.0 ... |
|
1066 | ; access_ip_addresses = |
1066 | ; access_ip_addresses = |
|
1067 | |
1067 | |
|
1068 | ; set this variable to true if you want the create_region XmlRpc |
1068 | ; set this variable to true if you want the create_region XmlRpc |
|
1069 | ; call to unconditionally enable voice on all parcels for a newly |
1069 | ; call to unconditionally enable voice on all parcels for a newly |
|
1070 | ; created region [default: false] |
1070 | ; created region [default: false] |
|
1071 | create_region_enable_voice = false |
1071 | create_region_enable_voice = false |
|
1072 | |
1072 | |
|
1073 | ; set this variable to false if you want the create_region XmlRpc |
1073 | ; set this variable to false if you want the create_region XmlRpc |
|
1074 | ; call to create all regions as private per default (can be |
1074 | ; call to create all regions as private per default (can be |
|
1075 | ; overridden in the XmlRpc call) [default: true] |
1075 | ; overridden in the XmlRpc call) [default: true] |
|
1076 | create_region_public = false |
1076 | create_region_public = false |
|
1077 | |
1077 | |
|
1078 | ; the create_region XmlRpc call uses region_file_template to generate |
1078 | ; the create_region XmlRpc call uses region_file_template to generate |
|
1079 | ; the file name of newly create regions (if they are created |
1079 | ; the file name of newly create regions (if they are created |
|
1080 | ; persistent). the parameter available are: |
1080 | ; persistent). the parameter available are: |
|
1081 | ; {0} - X location |
1081 | ; {0} - X location |
|
1082 | ; {1} - Y location |
1082 | ; {1} - Y location |
|
1083 | ; {2} - region UUID |
1083 | ; {2} - region UUID |
|
1084 | ; {3} - region port |
1084 | ; {3} - region port |
|
1085 | ; {4} - region name with " ", ":", "/" mapped to "_" |
1085 | ; {4} - region name with " ", ":", "/" mapped to "_" |
|
1086 | region_file_template = "{0}x{1}-{2}.ini" |
1086 | region_file_template = "{0}x{1}-{2}.ini" |
|
1087 | |
1087 | |
|
1088 | ; we can limit the number of regions that XmlRpcCreateRegion will |
1088 | ; we can limit the number of regions that XmlRpcCreateRegion will |
|
1089 | ; allow by setting this to a positive, non-0 number: as long as the |
1089 | ; allow by setting this to a positive, non-0 number: as long as the |
|
1090 | ; number of regions is below region_limits, XmlRpcCreateRegion will |
1090 | ; number of regions is below region_limits, XmlRpcCreateRegion will |
|
1091 | ; succeed. setting region_limit to 0 disables the check. |
1091 | ; succeed. setting region_limit to 0 disables the check. |
|
1092 | ; default is 0 |
1092 | ; default is 0 |
|
1093 | ;region_limit = 0 |
1093 | ;region_limit = 0 |
|
1094 | |
1094 | |
|
1095 | ; enable only those methods you deem to be appropriate using a | delimited whitelist |
1095 | ; enable only those methods you deem to be appropriate using a | delimited whitelist |
|
1096 | ; for example, enabled_methods = admin_broadcast|admin_region_query|admin_save_oar|admin_save_xml |
1096 | ; for example, enabled_methods = admin_broadcast|admin_region_query|admin_save_oar|admin_save_xml |
|
1097 | ; if this parameter is not specified but enabled = true, all methods will be available |
1097 | ; if this parameter is not specified but enabled = true, all methods will be available |
|
1098 | enabled_methods = all |
1098 | enabled_methods = all |
|
1099 | |
1099 | |
|
1100 | ; specify the default appearance for an avatar created through the remote admin interface |
1100 | ; specify the default appearance for an avatar created through the remote admin interface |
|
1101 | ; This will only take effect is the file specified by the default_appearance setting below exists |
1101 | ; This will only take effect is the file specified by the default_appearance setting below exists |
|
1102 | ;default_male = Default Male |
1102 | ;default_male = Default Male |
|
1103 | ;default_female = Default Female |
1103 | ;default_female = Default Female |
|
1104 | |
1104 | |
|
1105 | ; update appearance copies inventory items and wearables of default avatars. if this value is false |
1105 | ; update appearance copies inventory items and wearables of default avatars. if this value is false |
|
1106 | ; (default), just worn assets are copied to the Clothes folder; if true, all Clothes and Bodyparts |
1106 | ; (default), just worn assets are copied to the Clothes folder; if true, all Clothes and Bodyparts |
|
1107 | ; subfolders are copied. the receiver will wear the same items the default avatar did wear. |
1107 | ; subfolders are copied. the receiver will wear the same items the default avatar did wear. |
|
1108 | ;copy_folders = false |
1108 | ;copy_folders = false |
|
1109 | |
1109 | |
|
1110 | ; path to default appearance XML file that specifies the look of the default avatars |
1110 | ; path to default appearance XML file that specifies the look of the default avatars |
|
1111 | ;default_appearance = default_appearance.xml |
1111 | ;default_appearance = default_appearance.xml |
|
1112 | |
1112 | |
|
1113 | |
1113 | |
|
1114 | ; RestPlugins are not currently operational. |
1114 | ; RestPlugins are not currently operational. |
|
1115 | ;[RestPlugins] |
1115 | ;[RestPlugins] |
|
1116 | ; ; Change this to true to enable REST Plugins. This must be true if you wish to use |
1116 | ; ; Change this to true to enable REST Plugins. This must be true if you wish to use |
|
1117 | ; ; REST Region or REST Asset and Inventory Plugins |
1117 | ; ; REST Region or REST Asset and Inventory Plugins |
|
1118 | ; enabled = false |
1118 | ; enabled = false |
|
1119 | ; god_key = SECRET |
1119 | ; god_key = SECRET |
|
1120 | ; prefix = /admin |
1120 | ; prefix = /admin |
|
1121 | |
1121 | |
|
1122 | |
1122 | |
|
1123 | ;[RestRegionPlugin] |
1123 | ;[RestRegionPlugin] |
|
1124 | ; ; Change this to true to enable the REST Region Plugin |
1124 | ; ; Change this to true to enable the REST Region Plugin |
|
1125 | ; enabled = false |
1125 | ; enabled = false |
|
1126 | |
1126 | |
|
1127 | |
1127 | |
|
1128 | ;[RestHandler] |
1128 | ;[RestHandler] |
|
1129 | ; ; Change this to true to enable the REST Asset and Inventory Plugin |
1129 | ; ; Change this to true to enable the REST Asset and Inventory Plugin |
|
1130 | ; enabled = false |
1130 | ; enabled = false |
|
1131 | ; authenticate = true |
1131 | ; authenticate = true |
|
1132 | ; secured = true |
1132 | ; secured = true |
|
1133 | ; extended-escape = true |
1133 | ; extended-escape = true |
|
1134 | ; realm = OpenSim REST |
1134 | ; realm = OpenSim REST |
|
1135 | ; dump-asset = false |
1135 | ; dump-asset = false |
|
1136 | ; path-fill = true |
1136 | ; path-fill = true |
|
1137 | ; dump-line-size = 32 |
1137 | ; dump-line-size = 32 |
|
1138 | ; flush-on-error = true |
1138 | ; flush-on-error = true |
|
1139 | |
1139 | |
|
1140 | |
1140 | |
|
1141 | ; IRC bridge is experimental, so if it breaks... keep both parts... yada yada |
1141 | ; IRC bridge is experimental, so if it breaks... keep both parts... yada yada |
|
1142 | ; also, not good error detection when it fails |
1142 | ; also, not good error detection when it fails |
|
1143 | [IRC] |
1143 | [IRC] |
|
1144 | enabled = false; you need to set this to true otherwise it won't connect |
1144 | enabled = false; you need to set this to true otherwise it won't connect |
|
1145 | ;server = name.of.irc.server.on.the.net |
1145 | ;server = name.of.irc.server.on.the.net |
|
1146 | ;; user password - only use this if the server requires one |
1146 | ;; user password - only use this if the server requires one |
|
1147 | ;password = mypass |
1147 | ;password = mypass |
|
1148 | ;nick = OpenSimBotNameProbablyMakeThisShorter |
1148 | ;nick = OpenSimBotNameProbablyMakeThisShorter |
|
1149 | ;channel = #the_irc_channel_you_want_to_connect_to |
1149 | ;channel = #the_irc_channel_you_want_to_connect_to |
|
1150 | ;user = "USER OpenSimBot 8 * :I'm an OpenSim to IRC bot" |
1150 | ;user = "USER OpenSimBot 8 * :I'm an OpenSim to IRC bot" |
|
1151 | ;port = 6667 |
1151 | ;port = 6667 |
|
1152 | ;; channel to listen for configuration commands |
1152 | ;; channel to listen for configuration commands |
|
1153 | ;commands_enabled = false |
1153 | ;commands_enabled = false |
|
1154 | ;command_channel = 2777 |
1154 | ;command_channel = 2777 |
|
1155 | ;report_clients = true |
1155 | ;report_clients = true |
|
1156 | ;; relay private chat connections |
1156 | ;; relay private chat connections |
|
1157 | ;; relay_private_channels = true: will relay IRC chat from/to private in-world channels |
1157 | ;; relay_private_channels = true: will relay IRC chat from/to private in-world channels |
|
1158 | ;; relay_private_channel_out -- channel to send messages out to the IRC bridge |
1158 | ;; relay_private_channel_out -- channel to send messages out to the IRC bridge |
|
1159 | ;; relay_private_channel_in -- channel to receive message from the IRC bridge |
1159 | ;; relay_private_channel_in -- channel to receive message from the IRC bridge |
|
1160 | ;; relay_chat = false: IRC bridge will not relay normal chat |
1160 | ;; relay_chat = false: IRC bridge will not relay normal chat |
|
1161 | ;; access_password -- simple security device |
1161 | ;; access_password -- simple security device |
|
1162 | ;; |
1162 | ;; |
|
1163 | ;; so, to just relay chat from an IRC channel to in-world region and vice versa: |
1163 | ;; so, to just relay chat from an IRC channel to in-world region and vice versa: |
|
1164 | ;; |
1164 | ;; |
|
1165 | ;; relay_private_channels = false |
1165 | ;; relay_private_channels = false |
|
1166 | ;; relay_chat = true |
1166 | ;; relay_chat = true |
|
1167 | ;; |
1167 | ;; |
|
1168 | ;; to relay chat only to/from private in-world channels: |
1168 | ;; to relay chat only to/from private in-world channels: |
|
1169 | ;; |
1169 | ;; |
|
1170 | ;; relay_chat = false |
1170 | ;; relay_chat = false |
|
1171 | ;; relay_private_channels = true |
1171 | ;; relay_private_channels = true |
|
1172 | ;; relay_private_channel_in = 2226 |
1172 | ;; relay_private_channel_in = 2226 |
|
1173 | ;; relay_private_channel_out = 2225 |
1173 | ;; relay_private_channel_out = 2225 |
|
1174 | ;; |
1174 | ;; |
|
1175 | ;; in this example, all chat coming in from IRC will be send out via |
1175 | ;; in this example, all chat coming in from IRC will be send out via |
|
1176 | ;; in-world channel 2226, and all chat from in-world channel 2225 will |
1176 | ;; in-world channel 2226, and all chat from in-world channel 2225 will |
|
1177 | ;; be relayed to the IRC channel. |
1177 | ;; be relayed to the IRC channel. |
|
1178 | ;; |
1178 | ;; |
|
1179 | ;relay_private_channels = false |
1179 | ;relay_private_channels = false |
|
1180 | ;relay_private_channel_in = 2226 |
1180 | ;relay_private_channel_in = 2226 |
|
1181 | ;relay_private_channel_out = 2225 |
1181 | ;relay_private_channel_out = 2225 |
|
1182 | ;relay_chat = true |
1182 | ;relay_chat = true |
|
1183 | ;access_password = foobar |
1183 | ;access_password = foobar |
|
1184 | |
1184 | |
|
1185 | ;;fallback_region = name of "default" region |
1185 | ;;fallback_region = name of "default" region |
|
1186 | ;;MSGformat fields : 0=botnick, 1=user, 2=region, 3=message |
1186 | ;;MSGformat fields : 0=botnick, 1=user, 2=region, 3=message |
|
1187 | ;; must start with "PRIVMSG {0} : " or irc server will get upset |
1187 | ;; must start with "PRIVMSG {0} : " or irc server will get upset |
|
1188 | ;;for <bot>:<user in region> :<message> |
1188 | ;;for <bot>:<user in region> :<message> |
|
1189 | ;;msgformat = "PRIVMSG {0} :<{1} in {2}>: {3}" |
1189 | ;;msgformat = "PRIVMSG {0} :<{1} in {2}>: {3}" |
|
1190 | ;;for <bot>:<message> - <user of region> : |
1190 | ;;for <bot>:<message> - <user of region> : |
|
1191 | ;msgformat = "PRIVMSG {0} : {3} - {1} of {2}" |
1191 | ;msgformat = "PRIVMSG {0} : {3} - {1} of {2}" |
|
1192 | ;;for <bot>:<message> - from <user> : |
1192 | ;;for <bot>:<message> - from <user> : |
|
1193 | ;;msgformat = "PRIVMSG {0} : {3} - from {1}" |
1193 | ;;msgformat = "PRIVMSG {0} : {3} - from {1}" |
|
1194 | |
1194 | |
|
1195 | ;; exclude_list allows you to stop the IRC connector from announcing the |
1195 | ;; exclude_list allows you to stop the IRC connector from announcing the |
|
1196 | ;;arrival and departure of certain users. For example: admins, bots. |
1196 | ;;arrival and departure of certain users. For example: admins, bots. |
|
1197 | |
1197 | |
|
1198 | ;exclude_list=User 1,User 2,User 3 |
1198 | ;exclude_list=User 1,User 2,User 3 |
|
1199 | |
1199 | |
|
1200 | ;;Shows modal alertbox for entering agent on IRC enabled regions |
1200 | ;;Shows modal alertbox for entering agent on IRC enabled regions |
|
1201 | ;; |
1201 | ;; |
|
1202 | ;; Enable Alert, default = false |
1202 | ;; Enable Alert, default = false |
|
1203 | ;alert_show = false |
1203 | ;alert_show = false |
|
1204 | ;; |
1204 | ;; |
|
1205 | ;; Show IRC serverinfo, default = true |
1205 | ;; Show IRC serverinfo, default = true |
|
1206 | ;alert_show_serverinfo = true |
1206 | ;alert_show_serverinfo = true |
|
1207 | ;; |
1207 | ;; |
|
1208 | ;alert_msg_pre = "This region is linked to Irc." |
1208 | ;alert_msg_pre = "This region is linked to Irc." |
|
1209 | ;alert_msg_post = "Everything you say in public chat can be listened." |
1209 | ;alert_msg_post = "Everything you say in public chat can be listened." |
|
1210 | |
1210 | |
|
1211 | |
1211 | |
|
1212 | ; The following settings control the progression of daytime |
1212 | ; The following settings control the progression of daytime |
|
1213 | ; in the Sim. The defaults are the same as the commented out settings |
1213 | ; in the Sim. The defaults are the same as the commented out settings |
|
1214 | [Sun] |
1214 | [Sun] |
|
1215 | ; number of wall clock hours for an opensim day. 24.0 would mean realtime |
1215 | ; number of wall clock hours for an opensim day. 24.0 would mean realtime |
|
1216 | ;day_length = 4 |
1216 | ;day_length = 4 |
|
1217 | ; Year length in days |
1217 | ; Year length in days |
|
1218 | ;year_length = 60 |
1218 | ;year_length = 60 |
|
1219 | ; Day to Night Ratio |
1219 | ; Day to Night Ratio |
|
1220 | ;day_night_offset = 0.45 |
1220 | ;day_night_offset = 0.45 |
|
1221 | ; send a Sun update every update_interval # of frames. A lower number will |
1221 | ; send a Sun update every update_interval # of frames. A lower number will |
|
1222 | ; make for smoother sun transition at the cost of network |
1222 | ; make for smoother sun transition at the cost of network |
|
1223 | ;update_interval = 100 |
1223 | ;update_interval = 100 |
|
1224 | |
1224 | |
|
1225 | |
1225 | |
|
1226 | [Wind] |
1226 | [Wind] |
|
1227 | ; Enables the wind module. Default is true |
1227 | ; Enables the wind module. Default is true |
|
1228 | enabled = true |
1228 | enabled = true |
|
1229 | |
1229 | |
|
1230 | ; How often should wind be updated, as a function of world frames. Approximately 50 frames a second |
1230 | ; How often should wind be updated, as a function of world frames. Approximately 50 frames a second |
|
1231 | wind_update_rate = 150 |
1231 | wind_update_rate = 150 |
|
1232 | |
1232 | |
|
1233 | ; The Default Wind Plugin to load |
1233 | ; The Default Wind Plugin to load |
|
1234 | wind_plugin = SimpleRandomWind |
1234 | wind_plugin = SimpleRandomWind |
|
1235 | |
1235 | |
|
1236 | ; These settings are specific to the ConfigurableWind plugin |
1236 | ; These settings are specific to the ConfigurableWind plugin |
|
1237 | ; To use ConfigurableWind as the default, simply change wind_plugin to ConfigurableWind and uncomment the following. |
1237 | ; To use ConfigurableWind as the default, simply change wind_plugin to ConfigurableWind and uncomment the following. |
|
1238 | ; avg_strength = 5.0 |
1238 | ; avg_strength = 5.0 |
|
1239 | ; avg_direction = 0.0 |
1239 | ; avg_direction = 0.0 |
|
1240 | ; var_strength = 0.0 |
1240 | ; var_strength = 0.0 |
|
1241 | ; var_direction = 0.0 |
1241 | ; var_direction = 0.0 |
|
1242 | ; rate_change = 1.0 |
1242 | ; rate_change = 1.0 |
|
1243 | |
1243 | |
|
1244 | ; This setting is specific to the SimpleRandomWind plugin |
1244 | ; This setting is specific to the SimpleRandomWind plugin |
|
1245 | ; Adjusts wind strength. 0.0 = no wind, 1.0 = normal wind. Default is 1.0 |
1245 | ; Adjusts wind strength. 0.0 = no wind, 1.0 = normal wind. Default is 1.0 |
|
1246 | strength = 1.0 |
1246 | strength = 1.0 |
|
1247 | |
1247 | |
|
1248 | |
1248 | |
|
1249 | [Cloud] |
1249 | [Cloud] |
|
1250 | ; Enable this to generate classic particle clouds above the sim. |
1250 | ; Enable this to generate classic particle clouds above the sim. |
|
1251 | ; default is disabled - turn it on here |
1251 | ; default is disabled - turn it on here |
|
1252 | enabled = false |
1252 | enabled = false |
|
1253 | |
1253 | |
|
1254 | ; Density of cloud cover 0.0 to 1.0 Defult 0.5 |
1254 | ; Density of cloud cover 0.0 to 1.0 Defult 0.5 |
|
1255 | density = 0.5 |
1255 | density = 0.5 |
|
1256 | |
1256 | |
|
1257 | ; update interval for the cloud cover data returned by llCloud(). |
1257 | ; update interval for the cloud cover data returned by llCloud(). |
|
1258 | ; default is 1000 |
1258 | ; default is 1000 |
|
1259 | cloud_update_rate = 1000 |
1259 | cloud_update_rate = 1000 |
|
1260 | |
1260 | |
|
1261 | |
1261 | |
|
1262 | [LightShare] |
1262 | [LightShare] |
|
1263 | ; This enables the transmission of Windlight scenes to supporting clients, such as the Meta7 viewer. |
1263 | ; This enables the transmission of Windlight scenes to supporting clients, such as the Meta7 viewer. |
|
1264 | ; It has no ill effect on viewers which do not support server-side windlight settings. |
1264 | ; It has no ill effect on viewers which do not support server-side windlight settings. |
|
1265 | enable_windlight = false |
1265 | enable_windlight = false |
|
1266 | |
1266 | |
|
1267 | |
1267 | |
|
1268 | [Trees] |
1268 | [Trees] |
|
1269 | ; Enable this to allow the tree module to manage your sim trees, including growing, reproducing and dying |
1269 | ; Enable this to allow the tree module to manage your sim trees, including growing, reproducing and dying |
|
1270 | ; default is false |
1270 | ; default is false |
|
1271 | active_trees = false |
1271 | active_trees = false |
|
1272 | |
1272 | |
|
1273 | ; Density of tree population |
1273 | ; Density of tree population |
|
1274 | tree_density = 1000.0 |
1274 | tree_density = 1000.0 |
|
1275 | |
1275 | |
|
1276 | |
1276 | |
|
1277 | [VectorRender] |
1277 | [VectorRender] |
|
1278 | ; the font to use for rendering text (default: Arial) |
1278 | ; the font to use for rendering text (default: Arial) |
|
1279 | ; font_name = "Arial" |
1279 | ; font_name = "Arial" |
|
1280 | |
1280 | |
|
1281 | |
1281 | |
|
1282 | [LL-Functions] |
1282 | [LL-Functions] |
|
1283 | ; Set the following to true to allow administrator owned scripts to execute console commands |
1283 | ; Set the following to true to allow administrator owned scripts to execute console commands |
|
1284 | ; currently unused |
1284 | ; currently unused |
|
1285 | ; AllowosConsoleCommand=false |
1285 | ; AllowosConsoleCommand=false |
|
1286 | |
1286 | |
|
1287 | ; Are god functions such as llSetObjectPermMask() allowed? If true then gods and only gods have access to these functions. |
1287 | ; Are god functions such as llSetObjectPermMask() allowed? If true then gods and only gods have access to these functions. |
|
1288 | ; If false then gods cannot execute these functions either. |
1288 | ; If false then gods cannot execute these functions either. |
|
1289 | AllowGodFunctions = false |
1289 | AllowGodFunctions = false |
|
1290 | |
1290 | |
|
1291 | ; Maximum number of llListen events we allow over the entire region. |
1291 | ; Maximum number of llListen events we allow over the entire region. |
|
1292 | ; Set this to 0 to have no limit imposed |
1292 | ; Set this to 0 to have no limit imposed |
|
1293 | max_listens_per_region = 1000 |
1293 | max_listens_per_region = 1000 |
|
1294 | |
1294 | |
|
1295 | ; Maximum number of llListen events we allow per script |
1295 | ; Maximum number of llListen events we allow per script |
|
1296 | ; Set this to 0 to have no limit imposed. |
1296 | ; Set this to 0 to have no limit imposed. |
|
1297 | max_listens_per_script = 64 |
1297 | max_listens_per_script = 64 |
|
1298 | |
1298 | |
|
1299 | ; Maximum number of external urls that scripts can set up in this simulator (e.g. via llRequestURL()) |
1299 | ; Maximum number of external urls that scripts can set up in this simulator (e.g. via llRequestURL()) |
|
1300 | max_external_urls_per_simulator = 100 |
1300 | max_external_urls_per_simulator = 100 |
|
1301 | |
1301 | |
|
1302 | |
1302 | |
|
1303 | [DataSnapshot] |
1303 | [DataSnapshot] |
|
1304 | ; The following set of configs pertains to search. |
1304 | ; The following set of configs pertains to search. |
|
1305 | ; Set index_sims to true to enable search engines to index your searchable data |
1305 | ; Set index_sims to true to enable search engines to index your searchable data |
|
1306 | ; If false, no data will be exposed, DataSnapshot module will be off, and you can ignore the rest of these search-related configs |
1306 | ; If false, no data will be exposed, DataSnapshot module will be off, and you can ignore the rest of these search-related configs |
|
1307 | ; default is false |
1307 | ; default is false |
|
1308 | index_sims = false |
1308 | index_sims = false |
|
1309 | |
1309 | |
|
1310 | ; The variable data_exposure controls what the regions expose: |
1310 | ; The variable data_exposure controls what the regions expose: |
|
1311 | ; minimum: exposes only things explicitly marked for search |
1311 | ; minimum: exposes only things explicitly marked for search |
|
1312 | ; all: exposes everything |
1312 | ; all: exposes everything |
|
1313 | data_exposure = minimum |
1313 | data_exposure = minimum |
|
1314 | |
1314 | |
|
1315 | ; If search is on, change this to your grid name; will be ignored for standalones |
1315 | ; If search is on, change this to your grid name; will be ignored for standalones |
|
1316 | gridname = "OSGrid" |
1316 | gridname = "OSGrid" |
|
1317 | |
1317 | |
|
1318 | ; Period between data snapshots, in seconds. 20 minutes, for starters, so that you see the initial changes fast. |
1318 | ; Period between data snapshots, in seconds. 20 minutes, for starters, so that you see the initial changes fast. |
|
1319 | ; Later, you may want to increase this to 3600 (1 hour) or more |
1319 | ; Later, you may want to increase this to 3600 (1 hour) or more |
|
1320 | default_snapshot_period = 1200 |
1320 | default_snapshot_period = 1200 |
|
1321 | |
1321 | |
|
1322 | ; This will be created in bin, if it doesn't exist already. It will hold the data snapshots. |
1322 | ; This will be created in bin, if it doesn't exist already. It will hold the data snapshots. |
|
1323 | snapshot_cache_directory = "DataSnapshot" |
1323 | snapshot_cache_directory = "DataSnapshot" |
|
1324 | |
1324 | |
|
1325 | ; This semicolon-separated string serves to notify specific data services about the existence |
1325 | ; This semicolon-separated string serves to notify specific data services about the existence |
|
1326 | ; of this sim. Uncomment if you want to index your data with this and/or other search providers. |
1326 | ; of this sim. Uncomment if you want to index your data with this and/or other search providers. |
|
1327 | ;data_services="http://metaverseink.com/cgi-bin/register.py" |
1327 | ;data_services="http://metaverseink.com/cgi-bin/register.py" |
|
1328 | |
1328 | |
|
1329 | |
1329 | |
|
1330 | [Economy] |
1330 | [Economy] |
|
1331 | ; These economy values get used in the BetaGridLikeMoneyModule. - This module is for demonstration only - |
1331 | ; These economy values get used in the BetaGridLikeMoneyModule. - This module is for demonstration only - |
|
1332 | ; The default economy module only implements just enough to allow free actions (transfer of objects, etc). |
1332 | ; The default economy module only implements just enough to allow free actions (transfer of objects, etc). |
|
1333 | ; There is no intention to implement anything further in core OpenSimulator. |
1333 | ; There is no intention to implement anything further in core OpenSimulator. |
|
1334 | ; This functionality has to be provided by third party modules. |
1334 | ; This functionality has to be provided by third party modules. |
|
1335 | |
1335 | |
|
1336 | ;; Enables selling things for $0. Default is true. |
1336 | ;; Enables selling things for $0. Default is true. |
|
1337 | SellEnabled = true |
1337 | SellEnabled = true |
|
1338 | |
1338 | |
|
1339 | ;; Money Unit fee to upload textures, animations etc. Default is 0. |
1339 | ;; Money Unit fee to upload textures, animations etc. Default is 0. |
|
1340 | PriceUpload = 0 |
1340 | PriceUpload = 0 |
|
1341 | |
1341 | |
|
1342 | ;; Money Unit fee to create groups. Default is 0. |
1342 | ;; Money Unit fee to create groups. Default is 0. |
|
1343 | PriceGroupCreate = 0 |
1343 | PriceGroupCreate = 0 |
|
1344 | |
1344 | |
|
1345 | ; We don't really know what the rest of these values do. These get sent to the client |
1345 | ; We don't really know what the rest of these values do. These get sent to the client |
|
1346 | ; These taken from Agni at a Public Telehub. Change at your own risk. |
1346 | ; These taken from Agni at a Public Telehub. Change at your own risk. |
|
1347 | ObjectCount = 0 |
1347 | ObjectCount = 0 |
|
1348 | PriceEnergyUnit = 100 |
1348 | PriceEnergyUnit = 100 |
|
1349 | PriceObjectClaim = 10 |
1349 | PriceObjectClaim = 10 |
|
1350 | PricePublicObjectDecay = 4 |
1350 | PricePublicObjectDecay = 4 |
|
1351 | PricePublicObjectDelete = 4 |
1351 | PricePublicObjectDelete = 4 |
|
1352 | PriceParcelClaim = 1 |
1352 | PriceParcelClaim = 1 |
|
1353 | PriceParcelClaimFactor = 1 |
1353 | PriceParcelClaimFactor = 1 |
|
1354 | |
1354 | |
|
1355 | PriceRentLight = 5 |
1355 | PriceRentLight = 5 |
|
1356 | TeleportMinPrice = 2 |
1356 | TeleportMinPrice = 2 |
|
1357 | TeleportPriceExponent = 2 |
1357 | TeleportPriceExponent = 2 |
|
1358 | EnergyEfficiency = 1 |
1358 | EnergyEfficiency = 1 |
|
1359 | PriceObjectRent = 1 |
1359 | PriceObjectRent = 1 |
|
1360 | PriceObjectScaleFactor = 10 |
1360 | PriceObjectScaleFactor = 10 |
|
1361 | PriceParcelRent = 1 |
1361 | PriceParcelRent = 1 |
|
1362 | |
1362 | |
|
1363 | |
1363 | |
|
1364 | [XEngine] |
1364 | [XEngine] |
|
1365 | ; Enable this engine in this OpenSim instance |
1365 | ; Enable this engine in this OpenSim instance |
|
1366 | Enabled = true |
1366 | Enabled = true |
|
1367 | |
1367 | |
|
1368 | ; How many threads to keep alive even if nothing is happening |
1368 | ; How many threads to keep alive even if nothing is happening |
|
1369 | MinThreads = 2 |
1369 | MinThreads = 2 |
|
1370 | |
1370 | |
|
1371 | ; How many threads to start at maximum load |
1371 | ; How many threads to start at maximum load |
|
1372 | MaxThreads = 100 |
1372 | MaxThreads = 100 |
|
1373 | |
1373 | |
|
1374 | ; Time a thread must be idle (in seconds) before it dies |
1374 | ; Time a thread must be idle (in seconds) before it dies |
|
1375 | IdleTimeout = 60 |
1375 | IdleTimeout = 60 |
|
1376 | |
1376 | |
|
1377 | ; Thread priority ("Lowest", "BelowNormal", "Normal", "AboveNormal", "Highest") |
1377 | ; Thread priority ("Lowest", "BelowNormal", "Normal", "AboveNormal", "Highest") |
|
1378 | Priority = "BelowNormal" |
1378 | Priority = "BelowNormal" |
|
1379 | |
1379 | |
|
1380 | ; Maximum number of events to queue for a script (excluding timers) |
1380 | ; Maximum number of events to queue for a script (excluding timers) |
|
1381 | MaxScriptEventQueue = 300 |
1381 | MaxScriptEventQueue = 300 |
|
1382 | |
1382 | |
|
1383 | ; Stack size per thread created |
1383 | ; Stack size per thread created |
|
1384 | ThreadStackSize = 262144 |
1384 | ThreadStackSize = 262144 |
|
1385 | |
1385 | |
|
1386 | ; Set this to true (the default) to load each script into a separate |
1386 | ; Set this to true (the default) to load each script into a separate |
|
1387 | ; AppDomain. Setting this to false will load all script assemblies into the |
1387 | ; AppDomain. Setting this to false will load all script assemblies into the |
|
1388 | ; current AppDomain, which will reduce the per-script overhead at the |
1388 | ; current AppDomain, which will reduce the per-script overhead at the |
|
1389 | ; expense of reduced security and the inability to garbage collect the |
1389 | ; expense of reduced security and the inability to garbage collect the |
|
1390 | ; script assemblies |
1390 | ; script assemblies |
|
1391 | AppDomainLoading = true |
1391 | AppDomainLoading = true |
|
1392 | |
1392 | |
|
1393 | ; Controls whether previously compiled scripts DLLs are deleted on sim restart. If you set this to false |
1393 | ; Controls whether previously compiled scripts DLLs are deleted on sim restart. If you set this to false |
|
1394 | ; then startup will be considerably faster since scripts won't need to be recompiled. However, then it becomes your responsibility to delete the |
1394 | ; then startup will be considerably faster since scripts won't need to be recompiled. However, then it becomes your responsibility to delete the |
|
1395 | ; compiled scripts if you're recompiling OpenSim from source code and internal interfaces used |
1395 | ; compiled scripts if you're recompiling OpenSim from source code and internal interfaces used |
|
1396 | ; by scripts have changed. |
1396 | ; by scripts have changed. |
|
1397 | ; DeleteScriptsOnStartup = false |
1397 | ; DeleteScriptsOnStartup = false |
|
1398 | |
1398 | |
|
1399 | ; Controls whether scripts are stopped by aborting their threads externally (abort) or by co-operative checks from the compiled script (co-op) |
1399 | ; Controls whether scripts are stopped by aborting their threads externally (abort) or by co-operative checks from the compiled script (co-op) |
|
1400 | ; co-op will be more stable but this option is currently experimental. |
1400 | ; co-op will be more stable but this option is currently experimental. |
|
1401 | ; If moving from co-op to abort, existing script DLLs will need to be recompiled. |
1401 | ; If moving from co-op to abort, existing script DLLs will need to be recompiled. |
|
1402 | ; This currently can only be done manually, either by setting DeleteScriptsOnStartup = true for one run |
1402 | ; This currently can only be done manually, either by setting DeleteScriptsOnStartup = true for one run |
|
1403 | ; or by deleting the script DLL* files in bin/ScriptEngines/<region-id>/ |
1403 | ; or by deleting the script DLL* files in bin/ScriptEngines/<region-id>/ |
|
1404 | ; One can move from co-op back to abort without recompilation, but reverting back to co-op again will need script recompile |
1404 | ; One can move from co-op back to abort without recompilation, but reverting back to co-op again will need script recompile |
|
1405 | ScriptStopStrategy = abort |
1405 | ScriptStopStrategy = abort |
|
1406 | |
1406 | |
|
1407 | ; Rate to poll for asynchronous command replies (ms) |
1407 | ; Rate to poll for asynchronous command replies (ms) |
|
1408 | ; currently unused |
1408 | ; currently unused |
|
1409 | ;AsyncLLCommandLoopms = 50 |
1409 | ;AsyncLLCommandLoopms = 50 |
|
1410 | |
1410 | |
|
1411 | ; Save the source of all compiled scripts |
1411 | ; Save the source of all compiled scripts |
|
1412 | WriteScriptSourceToDebugFile = false |
1412 | WriteScriptSourceToDebugFile = false |
|
1413 | |
1413 | |
|
1414 | ; Default language for scripts |
1414 | ; Default language for scripts |
|
1415 | DefaultCompileLanguage = lsl |
1415 | DefaultCompileLanguage = lsl |
|
1416 | |
1416 | |
|
1417 | ; List of allowed languages (lsl,vb,js,cs) |
1417 | ; List of allowed languages (lsl,vb,js,cs) |
|
1418 | ; AllowedCompilers=lsl,cs,js,vb. |
1418 | ; AllowedCompilers=lsl,cs,js,vb. |
|
1419 | ; *warning*, non lsl languages have access to static methods such as System.IO.File. Enable at your own risk. |
1419 | ; *warning*, non lsl languages have access to static methods such as System.IO.File. Enable at your own risk. |
|
1420 | AllowedCompilers=lsl |
1420 | AllowedCompilers=lsl |
|
1421 | |
1421 | |
|
1422 | ; Compile debug info (line numbers) into the script assemblies |
1422 | ; Compile debug info (line numbers) into the script assemblies |
|
1423 | CompileWithDebugInformation = true |
1423 | CompileWithDebugInformation = true |
|
1424 | |
1424 | |
|
1425 | ; Allow the user of mod* functions. This allows a script to pass messages |
1425 | ; Allow the user of mod* functions. This allows a script to pass messages |
|
1426 | ; to a region module via the modSendCommand() function |
1426 | ; to a region module via the modSendCommand() function |
|
1427 | ; Default is false |
1427 | ; Default is false |
|
1428 | AllowMODFunctions = false |
1428 | AllowMODFunctions = false |
|
1429 | |
1429 | |
|
1430 | ; Allow the use of os* functions (some are dangerous) |
1430 | ; Allow the use of os* functions (some are dangerous) |
|
1431 | AllowOSFunctions = false |
1431 | AllowOSFunctions = false |
|
1432 | |
1432 | |
|
1433 | ; Allow the user of LightShare functions |
1433 | ; Allow the user of LightShare functions |
|
1434 | AllowLightShareFunctions = false |
1434 | AllowLightShareFunctions = false |
|
1435 | |
1435 | |
|
1436 | ; Threat level to allow, one of None, VeryLow, Low, Moderate, High, VeryHigh, Severe |
1436 | ; Threat level to allow, one of None, VeryLow, Low, Moderate, High, VeryHigh, Severe |
|
1437 | OSFunctionThreatLevel = VeryLow |
1437 | OSFunctionThreatLevel = VeryLow |
|
1438 | |
1438 | |
|
1439 | ; OS Functions enable/disable |
1439 | ; OS Functions enable/disable |
|
1440 | ; For each function, you can add one line, as shown |
1440 | ; For each function, you can add one line, as shown |
|
1441 | ; The default for all functions allows them if below threat level |
1441 | ; The default for all functions allows them if below threat level |
|
1442 | |
1442 | |
|
1443 | ; true allows the use of the function unconditionally |
1443 | ; true allows the use of the function unconditionally |
|
1444 | ; Allow_osSetRegionWaterHeight = true |
1444 | ; Allow_osSetRegionWaterHeight = true |
|
1445 | |
1445 | |
|
1446 | ; false disables the function completely |
1446 | ; false disables the function completely |
|
1447 | ; Allow_osSetRegionWaterHeight = false |
1447 | ; Allow_osSetRegionWaterHeight = false |
|
1448 | |
1448 | |
|
1449 | ; Comma separated list of UUIDS allows the function for that list of UUIDS |
1449 | ; Comma separated list of UUIDS allows the function for that list of UUIDS |
|
1450 | ; Allow_osSetRegionWaterHeight = 888760cb-a3cf-43ac-8ea4-8732fd3ee2bb |
1450 | ; Allow_osSetRegionWaterHeight = 888760cb-a3cf-43ac-8ea4-8732fd3ee2bb |
|
1451 | |
1451 | |
|
1452 | ; Comma separated list of owner classes that allow the function for a particular class of owners. Choices are |
1452 | ; Comma separated list of owner classes that allow the function for a particular class of owners. Choices are |
|
1453 | ; - PARCEL_GROUP_MEMBER: allow if objectgroup is the same group as the parcel |
1453 | ; - PARCEL_GROUP_MEMBER: allow if objectgroup is the same group as the parcel |
|
1454 | ; - PARCEL_OWNER: allow if the objectowner is parcelowner |
1454 | ; - PARCEL_OWNER: allow if the objectowner is parcelowner |
|
1455 | ; - ESTATE_MANAGER: allow if the object owner is a estate manager |
1455 | ; - ESTATE_MANAGER: allow if the object owner is a estate manager |
|
1456 | ; - ESTATE_OWNER: allow if objectowner is estateowner |
1456 | ; - ESTATE_OWNER: allow if objectowner is estateowner |
|
1457 | ; Allow_osSetRegionWaterHeight = 888760cb-a3cf-43ac-8ea4-8732fd3ee2bb, PARCEL_OWNER, ESTATE_OWNER>, ... |
1457 | ; Allow_osSetRegionWaterHeight = 888760cb-a3cf-43ac-8ea4-8732fd3ee2bb, PARCEL_OWNER, ESTATE_OWNER>, ... |
|
1458 | |
1458 | |
|
1459 | ; You can also use script creators as the uuid |
1459 | ; You can also use script creators as the uuid |
|
1460 | ; Creators_osSetRegionWaterHeight = <uuid>, ... |
1460 | ; Creators_osSetRegionWaterHeight = <uuid>, ... |
|
1461 | |
1461 | |
|
1462 | ; If both Allow_ and Creators_ are given, effective permissions |
1462 | ; If both Allow_ and Creators_ are given, effective permissions |
|
1463 | ; are the union of the two. |
1463 | ; are the union of the two. |
|
1464 | |
1464 | |
|
1465 | ; Interval (s) between background save of script states |
1465 | ; Interval (s) between background save of script states |
|
1466 | SaveInterval = 120 |
1466 | SaveInterval = 120 |
|
1467 | |
1467 | |
|
1468 | ; Interval (s) between maintenance runs (0 = disable) |
1468 | ; Interval (s) between maintenance runs (0 = disable) |
|
1469 | MaintenanceInterval = 10 |
1469 | MaintenanceInterval = 10 |
|
1470 | |
1470 | |
|
1471 | ; Time a script can spend in an event handler before it is interrupted |
1471 | ; Time a script can spend in an event handler before it is interrupted |
|
1472 | EventLimit = 30 |
1472 | EventLimit = 30 |
|
1473 | |
1473 | |
|
1474 | ; If a script overruns it's event limit, kill the script? |
1474 | ; If a script overruns it's event limit, kill the script? |
|
1475 | KillTimedOutScripts = false |
1475 | KillTimedOutScripts = false |
|
1476 | |
1476 | |
|
1477 | ; Amount of time in milliseconds we will wait for an event to completely normally when a script stop is requested |
1477 | ; Amount of time in milliseconds we will wait for an event to completely normally when a script stop is requested |
|
1478 | ; before aborting the thread (such as when an object containing scripts is taken into inventory). |
1478 | ; before aborting the thread (such as when an object containing scripts is taken into inventory). |
|
1479 | WaitForEventCompletionOnScriptStop = 1000; |
1479 | WaitForEventCompletionOnScriptStop = 1000; |
|
1480 | |
1480 | |
|
1481 | ; Sets the multiplier for the scripting delays |
1481 | ; Sets the multiplier for the scripting delays |
|
1482 | ScriptDelayFactor = 1.0 |
1482 | ScriptDelayFactor = 1.0 |
|
1483 | |
1483 | |
|
1484 | ; The factor the 10 m distances llimits are multiplied by |
1484 | ; The factor the 10 m distances llimits are multiplied by |
|
1485 | ScriptDistanceLimitFactor = 1.0 |
1485 | ScriptDistanceLimitFactor = 1.0 |
|
1486 | |
1486 | |
|
1487 | ; Maximum length of notecard line read |
1487 | ; Maximum length of notecard line read |
|
1488 | ; Increasing this to large values potentially opens |
1488 | ; Increasing this to large values potentially opens |
|
1489 | ; up the system to malicious scripters |
1489 | ; up the system to malicious scripters |
|
1490 | ; NotecardLineReadCharsMax = 255 |
1490 | ; NotecardLineReadCharsMax = 255 |
|
1491 | |
1491 | |
|
1492 | ; Minimum settable timer interval. Any timer setting less than this is |
1492 | ; Minimum settable timer interval. Any timer setting less than this is |
|
1493 | ; rounded up to this minimum interval. |
1493 | ; rounded up to this minimum interval. |
|
1494 | ; MinTimerInterval = 0.5 |
1494 | ; MinTimerInterval = 0.01 |
|
1495 | |
1495 | |
|
1496 | ; Sensor settings |
1496 | ; Sensor settings |
|
1497 | SensorMaxRange = 96.0 |
1497 | SensorMaxRange = 96.0 |
|
1498 | SensorMaxResults = 16 |
1498 | SensorMaxResults = 16 |
|
1499 | |
1499 | |
|
1500 | ; Allow for llCreateLink and llBreakLink to work without asking for permission |
1500 | ; Allow for llCreateLink and llBreakLink to work without asking for permission |
|
1501 | ; only enable this in a trusted environment otherwise you may be subject to hijacking |
1501 | ; only enable this in a trusted environment otherwise you may be subject to hijacking |
|
1502 | ; AutomaticLinkPermission = false |
1502 | ; AutomaticLinkPermission = false |
|
1503 | |
1503 | |
|
1504 | ; Disable underground movement of prims (default true); set to |
1504 | ; Disable underground movement of prims (default true); set to |
|
1505 | ; false to allow script controlled underground positioning of |
1505 | ; false to allow script controlled underground positioning of |
|
1506 | ; prims |
1506 | ; prims |
|
1507 | ; DisableUndergroundMovement = true |
1507 | ; DisableUndergroundMovement = true |
|
1508 | |
1508 | |
|
1509 | ;; Path to script assemblies |
1509 | ;; Path to script assemblies |
|
1510 | ; ScriptEnginesPath = "ScriptEngines" |
1510 | ; ScriptEnginesPath = "ScriptEngines" |
|
1511 | |
1511 | |
|
1512 | |
1512 | |
|
1513 | [Concierge] |
1513 | [Concierge] |
|
1514 | ; Enable concierge module |
1514 | ; Enable concierge module |
|
1515 | ; Default is false |
1515 | ; Default is false |
|
1516 | enabled = false |
1516 | enabled = false |
|
1517 | |
1517 | |
|
1518 | ; name of the concierge |
1518 | ; name of the concierge |
|
1519 | whoami = "jeeves" |
1519 | whoami = "jeeves" |
|
1520 | |
1520 | |
|
1521 | ; password for updating the welcome message templates via XmlRpc |
1521 | ; password for updating the welcome message templates via XmlRpc |
|
1522 | password = SECRET |
1522 | password = SECRET |
|
1523 | |
1523 | |
|
1524 | ; regex specifying for which regions concierge service is desired; if |
1524 | ; regex specifying for which regions concierge service is desired; if |
|
1525 | ; empty, then for all |
1525 | ; empty, then for all |
|
1526 | regions = "^MeetingSpace-" |
1526 | regions = "^MeetingSpace-" |
|
1527 | |
1527 | |
|
1528 | ; for each region that matches the regions regexp you can provide |
1528 | ; for each region that matches the regions regexp you can provide |
|
1529 | ; (optionally) a welcome template using format substitution: |
1529 | ; (optionally) a welcome template using format substitution: |
|
1530 | ; {0} is replaced with the name of the avatar entering the region |
1530 | ; {0} is replaced with the name of the avatar entering the region |
|
1531 | ; {1} is replaced with the name of the region |
1531 | ; {1} is replaced with the name of the region |
|
1532 | ; {2} is replaced with the name of the concierge (whoami variable above) |
1532 | ; {2} is replaced with the name of the concierge (whoami variable above) |
|
1533 | |
1533 | |
|
1534 | welcomes = /path/to/welcome/template/directory |
1534 | welcomes = /path/to/welcome/template/directory |
|
1535 | |
1535 | |
|
1536 | ; Concierge can send attendee lists to an event broker whenever an |
1536 | ; Concierge can send attendee lists to an event broker whenever an |
|
1537 | ; avatar enters or leaves a concierged region. the URL is subject |
1537 | ; avatar enters or leaves a concierged region. the URL is subject |
|
1538 | ; to format substitution: |
1538 | ; to format substitution: |
|
1539 | ; {0} is replaced with the region's name |
1539 | ; {0} is replaced with the region's name |
|
1540 | ; {1} is replaced with the region's UUID |
1540 | ; {1} is replaced with the region's UUID |
|
1541 | broker = "http://broker.place.com/{1}" |
1541 | broker = "http://broker.place.com/{1}" |
|
1542 | |
1542 | |
|
1543 | |
1543 | |
|
1544 | [MRM] |
1544 | [MRM] |
|
1545 | ; Enables the Mini Region Modules Script Engine. |
1545 | ; Enables the Mini Region Modules Script Engine. |
|
1546 | ; default is false |
1546 | ; default is false |
|
1547 | Enabled = false |
1547 | Enabled = false |
|
1548 | |
1548 | |
|
1549 | ; Runs MRM in a Security Sandbox |
1549 | ; Runs MRM in a Security Sandbox |
|
1550 | ; WARNING: DISABLING IS A SECURITY RISK. |
1550 | ; WARNING: DISABLING IS A SECURITY RISK. |
|
1551 | Sandboxed = true |
1551 | Sandboxed = true |
|
1552 | |
1552 | |
|
1553 | ; The level sandbox to use, adjust at your OWN RISK. |
1553 | ; The level sandbox to use, adjust at your OWN RISK. |
|
1554 | ; Valid values are: |
1554 | ; Valid values are: |
|
1555 | ; * FullTrust |
1555 | ; * FullTrust |
|
1556 | ; * SkipVerification |
1556 | ; * SkipVerification |
|
1557 | ; * Execution |
1557 | ; * Execution |
|
1558 | ; * Nothing |
1558 | ; * Nothing |
|
1559 | ; * LocalIntranet |
1559 | ; * LocalIntranet |
|
1560 | ; * Internet |
1560 | ; * Internet |
|
1561 | ; * Everything |
1561 | ; * Everything |
|
1562 | SandboxLevel = "Internet" |
1562 | SandboxLevel = "Internet" |
|
1563 | |
1563 | |
|
1564 | ; Only allow Region Owners to run MRMs |
1564 | ; Only allow Region Owners to run MRMs |
|
1565 | ; May represent a security risk if you disable this. |
1565 | ; May represent a security risk if you disable this. |
|
1566 | OwnerOnly = true |
1566 | OwnerOnly = true |
|
1567 | |
1567 | |
|
1568 | |
1568 | |
|
1569 | [Hypergrid] |
1569 | [Hypergrid] |
|
1570 | ; Keep it false for now. Making it true requires the use of a special client in order to access inventory |
1570 | ; Keep it false for now. Making it true requires the use of a special client in order to access inventory |
|
1571 | safemode = false |
1571 | safemode = false |
|
1572 | |
1572 | |
|
1573 | |
1573 | |
|
1574 | [VivoxVoice] |
1574 | [VivoxVoice] |
|
1575 | ; The VivoxVoice module will allow you to provide voice on your |
1575 | ; The VivoxVoice module will allow you to provide voice on your |
|
1576 | ; region(s). It uses the same voice technology as the LL grid and |
1576 | ; region(s). It uses the same voice technology as the LL grid and |
|
1577 | ; works with recent LL clients (we have tested 1.22.9.110075, so |
1577 | ; works with recent LL clients (we have tested 1.22.9.110075, so |
|
1578 | ; anything later ought to be fine as well). |
1578 | ; anything later ought to be fine as well). |
|
1579 | ; |
1579 | ; |
|
1580 | ; For this to work you need to obtain an admin account from Vivox |
1580 | ; For this to work you need to obtain an admin account from Vivox |
|
1581 | ; that allows you to create voice accounts and region channels. |
1581 | ; that allows you to create voice accounts and region channels. |
|
1582 | |
1582 | |
|
1583 | enabled = false |
1583 | enabled = false |
|
1584 | |
1584 | |
|
1585 | ; vivox voice server |
1585 | ; vivox voice server |
|
1586 | vivox_server = www.foobar.vivox.com |
1586 | vivox_server = www.foobar.vivox.com |
|
1587 | |
1587 | |
|
1588 | ; vivox SIP URI |
1588 | ; vivox SIP URI |
|
1589 | vivox_sip_uri = foobar.vivox.com |
1589 | vivox_sip_uri = foobar.vivox.com |
|
1590 | |
1590 | |
|
1591 | ; vivox admin user name |
1591 | ; vivox admin user name |
|
1592 | vivox_admin_user = DeepThroat |
1592 | vivox_admin_user = DeepThroat |
|
1593 | |
1593 | |
|
1594 | ; vivox admin password |
1594 | ; vivox admin password |
|
1595 | vivox_admin_password = VoiceG4te |
1595 | vivox_admin_password = VoiceG4te |
|
1596 | |
1596 | |
|
1597 | ; channel type: "channel" or "positional" |
1597 | ; channel type: "channel" or "positional" |
|
1598 | ; - positional: spatial sound (default) |
1598 | ; - positional: spatial sound (default) |
|
1599 | ; - channel: normal "conference call", no spatial sound |
1599 | ; - channel: normal "conference call", no spatial sound |
|
1600 | ;vivox_channel_type = positional |
1600 | ;vivox_channel_type = positional |
|
1601 | |
1601 | |
|
1602 | ; channel characteristics (unless you know what you are doing, i'd |
1602 | ; channel characteristics (unless you know what you are doing, i'd |
|
1603 | ; leave them as they are --- now you WILL muck around with them, |
1603 | ; leave them as they are --- now you WILL muck around with them, |
|
1604 | ; huh? sigh) |
1604 | ; huh? sigh) |
|
1605 | |
1605 | |
|
1606 | ; channel distance model: |
1606 | ; channel distance model: |
|
1607 | ; 0 - no attenuation |
1607 | ; 0 - no attenuation |
|
1608 | ; 1 - inverse distance attenuation |
1608 | ; 1 - inverse distance attenuation |
|
1609 | ; 2 - linear attenuation (default) |
1609 | ; 2 - linear attenuation (default) |
|
1610 | ; 3 - exponential attenuation |
1610 | ; 3 - exponential attenuation |
|
1611 | ;vivox_channel_distance_model = 2 |
1611 | ;vivox_channel_distance_model = 2 |
|
1612 | |
1612 | |
|
1613 | ; channel mode: |
1613 | ; channel mode: |
|
1614 | ; - "open" (default) |
1614 | ; - "open" (default) |
|
1615 | ; - "lecture" |
1615 | ; - "lecture" |
|
1616 | ; - "presentation" |
1616 | ; - "presentation" |
|
1617 | ; - "auditorium" |
1617 | ; - "auditorium" |
|
1618 | ;vivox_channel_mode = "open" |
1618 | ;vivox_channel_mode = "open" |
|
1619 | |
1619 | |
|
1620 | ; channel roll off: rate of attenuation |
1620 | ; channel roll off: rate of attenuation |
|
1621 | ; - a value between 1.0 and 4.0, default is 2.0 |
1621 | ; - a value between 1.0 and 4.0, default is 2.0 |
|
1622 | ;vivox_channel_roll_off = 2.0 |
1622 | ;vivox_channel_roll_off = 2.0 |
|
1623 | |
1623 | |
|
1624 | ; channel max range: distance at which channel is silent |
1624 | ; channel max range: distance at which channel is silent |
|
1625 | ; - a value between 0 and 160, default is 80 |
1625 | ; - a value between 0 and 160, default is 80 |
|
1626 | ;vivox_channel_max_range = 80 |
1626 | ;vivox_channel_max_range = 80 |
|
1627 | |
1627 | |
|
1628 | ; channel clamping distance: distance before attenuation applies |
1628 | ; channel clamping distance: distance before attenuation applies |
|
1629 | ; - a value between 0 and 160, default is 10 |
1629 | ; - a value between 0 and 160, default is 10 |
|
1630 | ;vivox_channel_clamping_distance = 10 |
1630 | ;vivox_channel_clamping_distance = 10 |
|
1631 | |
1631 | |
|
1632 | |
1632 | |
|
1633 | [Groups] |
1633 | [Groups] |
|
1634 | Enabled = false |
1634 | Enabled = false |
|
1635 | |
1635 | |
|
1636 | ; This is the current groups stub in Region.CoreModules.Avatar.Groups. All the other settings below only really |
1636 | ; This is the current groups stub in Region.CoreModules.Avatar.Groups. All the other settings below only really |
|
1637 | ; apply to the Flotsam/SimianGrid GroupsModule |
1637 | ; apply to the Flotsam/SimianGrid GroupsModule |
|
1638 | Module = Default |
1638 | Module = Default |
|
1639 | |
1639 | |
|
1640 | ; This module can use a PHP XmlRpc server from the Flotsam project at http://code.google.com/p/flotsam/ |
1640 | ; This module can use a PHP XmlRpc server from the Flotsam project at http://code.google.com/p/flotsam/ |
|
1641 | ; or from the SimianGrid project at http://code.google.com/p/openmetaverse |
1641 | ; or from the SimianGrid project at http://code.google.com/p/openmetaverse |
|
1642 | ;Module = GroupsModule |
1642 | ;Module = GroupsModule |
|
1643 | |
1643 | |
|
1644 | ; Enable Group Notices |
1644 | ; Enable Group Notices |
|
1645 | ;NoticesEnabled = true |
1645 | ;NoticesEnabled = true |
|
1646 | |
1646 | |
|
1647 | ; This makes the Groups modules very chatty on the console. |
1647 | ; This makes the Groups modules very chatty on the console. |
|
1648 | DebugEnabled = false |
1648 | DebugEnabled = false |
|
1649 | |
1649 | |
|
1650 | ; Groups data is cached for this number of seconds before another request is made to the groups service |
1650 | ; Groups data is cached for this number of seconds before another request is made to the groups service |
|
1651 | ; Set to 0 to disable the cache. |
1651 | ; Set to 0 to disable the cache. |
|
1652 | ; Default is 30 seconds |
1652 | ; Default is 30 seconds |
|
1653 | GroupsCacheTimeout = 30 |
1653 | GroupsCacheTimeout = 30 |
|
1654 | |
1654 | |
|
1655 | ; Specify which messaging module to use for groups messaging and if it's enabled |
1655 | ; Specify which messaging module to use for groups messaging and if it's enabled |
|
1656 | MessagingModule = GroupsMessagingModule |
1656 | MessagingModule = GroupsMessagingModule |
|
1657 | ;MessagingEnabled = true |
1657 | ;MessagingEnabled = true |
|
1658 | |
1658 | |
|
1659 | ; Experimental option to only message cached online users rather than all users |
1659 | ; Experimental option to only message cached online users rather than all users |
|
1660 | ; Should make large group with few online members messaging faster, as the expense of more calls to ROBUST presence service |
1660 | ; Should make large group with few online members messaging faster, as the expense of more calls to ROBUST presence service |
|
1661 | ; (Flotsam groups only; in V2 this is always on) |
1661 | ; (Flotsam groups only; in V2 this is always on) |
|
1662 | MessageOnlineUsersOnly = false |
1662 | MessageOnlineUsersOnly = false |
|
1663 | |
1663 | |
|
1664 | ; Service connectors to the Groups Service. Select one depending on whether you're using a Flotsam XmlRpc backend or a SimianGrid backend |
1664 | ; Service connectors to the Groups Service. Select one depending on whether you're using a Flotsam XmlRpc backend or a SimianGrid backend |
|
1665 | |
1665 | |
|
1666 | ; SimianGrid Service for Groups |
1666 | ; SimianGrid Service for Groups |
|
1667 | ;ServicesConnectorModule = SimianGroupsServicesConnector |
1667 | ;ServicesConnectorModule = SimianGroupsServicesConnector |
|
1668 | ;GroupsServerURI = http://mygridserver.com:82/Grid/ |
1668 | ;GroupsServerURI = http://mygridserver.com:82/Grid/ |
|
1669 | |
1669 | |
|
1670 | ; Flotsam XmlRpc Service for Groups |
1670 | ; Flotsam XmlRpc Service for Groups |
|
1671 | ;ServicesConnectorModule = XmlRpcGroupsServicesConnector |
1671 | ;ServicesConnectorModule = XmlRpcGroupsServicesConnector |
|
1672 | ;GroupsServerURI = http://yourxmlrpcserver.com/xmlrpc.php |
1672 | ;GroupsServerURI = http://yourxmlrpcserver.com/xmlrpc.php |
|
1673 | |
1673 | |
|
1674 | ; XmlRpc Security settings. These must match those set on your backend groups service if the service is using these keys |
1674 | ; XmlRpc Security settings. These must match those set on your backend groups service if the service is using these keys |
|
1675 | ;XmlRpcServiceReadKey = 1234 |
1675 | ;XmlRpcServiceReadKey = 1234 |
|
1676 | ;XmlRpcServiceWriteKey = 1234 |
1676 | ;XmlRpcServiceWriteKey = 1234 |
|
1677 | |
1677 | |
|
1678 | ; Disables HTTP Keep-Alive for XmlRpcGroupsServicesConnector HTTP Requests, |
1678 | ; Disables HTTP Keep-Alive for XmlRpcGroupsServicesConnector HTTP Requests, |
|
1679 | ; this is a work around fora problem discovered on some Windows based region servers. |
1679 | ; this is a work around fora problem discovered on some Windows based region servers. |
|
1680 | ; Only disable keep alive if you see a large number (dozens) of the following Exceptions: |
1680 | ; Only disable keep alive if you see a large number (dozens) of the following Exceptions: |
|
1681 | ; System.Net.WebException: The request was aborted: The request was canceled. |
1681 | ; System.Net.WebException: The request was aborted: The request was canceled. |
|
1682 | ; XmlRpcDisableKeepAlive = false |
1682 | ; XmlRpcDisableKeepAlive = false |
|
1683 | |
1683 | |
|
1684 | ; Minimum user level required to create groups |
1684 | ; Minimum user level required to create groups |
|
1685 | ;LevelGroupCreate = 0 |
1685 | ;LevelGroupCreate = 0 |
|
1686 | |
1686 | |
|
1687 | |
1687 | |
|
1688 | [PacketPool] |
1688 | [PacketPool] |
|
1689 | ;RecyclePackets = true; |
1689 | ;RecyclePackets = true; |
|
1690 | ;RecycleDataBlocks = true; |
1690 | ;RecycleDataBlocks = true; |
|
1691 | |
1691 | |
|
1692 | ; If true, then the basic packet objects used to receive data are also recycled, not just the LLUDP packets. |
1692 | ; If true, then the basic packet objects used to receive data are also recycled, not just the LLUDP packets. |
|
1693 | ; This reduces data churn |
1693 | ; This reduces data churn |
|
1694 | RecycleBaseUDPPackets = true |
1694 | RecycleBaseUDPPackets = true |
|
1695 | |
1695 | |
|
1696 | |
1696 | |
|
1697 | [InterestManagement] |
1697 | [InterestManagement] |
|
1698 | ; This section controls how state updates are prioritized for each client |
1698 | ; This section controls how state updates are prioritized for each client |
|
1699 | ; Valid values are BestAvatarResponsiveness, Time, Distance, |
1699 | ; Valid values are BestAvatarResponsiveness, Time, Distance, |
|
1700 | ; SimpleAngularDistance, and FrontBack |
1700 | ; SimpleAngularDistance, and FrontBack |
|
1701 | UpdatePrioritizationScheme = BestAvatarResponsiveness |
1701 | UpdatePrioritizationScheme = BestAvatarResponsiveness |
|
1702 | ReprioritizationEnabled = true |
1702 | ReprioritizationEnabled = true |
|
1703 | ReprioritizationInterval = 2000.0 |
1703 | ReprioritizationInterval = 2000.0 |
|
1704 | RootReprioritizationDistance = 10.0 |
1704 | RootReprioritizationDistance = 10.0 |
|
1705 | ChildReprioritizationDistance = 20.0 |
1705 | ChildReprioritizationDistance = 20.0 |
|
1706 | |
1706 | |
|
1707 | |
1707 | |
|
1708 | [Monitoring] |
1708 | [Monitoring] |
|
1709 | ; Enable region monitoring |
1709 | ; Enable region monitoring |
|
1710 | ; If true, this will print out an error if more than a minute has passed since the last simulator frame |
1710 | ; If true, this will print out an error if more than a minute has passed since the last simulator frame |
|
1711 | ; Also is another source of region statistics provided via the regionstats URL |
1711 | ; Also is another source of region statistics provided via the regionstats URL |
|
1712 | Enabled = true |
1712 | Enabled = true |
|
1713 | |
1713 | |
|
1714 | |
1714 | |
|
1715 | [WebStats] |
1715 | [WebStats] |
|
1716 | ; View region statistics via a web page |
1716 | ; View region statistics via a web page |
|
1717 | ; See http://opensimulator.org/wiki/FAQ#Region_Statistics_on_a_Web_Page |
1717 | ; See http://opensimulator.org/wiki/FAQ#Region_Statistics_on_a_Web_Page |
|
1718 | ; Use a web browser and type in the "Login URI" + "/SStats/" |
1718 | ; Use a web browser and type in the "Login URI" + "/SStats/" |
|
1719 | ; For example- http://127.0.0.1:9000/SStats/ |
1719 | ; For example- http://127.0.0.1:9000/SStats/ |
|
1720 | ; enabled=false |
1720 | ; enabled=false |
|
1721 | |
1721 | |
|
1722 | |
1722 | |
|
1723 | [MediaOnAPrim] |
1723 | [MediaOnAPrim] |
|
1724 | ; Enable media on a prim facilities |
1724 | ; Enable media on a prim facilities |
|
1725 | Enabled = true; |
1725 | Enabled = true; |
|
1726 | |
1726 | |
|
1727 | |
1727 | |
|
1728 | [NPC] |
1728 | [NPC] |
|
1729 | ;; Enable Non Player Character (NPC) facilities |
1729 | ;; Enable Non Player Character (NPC) facilities |
|
1730 | Enabled = false |
1730 | Enabled = false |
|
1731 | |
1731 | |
|
1732 | |
1732 | |
|
1733 | [Terrain] |
1733 | [Terrain] |
|
1734 | InitialTerrain = "pinhead-island" |
1734 | InitialTerrain = "pinhead-island" |
|
1735 | |
1735 | |
|
1736 | |
1736 | |
|
1737 | ;; |
1737 | ;; |
|
1738 | ;; If you are using a simian grid frontend you can enable |
1738 | ;; If you are using a simian grid frontend you can enable |
|
1739 | ;; this module to upload tile images for the mapping fn |
1739 | ;; this module to upload tile images for the mapping fn |
|
1740 | ;; |
1740 | ;; |
|
1741 | [SimianGridMaptiles] |
1741 | [SimianGridMaptiles] |
|
1742 | Enabled = False |
1742 | Enabled = False |
|
1743 | MaptileURL = "http://www.mygrid.com/Grid/" |
1743 | MaptileURL = "http://www.mygrid.com/Grid/" |
|
1744 | RefreshTime = 3600 |
1744 | RefreshTime = 3600 |
|
1745 | |
1745 | |
|
1746 | |
1746 | |
|
1747 | ;; |
1747 | ;; |
|
1748 | ;; JsonStore module provides structured store for scripts |
1748 | ;; JsonStore module provides structured store for scripts |
|
1749 | ;; |
1749 | ;; |
|
1750 | [JsonStore] |
1750 | [JsonStore] |
|
1751 | Enabled = False |
1751 | Enabled = False |
|
1752 | |
1752 | |
|
1753 | ;; Enable direct access to the SOP dynamic attributes |
1753 | ;; Enable direct access to the SOP dynamic attributes |
|
1754 | EnableObjectStore = False |
1754 | EnableObjectStore = False |
|
1755 | MaxStringSpace = 0 |
1755 | MaxStringSpace = 0 |
|
1756 | |
1756 | |
|
1757 | |
1757 | |
|
1758 | ;; |
1758 | ;; |
|
1759 | ;; These are defaults that are overwritten below in [Architecture]. |
1759 | ;; These are defaults that are overwritten below in [Architecture]. |
|
1760 | ;; These defaults allow OpenSim to work out of the box with |
1760 | ;; These defaults allow OpenSim to work out of the box with |
|
1761 | ;; zero configuration |
1761 | ;; zero configuration |
|
1762 | ;; |
1762 | ;; |
|
1763 | [AssetService] |
1763 | [AssetService] |
|
1764 | DefaultAssetLoader = "OpenSim.Framework.AssetLoader.Filesystem.dll" |
1764 | DefaultAssetLoader = "OpenSim.Framework.AssetLoader.Filesystem.dll" |
|
1765 | AssetLoaderArgs = "assets/AssetSets.xml" |
1765 | AssetLoaderArgs = "assets/AssetSets.xml" |
|
1766 | |
1766 | |
|
1767 | ; Disable this to prevent the default asset set from being inserted into the |
1767 | ; Disable this to prevent the default asset set from being inserted into the |
|
1768 | ; asset store each time the region starts |
1768 | ; asset store each time the region starts |
|
1769 | AssetLoaderEnabled = true |
1769 | AssetLoaderEnabled = true |
|
1770 | |
1770 | |
|
1771 | |
1771 | |
|
1772 | [GridService] |
1772 | [GridService] |
|
1773 | ;; default standalone, overridable in StandaloneCommon.ini |
1773 | ;; default standalone, overridable in StandaloneCommon.ini |
|
1774 | StorageProvider = "OpenSim.Data.Null.dll:NullRegionData" |
1774 | StorageProvider = "OpenSim.Data.Null.dll:NullRegionData" |
|
1775 | |
1775 | |
|
1776 | |
1776 | |
|
1777 | [AutoBackupModule] |
1777 | [AutoBackupModule] |
|
1778 | ;; default is module is disabled at the top level |
1778 | ;; default is module is disabled at the top level |
|
1779 | AutoBackupModuleEnabled = false |
1779 | AutoBackupModuleEnabled = false |
|
1780 | |
1780 | |
|
1781 | |
1781 | |
|
1782 | [Sounds] |
1782 | [Sounds] |
|
1783 | ;; {Module} {} {Implementation of ISoundModule to use.} {OpenSim.Region.CoreModules.dll:SoundModule} |
1783 | ;; {Module} {} {Implementation of ISoundModule to use.} {OpenSim.Region.CoreModules.dll:SoundModule} |
|
1784 | Module = OpenSim.Region.CoreModules.dll:SoundModule |
1784 | Module = OpenSim.Region.CoreModules.dll:SoundModule |
|
1785 | |
1785 | |
|
1786 | ;; {MaxDistance} {} {Cut-off distance at which sounds will not be sent to users} {100.0} |
1786 | ;; {MaxDistance} {} {Cut-off distance at which sounds will not be sent to users} {100.0} |
|
1787 | MaxDistance = 100.0 |
1787 | MaxDistance = 100.0 |
|
1788 | |
1788 | |
|
1789 | |
1789 | |
|
1790 | [ServiceThrottle] |
1790 | [ServiceThrottle] |
|
1791 | ;; Default time interval (in ms) for the throttle service thread to wake up |
1791 | ;; Default time interval (in ms) for the throttle service thread to wake up |
|
1792 | Interval = 5000 |
1792 | Interval = 5000 |
|
1793 | |
1793 | |
|
1794 | |
1794 | |
|
1795 | [Modules] |
1795 | [Modules] |
|
1796 | Include-modules = "addon-modules/*/config/*.ini" |
1796 | Include-modules = "addon-modules/*/config/*.ini" |
|
1797 | |
1797 | |