opensim-config – Diff between revs 2 and 4
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1 | ;; This is the main configuration file for OpenSimulator. |
1 | ;; This is the main configuration file for OpenSimulator. |
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2 | ;; If it's named OpenSim.ini then it will be loaded by OpenSimulator. |
2 | ;; If it's named OpenSim.ini then it will be loaded by OpenSimulator. |
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3 | ;; If it's named OpenSim.ini.example then you will need to copy it to |
3 | ;; If it's named OpenSim.ini.example then you will need to copy it to |
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4 | ;; OpenSim.ini first (if that file does not already exist) |
4 | ;; OpenSim.ini first (if that file does not already exist) |
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5 | ;; |
5 | ;; |
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6 | ;; If you are copying, then once you have copied OpenSim.ini.example to |
6 | ;; If you are copying, then once you have copied OpenSim.ini.example to |
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7 | ;; OpenSim.ini you will need to pick an architecture in the [Architecture] |
7 | ;; OpenSim.ini you will need to pick an architecture in the [Architecture] |
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8 | ;; section at the end of this file. |
8 | ;; section at the end of this file. |
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9 | ;; |
9 | ;; |
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10 | ;; The settings in this file are in the form "<key> = <value>". For example, |
10 | ;; The settings in this file are in the form "<key> = <value>". For example, |
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11 | ;; save_crashes = false in the [Startup] section below. |
11 | ;; save_crashes = false in the [Startup] section below. |
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12 | ;; |
12 | ;; |
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13 | ;; All settings are initially commented out and the default value used, as |
13 | ;; All settings are initially commented out and the default value used, as |
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14 | ;; found in OpenSimDefaults.ini. To change a setting, first uncomment it by |
14 | ;; found in OpenSimDefaults.ini. To change a setting, first uncomment it by |
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15 | ;; deleting the initial semicolon (;) and then change the value. This will |
15 | ;; deleting the initial semicolon (;) and then change the value. This will |
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16 | ;; override the value in OpenSimDefaults.ini |
16 | ;; override the value in OpenSimDefaults.ini |
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17 | ;; |
17 | ;; |
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18 | ;; If you want to find out what configuration OpenSimulator has finished with |
18 | ;; If you want to find out what configuration OpenSimulator has finished with |
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19 | ;; once all the configuration files are loaded then type "config show" on the |
19 | ;; once all the configuration files are loaded then type "config show" on the |
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20 | ;; region console command line. |
20 | ;; region console command line. |
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21 | ;; |
21 | ;; |
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22 | ;; |
22 | ;; |
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23 | ;; NOTES FOR DEVELOPERS REGARDING THE FORMAT OF THIS FILE |
23 | ;; NOTES FOR DEVELOPERS REGARDING THE FORMAT OF THIS FILE |
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24 | ;; |
24 | ;; |
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25 | ;; All leading white space is ignored, but preserved. |
25 | ;; All leading white space is ignored, but preserved. |
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26 | ;; |
26 | ;; |
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27 | ;; Double semicolons denote a text comment |
27 | ;; Double semicolons denote a text comment |
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28 | ;; |
28 | ;; |
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29 | ;; ;# denotes a configuration directive description |
29 | ;; ;# denotes a configuration directive description |
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30 | ;; formatted as: |
30 | ;; formatted as: |
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31 | ;; {option} {depends on} {question to ask} {choices} default value |
31 | ;; {option} {depends on} {question to ask} {choices} default value |
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32 | ;; Any text comments following the declaration, up to the next blank line. |
32 | ;; Any text comments following the declaration, up to the next blank line. |
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33 | ;; will be copied to the generated file (NOTE: generation is not yet |
33 | ;; will be copied to the generated file (NOTE: generation is not yet |
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34 | ;; implemented) |
34 | ;; implemented) |
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35 | ;; |
35 | ;; |
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36 | ;; A * in the choices list will allow an empty entry. |
36 | ;; A * in the choices list will allow an empty entry. |
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37 | ;; An empty question will set the default if the dependencies are |
37 | ;; An empty question will set the default if the dependencies are |
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38 | ;; satisfied. |
38 | ;; satisfied. |
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39 | ;; |
39 | ;; |
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40 | ;; ; denotes a commented out option. |
40 | ;; ; denotes a commented out option. |
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41 | ;; Any options added to OpenSim.ini.example should be initially commented |
41 | ;; Any options added to OpenSim.ini.example should be initially commented |
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42 | ;; out. |
42 | ;; out. |
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43 | |
43 | |
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44 | |
44 | |
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45 | [Startup] |
45 | [Startup] |
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46 | ;# {ConsolePrompt} {} {ConsolePrompt} {} "Region (\R) " |
46 | ;# {ConsolePrompt} {} {ConsolePrompt} {} "Region (\R) " |
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47 | ;; Console prompt |
47 | ;; Console prompt |
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48 | ;; Certain special characters can be used to customize the prompt |
48 | ;; Certain special characters can be used to customize the prompt |
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49 | ;; Currently, these are |
49 | ;; Currently, these are |
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50 | ;; \R - substitute region name |
50 | ;; \R - substitute region name |
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51 | ;; \\ - substitute \ |
51 | ;; \\ - substitute \ |
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52 | ; ConsolePrompt = "Region (\R) " |
52 | ; ConsolePrompt = "Region (\R) " |
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53 | |
53 | |
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54 | ;# {save_crashes} {} {Save crashes to disk?} {true false} false |
54 | ;# {save_crashes} {} {Save crashes to disk?} {true false} false |
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55 | ;; Set this to true if you want to log crashes to disk |
55 | ;; Set this to true if you want to log crashes to disk |
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56 | ;; this can be useful when submitting bug reports. |
56 | ;; this can be useful when submitting bug reports. |
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57 | ;; However, this will only log crashes within OpenSimulator that cause the |
57 | ;; However, this will only log crashes within OpenSimulator that cause the |
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58 | ;; entire program to exit |
58 | ;; entire program to exit |
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59 | ;; It will not log crashes caused by virtual machine failures, which |
59 | ;; It will not log crashes caused by virtual machine failures, which |
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60 | ;; includes mono and ODE failures. |
60 | ;; includes mono and ODE failures. |
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61 | ;; You will need to capture these native stack traces by recording the |
61 | ;; You will need to capture these native stack traces by recording the |
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62 | ;; session log itself. |
62 | ;; session log itself. |
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63 | ; save_crashes = false |
63 | ; save_crashes = false |
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64 | |
64 | |
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65 | ;# {crash_dir} {save_crashes:true} {Directory to save crashes to?} {} crashes |
65 | ;# {crash_dir} {save_crashes:true} {Directory to save crashes to?} {} crashes |
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66 | ;; Directory to save crashes to if above is enabled |
66 | ;; Directory to save crashes to if above is enabled |
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67 | ;; (default is /opensimdir/crashes/*.txt or C:\opensim\crashes\*.txt) |
67 | ;; (default is /opensimdir/crashes/*.txt or C:\opensim\crashes\*.txt) |
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68 | ; crash_dir = "crashes" |
68 | ; crash_dir = "crashes" |
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69 | |
69 | |
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70 | ;# {PIDFile} {} {Path to PID file?} {} |
70 | ;# {PIDFile} {} {Path to PID file?} {} |
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71 | ;; Place to create a PID file |
71 | ;; Place to create a PID file |
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72 | ; PIDFile = "/tmp/my.pid" |
72 | ; PIDFile = "/tmp/my.pid" |
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73 | |
73 | |
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74 | ;# {region_info_source} {} {Where to load region from?} {filesystem web} filesystem |
74 | ;# {region_info_source} {} {Where to load region from?} {filesystem web} filesystem |
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75 | ;; Determine where OpenSimulator looks for the files which tell it |
75 | ;; Determine where OpenSimulator looks for the files which tell it |
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76 | ;; which regions to server |
76 | ;; which regions to server |
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77 | ;; Default is "filesystem" |
77 | ;; Default is "filesystem" |
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78 | ; region_info_source = "filesystem" |
78 | ; region_info_source = "filesystem" |
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79 | ; region_info_source = "web" |
79 | ; region_info_source = "web" |
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80 | |
80 | |
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81 | ;# {regionload_regionsdir} {region_info_source} {Location of file?} {} Regions |
81 | ;# {regionload_regionsdir} {region_info_source} {Location of file?} {} Regions |
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82 | ;; Determines where the region XML files are stored if you are loading |
82 | ;; Determines where the region XML files are stored if you are loading |
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83 | ;; these from the filesystem. |
83 | ;; these from the filesystem. |
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84 | ;; Defaults to bin/Regions in your OpenSimulator installation directory |
84 | ;; Defaults to bin/Regions in your OpenSimulator installation directory |
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85 | ; regionload_regionsdir="C:\somewhere\xmlfiles\" |
85 | ; regionload_regionsdir="C:\somewhere\xmlfiles\" |
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86 | |
86 | |
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87 | ;# {regionload_webserver_url} {region_info_source} {URL to load region from?} {} |
87 | ;# {regionload_webserver_url} {region_info_source} {URL to load region from?} {} |
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88 | ;; Determines the page from which regions xml is retrieved if you are |
88 | ;; Determines the page from which regions xml is retrieved if you are |
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89 | ;; loading these from the web. |
89 | ;; loading these from the web. |
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90 | ;; The XML here has the same format as it does on the filesystem |
90 | ;; The XML here has the same format as it does on the filesystem |
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91 | ;; (including the <Root> tag), except that everything is also enclosed |
91 | ;; (including the <Root> tag), except that everything is also enclosed |
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92 | ;; in a <Regions> tag. |
92 | ;; in a <Regions> tag. |
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93 | ; regionload_webserver_url = "http://example.com/regions.xml"; |
93 | ; regionload_webserver_url = "http://example.com/regions.xml"; |
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94 | |
94 | |
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95 | ;# {allow_regionless} {} {Allow simulator to start up with no regions configured.} {true false} false |
95 | ;# {allow_regionless} {} {Allow simulator to start up with no regions configured.} {true false} false |
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96 | ;; Allow the simulator to start up if there are no region configuration available |
96 | ;; Allow the simulator to start up if there are no region configuration available |
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97 | ;; from the selected region_info_source. |
97 | ;; from the selected region_info_source. |
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98 | ; allow_regionless = false |
98 | ; allow_regionless = false |
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99 | |
99 | |
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100 | ;# {MaxPrimUndos} {} {Maximum number of undos avialable for position, rotation and scale changes of each prim} {} 20 |
100 | ;# {MaxPrimUndos} {} {Maximum number of undos avialable for position, rotation and scale changes of each prim} {} 20 |
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101 | ;; Increasing the number of undos available number will increase memory usage. |
101 | ;; Increasing the number of undos available number will increase memory usage. |
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102 | MaxPrimUndos = 20 |
102 | MaxPrimUndos = 20 |
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103 | |
103 | |
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104 | ;# {NonPhysicalPrimMin} {} {Minimum size of nonphysical prims?} {} 0.001 |
104 | ;# {NonPhysicalPrimMin} {} {Minimum size of nonphysical prims?} {} 0.001 |
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105 | ;; Minimum size for non-physical prims. Affects resizing of existing |
105 | ;; Minimum size for non-physical prims. Affects resizing of existing |
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106 | ;; prims. This can be overriden in the region config file (as |
106 | ;; prims. This can be overriden in the region config file (as |
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107 | ;; NonPhysicalPrimMin!). |
107 | ;; NonPhysicalPrimMin!). |
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108 | ; NonPhysicalPrimMin = 0.001 |
108 | ; NonPhysicalPrimMin = 0.001 |
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109 | |
109 | |
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110 | ;# {NonPhysicalPrimMax} {} {Maximum size of nonphysical prims?} {} 256 |
110 | ;# {NonPhysicalPrimMax} {} {Maximum size of nonphysical prims?} {} 256 |
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111 | ;; Maximum size for non-physical prims. Affects resizing of existing |
111 | ;; Maximum size for non-physical prims. Affects resizing of existing |
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112 | ;; prims. This can be overriden in the region config file (as |
112 | ;; prims. This can be overriden in the region config file (as |
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113 | ;; NonPhysicalPrimMax!). |
113 | ;; NonPhysicalPrimMax!). |
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114 | ; NonPhysicalPrimMax = 256 |
114 | ; NonPhysicalPrimMax = 256 |
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115 | |
115 | |
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116 | ;# {PhysicalPrimMin} {} {Minimum size of physical prims?} {} 10 |
116 | ;# {PhysicalPrimMin} {} {Minimum size of physical prims?} {} 10 |
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117 | ;; Maximum size where a prim can be physical. Affects resizing of |
117 | ;; Maximum size where a prim can be physical. Affects resizing of |
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118 | ;; existing prims. This can be overriden in the region config file. |
118 | ;; existing prims. This can be overriden in the region config file. |
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119 | ; PhysicalPrimMin = 0.01 |
119 | ; PhysicalPrimMin = 0.01 |
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120 | |
120 | |
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121 | ;# {PhysicalPrimMax} {} {Maximum size of physical prims?} {} 10 |
121 | ;# {PhysicalPrimMax} {} {Maximum size of physical prims?} {} 10 |
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122 | ;; Maximum size where a prim can be physical. Affects resizing of |
122 | ;; Maximum size where a prim can be physical. Affects resizing of |
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123 | ;; existing prims. This can be overriden in the region config file. |
123 | ;; existing prims. This can be overriden in the region config file. |
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124 | ; PhysicalPrimMax = 10 |
124 | ; PhysicalPrimMax = 10 |
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125 | |
125 | |
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126 | ;# {ClampPrimSize} {} {Clamp viewer rezzed prims to max sizes?} {true false} false |
126 | ;# {ClampPrimSize} {} {Clamp viewer rezzed prims to max sizes?} {true false} false |
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127 | ;; If a viewer attempts to rez a prim larger than the non-physical or |
127 | ;; If a viewer attempts to rez a prim larger than the non-physical or |
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128 | ;; physical prim max, clamp the dimensions to the appropriate maximum |
128 | ;; physical prim max, clamp the dimensions to the appropriate maximum |
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129 | ;; This can be overriden in the region config file. |
129 | ;; This can be overriden in the region config file. |
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130 | ; ClampPrimSize = false |
130 | ; ClampPrimSize = false |
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131 | |
131 | |
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132 | ;# {LinksetPrims} {} {Max prims an object will hold?} {} 0 |
132 | ;# {LinksetPrims} {} {Max prims an object will hold?} {} 0 |
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133 | ;; Maximum number of prims allowable in a linkset. Affects creating new |
133 | ;; Maximum number of prims allowable in a linkset. Affects creating new |
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134 | ;; linksets. Ignored if less than or equal to zero. |
134 | ;; linksets. Ignored if less than or equal to zero. |
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135 | ;; This can be overriden in the region config file. |
135 | ;; This can be overriden in the region config file. |
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136 | ; LinksetPrims = 0 |
136 | ; LinksetPrims = 0 |
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137 | |
137 | |
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138 | ;# {AllowScriptCrossing} {} {Allow scripts to cross into this region} {true false} true |
138 | ;# {AllowScriptCrossing} {} {Allow scripts to cross into this region} {true false} true |
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139 | ;; Allow scripts to keep running when they cross region boundaries, rather |
139 | ;; Allow scripts to keep running when they cross region boundaries, rather |
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140 | ;; than being restarted. State is reloaded on the destination region. |
140 | ;; than being restarted. State is reloaded on the destination region. |
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141 | ;; This only applies when crossing to a region running in a different |
141 | ;; This only applies when crossing to a region running in a different |
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142 | ;; simulator. |
142 | ;; simulator. |
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143 | ;; For crossings where the regions are on the same simulator the script is |
143 | ;; For crossings where the regions are on the same simulator the script is |
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144 | ;; always kept running. |
144 | ;; always kept running. |
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145 | ; AllowScriptCrossing = true |
145 | ; AllowScriptCrossing = true |
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146 | |
146 | |
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147 | ;# {TrustBinaries} {AllowScriptCrossing:true} {Accept compiled binary script code? (DANGEROUS!)} {true false} false |
147 | ;# {TrustBinaries} {AllowScriptCrossing:true} {Accept compiled binary script code? (DANGEROUS!)} {true false} false |
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148 | ;; Allow compiled script binary code to cross region boundaries. |
148 | ;; Allow compiled script binary code to cross region boundaries. |
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149 | ;; If you set this to "true", any region that can teleport to you can |
149 | ;; If you set this to "true", any region that can teleport to you can |
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150 | ;; inject ARBITRARY BINARY CODE into your system. Use at your own risk. |
150 | ;; inject ARBITRARY BINARY CODE into your system. Use at your own risk. |
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151 | ;; YOU HAVE BEEN WARNED!!! |
151 | ;; YOU HAVE BEEN WARNED!!! |
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152 | TrustBinaries = false |
152 | TrustBinaries = false |
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153 | |
153 | |
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154 | ;# {CombineContiguousRegions} {} {Create megaregions where possible? (Do not use with existing content!)} {true false} false |
154 | ;# {CombineContiguousRegions} {} {Create megaregions where possible? (Do not use with existing content!)} {true false} false |
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155 | ;; Combine all contiguous regions into one large megaregion |
155 | ;; Combine all contiguous regions into one large megaregion |
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156 | ;; Order your regions from South to North, West to East in your regions.ini |
156 | ;; Order your regions from South to North, West to East in your regions.ini |
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157 | ;; and then set this to true |
157 | ;; and then set this to true |
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158 | ;; Warning! Don't use this with regions that have existing content!, |
158 | ;; Warning! Don't use this with regions that have existing content!, |
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159 | ;; This will likely break them |
159 | ;; This will likely break them |
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160 | ; CombineContiguousRegions = false |
160 | ; CombineContiguousRegions = false |
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161 | |
161 | |
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162 | ;# {InworldRestartShutsDown} {} {Shutdown instance on region restart?} {true false} false |
162 | ;# {InworldRestartShutsDown} {} {Shutdown instance on region restart?} {true false} false |
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163 | ;; If you have only one region in an instance, or to avoid the many bugs |
163 | ;; If you have only one region in an instance, or to avoid the many bugs |
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164 | ;; that you can trigger in modules by restarting a region, set this to |
164 | ;; that you can trigger in modules by restarting a region, set this to |
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165 | ;; true to make the entire instance exit instead of restarting the region. |
165 | ;; true to make the entire instance exit instead of restarting the region. |
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166 | ;; This is meant to be used on systems where some external system like |
166 | ;; This is meant to be used on systems where some external system like |
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167 | ;; Monit will restart any instance that exits, thereby making the shutdown |
167 | ;; Monit will restart any instance that exits, thereby making the shutdown |
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168 | ;; into a restart. |
168 | ;; into a restart. |
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169 | InworldRestartShutsDown = true |
169 | InworldRestartShutsDown = true |
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170 | |
170 | |
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171 | ;; Persistence of changed objects happens during regular sweeps. The |
171 | ;; Persistence of changed objects happens during regular sweeps. The |
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172 | ;; following control that behaviour to prevent frequently changing objects |
172 | ;; following control that behaviour to prevent frequently changing objects |
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173 | ;; from heavily loading the region data store. |
173 | ;; from heavily loading the region data store. |
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174 | ;; If both of these values are set to zero then persistence of all changed |
174 | ;; If both of these values are set to zero then persistence of all changed |
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175 | ;; objects will happen on every sweep. |
175 | ;; objects will happen on every sweep. |
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176 | |
176 | |
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177 | ;# {MinimumTimeBeforePersistenceConsidered} {} {Time before un-changed object may be persisted} {} 60 |
177 | ;# {MinimumTimeBeforePersistenceConsidered} {} {Time before un-changed object may be persisted} {} 60 |
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178 | ;; Objects will be considered for persistance in the next sweep when they |
178 | ;; Objects will be considered for persistance in the next sweep when they |
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179 | ;; have not changed for this number of seconds. |
179 | ;; have not changed for this number of seconds. |
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180 | ; MinimumTimeBeforePersistenceConsidered = 60 |
180 | ; MinimumTimeBeforePersistenceConsidered = 60 |
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181 | |
181 | |
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182 | ;# {MaximumTimeBeforePersistenceConsidered} {} {Time before changed objects may be persisted?} {} 600 |
182 | ;# {MaximumTimeBeforePersistenceConsidered} {} {Time before changed objects may be persisted?} {} 600 |
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183 | ;; Objects will always be considered for persistance in the next sweep |
183 | ;; Objects will always be considered for persistance in the next sweep |
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184 | ;; if the first change occurred this number of seconds ago. |
184 | ;; if the first change occurred this number of seconds ago. |
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185 | ; MaximumTimeBeforePersistenceConsidered = 600 |
185 | ; MaximumTimeBeforePersistenceConsidered = 600 |
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186 | |
186 | |
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187 | ;# {physical_prim} {} {Allow prims to be physical?} {true false} true |
187 | ;# {physical_prim} {} {Allow prims to be physical?} {true false} true |
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188 | ;; if you would like to allow prims to be physical and move by physics |
188 | ;; if you would like to allow prims to be physical and move by physics |
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189 | ;; with the physical checkbox in the client set this to true. |
189 | ;; with the physical checkbox in the client set this to true. |
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190 | ; physical_prim = true |
190 | ; physical_prim = true |
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191 | |
191 | |
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192 | ;; Select a mesher here. |
192 | ;; Select a mesher here. |
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193 | ;; |
193 | ;; |
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194 | ;; Meshmerizer properly handles complex prims by using triangle meshes. |
194 | ;; Meshmerizer properly handles complex prims by using triangle meshes. |
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195 | ;; Note that only the ODE physics engine currently deals with meshed |
195 | ;; Note that only the ODE physics engine currently deals with meshed |
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196 | ;; prims in a satisfactory way. |
196 | ;; prims in a satisfactory way. |
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197 | |
197 | |
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198 | ;# {meshing} {} {Select mesher} {Meshmerizer ZeroMesher} Meshmerizer |
198 | ;# {meshing} {} {Select mesher} {Meshmerizer ZeroMesher} Meshmerizer |
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199 | ;; ZeroMesher is faster but leaves the physics engine to model the mesh |
199 | ;; ZeroMesher is faster but leaves the physics engine to model the mesh |
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200 | ;; using the basic shapes that it supports. |
200 | ;; using the basic shapes that it supports. |
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201 | ;; Usually this is only a box. |
201 | ;; Usually this is only a box. |
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202 | ;; Default is Meshmerizer |
202 | ;; Default is Meshmerizer |
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203 | ; meshing = Meshmerizer |
203 | ; meshing = Meshmerizer |
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204 | ; meshing = ZeroMesher |
204 | ; meshing = ZeroMesher |
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205 | |
205 | |
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206 | ;; Choose one of the physics engines below |
206 | ;; Choose one of the physics engines below |
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207 | ;# {physics} {} {Select physics engine} {OpenDynamicsEngine BulletSim basicphysics POS} OpenDynamicsEngine |
207 | ;# {physics} {} {Select physics engine} {OpenDynamicsEngine BulletSim basicphysics POS} OpenDynamicsEngine |
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208 | ;; OpenDynamicsEngine is by some distance the most developed physics engine |
208 | ;; OpenDynamicsEngine is by some distance the most developed physics engine |
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209 | ;; BulletSim is experimental and in active development. |
209 | ;; BulletSim is experimental and in active development. |
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210 | ;; basicphysics effectively does not model physics at all, making all |
210 | ;; basicphysics effectively does not model physics at all, making all |
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211 | ;; objects phantom. |
211 | ;; objects phantom. |
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212 | ;; Default is OpenDynamicsEngine |
212 | ;; Default is OpenDynamicsEngine |
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213 | ; physics = OpenDynamicsEngine |
213 | ; physics = OpenDynamicsEngine |
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214 | physics = BulletSim |
214 | physics = BulletSim |
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215 | ; physics = basicphysics |
215 | ; physics = basicphysics |
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216 | ; physics = POS |
216 | ; physics = POS |
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217 | |
217 | |
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218 | ;# {DefaultScriptEngine} {} {Default script engine} {XEngine} XEngine |
218 | ;# {DefaultScriptEngine} {} {Default script engine} {XEngine} XEngine |
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219 | ;; Default script engine to use. Currently, we only have XEngine |
219 | ;; Default script engine to use. Currently, we only have XEngine |
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220 | ; DefaultScriptEngine = "XEngine" |
220 | ; DefaultScriptEngine = "XEngine" |
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221 | |
221 | |
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222 | ;# {HttpProxy} {} {Proxy URL for llHTTPRequest and dynamic texture loading} {} http://proxy.com:8080 |
222 | ;# {HttpProxy} {} {Proxy URL for llHTTPRequest and dynamic texture loading} {} http://proxy.com:8080 |
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223 | ;; Http proxy setting for llHTTPRequest and dynamic texture loading, if |
223 | ;; Http proxy setting for llHTTPRequest and dynamic texture loading, if |
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224 | ;; required |
224 | ;; required |
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225 | ; HttpProxy = "http://proxy.com:8080" |
225 | ; HttpProxy = "http://proxy.com:8080" |
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226 | |
226 | |
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227 | ;# {HttpProxyExceptions} {HttpProxy} {Set of regular expressions defining URL that should not be proxied} {} |
227 | ;# {HttpProxyExceptions} {HttpProxy} {Set of regular expressions defining URL that should not be proxied} {} |
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228 | ;; If you're using HttpProxy, then you can set HttpProxyExceptions to a |
228 | ;; If you're using HttpProxy, then you can set HttpProxyExceptions to a |
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229 | ;; list of regular expressions for URLs that you don't want to go through |
229 | ;; list of regular expressions for URLs that you don't want to go through |
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230 | ;; the proxy. |
230 | ;; the proxy. |
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231 | ;; For example, servers inside your firewall. |
231 | ;; For example, servers inside your firewall. |
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232 | ;; Separate patterns with a ';' |
232 | ;; Separate patterns with a ';' |
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233 | ; HttpProxyExceptions = ".mydomain.com;localhost" |
233 | ; HttpProxyExceptions = ".mydomain.com;localhost" |
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234 | |
234 | |
|
235 | ;# {emailmodule} {} {Provide llEmail and llGetNextEmail functionality? (requires SMTP server)} {true false} false |
235 | ;# {emailmodule} {} {Provide llEmail and llGetNextEmail functionality? (requires SMTP server)} {true false} false |
|
236 | ;; The email module requires some configuration. It needs an SMTP |
236 | ;; The email module requires some configuration. It needs an SMTP |
|
237 | ;; server to send mail through. |
237 | ;; server to send mail through. |
|
238 | ; emailmodule = DefaultEmailModule |
238 | ; emailmodule = DefaultEmailModule |
|
239 | |
239 | |
|
240 | ;# {SpawnPointRouting} {} {Set routing method for Telehub Spawnpoints} {closest random sequence} closest |
240 | ;# {SpawnPointRouting} {} {Set routing method for Telehub Spawnpoints} {closest random sequence} closest |
|
241 | ;; SpawnPointRouting adjusts the landing for incoming avatars. |
241 | ;; SpawnPointRouting adjusts the landing for incoming avatars. |
|
242 | ;; "closest" will place the avatar at the SpawnPoint located in the closest |
242 | ;; "closest" will place the avatar at the SpawnPoint located in the closest |
|
243 | ;; available spot to the destination (typically map click/landmark). |
243 | ;; available spot to the destination (typically map click/landmark). |
|
244 | ;; "random" will place the avatar on a randomly selected spawnpoint; |
244 | ;; "random" will place the avatar on a randomly selected spawnpoint; |
|
245 | ;; "sequence" will place the avatar on the next sequential SpawnPoint |
245 | ;; "sequence" will place the avatar on the next sequential SpawnPoint |
|
246 | ; SpawnPointRouting = closest |
246 | ; SpawnPointRouting = closest |
|
247 | |
247 | |
|
248 | ;# {TelehubAllowLandmark} {} {Allow users with landmarks to override telehub routing} {true false} false |
248 | ;# {TelehubAllowLandmark} {} {Allow users with landmarks to override telehub routing} {true false} false |
|
249 | ;; TelehubAllowLandmark allows users with landmarks to override telehub |
249 | ;; TelehubAllowLandmark allows users with landmarks to override telehub |
|
250 | ;; routing and land at the landmark coordinates when set to true |
250 | ;; routing and land at the landmark coordinates when set to true |
|
251 | ;; default is false |
251 | ;; default is false |
|
252 | ; TelehubAllowLandmark = false |
252 | ; TelehubAllowLandmark = false |
|
253 | |
253 | |
|
254 | |
254 | |
|
255 | [AccessControl] |
255 | [AccessControl] |
|
256 | ;# {AllowedClients} {} {Bar (|) separated list of allowed clients} {} |
256 | ;# {AllowedClients} {} {Bar (|) separated list of allowed clients} {} |
|
257 | ;; Bar (|) separated list of viewers which may gain access to the regions. |
257 | ;; Bar (|) separated list of viewers which may gain access to the regions. |
|
258 | ;; One can use a substring of the viewer name to enable only certain |
258 | ;; One can use a substring of the viewer name to enable only certain |
|
259 | ;; versions |
259 | ;; versions |
|
260 | ;; Example: Agent uses the viewer "Imprudence 1.3.2.0" |
260 | ;; Example: Agent uses the viewer "Imprudence 1.3.2.0" |
|
261 | ;; - "Imprudence" has access |
261 | ;; - "Imprudence" has access |
|
262 | ;; - "Imprudence 1.3" has access |
262 | ;; - "Imprudence 1.3" has access |
|
263 | ;; - "Imprudence 1.3.1" has no access |
263 | ;; - "Imprudence 1.3.1" has no access |
|
264 | ; AllowedClients = |
264 | ; AllowedClients = |
|
265 | |
265 | |
|
266 | ;# {BannedClients} {} {Bar (|) separated list of banned clients} {} |
266 | ;# {BannedClients} {} {Bar (|) separated list of banned clients} {} |
|
267 | ;; Bar (|) separated list of viewers which may not gain access to the regions. |
267 | ;; Bar (|) separated list of viewers which may not gain access to the regions. |
|
268 | ;; One can use a Substring of the viewer name to disable only certain |
268 | ;; One can use a Substring of the viewer name to disable only certain |
|
269 | ;; versions |
269 | ;; versions |
|
270 | ;; Example: Agent uses the viewer "Imprudence 1.3.2.0" |
270 | ;; Example: Agent uses the viewer "Imprudence 1.3.2.0" |
|
271 | ;; - "Imprudence" has no access |
271 | ;; - "Imprudence" has no access |
|
272 | ;; - "Imprudence 1.3" has no access |
272 | ;; - "Imprudence 1.3" has no access |
|
273 | ;; - "Imprudence 1.3.1" has access |
273 | ;; - "Imprudence 1.3.1" has access |
|
274 | ; BannedClients = |
274 | ; BannedClients = |
|
275 | |
275 | |
|
276 | |
276 | |
|
277 | [Map] |
277 | [Map] |
|
278 | ;# {GenerateMaptiles} {} {Generate map tiles?} {true false} true |
278 | ;# {GenerateMaptiles} {} {Generate map tiles?} {true false} true |
|
279 | ;; Map tile options. |
279 | ;; Map tile options. |
|
280 | ;; If true, then maptiles are generated using the MapImageModule below. |
280 | ;; If true, then maptiles are generated using the MapImageModule below. |
|
281 | ;; If false then the texture referenced by MaptileStaticUUID is used instead, which can also be overriden |
281 | ;; If false then the texture referenced by MaptileStaticUUID is used instead, which can also be overriden |
|
282 | ;; in individual region config file(s). If you do not want to upload map tiles at all, then you will need |
282 | ;; in individual region config file(s). If you do not want to upload map tiles at all, then you will need |
|
283 | ;; both to set this to false and comment out the [Modules] MapImageServiceModule setting in config-include/ |
283 | ;; both to set this to false and comment out the [Modules] MapImageServiceModule setting in config-include/ |
|
284 | ; GenerateMaptiles = true |
284 | ; GenerateMaptiles = true |
|
285 | |
285 | |
|
286 | ;# {MapImageModule} {} {The map image module to use} {MapImageModule Warp3DImageModule} MapImageModule |
286 | ;# {MapImageModule} {} {The map image module to use} {MapImageModule Warp3DImageModule} MapImageModule |
|
287 | ;; The module to use in order to generate map images. |
287 | ;; The module to use in order to generate map images. |
|
288 | ;; MapImageModule is the default. Warp3DImageModule is an alternative experimental module that can |
288 | ;; MapImageModule is the default. Warp3DImageModule is an alternative experimental module that can |
|
289 | ;; generate better images. |
289 | ;; generate better images. |
|
290 | ;MapImageModule = "MapImageModule" |
290 | ;MapImageModule = "MapImageModule" |
|
291 | |
291 | |
|
292 | ;# {MaptileRefresh} {GenerateMaptiles} {Maptile refresh period?} {} 0 |
292 | ;# {MaptileRefresh} {GenerateMaptiles} {Maptile refresh period?} {} 0 |
|
293 | ;; If desired, a running region can update the map tiles periodically |
293 | ;; If desired, a running region can update the map tiles periodically |
|
294 | ;; to reflect building activity. This names no sense of you don't have |
294 | ;; to reflect building activity. This names no sense of you don't have |
|
295 | ;; prims on maptiles. Value is in seconds. |
295 | ;; prims on maptiles. Value is in seconds. |
|
296 | ; MaptileRefresh = 0 |
296 | ; MaptileRefresh = 0 |
|
297 | |
297 | |
|
298 | ;# {MaptileStaticUUID} {} {Asset ID for static map texture} {} 00000000-0000-0000-0000-000000000000 |
298 | ;# {MaptileStaticUUID} {} {Asset ID for static map texture} {} 00000000-0000-0000-0000-000000000000 |
|
299 | ;; If not generating maptiles, use this static texture asset ID |
299 | ;; If not generating maptiles, use this static texture asset ID |
|
300 | ; MaptileStaticUUID = "00000000-0000-0000-0000-000000000000" |
300 | ; MaptileStaticUUID = "00000000-0000-0000-0000-000000000000" |
|
301 | |
301 | |
|
302 | ;# {TextureOnMapTile} {} {Use terrain textures for map tiles?} {true false} true |
302 | ;# {TextureOnMapTile} {} {Use terrain textures for map tiles?} {true false} true |
|
303 | ;; Use terrain texture for maptiles if true, use shaded green if false |
303 | ;; Use terrain texture for maptiles if true, use shaded green if false |
|
304 | ; TextureOnMapTile = true |
304 | ; TextureOnMapTile = true |
|
305 | |
305 | |
|
306 | ;# {DrawPrimOnMapTile} {} {Draw prim shapes on map tiles?} {true false} false |
306 | ;# {DrawPrimOnMapTile} {} {Draw prim shapes on map tiles?} {true false} false |
|
307 | ;; Draw objects on maptile. This step might take a long time if you've |
307 | ;; Draw objects on maptile. This step might take a long time if you've |
|
308 | ;; got a large number of objects, so you can turn it off here if you'd like. |
308 | ;; got a large number of objects, so you can turn it off here if you'd like. |
|
309 | ; DrawPrimOnMapTile = true |
309 | ; DrawPrimOnMapTile = true |
|
310 | |
310 | |
|
311 | |
311 | |
|
312 | [Permissions] |
312 | [Permissions] |
|
313 | ;# {permissionmodules} {} {Permission modules to use (may specify multiple modules, separated by comma} {} DefaultPermissionsModule |
313 | ;# {permissionmodules} {} {Permission modules to use (may specify multiple modules, separated by comma} {} DefaultPermissionsModule |
|
314 | ;; Permission modules to use, separated by comma. |
314 | ;; Permission modules to use, separated by comma. |
|
315 | ;; Possible modules are DefaultPermissionsModule, PrimLimitsModule |
315 | ;; Possible modules are DefaultPermissionsModule, PrimLimitsModule |
|
316 | ; permissionmodules = DefaultPermissionsModule |
316 | ; permissionmodules = DefaultPermissionsModule |
|
317 | |
317 | |
|
318 | ;# {serverside_object_permissions} {permissionmodules:DefaultPermissionsModule} {Activate permission handling by the sim?} {true false} true |
318 | ;# {serverside_object_permissions} {permissionmodules:DefaultPermissionsModule} {Activate permission handling by the sim?} {true false} true |
|
319 | ;; These are the parameters for the default permissions module |
319 | ;; These are the parameters for the default permissions module |
|
320 | ;; |
320 | ;; |
|
321 | ;; If set to false, then, in theory, the server never carries out |
321 | ;; If set to false, then, in theory, the server never carries out |
|
322 | ;; permission checks (allowing anybody to copy |
322 | ;; permission checks (allowing anybody to copy |
|
323 | ;; any item, etc. This may not yet be implemented uniformally. |
323 | ;; any item, etc. This may not yet be implemented uniformally. |
|
324 | ;; If set to true, then all permissions checks are carried out |
324 | ;; If set to true, then all permissions checks are carried out |
|
325 | ; serverside_object_permissions = true |
325 | ; serverside_object_permissions = true |
|
326 | |
326 | |
|
327 | ;# {allow_grid_gods} {} {Allow grid gods?} {true false} false |
327 | ;# {allow_grid_gods} {} {Allow grid gods?} {true false} false |
|
328 | ;; This allows users with a UserLevel of 200 or more to assume god |
328 | ;; This allows users with a UserLevel of 200 or more to assume god |
|
329 | ;; powers in the regions in this simulator. |
329 | ;; powers in the regions in this simulator. |
|
330 | allow_grid_gods = true |
330 | allow_grid_gods = true |
|
331 | |
331 | |
|
332 | ;; This allows some control over permissions |
332 | ;; This allows some control over permissions |
|
333 | ;; please note that this still doesn't duplicate SL, and is not intended to |
333 | ;; please note that this still doesn't duplicate SL, and is not intended to |
|
334 | ;# {region_owner_is_god} {} {Allow region owner gods} {true false} true |
334 | ;# {region_owner_is_god} {} {Allow region owner gods} {true false} true |
|
335 | ;; Allow region owners to assume god powers in their regions |
335 | ;; Allow region owners to assume god powers in their regions |
|
336 | region_owner_is_god = true |
336 | region_owner_is_god = true |
|
337 | |
337 | |
|
338 | ;# {region_manager_is_god} {} {Allow region manager gods} {true false} false |
338 | ;# {region_manager_is_god} {} {Allow region manager gods} {true false} false |
|
339 | ;; Allow region managers to assume god powers in regions they manage |
339 | ;; Allow region managers to assume god powers in regions they manage |
|
340 | ; region_manager_is_god = false |
340 | ; region_manager_is_god = false |
|
341 | |
341 | |
|
342 | ;# {parcel_owner_is_god} {} {Allow parcel owner gods} {true false} true |
342 | ;# {parcel_owner_is_god} {} {Allow parcel owner gods} {true false} true |
|
343 | ;; Allow parcel owners to assume god powers in their parcels |
343 | ;; Allow parcel owners to assume god powers in their parcels |
|
344 | ; parcel_owner_is_god = true |
344 | ; parcel_owner_is_god = true |
|
345 | |
345 | |
|
346 | ;# {simple_build_permissions} {} {Allow building in parcel by access list (no groups)} {true false} false |
346 | ;# {simple_build_permissions} {} {Allow building in parcel by access list (no groups)} {true false} false |
|
347 | ;; More control over permissions |
347 | ;; More control over permissions |
|
348 | ;; This is definitely not SL! |
348 | ;; This is definitely not SL! |
|
349 | ;; Provides a simple control for land owners to give build rights to |
349 | ;; Provides a simple control for land owners to give build rights to |
|
350 | ;; specific avatars in publicly accessible parcels that disallow object |
350 | ;; specific avatars in publicly accessible parcels that disallow object |
|
351 | ;; creation in general. |
351 | ;; creation in general. |
|
352 | ;; Owners specific avatars by adding them to the Access List of the parcel |
352 | ;; Owners specific avatars by adding them to the Access List of the parcel |
|
353 | ;; without having to use the Groups feature |
353 | ;; without having to use the Groups feature |
|
354 | ; simple_build_permissions = false |
354 | ; simple_build_permissions = false |
|
355 | |
355 | |
|
356 | |
356 | |
|
357 | [Estates] |
357 | [Estates] |
|
358 | ; If these values are commented out then the user will be asked for estate details when required (this is the normal case). |
358 | ; If these values are commented out then the user will be asked for estate details when required (this is the normal case). |
|
359 | ; If these values are uncommented then they will be used to create a default estate as necessary. |
359 | ; If these values are uncommented then they will be used to create a default estate as necessary. |
|
360 | ; New regions will be automatically assigned to that default estate. |
360 | ; New regions will be automatically assigned to that default estate. |
|
361 | |
361 | |
|
362 | ;# {DefaultEstateName} {} {Default name for estate?} {} My Estate |
362 | ;# {DefaultEstateName} {} {Default name for estate?} {} My Estate |
|
363 | ;; Name for the default estate |
363 | ;; Name for the default estate |
|
364 | ; DefaultEstateName = My Estate |
364 | ; DefaultEstateName = My Estate |
|
365 | |
365 | |
|
366 | ;# {DefaultEstateOwnerName} {} {Default estate owner name?} {} FirstName LastName |
366 | ;# {DefaultEstateOwnerName} {} {Default estate owner name?} {} FirstName LastName |
|
367 | ;; Name for default estate owner |
367 | ;; Name for default estate owner |
|
368 | ; DefaultEstateOwnerName = FirstName LastName |
368 | ; DefaultEstateOwnerName = FirstName LastName |
|
369 | |
369 | |
|
370 | |
370 | |
|
371 | ; ** Standalone Estate Settings ** |
371 | ; ** Standalone Estate Settings ** |
|
372 | ; The following parameters will only be used on a standalone system to |
372 | ; The following parameters will only be used on a standalone system to |
|
373 | ; create an estate owner that does not already exist |
373 | ; create an estate owner that does not already exist |
|
374 | |
374 | |
|
375 | ;# {DefaultEstateOwnerUUID} {} {Default estate owner UUID?} {} 00000000-0000-0000-0000-000000000000 |
375 | ;# {DefaultEstateOwnerUUID} {} {Default estate owner UUID?} {} 00000000-0000-0000-0000-000000000000 |
|
376 | ;; If DefaultEstateOwnerUUID is left at UUID.Zero (as below) then a random |
376 | ;; If DefaultEstateOwnerUUID is left at UUID.Zero (as below) then a random |
|
377 | ;; UUID will be assigned. This is normally what you want |
377 | ;; UUID will be assigned. This is normally what you want |
|
378 | ; DefaultEstateOwnerUUID = 00000000-0000-0000-0000-000000000000 |
378 | ; DefaultEstateOwnerUUID = 00000000-0000-0000-0000-000000000000 |
|
379 | |
379 | |
|
380 | ;# {DefaultEstateOwnerEMail} {} {Default estate owner email?} {} |
380 | ;# {DefaultEstateOwnerEMail} {} {Default estate owner email?} {} |
|
381 | ;; Email address for the default estate owner |
381 | ;; Email address for the default estate owner |
|
382 | ; DefaultEstateOwnerEMail = owner@domain.com |
382 | ; DefaultEstateOwnerEMail = owner@domain.com |
|
383 | |
383 | |
|
384 | ;# {DefaultEstateOwnerPassword} {} {Default estate owner password} {} |
384 | ;# {DefaultEstateOwnerPassword} {} {Default estate owner password} {} |
|
385 | ;; Password for the default estate owner |
385 | ;; Password for the default estate owner |
|
386 | ; DefaultEstateOwnerPassword = password |
386 | ; DefaultEstateOwnerPassword = password |
|
387 | |
387 | |
|
388 | |
388 | |
|
389 | [SMTP] |
389 | [SMTP] |
|
390 | ;; The SMTP server enabled the email module to send email to external |
390 | ;; The SMTP server enabled the email module to send email to external |
|
391 | ;; destinations. |
391 | ;; destinations. |
|
392 | |
392 | |
|
393 | ;# {enabled} {[Startup]emailmodule:DefaultEmailModule} {Enable SMTP service?} {true false} false |
393 | ;# {enabled} {[Startup]emailmodule:DefaultEmailModule} {Enable SMTP service?} {true false} false |
|
394 | ;; Enable sending email via SMTP |
394 | ;; Enable sending email via SMTP |
|
395 | ; enabled = false |
395 | ; enabled = false |
|
396 | |
396 | |
|
397 | ;# {internal_object_host} {[Startup]emailmodule:DefaultEmailModule enabled:true} {Host name to treat as internal (object to object) email?} {} lsl.opensim.local |
397 | ;# {internal_object_host} {[Startup]emailmodule:DefaultEmailModule enabled:true} {Host name to treat as internal (object to object) email?} {} lsl.opensim.local |
|
398 | ; internal_object_host = lsl.opensim.local |
398 | ; internal_object_host = lsl.opensim.local |
|
399 | |
399 | |
|
400 | ;# {host_domain_header_from} {[Startup]emailmodule:DefaultEmailModule enabled:true} {From address to use in the sent email header?} {} 127.0.0.1 |
400 | ;# {host_domain_header_from} {[Startup]emailmodule:DefaultEmailModule enabled:true} {From address to use in the sent email header?} {} 127.0.0.1 |
|
401 | ; host_domain_header_from = "127.0.0.1" |
401 | ; host_domain_header_from = "127.0.0.1" |
|
402 | |
402 | |
|
403 | ;# {email_pause_time} {[Startup]emailmodule:DefaultEmailModule enabled:true} {Period in seconds to delay after an email is sent.} {} 20 |
403 | ;# {email_pause_time} {[Startup]emailmodule:DefaultEmailModule enabled:true} {Period in seconds to delay after an email is sent.} {} 20 |
|
404 | ; email_pause_time = 20 |
404 | ; email_pause_time = 20 |
|
405 | |
405 | |
|
406 | ;# {email_max_size} {[Startup]emailmodule:DefaultEmailModule enabled:true} {Maximum total size of email in bytes.} {} 4096 |
406 | ;# {email_max_size} {[Startup]emailmodule:DefaultEmailModule enabled:true} {Maximum total size of email in bytes.} {} 4096 |
|
407 | ; email_max_size = 4096 |
407 | ; email_max_size = 4096 |
|
408 | |
408 | |
|
409 | ;# {SMTP_SERVER_HOSTNAME} {[Startup]emailmodule:DefaultEmailModule enabled:true} {SMTP server name?} {} 127.0.0.1 |
409 | ;# {SMTP_SERVER_HOSTNAME} {[Startup]emailmodule:DefaultEmailModule enabled:true} {SMTP server name?} {} 127.0.0.1 |
|
410 | ; SMTP_SERVER_HOSTNAME = "127.0.0.1" |
410 | ; SMTP_SERVER_HOSTNAME = "127.0.0.1" |
|
411 | |
411 | |
|
412 | ;# {SMTP_SERVER_PORT} {[Startup]emailmodule:DefaultEmailModule enabled:true} {SMTP server name?} {SMTP server port?} {} 25 |
412 | ;# {SMTP_SERVER_PORT} {[Startup]emailmodule:DefaultEmailModule enabled:true} {SMTP server name?} {SMTP server port?} {} 25 |
|
413 | ; SMTP_SERVER_PORT = 25 |
413 | ; SMTP_SERVER_PORT = 25 |
|
414 | |
414 | |
|
415 | ;# {SMTP_SERVER_LOGIN} {[Startup]emailmodule:DefaultEmailModule enabled:true} {SMTP server user name?} {} |
415 | ;# {SMTP_SERVER_LOGIN} {[Startup]emailmodule:DefaultEmailModule enabled:true} {SMTP server user name?} {} |
|
416 | ; SMTP_SERVER_LOGIN = "" |
416 | ; SMTP_SERVER_LOGIN = "" |
|
417 | |
417 | |
|
418 | ;# {SMTP_SERVER_PASSWORD} {[Startup]emailmodule:DefaultEmailModule enabled:true} {SMTP server password} {} |
418 | ;# {SMTP_SERVER_PASSWORD} {[Startup]emailmodule:DefaultEmailModule enabled:true} {SMTP server password} {} |
|
419 | ; SMTP_SERVER_PASSWORD = "" |
419 | ; SMTP_SERVER_PASSWORD = "" |
|
420 | |
420 | |
|
421 | |
421 | |
|
422 | [Network] |
422 | [Network] |
|
423 | ;# {ConsoleUser} {} {User name for console account} {} |
423 | ;# {ConsoleUser} {} {User name for console account} {} |
|
424 | ;; Configure the remote console user here. This will not actually be used |
424 | ;; Configure the remote console user here. This will not actually be used |
|
425 | ;; unless you use -console=rest at startup. |
425 | ;; unless you use -console=rest at startup. |
|
426 | ; ConsoleUser = "admin" |
426 | ; ConsoleUser = "admin" |
|
427 | ;# {ConsolePass} {} {Password for console account} {} |
427 | ;# {ConsolePass} {} {Password for console account} {} |
|
428 | ; ConsolePass = "opensim" |
428 | ; ConsolePass = "opensim" |
|
429 | ;# {console_port} {} {Port for console connections} {} 0 |
429 | ;# {console_port} {} {Port for console connections} {} 0 |
|
430 | ; console_port = 10000 |
430 | ; console_port = 10000 |
|
431 | |
431 | |
|
432 | ;# {http_listener_port} {} {TCP Port for this simulator to listen on? (This must be unique to the simulator!)} {} 9000 |
432 | ;# {http_listener_port} {} {TCP Port for this simulator to listen on? (This must be unique to the simulator!)} {} 9000 |
|
433 | ;; Simulator HTTP port. This is not the region port, but the port the |
433 | ;; Simulator HTTP port. This is not the region port, but the port the |
|
434 | ;; entire simulator listens on. This port uses the TCP protocol, while |
434 | ;; entire simulator listens on. This port uses the TCP protocol, while |
|
435 | ;; the region ports use UDP. |
435 | ;; the region ports use UDP. |
|
436 | ; http_listener_port = 9000 |
436 | ; http_listener_port = 9000 |
|
437 | |
437 | |
|
438 | ;# {ExternalHostNameForLSL} {} {Hostname to use for HTTP-IN URLs. This should be reachable from the internet.} {} |
438 | ;# {ExternalHostNameForLSL} {} {Hostname to use for HTTP-IN URLs. This should be reachable from the internet.} {} |
|
439 | ;; Hostname to use in llRequestURL/llRequestSecureURL |
439 | ;; Hostname to use in llRequestURL/llRequestSecureURL |
|
440 | ;; if not defined - default machine name is being used |
440 | ;; if not defined - default machine name is being used |
|
441 | ;; (on Windows this mean NETBIOS name - useably only inside local network) |
441 | ;; (on Windows this mean NETBIOS name - useably only inside local network) |
|
442 | ; ExternalHostNameForLSL = "172.16.1.11" |
442 | ; ExternalHostNameForLSL = "172.16.1.11" |
|
443 | |
443 | |
|
444 | ;# {shard} {} {Name to use for X-Secondlife-Shard header? (press enter if unsure)} {} OpenSim |
444 | ;# {shard} {} {Name to use for X-Secondlife-Shard header? (press enter if unsure)} {} OpenSim |
|
445 | ;; What is reported as the "X-Secondlife-Shard" |
445 | ;; What is reported as the "X-Secondlife-Shard" |
|
446 | ;; Defaults to the user server url if not set |
446 | ;; Defaults to the user server url if not set |
|
447 | ;; The old default is "OpenSim", set here for compatibility |
447 | ;; The old default is "OpenSim", set here for compatibility |
|
448 | ;; The below is not commented for compatibility. |
448 | ;; The below is not commented for compatibility. |
|
449 | shard = "OpenSim" |
449 | shard = "OpenSim" |
|
450 | |
450 | |
|
451 | ;# {user_agent} {} {User agent to report to web servers?} {} OpenSim LSL (Mozilla Compatible) |
451 | ;# {user_agent} {} {User agent to report to web servers?} {} OpenSim LSL (Mozilla Compatible) |
|
452 | ;; What is reported as the "User-Agent" when using llHTTPRequest |
452 | ;; What is reported as the "User-Agent" when using llHTTPRequest |
|
453 | ;; Defaults to not sent if not set here. See the notes section in the wiki |
453 | ;; Defaults to not sent if not set here. See the notes section in the wiki |
|
454 | ;; at http://wiki.secondlife.com/wiki/LlHTTPRequest for comments on adding |
454 | ;; at http://wiki.secondlife.com/wiki/LlHTTPRequest for comments on adding |
|
455 | ;; " (Mozilla Compatible)" to the text where there are problems with a |
455 | ;; " (Mozilla Compatible)" to the text where there are problems with a |
|
456 | ;; web server |
456 | ;; web server |
|
457 | ; user_agent = "OpenSim LSL (Mozilla Compatible)" |
457 | ; user_agent = "OpenSim LSL (Mozilla Compatible)" |
|
458 | |
458 | |
|
459 | |
459 | |
|
460 | [XMLRPC] |
460 | [XMLRPC] |
|
461 | ;# {XmlRpcRouterModule} {} {Module used to route incoming llRemoteData calls} {XmlRpcRouterModule XmlRpcGridRouterModule} XmlRpcRouterModule |
461 | ;# {XmlRpcRouterModule} {} {Module used to route incoming llRemoteData calls} {XmlRpcRouterModule XmlRpcGridRouterModule} XmlRpcRouterModule |
|
462 | ;; If enabled and set to XmlRpcRouterModule, this will post an event, |
462 | ;; If enabled and set to XmlRpcRouterModule, this will post an event, |
|
463 | ;; "xmlrpc_uri(string)" to the script concurrently with the first |
463 | ;; "xmlrpc_uri(string)" to the script concurrently with the first |
|
464 | ;; remote_data event. This will contain the fully qualified URI an |
464 | ;; remote_data event. This will contain the fully qualified URI an |
|
465 | ;; external site needs to use to send XMLRPC requests to that script |
465 | ;; external site needs to use to send XMLRPC requests to that script |
|
466 | ;; |
466 | ;; |
|
467 | ;; If enabled and set to XmlRpcGridRouterModule, newly created channels |
467 | ;; If enabled and set to XmlRpcGridRouterModule, newly created channels |
|
468 | ;; will be registered with an external service via a configured uri |
468 | ;; will be registered with an external service via a configured uri |
|
469 | ;XmlRpcRouterModule = "XmlRpcRouterModule" |
469 | ;XmlRpcRouterModule = "XmlRpcRouterModule" |
|
470 | |
470 | |
|
471 | ;# {XmlRpcPort} {} {Port for incoming llRemoteData xmlrpc calls} {} 20800 |
471 | ;# {XmlRpcPort} {} {Port for incoming llRemoteData xmlrpc calls} {} 20800 |
|
472 | ;XmlRpcPort = 20800 |
472 | ;XmlRpcPort = 20800 |
|
473 | |
473 | |
|
474 | ;# {XmlRpcHubURI} {XmlRpcRouterModule} {URI for external service used to register xmlrpc channels created in the simulator. This depends on XmlRpcRouterModule being set to XmlRpcGridRouterModule} {} http://example.com |
474 | ;# {XmlRpcHubURI} {XmlRpcRouterModule} {URI for external service used to register xmlrpc channels created in the simulator. This depends on XmlRpcRouterModule being set to XmlRpcGridRouterModule} {} http://example.com |
|
475 | ;; If XmlRpcRouterModule is set to XmlRpcGridRouterModule, the simulator |
475 | ;; If XmlRpcRouterModule is set to XmlRpcGridRouterModule, the simulator |
|
476 | ;; will use this address to register xmlrpc channels on the external |
476 | ;; will use this address to register xmlrpc channels on the external |
|
477 | ;; service |
477 | ;; service |
|
478 | ; XmlRpcHubURI = http://example.com |
478 | ; XmlRpcHubURI = http://example.com |
|
479 | |
479 | |
|
480 | |
480 | |
|
481 | [ClientStack.LindenUDP] |
481 | [ClientStack.LindenUDP] |
|
482 | ;; See OpensSimDefaults.ini for the throttle options. You can copy the |
482 | ;; See OpensSimDefaults.ini for the throttle options. You can copy the |
|
483 | ;; relevant sections and override them here. |
483 | ;; relevant sections and override them here. |
|
484 | ;; DO NOT MODIFY OpenSimDefaults.ini, as your changes would be lost |
484 | ;; DO NOT MODIFY OpenSimDefaults.ini, as your changes would be lost |
|
485 | ;; with the next update! |
485 | ;; with the next update! |
|
486 | |
486 | |
|
487 | ;# {DisableFacelights} {} {Stop facelights from working?} {true false} false |
487 | ;# {DisableFacelights} {} {Stop facelights from working?} {true false} false |
|
488 | ;; Quash and remove any light properties from attachments not on the |
488 | ;; Quash and remove any light properties from attachments not on the |
|
489 | ;; hands. This allows flashlights and lanterns to function, but kills |
489 | ;; hands. This allows flashlights and lanterns to function, but kills |
|
490 | ;; silly vanity "Facelights" dead. Sorry, head mounted miner's lamps |
490 | ;; silly vanity "Facelights" dead. Sorry, head mounted miner's lamps |
|
491 | ;; will also be affected. |
491 | ;; will also be affected. |
|
492 | ;; This is especially important in artistic builds that depend on lights |
492 | ;; This is especially important in artistic builds that depend on lights |
|
493 | ;; on the build for their appearance, since facelights will cause the |
493 | ;; on the build for their appearance, since facelights will cause the |
|
494 | ;; building's lights to possibly not be rendered. |
494 | ;; building's lights to possibly not be rendered. |
|
495 | ; DisableFacelights = "false" |
495 | ; DisableFacelights = "false" |
|
496 | |
496 | |
|
497 | |
497 | |
|
498 | [ClientStack.LindenCaps] |
498 | [ClientStack.LindenCaps] |
|
499 | ;; For the long list of capabilities, see OpenSimDefaults.ini |
499 | ;; For the long list of capabilities, see OpenSimDefaults.ini |
|
500 | ;; Here are the few ones you may want to change. Possible values |
500 | ;; Here are the few ones you may want to change. Possible values |
|
501 | ;; are: |
501 | ;; are: |
|
502 | ;; "" -- empty, capability disabled |
502 | ;; "" -- empty, capability disabled |
|
503 | ;; "localhost" -- capability enabled and served by the simulator |
503 | ;; "localhost" -- capability enabled and served by the simulator |
|
504 | ;; "<url>" -- capability enabled and served by some other server |
504 | ;; "<url>" -- capability enabled and served by some other server |
|
505 | ;; |
505 | ;; |
|
506 | ; These are enabled by default to localhost. Change if you see fit. |
506 | ; These are enabled by default to localhost. Change if you see fit. |
|
507 | Cap_GetTexture = "localhost" |
507 | Cap_GetTexture = "localhost" |
|
508 | Cap_GetMesh = "localhost" |
508 | Cap_GetMesh = "localhost" |
|
509 | Cap_AvatarPickerSearch = "localhost" |
509 | Cap_AvatarPickerSearch = "localhost" |
|
510 | |
510 | |
|
511 | ; This is disabled by default. Change if you see fit. Note that |
511 | ; This is disabled by default. Change if you see fit. Note that |
|
512 | ; serving this cap from the simulators may lead to poor performace. |
512 | ; serving this cap from the simulators may lead to poor performace. |
|
513 | Cap_WebFetchInventoryDescendents = "" |
513 | Cap_WebFetchInventoryDescendents = "" |
|
514 | |
514 | |
|
515 | |
515 | |
|
516 | [SimulatorFeatures] |
516 | [SimulatorFeatures] |
|
517 | ;# {MapImageServerURI} {} {URL for the map server} {} |
517 | ;# {MapImageServerURI} {} {URL for the map server} {} |
|
518 | ; Experimental new information sent in SimulatorFeatures cap for Kokua |
518 | ; Experimental new information sent in SimulatorFeatures cap for Kokua |
|
519 | ; viewers |
519 | ; viewers |
|
520 | ; meant to override the MapImage and search server url given at login, and varying |
520 | ; meant to override the MapImage and search server url given at login, and varying |
|
521 | ; on a sim-basis. |
521 | ; on a sim-basis. |
|
522 | ; Viewers that don't understand it, will ignore it |
522 | ; Viewers that don't understand it, will ignore it |
|
523 | ;MapImageServerURI = "http://127.0.0.1:9000/" |
523 | ;MapImageServerURI = "http://127.0.0.1:9000/" |
|
524 | ;# {SearchServerURI} {} {URL of the search server} {} |
524 | ;# {SearchServerURI} {} {URL of the search server} {} |
|
525 | ;SearchServerURI = "http://127.0.0.1:9000/" |
525 | ;SearchServerURI = "http://127.0.0.1:9000/" |
|
526 | |
526 | |
|
527 | |
527 | |
|
528 | [Chat] |
528 | [Chat] |
|
529 | ;# {whisper_distance} {} {Distance at which a whisper is heard, in meters?} {} 10 |
529 | ;# {whisper_distance} {} {Distance at which a whisper is heard, in meters?} {} 10 |
|
530 | ;; Distance in meters that whispers should travel. |
530 | ;; Distance in meters that whispers should travel. |
|
531 | ; whisper_distance = 10 |
531 | ; whisper_distance = 10 |
|
532 | |
532 | |
|
533 | ;# {say_distance} {} {Distance at which normal chat is heard, in meters?} {} 20 |
533 | ;# {say_distance} {} {Distance at which normal chat is heard, in meters?} {} 20 |
|
534 | ;; Distance in meters that ordinary chat should travel. |
534 | ;; Distance in meters that ordinary chat should travel. |
|
535 | ; say_distance = 20 |
535 | ; say_distance = 20 |
|
536 | |
536 | |
|
537 | ;# {shout_distance} {} {Distance at which a shout is heard, in meters?} {} 100 |
537 | ;# {shout_distance} {} {Distance at which a shout is heard, in meters?} {} 100 |
|
538 | ;; Distance in meters that shouts should travel. |
538 | ;; Distance in meters that shouts should travel. |
|
539 | ; shout_distance = 100 |
539 | ; shout_distance = 100 |
|
540 | |
540 | |
|
541 | |
541 | |
|
542 | [EntityTransfer] |
542 | [EntityTransfer] |
|
543 | ;# {DisableInterRegionTeleportCancellation} {} {Determine whether the cancel button is shown at all during teleports.} {false true} false |
543 | ;# {DisableInterRegionTeleportCancellation} {} {Determine whether the cancel button is shown at all during teleports.} {false true} false |
|
544 | ;; This option exists because cancelling at certain points can result in an unuseable session (frozen avatar, etc.) |
544 | ;; This option exists because cancelling at certain points can result in an unuseable session (frozen avatar, etc.) |
|
545 | ;; Disabling cancellation can be okay in small closed grids where all teleports are highly likely to suceed. |
545 | ;; Disabling cancellation can be okay in small closed grids where all teleports are highly likely to suceed. |
|
546 | DisableInterRegionTeleportCancellation = true |
546 | DisableInterRegionTeleportCancellation = true |
|
547 | |
547 | |
|
548 | |
548 | |
|
549 | [Messaging] |
549 | [Messaging] |
|
550 | ;# {OfflineMessageModule} {} {Module to use for offline message storage} {OfflineMessageModule "Offline Message Module V2" *} |
550 | ;# {OfflineMessageModule} {} {Module to use for offline message storage} {OfflineMessageModule "Offline Message Module V2" *} |
|
551 | ;; Module to handle offline messaging. The core module requires an external |
551 | ;; Module to handle offline messaging. The core module requires an external |
|
552 | ;; web service to do this. See OpenSim wiki. |
552 | ;; web service to do this. See OpenSim wiki. |
|
553 | ;OfflineMessageModule = OfflineMessageModule |
553 | ;OfflineMessageModule = OfflineMessageModule |
|
554 | ;; Or, alternatively, use this one, which works for both standalones and grids |
554 | ;; Or, alternatively, use this one, which works for both standalones and grids |
|
555 | OfflineMessageModule = "Offline Message Module V2" |
555 | OfflineMessageModule = "Offline Message Module V2" |
|
556 | |
556 | |
|
557 | ;# {OfflineMessageURL} {OfflineMessageModule:OfflineMessageModule Offline Message Module V2:Offline Message Module V2} {URL of offline messaging service} {} |
557 | ;# {OfflineMessageURL} {OfflineMessageModule:OfflineMessageModule Offline Message Module V2:Offline Message Module V2} {URL of offline messaging service} {} |
|
558 | ;; URL of web service for offline message storage. Leave it commented if your service is local to the sim. |
558 | ;; URL of web service for offline message storage. Leave it commented if your service is local to the sim. |
|
559 | ; OfflineMessageURL = http://yourserver/Offline.php or http://yourrobustserver:8003 |
559 | ; OfflineMessageURL = http://yourserver/Offline.php or http://yourrobustserver:8003 |
|
560 | |
560 | |
|
561 | ;# {StorageProvider} {Offline Message Module V2:Offline Message Module V2} {DLL that provides the storage interface} {OpenSim.Data.MySQL.dll} |
561 | ;# {StorageProvider} {Offline Message Module V2:Offline Message Module V2} {DLL that provides the storage interface} {OpenSim.Data.MySQL.dll} |
|
562 | ;; For standalones, this is the storage dll. |
562 | ;; For standalones, this is the storage dll. |
|
563 | StorageProvider = OpenSim.Data.MySQL.dll |
563 | StorageProvider = OpenSim.Data.MySQL.dll |
|
564 | |
564 | |
|
565 | ;# {MuteListModule} {OfflineMessageModule:OfflineMessageModule} {} {} MuteListModule |
565 | ;# {MuteListModule} {OfflineMessageModule:OfflineMessageModule} {} {} MuteListModule |
|
566 | ;; Mute list handler (not yet implemented). MUST BE SET to allow offline |
566 | ;; Mute list handler (not yet implemented). MUST BE SET to allow offline |
|
567 | ;; messages to work |
567 | ;; messages to work |
|
568 | ; MuteListModule = MuteListModule |
568 | ; MuteListModule = MuteListModule |
|
569 | |
569 | |
|
570 | ;# {MuteListURL} {OfflineMessageModule:OfflineMessageModule} {} {} http://yourserver/Mute.php |
570 | ;# {MuteListURL} {OfflineMessageModule:OfflineMessageModule} {} {} http://yourserver/Mute.php |
|
571 | ;; URL of the web service that serves mute lists. Not currently used, but |
571 | ;; URL of the web service that serves mute lists. Not currently used, but |
|
572 | ;; must be set to allow offline messaging to work. |
572 | ;; must be set to allow offline messaging to work. |
|
573 | ; MuteListURL = http://yourserver/Mute.php |
573 | ; MuteListURL = http://yourserver/Mute.php |
|
574 | |
574 | |
|
575 | ;; Control whether group invites and notices are stored for offline users. |
575 | ;; Control whether group invites and notices are stored for offline users. |
|
576 | ;; Default is true. |
576 | ;; Default is true. |
|
577 | ;; This applies to both core groups module. |
577 | ;; This applies to both core groups module. |
|
578 | ForwardOfflineGroupMessages = true |
578 | ForwardOfflineGroupMessages = true |
|
579 | |
579 | |
|
580 | |
580 | |
|
581 | [ODEPhysicsSettings] |
581 | [ODEPhysicsSettings] |
|
582 | ;# {mesh_sculpted_prim} {[Startup]physics:OpenDynamicsEngine} {Mesh sculpties so they collide as they look?} {true false} true |
582 | ;# {mesh_sculpted_prim} {[Startup]physics:OpenDynamicsEngine} {Mesh sculpties so they collide as they look?} {true false} true |
|
583 | ;; Do we want to mesh sculpted prim to collide like they look? |
583 | ;; Do we want to mesh sculpted prim to collide like they look? |
|
584 | ;; If you are seeing sculpt texture decode problems |
584 | ;; If you are seeing sculpt texture decode problems |
|
585 | ;; (messages such as "Decoded image with unhandled number of components: 0 shortly followed by a physcs exception") |
585 | ;; (messages such as "Decoded image with unhandled number of components: 0 shortly followed by a physcs exception") |
|
586 | ;; then you might want to try setting this to false. |
586 | ;; then you might want to try setting this to false. |
|
587 | ; mesh_sculpted_prim = true |
587 | ; mesh_sculpted_prim = true |
|
588 | |
588 | |
|
589 | ;# {use_NINJA_physics_joints} {[Startup]physics:OpenDynamicsEngine} {Use jointed (NINJA) physics?} {true false} false |
589 | ;# {use_NINJA_physics_joints} {[Startup]physics:OpenDynamicsEngine} {Use jointed (NINJA) physics?} {true false} false |
|
590 | ;; If you would like physics joints to be enabled through a special naming |
590 | ;; If you would like physics joints to be enabled through a special naming |
|
591 | ;; convention in the client, set this to true. |
591 | ;; convention in the client, set this to true. |
|
592 | ;; (see NINJA Physics, http://opensimulator.org/wiki/NINJA_Physics) |
592 | ;; (see NINJA Physics, http://opensimulator.org/wiki/NINJA_Physics) |
|
593 | ; use_NINJA_physics_joints = false |
593 | ; use_NINJA_physics_joints = false |
|
594 | |
594 | |
|
595 | |
595 | |
|
596 | [RemoteAdmin] |
596 | [RemoteAdmin] |
|
597 | ;; This is the remote admin module, which uses XMLRPC requests to |
597 | ;; This is the remote admin module, which uses XMLRPC requests to |
|
598 | ;; manage regions from a web interface. |
598 | ;; manage regions from a web interface. |
|
599 | |
599 | |
|
600 | ;# {enabled} {} {Enable the remote admin interface?} {true false} false |
600 | ;# {enabled} {} {Enable the remote admin interface?} {true false} false |
|
601 | enabled = true |
601 | enabled = true |
|
602 | |
602 | |
|
603 | ;# {port} {enabled:true} {Port to use for the remote admin interface? (0 = default)} {} 0 |
603 | ;# {port} {enabled:true} {Port to use for the remote admin interface? (0 = default)} {} 0 |
|
604 | ;; Set this to a nonzero value to have remote admin use a different port |
604 | ;; Set this to a nonzero value to have remote admin use a different port |
|
605 | port = 10000 |
605 | port = 10000 |
|
606 | |
606 | |
|
607 | ;# {access_password} {enabled:true} {Password for the remote admin interface} {} |
607 | ;# {access_password} {enabled:true} {Password for the remote admin interface} {} |
|
608 | ;; This password is required to make any XMLRPC call (should be set as |
608 | ;; This password is required to make any XMLRPC call (should be set as |
|
609 | ;; the "password" parameter) |
609 | ;; the "password" parameter) |
|
610 | access_password = "opensim" |
610 | access_password = "opensim" |
|
611 | |
611 | |
|
612 | ;# {access_ip_addresses} {enabled:true} {List the IP addresses allowed to call RemoteAdmin?} {} |
612 | ;# {access_ip_addresses} {enabled:true} {List the IP addresses allowed to call RemoteAdmin?} {} |
|
613 | ;; List the IP addresses allowed to call RemoteAdmin |
613 | ;; List the IP addresses allowed to call RemoteAdmin |
|
614 | ;; If access_ip_addresses isn't set, then all IP addresses can access RemoteAdmin. |
614 | ;; If access_ip_addresses isn't set, then all IP addresses can access RemoteAdmin. |
|
615 | ;; access_ip_addresses = 0.0.0.0, 0.0.0.0 ... |
615 | ;; access_ip_addresses = 0.0.0.0, 0.0.0.0 ... |
|
616 | access_ip_addresses = 127.0.0.1 |
616 | access_ip_addresses = 127.0.0.1 |
|
617 | |
617 | |
|
618 | ;# {create_region_enable_voice} {enabled:true} {Enable voice for newly created regions?} {true false} false |
618 | ;# {create_region_enable_voice} {enabled:true} {Enable voice for newly created regions?} {true false} false |
|
619 | ;; set this variable to true if you want the create_region XmlRpc |
619 | ;; set this variable to true if you want the create_region XmlRpc |
|
620 | ;; call to unconditionally enable voice on all parcels for a newly |
620 | ;; call to unconditionally enable voice on all parcels for a newly |
|
621 | ;; created region |
621 | ;; created region |
|
622 | create_region_enable_voice = true |
622 | create_region_enable_voice = true |
|
623 | |
623 | |
|
624 | ;# {create_region_public} {enabled:true} {Make newly created regions public?} {true false} false |
624 | ;# {create_region_public} {enabled:true} {Make newly created regions public?} {true false} false |
|
625 | ;; set this variable to false if you want the create_region XmlRpc |
625 | ;; set this variable to false if you want the create_region XmlRpc |
|
626 | ;; call to create all regions as private per default (can be |
626 | ;; call to create all regions as private per default (can be |
|
627 | ;; overridden in the XmlRpc call) |
627 | ;; overridden in the XmlRpc call) |
|
628 | create_region_public = true |
628 | create_region_public = true |
|
629 | |
629 | |
|
630 | ;# {enabled_methods} {enabled:true} {List of methods to allow, separated by |} {} all |
630 | ;# {enabled_methods} {enabled:true} {List of methods to allow, separated by |} {} all |
|
631 | ;; enable only those methods you deem to be appropriate using a | delimited |
631 | ;; enable only those methods you deem to be appropriate using a | delimited |
|
632 | ;; whitelist. |
632 | ;; whitelist. |
|
633 | ;; For example: |
633 | ;; For example: |
|
634 | ;; enabled_methods = admin_broadcast|admin_save_oar|admin_save_xml |
634 | ;; enabled_methods = admin_broadcast|admin_save_oar|admin_save_xml |
|
635 | ;; if this parameter is not specified but enabled = true, all methods |
635 | ;; if this parameter is not specified but enabled = true, all methods |
|
636 | ;; will be available |
636 | ;; will be available |
|
637 | enabled_methods = all |
637 | enabled_methods = all |
|
638 | |
638 | |
|
639 | ;; specify the default appearance for an avatar created through the remote |
639 | ;; specify the default appearance for an avatar created through the remote |
|
640 | ;; admin interface |
640 | ;; admin interface |
|
641 | ;; This will only take effect is the file specified by the |
641 | ;; This will only take effect is the file specified by the |
|
642 | ;; default_appearance setting below exists |
642 | ;; default_appearance setting below exists |
|
643 | ; default_male = Default Male |
643 | default_male = Default Male |
|
644 | ; default_female = Default Female |
644 | default_female = Default Female |
|
645 | |
645 | |
|
646 | ;; Update appearance copies inventory items and wearables of default |
646 | ;; Update appearance copies inventory items and wearables of default |
|
647 | ;; avatars. if this value is false, just worn assets are copied to the |
647 | ;; avatars. if this value is false, just worn assets are copied to the |
|
648 | ;; Clothes folder; if true, all Clothes and Bodyparts subfolders are copied. |
648 | ;; Clothes folder; if true, all Clothes and Bodyparts subfolders are copied. |
|
649 | ;; The receiver will wear the same items the default avatar did wear. |
649 | ;; The receiver will wear the same items the default avatar did wear. |
|
650 | copy_folders = true |
650 | copy_folders = true |
|
651 | |
651 | |
|
652 | ;; Path to default appearance XML file that specifies the look of the |
652 | ;; Path to default appearance XML file that specifies the look of the |
|
653 | ;; default avatars |
653 | ;; default avatars |
|
654 | default_appearance = default_appearance.xml |
654 | default_appearance = default_appearance.xml |
|
655 | |
655 | |
|
656 | |
656 | |
|
657 | [Wind] |
657 | [Wind] |
|
658 | ;# {enabled} {} {Enable wind module?} {true false} true |
658 | ;# {enabled} {} {Enable wind module?} {true false} true |
|
659 | ;; Enables the wind module. |
659 | ;; Enables the wind module. |
|
660 | enabled = true |
660 | enabled = true |
|
661 | |
661 | |
|
662 | ;# {wind_update_rate} {enabled:true} {Wind update rate in frames?} {} 150 |
662 | ;# {wind_update_rate} {enabled:true} {Wind update rate in frames?} {} 150 |
|
663 | ;; How often should wind be updated, as a function of world frames. |
663 | ;; How often should wind be updated, as a function of world frames. |
|
664 | ;; Approximately 50 frames a second |
664 | ;; Approximately 50 frames a second |
|
665 | wind_update_rate = 150 |
665 | wind_update_rate = 150 |
|
666 | |
666 | |
|
667 | ;; The Default Wind Plugin to load |
667 | ;; The Default Wind Plugin to load |
|
668 | wind_plugin = SimpleRandomWind |
668 | wind_plugin = SimpleRandomWind |
|
669 | |
669 | |
|
670 | ;; These settings are specific to the ConfigurableWind plugin |
670 | ;; These settings are specific to the ConfigurableWind plugin |
|
671 | ;; To use ConfigurableWind as the default, simply change wind_plugin |
671 | ;; To use ConfigurableWind as the default, simply change wind_plugin |
|
672 | ;; to ConfigurableWind and uncomment the following. |
672 | ;; to ConfigurableWind and uncomment the following. |
|
673 | avg_strength = 5.0 |
673 | avg_strength = 5.0 |
|
674 | avg_direction = 0.0 |
674 | avg_direction = 0.0 |
|
675 | var_strength = 5.0 |
675 | var_strength = 5.0 |
|
676 | var_direction = 30.0 |
676 | var_direction = 30.0 |
|
677 | rate_change = 1.0 |
677 | rate_change = 1.0 |
|
678 | |
678 | |
|
679 | ;# {strength} {enabled:true wind_plugin:SimpleRandomWind} {Wind strength?} {} 1.0 |
679 | ;# {strength} {enabled:true wind_plugin:SimpleRandomWind} {Wind strength?} {} 1.0 |
|
680 | ;; This setting is specific to the SimpleRandomWind plugin |
680 | ;; This setting is specific to the SimpleRandomWind plugin |
|
681 | ;; Adjusts wind strength. 0.0 = no wind, 1.0 = normal wind. |
681 | ;; Adjusts wind strength. 0.0 = no wind, 1.0 = normal wind. |
|
682 | strength = 1.0 |
682 | strength = 1.0 |
|
683 | |
683 | |
|
684 | |
684 | |
|
685 | [LightShare] |
685 | [LightShare] |
|
686 | ;# {enable_windlight} {} {Enable LightShare technology?} {true false} false |
686 | ;# {enable_windlight} {} {Enable LightShare technology?} {true false} false |
|
687 | ;; This enables the transmission of Windlight scenes to supporting clients, |
687 | ;; This enables the transmission of Windlight scenes to supporting clients, |
|
688 | ;; such as the Meta7 viewer. |
688 | ;; such as the Meta7 viewer. |
|
689 | ;; It has no ill effect on viewers which do not support server-side |
689 | ;; It has no ill effect on viewers which do not support server-side |
|
690 | ;; windlight settings. |
690 | ;; windlight settings. |
|
691 | enable_windlight = true |
691 | enable_windlight = true |
|
692 | |
692 | |
|
693 | |
693 | |
|
694 | [DataSnapshot] |
694 | [DataSnapshot] |
|
695 | ;# {index_sims} {} {Enable data snapshotting (search)?} {true false} false |
695 | ;# {index_sims} {} {Enable data snapshotting (search)?} {true false} false |
|
696 | ;; The following set of configs pertains to search. |
696 | ;; The following set of configs pertains to search. |
|
697 | ;; Set index_sims to true to enable search engines to index your |
697 | ;; Set index_sims to true to enable search engines to index your |
|
698 | ;; searchable data. |
698 | ;; searchable data. |
|
699 | ;; If false, no data will be exposed, DataSnapshot module will be off, |
699 | ;; If false, no data will be exposed, DataSnapshot module will be off, |
|
700 | ;; and you can ignore the rest of these search-related configs. |
700 | ;; and you can ignore the rest of these search-related configs. |
|
701 | ; index_sims = false |
701 | ; index_sims = false |
|
702 | |
702 | |
|
703 | ;# {data_exposure} {index_sims:true} {How much data should be exposed?} {minimum all} minimum |
703 | ;# {data_exposure} {index_sims:true} {How much data should be exposed?} {minimum all} minimum |
|
704 | ;; The variable data_exposure controls what the regions expose: |
704 | ;; The variable data_exposure controls what the regions expose: |
|
705 | ;; minimum: exposes only things explicitly marked for search |
705 | ;; minimum: exposes only things explicitly marked for search |
|
706 | ;; all: exposes everything |
706 | ;; all: exposes everything |
|
707 | ; data_exposure = minimum |
707 | ; data_exposure = minimum |
|
708 | |
708 | |
|
709 | ;# {gridname} {index_sims:true} {Enter the name fo your grid} {} OSGrid |
709 | ;# {gridname} {index_sims:true} {Enter the name fo your grid} {} OSGrid |
|
710 | ;; If search is on, change this to your grid name; will be ignored for |
710 | ;; If search is on, change this to your grid name; will be ignored for |
|
711 | ;; standalones |
711 | ;; standalones |
|
712 | ; gridname = "OSGrid" |
712 | ; gridname = "OSGrid" |
|
713 | |
713 | |
|
714 | ;# {default_snapshot_period} {index_sims:true} {Period between data snapshots?} {} 1200 |
714 | ;# {default_snapshot_period} {index_sims:true} {Period between data snapshots?} {} 1200 |
|
715 | ;; Period between data snapshots, in seconds. 20 minutes, for starters, |
715 | ;; Period between data snapshots, in seconds. 20 minutes, for starters, |
|
716 | ;; so that you see the initial changes fast. |
716 | ;; so that you see the initial changes fast. |
|
717 | ;; Later, you may want to increase this to 3600 (1 hour) or more |
717 | ;; Later, you may want to increase this to 3600 (1 hour) or more |
|
718 | ; default_snapshot_period = 1200 |
718 | ; default_snapshot_period = 1200 |
|
719 | |
719 | |
|
720 | ;; This will be created in bin, if it doesn't exist already. It will hold |
720 | ;; This will be created in bin, if it doesn't exist already. It will hold |
|
721 | ;; the data snapshots. |
721 | ;; the data snapshots. |
|
722 | ; snapshot_cache_directory = "DataSnapshot" |
722 | ; snapshot_cache_directory = "DataSnapshot" |
|
723 | |
723 | |
|
724 | ;# {data_services} {index_sims:true} {Data service URLs to register with?} {} http://metaverseink.com/cgi-bin/register.py |
724 | ;# {data_services} {index_sims:true} {Data service URLs to register with?} {} http://metaverseink.com/cgi-bin/register.py |
|
725 | ; This semicolon-separated string serves to notify specific data services |
725 | ; This semicolon-separated string serves to notify specific data services |
|
726 | ; about the existence of this sim. Uncomment if you want to index your |
726 | ; about the existence of this sim. Uncomment if you want to index your |
|
727 | ; data with this and/or other search providers. |
727 | ; data with this and/or other search providers. |
|
728 | ; data_services="http://server.com/cgi-bin/register.py" |
728 | ; data_services="http://server.com/cgi-bin/register.py" |
|
729 | |
729 | |
|
730 | |
730 | |
|
731 | [Economy] |
731 | [Economy] |
|
732 | ;# {SellEnabled} {} {Enable selling for 0?} {true false} true |
732 | ;# {SellEnabled} {} {Enable selling for 0?} {true false} true |
|
733 | ; The default economy module only implements just enough to allow free actions (transfer of objects, etc). |
733 | ; The default economy module only implements just enough to allow free actions (transfer of objects, etc). |
|
734 | ; There is no intention to implement anything further in core OpenSimulator. |
734 | ; There is no intention to implement anything further in core OpenSimulator. |
|
735 | ; This functionality has to be provided by third party modules. |
735 | ; This functionality has to be provided by third party modules. |
|
736 | |
736 | |
|
737 | ;; Enables selling things for $0. Default is true. |
737 | ;; Enables selling things for $0. Default is true. |
|
738 | ; SellEnabled = true |
738 | ; SellEnabled = true |
|
739 | |
739 | |
|
740 | ;# {PriceUpload} {} {Price for uploading?} {} 0 |
740 | ;# {PriceUpload} {} {Price for uploading?} {} 0 |
|
741 | ;; Money Unit fee to upload textures, animations etc. Default is 0. |
741 | ;; Money Unit fee to upload textures, animations etc. Default is 0. |
|
742 | ; PriceUpload = 0 |
742 | ; PriceUpload = 0 |
|
743 | |
743 | |
|
744 | ;# {PriceGroupCreate} {} {Fee for group creation} {} 0 |
744 | ;# {PriceGroupCreate} {} {Fee for group creation} {} 0 |
|
745 | ;; Money Unit fee to create groups. Default is 0. |
745 | ;; Money Unit fee to create groups. Default is 0. |
|
746 | ; PriceGroupCreate = 0 |
746 | ; PriceGroupCreate = 0 |
|
747 | |
747 | |
|
748 | |
748 | |
|
749 | [XEngine] |
749 | [XEngine] |
|
750 | ;# {Enabled} {} {Enable the XEngine scripting engine?} {true false} true |
750 | ;# {Enabled} {} {Enable the XEngine scripting engine?} {true false} true |
|
751 | ;; Enable this engine in this OpenSim instance |
751 | ;; Enable this engine in this OpenSim instance |
|
752 | ; Enabled = true |
752 | ; Enabled = true |
|
753 | |
753 | |
|
754 | ;; How many threads to keep alive even if nothing is happening |
754 | ;; How many threads to keep alive even if nothing is happening |
|
755 | ; MinThreads = 2 |
755 | ; MinThreads = 2 |
|
756 | |
756 | |
|
757 | ;; How many threads to start at maximum load |
757 | ;; How many threads to start at maximum load |
|
758 | ; MaxThreads = 100 |
758 | ; MaxThreads = 100 |
|
759 | |
759 | |
|
760 | ;; Time a thread must be idle (in seconds) before it dies |
760 | ;; Time a thread must be idle (in seconds) before it dies |
|
761 | ; IdleTimeout = 60 |
761 | ; IdleTimeout = 60 |
|
762 | |
762 | |
|
763 | ;# {Priority} {Enabled:true} {Priority for script engine threads?} {Lowest BelowNormal Normal AboveNormal Highest} BelowNormal |
763 | ;# {Priority} {Enabled:true} {Priority for script engine threads?} {Lowest BelowNormal Normal AboveNormal Highest} BelowNormal |
|
764 | ;; Thread priority ("Lowest", "BelowNormal", "Normal", "AboveNormal", |
764 | ;; Thread priority ("Lowest", "BelowNormal", "Normal", "AboveNormal", |
|
765 | ;; "Highest") |
765 | ;; "Highest") |
|
766 | Priority = "Normal" |
766 | Priority = "Normal" |
|
767 | |
767 | |
|
768 | ;; Maximum number of events to queue for a script (excluding timers) |
768 | ;; Maximum number of events to queue for a script (excluding timers) |
|
769 | ; MaxScriptEventQueue = 300 |
769 | ; MaxScriptEventQueue = 300 |
|
770 | |
770 | |
|
771 | ;; Stack size per script engine thread in bytes. |
771 | ;; Stack size per script engine thread in bytes. |
|
772 | ;; If you are experiencing StackOverflowExceptions you may want to increase this (e.g. double it). |
772 | ;; If you are experiencing StackOverflowExceptions you may want to increase this (e.g. double it). |
|
773 | ;; The trade-off may be increased memory usage by the script engine. |
773 | ;; The trade-off may be increased memory usage by the script engine. |
|
774 | ; ThreadStackSize = 262144 |
774 | ; ThreadStackSize = 262144 |
|
775 | |
775 | |
|
776 | ;; Set this to true (the default) to load each script into a separate |
776 | ;; Set this to true (the default) to load each script into a separate |
|
777 | ;; AppDomain. |
777 | ;; AppDomain. |
|
778 | ;; |
778 | ;; |
|
779 | ;; Setting this to false will load all script assemblies into the |
779 | ;; Setting this to false will load all script assemblies into the |
|
780 | ;; current AppDomain, which will significantly improve script loading times. |
780 | ;; current AppDomain, which will significantly improve script loading times. |
|
781 | ;; It will also reduce initial per-script memory overhead. |
781 | ;; It will also reduce initial per-script memory overhead. |
|
782 | ;; |
782 | ;; |
|
783 | ;; However, setting this to false will also prevent script DLLs from being unloaded from memory if the script is deleted. |
783 | ;; However, setting this to false will also prevent script DLLs from being unloaded from memory if the script is deleted. |
|
784 | ;; This may cause an OutOfMemory problem over time when avatars with scripted attachments move in and out of the region. |
784 | ;; This may cause an OutOfMemory problem over time when avatars with scripted attachments move in and out of the region. |
|
785 | ;; Some Windows users have also reported script loading problems when AppDomainLoading = false |
785 | ;; Some Windows users have also reported script loading problems when AppDomainLoading = false |
|
786 | AppDomainLoading = true |
786 | AppDomainLoading = true |
|
787 | |
787 | |
|
788 | ;; Controls whether scripts are stopped by aborting their threads externally (abort) or by co-operative checks from the compiled script (co-op) |
788 | ;; Controls whether scripts are stopped by aborting their threads externally (abort) or by co-operative checks from the compiled script (co-op) |
|
789 | ;; co-op will be more stable but this option is currently experimental. |
789 | ;; co-op will be more stable but this option is currently experimental. |
|
790 | ;; If moving from co-op to abort, existing script DLLs will need to be recompiled. |
790 | ;; If moving from co-op to abort, existing script DLLs will need to be recompiled. |
|
791 | ;; This currently can only be done manually, either by setting DeleteScriptsOnStartup = true for one run |
791 | ;; This currently can only be done manually, either by setting DeleteScriptsOnStartup = true for one run |
|
792 | ;; or by deleting the script DLL* files in bin/ScriptEngines/<region-id>/ |
792 | ;; or by deleting the script DLL* files in bin/ScriptEngines/<region-id>/ |
|
793 | ;; One can move from co-op back to abort without recompilation, but reverting back to co-op again will need script recompile |
793 | ;; One can move from co-op back to abort without recompilation, but reverting back to co-op again will need script recompile |
|
794 | ;; Current valid values are "abort" and "co-op" |
794 | ;; Current valid values are "abort" and "co-op" |
|
795 | ScriptStopStrategy = co-op |
795 | ScriptStopStrategy = co-op |
|
796 | |
796 | |
|
797 | |
797 | |
|
798 | ;# {DeleteScriptsOnStartup} {} {Delete previously compiled script DLLs on startup?} {true false} true |
798 | ;# {DeleteScriptsOnStartup} {} {Delete previously compiled script DLLs on startup?} {true false} true |
|
799 | ;; Controls whether previously compiled scripts DLLs are deleted on sim restart. If you set this to false |
799 | ;; Controls whether previously compiled scripts DLLs are deleted on sim restart. If you set this to false |
|
800 | ;; then startup will be considerably faster since scripts won't need to be recompiled. However, then it becomes your responsibility to delete the |
800 | ;; then startup will be considerably faster since scripts won't need to be recompiled. However, then it becomes your responsibility to delete the |
|
801 | ;; compiled scripts if you're recompiling OpenSim from source code and internal interfaces used |
801 | ;; compiled scripts if you're recompiling OpenSim from source code and internal interfaces used |
|
802 | ;; by scripts have changed. |
802 | ;; by scripts have changed. |
|
803 | DeleteScriptsOnStartup = true |
803 | DeleteScriptsOnStartup = true |
|
804 | |
804 | |
|
805 | ;# {DefaultCompileLanguage} {Enabled:true} {Default script language?} {lsl vb cs} lsl |
805 | ;# {DefaultCompileLanguage} {Enabled:true} {Default script language?} {lsl vb cs} lsl |
|
806 | ;; Default language for scripts |
806 | ;; Default language for scripts |
|
807 | DefaultCompileLanguage = "lsl" |
807 | DefaultCompileLanguage = "lsl" |
|
808 | |
808 | |
|
809 | ;# {AllowedCompilers} {Enabled:true} {Languages to allow (comma separated)?} {} lsl |
809 | ;# {AllowedCompilers} {Enabled:true} {Languages to allow (comma separated)?} {} lsl |
|
810 | ;; List of allowed languages (lsl,vb,cs) |
810 | ;; List of allowed languages (lsl,vb,cs) |
|
811 | ;; AllowedCompilers=lsl,cs,js,vb. |
811 | ;; AllowedCompilers=lsl,cs,js,vb. |
|
812 | ;; *warning*, non lsl languages have access to static methods such as |
812 | ;; *warning*, non lsl languages have access to static methods such as |
|
813 | ;; System.IO.File. Enable at your own risk. |
813 | ;; System.IO.File. Enable at your own risk. |
|
814 | AllowedCompilers = "lsl" |
814 | AllowedCompilers = "lsl" |
|
815 | |
815 | |
|
816 | ;; Compile debug info (line numbers) into the script assemblies |
816 | ;; Compile debug info (line numbers) into the script assemblies |
|
817 | ; CompileWithDebugInformation = true |
817 | ; CompileWithDebugInformation = true |
|
818 | |
818 | |
|
819 | ;; Allow the user of mod* functions. This allows a script to pass messages |
819 | ;; Allow the user of mod* functions. This allows a script to pass messages |
|
820 | ;; to a region module via the modSendCommand() function |
820 | ;; to a region module via the modSendCommand() function |
|
821 | ;; Default is false |
821 | ;; Default is false |
|
822 | AllowMODFunctions = false |
822 | AllowMODFunctions = false |
|
823 | |
823 | |
|
824 | ;# {AllowOSFunctions} {Enabled:true} {Allow OSFunctions? (DANGEROUS!)} {true false} false |
824 | ;# {AllowOSFunctions} {Enabled:true} {Allow OSFunctions? (DANGEROUS!)} {true false} false |
|
825 | ;; Allow the use of os* functions (some are dangerous) |
825 | ;; Allow the use of os* functions (some are dangerous) |
|
826 | AllowOSFunctions = true |
826 | AllowOSFunctions = true |
|
827 | |
827 | |
|
828 | ;# {AllowLightShareFunctions} {Enabled:false [LightShare]enable_windlight:true} {Allow LightShare functions?} {true false} false |
828 | ;# {AllowLightShareFunctions} {Enabled:false [LightShare]enable_windlight:true} {Allow LightShare functions?} {true false} false |
|
829 | ; Allow the use of LightShare functions. |
829 | ; Allow the use of LightShare functions. |
|
830 | ; The setting enable_windlight = true must also be enabled in the [LightShare] section. |
830 | ; The setting enable_windlight = true must also be enabled in the [LightShare] section. |
|
831 | AllowLightShareFunctions = true |
831 | AllowLightShareFunctions = true |
|
832 | |
832 | |
|
833 | ;# {OSFunctionThreatLevel} {Enabled:true AllowOSFunctions:true} {OSFunction threat level? (DANGEROUS!)} {None VeryLow Low Moderate High VeryHigh Severe} VeryLow |
833 | ;# {OSFunctionThreatLevel} {Enabled:true AllowOSFunctions:true} {OSFunction threat level? (DANGEROUS!)} {None VeryLow Low Moderate High VeryHigh Severe} VeryLow |
|
834 | ;; Threat level to allow, one of None, VeryLow, Low, Moderate, High, VeryHigh, Severe |
834 | ;; Threat level to allow, one of None, VeryLow, Low, Moderate, High, VeryHigh, Severe |
|
835 | ;; See http://opensimulator.org/wiki/Threat_level for more information on these levels. |
835 | ;; See http://opensimulator.org/wiki/Threat_level for more information on these levels. |
|
836 | ;; We do not recommend that use set a general level above Low unless you have a high level of trust |
836 | ;; We do not recommend that use set a general level above Low unless you have a high level of trust |
|
837 | ;; in all the users that can run scripts in your simulator. It is safer to explicitly |
837 | ;; in all the users that can run scripts in your simulator. It is safer to explicitly |
|
838 | ;; allow certain types of user to run higher threat level OSSL functions, as detailed later on. |
838 | ;; allow certain types of user to run higher threat level OSSL functions, as detailed later on. |
|
839 | OSFunctionThreatLevel = Severe |
839 | OSFunctionThreatLevel = Severe |
|
840 | |
840 | |
|
841 | ; OS Functions enable/disable |
841 | ; OS Functions enable/disable |
|
842 | ; For each function, you can add one line, as shown |
842 | ; For each function, you can add one line, as shown |
|
843 | ; The default for all functions allows them if below threat level |
843 | ; The default for all functions allows them if below threat level |
|
844 | |
844 | |
|
845 | ; true allows the use of the function unconditionally |
845 | ; true allows the use of the function unconditionally |
|
846 | ; Allow_osSetRegionWaterHeight = true |
846 | ; Allow_osSetRegionWaterHeight = true |
|
847 | |
847 | |
|
848 | ; false disables the function completely |
848 | ; false disables the function completely |
|
849 | ; Allow_osSetRegionWaterHeight = false |
849 | ; Allow_osSetRegionWaterHeight = false |
|
850 | |
850 | |
|
851 | ; Comma separated list of UUIDS allows the function for that list of UUIDS |
851 | ; Comma separated list of UUIDS allows the function for that list of UUIDS |
|
852 | ; Allow_osSetRegionWaterHeight = 888760cb-a3cf-43ac-8ea4-8732fd3ee2bb |
852 | ; Allow_osSetRegionWaterHeight = 888760cb-a3cf-43ac-8ea4-8732fd3ee2bb |
|
853 | |
853 | |
|
854 | ; Comma separated list of owner classes that allow the function for a particular class of owners. Choices are |
854 | ; Comma separated list of owner classes that allow the function for a particular class of owners. Choices are |
|
855 | ; - PARCEL_GROUP_MEMBER: allow if the object group is the same group as the parcel |
855 | ; - PARCEL_GROUP_MEMBER: allow if the object group is the same group as the parcel |
|
856 | ; - PARCEL_OWNER: allow if the object owner is the parcel owner |
856 | ; - PARCEL_OWNER: allow if the object owner is the parcel owner |
|
857 | ; - ESTATE_MANAGER: allow if the object owner is an estate manager |
857 | ; - ESTATE_MANAGER: allow if the object owner is an estate manager |
|
858 | ; - ESTATE_OWNER: allow if the object owner is the estate owner |
858 | ; - ESTATE_OWNER: allow if the object owner is the estate owner |
|
859 | ; Allow_osSetRegionWaterHeight = 888760cb-a3cf-43ac-8ea4-8732fd3ee2bb, PARCEL_OWNER, ESTATE_OWNER>, ... |
859 | ; Allow_osSetRegionWaterHeight = 888760cb-a3cf-43ac-8ea4-8732fd3ee2bb, PARCEL_OWNER, ESTATE_OWNER>, ... |
|
860 | Allow_osGetAgentIP = ESTATE_OWNER |
860 | Allow_osGetAgentIP = ESTATE_OWNER |
|
861 | Allow_osGetAgents = true |
861 | Allow_osGetAgents = true |
|
862 | Allow_osKickAgent = PARCEL_GROUP_MEMBER |
862 | Allow_osKickAgent = PARCEL_GROUP_MEMBER |
|
863 | Allow_osTeleportAgent = PARCEL_GROUP_MEMBER |
863 | Allow_osTeleportAgent = PARCEL_GROUP_MEMBER |
|
864 | Allow_osCauseDamage = PARCEL_GROUP_MEMBER |
864 | Allow_osCauseDamage = PARCEL_GROUP_MEMBER |
|
865 | Allow_osCauseHealing = PARCEL_GROUP_MEMBER |
865 | Allow_osCauseHealing = PARCEL_GROUP_MEMBER |
|
866 | Allow_osGetHealth = PARCEL_GROUP_MEMBER |
866 | Allow_osGetHealth = PARCEL_GROUP_MEMBER |
|
867 | Allow_osGetAgents = PARCEL_GROUP_MEMBER |
867 | Allow_osGetAgents = PARCEL_GROUP_MEMBER |
|
868 | Allow_osGetSimulatorVersion = PARCEL_GROUP_MEMBER |
868 | Allow_osGetSimulatorVersion = PARCEL_GROUP_MEMBER |
|
869 | Allow_osTeleportAgent = PARCEL_GROUP_MEMBER |
869 | Allow_osTeleportAgent = PARCEL_GROUP_MEMBER |
|
870 | Allow_osAvatarName2Key = true |
870 | Allow_osAvatarName2Key = true |
|
871 | Allow_osGetNotecard = true |
871 | Allow_osGetNotecard = true |
|
872 | Allow_osGetNotecardLine = true |
872 | Allow_osGetNotecardLine = true |
|
873 | Allow_osGetNumberOfNotecardLines = true |
873 | Allow_osGetNumberOfNotecardLines = true |
|
874 | Allow_osMakeNotecard = true |
874 | Allow_osMakeNotecard = true |
|
875 | Allow_osNpcCreate = PARCEL_GROUP_MEMBER |
875 | Allow_osNpcCreate = PARCEL_GROUP_MEMBER |
|
876 | Allow_osNpcMoveTo = PARCEL_GROUP_MEMBER |
876 | Allow_osNpcMoveTo = PARCEL_GROUP_MEMBER |
|
877 | Allow_osNpcMoveToTarget = PARCEL_GROUP_MEMBER |
877 | Allow_osNpcMoveToTarget = PARCEL_GROUP_MEMBER |
|
878 | Allow_osNpcStopMoveToTarget = PARCEL_GROUP_MEMBER |
878 | Allow_osNpcStopMoveToTarget = PARCEL_GROUP_MEMBER |
|
879 | Allow_osNpcSetRot = PARCEL_GROUP_MEMBER |
879 | Allow_osNpcSetRot = PARCEL_GROUP_MEMBER |
|
880 | Allow_osNpcGetRot = PARCEL_GROUP_MEMBER |
880 | Allow_osNpcGetRot = PARCEL_GROUP_MEMBER |
|
881 | Allow_osNpcGetPos = PARCEL_GROUP_MEMBER |
881 | Allow_osNpcGetPos = PARCEL_GROUP_MEMBER |
|
882 | Allow_osNpcRemove = PARCEL_GROUP_MEMBER |
882 | Allow_osNpcRemove = PARCEL_GROUP_MEMBER |
|
883 | Allow_osNpcSay = PARCEL_GROUP_MEMBER |
883 | Allow_osNpcSay = PARCEL_GROUP_MEMBER |
|
884 | Allow_osNpcWhisper = PARCEL_GROUP_MEMBER |
884 | Allow_osNpcWhisper = PARCEL_GROUP_MEMBER |
|
885 | Allow_osNpcTouch = PARCEL_GROUP_MEMBER |
885 | Allow_osNpcTouch = PARCEL_GROUP_MEMBER |
|
886 | Allow_osNpcIsNpc = PARCEL_GROUP_MEMBER |
886 | Allow_osNpcIsNpc = PARCEL_GROUP_MEMBER |
|
887 | Allow_osNpcGetOwner = PARCEL_GROUP_MEMBER |
887 | Allow_osNpcGetOwner = PARCEL_GROUP_MEMBER |
|
888 | Allow_osNpcSit = PARCEL_GROUP_MEMBER |
888 | Allow_osNpcSit = PARCEL_GROUP_MEMBER |
|
889 | Allow_osNpcStand = PARCEL_GROUP_MEMBER |
889 | Allow_osNpcStand = PARCEL_GROUP_MEMBER |
|
890 | Allow_osOwnerSaveAppearance = PARCEL_GROUP_MEMBER |
890 | Allow_osOwnerSaveAppearance = PARCEL_GROUP_MEMBER |
|
891 | Allow_osNpcLoadAppearance = PARCEL_GROUP_MEMBER |
891 | Allow_osNpcLoadAppearance = PARCEL_GROUP_MEMBER |
|
892 | Allow_osNpcSaveAppearance = PARCEL_GROUP_MEMBER |
892 | Allow_osNpcSaveAppearance = PARCEL_GROUP_MEMBER |
|
893 | Allow_osAvatarPlayAnimation = PARCEL_GROUP_MEMBER |
893 | Allow_osAvatarPlayAnimation = PARCEL_GROUP_MEMBER |
|
894 | Allow_osAvatarStopSnimation = PARCEL_GROUP_MEMBER |
894 | Allow_osAvatarStopSnimation = PARCEL_GROUP_MEMBER |
|
895 | Allow_osMessageObject = PARCEL_GROUP_MEMBER |
895 | Allow_osMessageObject = PARCEL_GROUP_MEMBER |
|
896 | Allow_osGetRezzingAgent = PARCEL_GROUP_MEMBER |
896 | Allow_osGetRezzingAgent = PARCEL_GROUP_MEMBER |
|
897 | Allow_osIsUUID = true |
897 | Allow_osIsUUID = true |
|
898 | Allow_osListenRegex = PARCEL_GROUP_MEMBER |
898 | Allow_osListenRegex = PARCEL_GROUP_MEMBER |
|
899 | Allow_osMessageAttachments = PARCEL_GROUP_MEMBER |
899 | Allow_osMessageAttachments = PARCEL_GROUP_MEMBER |
|
900 | Allow_osMovePen = true |
900 | Allow_osMovePen = true |
|
901 | Allow_osDrawLine = true |
901 | Allow_osDrawLine = true |
|
902 | Allow_osDrawText = true |
902 | Allow_osDrawText = true |
|
903 | Allow_osDrawEllipse = true |
903 | Allow_osDrawEllipse = true |
|
904 | Allow_osDrawRectangle = true |
904 | Allow_osDrawRectangle = true |
|
905 | Allow_osDrawFilledRectangle = true |
905 | Allow_osDrawFilledRectangle = true |
|
906 | Allow_osDrawPolygon = true |
906 | Allow_osDrawPolygon = true |
|
907 | Allow_osDrawFilledPolygon = true |
907 | Allow_osDrawFilledPolygon = true |
|
908 | Allow_osDrawImage = true |
908 | Allow_osDrawImage = true |
|
909 | Allow_osGetDrawStringSize = true |
909 | Allow_osGetDrawStringSize = true |
|
910 | Allow_osSetFontName = true |
910 | Allow_osSetFontName = true |
|
911 | Allow_osSetFontSize = true |
911 | Allow_osSetFontSize = true |
|
912 | Allow_osSetPenSize = true |
912 | Allow_osSetPenSize = true |
|
913 | Allow_osSetPenColor = true |
913 | Allow_osSetPenColor = true |
|
914 | Allow_osSetPenCap = true |
914 | Allow_osSetPenCap = true |
|
915 | Allow_osSetDynamicTextureData = true |
915 | Allow_osSetDynamicTextureData = true |
|
916 | Allow_osSetDynamicTextureDataBlend = true |
916 | Allow_osSetDynamicTextureDataBlend = true |
|
917 | Allow_osSetDynamicTextureDataBlendFace = true |
917 | Allow_osSetDynamicTextureDataBlendFace = true |
|
918 | Allow_osSetDynamicTextureURL = true |
918 | Allow_osSetDynamicTextureURL = true |
|
919 | Allow_osSetDynamicTextureURLBlend = true |
919 | Allow_osSetDynamicTextureURLBlend = true |
|
920 | Allow_osSetDynamicTextureURLBlendFace = true |
920 | Allow_osSetDynamicTextureURLBlendFace = true |
|
921 | Allow_osParcelJoin = PARCEL_OWNER |
921 | Allow_osParcelJoin = PARCEL_OWNER |
|
922 | Allow_osParcelSubdivide = PARCEL_OWNER |
922 | Allow_osParcelSubdivide = PARCEL_OWNER |
|
923 | Allow_osSetParcelDetails = PARCEL_OWNER |
923 | Allow_osSetParcelDetails = PARCEL_OWNER |
|
924 | Allow_osGetTerrainHeight = PARCEL_OWNER |
924 | Allow_osGetTerrainHeight = PARCEL_OWNER |
|
925 | Allow_osSetTerrainHeight = PARCEL_OWNER |
925 | Allow_osSetTerrainHeight = PARCEL_OWNER |
|
926 | Allow_osTerrainFlush = PARCEL_OWNER |
926 | Allow_osTerrainFlush = PARCEL_OWNER |
|
927 | Allow_osSetTerrainTeture = PARCEL_OWNER |
927 | Allow_osSetTerrainTeture = PARCEL_OWNER |
|
928 | Allow_osSetTerrainTextureHeight = PARCEL_OWNER |
928 | Allow_osSetTerrainTextureHeight = PARCEL_OWNER |
|
929 | Allow_osSetRegionWaterHeight = ESTATE_OWNER |
929 | Allow_osSetRegionWaterHeight = ESTATE_OWNER |
|
930 | Allow_osSetRegionSunSettings = ESTATE_OWNER |
930 | Allow_osSetRegionSunSettings = ESTATE_OWNER |
|
931 | Allow_osSetEstateSunSettings = ESTATE_OWNER |
931 | Allow_osSetEstateSunSettings = ESTATE_OWNER |
|
932 | Allow_osGetCurrentSunHour = ESTATE_OWNER |
932 | Allow_osGetCurrentSunHour = ESTATE_OWNER |
|
933 | Allow_osGetSunParam = ESTATE_OWNER |
933 | Allow_osGetSunParam = ESTATE_OWNER |
|
934 | Allow_osSetSunParam = ESTATE_OWNER |
934 | Allow_osSetSunParam = ESTATE_OWNER |
|
935 | Allow_osWindActiveModelPluginName = ESTATE_OWNER |
935 | Allow_osWindActiveModelPluginName = ESTATE_OWNER |
|
936 | Allow_osGetWindParam = ESTATE_OWNER |
936 | Allow_osGetWindParam = ESTATE_OWNER |
|
937 | Allow_osSetWindParam = ESTATE_OWNER |
937 | Allow_osSetWindParam = ESTATE_OWNER |
|
938 | Allow_osGetGridName = ESTATE_OWNER |
938 | Allow_osGetGridName = ESTATE_OWNER |
|
939 | Allow_osGetGridNick = ESTATE_OWNER |
939 | Allow_osGetGridNick = ESTATE_OWNER |
|
940 | Allow_osGetGridLoginURI = ESTATE_OWNER |
940 | Allow_osGetGridLoginURI = ESTATE_OWNER |
|
941 | Allow_osGetGridHomeURI = ESTATE_OWNER |
941 | Allow_osGetGridHomeURI = ESTATE_OWNER |
|
942 | Allow_osGetGridGatekeeperURI = ESTATE_OWNER |
942 | Allow_osGetGridGatekeeperURI = ESTATE_OWNER |
|
943 | Allow_osGetGridCustom = ESTATE_OWNER |
943 | Allow_osGetGridCustom = ESTATE_OWNER |
|
944 | Allow_osGetScriptEngineName = ESTATE_OWNER |
944 | Allow_osGetScriptEngineName = ESTATE_OWNER |
|
945 | Allow_osGetSimulatorVersion = ESTATE_OWNER |
945 | Allow_osGetSimulatorVersion = ESTATE_OWNER |
|
946 | Allow_osGetSimulatorMemory = ESTATE_OWNER |
946 | Allow_osGetSimulatorMemory = ESTATE_OWNER |
|
947 | Allow_osGetMapTexture = ESTATE_OWNER |
947 | Allow_osGetMapTexture = ESTATE_OWNER |
|
948 | Allow_osGetRegionMapTexture = ESTATE_OWNER |
948 | Allow_osGetRegionMapTexture = ESTATE_OWNER |
|
949 | Allow_osGetRegionStats = ESTATE_OWNER |
949 | Allow_osGetRegionStats = ESTATE_OWNER |
|
950 | Allow_osLoadedCreationDate = ESTATE_OWNER |
950 | Allow_osLoadedCreationDate = ESTATE_OWNER |
|
951 | Allow_osLoadedCreationTime = ESTATE_OWNER |
951 | Allow_osLoadedCreationTime = ESTATE_OWNER |
|
952 | Allow_osLoadedCreationID = ESTATE_OWNER |
952 | Allow_osLoadedCreationID = ESTATE_OWNER |
|
953 | Allow_osGetPhysicsEngineType = ESTATE_OWNER |
953 | Allow_osGetPhysicsEngineType = ESTATE_OWNER |
|
954 | Allow_osRegionNotice = ESTATE_OWNER |
954 | Allow_osRegionNotice = ESTATE_OWNER |
|
955 | Allow_osRegionRestart = ESTATE_OWNER |
955 | Allow_osRegionRestart = ESTATE_OWNER |
|
956 | Allow_osConsoleCommand = ESTATE_OWNER |
956 | Allow_osConsoleCommand = ESTATE_OWNER |
|
957 | Allow_osSetParcelMediaURL = PARCEL_GROUP_MEMBER |
957 | Allow_osSetParcelMediaURL = PARCEL_GROUP_MEMBER |
|
958 | Allow_osSetPrimFloatOnWater = ESTATE_OWNER |
958 | Allow_osSetPrimFloatOnWater = ESTATE_OWNER |
|
959 | Allow_osSetParcelSIPAddress = PARCEL_GROUP_MEMBER |
959 | Allow_osSetParcelSIPAddress = PARCEL_GROUP_MEMBER |
|
960 | Allow_osSetStateEvents = ESTATE_OWNER |
960 | Allow_osSetStateEvents = ESTATE_OWNER |
|
961 | Allow_osList2Double = true |
961 | Allow_osList2Double = true |
|
962 | Allow_osKey2Name = true |
962 | Allow_osKey2Name = true |
|
963 | Allow_osFormatString = true |
963 | Allow_osFormatString = true |
|
964 | Allow_osMatchString = true |
964 | Allow_osMatchString = true |
|
965 | Allow_osUnixTimeToTimestamp = true |
965 | Allow_osUnixTimeToTimestamp = true |
|
966 | Allow_osParseJSON = true |
966 | Allow_osParseJSON = true |
|
967 | Allow_osParseJSONNew = true |
967 | Allow_osParseJSONNew = true |
|
968 | Allow_osMax = true |
968 | Allow_osMax = true |
|
969 | Allow_osMin = true |
969 | Allow_osMin = true |
|
970 | Allow_osRegexIsMatch = true |
970 | Allow_osRegexIsMatch = true |
|
971 | Allow_osReplaceString = true |
971 | Allow_osReplaceString = true |
|
972 | Allow_osSetContentType = true |
972 | Allow_osSetContentType = true |
|
973 | |
973 | |
|
974 | ; You can also use script creators as the uuid |
974 | ; You can also use script creators as the uuid |
|
975 | ; Creators_osSetRegionWaterHeight = <uuid>, ... |
975 | ; Creators_osSetRegionWaterHeight = <uuid>, ... |
|
976 | |
976 | |
|
977 | ; If both Allow_ and Creators_ are given, effective permissions |
977 | ; If both Allow_ and Creators_ are given, effective permissions |
|
978 | ; are the union of the two. |
978 | ; are the union of the two. |
|
979 | |
979 | |
|
980 | ;# {EventLimit} {} {Amount of time a script can spend in an event handler} {} 30 |
980 | ;# {EventLimit} {} {Amount of time a script can spend in an event handler} {} 30 |
|
981 | ;; Time a script can spend in an event handler before it is interrupted |
981 | ;; Time a script can spend in an event handler before it is interrupted |
|
982 | ; EventLimit = 30 |
982 | ; EventLimit = 30 |
|
983 | |
983 | |
|
984 | ;# {KillTimedOutScripts} {} {Kill script in case of event time overruns?} {true false} false |
984 | ;# {KillTimedOutScripts} {} {Kill script in case of event time overruns?} {true false} false |
|
985 | ;; If a script overruns it's event limit, kill the script? |
985 | ;; If a script overruns it's event limit, kill the script? |
|
986 | KillTimedOutScripts = false |
986 | KillTimedOutScripts = false |
|
987 | |
987 | |
|
988 | ;# {ScriptDelayFactor} {} {Multiplier for scripting delays} {} 1.0 |
988 | ;# {ScriptDelayFactor} {} {Multiplier for scripting delays} {} 1.0 |
|
989 | ;; Sets the multiplier for the scripting delays |
989 | ;; Sets the multiplier for the scripting delays |
|
990 | ; ScriptDelayFactor = 1.0 |
990 | ; ScriptDelayFactor = 1.0 |
|
991 | |
991 | |
|
992 | ;# {ScriptDistanceLimitFactor} {} {Multiplier for 10.0m distance limits?} {} |
992 | ;# {ScriptDistanceLimitFactor} {} {Multiplier for 10.0m distance limits?} {} |
|
993 | ;; The factor the 10 m distances limits are multiplied by |
993 | ;; The factor the 10 m distances limits are multiplied by |
|
994 | ; ScriptDistanceLimitFactor = 1.0 |
994 | ; ScriptDistanceLimitFactor = 1.0 |
|
995 | |
995 | |
|
996 | ;# {NotecardLineReadCharsMax} {} {Maximum length of notecard line?} {} 255 |
996 | ;# {NotecardLineReadCharsMax} {} {Maximum length of notecard line?} {} 255 |
|
997 | ;; Maximum length of notecard line read |
997 | ;; Maximum length of notecard line read |
|
998 | ;; Increasing this to large values potentially opens |
998 | ;; Increasing this to large values potentially opens |
|
999 | ;; up the system to malicious scripters |
999 | ;; up the system to malicious scripters |
|
1000 | ; NotecardLineReadCharsMax = 255 |
1000 | ; NotecardLineReadCharsMax = 255 |
|
1001 | |
1001 | |
|
1002 | ;# {SensorMaxRange} {} {Sensor range} {} 96.0 |
1002 | ;# {SensorMaxRange} {} {Sensor range} {} 96.0 |
|
1003 | ;; Sensor settings |
1003 | ;; Sensor settings |
|
1004 | ; SensorMaxRange = 96.0 |
1004 | ; SensorMaxRange = 96.0 |
|
1005 | ;# {SensorMaxResults} {} {Max sensor results returned?} {} |
1005 | ;# {SensorMaxResults} {} {Max sensor results returned?} {} |
|
1006 | ; SensorMaxResults = 16 |
1006 | ; SensorMaxResults = 16 |
|
1007 | |
1007 | |
|
1008 | ;# {DisableUndergroundMovement} {} {Disable underground movement of prims} {true false} true |
1008 | ;# {DisableUndergroundMovement} {} {Disable underground movement of prims} {true false} true |
|
1009 | ;; Disable underground movement of prims (default true); set to |
1009 | ;; Disable underground movement of prims (default true); set to |
|
1010 | ;; false to allow script controlled underground positioning of |
1010 | ;; false to allow script controlled underground positioning of |
|
1011 | ;; prims |
1011 | ;; prims |
|
1012 | ; DisableUndergroundMovement = true |
1012 | ; DisableUndergroundMovement = true |
|
1013 | |
1013 | |
|
1014 | ;# {ScriptEnginesPath} {} {Path to script assemblies} {} ScriptEngines |
1014 | ;# {ScriptEnginesPath} {} {Path to script assemblies} {} ScriptEngines |
|
1015 | ;; Path to script engine assemblies |
1015 | ;; Path to script engine assemblies |
|
1016 | ;; Default is ./bin/ScriptEngines |
1016 | ;; Default is ./bin/ScriptEngines |
|
1017 | ; ScriptEnginesPath = "ScriptEngines" |
1017 | ; ScriptEnginesPath = "ScriptEngines" |
|
1018 | |
1018 | |
|
1019 | |
1019 | |
|
1020 | [MRM] |
1020 | [MRM] |
|
1021 | ;; Enables the Mini Region Modules Script Engine. |
1021 | ;; Enables the Mini Region Modules Script Engine. |
|
1022 | Enabled = true |
1022 | Enabled = true |
|
1023 | |
1023 | |
|
1024 | ;; Runs MRM in a Security Sandbox |
1024 | ;; Runs MRM in a Security Sandbox |
|
1025 | ;; WARNING: DISABLING IS A SECURITY RISK. |
1025 | ;; WARNING: DISABLING IS A SECURITY RISK. |
|
1026 | Sandboxed = true |
1026 | Sandboxed = true |
|
1027 | |
1027 | |
|
1028 | ;; The level sandbox to use, adjust at your OWN RISK. |
1028 | ;; The level sandbox to use, adjust at your OWN RISK. |
|
1029 | ;; Valid values are: |
1029 | ;; Valid values are: |
|
1030 | ;; * FullTrust |
1030 | ;; * FullTrust |
|
1031 | ;; * SkipVerification |
1031 | ;; * SkipVerification |
|
1032 | ;; * Execution |
1032 | ;; * Execution |
|
1033 | ;; * Nothing |
1033 | ;; * Nothing |
|
1034 | ;; * LocalIntranet |
1034 | ;; * LocalIntranet |
|
1035 | ;; * Internet |
1035 | ;; * Internet |
|
1036 | ;; * Everything |
1036 | ;; * Everything |
|
1037 | SandboxLevel = "Internet" |
1037 | SandboxLevel = "Internet" |
|
1038 | |
1038 | |
|
1039 | ;; Only allow Region Owners to run MRMs |
1039 | ;; Only allow Region Owners to run MRMs |
|
1040 | ;; May represent a security risk if you disable this. |
1040 | ;; May represent a security risk if you disable this. |
|
1041 | OwnerOnly = true |
1041 | OwnerOnly = true |
|
1042 | |
1042 | |
|
1043 | [VivoxVoice] |
1043 | [VivoxVoice] |
|
1044 | enabled = false |
1044 | enabled = false |
|
1045 | vivox_server = www.osp.vivox.com |
1045 | vivox_server = www.osp.vivox.com |
|
1046 | vivox_sip_uri = osp.vivox.com |
1046 | vivox_sip_uri = osp.vivox.com |
|
1047 | vivox_admin_user = vivoxuser |
1047 | vivox_admin_user = vivoxuser |
|
1048 | vivox_admin_password = vivoxpassword |
1048 | vivox_admin_password = vivoxpassword |
|
1049 | |
1049 | |
|
1050 | [FreeSwitchVoice] |
1050 | [FreeSwitchVoice] |
|
1051 | ;; In order for this to work you need a functioning FreeSWITCH PBX set up. |
1051 | ;; In order for this to work you need a functioning FreeSWITCH PBX set up. |
|
1052 | ;; Configuration details at http://opensimulator.org/wiki/Freeswitch_Module |
1052 | ;; Configuration details at http://opensimulator.org/wiki/Freeswitch_Module |
|
1053 | ; Enabled = false |
1053 | ; Enabled = false |
|
1054 | |
1054 | |
|
1055 | ;; You need to load a local service for a standalone, and a remote service |
1055 | ;; You need to load a local service for a standalone, and a remote service |
|
1056 | ;; for a grid region. Use one of the lines below, as appropriate |
1056 | ;; for a grid region. Use one of the lines below, as appropriate |
|
1057 | ;; If you're using Freeswitch on a standalone then you will also need to configure the [FreeswitchService] section in config-include/StandaloneCommon.ini |
1057 | ;; If you're using Freeswitch on a standalone then you will also need to configure the [FreeswitchService] section in config-include/StandaloneCommon.ini |
|
1058 | ; LocalServiceModule = OpenSim.Services.FreeswitchService.dll:FreeswitchService |
1058 | ; LocalServiceModule = OpenSim.Services.FreeswitchService.dll:FreeswitchService |
|
1059 | ; LocalServiceModule = OpenSim.Services.Connectors.dll:RemoteFreeswitchConnector |
1059 | ; LocalServiceModule = OpenSim.Services.Connectors.dll:RemoteFreeswitchConnector |
|
1060 | |
1060 | |
|
1061 | ;; If using a remote connector, specify the server URL |
1061 | ;; If using a remote connector, specify the server URL |
|
1062 | ; FreeswitchServiceURL = http://my.grid.server:8004/fsapi |
1062 | ; FreeswitchServiceURL = http://my.grid.server:8004/fsapi |
|
1063 | |
1063 | |
|
1064 | |
1064 | |
|
1065 | [Groups] |
1065 | [Groups] |
|
1066 | ;# {Enabled} {} {Enable groups?} {true false} false |
1066 | ;# {Enabled} {} {Enable groups?} {true false} false |
|
1067 | ;; Enables the groups module |
1067 | ;; Enables the groups module |
|
1068 | Enabled = true |
1068 | Enabled = true |
|
1069 | |
1069 | |
|
1070 | ;# {LevelGroupCreate} {Enabled:true} {User level for creating groups} {} 0 |
1070 | ;# {LevelGroupCreate} {Enabled:true} {User level for creating groups} {} 0 |
|
1071 | ;; Minimum user level required to create groups |
1071 | ;; Minimum user level required to create groups |
|
1072 | LevelGroupCreate = 0 |
1072 | LevelGroupCreate = 0 |
|
1073 | |
1073 | |
|
1074 | ;# {Module} {Enabled:true} {Groups module to use? (Use GroupsModule to use Flotsam/Simian)} {Default "Groups Module V2"} Default |
1074 | ;# {Module} {Enabled:true} {Groups module to use? (Use GroupsModule to use Flotsam/Simian)} {Default "Groups Module V2"} Default |
|
1075 | ;; The default module can use a PHP XmlRpc server from the Flotsam project at |
1075 | ;; The default module can use a PHP XmlRpc server from the Flotsam project at |
|
1076 | ;; http://code.google.com/p/flotsam/ |
1076 | ;; http://code.google.com/p/flotsam/ |
|
1077 | ;; or from the SimianGrid project at http://code.google.com/p/openmetaverse |
1077 | ;; or from the SimianGrid project at http://code.google.com/p/openmetaverse |
|
1078 | ; Module = Default |
1078 | ; Module = Default |
|
1079 | ;; or... use Groups Module V2, which works for standalones and robust grids |
1079 | ;; or... use Groups Module V2, which works for standalones and robust grids |
|
1080 | Module = "Groups Module V2" |
1080 | Module = "Groups Module V2" |
|
1081 | |
1081 | |
|
1082 | ;# {StorageProvider} {Module:Groups Module V2} {The DLL that provides the storage for V2} {OpenSim.Data.MySQL.dll} |
1082 | ;# {StorageProvider} {Module:Groups Module V2} {The DLL that provides the storage for V2} {OpenSim.Data.MySQL.dll} |
|
1083 | StorageProvider = OpenSim.Data.MySQL.dll |
1083 | StorageProvider = OpenSim.Data.MySQL.dll |
|
1084 | |
1084 | |
|
1085 | ;# {ServicesConnectorModule} {Module:GroupsModule Module:Groups Module V2} {Service connector to use for groups} {XmlRpcGroupsServicesConnector SimianGroupsServicesConnector "Groups Local Service Connector" "Groups Remote Service Connector" "Groups HG Service Connector"} XmlRpcGroupsServicesConnector |
1085 | ;# {ServicesConnectorModule} {Module:GroupsModule Module:Groups Module V2} {Service connector to use for groups} {XmlRpcGroupsServicesConnector SimianGroupsServicesConnector "Groups Local Service Connector" "Groups Remote Service Connector" "Groups HG Service Connector"} XmlRpcGroupsServicesConnector |
|
1086 | ;; Service connectors to the Groups Service as used in the GroupsModule. Select one as follows: |
1086 | ;; Service connectors to the Groups Service as used in the GroupsModule. Select one as follows: |
|
1087 | ;; -- for Flotsam Groups use XmlRpcGroupsServicesConnector |
1087 | ;; -- for Flotsam Groups use XmlRpcGroupsServicesConnector |
|
1088 | ;; -- for Simian Groups use SimianGroupsServicesConnector |
1088 | ;; -- for Simian Groups use SimianGroupsServicesConnector |
|
1089 | ;; -- for V2 Groups, standalone, non-HG use "Groups Local Service Connector" |
1089 | ;; -- for V2 Groups, standalone, non-HG use "Groups Local Service Connector" |
|
1090 | ;; -- for V2 Groups, grided sim, non-HG use "Groups Remote Service Connector" |
1090 | ;; -- for V2 Groups, grided sim, non-HG use "Groups Remote Service Connector" |
|
1091 | ;; -- for V2 Groups, HG, both standalone and grided sim, use "Groups HG Service Connector" |
1091 | ;; -- for V2 Groups, HG, both standalone and grided sim, use "Groups HG Service Connector" |
|
1092 | ;; Note that the quotes "" around the words are important! |
1092 | ;; Note that the quotes "" around the words are important! |
|
1093 | ; ServicesConnectorModule = XmlRpcGroupsServicesConnector |
1093 | ; ServicesConnectorModule = XmlRpcGroupsServicesConnector |
|
1094 | ServicesConnectorModule = "Groups HG Service Connector" |
1094 | ServicesConnectorModule = "Groups HG Service Connector" |
|
1095 | |
1095 | |
|
1096 | ;# {LocalService} {ServicesConnectorModule:Groups HG Service Connector} {Is the group service in this process or elsewhere?} {local remote} local |
1096 | ;# {LocalService} {ServicesConnectorModule:Groups HG Service Connector} {Is the group service in this process or elsewhere?} {local remote} local |
|
1097 | ;; Used for V2 in HG only. If standalone, set this to local; if grided sim, set this to remote |
1097 | ;; Used for V2 in HG only. If standalone, set this to local; if grided sim, set this to remote |
|
1098 | LocalService = local |
1098 | LocalService = local |
|
1099 | |
1099 | |
|
1100 | ;# {GroupsServerURI} {Module:GroupsModule (ServicesConnectorModule:Groups Remote Service Connector or (ServicesConnectorModule:Groups HG Service Connector and LocalService:remote))} {Groups Server URI} {} |
1100 | ;# {GroupsServerURI} {Module:GroupsModule (ServicesConnectorModule:Groups Remote Service Connector or (ServicesConnectorModule:Groups HG Service Connector and LocalService:remote))} {Groups Server URI} {} |
|
1101 | ;; URI for the groups services of this grid |
1101 | ;; URI for the groups services of this grid |
|
1102 | ;; e.g. http://yourxmlrpcserver.com/xmlrpc.php for Flotsam XmlRpc |
1102 | ;; e.g. http://yourxmlrpcserver.com/xmlrpc.php for Flotsam XmlRpc |
|
1103 | ;; or http://mygridserver.com:82/Grid/ for SimianGrid |
1103 | ;; or http://mygridserver.com:82/Grid/ for SimianGrid |
|
1104 | ;; or http:://mygridserver.com:8003 for robust, V2 |
1104 | ;; or http:://mygridserver.com:8003 for robust, V2 |
|
1105 | ;; Leave it commented for standalones, V2 |
1105 | ;; Leave it commented for standalones, V2 |
|
1106 | ;GroupsServerURI = "http://172.16.1.11:9000" |
1106 | ;GroupsServerURI = "http://172.16.1.11:9000" |
|
1107 | |
1107 | |
|
1108 | ;# {HomeURI} {ServicesConnectorModule:Groups HG Service Connector} {What's the home address of this world?} {} |
1108 | ;# {HomeURI} {ServicesConnectorModule:Groups HG Service Connector} {What's the home address of this world?} {} |
|
1109 | ;; Used for V2 in HG only. For example |
1109 | ;; Used for V2 in HG only. For example |
|
1110 | ;; http://mygridserver.com:9000 or http://mygridserver.com:8002 |
1110 | ;; http://mygridserver.com:9000 or http://mygridserver.com:8002 |
|
1111 | ;; If you have this set under [Startup], no need to set it here, leave it commented |
1111 | ;; If you have this set under [Startup], no need to set it here, leave it commented |
|
1112 | ;HomeURI = "http://172.16.1.11:9000" |
1112 | ;HomeURI = "http://172.16.1.11:9000" |
|
1113 | |
1113 | |
|
1114 | ;# {MessagingEnabled} {Module:GroupsModule Module:Groups Module V2} {Is groups messaging enabled?} {true false} true |
1114 | ;# {MessagingEnabled} {Module:GroupsModule Module:Groups Module V2} {Is groups messaging enabled?} {true false} true |
|
1115 | MessagingEnabled = true |
1115 | MessagingEnabled = true |
|
1116 | |
1116 | |
|
1117 | ;# {MessagingModule} {MessagingEnabled:true} {Module to use for groups messaging} {GroupsMessagingModule "Groups Messaging Module V2"} GroupsMessagingModule |
1117 | ;# {MessagingModule} {MessagingEnabled:true} {Module to use for groups messaging} {GroupsMessagingModule "Groups Messaging Module V2"} GroupsMessagingModule |
|
1118 | ; MessagingModule = GroupsMessagingModule |
1118 | ; MessagingModule = GroupsMessagingModule |
|
1119 | ;; or use V2 for Groups V2 |
1119 | ;; or use V2 for Groups V2 |
|
1120 | MessagingModule = "Groups Messaging Module V2" |
1120 | MessagingModule = "Groups Messaging Module V2" |
|
1121 | |
1121 | |
|
1122 | ;# {NoticesEnabled} {Module:GroupsModule Module:Groups Module V2} {Enable group notices?} {true false} true |
1122 | ;# {NoticesEnabled} {Module:GroupsModule Module:Groups Module V2} {Enable group notices?} {true false} true |
|
1123 | ;; Enable Group Notices |
1123 | ;; Enable Group Notices |
|
1124 | NoticesEnabled = true |
1124 | NoticesEnabled = true |
|
1125 | |
1125 | |
|
1126 | ;# {MessageOnlineUsersOnly} {Module:GroupsModule Module} {Message online users only?} {true false} false |
1126 | ;# {MessageOnlineUsersOnly} {Module:GroupsModule Module} {Message online users only?} {true false} false |
|
1127 | ; Experimental option to only message online users rather than all users |
1127 | ; Experimental option to only message online users rather than all users |
|
1128 | ; Should make large groups with few online members messaging faster, as the expense of more calls to presence service |
1128 | ; Should make large groups with few online members messaging faster, as the expense of more calls to presence service |
|
1129 | ; Applies Flotsam Group only. V2 has this always on, no other option |
1129 | ; Applies Flotsam Group only. V2 has this always on, no other option |
|
1130 | MessageOnlineUsersOnly = true |
1130 | MessageOnlineUsersOnly = true |
|
1131 | |
1131 | |
|
1132 | ;; This makes the Groups modules very chatty on the console. |
1132 | ;; This makes the Groups modules very chatty on the console. |
|
1133 | ; DebugEnabled = true |
1133 | ; DebugEnabled = true |
|
1134 | |
1134 | |
|
1135 | ;; XmlRpc Security settings. These must match those set on your backend |
1135 | ;; XmlRpc Security settings. These must match those set on your backend |
|
1136 | ;; groups service if the service is using these keys |
1136 | ;; groups service if the service is using these keys |
|
1137 | ; XmlRpcServiceReadKey = 1234 |
1137 | ; XmlRpcServiceReadKey = 1234 |
|
1138 | ; XmlRpcServiceWriteKey = 1234 |
1138 | ; XmlRpcServiceWriteKey = 1234 |
|
1139 | |
1139 | |
|
1140 | |
1140 | |
|
1141 | [InterestManagement] |
1141 | [InterestManagement] |
|
1142 | ;# {UpdatePrioritizationScheme} {} {Update prioritization scheme?} {BestAvatarResponsiveness Time Distance SimpleAngularDistance FrontBack} BestAvatarResponsiveness |
1142 | ;# {UpdatePrioritizationScheme} {} {Update prioritization scheme?} {BestAvatarResponsiveness Time Distance SimpleAngularDistance FrontBack} BestAvatarResponsiveness |
|
1143 | ;; This section controls how state updates are prioritized for each client |
1143 | ;; This section controls how state updates are prioritized for each client |
|
1144 | ;; Valid values are BestAvatarResponsiveness, Time, Distance, |
1144 | ;; Valid values are BestAvatarResponsiveness, Time, Distance, |
|
1145 | ;; SimpleAngularDistance, FrontBack |
1145 | ;; SimpleAngularDistance, FrontBack |
|
1146 | ; UpdatePrioritizationScheme = BestAvatarResponsiveness |
1146 | ; UpdatePrioritizationScheme = BestAvatarResponsiveness |
|
1147 | |
1147 | |
|
1148 | |
1148 | |
|
1149 | [MediaOnAPrim] |
1149 | [MediaOnAPrim] |
|
1150 | ;# {Enabled} {} {Enable Media-on-a-Prim (MOAP)} {true false} true |
1150 | ;# {Enabled} {} {Enable Media-on-a-Prim (MOAP)} {true false} true |
|
1151 | ;; Enable media on a prim facilities |
1151 | ;; Enable media on a prim facilities |
|
1152 | ; Enabled = true; |
1152 | ; Enabled = true; |
|
1153 | |
1153 | |
|
1154 | |
1154 | |
|
1155 | [NPC] |
1155 | [NPC] |
|
1156 | ;# {Enabled} {} {Enable Non Player Character (NPC) facilities} {true false} false |
1156 | ;# {Enabled} {} {Enable Non Player Character (NPC) facilities} {true false} false |
|
1157 | Enabled = true |
1157 | Enabled = true |
|
1158 | |
1158 | |
|
1159 | |
1159 | |
|
1160 | [Terrain] |
1160 | [Terrain] |
|
1161 | ;# {InitialTerrain} {} {Initial terrain type} {pinhead-island flat} pinhead-island |
1161 | ;# {InitialTerrain} {} {Initial terrain type} {pinhead-island flat} pinhead-island |
|
1162 | InitialTerrain = "flat" |
1162 | InitialTerrain = "flat" |
|
1163 | |
1163 | |
|
1164 | |
1164 | |
|
1165 | [UserProfiles] |
1165 | [UserProfiles] |
|
1166 | ;# {ProfileURL} {} {Set url to UserProfilesService} {} |
1166 | ;# {ProfileURL} {} {Set url to UserProfilesService} {} |
|
1167 | ;; Set the value of the url to your UserProfilesService |
1167 | ;; Set the value of the url to your UserProfilesService |
|
1168 | ;; If un-set / "" the module is disabled |
1168 | ;; If un-set / "" the module is disabled |
|
1169 | ;; ProfileServiceURL = http://127.0.0.1:8002 |
1169 | ;; ProfileServiceURL = http://127.0.0.1:8002 |
|
1170 | |
1170 | |
|
1171 | |
1171 | |
|
1172 | [Architecture] |
1172 | [Architecture] |
|
1173 | ;# {Include-Architecture} {} {Choose one of the following architectures} {config-include/Standalone.ini config-include/StandaloneHypergrid.ini config-include/Grid.ini config-include/GridHypergrid.ini config-include/SimianGrid.ini config-include/HyperSimianGrid.ini} config-include/Standalone.ini |
1173 | ;# {Include-Architecture} {} {Choose one of the following architectures} {config-include/Standalone.ini config-include/StandaloneHypergrid.ini config-include/Grid.ini config-include/GridHypergrid.ini config-include/SimianGrid.ini config-include/HyperSimianGrid.ini} config-include/Standalone.ini |
|
1174 | ;; Uncomment one of the following includes as required. For instance, to create a standalone OpenSim, |
1174 | ;; Uncomment one of the following includes as required. For instance, to create a standalone OpenSim, |
|
1175 | ;; uncomment Include-Architecture = "config-include/Standalone.ini" |
1175 | ;; uncomment Include-Architecture = "config-include/Standalone.ini" |
|
1176 | ;; |
1176 | ;; |
|
1177 | ;; Then you will need to copy and edit the corresponding *Common.example file in config-include/ |
1177 | ;; Then you will need to copy and edit the corresponding *Common.example file in config-include/ |
|
1178 | ;; that the referenced .ini file goes on to include. |
1178 | ;; that the referenced .ini file goes on to include. |
|
1179 | ;; |
1179 | ;; |
|
1180 | ;; For instance, if you chose "config-include/Standalone.ini" then you will need to copy |
1180 | ;; For instance, if you chose "config-include/Standalone.ini" then you will need to copy |
|
1181 | ;; "config-include/StandaloneCommon.ini.example" to "config-include/StandaloneCommon.ini" before |
1181 | ;; "config-include/StandaloneCommon.ini.example" to "config-include/StandaloneCommon.ini" before |
|
1182 | ;; editing it to set the database and backend services that OpenSim will use. |
1182 | ;; editing it to set the database and backend services that OpenSim will use. |
|
1183 | ;; |
1183 | ;; |
|
1184 | |
1184 | |
|
1185 | ;Include-Architecture = "config-include/Standalone.ini" |
1185 | ;Include-Architecture = "config-include/Standalone.ini" |
|
1186 | Include-Architecture = "config-include/StandaloneHypergrid.ini" |
1186 | Include-Architecture = "config-include/StandaloneHypergrid.ini" |
|
1187 | ; Include-Architecture = "config-include/Grid.ini" |
1187 | ; Include-Architecture = "config-include/Grid.ini" |
|
1188 | ; Include-Architecture = "config-include/GridHypergrid.ini" |
1188 | ; Include-Architecture = "config-include/GridHypergrid.ini" |
|
1189 | ; Include-Architecture = "config-include/SimianGrid.ini" |
1189 | ; Include-Architecture = "config-include/SimianGrid.ini" |
|
1190 | ; Include-Architecture = "config-include/HyperSimianGrid.ini" |
1190 | ; Include-Architecture = "config-include/HyperSimianGrid.ini" |
|
1191 | |
1191 | |