clockwerk-opensim-stable – Diff between revs 1 and 2
?pathlinks?
Rev 1 | Rev 2 | |||
---|---|---|---|---|
1 | /* |
1 | /* |
|
2 | * Copyright (c) Contributors, http://opensimulator.org/ |
2 | * Copyright (c) Contributors, http://opensimulator.org/ |
|
3 | * See CONTRIBUTORS.TXT for a full list of copyright holders. |
3 | * See CONTRIBUTORS.TXT for a full list of copyright holders. |
|
4 | * |
4 | * |
|
5 | * Redistribution and use in source and binary forms, with or without |
5 | * Redistribution and use in source and binary forms, with or without |
|
6 | * modification, are permitted provided that the following conditions are met: |
6 | * modification, are permitted provided that the following conditions are met: |
|
7 | * * Redistributions of source code must retain the above copyright |
7 | * * Redistributions of source code must retain the above copyright |
|
8 | * notice, this list of conditions and the following disclaimer. |
8 | * notice, this list of conditions and the following disclaimer. |
|
9 | * * Redistributions in binary form must reproduce the above copyright |
9 | * * Redistributions in binary form must reproduce the above copyright |
|
10 | * notice, this list of conditions and the following disclaimer in the |
10 | * notice, this list of conditions and the following disclaimer in the |
|
11 | * documentation and/or other materials provided with the distribution. |
11 | * documentation and/or other materials provided with the distribution. |
|
12 | * * Neither the name of the OpenSimulator Project nor the |
12 | * * Neither the name of the OpenSimulator Project nor the |
|
13 | * names of its contributors may be used to endorse or promote products |
13 | * names of its contributors may be used to endorse or promote products |
|
14 | * derived from this software without specific prior written permission. |
14 | * derived from this software without specific prior written permission. |
|
15 | * |
15 | * |
|
16 | * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY |
16 | * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY |
|
17 | * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED |
17 | * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED |
|
18 | * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE |
18 | * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE |
|
19 | * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY |
19 | * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY |
|
20 | * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES |
20 | * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES |
|
21 | * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; |
21 | * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; |
|
22 | * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND |
22 | * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND |
|
23 | * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT |
23 | * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT |
|
24 | * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS |
24 | * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS |
|
25 | * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. |
25 | * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. |
|
26 | */ |
26 | */ |
|
27 | |
27 | |
|
28 | using System; |
28 | using System; |
|
29 | using System.Collections; |
29 | using System.Collections; |
|
30 | using System.Collections.Generic; |
30 | using System.Collections.Generic; |
|
31 | using System.Runtime.Remoting.Lifetime; |
31 | using System.Runtime.Remoting.Lifetime; |
|
32 | using System.Text; |
32 | using System.Text; |
|
33 | using System.Threading; |
33 | using System.Threading; |
|
34 | using System.Text.RegularExpressions; |
34 | using System.Text.RegularExpressions; |
|
35 | using Nini.Config; |
35 | using Nini.Config; |
|
36 | using log4net; |
36 | using log4net; |
|
37 | using OpenMetaverse; |
37 | using OpenMetaverse; |
|
38 | using OpenMetaverse.Packets; |
38 | using OpenMetaverse.Packets; |
|
39 | using OpenSim; |
39 | using OpenSim; |
|
40 | using OpenSim.Framework; |
40 | using OpenSim.Framework; |
|
41 | |
41 | |
|
42 | using OpenSim.Region.CoreModules; |
42 | using OpenSim.Region.CoreModules; |
|
43 | using OpenSim.Region.CoreModules.World.Land; |
43 | using OpenSim.Region.CoreModules.World.Land; |
|
44 | using OpenSim.Region.CoreModules.World.Terrain; |
44 | using OpenSim.Region.CoreModules.World.Terrain; |
|
45 | using OpenSim.Region.Framework.Interfaces; |
45 | using OpenSim.Region.Framework.Interfaces; |
|
46 | using OpenSim.Region.Framework.Scenes; |
46 | using OpenSim.Region.Framework.Scenes; |
|
47 | using OpenSim.Region.Framework.Scenes.Animation; |
47 | using OpenSim.Region.Framework.Scenes.Animation; |
|
48 | using OpenSim.Region.Framework.Scenes.Scripting; |
48 | using OpenSim.Region.Framework.Scenes.Scripting; |
|
49 | using OpenSim.Region.Physics.Manager; |
49 | using OpenSim.Region.Physics.Manager; |
|
50 | using OpenSim.Region.ScriptEngine.Shared; |
50 | using OpenSim.Region.ScriptEngine.Shared; |
|
51 | using OpenSim.Region.ScriptEngine.Shared.Api.Plugins; |
51 | using OpenSim.Region.ScriptEngine.Shared.Api.Plugins; |
|
52 | using OpenSim.Region.ScriptEngine.Shared.ScriptBase; |
52 | using OpenSim.Region.ScriptEngine.Shared.ScriptBase; |
|
53 | using OpenSim.Region.ScriptEngine.Interfaces; |
53 | using OpenSim.Region.ScriptEngine.Interfaces; |
|
54 | using OpenSim.Region.ScriptEngine.Shared.Api.Interfaces; |
54 | using OpenSim.Region.ScriptEngine.Shared.Api.Interfaces; |
|
55 | using OpenSim.Services.Interfaces; |
55 | using OpenSim.Services.Interfaces; |
|
56 | using GridRegion = OpenSim.Services.Interfaces.GridRegion; |
56 | using GridRegion = OpenSim.Services.Interfaces.GridRegion; |
|
57 | using PresenceInfo = OpenSim.Services.Interfaces.PresenceInfo; |
57 | using PresenceInfo = OpenSim.Services.Interfaces.PresenceInfo; |
|
58 | using PrimType = OpenSim.Region.Framework.Scenes.PrimType; |
58 | using PrimType = OpenSim.Region.Framework.Scenes.PrimType; |
|
59 | using AssetLandmark = OpenSim.Framework.AssetLandmark; |
59 | using AssetLandmark = OpenSim.Framework.AssetLandmark; |
|
60 | using RegionFlags = OpenSim.Framework.RegionFlags; |
60 | using RegionFlags = OpenSim.Framework.RegionFlags; |
|
61 | |
61 | |
|
62 | using LSL_Float = OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLFloat; |
62 | using LSL_Float = OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLFloat; |
|
63 | using LSL_Integer = OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLInteger; |
63 | using LSL_Integer = OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLInteger; |
|
64 | using LSL_Key = OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString; |
64 | using LSL_Key = OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString; |
|
65 | using LSL_List = OpenSim.Region.ScriptEngine.Shared.LSL_Types.list; |
65 | using LSL_List = OpenSim.Region.ScriptEngine.Shared.LSL_Types.list; |
|
66 | using LSL_Rotation = OpenSim.Region.ScriptEngine.Shared.LSL_Types.Quaternion; |
66 | using LSL_Rotation = OpenSim.Region.ScriptEngine.Shared.LSL_Types.Quaternion; |
|
67 | using LSL_String = OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString; |
67 | using LSL_String = OpenSim.Region.ScriptEngine.Shared.LSL_Types.LSLString; |
|
68 | using LSL_Vector = OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3; |
68 | using LSL_Vector = OpenSim.Region.ScriptEngine.Shared.LSL_Types.Vector3; |
|
69 | using System.Reflection; |
69 | using System.Reflection; |
|
70 | using System.Linq; |
70 | using System.Linq; |
|
71 | using PermissionMask = OpenSim.Framework.PermissionMask; |
71 | using PermissionMask = OpenSim.Framework.PermissionMask; |
|
72 | |
72 | |
|
73 | namespace OpenSim.Region.ScriptEngine.Shared.Api |
73 | namespace OpenSim.Region.ScriptEngine.Shared.Api |
|
74 | { |
74 | { |
|
75 | // MUST be a ref type |
75 | // MUST be a ref type |
|
76 | public class UserInfoCacheEntry |
76 | public class UserInfoCacheEntry |
|
77 | { |
77 | { |
|
78 | public int time; |
78 | public int time; |
|
79 | public UserAccount account; |
79 | public UserAccount account; |
|
80 | public PresenceInfo pinfo; |
80 | public PresenceInfo pinfo; |
|
81 | } |
81 | } |
|
82 | |
82 | |
|
83 | /// <summary> |
83 | /// <summary> |
|
84 | /// Contains all LSL ll-functions. This class will be in Default AppDomain. |
84 | /// Contains all LSL ll-functions. This class will be in Default AppDomain. |
|
85 | /// </summary> |
85 | /// </summary> |
|
86 | public class LSL_Api : MarshalByRefObject, ILSL_Api, IScriptApi |
86 | public class LSL_Api : MarshalByRefObject, ILSL_Api, IScriptApi |
|
87 | { |
87 | { |
|
88 | private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); |
88 | private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); |
|
89 | |
89 | |
|
90 | protected IScriptEngine m_ScriptEngine; |
90 | protected IScriptEngine m_ScriptEngine; |
|
91 | protected SceneObjectPart m_host; |
91 | protected SceneObjectPart m_host; |
|
92 | |
92 | |
|
93 | /// <summary> |
93 | /// <summary> |
|
94 | /// Used for script sleeps when we are using co-operative script termination. |
94 | /// Used for script sleeps when we are using co-operative script termination. |
|
95 | /// </summary> |
95 | /// </summary> |
|
96 | /// <remarks>null if co-operative script termination is not active</remarks> |
96 | /// <remarks>null if co-operative script termination is not active</remarks> |
|
97 | WaitHandle m_coopSleepHandle; |
97 | WaitHandle m_coopSleepHandle; |
|
98 | |
98 | |
|
99 | /// <summary> |
99 | /// <summary> |
|
100 | /// The item that hosts this script |
100 | /// The item that hosts this script |
|
101 | /// </summary> |
101 | /// </summary> |
|
102 | protected TaskInventoryItem m_item; |
102 | protected TaskInventoryItem m_item; |
|
103 | |
103 | |
|
104 | protected bool throwErrorOnNotImplemented = true; |
104 | protected bool throwErrorOnNotImplemented = true; |
|
105 | protected AsyncCommandManager AsyncCommands = null; |
105 | protected AsyncCommandManager AsyncCommands = null; |
|
106 | protected float m_ScriptDelayFactor = 1.0f; |
106 | protected float m_ScriptDelayFactor = 1.0f; |
|
107 | protected float m_ScriptDistanceFactor = 1.0f; |
107 | protected float m_ScriptDistanceFactor = 1.0f; |
|
108 | protected float m_MinTimerInterval = 0.5f; |
108 | protected float m_MinTimerInterval = 0.05f; |
|
109 | protected float m_recoilScaleFactor = 0.0f; |
109 | protected float m_recoilScaleFactor = 0.0f; |
|
110 | |
110 | |
|
111 | protected DateTime m_timer = DateTime.Now; |
111 | protected DateTime m_timer = DateTime.Now; |
|
112 | protected bool m_waitingForScriptAnswer = false; |
112 | protected bool m_waitingForScriptAnswer = false; |
|
113 | protected bool m_automaticLinkPermission = false; |
113 | protected bool m_automaticLinkPermission = false; |
|
114 | protected IMessageTransferModule m_TransferModule = null; |
114 | protected IMessageTransferModule m_TransferModule = null; |
|
115 | protected int m_notecardLineReadCharsMax = 255; |
115 | protected int m_notecardLineReadCharsMax = 255; |
|
116 | protected int m_scriptConsoleChannel = 0; |
116 | protected int m_scriptConsoleChannel = 0; |
|
117 | protected bool m_scriptConsoleChannelEnabled = false; |
117 | protected bool m_scriptConsoleChannelEnabled = false; |
|
118 | protected IUrlModule m_UrlModule = null; |
118 | protected IUrlModule m_UrlModule = null; |
|
119 | protected Dictionary<UUID, UserInfoCacheEntry> m_userInfoCache = new Dictionary<UUID, UserInfoCacheEntry>(); |
119 | protected Dictionary<UUID, UserInfoCacheEntry> m_userInfoCache = new Dictionary<UUID, UserInfoCacheEntry>(); |
|
120 | protected int EMAIL_PAUSE_TIME = 20; // documented delay value for smtp. |
120 | protected int EMAIL_PAUSE_TIME = 20; // documented delay value for smtp. |
|
121 | protected ISoundModule m_SoundModule = null; |
121 | protected ISoundModule m_SoundModule = null; |
|
122 | |
122 | |
|
123 | //An array of HTTP/1.1 headers that are not allowed to be used |
123 | //An array of HTTP/1.1 headers that are not allowed to be used |
|
124 | //as custom headers by llHTTPRequest. |
124 | //as custom headers by llHTTPRequest. |
|
125 | private string[] HttpStandardHeaders = |
125 | private string[] HttpStandardHeaders = |
|
126 | { |
126 | { |
|
127 | "Accept", "Accept-Charset", "Accept-Encoding", "Accept-Language", |
127 | "Accept", "Accept-Charset", "Accept-Encoding", "Accept-Language", |
|
128 | "Accept-Ranges", "Age", "Allow", "Authorization", "Cache-Control", |
128 | "Accept-Ranges", "Age", "Allow", "Authorization", "Cache-Control", |
|
129 | "Connection", "Content-Encoding", "Content-Language", |
129 | "Connection", "Content-Encoding", "Content-Language", |
|
130 | "Content-Length", "Content-Location", "Content-MD5", |
130 | "Content-Length", "Content-Location", "Content-MD5", |
|
131 | "Content-Range", "Content-Type", "Date", "ETag", "Expect", |
131 | "Content-Range", "Content-Type", "Date", "ETag", "Expect", |
|
132 | "Expires", "From", "Host", "If-Match", "If-Modified-Since", |
132 | "Expires", "From", "Host", "If-Match", "If-Modified-Since", |
|
133 | "If-None-Match", "If-Range", "If-Unmodified-Since", "Last-Modified", |
133 | "If-None-Match", "If-Range", "If-Unmodified-Since", "Last-Modified", |
|
134 | "Location", "Max-Forwards", "Pragma", "Proxy-Authenticate", |
134 | "Location", "Max-Forwards", "Pragma", "Proxy-Authenticate", |
|
135 | "Proxy-Authorization", "Range", "Referer", "Retry-After", "Server", |
135 | "Proxy-Authorization", "Range", "Referer", "Retry-After", "Server", |
|
136 | "TE", "Trailer", "Transfer-Encoding", "Upgrade", "User-Agent", |
136 | "TE", "Trailer", "Transfer-Encoding", "Upgrade", "User-Agent", |
|
137 | "Vary", "Via", "Warning", "WWW-Authenticate" |
137 | "Vary", "Via", "Warning", "WWW-Authenticate" |
|
138 | }; |
138 | }; |
|
139 | |
139 | |
|
140 | public void Initialize( |
140 | public void Initialize( |
|
141 | IScriptEngine scriptEngine, SceneObjectPart host, TaskInventoryItem item, WaitHandle coopSleepHandle) |
141 | IScriptEngine scriptEngine, SceneObjectPart host, TaskInventoryItem item, WaitHandle coopSleepHandle) |
|
142 | { |
142 | { |
|
143 | m_ScriptEngine = scriptEngine; |
143 | m_ScriptEngine = scriptEngine; |
|
144 | m_host = host; |
144 | m_host = host; |
|
145 | m_item = item; |
145 | m_item = item; |
|
146 | m_coopSleepHandle = coopSleepHandle; |
146 | m_coopSleepHandle = coopSleepHandle; |
|
147 | |
147 | |
|
148 | LoadConfig(); |
148 | LoadConfig(); |
|
149 | |
149 | |
|
150 | m_TransferModule = |
150 | m_TransferModule = |
|
151 | m_ScriptEngine.World.RequestModuleInterface<IMessageTransferModule>(); |
151 | m_ScriptEngine.World.RequestModuleInterface<IMessageTransferModule>(); |
|
152 | m_UrlModule = m_ScriptEngine.World.RequestModuleInterface<IUrlModule>(); |
152 | m_UrlModule = m_ScriptEngine.World.RequestModuleInterface<IUrlModule>(); |
|
153 | m_SoundModule = m_ScriptEngine.World.RequestModuleInterface<ISoundModule>(); |
153 | m_SoundModule = m_ScriptEngine.World.RequestModuleInterface<ISoundModule>(); |
|
154 | |
154 | |
|
155 | AsyncCommands = new AsyncCommandManager(m_ScriptEngine); |
155 | AsyncCommands = new AsyncCommandManager(m_ScriptEngine); |
|
156 | } |
156 | } |
|
157 | |
157 | |
|
158 | /// <summary> |
158 | /// <summary> |
|
159 | /// Load configuration items that affect script, object and run-time behavior. */ |
159 | /// Load configuration items that affect script, object and run-time behavior. */ |
|
160 | /// </summary> |
160 | /// </summary> |
|
161 | private void LoadConfig() |
161 | private void LoadConfig() |
|
162 | { |
162 | { |
|
163 | m_ScriptDelayFactor = |
163 | m_ScriptDelayFactor = |
|
164 | m_ScriptEngine.Config.GetFloat("ScriptDelayFactor", 1.0f); |
164 | m_ScriptEngine.Config.GetFloat("ScriptDelayFactor", 1.0f); |
|
165 | m_ScriptDistanceFactor = |
165 | m_ScriptDistanceFactor = |
|
166 | m_ScriptEngine.Config.GetFloat("ScriptDistanceLimitFactor", 1.0f); |
166 | m_ScriptEngine.Config.GetFloat("ScriptDistanceLimitFactor", 1.0f); |
|
167 | m_MinTimerInterval = |
167 | m_MinTimerInterval = |
|
168 | m_ScriptEngine.Config.GetFloat("MinTimerInterval", 0.5f); |
168 | m_ScriptEngine.Config.GetFloat("MinTimerInterval", 0.5f); |
|
169 | m_automaticLinkPermission = |
169 | m_automaticLinkPermission = |
|
170 | m_ScriptEngine.Config.GetBoolean("AutomaticLinkPermission", false); |
170 | m_ScriptEngine.Config.GetBoolean("AutomaticLinkPermission", false); |
|
171 | m_notecardLineReadCharsMax = |
171 | m_notecardLineReadCharsMax = |
|
172 | m_ScriptEngine.Config.GetInt("NotecardLineReadCharsMax", 255); |
172 | m_ScriptEngine.Config.GetInt("NotecardLineReadCharsMax", 255); |
|
173 | if (m_notecardLineReadCharsMax > 65535) |
173 | if (m_notecardLineReadCharsMax > 65535) |
|
174 | m_notecardLineReadCharsMax = 65535; |
174 | m_notecardLineReadCharsMax = 65535; |
|
175 | |
175 | |
|
176 | // load limits for particular subsystems. |
176 | // load limits for particular subsystems. |
|
177 | IConfig SMTPConfig; |
177 | IConfig SMTPConfig; |
|
178 | if ((SMTPConfig = m_ScriptEngine.ConfigSource.Configs["SMTP"]) != null) { |
178 | if ((SMTPConfig = m_ScriptEngine.ConfigSource.Configs["SMTP"]) != null) { |
|
179 | // there's an smtp config, so load in the snooze time. |
179 | // there's an smtp config, so load in the snooze time. |
|
180 | EMAIL_PAUSE_TIME = SMTPConfig.GetInt("email_pause_time", EMAIL_PAUSE_TIME); |
180 | EMAIL_PAUSE_TIME = SMTPConfig.GetInt("email_pause_time", EMAIL_PAUSE_TIME); |
|
181 | } |
181 | } |
|
182 | |
182 | |
|
183 | // Rezzing an object with a velocity can create recoil. This feature seems to have been |
183 | // Rezzing an object with a velocity can create recoil. This feature seems to have been |
|
184 | // removed from recent versions of SL. The code computes recoil (vel*mass) and scales |
184 | // removed from recent versions of SL. The code computes recoil (vel*mass) and scales |
|
185 | // it by this factor. May be zero to turn off recoil all together. |
185 | // it by this factor. May be zero to turn off recoil all together. |
|
186 | m_recoilScaleFactor = m_ScriptEngine.Config.GetFloat("RecoilScaleFactor", m_recoilScaleFactor); |
186 | m_recoilScaleFactor = m_ScriptEngine.Config.GetFloat("RecoilScaleFactor", m_recoilScaleFactor); |
|
187 | } |
187 | } |
|
188 | |
188 | |
|
189 | public override Object InitializeLifetimeService() |
189 | public override Object InitializeLifetimeService() |
|
190 | { |
190 | { |
|
191 | ILease lease = (ILease)base.InitializeLifetimeService(); |
191 | ILease lease = (ILease)base.InitializeLifetimeService(); |
|
192 | |
192 | |
|
193 | if (lease.CurrentState == LeaseState.Initial) |
193 | if (lease.CurrentState == LeaseState.Initial) |
|
194 | { |
194 | { |
|
195 | lease.InitialLeaseTime = TimeSpan.FromMinutes(0); |
195 | lease.InitialLeaseTime = TimeSpan.FromMinutes(0); |
|
196 | // lease.RenewOnCallTime = TimeSpan.FromSeconds(10.0); |
196 | // lease.RenewOnCallTime = TimeSpan.FromSeconds(10.0); |
|
197 | // lease.SponsorshipTimeout = TimeSpan.FromMinutes(1.0); |
197 | // lease.SponsorshipTimeout = TimeSpan.FromMinutes(1.0); |
|
198 | } |
198 | } |
|
199 | return lease; |
199 | return lease; |
|
200 | } |
200 | } |
|
201 | |
201 | |
|
202 | protected virtual void ScriptSleep(int delay) |
202 | protected virtual void ScriptSleep(int delay) |
|
203 | { |
203 | { |
|
204 | delay = (int)((float)delay * m_ScriptDelayFactor); |
204 | delay = (int)((float)delay * m_ScriptDelayFactor); |
|
205 | if (delay == 0) |
205 | if (delay == 0) |
|
206 | return; |
206 | return; |
|
207 | |
207 | |
|
208 | Sleep(delay); |
208 | Sleep(delay); |
|
209 | } |
209 | } |
|
210 | |
210 | |
|
211 | protected virtual void Sleep(int delay) |
211 | protected virtual void Sleep(int delay) |
|
212 | { |
212 | { |
|
213 | if (m_coopSleepHandle == null) |
213 | if (m_coopSleepHandle == null) |
|
214 | System.Threading.Thread.Sleep(delay); |
214 | System.Threading.Thread.Sleep(delay); |
|
215 | else |
215 | else |
|
216 | CheckForCoopTermination(delay); |
216 | CheckForCoopTermination(delay); |
|
217 | } |
217 | } |
|
218 | |
218 | |
|
219 | /// <summary> |
219 | /// <summary> |
|
220 | /// Check for co-operative termination. |
220 | /// Check for co-operative termination. |
|
221 | /// </summary> |
221 | /// </summary> |
|
222 | /// <param name='delay'>If called with 0, then just the check is performed with no wait.</param> |
222 | /// <param name='delay'>If called with 0, then just the check is performed with no wait.</param> |
|
223 | protected virtual void CheckForCoopTermination(int delay) |
223 | protected virtual void CheckForCoopTermination(int delay) |
|
224 | { |
224 | { |
|
225 | if (m_coopSleepHandle.WaitOne(delay)) |
225 | if (m_coopSleepHandle.WaitOne(delay)) |
|
226 | throw new ScriptCoopStopException(); |
226 | throw new ScriptCoopStopException(); |
|
227 | } |
227 | } |
|
228 | |
228 | |
|
229 | public Scene World |
229 | public Scene World |
|
230 | { |
230 | { |
|
231 | get { return m_ScriptEngine.World; } |
231 | get { return m_ScriptEngine.World; } |
|
232 | } |
232 | } |
|
233 | |
233 | |
|
234 | public void state(string newState) |
234 | public void state(string newState) |
|
235 | { |
235 | { |
|
236 | m_ScriptEngine.SetState(m_item.ItemID, newState); |
236 | m_ScriptEngine.SetState(m_item.ItemID, newState); |
|
237 | } |
237 | } |
|
238 | |
238 | |
|
239 | /// <summary> |
239 | /// <summary> |
|
240 | /// Reset the named script. The script must be present |
240 | /// Reset the named script. The script must be present |
|
241 | /// in the same prim. |
241 | /// in the same prim. |
|
242 | /// </summary> |
242 | /// </summary> |
|
243 | public void llResetScript() |
243 | public void llResetScript() |
|
244 | { |
244 | { |
|
245 | m_host.AddScriptLPS(1); |
245 | m_host.AddScriptLPS(1); |
|
246 | |
246 | |
|
247 | // We need to tell the URL module, if we hav one, to release |
247 | // We need to tell the URL module, if we hav one, to release |
|
248 | // the allocated URLs |
248 | // the allocated URLs |
|
249 | if (m_UrlModule != null) |
249 | if (m_UrlModule != null) |
|
250 | m_UrlModule.ScriptRemoved(m_item.ItemID); |
250 | m_UrlModule.ScriptRemoved(m_item.ItemID); |
|
251 | |
251 | |
|
252 | m_ScriptEngine.ApiResetScript(m_item.ItemID); |
252 | m_ScriptEngine.ApiResetScript(m_item.ItemID); |
|
253 | } |
253 | } |
|
254 | |
254 | |
|
255 | public void llResetOtherScript(string name) |
255 | public void llResetOtherScript(string name) |
|
256 | { |
256 | { |
|
257 | UUID item; |
257 | UUID item; |
|
258 | |
258 | |
|
259 | m_host.AddScriptLPS(1); |
259 | m_host.AddScriptLPS(1); |
|
260 | |
260 | |
|
261 | if ((item = GetScriptByName(name)) != UUID.Zero) |
261 | if ((item = GetScriptByName(name)) != UUID.Zero) |
|
262 | m_ScriptEngine.ResetScript(item); |
262 | m_ScriptEngine.ResetScript(item); |
|
263 | else |
263 | else |
|
264 | ShoutError("llResetOtherScript: script "+name+" not found"); |
264 | ShoutError("llResetOtherScript: script "+name+" not found"); |
|
265 | } |
265 | } |
|
266 | |
266 | |
|
267 | public LSL_Integer llGetScriptState(string name) |
267 | public LSL_Integer llGetScriptState(string name) |
|
268 | { |
268 | { |
|
269 | UUID item; |
269 | UUID item; |
|
270 | |
270 | |
|
271 | m_host.AddScriptLPS(1); |
271 | m_host.AddScriptLPS(1); |
|
272 | |
272 | |
|
273 | if ((item = GetScriptByName(name)) != UUID.Zero) |
273 | if ((item = GetScriptByName(name)) != UUID.Zero) |
|
274 | { |
274 | { |
|
275 | return m_ScriptEngine.GetScriptState(item) ?1:0; |
275 | return m_ScriptEngine.GetScriptState(item) ?1:0; |
|
276 | } |
276 | } |
|
277 | |
277 | |
|
278 | ShoutError("llGetScriptState: script "+name+" not found"); |
278 | ShoutError("llGetScriptState: script "+name+" not found"); |
|
279 | |
279 | |
|
280 | // If we didn't find it, then it's safe to |
280 | // If we didn't find it, then it's safe to |
|
281 | // assume it is not running. |
281 | // assume it is not running. |
|
282 | |
282 | |
|
283 | return 0; |
283 | return 0; |
|
284 | } |
284 | } |
|
285 | |
285 | |
|
286 | public void llSetScriptState(string name, int run) |
286 | public void llSetScriptState(string name, int run) |
|
287 | { |
287 | { |
|
288 | UUID item; |
288 | UUID item; |
|
289 | |
289 | |
|
290 | m_host.AddScriptLPS(1); |
290 | m_host.AddScriptLPS(1); |
|
291 | |
291 | |
|
292 | // These functions are supposed to be robust, |
292 | // These functions are supposed to be robust, |
|
293 | // so get the state one step at a time. |
293 | // so get the state one step at a time. |
|
294 | |
294 | |
|
295 | if ((item = GetScriptByName(name)) != UUID.Zero) |
295 | if ((item = GetScriptByName(name)) != UUID.Zero) |
|
296 | { |
296 | { |
|
297 | m_ScriptEngine.SetScriptState(item, run == 0 ? false : true); |
297 | m_ScriptEngine.SetScriptState(item, run == 0 ? false : true); |
|
298 | } |
298 | } |
|
299 | else |
299 | else |
|
300 | { |
300 | { |
|
301 | ShoutError("llSetScriptState: script "+name+" not found"); |
301 | ShoutError("llSetScriptState: script "+name+" not found"); |
|
302 | } |
302 | } |
|
303 | } |
303 | } |
|
304 | |
304 | |
|
305 | /// <summary> |
305 | /// <summary> |
|
306 | /// Get a given link entity from a linkset (linked objects and any sitting avatars). |
306 | /// Get a given link entity from a linkset (linked objects and any sitting avatars). |
|
307 | /// </summary> |
307 | /// </summary> |
|
308 | /// <remarks> |
308 | /// <remarks> |
|
309 | /// If there are any ScenePresence's in the linkset (i.e. because they are sat upon one of the prims), then |
309 | /// If there are any ScenePresence's in the linkset (i.e. because they are sat upon one of the prims), then |
|
310 | /// these are counted as extra entities that correspond to linknums beyond the number of prims in the linkset. |
310 | /// these are counted as extra entities that correspond to linknums beyond the number of prims in the linkset. |
|
311 | /// The ScenePresences receive linknums in the order in which they sat. |
311 | /// The ScenePresences receive linknums in the order in which they sat. |
|
312 | /// </remarks> |
312 | /// </remarks> |
|
313 | /// <returns> |
313 | /// <returns> |
|
314 | /// The link entity. null if not found. |
314 | /// The link entity. null if not found. |
|
315 | /// </returns> |
315 | /// </returns> |
|
316 | /// <param name='linknum'> |
316 | /// <param name='linknum'> |
|
317 | /// Can be either a non-negative integer or ScriptBaseClass.LINK_THIS (-4). |
317 | /// Can be either a non-negative integer or ScriptBaseClass.LINK_THIS (-4). |
|
318 | /// If ScriptBaseClass.LINK_THIS then the entity containing the script is returned. |
318 | /// If ScriptBaseClass.LINK_THIS then the entity containing the script is returned. |
|
319 | /// If the linkset has one entity and a linknum of zero is given, then the single entity is returned. If any |
319 | /// If the linkset has one entity and a linknum of zero is given, then the single entity is returned. If any |
|
320 | /// positive integer is given in this case then null is returned. |
320 | /// positive integer is given in this case then null is returned. |
|
321 | /// If the linkset has more than one entity and a linknum greater than zero but equal to or less than the number |
321 | /// If the linkset has more than one entity and a linknum greater than zero but equal to or less than the number |
|
322 | /// of entities, then the entity which corresponds to that linknum is returned. |
322 | /// of entities, then the entity which corresponds to that linknum is returned. |
|
323 | /// Otherwise, if a positive linknum is given which is greater than the number of entities in the linkset, then |
323 | /// Otherwise, if a positive linknum is given which is greater than the number of entities in the linkset, then |
|
324 | /// null is returned. |
324 | /// null is returned. |
|
325 | /// </param> |
325 | /// </param> |
|
326 | public ISceneEntity GetLinkEntity(int linknum) |
326 | public ISceneEntity GetLinkEntity(int linknum) |
|
327 | { |
327 | { |
|
328 | if (linknum < 0) |
328 | if (linknum < 0) |
|
329 | { |
329 | { |
|
330 | if (linknum == ScriptBaseClass.LINK_THIS) |
330 | if (linknum == ScriptBaseClass.LINK_THIS) |
|
331 | return m_host; |
331 | return m_host; |
|
332 | else |
332 | else |
|
333 | return null; |
333 | return null; |
|
334 | } |
334 | } |
|
335 | |
335 | |
|
336 | int actualPrimCount = m_host.ParentGroup.PrimCount; |
336 | int actualPrimCount = m_host.ParentGroup.PrimCount; |
|
337 | List<UUID> sittingAvatarIds = m_host.ParentGroup.GetSittingAvatars(); |
337 | List<UUID> sittingAvatarIds = m_host.ParentGroup.GetSittingAvatars(); |
|
338 | int adjustedPrimCount = actualPrimCount + sittingAvatarIds.Count; |
338 | int adjustedPrimCount = actualPrimCount + sittingAvatarIds.Count; |
|
339 | |
339 | |
|
340 | // Special case for a single prim. In this case the linknum is zero. However, this will not match a single |
340 | // Special case for a single prim. In this case the linknum is zero. However, this will not match a single |
|
341 | // prim that has any avatars sat upon it (in which case the root prim is link 1). |
341 | // prim that has any avatars sat upon it (in which case the root prim is link 1). |
|
342 | if (linknum == 0) |
342 | if (linknum == 0) |
|
343 | { |
343 | { |
|
344 | if (actualPrimCount == 1 && sittingAvatarIds.Count == 0) |
344 | if (actualPrimCount == 1 && sittingAvatarIds.Count == 0) |
|
345 | return m_host; |
345 | return m_host; |
|
346 | |
346 | |
|
347 | return null; |
347 | return null; |
|
348 | } |
348 | } |
|
349 | // Special case to handle a single prim with sitting avatars. GetLinkPart() would only match zero but |
349 | // Special case to handle a single prim with sitting avatars. GetLinkPart() would only match zero but |
|
350 | // here we must match 1 (ScriptBaseClass.LINK_ROOT). |
350 | // here we must match 1 (ScriptBaseClass.LINK_ROOT). |
|
351 | else if (linknum == ScriptBaseClass.LINK_ROOT && actualPrimCount == 1) |
351 | else if (linknum == ScriptBaseClass.LINK_ROOT && actualPrimCount == 1) |
|
352 | { |
352 | { |
|
353 | if (sittingAvatarIds.Count > 0) |
353 | if (sittingAvatarIds.Count > 0) |
|
354 | return m_host.ParentGroup.RootPart; |
354 | return m_host.ParentGroup.RootPart; |
|
355 | else |
355 | else |
|
356 | return null; |
356 | return null; |
|
357 | } |
357 | } |
|
358 | else if (linknum <= adjustedPrimCount) |
358 | else if (linknum <= adjustedPrimCount) |
|
359 | { |
359 | { |
|
360 | if (linknum <= actualPrimCount) |
360 | if (linknum <= actualPrimCount) |
|
361 | { |
361 | { |
|
362 | return m_host.ParentGroup.GetLinkNumPart(linknum); |
362 | return m_host.ParentGroup.GetLinkNumPart(linknum); |
|
363 | } |
363 | } |
|
364 | else |
364 | else |
|
365 | { |
365 | { |
|
366 | ScenePresence sp = World.GetScenePresence(sittingAvatarIds[linknum - actualPrimCount - 1]); |
366 | ScenePresence sp = World.GetScenePresence(sittingAvatarIds[linknum - actualPrimCount - 1]); |
|
367 | if (sp != null) |
367 | if (sp != null) |
|
368 | return sp; |
368 | return sp; |
|
369 | else |
369 | else |
|
370 | return null; |
370 | return null; |
|
371 | } |
371 | } |
|
372 | } |
372 | } |
|
373 | else |
373 | else |
|
374 | { |
374 | { |
|
375 | return null; |
375 | return null; |
|
376 | } |
376 | } |
|
377 | } |
377 | } |
|
378 | |
378 | |
|
379 | public List<SceneObjectPart> GetLinkParts(int linkType) |
379 | public List<SceneObjectPart> GetLinkParts(int linkType) |
|
380 | { |
380 | { |
|
381 | return GetLinkParts(m_host, linkType); |
381 | return GetLinkParts(m_host, linkType); |
|
382 | } |
382 | } |
|
383 | |
383 | |
|
384 | public static List<SceneObjectPart> GetLinkParts(SceneObjectPart part, int linkType) |
384 | public static List<SceneObjectPart> GetLinkParts(SceneObjectPart part, int linkType) |
|
385 | { |
385 | { |
|
386 | List<SceneObjectPart> ret = new List<SceneObjectPart>(); |
386 | List<SceneObjectPart> ret = new List<SceneObjectPart>(); |
|
387 | ret.Add(part); |
387 | ret.Add(part); |
|
388 | |
388 | |
|
389 | switch (linkType) |
389 | switch (linkType) |
|
390 | { |
390 | { |
|
391 | case ScriptBaseClass.LINK_SET: |
391 | case ScriptBaseClass.LINK_SET: |
|
392 | return new List<SceneObjectPart>(part.ParentGroup.Parts); |
392 | return new List<SceneObjectPart>(part.ParentGroup.Parts); |
|
393 | |
393 | |
|
394 | case ScriptBaseClass.LINK_ROOT: |
394 | case ScriptBaseClass.LINK_ROOT: |
|
395 | ret = new List<SceneObjectPart>(); |
395 | ret = new List<SceneObjectPart>(); |
|
396 | ret.Add(part.ParentGroup.RootPart); |
396 | ret.Add(part.ParentGroup.RootPart); |
|
397 | return ret; |
397 | return ret; |
|
398 | |
398 | |
|
399 | case ScriptBaseClass.LINK_ALL_OTHERS: |
399 | case ScriptBaseClass.LINK_ALL_OTHERS: |
|
400 | ret = new List<SceneObjectPart>(part.ParentGroup.Parts); |
400 | ret = new List<SceneObjectPart>(part.ParentGroup.Parts); |
|
401 | |
401 | |
|
402 | if (ret.Contains(part)) |
402 | if (ret.Contains(part)) |
|
403 | ret.Remove(part); |
403 | ret.Remove(part); |
|
404 | |
404 | |
|
405 | return ret; |
405 | return ret; |
|
406 | |
406 | |
|
407 | case ScriptBaseClass.LINK_ALL_CHILDREN: |
407 | case ScriptBaseClass.LINK_ALL_CHILDREN: |
|
408 | ret = new List<SceneObjectPart>(part.ParentGroup.Parts); |
408 | ret = new List<SceneObjectPart>(part.ParentGroup.Parts); |
|
409 | |
409 | |
|
410 | if (ret.Contains(part.ParentGroup.RootPart)) |
410 | if (ret.Contains(part.ParentGroup.RootPart)) |
|
411 | ret.Remove(part.ParentGroup.RootPart); |
411 | ret.Remove(part.ParentGroup.RootPart); |
|
412 | return ret; |
412 | return ret; |
|
413 | |
413 | |
|
414 | case ScriptBaseClass.LINK_THIS: |
414 | case ScriptBaseClass.LINK_THIS: |
|
415 | return ret; |
415 | return ret; |
|
416 | |
416 | |
|
417 | default: |
417 | default: |
|
418 | if (linkType < 0) |
418 | if (linkType < 0) |
|
419 | return new List<SceneObjectPart>(); |
419 | return new List<SceneObjectPart>(); |
|
420 | |
420 | |
|
421 | SceneObjectPart target = part.ParentGroup.GetLinkNumPart(linkType); |
421 | SceneObjectPart target = part.ParentGroup.GetLinkNumPart(linkType); |
|
422 | if (target == null) |
422 | if (target == null) |
|
423 | return new List<SceneObjectPart>(); |
423 | return new List<SceneObjectPart>(); |
|
424 | ret = new List<SceneObjectPart>(); |
424 | ret = new List<SceneObjectPart>(); |
|
425 | ret.Add(target); |
425 | ret.Add(target); |
|
426 | return ret; |
426 | return ret; |
|
427 | } |
427 | } |
|
428 | } |
428 | } |
|
429 | |
429 | |
|
430 | //These are the implementations of the various ll-functions used by the LSL scripts. |
430 | //These are the implementations of the various ll-functions used by the LSL scripts. |
|
431 | public LSL_Float llSin(double f) |
431 | public LSL_Float llSin(double f) |
|
432 | { |
432 | { |
|
433 | m_host.AddScriptLPS(1); |
433 | m_host.AddScriptLPS(1); |
|
434 | return (double)Math.Sin(f); |
434 | return (double)Math.Sin(f); |
|
435 | } |
435 | } |
|
436 | |
436 | |
|
437 | public LSL_Float llCos(double f) |
437 | public LSL_Float llCos(double f) |
|
438 | { |
438 | { |
|
439 | m_host.AddScriptLPS(1); |
439 | m_host.AddScriptLPS(1); |
|
440 | return (double)Math.Cos(f); |
440 | return (double)Math.Cos(f); |
|
441 | } |
441 | } |
|
442 | |
442 | |
|
443 | public LSL_Float llTan(double f) |
443 | public LSL_Float llTan(double f) |
|
444 | { |
444 | { |
|
445 | m_host.AddScriptLPS(1); |
445 | m_host.AddScriptLPS(1); |
|
446 | return (double)Math.Tan(f); |
446 | return (double)Math.Tan(f); |
|
447 | } |
447 | } |
|
448 | |
448 | |
|
449 | public LSL_Float llAtan2(double x, double y) |
449 | public LSL_Float llAtan2(double x, double y) |
|
450 | { |
450 | { |
|
451 | m_host.AddScriptLPS(1); |
451 | m_host.AddScriptLPS(1); |
|
452 | return (double)Math.Atan2(x, y); |
452 | return (double)Math.Atan2(x, y); |
|
453 | } |
453 | } |
|
454 | |
454 | |
|
455 | public LSL_Float llSqrt(double f) |
455 | public LSL_Float llSqrt(double f) |
|
456 | { |
456 | { |
|
457 | m_host.AddScriptLPS(1); |
457 | m_host.AddScriptLPS(1); |
|
458 | return (double)Math.Sqrt(f); |
458 | return (double)Math.Sqrt(f); |
|
459 | } |
459 | } |
|
460 | |
460 | |
|
461 | public LSL_Float llPow(double fbase, double fexponent) |
461 | public LSL_Float llPow(double fbase, double fexponent) |
|
462 | { |
462 | { |
|
463 | m_host.AddScriptLPS(1); |
463 | m_host.AddScriptLPS(1); |
|
464 | return (double)Math.Pow(fbase, fexponent); |
464 | return (double)Math.Pow(fbase, fexponent); |
|
465 | } |
465 | } |
|
466 | |
466 | |
|
467 | public LSL_Integer llAbs(int i) |
467 | public LSL_Integer llAbs(int i) |
|
468 | { |
468 | { |
|
469 | // changed to replicate LSL behaviour whereby minimum int value is returned untouched. |
469 | // changed to replicate LSL behaviour whereby minimum int value is returned untouched. |
|
470 | m_host.AddScriptLPS(1); |
470 | m_host.AddScriptLPS(1); |
|
471 | if (i == Int32.MinValue) |
471 | if (i == Int32.MinValue) |
|
472 | return i; |
472 | return i; |
|
473 | else |
473 | else |
|
474 | return (int)Math.Abs(i); |
474 | return (int)Math.Abs(i); |
|
475 | } |
475 | } |
|
476 | |
476 | |
|
477 | public LSL_Float llFabs(double f) |
477 | public LSL_Float llFabs(double f) |
|
478 | { |
478 | { |
|
479 | m_host.AddScriptLPS(1); |
479 | m_host.AddScriptLPS(1); |
|
480 | return (double)Math.Abs(f); |
480 | return (double)Math.Abs(f); |
|
481 | } |
481 | } |
|
482 | |
482 | |
|
483 | public LSL_Float llFrand(double mag) |
483 | public LSL_Float llFrand(double mag) |
|
484 | { |
484 | { |
|
485 | m_host.AddScriptLPS(1); |
485 | m_host.AddScriptLPS(1); |
|
486 | lock (Util.RandomClass) |
486 | lock (Util.RandomClass) |
|
487 | { |
487 | { |
|
488 | return Util.RandomClass.NextDouble() * mag; |
488 | return Util.RandomClass.NextDouble() * mag; |
|
489 | } |
489 | } |
|
490 | } |
490 | } |
|
491 | |
491 | |
|
492 | public LSL_Integer llFloor(double f) |
492 | public LSL_Integer llFloor(double f) |
|
493 | { |
493 | { |
|
494 | m_host.AddScriptLPS(1); |
494 | m_host.AddScriptLPS(1); |
|
495 | return (int)Math.Floor(f); |
495 | return (int)Math.Floor(f); |
|
496 | } |
496 | } |
|
497 | |
497 | |
|
498 | public LSL_Integer llCeil(double f) |
498 | public LSL_Integer llCeil(double f) |
|
499 | { |
499 | { |
|
500 | m_host.AddScriptLPS(1); |
500 | m_host.AddScriptLPS(1); |
|
501 | return (int)Math.Ceiling(f); |
501 | return (int)Math.Ceiling(f); |
|
502 | } |
502 | } |
|
503 | |
503 | |
|
504 | // Xantor 01/May/2008 fixed midpointrounding (2.5 becomes 3.0 instead of 2.0, default = ToEven) |
504 | // Xantor 01/May/2008 fixed midpointrounding (2.5 becomes 3.0 instead of 2.0, default = ToEven) |
|
505 | public LSL_Integer llRound(double f) |
505 | public LSL_Integer llRound(double f) |
|
506 | { |
506 | { |
|
507 | m_host.AddScriptLPS(1); |
507 | m_host.AddScriptLPS(1); |
|
508 | return (int)Math.Round(f, MidpointRounding.AwayFromZero); |
508 | return (int)Math.Round(f, MidpointRounding.AwayFromZero); |
|
509 | } |
509 | } |
|
510 | |
510 | |
|
511 | //This next group are vector operations involving squaring and square root. ckrinke |
511 | //This next group are vector operations involving squaring and square root. ckrinke |
|
512 | public LSL_Float llVecMag(LSL_Vector v) |
512 | public LSL_Float llVecMag(LSL_Vector v) |
|
513 | { |
513 | { |
|
514 | m_host.AddScriptLPS(1); |
514 | m_host.AddScriptLPS(1); |
|
515 | return LSL_Vector.Mag(v); |
515 | return LSL_Vector.Mag(v); |
|
516 | } |
516 | } |
|
517 | |
517 | |
|
518 | public LSL_Vector llVecNorm(LSL_Vector v) |
518 | public LSL_Vector llVecNorm(LSL_Vector v) |
|
519 | { |
519 | { |
|
520 | m_host.AddScriptLPS(1); |
520 | m_host.AddScriptLPS(1); |
|
521 | return LSL_Vector.Norm(v); |
521 | return LSL_Vector.Norm(v); |
|
522 | } |
522 | } |
|
523 | |
523 | |
|
524 | private double VecDist(LSL_Vector a, LSL_Vector b) |
524 | private double VecDist(LSL_Vector a, LSL_Vector b) |
|
525 | { |
525 | { |
|
526 | double dx = a.x - b.x; |
526 | double dx = a.x - b.x; |
|
527 | double dy = a.y - b.y; |
527 | double dy = a.y - b.y; |
|
528 | double dz = a.z - b.z; |
528 | double dz = a.z - b.z; |
|
529 | return Math.Sqrt(dx * dx + dy * dy + dz * dz); |
529 | return Math.Sqrt(dx * dx + dy * dy + dz * dz); |
|
530 | } |
530 | } |
|
531 | |
531 | |
|
532 | public LSL_Float llVecDist(LSL_Vector a, LSL_Vector b) |
532 | public LSL_Float llVecDist(LSL_Vector a, LSL_Vector b) |
|
533 | { |
533 | { |
|
534 | m_host.AddScriptLPS(1); |
534 | m_host.AddScriptLPS(1); |
|
535 | return VecDist(a, b); |
535 | return VecDist(a, b); |
|
536 | } |
536 | } |
|
537 | |
537 | |
|
538 | //Now we start getting into quaternions which means sin/cos, matrices and vectors. ckrinke |
538 | //Now we start getting into quaternions which means sin/cos, matrices and vectors. ckrinke |
|
539 | |
539 | |
|
540 | /// <summary> |
540 | /// <summary> |
|
541 | /// Convert an LSL rotation to a Euler vector. |
541 | /// Convert an LSL rotation to a Euler vector. |
|
542 | /// </summary> |
542 | /// </summary> |
|
543 | /// <remarks> |
543 | /// <remarks> |
|
544 | /// Using algorithm based off http://www.euclideanspace.com/maths/geometry/rotations/conversions/quaternionToEuler/quat_2_euler_paper_ver2-1.pdf |
544 | /// Using algorithm based off http://www.euclideanspace.com/maths/geometry/rotations/conversions/quaternionToEuler/quat_2_euler_paper_ver2-1.pdf |
|
545 | /// to avoid issues with singularity and rounding with Y rotation of +/- PI/2 |
545 | /// to avoid issues with singularity and rounding with Y rotation of +/- PI/2 |
|
546 | /// </remarks> |
546 | /// </remarks> |
|
547 | /// <param name="r"></param> |
547 | /// <param name="r"></param> |
|
548 | /// <returns></returns> |
548 | /// <returns></returns> |
|
549 | public LSL_Vector llRot2Euler(LSL_Rotation r) |
549 | public LSL_Vector llRot2Euler(LSL_Rotation r) |
|
550 | { |
550 | { |
|
551 | m_host.AddScriptLPS(1); |
551 | m_host.AddScriptLPS(1); |
|
552 | |
552 | |
|
553 | LSL_Vector v = new LSL_Vector(0.0, 0.0, 1.0) * r; // Z axis unit vector unaffected by Z rotation component of r. |
553 | LSL_Vector v = new LSL_Vector(0.0, 0.0, 1.0) * r; // Z axis unit vector unaffected by Z rotation component of r. |
|
554 | double m = LSL_Vector.Mag(v); // Just in case v isn't normalized, need magnitude for Asin() operation later. |
554 | double m = LSL_Vector.Mag(v); // Just in case v isn't normalized, need magnitude for Asin() operation later. |
|
555 | if (m == 0.0) return new LSL_Vector(); |
555 | if (m == 0.0) return new LSL_Vector(); |
|
556 | double x = Math.Atan2(-v.y, v.z); |
556 | double x = Math.Atan2(-v.y, v.z); |
|
557 | double sin = v.x / m; |
557 | double sin = v.x / m; |
|
558 | if (sin < -0.999999 || sin > 0.999999) x = 0.0; // Force X rotation to 0 at the singularities. |
558 | if (sin < -0.999999 || sin > 0.999999) x = 0.0; // Force X rotation to 0 at the singularities. |
|
559 | double y = Math.Asin(sin); |
559 | double y = Math.Asin(sin); |
|
560 | // Rotate X axis unit vector by r and unwind the X and Y rotations leaving only the Z rotation |
560 | // Rotate X axis unit vector by r and unwind the X and Y rotations leaving only the Z rotation |
|
561 | v = new LSL_Vector(1.0, 0.0, 0.0) * ((r * new LSL_Rotation(Math.Sin(-x / 2.0), 0.0, 0.0, Math.Cos(-x / 2.0))) * new LSL_Rotation(0.0, Math.Sin(-y / 2.0), 0.0, Math.Cos(-y / 2.0))); |
561 | v = new LSL_Vector(1.0, 0.0, 0.0) * ((r * new LSL_Rotation(Math.Sin(-x / 2.0), 0.0, 0.0, Math.Cos(-x / 2.0))) * new LSL_Rotation(0.0, Math.Sin(-y / 2.0), 0.0, Math.Cos(-y / 2.0))); |
|
562 | double z = Math.Atan2(v.y, v.x); |
562 | double z = Math.Atan2(v.y, v.x); |
|
563 | |
563 | |
|
564 | return new LSL_Vector(x, y, z); |
564 | return new LSL_Vector(x, y, z); |
|
565 | } |
565 | } |
|
566 | |
566 | |
|
567 | /* From wiki: |
567 | /* From wiki: |
|
568 | The Euler angle vector (in radians) is converted to a rotation by doing the rotations around the 3 axes |
568 | The Euler angle vector (in radians) is converted to a rotation by doing the rotations around the 3 axes |
|
569 | in Z, Y, X order. So llEuler2Rot(<1.0, 2.0, 3.0> * DEG_TO_RAD) generates a rotation by taking the zero rotation, |
569 | in Z, Y, X order. So llEuler2Rot(<1.0, 2.0, 3.0> * DEG_TO_RAD) generates a rotation by taking the zero rotation, |
|
570 | a vector pointing along the X axis, first rotating it 3 degrees around the global Z axis, then rotating the resulting |
570 | a vector pointing along the X axis, first rotating it 3 degrees around the global Z axis, then rotating the resulting |
|
571 | vector 2 degrees around the global Y axis, and finally rotating that 1 degree around the global X axis. |
571 | vector 2 degrees around the global Y axis, and finally rotating that 1 degree around the global X axis. |
|
572 | */ |
572 | */ |
|
573 | |
573 | |
|
574 | /* How we arrived at this llEuler2Rot |
574 | /* How we arrived at this llEuler2Rot |
|
575 | * |
575 | * |
|
576 | * Experiment in SL to determine conventions: |
576 | * Experiment in SL to determine conventions: |
|
577 | * llEuler2Rot(<PI,0,0>)=<1,0,0,0> |
577 | * llEuler2Rot(<PI,0,0>)=<1,0,0,0> |
|
578 | * llEuler2Rot(<0,PI,0>)=<0,1,0,0> |
578 | * llEuler2Rot(<0,PI,0>)=<0,1,0,0> |
|
579 | * llEuler2Rot(<0,0,PI>)=<0,0,1,0> |
579 | * llEuler2Rot(<0,0,PI>)=<0,0,1,0> |
|
580 | * |
580 | * |
|
581 | * Important facts about Quaternions |
581 | * Important facts about Quaternions |
|
582 | * - multiplication is non-commutative (a*b != b*a) |
582 | * - multiplication is non-commutative (a*b != b*a) |
|
583 | * - http://en.wikipedia.org/wiki/Quaternion#Basis_multiplication |
583 | * - http://en.wikipedia.org/wiki/Quaternion#Basis_multiplication |
|
584 | * |
584 | * |
|
585 | * Above SL experiment gives (c1,c2,c3,s1,s2,s3 as defined in our llEuler2Rot): |
585 | * Above SL experiment gives (c1,c2,c3,s1,s2,s3 as defined in our llEuler2Rot): |
|
586 | * Qx = c1+i*s1 |
586 | * Qx = c1+i*s1 |
|
587 | * Qy = c2+j*s2; |
587 | * Qy = c2+j*s2; |
|
588 | * Qz = c3+k*s3; |
588 | * Qz = c3+k*s3; |
|
589 | * |
589 | * |
|
590 | * Rotations applied in order (from above) Z, Y, X |
590 | * Rotations applied in order (from above) Z, Y, X |
|
591 | * Q = (Qz * Qy) * Qx |
591 | * Q = (Qz * Qy) * Qx |
|
592 | * ((c1+i*s1)*(c2+j*s2))*(c3+k*s3) |
592 | * ((c1+i*s1)*(c2+j*s2))*(c3+k*s3) |
|
593 | * (c1*c2+i*s1*c2+j*c1*s2+ij*s1*s2)*(c3+k*s3) |
593 | * (c1*c2+i*s1*c2+j*c1*s2+ij*s1*s2)*(c3+k*s3) |
|
594 | * (c1*c2+i*s1*c2+j*c1*s2+k*s1*s2)*(c3+k*s3) |
594 | * (c1*c2+i*s1*c2+j*c1*s2+k*s1*s2)*(c3+k*s3) |
|
595 | * c1*c2*c3+i*s1*c2*c3+j*c1*s2*c3+k*s1*s2*c3+k*c1*c2*s3+ik*s1*c2*s3+jk*c1*s2*s3+kk*s1*s2*s3 |
595 | * c1*c2*c3+i*s1*c2*c3+j*c1*s2*c3+k*s1*s2*c3+k*c1*c2*s3+ik*s1*c2*s3+jk*c1*s2*s3+kk*s1*s2*s3 |
|
596 | * c1*c2*c3+i*s1*c2*c3+j*c1*s2*c3+k*s1*s2*c3+k*c1*c2*s3 -j*s1*c2*s3 +i*c1*s2*s3 -s1*s2*s3 |
596 | * c1*c2*c3+i*s1*c2*c3+j*c1*s2*c3+k*s1*s2*c3+k*c1*c2*s3 -j*s1*c2*s3 +i*c1*s2*s3 -s1*s2*s3 |
|
597 | * regroup: x=i*(s1*c2*c3+c1*s2*s3) |
597 | * regroup: x=i*(s1*c2*c3+c1*s2*s3) |
|
598 | * y=j*(c1*s2*c3-s1*c2*s3) |
598 | * y=j*(c1*s2*c3-s1*c2*s3) |
|
599 | * z=k*(s1*s2*c3+c1*c2*s3) |
599 | * z=k*(s1*s2*c3+c1*c2*s3) |
|
600 | * s= c1*c2*c3-s1*s2*s3 |
600 | * s= c1*c2*c3-s1*s2*s3 |
|
601 | * |
601 | * |
|
602 | * This implementation agrees with the functions found here: |
602 | * This implementation agrees with the functions found here: |
|
603 | * http://lslwiki.net/lslwiki/wakka.php?wakka=LibraryRotationFunctions |
603 | * http://lslwiki.net/lslwiki/wakka.php?wakka=LibraryRotationFunctions |
|
604 | * And with the results in SL. |
604 | * And with the results in SL. |
|
605 | * |
605 | * |
|
606 | * It's also possible to calculate llEuler2Rot by direct multiplication of |
606 | * It's also possible to calculate llEuler2Rot by direct multiplication of |
|
607 | * the Qz, Qy, and Qx vectors (as above - and done in the "accurate" function |
607 | * the Qz, Qy, and Qx vectors (as above - and done in the "accurate" function |
|
608 | * from the wiki). |
608 | * from the wiki). |
|
609 | * Apparently in some cases this is better from a numerical precision perspective? |
609 | * Apparently in some cases this is better from a numerical precision perspective? |
|
610 | */ |
610 | */ |
|
611 | |
611 | |
|
612 | public LSL_Rotation llEuler2Rot(LSL_Vector v) |
612 | public LSL_Rotation llEuler2Rot(LSL_Vector v) |
|
613 | { |
613 | { |
|
614 | m_host.AddScriptLPS(1); |
614 | m_host.AddScriptLPS(1); |
|
615 | |
615 | |
|
616 | double x,y,z,s; |
616 | double x,y,z,s; |
|
617 | |
617 | |
|
618 | double c1 = Math.Cos(v.x * 0.5); |
618 | double c1 = Math.Cos(v.x * 0.5); |
|
619 | double c2 = Math.Cos(v.y * 0.5); |
619 | double c2 = Math.Cos(v.y * 0.5); |
|
620 | double c3 = Math.Cos(v.z * 0.5); |
620 | double c3 = Math.Cos(v.z * 0.5); |
|
621 | double s1 = Math.Sin(v.x * 0.5); |
621 | double s1 = Math.Sin(v.x * 0.5); |
|
622 | double s2 = Math.Sin(v.y * 0.5); |
622 | double s2 = Math.Sin(v.y * 0.5); |
|
623 | double s3 = Math.Sin(v.z * 0.5); |
623 | double s3 = Math.Sin(v.z * 0.5); |
|
624 | |
624 | |
|
625 | x = s1 * c2 * c3 + c1 * s2 * s3; |
625 | x = s1 * c2 * c3 + c1 * s2 * s3; |
|
626 | y = c1 * s2 * c3 - s1 * c2 * s3; |
626 | y = c1 * s2 * c3 - s1 * c2 * s3; |
|
627 | z = s1 * s2 * c3 + c1 * c2 * s3; |
627 | z = s1 * s2 * c3 + c1 * c2 * s3; |
|
628 | s = c1 * c2 * c3 - s1 * s2 * s3; |
628 | s = c1 * c2 * c3 - s1 * s2 * s3; |
|
629 | |
629 | |
|
630 | return new LSL_Rotation(x, y, z, s); |
630 | return new LSL_Rotation(x, y, z, s); |
|
631 | } |
631 | } |
|
632 | |
632 | |
|
633 | public LSL_Rotation llAxes2Rot(LSL_Vector fwd, LSL_Vector left, LSL_Vector up) |
633 | public LSL_Rotation llAxes2Rot(LSL_Vector fwd, LSL_Vector left, LSL_Vector up) |
|
634 | { |
634 | { |
|
635 | m_host.AddScriptLPS(1); |
635 | m_host.AddScriptLPS(1); |
|
636 | double s; |
636 | double s; |
|
637 | double tr = fwd.x + left.y + up.z + 1.0; |
637 | double tr = fwd.x + left.y + up.z + 1.0; |
|
638 | |
638 | |
|
639 | if (tr >= 1.0) |
639 | if (tr >= 1.0) |
|
640 | { |
640 | { |
|
641 | s = 0.5 / Math.Sqrt(tr); |
641 | s = 0.5 / Math.Sqrt(tr); |
|
642 | return new LSL_Rotation( |
642 | return new LSL_Rotation( |
|
643 | (left.z - up.y) * s, |
643 | (left.z - up.y) * s, |
|
644 | (up.x - fwd.z) * s, |
644 | (up.x - fwd.z) * s, |
|
645 | (fwd.y - left.x) * s, |
645 | (fwd.y - left.x) * s, |
|
646 | 0.25 / s); |
646 | 0.25 / s); |
|
647 | } |
647 | } |
|
648 | else |
648 | else |
|
649 | { |
649 | { |
|
650 | double max = (left.y > up.z) ? left.y : up.z; |
650 | double max = (left.y > up.z) ? left.y : up.z; |
|
651 | |
651 | |
|
652 | if (max < fwd.x) |
652 | if (max < fwd.x) |
|
653 | { |
653 | { |
|
654 | s = Math.Sqrt(fwd.x - (left.y + up.z) + 1.0); |
654 | s = Math.Sqrt(fwd.x - (left.y + up.z) + 1.0); |
|
655 | double x = s * 0.5; |
655 | double x = s * 0.5; |
|
656 | s = 0.5 / s; |
656 | s = 0.5 / s; |
|
657 | return new LSL_Rotation( |
657 | return new LSL_Rotation( |
|
658 | x, |
658 | x, |
|
659 | (fwd.y + left.x) * s, |
659 | (fwd.y + left.x) * s, |
|
660 | (up.x + fwd.z) * s, |
660 | (up.x + fwd.z) * s, |
|
661 | (left.z - up.y) * s); |
661 | (left.z - up.y) * s); |
|
662 | } |
662 | } |
|
663 | else if (max == left.y) |
663 | else if (max == left.y) |
|
664 | { |
664 | { |
|
665 | s = Math.Sqrt(left.y - (up.z + fwd.x) + 1.0); |
665 | s = Math.Sqrt(left.y - (up.z + fwd.x) + 1.0); |
|
666 | double y = s * 0.5; |
666 | double y = s * 0.5; |
|
667 | s = 0.5 / s; |
667 | s = 0.5 / s; |
|
668 | return new LSL_Rotation( |
668 | return new LSL_Rotation( |
|
669 | (fwd.y + left.x) * s, |
669 | (fwd.y + left.x) * s, |
|
670 | y, |
670 | y, |
|
671 | (left.z + up.y) * s, |
671 | (left.z + up.y) * s, |
|
672 | (up.x - fwd.z) * s); |
672 | (up.x - fwd.z) * s); |
|
673 | } |
673 | } |
|
674 | else |
674 | else |
|
675 | { |
675 | { |
|
676 | s = Math.Sqrt(up.z - (fwd.x + left.y) + 1.0); |
676 | s = Math.Sqrt(up.z - (fwd.x + left.y) + 1.0); |
|
677 | double z = s * 0.5; |
677 | double z = s * 0.5; |
|
678 | s = 0.5 / s; |
678 | s = 0.5 / s; |
|
679 | return new LSL_Rotation( |
679 | return new LSL_Rotation( |
|
680 | (up.x + fwd.z) * s, |
680 | (up.x + fwd.z) * s, |
|
681 | (left.z + up.y) * s, |
681 | (left.z + up.y) * s, |
|
682 | z, |
682 | z, |
|
683 | (fwd.y - left.x) * s); |
683 | (fwd.y - left.x) * s); |
|
684 | } |
684 | } |
|
685 | } |
685 | } |
|
686 | } |
686 | } |
|
687 | |
687 | |
|
688 | public LSL_Vector llRot2Fwd(LSL_Rotation r) |
688 | public LSL_Vector llRot2Fwd(LSL_Rotation r) |
|
689 | { |
689 | { |
|
690 | m_host.AddScriptLPS(1); |
690 | m_host.AddScriptLPS(1); |
|
691 | |
691 | |
|
692 | double x, y, z, m; |
692 | double x, y, z, m; |
|
693 | |
693 | |
|
694 | m = r.x * r.x + r.y * r.y + r.z * r.z + r.s * r.s; |
694 | m = r.x * r.x + r.y * r.y + r.z * r.z + r.s * r.s; |
|
695 | // m is always greater than zero |
695 | // m is always greater than zero |
|
696 | // if m is not equal to 1 then Rotation needs to be normalized |
696 | // if m is not equal to 1 then Rotation needs to be normalized |
|
697 | if (Math.Abs(1.0 - m) > 0.000001) // allow a little slop here for calculation precision |
697 | if (Math.Abs(1.0 - m) > 0.000001) // allow a little slop here for calculation precision |
|
698 | { |
698 | { |
|
699 | m = 1.0 / Math.Sqrt(m); |
699 | m = 1.0 / Math.Sqrt(m); |
|
700 | r.x *= m; |
700 | r.x *= m; |
|
701 | r.y *= m; |
701 | r.y *= m; |
|
702 | r.z *= m; |
702 | r.z *= m; |
|
703 | r.s *= m; |
703 | r.s *= m; |
|
704 | } |
704 | } |
|
705 | |
705 | |
|
706 | // Fast Algebric Calculations instead of Vectors & Quaternions Product |
706 | // Fast Algebric Calculations instead of Vectors & Quaternions Product |
|
707 | x = r.x * r.x - r.y * r.y - r.z * r.z + r.s * r.s; |
707 | x = r.x * r.x - r.y * r.y - r.z * r.z + r.s * r.s; |
|
708 | y = 2 * (r.x * r.y + r.z * r.s); |
708 | y = 2 * (r.x * r.y + r.z * r.s); |
|
709 | z = 2 * (r.x * r.z - r.y * r.s); |
709 | z = 2 * (r.x * r.z - r.y * r.s); |
|
710 | return (new LSL_Vector(x, y, z)); |
710 | return (new LSL_Vector(x, y, z)); |
|
711 | } |
711 | } |
|
712 | |
712 | |
|
713 | public LSL_Vector llRot2Left(LSL_Rotation r) |
713 | public LSL_Vector llRot2Left(LSL_Rotation r) |
|
714 | { |
714 | { |
|
715 | m_host.AddScriptLPS(1); |
715 | m_host.AddScriptLPS(1); |
|
716 | |
716 | |
|
717 | double x, y, z, m; |
717 | double x, y, z, m; |
|
718 | |
718 | |
|
719 | m = r.x * r.x + r.y * r.y + r.z * r.z + r.s * r.s; |
719 | m = r.x * r.x + r.y * r.y + r.z * r.z + r.s * r.s; |
|
720 | // m is always greater than zero |
720 | // m is always greater than zero |
|
721 | // if m is not equal to 1 then Rotation needs to be normalized |
721 | // if m is not equal to 1 then Rotation needs to be normalized |
|
722 | if (Math.Abs(1.0 - m) > 0.000001) // allow a little slop here for calculation precision |
722 | if (Math.Abs(1.0 - m) > 0.000001) // allow a little slop here for calculation precision |
|
723 | { |
723 | { |
|
724 | m = 1.0 / Math.Sqrt(m); |
724 | m = 1.0 / Math.Sqrt(m); |
|
725 | r.x *= m; |
725 | r.x *= m; |
|
726 | r.y *= m; |
726 | r.y *= m; |
|
727 | r.z *= m; |
727 | r.z *= m; |
|
728 | r.s *= m; |
728 | r.s *= m; |
|
729 | } |
729 | } |
|
730 | |
730 | |
|
731 | // Fast Algebric Calculations instead of Vectors & Quaternions Product |
731 | // Fast Algebric Calculations instead of Vectors & Quaternions Product |
|
732 | x = 2 * (r.x * r.y - r.z * r.s); |
732 | x = 2 * (r.x * r.y - r.z * r.s); |
|
733 | y = -r.x * r.x + r.y * r.y - r.z * r.z + r.s * r.s; |
733 | y = -r.x * r.x + r.y * r.y - r.z * r.z + r.s * r.s; |
|
734 | z = 2 * (r.x * r.s + r.y * r.z); |
734 | z = 2 * (r.x * r.s + r.y * r.z); |
|
735 | return (new LSL_Vector(x, y, z)); |
735 | return (new LSL_Vector(x, y, z)); |
|
736 | } |
736 | } |
|
737 | |
737 | |
|
738 | public LSL_Vector llRot2Up(LSL_Rotation r) |
738 | public LSL_Vector llRot2Up(LSL_Rotation r) |
|
739 | { |
739 | { |
|
740 | m_host.AddScriptLPS(1); |
740 | m_host.AddScriptLPS(1); |
|
741 | double x, y, z, m; |
741 | double x, y, z, m; |
|
742 | |
742 | |
|
743 | m = r.x * r.x + r.y * r.y + r.z * r.z + r.s * r.s; |
743 | m = r.x * r.x + r.y * r.y + r.z * r.z + r.s * r.s; |
|
744 | // m is always greater than zero |
744 | // m is always greater than zero |
|
745 | // if m is not equal to 1 then Rotation needs to be normalized |
745 | // if m is not equal to 1 then Rotation needs to be normalized |
|
746 | if (Math.Abs(1.0 - m) > 0.000001) // allow a little slop here for calculation precision |
746 | if (Math.Abs(1.0 - m) > 0.000001) // allow a little slop here for calculation precision |
|
747 | { |
747 | { |
|
748 | m = 1.0 / Math.Sqrt(m); |
748 | m = 1.0 / Math.Sqrt(m); |
|
749 | r.x *= m; |
749 | r.x *= m; |
|
750 | r.y *= m; |
750 | r.y *= m; |
|
751 | r.z *= m; |
751 | r.z *= m; |
|
752 | r.s *= m; |
752 | r.s *= m; |
|
753 | } |
753 | } |
|
754 | |
754 | |
|
755 | // Fast Algebric Calculations instead of Vectors & Quaternions Product |
755 | // Fast Algebric Calculations instead of Vectors & Quaternions Product |
|
756 | x = 2 * (r.x * r.z + r.y * r.s); |
756 | x = 2 * (r.x * r.z + r.y * r.s); |
|
757 | y = 2 * (-r.x * r.s + r.y * r.z); |
757 | y = 2 * (-r.x * r.s + r.y * r.z); |
|
758 | z = -r.x * r.x - r.y * r.y + r.z * r.z + r.s * r.s; |
758 | z = -r.x * r.x - r.y * r.y + r.z * r.z + r.s * r.s; |
|
759 | return (new LSL_Vector(x, y, z)); |
759 | return (new LSL_Vector(x, y, z)); |
|
760 | } |
760 | } |
|
761 | |
761 | |
|
762 | public LSL_Rotation llRotBetween(LSL_Vector a, LSL_Vector b) |
762 | public LSL_Rotation llRotBetween(LSL_Vector a, LSL_Vector b) |
|
763 | { |
763 | { |
|
764 | //A and B should both be normalized |
764 | //A and B should both be normalized |
|
765 | m_host.AddScriptLPS(1); |
765 | m_host.AddScriptLPS(1); |
|
766 | LSL_Rotation rotBetween; |
766 | LSL_Rotation rotBetween; |
|
767 | // Check for zero vectors. If either is zero, return zero rotation. Otherwise, |
767 | // Check for zero vectors. If either is zero, return zero rotation. Otherwise, |
|
768 | // continue calculation. |
768 | // continue calculation. |
|
769 | if (a == new LSL_Vector(0.0f, 0.0f, 0.0f) || b == new LSL_Vector(0.0f, 0.0f, 0.0f)) |
769 | if (a == new LSL_Vector(0.0f, 0.0f, 0.0f) || b == new LSL_Vector(0.0f, 0.0f, 0.0f)) |
|
770 | { |
770 | { |
|
771 | rotBetween = new LSL_Rotation(0.0f, 0.0f, 0.0f, 1.0f); |
771 | rotBetween = new LSL_Rotation(0.0f, 0.0f, 0.0f, 1.0f); |
|
772 | } |
772 | } |
|
773 | else |
773 | else |
|
774 | { |
774 | { |
|
775 | a = LSL_Vector.Norm(a); |
775 | a = LSL_Vector.Norm(a); |
|
776 | b = LSL_Vector.Norm(b); |
776 | b = LSL_Vector.Norm(b); |
|
777 | double dotProduct = LSL_Vector.Dot(a, b); |
777 | double dotProduct = LSL_Vector.Dot(a, b); |
|
778 | // There are two degenerate cases possible. These are for vectors 180 or |
778 | // There are two degenerate cases possible. These are for vectors 180 or |
|
779 | // 0 degrees apart. These have to be detected and handled individually. |
779 | // 0 degrees apart. These have to be detected and handled individually. |
|
780 | // |
780 | // |
|
781 | // Check for vectors 180 degrees apart. |
781 | // Check for vectors 180 degrees apart. |
|
782 | // A dot product of -1 would mean the angle between vectors is 180 degrees. |
782 | // A dot product of -1 would mean the angle between vectors is 180 degrees. |
|
783 | if (dotProduct < -0.9999999f) |
783 | if (dotProduct < -0.9999999f) |
|
784 | { |
784 | { |
|
785 | // First assume X axis is orthogonal to the vectors. |
785 | // First assume X axis is orthogonal to the vectors. |
|
786 | LSL_Vector orthoVector = new LSL_Vector(1.0f, 0.0f, 0.0f); |
786 | LSL_Vector orthoVector = new LSL_Vector(1.0f, 0.0f, 0.0f); |
|
787 | orthoVector = orthoVector - a * (a.x / LSL_Vector.Dot(a, a)); |
787 | orthoVector = orthoVector - a * (a.x / LSL_Vector.Dot(a, a)); |
|
788 | // Check for near zero vector. A very small non-zero number here will create |
788 | // Check for near zero vector. A very small non-zero number here will create |
|
789 | // a rotation in an undesired direction. |
789 | // a rotation in an undesired direction. |
|
790 | if (LSL_Vector.Mag(orthoVector) > 0.0001) |
790 | if (LSL_Vector.Mag(orthoVector) > 0.0001) |
|
791 | { |
791 | { |
|
792 | rotBetween = new LSL_Rotation(orthoVector.x, orthoVector.y, orthoVector.z, 0.0f); |
792 | rotBetween = new LSL_Rotation(orthoVector.x, orthoVector.y, orthoVector.z, 0.0f); |
|
793 | } |
793 | } |
|
794 | // If the magnitude of the vector was near zero, then assume the X axis is not |
794 | // If the magnitude of the vector was near zero, then assume the X axis is not |
|
795 | // orthogonal and use the Z axis instead. |
795 | // orthogonal and use the Z axis instead. |
|
796 | else |
796 | else |
|
797 | { |
797 | { |
|
798 | // Set 180 z rotation. |
798 | // Set 180 z rotation. |
|
799 | rotBetween = new LSL_Rotation(0.0f, 0.0f, 1.0f, 0.0f); |
799 | rotBetween = new LSL_Rotation(0.0f, 0.0f, 1.0f, 0.0f); |
|
800 | } |
800 | } |
|
801 | } |
801 | } |
|
802 | // Check for parallel vectors. |
802 | // Check for parallel vectors. |
|
803 | // A dot product of 1 would mean the angle between vectors is 0 degrees. |
803 | // A dot product of 1 would mean the angle between vectors is 0 degrees. |
|
804 | else if (dotProduct > 0.9999999f) |
804 | else if (dotProduct > 0.9999999f) |
|
805 | { |
805 | { |
|
806 | // Set zero rotation. |
806 | // Set zero rotation. |
|
807 | rotBetween = new LSL_Rotation(0.0f, 0.0f, 0.0f, 1.0f); |
807 | rotBetween = new LSL_Rotation(0.0f, 0.0f, 0.0f, 1.0f); |
|
808 | } |
808 | } |
|
809 | else |
809 | else |
|
810 | { |
810 | { |
|
811 | // All special checks have been performed so get the axis of rotation. |
811 | // All special checks have been performed so get the axis of rotation. |
|
812 | LSL_Vector crossProduct = LSL_Vector.Cross(a, b); |
812 | LSL_Vector crossProduct = LSL_Vector.Cross(a, b); |
|
813 | // Quarternion s value is the length of the unit vector + dot product. |
813 | // Quarternion s value is the length of the unit vector + dot product. |
|
814 | double qs = 1.0 + dotProduct; |
814 | double qs = 1.0 + dotProduct; |
|
815 | rotBetween = new LSL_Rotation(crossProduct.x, crossProduct.y, crossProduct.z, qs); |
815 | rotBetween = new LSL_Rotation(crossProduct.x, crossProduct.y, crossProduct.z, qs); |
|
816 | // Normalize the rotation. |
816 | // Normalize the rotation. |
|
817 | double mag = LSL_Rotation.Mag(rotBetween); |
817 | double mag = LSL_Rotation.Mag(rotBetween); |
|
818 | // We shouldn't have to worry about a divide by zero here. The qs value will be |
818 | // We shouldn't have to worry about a divide by zero here. The qs value will be |
|
819 | // non-zero because we already know if we're here, then the dotProduct is not -1 so |
819 | // non-zero because we already know if we're here, then the dotProduct is not -1 so |
|
820 | // qs will not be zero. Also, we've already handled the input vectors being zero so the |
820 | // qs will not be zero. Also, we've already handled the input vectors being zero so the |
|
821 | // crossProduct vector should also not be zero. |
821 | // crossProduct vector should also not be zero. |
|
822 | rotBetween.x = rotBetween.x / mag; |
822 | rotBetween.x = rotBetween.x / mag; |
|
823 | rotBetween.y = rotBetween.y / mag; |
823 | rotBetween.y = rotBetween.y / mag; |
|
824 | rotBetween.z = rotBetween.z / mag; |
824 | rotBetween.z = rotBetween.z / mag; |
|
825 | rotBetween.s = rotBetween.s / mag; |
825 | rotBetween.s = rotBetween.s / mag; |
|
826 | // Check for undefined values and set zero rotation if any found. This code might not actually be required |
826 | // Check for undefined values and set zero rotation if any found. This code might not actually be required |
|
827 | // any longer since zero vectors are checked for at the top. |
827 | // any longer since zero vectors are checked for at the top. |
|
828 | if (Double.IsNaN(rotBetween.x) || Double.IsNaN(rotBetween.y) || Double.IsNaN(rotBetween.z) || Double.IsNaN(rotBetween.s)) |
828 | if (Double.IsNaN(rotBetween.x) || Double.IsNaN(rotBetween.y) || Double.IsNaN(rotBetween.z) || Double.IsNaN(rotBetween.s)) |
|
829 | { |
829 | { |
|
830 | rotBetween = new LSL_Rotation(0.0f, 0.0f, 0.0f, 1.0f); |
830 | rotBetween = new LSL_Rotation(0.0f, 0.0f, 0.0f, 1.0f); |
|
831 | } |
831 | } |
|
832 | } |
832 | } |
|
833 | } |
833 | } |
|
834 | return rotBetween; |
834 | return rotBetween; |
|
835 | } |
835 | } |
|
836 | |
836 | |
|
837 | public void llWhisper(int channelID, string text) |
837 | public void llWhisper(int channelID, string text) |
|
838 | { |
838 | { |
|
839 | m_host.AddScriptLPS(1); |
839 | m_host.AddScriptLPS(1); |
|
840 | |
840 | |
|
841 | if (text.Length > 1023) |
841 | if (text.Length > 1023) |
|
842 | text = text.Substring(0, 1023); |
842 | text = text.Substring(0, 1023); |
|
843 | |
843 | |
|
844 | World.SimChat(Utils.StringToBytes(text), |
844 | World.SimChat(Utils.StringToBytes(text), |
|
845 | ChatTypeEnum.Whisper, channelID, m_host.ParentGroup.RootPart.AbsolutePosition, m_host.Name, m_host.UUID, false); |
845 | ChatTypeEnum.Whisper, channelID, m_host.ParentGroup.RootPart.AbsolutePosition, m_host.Name, m_host.UUID, false); |
|
846 | |
846 | |
|
847 | IWorldComm wComm = m_ScriptEngine.World.RequestModuleInterface<IWorldComm>(); |
847 | IWorldComm wComm = m_ScriptEngine.World.RequestModuleInterface<IWorldComm>(); |
|
848 | if (wComm != null) |
848 | if (wComm != null) |
|
849 | wComm.DeliverMessage(ChatTypeEnum.Whisper, channelID, m_host.Name, m_host.UUID, text); |
849 | wComm.DeliverMessage(ChatTypeEnum.Whisper, channelID, m_host.Name, m_host.UUID, text); |
|
850 | } |
850 | } |
|
851 | |
851 | |
|
852 | public void llSay(int channelID, string text) |
852 | public void llSay(int channelID, string text) |
|
853 | { |
853 | { |
|
854 | m_host.AddScriptLPS(1); |
854 | m_host.AddScriptLPS(1); |
|
855 | |
855 | |
|
856 | if (m_scriptConsoleChannelEnabled && (channelID == m_scriptConsoleChannel)) |
856 | if (m_scriptConsoleChannelEnabled && (channelID == m_scriptConsoleChannel)) |
|
857 | { |
857 | { |
|
858 | Console.WriteLine(text); |
858 | Console.WriteLine(text); |
|
859 | } |
859 | } |
|
860 | else |
860 | else |
|
861 | { |
861 | { |
|
862 | if (text.Length > 1023) |
862 | if (text.Length > 1023) |
|
863 | text = text.Substring(0, 1023); |
863 | text = text.Substring(0, 1023); |
|
864 | |
864 | |
|
865 | World.SimChat(Utils.StringToBytes(text), |
865 | World.SimChat(Utils.StringToBytes(text), |
|
866 | ChatTypeEnum.Say, channelID, m_host.ParentGroup.RootPart.AbsolutePosition, m_host.Name, m_host.UUID, false); |
866 | ChatTypeEnum.Say, channelID, m_host.ParentGroup.RootPart.AbsolutePosition, m_host.Name, m_host.UUID, false); |
|
867 | |
867 | |
|
868 | IWorldComm wComm = m_ScriptEngine.World.RequestModuleInterface<IWorldComm>(); |
868 | IWorldComm wComm = m_ScriptEngine.World.RequestModuleInterface<IWorldComm>(); |
|
869 | if (wComm != null) |
869 | if (wComm != null) |
|
870 | wComm.DeliverMessage(ChatTypeEnum.Say, channelID, m_host.Name, m_host.UUID, text); |
870 | wComm.DeliverMessage(ChatTypeEnum.Say, channelID, m_host.Name, m_host.UUID, text); |
|
871 | } |
871 | } |
|
872 | } |
872 | } |
|
873 | |
873 | |
|
874 | public void llShout(int channelID, string text) |
874 | public void llShout(int channelID, string text) |
|
875 | { |
875 | { |
|
876 | m_host.AddScriptLPS(1); |
876 | m_host.AddScriptLPS(1); |
|
877 | |
877 | |
|
878 | if (text.Length > 1023) |
878 | if (text.Length > 1023) |
|
879 | text = text.Substring(0, 1023); |
879 | text = text.Substring(0, 1023); |
|
880 | |
880 | |
|
881 | World.SimChat(Utils.StringToBytes(text), |
881 | World.SimChat(Utils.StringToBytes(text), |
|
882 | ChatTypeEnum.Shout, channelID, m_host.ParentGroup.RootPart.AbsolutePosition, m_host.Name, m_host.UUID, true); |
882 | ChatTypeEnum.Shout, channelID, m_host.ParentGroup.RootPart.AbsolutePosition, m_host.Name, m_host.UUID, true); |
|
883 | |
883 | |
|
884 | IWorldComm wComm = m_ScriptEngine.World.RequestModuleInterface<IWorldComm>(); |
884 | IWorldComm wComm = m_ScriptEngine.World.RequestModuleInterface<IWorldComm>(); |
|
885 | if (wComm != null) |
885 | if (wComm != null) |
|
886 | wComm.DeliverMessage(ChatTypeEnum.Shout, channelID, m_host.Name, m_host.UUID, text); |
886 | wComm.DeliverMessage(ChatTypeEnum.Shout, channelID, m_host.Name, m_host.UUID, text); |
|
887 | } |
887 | } |
|
888 | |
888 | |
|
889 | public void llRegionSay(int channelID, string text) |
889 | public void llRegionSay(int channelID, string text) |
|
890 | { |
890 | { |
|
891 | if (channelID == 0) |
891 | if (channelID == 0) |
|
892 | { |
892 | { |
|
893 | LSLError("Cannot use llRegionSay() on channel 0"); |
893 | LSLError("Cannot use llRegionSay() on channel 0"); |
|
894 | return; |
894 | return; |
|
895 | } |
895 | } |
|
896 | |
896 | |
|
897 | if (text.Length > 1023) |
897 | if (text.Length > 1023) |
|
898 | text = text.Substring(0, 1023); |
898 | text = text.Substring(0, 1023); |
|
899 | |
899 | |
|
900 | m_host.AddScriptLPS(1); |
900 | m_host.AddScriptLPS(1); |
|
901 | |
901 | |
|
902 | IWorldComm wComm = m_ScriptEngine.World.RequestModuleInterface<IWorldComm>(); |
902 | IWorldComm wComm = m_ScriptEngine.World.RequestModuleInterface<IWorldComm>(); |
|
903 | if (wComm != null) |
903 | if (wComm != null) |
|
904 | wComm.DeliverMessage(ChatTypeEnum.Region, channelID, m_host.Name, m_host.UUID, text); |
904 | wComm.DeliverMessage(ChatTypeEnum.Region, channelID, m_host.Name, m_host.UUID, text); |
|
905 | } |
905 | } |
|
906 | |
906 | |
|
907 | public void llRegionSayTo(string target, int channel, string msg) |
907 | public void llRegionSayTo(string target, int channel, string msg) |
|
908 | { |
908 | { |
|
909 | if (msg.Length > 1023) |
909 | if (msg.Length > 1023) |
|
910 | msg = msg.Substring(0, 1023); |
910 | msg = msg.Substring(0, 1023); |
|
911 | |
911 | |
|
912 | m_host.AddScriptLPS(1); |
912 | m_host.AddScriptLPS(1); |
|
913 | |
913 | |
|
914 | if (channel == ScriptBaseClass.DEBUG_CHANNEL) |
914 | if (channel == ScriptBaseClass.DEBUG_CHANNEL) |
|
915 | { |
915 | { |
|
916 | return; |
916 | return; |
|
917 | } |
917 | } |
|
918 | |
918 | |
|
919 | UUID TargetID; |
919 | UUID TargetID; |
|
920 | UUID.TryParse(target, out TargetID); |
920 | UUID.TryParse(target, out TargetID); |
|
921 | |
921 | |
|
922 | IWorldComm wComm = m_ScriptEngine.World.RequestModuleInterface<IWorldComm>(); |
922 | IWorldComm wComm = m_ScriptEngine.World.RequestModuleInterface<IWorldComm>(); |
|
923 | if (wComm != null) |
923 | if (wComm != null) |
|
924 | wComm.DeliverMessageTo(TargetID, channel, m_host.AbsolutePosition, m_host.Name, m_host.UUID, msg); |
924 | wComm.DeliverMessageTo(TargetID, channel, m_host.AbsolutePosition, m_host.Name, m_host.UUID, msg); |
|
925 | } |
925 | } |
|
926 | |
926 | |
|
927 | public LSL_Integer llListen(int channelID, string name, string ID, string msg) |
927 | public LSL_Integer llListen(int channelID, string name, string ID, string msg) |
|
928 | { |
928 | { |
|
929 | m_host.AddScriptLPS(1); |
929 | m_host.AddScriptLPS(1); |
|
930 | UUID keyID; |
930 | UUID keyID; |
|
931 | UUID.TryParse(ID, out keyID); |
931 | UUID.TryParse(ID, out keyID); |
|
932 | IWorldComm wComm = m_ScriptEngine.World.RequestModuleInterface<IWorldComm>(); |
932 | IWorldComm wComm = m_ScriptEngine.World.RequestModuleInterface<IWorldComm>(); |
|
933 | if (wComm != null) |
933 | if (wComm != null) |
|
934 | return wComm.Listen(m_host.LocalId, m_item.ItemID, m_host.UUID, channelID, name, keyID, msg); |
934 | return wComm.Listen(m_host.LocalId, m_item.ItemID, m_host.UUID, channelID, name, keyID, msg); |
|
935 | else |
935 | else |
|
936 | return -1; |
936 | return -1; |
|
937 | } |
937 | } |
|
938 | |
938 | |
|
939 | public void llListenControl(int number, int active) |
939 | public void llListenControl(int number, int active) |
|
940 | { |
940 | { |
|
941 | m_host.AddScriptLPS(1); |
941 | m_host.AddScriptLPS(1); |
|
942 | IWorldComm wComm = m_ScriptEngine.World.RequestModuleInterface<IWorldComm>(); |
942 | IWorldComm wComm = m_ScriptEngine.World.RequestModuleInterface<IWorldComm>(); |
|
943 | if (wComm != null) |
943 | if (wComm != null) |
|
944 | wComm.ListenControl(m_item.ItemID, number, active); |
944 | wComm.ListenControl(m_item.ItemID, number, active); |
|
945 | } |
945 | } |
|
946 | |
946 | |
|
947 | public void llListenRemove(int number) |
947 | public void llListenRemove(int number) |
|
948 | { |
948 | { |
|
949 | m_host.AddScriptLPS(1); |
949 | m_host.AddScriptLPS(1); |
|
950 | IWorldComm wComm = m_ScriptEngine.World.RequestModuleInterface<IWorldComm>(); |
950 | IWorldComm wComm = m_ScriptEngine.World.RequestModuleInterface<IWorldComm>(); |
|
951 | if (wComm != null) |
951 | if (wComm != null) |
|
952 | wComm.ListenRemove(m_item.ItemID, number); |
952 | wComm.ListenRemove(m_item.ItemID, number); |
|
953 | } |
953 | } |
|
954 | |
954 | |
|
955 | public void llSensor(string name, string id, int type, double range, double arc) |
955 | public void llSensor(string name, string id, int type, double range, double arc) |
|
956 | { |
956 | { |
|
957 | m_host.AddScriptLPS(1); |
957 | m_host.AddScriptLPS(1); |
|
958 | UUID keyID = UUID.Zero; |
958 | UUID keyID = UUID.Zero; |
|
959 | UUID.TryParse(id, out keyID); |
959 | UUID.TryParse(id, out keyID); |
|
960 | |
960 | |
|
961 | AsyncCommands.SensorRepeatPlugin.SenseOnce(m_host.LocalId, m_item.ItemID, name, keyID, type, range, arc, m_host); |
961 | AsyncCommands.SensorRepeatPlugin.SenseOnce(m_host.LocalId, m_item.ItemID, name, keyID, type, range, arc, m_host); |
|
962 | } |
962 | } |
|
963 | |
963 | |
|
964 | public void llSensorRepeat(string name, string id, int type, double range, double arc, double rate) |
964 | public void llSensorRepeat(string name, string id, int type, double range, double arc, double rate) |
|
965 | { |
965 | { |
|
966 | m_host.AddScriptLPS(1); |
966 | m_host.AddScriptLPS(1); |
|
967 | UUID keyID = UUID.Zero; |
967 | UUID keyID = UUID.Zero; |
|
968 | UUID.TryParse(id, out keyID); |
968 | UUID.TryParse(id, out keyID); |
|
969 | |
969 | |
|
970 | AsyncCommands.SensorRepeatPlugin.SetSenseRepeatEvent(m_host.LocalId, m_item.ItemID, name, keyID, type, range, arc, rate, m_host); |
970 | AsyncCommands.SensorRepeatPlugin.SetSenseRepeatEvent(m_host.LocalId, m_item.ItemID, name, keyID, type, range, arc, rate, m_host); |
|
971 | } |
971 | } |
|
972 | |
972 | |
|
973 | public void llSensorRemove() |
973 | public void llSensorRemove() |
|
974 | { |
974 | { |
|
975 | m_host.AddScriptLPS(1); |
975 | m_host.AddScriptLPS(1); |
|
976 | AsyncCommands.SensorRepeatPlugin.UnSetSenseRepeaterEvents(m_host.LocalId, m_item.ItemID); |
976 | AsyncCommands.SensorRepeatPlugin.UnSetSenseRepeaterEvents(m_host.LocalId, m_item.ItemID); |
|
977 | } |
977 | } |
|
978 | |
978 | |
|
979 | public string resolveName(UUID objecUUID) |
979 | public string resolveName(UUID objecUUID) |
|
980 | { |
980 | { |
|
981 | // try avatar username surname |
981 | // try avatar username surname |
|
982 | UserAccount account = World.UserAccountService.GetUserAccount(World.RegionInfo.ScopeID, objecUUID); |
982 | UserAccount account = World.UserAccountService.GetUserAccount(World.RegionInfo.ScopeID, objecUUID); |
|
983 | if (account != null) |
983 | if (account != null) |
|
984 | { |
984 | { |
|
985 | string avatarname = account.Name; |
985 | string avatarname = account.Name; |
|
986 | return avatarname; |
986 | return avatarname; |
|
987 | } |
987 | } |
|
988 | // try an scene object |
988 | // try an scene object |
|
989 | SceneObjectPart SOP = World.GetSceneObjectPart(objecUUID); |
989 | SceneObjectPart SOP = World.GetSceneObjectPart(objecUUID); |
|
990 | if (SOP != null) |
990 | if (SOP != null) |
|
991 | { |
991 | { |
|
992 | string objectname = SOP.Name; |
992 | string objectname = SOP.Name; |
|
993 | return objectname; |
993 | return objectname; |
|
994 | } |
994 | } |
|
995 | |
995 | |
|
996 | EntityBase SensedObject; |
996 | EntityBase SensedObject; |
|
997 | World.Entities.TryGetValue(objecUUID, out SensedObject); |
997 | World.Entities.TryGetValue(objecUUID, out SensedObject); |
|
998 | |
998 | |
|
999 | if (SensedObject == null) |
999 | if (SensedObject == null) |
|
1000 | { |
1000 | { |
|
1001 | IGroupsModule groups = World.RequestModuleInterface<IGroupsModule>(); |
1001 | IGroupsModule groups = World.RequestModuleInterface<IGroupsModule>(); |
|
1002 | if (groups != null) |
1002 | if (groups != null) |
|
1003 | { |
1003 | { |
|
1004 | GroupRecord gr = groups.GetGroupRecord(objecUUID); |
1004 | GroupRecord gr = groups.GetGroupRecord(objecUUID); |
|
1005 | if (gr != null) |
1005 | if (gr != null) |
|
1006 | return gr.GroupName; |
1006 | return gr.GroupName; |
|
1007 | } |
1007 | } |
|
1008 | return String.Empty; |
1008 | return String.Empty; |
|
1009 | } |
1009 | } |
|
1010 | |
1010 | |
|
1011 | return SensedObject.Name; |
1011 | return SensedObject.Name; |
|
1012 | } |
1012 | } |
|
1013 | |
1013 | |
|
1014 | public LSL_String llDetectedName(int number) |
1014 | public LSL_String llDetectedName(int number) |
|
1015 | { |
1015 | { |
|
1016 | m_host.AddScriptLPS(1); |
1016 | m_host.AddScriptLPS(1); |
|
1017 | DetectParams detectedParams = m_ScriptEngine.GetDetectParams(m_item.ItemID, number); |
1017 | DetectParams detectedParams = m_ScriptEngine.GetDetectParams(m_item.ItemID, number); |
|
1018 | if (detectedParams == null) |
1018 | if (detectedParams == null) |
|
1019 | return String.Empty; |
1019 | return String.Empty; |
|
1020 | return detectedParams.Name; |
1020 | return detectedParams.Name; |
|
1021 | } |
1021 | } |
|
1022 | |
1022 | |
|
1023 | public LSL_String llDetectedKey(int number) |
1023 | public LSL_String llDetectedKey(int number) |
|
1024 | { |
1024 | { |
|
1025 | m_host.AddScriptLPS(1); |
1025 | m_host.AddScriptLPS(1); |
|
1026 | DetectParams detectedParams = m_ScriptEngine.GetDetectParams(m_item.ItemID, number); |
1026 | DetectParams detectedParams = m_ScriptEngine.GetDetectParams(m_item.ItemID, number); |
|
1027 | if (detectedParams == null) |
1027 | if (detectedParams == null) |
|
1028 | return String.Empty; |
1028 | return String.Empty; |
|
1029 | return detectedParams.Key.ToString(); |
1029 | return detectedParams.Key.ToString(); |
|
1030 | } |
1030 | } |
|
1031 | |
1031 | |
|
1032 | public LSL_String llDetectedOwner(int number) |
1032 | public LSL_String llDetectedOwner(int number) |
|
1033 | { |
1033 | { |
|
1034 | m_host.AddScriptLPS(1); |
1034 | m_host.AddScriptLPS(1); |
|
1035 | DetectParams detectedParams = m_ScriptEngine.GetDetectParams(m_item.ItemID, number); |
1035 | DetectParams detectedParams = m_ScriptEngine.GetDetectParams(m_item.ItemID, number); |
|
1036 | if (detectedParams == null) |
1036 | if (detectedParams == null) |
|
1037 | return String.Empty; |
1037 | return String.Empty; |
|
1038 | return detectedParams.Owner.ToString(); |
1038 | return detectedParams.Owner.ToString(); |
|
1039 | } |
1039 | } |
|
1040 | |
1040 | |
|
1041 | public LSL_Integer llDetectedType(int number) |
1041 | public LSL_Integer llDetectedType(int number) |
|
1042 | { |
1042 | { |
|
1043 | m_host.AddScriptLPS(1); |
1043 | m_host.AddScriptLPS(1); |
|
1044 | DetectParams detectedParams = m_ScriptEngine.GetDetectParams(m_item.ItemID, number); |
1044 | DetectParams detectedParams = m_ScriptEngine.GetDetectParams(m_item.ItemID, number); |
|
1045 | if (detectedParams == null) |
1045 | if (detectedParams == null) |
|
1046 | return 0; |
1046 | return 0; |
|
1047 | return new LSL_Integer(detectedParams.Type); |
1047 | return new LSL_Integer(detectedParams.Type); |
|
1048 | } |
1048 | } |
|
1049 | |
1049 | |
|
1050 | public LSL_Vector llDetectedPos(int number) |
1050 | public LSL_Vector llDetectedPos(int number) |
|
1051 | { |
1051 | { |
|
1052 | m_host.AddScriptLPS(1); |
1052 | m_host.AddScriptLPS(1); |
|
1053 | DetectParams detectedParams = m_ScriptEngine.GetDetectParams(m_item.ItemID, number); |
1053 | DetectParams detectedParams = m_ScriptEngine.GetDetectParams(m_item.ItemID, number); |
|
1054 | if (detectedParams == null) |
1054 | if (detectedParams == null) |
|
1055 | return new LSL_Vector(); |
1055 | return new LSL_Vector(); |
|
1056 | return detectedParams.Position; |
1056 | return detectedParams.Position; |
|
1057 | } |
1057 | } |
|
1058 | |
1058 | |
|
1059 | public LSL_Vector llDetectedVel(int number) |
1059 | public LSL_Vector llDetectedVel(int number) |
|
1060 | { |
1060 | { |
|
1061 | m_host.AddScriptLPS(1); |
1061 | m_host.AddScriptLPS(1); |
|
1062 | DetectParams detectedParams = m_ScriptEngine.GetDetectParams(m_item.ItemID, number); |
1062 | DetectParams detectedParams = m_ScriptEngine.GetDetectParams(m_item.ItemID, number); |
|
1063 | if (detectedParams == null) |
1063 | if (detectedParams == null) |
|
1064 | return new LSL_Vector(); |
1064 | return new LSL_Vector(); |
|
1065 | return detectedParams.Velocity; |
1065 | return detectedParams.Velocity; |
|
1066 | } |
1066 | } |
|
1067 | |
1067 | |
|
1068 | public LSL_Vector llDetectedGrab(int number) |
1068 | public LSL_Vector llDetectedGrab(int number) |
|
1069 | { |
1069 | { |
|
1070 | m_host.AddScriptLPS(1); |
1070 | m_host.AddScriptLPS(1); |
|
1071 | DetectParams parms = m_ScriptEngine.GetDetectParams(m_item.ItemID, number); |
1071 | DetectParams parms = m_ScriptEngine.GetDetectParams(m_item.ItemID, number); |
|
1072 | if (parms == null) |
1072 | if (parms == null) |
|
1073 | return new LSL_Vector(0, 0, 0); |
1073 | return new LSL_Vector(0, 0, 0); |
|
1074 | |
1074 | |
|
1075 | return parms.OffsetPos; |
1075 | return parms.OffsetPos; |
|
1076 | } |
1076 | } |
|
1077 | |
1077 | |
|
1078 | public LSL_Rotation llDetectedRot(int number) |
1078 | public LSL_Rotation llDetectedRot(int number) |
|
1079 | { |
1079 | { |
|
1080 | m_host.AddScriptLPS(1); |
1080 | m_host.AddScriptLPS(1); |
|
1081 | DetectParams detectedParams = m_ScriptEngine.GetDetectParams(m_item.ItemID, number); |
1081 | DetectParams detectedParams = m_ScriptEngine.GetDetectParams(m_item.ItemID, number); |
|
1082 | if (detectedParams == null) |
1082 | if (detectedParams == null) |
|
1083 | return new LSL_Rotation(); |
1083 | return new LSL_Rotation(); |
|
1084 | return detectedParams.Rotation; |
1084 | return detectedParams.Rotation; |
|
1085 | } |
1085 | } |
|
1086 | |
1086 | |
|
1087 | public LSL_Integer llDetectedGroup(int number) |
1087 | public LSL_Integer llDetectedGroup(int number) |
|
1088 | { |
1088 | { |
|
1089 | m_host.AddScriptLPS(1); |
1089 | m_host.AddScriptLPS(1); |
|
1090 | DetectParams detectedParams = m_ScriptEngine.GetDetectParams(m_item.ItemID, number); |
1090 | DetectParams detectedParams = m_ScriptEngine.GetDetectParams(m_item.ItemID, number); |
|
1091 | if (detectedParams == null) |
1091 | if (detectedParams == null) |
|
1092 | return new LSL_Integer(0); |
1092 | return new LSL_Integer(0); |
|
1093 | if (m_host.GroupID == detectedParams.Group) |
1093 | if (m_host.GroupID == detectedParams.Group) |
|
1094 | return new LSL_Integer(1); |
1094 | return new LSL_Integer(1); |
|
1095 | return new LSL_Integer(0); |
1095 | return new LSL_Integer(0); |
|
1096 | } |
1096 | } |
|
1097 | |
1097 | |
|
1098 | public LSL_Integer llDetectedLinkNumber(int number) |
1098 | public LSL_Integer llDetectedLinkNumber(int number) |
|
1099 | { |
1099 | { |
|
1100 | m_host.AddScriptLPS(1); |
1100 | m_host.AddScriptLPS(1); |
|
1101 | DetectParams parms = m_ScriptEngine.GetDetectParams(m_item.ItemID, number); |
1101 | DetectParams parms = m_ScriptEngine.GetDetectParams(m_item.ItemID, number); |
|
1102 | if (parms == null) |
1102 | if (parms == null) |
|
1103 | return new LSL_Integer(0); |
1103 | return new LSL_Integer(0); |
|
1104 | |
1104 | |
|
1105 | return new LSL_Integer(parms.LinkNum); |
1105 | return new LSL_Integer(parms.LinkNum); |
|
1106 | } |
1106 | } |
|
1107 | |
1107 | |
|
1108 | /// <summary> |
1108 | /// <summary> |
|
1109 | /// See http://wiki.secondlife.com/wiki/LlDetectedTouchBinormal for details |
1109 | /// See http://wiki.secondlife.com/wiki/LlDetectedTouchBinormal for details |
|
1110 | /// </summary> |
1110 | /// </summary> |
|
1111 | public LSL_Vector llDetectedTouchBinormal(int index) |
1111 | public LSL_Vector llDetectedTouchBinormal(int index) |
|
1112 | { |
1112 | { |
|
1113 | m_host.AddScriptLPS(1); |
1113 | m_host.AddScriptLPS(1); |
|
1114 | DetectParams detectedParams = m_ScriptEngine.GetDetectParams(m_item.ItemID, index); |
1114 | DetectParams detectedParams = m_ScriptEngine.GetDetectParams(m_item.ItemID, index); |
|
1115 | if (detectedParams == null) |
1115 | if (detectedParams == null) |
|
1116 | return new LSL_Vector(); |
1116 | return new LSL_Vector(); |
|
1117 | return detectedParams.TouchBinormal; |
1117 | return detectedParams.TouchBinormal; |
|
1118 | } |
1118 | } |
|
1119 | |
1119 | |
|
1120 | /// <summary> |
1120 | /// <summary> |
|
1121 | /// See http://wiki.secondlife.com/wiki/LlDetectedTouchFace for details |
1121 | /// See http://wiki.secondlife.com/wiki/LlDetectedTouchFace for details |
|
1122 | /// </summary> |
1122 | /// </summary> |
|
1123 | public LSL_Integer llDetectedTouchFace(int index) |
1123 | public LSL_Integer llDetectedTouchFace(int index) |
|
1124 | { |
1124 | { |
|
1125 | m_host.AddScriptLPS(1); |
1125 | m_host.AddScriptLPS(1); |
|
1126 | DetectParams detectedParams = m_ScriptEngine.GetDetectParams(m_item.ItemID, index); |
1126 | DetectParams detectedParams = m_ScriptEngine.GetDetectParams(m_item.ItemID, index); |
|
1127 | if (detectedParams == null) |
1127 | if (detectedParams == null) |
|
1128 | return new LSL_Integer(-1); |
1128 | return new LSL_Integer(-1); |
|
1129 | return new LSL_Integer(detectedParams.TouchFace); |
1129 | return new LSL_Integer(detectedParams.TouchFace); |
|
1130 | } |
1130 | } |
|
1131 | |
1131 | |
|
1132 | /// <summary> |
1132 | /// <summary> |
|
1133 | /// See http://wiki.secondlife.com/wiki/LlDetectedTouchNormal for details |
1133 | /// See http://wiki.secondlife.com/wiki/LlDetectedTouchNormal for details |
|
1134 | /// </summary> |
1134 | /// </summary> |
|
1135 | public LSL_Vector llDetectedTouchNormal(int index) |
1135 | public LSL_Vector llDetectedTouchNormal(int index) |
|
1136 | { |
1136 | { |
|
1137 | m_host.AddScriptLPS(1); |
1137 | m_host.AddScriptLPS(1); |
|
1138 | DetectParams detectedParams = m_ScriptEngine.GetDetectParams(m_item.ItemID, index); |
1138 | DetectParams detectedParams = m_ScriptEngine.GetDetectParams(m_item.ItemID, index); |
|
1139 | if (detectedParams == null) |
1139 | if (detectedParams == null) |
|
1140 | return new LSL_Vector(); |
1140 | return new LSL_Vector(); |
|
1141 | return detectedParams.TouchNormal; |
1141 | return detectedParams.TouchNormal; |
|
1142 | } |
1142 | } |
|
1143 | |
1143 | |
|
1144 | /// <summary> |
1144 | /// <summary> |
|
1145 | /// See http://wiki.secondlife.com/wiki/LlDetectedTouchPos for details |
1145 | /// See http://wiki.secondlife.com/wiki/LlDetectedTouchPos for details |
|
1146 | /// </summary> |
1146 | /// </summary> |
|
1147 | public LSL_Vector llDetectedTouchPos(int index) |
1147 | public LSL_Vector llDetectedTouchPos(int index) |
|
1148 | { |
1148 | { |
|
1149 | m_host.AddScriptLPS(1); |
1149 | m_host.AddScriptLPS(1); |
|
1150 | DetectParams detectedParams = m_ScriptEngine.GetDetectParams(m_item.ItemID, index); |
1150 | DetectParams detectedParams = m_ScriptEngine.GetDetectParams(m_item.ItemID, index); |
|
1151 | if (detectedParams == null) |
1151 | if (detectedParams == null) |
|
1152 | return new LSL_Vector(); |
1152 | return new LSL_Vector(); |
|
1153 | return detectedParams.TouchPos; |
1153 | return detectedParams.TouchPos; |
|
1154 | } |
1154 | } |
|
1155 | |
1155 | |
|
1156 | /// <summary> |
1156 | /// <summary> |
|
1157 | /// See http://wiki.secondlife.com/wiki/LlDetectedTouchST for details |
1157 | /// See http://wiki.secondlife.com/wiki/LlDetectedTouchST for details |
|
1158 | /// </summary> |
1158 | /// </summary> |
|
1159 | public LSL_Vector llDetectedTouchST(int index) |
1159 | public LSL_Vector llDetectedTouchST(int index) |
|
1160 | { |
1160 | { |
|
1161 | m_host.AddScriptLPS(1); |
1161 | m_host.AddScriptLPS(1); |
|
1162 | DetectParams detectedParams = m_ScriptEngine.GetDetectParams(m_item.ItemID, index); |
1162 | DetectParams detectedParams = m_ScriptEngine.GetDetectParams(m_item.ItemID, index); |
|
1163 | if (detectedParams == null) |
1163 | if (detectedParams == null) |
|
1164 | return new LSL_Vector(-1.0, -1.0, 0.0); |
1164 | return new LSL_Vector(-1.0, -1.0, 0.0); |
|
1165 | return detectedParams.TouchST; |
1165 | return detectedParams.TouchST; |
|
1166 | } |
1166 | } |
|
1167 | |
1167 | |
|
1168 | /// <summary> |
1168 | /// <summary> |
|
1169 | /// See http://wiki.secondlife.com/wiki/LlDetectedTouchUV for details |
1169 | /// See http://wiki.secondlife.com/wiki/LlDetectedTouchUV for details |
|
1170 | /// </summary> |
1170 | /// </summary> |
|
1171 | public LSL_Vector llDetectedTouchUV(int index) |
1171 | public LSL_Vector llDetectedTouchUV(int index) |
|
1172 | { |
1172 | { |
|
1173 | m_host.AddScriptLPS(1); |
1173 | m_host.AddScriptLPS(1); |
|
1174 | DetectParams detectedParams = m_ScriptEngine.GetDetectParams(m_item.ItemID, index); |
1174 | DetectParams detectedParams = m_ScriptEngine.GetDetectParams(m_item.ItemID, index); |
|
1175 | if (detectedParams == null) |
1175 | if (detectedParams == null) |
|
1176 | return new LSL_Vector(-1.0, -1.0, 0.0); |
1176 | return new LSL_Vector(-1.0, -1.0, 0.0); |
|
1177 | return detectedParams.TouchUV; |
1177 | return detectedParams.TouchUV; |
|
1178 | } |
1178 | } |
|
1179 | |
1179 | |
|
1180 | public virtual void llDie() |
1180 | public virtual void llDie() |
|
1181 | { |
1181 | { |
|
1182 | m_host.AddScriptLPS(1); |
1182 | m_host.AddScriptLPS(1); |
|
1183 | throw new SelfDeleteException(); |
1183 | throw new SelfDeleteException(); |
|
1184 | } |
1184 | } |
|
1185 | |
1185 | |
|
1186 | public LSL_Float llGround(LSL_Vector offset) |
1186 | public LSL_Float llGround(LSL_Vector offset) |
|
1187 | { |
1187 | { |
|
1188 | m_host.AddScriptLPS(1); |
1188 | m_host.AddScriptLPS(1); |
|
1189 | Vector3 pos = m_host.GetWorldPosition() + (Vector3)offset; |
1189 | Vector3 pos = m_host.GetWorldPosition() + (Vector3)offset; |
|
1190 | |
1190 | |
|
1191 | //Get the slope normal. This gives us the equation of the plane tangent to the slope. |
1191 | //Get the slope normal. This gives us the equation of the plane tangent to the slope. |
|
1192 | LSL_Vector vsn = llGroundNormal(offset); |
1192 | LSL_Vector vsn = llGroundNormal(offset); |
|
1193 | |
1193 | |
|
1194 | // Clamp to valid position |
1194 | // Clamp to valid position |
|
1195 | if (pos.X < 0) |
1195 | if (pos.X < 0) |
|
1196 | pos.X = 0; |
1196 | pos.X = 0; |
|
1197 | else if (pos.X >= World.Heightmap.Width) |
1197 | else if (pos.X >= World.Heightmap.Width) |
|
1198 | pos.X = World.Heightmap.Width - 1; |
1198 | pos.X = World.Heightmap.Width - 1; |
|
1199 | if (pos.Y < 0) |
1199 | if (pos.Y < 0) |
|
1200 | pos.Y = 0; |
1200 | pos.Y = 0; |
|
1201 | else if (pos.Y >= World.Heightmap.Height) |
1201 | else if (pos.Y >= World.Heightmap.Height) |
|
1202 | pos.Y = World.Heightmap.Height - 1; |
1202 | pos.Y = World.Heightmap.Height - 1; |
|
1203 | |
1203 | |
|
1204 | //Get the height for the integer coordinates from the Heightmap |
1204 | //Get the height for the integer coordinates from the Heightmap |
|
1205 | float baseheight = (float)World.Heightmap[(int)pos.X, (int)pos.Y]; |
1205 | float baseheight = (float)World.Heightmap[(int)pos.X, (int)pos.Y]; |
|
1206 | |
1206 | |
|
1207 | //Calculate the difference between the actual coordinates and the integer coordinates |
1207 | //Calculate the difference between the actual coordinates and the integer coordinates |
|
1208 | float xdiff = pos.X - (float)((int)pos.X); |
1208 | float xdiff = pos.X - (float)((int)pos.X); |
|
1209 | float ydiff = pos.Y - (float)((int)pos.Y); |
1209 | float ydiff = pos.Y - (float)((int)pos.Y); |
|
1210 | |
1210 | |
|
1211 | //Use the equation of the tangent plane to adjust the height to account for slope |
1211 | //Use the equation of the tangent plane to adjust the height to account for slope |
|
1212 | |
1212 | |
|
1213 | return (((vsn.x * xdiff) + (vsn.y * ydiff)) / (-1 * vsn.z)) + baseheight; |
1213 | return (((vsn.x * xdiff) + (vsn.y * ydiff)) / (-1 * vsn.z)) + baseheight; |
|
1214 | } |
1214 | } |
|
1215 | |
1215 | |
|
1216 | public LSL_Float llCloud(LSL_Vector offset) |
1216 | public LSL_Float llCloud(LSL_Vector offset) |
|
1217 | { |
1217 | { |
|
1218 | m_host.AddScriptLPS(1); |
1218 | m_host.AddScriptLPS(1); |
|
1219 | float cloudCover = 0f; |
1219 | float cloudCover = 0f; |
|
1220 | ICloudModule module = World.RequestModuleInterface<ICloudModule>(); |
1220 | ICloudModule module = World.RequestModuleInterface<ICloudModule>(); |
|
1221 | if (module != null) |
1221 | if (module != null) |
|
1222 | { |
1222 | { |
|
1223 | Vector3 pos = m_host.GetWorldPosition(); |
1223 | Vector3 pos = m_host.GetWorldPosition(); |
|
1224 | int x = (int)(pos.X + offset.x); |
1224 | int x = (int)(pos.X + offset.x); |
|
1225 | int y = (int)(pos.Y + offset.y); |
1225 | int y = (int)(pos.Y + offset.y); |
|
1226 | |
1226 | |
|
1227 | cloudCover = module.CloudCover(x, y, 0); |
1227 | cloudCover = module.CloudCover(x, y, 0); |
|
1228 | |
1228 | |
|
1229 | } |
1229 | } |
|
1230 | return cloudCover; |
1230 | return cloudCover; |
|
1231 | } |
1231 | } |
|
1232 | |
1232 | |
|
1233 | public LSL_Vector llWind(LSL_Vector offset) |
1233 | public LSL_Vector llWind(LSL_Vector offset) |
|
1234 | { |
1234 | { |
|
1235 | m_host.AddScriptLPS(1); |
1235 | m_host.AddScriptLPS(1); |
|
1236 | LSL_Vector wind = new LSL_Vector(0, 0, 0); |
1236 | LSL_Vector wind = new LSL_Vector(0, 0, 0); |
|
1237 | IWindModule module = World.RequestModuleInterface<IWindModule>(); |
1237 | IWindModule module = World.RequestModuleInterface<IWindModule>(); |
|
1238 | if (module != null) |
1238 | if (module != null) |
|
1239 | { |
1239 | { |
|
1240 | Vector3 pos = m_host.GetWorldPosition(); |
1240 | Vector3 pos = m_host.GetWorldPosition(); |
|
1241 | int x = (int)(pos.X + offset.x); |
1241 | int x = (int)(pos.X + offset.x); |
|
1242 | int y = (int)(pos.Y + offset.y); |
1242 | int y = (int)(pos.Y + offset.y); |
|
1243 | |
1243 | |
|
1244 | Vector3 windSpeed = module.WindSpeed(x, y, 0); |
1244 | Vector3 windSpeed = module.WindSpeed(x, y, 0); |
|
1245 | |
1245 | |
|
1246 | wind.x = windSpeed.X; |
1246 | wind.x = windSpeed.X; |
|
1247 | wind.y = windSpeed.Y; |
1247 | wind.y = windSpeed.Y; |
|
1248 | } |
1248 | } |
|
1249 | return wind; |
1249 | return wind; |
|
1250 | } |
1250 | } |
|
1251 | |
1251 | |
|
1252 | public void llSetStatus(int status, int value) |
1252 | public void llSetStatus(int status, int value) |
|
1253 | { |
1253 | { |
|
1254 | m_host.AddScriptLPS(1); |
1254 | m_host.AddScriptLPS(1); |
|
1255 | |
1255 | |
|
1256 | int statusrotationaxis = 0; |
1256 | int statusrotationaxis = 0; |
|
1257 | |
1257 | |
|
1258 | if ((status & ScriptBaseClass.STATUS_PHYSICS) == ScriptBaseClass.STATUS_PHYSICS) |
1258 | if ((status & ScriptBaseClass.STATUS_PHYSICS) == ScriptBaseClass.STATUS_PHYSICS) |
|
1259 | { |
1259 | { |
|
1260 | if (value != 0) |
1260 | if (value != 0) |
|
1261 | { |
1261 | { |
|
1262 | SceneObjectGroup group = m_host.ParentGroup; |
1262 | SceneObjectGroup group = m_host.ParentGroup; |
|
1263 | bool allow = true; |
1263 | bool allow = true; |
|
1264 | |
1264 | |
|
1265 | foreach (SceneObjectPart part in group.Parts) |
1265 | foreach (SceneObjectPart part in group.Parts) |
|
1266 | { |
1266 | { |
|
1267 | if (part.Scale.X > World.m_maxPhys || part.Scale.Y > World.m_maxPhys || part.Scale.Z > World.m_maxPhys) |
1267 | if (part.Scale.X > World.m_maxPhys || part.Scale.Y > World.m_maxPhys || part.Scale.Z > World.m_maxPhys) |
|
1268 | { |
1268 | { |
|
1269 | allow = false; |
1269 | allow = false; |
|
1270 | break; |
1270 | break; |
|
1271 | } |
1271 | } |
|
1272 | } |
1272 | } |
|
1273 | |
1273 | |
|
1274 | if (!allow) |
1274 | if (!allow) |
|
1275 | return; |
1275 | return; |
|
1276 | |
1276 | |
|
1277 | m_host.ScriptSetPhysicsStatus(true); |
1277 | m_host.ScriptSetPhysicsStatus(true); |
|
1278 | } |
1278 | } |
|
1279 | else |
1279 | else |
|
1280 | { |
1280 | { |
|
1281 | m_host.ScriptSetPhysicsStatus(false); |
1281 | m_host.ScriptSetPhysicsStatus(false); |
|
1282 | } |
1282 | } |
|
1283 | } |
1283 | } |
|
1284 | |
1284 | |
|
1285 | if ((status & ScriptBaseClass.STATUS_PHANTOM) == ScriptBaseClass.STATUS_PHANTOM) |
1285 | if ((status & ScriptBaseClass.STATUS_PHANTOM) == ScriptBaseClass.STATUS_PHANTOM) |
|
1286 | { |
1286 | { |
|
1287 | m_host.ParentGroup.ScriptSetPhantomStatus(value != 0); |
1287 | m_host.ParentGroup.ScriptSetPhantomStatus(value != 0); |
|
1288 | } |
1288 | } |
|
1289 | |
1289 | |
|
1290 | if ((status & ScriptBaseClass.STATUS_CAST_SHADOWS) == ScriptBaseClass.STATUS_CAST_SHADOWS) |
1290 | if ((status & ScriptBaseClass.STATUS_CAST_SHADOWS) == ScriptBaseClass.STATUS_CAST_SHADOWS) |
|
1291 | { |
1291 | { |
|
1292 | m_host.AddFlag(PrimFlags.CastShadows); |
1292 | m_host.AddFlag(PrimFlags.CastShadows); |
|
1293 | } |
1293 | } |
|
1294 | |
1294 | |
|
1295 | if ((status & ScriptBaseClass.STATUS_ROTATE_X) == ScriptBaseClass.STATUS_ROTATE_X) |
1295 | if ((status & ScriptBaseClass.STATUS_ROTATE_X) == ScriptBaseClass.STATUS_ROTATE_X) |
|
1296 | { |
1296 | { |
|
1297 | statusrotationaxis |= ScriptBaseClass.STATUS_ROTATE_X; |
1297 | statusrotationaxis |= ScriptBaseClass.STATUS_ROTATE_X; |
|
1298 | } |
1298 | } |
|
1299 | |
1299 | |
|
1300 | if ((status & ScriptBaseClass.STATUS_ROTATE_Y) == ScriptBaseClass.STATUS_ROTATE_Y) |
1300 | if ((status & ScriptBaseClass.STATUS_ROTATE_Y) == ScriptBaseClass.STATUS_ROTATE_Y) |
|
1301 | { |
1301 | { |
|
1302 | statusrotationaxis |= ScriptBaseClass.STATUS_ROTATE_Y; |
1302 | statusrotationaxis |= ScriptBaseClass.STATUS_ROTATE_Y; |
|
1303 | } |
1303 | } |
|
1304 | |
1304 | |
|
1305 | if ((status & ScriptBaseClass.STATUS_ROTATE_Z) == ScriptBaseClass.STATUS_ROTATE_Z) |
1305 | if ((status & ScriptBaseClass.STATUS_ROTATE_Z) == ScriptBaseClass.STATUS_ROTATE_Z) |
|
1306 | { |
1306 | { |
|
1307 | statusrotationaxis |= ScriptBaseClass.STATUS_ROTATE_Z; |
1307 | statusrotationaxis |= ScriptBaseClass.STATUS_ROTATE_Z; |
|
1308 | } |
1308 | } |
|
1309 | |
1309 | |
|
1310 | if ((status & ScriptBaseClass.STATUS_BLOCK_GRAB) == ScriptBaseClass.STATUS_BLOCK_GRAB) |
1310 | if ((status & ScriptBaseClass.STATUS_BLOCK_GRAB) == ScriptBaseClass.STATUS_BLOCK_GRAB) |
|
1311 | { |
1311 | { |
|
1312 | if (value != 0) |
1312 | if (value != 0) |
|
1313 | m_host.SetBlockGrab(true); |
1313 | m_host.SetBlockGrab(true); |
|
1314 | else |
1314 | else |
|
1315 | m_host.SetBlockGrab(false); |
1315 | m_host.SetBlockGrab(false); |
|
1316 | } |
1316 | } |
|
1317 | |
1317 | |
|
1318 | if ((status & ScriptBaseClass.STATUS_DIE_AT_EDGE) == ScriptBaseClass.STATUS_DIE_AT_EDGE) |
1318 | if ((status & ScriptBaseClass.STATUS_DIE_AT_EDGE) == ScriptBaseClass.STATUS_DIE_AT_EDGE) |
|
1319 | { |
1319 | { |
|
1320 | if (value != 0) |
1320 | if (value != 0) |
|
1321 | m_host.SetDieAtEdge(true); |
1321 | m_host.SetDieAtEdge(true); |
|
1322 | else |
1322 | else |
|
1323 | m_host.SetDieAtEdge(false); |
1323 | m_host.SetDieAtEdge(false); |
|
1324 | } |
1324 | } |
|
1325 | |
1325 | |
|
1326 | if ((status & ScriptBaseClass.STATUS_RETURN_AT_EDGE) == ScriptBaseClass.STATUS_RETURN_AT_EDGE) |
1326 | if ((status & ScriptBaseClass.STATUS_RETURN_AT_EDGE) == ScriptBaseClass.STATUS_RETURN_AT_EDGE) |
|
1327 | { |
1327 | { |
|
1328 | if (value != 0) |
1328 | if (value != 0) |
|
1329 | m_host.SetReturnAtEdge(true); |
1329 | m_host.SetReturnAtEdge(true); |
|
1330 | else |
1330 | else |
|
1331 | m_host.SetReturnAtEdge(false); |
1331 | m_host.SetReturnAtEdge(false); |
|
1332 | } |
1332 | } |
|
1333 | |
1333 | |
|
1334 | if ((status & ScriptBaseClass.STATUS_SANDBOX) == ScriptBaseClass.STATUS_SANDBOX) |
1334 | if ((status & ScriptBaseClass.STATUS_SANDBOX) == ScriptBaseClass.STATUS_SANDBOX) |
|
1335 | { |
1335 | { |
|
1336 | if (value != 0) |
1336 | if (value != 0) |
|
1337 | m_host.SetStatusSandbox(true); |
1337 | m_host.SetStatusSandbox(true); |
|
1338 | else |
1338 | else |
|
1339 | m_host.SetStatusSandbox(false); |
1339 | m_host.SetStatusSandbox(false); |
|
1340 | } |
1340 | } |
|
1341 | |
1341 | |
|
1342 | if (statusrotationaxis != 0) |
1342 | if (statusrotationaxis != 0) |
|
1343 | { |
1343 | { |
|
1344 | m_host.SetAxisRotation(statusrotationaxis, value); |
1344 | m_host.SetAxisRotation(statusrotationaxis, value); |
|
1345 | } |
1345 | } |
|
1346 | } |
1346 | } |
|
1347 | |
1347 | |
|
1348 | private bool IsPhysical() |
1348 | private bool IsPhysical() |
|
1349 | { |
1349 | { |
|
1350 | return ((m_host.GetEffectiveObjectFlags() & (uint)PrimFlags.Physics) == (uint)PrimFlags.Physics); |
1350 | return ((m_host.GetEffectiveObjectFlags() & (uint)PrimFlags.Physics) == (uint)PrimFlags.Physics); |
|
1351 | } |
1351 | } |
|
1352 | |
1352 | |
|
1353 | public LSL_Integer llGetStatus(int status) |
1353 | public LSL_Integer llGetStatus(int status) |
|
1354 | { |
1354 | { |
|
1355 | m_host.AddScriptLPS(1); |
1355 | m_host.AddScriptLPS(1); |
|
1356 | // m_log.Debug(m_host.ToString() + " status is " + m_host.GetEffectiveObjectFlags().ToString()); |
1356 | // m_log.Debug(m_host.ToString() + " status is " + m_host.GetEffectiveObjectFlags().ToString()); |
|
1357 | switch (status) |
1357 | switch (status) |
|
1358 | { |
1358 | { |
|
1359 | case ScriptBaseClass.STATUS_PHYSICS: |
1359 | case ScriptBaseClass.STATUS_PHYSICS: |
|
1360 | return IsPhysical() ? 1 : 0; |
1360 | return IsPhysical() ? 1 : 0; |
|
1361 | |
1361 | |
|
1362 | case ScriptBaseClass.STATUS_PHANTOM: |
1362 | case ScriptBaseClass.STATUS_PHANTOM: |
|
1363 | if ((m_host.GetEffectiveObjectFlags() & (uint)PrimFlags.Phantom) == (uint)PrimFlags.Phantom) |
1363 | if ((m_host.GetEffectiveObjectFlags() & (uint)PrimFlags.Phantom) == (uint)PrimFlags.Phantom) |
|
1364 | { |
1364 | { |
|
1365 | return 1; |
1365 | return 1; |
|
1366 | } |
1366 | } |
|
1367 | return 0; |
1367 | return 0; |
|
1368 | |
1368 | |
|
1369 | case ScriptBaseClass.STATUS_CAST_SHADOWS: |
1369 | case ScriptBaseClass.STATUS_CAST_SHADOWS: |
|
1370 | if ((m_host.GetEffectiveObjectFlags() & (uint)PrimFlags.CastShadows) == (uint)PrimFlags.CastShadows) |
1370 | if ((m_host.GetEffectiveObjectFlags() & (uint)PrimFlags.CastShadows) == (uint)PrimFlags.CastShadows) |
|
1371 | { |
1371 | { |
|
1372 | return 1; |
1372 | return 1; |
|
1373 | } |
1373 | } |
|
1374 | return 0; |
1374 | return 0; |
|
1375 | |
1375 | |
|
1376 | case ScriptBaseClass.STATUS_BLOCK_GRAB: |
1376 | case ScriptBaseClass.STATUS_BLOCK_GRAB: |
|
1377 | if (m_host.GetBlockGrab()) |
1377 | if (m_host.GetBlockGrab()) |
|
1378 | return 1; |
1378 | return 1; |
|
1379 | else |
1379 | else |
|
1380 | return 0; |
1380 | return 0; |
|
1381 | |
1381 | |
|
1382 | case ScriptBaseClass.STATUS_DIE_AT_EDGE: |
1382 | case ScriptBaseClass.STATUS_DIE_AT_EDGE: |
|
1383 | if (m_host.GetDieAtEdge()) |
1383 | if (m_host.GetDieAtEdge()) |
|
1384 | return 1; |
1384 | return 1; |
|
1385 | else |
1385 | else |
|
1386 | return 0; |
1386 | return 0; |
|
1387 | |
1387 | |
|
1388 | case ScriptBaseClass.STATUS_RETURN_AT_EDGE: |
1388 | case ScriptBaseClass.STATUS_RETURN_AT_EDGE: |
|
1389 | if (m_host.GetReturnAtEdge()) |
1389 | if (m_host.GetReturnAtEdge()) |
|
1390 | return 1; |
1390 | return 1; |
|
1391 | else |
1391 | else |
|
1392 | return 0; |
1392 | return 0; |
|
1393 | |
1393 | |
|
1394 | case ScriptBaseClass.STATUS_ROTATE_X: |
1394 | case ScriptBaseClass.STATUS_ROTATE_X: |
|
1395 | // if (m_host.GetAxisRotation(2) != 0) |
1395 | // if (m_host.GetAxisRotation(2) != 0) |
|
1396 | if (m_host.GetAxisRotation((int)SceneObjectGroup.axisSelect.STATUS_ROTATE_X) != 0) |
1396 | if (m_host.GetAxisRotation((int)SceneObjectGroup.axisSelect.STATUS_ROTATE_X) != 0) |
|
1397 | return 1; |
1397 | return 1; |
|
1398 | else |
1398 | else |
|
1399 | return 0; |
1399 | return 0; |
|
1400 | |
1400 | |
|
1401 | case ScriptBaseClass.STATUS_ROTATE_Y: |
1401 | case ScriptBaseClass.STATUS_ROTATE_Y: |
|
1402 | if (m_host.GetAxisRotation((int)SceneObjectGroup.axisSelect.STATUS_ROTATE_Y) != 0) |
1402 | if (m_host.GetAxisRotation((int)SceneObjectGroup.axisSelect.STATUS_ROTATE_Y) != 0) |
|
1403 | return 1; |
1403 | return 1; |
|
1404 | else |
1404 | else |
|
1405 | return 0; |
1405 | return 0; |
|
1406 | |
1406 | |
|
1407 | case ScriptBaseClass.STATUS_ROTATE_Z: |
1407 | case ScriptBaseClass.STATUS_ROTATE_Z: |
|
1408 | if (m_host.GetAxisRotation((int)SceneObjectGroup.axisSelect.STATUS_ROTATE_Z) != 0) |
1408 | if (m_host.GetAxisRotation((int)SceneObjectGroup.axisSelect.STATUS_ROTATE_Z) != 0) |
|
1409 | return 1; |
1409 | return 1; |
|
1410 | else |
1410 | else |
|
1411 | return 0; |
1411 | return 0; |
|
1412 | |
1412 | |
|
1413 | case ScriptBaseClass.STATUS_SANDBOX: |
1413 | case ScriptBaseClass.STATUS_SANDBOX: |
|
1414 | if (m_host.GetStatusSandbox()) |
1414 | if (m_host.GetStatusSandbox()) |
|
1415 | return 1; |
1415 | return 1; |
|
1416 | else |
1416 | else |
|
1417 | return 0; |
1417 | return 0; |
|
1418 | } |
1418 | } |
|
1419 | return 0; |
1419 | return 0; |
|
1420 | } |
1420 | } |
|
1421 | |
1421 | |
|
1422 | public void llSetScale(LSL_Vector scale) |
1422 | public void llSetScale(LSL_Vector scale) |
|
1423 | { |
1423 | { |
|
1424 | m_host.AddScriptLPS(1); |
1424 | m_host.AddScriptLPS(1); |
|
1425 | SetScale(m_host, scale); |
1425 | SetScale(m_host, scale); |
|
1426 | } |
1426 | } |
|
1427 | |
1427 | |
|
1428 | protected void SetScale(SceneObjectPart part, LSL_Vector scale) |
1428 | protected void SetScale(SceneObjectPart part, LSL_Vector scale) |
|
1429 | { |
1429 | { |
|
1430 | // TODO: this needs to trigger a persistance save as well |
1430 | // TODO: this needs to trigger a persistance save as well |
|
1431 | if (part == null || part.ParentGroup.IsDeleted) |
1431 | if (part == null || part.ParentGroup.IsDeleted) |
|
1432 | return; |
1432 | return; |
|
1433 | |
1433 | |
|
1434 | // First we need to check whether or not we need to clamp the size of a physics-enabled prim |
1434 | // First we need to check whether or not we need to clamp the size of a physics-enabled prim |
|
1435 | PhysicsActor pa = part.ParentGroup.RootPart.PhysActor; |
1435 | PhysicsActor pa = part.ParentGroup.RootPart.PhysActor; |
|
1436 | if (pa != null && pa.IsPhysical) |
1436 | if (pa != null && pa.IsPhysical) |
|
1437 | { |
1437 | { |
|
1438 | scale.x = Math.Max(World.m_minPhys, Math.Min(World.m_maxPhys, scale.x)); |
1438 | scale.x = Math.Max(World.m_minPhys, Math.Min(World.m_maxPhys, scale.x)); |
|
1439 | scale.y = Math.Max(World.m_minPhys, Math.Min(World.m_maxPhys, scale.y)); |
1439 | scale.y = Math.Max(World.m_minPhys, Math.Min(World.m_maxPhys, scale.y)); |
|
1440 | scale.z = Math.Max(World.m_minPhys, Math.Min(World.m_maxPhys, scale.z)); |
1440 | scale.z = Math.Max(World.m_minPhys, Math.Min(World.m_maxPhys, scale.z)); |
|
1441 | } |
1441 | } |
|
1442 | else |
1442 | else |
|
1443 | { |
1443 | { |
|
1444 | // If not physical, then we clamp the scale to the non-physical min/max |
1444 | // If not physical, then we clamp the scale to the non-physical min/max |
|
1445 | scale.x = Math.Max(World.m_minNonphys, Math.Min(World.m_maxNonphys, scale.x)); |
1445 | scale.x = Math.Max(World.m_minNonphys, Math.Min(World.m_maxNonphys, scale.x)); |
|
1446 | scale.y = Math.Max(World.m_minNonphys, Math.Min(World.m_maxNonphys, scale.y)); |
1446 | scale.y = Math.Max(World.m_minNonphys, Math.Min(World.m_maxNonphys, scale.y)); |
|
1447 | scale.z = Math.Max(World.m_minNonphys, Math.Min(World.m_maxNonphys, scale.z)); |
1447 | scale.z = Math.Max(World.m_minNonphys, Math.Min(World.m_maxNonphys, scale.z)); |
|
1448 | } |
1448 | } |
|
1449 | |
1449 | |
|
1450 | Vector3 tmp = part.Scale; |
1450 | Vector3 tmp = part.Scale; |
|
1451 | tmp.X = (float)scale.x; |
1451 | tmp.X = (float)scale.x; |
|
1452 | tmp.Y = (float)scale.y; |
1452 | tmp.Y = (float)scale.y; |
|
1453 | tmp.Z = (float)scale.z; |
1453 | tmp.Z = (float)scale.z; |
|
1454 | part.Scale = tmp; |
1454 | part.Scale = tmp; |
|
1455 | part.SendFullUpdateToAllClients(); |
1455 | part.SendFullUpdateToAllClients(); |
|
1456 | } |
1456 | } |
|
1457 | |
1457 | |
|
1458 | public LSL_Vector llGetScale() |
1458 | public LSL_Vector llGetScale() |
|
1459 | { |
1459 | { |
|
1460 | m_host.AddScriptLPS(1); |
1460 | m_host.AddScriptLPS(1); |
|
1461 | return new LSL_Vector(m_host.Scale.X, m_host.Scale.Y, m_host.Scale.Z); |
1461 | return new LSL_Vector(m_host.Scale.X, m_host.Scale.Y, m_host.Scale.Z); |
|
1462 | } |
1462 | } |
|
1463 | |
1463 | |
|
1464 | public void llSetClickAction(int action) |
1464 | public void llSetClickAction(int action) |
|
1465 | { |
1465 | { |
|
1466 | m_host.AddScriptLPS(1); |
1466 | m_host.AddScriptLPS(1); |
|
1467 | m_host.ClickAction = (byte)action; |
1467 | m_host.ClickAction = (byte)action; |
|
1468 | m_host.ParentGroup.HasGroupChanged = true; |
1468 | m_host.ParentGroup.HasGroupChanged = true; |
|
1469 | m_host.ScheduleFullUpdate(); |
1469 | m_host.ScheduleFullUpdate(); |
|
1470 | return; |
1470 | return; |
|
1471 | } |
1471 | } |
|
1472 | |
1472 | |
|
1473 | public void llSetColor(LSL_Vector color, int face) |
1473 | public void llSetColor(LSL_Vector color, int face) |
|
1474 | { |
1474 | { |
|
1475 | m_host.AddScriptLPS(1); |
1475 | m_host.AddScriptLPS(1); |
|
1476 | |
1476 | |
|
1477 | if (face == ScriptBaseClass.ALL_SIDES) |
1477 | if (face == ScriptBaseClass.ALL_SIDES) |
|
1478 | face = SceneObjectPart.ALL_SIDES; |
1478 | face = SceneObjectPart.ALL_SIDES; |
|
1479 | |
1479 | |
|
1480 | m_host.SetFaceColorAlpha(face, color, null); |
1480 | m_host.SetFaceColorAlpha(face, color, null); |
|
1481 | } |
1481 | } |
|
1482 | |
1482 | |
|
1483 | public void llSetContentType(LSL_Key id, LSL_Integer type) |
1483 | public void llSetContentType(LSL_Key id, LSL_Integer type) |
|
1484 | { |
1484 | { |
|
1485 | m_host.AddScriptLPS(1); |
1485 | m_host.AddScriptLPS(1); |
|
1486 | |
1486 | |
|
1487 | if (m_UrlModule == null) |
1487 | if (m_UrlModule == null) |
|
1488 | return; |
1488 | return; |
|
1489 | |
1489 | |
|
1490 | // Make sure the content type is text/plain to start with |
1490 | // Make sure the content type is text/plain to start with |
|
1491 | m_UrlModule.HttpContentType(new UUID(id), "text/plain"); |
1491 | m_UrlModule.HttpContentType(new UUID(id), "text/plain"); |
|
1492 | |
1492 | |
|
1493 | // Is the object owner online and in the region |
1493 | // Is the object owner online and in the region |
|
1494 | ScenePresence agent = World.GetScenePresence(m_host.ParentGroup.OwnerID); |
1494 | ScenePresence agent = World.GetScenePresence(m_host.ParentGroup.OwnerID); |
|
1495 | if (agent == null || agent.IsChildAgent) |
1495 | if (agent == null || agent.IsChildAgent) |
|
1496 | return; // Fail if the owner is not in the same region |
1496 | return; // Fail if the owner is not in the same region |
|
1497 | |
1497 | |
|
1498 | // Is it the embeded browser? |
1498 | // Is it the embeded browser? |
|
1499 | string userAgent = m_UrlModule.GetHttpHeader(new UUID(id), "user-agent"); |
1499 | string userAgent = m_UrlModule.GetHttpHeader(new UUID(id), "user-agent"); |
|
1500 | if (userAgent.IndexOf("SecondLife") < 0) |
1500 | if (userAgent.IndexOf("SecondLife") < 0) |
|
1501 | return; // Not the embedded browser. Is this check good enough? |
1501 | return; // Not the embedded browser. Is this check good enough? |
|
1502 | |
1502 | |
|
1503 | // Use the IP address of the client and check against the request |
1503 | // Use the IP address of the client and check against the request |
|
1504 | // seperate logins from the same IP will allow all of them to get non-text/plain as long |
1504 | // seperate logins from the same IP will allow all of them to get non-text/plain as long |
|
1505 | // as the owner is in the region. Same as SL! |
1505 | // as the owner is in the region. Same as SL! |
|
1506 | string logonFromIPAddress = agent.ControllingClient.RemoteEndPoint.Address.ToString(); |
1506 | string logonFromIPAddress = agent.ControllingClient.RemoteEndPoint.Address.ToString(); |
|
1507 | string requestFromIPAddress = m_UrlModule.GetHttpHeader(new UUID(id), "remote_addr"); |
1507 | string requestFromIPAddress = m_UrlModule.GetHttpHeader(new UUID(id), "remote_addr"); |
|
1508 | //m_log.Debug("IP from header='" + requestFromIPAddress + "' IP from endpoint='" + logonFromIPAddress + "'"); |
1508 | //m_log.Debug("IP from header='" + requestFromIPAddress + "' IP from endpoint='" + logonFromIPAddress + "'"); |
|
1509 | if (requestFromIPAddress == null || requestFromIPAddress.Trim() == "") |
1509 | if (requestFromIPAddress == null || requestFromIPAddress.Trim() == "") |
|
1510 | return; |
1510 | return; |
|
1511 | if (logonFromIPAddress == null || logonFromIPAddress.Trim() == "") |
1511 | if (logonFromIPAddress == null || logonFromIPAddress.Trim() == "") |
|
1512 | return; |
1512 | return; |
|
1513 | |
1513 | |
|
1514 | // If the request isnt from the same IP address then the request cannot be from the owner |
1514 | // If the request isnt from the same IP address then the request cannot be from the owner |
|
1515 | if (!requestFromIPAddress.Trim().Equals(logonFromIPAddress.Trim())) |
1515 | if (!requestFromIPAddress.Trim().Equals(logonFromIPAddress.Trim())) |
|
1516 | return; |
1516 | return; |
|
1517 | |
1517 | |
|
1518 | switch (type) |
1518 | switch (type) |
|
1519 | { |
1519 | { |
|
1520 | case ScriptBaseClass.CONTENT_TYPE_HTML: |
1520 | case ScriptBaseClass.CONTENT_TYPE_HTML: |
|
1521 | m_UrlModule.HttpContentType(new UUID(id), "text/html"); |
1521 | m_UrlModule.HttpContentType(new UUID(id), "text/html"); |
|
1522 | break; |
1522 | break; |
|
1523 | case ScriptBaseClass.CONTENT_TYPE_XML: |
1523 | case ScriptBaseClass.CONTENT_TYPE_XML: |
|
1524 | m_UrlModule.HttpContentType(new UUID(id), "application/xml"); |
1524 | m_UrlModule.HttpContentType(new UUID(id), "application/xml"); |
|
1525 | break; |
1525 | break; |
|
1526 | case ScriptBaseClass.CONTENT_TYPE_XHTML: |
1526 | case ScriptBaseClass.CONTENT_TYPE_XHTML: |
|
1527 | m_UrlModule.HttpContentType(new UUID(id), "application/xhtml+xml"); |
1527 | m_UrlModule.HttpContentType(new UUID(id), "application/xhtml+xml"); |
|
1528 | break; |
1528 | break; |
|
1529 | case ScriptBaseClass.CONTENT_TYPE_ATOM: |
1529 | case ScriptBaseClass.CONTENT_TYPE_ATOM: |
|
1530 | m_UrlModule.HttpContentType(new UUID(id), "application/atom+xml"); |
1530 | m_UrlModule.HttpContentType(new UUID(id), "application/atom+xml"); |
|
1531 | break; |
1531 | break; |
|
1532 | case ScriptBaseClass.CONTENT_TYPE_JSON: |
1532 | case ScriptBaseClass.CONTENT_TYPE_JSON: |
|
1533 | m_UrlModule.HttpContentType(new UUID(id), "application/json"); |
1533 | m_UrlModule.HttpContentType(new UUID(id), "application/json"); |
|
1534 | break; |
1534 | break; |
|
1535 | case ScriptBaseClass.CONTENT_TYPE_LLSD: |
1535 | case ScriptBaseClass.CONTENT_TYPE_LLSD: |
|
1536 | m_UrlModule.HttpContentType(new UUID(id), "application/llsd+xml"); |
1536 | m_UrlModule.HttpContentType(new UUID(id), "application/llsd+xml"); |
|
1537 | break; |
1537 | break; |
|
1538 | case ScriptBaseClass.CONTENT_TYPE_FORM: |
1538 | case ScriptBaseClass.CONTENT_TYPE_FORM: |
|
1539 | m_UrlModule.HttpContentType(new UUID(id), "application/x-www-form-urlencoded"); |
1539 | m_UrlModule.HttpContentType(new UUID(id), "application/x-www-form-urlencoded"); |
|
1540 | break; |
1540 | break; |
|
1541 | case ScriptBaseClass.CONTENT_TYPE_RSS: |
1541 | case ScriptBaseClass.CONTENT_TYPE_RSS: |
|
1542 | m_UrlModule.HttpContentType(new UUID(id), "application/rss+xml"); |
1542 | m_UrlModule.HttpContentType(new UUID(id), "application/rss+xml"); |
|
1543 | break; |
1543 | break; |
|
1544 | default: |
1544 | default: |
|
1545 | m_UrlModule.HttpContentType(new UUID(id), "text/plain"); |
1545 | m_UrlModule.HttpContentType(new UUID(id), "text/plain"); |
|
1546 | break; |
1546 | break; |
|
1547 | } |
1547 | } |
|
1548 | } |
1548 | } |
|
1549 | |
1549 | |
|
1550 | public void SetTexGen(SceneObjectPart part, int face,int style) |
1550 | public void SetTexGen(SceneObjectPart part, int face,int style) |
|
1551 | { |
1551 | { |
|
1552 | Primitive.TextureEntry tex = part.Shape.Textures; |
1552 | Primitive.TextureEntry tex = part.Shape.Textures; |
|
1553 | MappingType textype; |
1553 | MappingType textype; |
|
1554 | textype = MappingType.Default; |
1554 | textype = MappingType.Default; |
|
1555 | if (style == (int)ScriptBaseClass.PRIM_TEXGEN_PLANAR) |
1555 | if (style == (int)ScriptBaseClass.PRIM_TEXGEN_PLANAR) |
|
1556 | textype = MappingType.Planar; |
1556 | textype = MappingType.Planar; |
|
1557 | |
1557 | |
|
1558 | if (face >= 0 && face < GetNumberOfSides(part)) |
1558 | if (face >= 0 && face < GetNumberOfSides(part)) |
|
1559 | { |
1559 | { |
|
1560 | tex.CreateFace((uint) face); |
1560 | tex.CreateFace((uint) face); |
|
1561 | tex.FaceTextures[face].TexMapType = textype; |
1561 | tex.FaceTextures[face].TexMapType = textype; |
|
1562 | part.UpdateTextureEntry(tex.GetBytes()); |
1562 | part.UpdateTextureEntry(tex.GetBytes()); |
|
1563 | return; |
1563 | return; |
|
1564 | } |
1564 | } |
|
1565 | else if (face == ScriptBaseClass.ALL_SIDES) |
1565 | else if (face == ScriptBaseClass.ALL_SIDES) |
|
1566 | { |
1566 | { |
|
1567 | for (uint i = 0; i < GetNumberOfSides(part); i++) |
1567 | for (uint i = 0; i < GetNumberOfSides(part); i++) |
|
1568 | { |
1568 | { |
|
1569 | if (tex.FaceTextures[i] != null) |
1569 | if (tex.FaceTextures[i] != null) |
|
1570 | { |
1570 | { |
|
1571 | tex.FaceTextures[i].TexMapType = textype; |
1571 | tex.FaceTextures[i].TexMapType = textype; |
|
1572 | } |
1572 | } |
|
1573 | tex.DefaultTexture.TexMapType = textype; |
1573 | tex.DefaultTexture.TexMapType = textype; |
|
1574 | } |
1574 | } |
|
1575 | part.UpdateTextureEntry(tex.GetBytes()); |
1575 | part.UpdateTextureEntry(tex.GetBytes()); |
|
1576 | return; |
1576 | return; |
|
1577 | } |
1577 | } |
|
1578 | } |
1578 | } |
|
1579 | |
1579 | |
|
1580 | public void SetGlow(SceneObjectPart part, int face, float glow) |
1580 | public void SetGlow(SceneObjectPart part, int face, float glow) |
|
1581 | { |
1581 | { |
|
1582 | Primitive.TextureEntry tex = part.Shape.Textures; |
1582 | Primitive.TextureEntry tex = part.Shape.Textures; |
|
1583 | if (face >= 0 && face < GetNumberOfSides(part)) |
1583 | if (face >= 0 && face < GetNumberOfSides(part)) |
|
1584 | { |
1584 | { |
|
1585 | tex.CreateFace((uint) face); |
1585 | tex.CreateFace((uint) face); |
|
1586 | tex.FaceTextures[face].Glow = glow; |
1586 | tex.FaceTextures[face].Glow = glow; |
|
1587 | part.UpdateTextureEntry(tex.GetBytes()); |
1587 | part.UpdateTextureEntry(tex.GetBytes()); |
|
1588 | return; |
1588 | return; |
|
1589 | } |
1589 | } |
|
1590 | else if (face == ScriptBaseClass.ALL_SIDES) |
1590 | else if (face == ScriptBaseClass.ALL_SIDES) |
|
1591 | { |
1591 | { |
|
1592 | for (uint i = 0; i < GetNumberOfSides(part); i++) |
1592 | for (uint i = 0; i < GetNumberOfSides(part); i++) |
|
1593 | { |
1593 | { |
|
1594 | if (tex.FaceTextures[i] != null) |
1594 | if (tex.FaceTextures[i] != null) |
|
1595 | { |
1595 | { |
|
1596 | tex.FaceTextures[i].Glow = glow; |
1596 | tex.FaceTextures[i].Glow = glow; |
|
1597 | } |
1597 | } |
|
1598 | tex.DefaultTexture.Glow = glow; |
1598 | tex.DefaultTexture.Glow = glow; |
|
1599 | } |
1599 | } |
|
1600 | part.UpdateTextureEntry(tex.GetBytes()); |
1600 | part.UpdateTextureEntry(tex.GetBytes()); |
|
1601 | return; |
1601 | return; |
|
1602 | } |
1602 | } |
|
1603 | } |
1603 | } |
|
1604 | |
1604 | |
|
1605 | public void SetShiny(SceneObjectPart part, int face, int shiny, Bumpiness bump) |
1605 | public void SetShiny(SceneObjectPart part, int face, int shiny, Bumpiness bump) |
|
1606 | { |
1606 | { |
|
1607 | |
1607 | |
|
1608 | Shininess sval = new Shininess(); |
1608 | Shininess sval = new Shininess(); |
|
1609 | |
1609 | |
|
1610 | switch (shiny) |
1610 | switch (shiny) |
|
1611 | { |
1611 | { |
|
1612 | case 0: |
1612 | case 0: |
|
1613 | sval = Shininess.None; |
1613 | sval = Shininess.None; |
|
1614 | break; |
1614 | break; |
|
1615 | case 1: |
1615 | case 1: |
|
1616 | sval = Shininess.Low; |
1616 | sval = Shininess.Low; |
|
1617 | break; |
1617 | break; |
|
1618 | case 2: |
1618 | case 2: |
|
1619 | sval = Shininess.Medium; |
1619 | sval = Shininess.Medium; |
|
1620 | break; |
1620 | break; |
|
1621 | case 3: |
1621 | case 3: |
|
1622 | sval = Shininess.High; |
1622 | sval = Shininess.High; |
|
1623 | break; |
1623 | break; |
|
1624 | default: |
1624 | default: |
|
1625 | sval = Shininess.None; |
1625 | sval = Shininess.None; |
|
1626 | break; |
1626 | break; |
|
1627 | } |
1627 | } |
|
1628 | |
1628 | |
|
1629 | Primitive.TextureEntry tex = part.Shape.Textures; |
1629 | Primitive.TextureEntry tex = part.Shape.Textures; |
|
1630 | if (face >= 0 && face < GetNumberOfSides(part)) |
1630 | if (face >= 0 && face < GetNumberOfSides(part)) |
|
1631 | { |
1631 | { |
|
1632 | tex.CreateFace((uint) face); |
1632 | tex.CreateFace((uint) face); |
|
1633 | tex.FaceTextures[face].Shiny = sval; |
1633 | tex.FaceTextures[face].Shiny = sval; |
|
1634 | tex.FaceTextures[face].Bump = bump; |
1634 | tex.FaceTextures[face].Bump = bump; |
|
1635 | part.UpdateTextureEntry(tex.GetBytes()); |
1635 | part.UpdateTextureEntry(tex.GetBytes()); |
|
1636 | return; |
1636 | return; |
|
1637 | } |
1637 | } |
|
1638 | else if (face == ScriptBaseClass.ALL_SIDES) |
1638 | else if (face == ScriptBaseClass.ALL_SIDES) |
|
1639 | { |
1639 | { |
|
1640 | for (uint i = 0; i < GetNumberOfSides(part); i++) |
1640 | for (uint i = 0; i < GetNumberOfSides(part); i++) |
|
1641 | { |
1641 | { |
|
1642 | if (tex.FaceTextures[i] != null) |
1642 | if (tex.FaceTextures[i] != null) |
|
1643 | { |
1643 | { |
|
1644 | tex.FaceTextures[i].Shiny = sval; |
1644 | tex.FaceTextures[i].Shiny = sval; |
|
1645 | tex.FaceTextures[i].Bump = bump; |
1645 | tex.FaceTextures[i].Bump = bump; |
|
1646 | } |
1646 | } |
|
1647 | tex.DefaultTexture.Shiny = sval; |
1647 | tex.DefaultTexture.Shiny = sval; |
|
1648 | tex.DefaultTexture.Bump = bump; |
1648 | tex.DefaultTexture.Bump = bump; |
|
1649 | } |
1649 | } |
|
1650 | part.UpdateTextureEntry(tex.GetBytes()); |
1650 | part.UpdateTextureEntry(tex.GetBytes()); |
|
1651 | return; |
1651 | return; |
|
1652 | } |
1652 | } |
|
1653 | } |
1653 | } |
|
1654 | |
1654 | |
|
1655 | public void SetFullBright(SceneObjectPart part, int face, bool bright) |
1655 | public void SetFullBright(SceneObjectPart part, int face, bool bright) |
|
1656 | { |
1656 | { |
|
1657 | Primitive.TextureEntry tex = part.Shape.Textures; |
1657 | Primitive.TextureEntry tex = part.Shape.Textures; |
|
1658 | if (face >= 0 && face < GetNumberOfSides(part)) |
1658 | if (face >= 0 && face < GetNumberOfSides(part)) |
|
1659 | { |
1659 | { |
|
1660 | tex.CreateFace((uint) face); |
1660 | tex.CreateFace((uint) face); |
|
1661 | tex.FaceTextures[face].Fullbright = bright; |
1661 | tex.FaceTextures[face].Fullbright = bright; |
|
1662 | part.UpdateTextureEntry(tex.GetBytes()); |
1662 | part.UpdateTextureEntry(tex.GetBytes()); |
|
1663 | return; |
1663 | return; |
|
1664 | } |
1664 | } |
|
1665 | else if (face == ScriptBaseClass.ALL_SIDES) |
1665 | else if (face == ScriptBaseClass.ALL_SIDES) |
|
1666 | { |
1666 | { |
|
1667 | for (uint i = 0; i < GetNumberOfSides(part); i++) |
1667 | for (uint i = 0; i < GetNumberOfSides(part); i++) |
|
1668 | { |
1668 | { |
|
1669 | if (tex.FaceTextures[i] != null) |
1669 | if (tex.FaceTextures[i] != null) |
|
1670 | { |
1670 | { |
|
1671 | tex.FaceTextures[i].Fullbright = bright; |
1671 | tex.FaceTextures[i].Fullbright = bright; |
|
1672 | } |
1672 | } |
|
1673 | } |
1673 | } |
|
1674 | tex.DefaultTexture.Fullbright = bright; |
1674 | tex.DefaultTexture.Fullbright = bright; |
|
1675 | part.UpdateTextureEntry(tex.GetBytes()); |
1675 | part.UpdateTextureEntry(tex.GetBytes()); |
|
1676 | return; |
1676 | return; |
|
1677 | } |
1677 | } |
|
1678 | } |
1678 | } |
|
1679 | |
1679 | |
|
1680 | public LSL_Float llGetAlpha(int face) |
1680 | public LSL_Float llGetAlpha(int face) |
|
1681 | { |
1681 | { |
|
1682 | m_host.AddScriptLPS(1); |
1682 | m_host.AddScriptLPS(1); |
|
1683 | |
1683 | |
|
1684 | return GetAlpha(m_host, face); |
1684 | return GetAlpha(m_host, face); |
|
1685 | } |
1685 | } |
|
1686 | |
1686 | |
|
1687 | protected LSL_Float GetAlpha(SceneObjectPart part, int face) |
1687 | protected LSL_Float GetAlpha(SceneObjectPart part, int face) |
|
1688 | { |
1688 | { |
|
1689 | Primitive.TextureEntry tex = part.Shape.Textures; |
1689 | Primitive.TextureEntry tex = part.Shape.Textures; |
|
1690 | if (face == ScriptBaseClass.ALL_SIDES) |
1690 | if (face == ScriptBaseClass.ALL_SIDES) |
|
1691 | { |
1691 | { |
|
1692 | int i; |
1692 | int i; |
|
1693 | double sum = 0.0; |
1693 | double sum = 0.0; |
|
1694 | for (i = 0 ; i < GetNumberOfSides(part); i++) |
1694 | for (i = 0 ; i < GetNumberOfSides(part); i++) |
|
1695 | sum += (double)tex.GetFace((uint)i).RGBA.A; |
1695 | sum += (double)tex.GetFace((uint)i).RGBA.A; |
|
1696 | return sum; |
1696 | return sum; |
|
1697 | } |
1697 | } |
|
1698 | if (face >= 0 && face < GetNumberOfSides(part)) |
1698 | if (face >= 0 && face < GetNumberOfSides(part)) |
|
1699 | { |
1699 | { |
|
1700 | return (double)tex.GetFace((uint)face).RGBA.A; |
1700 | return (double)tex.GetFace((uint)face).RGBA.A; |
|
1701 | } |
1701 | } |
|
1702 | return 0.0; |
1702 | return 0.0; |
|
1703 | } |
1703 | } |
|
1704 | |
1704 | |
|
1705 | public void llSetAlpha(double alpha, int face) |
1705 | public void llSetAlpha(double alpha, int face) |
|
1706 | { |
1706 | { |
|
1707 | m_host.AddScriptLPS(1); |
1707 | m_host.AddScriptLPS(1); |
|
1708 | |
1708 | |
|
1709 | SetAlpha(m_host, alpha, face); |
1709 | SetAlpha(m_host, alpha, face); |
|
1710 | } |
1710 | } |
|
1711 | |
1711 | |
|
1712 | public void llSetLinkAlpha(int linknumber, double alpha, int face) |
1712 | public void llSetLinkAlpha(int linknumber, double alpha, int face) |
|
1713 | { |
1713 | { |
|
1714 | m_host.AddScriptLPS(1); |
1714 | m_host.AddScriptLPS(1); |
|
1715 | |
1715 | |
|
1716 | List<SceneObjectPart> parts = GetLinkParts(linknumber); |
1716 | List<SceneObjectPart> parts = GetLinkParts(linknumber); |
|
1717 | |
1717 | |
|
1718 | foreach (SceneObjectPart part in parts) |
1718 | foreach (SceneObjectPart part in parts) |
|
1719 | SetAlpha(part, alpha, face); |
1719 | SetAlpha(part, alpha, face); |
|
1720 | } |
1720 | } |
|
1721 | |
1721 | |
|
1722 | protected void SetAlpha(SceneObjectPart part, double alpha, int face) |
1722 | protected void SetAlpha(SceneObjectPart part, double alpha, int face) |
|
1723 | { |
1723 | { |
|
1724 | Primitive.TextureEntry tex = part.Shape.Textures; |
1724 | Primitive.TextureEntry tex = part.Shape.Textures; |
|
1725 | Color4 texcolor; |
1725 | Color4 texcolor; |
|
1726 | if (face >= 0 && face < GetNumberOfSides(part)) |
1726 | if (face >= 0 && face < GetNumberOfSides(part)) |
|
1727 | { |
1727 | { |
|
1728 | texcolor = tex.CreateFace((uint)face).RGBA; |
1728 | texcolor = tex.CreateFace((uint)face).RGBA; |
|
1729 | texcolor.A = Util.Clip((float)alpha, 0.0f, 1.0f); |
1729 | texcolor.A = Util.Clip((float)alpha, 0.0f, 1.0f); |
|
1730 | tex.FaceTextures[face].RGBA = texcolor; |
1730 | tex.FaceTextures[face].RGBA = texcolor; |
|
1731 | part.UpdateTextureEntry(tex.GetBytes()); |
1731 | part.UpdateTextureEntry(tex.GetBytes()); |
|
1732 | return; |
1732 | return; |
|
1733 | } |
1733 | } |
|
1734 | else if (face == ScriptBaseClass.ALL_SIDES) |
1734 | else if (face == ScriptBaseClass.ALL_SIDES) |
|
1735 | { |
1735 | { |
|
1736 | for (int i = 0; i < GetNumberOfSides(part); i++) |
1736 | for (int i = 0; i < GetNumberOfSides(part); i++) |
|
1737 | { |
1737 | { |
|
1738 | if (tex.FaceTextures[i] != null) |
1738 | if (tex.FaceTextures[i] != null) |
|
1739 | { |
1739 | { |
|
1740 | texcolor = tex.FaceTextures[i].RGBA; |
1740 | texcolor = tex.FaceTextures[i].RGBA; |
|
1741 | texcolor.A = Util.Clip((float)alpha, 0.0f, 1.0f); |
1741 | texcolor.A = Util.Clip((float)alpha, 0.0f, 1.0f); |
|
1742 | tex.FaceTextures[i].RGBA = texcolor; |
1742 | tex.FaceTextures[i].RGBA = texcolor; |
|
1743 | } |
1743 | } |
|
1744 | } |
1744 | } |
|
1745 | |
1745 | |
|
1746 | // In some cases, the default texture can be null, eg when every face |
1746 | // In some cases, the default texture can be null, eg when every face |
|
1747 | // has a unique texture |
1747 | // has a unique texture |
|
1748 | if (tex.DefaultTexture != null) |
1748 | if (tex.DefaultTexture != null) |
|
1749 | { |
1749 | { |
|
1750 | texcolor = tex.DefaultTexture.RGBA; |
1750 | texcolor = tex.DefaultTexture.RGBA; |
|
1751 | texcolor.A = Util.Clip((float)alpha, 0.0f, 1.0f); |
1751 | texcolor.A = Util.Clip((float)alpha, 0.0f, 1.0f); |
|
1752 | tex.DefaultTexture.RGBA = texcolor; |
1752 | tex.DefaultTexture.RGBA = texcolor; |
|
1753 | } |
1753 | } |
|
1754 | |
1754 | |
|
1755 | part.UpdateTextureEntry(tex.GetBytes()); |
1755 | part.UpdateTextureEntry(tex.GetBytes()); |
|
1756 | return; |
1756 | return; |
|
1757 | } |
1757 | } |
|
1758 | } |
1758 | } |
|
1759 | |
1759 | |
|
1760 | /// <summary> |
1760 | /// <summary> |
|
1761 | /// Set flexi parameters of a part. |
1761 | /// Set flexi parameters of a part. |
|
1762 | /// |
1762 | /// |
|
1763 | /// FIXME: Much of this code should probably be within the part itself. |
1763 | /// FIXME: Much of this code should probably be within the part itself. |
|
1764 | /// </summary> |
1764 | /// </summary> |
|
1765 | /// <param name="part"></param> |
1765 | /// <param name="part"></param> |
|
1766 | /// <param name="flexi"></param> |
1766 | /// <param name="flexi"></param> |
|
1767 | /// <param name="softness"></param> |
1767 | /// <param name="softness"></param> |
|
1768 | /// <param name="gravity"></param> |
1768 | /// <param name="gravity"></param> |
|
1769 | /// <param name="friction"></param> |
1769 | /// <param name="friction"></param> |
|
1770 | /// <param name="wind"></param> |
1770 | /// <param name="wind"></param> |
|
1771 | /// <param name="tension"></param> |
1771 | /// <param name="tension"></param> |
|
1772 | /// <param name="Force"></param> |
1772 | /// <param name="Force"></param> |
|
1773 | protected void SetFlexi(SceneObjectPart part, bool flexi, int softness, float gravity, float friction, |
1773 | protected void SetFlexi(SceneObjectPart part, bool flexi, int softness, float gravity, float friction, |
|
1774 | float wind, float tension, LSL_Vector Force) |
1774 | float wind, float tension, LSL_Vector Force) |
|
1775 | { |
1775 | { |
|
1776 | if (part == null) |
1776 | if (part == null) |
|
1777 | return; |
1777 | return; |
|
1778 | |
1778 | |
|
1779 | if (flexi) |
1779 | if (flexi) |
|
1780 | { |
1780 | { |
|
1781 | part.Shape.FlexiEntry = true; // this setting flexi true isn't working, but the below parameters do |
1781 | part.Shape.FlexiEntry = true; // this setting flexi true isn't working, but the below parameters do |
|
1782 | // work once the prim is already flexi |
1782 | // work once the prim is already flexi |
|
1783 | part.Shape.FlexiSoftness = softness; |
1783 | part.Shape.FlexiSoftness = softness; |
|
1784 | part.Shape.FlexiGravity = gravity; |
1784 | part.Shape.FlexiGravity = gravity; |
|
1785 | part.Shape.FlexiDrag = friction; |
1785 | part.Shape.FlexiDrag = friction; |
|
1786 | part.Shape.FlexiWind = wind; |
1786 | part.Shape.FlexiWind = wind; |
|
1787 | part.Shape.FlexiTension = tension; |
1787 | part.Shape.FlexiTension = tension; |
|
1788 | part.Shape.FlexiForceX = (float)Force.x; |
1788 | part.Shape.FlexiForceX = (float)Force.x; |
|
1789 | part.Shape.FlexiForceY = (float)Force.y; |
1789 | part.Shape.FlexiForceY = (float)Force.y; |
|
1790 | part.Shape.FlexiForceZ = (float)Force.z; |
1790 | part.Shape.FlexiForceZ = (float)Force.z; |
|
1791 | part.Shape.PathCurve = (byte)Extrusion.Flexible; |
1791 | part.Shape.PathCurve = (byte)Extrusion.Flexible; |
|
1792 | } |
1792 | } |
|
1793 | else |
1793 | else |
|
1794 | { |
1794 | { |
|
1795 | // Other values not set, they do not seem to be sent to the viewer |
1795 | // Other values not set, they do not seem to be sent to the viewer |
|
1796 | // Setting PathCurve appears to be what actually toggles the check box and turns Flexi on and off |
1796 | // Setting PathCurve appears to be what actually toggles the check box and turns Flexi on and off |
|
1797 | part.Shape.PathCurve = (byte)Extrusion.Straight; |
1797 | part.Shape.PathCurve = (byte)Extrusion.Straight; |
|
1798 | part.Shape.FlexiEntry = false; |
1798 | part.Shape.FlexiEntry = false; |
|
1799 | } |
1799 | } |
|
1800 | part.ParentGroup.HasGroupChanged = true; |
1800 | part.ParentGroup.HasGroupChanged = true; |
|
1801 | part.ScheduleFullUpdate(); |
1801 | part.ScheduleFullUpdate(); |
|
1802 | } |
1802 | } |
|
1803 | |
1803 | |
|
1804 | /// <summary> |
1804 | /// <summary> |
|
1805 | /// Set a light point on a part |
1805 | /// Set a light point on a part |
|
1806 | /// </summary> |
1806 | /// </summary> |
|
1807 | /// FIXME: Much of this code should probably be in SceneObjectGroup |
1807 | /// FIXME: Much of this code should probably be in SceneObjectGroup |
|
1808 | /// |
1808 | /// |
|
1809 | /// <param name="part"></param> |
1809 | /// <param name="part"></param> |
|
1810 | /// <param name="light"></param> |
1810 | /// <param name="light"></param> |
|
1811 | /// <param name="color"></param> |
1811 | /// <param name="color"></param> |
|
1812 | /// <param name="intensity"></param> |
1812 | /// <param name="intensity"></param> |
|
1813 | /// <param name="radius"></param> |
1813 | /// <param name="radius"></param> |
|
1814 | /// <param name="falloff"></param> |
1814 | /// <param name="falloff"></param> |
|
1815 | protected void SetPointLight(SceneObjectPart part, bool light, LSL_Vector color, float intensity, float radius, float falloff) |
1815 | protected void SetPointLight(SceneObjectPart part, bool light, LSL_Vector color, float intensity, float radius, float falloff) |
|
1816 | { |
1816 | { |
|
1817 | if (part == null) |
1817 | if (part == null) |
|
1818 | return; |
1818 | return; |
|
1819 | |
1819 | |
|
1820 | if (light) |
1820 | if (light) |
|
1821 | { |
1821 | { |
|
1822 | part.Shape.LightEntry = true; |
1822 | part.Shape.LightEntry = true; |
|
1823 | part.Shape.LightColorR = Util.Clip((float)color.x, 0.0f, 1.0f); |
1823 | part.Shape.LightColorR = Util.Clip((float)color.x, 0.0f, 1.0f); |
|
1824 | part.Shape.LightColorG = Util.Clip((float)color.y, 0.0f, 1.0f); |
1824 | part.Shape.LightColorG = Util.Clip((float)color.y, 0.0f, 1.0f); |
|
1825 | part.Shape.LightColorB = Util.Clip((float)color.z, 0.0f, 1.0f); |
1825 | part.Shape.LightColorB = Util.Clip((float)color.z, 0.0f, 1.0f); |
|
1826 | part.Shape.LightIntensity = intensity; |
1826 | part.Shape.LightIntensity = intensity; |
|
1827 | part.Shape.LightRadius = radius; |
1827 | part.Shape.LightRadius = radius; |
|
1828 | part.Shape.LightFalloff = falloff; |
1828 | part.Shape.LightFalloff = falloff; |
|
1829 | } |
1829 | } |
|
1830 | else |
1830 | else |
|
1831 | { |
1831 | { |
|
1832 | part.Shape.LightEntry = false; |
1832 | part.Shape.LightEntry = false; |
|
1833 | } |
1833 | } |
|
1834 | |
1834 | |
|
1835 | part.ParentGroup.HasGroupChanged = true; |
1835 | part.ParentGroup.HasGroupChanged = true; |
|
1836 | part.ScheduleFullUpdate(); |
1836 | part.ScheduleFullUpdate(); |
|
1837 | } |
1837 | } |
|
1838 | |
1838 | |
|
1839 | public LSL_Vector llGetColor(int face) |
1839 | public LSL_Vector llGetColor(int face) |
|
1840 | { |
1840 | { |
|
1841 | m_host.AddScriptLPS(1); |
1841 | m_host.AddScriptLPS(1); |
|
1842 | return GetColor(m_host, face); |
1842 | return GetColor(m_host, face); |
|
1843 | } |
1843 | } |
|
1844 | |
1844 | |
|
1845 | protected LSL_Vector GetColor(SceneObjectPart part, int face) |
1845 | protected LSL_Vector GetColor(SceneObjectPart part, int face) |
|
1846 | { |
1846 | { |
|
1847 | Primitive.TextureEntry tex = part.Shape.Textures; |
1847 | Primitive.TextureEntry tex = part.Shape.Textures; |
|
1848 | Color4 texcolor; |
1848 | Color4 texcolor; |
|
1849 | LSL_Vector rgb = new LSL_Vector(); |
1849 | LSL_Vector rgb = new LSL_Vector(); |
|
1850 | if (face == ScriptBaseClass.ALL_SIDES) |
1850 | if (face == ScriptBaseClass.ALL_SIDES) |
|
1851 | { |
1851 | { |
|
1852 | int i; |
1852 | int i; |
|
1853 | |
1853 | |
|
1854 | for (i = 0 ; i < GetNumberOfSides(part); i++) |
1854 | for (i = 0 ; i < GetNumberOfSides(part); i++) |
|
1855 | { |
1855 | { |
|
1856 | texcolor = tex.GetFace((uint)i).RGBA; |
1856 | texcolor = tex.GetFace((uint)i).RGBA; |
|
1857 | rgb.x += texcolor.R; |
1857 | rgb.x += texcolor.R; |
|
1858 | rgb.y += texcolor.G; |
1858 | rgb.y += texcolor.G; |
|
1859 | rgb.z += texcolor.B; |
1859 | rgb.z += texcolor.B; |
|
1860 | } |
1860 | } |
|
1861 | |
1861 | |
|
1862 | rgb.x /= (float)GetNumberOfSides(part); |
1862 | rgb.x /= (float)GetNumberOfSides(part); |
|
1863 | rgb.y /= (float)GetNumberOfSides(part); |
1863 | rgb.y /= (float)GetNumberOfSides(part); |
|
1864 | rgb.z /= (float)GetNumberOfSides(part); |
1864 | rgb.z /= (float)GetNumberOfSides(part); |
|
1865 | |
1865 | |
|
1866 | return rgb; |
1866 | return rgb; |
|
1867 | } |
1867 | } |
|
1868 | |
1868 | |
|
1869 | if (face >= 0 && face < GetNumberOfSides(part)) |
1869 | if (face >= 0 && face < GetNumberOfSides(part)) |
|
1870 | { |
1870 | { |
|
1871 | texcolor = tex.GetFace((uint)face).RGBA; |
1871 | texcolor = tex.GetFace((uint)face).RGBA; |
|
1872 | rgb.x = texcolor.R; |
1872 | rgb.x = texcolor.R; |
|
1873 | rgb.y = texcolor.G; |
1873 | rgb.y = texcolor.G; |
|
1874 | rgb.z = texcolor.B; |
1874 | rgb.z = texcolor.B; |
|
1875 | |
1875 | |
|
1876 | return rgb; |
1876 | return rgb; |
|
1877 | } |
1877 | } |
|
1878 | else |
1878 | else |
|
1879 | { |
1879 | { |
|
1880 | return new LSL_Vector(); |
1880 | return new LSL_Vector(); |
|
1881 | } |
1881 | } |
|
1882 | } |
1882 | } |
|
1883 | |
1883 | |
|
1884 | public void llSetTexture(string texture, int face) |
1884 | public void llSetTexture(string texture, int face) |
|
1885 | { |
1885 | { |
|
1886 | m_host.AddScriptLPS(1); |
1886 | m_host.AddScriptLPS(1); |
|
1887 | SetTexture(m_host, texture, face); |
1887 | SetTexture(m_host, texture, face); |
|
1888 | ScriptSleep(200); |
1888 | ScriptSleep(200); |
|
1889 | } |
1889 | } |
|
1890 | |
1890 | |
|
1891 | public void llSetLinkTexture(int linknumber, string texture, int face) |
1891 | public void llSetLinkTexture(int linknumber, string texture, int face) |
|
1892 | { |
1892 | { |
|
1893 | m_host.AddScriptLPS(1); |
1893 | m_host.AddScriptLPS(1); |
|
1894 | |
1894 | |
|
1895 | List<SceneObjectPart> parts = GetLinkParts(linknumber); |
1895 | List<SceneObjectPart> parts = GetLinkParts(linknumber); |
|
1896 | |
1896 | |
|
1897 | foreach (SceneObjectPart part in parts) |
1897 | foreach (SceneObjectPart part in parts) |
|
1898 | SetTexture(part, texture, face); |
1898 | SetTexture(part, texture, face); |
|
1899 | |
1899 | |
|
1900 | ScriptSleep(200); |
1900 | ScriptSleep(200); |
|
1901 | } |
1901 | } |
|
1902 | |
1902 | |
|
1903 | protected void SetTexture(SceneObjectPart part, string texture, int face) |
1903 | protected void SetTexture(SceneObjectPart part, string texture, int face) |
|
1904 | { |
1904 | { |
|
1905 | UUID textureID = new UUID(); |
1905 | UUID textureID = new UUID(); |
|
1906 | |
1906 | |
|
1907 | textureID = ScriptUtils.GetAssetIdFromItemName(m_host, texture, (int)AssetType.Texture); |
1907 | textureID = ScriptUtils.GetAssetIdFromItemName(m_host, texture, (int)AssetType.Texture); |
|
1908 | if (textureID == UUID.Zero) |
1908 | if (textureID == UUID.Zero) |
|
1909 | { |
1909 | { |
|
1910 | if (!UUID.TryParse(texture, out textureID)) |
1910 | if (!UUID.TryParse(texture, out textureID)) |
|
1911 | return; |
1911 | return; |
|
1912 | } |
1912 | } |
|
1913 | |
1913 | |
|
1914 | Primitive.TextureEntry tex = part.Shape.Textures; |
1914 | Primitive.TextureEntry tex = part.Shape.Textures; |
|
1915 | |
1915 | |
|
1916 | if (face >= 0 && face < GetNumberOfSides(part)) |
1916 | if (face >= 0 && face < GetNumberOfSides(part)) |
|
1917 | { |
1917 | { |
|
1918 | Primitive.TextureEntryFace texface = tex.CreateFace((uint)face); |
1918 | Primitive.TextureEntryFace texface = tex.CreateFace((uint)face); |
|
1919 | texface.TextureID = textureID; |
1919 | texface.TextureID = textureID; |
|
1920 | tex.FaceTextures[face] = texface; |
1920 | tex.FaceTextures[face] = texface; |
|
1921 | part.UpdateTextureEntry(tex.GetBytes()); |
1921 | part.UpdateTextureEntry(tex.GetBytes()); |
|
1922 | return; |
1922 | return; |
|
1923 | } |
1923 | } |
|
1924 | else if (face == ScriptBaseClass.ALL_SIDES) |
1924 | else if (face == ScriptBaseClass.ALL_SIDES) |
|
1925 | { |
1925 | { |
|
1926 | for (uint i = 0; i < GetNumberOfSides(part); i++) |
1926 | for (uint i = 0; i < GetNumberOfSides(part); i++) |
|
1927 | { |
1927 | { |
|
1928 | if (tex.FaceTextures[i] != null) |
1928 | if (tex.FaceTextures[i] != null) |
|
1929 | { |
1929 | { |
|
1930 | tex.FaceTextures[i].TextureID = textureID; |
1930 | tex.FaceTextures[i].TextureID = textureID; |
|
1931 | } |
1931 | } |
|
1932 | } |
1932 | } |
|
1933 | tex.DefaultTexture.TextureID = textureID; |
1933 | tex.DefaultTexture.TextureID = textureID; |
|
1934 | part.UpdateTextureEntry(tex.GetBytes()); |
1934 | part.UpdateTextureEntry(tex.GetBytes()); |
|
1935 | return; |
1935 | return; |
|
1936 | } |
1936 | } |
|
1937 | } |
1937 | } |
|
1938 | |
1938 | |
|
1939 | public void llScaleTexture(double u, double v, int face) |
1939 | public void llScaleTexture(double u, double v, int face) |
|
1940 | { |
1940 | { |
|
1941 | m_host.AddScriptLPS(1); |
1941 | m_host.AddScriptLPS(1); |
|
1942 | |
1942 | |
|
1943 | ScaleTexture(m_host, u, v, face); |
1943 | ScaleTexture(m_host, u, v, face); |
|
1944 | ScriptSleep(200); |
1944 | ScriptSleep(200); |
|
1945 | } |
1945 | } |
|
1946 | |
1946 | |
|
1947 | protected void ScaleTexture(SceneObjectPart part, double u, double v, int face) |
1947 | protected void ScaleTexture(SceneObjectPart part, double u, double v, int face) |
|
1948 | { |
1948 | { |
|
1949 | Primitive.TextureEntry tex = part.Shape.Textures; |
1949 | Primitive.TextureEntry tex = part.Shape.Textures; |
|
1950 | if (face >= 0 && face < GetNumberOfSides(part)) |
1950 | if (face >= 0 && face < GetNumberOfSides(part)) |
|
1951 | { |
1951 | { |
|
1952 | Primitive.TextureEntryFace texface = tex.CreateFace((uint)face); |
1952 | Primitive.TextureEntryFace texface = tex.CreateFace((uint)face); |
|
1953 | texface.RepeatU = (float)u; |
1953 | texface.RepeatU = (float)u; |
|
1954 | texface.RepeatV = (float)v; |
1954 | texface.RepeatV = (float)v; |
|
1955 | tex.FaceTextures[face] = texface; |
1955 | tex.FaceTextures[face] = texface; |
|
1956 | part.UpdateTextureEntry(tex.GetBytes()); |
1956 | part.UpdateTextureEntry(tex.GetBytes()); |
|
1957 | return; |
1957 | return; |
|
1958 | } |
1958 | } |
|
1959 | if (face == ScriptBaseClass.ALL_SIDES) |
1959 | if (face == ScriptBaseClass.ALL_SIDES) |
|
1960 | { |
1960 | { |
|
1961 | for (int i = 0; i < GetNumberOfSides(part); i++) |
1961 | for (int i = 0; i < GetNumberOfSides(part); i++) |
|
1962 | { |
1962 | { |
|
1963 | if (tex.FaceTextures[i] != null) |
1963 | if (tex.FaceTextures[i] != null) |
|
1964 | { |
1964 | { |
|
1965 | tex.FaceTextures[i].RepeatU = (float)u; |
1965 | tex.FaceTextures[i].RepeatU = (float)u; |
|
1966 | tex.FaceTextures[i].RepeatV = (float)v; |
1966 | tex.FaceTextures[i].RepeatV = (float)v; |
|
1967 | } |
1967 | } |
|
1968 | } |
1968 | } |
|
1969 | tex.DefaultTexture.RepeatU = (float)u; |
1969 | tex.DefaultTexture.RepeatU = (float)u; |
|
1970 | tex.DefaultTexture.RepeatV = (float)v; |
1970 | tex.DefaultTexture.RepeatV = (float)v; |
|
1971 | part.UpdateTextureEntry(tex.GetBytes()); |
1971 | part.UpdateTextureEntry(tex.GetBytes()); |
|
1972 | return; |
1972 | return; |
|
1973 | } |
1973 | } |
|
1974 | } |
1974 | } |
|
1975 | |
1975 | |
|
1976 | public void llOffsetTexture(double u, double v, int face) |
1976 | public void llOffsetTexture(double u, double v, int face) |
|
1977 | { |
1977 | { |
|
1978 | m_host.AddScriptLPS(1); |
1978 | m_host.AddScriptLPS(1); |
|
1979 | OffsetTexture(m_host, u, v, face); |
1979 | OffsetTexture(m_host, u, v, face); |
|
1980 | ScriptSleep(200); |
1980 | ScriptSleep(200); |
|
1981 | } |
1981 | } |
|
1982 | |
1982 | |
|
1983 | protected void OffsetTexture(SceneObjectPart part, double u, double v, int face) |
1983 | protected void OffsetTexture(SceneObjectPart part, double u, double v, int face) |
|
1984 | { |
1984 | { |
|
1985 | Primitive.TextureEntry tex = part.Shape.Textures; |
1985 | Primitive.TextureEntry tex = part.Shape.Textures; |
|
1986 | if (face >= 0 && face < GetNumberOfSides(part)) |
1986 | if (face >= 0 && face < GetNumberOfSides(part)) |
|
1987 | { |
1987 | { |
|
1988 | Primitive.TextureEntryFace texface = tex.CreateFace((uint)face); |
1988 | Primitive.TextureEntryFace texface = tex.CreateFace((uint)face); |
|
1989 | texface.OffsetU = (float)u; |
1989 | texface.OffsetU = (float)u; |
|
1990 | texface.OffsetV = (float)v; |
1990 | texface.OffsetV = (float)v; |
|
1991 | tex.FaceTextures[face] = texface; |
1991 | tex.FaceTextures[face] = texface; |
|
1992 | part.UpdateTextureEntry(tex.GetBytes()); |
1992 | part.UpdateTextureEntry(tex.GetBytes()); |
|
1993 | return; |
1993 | return; |
|
1994 | } |
1994 | } |
|
1995 | if (face == ScriptBaseClass.ALL_SIDES) |
1995 | if (face == ScriptBaseClass.ALL_SIDES) |
|
1996 | { |
1996 | { |
|
1997 | for (int i = 0; i < GetNumberOfSides(part); i++) |
1997 | for (int i = 0; i < GetNumberOfSides(part); i++) |
|
1998 | { |
1998 | { |
|
1999 | if (tex.FaceTextures[i] != null) |
1999 | if (tex.FaceTextures[i] != null) |
|
2000 | { |
2000 | { |
|
2001 | tex.FaceTextures[i].OffsetU = (float)u; |
2001 | tex.FaceTextures[i].OffsetU = (float)u; |
|
2002 | tex.FaceTextures[i].OffsetV = (float)v; |
2002 | tex.FaceTextures[i].OffsetV = (float)v; |
|
2003 | } |
2003 | } |
|
2004 | } |
2004 | } |
|
2005 | tex.DefaultTexture.OffsetU = (float)u; |
2005 | tex.DefaultTexture.OffsetU = (float)u; |
|
2006 | tex.DefaultTexture.OffsetV = (float)v; |
2006 | tex.DefaultTexture.OffsetV = (float)v; |
|
2007 | part.UpdateTextureEntry(tex.GetBytes()); |
2007 | part.UpdateTextureEntry(tex.GetBytes()); |
|
2008 | return; |
2008 | return; |
|
2009 | } |
2009 | } |
|
2010 | } |
2010 | } |
|
2011 | |
2011 | |
|
2012 | public void llRotateTexture(double rotation, int face) |
2012 | public void llRotateTexture(double rotation, int face) |
|
2013 | { |
2013 | { |
|
2014 | m_host.AddScriptLPS(1); |
2014 | m_host.AddScriptLPS(1); |
|
2015 | RotateTexture(m_host, rotation, face); |
2015 | RotateTexture(m_host, rotation, face); |
|
2016 | ScriptSleep(200); |
2016 | ScriptSleep(200); |
|
2017 | } |
2017 | } |
|
2018 | |
2018 | |
|
2019 | protected void RotateTexture(SceneObjectPart part, double rotation, int face) |
2019 | protected void RotateTexture(SceneObjectPart part, double rotation, int face) |
|
2020 | { |
2020 | { |
|
2021 | Primitive.TextureEntry tex = part.Shape.Textures; |
2021 | Primitive.TextureEntry tex = part.Shape.Textures; |
|
2022 | if (face >= 0 && face < GetNumberOfSides(part)) |
2022 | if (face >= 0 && face < GetNumberOfSides(part)) |
|
2023 | { |
2023 | { |
|
2024 | Primitive.TextureEntryFace texface = tex.CreateFace((uint)face); |
2024 | Primitive.TextureEntryFace texface = tex.CreateFace((uint)face); |
|
2025 | texface.Rotation = (float)rotation; |
2025 | texface.Rotation = (float)rotation; |
|
2026 | tex.FaceTextures[face] = texface; |
2026 | tex.FaceTextures[face] = texface; |
|
2027 | part.UpdateTextureEntry(tex.GetBytes()); |
2027 | part.UpdateTextureEntry(tex.GetBytes()); |
|
2028 | return; |
2028 | return; |
|
2029 | } |
2029 | } |
|
2030 | if (face == ScriptBaseClass.ALL_SIDES) |
2030 | if (face == ScriptBaseClass.ALL_SIDES) |
|
2031 | { |
2031 | { |
|
2032 | for (int i = 0; i < GetNumberOfSides(part); i++) |
2032 | for (int i = 0; i < GetNumberOfSides(part); i++) |
|
2033 | { |
2033 | { |
|
2034 | if (tex.FaceTextures[i] != null) |
2034 | if (tex.FaceTextures[i] != null) |
|
2035 | { |
2035 | { |
|
2036 | tex.FaceTextures[i].Rotation = (float)rotation; |
2036 | tex.FaceTextures[i].Rotation = (float)rotation; |
|
2037 | } |
2037 | } |
|
2038 | } |
2038 | } |
|
2039 | tex.DefaultTexture.Rotation = (float)rotation; |
2039 | tex.DefaultTexture.Rotation = (float)rotation; |
|
2040 | part.UpdateTextureEntry(tex.GetBytes()); |
2040 | part.UpdateTextureEntry(tex.GetBytes()); |
|
2041 | return; |
2041 | return; |
|
2042 | } |
2042 | } |
|
2043 | } |
2043 | } |
|
2044 | |
2044 | |
|
2045 | public LSL_String llGetTexture(int face) |
2045 | public LSL_String llGetTexture(int face) |
|
2046 | { |
2046 | { |
|
2047 | m_host.AddScriptLPS(1); |
2047 | m_host.AddScriptLPS(1); |
|
2048 | return GetTexture(m_host, face); |
2048 | return GetTexture(m_host, face); |
|
2049 | } |
2049 | } |
|
2050 | |
2050 | |
|
2051 | protected LSL_String GetTexture(SceneObjectPart part, int face) |
2051 | protected LSL_String GetTexture(SceneObjectPart part, int face) |
|
2052 | { |
2052 | { |
|
2053 | Primitive.TextureEntry tex = part.Shape.Textures; |
2053 | Primitive.TextureEntry tex = part.Shape.Textures; |
|
2054 | if (face == ScriptBaseClass.ALL_SIDES) |
2054 | if (face == ScriptBaseClass.ALL_SIDES) |
|
2055 | { |
2055 | { |
|
2056 | face = 0; |
2056 | face = 0; |
|
2057 | } |
2057 | } |
|
2058 | |
2058 | |
|
2059 | if (face >= 0 && face < GetNumberOfSides(part)) |
2059 | if (face >= 0 && face < GetNumberOfSides(part)) |
|
2060 | { |
2060 | { |
|
2061 | Primitive.TextureEntryFace texface; |
2061 | Primitive.TextureEntryFace texface; |
|
2062 | texface = tex.GetFace((uint)face); |
2062 | texface = tex.GetFace((uint)face); |
|
2063 | string texture = texface.TextureID.ToString(); |
2063 | string texture = texface.TextureID.ToString(); |
|
2064 | |
2064 | |
|
2065 | lock (part.TaskInventory) |
2065 | lock (part.TaskInventory) |
|
2066 | { |
2066 | { |
|
2067 | foreach (KeyValuePair<UUID, TaskInventoryItem> inv in part.TaskInventory) |
2067 | foreach (KeyValuePair<UUID, TaskInventoryItem> inv in part.TaskInventory) |
|
2068 | { |
2068 | { |
|
2069 | if (inv.Value.AssetID == texface.TextureID) |
2069 | if (inv.Value.AssetID == texface.TextureID) |
|
2070 | { |
2070 | { |
|
2071 | texture = inv.Value.Name.ToString(); |
2071 | texture = inv.Value.Name.ToString(); |
|
2072 | break; |
2072 | break; |
|
2073 | } |
2073 | } |
|
2074 | } |
2074 | } |
|
2075 | } |
2075 | } |
|
2076 | |
2076 | |
|
2077 | return texture; |
2077 | return texture; |
|
2078 | } |
2078 | } |
|
2079 | else |
2079 | else |
|
2080 | { |
2080 | { |
|
2081 | return UUID.Zero.ToString(); |
2081 | return UUID.Zero.ToString(); |
|
2082 | } |
2082 | } |
|
2083 | } |
2083 | } |
|
2084 | |
2084 | |
|
2085 | public void llSetPos(LSL_Vector pos) |
2085 | public void llSetPos(LSL_Vector pos) |
|
2086 | { |
2086 | { |
|
2087 | m_host.AddScriptLPS(1); |
2087 | m_host.AddScriptLPS(1); |
|
2088 | |
2088 | |
|
2089 | SetPos(m_host, pos, true); |
2089 | SetPos(m_host, pos, true); |
|
2090 | |
2090 | |
|
2091 | ScriptSleep(200); |
2091 | ScriptSleep(200); |
|
2092 | } |
2092 | } |
|
2093 | |
2093 | |
|
2094 | /// <summary> |
2094 | /// <summary> |
|
2095 | /// Tries to move the entire object so that the root prim is within 0.1m of position. http://wiki.secondlife.com/wiki/LlSetRegionPos |
2095 | /// Tries to move the entire object so that the root prim is within 0.1m of position. http://wiki.secondlife.com/wiki/LlSetRegionPos |
|
2096 | /// Documentation indicates that the use of x/y coordinates up to 10 meters outside the bounds of a region will work but do not specify what happens if there is no adjacent region for the object to move into. |
2096 | /// Documentation indicates that the use of x/y coordinates up to 10 meters outside the bounds of a region will work but do not specify what happens if there is no adjacent region for the object to move into. |
|
2097 | /// Uses the RegionSize constant here rather than hard-coding 266.0 to alert any developer modifying OpenSim to support variable-sized regions that this method will need tweaking. |
2097 | /// Uses the RegionSize constant here rather than hard-coding 266.0 to alert any developer modifying OpenSim to support variable-sized regions that this method will need tweaking. |
|
2098 | /// </summary> |
2098 | /// </summary> |
|
2099 | /// <param name="pos"></param> |
2099 | /// <param name="pos"></param> |
|
2100 | /// <returns>1 if successful, 0 otherwise.</returns> |
2100 | /// <returns>1 if successful, 0 otherwise.</returns> |
|
2101 | public LSL_Integer llSetRegionPos(LSL_Vector pos) |
2101 | public LSL_Integer llSetRegionPos(LSL_Vector pos) |
|
2102 | { |
2102 | { |
|
2103 | m_host.AddScriptLPS(1); |
2103 | m_host.AddScriptLPS(1); |
|
2104 | |
2104 | |
|
2105 | // BEGIN WORKAROUND |
2105 | // BEGIN WORKAROUND |
|
2106 | // IF YOU GET REGION CROSSINGS WORKING WITH THIS FUNCTION, REPLACE THE WORKAROUND. |
2106 | // IF YOU GET REGION CROSSINGS WORKING WITH THIS FUNCTION, REPLACE THE WORKAROUND. |
|
2107 | // |
2107 | // |
|
2108 | // This workaround is to prevent silent failure of this function. |
2108 | // This workaround is to prevent silent failure of this function. |
|
2109 | // According to the specification on the SL Wiki, providing a position outside of the |
2109 | // According to the specification on the SL Wiki, providing a position outside of the |
|
2110 | if (pos.x < 0 || pos.x > Constants.RegionSize || pos.y < 0 || pos.y > Constants.RegionSize) |
2110 | if (pos.x < 0 || pos.x > Constants.RegionSize || pos.y < 0 || pos.y > Constants.RegionSize) |
|
2111 | { |
2111 | { |
|
2112 | return 0; |
2112 | return 0; |
|
2113 | } |
2113 | } |
|
2114 | // END WORK AROUND |
2114 | // END WORK AROUND |
|
2115 | else if ( // this is not part of the workaround if-block because it's not related to the workaround. |
2115 | else if ( // this is not part of the workaround if-block because it's not related to the workaround. |
|
2116 | IsPhysical() || |
2116 | IsPhysical() || |
|
2117 | m_host.ParentGroup.IsAttachment || // return FALSE if attachment |
2117 | m_host.ParentGroup.IsAttachment || // return FALSE if attachment |
|
2118 | ( |
2118 | ( |
|
2119 | pos.x < -10.0 || // return FALSE if more than 10 meters into a west-adjacent region. |
2119 | pos.x < -10.0 || // return FALSE if more than 10 meters into a west-adjacent region. |
|
2120 | pos.x > (Constants.RegionSize + 10) || // return FALSE if more than 10 meters into a east-adjacent region. |
2120 | pos.x > (Constants.RegionSize + 10) || // return FALSE if more than 10 meters into a east-adjacent region. |
|
2121 | pos.y < -10.0 || // return FALSE if more than 10 meters into a south-adjacent region. |
2121 | pos.y < -10.0 || // return FALSE if more than 10 meters into a south-adjacent region. |
|
2122 | pos.y > (Constants.RegionSize + 10) || // return FALSE if more than 10 meters into a north-adjacent region. |
2122 | pos.y > (Constants.RegionSize + 10) || // return FALSE if more than 10 meters into a north-adjacent region. |
|
2123 | pos.z > Constants.RegionHeight // return FALSE if altitude than 4096m |
2123 | pos.z > Constants.RegionHeight // return FALSE if altitude than 4096m |
|
2124 | ) |
2124 | ) |
|
2125 | ) |
2125 | ) |
|
2126 | { |
2126 | { |
|
2127 | return 0; |
2127 | return 0; |
|
2128 | } |
2128 | } |
|
2129 | |
2129 | |
|
2130 | // if we reach this point, then the object is not physical, it's not an attachment, and the destination is within the valid range. |
2130 | // if we reach this point, then the object is not physical, it's not an attachment, and the destination is within the valid range. |
|
2131 | // this could possibly be done in the above else-if block, but we're doing the check here to keep the code easier to read. |
2131 | // this could possibly be done in the above else-if block, but we're doing the check here to keep the code easier to read. |
|
2132 | |
2132 | |
|
2133 | Vector3 objectPos = m_host.ParentGroup.RootPart.AbsolutePosition; |
2133 | Vector3 objectPos = m_host.ParentGroup.RootPart.AbsolutePosition; |
|
2134 | LandData here = World.GetLandData(objectPos); |
2134 | LandData here = World.GetLandData(objectPos); |
|
2135 | LandData there = World.GetLandData(pos); |
2135 | LandData there = World.GetLandData(pos); |
|
2136 | |
2136 | |
|
2137 | // we're only checking prim limits if it's moving to a different parcel under the assumption that if the object got onto the parcel without exceeding the prim limits. |
2137 | // we're only checking prim limits if it's moving to a different parcel under the assumption that if the object got onto the parcel without exceeding the prim limits. |
|
2138 | |
2138 | |
|
2139 | bool sameParcel = here.GlobalID == there.GlobalID; |
2139 | bool sameParcel = here.GlobalID == there.GlobalID; |
|
2140 | |
2140 | |
|
2141 | if (!sameParcel && !World.Permissions.CanRezObject( |
2141 | if (!sameParcel && !World.Permissions.CanRezObject( |
|
2142 | m_host.ParentGroup.PrimCount, m_host.ParentGroup.OwnerID, pos)) |
2142 | m_host.ParentGroup.PrimCount, m_host.ParentGroup.OwnerID, pos)) |
|
2143 | { |
2143 | { |
|
2144 | return 0; |
2144 | return 0; |
|
2145 | } |
2145 | } |
|
2146 | |
2146 | |
|
2147 | SetPos(m_host.ParentGroup.RootPart, pos, false); |
2147 | SetPos(m_host.ParentGroup.RootPart, pos, false); |
|
2148 | |
2148 | |
|
2149 | return VecDist(pos, llGetRootPosition()) <= 0.1 ? 1 : 0; |
2149 | return VecDist(pos, llGetRootPosition()) <= 0.1 ? 1 : 0; |
|
2150 | } |
2150 | } |
|
2151 | |
2151 | |
|
2152 | // Capped movemment if distance > 10m (http://wiki.secondlife.com/wiki/LlSetPos) |
2152 | // Capped movemment if distance > 10m (http://wiki.secondlife.com/wiki/LlSetPos) |
|
2153 | // note linked setpos is capped "differently" |
2153 | // note linked setpos is capped "differently" |
|
2154 | private LSL_Vector SetPosAdjust(LSL_Vector start, LSL_Vector end) |
2154 | private LSL_Vector SetPosAdjust(LSL_Vector start, LSL_Vector end) |
|
2155 | { |
2155 | { |
|
2156 | if (llVecDist(start, end) > 10.0f * m_ScriptDistanceFactor) |
2156 | if (llVecDist(start, end) > 10.0f * m_ScriptDistanceFactor) |
|
2157 | return start + m_ScriptDistanceFactor * 10.0f * llVecNorm(end - start); |
2157 | return start + m_ScriptDistanceFactor * 10.0f * llVecNorm(end - start); |
|
2158 | else |
2158 | else |
|
2159 | return end; |
2159 | return end; |
|
2160 | } |
2160 | } |
|
2161 | |
2161 | |
|
2162 | protected LSL_Vector GetSetPosTarget(SceneObjectPart part, LSL_Vector targetPos, LSL_Vector fromPos) |
2162 | protected LSL_Vector GetSetPosTarget(SceneObjectPart part, LSL_Vector targetPos, LSL_Vector fromPos) |
|
2163 | { |
2163 | { |
|
2164 | if (part == null || part.ParentGroup == null || part.ParentGroup.IsDeleted) |
2164 | if (part == null || part.ParentGroup == null || part.ParentGroup.IsDeleted) |
|
2165 | return fromPos; |
2165 | return fromPos; |
|
2166 | |
2166 | |
|
2167 | // Capped movemment if distance > 10m (http://wiki.secondlife.com/wiki/LlSetPos) |
2167 | // Capped movemment if distance > 10m (http://wiki.secondlife.com/wiki/LlSetPos) |
|
2168 | |
2168 | |
|
2169 | |
2169 | |
|
2170 | float ground = World.GetGroundHeight((float)targetPos.x, (float)targetPos.y); |
2170 | float ground = World.GetGroundHeight((float)targetPos.x, (float)targetPos.y); |
|
2171 | bool disable_underground_movement = m_ScriptEngine.Config.GetBoolean("DisableUndergroundMovement", true); |
2171 | bool disable_underground_movement = m_ScriptEngine.Config.GetBoolean("DisableUndergroundMovement", true); |
|
2172 | |
2172 | |
|
2173 | if (part.ParentGroup.RootPart == part) |
2173 | if (part.ParentGroup.RootPart == part) |
|
2174 | { |
2174 | { |
|
2175 | if ((targetPos.z < ground) && disable_underground_movement && m_host.ParentGroup.AttachmentPoint == 0) |
2175 | if ((targetPos.z < ground) && disable_underground_movement && m_host.ParentGroup.AttachmentPoint == 0) |
|
2176 | targetPos.z = ground; |
2176 | targetPos.z = ground; |
|
2177 | } |
2177 | } |
|
2178 | LSL_Vector real_vec = SetPosAdjust(fromPos, targetPos); |
2178 | LSL_Vector real_vec = SetPosAdjust(fromPos, targetPos); |
|
2179 | |
2179 | |
|
2180 | return real_vec; |
2180 | return real_vec; |
|
2181 | } |
2181 | } |
|
2182 | |
2182 | |
|
2183 | /// <summary> |
2183 | /// <summary> |
|
2184 | /// set object position, optionally capping the distance. |
2184 | /// set object position, optionally capping the distance. |
|
2185 | /// </summary> |
2185 | /// </summary> |
|
2186 | /// <param name="part"></param> |
2186 | /// <param name="part"></param> |
|
2187 | /// <param name="targetPos"></param> |
2187 | /// <param name="targetPos"></param> |
|
2188 | /// <param name="adjust">if TRUE, will cap the distance to 10m.</param> |
2188 | /// <param name="adjust">if TRUE, will cap the distance to 10m.</param> |
|
2189 | protected void SetPos(SceneObjectPart part, LSL_Vector targetPos, bool adjust) |
2189 | protected void SetPos(SceneObjectPart part, LSL_Vector targetPos, bool adjust) |
|
2190 | { |
2190 | { |
|
2191 | // Capped movemment if distance > 10m (http://wiki.secondlife.com/wiki/LlSetPos) |
2191 | // Capped movemment if distance > 10m (http://wiki.secondlife.com/wiki/LlSetPos) |
|
2192 | LSL_Vector currentPos = GetPartLocalPos(part); |
2192 | LSL_Vector currentPos = GetPartLocalPos(part); |
|
2193 | |
2193 | |
|
2194 | float ground = World.GetGroundHeight((float)targetPos.x, (float)targetPos.y); |
2194 | float ground = World.GetGroundHeight((float)targetPos.x, (float)targetPos.y); |
|
2195 | bool disable_underground_movement = m_ScriptEngine.Config.GetBoolean("DisableUndergroundMovement", true); |
2195 | bool disable_underground_movement = m_ScriptEngine.Config.GetBoolean("DisableUndergroundMovement", true); |
|
2196 | |
2196 | |
|
2197 | if (part.ParentGroup.RootPart == part) |
2197 | if (part.ParentGroup.RootPart == part) |
|
2198 | { |
2198 | { |
|
2199 | if ((targetPos.z < ground) && disable_underground_movement && m_host.ParentGroup.AttachmentPoint == 0) |
2199 | if ((targetPos.z < ground) && disable_underground_movement && m_host.ParentGroup.AttachmentPoint == 0) |
|
2200 | targetPos.z = ground; |
2200 | targetPos.z = ground; |
|
2201 | SceneObjectGroup parent = part.ParentGroup; |
2201 | SceneObjectGroup parent = part.ParentGroup; |
|
2202 | parent.UpdateGroupPosition(!adjust ? targetPos : |
2202 | parent.UpdateGroupPosition(!adjust ? targetPos : |
|
2203 | SetPosAdjust(currentPos, targetPos)); |
2203 | SetPosAdjust(currentPos, targetPos)); |
|
2204 | } |
2204 | } |
|
2205 | else |
2205 | else |
|
2206 | { |
2206 | { |
|
2207 | part.OffsetPosition = !adjust ? targetPos : |
2207 | part.OffsetPosition = !adjust ? targetPos : |
|
2208 | SetPosAdjust(currentPos, targetPos); |
2208 | SetPosAdjust(currentPos, targetPos); |
|
2209 | SceneObjectGroup parent = part.ParentGroup; |
2209 | SceneObjectGroup parent = part.ParentGroup; |
|
2210 | parent.HasGroupChanged = true; |
2210 | parent.HasGroupChanged = true; |
|
2211 | parent.ScheduleGroupForTerseUpdate(); |
2211 | parent.ScheduleGroupForTerseUpdate(); |
|
2212 | } |
2212 | } |
|
2213 | } |
2213 | } |
|
2214 | |
2214 | |
|
2215 | public LSL_Vector llGetPos() |
2215 | public LSL_Vector llGetPos() |
|
2216 | { |
2216 | { |
|
2217 | m_host.AddScriptLPS(1); |
2217 | m_host.AddScriptLPS(1); |
|
2218 | return m_host.GetWorldPosition(); |
2218 | return m_host.GetWorldPosition(); |
|
2219 | } |
2219 | } |
|
2220 | |
2220 | |
|
2221 | public LSL_Vector llGetLocalPos() |
2221 | public LSL_Vector llGetLocalPos() |
|
2222 | { |
2222 | { |
|
2223 | m_host.AddScriptLPS(1); |
2223 | m_host.AddScriptLPS(1); |
|
2224 | return GetPartLocalPos(m_host); |
2224 | return GetPartLocalPos(m_host); |
|
2225 | } |
2225 | } |
|
2226 | |
2226 | |
|
2227 | protected LSL_Vector GetPartLocalPos(SceneObjectPart part) |
2227 | protected LSL_Vector GetPartLocalPos(SceneObjectPart part) |
|
2228 | { |
2228 | { |
|
2229 | m_host.AddScriptLPS(1); |
2229 | m_host.AddScriptLPS(1); |
|
2230 | |
2230 | |
|
2231 | Vector3 pos; |
2231 | Vector3 pos; |
|
2232 | |
2232 | |
|
2233 | if (!part.IsRoot) |
2233 | if (!part.IsRoot) |
|
2234 | { |
2234 | { |
|
2235 | pos = part.OffsetPosition; |
2235 | pos = part.OffsetPosition; |
|
2236 | } |
2236 | } |
|
2237 | else |
2237 | else |
|
2238 | { |
2238 | { |
|
2239 | if (part.ParentGroup.IsAttachment) |
2239 | if (part.ParentGroup.IsAttachment) |
|
2240 | { |
2240 | { |
|
2241 | pos = part.AttachedPos; |
2241 | pos = part.AttachedPos; |
|
2242 | } |
2242 | } |
|
2243 | else |
2243 | else |
|
2244 | { |
2244 | { |
|
2245 | pos = part.AbsolutePosition; |
2245 | pos = part.AbsolutePosition; |
|
2246 | } |
2246 | } |
|
2247 | } |
2247 | } |
|
2248 | |
2248 | |
|
2249 | // m_log.DebugFormat("[LSL API]: Returning {0} in GetPartLocalPos()", pos); |
2249 | // m_log.DebugFormat("[LSL API]: Returning {0} in GetPartLocalPos()", pos); |
|
2250 | |
2250 | |
|
2251 | return new LSL_Vector(pos); |
2251 | return new LSL_Vector(pos); |
|
2252 | } |
2252 | } |
|
2253 | |
2253 | |
|
2254 | public void llSetRot(LSL_Rotation rot) |
2254 | public void llSetRot(LSL_Rotation rot) |
|
2255 | { |
2255 | { |
|
2256 | m_host.AddScriptLPS(1); |
2256 | m_host.AddScriptLPS(1); |
|
2257 | |
2257 | |
|
2258 | // try to let this work as in SL... |
2258 | // try to let this work as in SL... |
|
2259 | if (m_host.ParentID == 0) |
2259 | if (m_host.ParentID == 0) |
|
2260 | { |
2260 | { |
|
2261 | // special case: If we are root, rotate complete SOG to new rotation |
2261 | // special case: If we are root, rotate complete SOG to new rotation |
|
2262 | SetRot(m_host, rot); |
2262 | SetRot(m_host, rot); |
|
2263 | } |
2263 | } |
|
2264 | else |
2264 | else |
|
2265 | { |
2265 | { |
|
2266 | // we are a child. The rotation values will be set to the one of root modified by rot, as in SL. Don't ask. |
2266 | // we are a child. The rotation values will be set to the one of root modified by rot, as in SL. Don't ask. |
|
2267 | SceneObjectPart rootPart = m_host.ParentGroup.RootPart; |
2267 | SceneObjectPart rootPart = m_host.ParentGroup.RootPart; |
|
2268 | if (rootPart != null) // better safe than sorry |
2268 | if (rootPart != null) // better safe than sorry |
|
2269 | { |
2269 | { |
|
2270 | SetRot(m_host, rootPart.RotationOffset * (Quaternion)rot); |
2270 | SetRot(m_host, rootPart.RotationOffset * (Quaternion)rot); |
|
2271 | } |
2271 | } |
|
2272 | } |
2272 | } |
|
2273 | |
2273 | |
|
2274 | ScriptSleep(200); |
2274 | ScriptSleep(200); |
|
2275 | } |
2275 | } |
|
2276 | |
2276 | |
|
2277 | public void llSetLocalRot(LSL_Rotation rot) |
2277 | public void llSetLocalRot(LSL_Rotation rot) |
|
2278 | { |
2278 | { |
|
2279 | m_host.AddScriptLPS(1); |
2279 | m_host.AddScriptLPS(1); |
|
2280 | SetRot(m_host, rot); |
2280 | SetRot(m_host, rot); |
|
2281 | ScriptSleep(200); |
2281 | ScriptSleep(200); |
|
2282 | } |
2282 | } |
|
2283 | |
2283 | |
|
2284 | protected void SetRot(SceneObjectPart part, Quaternion rot) |
2284 | protected void SetRot(SceneObjectPart part, Quaternion rot) |
|
2285 | { |
2285 | { |
|
2286 | part.UpdateRotation(rot); |
2286 | part.UpdateRotation(rot); |
|
2287 | // Update rotation does not move the object in the physics scene if it's a linkset. |
2287 | // Update rotation does not move the object in the physics scene if it's a linkset. |
|
2288 | |
2288 | |
|
2289 | //KF: Do NOT use this next line if using ODE physics engine. This need a switch based on .ini Phys Engine type |
2289 | //KF: Do NOT use this next line if using ODE physics engine. This need a switch based on .ini Phys Engine type |
|
2290 | // part.ParentGroup.AbsolutePosition = part.ParentGroup.AbsolutePosition; |
2290 | // part.ParentGroup.AbsolutePosition = part.ParentGroup.AbsolutePosition; |
|
2291 | |
2291 | |
|
2292 | // So, after thinking about this for a bit, the issue with the part.ParentGroup.AbsolutePosition = part.ParentGroup.AbsolutePosition line |
2292 | // So, after thinking about this for a bit, the issue with the part.ParentGroup.AbsolutePosition = part.ParentGroup.AbsolutePosition line |
|
2293 | // is it isn't compatible with vehicles because it causes the vehicle body to have to be broken down and rebuilt |
2293 | // is it isn't compatible with vehicles because it causes the vehicle body to have to be broken down and rebuilt |
|
2294 | // It's perfectly okay when the object is not an active physical body though. |
2294 | // It's perfectly okay when the object is not an active physical body though. |
|
2295 | // So, part.ParentGroup.ResetChildPrimPhysicsPositions(); does the thing that Kitto is warning against |
2295 | // So, part.ParentGroup.ResetChildPrimPhysicsPositions(); does the thing that Kitto is warning against |
|
2296 | // but only if the object is not physial and active. This is important for rotating doors. |
2296 | // but only if the object is not physial and active. This is important for rotating doors. |
|
2297 | // without the absoluteposition = absoluteposition happening, the doors do not move in the physics |
2297 | // without the absoluteposition = absoluteposition happening, the doors do not move in the physics |
|
2298 | // scene |
2298 | // scene |
|
2299 | PhysicsActor pa = part.PhysActor; |
2299 | PhysicsActor pa = part.PhysActor; |
|
2300 | |
2300 | |
|
2301 | if (pa != null && !pa.IsPhysical) |
2301 | if (pa != null && !pa.IsPhysical) |
|
2302 | { |
2302 | { |
|
2303 | part.ParentGroup.ResetChildPrimPhysicsPositions(); |
2303 | part.ParentGroup.ResetChildPrimPhysicsPositions(); |
|
2304 | } |
2304 | } |
|
2305 | } |
2305 | } |
|
2306 | |
2306 | |
|
2307 | /// <summary> |
2307 | /// <summary> |
|
2308 | /// See http://lslwiki.net/lslwiki/wakka.php?wakka=ChildRotation |
2308 | /// See http://lslwiki.net/lslwiki/wakka.php?wakka=ChildRotation |
|
2309 | /// </summary> |
2309 | /// </summary> |
|
2310 | public LSL_Rotation llGetRot() |
2310 | public LSL_Rotation llGetRot() |
|
2311 | { |
2311 | { |
|
2312 | // unlinked or root prim then use llRootRotation |
2312 | // unlinked or root prim then use llRootRotation |
|
2313 | // see llRootRotaion for references. |
2313 | // see llRootRotaion for references. |
|
2314 | if (m_host.LinkNum == 0 || m_host.LinkNum == 1) |
2314 | if (m_host.LinkNum == 0 || m_host.LinkNum == 1) |
|
2315 | { |
2315 | { |
|
2316 | return llGetRootRotation(); |
2316 | return llGetRootRotation(); |
|
2317 | } |
2317 | } |
|
2318 | |
2318 | |
|
2319 | m_host.AddScriptLPS(1); |
2319 | m_host.AddScriptLPS(1); |
|
2320 | Quaternion q = m_host.GetWorldRotation(); |
2320 | Quaternion q = m_host.GetWorldRotation(); |
|
2321 | return new LSL_Rotation(q.X, q.Y, q.Z, q.W); |
2321 | return new LSL_Rotation(q.X, q.Y, q.Z, q.W); |
|
2322 | } |
2322 | } |
|
2323 | |
2323 | |
|
2324 | private LSL_Rotation GetPartRot(SceneObjectPart part) |
2324 | private LSL_Rotation GetPartRot(SceneObjectPart part) |
|
2325 | { |
2325 | { |
|
2326 | Quaternion q; |
2326 | Quaternion q; |
|
2327 | if (part.LinkNum == 0 || part.LinkNum == 1) // unlinked or root prim |
2327 | if (part.LinkNum == 0 || part.LinkNum == 1) // unlinked or root prim |
|
2328 | { |
2328 | { |
|
2329 | if (part.ParentGroup.AttachmentPoint != 0) |
2329 | if (part.ParentGroup.AttachmentPoint != 0) |
|
2330 | { |
2330 | { |
|
2331 | ScenePresence avatar = World.GetScenePresence(part.ParentGroup.AttachedAvatar); |
2331 | ScenePresence avatar = World.GetScenePresence(part.ParentGroup.AttachedAvatar); |
|
2332 | if (avatar != null) |
2332 | if (avatar != null) |
|
2333 | { |
2333 | { |
|
2334 | if ((avatar.AgentControlFlags & (uint)AgentManager.ControlFlags.AGENT_CONTROL_MOUSELOOK) != 0) |
2334 | if ((avatar.AgentControlFlags & (uint)AgentManager.ControlFlags.AGENT_CONTROL_MOUSELOOK) != 0) |
|
2335 | q = avatar.CameraRotation; // Mouselook |
2335 | q = avatar.CameraRotation; // Mouselook |
|
2336 | else |
2336 | else |
|
2337 | q = avatar.GetWorldRotation(); // Currently infrequently updated so may be inaccurate |
2337 | q = avatar.GetWorldRotation(); // Currently infrequently updated so may be inaccurate |
|
2338 | } |
2338 | } |
|
2339 | else |
2339 | else |
|
2340 | q = part.ParentGroup.GroupRotation; // Likely never get here but just in case |
2340 | q = part.ParentGroup.GroupRotation; // Likely never get here but just in case |
|
2341 | } |
2341 | } |
|
2342 | else |
2342 | else |
|
2343 | q = part.ParentGroup.GroupRotation; // just the group rotation |
2343 | q = part.ParentGroup.GroupRotation; // just the group rotation |
|
2344 | |
2344 | |
|
2345 | return new LSL_Rotation(q); |
2345 | return new LSL_Rotation(q); |
|
2346 | } |
2346 | } |
|
2347 | |
2347 | |
|
2348 | return new LSL_Rotation(part.GetWorldRotation()); |
2348 | return new LSL_Rotation(part.GetWorldRotation()); |
|
2349 | } |
2349 | } |
|
2350 | |
2350 | |
|
2351 | public LSL_Rotation llGetLocalRot() |
2351 | public LSL_Rotation llGetLocalRot() |
|
2352 | { |
2352 | { |
|
2353 | m_host.AddScriptLPS(1); |
2353 | m_host.AddScriptLPS(1); |
|
2354 | |
2354 | |
|
2355 | return new LSL_Rotation(m_host.RotationOffset); |
2355 | return new LSL_Rotation(m_host.RotationOffset); |
|
2356 | } |
2356 | } |
|
2357 | |
2357 | |
|
2358 | public void llSetForce(LSL_Vector force, int local) |
2358 | public void llSetForce(LSL_Vector force, int local) |
|
2359 | { |
2359 | { |
|
2360 | m_host.AddScriptLPS(1); |
2360 | m_host.AddScriptLPS(1); |
|
2361 | |
2361 | |
|
2362 | if (!m_host.ParentGroup.IsDeleted) |
2362 | if (!m_host.ParentGroup.IsDeleted) |
|
2363 | { |
2363 | { |
|
2364 | if (local != 0) |
2364 | if (local != 0) |
|
2365 | force *= llGetRot(); |
2365 | force *= llGetRot(); |
|
2366 | |
2366 | |
|
2367 | m_host.ParentGroup.RootPart.SetForce(force); |
2367 | m_host.ParentGroup.RootPart.SetForce(force); |
|
2368 | } |
2368 | } |
|
2369 | } |
2369 | } |
|
2370 | |
2370 | |
|
2371 | public LSL_Vector llGetForce() |
2371 | public LSL_Vector llGetForce() |
|
2372 | { |
2372 | { |
|
2373 | LSL_Vector force = new LSL_Vector(0.0, 0.0, 0.0); |
2373 | LSL_Vector force = new LSL_Vector(0.0, 0.0, 0.0); |
|
2374 | |
2374 | |
|
2375 | m_host.AddScriptLPS(1); |
2375 | m_host.AddScriptLPS(1); |
|
2376 | |
2376 | |
|
2377 | if (!m_host.ParentGroup.IsDeleted) |
2377 | if (!m_host.ParentGroup.IsDeleted) |
|
2378 | { |
2378 | { |
|
2379 | force = m_host.ParentGroup.RootPart.GetForce(); |
2379 | force = m_host.ParentGroup.RootPart.GetForce(); |
|
2380 | } |
2380 | } |
|
2381 | |
2381 | |
|
2382 | return force; |
2382 | return force; |
|
2383 | } |
2383 | } |
|
2384 | |
2384 | |
|
2385 | public void llSetVelocity(LSL_Vector velocity, int local) |
2385 | public void llSetVelocity(LSL_Vector velocity, int local) |
|
2386 | { |
2386 | { |
|
2387 | m_host.AddScriptLPS(1); |
2387 | m_host.AddScriptLPS(1); |
|
2388 | |
2388 | |
|
2389 | if (!m_host.ParentGroup.IsDeleted) |
2389 | if (!m_host.ParentGroup.IsDeleted) |
|
2390 | { |
2390 | { |
|
2391 | if (local != 0) |
2391 | if (local != 0) |
|
2392 | velocity *= llGetRot(); |
2392 | velocity *= llGetRot(); |
|
2393 | |
2393 | |
|
2394 | m_host.ParentGroup.RootPart.Velocity = velocity; |
2394 | m_host.ParentGroup.RootPart.Velocity = velocity; |
|
2395 | } |
2395 | } |
|
2396 | } |
2396 | } |
|
2397 | |
2397 | |
|
2398 | public void llSetAngularVelocity(LSL_Vector angularVelocity, int local) |
2398 | public void llSetAngularVelocity(LSL_Vector angularVelocity, int local) |
|
2399 | { |
2399 | { |
|
2400 | m_host.AddScriptLPS(1); |
2400 | m_host.AddScriptLPS(1); |
|
2401 | |
2401 | |
|
2402 | if (!m_host.ParentGroup.IsDeleted) |
2402 | if (!m_host.ParentGroup.IsDeleted) |
|
2403 | { |
2403 | { |
|
2404 | if (local != 0) |
2404 | if (local != 0) |
|
2405 | angularVelocity *= llGetRot(); |
2405 | angularVelocity *= llGetRot(); |
|
2406 | |
2406 | |
|
2407 | m_host.ParentGroup.RootPart.AngularVelocity = angularVelocity; |
2407 | m_host.ParentGroup.RootPart.AngularVelocity = angularVelocity; |
|
2408 | } |
2408 | } |
|
2409 | } |
2409 | } |
|
2410 | |
2410 | |
|
2411 | public LSL_Integer llTarget(LSL_Vector position, double range) |
2411 | public LSL_Integer llTarget(LSL_Vector position, double range) |
|
2412 | { |
2412 | { |
|
2413 | m_host.AddScriptLPS(1); |
2413 | m_host.AddScriptLPS(1); |
|
2414 | return m_host.ParentGroup.registerTargetWaypoint(position, |
2414 | return m_host.ParentGroup.registerTargetWaypoint(position, |
|
2415 | (float)range); |
2415 | (float)range); |
|
2416 | } |
2416 | } |
|
2417 | |
2417 | |
|
2418 | public void llTargetRemove(int number) |
2418 | public void llTargetRemove(int number) |
|
2419 | { |
2419 | { |
|
2420 | m_host.AddScriptLPS(1); |
2420 | m_host.AddScriptLPS(1); |
|
2421 | m_host.ParentGroup.unregisterTargetWaypoint(number); |
2421 | m_host.ParentGroup.unregisterTargetWaypoint(number); |
|
2422 | } |
2422 | } |
|
2423 | |
2423 | |
|
2424 | public LSL_Integer llRotTarget(LSL_Rotation rot, double error) |
2424 | public LSL_Integer llRotTarget(LSL_Rotation rot, double error) |
|
2425 | { |
2425 | { |
|
2426 | m_host.AddScriptLPS(1); |
2426 | m_host.AddScriptLPS(1); |
|
2427 | return m_host.ParentGroup.registerRotTargetWaypoint(rot, (float)error); |
2427 | return m_host.ParentGroup.registerRotTargetWaypoint(rot, (float)error); |
|
2428 | } |
2428 | } |
|
2429 | |
2429 | |
|
2430 | public void llRotTargetRemove(int number) |
2430 | public void llRotTargetRemove(int number) |
|
2431 | { |
2431 | { |
|
2432 | m_host.AddScriptLPS(1); |
2432 | m_host.AddScriptLPS(1); |
|
2433 | m_host.ParentGroup.unregisterRotTargetWaypoint(number); |
2433 | m_host.ParentGroup.unregisterRotTargetWaypoint(number); |
|
2434 | } |
2434 | } |
|
2435 | |
2435 | |
|
2436 | public void llMoveToTarget(LSL_Vector target, double tau) |
2436 | public void llMoveToTarget(LSL_Vector target, double tau) |
|
2437 | { |
2437 | { |
|
2438 | m_host.AddScriptLPS(1); |
2438 | m_host.AddScriptLPS(1); |
|
2439 | m_host.MoveToTarget(target, (float)tau); |
2439 | m_host.MoveToTarget(target, (float)tau); |
|
2440 | } |
2440 | } |
|
2441 | |
2441 | |
|
2442 | public void llStopMoveToTarget() |
2442 | public void llStopMoveToTarget() |
|
2443 | { |
2443 | { |
|
2444 | m_host.AddScriptLPS(1); |
2444 | m_host.AddScriptLPS(1); |
|
2445 | m_host.StopMoveToTarget(); |
2445 | m_host.StopMoveToTarget(); |
|
2446 | } |
2446 | } |
|
2447 | |
2447 | |
|
2448 | public void llApplyImpulse(LSL_Vector force, int local) |
2448 | public void llApplyImpulse(LSL_Vector force, int local) |
|
2449 | { |
2449 | { |
|
2450 | m_host.AddScriptLPS(1); |
2450 | m_host.AddScriptLPS(1); |
|
2451 | //No energy force yet |
2451 | //No energy force yet |
|
2452 | Vector3 v = force; |
2452 | Vector3 v = force; |
|
2453 | if (v.Length() > 20000.0f) |
2453 | if (v.Length() > 20000.0f) |
|
2454 | { |
2454 | { |
|
2455 | v.Normalize(); |
2455 | v.Normalize(); |
|
2456 | v = v * 20000.0f; |
2456 | v = v * 20000.0f; |
|
2457 | } |
2457 | } |
|
2458 | m_host.ApplyImpulse(v, local != 0); |
2458 | m_host.ApplyImpulse(v, local != 0); |
|
2459 | } |
2459 | } |
|
2460 | |
2460 | |
|
2461 | public void llApplyRotationalImpulse(LSL_Vector force, int local) |
2461 | public void llApplyRotationalImpulse(LSL_Vector force, int local) |
|
2462 | { |
2462 | { |
|
2463 | m_host.AddScriptLPS(1); |
2463 | m_host.AddScriptLPS(1); |
|
2464 | m_host.ApplyAngularImpulse(force, local != 0); |
2464 | m_host.ApplyAngularImpulse(force, local != 0); |
|
2465 | } |
2465 | } |
|
2466 | |
2466 | |
|
2467 | public void llSetTorque(LSL_Vector torque, int local) |
2467 | public void llSetTorque(LSL_Vector torque, int local) |
|
2468 | { |
2468 | { |
|
2469 | m_host.AddScriptLPS(1); |
2469 | m_host.AddScriptLPS(1); |
|
2470 | m_host.SetAngularImpulse(torque, local != 0); |
2470 | m_host.SetAngularImpulse(torque, local != 0); |
|
2471 | } |
2471 | } |
|
2472 | |
2472 | |
|
2473 | public LSL_Vector llGetTorque() |
2473 | public LSL_Vector llGetTorque() |
|
2474 | { |
2474 | { |
|
2475 | m_host.AddScriptLPS(1); |
2475 | m_host.AddScriptLPS(1); |
|
2476 | |
2476 | |
|
2477 | return new LSL_Vector(m_host.ParentGroup.GetTorque()); |
2477 | return new LSL_Vector(m_host.ParentGroup.GetTorque()); |
|
2478 | } |
2478 | } |
|
2479 | |
2479 | |
|
2480 | public void llSetForceAndTorque(LSL_Vector force, LSL_Vector torque, int local) |
2480 | public void llSetForceAndTorque(LSL_Vector force, LSL_Vector torque, int local) |
|
2481 | { |
2481 | { |
|
2482 | m_host.AddScriptLPS(1); |
2482 | m_host.AddScriptLPS(1); |
|
2483 | llSetForce(force, local); |
2483 | llSetForce(force, local); |
|
2484 | llSetTorque(torque, local); |
2484 | llSetTorque(torque, local); |
|
2485 | } |
2485 | } |
|
2486 | |
2486 | |
|
2487 | public LSL_Vector llGetVel() |
2487 | public LSL_Vector llGetVel() |
|
2488 | { |
2488 | { |
|
2489 | m_host.AddScriptLPS(1); |
2489 | m_host.AddScriptLPS(1); |
|
2490 | |
2490 | |
|
2491 | Vector3 vel; |
2491 | Vector3 vel; |
|
2492 | |
2492 | |
|
2493 | if (m_host.ParentGroup.IsAttachment) |
2493 | if (m_host.ParentGroup.IsAttachment) |
|
2494 | { |
2494 | { |
|
2495 | ScenePresence avatar = m_host.ParentGroup.Scene.GetScenePresence(m_host.ParentGroup.AttachedAvatar); |
2495 | ScenePresence avatar = m_host.ParentGroup.Scene.GetScenePresence(m_host.ParentGroup.AttachedAvatar); |
|
2496 | vel = avatar.Velocity; |
2496 | vel = avatar.Velocity; |
|
2497 | } |
2497 | } |
|
2498 | else |
2498 | else |
|
2499 | { |
2499 | { |
|
2500 | vel = m_host.Velocity; |
2500 | vel = m_host.Velocity; |
|
2501 | } |
2501 | } |
|
2502 | |
2502 | |
|
2503 | return new LSL_Vector(vel); |
2503 | return new LSL_Vector(vel); |
|
2504 | } |
2504 | } |
|
2505 | |
2505 | |
|
2506 | public LSL_Vector llGetAccel() |
2506 | public LSL_Vector llGetAccel() |
|
2507 | { |
2507 | { |
|
2508 | m_host.AddScriptLPS(1); |
2508 | m_host.AddScriptLPS(1); |
|
2509 | |
2509 | |
|
2510 | return new LSL_Vector(m_host.Acceleration); |
2510 | return new LSL_Vector(m_host.Acceleration); |
|
2511 | } |
2511 | } |
|
2512 | |
2512 | |
|
2513 | public LSL_Vector llGetOmega() |
2513 | public LSL_Vector llGetOmega() |
|
2514 | { |
2514 | { |
|
2515 | m_host.AddScriptLPS(1); |
2515 | m_host.AddScriptLPS(1); |
|
2516 | |
2516 | |
|
2517 | return new LSL_Vector(m_host.AngularVelocity); |
2517 | return new LSL_Vector(m_host.AngularVelocity); |
|
2518 | } |
2518 | } |
|
2519 | |
2519 | |
|
2520 | public LSL_Float llGetTimeOfDay() |
2520 | public LSL_Float llGetTimeOfDay() |
|
2521 | { |
2521 | { |
|
2522 | m_host.AddScriptLPS(1); |
2522 | m_host.AddScriptLPS(1); |
|
2523 | return (double)((DateTime.Now.TimeOfDay.TotalMilliseconds / 1000) % (3600 * 4)); |
2523 | return (double)((DateTime.Now.TimeOfDay.TotalMilliseconds / 1000) % (3600 * 4)); |
|
2524 | } |
2524 | } |
|
2525 | |
2525 | |
|
2526 | public LSL_Float llGetWallclock() |
2526 | public LSL_Float llGetWallclock() |
|
2527 | { |
2527 | { |
|
2528 | m_host.AddScriptLPS(1); |
2528 | m_host.AddScriptLPS(1); |
|
2529 | return DateTime.Now.TimeOfDay.TotalSeconds; |
2529 | return DateTime.Now.TimeOfDay.TotalSeconds; |
|
2530 | } |
2530 | } |
|
2531 | |
2531 | |
|
2532 | public LSL_Float llGetTime() |
2532 | public LSL_Float llGetTime() |
|
2533 | { |
2533 | { |
|
2534 | m_host.AddScriptLPS(1); |
2534 | m_host.AddScriptLPS(1); |
|
2535 | TimeSpan ScriptTime = DateTime.Now - m_timer; |
2535 | TimeSpan ScriptTime = DateTime.Now - m_timer; |
|
2536 | return (double)(ScriptTime.TotalMilliseconds / 1000); |
2536 | return (double)(ScriptTime.TotalMilliseconds / 1000); |
|
2537 | } |
2537 | } |
|
2538 | |
2538 | |
|
2539 | public void llResetTime() |
2539 | public void llResetTime() |
|
2540 | { |
2540 | { |
|
2541 | m_host.AddScriptLPS(1); |
2541 | m_host.AddScriptLPS(1); |
|
2542 | m_timer = DateTime.Now; |
2542 | m_timer = DateTime.Now; |
|
2543 | } |
2543 | } |
|
2544 | |
2544 | |
|
2545 | public LSL_Float llGetAndResetTime() |
2545 | public LSL_Float llGetAndResetTime() |
|
2546 | { |
2546 | { |
|
2547 | m_host.AddScriptLPS(1); |
2547 | m_host.AddScriptLPS(1); |
|
2548 | TimeSpan ScriptTime = DateTime.Now - m_timer; |
2548 | TimeSpan ScriptTime = DateTime.Now - m_timer; |
|
2549 | m_timer = DateTime.Now; |
2549 | m_timer = DateTime.Now; |
|
2550 | return (double)(ScriptTime.TotalMilliseconds / 1000); |
2550 | return (double)(ScriptTime.TotalMilliseconds / 1000); |
|
2551 | } |
2551 | } |
|
2552 | |
2552 | |
|
2553 | public void llSound(string sound, double volume, int queue, int loop) |
2553 | public void llSound(string sound, double volume, int queue, int loop) |
|
2554 | { |
2554 | { |
|
2555 | m_host.AddScriptLPS(1); |
2555 | m_host.AddScriptLPS(1); |
|
2556 | // This function has been deprecated |
2556 | // This function has been deprecated |
|
2557 | // see http://www.lslwiki.net/lslwiki/wakka.php?wakka=llSound |
2557 | // see http://www.lslwiki.net/lslwiki/wakka.php?wakka=llSound |
|
2558 | Deprecated("llSound"); |
2558 | Deprecated("llSound"); |
|
2559 | } |
2559 | } |
|
2560 | |
2560 | |
|
2561 | // Xantor 20080528 PlaySound updated so it accepts an objectinventory name -or- a key to a sound |
2561 | // Xantor 20080528 PlaySound updated so it accepts an objectinventory name -or- a key to a sound |
|
2562 | // 20080530 Updated to remove code duplication |
2562 | // 20080530 Updated to remove code duplication |
|
2563 | public void llPlaySound(string sound, double volume) |
2563 | public void llPlaySound(string sound, double volume) |
|
2564 | { |
2564 | { |
|
2565 | m_host.AddScriptLPS(1); |
2565 | m_host.AddScriptLPS(1); |
|
2566 | |
2566 | |
|
2567 | // send the sound, once, to all clients in range |
2567 | // send the sound, once, to all clients in range |
|
2568 | if (m_SoundModule != null) |
2568 | if (m_SoundModule != null) |
|
2569 | { |
2569 | { |
|
2570 | m_SoundModule.SendSound( |
2570 | m_SoundModule.SendSound( |
|
2571 | m_host.UUID, |
2571 | m_host.UUID, |
|
2572 | ScriptUtils.GetAssetIdFromKeyOrItemName(m_host, sound, AssetType.Sound), |
2572 | ScriptUtils.GetAssetIdFromKeyOrItemName(m_host, sound, AssetType.Sound), |
|
2573 | volume, false, m_host.SoundQueueing ? (byte)SoundFlags.Queue : (byte)SoundFlags.None, |
2573 | volume, false, m_host.SoundQueueing ? (byte)SoundFlags.Queue : (byte)SoundFlags.None, |
|
2574 | 0, false, false); |
2574 | 0, false, false); |
|
2575 | } |
2575 | } |
|
2576 | } |
2576 | } |
|
2577 | |
2577 | |
|
2578 | public void llLoopSound(string sound, double volume) |
2578 | public void llLoopSound(string sound, double volume) |
|
2579 | { |
2579 | { |
|
2580 | m_host.AddScriptLPS(1); |
2580 | m_host.AddScriptLPS(1); |
|
2581 | if (m_SoundModule != null) |
2581 | if (m_SoundModule != null) |
|
2582 | { |
2582 | { |
|
2583 | m_SoundModule.LoopSound(m_host.UUID, ScriptUtils.GetAssetIdFromKeyOrItemName(m_host, sound), |
2583 | m_SoundModule.LoopSound(m_host.UUID, ScriptUtils.GetAssetIdFromKeyOrItemName(m_host, sound), |
|
2584 | volume, 20, false); |
2584 | volume, 20, false); |
|
2585 | } |
2585 | } |
|
2586 | } |
2586 | } |
|
2587 | |
2587 | |
|
2588 | public void llLoopSoundMaster(string sound, double volume) |
2588 | public void llLoopSoundMaster(string sound, double volume) |
|
2589 | { |
2589 | { |
|
2590 | m_host.AddScriptLPS(1); |
2590 | m_host.AddScriptLPS(1); |
|
2591 | if (m_SoundModule != null) |
2591 | if (m_SoundModule != null) |
|
2592 | { |
2592 | { |
|
2593 | m_SoundModule.LoopSound(m_host.UUID, ScriptUtils.GetAssetIdFromKeyOrItemName(m_host, sound), |
2593 | m_SoundModule.LoopSound(m_host.UUID, ScriptUtils.GetAssetIdFromKeyOrItemName(m_host, sound), |
|
2594 | volume, 20, true); |
2594 | volume, 20, true); |
|
2595 | } |
2595 | } |
|
2596 | } |
2596 | } |
|
2597 | |
2597 | |
|
2598 | public void llLoopSoundSlave(string sound, double volume) |
2598 | public void llLoopSoundSlave(string sound, double volume) |
|
2599 | { |
2599 | { |
|
2600 | m_host.AddScriptLPS(1); |
2600 | m_host.AddScriptLPS(1); |
|
2601 | lock (m_host.ParentGroup.LoopSoundSlavePrims) |
2601 | lock (m_host.ParentGroup.LoopSoundSlavePrims) |
|
2602 | { |
2602 | { |
|
2603 | m_host.ParentGroup.LoopSoundSlavePrims.Add(m_host); |
2603 | m_host.ParentGroup.LoopSoundSlavePrims.Add(m_host); |
|
2604 | } |
2604 | } |
|
2605 | } |
2605 | } |
|
2606 | |
2606 | |
|
2607 | public void llPlaySoundSlave(string sound, double volume) |
2607 | public void llPlaySoundSlave(string sound, double volume) |
|
2608 | { |
2608 | { |
|
2609 | m_host.AddScriptLPS(1); |
2609 | m_host.AddScriptLPS(1); |
|
2610 | |
2610 | |
|
2611 | // send the sound, once, to all clients in range |
2611 | // send the sound, once, to all clients in range |
|
2612 | if (m_SoundModule != null) |
2612 | if (m_SoundModule != null) |
|
2613 | { |
2613 | { |
|
2614 | m_SoundModule.SendSound(m_host.UUID, |
2614 | m_SoundModule.SendSound(m_host.UUID, |
|
2615 | ScriptUtils.GetAssetIdFromKeyOrItemName(m_host, sound, AssetType.Sound), volume, false, 0, |
2615 | ScriptUtils.GetAssetIdFromKeyOrItemName(m_host, sound, AssetType.Sound), volume, false, 0, |
|
2616 | 0, true, false); |
2616 | 0, true, false); |
|
2617 | } |
2617 | } |
|
2618 | } |
2618 | } |
|
2619 | |
2619 | |
|
2620 | public void llTriggerSound(string sound, double volume) |
2620 | public void llTriggerSound(string sound, double volume) |
|
2621 | { |
2621 | { |
|
2622 | m_host.AddScriptLPS(1); |
2622 | m_host.AddScriptLPS(1); |
|
2623 | // send the sound, once, to all clients in rangeTrigger or play an attached sound in this part's inventory. |
2623 | // send the sound, once, to all clients in rangeTrigger or play an attached sound in this part's inventory. |
|
2624 | if (m_SoundModule != null) |
2624 | if (m_SoundModule != null) |
|
2625 | { |
2625 | { |
|
2626 | m_SoundModule.SendSound(m_host.UUID, |
2626 | m_SoundModule.SendSound(m_host.UUID, |
|
2627 | ScriptUtils.GetAssetIdFromKeyOrItemName(m_host, sound, AssetType.Sound), volume, true, 0, 0, |
2627 | ScriptUtils.GetAssetIdFromKeyOrItemName(m_host, sound, AssetType.Sound), volume, true, 0, 0, |
|
2628 | false, false); |
2628 | false, false); |
|
2629 | } |
2629 | } |
|
2630 | } |
2630 | } |
|
2631 | |
2631 | |
|
2632 | public void llStopSound() |
2632 | public void llStopSound() |
|
2633 | { |
2633 | { |
|
2634 | m_host.AddScriptLPS(1); |
2634 | m_host.AddScriptLPS(1); |
|
2635 | |
2635 | |
|
2636 | if (m_SoundModule != null) |
2636 | if (m_SoundModule != null) |
|
2637 | m_SoundModule.StopSound(m_host.UUID); |
2637 | m_SoundModule.StopSound(m_host.UUID); |
|
2638 | } |
2638 | } |
|
2639 | |
2639 | |
|
2640 | public void llPreloadSound(string sound) |
2640 | public void llPreloadSound(string sound) |
|
2641 | { |
2641 | { |
|
2642 | m_host.AddScriptLPS(1); |
2642 | m_host.AddScriptLPS(1); |
|
2643 | if (m_SoundModule != null) |
2643 | if (m_SoundModule != null) |
|
2644 | m_SoundModule.PreloadSound(m_host.UUID, ScriptUtils.GetAssetIdFromKeyOrItemName(m_host, sound), 0); |
2644 | m_SoundModule.PreloadSound(m_host.UUID, ScriptUtils.GetAssetIdFromKeyOrItemName(m_host, sound), 0); |
|
2645 | ScriptSleep(1000); |
2645 | ScriptSleep(1000); |
|
2646 | } |
2646 | } |
|
2647 | |
2647 | |
|
2648 | /// <summary> |
2648 | /// <summary> |
|
2649 | /// Return a portion of the designated string bounded by |
2649 | /// Return a portion of the designated string bounded by |
|
2650 | /// inclusive indices (start and end). As usual, the negative |
2650 | /// inclusive indices (start and end). As usual, the negative |
|
2651 | /// indices, and the tolerance for out-of-bound values, makes |
2651 | /// indices, and the tolerance for out-of-bound values, makes |
|
2652 | /// this more complicated than it might otherwise seem. |
2652 | /// this more complicated than it might otherwise seem. |
|
2653 | /// </summary> |
2653 | /// </summary> |
|
2654 | public LSL_String llGetSubString(string src, int start, int end) |
2654 | public LSL_String llGetSubString(string src, int start, int end) |
|
2655 | { |
2655 | { |
|
2656 | m_host.AddScriptLPS(1); |
2656 | m_host.AddScriptLPS(1); |
|
2657 | |
2657 | |
|
2658 | // Normalize indices (if negative). |
2658 | // Normalize indices (if negative). |
|
2659 | // After normlaization they may still be |
2659 | // After normlaization they may still be |
|
2660 | // negative, but that is now relative to |
2660 | // negative, but that is now relative to |
|
2661 | // the start, rather than the end, of the |
2661 | // the start, rather than the end, of the |
|
2662 | // sequence. |
2662 | // sequence. |
|
2663 | |
2663 | |
|
2664 | if (start < 0) |
2664 | if (start < 0) |
|
2665 | { |
2665 | { |
|
2666 | start = src.Length+start; |
2666 | start = src.Length+start; |
|
2667 | } |
2667 | } |
|
2668 | if (end < 0) |
2668 | if (end < 0) |
|
2669 | { |
2669 | { |
|
2670 | end = src.Length+end; |
2670 | end = src.Length+end; |
|
2671 | } |
2671 | } |
|
2672 | |
2672 | |
|
2673 | // Conventional substring |
2673 | // Conventional substring |
|
2674 | if (start <= end) |
2674 | if (start <= end) |
|
2675 | { |
2675 | { |
|
2676 | // Implies both bounds are out-of-range. |
2676 | // Implies both bounds are out-of-range. |
|
2677 | if (end < 0 || start >= src.Length) |
2677 | if (end < 0 || start >= src.Length) |
|
2678 | { |
2678 | { |
|
2679 | return String.Empty; |
2679 | return String.Empty; |
|
2680 | } |
2680 | } |
|
2681 | // If end is positive, then it directly |
2681 | // If end is positive, then it directly |
|
2682 | // corresponds to the lengt of the substring |
2682 | // corresponds to the lengt of the substring |
|
2683 | // needed (plus one of course). BUT, it |
2683 | // needed (plus one of course). BUT, it |
|
2684 | // must be within bounds. |
2684 | // must be within bounds. |
|
2685 | if (end >= src.Length) |
2685 | if (end >= src.Length) |
|
2686 | { |
2686 | { |
|
2687 | end = src.Length-1; |
2687 | end = src.Length-1; |
|
2688 | } |
2688 | } |
|
2689 | |
2689 | |
|
2690 | if (start < 0) |
2690 | if (start < 0) |
|
2691 | { |
2691 | { |
|
2692 | return src.Substring(0,end+1); |
2692 | return src.Substring(0,end+1); |
|
2693 | } |
2693 | } |
|
2694 | // Both indices are positive |
2694 | // Both indices are positive |
|
2695 | return src.Substring(start, (end+1) - start); |
2695 | return src.Substring(start, (end+1) - start); |
|
2696 | } |
2696 | } |
|
2697 | |
2697 | |
|
2698 | // Inverted substring (end < start) |
2698 | // Inverted substring (end < start) |
|
2699 | else |
2699 | else |
|
2700 | { |
2700 | { |
|
2701 | // Implies both indices are below the |
2701 | // Implies both indices are below the |
|
2702 | // lower bound. In the inverted case, that |
2702 | // lower bound. In the inverted case, that |
|
2703 | // means the entire string will be returned |
2703 | // means the entire string will be returned |
|
2704 | // unchanged. |
2704 | // unchanged. |
|
2705 | if (start < 0) |
2705 | if (start < 0) |
|
2706 | { |
2706 | { |
|
2707 | return src; |
2707 | return src; |
|
2708 | } |
2708 | } |
|
2709 | // If both indices are greater than the upper |
2709 | // If both indices are greater than the upper |
|
2710 | // bound the result may seem initially counter |
2710 | // bound the result may seem initially counter |
|
2711 | // intuitive. |
2711 | // intuitive. |
|
2712 | if (end >= src.Length) |
2712 | if (end >= src.Length) |
|
2713 | { |
2713 | { |
|
2714 | return src; |
2714 | return src; |
|
2715 | } |
2715 | } |
|
2716 | |
2716 | |
|
2717 | if (end < 0) |
2717 | if (end < 0) |
|
2718 | { |
2718 | { |
|
2719 | if (start < src.Length) |
2719 | if (start < src.Length) |
|
2720 | { |
2720 | { |
|
2721 | return src.Substring(start); |
2721 | return src.Substring(start); |
|
2722 | } |
2722 | } |
|
2723 | else |
2723 | else |
|
2724 | { |
2724 | { |
|
2725 | return String.Empty; |
2725 | return String.Empty; |
|
2726 | } |
2726 | } |
|
2727 | } |
2727 | } |
|
2728 | else |
2728 | else |
|
2729 | { |
2729 | { |
|
2730 | if (start < src.Length) |
2730 | if (start < src.Length) |
|
2731 | { |
2731 | { |
|
2732 | return src.Substring(0,end+1) + src.Substring(start); |
2732 | return src.Substring(0,end+1) + src.Substring(start); |
|
2733 | } |
2733 | } |
|
2734 | else |
2734 | else |
|
2735 | { |
2735 | { |
|
2736 | return src.Substring(0,end+1); |
2736 | return src.Substring(0,end+1); |
|
2737 | } |
2737 | } |
|
2738 | } |
2738 | } |
|
2739 | } |
2739 | } |
|
2740 | } |
2740 | } |
|
2741 | |
2741 | |
|
2742 | /// <summary> |
2742 | /// <summary> |
|
2743 | /// Delete substring removes the specified substring bounded |
2743 | /// Delete substring removes the specified substring bounded |
|
2744 | /// by the inclusive indices start and end. Indices may be |
2744 | /// by the inclusive indices start and end. Indices may be |
|
2745 | /// negative (indicating end-relative) and may be inverted, |
2745 | /// negative (indicating end-relative) and may be inverted, |
|
2746 | /// i.e. end < start. |
2746 | /// i.e. end < start. |
|
2747 | /// </summary> |
2747 | /// </summary> |
|
2748 | public LSL_String llDeleteSubString(string src, int start, int end) |
2748 | public LSL_String llDeleteSubString(string src, int start, int end) |
|
2749 | { |
2749 | { |
|
2750 | m_host.AddScriptLPS(1); |
2750 | m_host.AddScriptLPS(1); |
|
2751 | |
2751 | |
|
2752 | // Normalize indices (if negative). |
2752 | // Normalize indices (if negative). |
|
2753 | // After normlaization they may still be |
2753 | // After normlaization they may still be |
|
2754 | // negative, but that is now relative to |
2754 | // negative, but that is now relative to |
|
2755 | // the start, rather than the end, of the |
2755 | // the start, rather than the end, of the |
|
2756 | // sequence. |
2756 | // sequence. |
|
2757 | if (start < 0) |
2757 | if (start < 0) |
|
2758 | { |
2758 | { |
|
2759 | start = src.Length+start; |
2759 | start = src.Length+start; |
|
2760 | } |
2760 | } |
|
2761 | if (end < 0) |
2761 | if (end < 0) |
|
2762 | { |
2762 | { |
|
2763 | end = src.Length+end; |
2763 | end = src.Length+end; |
|
2764 | } |
2764 | } |
|
2765 | // Conventionally delimited substring |
2765 | // Conventionally delimited substring |
|
2766 | if (start <= end) |
2766 | if (start <= end) |
|
2767 | { |
2767 | { |
|
2768 | // If both bounds are outside of the existing |
2768 | // If both bounds are outside of the existing |
|
2769 | // string, then return unchanges. |
2769 | // string, then return unchanges. |
|
2770 | if (end < 0 || start >= src.Length) |
2770 | if (end < 0 || start >= src.Length) |
|
2771 | { |
2771 | { |
|
2772 | return src; |
2772 | return src; |
|
2773 | } |
2773 | } |
|
2774 | // At least one bound is in-range, so we |
2774 | // At least one bound is in-range, so we |
|
2775 | // need to clip the out-of-bound argument. |
2775 | // need to clip the out-of-bound argument. |
|
2776 | if (start < 0) |
2776 | if (start < 0) |
|
2777 | { |
2777 | { |
|
2778 | start = 0; |
2778 | start = 0; |
|
2779 | } |
2779 | } |
|
2780 | |
2780 | |
|
2781 | if (end >= src.Length) |
2781 | if (end >= src.Length) |
|
2782 | { |
2782 | { |
|
2783 | end = src.Length-1; |
2783 | end = src.Length-1; |
|
2784 | } |
2784 | } |
|
2785 | |
2785 | |
|
2786 | return src.Remove(start,end-start+1); |
2786 | return src.Remove(start,end-start+1); |
|
2787 | } |
2787 | } |
|
2788 | // Inverted substring |
2788 | // Inverted substring |
|
2789 | else |
2789 | else |
|
2790 | { |
2790 | { |
|
2791 | // In this case, out of bounds means that |
2791 | // In this case, out of bounds means that |
|
2792 | // the existing string is part of the cut. |
2792 | // the existing string is part of the cut. |
|
2793 | if (start < 0 || end >= src.Length) |
2793 | if (start < 0 || end >= src.Length) |
|
2794 | { |
2794 | { |
|
2795 | return String.Empty; |
2795 | return String.Empty; |
|
2796 | } |
2796 | } |
|
2797 | |
2797 | |
|
2798 | if (end > 0) |
2798 | if (end > 0) |
|
2799 | { |
2799 | { |
|
2800 | if (start < src.Length) |
2800 | if (start < src.Length) |
|
2801 | { |
2801 | { |
|
2802 | return src.Remove(start).Remove(0,end+1); |
2802 | return src.Remove(start).Remove(0,end+1); |
|
2803 | } |
2803 | } |
|
2804 | else |
2804 | else |
|
2805 | { |
2805 | { |
|
2806 | return src.Remove(0,end+1); |
2806 | return src.Remove(0,end+1); |
|
2807 | } |
2807 | } |
|
2808 | } |
2808 | } |
|
2809 | else |
2809 | else |
|
2810 | { |
2810 | { |
|
2811 | if (start < src.Length) |
2811 | if (start < src.Length) |
|
2812 | { |
2812 | { |
|
2813 | return src.Remove(start); |
2813 | return src.Remove(start); |
|
2814 | } |
2814 | } |
|
2815 | else |
2815 | else |
|
2816 | { |
2816 | { |
|
2817 | return src; |
2817 | return src; |
|
2818 | } |
2818 | } |
|
2819 | } |
2819 | } |
|
2820 | } |
2820 | } |
|
2821 | } |
2821 | } |
|
2822 | |
2822 | |
|
2823 | /// <summary> |
2823 | /// <summary> |
|
2824 | /// Insert string inserts the specified string identified by src |
2824 | /// Insert string inserts the specified string identified by src |
|
2825 | /// at the index indicated by index. Index may be negative, in |
2825 | /// at the index indicated by index. Index may be negative, in |
|
2826 | /// which case it is end-relative. The index may exceed either |
2826 | /// which case it is end-relative. The index may exceed either |
|
2827 | /// string bound, with the result being a concatenation. |
2827 | /// string bound, with the result being a concatenation. |
|
2828 | /// </summary> |
2828 | /// </summary> |
|
2829 | public LSL_String llInsertString(string dest, int index, string src) |
2829 | public LSL_String llInsertString(string dest, int index, string src) |
|
2830 | { |
2830 | { |
|
2831 | m_host.AddScriptLPS(1); |
2831 | m_host.AddScriptLPS(1); |
|
2832 | |
2832 | |
|
2833 | // Normalize indices (if negative). |
2833 | // Normalize indices (if negative). |
|
2834 | // After normlaization they may still be |
2834 | // After normlaization they may still be |
|
2835 | // negative, but that is now relative to |
2835 | // negative, but that is now relative to |
|
2836 | // the start, rather than the end, of the |
2836 | // the start, rather than the end, of the |
|
2837 | // sequence. |
2837 | // sequence. |
|
2838 | if (index < 0) |
2838 | if (index < 0) |
|
2839 | { |
2839 | { |
|
2840 | index = dest.Length+index; |
2840 | index = dest.Length+index; |
|
2841 | |
2841 | |
|
2842 | // Negative now means it is less than the lower |
2842 | // Negative now means it is less than the lower |
|
2843 | // bound of the string. |
2843 | // bound of the string. |
|
2844 | |
2844 | |
|
2845 | if (index < 0) |
2845 | if (index < 0) |
|
2846 | { |
2846 | { |
|
2847 | return src+dest; |
2847 | return src+dest; |
|
2848 | } |
2848 | } |
|
2849 | |
2849 | |
|
2850 | } |
2850 | } |
|
2851 | |
2851 | |
|
2852 | if (index >= dest.Length) |
2852 | if (index >= dest.Length) |
|
2853 | { |
2853 | { |
|
2854 | return dest+src; |
2854 | return dest+src; |
|
2855 | } |
2855 | } |
|
2856 | |
2856 | |
|
2857 | // The index is in bounds. |
2857 | // The index is in bounds. |
|
2858 | // In this case the index refers to the index that will |
2858 | // In this case the index refers to the index that will |
|
2859 | // be assigned to the first character of the inserted string. |
2859 | // be assigned to the first character of the inserted string. |
|
2860 | // So unlike the other string operations, we do not add one |
2860 | // So unlike the other string operations, we do not add one |
|
2861 | // to get the correct string length. |
2861 | // to get the correct string length. |
|
2862 | return dest.Substring(0,index)+src+dest.Substring(index); |
2862 | return dest.Substring(0,index)+src+dest.Substring(index); |
|
2863 | |
2863 | |
|
2864 | } |
2864 | } |
|
2865 | |
2865 | |
|
2866 | public LSL_String llToUpper(string src) |
2866 | public LSL_String llToUpper(string src) |
|
2867 | { |
2867 | { |
|
2868 | m_host.AddScriptLPS(1); |
2868 | m_host.AddScriptLPS(1); |
|
2869 | return src.ToUpper(); |
2869 | return src.ToUpper(); |
|
2870 | } |
2870 | } |
|
2871 | |
2871 | |
|
2872 | public LSL_String llToLower(string src) |
2872 | public LSL_String llToLower(string src) |
|
2873 | { |
2873 | { |
|
2874 | m_host.AddScriptLPS(1); |
2874 | m_host.AddScriptLPS(1); |
|
2875 | return src.ToLower(); |
2875 | return src.ToLower(); |
|
2876 | } |
2876 | } |
|
2877 | |
2877 | |
|
2878 | public void llGiveMoney(string destination, int amount) |
2878 | public void llGiveMoney(string destination, int amount) |
|
2879 | { |
2879 | { |
|
2880 | Util.FireAndForget(x => |
2880 | Util.FireAndForget(x => |
|
2881 | { |
2881 | { |
|
2882 | m_host.AddScriptLPS(1); |
2882 | m_host.AddScriptLPS(1); |
|
2883 | |
2883 | |
|
2884 | if (m_item.PermsGranter == UUID.Zero) |
2884 | if (m_item.PermsGranter == UUID.Zero) |
|
2885 | return; |
2885 | return; |
|
2886 | |
2886 | |
|
2887 | if ((m_item.PermsMask & ScriptBaseClass.PERMISSION_DEBIT) == 0) |
2887 | if ((m_item.PermsMask & ScriptBaseClass.PERMISSION_DEBIT) == 0) |
|
2888 | { |
2888 | { |
|
2889 | LSLError("No permissions to give money"); |
2889 | LSLError("No permissions to give money"); |
|
2890 | return; |
2890 | return; |
|
2891 | } |
2891 | } |
|
2892 | |
2892 | |
|
2893 | UUID toID = new UUID(); |
2893 | UUID toID = new UUID(); |
|
2894 | |
2894 | |
|
2895 | if (!UUID.TryParse(destination, out toID)) |
2895 | if (!UUID.TryParse(destination, out toID)) |
|
2896 | { |
2896 | { |
|
2897 | LSLError("Bad key in llGiveMoney"); |
2897 | LSLError("Bad key in llGiveMoney"); |
|
2898 | return; |
2898 | return; |
|
2899 | } |
2899 | } |
|
2900 | |
2900 | |
|
2901 | IMoneyModule money = World.RequestModuleInterface<IMoneyModule>(); |
2901 | IMoneyModule money = World.RequestModuleInterface<IMoneyModule>(); |
|
2902 | |
2902 | |
|
2903 | if (money == null) |
2903 | if (money == null) |
|
2904 | { |
2904 | { |
|
2905 | NotImplemented("llGiveMoney"); |
2905 | NotImplemented("llGiveMoney"); |
|
2906 | return; |
2906 | return; |
|
2907 | } |
2907 | } |
|
2908 | |
2908 | |
|
2909 | money.ObjectGiveMoney( |
2909 | money.ObjectGiveMoney( |
|
2910 | m_host.ParentGroup.RootPart.UUID, m_host.ParentGroup.RootPart.OwnerID, toID, amount); |
2910 | m_host.ParentGroup.RootPart.UUID, m_host.ParentGroup.RootPart.OwnerID, toID, amount); |
|
2911 | }); |
2911 | }); |
|
2912 | } |
2912 | } |
|
2913 | |
2913 | |
|
2914 | public void llMakeExplosion(int particles, double scale, double vel, double lifetime, double arc, string texture, LSL_Vector offset) |
2914 | public void llMakeExplosion(int particles, double scale, double vel, double lifetime, double arc, string texture, LSL_Vector offset) |
|
2915 | { |
2915 | { |
|
2916 | m_host.AddScriptLPS(1); |
2916 | m_host.AddScriptLPS(1); |
|
2917 | Deprecated("llMakeExplosion"); |
2917 | Deprecated("llMakeExplosion"); |
|
2918 | ScriptSleep(100); |
2918 | ScriptSleep(100); |
|
2919 | } |
2919 | } |
|
2920 | |
2920 | |
|
2921 | public void llMakeFountain(int particles, double scale, double vel, double lifetime, double arc, int bounce, string texture, LSL_Vector offset, double bounce_offset) |
2921 | public void llMakeFountain(int particles, double scale, double vel, double lifetime, double arc, int bounce, string texture, LSL_Vector offset, double bounce_offset) |
|
2922 | { |
2922 | { |
|
2923 | m_host.AddScriptLPS(1); |
2923 | m_host.AddScriptLPS(1); |
|
2924 | Deprecated("llMakeFountain"); |
2924 | Deprecated("llMakeFountain"); |
|
2925 | ScriptSleep(100); |
2925 | ScriptSleep(100); |
|
2926 | } |
2926 | } |
|
2927 | |
2927 | |
|
2928 | public void llMakeSmoke(int particles, double scale, double vel, double lifetime, double arc, string texture, LSL_Vector offset) |
2928 | public void llMakeSmoke(int particles, double scale, double vel, double lifetime, double arc, string texture, LSL_Vector offset) |
|
2929 | { |
2929 | { |
|
2930 | m_host.AddScriptLPS(1); |
2930 | m_host.AddScriptLPS(1); |
|
2931 | Deprecated("llMakeSmoke"); |
2931 | Deprecated("llMakeSmoke"); |
|
2932 | ScriptSleep(100); |
2932 | ScriptSleep(100); |
|
2933 | } |
2933 | } |
|
2934 | |
2934 | |
|
2935 | public void llMakeFire(int particles, double scale, double vel, double lifetime, double arc, string texture, LSL_Vector offset) |
2935 | public void llMakeFire(int particles, double scale, double vel, double lifetime, double arc, string texture, LSL_Vector offset) |
|
2936 | { |
2936 | { |
|
2937 | m_host.AddScriptLPS(1); |
2937 | m_host.AddScriptLPS(1); |
|
2938 | Deprecated("llMakeFire"); |
2938 | Deprecated("llMakeFire"); |
|
2939 | ScriptSleep(100); |
2939 | ScriptSleep(100); |
|
2940 | } |
2940 | } |
|
2941 | |
2941 | |
|
2942 | public void llRezAtRoot(string inventory, LSL_Vector pos, LSL_Vector vel, LSL_Rotation rot, int param) |
2942 | public void llRezAtRoot(string inventory, LSL_Vector pos, LSL_Vector vel, LSL_Rotation rot, int param) |
|
2943 | { |
2943 | { |
|
2944 | m_host.AddScriptLPS(1); |
2944 | m_host.AddScriptLPS(1); |
|
2945 | |
2945 | |
|
2946 | Util.FireAndForget(x => |
2946 | Util.FireAndForget(x => |
|
2947 | { |
2947 | { |
|
2948 | if (Double.IsNaN(rot.x) || Double.IsNaN(rot.y) || Double.IsNaN(rot.z) || Double.IsNaN(rot.s)) |
2948 | if (Double.IsNaN(rot.x) || Double.IsNaN(rot.y) || Double.IsNaN(rot.z) || Double.IsNaN(rot.s)) |
|
2949 | return; |
2949 | return; |
|
2950 | |
2950 | |
|
2951 | float dist = (float)llVecDist(llGetPos(), pos); |
2951 | float dist = (float)llVecDist(llGetPos(), pos); |
|
2952 | |
2952 | |
|
2953 | if (dist > m_ScriptDistanceFactor * 10.0f) |
2953 | if (dist > m_ScriptDistanceFactor * 10.0f) |
|
2954 | return; |
2954 | return; |
|
2955 | |
2955 | |
|
2956 | TaskInventoryItem item = m_host.Inventory.GetInventoryItem(inventory); |
2956 | TaskInventoryItem item = m_host.Inventory.GetInventoryItem(inventory); |
|
2957 | |
2957 | |
|
2958 | if (item == null) |
2958 | if (item == null) |
|
2959 | { |
2959 | { |
|
2960 | llSay(0, "Could not find object " + inventory); |
2960 | llSay(0, "Could not find object " + inventory); |
|
2961 | return; |
2961 | return; |
|
2962 | } |
2962 | } |
|
2963 | |
2963 | |
|
2964 | if (item.InvType != (int)InventoryType.Object) |
2964 | if (item.InvType != (int)InventoryType.Object) |
|
2965 | { |
2965 | { |
|
2966 | llSay(0, "Unable to create requested object. Object is missing from database."); |
2966 | llSay(0, "Unable to create requested object. Object is missing from database."); |
|
2967 | return; |
2967 | return; |
|
2968 | } |
2968 | } |
|
2969 | |
2969 | |
|
2970 | // need the magnitude later |
2970 | // need the magnitude later |
|
2971 | // float velmag = (float)Util.GetMagnitude(llvel); |
2971 | // float velmag = (float)Util.GetMagnitude(llvel); |
|
2972 | |
2972 | |
|
2973 | SceneObjectGroup new_group = World.RezObject(m_host, item, pos, rot, vel, param); |
2973 | SceneObjectGroup new_group = World.RezObject(m_host, item, pos, rot, vel, param); |
|
2974 | |
2974 | |
|
2975 | // If either of these are null, then there was an unknown error. |
2975 | // If either of these are null, then there was an unknown error. |
|
2976 | if (new_group == null) |
2976 | if (new_group == null) |
|
2977 | return; |
2977 | return; |
|
2978 | |
2978 | |
|
2979 | // objects rezzed with this method are die_at_edge by default. |
2979 | // objects rezzed with this method are die_at_edge by default. |
|
2980 | new_group.RootPart.SetDieAtEdge(true); |
2980 | new_group.RootPart.SetDieAtEdge(true); |
|
2981 | |
2981 | |
|
2982 | new_group.ResumeScripts(); |
2982 | new_group.ResumeScripts(); |
|
2983 | |
2983 | |
|
2984 | m_ScriptEngine.PostObjectEvent(m_host.LocalId, new EventParams( |
2984 | m_ScriptEngine.PostObjectEvent(m_host.LocalId, new EventParams( |
|
2985 | "object_rez", new Object[] { |
2985 | "object_rez", new Object[] { |
|
2986 | new LSL_String( |
2986 | new LSL_String( |
|
2987 | new_group.RootPart.UUID.ToString()) }, |
2987 | new_group.RootPart.UUID.ToString()) }, |
|
2988 | new DetectParams[0])); |
2988 | new DetectParams[0])); |
|
2989 | |
2989 | |
|
2990 | float groupmass = new_group.GetMass(); |
2990 | float groupmass = new_group.GetMass(); |
|
2991 | |
2991 | |
|
2992 | PhysicsActor pa = new_group.RootPart.PhysActor; |
2992 | PhysicsActor pa = new_group.RootPart.PhysActor; |
|
2993 | |
2993 | |
|
2994 | //Recoil. |
2994 | //Recoil. |
|
2995 | if (pa != null && pa.IsPhysical && (Vector3)vel != Vector3.Zero) |
2995 | if (pa != null && pa.IsPhysical && (Vector3)vel != Vector3.Zero) |
|
2996 | { |
2996 | { |
|
2997 | Vector3 recoil = -vel * groupmass * m_recoilScaleFactor; |
2997 | Vector3 recoil = -vel * groupmass * m_recoilScaleFactor; |
|
2998 | if (recoil != Vector3.Zero) |
2998 | if (recoil != Vector3.Zero) |
|
2999 | { |
2999 | { |
|
3000 | llApplyImpulse(recoil, 0); |
3000 | llApplyImpulse(recoil, 0); |
|
3001 | } |
3001 | } |
|
3002 | } |
3002 | } |
|
3003 | // Variable script delay? (see (http://wiki.secondlife.com/wiki/LSL_Delay) |
3003 | // Variable script delay? (see (http://wiki.secondlife.com/wiki/LSL_Delay) |
|
3004 | }); |
3004 | }); |
|
3005 | |
3005 | |
|
3006 | //ScriptSleep((int)((groupmass * velmag) / 10)); |
3006 | //ScriptSleep((int)((groupmass * velmag) / 10)); |
|
3007 | ScriptSleep(100); |
3007 | ScriptSleep(100); |
|
3008 | } |
3008 | } |
|
3009 | |
3009 | |
|
3010 | public void llRezObject(string inventory, LSL_Vector pos, LSL_Vector vel, LSL_Rotation rot, int param) |
3010 | public void llRezObject(string inventory, LSL_Vector pos, LSL_Vector vel, LSL_Rotation rot, int param) |
|
3011 | { |
3011 | { |
|
3012 | llRezAtRoot(inventory, pos, vel, rot, param); |
3012 | llRezAtRoot(inventory, pos, vel, rot, param); |
|
3013 | } |
3013 | } |
|
3014 | |
3014 | |
|
3015 | public void llLookAt(LSL_Vector target, double strength, double damping) |
3015 | public void llLookAt(LSL_Vector target, double strength, double damping) |
|
3016 | { |
3016 | { |
|
3017 | m_host.AddScriptLPS(1); |
3017 | m_host.AddScriptLPS(1); |
|
3018 | // Determine where we are looking from |
3018 | // Determine where we are looking from |
|
3019 | LSL_Vector from = llGetPos(); |
3019 | LSL_Vector from = llGetPos(); |
|
3020 | |
3020 | |
|
3021 | // Work out the normalised vector from the source to the target |
3021 | // Work out the normalised vector from the source to the target |
|
3022 | LSL_Vector delta = llVecNorm(target - from); |
3022 | LSL_Vector delta = llVecNorm(target - from); |
|
3023 | LSL_Vector angle = new LSL_Vector(0,0,0); |
3023 | LSL_Vector angle = new LSL_Vector(0,0,0); |
|
3024 | |
3024 | |
|
3025 | // Calculate the yaw |
3025 | // Calculate the yaw |
|
3026 | // subtracting PI_BY_TWO is required to compensate for the odd SL co-ordinate system |
3026 | // subtracting PI_BY_TWO is required to compensate for the odd SL co-ordinate system |
|
3027 | angle.x = llAtan2(delta.z, delta.y) - ScriptBaseClass.PI_BY_TWO; |
3027 | angle.x = llAtan2(delta.z, delta.y) - ScriptBaseClass.PI_BY_TWO; |
|
3028 | |
3028 | |
|
3029 | // Calculate pitch |
3029 | // Calculate pitch |
|
3030 | angle.y = llAtan2(delta.x, llSqrt((delta.y * delta.y) + (delta.z * delta.z))); |
3030 | angle.y = llAtan2(delta.x, llSqrt((delta.y * delta.y) + (delta.z * delta.z))); |
|
3031 | |
3031 | |
|
3032 | // we need to convert from a vector describing |
3032 | // we need to convert from a vector describing |
|
3033 | // the angles of rotation in radians into rotation value |
3033 | // the angles of rotation in radians into rotation value |
|
3034 | LSL_Rotation rot = llEuler2Rot(angle); |
3034 | LSL_Rotation rot = llEuler2Rot(angle); |
|
3035 | |
3035 | |
|
3036 | // Per discussion with Melanie, for non-physical objects llLookAt appears to simply |
3036 | // Per discussion with Melanie, for non-physical objects llLookAt appears to simply |
|
3037 | // set the rotation of the object, copy that behavior |
3037 | // set the rotation of the object, copy that behavior |
|
3038 | PhysicsActor pa = m_host.PhysActor; |
3038 | PhysicsActor pa = m_host.PhysActor; |
|
3039 | |
3039 | |
|
3040 | if (strength == 0 || pa == null || !pa.IsPhysical) |
3040 | if (strength == 0 || pa == null || !pa.IsPhysical) |
|
3041 | { |
3041 | { |
|
3042 | llSetRot(rot); |
3042 | llSetRot(rot); |
|
3043 | } |
3043 | } |
|
3044 | else |
3044 | else |
|
3045 | { |
3045 | { |
|
3046 | m_host.StartLookAt(rot, (float)strength, (float)damping); |
3046 | m_host.StartLookAt(rot, (float)strength, (float)damping); |
|
3047 | } |
3047 | } |
|
3048 | } |
3048 | } |
|
3049 | |
3049 | |
|
3050 | public void llStopLookAt() |
3050 | public void llStopLookAt() |
|
3051 | { |
3051 | { |
|
3052 | m_host.AddScriptLPS(1); |
3052 | m_host.AddScriptLPS(1); |
|
3053 | // NotImplemented("llStopLookAt"); |
3053 | // NotImplemented("llStopLookAt"); |
|
3054 | m_host.StopLookAt(); |
3054 | m_host.StopLookAt(); |
|
3055 | } |
3055 | } |
|
3056 | |
3056 | |
|
3057 | public void llSetTimerEvent(double sec) |
3057 | public void llSetTimerEvent(double sec) |
|
3058 | { |
3058 | { |
|
3059 | if (sec != 0.0 && sec < m_MinTimerInterval) |
3059 | if (sec != 0.0 && sec < m_MinTimerInterval) |
|
3060 | sec = m_MinTimerInterval; |
3060 | sec = m_MinTimerInterval; |
|
3061 | m_host.AddScriptLPS(1); |
3061 | m_host.AddScriptLPS(1); |
|
3062 | // Setting timer repeat |
3062 | // Setting timer repeat |
|
3063 | AsyncCommands.TimerPlugin.SetTimerEvent(m_host.LocalId, m_item.ItemID, sec); |
3063 | AsyncCommands.TimerPlugin.SetTimerEvent(m_host.LocalId, m_item.ItemID, sec); |
|
3064 | } |
3064 | } |
|
3065 | |
3065 | |
|
3066 | public virtual void llSleep(double sec) |
3066 | public virtual void llSleep(double sec) |
|
3067 | { |
3067 | { |
|
3068 | // m_log.Info("llSleep snoozing " + sec + "s."); |
3068 | // m_log.Info("llSleep snoozing " + sec + "s."); |
|
3069 | m_host.AddScriptLPS(1); |
3069 | m_host.AddScriptLPS(1); |
|
3070 | |
3070 | |
|
3071 | Sleep((int)(sec * 1000)); |
3071 | Sleep((int)(sec * 1000)); |
|
3072 | } |
3072 | } |
|
3073 | |
3073 | |
|
3074 | public LSL_Float llGetMass() |
3074 | public LSL_Float llGetMass() |
|
3075 | { |
3075 | { |
|
3076 | m_host.AddScriptLPS(1); |
3076 | m_host.AddScriptLPS(1); |
|
3077 | |
3077 | |
|
3078 | if (m_host.ParentGroup.IsAttachment) |
3078 | if (m_host.ParentGroup.IsAttachment) |
|
3079 | { |
3079 | { |
|
3080 | ScenePresence attachedAvatar = World.GetScenePresence(m_host.ParentGroup.AttachedAvatar); |
3080 | ScenePresence attachedAvatar = World.GetScenePresence(m_host.ParentGroup.AttachedAvatar); |
|
3081 | |
3081 | |
|
3082 | if (attachedAvatar != null) |
3082 | if (attachedAvatar != null) |
|
3083 | { |
3083 | { |
|
3084 | return attachedAvatar.GetMass(); |
3084 | return attachedAvatar.GetMass(); |
|
3085 | } |
3085 | } |
|
3086 | else |
3086 | else |
|
3087 | { |
3087 | { |
|
3088 | return 0; |
3088 | return 0; |
|
3089 | } |
3089 | } |
|
3090 | } |
3090 | } |
|
3091 | else |
3091 | else |
|
3092 | { |
3092 | { |
|
3093 | if (m_host.IsRoot) |
3093 | if (m_host.IsRoot) |
|
3094 | { |
3094 | { |
|
3095 | return m_host.ParentGroup.GetMass(); |
3095 | return m_host.ParentGroup.GetMass(); |
|
3096 | } |
3096 | } |
|
3097 | else |
3097 | else |
|
3098 | { |
3098 | { |
|
3099 | return m_host.GetMass(); |
3099 | return m_host.GetMass(); |
|
3100 | } |
3100 | } |
|
3101 | } |
3101 | } |
|
3102 | } |
3102 | } |
|
3103 | |
3103 | |
|
3104 | public void llCollisionFilter(string name, string id, int accept) |
3104 | public void llCollisionFilter(string name, string id, int accept) |
|
3105 | { |
3105 | { |
|
3106 | m_host.AddScriptLPS(1); |
3106 | m_host.AddScriptLPS(1); |
|
3107 | m_host.CollisionFilter.Clear(); |
3107 | m_host.CollisionFilter.Clear(); |
|
3108 | UUID objectID; |
3108 | UUID objectID; |
|
3109 | |
3109 | |
|
3110 | if (!UUID.TryParse(id, out objectID)) |
3110 | if (!UUID.TryParse(id, out objectID)) |
|
3111 | objectID = UUID.Zero; |
3111 | objectID = UUID.Zero; |
|
3112 | |
3112 | |
|
3113 | if (objectID == UUID.Zero && name == "") |
3113 | if (objectID == UUID.Zero && name == "") |
|
3114 | return; |
3114 | return; |
|
3115 | |
3115 | |
|
3116 | m_host.CollisionFilter.Add(accept,objectID.ToString() + name); |
3116 | m_host.CollisionFilter.Add(accept,objectID.ToString() + name); |
|
3117 | } |
3117 | } |
|
3118 | |
3118 | |
|
3119 | public void llTakeControls(int controls, int accept, int pass_on) |
3119 | public void llTakeControls(int controls, int accept, int pass_on) |
|
3120 | { |
3120 | { |
|
3121 | if (m_item.PermsGranter != UUID.Zero) |
3121 | if (m_item.PermsGranter != UUID.Zero) |
|
3122 | { |
3122 | { |
|
3123 | ScenePresence presence = World.GetScenePresence(m_item.PermsGranter); |
3123 | ScenePresence presence = World.GetScenePresence(m_item.PermsGranter); |
|
3124 | |
3124 | |
|
3125 | if (presence != null) |
3125 | if (presence != null) |
|
3126 | { |
3126 | { |
|
3127 | if ((m_item.PermsMask & ScriptBaseClass.PERMISSION_TAKE_CONTROLS) != 0) |
3127 | if ((m_item.PermsMask & ScriptBaseClass.PERMISSION_TAKE_CONTROLS) != 0) |
|
3128 | { |
3128 | { |
|
3129 | presence.RegisterControlEventsToScript(controls, accept, pass_on, m_host.LocalId, m_item.ItemID); |
3129 | presence.RegisterControlEventsToScript(controls, accept, pass_on, m_host.LocalId, m_item.ItemID); |
|
3130 | } |
3130 | } |
|
3131 | } |
3131 | } |
|
3132 | } |
3132 | } |
|
3133 | |
3133 | |
|
3134 | m_host.AddScriptLPS(1); |
3134 | m_host.AddScriptLPS(1); |
|
3135 | } |
3135 | } |
|
3136 | |
3136 | |
|
3137 | public void llReleaseControls() |
3137 | public void llReleaseControls() |
|
3138 | { |
3138 | { |
|
3139 | m_host.AddScriptLPS(1); |
3139 | m_host.AddScriptLPS(1); |
|
3140 | |
3140 | |
|
3141 | if (m_item.PermsGranter != UUID.Zero) |
3141 | if (m_item.PermsGranter != UUID.Zero) |
|
3142 | { |
3142 | { |
|
3143 | ScenePresence presence = World.GetScenePresence(m_item.PermsGranter); |
3143 | ScenePresence presence = World.GetScenePresence(m_item.PermsGranter); |
|
3144 | |
3144 | |
|
3145 | if (presence != null) |
3145 | if (presence != null) |
|
3146 | { |
3146 | { |
|
3147 | if ((m_item.PermsMask & ScriptBaseClass.PERMISSION_TAKE_CONTROLS) != 0) |
3147 | if ((m_item.PermsMask & ScriptBaseClass.PERMISSION_TAKE_CONTROLS) != 0) |
|
3148 | { |
3148 | { |
|
3149 | // Unregister controls from Presence |
3149 | // Unregister controls from Presence |
|
3150 | presence.UnRegisterControlEventsToScript(m_host.LocalId, m_item.ItemID); |
3150 | presence.UnRegisterControlEventsToScript(m_host.LocalId, m_item.ItemID); |
|
3151 | // Remove Take Control permission. |
3151 | // Remove Take Control permission. |
|
3152 | m_item.PermsMask &= ~ScriptBaseClass.PERMISSION_TAKE_CONTROLS; |
3152 | m_item.PermsMask &= ~ScriptBaseClass.PERMISSION_TAKE_CONTROLS; |
|
3153 | } |
3153 | } |
|
3154 | } |
3154 | } |
|
3155 | } |
3155 | } |
|
3156 | } |
3156 | } |
|
3157 | |
3157 | |
|
3158 | public void llReleaseURL(string url) |
3158 | public void llReleaseURL(string url) |
|
3159 | { |
3159 | { |
|
3160 | m_host.AddScriptLPS(1); |
3160 | m_host.AddScriptLPS(1); |
|
3161 | if (m_UrlModule != null) |
3161 | if (m_UrlModule != null) |
|
3162 | m_UrlModule.ReleaseURL(url); |
3162 | m_UrlModule.ReleaseURL(url); |
|
3163 | } |
3163 | } |
|
3164 | |
3164 | |
|
3165 | /// <summary> |
3165 | /// <summary> |
|
3166 | /// Attach the object containing this script to the avatar that owns it. |
3166 | /// Attach the object containing this script to the avatar that owns it. |
|
3167 | /// </summary> |
3167 | /// </summary> |
|
3168 | /// <param name='attachmentPoint'> |
3168 | /// <param name='attachmentPoint'> |
|
3169 | /// The attachment point (e.g. <see cref="OpenSim.Region.ScriptEngine.Shared.ScriptBase.ScriptBaseClass.ATTACH_CHEST">ATTACH_CHEST</see>) |
3169 | /// The attachment point (e.g. <see cref="OpenSim.Region.ScriptEngine.Shared.ScriptBase.ScriptBaseClass.ATTACH_CHEST">ATTACH_CHEST</see>) |
|
3170 | /// </param> |
3170 | /// </param> |
|
3171 | /// <returns>true if the attach suceeded, false if it did not</returns> |
3171 | /// <returns>true if the attach suceeded, false if it did not</returns> |
|
3172 | public bool AttachToAvatar(int attachmentPoint) |
3172 | public bool AttachToAvatar(int attachmentPoint) |
|
3173 | { |
3173 | { |
|
3174 | SceneObjectGroup grp = m_host.ParentGroup; |
3174 | SceneObjectGroup grp = m_host.ParentGroup; |
|
3175 | ScenePresence presence = World.GetScenePresence(m_host.OwnerID); |
3175 | ScenePresence presence = World.GetScenePresence(m_host.OwnerID); |
|
3176 | |
3176 | |
|
3177 | IAttachmentsModule attachmentsModule = m_ScriptEngine.World.AttachmentsModule; |
3177 | IAttachmentsModule attachmentsModule = m_ScriptEngine.World.AttachmentsModule; |
|
3178 | |
3178 | |
|
3179 | if (attachmentsModule != null) |
3179 | if (attachmentsModule != null) |
|
3180 | return attachmentsModule.AttachObject(presence, grp, (uint)attachmentPoint, false, true, true); |
3180 | return attachmentsModule.AttachObject(presence, grp, (uint)attachmentPoint, false, true, true); |
|
3181 | else |
3181 | else |
|
3182 | return false; |
3182 | return false; |
|
3183 | } |
3183 | } |
|
3184 | |
3184 | |
|
3185 | /// <summary> |
3185 | /// <summary> |
|
3186 | /// Detach the object containing this script from the avatar it is attached to. |
3186 | /// Detach the object containing this script from the avatar it is attached to. |
|
3187 | /// </summary> |
3187 | /// </summary> |
|
3188 | /// <remarks> |
3188 | /// <remarks> |
|
3189 | /// Nothing happens if the object is not attached. |
3189 | /// Nothing happens if the object is not attached. |
|
3190 | /// </remarks> |
3190 | /// </remarks> |
|
3191 | public void DetachFromAvatar() |
3191 | public void DetachFromAvatar() |
|
3192 | { |
3192 | { |
|
3193 | Util.FireAndForget(DetachWrapper, m_host); |
3193 | Util.FireAndForget(DetachWrapper, m_host); |
|
3194 | } |
3194 | } |
|
3195 | |
3195 | |
|
3196 | private void DetachWrapper(object o) |
3196 | private void DetachWrapper(object o) |
|
3197 | { |
3197 | { |
|
3198 | if (World.AttachmentsModule != null) |
3198 | if (World.AttachmentsModule != null) |
|
3199 | { |
3199 | { |
|
3200 | SceneObjectPart host = (SceneObjectPart)o; |
3200 | SceneObjectPart host = (SceneObjectPart)o; |
|
3201 | ScenePresence presence = World.GetScenePresence(host.OwnerID); |
3201 | ScenePresence presence = World.GetScenePresence(host.OwnerID); |
|
3202 | World.AttachmentsModule.DetachSingleAttachmentToInv(presence, host.ParentGroup); |
3202 | World.AttachmentsModule.DetachSingleAttachmentToInv(presence, host.ParentGroup); |
|
3203 | } |
3203 | } |
|
3204 | } |
3204 | } |
|
3205 | |
3205 | |
|
3206 | public void llAttachToAvatar(int attachmentPoint) |
3206 | public void llAttachToAvatar(int attachmentPoint) |
|
3207 | { |
3207 | { |
|
3208 | m_host.AddScriptLPS(1); |
3208 | m_host.AddScriptLPS(1); |
|
3209 | |
3209 | |
|
3210 | // if (m_host.ParentGroup.RootPart.AttachmentPoint == 0) |
3210 | // if (m_host.ParentGroup.RootPart.AttachmentPoint == 0) |
|
3211 | // return; |
3211 | // return; |
|
3212 | |
3212 | |
|
3213 | if (m_item.PermsGranter != m_host.OwnerID) |
3213 | if (m_item.PermsGranter != m_host.OwnerID) |
|
3214 | return; |
3214 | return; |
|
3215 | |
3215 | |
|
3216 | if ((m_item.PermsMask & ScriptBaseClass.PERMISSION_ATTACH) != 0) |
3216 | if ((m_item.PermsMask & ScriptBaseClass.PERMISSION_ATTACH) != 0) |
|
3217 | AttachToAvatar(attachmentPoint); |
3217 | AttachToAvatar(attachmentPoint); |
|
3218 | } |
3218 | } |
|
3219 | |
3219 | |
|
3220 | public void llDetachFromAvatar() |
3220 | public void llDetachFromAvatar() |
|
3221 | { |
3221 | { |
|
3222 | m_host.AddScriptLPS(1); |
3222 | m_host.AddScriptLPS(1); |
|
3223 | |
3223 | |
|
3224 | if (m_host.ParentGroup.AttachmentPoint == 0) |
3224 | if (m_host.ParentGroup.AttachmentPoint == 0) |
|
3225 | return; |
3225 | return; |
|
3226 | |
3226 | |
|
3227 | if (m_item.PermsGranter != m_host.OwnerID) |
3227 | if (m_item.PermsGranter != m_host.OwnerID) |
|
3228 | return; |
3228 | return; |
|
3229 | |
3229 | |
|
3230 | if ((m_item.PermsMask & ScriptBaseClass.PERMISSION_ATTACH) != 0) |
3230 | if ((m_item.PermsMask & ScriptBaseClass.PERMISSION_ATTACH) != 0) |
|
3231 | DetachFromAvatar(); |
3231 | DetachFromAvatar(); |
|
3232 | } |
3232 | } |
|
3233 | |
3233 | |
|
3234 | public void llTakeCamera(string avatar) |
3234 | public void llTakeCamera(string avatar) |
|
3235 | { |
3235 | { |
|
3236 | m_host.AddScriptLPS(1); |
3236 | m_host.AddScriptLPS(1); |
|
3237 | Deprecated("llTakeCamera"); |
3237 | Deprecated("llTakeCamera"); |
|
3238 | } |
3238 | } |
|
3239 | |
3239 | |
|
3240 | public void llReleaseCamera(string avatar) |
3240 | public void llReleaseCamera(string avatar) |
|
3241 | { |
3241 | { |
|
3242 | m_host.AddScriptLPS(1); |
3242 | m_host.AddScriptLPS(1); |
|
3243 | Deprecated("llReleaseCamera"); |
3243 | Deprecated("llReleaseCamera"); |
|
3244 | } |
3244 | } |
|
3245 | |
3245 | |
|
3246 | public LSL_String llGetOwner() |
3246 | public LSL_String llGetOwner() |
|
3247 | { |
3247 | { |
|
3248 | m_host.AddScriptLPS(1); |
3248 | m_host.AddScriptLPS(1); |
|
3249 | |
3249 | |
|
3250 | return m_host.OwnerID.ToString(); |
3250 | return m_host.OwnerID.ToString(); |
|
3251 | } |
3251 | } |
|
3252 | |
3252 | |
|
3253 | public void llInstantMessage(string user, string message) |
3253 | public void llInstantMessage(string user, string message) |
|
3254 | { |
3254 | { |
|
3255 | m_host.AddScriptLPS(1); |
3255 | m_host.AddScriptLPS(1); |
|
3256 | |
3256 | |
|
3257 | // We may be able to use ClientView.SendInstantMessage here, but we need a client instance. |
3257 | // We may be able to use ClientView.SendInstantMessage here, but we need a client instance. |
|
3258 | // InstantMessageModule.OnInstantMessage searches through a list of scenes for a client matching the toAgent, |
3258 | // InstantMessageModule.OnInstantMessage searches through a list of scenes for a client matching the toAgent, |
|
3259 | // but I don't think we have a list of scenes available from here. |
3259 | // but I don't think we have a list of scenes available from here. |
|
3260 | // (We also don't want to duplicate the code in OnInstantMessage if we can avoid it.) |
3260 | // (We also don't want to duplicate the code in OnInstantMessage if we can avoid it.) |
|
3261 | |
3261 | |
|
3262 | // user is a UUID |
3262 | // user is a UUID |
|
3263 | |
3263 | |
|
3264 | // TODO: figure out values for client, fromSession, and imSessionID |
3264 | // TODO: figure out values for client, fromSession, and imSessionID |
|
3265 | // client.SendInstantMessage(m_host.UUID, fromSession, message, user, imSessionID, m_host.Name, AgentManager.InstantMessageDialog.MessageFromAgent, (uint)Util.UnixTimeSinceEpoch()); |
3265 | // client.SendInstantMessage(m_host.UUID, fromSession, message, user, imSessionID, m_host.Name, AgentManager.InstantMessageDialog.MessageFromAgent, (uint)Util.UnixTimeSinceEpoch()); |
|
3266 | UUID friendTransactionID = UUID.Random(); |
3266 | UUID friendTransactionID = UUID.Random(); |
|
3267 | |
3267 | |
|
3268 | //m_pendingFriendRequests.Add(friendTransactionID, fromAgentID); |
3268 | //m_pendingFriendRequests.Add(friendTransactionID, fromAgentID); |
|
3269 | |
3269 | |
|
3270 | GridInstantMessage msg = new GridInstantMessage(); |
3270 | GridInstantMessage msg = new GridInstantMessage(); |
|
3271 | msg.fromAgentID = new Guid(m_host.UUID.ToString()); // fromAgentID.Guid; |
3271 | msg.fromAgentID = new Guid(m_host.UUID.ToString()); // fromAgentID.Guid; |
|
3272 | msg.toAgentID = new Guid(user); // toAgentID.Guid; |
3272 | msg.toAgentID = new Guid(user); // toAgentID.Guid; |
|
3273 | msg.imSessionID = new Guid(friendTransactionID.ToString()); // This is the item we're mucking with here |
3273 | msg.imSessionID = new Guid(friendTransactionID.ToString()); // This is the item we're mucking with here |
|
3274 | // m_log.Debug("[Scripting IM]: From:" + msg.fromAgentID.ToString() + " To: " + msg.toAgentID.ToString() + " Session:" + msg.imSessionID.ToString() + " Message:" + message); |
3274 | // m_log.Debug("[Scripting IM]: From:" + msg.fromAgentID.ToString() + " To: " + msg.toAgentID.ToString() + " Session:" + msg.imSessionID.ToString() + " Message:" + message); |
|
3275 | // m_log.Debug("[Scripting IM]: Filling Session: " + msg.imSessionID.ToString()); |
3275 | // m_log.Debug("[Scripting IM]: Filling Session: " + msg.imSessionID.ToString()); |
|
3276 | msg.timestamp = (uint)Util.UnixTimeSinceEpoch();// timestamp; |
3276 | msg.timestamp = (uint)Util.UnixTimeSinceEpoch();// timestamp; |
|
3277 | //if (client != null) |
3277 | //if (client != null) |
|
3278 | //{ |
3278 | //{ |
|
3279 | msg.fromAgentName = m_host.Name;//client.FirstName + " " + client.LastName;// fromAgentName; |
3279 | msg.fromAgentName = m_host.Name;//client.FirstName + " " + client.LastName;// fromAgentName; |
|
3280 | //} |
3280 | //} |
|
3281 | //else |
3281 | //else |
|
3282 | //{ |
3282 | //{ |
|
3283 | // msg.fromAgentName = "(hippos)";// Added for posterity. This means that we can't figure out who sent it |
3283 | // msg.fromAgentName = "(hippos)";// Added for posterity. This means that we can't figure out who sent it |
|
3284 | //} |
3284 | //} |
|
3285 | // Cap the message length at 1024. |
3285 | // Cap the message length at 1024. |
|
3286 | if (message != null && message.Length > 1024) |
3286 | if (message != null && message.Length > 1024) |
|
3287 | msg.message = message.Substring(0, 1024); |
3287 | msg.message = message.Substring(0, 1024); |
|
3288 | else |
3288 | else |
|
3289 | msg.message = message; |
3289 | msg.message = message; |
|
3290 | msg.dialog = (byte)19; // messgage from script ??? // dialog; |
3290 | msg.dialog = (byte)19; // messgage from script ??? // dialog; |
|
3291 | msg.fromGroup = false;// fromGroup; |
3291 | msg.fromGroup = false;// fromGroup; |
|
3292 | msg.offline = (byte)0; //offline; |
3292 | msg.offline = (byte)0; //offline; |
|
3293 | msg.ParentEstateID = 0; //ParentEstateID; |
3293 | msg.ParentEstateID = 0; //ParentEstateID; |
|
3294 | msg.Position = new Vector3(m_host.AbsolutePosition); |
3294 | msg.Position = new Vector3(m_host.AbsolutePosition); |
|
3295 | msg.RegionID = World.RegionInfo.RegionID.Guid;//RegionID.Guid; |
3295 | msg.RegionID = World.RegionInfo.RegionID.Guid;//RegionID.Guid; |
|
3296 | |
3296 | |
|
3297 | Vector3 pos = m_host.AbsolutePosition; |
3297 | Vector3 pos = m_host.AbsolutePosition; |
|
3298 | msg.binaryBucket |
3298 | msg.binaryBucket |
|
3299 | = Util.StringToBytes256( |
3299 | = Util.StringToBytes256( |
|
3300 | "{0}/{1}/{2}/{3}", |
3300 | "{0}/{1}/{2}/{3}", |
|
3301 | World.RegionInfo.RegionName, |
3301 | World.RegionInfo.RegionName, |
|
3302 | (int)Math.Floor(pos.X), |
3302 | (int)Math.Floor(pos.X), |
|
3303 | (int)Math.Floor(pos.Y), |
3303 | (int)Math.Floor(pos.Y), |
|
3304 | (int)Math.Floor(pos.Z)); |
3304 | (int)Math.Floor(pos.Z)); |
|
3305 | |
3305 | |
|
3306 | if (m_TransferModule != null) |
3306 | if (m_TransferModule != null) |
|
3307 | { |
3307 | { |
|
3308 | m_TransferModule.SendInstantMessage(msg, delegate(bool success) {}); |
3308 | m_TransferModule.SendInstantMessage(msg, delegate(bool success) {}); |
|
3309 | } |
3309 | } |
|
3310 | |
3310 | |
|
3311 | ScriptSleep(2000); |
3311 | ScriptSleep(2000); |
|
3312 | } |
3312 | } |
|
3313 | |
3313 | |
|
3314 | public void llEmail(string address, string subject, string message) |
3314 | public void llEmail(string address, string subject, string message) |
|
3315 | { |
3315 | { |
|
3316 | m_host.AddScriptLPS(1); |
3316 | m_host.AddScriptLPS(1); |
|
3317 | IEmailModule emailModule = m_ScriptEngine.World.RequestModuleInterface<IEmailModule>(); |
3317 | IEmailModule emailModule = m_ScriptEngine.World.RequestModuleInterface<IEmailModule>(); |
|
3318 | if (emailModule == null) |
3318 | if (emailModule == null) |
|
3319 | { |
3319 | { |
|
3320 | ShoutError("llEmail: email module not configured"); |
3320 | ShoutError("llEmail: email module not configured"); |
|
3321 | return; |
3321 | return; |
|
3322 | } |
3322 | } |
|
3323 | |
3323 | |
|
3324 | emailModule.SendEmail(m_host.UUID, address, subject, message); |
3324 | emailModule.SendEmail(m_host.UUID, address, subject, message); |
|
3325 | llSleep(EMAIL_PAUSE_TIME); |
3325 | llSleep(EMAIL_PAUSE_TIME); |
|
3326 | } |
3326 | } |
|
3327 | |
3327 | |
|
3328 | public void llGetNextEmail(string address, string subject) |
3328 | public void llGetNextEmail(string address, string subject) |
|
3329 | { |
3329 | { |
|
3330 | m_host.AddScriptLPS(1); |
3330 | m_host.AddScriptLPS(1); |
|
3331 | IEmailModule emailModule = m_ScriptEngine.World.RequestModuleInterface<IEmailModule>(); |
3331 | IEmailModule emailModule = m_ScriptEngine.World.RequestModuleInterface<IEmailModule>(); |
|
3332 | if (emailModule == null) |
3332 | if (emailModule == null) |
|
3333 | { |
3333 | { |
|
3334 | ShoutError("llGetNextEmail: email module not configured"); |
3334 | ShoutError("llGetNextEmail: email module not configured"); |
|
3335 | return; |
3335 | return; |
|
3336 | } |
3336 | } |
|
3337 | Email email; |
3337 | Email email; |
|
3338 | |
3338 | |
|
3339 | email = emailModule.GetNextEmail(m_host.UUID, address, subject); |
3339 | email = emailModule.GetNextEmail(m_host.UUID, address, subject); |
|
3340 | |
3340 | |
|
3341 | if (email == null) |
3341 | if (email == null) |
|
3342 | return; |
3342 | return; |
|
3343 | |
3343 | |
|
3344 | m_ScriptEngine.PostObjectEvent(m_host.LocalId, |
3344 | m_ScriptEngine.PostObjectEvent(m_host.LocalId, |
|
3345 | new EventParams("email", |
3345 | new EventParams("email", |
|
3346 | new Object[] { |
3346 | new Object[] { |
|
3347 | new LSL_String(email.time), |
3347 | new LSL_String(email.time), |
|
3348 | new LSL_String(email.sender), |
3348 | new LSL_String(email.sender), |
|
3349 | new LSL_String(email.subject), |
3349 | new LSL_String(email.subject), |
|
3350 | new LSL_String(email.message), |
3350 | new LSL_String(email.message), |
|
3351 | new LSL_Integer(email.numLeft)}, |
3351 | new LSL_Integer(email.numLeft)}, |
|
3352 | new DetectParams[0])); |
3352 | new DetectParams[0])); |
|
3353 | |
3353 | |
|
3354 | } |
3354 | } |
|
3355 | |
3355 | |
|
3356 | public LSL_String llGetKey() |
3356 | public LSL_String llGetKey() |
|
3357 | { |
3357 | { |
|
3358 | m_host.AddScriptLPS(1); |
3358 | m_host.AddScriptLPS(1); |
|
3359 | return m_host.UUID.ToString(); |
3359 | return m_host.UUID.ToString(); |
|
3360 | } |
3360 | } |
|
3361 | |
3361 | |
|
3362 | public LSL_Key llGenerateKey() |
3362 | public LSL_Key llGenerateKey() |
|
3363 | { |
3363 | { |
|
3364 | m_host.AddScriptLPS(1); |
3364 | m_host.AddScriptLPS(1); |
|
3365 | return UUID.Random().ToString(); |
3365 | return UUID.Random().ToString(); |
|
3366 | } |
3366 | } |
|
3367 | |
3367 | |
|
3368 | public void llSetBuoyancy(double buoyancy) |
3368 | public void llSetBuoyancy(double buoyancy) |
|
3369 | { |
3369 | { |
|
3370 | m_host.AddScriptLPS(1); |
3370 | m_host.AddScriptLPS(1); |
|
3371 | |
3371 | |
|
3372 | if (!m_host.ParentGroup.IsDeleted) |
3372 | if (!m_host.ParentGroup.IsDeleted) |
|
3373 | { |
3373 | { |
|
3374 | m_host.ParentGroup.RootPart.SetBuoyancy((float)buoyancy); |
3374 | m_host.ParentGroup.RootPart.SetBuoyancy((float)buoyancy); |
|
3375 | } |
3375 | } |
|
3376 | } |
3376 | } |
|
3377 | |
3377 | |
|
3378 | /// <summary> |
3378 | /// <summary> |
|
3379 | /// Attempt to clamp the object on the Z axis at the given height over tau seconds. |
3379 | /// Attempt to clamp the object on the Z axis at the given height over tau seconds. |
|
3380 | /// </summary> |
3380 | /// </summary> |
|
3381 | /// <param name="height">Height to hover. Height of zero disables hover.</param> |
3381 | /// <param name="height">Height to hover. Height of zero disables hover.</param> |
|
3382 | /// <param name="water">False if height is calculated just from ground, otherwise uses ground or water depending on whichever is higher</param> |
3382 | /// <param name="water">False if height is calculated just from ground, otherwise uses ground or water depending on whichever is higher</param> |
|
3383 | /// <param name="tau">Number of seconds over which to reach target</param> |
3383 | /// <param name="tau">Number of seconds over which to reach target</param> |
|
3384 | public void llSetHoverHeight(double height, int water, double tau) |
3384 | public void llSetHoverHeight(double height, int water, double tau) |
|
3385 | { |
3385 | { |
|
3386 | m_host.AddScriptLPS(1); |
3386 | m_host.AddScriptLPS(1); |
|
3387 | |
3387 | |
|
3388 | if (m_host.PhysActor != null) |
3388 | if (m_host.PhysActor != null) |
|
3389 | { |
3389 | { |
|
3390 | PIDHoverType hoverType = PIDHoverType.Ground; |
3390 | PIDHoverType hoverType = PIDHoverType.Ground; |
|
3391 | if (water != 0) |
3391 | if (water != 0) |
|
3392 | { |
3392 | { |
|
3393 | hoverType = PIDHoverType.GroundAndWater; |
3393 | hoverType = PIDHoverType.GroundAndWater; |
|
3394 | } |
3394 | } |
|
3395 | |
3395 | |
|
3396 | m_host.SetHoverHeight((float)height, hoverType, (float)tau); |
3396 | m_host.SetHoverHeight((float)height, hoverType, (float)tau); |
|
3397 | } |
3397 | } |
|
3398 | } |
3398 | } |
|
3399 | |
3399 | |
|
3400 | public void llStopHover() |
3400 | public void llStopHover() |
|
3401 | { |
3401 | { |
|
3402 | m_host.AddScriptLPS(1); |
3402 | m_host.AddScriptLPS(1); |
|
3403 | if (m_host.PhysActor != null) |
3403 | if (m_host.PhysActor != null) |
|
3404 | { |
3404 | { |
|
3405 | m_host.SetHoverHeight(0f, PIDHoverType.Ground, 0f); |
3405 | m_host.SetHoverHeight(0f, PIDHoverType.Ground, 0f); |
|
3406 | } |
3406 | } |
|
3407 | } |
3407 | } |
|
3408 | |
3408 | |
|
3409 | public void llMinEventDelay(double delay) |
3409 | public void llMinEventDelay(double delay) |
|
3410 | { |
3410 | { |
|
3411 | m_host.AddScriptLPS(1); |
3411 | m_host.AddScriptLPS(1); |
|
3412 | try |
3412 | try |
|
3413 | { |
3413 | { |
|
3414 | m_ScriptEngine.SetMinEventDelay(m_item.ItemID, delay); |
3414 | m_ScriptEngine.SetMinEventDelay(m_item.ItemID, delay); |
|
3415 | } |
3415 | } |
|
3416 | catch (NotImplementedException) |
3416 | catch (NotImplementedException) |
|
3417 | { |
3417 | { |
|
3418 | // Currently not implemented in DotNetEngine only XEngine |
3418 | // Currently not implemented in DotNetEngine only XEngine |
|
3419 | NotImplemented("llMinEventDelay in DotNetEngine"); |
3419 | NotImplemented("llMinEventDelay in DotNetEngine"); |
|
3420 | } |
3420 | } |
|
3421 | } |
3421 | } |
|
3422 | |
3422 | |
|
3423 | /// <summary> |
3423 | /// <summary> |
|
3424 | /// llSoundPreload is deprecated. In SL this appears to do absolutely nothing |
3424 | /// llSoundPreload is deprecated. In SL this appears to do absolutely nothing |
|
3425 | /// and is documented to have no delay. |
3425 | /// and is documented to have no delay. |
|
3426 | /// </summary> |
3426 | /// </summary> |
|
3427 | public void llSoundPreload(string sound) |
3427 | public void llSoundPreload(string sound) |
|
3428 | { |
3428 | { |
|
3429 | m_host.AddScriptLPS(1); |
3429 | m_host.AddScriptLPS(1); |
|
3430 | } |
3430 | } |
|
3431 | |
3431 | |
|
3432 | public void llRotLookAt(LSL_Rotation target, double strength, double damping) |
3432 | public void llRotLookAt(LSL_Rotation target, double strength, double damping) |
|
3433 | { |
3433 | { |
|
3434 | m_host.AddScriptLPS(1); |
3434 | m_host.AddScriptLPS(1); |
|
3435 | |
3435 | |
|
3436 | // Per discussion with Melanie, for non-physical objects llLookAt appears to simply |
3436 | // Per discussion with Melanie, for non-physical objects llLookAt appears to simply |
|
3437 | // set the rotation of the object, copy that behavior |
3437 | // set the rotation of the object, copy that behavior |
|
3438 | PhysicsActor pa = m_host.PhysActor; |
3438 | PhysicsActor pa = m_host.PhysActor; |
|
3439 | |
3439 | |
|
3440 | if (strength == 0 || pa == null || !pa.IsPhysical) |
3440 | if (strength == 0 || pa == null || !pa.IsPhysical) |
|
3441 | { |
3441 | { |
|
3442 | llSetLocalRot(target); |
3442 | llSetLocalRot(target); |
|
3443 | } |
3443 | } |
|
3444 | else |
3444 | else |
|
3445 | { |
3445 | { |
|
3446 | m_host.RotLookAt(target, (float)strength, (float)damping); |
3446 | m_host.RotLookAt(target, (float)strength, (float)damping); |
|
3447 | } |
3447 | } |
|
3448 | } |
3448 | } |
|
3449 | |
3449 | |
|
3450 | public LSL_Integer llStringLength(string str) |
3450 | public LSL_Integer llStringLength(string str) |
|
3451 | { |
3451 | { |
|
3452 | m_host.AddScriptLPS(1); |
3452 | m_host.AddScriptLPS(1); |
|
3453 | if (str.Length > 0) |
3453 | if (str.Length > 0) |
|
3454 | { |
3454 | { |
|
3455 | return str.Length; |
3455 | return str.Length; |
|
3456 | } |
3456 | } |
|
3457 | else |
3457 | else |
|
3458 | { |
3458 | { |
|
3459 | return 0; |
3459 | return 0; |
|
3460 | } |
3460 | } |
|
3461 | } |
3461 | } |
|
3462 | |
3462 | |
|
3463 | public void llStartAnimation(string anim) |
3463 | public void llStartAnimation(string anim) |
|
3464 | { |
3464 | { |
|
3465 | m_host.AddScriptLPS(1); |
3465 | m_host.AddScriptLPS(1); |
|
3466 | |
3466 | |
|
3467 | if (m_item.PermsGranter == UUID.Zero) |
3467 | if (m_item.PermsGranter == UUID.Zero) |
|
3468 | return; |
3468 | return; |
|
3469 | |
3469 | |
|
3470 | if ((m_item.PermsMask & ScriptBaseClass.PERMISSION_TRIGGER_ANIMATION) != 0) |
3470 | if ((m_item.PermsMask & ScriptBaseClass.PERMISSION_TRIGGER_ANIMATION) != 0) |
|
3471 | { |
3471 | { |
|
3472 | ScenePresence presence = World.GetScenePresence(m_item.PermsGranter); |
3472 | ScenePresence presence = World.GetScenePresence(m_item.PermsGranter); |
|
3473 | |
3473 | |
|
3474 | if (presence != null) |
3474 | if (presence != null) |
|
3475 | { |
3475 | { |
|
3476 | // Do NOT try to parse UUID, animations cannot be triggered by ID |
3476 | // Do NOT try to parse UUID, animations cannot be triggered by ID |
|
3477 | UUID animID = ScriptUtils.GetAssetIdFromItemName(m_host, anim, (int)AssetType.Animation); |
3477 | UUID animID = ScriptUtils.GetAssetIdFromItemName(m_host, anim, (int)AssetType.Animation); |
|
3478 | if (animID == UUID.Zero) |
3478 | if (animID == UUID.Zero) |
|
3479 | presence.Animator.AddAnimation(anim, m_host.UUID); |
3479 | presence.Animator.AddAnimation(anim, m_host.UUID); |
|
3480 | else |
3480 | else |
|
3481 | presence.Animator.AddAnimation(animID, m_host.UUID); |
3481 | presence.Animator.AddAnimation(animID, m_host.UUID); |
|
3482 | } |
3482 | } |
|
3483 | } |
3483 | } |
|
3484 | } |
3484 | } |
|
3485 | |
3485 | |
|
3486 | public void llStopAnimation(string anim) |
3486 | public void llStopAnimation(string anim) |
|
3487 | { |
3487 | { |
|
3488 | m_host.AddScriptLPS(1); |
3488 | m_host.AddScriptLPS(1); |
|
3489 | |
3489 | |
|
3490 | if (m_item.PermsGranter == UUID.Zero) |
3490 | if (m_item.PermsGranter == UUID.Zero) |
|
3491 | return; |
3491 | return; |
|
3492 | |
3492 | |
|
3493 | if ((m_item.PermsMask & ScriptBaseClass.PERMISSION_TRIGGER_ANIMATION) != 0) |
3493 | if ((m_item.PermsMask & ScriptBaseClass.PERMISSION_TRIGGER_ANIMATION) != 0) |
|
3494 | { |
3494 | { |
|
3495 | ScenePresence presence = World.GetScenePresence(m_item.PermsGranter); |
3495 | ScenePresence presence = World.GetScenePresence(m_item.PermsGranter); |
|
3496 | |
3496 | |
|
3497 | if (presence != null) |
3497 | if (presence != null) |
|
3498 | { |
3498 | { |
|
3499 | UUID animID = ScriptUtils.GetAssetIdFromKeyOrItemName(m_host, anim); |
3499 | UUID animID = ScriptUtils.GetAssetIdFromKeyOrItemName(m_host, anim); |
|
3500 | |
3500 | |
|
3501 | if (animID == UUID.Zero) |
3501 | if (animID == UUID.Zero) |
|
3502 | presence.Animator.RemoveAnimation(anim); |
3502 | presence.Animator.RemoveAnimation(anim); |
|
3503 | else |
3503 | else |
|
3504 | presence.Animator.RemoveAnimation(animID, true); |
3504 | presence.Animator.RemoveAnimation(animID, true); |
|
3505 | } |
3505 | } |
|
3506 | } |
3506 | } |
|
3507 | } |
3507 | } |
|
3508 | |
3508 | |
|
3509 | public void llPointAt(LSL_Vector pos) |
3509 | public void llPointAt(LSL_Vector pos) |
|
3510 | { |
3510 | { |
|
3511 | m_host.AddScriptLPS(1); |
3511 | m_host.AddScriptLPS(1); |
|
3512 | } |
3512 | } |
|
3513 | |
3513 | |
|
3514 | public void llStopPointAt() |
3514 | public void llStopPointAt() |
|
3515 | { |
3515 | { |
|
3516 | m_host.AddScriptLPS(1); |
3516 | m_host.AddScriptLPS(1); |
|
3517 | } |
3517 | } |
|
3518 | |
3518 | |
|
3519 | public void llTargetOmega(LSL_Vector axis, double spinrate, double gain) |
3519 | public void llTargetOmega(LSL_Vector axis, double spinrate, double gain) |
|
3520 | { |
3520 | { |
|
3521 | m_host.AddScriptLPS(1); |
3521 | m_host.AddScriptLPS(1); |
|
3522 | TargetOmega(m_host, axis, spinrate, gain); |
3522 | TargetOmega(m_host, axis, spinrate, gain); |
|
3523 | } |
3523 | } |
|
3524 | |
3524 | |
|
3525 | protected void TargetOmega(SceneObjectPart part, LSL_Vector axis, double spinrate, double gain) |
3525 | protected void TargetOmega(SceneObjectPart part, LSL_Vector axis, double spinrate, double gain) |
|
3526 | { |
3526 | { |
|
3527 | part.UpdateAngularVelocity(axis * spinrate); |
3527 | part.UpdateAngularVelocity(axis * spinrate); |
|
3528 | } |
3528 | } |
|
3529 | |
3529 | |
|
3530 | public LSL_Integer llGetStartParameter() |
3530 | public LSL_Integer llGetStartParameter() |
|
3531 | { |
3531 | { |
|
3532 | m_host.AddScriptLPS(1); |
3532 | m_host.AddScriptLPS(1); |
|
3533 | return m_ScriptEngine.GetStartParameter(m_item.ItemID); |
3533 | return m_ScriptEngine.GetStartParameter(m_item.ItemID); |
|
3534 | } |
3534 | } |
|
3535 | |
3535 | |
|
3536 | public void llRequestPermissions(string agent, int perm) |
3536 | public void llRequestPermissions(string agent, int perm) |
|
3537 | { |
3537 | { |
|
3538 | UUID agentID; |
3538 | UUID agentID; |
|
3539 | |
3539 | |
|
3540 | if (!UUID.TryParse(agent, out agentID)) |
3540 | if (!UUID.TryParse(agent, out agentID)) |
|
3541 | return; |
3541 | return; |
|
3542 | |
3542 | |
|
3543 | if (agentID == UUID.Zero || perm == 0) // Releasing permissions |
3543 | if (agentID == UUID.Zero || perm == 0) // Releasing permissions |
|
3544 | { |
3544 | { |
|
3545 | llReleaseControls(); |
3545 | llReleaseControls(); |
|
3546 | |
3546 | |
|
3547 | m_item.PermsGranter = UUID.Zero; |
3547 | m_item.PermsGranter = UUID.Zero; |
|
3548 | m_item.PermsMask = 0; |
3548 | m_item.PermsMask = 0; |
|
3549 | |
3549 | |
|
3550 | m_ScriptEngine.PostScriptEvent(m_item.ItemID, new EventParams( |
3550 | m_ScriptEngine.PostScriptEvent(m_item.ItemID, new EventParams( |
|
3551 | "run_time_permissions", new Object[] { |
3551 | "run_time_permissions", new Object[] { |
|
3552 | new LSL_Integer(0) }, |
3552 | new LSL_Integer(0) }, |
|
3553 | new DetectParams[0])); |
3553 | new DetectParams[0])); |
|
3554 | |
3554 | |
|
3555 | return; |
3555 | return; |
|
3556 | } |
3556 | } |
|
3557 | |
3557 | |
|
3558 | if (m_item.PermsGranter != agentID || (perm & ScriptBaseClass.PERMISSION_TAKE_CONTROLS) == 0) |
3558 | if (m_item.PermsGranter != agentID || (perm & ScriptBaseClass.PERMISSION_TAKE_CONTROLS) == 0) |
|
3559 | llReleaseControls(); |
3559 | llReleaseControls(); |
|
3560 | |
3560 | |
|
3561 | m_host.AddScriptLPS(1); |
3561 | m_host.AddScriptLPS(1); |
|
3562 | |
3562 | |
|
3563 | int implicitPerms = 0; |
3563 | int implicitPerms = 0; |
|
3564 | |
3564 | |
|
3565 | if (m_host.ParentGroup.IsAttachment && (UUID)agent == m_host.ParentGroup.AttachedAvatar) |
3565 | if (m_host.ParentGroup.IsAttachment && (UUID)agent == m_host.ParentGroup.AttachedAvatar) |
|
3566 | { |
3566 | { |
|
3567 | // When attached, certain permissions are implicit if requested from owner |
3567 | // When attached, certain permissions are implicit if requested from owner |
|
3568 | implicitPerms = ScriptBaseClass.PERMISSION_TAKE_CONTROLS | |
3568 | implicitPerms = ScriptBaseClass.PERMISSION_TAKE_CONTROLS | |
|
3569 | ScriptBaseClass.PERMISSION_TRIGGER_ANIMATION | |
3569 | ScriptBaseClass.PERMISSION_TRIGGER_ANIMATION | |
|
3570 | ScriptBaseClass.PERMISSION_CONTROL_CAMERA | |
3570 | ScriptBaseClass.PERMISSION_CONTROL_CAMERA | |
|
3571 | ScriptBaseClass.PERMISSION_ATTACH; |
3571 | ScriptBaseClass.PERMISSION_ATTACH; |
|
3572 | } |
3572 | } |
|
3573 | else |
3573 | else |
|
3574 | { |
3574 | { |
|
3575 | if (m_host.ParentGroup.GetSittingAvatars().Contains(agentID)) |
3575 | if (m_host.ParentGroup.GetSittingAvatars().Contains(agentID)) |
|
3576 | { |
3576 | { |
|
3577 | // When agent is sitting, certain permissions are implicit if requested from sitting agent |
3577 | // When agent is sitting, certain permissions are implicit if requested from sitting agent |
|
3578 | implicitPerms = ScriptBaseClass.PERMISSION_TRIGGER_ANIMATION | |
3578 | implicitPerms = ScriptBaseClass.PERMISSION_TRIGGER_ANIMATION | |
|
3579 | ScriptBaseClass.PERMISSION_CONTROL_CAMERA | |
3579 | ScriptBaseClass.PERMISSION_CONTROL_CAMERA | |
|
3580 | ScriptBaseClass.PERMISSION_TRACK_CAMERA | |
3580 | ScriptBaseClass.PERMISSION_TRACK_CAMERA | |
|
3581 | ScriptBaseClass.PERMISSION_TAKE_CONTROLS; |
3581 | ScriptBaseClass.PERMISSION_TAKE_CONTROLS; |
|
3582 | } |
3582 | } |
|
3583 | else |
3583 | else |
|
3584 | { |
3584 | { |
|
3585 | if (World.GetExtraSetting("auto_grant_attach_perms") == "true") |
3585 | if (World.GetExtraSetting("auto_grant_attach_perms") == "true") |
|
3586 | implicitPerms = ScriptBaseClass.PERMISSION_ATTACH; |
3586 | implicitPerms = ScriptBaseClass.PERMISSION_ATTACH; |
|
3587 | } |
3587 | } |
|
3588 | } |
3588 | } |
|
3589 | |
3589 | |
|
3590 | if ((perm & (~implicitPerms)) == 0) // Requested only implicit perms |
3590 | if ((perm & (~implicitPerms)) == 0) // Requested only implicit perms |
|
3591 | { |
3591 | { |
|
3592 | lock (m_host.TaskInventory) |
3592 | lock (m_host.TaskInventory) |
|
3593 | { |
3593 | { |
|
3594 | m_host.TaskInventory[m_item.ItemID].PermsGranter = agentID; |
3594 | m_host.TaskInventory[m_item.ItemID].PermsGranter = agentID; |
|
3595 | m_host.TaskInventory[m_item.ItemID].PermsMask = perm; |
3595 | m_host.TaskInventory[m_item.ItemID].PermsMask = perm; |
|
3596 | } |
3596 | } |
|
3597 | |
3597 | |
|
3598 | m_ScriptEngine.PostScriptEvent(m_item.ItemID, new EventParams( |
3598 | m_ScriptEngine.PostScriptEvent(m_item.ItemID, new EventParams( |
|
3599 | "run_time_permissions", new Object[] { |
3599 | "run_time_permissions", new Object[] { |
|
3600 | new LSL_Integer(perm) }, |
3600 | new LSL_Integer(perm) }, |
|
3601 | new DetectParams[0])); |
3601 | new DetectParams[0])); |
|
3602 | |
3602 | |
|
3603 | return; |
3603 | return; |
|
3604 | } |
3604 | } |
|
3605 | |
3605 | |
|
3606 | ScenePresence presence = World.GetScenePresence(agentID); |
3606 | ScenePresence presence = World.GetScenePresence(agentID); |
|
3607 | if (presence != null) |
3607 | if (presence != null) |
|
3608 | { |
3608 | { |
|
3609 | // If permissions are being requested from an NPC and were not implicitly granted above then |
3609 | // If permissions are being requested from an NPC and were not implicitly granted above then |
|
3610 | // auto grant all reuqested permissions if the script is owned by the NPC or the NPCs owner |
3610 | // auto grant all reuqested permissions if the script is owned by the NPC or the NPCs owner |
|
3611 | INPCModule npcModule = World.RequestModuleInterface<INPCModule>(); |
3611 | INPCModule npcModule = World.RequestModuleInterface<INPCModule>(); |
|
3612 | if (npcModule != null && npcModule.IsNPC(agentID, World)) |
3612 | if (npcModule != null && npcModule.IsNPC(agentID, World)) |
|
3613 | { |
3613 | { |
|
3614 | if (npcModule.CheckPermissions(agentID, m_host.OwnerID)) |
3614 | if (npcModule.CheckPermissions(agentID, m_host.OwnerID)) |
|
3615 | { |
3615 | { |
|
3616 | lock (m_host.TaskInventory) |
3616 | lock (m_host.TaskInventory) |
|
3617 | { |
3617 | { |
|
3618 | m_host.TaskInventory[m_item.ItemID].PermsGranter = agentID; |
3618 | m_host.TaskInventory[m_item.ItemID].PermsGranter = agentID; |
|
3619 | m_host.TaskInventory[m_item.ItemID].PermsMask = perm; |
3619 | m_host.TaskInventory[m_item.ItemID].PermsMask = perm; |
|
3620 | } |
3620 | } |
|
3621 | |
3621 | |
|
3622 | m_ScriptEngine.PostScriptEvent( |
3622 | m_ScriptEngine.PostScriptEvent( |
|
3623 | m_item.ItemID, |
3623 | m_item.ItemID, |
|
3624 | new EventParams( |
3624 | new EventParams( |
|
3625 | "run_time_permissions", new Object[] { new LSL_Integer(perm) }, new DetectParams[0])); |
3625 | "run_time_permissions", new Object[] { new LSL_Integer(perm) }, new DetectParams[0])); |
|
3626 | } |
3626 | } |
|
3627 | |
3627 | |
|
3628 | // it is an NPC, exit even if the permissions werent granted above, they are not going to answer |
3628 | // it is an NPC, exit even if the permissions werent granted above, they are not going to answer |
|
3629 | // the question! |
3629 | // the question! |
|
3630 | return; |
3630 | return; |
|
3631 | } |
3631 | } |
|
3632 | |
3632 | |
|
3633 | string ownerName = resolveName(m_host.ParentGroup.RootPart.OwnerID); |
3633 | string ownerName = resolveName(m_host.ParentGroup.RootPart.OwnerID); |
|
3634 | if (ownerName == String.Empty) |
3634 | if (ownerName == String.Empty) |
|
3635 | ownerName = "(hippos)"; |
3635 | ownerName = "(hippos)"; |
|
3636 | |
3636 | |
|
3637 | if (!m_waitingForScriptAnswer) |
3637 | if (!m_waitingForScriptAnswer) |
|
3638 | { |
3638 | { |
|
3639 | lock (m_host.TaskInventory) |
3639 | lock (m_host.TaskInventory) |
|
3640 | { |
3640 | { |
|
3641 | m_host.TaskInventory[m_item.ItemID].PermsGranter = agentID; |
3641 | m_host.TaskInventory[m_item.ItemID].PermsGranter = agentID; |
|
3642 | m_host.TaskInventory[m_item.ItemID].PermsMask = 0; |
3642 | m_host.TaskInventory[m_item.ItemID].PermsMask = 0; |
|
3643 | } |
3643 | } |
|
3644 | |
3644 | |
|
3645 | presence.ControllingClient.OnScriptAnswer += handleScriptAnswer; |
3645 | presence.ControllingClient.OnScriptAnswer += handleScriptAnswer; |
|
3646 | m_waitingForScriptAnswer=true; |
3646 | m_waitingForScriptAnswer=true; |
|
3647 | } |
3647 | } |
|
3648 | |
3648 | |
|
3649 | presence.ControllingClient.SendScriptQuestion( |
3649 | presence.ControllingClient.SendScriptQuestion( |
|
3650 | m_host.UUID, m_host.ParentGroup.RootPart.Name, ownerName, m_item.ItemID, perm); |
3650 | m_host.UUID, m_host.ParentGroup.RootPart.Name, ownerName, m_item.ItemID, perm); |
|
3651 | |
3651 | |
|
3652 | return; |
3652 | return; |
|
3653 | } |
3653 | } |
|
3654 | |
3654 | |
|
3655 | // Requested agent is not in range, refuse perms |
3655 | // Requested agent is not in range, refuse perms |
|
3656 | m_ScriptEngine.PostScriptEvent( |
3656 | m_ScriptEngine.PostScriptEvent( |
|
3657 | m_item.ItemID, |
3657 | m_item.ItemID, |
|
3658 | new EventParams("run_time_permissions", new Object[] { new LSL_Integer(0) }, new DetectParams[0])); |
3658 | new EventParams("run_time_permissions", new Object[] { new LSL_Integer(0) }, new DetectParams[0])); |
|
3659 | } |
3659 | } |
|
3660 | |
3660 | |
|
3661 | void handleScriptAnswer(IClientAPI client, UUID taskID, UUID itemID, int answer) |
3661 | void handleScriptAnswer(IClientAPI client, UUID taskID, UUID itemID, int answer) |
|
3662 | { |
3662 | { |
|
3663 | if (taskID != m_host.UUID) |
3663 | if (taskID != m_host.UUID) |
|
3664 | return; |
3664 | return; |
|
3665 | |
3665 | |
|
3666 | client.OnScriptAnswer -= handleScriptAnswer; |
3666 | client.OnScriptAnswer -= handleScriptAnswer; |
|
3667 | m_waitingForScriptAnswer = false; |
3667 | m_waitingForScriptAnswer = false; |
|
3668 | |
3668 | |
|
3669 | if ((answer & ScriptBaseClass.PERMISSION_TAKE_CONTROLS) == 0) |
3669 | if ((answer & ScriptBaseClass.PERMISSION_TAKE_CONTROLS) == 0) |
|
3670 | llReleaseControls(); |
3670 | llReleaseControls(); |
|
3671 | |
3671 | |
|
3672 | lock (m_host.TaskInventory) |
3672 | lock (m_host.TaskInventory) |
|
3673 | { |
3673 | { |
|
3674 | m_host.TaskInventory[m_item.ItemID].PermsMask = answer; |
3674 | m_host.TaskInventory[m_item.ItemID].PermsMask = answer; |
|
3675 | } |
3675 | } |
|
3676 | |
3676 | |
|
3677 | m_ScriptEngine.PostScriptEvent( |
3677 | m_ScriptEngine.PostScriptEvent( |
|
3678 | m_item.ItemID, |
3678 | m_item.ItemID, |
|
3679 | new EventParams("run_time_permissions", new Object[] { new LSL_Integer(answer) }, new DetectParams[0])); |
3679 | new EventParams("run_time_permissions", new Object[] { new LSL_Integer(answer) }, new DetectParams[0])); |
|
3680 | } |
3680 | } |
|
3681 | |
3681 | |
|
3682 | public LSL_String llGetPermissionsKey() |
3682 | public LSL_String llGetPermissionsKey() |
|
3683 | { |
3683 | { |
|
3684 | m_host.AddScriptLPS(1); |
3684 | m_host.AddScriptLPS(1); |
|
3685 | |
3685 | |
|
3686 | return m_item.PermsGranter.ToString(); |
3686 | return m_item.PermsGranter.ToString(); |
|
3687 | } |
3687 | } |
|
3688 | |
3688 | |
|
3689 | public LSL_Integer llGetPermissions() |
3689 | public LSL_Integer llGetPermissions() |
|
3690 | { |
3690 | { |
|
3691 | m_host.AddScriptLPS(1); |
3691 | m_host.AddScriptLPS(1); |
|
3692 | |
3692 | |
|
3693 | int perms = m_item.PermsMask; |
3693 | int perms = m_item.PermsMask; |
|
3694 | |
3694 | |
|
3695 | if (m_automaticLinkPermission) |
3695 | if (m_automaticLinkPermission) |
|
3696 | perms |= ScriptBaseClass.PERMISSION_CHANGE_LINKS; |
3696 | perms |= ScriptBaseClass.PERMISSION_CHANGE_LINKS; |
|
3697 | |
3697 | |
|
3698 | return perms; |
3698 | return perms; |
|
3699 | } |
3699 | } |
|
3700 | |
3700 | |
|
3701 | public LSL_Integer llGetLinkNumber() |
3701 | public LSL_Integer llGetLinkNumber() |
|
3702 | { |
3702 | { |
|
3703 | m_host.AddScriptLPS(1); |
3703 | m_host.AddScriptLPS(1); |
|
3704 | |
3704 | |
|
3705 | if (m_host.ParentGroup.PrimCount > 1) |
3705 | if (m_host.ParentGroup.PrimCount > 1) |
|
3706 | { |
3706 | { |
|
3707 | return m_host.LinkNum; |
3707 | return m_host.LinkNum; |
|
3708 | } |
3708 | } |
|
3709 | else |
3709 | else |
|
3710 | { |
3710 | { |
|
3711 | return 0; |
3711 | return 0; |
|
3712 | } |
3712 | } |
|
3713 | } |
3713 | } |
|
3714 | |
3714 | |
|
3715 | public void llSetLinkColor(int linknumber, LSL_Vector color, int face) |
3715 | public void llSetLinkColor(int linknumber, LSL_Vector color, int face) |
|
3716 | { |
3716 | { |
|
3717 | List<SceneObjectPart> parts = GetLinkParts(linknumber); |
3717 | List<SceneObjectPart> parts = GetLinkParts(linknumber); |
|
3718 | |
3718 | |
|
3719 | foreach (SceneObjectPart part in parts) |
3719 | foreach (SceneObjectPart part in parts) |
|
3720 | part.SetFaceColorAlpha(face, color, null); |
3720 | part.SetFaceColorAlpha(face, color, null); |
|
3721 | } |
3721 | } |
|
3722 | |
3722 | |
|
3723 | public void llCreateLink(string target, int parent) |
3723 | public void llCreateLink(string target, int parent) |
|
3724 | { |
3724 | { |
|
3725 | m_host.AddScriptLPS(1); |
3725 | m_host.AddScriptLPS(1); |
|
3726 | UUID targetID; |
3726 | UUID targetID; |
|
3727 | |
3727 | |
|
3728 | if (!UUID.TryParse(target, out targetID)) |
3728 | if (!UUID.TryParse(target, out targetID)) |
|
3729 | return; |
3729 | return; |
|
3730 | |
3730 | |
|
3731 | if ((m_item.PermsMask & ScriptBaseClass.PERMISSION_CHANGE_LINKS) == 0 |
3731 | if ((m_item.PermsMask & ScriptBaseClass.PERMISSION_CHANGE_LINKS) == 0 |
|
3732 | && !m_automaticLinkPermission) |
3732 | && !m_automaticLinkPermission) |
|
3733 | { |
3733 | { |
|
3734 | ShoutError("Script trying to link but PERMISSION_CHANGE_LINKS permission not set!"); |
3734 | ShoutError("Script trying to link but PERMISSION_CHANGE_LINKS permission not set!"); |
|
3735 | return; |
3735 | return; |
|
3736 | } |
3736 | } |
|
3737 | |
3737 | |
|
3738 | IClientAPI client = null; |
3738 | IClientAPI client = null; |
|
3739 | ScenePresence sp = World.GetScenePresence(m_item.PermsGranter); |
3739 | ScenePresence sp = World.GetScenePresence(m_item.PermsGranter); |
|
3740 | if (sp != null) |
3740 | if (sp != null) |
|
3741 | client = sp.ControllingClient; |
3741 | client = sp.ControllingClient; |
|
3742 | |
3742 | |
|
3743 | SceneObjectPart targetPart = World.GetSceneObjectPart((UUID)targetID); |
3743 | SceneObjectPart targetPart = World.GetSceneObjectPart((UUID)targetID); |
|
3744 | |
3744 | |
|
3745 | if (targetPart.ParentGroup.AttachmentPoint != 0) |
3745 | if (targetPart.ParentGroup.AttachmentPoint != 0) |
|
3746 | return; // Fail silently if attached |
3746 | return; // Fail silently if attached |
|
3747 | |
3747 | |
|
3748 | if (targetPart.ParentGroup.RootPart.OwnerID != m_host.ParentGroup.RootPart.OwnerID) |
3748 | if (targetPart.ParentGroup.RootPart.OwnerID != m_host.ParentGroup.RootPart.OwnerID) |
|
3749 | return; |
3749 | return; |
|
3750 | |
3750 | |
|
3751 | SceneObjectGroup parentPrim = null, childPrim = null; |
3751 | SceneObjectGroup parentPrim = null, childPrim = null; |
|
3752 | |
3752 | |
|
3753 | if (targetPart != null) |
3753 | if (targetPart != null) |
|
3754 | { |
3754 | { |
|
3755 | if (parent != 0) |
3755 | if (parent != 0) |
|
3756 | { |
3756 | { |
|
3757 | parentPrim = m_host.ParentGroup; |
3757 | parentPrim = m_host.ParentGroup; |
|
3758 | childPrim = targetPart.ParentGroup; |
3758 | childPrim = targetPart.ParentGroup; |
|
3759 | } |
3759 | } |
|
3760 | else |
3760 | else |
|
3761 | { |
3761 | { |
|
3762 | parentPrim = targetPart.ParentGroup; |
3762 | parentPrim = targetPart.ParentGroup; |
|
3763 | childPrim = m_host.ParentGroup; |
3763 | childPrim = m_host.ParentGroup; |
|
3764 | } |
3764 | } |
|
3765 | |
3765 | |
|
3766 | // Required for linking |
3766 | // Required for linking |
|
3767 | childPrim.RootPart.ClearUpdateSchedule(); |
3767 | childPrim.RootPart.ClearUpdateSchedule(); |
|
3768 | parentPrim.LinkToGroup(childPrim, true); |
3768 | parentPrim.LinkToGroup(childPrim, true); |
|
3769 | } |
3769 | } |
|
3770 | |
3770 | |
|
3771 | parentPrim.TriggerScriptChangedEvent(Changed.LINK); |
3771 | parentPrim.TriggerScriptChangedEvent(Changed.LINK); |
|
3772 | parentPrim.RootPart.CreateSelected = true; |
3772 | parentPrim.RootPart.CreateSelected = true; |
|
3773 | parentPrim.HasGroupChanged = true; |
3773 | parentPrim.HasGroupChanged = true; |
|
3774 | parentPrim.ScheduleGroupForFullUpdate(); |
3774 | parentPrim.ScheduleGroupForFullUpdate(); |
|
3775 | |
3775 | |
|
3776 | if (client != null) |
3776 | if (client != null) |
|
3777 | parentPrim.SendPropertiesToClient(client); |
3777 | parentPrim.SendPropertiesToClient(client); |
|
3778 | |
3778 | |
|
3779 | ScriptSleep(1000); |
3779 | ScriptSleep(1000); |
|
3780 | } |
3780 | } |
|
3781 | |
3781 | |
|
3782 | public void llBreakLink(int linknum) |
3782 | public void llBreakLink(int linknum) |
|
3783 | { |
3783 | { |
|
3784 | m_host.AddScriptLPS(1); |
3784 | m_host.AddScriptLPS(1); |
|
3785 | |
3785 | |
|
3786 | if ((m_item.PermsMask & ScriptBaseClass.PERMISSION_CHANGE_LINKS) == 0 |
3786 | if ((m_item.PermsMask & ScriptBaseClass.PERMISSION_CHANGE_LINKS) == 0 |
|
3787 | && !m_automaticLinkPermission) |
3787 | && !m_automaticLinkPermission) |
|
3788 | { |
3788 | { |
|
3789 | ShoutError("Script trying to link but PERMISSION_CHANGE_LINKS permission not set!"); |
3789 | ShoutError("Script trying to link but PERMISSION_CHANGE_LINKS permission not set!"); |
|
3790 | return; |
3790 | return; |
|
3791 | } |
3791 | } |
|
3792 | |
3792 | |
|
3793 | if (linknum < ScriptBaseClass.LINK_THIS) |
3793 | if (linknum < ScriptBaseClass.LINK_THIS) |
|
3794 | return; |
3794 | return; |
|
3795 | |
3795 | |
|
3796 | SceneObjectGroup parentPrim = m_host.ParentGroup; |
3796 | SceneObjectGroup parentPrim = m_host.ParentGroup; |
|
3797 | |
3797 | |
|
3798 | if (parentPrim.AttachmentPoint != 0) |
3798 | if (parentPrim.AttachmentPoint != 0) |
|
3799 | return; // Fail silently if attached |
3799 | return; // Fail silently if attached |
|
3800 | SceneObjectPart childPrim = null; |
3800 | SceneObjectPart childPrim = null; |
|
3801 | |
3801 | |
|
3802 | switch (linknum) |
3802 | switch (linknum) |
|
3803 | { |
3803 | { |
|
3804 | case ScriptBaseClass.LINK_ROOT: |
3804 | case ScriptBaseClass.LINK_ROOT: |
|
3805 | break; |
3805 | break; |
|
3806 | case ScriptBaseClass.LINK_SET: |
3806 | case ScriptBaseClass.LINK_SET: |
|
3807 | case ScriptBaseClass.LINK_ALL_OTHERS: |
3807 | case ScriptBaseClass.LINK_ALL_OTHERS: |
|
3808 | case ScriptBaseClass.LINK_ALL_CHILDREN: |
3808 | case ScriptBaseClass.LINK_ALL_CHILDREN: |
|
3809 | case ScriptBaseClass.LINK_THIS: |
3809 | case ScriptBaseClass.LINK_THIS: |
|
3810 | foreach (SceneObjectPart part in parentPrim.Parts) |
3810 | foreach (SceneObjectPart part in parentPrim.Parts) |
|
3811 | { |
3811 | { |
|
3812 | if (part.UUID != m_host.UUID) |
3812 | if (part.UUID != m_host.UUID) |
|
3813 | { |
3813 | { |
|
3814 | childPrim = part; |
3814 | childPrim = part; |
|
3815 | break; |
3815 | break; |
|
3816 | } |
3816 | } |
|
3817 | } |
3817 | } |
|
3818 | break; |
3818 | break; |
|
3819 | default: |
3819 | default: |
|
3820 | childPrim = parentPrim.GetLinkNumPart(linknum); |
3820 | childPrim = parentPrim.GetLinkNumPart(linknum); |
|
3821 | if (childPrim.UUID == m_host.UUID) |
3821 | if (childPrim.UUID == m_host.UUID) |
|
3822 | childPrim = null; |
3822 | childPrim = null; |
|
3823 | break; |
3823 | break; |
|
3824 | } |
3824 | } |
|
3825 | |
3825 | |
|
3826 | if (linknum == ScriptBaseClass.LINK_ROOT) |
3826 | if (linknum == ScriptBaseClass.LINK_ROOT) |
|
3827 | { |
3827 | { |
|
3828 | // Restructuring Multiple Prims. |
3828 | // Restructuring Multiple Prims. |
|
3829 | List<SceneObjectPart> parts = new List<SceneObjectPart>(parentPrim.Parts); |
3829 | List<SceneObjectPart> parts = new List<SceneObjectPart>(parentPrim.Parts); |
|
3830 | parts.Remove(parentPrim.RootPart); |
3830 | parts.Remove(parentPrim.RootPart); |
|
3831 | foreach (SceneObjectPart part in parts) |
3831 | foreach (SceneObjectPart part in parts) |
|
3832 | { |
3832 | { |
|
3833 | parentPrim.DelinkFromGroup(part.LocalId, true); |
3833 | parentPrim.DelinkFromGroup(part.LocalId, true); |
|
3834 | } |
3834 | } |
|
3835 | parentPrim.HasGroupChanged = true; |
3835 | parentPrim.HasGroupChanged = true; |
|
3836 | parentPrim.ScheduleGroupForFullUpdate(); |
3836 | parentPrim.ScheduleGroupForFullUpdate(); |
|
3837 | parentPrim.TriggerScriptChangedEvent(Changed.LINK); |
3837 | parentPrim.TriggerScriptChangedEvent(Changed.LINK); |
|
3838 | |
3838 | |
|
3839 | if (parts.Count > 0) |
3839 | if (parts.Count > 0) |
|
3840 | { |
3840 | { |
|
3841 | SceneObjectPart newRoot = parts[0]; |
3841 | SceneObjectPart newRoot = parts[0]; |
|
3842 | parts.Remove(newRoot); |
3842 | parts.Remove(newRoot); |
|
3843 | foreach (SceneObjectPart part in parts) |
3843 | foreach (SceneObjectPart part in parts) |
|
3844 | { |
3844 | { |
|
3845 | // Required for linking |
3845 | // Required for linking |
|
3846 | part.ClearUpdateSchedule(); |
3846 | part.ClearUpdateSchedule(); |
|
3847 | newRoot.ParentGroup.LinkToGroup(part.ParentGroup); |
3847 | newRoot.ParentGroup.LinkToGroup(part.ParentGroup); |
|
3848 | } |
3848 | } |
|
3849 | newRoot.ParentGroup.HasGroupChanged = true; |
3849 | newRoot.ParentGroup.HasGroupChanged = true; |
|
3850 | newRoot.ParentGroup.ScheduleGroupForFullUpdate(); |
3850 | newRoot.ParentGroup.ScheduleGroupForFullUpdate(); |
|
3851 | } |
3851 | } |
|
3852 | } |
3852 | } |
|
3853 | else |
3853 | else |
|
3854 | { |
3854 | { |
|
3855 | if (childPrim == null) |
3855 | if (childPrim == null) |
|
3856 | return; |
3856 | return; |
|
3857 | |
3857 | |
|
3858 | parentPrim.DelinkFromGroup(childPrim.LocalId, true); |
3858 | parentPrim.DelinkFromGroup(childPrim.LocalId, true); |
|
3859 | parentPrim.HasGroupChanged = true; |
3859 | parentPrim.HasGroupChanged = true; |
|
3860 | parentPrim.ScheduleGroupForFullUpdate(); |
3860 | parentPrim.ScheduleGroupForFullUpdate(); |
|
3861 | parentPrim.TriggerScriptChangedEvent(Changed.LINK); |
3861 | parentPrim.TriggerScriptChangedEvent(Changed.LINK); |
|
3862 | } |
3862 | } |
|
3863 | } |
3863 | } |
|
3864 | |
3864 | |
|
3865 | public void llBreakAllLinks() |
3865 | public void llBreakAllLinks() |
|
3866 | { |
3866 | { |
|
3867 | m_host.AddScriptLPS(1); |
3867 | m_host.AddScriptLPS(1); |
|
3868 | SceneObjectGroup parentPrim = m_host.ParentGroup; |
3868 | SceneObjectGroup parentPrim = m_host.ParentGroup; |
|
3869 | if (parentPrim.AttachmentPoint != 0) |
3869 | if (parentPrim.AttachmentPoint != 0) |
|
3870 | return; // Fail silently if attached |
3870 | return; // Fail silently if attached |
|
3871 | |
3871 | |
|
3872 | List<SceneObjectPart> parts = new List<SceneObjectPart>(parentPrim.Parts); |
3872 | List<SceneObjectPart> parts = new List<SceneObjectPart>(parentPrim.Parts); |
|
3873 | parts.Remove(parentPrim.RootPart); |
3873 | parts.Remove(parentPrim.RootPart); |
|
3874 | |
3874 | |
|
3875 | foreach (SceneObjectPart part in parts) |
3875 | foreach (SceneObjectPart part in parts) |
|
3876 | { |
3876 | { |
|
3877 | parentPrim.DelinkFromGroup(part.LocalId, true); |
3877 | parentPrim.DelinkFromGroup(part.LocalId, true); |
|
3878 | parentPrim.TriggerScriptChangedEvent(Changed.LINK); |
3878 | parentPrim.TriggerScriptChangedEvent(Changed.LINK); |
|
3879 | } |
3879 | } |
|
3880 | parentPrim.HasGroupChanged = true; |
3880 | parentPrim.HasGroupChanged = true; |
|
3881 | parentPrim.ScheduleGroupForFullUpdate(); |
3881 | parentPrim.ScheduleGroupForFullUpdate(); |
|
3882 | } |
3882 | } |
|
3883 | |
3883 | |
|
3884 | public LSL_String llGetLinkKey(int linknum) |
3884 | public LSL_String llGetLinkKey(int linknum) |
|
3885 | { |
3885 | { |
|
3886 | m_host.AddScriptLPS(1); |
3886 | m_host.AddScriptLPS(1); |
|
3887 | |
3887 | |
|
3888 | ISceneEntity entity = GetLinkEntity(linknum); |
3888 | ISceneEntity entity = GetLinkEntity(linknum); |
|
3889 | |
3889 | |
|
3890 | if (entity != null) |
3890 | if (entity != null) |
|
3891 | return entity.UUID.ToString(); |
3891 | return entity.UUID.ToString(); |
|
3892 | else |
3892 | else |
|
3893 | return ScriptBaseClass.NULL_KEY; |
3893 | return ScriptBaseClass.NULL_KEY; |
|
3894 | } |
3894 | } |
|
3895 | |
3895 | |
|
3896 | /// <summary> |
3896 | /// <summary> |
|
3897 | /// Returns the name of the child prim or seated avatar matching the |
3897 | /// Returns the name of the child prim or seated avatar matching the |
|
3898 | /// specified link number. |
3898 | /// specified link number. |
|
3899 | /// </summary> |
3899 | /// </summary> |
|
3900 | /// <param name="linknum"> |
3900 | /// <param name="linknum"> |
|
3901 | /// The number of a link in the linkset or a link-related constant. |
3901 | /// The number of a link in the linkset or a link-related constant. |
|
3902 | /// </param> |
3902 | /// </param> |
|
3903 | /// <returns> |
3903 | /// <returns> |
|
3904 | /// The name determined to match the specified link number. |
3904 | /// The name determined to match the specified link number. |
|
3905 | /// </returns> |
3905 | /// </returns> |
|
3906 | /// <remarks> |
3906 | /// <remarks> |
|
3907 | /// The rules governing the returned name are not simple. The only |
3907 | /// The rules governing the returned name are not simple. The only |
|
3908 | /// time a blank name is returned is if the target prim has a blank |
3908 | /// time a blank name is returned is if the target prim has a blank |
|
3909 | /// name. If no prim with the given link number can be found then |
3909 | /// name. If no prim with the given link number can be found then |
|
3910 | /// usually NULL_KEY is returned but there are exceptions. |
3910 | /// usually NULL_KEY is returned but there are exceptions. |
|
3911 | /// |
3911 | /// |
|
3912 | /// In a single unlinked prim, A call with 0 returns the name, all |
3912 | /// In a single unlinked prim, A call with 0 returns the name, all |
|
3913 | /// other values for link number return NULL_KEY |
3913 | /// other values for link number return NULL_KEY |
|
3914 | /// |
3914 | /// |
|
3915 | /// In link sets it is more complicated. |
3915 | /// In link sets it is more complicated. |
|
3916 | /// |
3916 | /// |
|
3917 | /// If the script is in the root prim:- |
3917 | /// If the script is in the root prim:- |
|
3918 | /// A zero link number returns NULL_KEY. |
3918 | /// A zero link number returns NULL_KEY. |
|
3919 | /// Positive link numbers return the name of the prim, or NULL_KEY |
3919 | /// Positive link numbers return the name of the prim, or NULL_KEY |
|
3920 | /// if a prim does not exist at that position. |
3920 | /// if a prim does not exist at that position. |
|
3921 | /// Negative link numbers return the name of the first child prim. |
3921 | /// Negative link numbers return the name of the first child prim. |
|
3922 | /// |
3922 | /// |
|
3923 | /// If the script is in a child prim:- |
3923 | /// If the script is in a child prim:- |
|
3924 | /// Link numbers 0 or 1 return the name of the root prim. |
3924 | /// Link numbers 0 or 1 return the name of the root prim. |
|
3925 | /// Positive link numbers return the name of the prim or NULL_KEY |
3925 | /// Positive link numbers return the name of the prim or NULL_KEY |
|
3926 | /// if a prim does not exist at that position. |
3926 | /// if a prim does not exist at that position. |
|
3927 | /// Negative numbers return the name of the root prim. |
3927 | /// Negative numbers return the name of the root prim. |
|
3928 | /// |
3928 | /// |
|
3929 | /// References |
3929 | /// References |
|
3930 | /// http://lslwiki.net/lslwiki/wakka.php?wakka=llGetLinkName |
3930 | /// http://lslwiki.net/lslwiki/wakka.php?wakka=llGetLinkName |
|
3931 | /// Mentions NULL_KEY being returned |
3931 | /// Mentions NULL_KEY being returned |
|
3932 | /// http://wiki.secondlife.com/wiki/LlGetLinkName |
3932 | /// http://wiki.secondlife.com/wiki/LlGetLinkName |
|
3933 | /// Mentions using the LINK_* constants, some of which are negative |
3933 | /// Mentions using the LINK_* constants, some of which are negative |
|
3934 | /// </remarks> |
3934 | /// </remarks> |
|
3935 | public LSL_String llGetLinkName(int linknum) |
3935 | public LSL_String llGetLinkName(int linknum) |
|
3936 | { |
3936 | { |
|
3937 | m_host.AddScriptLPS(1); |
3937 | m_host.AddScriptLPS(1); |
|
3938 | |
3938 | |
|
3939 | ISceneEntity entity = GetLinkEntity(linknum); |
3939 | ISceneEntity entity = GetLinkEntity(linknum); |
|
3940 | |
3940 | |
|
3941 | if (entity != null) |
3941 | if (entity != null) |
|
3942 | return entity.Name; |
3942 | return entity.Name; |
|
3943 | else |
3943 | else |
|
3944 | return ScriptBaseClass.NULL_KEY; |
3944 | return ScriptBaseClass.NULL_KEY; |
|
3945 | } |
3945 | } |
|
3946 | |
3946 | |
|
3947 | public LSL_Integer llGetInventoryNumber(int type) |
3947 | public LSL_Integer llGetInventoryNumber(int type) |
|
3948 | { |
3948 | { |
|
3949 | m_host.AddScriptLPS(1); |
3949 | m_host.AddScriptLPS(1); |
|
3950 | int count = 0; |
3950 | int count = 0; |
|
3951 | |
3951 | |
|
3952 | lock (m_host.TaskInventory) |
3952 | lock (m_host.TaskInventory) |
|
3953 | { |
3953 | { |
|
3954 | foreach (KeyValuePair<UUID, TaskInventoryItem> inv in m_host.TaskInventory) |
3954 | foreach (KeyValuePair<UUID, TaskInventoryItem> inv in m_host.TaskInventory) |
|
3955 | { |
3955 | { |
|
3956 | if (inv.Value.Type == type || type == -1) |
3956 | if (inv.Value.Type == type || type == -1) |
|
3957 | { |
3957 | { |
|
3958 | count = count + 1; |
3958 | count = count + 1; |
|
3959 | } |
3959 | } |
|
3960 | } |
3960 | } |
|
3961 | } |
3961 | } |
|
3962 | |
3962 | |
|
3963 | return count; |
3963 | return count; |
|
3964 | } |
3964 | } |
|
3965 | |
3965 | |
|
3966 | public LSL_String llGetInventoryName(int type, int number) |
3966 | public LSL_String llGetInventoryName(int type, int number) |
|
3967 | { |
3967 | { |
|
3968 | m_host.AddScriptLPS(1); |
3968 | m_host.AddScriptLPS(1); |
|
3969 | ArrayList keys = new ArrayList(); |
3969 | ArrayList keys = new ArrayList(); |
|
3970 | |
3970 | |
|
3971 | lock (m_host.TaskInventory) |
3971 | lock (m_host.TaskInventory) |
|
3972 | { |
3972 | { |
|
3973 | foreach (KeyValuePair<UUID, TaskInventoryItem> inv in m_host.TaskInventory) |
3973 | foreach (KeyValuePair<UUID, TaskInventoryItem> inv in m_host.TaskInventory) |
|
3974 | { |
3974 | { |
|
3975 | if (inv.Value.Type == type || type == -1) |
3975 | if (inv.Value.Type == type || type == -1) |
|
3976 | { |
3976 | { |
|
3977 | keys.Add(inv.Value.Name); |
3977 | keys.Add(inv.Value.Name); |
|
3978 | } |
3978 | } |
|
3979 | } |
3979 | } |
|
3980 | } |
3980 | } |
|
3981 | |
3981 | |
|
3982 | if (keys.Count == 0) |
3982 | if (keys.Count == 0) |
|
3983 | { |
3983 | { |
|
3984 | return String.Empty; |
3984 | return String.Empty; |
|
3985 | } |
3985 | } |
|
3986 | keys.Sort(); |
3986 | keys.Sort(); |
|
3987 | if (keys.Count > number) |
3987 | if (keys.Count > number) |
|
3988 | { |
3988 | { |
|
3989 | return (string)keys[number]; |
3989 | return (string)keys[number]; |
|
3990 | } |
3990 | } |
|
3991 | return String.Empty; |
3991 | return String.Empty; |
|
3992 | } |
3992 | } |
|
3993 | |
3993 | |
|
3994 | public LSL_Float llGetEnergy() |
3994 | public LSL_Float llGetEnergy() |
|
3995 | { |
3995 | { |
|
3996 | m_host.AddScriptLPS(1); |
3996 | m_host.AddScriptLPS(1); |
|
3997 | // TODO: figure out real energy value |
3997 | // TODO: figure out real energy value |
|
3998 | return 1.0f; |
3998 | return 1.0f; |
|
3999 | } |
3999 | } |
|
4000 | |
4000 | |
|
4001 | public void llGiveInventory(string destination, string inventory) |
4001 | public void llGiveInventory(string destination, string inventory) |
|
4002 | { |
4002 | { |
|
4003 | m_host.AddScriptLPS(1); |
4003 | m_host.AddScriptLPS(1); |
|
4004 | |
4004 | |
|
4005 | UUID destId = UUID.Zero; |
4005 | UUID destId = UUID.Zero; |
|
4006 | |
4006 | |
|
4007 | if (!UUID.TryParse(destination, out destId)) |
4007 | if (!UUID.TryParse(destination, out destId)) |
|
4008 | { |
4008 | { |
|
4009 | llSay(0, "Could not parse key " + destination); |
4009 | llSay(0, "Could not parse key " + destination); |
|
4010 | return; |
4010 | return; |
|
4011 | } |
4011 | } |
|
4012 | |
4012 | |
|
4013 | TaskInventoryItem item = m_host.Inventory.GetInventoryItem(inventory); |
4013 | TaskInventoryItem item = m_host.Inventory.GetInventoryItem(inventory); |
|
4014 | |
4014 | |
|
4015 | if (item == null) |
4015 | if (item == null) |
|
4016 | { |
4016 | { |
|
4017 | llSay(0, String.Format("Could not find object '{0}'", inventory)); |
4017 | llSay(0, String.Format("Could not find object '{0}'", inventory)); |
|
4018 | throw new Exception(String.Format("The inventory object '{0}' could not be found", inventory)); |
4018 | throw new Exception(String.Format("The inventory object '{0}' could not be found", inventory)); |
|
4019 | } |
4019 | } |
|
4020 | |
4020 | |
|
4021 | UUID objId = item.ItemID; |
4021 | UUID objId = item.ItemID; |
|
4022 | |
4022 | |
|
4023 | // check if destination is an object |
4023 | // check if destination is an object |
|
4024 | if (World.GetSceneObjectPart(destId) != null) |
4024 | if (World.GetSceneObjectPart(destId) != null) |
|
4025 | { |
4025 | { |
|
4026 | // destination is an object |
4026 | // destination is an object |
|
4027 | World.MoveTaskInventoryItem(destId, m_host, objId); |
4027 | World.MoveTaskInventoryItem(destId, m_host, objId); |
|
4028 | } |
4028 | } |
|
4029 | else |
4029 | else |
|
4030 | { |
4030 | { |
|
4031 | ScenePresence presence = World.GetScenePresence(destId); |
4031 | ScenePresence presence = World.GetScenePresence(destId); |
|
4032 | |
4032 | |
|
4033 | if (presence == null) |
4033 | if (presence == null) |
|
4034 | { |
4034 | { |
|
4035 | UserAccount account = |
4035 | UserAccount account = |
|
4036 | World.UserAccountService.GetUserAccount( |
4036 | World.UserAccountService.GetUserAccount( |
|
4037 | World.RegionInfo.ScopeID, |
4037 | World.RegionInfo.ScopeID, |
|
4038 | destId); |
4038 | destId); |
|
4039 | |
4039 | |
|
4040 | if (account == null) |
4040 | if (account == null) |
|
4041 | { |
4041 | { |
|
4042 | llSay(0, "Can't find destination "+destId.ToString()); |
4042 | llSay(0, "Can't find destination "+destId.ToString()); |
|
4043 | return; |
4043 | return; |
|
4044 | } |
4044 | } |
|
4045 | } |
4045 | } |
|
4046 | // destination is an avatar |
4046 | // destination is an avatar |
|
4047 | InventoryItemBase agentItem = World.MoveTaskInventoryItem(destId, UUID.Zero, m_host, objId); |
4047 | InventoryItemBase agentItem = World.MoveTaskInventoryItem(destId, UUID.Zero, m_host, objId); |
|
4048 | |
4048 | |
|
4049 | if (agentItem == null) |
4049 | if (agentItem == null) |
|
4050 | return; |
4050 | return; |
|
4051 | |
4051 | |
|
4052 | if (m_TransferModule != null) |
4052 | if (m_TransferModule != null) |
|
4053 | { |
4053 | { |
|
4054 | byte[] bucket = new byte[1]; |
4054 | byte[] bucket = new byte[1]; |
|
4055 | bucket[0] = (byte)item.Type; |
4055 | bucket[0] = (byte)item.Type; |
|
4056 | |
4056 | |
|
4057 | GridInstantMessage msg = new GridInstantMessage(World, |
4057 | GridInstantMessage msg = new GridInstantMessage(World, |
|
4058 | m_host.OwnerID, m_host.Name, destId, |
4058 | m_host.OwnerID, m_host.Name, destId, |
|
4059 | (byte)InstantMessageDialog.TaskInventoryOffered, |
4059 | (byte)InstantMessageDialog.TaskInventoryOffered, |
|
4060 | false, item.Name+". "+m_host.Name+" is located at "+ |
4060 | false, item.Name+". "+m_host.Name+" is located at "+ |
|
4061 | World.RegionInfo.RegionName+" "+ |
4061 | World.RegionInfo.RegionName+" "+ |
|
4062 | m_host.AbsolutePosition.ToString(), |
4062 | m_host.AbsolutePosition.ToString(), |
|
4063 | agentItem.ID, true, m_host.AbsolutePosition, |
4063 | agentItem.ID, true, m_host.AbsolutePosition, |
|
4064 | bucket, true); |
4064 | bucket, true); |
|
4065 | |
4065 | |
|
4066 | m_TransferModule.SendInstantMessage(msg, delegate(bool success) {}); |
4066 | m_TransferModule.SendInstantMessage(msg, delegate(bool success) {}); |
|
4067 | } |
4067 | } |
|
4068 | |
4068 | |
|
4069 | ScriptSleep(3000); |
4069 | ScriptSleep(3000); |
|
4070 | } |
4070 | } |
|
4071 | } |
4071 | } |
|
4072 | |
4072 | |
|
4073 | public void llRemoveInventory(string name) |
4073 | public void llRemoveInventory(string name) |
|
4074 | { |
4074 | { |
|
4075 | m_host.AddScriptLPS(1); |
4075 | m_host.AddScriptLPS(1); |
|
4076 | |
4076 | |
|
4077 | TaskInventoryItem item = m_host.Inventory.GetInventoryItem(name); |
4077 | TaskInventoryItem item = m_host.Inventory.GetInventoryItem(name); |
|
4078 | |
4078 | |
|
4079 | if (item == null) |
4079 | if (item == null) |
|
4080 | return; |
4080 | return; |
|
4081 | |
4081 | |
|
4082 | if (item.ItemID == m_item.ItemID) |
4082 | if (item.ItemID == m_item.ItemID) |
|
4083 | throw new ScriptDeleteException(); |
4083 | throw new ScriptDeleteException(); |
|
4084 | else |
4084 | else |
|
4085 | m_host.Inventory.RemoveInventoryItem(item.ItemID); |
4085 | m_host.Inventory.RemoveInventoryItem(item.ItemID); |
|
4086 | } |
4086 | } |
|
4087 | |
4087 | |
|
4088 | public void llSetText(string text, LSL_Vector color, double alpha) |
4088 | public void llSetText(string text, LSL_Vector color, double alpha) |
|
4089 | { |
4089 | { |
|
4090 | m_host.AddScriptLPS(1); |
4090 | m_host.AddScriptLPS(1); |
|
4091 | Vector3 av3 = Util.Clip(color, 0.0f, 1.0f); |
4091 | Vector3 av3 = Util.Clip(color, 0.0f, 1.0f); |
|
4092 | if (text.Length > 254) |
4092 | if (text.Length > 254) |
|
4093 | text = text.Remove(254); |
4093 | text = text.Remove(254); |
|
4094 | |
4094 | |
|
4095 | byte[] data; |
4095 | byte[] data; |
|
4096 | do |
4096 | do |
|
4097 | { |
4097 | { |
|
4098 | data = Util.UTF8.GetBytes(text); |
4098 | data = Util.UTF8.GetBytes(text); |
|
4099 | if (data.Length > 254) |
4099 | if (data.Length > 254) |
|
4100 | text = text.Substring(0, text.Length - 1); |
4100 | text = text.Substring(0, text.Length - 1); |
|
4101 | } while (data.Length > 254); |
4101 | } while (data.Length > 254); |
|
4102 | |
4102 | |
|
4103 | m_host.SetText(text, av3, Util.Clip((float)alpha, 0.0f, 1.0f)); |
4103 | m_host.SetText(text, av3, Util.Clip((float)alpha, 0.0f, 1.0f)); |
|
4104 | //m_host.ParentGroup.HasGroupChanged = true; |
4104 | //m_host.ParentGroup.HasGroupChanged = true; |
|
4105 | //m_host.ParentGroup.ScheduleGroupForFullUpdate(); |
4105 | //m_host.ParentGroup.ScheduleGroupForFullUpdate(); |
|
4106 | } |
4106 | } |
|
4107 | |
4107 | |
|
4108 | public LSL_Float llWater(LSL_Vector offset) |
4108 | public LSL_Float llWater(LSL_Vector offset) |
|
4109 | { |
4109 | { |
|
4110 | m_host.AddScriptLPS(1); |
4110 | m_host.AddScriptLPS(1); |
|
4111 | return World.RegionInfo.RegionSettings.WaterHeight; |
4111 | return World.RegionInfo.RegionSettings.WaterHeight; |
|
4112 | } |
4112 | } |
|
4113 | |
4113 | |
|
4114 | public void llPassTouches(int pass) |
4114 | public void llPassTouches(int pass) |
|
4115 | { |
4115 | { |
|
4116 | m_host.AddScriptLPS(1); |
4116 | m_host.AddScriptLPS(1); |
|
4117 | if (pass != 0) |
4117 | if (pass != 0) |
|
4118 | m_host.PassTouches = true; |
4118 | m_host.PassTouches = true; |
|
4119 | else |
4119 | else |
|
4120 | m_host.PassTouches = false; |
4120 | m_host.PassTouches = false; |
|
4121 | } |
4121 | } |
|
4122 | |
4122 | |
|
4123 | public LSL_String llRequestAgentData(string id, int data) |
4123 | public LSL_String llRequestAgentData(string id, int data) |
|
4124 | { |
4124 | { |
|
4125 | m_host.AddScriptLPS(1); |
4125 | m_host.AddScriptLPS(1); |
|
4126 | |
4126 | |
|
4127 | UUID uuid = (UUID)id; |
4127 | UUID uuid = (UUID)id; |
|
4128 | PresenceInfo pinfo = null; |
4128 | PresenceInfo pinfo = null; |
|
4129 | UserAccount account; |
4129 | UserAccount account; |
|
4130 | |
4130 | |
|
4131 | UserInfoCacheEntry ce; |
4131 | UserInfoCacheEntry ce; |
|
4132 | if (!m_userInfoCache.TryGetValue(uuid, out ce)) |
4132 | if (!m_userInfoCache.TryGetValue(uuid, out ce)) |
|
4133 | { |
4133 | { |
|
4134 | account = World.UserAccountService.GetUserAccount(World.RegionInfo.ScopeID, uuid); |
4134 | account = World.UserAccountService.GetUserAccount(World.RegionInfo.ScopeID, uuid); |
|
4135 | if (account == null) |
4135 | if (account == null) |
|
4136 | { |
4136 | { |
|
4137 | m_userInfoCache[uuid] = null; // Cache negative |
4137 | m_userInfoCache[uuid] = null; // Cache negative |
|
4138 | return UUID.Zero.ToString(); |
4138 | return UUID.Zero.ToString(); |
|
4139 | } |
4139 | } |
|
4140 | |
4140 | |
|
4141 | |
4141 | |
|
4142 | PresenceInfo[] pinfos = World.PresenceService.GetAgents(new string[] { uuid.ToString() }); |
4142 | PresenceInfo[] pinfos = World.PresenceService.GetAgents(new string[] { uuid.ToString() }); |
|
4143 | if (pinfos != null && pinfos.Length > 0) |
4143 | if (pinfos != null && pinfos.Length > 0) |
|
4144 | { |
4144 | { |
|
4145 | foreach (PresenceInfo p in pinfos) |
4145 | foreach (PresenceInfo p in pinfos) |
|
4146 | { |
4146 | { |
|
4147 | if (p.RegionID != UUID.Zero) |
4147 | if (p.RegionID != UUID.Zero) |
|
4148 | { |
4148 | { |
|
4149 | pinfo = p; |
4149 | pinfo = p; |
|
4150 | } |
4150 | } |
|
4151 | } |
4151 | } |
|
4152 | } |
4152 | } |
|
4153 | |
4153 | |
|
4154 | ce = new UserInfoCacheEntry(); |
4154 | ce = new UserInfoCacheEntry(); |
|
4155 | ce.time = Util.EnvironmentTickCount(); |
4155 | ce.time = Util.EnvironmentTickCount(); |
|
4156 | ce.account = account; |
4156 | ce.account = account; |
|
4157 | ce.pinfo = pinfo; |
4157 | ce.pinfo = pinfo; |
|
4158 | } |
4158 | } |
|
4159 | else |
4159 | else |
|
4160 | { |
4160 | { |
|
4161 | if (ce == null) |
4161 | if (ce == null) |
|
4162 | return UUID.Zero.ToString(); |
4162 | return UUID.Zero.ToString(); |
|
4163 | |
4163 | |
|
4164 | account = ce.account; |
4164 | account = ce.account; |
|
4165 | pinfo = ce.pinfo; |
4165 | pinfo = ce.pinfo; |
|
4166 | } |
4166 | } |
|
4167 | |
4167 | |
|
4168 | if (Util.EnvironmentTickCount() < ce.time || (Util.EnvironmentTickCount() - ce.time) >= 20000) |
4168 | if (Util.EnvironmentTickCount() < ce.time || (Util.EnvironmentTickCount() - ce.time) >= 20000) |
|
4169 | { |
4169 | { |
|
4170 | PresenceInfo[] pinfos = World.PresenceService.GetAgents(new string[] { uuid.ToString() }); |
4170 | PresenceInfo[] pinfos = World.PresenceService.GetAgents(new string[] { uuid.ToString() }); |
|
4171 | if (pinfos != null && pinfos.Length > 0) |
4171 | if (pinfos != null && pinfos.Length > 0) |
|
4172 | { |
4172 | { |
|
4173 | foreach (PresenceInfo p in pinfos) |
4173 | foreach (PresenceInfo p in pinfos) |
|
4174 | { |
4174 | { |
|
4175 | if (p.RegionID != UUID.Zero) |
4175 | if (p.RegionID != UUID.Zero) |
|
4176 | { |
4176 | { |
|
4177 | pinfo = p; |
4177 | pinfo = p; |
|
4178 | } |
4178 | } |
|
4179 | } |
4179 | } |
|
4180 | } |
4180 | } |
|
4181 | else |
4181 | else |
|
4182 | pinfo = null; |
4182 | pinfo = null; |
|
4183 | |
4183 | |
|
4184 | ce.time = Util.EnvironmentTickCount(); |
4184 | ce.time = Util.EnvironmentTickCount(); |
|
4185 | ce.pinfo = pinfo; |
4185 | ce.pinfo = pinfo; |
|
4186 | } |
4186 | } |
|
4187 | |
4187 | |
|
4188 | string reply = String.Empty; |
4188 | string reply = String.Empty; |
|
4189 | |
4189 | |
|
4190 | switch (data) |
4190 | switch (data) |
|
4191 | { |
4191 | { |
|
4192 | case 1: // DATA_ONLINE (0|1) |
4192 | case 1: // DATA_ONLINE (0|1) |
|
4193 | if (pinfo != null && pinfo.RegionID != UUID.Zero) |
4193 | if (pinfo != null && pinfo.RegionID != UUID.Zero) |
|
4194 | reply = "1"; |
4194 | reply = "1"; |
|
4195 | else |
4195 | else |
|
4196 | reply = "0"; |
4196 | reply = "0"; |
|
4197 | break; |
4197 | break; |
|
4198 | case 2: // DATA_NAME (First Last) |
4198 | case 2: // DATA_NAME (First Last) |
|
4199 | reply = account.FirstName + " " + account.LastName; |
4199 | reply = account.FirstName + " " + account.LastName; |
|
4200 | break; |
4200 | break; |
|
4201 | case 3: // DATA_BORN (YYYY-MM-DD) |
4201 | case 3: // DATA_BORN (YYYY-MM-DD) |
|
4202 | DateTime born = new DateTime(1970, 1, 1, 0, 0, 0, 0); |
4202 | DateTime born = new DateTime(1970, 1, 1, 0, 0, 0, 0); |
|
4203 | born = born.AddSeconds(account.Created); |
4203 | born = born.AddSeconds(account.Created); |
|
4204 | reply = born.ToString("yyyy-MM-dd"); |
4204 | reply = born.ToString("yyyy-MM-dd"); |
|
4205 | break; |
4205 | break; |
|
4206 | case 4: // DATA_RATING (0,0,0,0,0,0) |
4206 | case 4: // DATA_RATING (0,0,0,0,0,0) |
|
4207 | reply = "0,0,0,0,0,0"; |
4207 | reply = "0,0,0,0,0,0"; |
|
4208 | break; |
4208 | break; |
|
4209 | case 7: // DATA_USERLEVEL (integer) |
4209 | case 7: // DATA_USERLEVEL (integer) |
|
4210 | reply = account.UserLevel.ToString(); |
4210 | reply = account.UserLevel.ToString(); |
|
4211 | break; |
4211 | break; |
|
4212 | case 8: // DATA_PAYINFO (0|1|2|3) |
4212 | case 8: // DATA_PAYINFO (0|1|2|3) |
|
4213 | reply = "0"; |
4213 | reply = "0"; |
|
4214 | break; |
4214 | break; |
|
4215 | default: |
4215 | default: |
|
4216 | return UUID.Zero.ToString(); // Raise no event |
4216 | return UUID.Zero.ToString(); // Raise no event |
|
4217 | } |
4217 | } |
|
4218 | |
4218 | |
|
4219 | UUID rq = UUID.Random(); |
4219 | UUID rq = UUID.Random(); |
|
4220 | |
4220 | |
|
4221 | UUID tid = AsyncCommands. |
4221 | UUID tid = AsyncCommands. |
|
4222 | DataserverPlugin.RegisterRequest(m_host.LocalId, |
4222 | DataserverPlugin.RegisterRequest(m_host.LocalId, |
|
4223 | m_item.ItemID, rq.ToString()); |
4223 | m_item.ItemID, rq.ToString()); |
|
4224 | |
4224 | |
|
4225 | AsyncCommands. |
4225 | AsyncCommands. |
|
4226 | DataserverPlugin.DataserverReply(rq.ToString(), reply); |
4226 | DataserverPlugin.DataserverReply(rq.ToString(), reply); |
|
4227 | |
4227 | |
|
4228 | ScriptSleep(100); |
4228 | ScriptSleep(100); |
|
4229 | return tid.ToString(); |
4229 | return tid.ToString(); |
|
4230 | } |
4230 | } |
|
4231 | |
4231 | |
|
4232 | public LSL_String llRequestInventoryData(string name) |
4232 | public LSL_String llRequestInventoryData(string name) |
|
4233 | { |
4233 | { |
|
4234 | m_host.AddScriptLPS(1); |
4234 | m_host.AddScriptLPS(1); |
|
4235 | |
4235 | |
|
4236 | foreach (TaskInventoryItem item in m_host.Inventory.GetInventoryItems()) |
4236 | foreach (TaskInventoryItem item in m_host.Inventory.GetInventoryItems()) |
|
4237 | { |
4237 | { |
|
4238 | if (item.Type == 3 && item.Name == name) |
4238 | if (item.Type == 3 && item.Name == name) |
|
4239 | { |
4239 | { |
|
4240 | UUID tid = AsyncCommands. |
4240 | UUID tid = AsyncCommands. |
|
4241 | DataserverPlugin.RegisterRequest(m_host.LocalId, |
4241 | DataserverPlugin.RegisterRequest(m_host.LocalId, |
|
4242 | m_item.ItemID, item.AssetID.ToString()); |
4242 | m_item.ItemID, item.AssetID.ToString()); |
|
4243 | |
4243 | |
|
4244 | Vector3 region = new Vector3( |
4244 | Vector3 region = new Vector3( |
|
4245 | World.RegionInfo.RegionLocX * Constants.RegionSize, |
4245 | World.RegionInfo.RegionLocX * Constants.RegionSize, |
|
4246 | World.RegionInfo.RegionLocY * Constants.RegionSize, |
4246 | World.RegionInfo.RegionLocY * Constants.RegionSize, |
|
4247 | 0); |
4247 | 0); |
|
4248 | |
4248 | |
|
4249 | World.AssetService.Get(item.AssetID.ToString(), this, |
4249 | World.AssetService.Get(item.AssetID.ToString(), this, |
|
4250 | delegate(string i, object sender, AssetBase a) |
4250 | delegate(string i, object sender, AssetBase a) |
|
4251 | { |
4251 | { |
|
4252 | AssetLandmark lm = new AssetLandmark(a); |
4252 | AssetLandmark lm = new AssetLandmark(a); |
|
4253 | |
4253 | |
|
4254 | float rx = (uint)(lm.RegionHandle >> 32); |
4254 | float rx = (uint)(lm.RegionHandle >> 32); |
|
4255 | float ry = (uint)lm.RegionHandle; |
4255 | float ry = (uint)lm.RegionHandle; |
|
4256 | region = lm.Position + new Vector3(rx, ry, 0) - region; |
4256 | region = lm.Position + new Vector3(rx, ry, 0) - region; |
|
4257 | |
4257 | |
|
4258 | string reply = region.ToString(); |
4258 | string reply = region.ToString(); |
|
4259 | AsyncCommands. |
4259 | AsyncCommands. |
|
4260 | DataserverPlugin.DataserverReply(i.ToString(), |
4260 | DataserverPlugin.DataserverReply(i.ToString(), |
|
4261 | reply); |
4261 | reply); |
|
4262 | }); |
4262 | }); |
|
4263 | |
4263 | |
|
4264 | ScriptSleep(1000); |
4264 | ScriptSleep(1000); |
|
4265 | return tid.ToString(); |
4265 | return tid.ToString(); |
|
4266 | } |
4266 | } |
|
4267 | } |
4267 | } |
|
4268 | |
4268 | |
|
4269 | ScriptSleep(1000); |
4269 | ScriptSleep(1000); |
|
4270 | return String.Empty; |
4270 | return String.Empty; |
|
4271 | } |
4271 | } |
|
4272 | |
4272 | |
|
4273 | public void llSetDamage(double damage) |
4273 | public void llSetDamage(double damage) |
|
4274 | { |
4274 | { |
|
4275 | m_host.AddScriptLPS(1); |
4275 | m_host.AddScriptLPS(1); |
|
4276 | m_host.ParentGroup.Damage = (float)damage; |
4276 | m_host.ParentGroup.Damage = (float)damage; |
|
4277 | } |
4277 | } |
|
4278 | |
4278 | |
|
4279 | public void llTeleportAgentHome(string agent) |
4279 | public void llTeleportAgentHome(string agent) |
|
4280 | { |
4280 | { |
|
4281 | m_host.AddScriptLPS(1); |
4281 | m_host.AddScriptLPS(1); |
|
4282 | UUID agentId = new UUID(); |
4282 | UUID agentId = new UUID(); |
|
4283 | if (UUID.TryParse(agent, out agentId)) |
4283 | if (UUID.TryParse(agent, out agentId)) |
|
4284 | { |
4284 | { |
|
4285 | ScenePresence presence = World.GetScenePresence(agentId); |
4285 | ScenePresence presence = World.GetScenePresence(agentId); |
|
4286 | if (presence != null) |
4286 | if (presence != null) |
|
4287 | { |
4287 | { |
|
4288 | // agent must be over the owners land |
4288 | // agent must be over the owners land |
|
4289 | if (m_host.OwnerID == World.LandChannel.GetLandObject(presence.AbsolutePosition).LandData.OwnerID) |
4289 | if (m_host.OwnerID == World.LandChannel.GetLandObject(presence.AbsolutePosition).LandData.OwnerID) |
|
4290 | { |
4290 | { |
|
4291 | World.TeleportClientHome(agentId, presence.ControllingClient); |
4291 | World.TeleportClientHome(agentId, presence.ControllingClient); |
|
4292 | } |
4292 | } |
|
4293 | } |
4293 | } |
|
4294 | } |
4294 | } |
|
4295 | |
4295 | |
|
4296 | ScriptSleep(5000); |
4296 | ScriptSleep(5000); |
|
4297 | } |
4297 | } |
|
4298 | |
4298 | |
|
4299 | public void llTeleportAgent(string agent, string destination, LSL_Vector targetPos, LSL_Vector targetLookAt) |
4299 | public void llTeleportAgent(string agent, string destination, LSL_Vector targetPos, LSL_Vector targetLookAt) |
|
4300 | { |
4300 | { |
|
4301 | m_host.AddScriptLPS(1); |
4301 | m_host.AddScriptLPS(1); |
|
4302 | UUID agentId = new UUID(); |
4302 | UUID agentId = new UUID(); |
|
4303 | |
4303 | |
|
4304 | if (UUID.TryParse(agent, out agentId)) |
4304 | if (UUID.TryParse(agent, out agentId)) |
|
4305 | { |
4305 | { |
|
4306 | ScenePresence presence = World.GetScenePresence(agentId); |
4306 | ScenePresence presence = World.GetScenePresence(agentId); |
|
4307 | if (presence != null && presence.PresenceType != PresenceType.Npc) |
4307 | if (presence != null && presence.PresenceType != PresenceType.Npc) |
|
4308 | { |
4308 | { |
|
4309 | // agent must not be a god |
4309 | // agent must not be a god |
|
4310 | if (presence.GodLevel >= 200) return; |
4310 | if (presence.GodLevel >= 200) return; |
|
4311 | |
4311 | |
|
4312 | if (destination == String.Empty) |
4312 | if (destination == String.Empty) |
|
4313 | destination = World.RegionInfo.RegionName; |
4313 | destination = World.RegionInfo.RegionName; |
|
4314 | |
4314 | |
|
4315 | // agent must be over the owners land |
4315 | // agent must be over the owners land |
|
4316 | if (m_host.OwnerID == World.LandChannel.GetLandObject(presence.AbsolutePosition).LandData.OwnerID) |
4316 | if (m_host.OwnerID == World.LandChannel.GetLandObject(presence.AbsolutePosition).LandData.OwnerID) |
|
4317 | { |
4317 | { |
|
4318 | DoLLTeleport(presence, destination, targetPos, targetLookAt); |
4318 | DoLLTeleport(presence, destination, targetPos, targetLookAt); |
|
4319 | } |
4319 | } |
|
4320 | else // or must be wearing the prim |
4320 | else // or must be wearing the prim |
|
4321 | { |
4321 | { |
|
4322 | if (m_host.ParentGroup.AttachmentPoint != 0 && m_host.OwnerID == presence.UUID) |
4322 | if (m_host.ParentGroup.AttachmentPoint != 0 && m_host.OwnerID == presence.UUID) |
|
4323 | { |
4323 | { |
|
4324 | DoLLTeleport(presence, destination, targetPos, targetLookAt); |
4324 | DoLLTeleport(presence, destination, targetPos, targetLookAt); |
|
4325 | } |
4325 | } |
|
4326 | } |
4326 | } |
|
4327 | } |
4327 | } |
|
4328 | } |
4328 | } |
|
4329 | } |
4329 | } |
|
4330 | |
4330 | |
|
4331 | public void llTeleportAgentGlobalCoords(string agent, LSL_Vector global_coords, LSL_Vector targetPos, LSL_Vector targetLookAt) |
4331 | public void llTeleportAgentGlobalCoords(string agent, LSL_Vector global_coords, LSL_Vector targetPos, LSL_Vector targetLookAt) |
|
4332 | { |
4332 | { |
|
4333 | m_host.AddScriptLPS(1); |
4333 | m_host.AddScriptLPS(1); |
|
4334 | UUID agentId = new UUID(); |
4334 | UUID agentId = new UUID(); |
|
4335 | |
4335 | |
|
4336 | ulong regionHandle = Utils.UIntsToLong((uint)global_coords.x, (uint)global_coords.y); |
4336 | ulong regionHandle = Utils.UIntsToLong((uint)global_coords.x, (uint)global_coords.y); |
|
4337 | |
4337 | |
|
4338 | if (UUID.TryParse(agent, out agentId)) |
4338 | if (UUID.TryParse(agent, out agentId)) |
|
4339 | { |
4339 | { |
|
4340 | ScenePresence presence = World.GetScenePresence(agentId); |
4340 | ScenePresence presence = World.GetScenePresence(agentId); |
|
4341 | if (presence != null && presence.PresenceType != PresenceType.Npc) |
4341 | if (presence != null && presence.PresenceType != PresenceType.Npc) |
|
4342 | { |
4342 | { |
|
4343 | // agent must not be a god |
4343 | // agent must not be a god |
|
4344 | if (presence.GodLevel >= 200) return; |
4344 | if (presence.GodLevel >= 200) return; |
|
4345 | |
4345 | |
|
4346 | // agent must be over the owners land |
4346 | // agent must be over the owners land |
|
4347 | if (m_host.OwnerID == World.LandChannel.GetLandObject(presence.AbsolutePosition).LandData.OwnerID) |
4347 | if (m_host.OwnerID == World.LandChannel.GetLandObject(presence.AbsolutePosition).LandData.OwnerID) |
|
4348 | { |
4348 | { |
|
4349 | World.RequestTeleportLocation(presence.ControllingClient, regionHandle, targetPos, targetLookAt, (uint)TeleportFlags.ViaLocation); |
4349 | World.RequestTeleportLocation(presence.ControllingClient, regionHandle, targetPos, targetLookAt, (uint)TeleportFlags.ViaLocation); |
|
4350 | } |
4350 | } |
|
4351 | else // or must be wearing the prim |
4351 | else // or must be wearing the prim |
|
4352 | { |
4352 | { |
|
4353 | if (m_host.ParentGroup.AttachmentPoint != 0 && m_host.OwnerID == presence.UUID) |
4353 | if (m_host.ParentGroup.AttachmentPoint != 0 && m_host.OwnerID == presence.UUID) |
|
4354 | { |
4354 | { |
|
4355 | World.RequestTeleportLocation(presence.ControllingClient, regionHandle, targetPos, targetLookAt, (uint)TeleportFlags.ViaLocation); |
4355 | World.RequestTeleportLocation(presence.ControllingClient, regionHandle, targetPos, targetLookAt, (uint)TeleportFlags.ViaLocation); |
|
4356 | } |
4356 | } |
|
4357 | } |
4357 | } |
|
4358 | } |
4358 | } |
|
4359 | } |
4359 | } |
|
4360 | } |
4360 | } |
|
4361 | |
4361 | |
|
4362 | private void DoLLTeleport(ScenePresence sp, string destination, Vector3 targetPos, Vector3 targetLookAt) |
4362 | private void DoLLTeleport(ScenePresence sp, string destination, Vector3 targetPos, Vector3 targetLookAt) |
|
4363 | { |
4363 | { |
|
4364 | UUID assetID = ScriptUtils.GetAssetIdFromKeyOrItemName(m_host, destination); |
4364 | UUID assetID = ScriptUtils.GetAssetIdFromKeyOrItemName(m_host, destination); |
|
4365 | |
4365 | |
|
4366 | // The destinaion is not an asset ID and also doesn't name a landmark. |
4366 | // The destinaion is not an asset ID and also doesn't name a landmark. |
|
4367 | // Use it as a sim name |
4367 | // Use it as a sim name |
|
4368 | if (assetID == UUID.Zero) |
4368 | if (assetID == UUID.Zero) |
|
4369 | { |
4369 | { |
|
4370 | World.RequestTeleportLocation(sp.ControllingClient, destination, targetPos, targetLookAt, (uint)TeleportFlags.ViaLocation); |
4370 | World.RequestTeleportLocation(sp.ControllingClient, destination, targetPos, targetLookAt, (uint)TeleportFlags.ViaLocation); |
|
4371 | return; |
4371 | return; |
|
4372 | } |
4372 | } |
|
4373 | |
4373 | |
|
4374 | AssetBase lma = World.AssetService.Get(assetID.ToString()); |
4374 | AssetBase lma = World.AssetService.Get(assetID.ToString()); |
|
4375 | if (lma == null) |
4375 | if (lma == null) |
|
4376 | return; |
4376 | return; |
|
4377 | |
4377 | |
|
4378 | if (lma.Type != (sbyte)AssetType.Landmark) |
4378 | if (lma.Type != (sbyte)AssetType.Landmark) |
|
4379 | return; |
4379 | return; |
|
4380 | |
4380 | |
|
4381 | AssetLandmark lm = new AssetLandmark(lma); |
4381 | AssetLandmark lm = new AssetLandmark(lma); |
|
4382 | |
4382 | |
|
4383 | World.RequestTeleportLocation(sp.ControllingClient, lm.RegionHandle, targetPos, targetLookAt, (uint)TeleportFlags.ViaLocation); |
4383 | World.RequestTeleportLocation(sp.ControllingClient, lm.RegionHandle, targetPos, targetLookAt, (uint)TeleportFlags.ViaLocation); |
|
4384 | } |
4384 | } |
|
4385 | |
4385 | |
|
4386 | public void llTextBox(string agent, string message, int chatChannel) |
4386 | public void llTextBox(string agent, string message, int chatChannel) |
|
4387 | { |
4387 | { |
|
4388 | IDialogModule dm = World.RequestModuleInterface<IDialogModule>(); |
4388 | IDialogModule dm = World.RequestModuleInterface<IDialogModule>(); |
|
4389 | |
4389 | |
|
4390 | if (dm == null) |
4390 | if (dm == null) |
|
4391 | return; |
4391 | return; |
|
4392 | |
4392 | |
|
4393 | m_host.AddScriptLPS(1); |
4393 | m_host.AddScriptLPS(1); |
|
4394 | UUID av = new UUID(); |
4394 | UUID av = new UUID(); |
|
4395 | if (!UUID.TryParse(agent,out av)) |
4395 | if (!UUID.TryParse(agent,out av)) |
|
4396 | { |
4396 | { |
|
4397 | LSLError("First parameter to llDialog needs to be a key"); |
4397 | LSLError("First parameter to llDialog needs to be a key"); |
|
4398 | return; |
4398 | return; |
|
4399 | } |
4399 | } |
|
4400 | |
4400 | |
|
4401 | if (message == string.Empty) |
4401 | if (message == string.Empty) |
|
4402 | { |
4402 | { |
|
4403 | ShoutError("Trying to use llTextBox with empty message."); |
4403 | ShoutError("Trying to use llTextBox with empty message."); |
|
4404 | } |
4404 | } |
|
4405 | else if (message.Length > 512) |
4405 | else if (message.Length > 512) |
|
4406 | { |
4406 | { |
|
4407 | ShoutError("Trying to use llTextBox with message over 512 characters."); |
4407 | ShoutError("Trying to use llTextBox with message over 512 characters."); |
|
4408 | } |
4408 | } |
|
4409 | else |
4409 | else |
|
4410 | { |
4410 | { |
|
4411 | dm.SendTextBoxToUser(av, message, chatChannel, m_host.Name, m_host.UUID, m_host.OwnerID); |
4411 | dm.SendTextBoxToUser(av, message, chatChannel, m_host.Name, m_host.UUID, m_host.OwnerID); |
|
4412 | ScriptSleep(1000); |
4412 | ScriptSleep(1000); |
|
4413 | } |
4413 | } |
|
4414 | } |
4414 | } |
|
4415 | |
4415 | |
|
4416 | public void llModifyLand(int action, int brush) |
4416 | public void llModifyLand(int action, int brush) |
|
4417 | { |
4417 | { |
|
4418 | m_host.AddScriptLPS(1); |
4418 | m_host.AddScriptLPS(1); |
|
4419 | ITerrainModule tm = m_ScriptEngine.World.RequestModuleInterface<ITerrainModule>(); |
4419 | ITerrainModule tm = m_ScriptEngine.World.RequestModuleInterface<ITerrainModule>(); |
|
4420 | if (tm != null) |
4420 | if (tm != null) |
|
4421 | { |
4421 | { |
|
4422 | tm.ModifyTerrain(m_host.OwnerID, m_host.AbsolutePosition, (byte) brush, (byte) action, m_host.OwnerID); |
4422 | tm.ModifyTerrain(m_host.OwnerID, m_host.AbsolutePosition, (byte) brush, (byte) action, m_host.OwnerID); |
|
4423 | } |
4423 | } |
|
4424 | } |
4424 | } |
|
4425 | |
4425 | |
|
4426 | public void llCollisionSound(string impact_sound, double impact_volume) |
4426 | public void llCollisionSound(string impact_sound, double impact_volume) |
|
4427 | { |
4427 | { |
|
4428 | m_host.AddScriptLPS(1); |
4428 | m_host.AddScriptLPS(1); |
|
4429 | |
4429 | |
|
4430 | // TODO: Parameter check logic required. |
4430 | // TODO: Parameter check logic required. |
|
4431 | m_host.CollisionSound = ScriptUtils.GetAssetIdFromKeyOrItemName(m_host, impact_sound, AssetType.Sound); |
4431 | m_host.CollisionSound = ScriptUtils.GetAssetIdFromKeyOrItemName(m_host, impact_sound, AssetType.Sound); |
|
4432 | m_host.CollisionSoundVolume = (float)impact_volume; |
4432 | m_host.CollisionSoundVolume = (float)impact_volume; |
|
4433 | } |
4433 | } |
|
4434 | |
4434 | |
|
4435 | public LSL_String llGetAnimation(string id) |
4435 | public LSL_String llGetAnimation(string id) |
|
4436 | { |
4436 | { |
|
4437 | // This should only return a value if the avatar is in the same region |
4437 | // This should only return a value if the avatar is in the same region |
|
4438 | m_host.AddScriptLPS(1); |
4438 | m_host.AddScriptLPS(1); |
|
4439 | UUID avatar = (UUID)id; |
4439 | UUID avatar = (UUID)id; |
|
4440 | ScenePresence presence = World.GetScenePresence(avatar); |
4440 | ScenePresence presence = World.GetScenePresence(avatar); |
|
4441 | if (presence == null) |
4441 | if (presence == null) |
|
4442 | return ""; |
4442 | return ""; |
|
4443 | |
4443 | |
|
4444 | if (m_host.RegionHandle == presence.RegionHandle) |
4444 | if (m_host.RegionHandle == presence.RegionHandle) |
|
4445 | { |
4445 | { |
|
4446 | Dictionary<UUID, string> animationstateNames = DefaultAvatarAnimations.AnimStateNames; |
4446 | Dictionary<UUID, string> animationstateNames = DefaultAvatarAnimations.AnimStateNames; |
|
4447 | |
4447 | |
|
4448 | if (presence != null) |
4448 | if (presence != null) |
|
4449 | { |
4449 | { |
|
4450 | AnimationSet currentAnims = presence.Animator.Animations; |
4450 | AnimationSet currentAnims = presence.Animator.Animations; |
|
4451 | string currentAnimationState = String.Empty; |
4451 | string currentAnimationState = String.Empty; |
|
4452 | if (animationstateNames.TryGetValue(currentAnims.ImplicitDefaultAnimation.AnimID, out currentAnimationState)) |
4452 | if (animationstateNames.TryGetValue(currentAnims.ImplicitDefaultAnimation.AnimID, out currentAnimationState)) |
|
4453 | return currentAnimationState; |
4453 | return currentAnimationState; |
|
4454 | } |
4454 | } |
|
4455 | } |
4455 | } |
|
4456 | |
4456 | |
|
4457 | return String.Empty; |
4457 | return String.Empty; |
|
4458 | } |
4458 | } |
|
4459 | |
4459 | |
|
4460 | public void llMessageLinked(int linknumber, int num, string msg, string id) |
4460 | public void llMessageLinked(int linknumber, int num, string msg, string id) |
|
4461 | { |
4461 | { |
|
4462 | m_host.AddScriptLPS(1); |
4462 | m_host.AddScriptLPS(1); |
|
4463 | |
4463 | |
|
4464 | List<SceneObjectPart> parts = GetLinkParts(linknumber); |
4464 | List<SceneObjectPart> parts = GetLinkParts(linknumber); |
|
4465 | |
4465 | |
|
4466 | UUID partItemID; |
4466 | UUID partItemID; |
|
4467 | foreach (SceneObjectPart part in parts) |
4467 | foreach (SceneObjectPart part in parts) |
|
4468 | { |
4468 | { |
|
4469 | foreach (TaskInventoryItem item in part.Inventory.GetInventoryItems()) |
4469 | foreach (TaskInventoryItem item in part.Inventory.GetInventoryItems()) |
|
4470 | { |
4470 | { |
|
4471 | if (item.Type == ScriptBaseClass.INVENTORY_SCRIPT) |
4471 | if (item.Type == ScriptBaseClass.INVENTORY_SCRIPT) |
|
4472 | { |
4472 | { |
|
4473 | partItemID = item.ItemID; |
4473 | partItemID = item.ItemID; |
|
4474 | int linkNumber = m_host.LinkNum; |
4474 | int linkNumber = m_host.LinkNum; |
|
4475 | if (m_host.ParentGroup.PrimCount == 1) |
4475 | if (m_host.ParentGroup.PrimCount == 1) |
|
4476 | linkNumber = 0; |
4476 | linkNumber = 0; |
|
4477 | |
4477 | |
|
4478 | object[] resobj = new object[] |
4478 | object[] resobj = new object[] |
|
4479 | { |
4479 | { |
|
4480 | new LSL_Integer(linkNumber), new LSL_Integer(num), new LSL_String(msg), new LSL_String(id) |
4480 | new LSL_Integer(linkNumber), new LSL_Integer(num), new LSL_String(msg), new LSL_String(id) |
|
4481 | }; |
4481 | }; |
|
4482 | |
4482 | |
|
4483 | m_ScriptEngine.PostScriptEvent(partItemID, |
4483 | m_ScriptEngine.PostScriptEvent(partItemID, |
|
4484 | new EventParams("link_message", |
4484 | new EventParams("link_message", |
|
4485 | resobj, new DetectParams[0])); |
4485 | resobj, new DetectParams[0])); |
|
4486 | } |
4486 | } |
|
4487 | } |
4487 | } |
|
4488 | } |
4488 | } |
|
4489 | } |
4489 | } |
|
4490 | |
4490 | |
|
4491 | public void llPushObject(string target, LSL_Vector impulse, LSL_Vector ang_impulse, int local) |
4491 | public void llPushObject(string target, LSL_Vector impulse, LSL_Vector ang_impulse, int local) |
|
4492 | { |
4492 | { |
|
4493 | m_host.AddScriptLPS(1); |
4493 | m_host.AddScriptLPS(1); |
|
4494 | bool pushrestricted = World.RegionInfo.RegionSettings.RestrictPushing; |
4494 | bool pushrestricted = World.RegionInfo.RegionSettings.RestrictPushing; |
|
4495 | bool pushAllowed = false; |
4495 | bool pushAllowed = false; |
|
4496 | |
4496 | |
|
4497 | bool pusheeIsAvatar = false; |
4497 | bool pusheeIsAvatar = false; |
|
4498 | UUID targetID = UUID.Zero; |
4498 | UUID targetID = UUID.Zero; |
|
4499 | |
4499 | |
|
4500 | if (!UUID.TryParse(target,out targetID)) |
4500 | if (!UUID.TryParse(target,out targetID)) |
|
4501 | return; |
4501 | return; |
|
4502 | |
4502 | |
|
4503 | ScenePresence pusheeav = null; |
4503 | ScenePresence pusheeav = null; |
|
4504 | Vector3 PusheePos = Vector3.Zero; |
4504 | Vector3 PusheePos = Vector3.Zero; |
|
4505 | SceneObjectPart pusheeob = null; |
4505 | SceneObjectPart pusheeob = null; |
|
4506 | |
4506 | |
|
4507 | ScenePresence avatar = World.GetScenePresence(targetID); |
4507 | ScenePresence avatar = World.GetScenePresence(targetID); |
|
4508 | if (avatar != null) |
4508 | if (avatar != null) |
|
4509 | { |
4509 | { |
|
4510 | pusheeIsAvatar = true; |
4510 | pusheeIsAvatar = true; |
|
4511 | |
4511 | |
|
4512 | // Pushee doesn't have a physics actor |
4512 | // Pushee doesn't have a physics actor |
|
4513 | if (avatar.PhysicsActor == null) |
4513 | if (avatar.PhysicsActor == null) |
|
4514 | return; |
4514 | return; |
|
4515 | |
4515 | |
|
4516 | // Pushee is in GodMode this pushing object isn't owned by them |
4516 | // Pushee is in GodMode this pushing object isn't owned by them |
|
4517 | if (avatar.GodLevel > 0 && m_host.OwnerID != targetID) |
4517 | if (avatar.GodLevel > 0 && m_host.OwnerID != targetID) |
|
4518 | return; |
4518 | return; |
|
4519 | |
4519 | |
|
4520 | pusheeav = avatar; |
4520 | pusheeav = avatar; |
|
4521 | |
4521 | |
|
4522 | // Find pushee position |
4522 | // Find pushee position |
|
4523 | // Pushee Linked? |
4523 | // Pushee Linked? |
|
4524 | SceneObjectPart sitPart = pusheeav.ParentPart; |
4524 | SceneObjectPart sitPart = pusheeav.ParentPart; |
|
4525 | if (sitPart != null) |
4525 | if (sitPart != null) |
|
4526 | PusheePos = sitPart.AbsolutePosition; |
4526 | PusheePos = sitPart.AbsolutePosition; |
|
4527 | else |
4527 | else |
|
4528 | PusheePos = pusheeav.AbsolutePosition; |
4528 | PusheePos = pusheeav.AbsolutePosition; |
|
4529 | } |
4529 | } |
|
4530 | |
4530 | |
|
4531 | if (!pusheeIsAvatar) |
4531 | if (!pusheeIsAvatar) |
|
4532 | { |
4532 | { |
|
4533 | // not an avatar so push is not affected by parcel flags |
4533 | // not an avatar so push is not affected by parcel flags |
|
4534 | pusheeob = World.GetSceneObjectPart((UUID)target); |
4534 | pusheeob = World.GetSceneObjectPart((UUID)target); |
|
4535 | |
4535 | |
|
4536 | // We can't find object |
4536 | // We can't find object |
|
4537 | if (pusheeob == null) |
4537 | if (pusheeob == null) |
|
4538 | return; |
4538 | return; |
|
4539 | |
4539 | |
|
4540 | // Object not pushable. Not an attachment and has no physics component |
4540 | // Object not pushable. Not an attachment and has no physics component |
|
4541 | if (!pusheeob.ParentGroup.IsAttachment && pusheeob.PhysActor == null) |
4541 | if (!pusheeob.ParentGroup.IsAttachment && pusheeob.PhysActor == null) |
|
4542 | return; |
4542 | return; |
|
4543 | |
4543 | |
|
4544 | PusheePos = pusheeob.AbsolutePosition; |
4544 | PusheePos = pusheeob.AbsolutePosition; |
|
4545 | pushAllowed = true; |
4545 | pushAllowed = true; |
|
4546 | } |
4546 | } |
|
4547 | else |
4547 | else |
|
4548 | { |
4548 | { |
|
4549 | if (pushrestricted) |
4549 | if (pushrestricted) |
|
4550 | { |
4550 | { |
|
4551 | ILandObject targetlandObj = World.LandChannel.GetLandObject(PusheePos); |
4551 | ILandObject targetlandObj = World.LandChannel.GetLandObject(PusheePos); |
|
4552 | |
4552 | |
|
4553 | // We didn't find the parcel but region is push restricted so assume it is NOT ok |
4553 | // We didn't find the parcel but region is push restricted so assume it is NOT ok |
|
4554 | if (targetlandObj == null) |
4554 | if (targetlandObj == null) |
|
4555 | return; |
4555 | return; |
|
4556 | |
4556 | |
|
4557 | // Need provisions for Group Owned here |
4557 | // Need provisions for Group Owned here |
|
4558 | if (m_host.OwnerID == targetlandObj.LandData.OwnerID || |
4558 | if (m_host.OwnerID == targetlandObj.LandData.OwnerID || |
|
4559 | targetlandObj.LandData.IsGroupOwned || m_host.OwnerID == targetID) |
4559 | targetlandObj.LandData.IsGroupOwned || m_host.OwnerID == targetID) |
|
4560 | { |
4560 | { |
|
4561 | pushAllowed = true; |
4561 | pushAllowed = true; |
|
4562 | } |
4562 | } |
|
4563 | } |
4563 | } |
|
4564 | else |
4564 | else |
|
4565 | { |
4565 | { |
|
4566 | ILandObject targetlandObj = World.LandChannel.GetLandObject(PusheePos); |
4566 | ILandObject targetlandObj = World.LandChannel.GetLandObject(PusheePos); |
|
4567 | if (targetlandObj == null) |
4567 | if (targetlandObj == null) |
|
4568 | { |
4568 | { |
|
4569 | // We didn't find the parcel but region isn't push restricted so assume it's ok |
4569 | // We didn't find the parcel but region isn't push restricted so assume it's ok |
|
4570 | pushAllowed = true; |
4570 | pushAllowed = true; |
|
4571 | } |
4571 | } |
|
4572 | else |
4572 | else |
|
4573 | { |
4573 | { |
|
4574 | // Parcel push restriction |
4574 | // Parcel push restriction |
|
4575 | if ((targetlandObj.LandData.Flags & (uint)ParcelFlags.RestrictPushObject) == (uint)ParcelFlags.RestrictPushObject) |
4575 | if ((targetlandObj.LandData.Flags & (uint)ParcelFlags.RestrictPushObject) == (uint)ParcelFlags.RestrictPushObject) |
|
4576 | { |
4576 | { |
|
4577 | // Need provisions for Group Owned here |
4577 | // Need provisions for Group Owned here |
|
4578 | if (m_host.OwnerID == targetlandObj.LandData.OwnerID || |
4578 | if (m_host.OwnerID == targetlandObj.LandData.OwnerID || |
|
4579 | targetlandObj.LandData.IsGroupOwned || |
4579 | targetlandObj.LandData.IsGroupOwned || |
|
4580 | m_host.OwnerID == targetID) |
4580 | m_host.OwnerID == targetID) |
|
4581 | { |
4581 | { |
|
4582 | pushAllowed = true; |
4582 | pushAllowed = true; |
|
4583 | } |
4583 | } |
|
4584 | |
4584 | |
|
4585 | //ParcelFlags.RestrictPushObject |
4585 | //ParcelFlags.RestrictPushObject |
|
4586 | //pushAllowed = true; |
4586 | //pushAllowed = true; |
|
4587 | } |
4587 | } |
|
4588 | else |
4588 | else |
|
4589 | { |
4589 | { |
|
4590 | // Parcel isn't push restricted |
4590 | // Parcel isn't push restricted |
|
4591 | pushAllowed = true; |
4591 | pushAllowed = true; |
|
4592 | } |
4592 | } |
|
4593 | } |
4593 | } |
|
4594 | } |
4594 | } |
|
4595 | } |
4595 | } |
|
4596 | |
4596 | |
|
4597 | if (pushAllowed) |
4597 | if (pushAllowed) |
|
4598 | { |
4598 | { |
|
4599 | float distance = (PusheePos - m_host.AbsolutePosition).Length(); |
4599 | float distance = (PusheePos - m_host.AbsolutePosition).Length(); |
|
4600 | float distance_term = distance * distance * distance; // Script Energy |
4600 | float distance_term = distance * distance * distance; // Script Energy |
|
4601 | float pusher_mass = m_host.GetMass(); |
4601 | float pusher_mass = m_host.GetMass(); |
|
4602 | |
4602 | |
|
4603 | float PUSH_ATTENUATION_DISTANCE = 17f; |
4603 | float PUSH_ATTENUATION_DISTANCE = 17f; |
|
4604 | float PUSH_ATTENUATION_SCALE = 5f; |
4604 | float PUSH_ATTENUATION_SCALE = 5f; |
|
4605 | float distance_attenuation = 1f; |
4605 | float distance_attenuation = 1f; |
|
4606 | if (distance > PUSH_ATTENUATION_DISTANCE) |
4606 | if (distance > PUSH_ATTENUATION_DISTANCE) |
|
4607 | { |
4607 | { |
|
4608 | float normalized_units = 1f + (distance - PUSH_ATTENUATION_DISTANCE) / PUSH_ATTENUATION_SCALE; |
4608 | float normalized_units = 1f + (distance - PUSH_ATTENUATION_DISTANCE) / PUSH_ATTENUATION_SCALE; |
|
4609 | distance_attenuation = 1f / normalized_units; |
4609 | distance_attenuation = 1f / normalized_units; |
|
4610 | } |
4610 | } |
|
4611 | |
4611 | |
|
4612 | Vector3 applied_linear_impulse = impulse; |
4612 | Vector3 applied_linear_impulse = impulse; |
|
4613 | { |
4613 | { |
|
4614 | float impulse_length = applied_linear_impulse.Length(); |
4614 | float impulse_length = applied_linear_impulse.Length(); |
|
4615 | |
4615 | |
|
4616 | float desired_energy = impulse_length * pusher_mass; |
4616 | float desired_energy = impulse_length * pusher_mass; |
|
4617 | if (desired_energy > 0f) |
4617 | if (desired_energy > 0f) |
|
4618 | desired_energy += distance_term; |
4618 | desired_energy += distance_term; |
|
4619 | |
4619 | |
|
4620 | float scaling_factor = 1f; |
4620 | float scaling_factor = 1f; |
|
4621 | scaling_factor *= distance_attenuation; |
4621 | scaling_factor *= distance_attenuation; |
|
4622 | applied_linear_impulse *= scaling_factor; |
4622 | applied_linear_impulse *= scaling_factor; |
|
4623 | |
4623 | |
|
4624 | } |
4624 | } |
|
4625 | |
4625 | |
|
4626 | if (pusheeIsAvatar) |
4626 | if (pusheeIsAvatar) |
|
4627 | { |
4627 | { |
|
4628 | if (pusheeav != null) |
4628 | if (pusheeav != null) |
|
4629 | { |
4629 | { |
|
4630 | PhysicsActor pa = pusheeav.PhysicsActor; |
4630 | PhysicsActor pa = pusheeav.PhysicsActor; |
|
4631 | |
4631 | |
|
4632 | if (pa != null) |
4632 | if (pa != null) |
|
4633 | { |
4633 | { |
|
4634 | if (local != 0) |
4634 | if (local != 0) |
|
4635 | { |
4635 | { |
|
4636 | applied_linear_impulse *= m_host.GetWorldRotation(); |
4636 | applied_linear_impulse *= m_host.GetWorldRotation(); |
|
4637 | } |
4637 | } |
|
4638 | |
4638 | |
|
4639 | pa.AddForce(applied_linear_impulse, true); |
4639 | pa.AddForce(applied_linear_impulse, true); |
|
4640 | } |
4640 | } |
|
4641 | } |
4641 | } |
|
4642 | } |
4642 | } |
|
4643 | else |
4643 | else |
|
4644 | { |
4644 | { |
|
4645 | if (pusheeob != null) |
4645 | if (pusheeob != null) |
|
4646 | { |
4646 | { |
|
4647 | if (pusheeob.PhysActor != null) |
4647 | if (pusheeob.PhysActor != null) |
|
4648 | { |
4648 | { |
|
4649 | pusheeob.ApplyImpulse(applied_linear_impulse, local != 0); |
4649 | pusheeob.ApplyImpulse(applied_linear_impulse, local != 0); |
|
4650 | } |
4650 | } |
|
4651 | } |
4651 | } |
|
4652 | } |
4652 | } |
|
4653 | } |
4653 | } |
|
4654 | } |
4654 | } |
|
4655 | |
4655 | |
|
4656 | public void llPassCollisions(int pass) |
4656 | public void llPassCollisions(int pass) |
|
4657 | { |
4657 | { |
|
4658 | m_host.AddScriptLPS(1); |
4658 | m_host.AddScriptLPS(1); |
|
4659 | if (pass == 0) |
4659 | if (pass == 0) |
|
4660 | { |
4660 | { |
|
4661 | m_host.PassCollisions = false; |
4661 | m_host.PassCollisions = false; |
|
4662 | } |
4662 | } |
|
4663 | else |
4663 | else |
|
4664 | { |
4664 | { |
|
4665 | m_host.PassCollisions = true; |
4665 | m_host.PassCollisions = true; |
|
4666 | } |
4666 | } |
|
4667 | } |
4667 | } |
|
4668 | |
4668 | |
|
4669 | public LSL_String llGetScriptName() |
4669 | public LSL_String llGetScriptName() |
|
4670 | { |
4670 | { |
|
4671 | m_host.AddScriptLPS(1); |
4671 | m_host.AddScriptLPS(1); |
|
4672 | |
4672 | |
|
4673 | return m_item.Name != null ? m_item.Name : String.Empty; |
4673 | return m_item.Name != null ? m_item.Name : String.Empty; |
|
4674 | } |
4674 | } |
|
4675 | |
4675 | |
|
4676 | public LSL_Integer llGetLinkNumberOfSides(int link) |
4676 | public LSL_Integer llGetLinkNumberOfSides(int link) |
|
4677 | { |
4677 | { |
|
4678 | m_host.AddScriptLPS(1); |
4678 | m_host.AddScriptLPS(1); |
|
4679 | |
4679 | |
|
4680 | SceneObjectPart linkedPart; |
4680 | SceneObjectPart linkedPart; |
|
4681 | |
4681 | |
|
4682 | if (link == ScriptBaseClass.LINK_ROOT) |
4682 | if (link == ScriptBaseClass.LINK_ROOT) |
|
4683 | linkedPart = m_host.ParentGroup.RootPart; |
4683 | linkedPart = m_host.ParentGroup.RootPart; |
|
4684 | else if (link == ScriptBaseClass.LINK_THIS) |
4684 | else if (link == ScriptBaseClass.LINK_THIS) |
|
4685 | linkedPart = m_host; |
4685 | linkedPart = m_host; |
|
4686 | else |
4686 | else |
|
4687 | linkedPart = m_host.ParentGroup.GetLinkNumPart(link); |
4687 | linkedPart = m_host.ParentGroup.GetLinkNumPart(link); |
|
4688 | |
4688 | |
|
4689 | return GetNumberOfSides(linkedPart); |
4689 | return GetNumberOfSides(linkedPart); |
|
4690 | } |
4690 | } |
|
4691 | |
4691 | |
|
4692 | public LSL_Integer llGetNumberOfSides() |
4692 | public LSL_Integer llGetNumberOfSides() |
|
4693 | { |
4693 | { |
|
4694 | m_host.AddScriptLPS(1); |
4694 | m_host.AddScriptLPS(1); |
|
4695 | |
4695 | |
|
4696 | return GetNumberOfSides(m_host); |
4696 | return GetNumberOfSides(m_host); |
|
4697 | } |
4697 | } |
|
4698 | |
4698 | |
|
4699 | protected int GetNumberOfSides(SceneObjectPart part) |
4699 | protected int GetNumberOfSides(SceneObjectPart part) |
|
4700 | { |
4700 | { |
|
4701 | int sides = part.GetNumberOfSides(); |
4701 | int sides = part.GetNumberOfSides(); |
|
4702 | |
4702 | |
|
4703 | if (part.GetPrimType() == PrimType.SPHERE && part.Shape.ProfileHollow > 0) |
4703 | if (part.GetPrimType() == PrimType.SPHERE && part.Shape.ProfileHollow > 0) |
|
4704 | { |
4704 | { |
|
4705 | // Make up for a bug where LSL shows 4 sides rather than 2 |
4705 | // Make up for a bug where LSL shows 4 sides rather than 2 |
|
4706 | sides += 2; |
4706 | sides += 2; |
|
4707 | } |
4707 | } |
|
4708 | |
4708 | |
|
4709 | return sides; |
4709 | return sides; |
|
4710 | } |
4710 | } |
|
4711 | |
4711 | |
|
4712 | |
4712 | |
|
4713 | /* The new / changed functions were tested with the following LSL script: |
4713 | /* The new / changed functions were tested with the following LSL script: |
|
4714 | |
4714 | |
|
4715 | default |
4715 | default |
|
4716 | { |
4716 | { |
|
4717 | state_entry() |
4717 | state_entry() |
|
4718 | { |
4718 | { |
|
4719 | rotation rot = llEuler2Rot(<0,70,0> * DEG_TO_RAD); |
4719 | rotation rot = llEuler2Rot(<0,70,0> * DEG_TO_RAD); |
|
4720 | |
4720 | |
|
4721 | llOwnerSay("to get here, we rotate over: "+ (string) llRot2Axis(rot)); |
4721 | llOwnerSay("to get here, we rotate over: "+ (string) llRot2Axis(rot)); |
|
4722 | llOwnerSay("and we rotate for: "+ (llRot2Angle(rot) * RAD_TO_DEG)); |
4722 | llOwnerSay("and we rotate for: "+ (llRot2Angle(rot) * RAD_TO_DEG)); |
|
4723 | |
4723 | |
|
4724 | // convert back and forth between quaternion <-> vector and angle |
4724 | // convert back and forth between quaternion <-> vector and angle |
|
4725 | |
4725 | |
|
4726 | rotation newrot = llAxisAngle2Rot(llRot2Axis(rot),llRot2Angle(rot)); |
4726 | rotation newrot = llAxisAngle2Rot(llRot2Axis(rot),llRot2Angle(rot)); |
|
4727 | |
4727 | |
|
4728 | llOwnerSay("Old rotation was: "+(string) rot); |
4728 | llOwnerSay("Old rotation was: "+(string) rot); |
|
4729 | llOwnerSay("re-converted rotation is: "+(string) newrot); |
4729 | llOwnerSay("re-converted rotation is: "+(string) newrot); |
|
4730 | |
4730 | |
|
4731 | llSetRot(rot); // to check the parameters in the prim |
4731 | llSetRot(rot); // to check the parameters in the prim |
|
4732 | } |
4732 | } |
|
4733 | } |
4733 | } |
|
4734 | */ |
4734 | */ |
|
4735 | |
4735 | |
|
4736 | // Xantor 29/apr/2008 |
4736 | // Xantor 29/apr/2008 |
|
4737 | // Returns rotation described by rotating angle radians about axis. |
4737 | // Returns rotation described by rotating angle radians about axis. |
|
4738 | // q = cos(a/2) + i (x * sin(a/2)) + j (y * sin(a/2)) + k (z * sin(a/2)) |
4738 | // q = cos(a/2) + i (x * sin(a/2)) + j (y * sin(a/2)) + k (z * sin(a/2)) |
|
4739 | public LSL_Rotation llAxisAngle2Rot(LSL_Vector axis, double angle) |
4739 | public LSL_Rotation llAxisAngle2Rot(LSL_Vector axis, double angle) |
|
4740 | { |
4740 | { |
|
4741 | m_host.AddScriptLPS(1); |
4741 | m_host.AddScriptLPS(1); |
|
4742 | |
4742 | |
|
4743 | double x, y, z, s, t; |
4743 | double x, y, z, s, t; |
|
4744 | |
4744 | |
|
4745 | s = Math.Cos(angle * 0.5); |
4745 | s = Math.Cos(angle * 0.5); |
|
4746 | t = Math.Sin(angle * 0.5); // temp value to avoid 2 more sin() calcs |
4746 | t = Math.Sin(angle * 0.5); // temp value to avoid 2 more sin() calcs |
|
4747 | axis = LSL_Vector.Norm(axis); |
4747 | axis = LSL_Vector.Norm(axis); |
|
4748 | x = axis.x * t; |
4748 | x = axis.x * t; |
|
4749 | y = axis.y * t; |
4749 | y = axis.y * t; |
|
4750 | z = axis.z * t; |
4750 | z = axis.z * t; |
|
4751 | |
4751 | |
|
4752 | return new LSL_Rotation(x,y,z,s); |
4752 | return new LSL_Rotation(x,y,z,s); |
|
4753 | } |
4753 | } |
|
4754 | |
4754 | |
|
4755 | /// <summary> |
4755 | /// <summary> |
|
4756 | /// Returns the axis of rotation for a quaternion |
4756 | /// Returns the axis of rotation for a quaternion |
|
4757 | /// </summary> |
4757 | /// </summary> |
|
4758 | /// <returns></returns> |
4758 | /// <returns></returns> |
|
4759 | /// <param name='rot'></param> |
4759 | /// <param name='rot'></param> |
|
4760 | public LSL_Vector llRot2Axis(LSL_Rotation rot) |
4760 | public LSL_Vector llRot2Axis(LSL_Rotation rot) |
|
4761 | { |
4761 | { |
|
4762 | m_host.AddScriptLPS(1); |
4762 | m_host.AddScriptLPS(1); |
|
4763 | |
4763 | |
|
4764 | if (Math.Abs(rot.s) > 1) // normalization needed |
4764 | if (Math.Abs(rot.s) > 1) // normalization needed |
|
4765 | rot.Normalize(); |
4765 | rot.Normalize(); |
|
4766 | |
4766 | |
|
4767 | double s = Math.Sqrt(1 - rot.s * rot.s); |
4767 | double s = Math.Sqrt(1 - rot.s * rot.s); |
|
4768 | if (s < 0.001) |
4768 | if (s < 0.001) |
|
4769 | { |
4769 | { |
|
4770 | return new LSL_Vector(1, 0, 0); |
4770 | return new LSL_Vector(1, 0, 0); |
|
4771 | } |
4771 | } |
|
4772 | else |
4772 | else |
|
4773 | { |
4773 | { |
|
4774 | double invS = 1.0 / s; |
4774 | double invS = 1.0 / s; |
|
4775 | if (rot.s < 0) invS = -invS; |
4775 | if (rot.s < 0) invS = -invS; |
|
4776 | return new LSL_Vector(rot.x * invS, rot.y * invS, rot.z * invS); |
4776 | return new LSL_Vector(rot.x * invS, rot.y * invS, rot.z * invS); |
|
4777 | } |
4777 | } |
|
4778 | } |
4778 | } |
|
4779 | |
4779 | |
|
4780 | |
4780 | |
|
4781 | // Returns the angle of a quaternion (see llRot2Axis for the axis) |
4781 | // Returns the angle of a quaternion (see llRot2Axis for the axis) |
|
4782 | public LSL_Float llRot2Angle(LSL_Rotation rot) |
4782 | public LSL_Float llRot2Angle(LSL_Rotation rot) |
|
4783 | { |
4783 | { |
|
4784 | m_host.AddScriptLPS(1); |
4784 | m_host.AddScriptLPS(1); |
|
4785 | |
4785 | |
|
4786 | if (Math.Abs(rot.s) > 1) // normalization needed |
4786 | if (Math.Abs(rot.s) > 1) // normalization needed |
|
4787 | rot.Normalize(); |
4787 | rot.Normalize(); |
|
4788 | |
4788 | |
|
4789 | double angle = 2 * Math.Acos(rot.s); |
4789 | double angle = 2 * Math.Acos(rot.s); |
|
4790 | if (angle > Math.PI) |
4790 | if (angle > Math.PI) |
|
4791 | angle = 2 * Math.PI - angle; |
4791 | angle = 2 * Math.PI - angle; |
|
4792 | |
4792 | |
|
4793 | return angle; |
4793 | return angle; |
|
4794 | } |
4794 | } |
|
4795 | |
4795 | |
|
4796 | public LSL_Float llAcos(double val) |
4796 | public LSL_Float llAcos(double val) |
|
4797 | { |
4797 | { |
|
4798 | m_host.AddScriptLPS(1); |
4798 | m_host.AddScriptLPS(1); |
|
4799 | return (double)Math.Acos(val); |
4799 | return (double)Math.Acos(val); |
|
4800 | } |
4800 | } |
|
4801 | |
4801 | |
|
4802 | public LSL_Float llAsin(double val) |
4802 | public LSL_Float llAsin(double val) |
|
4803 | { |
4803 | { |
|
4804 | m_host.AddScriptLPS(1); |
4804 | m_host.AddScriptLPS(1); |
|
4805 | return (double)Math.Asin(val); |
4805 | return (double)Math.Asin(val); |
|
4806 | } |
4806 | } |
|
4807 | |
4807 | |
|
4808 | // jcochran 5/jan/2012 |
4808 | // jcochran 5/jan/2012 |
|
4809 | public LSL_Float llAngleBetween(LSL_Rotation a, LSL_Rotation b) |
4809 | public LSL_Float llAngleBetween(LSL_Rotation a, LSL_Rotation b) |
|
4810 | { |
4810 | { |
|
4811 | m_host.AddScriptLPS(1); |
4811 | m_host.AddScriptLPS(1); |
|
4812 | |
4812 | |
|
4813 | double aa = (a.x * a.x + a.y * a.y + a.z * a.z + a.s * a.s); |
4813 | double aa = (a.x * a.x + a.y * a.y + a.z * a.z + a.s * a.s); |
|
4814 | double bb = (b.x * b.x + b.y * b.y + b.z * b.z + b.s * b.s); |
4814 | double bb = (b.x * b.x + b.y * b.y + b.z * b.z + b.s * b.s); |
|
4815 | double aa_bb = aa * bb; |
4815 | double aa_bb = aa * bb; |
|
4816 | if (aa_bb == 0) return 0.0; |
4816 | if (aa_bb == 0) return 0.0; |
|
4817 | double ab = (a.x * b.x + a.y * b.y + a.z * b.z + a.s * b.s); |
4817 | double ab = (a.x * b.x + a.y * b.y + a.z * b.z + a.s * b.s); |
|
4818 | double quotient = (ab * ab) / aa_bb; |
4818 | double quotient = (ab * ab) / aa_bb; |
|
4819 | if (quotient >= 1.0) return 0.0; |
4819 | if (quotient >= 1.0) return 0.0; |
|
4820 | return Math.Acos(2 * quotient - 1); |
4820 | return Math.Acos(2 * quotient - 1); |
|
4821 | } |
4821 | } |
|
4822 | |
4822 | |
|
4823 | public LSL_String llGetInventoryKey(string name) |
4823 | public LSL_String llGetInventoryKey(string name) |
|
4824 | { |
4824 | { |
|
4825 | m_host.AddScriptLPS(1); |
4825 | m_host.AddScriptLPS(1); |
|
4826 | |
4826 | |
|
4827 | TaskInventoryItem item = m_host.Inventory.GetInventoryItem(name); |
4827 | TaskInventoryItem item = m_host.Inventory.GetInventoryItem(name); |
|
4828 | |
4828 | |
|
4829 | if (item == null) |
4829 | if (item == null) |
|
4830 | return UUID.Zero.ToString(); |
4830 | return UUID.Zero.ToString(); |
|
4831 | |
4831 | |
|
4832 | if ((item.CurrentPermissions |
4832 | if ((item.CurrentPermissions |
|
4833 | & (uint)(PermissionMask.Copy | PermissionMask.Transfer | PermissionMask.Modify)) |
4833 | & (uint)(PermissionMask.Copy | PermissionMask.Transfer | PermissionMask.Modify)) |
|
4834 | == (uint)(PermissionMask.Copy | PermissionMask.Transfer | PermissionMask.Modify)) |
4834 | == (uint)(PermissionMask.Copy | PermissionMask.Transfer | PermissionMask.Modify)) |
|
4835 | { |
4835 | { |
|
4836 | return item.AssetID.ToString(); |
4836 | return item.AssetID.ToString(); |
|
4837 | } |
4837 | } |
|
4838 | |
4838 | |
|
4839 | return UUID.Zero.ToString(); |
4839 | return UUID.Zero.ToString(); |
|
4840 | } |
4840 | } |
|
4841 | |
4841 | |
|
4842 | public void llAllowInventoryDrop(int add) |
4842 | public void llAllowInventoryDrop(int add) |
|
4843 | { |
4843 | { |
|
4844 | m_host.AddScriptLPS(1); |
4844 | m_host.AddScriptLPS(1); |
|
4845 | |
4845 | |
|
4846 | if (add != 0) |
4846 | if (add != 0) |
|
4847 | m_host.ParentGroup.RootPart.AllowedDrop = true; |
4847 | m_host.ParentGroup.RootPart.AllowedDrop = true; |
|
4848 | else |
4848 | else |
|
4849 | m_host.ParentGroup.RootPart.AllowedDrop = false; |
4849 | m_host.ParentGroup.RootPart.AllowedDrop = false; |
|
4850 | |
4850 | |
|
4851 | // Update the object flags |
4851 | // Update the object flags |
|
4852 | m_host.ParentGroup.RootPart.aggregateScriptEvents(); |
4852 | m_host.ParentGroup.RootPart.aggregateScriptEvents(); |
|
4853 | } |
4853 | } |
|
4854 | |
4854 | |
|
4855 | public LSL_Vector llGetSunDirection() |
4855 | public LSL_Vector llGetSunDirection() |
|
4856 | { |
4856 | { |
|
4857 | m_host.AddScriptLPS(1); |
4857 | m_host.AddScriptLPS(1); |
|
4858 | |
4858 | |
|
4859 | LSL_Vector SunDoubleVector3; |
4859 | LSL_Vector SunDoubleVector3; |
|
4860 | Vector3 SunFloatVector3; |
4860 | Vector3 SunFloatVector3; |
|
4861 | |
4861 | |
|
4862 | // sunPosition estate setting is set in OpenSim.Region.CoreModules.SunModule |
4862 | // sunPosition estate setting is set in OpenSim.Region.CoreModules.SunModule |
|
4863 | // have to convert from Vector3 (float) to LSL_Vector (double) |
4863 | // have to convert from Vector3 (float) to LSL_Vector (double) |
|
4864 | SunFloatVector3 = World.RegionInfo.RegionSettings.SunVector; |
4864 | SunFloatVector3 = World.RegionInfo.RegionSettings.SunVector; |
|
4865 | SunDoubleVector3.x = (double)SunFloatVector3.X; |
4865 | SunDoubleVector3.x = (double)SunFloatVector3.X; |
|
4866 | SunDoubleVector3.y = (double)SunFloatVector3.Y; |
4866 | SunDoubleVector3.y = (double)SunFloatVector3.Y; |
|
4867 | SunDoubleVector3.z = (double)SunFloatVector3.Z; |
4867 | SunDoubleVector3.z = (double)SunFloatVector3.Z; |
|
4868 | |
4868 | |
|
4869 | return SunDoubleVector3; |
4869 | return SunDoubleVector3; |
|
4870 | } |
4870 | } |
|
4871 | |
4871 | |
|
4872 | public LSL_Vector llGetTextureOffset(int face) |
4872 | public LSL_Vector llGetTextureOffset(int face) |
|
4873 | { |
4873 | { |
|
4874 | m_host.AddScriptLPS(1); |
4874 | m_host.AddScriptLPS(1); |
|
4875 | return GetTextureOffset(m_host, face); |
4875 | return GetTextureOffset(m_host, face); |
|
4876 | } |
4876 | } |
|
4877 | |
4877 | |
|
4878 | protected LSL_Vector GetTextureOffset(SceneObjectPart part, int face) |
4878 | protected LSL_Vector GetTextureOffset(SceneObjectPart part, int face) |
|
4879 | { |
4879 | { |
|
4880 | Primitive.TextureEntry tex = part.Shape.Textures; |
4880 | Primitive.TextureEntry tex = part.Shape.Textures; |
|
4881 | LSL_Vector offset = new LSL_Vector(); |
4881 | LSL_Vector offset = new LSL_Vector(); |
|
4882 | if (face == ScriptBaseClass.ALL_SIDES) |
4882 | if (face == ScriptBaseClass.ALL_SIDES) |
|
4883 | { |
4883 | { |
|
4884 | face = 0; |
4884 | face = 0; |
|
4885 | } |
4885 | } |
|
4886 | if (face >= 0 && face < GetNumberOfSides(part)) |
4886 | if (face >= 0 && face < GetNumberOfSides(part)) |
|
4887 | { |
4887 | { |
|
4888 | offset.x = tex.GetFace((uint)face).OffsetU; |
4888 | offset.x = tex.GetFace((uint)face).OffsetU; |
|
4889 | offset.y = tex.GetFace((uint)face).OffsetV; |
4889 | offset.y = tex.GetFace((uint)face).OffsetV; |
|
4890 | offset.z = 0.0; |
4890 | offset.z = 0.0; |
|
4891 | return offset; |
4891 | return offset; |
|
4892 | } |
4892 | } |
|
4893 | else |
4893 | else |
|
4894 | { |
4894 | { |
|
4895 | return offset; |
4895 | return offset; |
|
4896 | } |
4896 | } |
|
4897 | } |
4897 | } |
|
4898 | |
4898 | |
|
4899 | public LSL_Vector llGetTextureScale(int side) |
4899 | public LSL_Vector llGetTextureScale(int side) |
|
4900 | { |
4900 | { |
|
4901 | m_host.AddScriptLPS(1); |
4901 | m_host.AddScriptLPS(1); |
|
4902 | Primitive.TextureEntry tex = m_host.Shape.Textures; |
4902 | Primitive.TextureEntry tex = m_host.Shape.Textures; |
|
4903 | LSL_Vector scale; |
4903 | LSL_Vector scale; |
|
4904 | if (side == -1) |
4904 | if (side == -1) |
|
4905 | { |
4905 | { |
|
4906 | side = 0; |
4906 | side = 0; |
|
4907 | } |
4907 | } |
|
4908 | scale.x = tex.GetFace((uint)side).RepeatU; |
4908 | scale.x = tex.GetFace((uint)side).RepeatU; |
|
4909 | scale.y = tex.GetFace((uint)side).RepeatV; |
4909 | scale.y = tex.GetFace((uint)side).RepeatV; |
|
4910 | scale.z = 0.0; |
4910 | scale.z = 0.0; |
|
4911 | return scale; |
4911 | return scale; |
|
4912 | } |
4912 | } |
|
4913 | |
4913 | |
|
4914 | public LSL_Float llGetTextureRot(int face) |
4914 | public LSL_Float llGetTextureRot(int face) |
|
4915 | { |
4915 | { |
|
4916 | m_host.AddScriptLPS(1); |
4916 | m_host.AddScriptLPS(1); |
|
4917 | return GetTextureRot(m_host, face); |
4917 | return GetTextureRot(m_host, face); |
|
4918 | } |
4918 | } |
|
4919 | |
4919 | |
|
4920 | protected LSL_Float GetTextureRot(SceneObjectPart part, int face) |
4920 | protected LSL_Float GetTextureRot(SceneObjectPart part, int face) |
|
4921 | { |
4921 | { |
|
4922 | Primitive.TextureEntry tex = part.Shape.Textures; |
4922 | Primitive.TextureEntry tex = part.Shape.Textures; |
|
4923 | if (face == -1) |
4923 | if (face == -1) |
|
4924 | { |
4924 | { |
|
4925 | face = 0; |
4925 | face = 0; |
|
4926 | } |
4926 | } |
|
4927 | if (face >= 0 && face < GetNumberOfSides(part)) |
4927 | if (face >= 0 && face < GetNumberOfSides(part)) |
|
4928 | { |
4928 | { |
|
4929 | return tex.GetFace((uint)face).Rotation; |
4929 | return tex.GetFace((uint)face).Rotation; |
|
4930 | } |
4930 | } |
|
4931 | else |
4931 | else |
|
4932 | { |
4932 | { |
|
4933 | return 0.0; |
4933 | return 0.0; |
|
4934 | } |
4934 | } |
|
4935 | } |
4935 | } |
|
4936 | |
4936 | |
|
4937 | public LSL_Integer llSubStringIndex(string source, string pattern) |
4937 | public LSL_Integer llSubStringIndex(string source, string pattern) |
|
4938 | { |
4938 | { |
|
4939 | m_host.AddScriptLPS(1); |
4939 | m_host.AddScriptLPS(1); |
|
4940 | return source.IndexOf(pattern); |
4940 | return source.IndexOf(pattern); |
|
4941 | } |
4941 | } |
|
4942 | |
4942 | |
|
4943 | public LSL_String llGetOwnerKey(string id) |
4943 | public LSL_String llGetOwnerKey(string id) |
|
4944 | { |
4944 | { |
|
4945 | m_host.AddScriptLPS(1); |
4945 | m_host.AddScriptLPS(1); |
|
4946 | UUID key = new UUID(); |
4946 | UUID key = new UUID(); |
|
4947 | if (UUID.TryParse(id, out key)) |
4947 | if (UUID.TryParse(id, out key)) |
|
4948 | { |
4948 | { |
|
4949 | try |
4949 | try |
|
4950 | { |
4950 | { |
|
4951 | SceneObjectPart obj = World.GetSceneObjectPart(key); |
4951 | SceneObjectPart obj = World.GetSceneObjectPart(key); |
|
4952 | if (obj == null) |
4952 | if (obj == null) |
|
4953 | return id; // the key is for an agent so just return the key |
4953 | return id; // the key is for an agent so just return the key |
|
4954 | else |
4954 | else |
|
4955 | return obj.OwnerID.ToString(); |
4955 | return obj.OwnerID.ToString(); |
|
4956 | } |
4956 | } |
|
4957 | catch (KeyNotFoundException) |
4957 | catch (KeyNotFoundException) |
|
4958 | { |
4958 | { |
|
4959 | return id; // The Object/Agent not in the region so just return the key |
4959 | return id; // The Object/Agent not in the region so just return the key |
|
4960 | } |
4960 | } |
|
4961 | } |
4961 | } |
|
4962 | else |
4962 | else |
|
4963 | { |
4963 | { |
|
4964 | return UUID.Zero.ToString(); |
4964 | return UUID.Zero.ToString(); |
|
4965 | } |
4965 | } |
|
4966 | } |
4966 | } |
|
4967 | |
4967 | |
|
4968 | public LSL_Vector llGetCenterOfMass() |
4968 | public LSL_Vector llGetCenterOfMass() |
|
4969 | { |
4969 | { |
|
4970 | m_host.AddScriptLPS(1); |
4970 | m_host.AddScriptLPS(1); |
|
4971 | |
4971 | |
|
4972 | return new LSL_Vector(m_host.GetCenterOfMass()); |
4972 | return new LSL_Vector(m_host.GetCenterOfMass()); |
|
4973 | } |
4973 | } |
|
4974 | |
4974 | |
|
4975 | public LSL_List llListSort(LSL_List src, int stride, int ascending) |
4975 | public LSL_List llListSort(LSL_List src, int stride, int ascending) |
|
4976 | { |
4976 | { |
|
4977 | m_host.AddScriptLPS(1); |
4977 | m_host.AddScriptLPS(1); |
|
4978 | |
4978 | |
|
4979 | if (stride <= 0) |
4979 | if (stride <= 0) |
|
4980 | { |
4980 | { |
|
4981 | stride = 1; |
4981 | stride = 1; |
|
4982 | } |
4982 | } |
|
4983 | return src.Sort(stride, ascending); |
4983 | return src.Sort(stride, ascending); |
|
4984 | } |
4984 | } |
|
4985 | |
4985 | |
|
4986 | public LSL_Integer llGetListLength(LSL_List src) |
4986 | public LSL_Integer llGetListLength(LSL_List src) |
|
4987 | { |
4987 | { |
|
4988 | m_host.AddScriptLPS(1); |
4988 | m_host.AddScriptLPS(1); |
|
4989 | |
4989 | |
|
4990 | if (src == null) |
4990 | if (src == null) |
|
4991 | { |
4991 | { |
|
4992 | return 0; |
4992 | return 0; |
|
4993 | } |
4993 | } |
|
4994 | else |
4994 | else |
|
4995 | { |
4995 | { |
|
4996 | return src.Length; |
4996 | return src.Length; |
|
4997 | } |
4997 | } |
|
4998 | } |
4998 | } |
|
4999 | |
4999 | |
|
5000 | public LSL_Integer llList2Integer(LSL_List src, int index) |
5000 | public LSL_Integer llList2Integer(LSL_List src, int index) |
|
5001 | { |
5001 | { |
|
5002 | m_host.AddScriptLPS(1); |
5002 | m_host.AddScriptLPS(1); |
|
5003 | if (index < 0) |
5003 | if (index < 0) |
|
5004 | { |
5004 | { |
|
5005 | index = src.Length + index; |
5005 | index = src.Length + index; |
|
5006 | } |
5006 | } |
|
5007 | if (index >= src.Length || index < 0) |
5007 | if (index >= src.Length || index < 0) |
|
5008 | { |
5008 | { |
|
5009 | return 0; |
5009 | return 0; |
|
5010 | } |
5010 | } |
|
5011 | |
5011 | |
|
5012 | // Vectors & Rotations always return zero in SL, but |
5012 | // Vectors & Rotations always return zero in SL, but |
|
5013 | // keys don't always return zero, it seems to be a bit complex. |
5013 | // keys don't always return zero, it seems to be a bit complex. |
|
5014 | else if (src.Data[index] is LSL_Vector || |
5014 | else if (src.Data[index] is LSL_Vector || |
|
5015 | src.Data[index] is LSL_Rotation) |
5015 | src.Data[index] is LSL_Rotation) |
|
5016 | { |
5016 | { |
|
5017 | return 0; |
5017 | return 0; |
|
5018 | } |
5018 | } |
|
5019 | try |
5019 | try |
|
5020 | { |
5020 | { |
|
5021 | |
5021 | |
|
5022 | if (src.Data[index] is LSL_Integer) |
5022 | if (src.Data[index] is LSL_Integer) |
|
5023 | return (LSL_Integer)src.Data[index]; |
5023 | return (LSL_Integer)src.Data[index]; |
|
5024 | else if (src.Data[index] is LSL_Float) |
5024 | else if (src.Data[index] is LSL_Float) |
|
5025 | return Convert.ToInt32(((LSL_Float)src.Data[index]).value); |
5025 | return Convert.ToInt32(((LSL_Float)src.Data[index]).value); |
|
5026 | return new LSL_Integer(src.Data[index].ToString()); |
5026 | return new LSL_Integer(src.Data[index].ToString()); |
|
5027 | } |
5027 | } |
|
5028 | catch (FormatException) |
5028 | catch (FormatException) |
|
5029 | { |
5029 | { |
|
5030 | return 0; |
5030 | return 0; |
|
5031 | } |
5031 | } |
|
5032 | } |
5032 | } |
|
5033 | |
5033 | |
|
5034 | public LSL_Float llList2Float(LSL_List src, int index) |
5034 | public LSL_Float llList2Float(LSL_List src, int index) |
|
5035 | { |
5035 | { |
|
5036 | m_host.AddScriptLPS(1); |
5036 | m_host.AddScriptLPS(1); |
|
5037 | if (index < 0) |
5037 | if (index < 0) |
|
5038 | { |
5038 | { |
|
5039 | index = src.Length + index; |
5039 | index = src.Length + index; |
|
5040 | } |
5040 | } |
|
5041 | if (index >= src.Length || index < 0) |
5041 | if (index >= src.Length || index < 0) |
|
5042 | { |
5042 | { |
|
5043 | return 0.0; |
5043 | return 0.0; |
|
5044 | } |
5044 | } |
|
5045 | |
5045 | |
|
5046 | // Vectors & Rotations always return zero in SL |
5046 | // Vectors & Rotations always return zero in SL |
|
5047 | else if (src.Data[index] is LSL_Vector || |
5047 | else if (src.Data[index] is LSL_Vector || |
|
5048 | src.Data[index] is LSL_Rotation) |
5048 | src.Data[index] is LSL_Rotation) |
|
5049 | { |
5049 | { |
|
5050 | return 0; |
5050 | return 0; |
|
5051 | } |
5051 | } |
|
5052 | // valid keys seem to get parsed as integers then converted to floats |
5052 | // valid keys seem to get parsed as integers then converted to floats |
|
5053 | else |
5053 | else |
|
5054 | { |
5054 | { |
|
5055 | UUID uuidt; |
5055 | UUID uuidt; |
|
5056 | if (src.Data[index] is LSL_Key && UUID.TryParse(src.Data[index].ToString(), out uuidt)) |
5056 | if (src.Data[index] is LSL_Key && UUID.TryParse(src.Data[index].ToString(), out uuidt)) |
|
5057 | { |
5057 | { |
|
5058 | return Convert.ToDouble(new LSL_Integer(src.Data[index].ToString()).value); |
5058 | return Convert.ToDouble(new LSL_Integer(src.Data[index].ToString()).value); |
|
5059 | } |
5059 | } |
|
5060 | } |
5060 | } |
|
5061 | try |
5061 | try |
|
5062 | { |
5062 | { |
|
5063 | if (src.Data[index] is LSL_Integer) |
5063 | if (src.Data[index] is LSL_Integer) |
|
5064 | return Convert.ToDouble(((LSL_Integer)src.Data[index]).value); |
5064 | return Convert.ToDouble(((LSL_Integer)src.Data[index]).value); |
|
5065 | else if (src.Data[index] is LSL_Float) |
5065 | else if (src.Data[index] is LSL_Float) |
|
5066 | return Convert.ToDouble(((LSL_Float)src.Data[index]).value); |
5066 | return Convert.ToDouble(((LSL_Float)src.Data[index]).value); |
|
5067 | else if (src.Data[index] is LSL_String) |
5067 | else if (src.Data[index] is LSL_String) |
|
5068 | return Convert.ToDouble(((LSL_String)src.Data[index]).m_string); |
5068 | return Convert.ToDouble(((LSL_String)src.Data[index]).m_string); |
|
5069 | return Convert.ToDouble(src.Data[index]); |
5069 | return Convert.ToDouble(src.Data[index]); |
|
5070 | } |
5070 | } |
|
5071 | catch (FormatException) |
5071 | catch (FormatException) |
|
5072 | { |
5072 | { |
|
5073 | return 0.0; |
5073 | return 0.0; |
|
5074 | } |
5074 | } |
|
5075 | } |
5075 | } |
|
5076 | |
5076 | |
|
5077 | public LSL_String llList2String(LSL_List src, int index) |
5077 | public LSL_String llList2String(LSL_List src, int index) |
|
5078 | { |
5078 | { |
|
5079 | m_host.AddScriptLPS(1); |
5079 | m_host.AddScriptLPS(1); |
|
5080 | if (index < 0) |
5080 | if (index < 0) |
|
5081 | { |
5081 | { |
|
5082 | index = src.Length + index; |
5082 | index = src.Length + index; |
|
5083 | } |
5083 | } |
|
5084 | if (index >= src.Length || index < 0) |
5084 | if (index >= src.Length || index < 0) |
|
5085 | { |
5085 | { |
|
5086 | return String.Empty; |
5086 | return String.Empty; |
|
5087 | } |
5087 | } |
|
5088 | return src.Data[index].ToString(); |
5088 | return src.Data[index].ToString(); |
|
5089 | } |
5089 | } |
|
5090 | |
5090 | |
|
5091 | public LSL_Key llList2Key(LSL_List src, int index) |
5091 | public LSL_Key llList2Key(LSL_List src, int index) |
|
5092 | { |
5092 | { |
|
5093 | m_host.AddScriptLPS(1); |
5093 | m_host.AddScriptLPS(1); |
|
5094 | if (index < 0) |
5094 | if (index < 0) |
|
5095 | { |
5095 | { |
|
5096 | index = src.Length + index; |
5096 | index = src.Length + index; |
|
5097 | } |
5097 | } |
|
5098 | |
5098 | |
|
5099 | if (index >= src.Length || index < 0) |
5099 | if (index >= src.Length || index < 0) |
|
5100 | { |
5100 | { |
|
5101 | return ""; |
5101 | return ""; |
|
5102 | } |
5102 | } |
|
5103 | |
5103 | |
|
5104 | // SL spits out an empty string for types other than key & string |
5104 | // SL spits out an empty string for types other than key & string |
|
5105 | // At the time of patching, LSL_Key is currently LSL_String, |
5105 | // At the time of patching, LSL_Key is currently LSL_String, |
|
5106 | // so the OR check may be a little redundant, but it's being done |
5106 | // so the OR check may be a little redundant, but it's being done |
|
5107 | // for completion and should LSL_Key ever be implemented |
5107 | // for completion and should LSL_Key ever be implemented |
|
5108 | // as it's own struct |
5108 | // as it's own struct |
|
5109 | else if (!(src.Data[index] is LSL_String || |
5109 | else if (!(src.Data[index] is LSL_String || |
|
5110 | src.Data[index] is LSL_Key)) |
5110 | src.Data[index] is LSL_Key)) |
|
5111 | { |
5111 | { |
|
5112 | return ""; |
5112 | return ""; |
|
5113 | } |
5113 | } |
|
5114 | |
5114 | |
|
5115 | return src.Data[index].ToString(); |
5115 | return src.Data[index].ToString(); |
|
5116 | } |
5116 | } |
|
5117 | |
5117 | |
|
5118 | public LSL_Vector llList2Vector(LSL_List src, int index) |
5118 | public LSL_Vector llList2Vector(LSL_List src, int index) |
|
5119 | { |
5119 | { |
|
5120 | m_host.AddScriptLPS(1); |
5120 | m_host.AddScriptLPS(1); |
|
5121 | if (index < 0) |
5121 | if (index < 0) |
|
5122 | { |
5122 | { |
|
5123 | index = src.Length + index; |
5123 | index = src.Length + index; |
|
5124 | } |
5124 | } |
|
5125 | if (index >= src.Length || index < 0) |
5125 | if (index >= src.Length || index < 0) |
|
5126 | { |
5126 | { |
|
5127 | return new LSL_Vector(0, 0, 0); |
5127 | return new LSL_Vector(0, 0, 0); |
|
5128 | } |
5128 | } |
|
5129 | if (src.Data[index].GetType() == typeof(LSL_Vector)) |
5129 | if (src.Data[index].GetType() == typeof(LSL_Vector)) |
|
5130 | { |
5130 | { |
|
5131 | return (LSL_Vector)src.Data[index]; |
5131 | return (LSL_Vector)src.Data[index]; |
|
5132 | } |
5132 | } |
|
5133 | |
5133 | |
|
5134 | // SL spits always out ZERO_VECTOR for anything other than |
5134 | // SL spits always out ZERO_VECTOR for anything other than |
|
5135 | // strings or vectors. Although keys always return ZERO_VECTOR, |
5135 | // strings or vectors. Although keys always return ZERO_VECTOR, |
|
5136 | // it is currently difficult to make the distinction between |
5136 | // it is currently difficult to make the distinction between |
|
5137 | // a string, a key as string and a string that by coincidence |
5137 | // a string, a key as string and a string that by coincidence |
|
5138 | // is a string, so we're going to leave that up to the |
5138 | // is a string, so we're going to leave that up to the |
|
5139 | // LSL_Vector constructor. |
5139 | // LSL_Vector constructor. |
|
5140 | else if (!(src.Data[index] is LSL_String || |
5140 | else if (!(src.Data[index] is LSL_String || |
|
5141 | src.Data[index] is LSL_Vector)) |
5141 | src.Data[index] is LSL_Vector)) |
|
5142 | { |
5142 | { |
|
5143 | return new LSL_Vector(0, 0, 0); |
5143 | return new LSL_Vector(0, 0, 0); |
|
5144 | } |
5144 | } |
|
5145 | else |
5145 | else |
|
5146 | { |
5146 | { |
|
5147 | return new LSL_Vector(src.Data[index].ToString()); |
5147 | return new LSL_Vector(src.Data[index].ToString()); |
|
5148 | } |
5148 | } |
|
5149 | } |
5149 | } |
|
5150 | |
5150 | |
|
5151 | public LSL_Rotation llList2Rot(LSL_List src, int index) |
5151 | public LSL_Rotation llList2Rot(LSL_List src, int index) |
|
5152 | { |
5152 | { |
|
5153 | m_host.AddScriptLPS(1); |
5153 | m_host.AddScriptLPS(1); |
|
5154 | if (index < 0) |
5154 | if (index < 0) |
|
5155 | { |
5155 | { |
|
5156 | index = src.Length + index; |
5156 | index = src.Length + index; |
|
5157 | } |
5157 | } |
|
5158 | if (index >= src.Length || index < 0) |
5158 | if (index >= src.Length || index < 0) |
|
5159 | { |
5159 | { |
|
5160 | return new LSL_Rotation(0, 0, 0, 1); |
5160 | return new LSL_Rotation(0, 0, 0, 1); |
|
5161 | } |
5161 | } |
|
5162 | |
5162 | |
|
5163 | // SL spits always out ZERO_ROTATION for anything other than |
5163 | // SL spits always out ZERO_ROTATION for anything other than |
|
5164 | // strings or vectors. Although keys always return ZERO_ROTATION, |
5164 | // strings or vectors. Although keys always return ZERO_ROTATION, |
|
5165 | // it is currently difficult to make the distinction between |
5165 | // it is currently difficult to make the distinction between |
|
5166 | // a string, a key as string and a string that by coincidence |
5166 | // a string, a key as string and a string that by coincidence |
|
5167 | // is a string, so we're going to leave that up to the |
5167 | // is a string, so we're going to leave that up to the |
|
5168 | // LSL_Rotation constructor. |
5168 | // LSL_Rotation constructor. |
|
5169 | else if (!(src.Data[index] is LSL_String || |
5169 | else if (!(src.Data[index] is LSL_String || |
|
5170 | src.Data[index] is LSL_Rotation)) |
5170 | src.Data[index] is LSL_Rotation)) |
|
5171 | { |
5171 | { |
|
5172 | return new LSL_Rotation(0, 0, 0, 1); |
5172 | return new LSL_Rotation(0, 0, 0, 1); |
|
5173 | } |
5173 | } |
|
5174 | else if (src.Data[index].GetType() == typeof(LSL_Rotation)) |
5174 | else if (src.Data[index].GetType() == typeof(LSL_Rotation)) |
|
5175 | { |
5175 | { |
|
5176 | return (LSL_Rotation)src.Data[index]; |
5176 | return (LSL_Rotation)src.Data[index]; |
|
5177 | } |
5177 | } |
|
5178 | else |
5178 | else |
|
5179 | { |
5179 | { |
|
5180 | return new LSL_Rotation(src.Data[index].ToString()); |
5180 | return new LSL_Rotation(src.Data[index].ToString()); |
|
5181 | } |
5181 | } |
|
5182 | } |
5182 | } |
|
5183 | |
5183 | |
|
5184 | public LSL_List llList2List(LSL_List src, int start, int end) |
5184 | public LSL_List llList2List(LSL_List src, int start, int end) |
|
5185 | { |
5185 | { |
|
5186 | m_host.AddScriptLPS(1); |
5186 | m_host.AddScriptLPS(1); |
|
5187 | return src.GetSublist(start, end); |
5187 | return src.GetSublist(start, end); |
|
5188 | } |
5188 | } |
|
5189 | |
5189 | |
|
5190 | public LSL_List llDeleteSubList(LSL_List src, int start, int end) |
5190 | public LSL_List llDeleteSubList(LSL_List src, int start, int end) |
|
5191 | { |
5191 | { |
|
5192 | return src.DeleteSublist(start, end); |
5192 | return src.DeleteSublist(start, end); |
|
5193 | } |
5193 | } |
|
5194 | |
5194 | |
|
5195 | public LSL_Integer llGetListEntryType(LSL_List src, int index) |
5195 | public LSL_Integer llGetListEntryType(LSL_List src, int index) |
|
5196 | { |
5196 | { |
|
5197 | m_host.AddScriptLPS(1); |
5197 | m_host.AddScriptLPS(1); |
|
5198 | if (index < 0) |
5198 | if (index < 0) |
|
5199 | { |
5199 | { |
|
5200 | index = src.Length + index; |
5200 | index = src.Length + index; |
|
5201 | } |
5201 | } |
|
5202 | if (index >= src.Length) |
5202 | if (index >= src.Length) |
|
5203 | { |
5203 | { |
|
5204 | return 0; |
5204 | return 0; |
|
5205 | } |
5205 | } |
|
5206 | |
5206 | |
|
5207 | if (src.Data[index] is LSL_Integer || src.Data[index] is Int32) |
5207 | if (src.Data[index] is LSL_Integer || src.Data[index] is Int32) |
|
5208 | return 1; |
5208 | return 1; |
|
5209 | if (src.Data[index] is LSL_Float || src.Data[index] is Single || src.Data[index] is Double) |
5209 | if (src.Data[index] is LSL_Float || src.Data[index] is Single || src.Data[index] is Double) |
|
5210 | return 2; |
5210 | return 2; |
|
5211 | if (src.Data[index] is LSL_String || src.Data[index] is String) |
5211 | if (src.Data[index] is LSL_String || src.Data[index] is String) |
|
5212 | { |
5212 | { |
|
5213 | UUID tuuid; |
5213 | UUID tuuid; |
|
5214 | if (UUID.TryParse(src.Data[index].ToString(), out tuuid)) |
5214 | if (UUID.TryParse(src.Data[index].ToString(), out tuuid)) |
|
5215 | { |
5215 | { |
|
5216 | return 4; |
5216 | return 4; |
|
5217 | } |
5217 | } |
|
5218 | else |
5218 | else |
|
5219 | { |
5219 | { |
|
5220 | return 3; |
5220 | return 3; |
|
5221 | } |
5221 | } |
|
5222 | } |
5222 | } |
|
5223 | if (src.Data[index] is LSL_Vector) |
5223 | if (src.Data[index] is LSL_Vector) |
|
5224 | return 5; |
5224 | return 5; |
|
5225 | if (src.Data[index] is LSL_Rotation) |
5225 | if (src.Data[index] is LSL_Rotation) |
|
5226 | return 6; |
5226 | return 6; |
|
5227 | if (src.Data[index] is LSL_List) |
5227 | if (src.Data[index] is LSL_List) |
|
5228 | return 7; |
5228 | return 7; |
|
5229 | return 0; |
5229 | return 0; |
|
5230 | |
5230 | |
|
5231 | } |
5231 | } |
|
5232 | |
5232 | |
|
5233 | /// <summary> |
5233 | /// <summary> |
|
5234 | /// Process the supplied list and return the |
5234 | /// Process the supplied list and return the |
|
5235 | /// content of the list formatted as a comma |
5235 | /// content of the list formatted as a comma |
|
5236 | /// separated list. There is a space after |
5236 | /// separated list. There is a space after |
|
5237 | /// each comma. |
5237 | /// each comma. |
|
5238 | /// </summary> |
5238 | /// </summary> |
|
5239 | public LSL_String llList2CSV(LSL_List src) |
5239 | public LSL_String llList2CSV(LSL_List src) |
|
5240 | { |
5240 | { |
|
5241 | m_host.AddScriptLPS(1); |
5241 | m_host.AddScriptLPS(1); |
|
5242 | |
5242 | |
|
5243 | return string.Join(", ", |
5243 | return string.Join(", ", |
|
5244 | (new List<object>(src.Data)).ConvertAll<string>(o => |
5244 | (new List<object>(src.Data)).ConvertAll<string>(o => |
|
5245 | { |
5245 | { |
|
5246 | return o.ToString(); |
5246 | return o.ToString(); |
|
5247 | }).ToArray()); |
5247 | }).ToArray()); |
|
5248 | } |
5248 | } |
|
5249 | |
5249 | |
|
5250 | /// <summary> |
5250 | /// <summary> |
|
5251 | /// The supplied string is scanned for commas |
5251 | /// The supplied string is scanned for commas |
|
5252 | /// and converted into a list. Commas are only |
5252 | /// and converted into a list. Commas are only |
|
5253 | /// effective if they are encountered outside |
5253 | /// effective if they are encountered outside |
|
5254 | /// of '<' '>' delimiters. Any whitespace |
5254 | /// of '<' '>' delimiters. Any whitespace |
|
5255 | /// before or after an element is trimmed. |
5255 | /// before or after an element is trimmed. |
|
5256 | /// </summary> |
5256 | /// </summary> |
|
5257 | |
5257 | |
|
5258 | public LSL_List llCSV2List(string src) |
5258 | public LSL_List llCSV2List(string src) |
|
5259 | { |
5259 | { |
|
5260 | |
5260 | |
|
5261 | LSL_List result = new LSL_List(); |
5261 | LSL_List result = new LSL_List(); |
|
5262 | int parens = 0; |
5262 | int parens = 0; |
|
5263 | int start = 0; |
5263 | int start = 0; |
|
5264 | int length = 0; |
5264 | int length = 0; |
|
5265 | |
5265 | |
|
5266 | m_host.AddScriptLPS(1); |
5266 | m_host.AddScriptLPS(1); |
|
5267 | |
5267 | |
|
5268 | for (int i = 0; i < src.Length; i++) |
5268 | for (int i = 0; i < src.Length; i++) |
|
5269 | { |
5269 | { |
|
5270 | switch (src[i]) |
5270 | switch (src[i]) |
|
5271 | { |
5271 | { |
|
5272 | case '<': |
5272 | case '<': |
|
5273 | parens++; |
5273 | parens++; |
|
5274 | length++; |
5274 | length++; |
|
5275 | break; |
5275 | break; |
|
5276 | case '>': |
5276 | case '>': |
|
5277 | if (parens > 0) |
5277 | if (parens > 0) |
|
5278 | parens--; |
5278 | parens--; |
|
5279 | length++; |
5279 | length++; |
|
5280 | break; |
5280 | break; |
|
5281 | case ',': |
5281 | case ',': |
|
5282 | if (parens == 0) |
5282 | if (parens == 0) |
|
5283 | { |
5283 | { |
|
5284 | result.Add(new LSL_String(src.Substring(start,length).Trim())); |
5284 | result.Add(new LSL_String(src.Substring(start,length).Trim())); |
|
5285 | start += length+1; |
5285 | start += length+1; |
|
5286 | length = 0; |
5286 | length = 0; |
|
5287 | } |
5287 | } |
|
5288 | else |
5288 | else |
|
5289 | { |
5289 | { |
|
5290 | length++; |
5290 | length++; |
|
5291 | } |
5291 | } |
|
5292 | break; |
5292 | break; |
|
5293 | default: |
5293 | default: |
|
5294 | length++; |
5294 | length++; |
|
5295 | break; |
5295 | break; |
|
5296 | } |
5296 | } |
|
5297 | } |
5297 | } |
|
5298 | |
5298 | |
|
5299 | result.Add(new LSL_String(src.Substring(start,length).Trim())); |
5299 | result.Add(new LSL_String(src.Substring(start,length).Trim())); |
|
5300 | |
5300 | |
|
5301 | return result; |
5301 | return result; |
|
5302 | } |
5302 | } |
|
5303 | |
5303 | |
|
5304 | /// <summary> |
5304 | /// <summary> |
|
5305 | /// Randomizes the list, be arbitrarily reordering |
5305 | /// Randomizes the list, be arbitrarily reordering |
|
5306 | /// sublists of stride elements. As the stride approaches |
5306 | /// sublists of stride elements. As the stride approaches |
|
5307 | /// the size of the list, the options become very |
5307 | /// the size of the list, the options become very |
|
5308 | /// limited. |
5308 | /// limited. |
|
5309 | /// </summary> |
5309 | /// </summary> |
|
5310 | /// <remarks> |
5310 | /// <remarks> |
|
5311 | /// This could take a while for very large list |
5311 | /// This could take a while for very large list |
|
5312 | /// sizes. |
5312 | /// sizes. |
|
5313 | /// </remarks> |
5313 | /// </remarks> |
|
5314 | |
5314 | |
|
5315 | public LSL_List llListRandomize(LSL_List src, int stride) |
5315 | public LSL_List llListRandomize(LSL_List src, int stride) |
|
5316 | { |
5316 | { |
|
5317 | LSL_List result; |
5317 | LSL_List result; |
|
5318 | Random rand = new Random(); |
5318 | Random rand = new Random(); |
|
5319 | |
5319 | |
|
5320 | int chunkk; |
5320 | int chunkk; |
|
5321 | int[] chunks; |
5321 | int[] chunks; |
|
5322 | |
5322 | |
|
5323 | m_host.AddScriptLPS(1); |
5323 | m_host.AddScriptLPS(1); |
|
5324 | |
5324 | |
|
5325 | if (stride <= 0) |
5325 | if (stride <= 0) |
|
5326 | { |
5326 | { |
|
5327 | stride = 1; |
5327 | stride = 1; |
|
5328 | } |
5328 | } |
|
5329 | |
5329 | |
|
5330 | // Stride MUST be a factor of the list length |
5330 | // Stride MUST be a factor of the list length |
|
5331 | // If not, then return the src list. This also |
5331 | // If not, then return the src list. This also |
|
5332 | // traps those cases where stride > length. |
5332 | // traps those cases where stride > length. |
|
5333 | |
5333 | |
|
5334 | if (src.Length != stride && src.Length%stride == 0) |
5334 | if (src.Length != stride && src.Length%stride == 0) |
|
5335 | { |
5335 | { |
|
5336 | chunkk = src.Length/stride; |
5336 | chunkk = src.Length/stride; |
|
5337 | |
5337 | |
|
5338 | chunks = new int[chunkk]; |
5338 | chunks = new int[chunkk]; |
|
5339 | |
5339 | |
|
5340 | for (int i = 0; i < chunkk; i++) |
5340 | for (int i = 0; i < chunkk; i++) |
|
5341 | chunks[i] = i; |
5341 | chunks[i] = i; |
|
5342 | |
5342 | |
|
5343 | // Knuth shuffle the chunkk index |
5343 | // Knuth shuffle the chunkk index |
|
5344 | for (int i = chunkk - 1; i >= 1; i--) |
5344 | for (int i = chunkk - 1; i >= 1; i--) |
|
5345 | { |
5345 | { |
|
5346 | // Elect an unrandomized chunk to swap |
5346 | // Elect an unrandomized chunk to swap |
|
5347 | int index = rand.Next(i + 1); |
5347 | int index = rand.Next(i + 1); |
|
5348 | int tmp; |
5348 | int tmp; |
|
5349 | |
5349 | |
|
5350 | // and swap position with first unrandomized chunk |
5350 | // and swap position with first unrandomized chunk |
|
5351 | tmp = chunks[i]; |
5351 | tmp = chunks[i]; |
|
5352 | chunks[i] = chunks[index]; |
5352 | chunks[i] = chunks[index]; |
|
5353 | chunks[index] = tmp; |
5353 | chunks[index] = tmp; |
|
5354 | } |
5354 | } |
|
5355 | |
5355 | |
|
5356 | // Construct the randomized list |
5356 | // Construct the randomized list |
|
5357 | |
5357 | |
|
5358 | result = new LSL_List(); |
5358 | result = new LSL_List(); |
|
5359 | |
5359 | |
|
5360 | for (int i = 0; i < chunkk; i++) |
5360 | for (int i = 0; i < chunkk; i++) |
|
5361 | { |
5361 | { |
|
5362 | for (int j = 0; j < stride; j++) |
5362 | for (int j = 0; j < stride; j++) |
|
5363 | { |
5363 | { |
|
5364 | result.Add(src.Data[chunks[i]*stride+j]); |
5364 | result.Add(src.Data[chunks[i]*stride+j]); |
|
5365 | } |
5365 | } |
|
5366 | } |
5366 | } |
|
5367 | } |
5367 | } |
|
5368 | else { |
5368 | else { |
|
5369 | object[] array = new object[src.Length]; |
5369 | object[] array = new object[src.Length]; |
|
5370 | Array.Copy(src.Data, 0, array, 0, src.Length); |
5370 | Array.Copy(src.Data, 0, array, 0, src.Length); |
|
5371 | result = new LSL_List(array); |
5371 | result = new LSL_List(array); |
|
5372 | } |
5372 | } |
|
5373 | |
5373 | |
|
5374 | return result; |
5374 | return result; |
|
5375 | } |
5375 | } |
|
5376 | |
5376 | |
|
5377 | /// <summary> |
5377 | /// <summary> |
|
5378 | /// Elements in the source list starting with 0 and then |
5378 | /// Elements in the source list starting with 0 and then |
|
5379 | /// every i+stride. If the stride is negative then the scan |
5379 | /// every i+stride. If the stride is negative then the scan |
|
5380 | /// is backwards producing an inverted result. |
5380 | /// is backwards producing an inverted result. |
|
5381 | /// Only those elements that are also in the specified |
5381 | /// Only those elements that are also in the specified |
|
5382 | /// range are included in the result. |
5382 | /// range are included in the result. |
|
5383 | /// </summary> |
5383 | /// </summary> |
|
5384 | |
5384 | |
|
5385 | public LSL_List llList2ListStrided(LSL_List src, int start, int end, int stride) |
5385 | public LSL_List llList2ListStrided(LSL_List src, int start, int end, int stride) |
|
5386 | { |
5386 | { |
|
5387 | |
5387 | |
|
5388 | LSL_List result = new LSL_List(); |
5388 | LSL_List result = new LSL_List(); |
|
5389 | int[] si = new int[2]; |
5389 | int[] si = new int[2]; |
|
5390 | int[] ei = new int[2]; |
5390 | int[] ei = new int[2]; |
|
5391 | bool twopass = false; |
5391 | bool twopass = false; |
|
5392 | |
5392 | |
|
5393 | m_host.AddScriptLPS(1); |
5393 | m_host.AddScriptLPS(1); |
|
5394 | |
5394 | |
|
5395 | // First step is always to deal with negative indices |
5395 | // First step is always to deal with negative indices |
|
5396 | |
5396 | |
|
5397 | if (start < 0) |
5397 | if (start < 0) |
|
5398 | start = src.Length+start; |
5398 | start = src.Length+start; |
|
5399 | if (end < 0) |
5399 | if (end < 0) |
|
5400 | end = src.Length+end; |
5400 | end = src.Length+end; |
|
5401 | |
5401 | |
|
5402 | // Out of bounds indices are OK, just trim them |
5402 | // Out of bounds indices are OK, just trim them |
|
5403 | // accordingly |
5403 | // accordingly |
|
5404 | |
5404 | |
|
5405 | if (start > src.Length) |
5405 | if (start > src.Length) |
|
5406 | start = src.Length; |
5406 | start = src.Length; |
|
5407 | |
5407 | |
|
5408 | if (end > src.Length) |
5408 | if (end > src.Length) |
|
5409 | end = src.Length; |
5409 | end = src.Length; |
|
5410 | |
5410 | |
|
5411 | if (stride == 0) |
5411 | if (stride == 0) |
|
5412 | stride = 1; |
5412 | stride = 1; |
|
5413 | |
5413 | |
|
5414 | // There may be one or two ranges to be considered |
5414 | // There may be one or two ranges to be considered |
|
5415 | |
5415 | |
|
5416 | if (start != end) |
5416 | if (start != end) |
|
5417 | { |
5417 | { |
|
5418 | |
5418 | |
|
5419 | if (start <= end) |
5419 | if (start <= end) |
|
5420 | { |
5420 | { |
|
5421 | si[0] = start; |
5421 | si[0] = start; |
|
5422 | ei[0] = end; |
5422 | ei[0] = end; |
|
5423 | } |
5423 | } |
|
5424 | else |
5424 | else |
|
5425 | { |
5425 | { |
|
5426 | si[1] = start; |
5426 | si[1] = start; |
|
5427 | ei[1] = src.Length; |
5427 | ei[1] = src.Length; |
|
5428 | si[0] = 0; |
5428 | si[0] = 0; |
|
5429 | ei[0] = end; |
5429 | ei[0] = end; |
|
5430 | twopass = true; |
5430 | twopass = true; |
|
5431 | } |
5431 | } |
|
5432 | |
5432 | |
|
5433 | // The scan always starts from the beginning of the |
5433 | // The scan always starts from the beginning of the |
|
5434 | // source list, but members are only selected if they |
5434 | // source list, but members are only selected if they |
|
5435 | // fall within the specified sub-range. The specified |
5435 | // fall within the specified sub-range. The specified |
|
5436 | // range values are inclusive. |
5436 | // range values are inclusive. |
|
5437 | // A negative stride reverses the direction of the |
5437 | // A negative stride reverses the direction of the |
|
5438 | // scan producing an inverted list as a result. |
5438 | // scan producing an inverted list as a result. |
|
5439 | |
5439 | |
|
5440 | if (stride > 0) |
5440 | if (stride > 0) |
|
5441 | { |
5441 | { |
|
5442 | for (int i = 0; i < src.Length; i += stride) |
5442 | for (int i = 0; i < src.Length; i += stride) |
|
5443 | { |
5443 | { |
|
5444 | if (i<=ei[0] && i>=si[0]) |
5444 | if (i<=ei[0] && i>=si[0]) |
|
5445 | result.Add(src.Data[i]); |
5445 | result.Add(src.Data[i]); |
|
5446 | if (twopass && i>=si[1] && i<=ei[1]) |
5446 | if (twopass && i>=si[1] && i<=ei[1]) |
|
5447 | result.Add(src.Data[i]); |
5447 | result.Add(src.Data[i]); |
|
5448 | } |
5448 | } |
|
5449 | } |
5449 | } |
|
5450 | else if (stride < 0) |
5450 | else if (stride < 0) |
|
5451 | { |
5451 | { |
|
5452 | for (int i = src.Length - 1; i >= 0; i += stride) |
5452 | for (int i = src.Length - 1; i >= 0; i += stride) |
|
5453 | { |
5453 | { |
|
5454 | if (i <= ei[0] && i >= si[0]) |
5454 | if (i <= ei[0] && i >= si[0]) |
|
5455 | result.Add(src.Data[i]); |
5455 | result.Add(src.Data[i]); |
|
5456 | if (twopass && i >= si[1] && i <= ei[1]) |
5456 | if (twopass && i >= si[1] && i <= ei[1]) |
|
5457 | result.Add(src.Data[i]); |
5457 | result.Add(src.Data[i]); |
|
5458 | } |
5458 | } |
|
5459 | } |
5459 | } |
|
5460 | } |
5460 | } |
|
5461 | else |
5461 | else |
|
5462 | { |
5462 | { |
|
5463 | if (start%stride == 0) |
5463 | if (start%stride == 0) |
|
5464 | { |
5464 | { |
|
5465 | result.Add(src.Data[start]); |
5465 | result.Add(src.Data[start]); |
|
5466 | } |
5466 | } |
|
5467 | } |
5467 | } |
|
5468 | |
5468 | |
|
5469 | return result; |
5469 | return result; |
|
5470 | } |
5470 | } |
|
5471 | |
5471 | |
|
5472 | public LSL_Integer llGetRegionAgentCount() |
5472 | public LSL_Integer llGetRegionAgentCount() |
|
5473 | { |
5473 | { |
|
5474 | m_host.AddScriptLPS(1); |
5474 | m_host.AddScriptLPS(1); |
|
5475 | return new LSL_Integer(World.GetRootAgentCount()); |
5475 | return new LSL_Integer(World.GetRootAgentCount()); |
|
5476 | } |
5476 | } |
|
5477 | |
5477 | |
|
5478 | public LSL_Vector llGetRegionCorner() |
5478 | public LSL_Vector llGetRegionCorner() |
|
5479 | { |
5479 | { |
|
5480 | m_host.AddScriptLPS(1); |
5480 | m_host.AddScriptLPS(1); |
|
5481 | return new LSL_Vector(World.RegionInfo.RegionLocX * Constants.RegionSize, World.RegionInfo.RegionLocY * Constants.RegionSize, 0); |
5481 | return new LSL_Vector(World.RegionInfo.RegionLocX * Constants.RegionSize, World.RegionInfo.RegionLocY * Constants.RegionSize, 0); |
|
5482 | } |
5482 | } |
|
5483 | |
5483 | |
|
5484 | /// <summary> |
5484 | /// <summary> |
|
5485 | /// Insert the list identified by <paramref name="src"/> into the |
5485 | /// Insert the list identified by <paramref name="src"/> into the |
|
5486 | /// list designated by <paramref name="dest"/> such that the first |
5486 | /// list designated by <paramref name="dest"/> such that the first |
|
5487 | /// new element has the index specified by <paramref name="index"/> |
5487 | /// new element has the index specified by <paramref name="index"/> |
|
5488 | /// </summary> |
5488 | /// </summary> |
|
5489 | |
5489 | |
|
5490 | public LSL_List llListInsertList(LSL_List dest, LSL_List src, int index) |
5490 | public LSL_List llListInsertList(LSL_List dest, LSL_List src, int index) |
|
5491 | { |
5491 | { |
|
5492 | |
5492 | |
|
5493 | LSL_List pref = null; |
5493 | LSL_List pref = null; |
|
5494 | LSL_List suff = null; |
5494 | LSL_List suff = null; |
|
5495 | |
5495 | |
|
5496 | m_host.AddScriptLPS(1); |
5496 | m_host.AddScriptLPS(1); |
|
5497 | |
5497 | |
|
5498 | if (index < 0) |
5498 | if (index < 0) |
|
5499 | { |
5499 | { |
|
5500 | index = index+dest.Length; |
5500 | index = index+dest.Length; |
|
5501 | if (index < 0) |
5501 | if (index < 0) |
|
5502 | { |
5502 | { |
|
5503 | index = 0; |
5503 | index = 0; |
|
5504 | } |
5504 | } |
|
5505 | } |
5505 | } |
|
5506 | |
5506 | |
|
5507 | if (index != 0) |
5507 | if (index != 0) |
|
5508 | { |
5508 | { |
|
5509 | pref = dest.GetSublist(0,index-1); |
5509 | pref = dest.GetSublist(0,index-1); |
|
5510 | if (index < dest.Length) |
5510 | if (index < dest.Length) |
|
5511 | { |
5511 | { |
|
5512 | suff = dest.GetSublist(index,-1); |
5512 | suff = dest.GetSublist(index,-1); |
|
5513 | return pref + src + suff; |
5513 | return pref + src + suff; |
|
5514 | } |
5514 | } |
|
5515 | else |
5515 | else |
|
5516 | { |
5516 | { |
|
5517 | return pref + src; |
5517 | return pref + src; |
|
5518 | } |
5518 | } |
|
5519 | } |
5519 | } |
|
5520 | else |
5520 | else |
|
5521 | { |
5521 | { |
|
5522 | if (index < dest.Length) |
5522 | if (index < dest.Length) |
|
5523 | { |
5523 | { |
|
5524 | suff = dest.GetSublist(index,-1); |
5524 | suff = dest.GetSublist(index,-1); |
|
5525 | return src + suff; |
5525 | return src + suff; |
|
5526 | } |
5526 | } |
|
5527 | else |
5527 | else |
|
5528 | { |
5528 | { |
|
5529 | return src; |
5529 | return src; |
|
5530 | } |
5530 | } |
|
5531 | } |
5531 | } |
|
5532 | |
5532 | |
|
5533 | } |
5533 | } |
|
5534 | |
5534 | |
|
5535 | /// <summary> |
5535 | /// <summary> |
|
5536 | /// Returns the index of the first occurrence of test |
5536 | /// Returns the index of the first occurrence of test |
|
5537 | /// in src. |
5537 | /// in src. |
|
5538 | /// </summary> |
5538 | /// </summary> |
|
5539 | /// <param name="src">Source list</param> |
5539 | /// <param name="src">Source list</param> |
|
5540 | /// <param name="test">List to search for</param> |
5540 | /// <param name="test">List to search for</param> |
|
5541 | /// <returns> |
5541 | /// <returns> |
|
5542 | /// The index number of the point in src where test was found if it was found. |
5542 | /// The index number of the point in src where test was found if it was found. |
|
5543 | /// Otherwise returns -1 |
5543 | /// Otherwise returns -1 |
|
5544 | /// </returns> |
5544 | /// </returns> |
|
5545 | public LSL_Integer llListFindList(LSL_List src, LSL_List test) |
5545 | public LSL_Integer llListFindList(LSL_List src, LSL_List test) |
|
5546 | { |
5546 | { |
|
5547 | int index = -1; |
5547 | int index = -1; |
|
5548 | int length = src.Length - test.Length + 1; |
5548 | int length = src.Length - test.Length + 1; |
|
5549 | |
5549 | |
|
5550 | m_host.AddScriptLPS(1); |
5550 | m_host.AddScriptLPS(1); |
|
5551 | |
5551 | |
|
5552 | // If either list is empty, do not match |
5552 | // If either list is empty, do not match |
|
5553 | if (src.Length != 0 && test.Length != 0) |
5553 | if (src.Length != 0 && test.Length != 0) |
|
5554 | { |
5554 | { |
|
5555 | for (int i = 0; i < length; i++) |
5555 | for (int i = 0; i < length; i++) |
|
5556 | { |
5556 | { |
|
5557 | // Why this piece of insanity? This is because most script constants are C# value types (e.g. int) |
5557 | // Why this piece of insanity? This is because most script constants are C# value types (e.g. int) |
|
5558 | // rather than wrapped LSL types. Such a script constant does not have int.Equal(LSL_Integer) code |
5558 | // rather than wrapped LSL types. Such a script constant does not have int.Equal(LSL_Integer) code |
|
5559 | // and so the comparison fails even if the LSL_Integer conceptually has the same value. |
5559 | // and so the comparison fails even if the LSL_Integer conceptually has the same value. |
|
5560 | // Therefore, here we test Equals on both the source and destination objects. |
5560 | // Therefore, here we test Equals on both the source and destination objects. |
|
5561 | // However, a future better approach may be use LSL struct script constants (e.g. LSL_Integer(1)). |
5561 | // However, a future better approach may be use LSL struct script constants (e.g. LSL_Integer(1)). |
|
5562 | if (src.Data[i].Equals(test.Data[0]) || test.Data[0].Equals(src.Data[i])) |
5562 | if (src.Data[i].Equals(test.Data[0]) || test.Data[0].Equals(src.Data[i])) |
|
5563 | { |
5563 | { |
|
5564 | int j; |
5564 | int j; |
|
5565 | for (j = 1; j < test.Length; j++) |
5565 | for (j = 1; j < test.Length; j++) |
|
5566 | if (!(src.Data[i+j].Equals(test.Data[j]) || test.Data[j].Equals(src.Data[i+j]))) |
5566 | if (!(src.Data[i+j].Equals(test.Data[j]) || test.Data[j].Equals(src.Data[i+j]))) |
|
5567 | break; |
5567 | break; |
|
5568 | |
5568 | |
|
5569 | if (j == test.Length) |
5569 | if (j == test.Length) |
|
5570 | { |
5570 | { |
|
5571 | index = i; |
5571 | index = i; |
|
5572 | break; |
5572 | break; |
|
5573 | } |
5573 | } |
|
5574 | } |
5574 | } |
|
5575 | } |
5575 | } |
|
5576 | } |
5576 | } |
|
5577 | |
5577 | |
|
5578 | return index; |
5578 | return index; |
|
5579 | } |
5579 | } |
|
5580 | |
5580 | |
|
5581 | public LSL_String llGetObjectName() |
5581 | public LSL_String llGetObjectName() |
|
5582 | { |
5582 | { |
|
5583 | m_host.AddScriptLPS(1); |
5583 | m_host.AddScriptLPS(1); |
|
5584 | return m_host.Name !=null ? m_host.Name : String.Empty; |
5584 | return m_host.Name !=null ? m_host.Name : String.Empty; |
|
5585 | } |
5585 | } |
|
5586 | |
5586 | |
|
5587 | public void llSetObjectName(string name) |
5587 | public void llSetObjectName(string name) |
|
5588 | { |
5588 | { |
|
5589 | m_host.AddScriptLPS(1); |
5589 | m_host.AddScriptLPS(1); |
|
5590 | m_host.Name = name != null ? name : String.Empty; |
5590 | m_host.Name = name != null ? name : String.Empty; |
|
5591 | } |
5591 | } |
|
5592 | |
5592 | |
|
5593 | public LSL_String llGetDate() |
5593 | public LSL_String llGetDate() |
|
5594 | { |
5594 | { |
|
5595 | m_host.AddScriptLPS(1); |
5595 | m_host.AddScriptLPS(1); |
|
5596 | DateTime date = DateTime.Now.ToUniversalTime(); |
5596 | DateTime date = DateTime.Now.ToUniversalTime(); |
|
5597 | string result = date.ToString("yyyy-MM-dd"); |
5597 | string result = date.ToString("yyyy-MM-dd"); |
|
5598 | return result; |
5598 | return result; |
|
5599 | } |
5599 | } |
|
5600 | |
5600 | |
|
5601 | public LSL_Integer llEdgeOfWorld(LSL_Vector pos, LSL_Vector dir) |
5601 | public LSL_Integer llEdgeOfWorld(LSL_Vector pos, LSL_Vector dir) |
|
5602 | { |
5602 | { |
|
5603 | m_host.AddScriptLPS(1); |
5603 | m_host.AddScriptLPS(1); |
|
5604 | |
5604 | |
|
5605 | // edge will be used to pass the Region Coordinates offset |
5605 | // edge will be used to pass the Region Coordinates offset |
|
5606 | // we want to check for a neighboring sim |
5606 | // we want to check for a neighboring sim |
|
5607 | LSL_Vector edge = new LSL_Vector(0, 0, 0); |
5607 | LSL_Vector edge = new LSL_Vector(0, 0, 0); |
|
5608 | |
5608 | |
|
5609 | if (dir.x == 0) |
5609 | if (dir.x == 0) |
|
5610 | { |
5610 | { |
|
5611 | if (dir.y == 0) |
5611 | if (dir.y == 0) |
|
5612 | { |
5612 | { |
|
5613 | // Direction vector is 0,0 so return |
5613 | // Direction vector is 0,0 so return |
|
5614 | // false since we're staying in the sim |
5614 | // false since we're staying in the sim |
|
5615 | return 0; |
5615 | return 0; |
|
5616 | } |
5616 | } |
|
5617 | else |
5617 | else |
|
5618 | { |
5618 | { |
|
5619 | // Y is the only valid direction |
5619 | // Y is the only valid direction |
|
5620 | edge.y = dir.y / Math.Abs(dir.y); |
5620 | edge.y = dir.y / Math.Abs(dir.y); |
|
5621 | } |
5621 | } |
|
5622 | } |
5622 | } |
|
5623 | else |
5623 | else |
|
5624 | { |
5624 | { |
|
5625 | LSL_Float mag; |
5625 | LSL_Float mag; |
|
5626 | if (dir.x > 0) |
5626 | if (dir.x > 0) |
|
5627 | { |
5627 | { |
|
5628 | mag = (Constants.RegionSize - pos.x) / dir.x; |
5628 | mag = (Constants.RegionSize - pos.x) / dir.x; |
|
5629 | } |
5629 | } |
|
5630 | else |
5630 | else |
|
5631 | { |
5631 | { |
|
5632 | mag = (pos.x/dir.x); |
5632 | mag = (pos.x/dir.x); |
|
5633 | } |
5633 | } |
|
5634 | |
5634 | |
|
5635 | mag = Math.Abs(mag); |
5635 | mag = Math.Abs(mag); |
|
5636 | |
5636 | |
|
5637 | edge.y = pos.y + (dir.y * mag); |
5637 | edge.y = pos.y + (dir.y * mag); |
|
5638 | |
5638 | |
|
5639 | if (edge.y > Constants.RegionSize || edge.y < 0) |
5639 | if (edge.y > Constants.RegionSize || edge.y < 0) |
|
5640 | { |
5640 | { |
|
5641 | // Y goes out of bounds first |
5641 | // Y goes out of bounds first |
|
5642 | edge.y = dir.y / Math.Abs(dir.y); |
5642 | edge.y = dir.y / Math.Abs(dir.y); |
|
5643 | } |
5643 | } |
|
5644 | else |
5644 | else |
|
5645 | { |
5645 | { |
|
5646 | // X goes out of bounds first or its a corner exit |
5646 | // X goes out of bounds first or its a corner exit |
|
5647 | edge.y = 0; |
5647 | edge.y = 0; |
|
5648 | edge.x = dir.x / Math.Abs(dir.x); |
5648 | edge.x = dir.x / Math.Abs(dir.x); |
|
5649 | } |
5649 | } |
|
5650 | } |
5650 | } |
|
5651 | |
5651 | |
|
5652 | List<GridRegion> neighbors = World.GridService.GetNeighbours(World.RegionInfo.ScopeID, World.RegionInfo.RegionID); |
5652 | List<GridRegion> neighbors = World.GridService.GetNeighbours(World.RegionInfo.ScopeID, World.RegionInfo.RegionID); |
|
5653 | |
5653 | |
|
5654 | uint neighborX = World.RegionInfo.RegionLocX + (uint)dir.x; |
5654 | uint neighborX = World.RegionInfo.RegionLocX + (uint)dir.x; |
|
5655 | uint neighborY = World.RegionInfo.RegionLocY + (uint)dir.y; |
5655 | uint neighborY = World.RegionInfo.RegionLocY + (uint)dir.y; |
|
5656 | |
5656 | |
|
5657 | foreach (GridRegion sri in neighbors) |
5657 | foreach (GridRegion sri in neighbors) |
|
5658 | { |
5658 | { |
|
5659 | if (sri.RegionCoordX == neighborX && sri.RegionCoordY == neighborY) |
5659 | if (sri.RegionCoordX == neighborX && sri.RegionCoordY == neighborY) |
|
5660 | return 0; |
5660 | return 0; |
|
5661 | } |
5661 | } |
|
5662 | |
5662 | |
|
5663 | return 1; |
5663 | return 1; |
|
5664 | } |
5664 | } |
|
5665 | |
5665 | |
|
5666 | /// <summary> |
5666 | /// <summary> |
|
5667 | /// Not fully implemented yet. Still to do:- |
5667 | /// Not fully implemented yet. Still to do:- |
|
5668 | /// AGENT_BUSY |
5668 | /// AGENT_BUSY |
|
5669 | /// Remove as they are done |
5669 | /// Remove as they are done |
|
5670 | /// </summary> |
5670 | /// </summary> |
|
5671 | public LSL_Integer llGetAgentInfo(string id) |
5671 | public LSL_Integer llGetAgentInfo(string id) |
|
5672 | { |
5672 | { |
|
5673 | m_host.AddScriptLPS(1); |
5673 | m_host.AddScriptLPS(1); |
|
5674 | |
5674 | |
|
5675 | UUID key = new UUID(); |
5675 | UUID key = new UUID(); |
|
5676 | if (!UUID.TryParse(id, out key)) |
5676 | if (!UUID.TryParse(id, out key)) |
|
5677 | { |
5677 | { |
|
5678 | return 0; |
5678 | return 0; |
|
5679 | } |
5679 | } |
|
5680 | |
5680 | |
|
5681 | int flags = 0; |
5681 | int flags = 0; |
|
5682 | |
5682 | |
|
5683 | ScenePresence agent = World.GetScenePresence(key); |
5683 | ScenePresence agent = World.GetScenePresence(key); |
|
5684 | if (agent == null) |
5684 | if (agent == null) |
|
5685 | { |
5685 | { |
|
5686 | return 0; |
5686 | return 0; |
|
5687 | } |
5687 | } |
|
5688 | |
5688 | |
|
5689 | if (agent.IsChildAgent) |
5689 | if (agent.IsChildAgent) |
|
5690 | return 0; // Fail if they are not in the same region |
5690 | return 0; // Fail if they are not in the same region |
|
5691 | |
5691 | |
|
5692 | // note: in OpenSim, sitting seems to cancel AGENT_ALWAYS_RUN, unlike SL |
5692 | // note: in OpenSim, sitting seems to cancel AGENT_ALWAYS_RUN, unlike SL |
|
5693 | if (agent.SetAlwaysRun) |
5693 | if (agent.SetAlwaysRun) |
|
5694 | { |
5694 | { |
|
5695 | flags |= ScriptBaseClass.AGENT_ALWAYS_RUN; |
5695 | flags |= ScriptBaseClass.AGENT_ALWAYS_RUN; |
|
5696 | } |
5696 | } |
|
5697 | |
5697 | |
|
5698 | if (agent.HasAttachments()) |
5698 | if (agent.HasAttachments()) |
|
5699 | { |
5699 | { |
|
5700 | flags |= ScriptBaseClass.AGENT_ATTACHMENTS; |
5700 | flags |= ScriptBaseClass.AGENT_ATTACHMENTS; |
|
5701 | if (agent.HasScriptedAttachments()) |
5701 | if (agent.HasScriptedAttachments()) |
|
5702 | flags |= ScriptBaseClass.AGENT_SCRIPTED; |
5702 | flags |= ScriptBaseClass.AGENT_SCRIPTED; |
|
5703 | } |
5703 | } |
|
5704 | |
5704 | |
|
5705 | if ((agent.AgentControlFlags & (uint)AgentManager.ControlFlags.AGENT_CONTROL_FLY) != 0) |
5705 | if ((agent.AgentControlFlags & (uint)AgentManager.ControlFlags.AGENT_CONTROL_FLY) != 0) |
|
5706 | { |
5706 | { |
|
5707 | flags |= ScriptBaseClass.AGENT_FLYING; |
5707 | flags |= ScriptBaseClass.AGENT_FLYING; |
|
5708 | flags |= ScriptBaseClass.AGENT_IN_AIR; // flying always implies in-air, even if colliding with e.g. a wall |
5708 | flags |= ScriptBaseClass.AGENT_IN_AIR; // flying always implies in-air, even if colliding with e.g. a wall |
|
5709 | } |
5709 | } |
|
5710 | |
5710 | |
|
5711 | if ((agent.AgentControlFlags & (uint)AgentManager.ControlFlags.AGENT_CONTROL_AWAY) != 0) |
5711 | if ((agent.AgentControlFlags & (uint)AgentManager.ControlFlags.AGENT_CONTROL_AWAY) != 0) |
|
5712 | { |
5712 | { |
|
5713 | flags |= ScriptBaseClass.AGENT_AWAY; |
5713 | flags |= ScriptBaseClass.AGENT_AWAY; |
|
5714 | } |
5714 | } |
|
5715 | |
5715 | |
|
5716 | // seems to get unset, even if in mouselook, when avatar is sitting on a prim??? |
5716 | // seems to get unset, even if in mouselook, when avatar is sitting on a prim??? |
|
5717 | if ((agent.AgentControlFlags & (uint)AgentManager.ControlFlags.AGENT_CONTROL_MOUSELOOK) != 0) |
5717 | if ((agent.AgentControlFlags & (uint)AgentManager.ControlFlags.AGENT_CONTROL_MOUSELOOK) != 0) |
|
5718 | { |
5718 | { |
|
5719 | flags |= ScriptBaseClass.AGENT_MOUSELOOK; |
5719 | flags |= ScriptBaseClass.AGENT_MOUSELOOK; |
|
5720 | } |
5720 | } |
|
5721 | |
5721 | |
|
5722 | if ((agent.State & (byte)AgentState.Typing) != (byte)0) |
5722 | if ((agent.State & (byte)AgentState.Typing) != (byte)0) |
|
5723 | { |
5723 | { |
|
5724 | flags |= ScriptBaseClass.AGENT_TYPING; |
5724 | flags |= ScriptBaseClass.AGENT_TYPING; |
|
5725 | } |
5725 | } |
|
5726 | |
5726 | |
|
5727 | string agentMovementAnimation = agent.Animator.CurrentMovementAnimation; |
5727 | string agentMovementAnimation = agent.Animator.CurrentMovementAnimation; |
|
5728 | |
5728 | |
|
5729 | if (agentMovementAnimation == "CROUCH") |
5729 | if (agentMovementAnimation == "CROUCH") |
|
5730 | { |
5730 | { |
|
5731 | flags |= ScriptBaseClass.AGENT_CROUCHING; |
5731 | flags |= ScriptBaseClass.AGENT_CROUCHING; |
|
5732 | } |
5732 | } |
|
5733 | |
5733 | |
|
5734 | if (agentMovementAnimation == "WALK" || agentMovementAnimation == "CROUCHWALK") |
5734 | if (agentMovementAnimation == "WALK" || agentMovementAnimation == "CROUCHWALK") |
|
5735 | { |
5735 | { |
|
5736 | flags |= ScriptBaseClass.AGENT_WALKING; |
5736 | flags |= ScriptBaseClass.AGENT_WALKING; |
|
5737 | } |
5737 | } |
|
5738 | |
5738 | |
|
5739 | // not colliding implies in air. Note: flying also implies in-air, even if colliding (see above) |
5739 | // not colliding implies in air. Note: flying also implies in-air, even if colliding (see above) |
|
5740 | |
5740 | |
|
5741 | // note: AGENT_IN_AIR and AGENT_WALKING seem to be mutually exclusive states in SL. |
5741 | // note: AGENT_IN_AIR and AGENT_WALKING seem to be mutually exclusive states in SL. |
|
5742 | |
5742 | |
|
5743 | // note: this may need some tweaking when walking downhill. you "fall down" for a brief instant |
5743 | // note: this may need some tweaking when walking downhill. you "fall down" for a brief instant |
|
5744 | // and don't collide when walking downhill, which instantly registers as in-air, briefly. should |
5744 | // and don't collide when walking downhill, which instantly registers as in-air, briefly. should |
|
5745 | // there be some minimum non-collision threshold time before claiming the avatar is in-air? |
5745 | // there be some minimum non-collision threshold time before claiming the avatar is in-air? |
|
5746 | if ((flags & ScriptBaseClass.AGENT_WALKING) == 0 && !agent.IsColliding ) |
5746 | if ((flags & ScriptBaseClass.AGENT_WALKING) == 0 && !agent.IsColliding ) |
|
5747 | { |
5747 | { |
|
5748 | flags |= ScriptBaseClass.AGENT_IN_AIR; |
5748 | flags |= ScriptBaseClass.AGENT_IN_AIR; |
|
5749 | } |
5749 | } |
|
5750 | |
5750 | |
|
5751 | if (agent.ParentPart != null) |
5751 | if (agent.ParentPart != null) |
|
5752 | { |
5752 | { |
|
5753 | flags |= ScriptBaseClass.AGENT_ON_OBJECT; |
5753 | flags |= ScriptBaseClass.AGENT_ON_OBJECT; |
|
5754 | flags |= ScriptBaseClass.AGENT_SITTING; |
5754 | flags |= ScriptBaseClass.AGENT_SITTING; |
|
5755 | } |
5755 | } |
|
5756 | |
5756 | |
|
5757 | if (agent.Animator.Animations.ImplicitDefaultAnimation.AnimID |
5757 | if (agent.Animator.Animations.ImplicitDefaultAnimation.AnimID |
|
5758 | == DefaultAvatarAnimations.AnimsUUID["SIT_GROUND_CONSTRAINED"]) |
5758 | == DefaultAvatarAnimations.AnimsUUID["SIT_GROUND_CONSTRAINED"]) |
|
5759 | { |
5759 | { |
|
5760 | flags |= ScriptBaseClass.AGENT_SITTING; |
5760 | flags |= ScriptBaseClass.AGENT_SITTING; |
|
5761 | } |
5761 | } |
|
5762 | |
5762 | |
|
5763 | return flags; |
5763 | return flags; |
|
5764 | } |
5764 | } |
|
5765 | |
5765 | |
|
5766 | public LSL_String llGetAgentLanguage(string id) |
5766 | public LSL_String llGetAgentLanguage(string id) |
|
5767 | { |
5767 | { |
|
5768 | // This should only return a value if the avatar is in the same region |
5768 | // This should only return a value if the avatar is in the same region |
|
5769 | //ckrinke 1-30-09 : This needs to parse the XMLRPC language field supplied |
5769 | //ckrinke 1-30-09 : This needs to parse the XMLRPC language field supplied |
|
5770 | //by the client at login. Currently returning only en-us until our I18N |
5770 | //by the client at login. Currently returning only en-us until our I18N |
|
5771 | //effort gains momentum |
5771 | //effort gains momentum |
|
5772 | m_host.AddScriptLPS(1); |
5772 | m_host.AddScriptLPS(1); |
|
5773 | return "en-us"; |
5773 | return "en-us"; |
|
5774 | } |
5774 | } |
|
5775 | /// <summary> |
5775 | /// <summary> |
|
5776 | /// http://wiki.secondlife.com/wiki/LlGetAgentList |
5776 | /// http://wiki.secondlife.com/wiki/LlGetAgentList |
|
5777 | /// The list of options is currently not used in SL |
5777 | /// The list of options is currently not used in SL |
|
5778 | /// scope is one of:- |
5778 | /// scope is one of:- |
|
5779 | /// AGENT_LIST_REGION - all in the region |
5779 | /// AGENT_LIST_REGION - all in the region |
|
5780 | /// AGENT_LIST_PARCEL - all in the same parcel as the scripted object |
5780 | /// AGENT_LIST_PARCEL - all in the same parcel as the scripted object |
|
5781 | /// AGENT_LIST_PARCEL_OWNER - all in any parcel owned by the owner of the |
5781 | /// AGENT_LIST_PARCEL_OWNER - all in any parcel owned by the owner of the |
|
5782 | /// current parcel. |
5782 | /// current parcel. |
|
5783 | /// </summary> |
5783 | /// </summary> |
|
5784 | public LSL_List llGetAgentList(LSL_Integer scope, LSL_List options) |
5784 | public LSL_List llGetAgentList(LSL_Integer scope, LSL_List options) |
|
5785 | { |
5785 | { |
|
5786 | m_host.AddScriptLPS(1); |
5786 | m_host.AddScriptLPS(1); |
|
5787 | |
5787 | |
|
5788 | // the constants are 1, 2 and 4 so bits are being set, but you |
5788 | // the constants are 1, 2 and 4 so bits are being set, but you |
|
5789 | // get an error "INVALID_SCOPE" if it is anything but 1, 2 and 4 |
5789 | // get an error "INVALID_SCOPE" if it is anything but 1, 2 and 4 |
|
5790 | bool regionWide = scope == ScriptBaseClass.AGENT_LIST_REGION; |
5790 | bool regionWide = scope == ScriptBaseClass.AGENT_LIST_REGION; |
|
5791 | bool parcelOwned = scope == ScriptBaseClass.AGENT_LIST_PARCEL_OWNER; |
5791 | bool parcelOwned = scope == ScriptBaseClass.AGENT_LIST_PARCEL_OWNER; |
|
5792 | bool parcel = scope == ScriptBaseClass.AGENT_LIST_PARCEL; |
5792 | bool parcel = scope == ScriptBaseClass.AGENT_LIST_PARCEL; |
|
5793 | |
5793 | |
|
5794 | LSL_List result = new LSL_List(); |
5794 | LSL_List result = new LSL_List(); |
|
5795 | |
5795 | |
|
5796 | if (!regionWide && !parcelOwned && !parcel) |
5796 | if (!regionWide && !parcelOwned && !parcel) |
|
5797 | { |
5797 | { |
|
5798 | result.Add("INVALID_SCOPE"); |
5798 | result.Add("INVALID_SCOPE"); |
|
5799 | return result; |
5799 | return result; |
|
5800 | } |
5800 | } |
|
5801 | |
5801 | |
|
5802 | ILandObject land; |
5802 | ILandObject land; |
|
5803 | UUID id = UUID.Zero; |
5803 | UUID id = UUID.Zero; |
|
5804 | |
5804 | |
|
5805 | if (parcel || parcelOwned) |
5805 | if (parcel || parcelOwned) |
|
5806 | { |
5806 | { |
|
5807 | land = World.LandChannel.GetLandObject(m_host.ParentGroup.RootPart.GetWorldPosition()); |
5807 | land = World.LandChannel.GetLandObject(m_host.ParentGroup.RootPart.GetWorldPosition()); |
|
5808 | if (land == null) |
5808 | if (land == null) |
|
5809 | { |
5809 | { |
|
5810 | id = UUID.Zero; |
5810 | id = UUID.Zero; |
|
5811 | } |
5811 | } |
|
5812 | else |
5812 | else |
|
5813 | { |
5813 | { |
|
5814 | if (parcelOwned) |
5814 | if (parcelOwned) |
|
5815 | { |
5815 | { |
|
5816 | id = land.LandData.OwnerID; |
5816 | id = land.LandData.OwnerID; |
|
5817 | } |
5817 | } |
|
5818 | else |
5818 | else |
|
5819 | { |
5819 | { |
|
5820 | id = land.LandData.GlobalID; |
5820 | id = land.LandData.GlobalID; |
|
5821 | } |
5821 | } |
|
5822 | } |
5822 | } |
|
5823 | } |
5823 | } |
|
5824 | |
5824 | |
|
5825 | World.ForEachRootScenePresence( |
5825 | World.ForEachRootScenePresence( |
|
5826 | delegate (ScenePresence ssp) |
5826 | delegate (ScenePresence ssp) |
|
5827 | { |
5827 | { |
|
5828 | // Gods are not listed in SL |
5828 | // Gods are not listed in SL |
|
5829 | if (!ssp.IsDeleted && ssp.GodLevel == 0.0 && !ssp.IsChildAgent) |
5829 | if (!ssp.IsDeleted && ssp.GodLevel == 0.0 && !ssp.IsChildAgent) |
|
5830 | { |
5830 | { |
|
5831 | if (!regionWide) |
5831 | if (!regionWide) |
|
5832 | { |
5832 | { |
|
5833 | land = World.LandChannel.GetLandObject(ssp.AbsolutePosition); |
5833 | land = World.LandChannel.GetLandObject(ssp.AbsolutePosition); |
|
5834 | if (land != null) |
5834 | if (land != null) |
|
5835 | { |
5835 | { |
|
5836 | if (parcelOwned && land.LandData.OwnerID == id || |
5836 | if (parcelOwned && land.LandData.OwnerID == id || |
|
5837 | parcel && land.LandData.GlobalID == id) |
5837 | parcel && land.LandData.GlobalID == id) |
|
5838 | { |
5838 | { |
|
5839 | result.Add(new LSL_Key(ssp.UUID.ToString())); |
5839 | result.Add(new LSL_Key(ssp.UUID.ToString())); |
|
5840 | } |
5840 | } |
|
5841 | } |
5841 | } |
|
5842 | } |
5842 | } |
|
5843 | else |
5843 | else |
|
5844 | { |
5844 | { |
|
5845 | result.Add(new LSL_Key(ssp.UUID.ToString())); |
5845 | result.Add(new LSL_Key(ssp.UUID.ToString())); |
|
5846 | } |
5846 | } |
|
5847 | } |
5847 | } |
|
5848 | // Maximum of 100 results |
5848 | // Maximum of 100 results |
|
5849 | if (result.Length > 99) |
5849 | if (result.Length > 99) |
|
5850 | { |
5850 | { |
|
5851 | return; |
5851 | return; |
|
5852 | } |
5852 | } |
|
5853 | } |
5853 | } |
|
5854 | ); |
5854 | ); |
|
5855 | return result; |
5855 | return result; |
|
5856 | } |
5856 | } |
|
5857 | |
5857 | |
|
5858 | public void llAdjustSoundVolume(double volume) |
5858 | public void llAdjustSoundVolume(double volume) |
|
5859 | { |
5859 | { |
|
5860 | m_host.AddScriptLPS(1); |
5860 | m_host.AddScriptLPS(1); |
|
5861 | m_host.AdjustSoundGain(volume); |
5861 | m_host.AdjustSoundGain(volume); |
|
5862 | ScriptSleep(100); |
5862 | ScriptSleep(100); |
|
5863 | } |
5863 | } |
|
5864 | |
5864 | |
|
5865 | public void llSetSoundRadius(double radius) |
5865 | public void llSetSoundRadius(double radius) |
|
5866 | { |
5866 | { |
|
5867 | m_host.AddScriptLPS(1); |
5867 | m_host.AddScriptLPS(1); |
|
5868 | m_host.SoundRadius = radius; |
5868 | m_host.SoundRadius = radius; |
|
5869 | } |
5869 | } |
|
5870 | |
5870 | |
|
5871 | public LSL_String llKey2Name(string id) |
5871 | public LSL_String llKey2Name(string id) |
|
5872 | { |
5872 | { |
|
5873 | m_host.AddScriptLPS(1); |
5873 | m_host.AddScriptLPS(1); |
|
5874 | UUID key = new UUID(); |
5874 | UUID key = new UUID(); |
|
5875 | if (UUID.TryParse(id,out key)) |
5875 | if (UUID.TryParse(id,out key)) |
|
5876 | { |
5876 | { |
|
5877 | ScenePresence presence = World.GetScenePresence(key); |
5877 | ScenePresence presence = World.GetScenePresence(key); |
|
5878 | |
5878 | |
|
5879 | if (presence != null) |
5879 | if (presence != null) |
|
5880 | { |
5880 | { |
|
5881 | return presence.ControllingClient.Name; |
5881 | return presence.ControllingClient.Name; |
|
5882 | //return presence.Name; |
5882 | //return presence.Name; |
|
5883 | } |
5883 | } |
|
5884 | |
5884 | |
|
5885 | if (World.GetSceneObjectPart(key) != null) |
5885 | if (World.GetSceneObjectPart(key) != null) |
|
5886 | { |
5886 | { |
|
5887 | return World.GetSceneObjectPart(key).Name; |
5887 | return World.GetSceneObjectPart(key).Name; |
|
5888 | } |
5888 | } |
|
5889 | } |
5889 | } |
|
5890 | return String.Empty; |
5890 | return String.Empty; |
|
5891 | } |
5891 | } |
|
5892 | |
5892 | |
|
5893 | |
5893 | |
|
5894 | |
5894 | |
|
5895 | public void llSetTextureAnim(int mode, int face, int sizex, int sizey, double start, double length, double rate) |
5895 | public void llSetTextureAnim(int mode, int face, int sizex, int sizey, double start, double length, double rate) |
|
5896 | { |
5896 | { |
|
5897 | m_host.AddScriptLPS(1); |
5897 | m_host.AddScriptLPS(1); |
|
5898 | |
5898 | |
|
5899 | SetTextureAnim(m_host, mode, face, sizex, sizey, start, length, rate); |
5899 | SetTextureAnim(m_host, mode, face, sizex, sizey, start, length, rate); |
|
5900 | } |
5900 | } |
|
5901 | |
5901 | |
|
5902 | public void llSetLinkTextureAnim(int linknumber, int mode, int face, int sizex, int sizey, double start, double length, double rate) |
5902 | public void llSetLinkTextureAnim(int linknumber, int mode, int face, int sizex, int sizey, double start, double length, double rate) |
|
5903 | { |
5903 | { |
|
5904 | m_host.AddScriptLPS(1); |
5904 | m_host.AddScriptLPS(1); |
|
5905 | |
5905 | |
|
5906 | List<SceneObjectPart> parts = GetLinkParts(linknumber); |
5906 | List<SceneObjectPart> parts = GetLinkParts(linknumber); |
|
5907 | |
5907 | |
|
5908 | foreach (SceneObjectPart part in parts) |
5908 | foreach (SceneObjectPart part in parts) |
|
5909 | { |
5909 | { |
|
5910 | SetTextureAnim(part, mode, face, sizex, sizey, start, length, rate); |
5910 | SetTextureAnim(part, mode, face, sizex, sizey, start, length, rate); |
|
5911 | } |
5911 | } |
|
5912 | } |
5912 | } |
|
5913 | |
5913 | |
|
5914 | private void SetTextureAnim(SceneObjectPart part, int mode, int face, int sizex, int sizey, double start, double length, double rate) |
5914 | private void SetTextureAnim(SceneObjectPart part, int mode, int face, int sizex, int sizey, double start, double length, double rate) |
|
5915 | { |
5915 | { |
|
5916 | |
5916 | |
|
5917 | Primitive.TextureAnimation pTexAnim = new Primitive.TextureAnimation(); |
5917 | Primitive.TextureAnimation pTexAnim = new Primitive.TextureAnimation(); |
|
5918 | pTexAnim.Flags = (Primitive.TextureAnimMode)mode; |
5918 | pTexAnim.Flags = (Primitive.TextureAnimMode)mode; |
|
5919 | |
5919 | |
|
5920 | //ALL_SIDES |
5920 | //ALL_SIDES |
|
5921 | if (face == ScriptBaseClass.ALL_SIDES) |
5921 | if (face == ScriptBaseClass.ALL_SIDES) |
|
5922 | face = 255; |
5922 | face = 255; |
|
5923 | |
5923 | |
|
5924 | pTexAnim.Face = (uint)face; |
5924 | pTexAnim.Face = (uint)face; |
|
5925 | pTexAnim.Length = (float)length; |
5925 | pTexAnim.Length = (float)length; |
|
5926 | pTexAnim.Rate = (float)rate; |
5926 | pTexAnim.Rate = (float)rate; |
|
5927 | pTexAnim.SizeX = (uint)sizex; |
5927 | pTexAnim.SizeX = (uint)sizex; |
|
5928 | pTexAnim.SizeY = (uint)sizey; |
5928 | pTexAnim.SizeY = (uint)sizey; |
|
5929 | pTexAnim.Start = (float)start; |
5929 | pTexAnim.Start = (float)start; |
|
5930 | |
5930 | |
|
5931 | part.AddTextureAnimation(pTexAnim); |
5931 | part.AddTextureAnimation(pTexAnim); |
|
5932 | part.SendFullUpdateToAllClients(); |
5932 | part.SendFullUpdateToAllClients(); |
|
5933 | part.ParentGroup.HasGroupChanged = true; |
5933 | part.ParentGroup.HasGroupChanged = true; |
|
5934 | } |
5934 | } |
|
5935 | |
5935 | |
|
5936 | public void llTriggerSoundLimited(string sound, double volume, LSL_Vector top_north_east, |
5936 | public void llTriggerSoundLimited(string sound, double volume, LSL_Vector top_north_east, |
|
5937 | LSL_Vector bottom_south_west) |
5937 | LSL_Vector bottom_south_west) |
|
5938 | { |
5938 | { |
|
5939 | m_host.AddScriptLPS(1); |
5939 | m_host.AddScriptLPS(1); |
|
5940 | if (m_SoundModule != null) |
5940 | if (m_SoundModule != null) |
|
5941 | { |
5941 | { |
|
5942 | m_SoundModule.TriggerSoundLimited(m_host.UUID, |
5942 | m_SoundModule.TriggerSoundLimited(m_host.UUID, |
|
5943 | ScriptUtils.GetAssetIdFromKeyOrItemName(m_host, sound, AssetType.Sound), volume, |
5943 | ScriptUtils.GetAssetIdFromKeyOrItemName(m_host, sound, AssetType.Sound), volume, |
|
5944 | bottom_south_west, top_north_east); |
5944 | bottom_south_west, top_north_east); |
|
5945 | } |
5945 | } |
|
5946 | } |
5946 | } |
|
5947 | |
5947 | |
|
5948 | public void llEjectFromLand(string pest) |
5948 | public void llEjectFromLand(string pest) |
|
5949 | { |
5949 | { |
|
5950 | m_host.AddScriptLPS(1); |
5950 | m_host.AddScriptLPS(1); |
|
5951 | UUID agentID = new UUID(); |
5951 | UUID agentID = new UUID(); |
|
5952 | if (UUID.TryParse(pest, out agentID)) |
5952 | if (UUID.TryParse(pest, out agentID)) |
|
5953 | { |
5953 | { |
|
5954 | ScenePresence presence = World.GetScenePresence(agentID); |
5954 | ScenePresence presence = World.GetScenePresence(agentID); |
|
5955 | if (presence != null) |
5955 | if (presence != null) |
|
5956 | { |
5956 | { |
|
5957 | // agent must be over the owners land |
5957 | // agent must be over the owners land |
|
5958 | ILandObject land = World.LandChannel.GetLandObject(presence.AbsolutePosition); |
5958 | ILandObject land = World.LandChannel.GetLandObject(presence.AbsolutePosition); |
|
5959 | if (land == null) |
5959 | if (land == null) |
|
5960 | return; |
5960 | return; |
|
5961 | |
5961 | |
|
5962 | if (m_host.OwnerID == land.LandData.OwnerID) |
5962 | if (m_host.OwnerID == land.LandData.OwnerID) |
|
5963 | { |
5963 | { |
|
5964 | World.TeleportClientHome(agentID, presence.ControllingClient); |
5964 | World.TeleportClientHome(agentID, presence.ControllingClient); |
|
5965 | } |
5965 | } |
|
5966 | } |
5966 | } |
|
5967 | } |
5967 | } |
|
5968 | ScriptSleep(5000); |
5968 | ScriptSleep(5000); |
|
5969 | } |
5969 | } |
|
5970 | |
5970 | |
|
5971 | public LSL_Integer llOverMyLand(string id) |
5971 | public LSL_Integer llOverMyLand(string id) |
|
5972 | { |
5972 | { |
|
5973 | m_host.AddScriptLPS(1); |
5973 | m_host.AddScriptLPS(1); |
|
5974 | UUID key = new UUID(); |
5974 | UUID key = new UUID(); |
|
5975 | if (UUID.TryParse(id, out key)) |
5975 | if (UUID.TryParse(id, out key)) |
|
5976 | { |
5976 | { |
|
5977 | ScenePresence presence = World.GetScenePresence(key); |
5977 | ScenePresence presence = World.GetScenePresence(key); |
|
5978 | if (presence != null) // object is an avatar |
5978 | if (presence != null) // object is an avatar |
|
5979 | { |
5979 | { |
|
5980 | if (m_host.OwnerID == World.LandChannel.GetLandObject(presence.AbsolutePosition).LandData.OwnerID) |
5980 | if (m_host.OwnerID == World.LandChannel.GetLandObject(presence.AbsolutePosition).LandData.OwnerID) |
|
5981 | return 1; |
5981 | return 1; |
|
5982 | } |
5982 | } |
|
5983 | else // object is not an avatar |
5983 | else // object is not an avatar |
|
5984 | { |
5984 | { |
|
5985 | SceneObjectPart obj = World.GetSceneObjectPart(key); |
5985 | SceneObjectPart obj = World.GetSceneObjectPart(key); |
|
5986 | |
5986 | |
|
5987 | if (obj != null) |
5987 | if (obj != null) |
|
5988 | { |
5988 | { |
|
5989 | if (m_host.OwnerID == World.LandChannel.GetLandObject(obj.AbsolutePosition).LandData.OwnerID) |
5989 | if (m_host.OwnerID == World.LandChannel.GetLandObject(obj.AbsolutePosition).LandData.OwnerID) |
|
5990 | return 1; |
5990 | return 1; |
|
5991 | } |
5991 | } |
|
5992 | } |
5992 | } |
|
5993 | } |
5993 | } |
|
5994 | |
5994 | |
|
5995 | return 0; |
5995 | return 0; |
|
5996 | } |
5996 | } |
|
5997 | |
5997 | |
|
5998 | public LSL_String llGetLandOwnerAt(LSL_Vector pos) |
5998 | public LSL_String llGetLandOwnerAt(LSL_Vector pos) |
|
5999 | { |
5999 | { |
|
6000 | m_host.AddScriptLPS(1); |
6000 | m_host.AddScriptLPS(1); |
|
6001 | ILandObject land = World.LandChannel.GetLandObject((float)pos.x, (float)pos.y); |
6001 | ILandObject land = World.LandChannel.GetLandObject((float)pos.x, (float)pos.y); |
|
6002 | if (land == null) |
6002 | if (land == null) |
|
6003 | return UUID.Zero.ToString(); |
6003 | return UUID.Zero.ToString(); |
|
6004 | return land.LandData.OwnerID.ToString(); |
6004 | return land.LandData.OwnerID.ToString(); |
|
6005 | } |
6005 | } |
|
6006 | |
6006 | |
|
6007 | /// <summary> |
6007 | /// <summary> |
|
6008 | /// According to http://lslwiki.net/lslwiki/wakka.php?wakka=llGetAgentSize |
6008 | /// According to http://lslwiki.net/lslwiki/wakka.php?wakka=llGetAgentSize |
|
6009 | /// only the height of avatars vary and that says: |
6009 | /// only the height of avatars vary and that says: |
|
6010 | /// Width (x) and depth (y) are constant. (0.45m and 0.6m respectively). |
6010 | /// Width (x) and depth (y) are constant. (0.45m and 0.6m respectively). |
|
6011 | /// </summary> |
6011 | /// </summary> |
|
6012 | public LSL_Vector llGetAgentSize(string id) |
6012 | public LSL_Vector llGetAgentSize(string id) |
|
6013 | { |
6013 | { |
|
6014 | m_host.AddScriptLPS(1); |
6014 | m_host.AddScriptLPS(1); |
|
6015 | ScenePresence avatar = World.GetScenePresence((UUID)id); |
6015 | ScenePresence avatar = World.GetScenePresence((UUID)id); |
|
6016 | LSL_Vector agentSize; |
6016 | LSL_Vector agentSize; |
|
6017 | if (avatar == null || avatar.IsChildAgent) // Fail if not in the same region |
6017 | if (avatar == null || avatar.IsChildAgent) // Fail if not in the same region |
|
6018 | { |
6018 | { |
|
6019 | agentSize = ScriptBaseClass.ZERO_VECTOR; |
6019 | agentSize = ScriptBaseClass.ZERO_VECTOR; |
|
6020 | } |
6020 | } |
|
6021 | else |
6021 | else |
|
6022 | { |
6022 | { |
|
6023 | agentSize = GetAgentSize(avatar); |
6023 | agentSize = GetAgentSize(avatar); |
|
6024 | } |
6024 | } |
|
6025 | |
6025 | |
|
6026 | return agentSize; |
6026 | return agentSize; |
|
6027 | } |
6027 | } |
|
6028 | |
6028 | |
|
6029 | public LSL_Integer llSameGroup(string agent) |
6029 | public LSL_Integer llSameGroup(string agent) |
|
6030 | { |
6030 | { |
|
6031 | m_host.AddScriptLPS(1); |
6031 | m_host.AddScriptLPS(1); |
|
6032 | UUID agentId = new UUID(); |
6032 | UUID agentId = new UUID(); |
|
6033 | if (!UUID.TryParse(agent, out agentId)) |
6033 | if (!UUID.TryParse(agent, out agentId)) |
|
6034 | return new LSL_Integer(0); |
6034 | return new LSL_Integer(0); |
|
6035 | ScenePresence presence = World.GetScenePresence(agentId); |
6035 | ScenePresence presence = World.GetScenePresence(agentId); |
|
6036 | if (presence == null || presence.IsChildAgent) // Return flase for child agents |
6036 | if (presence == null || presence.IsChildAgent) // Return flase for child agents |
|
6037 | return new LSL_Integer(0); |
6037 | return new LSL_Integer(0); |
|
6038 | IClientAPI client = presence.ControllingClient; |
6038 | IClientAPI client = presence.ControllingClient; |
|
6039 | if (m_host.GroupID == client.ActiveGroupId) |
6039 | if (m_host.GroupID == client.ActiveGroupId) |
|
6040 | return new LSL_Integer(1); |
6040 | return new LSL_Integer(1); |
|
6041 | else |
6041 | else |
|
6042 | return new LSL_Integer(0); |
6042 | return new LSL_Integer(0); |
|
6043 | } |
6043 | } |
|
6044 | |
6044 | |
|
6045 | public void llUnSit(string id) |
6045 | public void llUnSit(string id) |
|
6046 | { |
6046 | { |
|
6047 | m_host.AddScriptLPS(1); |
6047 | m_host.AddScriptLPS(1); |
|
6048 | |
6048 | |
|
6049 | UUID key = new UUID(); |
6049 | UUID key = new UUID(); |
|
6050 | if (UUID.TryParse(id, out key)) |
6050 | if (UUID.TryParse(id, out key)) |
|
6051 | { |
6051 | { |
|
6052 | ScenePresence av = World.GetScenePresence(key); |
6052 | ScenePresence av = World.GetScenePresence(key); |
|
6053 | |
6053 | |
|
6054 | if (av != null) |
6054 | if (av != null) |
|
6055 | { |
6055 | { |
|
6056 | if (llAvatarOnSitTarget() == id) |
6056 | if (llAvatarOnSitTarget() == id) |
|
6057 | { |
6057 | { |
|
6058 | // if the avatar is sitting on this object, then |
6058 | // if the avatar is sitting on this object, then |
|
6059 | // we can unsit them. We don't want random scripts unsitting random people |
6059 | // we can unsit them. We don't want random scripts unsitting random people |
|
6060 | // Lets avoid the popcorn avatar scenario. |
6060 | // Lets avoid the popcorn avatar scenario. |
|
6061 | av.StandUp(); |
6061 | av.StandUp(); |
|
6062 | } |
6062 | } |
|
6063 | else |
6063 | else |
|
6064 | { |
6064 | { |
|
6065 | // If the object owner also owns the parcel |
6065 | // If the object owner also owns the parcel |
|
6066 | // or |
6066 | // or |
|
6067 | // if the land is group owned and the object is group owned by the same group |
6067 | // if the land is group owned and the object is group owned by the same group |
|
6068 | // or |
6068 | // or |
|
6069 | // if the object is owned by a person with estate access. |
6069 | // if the object is owned by a person with estate access. |
|
6070 | ILandObject parcel = World.LandChannel.GetLandObject(av.AbsolutePosition); |
6070 | ILandObject parcel = World.LandChannel.GetLandObject(av.AbsolutePosition); |
|
6071 | if (parcel != null) |
6071 | if (parcel != null) |
|
6072 | { |
6072 | { |
|
6073 | if (m_host.OwnerID == parcel.LandData.OwnerID || |
6073 | if (m_host.OwnerID == parcel.LandData.OwnerID || |
|
6074 | (m_host.OwnerID == m_host.GroupID && m_host.GroupID == parcel.LandData.GroupID |
6074 | (m_host.OwnerID == m_host.GroupID && m_host.GroupID == parcel.LandData.GroupID |
|
6075 | && parcel.LandData.IsGroupOwned) || World.Permissions.IsGod(m_host.OwnerID)) |
6075 | && parcel.LandData.IsGroupOwned) || World.Permissions.IsGod(m_host.OwnerID)) |
|
6076 | { |
6076 | { |
|
6077 | av.StandUp(); |
6077 | av.StandUp(); |
|
6078 | } |
6078 | } |
|
6079 | } |
6079 | } |
|
6080 | } |
6080 | } |
|
6081 | } |
6081 | } |
|
6082 | } |
6082 | } |
|
6083 | } |
6083 | } |
|
6084 | |
6084 | |
|
6085 | public LSL_Vector llGroundSlope(LSL_Vector offset) |
6085 | public LSL_Vector llGroundSlope(LSL_Vector offset) |
|
6086 | { |
6086 | { |
|
6087 | m_host.AddScriptLPS(1); |
6087 | m_host.AddScriptLPS(1); |
|
6088 | |
6088 | |
|
6089 | //Get the slope normal. This gives us the equation of the plane tangent to the slope. |
6089 | //Get the slope normal. This gives us the equation of the plane tangent to the slope. |
|
6090 | LSL_Vector vsn = llGroundNormal(offset); |
6090 | LSL_Vector vsn = llGroundNormal(offset); |
|
6091 | |
6091 | |
|
6092 | //Plug the x,y coordinates of the slope normal into the equation of the plane to get |
6092 | //Plug the x,y coordinates of the slope normal into the equation of the plane to get |
|
6093 | //the height of that point on the plane. The resulting vector gives the slope. |
6093 | //the height of that point on the plane. The resulting vector gives the slope. |
|
6094 | Vector3 vsl = vsn; |
6094 | Vector3 vsl = vsn; |
|
6095 | vsl.Z = (float)(((vsn.x * vsn.x) + (vsn.y * vsn.y)) / (-1 * vsn.z)); |
6095 | vsl.Z = (float)(((vsn.x * vsn.x) + (vsn.y * vsn.y)) / (-1 * vsn.z)); |
|
6096 | vsl.Normalize(); |
6096 | vsl.Normalize(); |
|
6097 | //Normalization might be overkill here |
6097 | //Normalization might be overkill here |
|
6098 | |
6098 | |
|
6099 | vsn.x = vsl.X; |
6099 | vsn.x = vsl.X; |
|
6100 | vsn.y = vsl.Y; |
6100 | vsn.y = vsl.Y; |
|
6101 | vsn.z = vsl.Z; |
6101 | vsn.z = vsl.Z; |
|
6102 | |
6102 | |
|
6103 | return vsn; |
6103 | return vsn; |
|
6104 | } |
6104 | } |
|
6105 | |
6105 | |
|
6106 | public LSL_Vector llGroundNormal(LSL_Vector offset) |
6106 | public LSL_Vector llGroundNormal(LSL_Vector offset) |
|
6107 | { |
6107 | { |
|
6108 | m_host.AddScriptLPS(1); |
6108 | m_host.AddScriptLPS(1); |
|
6109 | Vector3 pos = m_host.GetWorldPosition() + (Vector3)offset; |
6109 | Vector3 pos = m_host.GetWorldPosition() + (Vector3)offset; |
|
6110 | // Clamp to valid position |
6110 | // Clamp to valid position |
|
6111 | if (pos.X < 0) |
6111 | if (pos.X < 0) |
|
6112 | pos.X = 0; |
6112 | pos.X = 0; |
|
6113 | else if (pos.X >= World.Heightmap.Width) |
6113 | else if (pos.X >= World.Heightmap.Width) |
|
6114 | pos.X = World.Heightmap.Width - 1; |
6114 | pos.X = World.Heightmap.Width - 1; |
|
6115 | if (pos.Y < 0) |
6115 | if (pos.Y < 0) |
|
6116 | pos.Y = 0; |
6116 | pos.Y = 0; |
|
6117 | else if (pos.Y >= World.Heightmap.Height) |
6117 | else if (pos.Y >= World.Heightmap.Height) |
|
6118 | pos.Y = World.Heightmap.Height - 1; |
6118 | pos.Y = World.Heightmap.Height - 1; |
|
6119 | |
6119 | |
|
6120 | //Find two points in addition to the position to define a plane |
6120 | //Find two points in addition to the position to define a plane |
|
6121 | Vector3 p0 = new Vector3(pos.X, pos.Y, |
6121 | Vector3 p0 = new Vector3(pos.X, pos.Y, |
|
6122 | (float)World.Heightmap[(int)pos.X, (int)pos.Y]); |
6122 | (float)World.Heightmap[(int)pos.X, (int)pos.Y]); |
|
6123 | Vector3 p1 = new Vector3(); |
6123 | Vector3 p1 = new Vector3(); |
|
6124 | Vector3 p2 = new Vector3(); |
6124 | Vector3 p2 = new Vector3(); |
|
6125 | if ((pos.X + 1.0f) >= World.Heightmap.Width) |
6125 | if ((pos.X + 1.0f) >= World.Heightmap.Width) |
|
6126 | p1 = new Vector3(pos.X + 1.0f, pos.Y, |
6126 | p1 = new Vector3(pos.X + 1.0f, pos.Y, |
|
6127 | (float)World.Heightmap[(int)pos.X, (int)pos.Y]); |
6127 | (float)World.Heightmap[(int)pos.X, (int)pos.Y]); |
|
6128 | else |
6128 | else |
|
6129 | p1 = new Vector3(pos.X + 1.0f, pos.Y, |
6129 | p1 = new Vector3(pos.X + 1.0f, pos.Y, |
|
6130 | (float)World.Heightmap[(int)(pos.X + 1.0f), (int)pos.Y]); |
6130 | (float)World.Heightmap[(int)(pos.X + 1.0f), (int)pos.Y]); |
|
6131 | if ((pos.Y + 1.0f) >= World.Heightmap.Height) |
6131 | if ((pos.Y + 1.0f) >= World.Heightmap.Height) |
|
6132 | p2 = new Vector3(pos.X, pos.Y + 1.0f, |
6132 | p2 = new Vector3(pos.X, pos.Y + 1.0f, |
|
6133 | (float)World.Heightmap[(int)pos.X, (int)pos.Y]); |
6133 | (float)World.Heightmap[(int)pos.X, (int)pos.Y]); |
|
6134 | else |
6134 | else |
|
6135 | p2 = new Vector3(pos.X, pos.Y + 1.0f, |
6135 | p2 = new Vector3(pos.X, pos.Y + 1.0f, |
|
6136 | (float)World.Heightmap[(int)pos.X, (int)(pos.Y + 1.0f)]); |
6136 | (float)World.Heightmap[(int)pos.X, (int)(pos.Y + 1.0f)]); |
|
6137 | |
6137 | |
|
6138 | //Find normalized vectors from p0 to p1 and p0 to p2 |
6138 | //Find normalized vectors from p0 to p1 and p0 to p2 |
|
6139 | Vector3 v0 = new Vector3(p1.X - p0.X, p1.Y - p0.Y, p1.Z - p0.Z); |
6139 | Vector3 v0 = new Vector3(p1.X - p0.X, p1.Y - p0.Y, p1.Z - p0.Z); |
|
6140 | Vector3 v1 = new Vector3(p2.X - p0.X, p2.Y - p0.Y, p2.Z - p0.Z); |
6140 | Vector3 v1 = new Vector3(p2.X - p0.X, p2.Y - p0.Y, p2.Z - p0.Z); |
|
6141 | v0.Normalize(); |
6141 | v0.Normalize(); |
|
6142 | v1.Normalize(); |
6142 | v1.Normalize(); |
|
6143 | |
6143 | |
|
6144 | //Find the cross product of the vectors (the slope normal). |
6144 | //Find the cross product of the vectors (the slope normal). |
|
6145 | Vector3 vsn = new Vector3(); |
6145 | Vector3 vsn = new Vector3(); |
|
6146 | vsn.X = (v0.Y * v1.Z) - (v0.Z * v1.Y); |
6146 | vsn.X = (v0.Y * v1.Z) - (v0.Z * v1.Y); |
|
6147 | vsn.Y = (v0.Z * v1.X) - (v0.X * v1.Z); |
6147 | vsn.Y = (v0.Z * v1.X) - (v0.X * v1.Z); |
|
6148 | vsn.Z = (v0.X * v1.Y) - (v0.Y * v1.X); |
6148 | vsn.Z = (v0.X * v1.Y) - (v0.Y * v1.X); |
|
6149 | vsn.Normalize(); |
6149 | vsn.Normalize(); |
|
6150 | //I believe the crossproduct of two normalized vectors is a normalized vector so |
6150 | //I believe the crossproduct of two normalized vectors is a normalized vector so |
|
6151 | //this normalization may be overkill |
6151 | //this normalization may be overkill |
|
6152 | |
6152 | |
|
6153 | return new LSL_Vector(vsn); |
6153 | return new LSL_Vector(vsn); |
|
6154 | } |
6154 | } |
|
6155 | |
6155 | |
|
6156 | public LSL_Vector llGroundContour(LSL_Vector offset) |
6156 | public LSL_Vector llGroundContour(LSL_Vector offset) |
|
6157 | { |
6157 | { |
|
6158 | m_host.AddScriptLPS(1); |
6158 | m_host.AddScriptLPS(1); |
|
6159 | LSL_Vector x = llGroundSlope(offset); |
6159 | LSL_Vector x = llGroundSlope(offset); |
|
6160 | return new LSL_Vector(-x.y, x.x, 0.0); |
6160 | return new LSL_Vector(-x.y, x.x, 0.0); |
|
6161 | } |
6161 | } |
|
6162 | |
6162 | |
|
6163 | public LSL_Integer llGetAttached() |
6163 | public LSL_Integer llGetAttached() |
|
6164 | { |
6164 | { |
|
6165 | m_host.AddScriptLPS(1); |
6165 | m_host.AddScriptLPS(1); |
|
6166 | return m_host.ParentGroup.AttachmentPoint; |
6166 | return m_host.ParentGroup.AttachmentPoint; |
|
6167 | } |
6167 | } |
|
6168 | |
6168 | |
|
6169 | public virtual LSL_Integer llGetFreeMemory() |
6169 | public virtual LSL_Integer llGetFreeMemory() |
|
6170 | { |
6170 | { |
|
6171 | m_host.AddScriptLPS(1); |
6171 | m_host.AddScriptLPS(1); |
|
6172 | // Make scripts designed for LSO happy |
6172 | // Make scripts designed for LSO happy |
|
6173 | return 16384; |
6173 | return 16384; |
|
6174 | } |
6174 | } |
|
6175 | |
6175 | |
|
6176 | public LSL_Integer llGetFreeURLs() |
6176 | public LSL_Integer llGetFreeURLs() |
|
6177 | { |
6177 | { |
|
6178 | m_host.AddScriptLPS(1); |
6178 | m_host.AddScriptLPS(1); |
|
6179 | if (m_UrlModule != null) |
6179 | if (m_UrlModule != null) |
|
6180 | return new LSL_Integer(m_UrlModule.GetFreeUrls()); |
6180 | return new LSL_Integer(m_UrlModule.GetFreeUrls()); |
|
6181 | return new LSL_Integer(0); |
6181 | return new LSL_Integer(0); |
|
6182 | } |
6182 | } |
|
6183 | |
6183 | |
|
6184 | |
6184 | |
|
6185 | public LSL_String llGetRegionName() |
6185 | public LSL_String llGetRegionName() |
|
6186 | { |
6186 | { |
|
6187 | m_host.AddScriptLPS(1); |
6187 | m_host.AddScriptLPS(1); |
|
6188 | return World.RegionInfo.RegionName; |
6188 | return World.RegionInfo.RegionName; |
|
6189 | } |
6189 | } |
|
6190 | |
6190 | |
|
6191 | public LSL_Float llGetRegionTimeDilation() |
6191 | public LSL_Float llGetRegionTimeDilation() |
|
6192 | { |
6192 | { |
|
6193 | m_host.AddScriptLPS(1); |
6193 | m_host.AddScriptLPS(1); |
|
6194 | return (double)World.TimeDilation; |
6194 | return (double)World.TimeDilation; |
|
6195 | } |
6195 | } |
|
6196 | |
6196 | |
|
6197 | /// <summary> |
6197 | /// <summary> |
|
6198 | /// Returns the value reported in the client Statistics window |
6198 | /// Returns the value reported in the client Statistics window |
|
6199 | /// </summary> |
6199 | /// </summary> |
|
6200 | public LSL_Float llGetRegionFPS() |
6200 | public LSL_Float llGetRegionFPS() |
|
6201 | { |
6201 | { |
|
6202 | m_host.AddScriptLPS(1); |
6202 | m_host.AddScriptLPS(1); |
|
6203 | return World.StatsReporter.LastReportedSimFPS; |
6203 | return World.StatsReporter.LastReportedSimFPS; |
|
6204 | } |
6204 | } |
|
6205 | |
6205 | |
|
6206 | |
6206 | |
|
6207 | /* particle system rules should be coming into this routine as doubles, that is |
6207 | /* particle system rules should be coming into this routine as doubles, that is |
|
6208 | rule[0] should be an integer from this list and rule[1] should be the arg |
6208 | rule[0] should be an integer from this list and rule[1] should be the arg |
|
6209 | for the same integer. wiki.secondlife.com has most of this mapping, but some |
6209 | for the same integer. wiki.secondlife.com has most of this mapping, but some |
|
6210 | came from http://www.caligari-designs.com/p4u2 |
6210 | came from http://www.caligari-designs.com/p4u2 |
|
6211 | |
6211 | |
|
6212 | We iterate through the list for 'Count' elements, incrementing by two for each |
6212 | We iterate through the list for 'Count' elements, incrementing by two for each |
|
6213 | iteration and set the members of Primitive.ParticleSystem, one at a time. |
6213 | iteration and set the members of Primitive.ParticleSystem, one at a time. |
|
6214 | */ |
6214 | */ |
|
6215 | |
6215 | |
|
6216 | public enum PrimitiveRule : int |
6216 | public enum PrimitiveRule : int |
|
6217 | { |
6217 | { |
|
6218 | PSYS_PART_FLAGS = 0, |
6218 | PSYS_PART_FLAGS = 0, |
|
6219 | PSYS_PART_START_COLOR = 1, |
6219 | PSYS_PART_START_COLOR = 1, |
|
6220 | PSYS_PART_START_ALPHA = 2, |
6220 | PSYS_PART_START_ALPHA = 2, |
|
6221 | PSYS_PART_END_COLOR = 3, |
6221 | PSYS_PART_END_COLOR = 3, |
|
6222 | PSYS_PART_END_ALPHA = 4, |
6222 | PSYS_PART_END_ALPHA = 4, |
|
6223 | PSYS_PART_START_SCALE = 5, |
6223 | PSYS_PART_START_SCALE = 5, |
|
6224 | PSYS_PART_END_SCALE = 6, |
6224 | PSYS_PART_END_SCALE = 6, |
|
6225 | PSYS_PART_MAX_AGE = 7, |
6225 | PSYS_PART_MAX_AGE = 7, |
|
6226 | PSYS_SRC_ACCEL = 8, |
6226 | PSYS_SRC_ACCEL = 8, |
|
6227 | PSYS_SRC_PATTERN = 9, |
6227 | PSYS_SRC_PATTERN = 9, |
|
6228 | PSYS_SRC_INNERANGLE = 10, |
6228 | PSYS_SRC_INNERANGLE = 10, |
|
6229 | PSYS_SRC_OUTERANGLE = 11, |
6229 | PSYS_SRC_OUTERANGLE = 11, |
|
6230 | PSYS_SRC_TEXTURE = 12, |
6230 | PSYS_SRC_TEXTURE = 12, |
|
6231 | PSYS_SRC_BURST_RATE = 13, |
6231 | PSYS_SRC_BURST_RATE = 13, |
|
6232 | PSYS_SRC_BURST_PART_COUNT = 15, |
6232 | PSYS_SRC_BURST_PART_COUNT = 15, |
|
6233 | PSYS_SRC_BURST_RADIUS = 16, |
6233 | PSYS_SRC_BURST_RADIUS = 16, |
|
6234 | PSYS_SRC_BURST_SPEED_MIN = 17, |
6234 | PSYS_SRC_BURST_SPEED_MIN = 17, |
|
6235 | PSYS_SRC_BURST_SPEED_MAX = 18, |
6235 | PSYS_SRC_BURST_SPEED_MAX = 18, |
|
6236 | PSYS_SRC_MAX_AGE = 19, |
6236 | PSYS_SRC_MAX_AGE = 19, |
|
6237 | PSYS_SRC_TARGET_KEY = 20, |
6237 | PSYS_SRC_TARGET_KEY = 20, |
|
6238 | PSYS_SRC_OMEGA = 21, |
6238 | PSYS_SRC_OMEGA = 21, |
|
6239 | PSYS_SRC_ANGLE_BEGIN = 22, |
6239 | PSYS_SRC_ANGLE_BEGIN = 22, |
|
6240 | PSYS_SRC_ANGLE_END = 23 |
6240 | PSYS_SRC_ANGLE_END = 23 |
|
6241 | } |
6241 | } |
|
6242 | |
6242 | |
|
6243 | internal Primitive.ParticleSystem.ParticleDataFlags ConvertUINTtoFlags(uint flags) |
6243 | internal Primitive.ParticleSystem.ParticleDataFlags ConvertUINTtoFlags(uint flags) |
|
6244 | { |
6244 | { |
|
6245 | Primitive.ParticleSystem.ParticleDataFlags returnval = Primitive.ParticleSystem.ParticleDataFlags.None; |
6245 | Primitive.ParticleSystem.ParticleDataFlags returnval = Primitive.ParticleSystem.ParticleDataFlags.None; |
|
6246 | |
6246 | |
|
6247 | return returnval; |
6247 | return returnval; |
|
6248 | } |
6248 | } |
|
6249 | |
6249 | |
|
6250 | protected Primitive.ParticleSystem getNewParticleSystemWithSLDefaultValues() |
6250 | protected Primitive.ParticleSystem getNewParticleSystemWithSLDefaultValues() |
|
6251 | { |
6251 | { |
|
6252 | Primitive.ParticleSystem ps = new Primitive.ParticleSystem(); |
6252 | Primitive.ParticleSystem ps = new Primitive.ParticleSystem(); |
|
6253 | |
6253 | |
|
6254 | // TODO find out about the other defaults and add them here |
6254 | // TODO find out about the other defaults and add them here |
|
6255 | ps.PartStartColor = new Color4(1.0f, 1.0f, 1.0f, 1.0f); |
6255 | ps.PartStartColor = new Color4(1.0f, 1.0f, 1.0f, 1.0f); |
|
6256 | ps.PartEndColor = new Color4(1.0f, 1.0f, 1.0f, 1.0f); |
6256 | ps.PartEndColor = new Color4(1.0f, 1.0f, 1.0f, 1.0f); |
|
6257 | ps.PartStartScaleX = 1.0f; |
6257 | ps.PartStartScaleX = 1.0f; |
|
6258 | ps.PartStartScaleY = 1.0f; |
6258 | ps.PartStartScaleY = 1.0f; |
|
6259 | ps.PartEndScaleX = 1.0f; |
6259 | ps.PartEndScaleX = 1.0f; |
|
6260 | ps.PartEndScaleY = 1.0f; |
6260 | ps.PartEndScaleY = 1.0f; |
|
6261 | ps.BurstSpeedMin = 1.0f; |
6261 | ps.BurstSpeedMin = 1.0f; |
|
6262 | ps.BurstSpeedMax = 1.0f; |
6262 | ps.BurstSpeedMax = 1.0f; |
|
6263 | ps.BurstRate = 0.1f; |
6263 | ps.BurstRate = 0.1f; |
|
6264 | ps.PartMaxAge = 10.0f; |
6264 | ps.PartMaxAge = 10.0f; |
|
6265 | ps.BurstPartCount = 1; |
6265 | ps.BurstPartCount = 1; |
|
6266 | return ps; |
6266 | return ps; |
|
6267 | } |
6267 | } |
|
6268 | |
6268 | |
|
6269 | public void llLinkParticleSystem(int linknumber, LSL_List rules) |
6269 | public void llLinkParticleSystem(int linknumber, LSL_List rules) |
|
6270 | { |
6270 | { |
|
6271 | m_host.AddScriptLPS(1); |
6271 | m_host.AddScriptLPS(1); |
|
6272 | |
6272 | |
|
6273 | List<SceneObjectPart> parts = GetLinkParts(linknumber); |
6273 | List<SceneObjectPart> parts = GetLinkParts(linknumber); |
|
6274 | |
6274 | |
|
6275 | foreach (SceneObjectPart part in parts) |
6275 | foreach (SceneObjectPart part in parts) |
|
6276 | { |
6276 | { |
|
6277 | SetParticleSystem(part, rules); |
6277 | SetParticleSystem(part, rules); |
|
6278 | } |
6278 | } |
|
6279 | } |
6279 | } |
|
6280 | |
6280 | |
|
6281 | public void llParticleSystem(LSL_List rules) |
6281 | public void llParticleSystem(LSL_List rules) |
|
6282 | { |
6282 | { |
|
6283 | m_host.AddScriptLPS(1); |
6283 | m_host.AddScriptLPS(1); |
|
6284 | SetParticleSystem(m_host, rules); |
6284 | SetParticleSystem(m_host, rules); |
|
6285 | } |
6285 | } |
|
6286 | |
6286 | |
|
6287 | private void SetParticleSystem(SceneObjectPart part, LSL_List rules) |
6287 | private void SetParticleSystem(SceneObjectPart part, LSL_List rules) |
|
6288 | { |
6288 | { |
|
6289 | if (rules.Length == 0) |
6289 | if (rules.Length == 0) |
|
6290 | { |
6290 | { |
|
6291 | part.RemoveParticleSystem(); |
6291 | part.RemoveParticleSystem(); |
|
6292 | part.ParentGroup.HasGroupChanged = true; |
6292 | part.ParentGroup.HasGroupChanged = true; |
|
6293 | } |
6293 | } |
|
6294 | else |
6294 | else |
|
6295 | { |
6295 | { |
|
6296 | Primitive.ParticleSystem prules = getNewParticleSystemWithSLDefaultValues(); |
6296 | Primitive.ParticleSystem prules = getNewParticleSystemWithSLDefaultValues(); |
|
6297 | LSL_Vector tempv = new LSL_Vector(); |
6297 | LSL_Vector tempv = new LSL_Vector(); |
|
6298 | |
6298 | |
|
6299 | float tempf = 0; |
6299 | float tempf = 0; |
|
6300 | |
6300 | |
|
6301 | for (int i = 0; i < rules.Length; i += 2) |
6301 | for (int i = 0; i < rules.Length; i += 2) |
|
6302 | { |
6302 | { |
|
6303 | switch (rules.GetLSLIntegerItem(i)) |
6303 | switch (rules.GetLSLIntegerItem(i)) |
|
6304 | { |
6304 | { |
|
6305 | case (int)ScriptBaseClass.PSYS_PART_FLAGS: |
6305 | case (int)ScriptBaseClass.PSYS_PART_FLAGS: |
|
6306 | prules.PartDataFlags = (Primitive.ParticleSystem.ParticleDataFlags)(uint)rules.GetLSLIntegerItem(i + 1); |
6306 | prules.PartDataFlags = (Primitive.ParticleSystem.ParticleDataFlags)(uint)rules.GetLSLIntegerItem(i + 1); |
|
6307 | break; |
6307 | break; |
|
6308 | |
6308 | |
|
6309 | case (int)ScriptBaseClass.PSYS_PART_START_COLOR: |
6309 | case (int)ScriptBaseClass.PSYS_PART_START_COLOR: |
|
6310 | tempv = rules.GetVector3Item(i + 1); |
6310 | tempv = rules.GetVector3Item(i + 1); |
|
6311 | prules.PartStartColor.R = (float)tempv.x; |
6311 | prules.PartStartColor.R = (float)tempv.x; |
|
6312 | prules.PartStartColor.G = (float)tempv.y; |
6312 | prules.PartStartColor.G = (float)tempv.y; |
|
6313 | prules.PartStartColor.B = (float)tempv.z; |
6313 | prules.PartStartColor.B = (float)tempv.z; |
|
6314 | break; |
6314 | break; |
|
6315 | |
6315 | |
|
6316 | case (int)ScriptBaseClass.PSYS_PART_START_ALPHA: |
6316 | case (int)ScriptBaseClass.PSYS_PART_START_ALPHA: |
|
6317 | tempf = (float)rules.GetLSLFloatItem(i + 1); |
6317 | tempf = (float)rules.GetLSLFloatItem(i + 1); |
|
6318 | prules.PartStartColor.A = tempf; |
6318 | prules.PartStartColor.A = tempf; |
|
6319 | break; |
6319 | break; |
|
6320 | |
6320 | |
|
6321 | case (int)ScriptBaseClass.PSYS_PART_END_COLOR: |
6321 | case (int)ScriptBaseClass.PSYS_PART_END_COLOR: |
|
6322 | tempv = rules.GetVector3Item(i + 1); |
6322 | tempv = rules.GetVector3Item(i + 1); |
|
6323 | prules.PartEndColor.R = (float)tempv.x; |
6323 | prules.PartEndColor.R = (float)tempv.x; |
|
6324 | prules.PartEndColor.G = (float)tempv.y; |
6324 | prules.PartEndColor.G = (float)tempv.y; |
|
6325 | prules.PartEndColor.B = (float)tempv.z; |
6325 | prules.PartEndColor.B = (float)tempv.z; |
|
6326 | break; |
6326 | break; |
|
6327 | |
6327 | |
|
6328 | case (int)ScriptBaseClass.PSYS_PART_END_ALPHA: |
6328 | case (int)ScriptBaseClass.PSYS_PART_END_ALPHA: |
|
6329 | tempf = (float)rules.GetLSLFloatItem(i + 1); |
6329 | tempf = (float)rules.GetLSLFloatItem(i + 1); |
|
6330 | prules.PartEndColor.A = tempf; |
6330 | prules.PartEndColor.A = tempf; |
|
6331 | break; |
6331 | break; |
|
6332 | |
6332 | |
|
6333 | case (int)ScriptBaseClass.PSYS_PART_START_SCALE: |
6333 | case (int)ScriptBaseClass.PSYS_PART_START_SCALE: |
|
6334 | tempv = rules.GetVector3Item(i + 1); |
6334 | tempv = rules.GetVector3Item(i + 1); |
|
6335 | prules.PartStartScaleX = (float)tempv.x; |
6335 | prules.PartStartScaleX = (float)tempv.x; |
|
6336 | prules.PartStartScaleY = (float)tempv.y; |
6336 | prules.PartStartScaleY = (float)tempv.y; |
|
6337 | break; |
6337 | break; |
|
6338 | |
6338 | |
|
6339 | case (int)ScriptBaseClass.PSYS_PART_END_SCALE: |
6339 | case (int)ScriptBaseClass.PSYS_PART_END_SCALE: |
|
6340 | tempv = rules.GetVector3Item(i + 1); |
6340 | tempv = rules.GetVector3Item(i + 1); |
|
6341 | prules.PartEndScaleX = (float)tempv.x; |
6341 | prules.PartEndScaleX = (float)tempv.x; |
|
6342 | prules.PartEndScaleY = (float)tempv.y; |
6342 | prules.PartEndScaleY = (float)tempv.y; |
|
6343 | break; |
6343 | break; |
|
6344 | |
6344 | |
|
6345 | case (int)ScriptBaseClass.PSYS_PART_MAX_AGE: |
6345 | case (int)ScriptBaseClass.PSYS_PART_MAX_AGE: |
|
6346 | tempf = (float)rules.GetLSLFloatItem(i + 1); |
6346 | tempf = (float)rules.GetLSLFloatItem(i + 1); |
|
6347 | prules.PartMaxAge = tempf; |
6347 | prules.PartMaxAge = tempf; |
|
6348 | break; |
6348 | break; |
|
6349 | |
6349 | |
|
6350 | case (int)ScriptBaseClass.PSYS_SRC_ACCEL: |
6350 | case (int)ScriptBaseClass.PSYS_SRC_ACCEL: |
|
6351 | tempv = rules.GetVector3Item(i + 1); |
6351 | tempv = rules.GetVector3Item(i + 1); |
|
6352 | prules.PartAcceleration.X = (float)tempv.x; |
6352 | prules.PartAcceleration.X = (float)tempv.x; |
|
6353 | prules.PartAcceleration.Y = (float)tempv.y; |
6353 | prules.PartAcceleration.Y = (float)tempv.y; |
|
6354 | prules.PartAcceleration.Z = (float)tempv.z; |
6354 | prules.PartAcceleration.Z = (float)tempv.z; |
|
6355 | break; |
6355 | break; |
|
6356 | |
6356 | |
|
6357 | case (int)ScriptBaseClass.PSYS_SRC_PATTERN: |
6357 | case (int)ScriptBaseClass.PSYS_SRC_PATTERN: |
|
6358 | int tmpi = (int)rules.GetLSLIntegerItem(i + 1); |
6358 | int tmpi = (int)rules.GetLSLIntegerItem(i + 1); |
|
6359 | prules.Pattern = (Primitive.ParticleSystem.SourcePattern)tmpi; |
6359 | prules.Pattern = (Primitive.ParticleSystem.SourcePattern)tmpi; |
|
6360 | break; |
6360 | break; |
|
6361 | |
6361 | |
|
6362 | // PSYS_SRC_INNERANGLE and PSYS_SRC_ANGLE_BEGIN use the same variables. The |
6362 | // PSYS_SRC_INNERANGLE and PSYS_SRC_ANGLE_BEGIN use the same variables. The |
|
6363 | // PSYS_SRC_OUTERANGLE and PSYS_SRC_ANGLE_END also use the same variable. The |
6363 | // PSYS_SRC_OUTERANGLE and PSYS_SRC_ANGLE_END also use the same variable. The |
|
6364 | // client tells the difference between the two by looking at the 0x02 bit in |
6364 | // client tells the difference between the two by looking at the 0x02 bit in |
|
6365 | // the PartFlags variable. |
6365 | // the PartFlags variable. |
|
6366 | case (int)ScriptBaseClass.PSYS_SRC_INNERANGLE: |
6366 | case (int)ScriptBaseClass.PSYS_SRC_INNERANGLE: |
|
6367 | tempf = (float)rules.GetLSLFloatItem(i + 1); |
6367 | tempf = (float)rules.GetLSLFloatItem(i + 1); |
|
6368 | prules.InnerAngle = (float)tempf; |
6368 | prules.InnerAngle = (float)tempf; |
|
6369 | prules.PartFlags &= 0xFFFFFFFD; // Make sure new angle format is off. |
6369 | prules.PartFlags &= 0xFFFFFFFD; // Make sure new angle format is off. |
|
6370 | break; |
6370 | break; |
|
6371 | |
6371 | |
|
6372 | case (int)ScriptBaseClass.PSYS_SRC_OUTERANGLE: |
6372 | case (int)ScriptBaseClass.PSYS_SRC_OUTERANGLE: |
|
6373 | tempf = (float)rules.GetLSLFloatItem(i + 1); |
6373 | tempf = (float)rules.GetLSLFloatItem(i + 1); |
|
6374 | prules.OuterAngle = (float)tempf; |
6374 | prules.OuterAngle = (float)tempf; |
|
6375 | prules.PartFlags &= 0xFFFFFFFD; // Make sure new angle format is off. |
6375 | prules.PartFlags &= 0xFFFFFFFD; // Make sure new angle format is off. |
|
6376 | break; |
6376 | break; |
|
6377 | |
6377 | |
|
6378 | case (int)ScriptBaseClass.PSYS_SRC_TEXTURE: |
6378 | case (int)ScriptBaseClass.PSYS_SRC_TEXTURE: |
|
6379 | prules.Texture = ScriptUtils.GetAssetIdFromKeyOrItemName(m_host, rules.GetLSLStringItem(i + 1)); |
6379 | prules.Texture = ScriptUtils.GetAssetIdFromKeyOrItemName(m_host, rules.GetLSLStringItem(i + 1)); |
|
6380 | break; |
6380 | break; |
|
6381 | |
6381 | |
|
6382 | case (int)ScriptBaseClass.PSYS_SRC_BURST_RATE: |
6382 | case (int)ScriptBaseClass.PSYS_SRC_BURST_RATE: |
|
6383 | tempf = (float)rules.GetLSLFloatItem(i + 1); |
6383 | tempf = (float)rules.GetLSLFloatItem(i + 1); |
|
6384 | prules.BurstRate = (float)tempf; |
6384 | prules.BurstRate = (float)tempf; |
|
6385 | break; |
6385 | break; |
|
6386 | |
6386 | |
|
6387 | case (int)ScriptBaseClass.PSYS_SRC_BURST_PART_COUNT: |
6387 | case (int)ScriptBaseClass.PSYS_SRC_BURST_PART_COUNT: |
|
6388 | prules.BurstPartCount = (byte)(int)rules.GetLSLIntegerItem(i + 1); |
6388 | prules.BurstPartCount = (byte)(int)rules.GetLSLIntegerItem(i + 1); |
|
6389 | break; |
6389 | break; |
|
6390 | |
6390 | |
|
6391 | case (int)ScriptBaseClass.PSYS_SRC_BURST_RADIUS: |
6391 | case (int)ScriptBaseClass.PSYS_SRC_BURST_RADIUS: |
|
6392 | tempf = (float)rules.GetLSLFloatItem(i + 1); |
6392 | tempf = (float)rules.GetLSLFloatItem(i + 1); |
|
6393 | prules.BurstRadius = (float)tempf; |
6393 | prules.BurstRadius = (float)tempf; |
|
6394 | break; |
6394 | break; |
|
6395 | |
6395 | |
|
6396 | case (int)ScriptBaseClass.PSYS_SRC_BURST_SPEED_MIN: |
6396 | case (int)ScriptBaseClass.PSYS_SRC_BURST_SPEED_MIN: |
|
6397 | tempf = (float)rules.GetLSLFloatItem(i + 1); |
6397 | tempf = (float)rules.GetLSLFloatItem(i + 1); |
|
6398 | prules.BurstSpeedMin = (float)tempf; |
6398 | prules.BurstSpeedMin = (float)tempf; |
|
6399 | break; |
6399 | break; |
|
6400 | |
6400 | |
|
6401 | case (int)ScriptBaseClass.PSYS_SRC_BURST_SPEED_MAX: |
6401 | case (int)ScriptBaseClass.PSYS_SRC_BURST_SPEED_MAX: |
|
6402 | tempf = (float)rules.GetLSLFloatItem(i + 1); |
6402 | tempf = (float)rules.GetLSLFloatItem(i + 1); |
|
6403 | prules.BurstSpeedMax = (float)tempf; |
6403 | prules.BurstSpeedMax = (float)tempf; |
|
6404 | break; |
6404 | break; |
|
6405 | |
6405 | |
|
6406 | case (int)ScriptBaseClass.PSYS_SRC_MAX_AGE: |
6406 | case (int)ScriptBaseClass.PSYS_SRC_MAX_AGE: |
|
6407 | tempf = (float)rules.GetLSLFloatItem(i + 1); |
6407 | tempf = (float)rules.GetLSLFloatItem(i + 1); |
|
6408 | prules.MaxAge = (float)tempf; |
6408 | prules.MaxAge = (float)tempf; |
|
6409 | break; |
6409 | break; |
|
6410 | |
6410 | |
|
6411 | case (int)ScriptBaseClass.PSYS_SRC_TARGET_KEY: |
6411 | case (int)ScriptBaseClass.PSYS_SRC_TARGET_KEY: |
|
6412 | UUID key = UUID.Zero; |
6412 | UUID key = UUID.Zero; |
|
6413 | if (UUID.TryParse(rules.Data[i + 1].ToString(), out key)) |
6413 | if (UUID.TryParse(rules.Data[i + 1].ToString(), out key)) |
|
6414 | { |
6414 | { |
|
6415 | prules.Target = key; |
6415 | prules.Target = key; |
|
6416 | } |
6416 | } |
|
6417 | else |
6417 | else |
|
6418 | { |
6418 | { |
|
6419 | prules.Target = part.UUID; |
6419 | prules.Target = part.UUID; |
|
6420 | } |
6420 | } |
|
6421 | break; |
6421 | break; |
|
6422 | |
6422 | |
|
6423 | case (int)ScriptBaseClass.PSYS_SRC_OMEGA: |
6423 | case (int)ScriptBaseClass.PSYS_SRC_OMEGA: |
|
6424 | // AL: This is an assumption, since it is the only thing that would match. |
6424 | // AL: This is an assumption, since it is the only thing that would match. |
|
6425 | tempv = rules.GetVector3Item(i + 1); |
6425 | tempv = rules.GetVector3Item(i + 1); |
|
6426 | prules.AngularVelocity.X = (float)tempv.x; |
6426 | prules.AngularVelocity.X = (float)tempv.x; |
|
6427 | prules.AngularVelocity.Y = (float)tempv.y; |
6427 | prules.AngularVelocity.Y = (float)tempv.y; |
|
6428 | prules.AngularVelocity.Z = (float)tempv.z; |
6428 | prules.AngularVelocity.Z = (float)tempv.z; |
|
6429 | break; |
6429 | break; |
|
6430 | |
6430 | |
|
6431 | case (int)ScriptBaseClass.PSYS_SRC_ANGLE_BEGIN: |
6431 | case (int)ScriptBaseClass.PSYS_SRC_ANGLE_BEGIN: |
|
6432 | tempf = (float)rules.GetLSLFloatItem(i + 1); |
6432 | tempf = (float)rules.GetLSLFloatItem(i + 1); |
|
6433 | prules.InnerAngle = (float)tempf; |
6433 | prules.InnerAngle = (float)tempf; |
|
6434 | prules.PartFlags |= 0x02; // Set new angle format. |
6434 | prules.PartFlags |= 0x02; // Set new angle format. |
|
6435 | break; |
6435 | break; |
|
6436 | |
6436 | |
|
6437 | case (int)ScriptBaseClass.PSYS_SRC_ANGLE_END: |
6437 | case (int)ScriptBaseClass.PSYS_SRC_ANGLE_END: |
|
6438 | tempf = (float)rules.GetLSLFloatItem(i + 1); |
6438 | tempf = (float)rules.GetLSLFloatItem(i + 1); |
|
6439 | prules.OuterAngle = (float)tempf; |
6439 | prules.OuterAngle = (float)tempf; |
|
6440 | prules.PartFlags |= 0x02; // Set new angle format. |
6440 | prules.PartFlags |= 0x02; // Set new angle format. |
|
6441 | break; |
6441 | break; |
|
6442 | } |
6442 | } |
|
6443 | |
6443 | |
|
6444 | } |
6444 | } |
|
6445 | prules.CRC = 1; |
6445 | prules.CRC = 1; |
|
6446 | |
6446 | |
|
6447 | part.AddNewParticleSystem(prules); |
6447 | part.AddNewParticleSystem(prules); |
|
6448 | part.ParentGroup.HasGroupChanged = true; |
6448 | part.ParentGroup.HasGroupChanged = true; |
|
6449 | } |
6449 | } |
|
6450 | part.SendFullUpdateToAllClients(); |
6450 | part.SendFullUpdateToAllClients(); |
|
6451 | } |
6451 | } |
|
6452 | |
6452 | |
|
6453 | public void llGroundRepel(double height, int water, double tau) |
6453 | public void llGroundRepel(double height, int water, double tau) |
|
6454 | { |
6454 | { |
|
6455 | m_host.AddScriptLPS(1); |
6455 | m_host.AddScriptLPS(1); |
|
6456 | if (m_host.PhysActor != null) |
6456 | if (m_host.PhysActor != null) |
|
6457 | { |
6457 | { |
|
6458 | float ground = (float)llGround(new LSL_Types.Vector3(0, 0, 0)); |
6458 | float ground = (float)llGround(new LSL_Types.Vector3(0, 0, 0)); |
|
6459 | float waterLevel = (float)llWater(new LSL_Types.Vector3(0, 0, 0)); |
6459 | float waterLevel = (float)llWater(new LSL_Types.Vector3(0, 0, 0)); |
|
6460 | PIDHoverType hoverType = PIDHoverType.Ground; |
6460 | PIDHoverType hoverType = PIDHoverType.Ground; |
|
6461 | if (water != 0) |
6461 | if (water != 0) |
|
6462 | { |
6462 | { |
|
6463 | hoverType = PIDHoverType.GroundAndWater; |
6463 | hoverType = PIDHoverType.GroundAndWater; |
|
6464 | if (ground < waterLevel) |
6464 | if (ground < waterLevel) |
|
6465 | height += waterLevel; |
6465 | height += waterLevel; |
|
6466 | else |
6466 | else |
|
6467 | height += ground; |
6467 | height += ground; |
|
6468 | } |
6468 | } |
|
6469 | else |
6469 | else |
|
6470 | { |
6470 | { |
|
6471 | height += ground; |
6471 | height += ground; |
|
6472 | } |
6472 | } |
|
6473 | |
6473 | |
|
6474 | m_host.SetHoverHeight((float)height, hoverType, (float)tau); |
6474 | m_host.SetHoverHeight((float)height, hoverType, (float)tau); |
|
6475 | } |
6475 | } |
|
6476 | } |
6476 | } |
|
6477 | |
6477 | |
|
6478 | public void llGiveInventoryList(string destination, string category, LSL_List inventory) |
6478 | public void llGiveInventoryList(string destination, string category, LSL_List inventory) |
|
6479 | { |
6479 | { |
|
6480 | m_host.AddScriptLPS(1); |
6480 | m_host.AddScriptLPS(1); |
|
6481 | |
6481 | |
|
6482 | UUID destID; |
6482 | UUID destID; |
|
6483 | if (!UUID.TryParse(destination, out destID)) |
6483 | if (!UUID.TryParse(destination, out destID)) |
|
6484 | return; |
6484 | return; |
|
6485 | |
6485 | |
|
6486 | List<UUID> itemList = new List<UUID>(); |
6486 | List<UUID> itemList = new List<UUID>(); |
|
6487 | |
6487 | |
|
6488 | foreach (Object item in inventory.Data) |
6488 | foreach (Object item in inventory.Data) |
|
6489 | { |
6489 | { |
|
6490 | string rawItemString = item.ToString(); |
6490 | string rawItemString = item.ToString(); |
|
6491 | |
6491 | |
|
6492 | UUID itemID; |
6492 | UUID itemID; |
|
6493 | if (UUID.TryParse(rawItemString, out itemID)) |
6493 | if (UUID.TryParse(rawItemString, out itemID)) |
|
6494 | { |
6494 | { |
|
6495 | itemList.Add(itemID); |
6495 | itemList.Add(itemID); |
|
6496 | } |
6496 | } |
|
6497 | else |
6497 | else |
|
6498 | { |
6498 | { |
|
6499 | TaskInventoryItem taskItem = m_host.Inventory.GetInventoryItem(rawItemString); |
6499 | TaskInventoryItem taskItem = m_host.Inventory.GetInventoryItem(rawItemString); |
|
6500 | |
6500 | |
|
6501 | if (taskItem != null) |
6501 | if (taskItem != null) |
|
6502 | itemList.Add(taskItem.ItemID); |
6502 | itemList.Add(taskItem.ItemID); |
|
6503 | } |
6503 | } |
|
6504 | } |
6504 | } |
|
6505 | |
6505 | |
|
6506 | if (itemList.Count == 0) |
6506 | if (itemList.Count == 0) |
|
6507 | return; |
6507 | return; |
|
6508 | |
6508 | |
|
6509 | UUID folderID = m_ScriptEngine.World.MoveTaskInventoryItems(destID, category, m_host, itemList); |
6509 | UUID folderID = m_ScriptEngine.World.MoveTaskInventoryItems(destID, category, m_host, itemList); |
|
6510 | |
6510 | |
|
6511 | if (folderID == UUID.Zero) |
6511 | if (folderID == UUID.Zero) |
|
6512 | return; |
6512 | return; |
|
6513 | |
6513 | |
|
6514 | if (m_TransferModule != null) |
6514 | if (m_TransferModule != null) |
|
6515 | { |
6515 | { |
|
6516 | byte[] bucket = new byte[] { (byte)AssetType.Folder }; |
6516 | byte[] bucket = new byte[] { (byte)AssetType.Folder }; |
|
6517 | |
6517 | |
|
6518 | Vector3 pos = m_host.AbsolutePosition; |
6518 | Vector3 pos = m_host.AbsolutePosition; |
|
6519 | |
6519 | |
|
6520 | GridInstantMessage msg = new GridInstantMessage(World, |
6520 | GridInstantMessage msg = new GridInstantMessage(World, |
|
6521 | m_host.OwnerID, m_host.Name, destID, |
6521 | m_host.OwnerID, m_host.Name, destID, |
|
6522 | (byte)InstantMessageDialog.TaskInventoryOffered, |
6522 | (byte)InstantMessageDialog.TaskInventoryOffered, |
|
6523 | false, string.Format("'{0}'", category), |
6523 | false, string.Format("'{0}'", category), |
|
6524 | // We won't go so far as to add a SLURL, but this is the format used by LL as of 2012-10-06 |
6524 | // We won't go so far as to add a SLURL, but this is the format used by LL as of 2012-10-06 |
|
6525 | // false, string.Format("'{0}' ( http://slurl.com/secondlife/{1}/{2}/{3}/{4} )", category, World.Name, (int)pos.X, (int)pos.Y, (int)pos.Z), |
6525 | // false, string.Format("'{0}' ( http://slurl.com/secondlife/{1}/{2}/{3}/{4} )", category, World.Name, (int)pos.X, (int)pos.Y, (int)pos.Z), |
|
6526 | folderID, false, pos, |
6526 | folderID, false, pos, |
|
6527 | bucket, false); |
6527 | bucket, false); |
|
6528 | |
6528 | |
|
6529 | m_TransferModule.SendInstantMessage(msg, delegate(bool success) {}); |
6529 | m_TransferModule.SendInstantMessage(msg, delegate(bool success) {}); |
|
6530 | } |
6530 | } |
|
6531 | } |
6531 | } |
|
6532 | |
6532 | |
|
6533 | public void llSetVehicleType(int type) |
6533 | public void llSetVehicleType(int type) |
|
6534 | { |
6534 | { |
|
6535 | m_host.AddScriptLPS(1); |
6535 | m_host.AddScriptLPS(1); |
|
6536 | |
6536 | |
|
6537 | if (!m_host.ParentGroup.IsDeleted) |
6537 | if (!m_host.ParentGroup.IsDeleted) |
|
6538 | { |
6538 | { |
|
6539 | m_host.ParentGroup.RootPart.SetVehicleType(type); |
6539 | m_host.ParentGroup.RootPart.SetVehicleType(type); |
|
6540 | } |
6540 | } |
|
6541 | } |
6541 | } |
|
6542 | |
6542 | |
|
6543 | //CFK 9/28: Most, but not all of the underlying plumbing between here and the physics modules is in |
6543 | //CFK 9/28: Most, but not all of the underlying plumbing between here and the physics modules is in |
|
6544 | //CFK 9/28: so these are not complete yet. |
6544 | //CFK 9/28: so these are not complete yet. |
|
6545 | public void llSetVehicleFloatParam(int param, LSL_Float value) |
6545 | public void llSetVehicleFloatParam(int param, LSL_Float value) |
|
6546 | { |
6546 | { |
|
6547 | m_host.AddScriptLPS(1); |
6547 | m_host.AddScriptLPS(1); |
|
6548 | |
6548 | |
|
6549 | if (!m_host.ParentGroup.IsDeleted) |
6549 | if (!m_host.ParentGroup.IsDeleted) |
|
6550 | { |
6550 | { |
|
6551 | m_host.ParentGroup.RootPart.SetVehicleFloatParam(param, (float)value); |
6551 | m_host.ParentGroup.RootPart.SetVehicleFloatParam(param, (float)value); |
|
6552 | } |
6552 | } |
|
6553 | } |
6553 | } |
|
6554 | |
6554 | |
|
6555 | //CFK 9/28: Most, but not all of the underlying plumbing between here and the physics modules is in |
6555 | //CFK 9/28: Most, but not all of the underlying plumbing between here and the physics modules is in |
|
6556 | //CFK 9/28: so these are not complete yet. |
6556 | //CFK 9/28: so these are not complete yet. |
|
6557 | public void llSetVehicleVectorParam(int param, LSL_Vector vec) |
6557 | public void llSetVehicleVectorParam(int param, LSL_Vector vec) |
|
6558 | { |
6558 | { |
|
6559 | m_host.AddScriptLPS(1); |
6559 | m_host.AddScriptLPS(1); |
|
6560 | |
6560 | |
|
6561 | if (!m_host.ParentGroup.IsDeleted) |
6561 | if (!m_host.ParentGroup.IsDeleted) |
|
6562 | { |
6562 | { |
|
6563 | m_host.ParentGroup.RootPart.SetVehicleVectorParam(param, vec); |
6563 | m_host.ParentGroup.RootPart.SetVehicleVectorParam(param, vec); |
|
6564 | } |
6564 | } |
|
6565 | } |
6565 | } |
|
6566 | |
6566 | |
|
6567 | //CFK 9/28: Most, but not all of the underlying plumbing between here and the physics modules is in |
6567 | //CFK 9/28: Most, but not all of the underlying plumbing between here and the physics modules is in |
|
6568 | //CFK 9/28: so these are not complete yet. |
6568 | //CFK 9/28: so these are not complete yet. |
|
6569 | public void llSetVehicleRotationParam(int param, LSL_Rotation rot) |
6569 | public void llSetVehicleRotationParam(int param, LSL_Rotation rot) |
|
6570 | { |
6570 | { |
|
6571 | m_host.AddScriptLPS(1); |
6571 | m_host.AddScriptLPS(1); |
|
6572 | |
6572 | |
|
6573 | if (!m_host.ParentGroup.IsDeleted) |
6573 | if (!m_host.ParentGroup.IsDeleted) |
|
6574 | { |
6574 | { |
|
6575 | m_host.ParentGroup.RootPart.SetVehicleRotationParam(param, rot); |
6575 | m_host.ParentGroup.RootPart.SetVehicleRotationParam(param, rot); |
|
6576 | } |
6576 | } |
|
6577 | } |
6577 | } |
|
6578 | |
6578 | |
|
6579 | public void llSetVehicleFlags(int flags) |
6579 | public void llSetVehicleFlags(int flags) |
|
6580 | { |
6580 | { |
|
6581 | m_host.AddScriptLPS(1); |
6581 | m_host.AddScriptLPS(1); |
|
6582 | |
6582 | |
|
6583 | if (!m_host.ParentGroup.IsDeleted) |
6583 | if (!m_host.ParentGroup.IsDeleted) |
|
6584 | { |
6584 | { |
|
6585 | m_host.ParentGroup.RootPart.SetVehicleFlags(flags, false); |
6585 | m_host.ParentGroup.RootPart.SetVehicleFlags(flags, false); |
|
6586 | } |
6586 | } |
|
6587 | } |
6587 | } |
|
6588 | |
6588 | |
|
6589 | public void llRemoveVehicleFlags(int flags) |
6589 | public void llRemoveVehicleFlags(int flags) |
|
6590 | { |
6590 | { |
|
6591 | m_host.AddScriptLPS(1); |
6591 | m_host.AddScriptLPS(1); |
|
6592 | |
6592 | |
|
6593 | if (!m_host.ParentGroup.IsDeleted) |
6593 | if (!m_host.ParentGroup.IsDeleted) |
|
6594 | { |
6594 | { |
|
6595 | m_host.ParentGroup.RootPart.SetVehicleFlags(flags, true); |
6595 | m_host.ParentGroup.RootPart.SetVehicleFlags(flags, true); |
|
6596 | } |
6596 | } |
|
6597 | } |
6597 | } |
|
6598 | |
6598 | |
|
6599 | protected void SitTarget(SceneObjectPart part, LSL_Vector offset, LSL_Rotation rot) |
6599 | protected void SitTarget(SceneObjectPart part, LSL_Vector offset, LSL_Rotation rot) |
|
6600 | { |
6600 | { |
|
6601 | part.SitTargetPosition = offset; |
6601 | part.SitTargetPosition = offset; |
|
6602 | part.SitTargetOrientation = rot; |
6602 | part.SitTargetOrientation = rot; |
|
6603 | part.ParentGroup.HasGroupChanged = true; |
6603 | part.ParentGroup.HasGroupChanged = true; |
|
6604 | } |
6604 | } |
|
6605 | |
6605 | |
|
6606 | public void llSitTarget(LSL_Vector offset, LSL_Rotation rot) |
6606 | public void llSitTarget(LSL_Vector offset, LSL_Rotation rot) |
|
6607 | { |
6607 | { |
|
6608 | m_host.AddScriptLPS(1); |
6608 | m_host.AddScriptLPS(1); |
|
6609 | SitTarget(m_host, offset, rot); |
6609 | SitTarget(m_host, offset, rot); |
|
6610 | } |
6610 | } |
|
6611 | |
6611 | |
|
6612 | public void llLinkSitTarget(LSL_Integer link, LSL_Vector offset, LSL_Rotation rot) |
6612 | public void llLinkSitTarget(LSL_Integer link, LSL_Vector offset, LSL_Rotation rot) |
|
6613 | { |
6613 | { |
|
6614 | m_host.AddScriptLPS(1); |
6614 | m_host.AddScriptLPS(1); |
|
6615 | if (link == ScriptBaseClass.LINK_ROOT) |
6615 | if (link == ScriptBaseClass.LINK_ROOT) |
|
6616 | SitTarget(m_host.ParentGroup.RootPart, offset, rot); |
6616 | SitTarget(m_host.ParentGroup.RootPart, offset, rot); |
|
6617 | else if (link == ScriptBaseClass.LINK_THIS) |
6617 | else if (link == ScriptBaseClass.LINK_THIS) |
|
6618 | SitTarget(m_host, offset, rot); |
6618 | SitTarget(m_host, offset, rot); |
|
6619 | else |
6619 | else |
|
6620 | { |
6620 | { |
|
6621 | SceneObjectPart part = m_host.ParentGroup.GetLinkNumPart(link); |
6621 | SceneObjectPart part = m_host.ParentGroup.GetLinkNumPart(link); |
|
6622 | if (null != part) |
6622 | if (null != part) |
|
6623 | { |
6623 | { |
|
6624 | SitTarget(part, offset, rot); |
6624 | SitTarget(part, offset, rot); |
|
6625 | } |
6625 | } |
|
6626 | } |
6626 | } |
|
6627 | } |
6627 | } |
|
6628 | |
6628 | |
|
6629 | public LSL_String llAvatarOnSitTarget() |
6629 | public LSL_String llAvatarOnSitTarget() |
|
6630 | { |
6630 | { |
|
6631 | m_host.AddScriptLPS(1); |
6631 | m_host.AddScriptLPS(1); |
|
6632 | return m_host.SitTargetAvatar.ToString(); |
6632 | return m_host.SitTargetAvatar.ToString(); |
|
6633 | } |
6633 | } |
|
6634 | |
6634 | |
|
6635 | // http://wiki.secondlife.com/wiki/LlAvatarOnLinkSitTarget |
6635 | // http://wiki.secondlife.com/wiki/LlAvatarOnLinkSitTarget |
|
6636 | public LSL_String llAvatarOnLinkSitTarget(int linknum) |
6636 | public LSL_String llAvatarOnLinkSitTarget(int linknum) |
|
6637 | { |
6637 | { |
|
6638 | m_host.AddScriptLPS(1); |
6638 | m_host.AddScriptLPS(1); |
|
6639 | if(linknum == ScriptBaseClass.LINK_SET || |
6639 | if(linknum == ScriptBaseClass.LINK_SET || |
|
6640 | linknum == ScriptBaseClass.LINK_ALL_CHILDREN || |
6640 | linknum == ScriptBaseClass.LINK_ALL_CHILDREN || |
|
6641 | linknum == ScriptBaseClass.LINK_ALL_OTHERS) return UUID.Zero.ToString(); |
6641 | linknum == ScriptBaseClass.LINK_ALL_OTHERS) return UUID.Zero.ToString(); |
|
6642 | |
6642 | |
|
6643 | List<SceneObjectPart> parts = GetLinkParts(linknum); |
6643 | List<SceneObjectPart> parts = GetLinkParts(linknum); |
|
6644 | if (parts.Count == 0) return UUID.Zero.ToString(); |
6644 | if (parts.Count == 0) return UUID.Zero.ToString(); |
|
6645 | return parts[0].SitTargetAvatar.ToString(); |
6645 | return parts[0].SitTargetAvatar.ToString(); |
|
6646 | } |
6646 | } |
|
6647 | |
6647 | |
|
6648 | |
6648 | |
|
6649 | public void llAddToLandPassList(string avatar, double hours) |
6649 | public void llAddToLandPassList(string avatar, double hours) |
|
6650 | { |
6650 | { |
|
6651 | m_host.AddScriptLPS(1); |
6651 | m_host.AddScriptLPS(1); |
|
6652 | UUID key; |
6652 | UUID key; |
|
6653 | ILandObject land = World.LandChannel.GetLandObject(m_host.AbsolutePosition); |
6653 | ILandObject land = World.LandChannel.GetLandObject(m_host.AbsolutePosition); |
|
6654 | |
6654 | |
|
6655 | if (World.Permissions.CanEditParcelProperties(m_host.OwnerID, land, GroupPowers.LandManageBanned)) |
6655 | if (World.Permissions.CanEditParcelProperties(m_host.OwnerID, land, GroupPowers.LandManageBanned)) |
|
6656 | { |
6656 | { |
|
6657 | int expires = 0; |
6657 | int expires = 0; |
|
6658 | if (hours != 0) |
6658 | if (hours != 0) |
|
6659 | expires = Util.UnixTimeSinceEpoch() + (int)(3600.0 * hours); |
6659 | expires = Util.UnixTimeSinceEpoch() + (int)(3600.0 * hours); |
|
6660 | |
6660 | |
|
6661 | if (UUID.TryParse(avatar, out key)) |
6661 | if (UUID.TryParse(avatar, out key)) |
|
6662 | { |
6662 | { |
|
6663 | int idx = land.LandData.ParcelAccessList.FindIndex( |
6663 | int idx = land.LandData.ParcelAccessList.FindIndex( |
|
6664 | delegate(LandAccessEntry e) |
6664 | delegate(LandAccessEntry e) |
|
6665 | { |
6665 | { |
|
6666 | if (e.AgentID == key && e.Flags == AccessList.Access) |
6666 | if (e.AgentID == key && e.Flags == AccessList.Access) |
|
6667 | return true; |
6667 | return true; |
|
6668 | return false; |
6668 | return false; |
|
6669 | }); |
6669 | }); |
|
6670 | |
6670 | |
|
6671 | if (idx != -1 && (land.LandData.ParcelAccessList[idx].Expires == 0 || (expires != 0 && expires < land.LandData.ParcelAccessList[idx].Expires))) |
6671 | if (idx != -1 && (land.LandData.ParcelAccessList[idx].Expires == 0 || (expires != 0 && expires < land.LandData.ParcelAccessList[idx].Expires))) |
|
6672 | return; |
6672 | return; |
|
6673 | |
6673 | |
|
6674 | if (idx != -1) |
6674 | if (idx != -1) |
|
6675 | land.LandData.ParcelAccessList.RemoveAt(idx); |
6675 | land.LandData.ParcelAccessList.RemoveAt(idx); |
|
6676 | |
6676 | |
|
6677 | LandAccessEntry entry = new LandAccessEntry(); |
6677 | LandAccessEntry entry = new LandAccessEntry(); |
|
6678 | |
6678 | |
|
6679 | entry.AgentID = key; |
6679 | entry.AgentID = key; |
|
6680 | entry.Flags = AccessList.Access; |
6680 | entry.Flags = AccessList.Access; |
|
6681 | entry.Expires = expires; |
6681 | entry.Expires = expires; |
|
6682 | |
6682 | |
|
6683 | land.LandData.ParcelAccessList.Add(entry); |
6683 | land.LandData.ParcelAccessList.Add(entry); |
|
6684 | |
6684 | |
|
6685 | World.EventManager.TriggerLandObjectUpdated((uint)land.LandData.LocalID, land); |
6685 | World.EventManager.TriggerLandObjectUpdated((uint)land.LandData.LocalID, land); |
|
6686 | } |
6686 | } |
|
6687 | } |
6687 | } |
|
6688 | ScriptSleep(100); |
6688 | ScriptSleep(100); |
|
6689 | } |
6689 | } |
|
6690 | |
6690 | |
|
6691 | public void llSetTouchText(string text) |
6691 | public void llSetTouchText(string text) |
|
6692 | { |
6692 | { |
|
6693 | m_host.AddScriptLPS(1); |
6693 | m_host.AddScriptLPS(1); |
|
6694 | m_host.TouchName = text; |
6694 | m_host.TouchName = text; |
|
6695 | } |
6695 | } |
|
6696 | |
6696 | |
|
6697 | public void llSetSitText(string text) |
6697 | public void llSetSitText(string text) |
|
6698 | { |
6698 | { |
|
6699 | m_host.AddScriptLPS(1); |
6699 | m_host.AddScriptLPS(1); |
|
6700 | m_host.SitName = text; |
6700 | m_host.SitName = text; |
|
6701 | } |
6701 | } |
|
6702 | |
6702 | |
|
6703 | public void llSetCameraEyeOffset(LSL_Vector offset) |
6703 | public void llSetCameraEyeOffset(LSL_Vector offset) |
|
6704 | { |
6704 | { |
|
6705 | m_host.AddScriptLPS(1); |
6705 | m_host.AddScriptLPS(1); |
|
6706 | m_host.SetCameraEyeOffset(offset); |
6706 | m_host.SetCameraEyeOffset(offset); |
|
6707 | } |
6707 | } |
|
6708 | |
6708 | |
|
6709 | public void llSetCameraAtOffset(LSL_Vector offset) |
6709 | public void llSetCameraAtOffset(LSL_Vector offset) |
|
6710 | { |
6710 | { |
|
6711 | m_host.AddScriptLPS(1); |
6711 | m_host.AddScriptLPS(1); |
|
6712 | m_host.SetCameraAtOffset(offset); |
6712 | m_host.SetCameraAtOffset(offset); |
|
6713 | } |
6713 | } |
|
6714 | |
6714 | |
|
6715 | public void llSetLinkCamera(LSL_Integer link, LSL_Vector eye, LSL_Vector at) |
6715 | public void llSetLinkCamera(LSL_Integer link, LSL_Vector eye, LSL_Vector at) |
|
6716 | { |
6716 | { |
|
6717 | m_host.AddScriptLPS(1); |
6717 | m_host.AddScriptLPS(1); |
|
6718 | |
6718 | |
|
6719 | if (link == ScriptBaseClass.LINK_SET || |
6719 | if (link == ScriptBaseClass.LINK_SET || |
|
6720 | link == ScriptBaseClass.LINK_ALL_CHILDREN || |
6720 | link == ScriptBaseClass.LINK_ALL_CHILDREN || |
|
6721 | link == ScriptBaseClass.LINK_ALL_OTHERS) return; |
6721 | link == ScriptBaseClass.LINK_ALL_OTHERS) return; |
|
6722 | |
6722 | |
|
6723 | SceneObjectPart part = null; |
6723 | SceneObjectPart part = null; |
|
6724 | |
6724 | |
|
6725 | switch (link) |
6725 | switch (link) |
|
6726 | { |
6726 | { |
|
6727 | case ScriptBaseClass.LINK_ROOT: |
6727 | case ScriptBaseClass.LINK_ROOT: |
|
6728 | part = m_host.ParentGroup.RootPart; |
6728 | part = m_host.ParentGroup.RootPart; |
|
6729 | break; |
6729 | break; |
|
6730 | case ScriptBaseClass.LINK_THIS: |
6730 | case ScriptBaseClass.LINK_THIS: |
|
6731 | part = m_host; |
6731 | part = m_host; |
|
6732 | break; |
6732 | break; |
|
6733 | default: |
6733 | default: |
|
6734 | part = m_host.ParentGroup.GetLinkNumPart(link); |
6734 | part = m_host.ParentGroup.GetLinkNumPart(link); |
|
6735 | break; |
6735 | break; |
|
6736 | } |
6736 | } |
|
6737 | |
6737 | |
|
6738 | if (null != part) |
6738 | if (null != part) |
|
6739 | { |
6739 | { |
|
6740 | part.SetCameraEyeOffset(eye); |
6740 | part.SetCameraEyeOffset(eye); |
|
6741 | part.SetCameraAtOffset(at); |
6741 | part.SetCameraAtOffset(at); |
|
6742 | } |
6742 | } |
|
6743 | } |
6743 | } |
|
6744 | |
6744 | |
|
6745 | public LSL_String llDumpList2String(LSL_List src, string seperator) |
6745 | public LSL_String llDumpList2String(LSL_List src, string seperator) |
|
6746 | { |
6746 | { |
|
6747 | m_host.AddScriptLPS(1); |
6747 | m_host.AddScriptLPS(1); |
|
6748 | if (src.Length == 0) |
6748 | if (src.Length == 0) |
|
6749 | { |
6749 | { |
|
6750 | return String.Empty; |
6750 | return String.Empty; |
|
6751 | } |
6751 | } |
|
6752 | string ret = String.Empty; |
6752 | string ret = String.Empty; |
|
6753 | foreach (object o in src.Data) |
6753 | foreach (object o in src.Data) |
|
6754 | { |
6754 | { |
|
6755 | ret = ret + o.ToString() + seperator; |
6755 | ret = ret + o.ToString() + seperator; |
|
6756 | } |
6756 | } |
|
6757 | ret = ret.Substring(0, ret.Length - seperator.Length); |
6757 | ret = ret.Substring(0, ret.Length - seperator.Length); |
|
6758 | return ret; |
6758 | return ret; |
|
6759 | } |
6759 | } |
|
6760 | |
6760 | |
|
6761 | public LSL_Integer llScriptDanger(LSL_Vector pos) |
6761 | public LSL_Integer llScriptDanger(LSL_Vector pos) |
|
6762 | { |
6762 | { |
|
6763 | m_host.AddScriptLPS(1); |
6763 | m_host.AddScriptLPS(1); |
|
6764 | bool result = World.ScriptDanger(m_host.LocalId, pos); |
6764 | bool result = World.ScriptDanger(m_host.LocalId, pos); |
|
6765 | if (result) |
6765 | if (result) |
|
6766 | { |
6766 | { |
|
6767 | return 1; |
6767 | return 1; |
|
6768 | } |
6768 | } |
|
6769 | else |
6769 | else |
|
6770 | { |
6770 | { |
|
6771 | return 0; |
6771 | return 0; |
|
6772 | } |
6772 | } |
|
6773 | |
6773 | |
|
6774 | } |
6774 | } |
|
6775 | |
6775 | |
|
6776 | public void llDialog(string avatar, string message, LSL_List buttons, int chat_channel) |
6776 | public void llDialog(string avatar, string message, LSL_List buttons, int chat_channel) |
|
6777 | { |
6777 | { |
|
6778 | IDialogModule dm = World.RequestModuleInterface<IDialogModule>(); |
6778 | IDialogModule dm = World.RequestModuleInterface<IDialogModule>(); |
|
6779 | |
6779 | |
|
6780 | if (dm == null) |
6780 | if (dm == null) |
|
6781 | return; |
6781 | return; |
|
6782 | |
6782 | |
|
6783 | m_host.AddScriptLPS(1); |
6783 | m_host.AddScriptLPS(1); |
|
6784 | UUID av = new UUID(); |
6784 | UUID av = new UUID(); |
|
6785 | if (!UUID.TryParse(avatar,out av)) |
6785 | if (!UUID.TryParse(avatar,out av)) |
|
6786 | { |
6786 | { |
|
6787 | LSLError("First parameter to llDialog needs to be a key"); |
6787 | LSLError("First parameter to llDialog needs to be a key"); |
|
6788 | return; |
6788 | return; |
|
6789 | } |
6789 | } |
|
6790 | if (buttons.Length < 1) |
6790 | if (buttons.Length < 1) |
|
6791 | { |
6791 | { |
|
6792 | LSLError("No less than 1 button can be shown"); |
6792 | LSLError("No less than 1 button can be shown"); |
|
6793 | return; |
6793 | return; |
|
6794 | } |
6794 | } |
|
6795 | if (buttons.Length > 12) |
6795 | if (buttons.Length > 12) |
|
6796 | { |
6796 | { |
|
6797 | LSLError("No more than 12 buttons can be shown"); |
6797 | LSLError("No more than 12 buttons can be shown"); |
|
6798 | return; |
6798 | return; |
|
6799 | } |
6799 | } |
|
6800 | string[] buts = new string[buttons.Length]; |
6800 | string[] buts = new string[buttons.Length]; |
|
6801 | for (int i = 0; i < buttons.Length; i++) |
6801 | for (int i = 0; i < buttons.Length; i++) |
|
6802 | { |
6802 | { |
|
6803 | if (buttons.Data[i].ToString() == String.Empty) |
6803 | if (buttons.Data[i].ToString() == String.Empty) |
|
6804 | { |
6804 | { |
|
6805 | LSLError("button label cannot be blank"); |
6805 | LSLError("button label cannot be blank"); |
|
6806 | return; |
6806 | return; |
|
6807 | } |
6807 | } |
|
6808 | if (buttons.Data[i].ToString().Length > 24) |
6808 | if (buttons.Data[i].ToString().Length > 24) |
|
6809 | { |
6809 | { |
|
6810 | LSLError("button label cannot be longer than 24 characters"); |
6810 | LSLError("button label cannot be longer than 24 characters"); |
|
6811 | return; |
6811 | return; |
|
6812 | } |
6812 | } |
|
6813 | buts[i] = buttons.Data[i].ToString(); |
6813 | buts[i] = buttons.Data[i].ToString(); |
|
6814 | } |
6814 | } |
|
6815 | |
6815 | |
|
6816 | dm.SendDialogToUser( |
6816 | dm.SendDialogToUser( |
|
6817 | av, m_host.Name, m_host.UUID, m_host.OwnerID, |
6817 | av, m_host.Name, m_host.UUID, m_host.OwnerID, |
|
6818 | message, new UUID("00000000-0000-2222-3333-100000001000"), chat_channel, buts); |
6818 | message, new UUID("00000000-0000-2222-3333-100000001000"), chat_channel, buts); |
|
6819 | |
6819 | |
|
6820 | ScriptSleep(1000); |
6820 | ScriptSleep(1000); |
|
6821 | } |
6821 | } |
|
6822 | |
6822 | |
|
6823 | public void llVolumeDetect(int detect) |
6823 | public void llVolumeDetect(int detect) |
|
6824 | { |
6824 | { |
|
6825 | m_host.AddScriptLPS(1); |
6825 | m_host.AddScriptLPS(1); |
|
6826 | |
6826 | |
|
6827 | if (!m_host.ParentGroup.IsDeleted) |
6827 | if (!m_host.ParentGroup.IsDeleted) |
|
6828 | m_host.ParentGroup.ScriptSetVolumeDetect(detect != 0); |
6828 | m_host.ParentGroup.ScriptSetVolumeDetect(detect != 0); |
|
6829 | } |
6829 | } |
|
6830 | |
6830 | |
|
6831 | /// <summary> |
6831 | /// <summary> |
|
6832 | /// This is a depecated function so this just replicates the result of |
6832 | /// This is a depecated function so this just replicates the result of |
|
6833 | /// invoking it in SL |
6833 | /// invoking it in SL |
|
6834 | /// </summary> |
6834 | /// </summary> |
|
6835 | public void llRemoteLoadScript(string target, string name, int running, int start_param) |
6835 | public void llRemoteLoadScript(string target, string name, int running, int start_param) |
|
6836 | { |
6836 | { |
|
6837 | m_host.AddScriptLPS(1); |
6837 | m_host.AddScriptLPS(1); |
|
6838 | // Report an error as it does in SL |
6838 | // Report an error as it does in SL |
|
6839 | ShoutError("Deprecated. Please use llRemoteLoadScriptPin instead."); |
6839 | ShoutError("Deprecated. Please use llRemoteLoadScriptPin instead."); |
|
6840 | ScriptSleep(3000); |
6840 | ScriptSleep(3000); |
|
6841 | } |
6841 | } |
|
6842 | |
6842 | |
|
6843 | public void llSetRemoteScriptAccessPin(int pin) |
6843 | public void llSetRemoteScriptAccessPin(int pin) |
|
6844 | { |
6844 | { |
|
6845 | m_host.AddScriptLPS(1); |
6845 | m_host.AddScriptLPS(1); |
|
6846 | m_host.ScriptAccessPin = pin; |
6846 | m_host.ScriptAccessPin = pin; |
|
6847 | } |
6847 | } |
|
6848 | |
6848 | |
|
6849 | public void llRemoteLoadScriptPin(string target, string name, int pin, int running, int start_param) |
6849 | public void llRemoteLoadScriptPin(string target, string name, int pin, int running, int start_param) |
|
6850 | { |
6850 | { |
|
6851 | m_host.AddScriptLPS(1); |
6851 | m_host.AddScriptLPS(1); |
|
6852 | |
6852 | |
|
6853 | UUID destId = UUID.Zero; |
6853 | UUID destId = UUID.Zero; |
|
6854 | |
6854 | |
|
6855 | if (!UUID.TryParse(target, out destId)) |
6855 | if (!UUID.TryParse(target, out destId)) |
|
6856 | { |
6856 | { |
|
6857 | llSay(0, "Could not parse key " + target); |
6857 | llSay(0, "Could not parse key " + target); |
|
6858 | return; |
6858 | return; |
|
6859 | } |
6859 | } |
|
6860 | |
6860 | |
|
6861 | // target must be a different prim than the one containing the script |
6861 | // target must be a different prim than the one containing the script |
|
6862 | if (m_host.UUID == destId) |
6862 | if (m_host.UUID == destId) |
|
6863 | { |
6863 | { |
|
6864 | return; |
6864 | return; |
|
6865 | } |
6865 | } |
|
6866 | |
6866 | |
|
6867 | // copy the first script found with this inventory name |
6867 | // copy the first script found with this inventory name |
|
6868 | TaskInventoryItem item = m_host.Inventory.GetInventoryItem(name); |
6868 | TaskInventoryItem item = m_host.Inventory.GetInventoryItem(name); |
|
6869 | |
6869 | |
|
6870 | // make sure the object is a script |
6870 | // make sure the object is a script |
|
6871 | if (item == null || item.Type != 10) |
6871 | if (item == null || item.Type != 10) |
|
6872 | { |
6872 | { |
|
6873 | llSay(0, "Could not find script " + name); |
6873 | llSay(0, "Could not find script " + name); |
|
6874 | return; |
6874 | return; |
|
6875 | } |
6875 | } |
|
6876 | |
6876 | |
|
6877 | // the rest of the permission checks are done in RezScript, so check the pin there as well |
6877 | // the rest of the permission checks are done in RezScript, so check the pin there as well |
|
6878 | World.RezScriptFromPrim(item.ItemID, m_host, destId, pin, running, start_param); |
6878 | World.RezScriptFromPrim(item.ItemID, m_host, destId, pin, running, start_param); |
|
6879 | |
6879 | |
|
6880 | // this will cause the delay even if the script pin or permissions were wrong - seems ok |
6880 | // this will cause the delay even if the script pin or permissions were wrong - seems ok |
|
6881 | ScriptSleep(3000); |
6881 | ScriptSleep(3000); |
|
6882 | } |
6882 | } |
|
6883 | |
6883 | |
|
6884 | public void llOpenRemoteDataChannel() |
6884 | public void llOpenRemoteDataChannel() |
|
6885 | { |
6885 | { |
|
6886 | m_host.AddScriptLPS(1); |
6886 | m_host.AddScriptLPS(1); |
|
6887 | IXMLRPC xmlrpcMod = m_ScriptEngine.World.RequestModuleInterface<IXMLRPC>(); |
6887 | IXMLRPC xmlrpcMod = m_ScriptEngine.World.RequestModuleInterface<IXMLRPC>(); |
|
6888 | if (xmlrpcMod != null && xmlrpcMod.IsEnabled()) |
6888 | if (xmlrpcMod != null && xmlrpcMod.IsEnabled()) |
|
6889 | { |
6889 | { |
|
6890 | UUID channelID = xmlrpcMod.OpenXMLRPCChannel(m_host.LocalId, m_item.ItemID, UUID.Zero); |
6890 | UUID channelID = xmlrpcMod.OpenXMLRPCChannel(m_host.LocalId, m_item.ItemID, UUID.Zero); |
|
6891 | IXmlRpcRouter xmlRpcRouter = m_ScriptEngine.World.RequestModuleInterface<IXmlRpcRouter>(); |
6891 | IXmlRpcRouter xmlRpcRouter = m_ScriptEngine.World.RequestModuleInterface<IXmlRpcRouter>(); |
|
6892 | if (xmlRpcRouter != null) |
6892 | if (xmlRpcRouter != null) |
|
6893 | { |
6893 | { |
|
6894 | string ExternalHostName = m_ScriptEngine.World.RegionInfo.ExternalHostName; |
6894 | string ExternalHostName = m_ScriptEngine.World.RegionInfo.ExternalHostName; |
|
6895 | |
6895 | |
|
6896 | xmlRpcRouter.RegisterNewReceiver(m_ScriptEngine.ScriptModule, channelID, m_host.UUID, |
6896 | xmlRpcRouter.RegisterNewReceiver(m_ScriptEngine.ScriptModule, channelID, m_host.UUID, |
|
6897 | m_item.ItemID, String.Format("http://{0}:{1}/", ExternalHostName, |
6897 | m_item.ItemID, String.Format("http://{0}:{1}/", ExternalHostName, |
|
6898 | xmlrpcMod.Port.ToString())); |
6898 | xmlrpcMod.Port.ToString())); |
|
6899 | } |
6899 | } |
|
6900 | object[] resobj = new object[] |
6900 | object[] resobj = new object[] |
|
6901 | { |
6901 | { |
|
6902 | new LSL_Integer(1), |
6902 | new LSL_Integer(1), |
|
6903 | new LSL_String(channelID.ToString()), |
6903 | new LSL_String(channelID.ToString()), |
|
6904 | new LSL_String(UUID.Zero.ToString()), |
6904 | new LSL_String(UUID.Zero.ToString()), |
|
6905 | new LSL_String(String.Empty), |
6905 | new LSL_String(String.Empty), |
|
6906 | new LSL_Integer(0), |
6906 | new LSL_Integer(0), |
|
6907 | new LSL_String(String.Empty) |
6907 | new LSL_String(String.Empty) |
|
6908 | }; |
6908 | }; |
|
6909 | m_ScriptEngine.PostScriptEvent(m_item.ItemID, new EventParams("remote_data", resobj, |
6909 | m_ScriptEngine.PostScriptEvent(m_item.ItemID, new EventParams("remote_data", resobj, |
|
6910 | new DetectParams[0])); |
6910 | new DetectParams[0])); |
|
6911 | } |
6911 | } |
|
6912 | ScriptSleep(1000); |
6912 | ScriptSleep(1000); |
|
6913 | } |
6913 | } |
|
6914 | |
6914 | |
|
6915 | public LSL_String llSendRemoteData(string channel, string dest, int idata, string sdata) |
6915 | public LSL_String llSendRemoteData(string channel, string dest, int idata, string sdata) |
|
6916 | { |
6916 | { |
|
6917 | m_host.AddScriptLPS(1); |
6917 | m_host.AddScriptLPS(1); |
|
6918 | IXMLRPC xmlrpcMod = m_ScriptEngine.World.RequestModuleInterface<IXMLRPC>(); |
6918 | IXMLRPC xmlrpcMod = m_ScriptEngine.World.RequestModuleInterface<IXMLRPC>(); |
|
6919 | ScriptSleep(3000); |
6919 | ScriptSleep(3000); |
|
6920 | if (xmlrpcMod == null) |
6920 | if (xmlrpcMod == null) |
|
6921 | return ""; |
6921 | return ""; |
|
6922 | return (xmlrpcMod.SendRemoteData(m_host.LocalId, m_item.ItemID, channel, dest, idata, sdata)).ToString(); |
6922 | return (xmlrpcMod.SendRemoteData(m_host.LocalId, m_item.ItemID, channel, dest, idata, sdata)).ToString(); |
|
6923 | } |
6923 | } |
|
6924 | |
6924 | |
|
6925 | public void llRemoteDataReply(string channel, string message_id, string sdata, int idata) |
6925 | public void llRemoteDataReply(string channel, string message_id, string sdata, int idata) |
|
6926 | { |
6926 | { |
|
6927 | m_host.AddScriptLPS(1); |
6927 | m_host.AddScriptLPS(1); |
|
6928 | IXMLRPC xmlrpcMod = m_ScriptEngine.World.RequestModuleInterface<IXMLRPC>(); |
6928 | IXMLRPC xmlrpcMod = m_ScriptEngine.World.RequestModuleInterface<IXMLRPC>(); |
|
6929 | if (xmlrpcMod != null) |
6929 | if (xmlrpcMod != null) |
|
6930 | xmlrpcMod.RemoteDataReply(channel, message_id, sdata, idata); |
6930 | xmlrpcMod.RemoteDataReply(channel, message_id, sdata, idata); |
|
6931 | ScriptSleep(3000); |
6931 | ScriptSleep(3000); |
|
6932 | } |
6932 | } |
|
6933 | |
6933 | |
|
6934 | public void llCloseRemoteDataChannel(string channel) |
6934 | public void llCloseRemoteDataChannel(string channel) |
|
6935 | { |
6935 | { |
|
6936 | m_host.AddScriptLPS(1); |
6936 | m_host.AddScriptLPS(1); |
|
6937 | |
6937 | |
|
6938 | IXmlRpcRouter xmlRpcRouter = m_ScriptEngine.World.RequestModuleInterface<IXmlRpcRouter>(); |
6938 | IXmlRpcRouter xmlRpcRouter = m_ScriptEngine.World.RequestModuleInterface<IXmlRpcRouter>(); |
|
6939 | if (xmlRpcRouter != null) |
6939 | if (xmlRpcRouter != null) |
|
6940 | { |
6940 | { |
|
6941 | xmlRpcRouter.UnRegisterReceiver(channel, m_item.ItemID); |
6941 | xmlRpcRouter.UnRegisterReceiver(channel, m_item.ItemID); |
|
6942 | } |
6942 | } |
|
6943 | |
6943 | |
|
6944 | IXMLRPC xmlrpcMod = m_ScriptEngine.World.RequestModuleInterface<IXMLRPC>(); |
6944 | IXMLRPC xmlrpcMod = m_ScriptEngine.World.RequestModuleInterface<IXMLRPC>(); |
|
6945 | if (xmlrpcMod != null) |
6945 | if (xmlrpcMod != null) |
|
6946 | xmlrpcMod.CloseXMLRPCChannel((UUID)channel); |
6946 | xmlrpcMod.CloseXMLRPCChannel((UUID)channel); |
|
6947 | ScriptSleep(1000); |
6947 | ScriptSleep(1000); |
|
6948 | } |
6948 | } |
|
6949 | |
6949 | |
|
6950 | public LSL_String llMD5String(string src, int nonce) |
6950 | public LSL_String llMD5String(string src, int nonce) |
|
6951 | { |
6951 | { |
|
6952 | m_host.AddScriptLPS(1); |
6952 | m_host.AddScriptLPS(1); |
|
6953 | return Util.Md5Hash(String.Format("{0}:{1}", src, nonce.ToString())); |
6953 | return Util.Md5Hash(String.Format("{0}:{1}", src, nonce.ToString())); |
|
6954 | } |
6954 | } |
|
6955 | |
6955 | |
|
6956 | public LSL_String llSHA1String(string src) |
6956 | public LSL_String llSHA1String(string src) |
|
6957 | { |
6957 | { |
|
6958 | m_host.AddScriptLPS(1); |
6958 | m_host.AddScriptLPS(1); |
|
6959 | return Util.SHA1Hash(src).ToLower(); |
6959 | return Util.SHA1Hash(src).ToLower(); |
|
6960 | } |
6960 | } |
|
6961 | |
6961 | |
|
6962 | protected ObjectShapePacket.ObjectDataBlock SetPrimitiveBlockShapeParams(SceneObjectPart part, int holeshape, LSL_Vector cut, float hollow, LSL_Vector twist, byte profileshape, byte pathcurve) |
6962 | protected ObjectShapePacket.ObjectDataBlock SetPrimitiveBlockShapeParams(SceneObjectPart part, int holeshape, LSL_Vector cut, float hollow, LSL_Vector twist, byte profileshape, byte pathcurve) |
|
6963 | { |
6963 | { |
|
6964 | float tempFloat; // Use in float expressions below to avoid byte cast precision issues. |
6964 | float tempFloat; // Use in float expressions below to avoid byte cast precision issues. |
|
6965 | ObjectShapePacket.ObjectDataBlock shapeBlock = new ObjectShapePacket.ObjectDataBlock(); |
6965 | ObjectShapePacket.ObjectDataBlock shapeBlock = new ObjectShapePacket.ObjectDataBlock(); |
|
6966 | |
6966 | |
|
6967 | if (holeshape != (int)ScriptBaseClass.PRIM_HOLE_DEFAULT && |
6967 | if (holeshape != (int)ScriptBaseClass.PRIM_HOLE_DEFAULT && |
|
6968 | holeshape != (int)ScriptBaseClass.PRIM_HOLE_CIRCLE && |
6968 | holeshape != (int)ScriptBaseClass.PRIM_HOLE_CIRCLE && |
|
6969 | holeshape != (int)ScriptBaseClass.PRIM_HOLE_SQUARE && |
6969 | holeshape != (int)ScriptBaseClass.PRIM_HOLE_SQUARE && |
|
6970 | holeshape != (int)ScriptBaseClass.PRIM_HOLE_TRIANGLE) |
6970 | holeshape != (int)ScriptBaseClass.PRIM_HOLE_TRIANGLE) |
|
6971 | { |
6971 | { |
|
6972 | holeshape = (int)ScriptBaseClass.PRIM_HOLE_DEFAULT; |
6972 | holeshape = (int)ScriptBaseClass.PRIM_HOLE_DEFAULT; |
|
6973 | } |
6973 | } |
|
6974 | shapeBlock.PathCurve = pathcurve; |
6974 | shapeBlock.PathCurve = pathcurve; |
|
6975 | shapeBlock.ProfileCurve = (byte)holeshape; // Set the hole shape. |
6975 | shapeBlock.ProfileCurve = (byte)holeshape; // Set the hole shape. |
|
6976 | shapeBlock.ProfileCurve += profileshape; // Add in the profile shape. |
6976 | shapeBlock.ProfileCurve += profileshape; // Add in the profile shape. |
|
6977 | if (cut.x < 0f) |
6977 | if (cut.x < 0f) |
|
6978 | { |
6978 | { |
|
6979 | cut.x = 0f; |
6979 | cut.x = 0f; |
|
6980 | } |
6980 | } |
|
6981 | if (cut.x > 1f) |
6981 | if (cut.x > 1f) |
|
6982 | { |
6982 | { |
|
6983 | cut.x = 1f; |
6983 | cut.x = 1f; |
|
6984 | } |
6984 | } |
|
6985 | if (cut.y < 0f) |
6985 | if (cut.y < 0f) |
|
6986 | { |
6986 | { |
|
6987 | cut.y = 0f; |
6987 | cut.y = 0f; |
|
6988 | } |
6988 | } |
|
6989 | if (cut.y > 1f) |
6989 | if (cut.y > 1f) |
|
6990 | { |
6990 | { |
|
6991 | cut.y = 1f; |
6991 | cut.y = 1f; |
|
6992 | } |
6992 | } |
|
6993 | if (cut.y - cut.x < 0.05f) |
6993 | if (cut.y - cut.x < 0.05f) |
|
6994 | { |
6994 | { |
|
6995 | cut.x = cut.y - 0.05f; |
6995 | cut.x = cut.y - 0.05f; |
|
6996 | if (cut.x < 0.0f) |
6996 | if (cut.x < 0.0f) |
|
6997 | { |
6997 | { |
|
6998 | cut.x = 0.0f; |
6998 | cut.x = 0.0f; |
|
6999 | cut.y = 0.05f; |
6999 | cut.y = 0.05f; |
|
7000 | } |
7000 | } |
|
7001 | } |
7001 | } |
|
7002 | shapeBlock.ProfileBegin = (ushort)(50000 * cut.x); |
7002 | shapeBlock.ProfileBegin = (ushort)(50000 * cut.x); |
|
7003 | shapeBlock.ProfileEnd = (ushort)(50000 * (1 - cut.y)); |
7003 | shapeBlock.ProfileEnd = (ushort)(50000 * (1 - cut.y)); |
|
7004 | if (hollow < 0f) |
7004 | if (hollow < 0f) |
|
7005 | { |
7005 | { |
|
7006 | hollow = 0f; |
7006 | hollow = 0f; |
|
7007 | } |
7007 | } |
|
7008 | // If the prim is a Cylinder, Prism, Sphere, Torus or Ring (or not a |
7008 | // If the prim is a Cylinder, Prism, Sphere, Torus or Ring (or not a |
|
7009 | // Box or Tube) and the hole shape is a square, hollow is limited to |
7009 | // Box or Tube) and the hole shape is a square, hollow is limited to |
|
7010 | // a max of 70%. The viewer performs its own check on this value but |
7010 | // a max of 70%. The viewer performs its own check on this value but |
|
7011 | // we need to do it here also so llGetPrimitiveParams can have access |
7011 | // we need to do it here also so llGetPrimitiveParams can have access |
|
7012 | // to the correct value. |
7012 | // to the correct value. |
|
7013 | if (profileshape != (byte)ProfileCurve.Square && |
7013 | if (profileshape != (byte)ProfileCurve.Square && |
|
7014 | holeshape == (int)ScriptBaseClass.PRIM_HOLE_SQUARE) |
7014 | holeshape == (int)ScriptBaseClass.PRIM_HOLE_SQUARE) |
|
7015 | { |
7015 | { |
|
7016 | if (hollow > 0.70f) |
7016 | if (hollow > 0.70f) |
|
7017 | { |
7017 | { |
|
7018 | hollow = 0.70f; |
7018 | hollow = 0.70f; |
|
7019 | } |
7019 | } |
|
7020 | } |
7020 | } |
|
7021 | // Otherwise, hollow is limited to 95%. |
7021 | // Otherwise, hollow is limited to 95%. |
|
7022 | else |
7022 | else |
|
7023 | { |
7023 | { |
|
7024 | if (hollow > 0.95f) |
7024 | if (hollow > 0.95f) |
|
7025 | { |
7025 | { |
|
7026 | hollow = 0.95f; |
7026 | hollow = 0.95f; |
|
7027 | } |
7027 | } |
|
7028 | } |
7028 | } |
|
7029 | shapeBlock.ProfileHollow = (ushort)(50000 * hollow); |
7029 | shapeBlock.ProfileHollow = (ushort)(50000 * hollow); |
|
7030 | if (twist.x < -1.0f) |
7030 | if (twist.x < -1.0f) |
|
7031 | { |
7031 | { |
|
7032 | twist.x = -1.0f; |
7032 | twist.x = -1.0f; |
|
7033 | } |
7033 | } |
|
7034 | if (twist.x > 1.0f) |
7034 | if (twist.x > 1.0f) |
|
7035 | { |
7035 | { |
|
7036 | twist.x = 1.0f; |
7036 | twist.x = 1.0f; |
|
7037 | } |
7037 | } |
|
7038 | if (twist.y < -1.0f) |
7038 | if (twist.y < -1.0f) |
|
7039 | { |
7039 | { |
|
7040 | twist.y = -1.0f; |
7040 | twist.y = -1.0f; |
|
7041 | } |
7041 | } |
|
7042 | if (twist.y > 1.0f) |
7042 | if (twist.y > 1.0f) |
|
7043 | { |
7043 | { |
|
7044 | twist.y = 1.0f; |
7044 | twist.y = 1.0f; |
|
7045 | } |
7045 | } |
|
7046 | // A fairly large precision error occurs for some calculations, |
7046 | // A fairly large precision error occurs for some calculations, |
|
7047 | // if a float or double is directly cast to a byte or sbyte |
7047 | // if a float or double is directly cast to a byte or sbyte |
|
7048 | // variable, in both .Net and Mono. In .Net, coding |
7048 | // variable, in both .Net and Mono. In .Net, coding |
|
7049 | // "(sbyte)(float)(some expression)" corrects the precision |
7049 | // "(sbyte)(float)(some expression)" corrects the precision |
|
7050 | // errors. But this does not work for Mono. This longer coding |
7050 | // errors. But this does not work for Mono. This longer coding |
|
7051 | // form of creating a tempoary float variable from the |
7051 | // form of creating a tempoary float variable from the |
|
7052 | // expression first, then casting that variable to a byte or |
7052 | // expression first, then casting that variable to a byte or |
|
7053 | // sbyte, works for both .Net and Mono. These types of |
7053 | // sbyte, works for both .Net and Mono. These types of |
|
7054 | // assignments occur in SetPrimtiveBlockShapeParams and |
7054 | // assignments occur in SetPrimtiveBlockShapeParams and |
|
7055 | // SetPrimitiveShapeParams in support of llSetPrimitiveParams. |
7055 | // SetPrimitiveShapeParams in support of llSetPrimitiveParams. |
|
7056 | tempFloat = (float)(100.0d * twist.x); |
7056 | tempFloat = (float)(100.0d * twist.x); |
|
7057 | shapeBlock.PathTwistBegin = (sbyte)tempFloat; |
7057 | shapeBlock.PathTwistBegin = (sbyte)tempFloat; |
|
7058 | tempFloat = (float)(100.0d * twist.y); |
7058 | tempFloat = (float)(100.0d * twist.y); |
|
7059 | shapeBlock.PathTwist = (sbyte)tempFloat; |
7059 | shapeBlock.PathTwist = (sbyte)tempFloat; |
|
7060 | |
7060 | |
|
7061 | shapeBlock.ObjectLocalID = part.LocalId; |
7061 | shapeBlock.ObjectLocalID = part.LocalId; |
|
7062 | |
7062 | |
|
7063 | part.Shape.SculptEntry = false; |
7063 | part.Shape.SculptEntry = false; |
|
7064 | return shapeBlock; |
7064 | return shapeBlock; |
|
7065 | } |
7065 | } |
|
7066 | |
7066 | |
|
7067 | // Prim type box, cylinder and prism. |
7067 | // Prim type box, cylinder and prism. |
|
7068 | protected void SetPrimitiveShapeParams(SceneObjectPart part, int holeshape, LSL_Vector cut, float hollow, LSL_Vector twist, LSL_Vector taper_b, LSL_Vector topshear, byte profileshape, byte pathcurve) |
7068 | protected void SetPrimitiveShapeParams(SceneObjectPart part, int holeshape, LSL_Vector cut, float hollow, LSL_Vector twist, LSL_Vector taper_b, LSL_Vector topshear, byte profileshape, byte pathcurve) |
|
7069 | { |
7069 | { |
|
7070 | float tempFloat; // Use in float expressions below to avoid byte cast precision issues. |
7070 | float tempFloat; // Use in float expressions below to avoid byte cast precision issues. |
|
7071 | ObjectShapePacket.ObjectDataBlock shapeBlock; |
7071 | ObjectShapePacket.ObjectDataBlock shapeBlock; |
|
7072 | |
7072 | |
|
7073 | shapeBlock = SetPrimitiveBlockShapeParams(part, holeshape, cut, hollow, twist, profileshape, pathcurve); |
7073 | shapeBlock = SetPrimitiveBlockShapeParams(part, holeshape, cut, hollow, twist, profileshape, pathcurve); |
|
7074 | |
7074 | |
|
7075 | if (taper_b.x < 0f) |
7075 | if (taper_b.x < 0f) |
|
7076 | { |
7076 | { |
|
7077 | taper_b.x = 0f; |
7077 | taper_b.x = 0f; |
|
7078 | } |
7078 | } |
|
7079 | if (taper_b.x > 2f) |
7079 | if (taper_b.x > 2f) |
|
7080 | { |
7080 | { |
|
7081 | taper_b.x = 2f; |
7081 | taper_b.x = 2f; |
|
7082 | } |
7082 | } |
|
7083 | if (taper_b.y < 0f) |
7083 | if (taper_b.y < 0f) |
|
7084 | { |
7084 | { |
|
7085 | taper_b.y = 0f; |
7085 | taper_b.y = 0f; |
|
7086 | } |
7086 | } |
|
7087 | if (taper_b.y > 2f) |
7087 | if (taper_b.y > 2f) |
|
7088 | { |
7088 | { |
|
7089 | taper_b.y = 2f; |
7089 | taper_b.y = 2f; |
|
7090 | } |
7090 | } |
|
7091 | tempFloat = (float)(100.0d * (2.0d - taper_b.x)); |
7091 | tempFloat = (float)(100.0d * (2.0d - taper_b.x)); |
|
7092 | shapeBlock.PathScaleX = (byte)tempFloat; |
7092 | shapeBlock.PathScaleX = (byte)tempFloat; |
|
7093 | tempFloat = (float)(100.0d * (2.0d - taper_b.y)); |
7093 | tempFloat = (float)(100.0d * (2.0d - taper_b.y)); |
|
7094 | shapeBlock.PathScaleY = (byte)tempFloat; |
7094 | shapeBlock.PathScaleY = (byte)tempFloat; |
|
7095 | if (topshear.x < -0.5f) |
7095 | if (topshear.x < -0.5f) |
|
7096 | { |
7096 | { |
|
7097 | topshear.x = -0.5f; |
7097 | topshear.x = -0.5f; |
|
7098 | } |
7098 | } |
|
7099 | if (topshear.x > 0.5f) |
7099 | if (topshear.x > 0.5f) |
|
7100 | { |
7100 | { |
|
7101 | topshear.x = 0.5f; |
7101 | topshear.x = 0.5f; |
|
7102 | } |
7102 | } |
|
7103 | if (topshear.y < -0.5f) |
7103 | if (topshear.y < -0.5f) |
|
7104 | { |
7104 | { |
|
7105 | topshear.y = -0.5f; |
7105 | topshear.y = -0.5f; |
|
7106 | } |
7106 | } |
|
7107 | if (topshear.y > 0.5f) |
7107 | if (topshear.y > 0.5f) |
|
7108 | { |
7108 | { |
|
7109 | topshear.y = 0.5f; |
7109 | topshear.y = 0.5f; |
|
7110 | } |
7110 | } |
|
7111 | tempFloat = (float)(100.0d * topshear.x); |
7111 | tempFloat = (float)(100.0d * topshear.x); |
|
7112 | shapeBlock.PathShearX = (byte)tempFloat; |
7112 | shapeBlock.PathShearX = (byte)tempFloat; |
|
7113 | tempFloat = (float)(100.0d * topshear.y); |
7113 | tempFloat = (float)(100.0d * topshear.y); |
|
7114 | shapeBlock.PathShearY = (byte)tempFloat; |
7114 | shapeBlock.PathShearY = (byte)tempFloat; |
|
7115 | |
7115 | |
|
7116 | part.Shape.SculptEntry = false; |
7116 | part.Shape.SculptEntry = false; |
|
7117 | part.UpdateShape(shapeBlock); |
7117 | part.UpdateShape(shapeBlock); |
|
7118 | } |
7118 | } |
|
7119 | |
7119 | |
|
7120 | // Prim type sphere. |
7120 | // Prim type sphere. |
|
7121 | protected void SetPrimitiveShapeParams(SceneObjectPart part, int holeshape, LSL_Vector cut, float hollow, LSL_Vector twist, LSL_Vector dimple, byte profileshape, byte pathcurve) |
7121 | protected void SetPrimitiveShapeParams(SceneObjectPart part, int holeshape, LSL_Vector cut, float hollow, LSL_Vector twist, LSL_Vector dimple, byte profileshape, byte pathcurve) |
|
7122 | { |
7122 | { |
|
7123 | ObjectShapePacket.ObjectDataBlock shapeBlock; |
7123 | ObjectShapePacket.ObjectDataBlock shapeBlock; |
|
7124 | |
7124 | |
|
7125 | shapeBlock = SetPrimitiveBlockShapeParams(part, holeshape, cut, hollow, twist, profileshape, pathcurve); |
7125 | shapeBlock = SetPrimitiveBlockShapeParams(part, holeshape, cut, hollow, twist, profileshape, pathcurve); |
|
7126 | |
7126 | |
|
7127 | // profile/path swapped for a sphere |
7127 | // profile/path swapped for a sphere |
|
7128 | shapeBlock.PathBegin = shapeBlock.ProfileBegin; |
7128 | shapeBlock.PathBegin = shapeBlock.ProfileBegin; |
|
7129 | shapeBlock.PathEnd = shapeBlock.ProfileEnd; |
7129 | shapeBlock.PathEnd = shapeBlock.ProfileEnd; |
|
7130 | |
7130 | |
|
7131 | shapeBlock.PathScaleX = 100; |
7131 | shapeBlock.PathScaleX = 100; |
|
7132 | shapeBlock.PathScaleY = 100; |
7132 | shapeBlock.PathScaleY = 100; |
|
7133 | |
7133 | |
|
7134 | if (dimple.x < 0f) |
7134 | if (dimple.x < 0f) |
|
7135 | { |
7135 | { |
|
7136 | dimple.x = 0f; |
7136 | dimple.x = 0f; |
|
7137 | } |
7137 | } |
|
7138 | if (dimple.x > 1f) |
7138 | if (dimple.x > 1f) |
|
7139 | { |
7139 | { |
|
7140 | dimple.x = 1f; |
7140 | dimple.x = 1f; |
|
7141 | } |
7141 | } |
|
7142 | if (dimple.y < 0f) |
7142 | if (dimple.y < 0f) |
|
7143 | { |
7143 | { |
|
7144 | dimple.y = 0f; |
7144 | dimple.y = 0f; |
|
7145 | } |
7145 | } |
|
7146 | if (dimple.y > 1f) |
7146 | if (dimple.y > 1f) |
|
7147 | { |
7147 | { |
|
7148 | dimple.y = 1f; |
7148 | dimple.y = 1f; |
|
7149 | } |
7149 | } |
|
7150 | if (dimple.y - cut.x < 0.05f) |
7150 | if (dimple.y - cut.x < 0.05f) |
|
7151 | { |
7151 | { |
|
7152 | dimple.x = cut.y - 0.05f; |
7152 | dimple.x = cut.y - 0.05f; |
|
7153 | } |
7153 | } |
|
7154 | shapeBlock.ProfileBegin = (ushort)(50000 * dimple.x); |
7154 | shapeBlock.ProfileBegin = (ushort)(50000 * dimple.x); |
|
7155 | shapeBlock.ProfileEnd = (ushort)(50000 * (1 - dimple.y)); |
7155 | shapeBlock.ProfileEnd = (ushort)(50000 * (1 - dimple.y)); |
|
7156 | |
7156 | |
|
7157 | part.Shape.SculptEntry = false; |
7157 | part.Shape.SculptEntry = false; |
|
7158 | part.UpdateShape(shapeBlock); |
7158 | part.UpdateShape(shapeBlock); |
|
7159 | } |
7159 | } |
|
7160 | |
7160 | |
|
7161 | // Prim type torus, tube and ring. |
7161 | // Prim type torus, tube and ring. |
|
7162 | protected void SetPrimitiveShapeParams(SceneObjectPart part, int holeshape, LSL_Vector cut, float hollow, LSL_Vector twist, LSL_Vector holesize, LSL_Vector topshear, LSL_Vector profilecut, LSL_Vector taper_a, float revolutions, float radiusoffset, float skew, byte profileshape, byte pathcurve) |
7162 | protected void SetPrimitiveShapeParams(SceneObjectPart part, int holeshape, LSL_Vector cut, float hollow, LSL_Vector twist, LSL_Vector holesize, LSL_Vector topshear, LSL_Vector profilecut, LSL_Vector taper_a, float revolutions, float radiusoffset, float skew, byte profileshape, byte pathcurve) |
|
7163 | { |
7163 | { |
|
7164 | float tempFloat; // Use in float expressions below to avoid byte cast precision issues. |
7164 | float tempFloat; // Use in float expressions below to avoid byte cast precision issues. |
|
7165 | ObjectShapePacket.ObjectDataBlock shapeBlock; |
7165 | ObjectShapePacket.ObjectDataBlock shapeBlock; |
|
7166 | |
7166 | |
|
7167 | shapeBlock = SetPrimitiveBlockShapeParams(part, holeshape, cut, hollow, twist, profileshape, pathcurve); |
7167 | shapeBlock = SetPrimitiveBlockShapeParams(part, holeshape, cut, hollow, twist, profileshape, pathcurve); |
|
7168 | |
7168 | |
|
7169 | // profile/path swapped for a torrus, tube, ring |
7169 | // profile/path swapped for a torrus, tube, ring |
|
7170 | shapeBlock.PathBegin = shapeBlock.ProfileBegin; |
7170 | shapeBlock.PathBegin = shapeBlock.ProfileBegin; |
|
7171 | shapeBlock.PathEnd = shapeBlock.ProfileEnd; |
7171 | shapeBlock.PathEnd = shapeBlock.ProfileEnd; |
|
7172 | |
7172 | |
|
7173 | if (holesize.x < 0.05f) |
7173 | if (holesize.x < 0.05f) |
|
7174 | { |
7174 | { |
|
7175 | holesize.x = 0.05f; |
7175 | holesize.x = 0.05f; |
|
7176 | } |
7176 | } |
|
7177 | if (holesize.x > 1f) |
7177 | if (holesize.x > 1f) |
|
7178 | { |
7178 | { |
|
7179 | holesize.x = 1f; |
7179 | holesize.x = 1f; |
|
7180 | } |
7180 | } |
|
7181 | if (holesize.y < 0.05f) |
7181 | if (holesize.y < 0.05f) |
|
7182 | { |
7182 | { |
|
7183 | holesize.y = 0.05f; |
7183 | holesize.y = 0.05f; |
|
7184 | } |
7184 | } |
|
7185 | if (holesize.y > 0.5f) |
7185 | if (holesize.y > 0.5f) |
|
7186 | { |
7186 | { |
|
7187 | holesize.y = 0.5f; |
7187 | holesize.y = 0.5f; |
|
7188 | } |
7188 | } |
|
7189 | tempFloat = (float)(100.0d * (2.0d - holesize.x)); |
7189 | tempFloat = (float)(100.0d * (2.0d - holesize.x)); |
|
7190 | shapeBlock.PathScaleX = (byte)tempFloat; |
7190 | shapeBlock.PathScaleX = (byte)tempFloat; |
|
7191 | tempFloat = (float)(100.0d * (2.0d - holesize.y)); |
7191 | tempFloat = (float)(100.0d * (2.0d - holesize.y)); |
|
7192 | shapeBlock.PathScaleY = (byte)tempFloat; |
7192 | shapeBlock.PathScaleY = (byte)tempFloat; |
|
7193 | if (topshear.x < -0.5f) |
7193 | if (topshear.x < -0.5f) |
|
7194 | { |
7194 | { |
|
7195 | topshear.x = -0.5f; |
7195 | topshear.x = -0.5f; |
|
7196 | } |
7196 | } |
|
7197 | if (topshear.x > 0.5f) |
7197 | if (topshear.x > 0.5f) |
|
7198 | { |
7198 | { |
|
7199 | topshear.x = 0.5f; |
7199 | topshear.x = 0.5f; |
|
7200 | } |
7200 | } |
|
7201 | if (topshear.y < -0.5f) |
7201 | if (topshear.y < -0.5f) |
|
7202 | { |
7202 | { |
|
7203 | topshear.y = -0.5f; |
7203 | topshear.y = -0.5f; |
|
7204 | } |
7204 | } |
|
7205 | if (topshear.y > 0.5f) |
7205 | if (topshear.y > 0.5f) |
|
7206 | { |
7206 | { |
|
7207 | topshear.y = 0.5f; |
7207 | topshear.y = 0.5f; |
|
7208 | } |
7208 | } |
|
7209 | tempFloat = (float)(100.0d * topshear.x); |
7209 | tempFloat = (float)(100.0d * topshear.x); |
|
7210 | shapeBlock.PathShearX = (byte)tempFloat; |
7210 | shapeBlock.PathShearX = (byte)tempFloat; |
|
7211 | tempFloat = (float)(100.0d * topshear.y); |
7211 | tempFloat = (float)(100.0d * topshear.y); |
|
7212 | shapeBlock.PathShearY = (byte)tempFloat; |
7212 | shapeBlock.PathShearY = (byte)tempFloat; |
|
7213 | if (profilecut.x < 0f) |
7213 | if (profilecut.x < 0f) |
|
7214 | { |
7214 | { |
|
7215 | profilecut.x = 0f; |
7215 | profilecut.x = 0f; |
|
7216 | } |
7216 | } |
|
7217 | if (profilecut.x > 1f) |
7217 | if (profilecut.x > 1f) |
|
7218 | { |
7218 | { |
|
7219 | profilecut.x = 1f; |
7219 | profilecut.x = 1f; |
|
7220 | } |
7220 | } |
|
7221 | if (profilecut.y < 0f) |
7221 | if (profilecut.y < 0f) |
|
7222 | { |
7222 | { |
|
7223 | profilecut.y = 0f; |
7223 | profilecut.y = 0f; |
|
7224 | } |
7224 | } |
|
7225 | if (profilecut.y > 1f) |
7225 | if (profilecut.y > 1f) |
|
7226 | { |
7226 | { |
|
7227 | profilecut.y = 1f; |
7227 | profilecut.y = 1f; |
|
7228 | } |
7228 | } |
|
7229 | if (profilecut.y - profilecut.x < 0.05f) |
7229 | if (profilecut.y - profilecut.x < 0.05f) |
|
7230 | { |
7230 | { |
|
7231 | profilecut.x = profilecut.y - 0.05f; |
7231 | profilecut.x = profilecut.y - 0.05f; |
|
7232 | if (profilecut.x < 0.0f) |
7232 | if (profilecut.x < 0.0f) |
|
7233 | { |
7233 | { |
|
7234 | profilecut.x = 0.0f; |
7234 | profilecut.x = 0.0f; |
|
7235 | profilecut.y = 0.05f; |
7235 | profilecut.y = 0.05f; |
|
7236 | } |
7236 | } |
|
7237 | } |
7237 | } |
|
7238 | shapeBlock.ProfileBegin = (ushort)(50000 * profilecut.x); |
7238 | shapeBlock.ProfileBegin = (ushort)(50000 * profilecut.x); |
|
7239 | shapeBlock.ProfileEnd = (ushort)(50000 * (1 - profilecut.y)); |
7239 | shapeBlock.ProfileEnd = (ushort)(50000 * (1 - profilecut.y)); |
|
7240 | if (taper_a.x < -1f) |
7240 | if (taper_a.x < -1f) |
|
7241 | { |
7241 | { |
|
7242 | taper_a.x = -1f; |
7242 | taper_a.x = -1f; |
|
7243 | } |
7243 | } |
|
7244 | if (taper_a.x > 1f) |
7244 | if (taper_a.x > 1f) |
|
7245 | { |
7245 | { |
|
7246 | taper_a.x = 1f; |
7246 | taper_a.x = 1f; |
|
7247 | } |
7247 | } |
|
7248 | if (taper_a.y < -1f) |
7248 | if (taper_a.y < -1f) |
|
7249 | { |
7249 | { |
|
7250 | taper_a.y = -1f; |
7250 | taper_a.y = -1f; |
|
7251 | } |
7251 | } |
|
7252 | if (taper_a.y > 1f) |
7252 | if (taper_a.y > 1f) |
|
7253 | { |
7253 | { |
|
7254 | taper_a.y = 1f; |
7254 | taper_a.y = 1f; |
|
7255 | } |
7255 | } |
|
7256 | tempFloat = (float)(100.0d * taper_a.x); |
7256 | tempFloat = (float)(100.0d * taper_a.x); |
|
7257 | shapeBlock.PathTaperX = (sbyte)tempFloat; |
7257 | shapeBlock.PathTaperX = (sbyte)tempFloat; |
|
7258 | tempFloat = (float)(100.0d * taper_a.y); |
7258 | tempFloat = (float)(100.0d * taper_a.y); |
|
7259 | shapeBlock.PathTaperY = (sbyte)tempFloat; |
7259 | shapeBlock.PathTaperY = (sbyte)tempFloat; |
|
7260 | if (revolutions < 1f) |
7260 | if (revolutions < 1f) |
|
7261 | { |
7261 | { |
|
7262 | revolutions = 1f; |
7262 | revolutions = 1f; |
|
7263 | } |
7263 | } |
|
7264 | if (revolutions > 4f) |
7264 | if (revolutions > 4f) |
|
7265 | { |
7265 | { |
|
7266 | revolutions = 4f; |
7266 | revolutions = 4f; |
|
7267 | } |
7267 | } |
|
7268 | tempFloat = 66.66667f * (revolutions - 1.0f); |
7268 | tempFloat = 66.66667f * (revolutions - 1.0f); |
|
7269 | shapeBlock.PathRevolutions = (byte)tempFloat; |
7269 | shapeBlock.PathRevolutions = (byte)tempFloat; |
|
7270 | // limits on radiusoffset depend on revolutions and hole size (how?) seems like the maximum range is 0 to 1 |
7270 | // limits on radiusoffset depend on revolutions and hole size (how?) seems like the maximum range is 0 to 1 |
|
7271 | if (radiusoffset < 0f) |
7271 | if (radiusoffset < 0f) |
|
7272 | { |
7272 | { |
|
7273 | radiusoffset = 0f; |
7273 | radiusoffset = 0f; |
|
7274 | } |
7274 | } |
|
7275 | if (radiusoffset > 1f) |
7275 | if (radiusoffset > 1f) |
|
7276 | { |
7276 | { |
|
7277 | radiusoffset = 1f; |
7277 | radiusoffset = 1f; |
|
7278 | } |
7278 | } |
|
7279 | tempFloat = 100.0f * radiusoffset; |
7279 | tempFloat = 100.0f * radiusoffset; |
|
7280 | shapeBlock.PathRadiusOffset = (sbyte)tempFloat; |
7280 | shapeBlock.PathRadiusOffset = (sbyte)tempFloat; |
|
7281 | if (skew < -0.95f) |
7281 | if (skew < -0.95f) |
|
7282 | { |
7282 | { |
|
7283 | skew = -0.95f; |
7283 | skew = -0.95f; |
|
7284 | } |
7284 | } |
|
7285 | if (skew > 0.95f) |
7285 | if (skew > 0.95f) |
|
7286 | { |
7286 | { |
|
7287 | skew = 0.95f; |
7287 | skew = 0.95f; |
|
7288 | } |
7288 | } |
|
7289 | tempFloat = 100.0f * skew; |
7289 | tempFloat = 100.0f * skew; |
|
7290 | shapeBlock.PathSkew = (sbyte)tempFloat; |
7290 | shapeBlock.PathSkew = (sbyte)tempFloat; |
|
7291 | |
7291 | |
|
7292 | part.Shape.SculptEntry = false; |
7292 | part.Shape.SculptEntry = false; |
|
7293 | part.UpdateShape(shapeBlock); |
7293 | part.UpdateShape(shapeBlock); |
|
7294 | } |
7294 | } |
|
7295 | |
7295 | |
|
7296 | // Prim type sculpt. |
7296 | // Prim type sculpt. |
|
7297 | protected void SetPrimitiveShapeParams(SceneObjectPart part, string map, int type, byte pathcurve) |
7297 | protected void SetPrimitiveShapeParams(SceneObjectPart part, string map, int type, byte pathcurve) |
|
7298 | { |
7298 | { |
|
7299 | ObjectShapePacket.ObjectDataBlock shapeBlock = new ObjectShapePacket.ObjectDataBlock(); |
7299 | ObjectShapePacket.ObjectDataBlock shapeBlock = new ObjectShapePacket.ObjectDataBlock(); |
|
7300 | UUID sculptId; |
7300 | UUID sculptId; |
|
7301 | |
7301 | |
|
7302 | if (!UUID.TryParse(map, out sculptId)) |
7302 | if (!UUID.TryParse(map, out sculptId)) |
|
7303 | sculptId = ScriptUtils.GetAssetIdFromItemName(m_host, map, (int)AssetType.Texture); |
7303 | sculptId = ScriptUtils.GetAssetIdFromItemName(m_host, map, (int)AssetType.Texture); |
|
7304 | |
7304 | |
|
7305 | if (sculptId == UUID.Zero) |
7305 | if (sculptId == UUID.Zero) |
|
7306 | return; |
7306 | return; |
|
7307 | |
7307 | |
|
7308 | shapeBlock.PathCurve = pathcurve; |
7308 | shapeBlock.PathCurve = pathcurve; |
|
7309 | shapeBlock.ObjectLocalID = part.LocalId; |
7309 | shapeBlock.ObjectLocalID = part.LocalId; |
|
7310 | shapeBlock.PathScaleX = 100; |
7310 | shapeBlock.PathScaleX = 100; |
|
7311 | shapeBlock.PathScaleY = 150; |
7311 | shapeBlock.PathScaleY = 150; |
|
7312 | |
7312 | |
|
7313 | int flag = type & (ScriptBaseClass.PRIM_SCULPT_FLAG_INVERT | ScriptBaseClass.PRIM_SCULPT_FLAG_MIRROR); |
7313 | int flag = type & (ScriptBaseClass.PRIM_SCULPT_FLAG_INVERT | ScriptBaseClass.PRIM_SCULPT_FLAG_MIRROR); |
|
7314 | |
7314 | |
|
7315 | if (type != (ScriptBaseClass.PRIM_SCULPT_TYPE_CYLINDER | flag) && |
7315 | if (type != (ScriptBaseClass.PRIM_SCULPT_TYPE_CYLINDER | flag) && |
|
7316 | type != (ScriptBaseClass.PRIM_SCULPT_TYPE_PLANE | flag) && |
7316 | type != (ScriptBaseClass.PRIM_SCULPT_TYPE_PLANE | flag) && |
|
7317 | type != (ScriptBaseClass.PRIM_SCULPT_TYPE_SPHERE | flag) && |
7317 | type != (ScriptBaseClass.PRIM_SCULPT_TYPE_SPHERE | flag) && |
|
7318 | type != (ScriptBaseClass.PRIM_SCULPT_TYPE_TORUS | flag)) |
7318 | type != (ScriptBaseClass.PRIM_SCULPT_TYPE_TORUS | flag)) |
|
7319 | { |
7319 | { |
|
7320 | // default |
7320 | // default |
|
7321 | type = (int)ScriptBaseClass.PRIM_SCULPT_TYPE_SPHERE; |
7321 | type = (int)ScriptBaseClass.PRIM_SCULPT_TYPE_SPHERE; |
|
7322 | } |
7322 | } |
|
7323 | |
7323 | |
|
7324 | part.Shape.SetSculptProperties((byte)type, sculptId); |
7324 | part.Shape.SetSculptProperties((byte)type, sculptId); |
|
7325 | part.Shape.SculptEntry = true; |
7325 | part.Shape.SculptEntry = true; |
|
7326 | part.UpdateShape(shapeBlock); |
7326 | part.UpdateShape(shapeBlock); |
|
7327 | } |
7327 | } |
|
7328 | |
7328 | |
|
7329 | public void llSetPrimitiveParams(LSL_List rules) |
7329 | public void llSetPrimitiveParams(LSL_List rules) |
|
7330 | { |
7330 | { |
|
7331 | m_host.AddScriptLPS(1); |
7331 | m_host.AddScriptLPS(1); |
|
7332 | |
7332 | |
|
7333 | setLinkPrimParams(ScriptBaseClass.LINK_THIS, rules, "llSetPrimitiveParams"); |
7333 | setLinkPrimParams(ScriptBaseClass.LINK_THIS, rules, "llSetPrimitiveParams"); |
|
7334 | |
7334 | |
|
7335 | ScriptSleep(200); |
7335 | ScriptSleep(200); |
|
7336 | } |
7336 | } |
|
7337 | |
7337 | |
|
7338 | public void llSetLinkPrimitiveParams(int linknumber, LSL_List rules) |
7338 | public void llSetLinkPrimitiveParams(int linknumber, LSL_List rules) |
|
7339 | { |
7339 | { |
|
7340 | m_host.AddScriptLPS(1); |
7340 | m_host.AddScriptLPS(1); |
|
7341 | |
7341 | |
|
7342 | setLinkPrimParams(linknumber, rules, "llSetLinkPrimitiveParams"); |
7342 | setLinkPrimParams(linknumber, rules, "llSetLinkPrimitiveParams"); |
|
7343 | |
7343 | |
|
7344 | ScriptSleep(200); |
7344 | ScriptSleep(200); |
|
7345 | } |
7345 | } |
|
7346 | |
7346 | |
|
7347 | public void llSetLinkPrimitiveParamsFast(int linknumber, LSL_List rules) |
7347 | public void llSetLinkPrimitiveParamsFast(int linknumber, LSL_List rules) |
|
7348 | { |
7348 | { |
|
7349 | m_host.AddScriptLPS(1); |
7349 | m_host.AddScriptLPS(1); |
|
7350 | |
7350 | |
|
7351 | setLinkPrimParams(linknumber, rules, "llSetLinkPrimitiveParamsFast"); |
7351 | setLinkPrimParams(linknumber, rules, "llSetLinkPrimitiveParamsFast"); |
|
7352 | } |
7352 | } |
|
7353 | |
7353 | |
|
7354 | protected void setLinkPrimParams(int linknumber, LSL_List rules, string originFunc) |
7354 | protected void setLinkPrimParams(int linknumber, LSL_List rules, string originFunc) |
|
7355 | { |
7355 | { |
|
7356 | List<SceneObjectPart> parts = GetLinkParts(linknumber); |
7356 | List<SceneObjectPart> parts = GetLinkParts(linknumber); |
|
7357 | |
7357 | |
|
7358 | LSL_List remaining = null; |
7358 | LSL_List remaining = null; |
|
7359 | uint rulesParsed = 0; |
7359 | uint rulesParsed = 0; |
|
7360 | |
7360 | |
|
7361 | foreach (SceneObjectPart part in parts) |
7361 | foreach (SceneObjectPart part in parts) |
|
7362 | remaining = SetPrimParams(part, rules, originFunc, ref rulesParsed); |
7362 | remaining = SetPrimParams(part, rules, originFunc, ref rulesParsed); |
|
7363 | |
7363 | |
|
7364 | while (remaining != null && remaining.Length > 2) |
7364 | while (remaining != null && remaining.Length > 2) |
|
7365 | { |
7365 | { |
|
7366 | linknumber = remaining.GetLSLIntegerItem(0); |
7366 | linknumber = remaining.GetLSLIntegerItem(0); |
|
7367 | rules = remaining.GetSublist(1, -1); |
7367 | rules = remaining.GetSublist(1, -1); |
|
7368 | parts = GetLinkParts(linknumber); |
7368 | parts = GetLinkParts(linknumber); |
|
7369 | |
7369 | |
|
7370 | foreach (SceneObjectPart part in parts) |
7370 | foreach (SceneObjectPart part in parts) |
|
7371 | remaining = SetPrimParams(part, rules, originFunc, ref rulesParsed); |
7371 | remaining = SetPrimParams(part, rules, originFunc, ref rulesParsed); |
|
7372 | } |
7372 | } |
|
7373 | } |
7373 | } |
|
7374 | |
7374 | |
|
7375 | public void llSetKeyframedMotion(LSL_List frames, LSL_List options) |
7375 | public void llSetKeyframedMotion(LSL_List frames, LSL_List options) |
|
7376 | { |
7376 | { |
|
7377 | SceneObjectGroup group = m_host.ParentGroup; |
7377 | SceneObjectGroup group = m_host.ParentGroup; |
|
7378 | |
7378 | |
|
7379 | if (group.RootPart.PhysActor != null && group.RootPart.PhysActor.IsPhysical) |
7379 | if (group.RootPart.PhysActor != null && group.RootPart.PhysActor.IsPhysical) |
|
7380 | return; |
7380 | return; |
|
7381 | if (group.IsAttachment) |
7381 | if (group.IsAttachment) |
|
7382 | return; |
7382 | return; |
|
7383 | |
7383 | |
|
7384 | if (frames.Data.Length > 0) // We are getting a new motion |
7384 | if (frames.Data.Length > 0) // We are getting a new motion |
|
7385 | { |
7385 | { |
|
7386 | if (group.RootPart.KeyframeMotion != null) |
7386 | if (group.RootPart.KeyframeMotion != null) |
|
7387 | group.RootPart.KeyframeMotion.Delete(); |
7387 | group.RootPart.KeyframeMotion.Delete(); |
|
7388 | group.RootPart.KeyframeMotion = null; |
7388 | group.RootPart.KeyframeMotion = null; |
|
7389 | |
7389 | |
|
7390 | int idx = 0; |
7390 | int idx = 0; |
|
7391 | |
7391 | |
|
7392 | KeyframeMotion.PlayMode mode = KeyframeMotion.PlayMode.Forward; |
7392 | KeyframeMotion.PlayMode mode = KeyframeMotion.PlayMode.Forward; |
|
7393 | KeyframeMotion.DataFormat data = KeyframeMotion.DataFormat.Translation | KeyframeMotion.DataFormat.Rotation; |
7393 | KeyframeMotion.DataFormat data = KeyframeMotion.DataFormat.Translation | KeyframeMotion.DataFormat.Rotation; |
|
7394 | |
7394 | |
|
7395 | while (idx < options.Data.Length) |
7395 | while (idx < options.Data.Length) |
|
7396 | { |
7396 | { |
|
7397 | int option = (int)options.GetLSLIntegerItem(idx++); |
7397 | int option = (int)options.GetLSLIntegerItem(idx++); |
|
7398 | int remain = options.Data.Length - idx; |
7398 | int remain = options.Data.Length - idx; |
|
7399 | |
7399 | |
|
7400 | switch (option) |
7400 | switch (option) |
|
7401 | { |
7401 | { |
|
7402 | case ScriptBaseClass.KFM_MODE: |
7402 | case ScriptBaseClass.KFM_MODE: |
|
7403 | if (remain < 1) |
7403 | if (remain < 1) |
|
7404 | break; |
7404 | break; |
|
7405 | int modeval = (int)options.GetLSLIntegerItem(idx++); |
7405 | int modeval = (int)options.GetLSLIntegerItem(idx++); |
|
7406 | switch(modeval) |
7406 | switch(modeval) |
|
7407 | { |
7407 | { |
|
7408 | case ScriptBaseClass.KFM_FORWARD: |
7408 | case ScriptBaseClass.KFM_FORWARD: |
|
7409 | mode = KeyframeMotion.PlayMode.Forward; |
7409 | mode = KeyframeMotion.PlayMode.Forward; |
|
7410 | break; |
7410 | break; |
|
7411 | case ScriptBaseClass.KFM_REVERSE: |
7411 | case ScriptBaseClass.KFM_REVERSE: |
|
7412 | mode = KeyframeMotion.PlayMode.Reverse; |
7412 | mode = KeyframeMotion.PlayMode.Reverse; |
|
7413 | break; |
7413 | break; |
|
7414 | case ScriptBaseClass.KFM_LOOP: |
7414 | case ScriptBaseClass.KFM_LOOP: |
|
7415 | mode = KeyframeMotion.PlayMode.Loop; |
7415 | mode = KeyframeMotion.PlayMode.Loop; |
|
7416 | break; |
7416 | break; |
|
7417 | case ScriptBaseClass.KFM_PING_PONG: |
7417 | case ScriptBaseClass.KFM_PING_PONG: |
|
7418 | mode = KeyframeMotion.PlayMode.PingPong; |
7418 | mode = KeyframeMotion.PlayMode.PingPong; |
|
7419 | break; |
7419 | break; |
|
7420 | } |
7420 | } |
|
7421 | break; |
7421 | break; |
|
7422 | case ScriptBaseClass.KFM_DATA: |
7422 | case ScriptBaseClass.KFM_DATA: |
|
7423 | if (remain < 1) |
7423 | if (remain < 1) |
|
7424 | break; |
7424 | break; |
|
7425 | int dataval = (int)options.GetLSLIntegerItem(idx++); |
7425 | int dataval = (int)options.GetLSLIntegerItem(idx++); |
|
7426 | data = (KeyframeMotion.DataFormat)dataval; |
7426 | data = (KeyframeMotion.DataFormat)dataval; |
|
7427 | break; |
7427 | break; |
|
7428 | } |
7428 | } |
|
7429 | } |
7429 | } |
|
7430 | |
7430 | |
|
7431 | group.RootPart.KeyframeMotion = new KeyframeMotion(group, mode, data); |
7431 | group.RootPart.KeyframeMotion = new KeyframeMotion(group, mode, data); |
|
7432 | |
7432 | |
|
7433 | idx = 0; |
7433 | idx = 0; |
|
7434 | |
7434 | |
|
7435 | int elemLength = 2; |
7435 | int elemLength = 2; |
|
7436 | if (data == (KeyframeMotion.DataFormat.Translation | KeyframeMotion.DataFormat.Rotation)) |
7436 | if (data == (KeyframeMotion.DataFormat.Translation | KeyframeMotion.DataFormat.Rotation)) |
|
7437 | elemLength = 3; |
7437 | elemLength = 3; |
|
7438 | |
7438 | |
|
7439 | List<KeyframeMotion.Keyframe> keyframes = new List<KeyframeMotion.Keyframe>(); |
7439 | List<KeyframeMotion.Keyframe> keyframes = new List<KeyframeMotion.Keyframe>(); |
|
7440 | while (idx < frames.Data.Length) |
7440 | while (idx < frames.Data.Length) |
|
7441 | { |
7441 | { |
|
7442 | int remain = frames.Data.Length - idx; |
7442 | int remain = frames.Data.Length - idx; |
|
7443 | |
7443 | |
|
7444 | if (remain < elemLength) |
7444 | if (remain < elemLength) |
|
7445 | break; |
7445 | break; |
|
7446 | |
7446 | |
|
7447 | KeyframeMotion.Keyframe frame = new KeyframeMotion.Keyframe(); |
7447 | KeyframeMotion.Keyframe frame = new KeyframeMotion.Keyframe(); |
|
7448 | frame.Position = null; |
7448 | frame.Position = null; |
|
7449 | frame.Rotation = null; |
7449 | frame.Rotation = null; |
|
7450 | |
7450 | |
|
7451 | if ((data & KeyframeMotion.DataFormat.Translation) != 0) |
7451 | if ((data & KeyframeMotion.DataFormat.Translation) != 0) |
|
7452 | { |
7452 | { |
|
7453 | LSL_Types.Vector3 tempv = frames.GetVector3Item(idx++); |
7453 | LSL_Types.Vector3 tempv = frames.GetVector3Item(idx++); |
|
7454 | frame.Position = new Vector3((float)tempv.x, (float)tempv.y, (float)tempv.z); |
7454 | frame.Position = new Vector3((float)tempv.x, (float)tempv.y, (float)tempv.z); |
|
7455 | } |
7455 | } |
|
7456 | if ((data & KeyframeMotion.DataFormat.Rotation) != 0) |
7456 | if ((data & KeyframeMotion.DataFormat.Rotation) != 0) |
|
7457 | { |
7457 | { |
|
7458 | LSL_Types.Quaternion tempq = frames.GetQuaternionItem(idx++); |
7458 | LSL_Types.Quaternion tempq = frames.GetQuaternionItem(idx++); |
|
7459 | Quaternion q = new Quaternion((float)tempq.x, (float)tempq.y, (float)tempq.z, (float)tempq.s); |
7459 | Quaternion q = new Quaternion((float)tempq.x, (float)tempq.y, (float)tempq.z, (float)tempq.s); |
|
7460 | q.Normalize(); |
7460 | q.Normalize(); |
|
7461 | frame.Rotation = q; |
7461 | frame.Rotation = q; |
|
7462 | } |
7462 | } |
|
7463 | |
7463 | |
|
7464 | float tempf = (float)frames.GetLSLFloatItem(idx++); |
7464 | float tempf = (float)frames.GetLSLFloatItem(idx++); |
|
7465 | frame.TimeMS = (int)(tempf * 1000.0f); |
7465 | frame.TimeMS = (int)(tempf * 1000.0f); |
|
7466 | |
7466 | |
|
7467 | keyframes.Add(frame); |
7467 | keyframes.Add(frame); |
|
7468 | } |
7468 | } |
|
7469 | |
7469 | |
|
7470 | group.RootPart.KeyframeMotion.SetKeyframes(keyframes.ToArray()); |
7470 | group.RootPart.KeyframeMotion.SetKeyframes(keyframes.ToArray()); |
|
7471 | group.RootPart.KeyframeMotion.Start(); |
7471 | group.RootPart.KeyframeMotion.Start(); |
|
7472 | } |
7472 | } |
|
7473 | else |
7473 | else |
|
7474 | { |
7474 | { |
|
7475 | if (group.RootPart.KeyframeMotion == null) |
7475 | if (group.RootPart.KeyframeMotion == null) |
|
7476 | return; |
7476 | return; |
|
7477 | |
7477 | |
|
7478 | if (options.Data.Length == 0) |
7478 | if (options.Data.Length == 0) |
|
7479 | { |
7479 | { |
|
7480 | group.RootPart.KeyframeMotion.Stop(); |
7480 | group.RootPart.KeyframeMotion.Stop(); |
|
7481 | return; |
7481 | return; |
|
7482 | } |
7482 | } |
|
7483 | |
7483 | |
|
7484 | int idx = 0; |
7484 | int idx = 0; |
|
7485 | |
7485 | |
|
7486 | while (idx < options.Data.Length) |
7486 | while (idx < options.Data.Length) |
|
7487 | { |
7487 | { |
|
7488 | int option = (int)options.GetLSLIntegerItem(idx++); |
7488 | int option = (int)options.GetLSLIntegerItem(idx++); |
|
7489 | |
7489 | |
|
7490 | switch (option) |
7490 | switch (option) |
|
7491 | { |
7491 | { |
|
7492 | case ScriptBaseClass.KFM_COMMAND: |
7492 | case ScriptBaseClass.KFM_COMMAND: |
|
7493 | int cmd = (int)options.GetLSLIntegerItem(idx++); |
7493 | int cmd = (int)options.GetLSLIntegerItem(idx++); |
|
7494 | switch (cmd) |
7494 | switch (cmd) |
|
7495 | { |
7495 | { |
|
7496 | case ScriptBaseClass.KFM_CMD_PLAY: |
7496 | case ScriptBaseClass.KFM_CMD_PLAY: |
|
7497 | group.RootPart.KeyframeMotion.Start(); |
7497 | group.RootPart.KeyframeMotion.Start(); |
|
7498 | break; |
7498 | break; |
|
7499 | case ScriptBaseClass.KFM_CMD_STOP: |
7499 | case ScriptBaseClass.KFM_CMD_STOP: |
|
7500 | group.RootPart.KeyframeMotion.Stop(); |
7500 | group.RootPart.KeyframeMotion.Stop(); |
|
7501 | break; |
7501 | break; |
|
7502 | case ScriptBaseClass.KFM_CMD_PAUSE: |
7502 | case ScriptBaseClass.KFM_CMD_PAUSE: |
|
7503 | group.RootPart.KeyframeMotion.Pause(); |
7503 | group.RootPart.KeyframeMotion.Pause(); |
|
7504 | break; |
7504 | break; |
|
7505 | } |
7505 | } |
|
7506 | break; |
7506 | break; |
|
7507 | } |
7507 | } |
|
7508 | } |
7508 | } |
|
7509 | } |
7509 | } |
|
7510 | } |
7510 | } |
|
7511 | |
7511 | |
|
7512 | protected LSL_List SetPrimParams(SceneObjectPart part, LSL_List rules, string originFunc, ref uint rulesParsed) |
7512 | protected LSL_List SetPrimParams(SceneObjectPart part, LSL_List rules, string originFunc, ref uint rulesParsed) |
|
7513 | { |
7513 | { |
|
7514 | int idx = 0; |
7514 | int idx = 0; |
|
7515 | int idxStart = 0; |
7515 | int idxStart = 0; |
|
7516 | |
7516 | |
|
7517 | bool positionChanged = false; |
7517 | bool positionChanged = false; |
|
7518 | LSL_Vector currentPosition = GetPartLocalPos(part); |
7518 | LSL_Vector currentPosition = GetPartLocalPos(part); |
|
7519 | |
7519 | |
|
7520 | try |
7520 | try |
|
7521 | { |
7521 | { |
|
7522 | while (idx < rules.Length) |
7522 | while (idx < rules.Length) |
|
7523 | { |
7523 | { |
|
7524 | ++rulesParsed; |
7524 | ++rulesParsed; |
|
7525 | int code = rules.GetLSLIntegerItem(idx++); |
7525 | int code = rules.GetLSLIntegerItem(idx++); |
|
7526 | |
7526 | |
|
7527 | int remain = rules.Length - idx; |
7527 | int remain = rules.Length - idx; |
|
7528 | idxStart = idx; |
7528 | idxStart = idx; |
|
7529 | |
7529 | |
|
7530 | int face; |
7530 | int face; |
|
7531 | LSL_Vector v; |
7531 | LSL_Vector v; |
|
7532 | |
7532 | |
|
7533 | switch (code) |
7533 | switch (code) |
|
7534 | { |
7534 | { |
|
7535 | case (int)ScriptBaseClass.PRIM_POSITION: |
7535 | case (int)ScriptBaseClass.PRIM_POSITION: |
|
7536 | case (int)ScriptBaseClass.PRIM_POS_LOCAL: |
7536 | case (int)ScriptBaseClass.PRIM_POS_LOCAL: |
|
7537 | if (remain < 1) |
7537 | if (remain < 1) |
|
7538 | return null; |
7538 | return null; |
|
7539 | |
7539 | |
|
7540 | v=rules.GetVector3Item(idx++); |
7540 | v=rules.GetVector3Item(idx++); |
|
7541 | positionChanged = true; |
7541 | positionChanged = true; |
|
7542 | currentPosition = GetSetPosTarget(part, v, currentPosition); |
7542 | currentPosition = GetSetPosTarget(part, v, currentPosition); |
|
7543 | |
7543 | |
|
7544 | break; |
7544 | break; |
|
7545 | case (int)ScriptBaseClass.PRIM_SIZE: |
7545 | case (int)ScriptBaseClass.PRIM_SIZE: |
|
7546 | if (remain < 1) |
7546 | if (remain < 1) |
|
7547 | return null; |
7547 | return null; |
|
7548 | |
7548 | |
|
7549 | v=rules.GetVector3Item(idx++); |
7549 | v=rules.GetVector3Item(idx++); |
|
7550 | SetScale(part, v); |
7550 | SetScale(part, v); |
|
7551 | |
7551 | |
|
7552 | break; |
7552 | break; |
|
7553 | case (int)ScriptBaseClass.PRIM_ROTATION: |
7553 | case (int)ScriptBaseClass.PRIM_ROTATION: |
|
7554 | if (remain < 1) |
7554 | if (remain < 1) |
|
7555 | return null; |
7555 | return null; |
|
7556 | |
7556 | |
|
7557 | LSL_Rotation q = rules.GetQuaternionItem(idx++); |
7557 | LSL_Rotation q = rules.GetQuaternionItem(idx++); |
|
7558 | // try to let this work as in SL... |
7558 | // try to let this work as in SL... |
|
7559 | if (part.ParentID == 0) |
7559 | if (part.ParentID == 0) |
|
7560 | { |
7560 | { |
|
7561 | // special case: If we are root, rotate complete SOG to new rotation |
7561 | // special case: If we are root, rotate complete SOG to new rotation |
|
7562 | SetRot(part, q); |
7562 | SetRot(part, q); |
|
7563 | } |
7563 | } |
|
7564 | else |
7564 | else |
|
7565 | { |
7565 | { |
|
7566 | // we are a child. The rotation values will be set to the one of root modified by rot, as in SL. Don't ask. |
7566 | // we are a child. The rotation values will be set to the one of root modified by rot, as in SL. Don't ask. |
|
7567 | SceneObjectPart rootPart = part.ParentGroup.RootPart; |
7567 | SceneObjectPart rootPart = part.ParentGroup.RootPart; |
|
7568 | SetRot(part, rootPart.RotationOffset * (Quaternion)q); |
7568 | SetRot(part, rootPart.RotationOffset * (Quaternion)q); |
|
7569 | } |
7569 | } |
|
7570 | |
7570 | |
|
7571 | break; |
7571 | break; |
|
7572 | |
7572 | |
|
7573 | case (int)ScriptBaseClass.PRIM_TYPE: |
7573 | case (int)ScriptBaseClass.PRIM_TYPE: |
|
7574 | if (remain < 3) |
7574 | if (remain < 3) |
|
7575 | return null; |
7575 | return null; |
|
7576 | |
7576 | |
|
7577 | code = (int)rules.GetLSLIntegerItem(idx++); |
7577 | code = (int)rules.GetLSLIntegerItem(idx++); |
|
7578 | |
7578 | |
|
7579 | remain = rules.Length - idx; |
7579 | remain = rules.Length - idx; |
|
7580 | float hollow; |
7580 | float hollow; |
|
7581 | LSL_Vector twist; |
7581 | LSL_Vector twist; |
|
7582 | LSL_Vector taper_b; |
7582 | LSL_Vector taper_b; |
|
7583 | LSL_Vector topshear; |
7583 | LSL_Vector topshear; |
|
7584 | float revolutions; |
7584 | float revolutions; |
|
7585 | float radiusoffset; |
7585 | float radiusoffset; |
|
7586 | float skew; |
7586 | float skew; |
|
7587 | LSL_Vector holesize; |
7587 | LSL_Vector holesize; |
|
7588 | LSL_Vector profilecut; |
7588 | LSL_Vector profilecut; |
|
7589 | |
7589 | |
|
7590 | switch (code) |
7590 | switch (code) |
|
7591 | { |
7591 | { |
|
7592 | case (int)ScriptBaseClass.PRIM_TYPE_BOX: |
7592 | case (int)ScriptBaseClass.PRIM_TYPE_BOX: |
|
7593 | if (remain < 6) |
7593 | if (remain < 6) |
|
7594 | return null; |
7594 | return null; |
|
7595 | |
7595 | |
|
7596 | face = (int)rules.GetLSLIntegerItem(idx++); |
7596 | face = (int)rules.GetLSLIntegerItem(idx++); |
|
7597 | v = rules.GetVector3Item(idx++); // cut |
7597 | v = rules.GetVector3Item(idx++); // cut |
|
7598 | hollow = (float)rules.GetLSLFloatItem(idx++); |
7598 | hollow = (float)rules.GetLSLFloatItem(idx++); |
|
7599 | twist = rules.GetVector3Item(idx++); |
7599 | twist = rules.GetVector3Item(idx++); |
|
7600 | taper_b = rules.GetVector3Item(idx++); |
7600 | taper_b = rules.GetVector3Item(idx++); |
|
7601 | topshear = rules.GetVector3Item(idx++); |
7601 | topshear = rules.GetVector3Item(idx++); |
|
7602 | |
7602 | |
|
7603 | SetPrimitiveShapeParams(part, face, v, hollow, twist, taper_b, topshear, |
7603 | SetPrimitiveShapeParams(part, face, v, hollow, twist, taper_b, topshear, |
|
7604 | (byte)ProfileShape.Square, (byte)Extrusion.Straight); |
7604 | (byte)ProfileShape.Square, (byte)Extrusion.Straight); |
|
7605 | break; |
7605 | break; |
|
7606 | |
7606 | |
|
7607 | case (int)ScriptBaseClass.PRIM_TYPE_CYLINDER: |
7607 | case (int)ScriptBaseClass.PRIM_TYPE_CYLINDER: |
|
7608 | if (remain < 6) |
7608 | if (remain < 6) |
|
7609 | return null; |
7609 | return null; |
|
7610 | |
7610 | |
|
7611 | face = (int)rules.GetLSLIntegerItem(idx++); // holeshape |
7611 | face = (int)rules.GetLSLIntegerItem(idx++); // holeshape |
|
7612 | v = rules.GetVector3Item(idx++); // cut |
7612 | v = rules.GetVector3Item(idx++); // cut |
|
7613 | hollow = (float)rules.GetLSLFloatItem(idx++); |
7613 | hollow = (float)rules.GetLSLFloatItem(idx++); |
|
7614 | twist = rules.GetVector3Item(idx++); |
7614 | twist = rules.GetVector3Item(idx++); |
|
7615 | taper_b = rules.GetVector3Item(idx++); |
7615 | taper_b = rules.GetVector3Item(idx++); |
|
7616 | topshear = rules.GetVector3Item(idx++); |
7616 | topshear = rules.GetVector3Item(idx++); |
|
7617 | SetPrimitiveShapeParams(part, face, v, hollow, twist, taper_b, topshear, |
7617 | SetPrimitiveShapeParams(part, face, v, hollow, twist, taper_b, topshear, |
|
7618 | (byte)ProfileShape.Circle, (byte)Extrusion.Straight); |
7618 | (byte)ProfileShape.Circle, (byte)Extrusion.Straight); |
|
7619 | break; |
7619 | break; |
|
7620 | |
7620 | |
|
7621 | case (int)ScriptBaseClass.PRIM_TYPE_PRISM: |
7621 | case (int)ScriptBaseClass.PRIM_TYPE_PRISM: |
|
7622 | if (remain < 6) |
7622 | if (remain < 6) |
|
7623 | return null; |
7623 | return null; |
|
7624 | |
7624 | |
|
7625 | face = (int)rules.GetLSLIntegerItem(idx++); // holeshape |
7625 | face = (int)rules.GetLSLIntegerItem(idx++); // holeshape |
|
7626 | v = rules.GetVector3Item(idx++); //cut |
7626 | v = rules.GetVector3Item(idx++); //cut |
|
7627 | hollow = (float)rules.GetLSLFloatItem(idx++); |
7627 | hollow = (float)rules.GetLSLFloatItem(idx++); |
|
7628 | twist = rules.GetVector3Item(idx++); |
7628 | twist = rules.GetVector3Item(idx++); |
|
7629 | taper_b = rules.GetVector3Item(idx++); |
7629 | taper_b = rules.GetVector3Item(idx++); |
|
7630 | topshear = rules.GetVector3Item(idx++); |
7630 | topshear = rules.GetVector3Item(idx++); |
|
7631 | SetPrimitiveShapeParams(part, face, v, hollow, twist, taper_b, topshear, |
7631 | SetPrimitiveShapeParams(part, face, v, hollow, twist, taper_b, topshear, |
|
7632 | (byte)ProfileShape.EquilateralTriangle, (byte)Extrusion.Straight); |
7632 | (byte)ProfileShape.EquilateralTriangle, (byte)Extrusion.Straight); |
|
7633 | break; |
7633 | break; |
|
7634 | |
7634 | |
|
7635 | case (int)ScriptBaseClass.PRIM_TYPE_SPHERE: |
7635 | case (int)ScriptBaseClass.PRIM_TYPE_SPHERE: |
|
7636 | if (remain < 5) |
7636 | if (remain < 5) |
|
7637 | return null; |
7637 | return null; |
|
7638 | |
7638 | |
|
7639 | face = (int)rules.GetLSLIntegerItem(idx++); // holeshape |
7639 | face = (int)rules.GetLSLIntegerItem(idx++); // holeshape |
|
7640 | v = rules.GetVector3Item(idx++); // cut |
7640 | v = rules.GetVector3Item(idx++); // cut |
|
7641 | hollow = (float)rules.GetLSLFloatItem(idx++); |
7641 | hollow = (float)rules.GetLSLFloatItem(idx++); |
|
7642 | twist = rules.GetVector3Item(idx++); |
7642 | twist = rules.GetVector3Item(idx++); |
|
7643 | taper_b = rules.GetVector3Item(idx++); // dimple |
7643 | taper_b = rules.GetVector3Item(idx++); // dimple |
|
7644 | SetPrimitiveShapeParams(part, face, v, hollow, twist, taper_b, |
7644 | SetPrimitiveShapeParams(part, face, v, hollow, twist, taper_b, |
|
7645 | (byte)ProfileShape.HalfCircle, (byte)Extrusion.Curve1); |
7645 | (byte)ProfileShape.HalfCircle, (byte)Extrusion.Curve1); |
|
7646 | break; |
7646 | break; |
|
7647 | |
7647 | |
|
7648 | case (int)ScriptBaseClass.PRIM_TYPE_TORUS: |
7648 | case (int)ScriptBaseClass.PRIM_TYPE_TORUS: |
|
7649 | if (remain < 11) |
7649 | if (remain < 11) |
|
7650 | return null; |
7650 | return null; |
|
7651 | |
7651 | |
|
7652 | face = (int)rules.GetLSLIntegerItem(idx++); // holeshape |
7652 | face = (int)rules.GetLSLIntegerItem(idx++); // holeshape |
|
7653 | v = rules.GetVector3Item(idx++); //cut |
7653 | v = rules.GetVector3Item(idx++); //cut |
|
7654 | hollow = (float)rules.GetLSLFloatItem(idx++); |
7654 | hollow = (float)rules.GetLSLFloatItem(idx++); |
|
7655 | twist = rules.GetVector3Item(idx++); |
7655 | twist = rules.GetVector3Item(idx++); |
|
7656 | holesize = rules.GetVector3Item(idx++); |
7656 | holesize = rules.GetVector3Item(idx++); |
|
7657 | topshear = rules.GetVector3Item(idx++); |
7657 | topshear = rules.GetVector3Item(idx++); |
|
7658 | profilecut = rules.GetVector3Item(idx++); |
7658 | profilecut = rules.GetVector3Item(idx++); |
|
7659 | taper_b = rules.GetVector3Item(idx++); // taper_a |
7659 | taper_b = rules.GetVector3Item(idx++); // taper_a |
|
7660 | revolutions = (float)rules.GetLSLFloatItem(idx++); |
7660 | revolutions = (float)rules.GetLSLFloatItem(idx++); |
|
7661 | radiusoffset = (float)rules.GetLSLFloatItem(idx++); |
7661 | radiusoffset = (float)rules.GetLSLFloatItem(idx++); |
|
7662 | skew = (float)rules.GetLSLFloatItem(idx++); |
7662 | skew = (float)rules.GetLSLFloatItem(idx++); |
|
7663 | SetPrimitiveShapeParams(part, face, v, hollow, twist, holesize, topshear, profilecut, taper_b, |
7663 | SetPrimitiveShapeParams(part, face, v, hollow, twist, holesize, topshear, profilecut, taper_b, |
|
7664 | revolutions, radiusoffset, skew, (byte)ProfileShape.Circle, (byte)Extrusion.Curve1); |
7664 | revolutions, radiusoffset, skew, (byte)ProfileShape.Circle, (byte)Extrusion.Curve1); |
|
7665 | break; |
7665 | break; |
|
7666 | |
7666 | |
|
7667 | case (int)ScriptBaseClass.PRIM_TYPE_TUBE: |
7667 | case (int)ScriptBaseClass.PRIM_TYPE_TUBE: |
|
7668 | if (remain < 11) |
7668 | if (remain < 11) |
|
7669 | return null; |
7669 | return null; |
|
7670 | |
7670 | |
|
7671 | face = (int)rules.GetLSLIntegerItem(idx++); // holeshape |
7671 | face = (int)rules.GetLSLIntegerItem(idx++); // holeshape |
|
7672 | v = rules.GetVector3Item(idx++); //cut |
7672 | v = rules.GetVector3Item(idx++); //cut |
|
7673 | hollow = (float)rules.GetLSLFloatItem(idx++); |
7673 | hollow = (float)rules.GetLSLFloatItem(idx++); |
|
7674 | twist = rules.GetVector3Item(idx++); |
7674 | twist = rules.GetVector3Item(idx++); |
|
7675 | holesize = rules.GetVector3Item(idx++); |
7675 | holesize = rules.GetVector3Item(idx++); |
|
7676 | topshear = rules.GetVector3Item(idx++); |
7676 | topshear = rules.GetVector3Item(idx++); |
|
7677 | profilecut = rules.GetVector3Item(idx++); |
7677 | profilecut = rules.GetVector3Item(idx++); |
|
7678 | taper_b = rules.GetVector3Item(idx++); // taper_a |
7678 | taper_b = rules.GetVector3Item(idx++); // taper_a |
|
7679 | revolutions = (float)rules.GetLSLFloatItem(idx++); |
7679 | revolutions = (float)rules.GetLSLFloatItem(idx++); |
|
7680 | radiusoffset = (float)rules.GetLSLFloatItem(idx++); |
7680 | radiusoffset = (float)rules.GetLSLFloatItem(idx++); |
|
7681 | skew = (float)rules.GetLSLFloatItem(idx++); |
7681 | skew = (float)rules.GetLSLFloatItem(idx++); |
|
7682 | SetPrimitiveShapeParams(part, face, v, hollow, twist, holesize, topshear, profilecut, taper_b, |
7682 | SetPrimitiveShapeParams(part, face, v, hollow, twist, holesize, topshear, profilecut, taper_b, |
|
7683 | revolutions, radiusoffset, skew, (byte)ProfileShape.Square, (byte)Extrusion.Curve1); |
7683 | revolutions, radiusoffset, skew, (byte)ProfileShape.Square, (byte)Extrusion.Curve1); |
|
7684 | break; |
7684 | break; |
|
7685 | |
7685 | |
|
7686 | case (int)ScriptBaseClass.PRIM_TYPE_RING: |
7686 | case (int)ScriptBaseClass.PRIM_TYPE_RING: |
|
7687 | if (remain < 11) |
7687 | if (remain < 11) |
|
7688 | return null; |
7688 | return null; |
|
7689 | |
7689 | |
|
7690 | face = (int)rules.GetLSLIntegerItem(idx++); // holeshape |
7690 | face = (int)rules.GetLSLIntegerItem(idx++); // holeshape |
|
7691 | v = rules.GetVector3Item(idx++); //cut |
7691 | v = rules.GetVector3Item(idx++); //cut |
|
7692 | hollow = (float)rules.GetLSLFloatItem(idx++); |
7692 | hollow = (float)rules.GetLSLFloatItem(idx++); |
|
7693 | twist = rules.GetVector3Item(idx++); |
7693 | twist = rules.GetVector3Item(idx++); |
|
7694 | holesize = rules.GetVector3Item(idx++); |
7694 | holesize = rules.GetVector3Item(idx++); |
|
7695 | topshear = rules.GetVector3Item(idx++); |
7695 | topshear = rules.GetVector3Item(idx++); |
|
7696 | profilecut = rules.GetVector3Item(idx++); |
7696 | profilecut = rules.GetVector3Item(idx++); |
|
7697 | taper_b = rules.GetVector3Item(idx++); // taper_a |
7697 | taper_b = rules.GetVector3Item(idx++); // taper_a |
|
7698 | revolutions = (float)rules.GetLSLFloatItem(idx++); |
7698 | revolutions = (float)rules.GetLSLFloatItem(idx++); |
|
7699 | radiusoffset = (float)rules.GetLSLFloatItem(idx++); |
7699 | radiusoffset = (float)rules.GetLSLFloatItem(idx++); |
|
7700 | skew = (float)rules.GetLSLFloatItem(idx++); |
7700 | skew = (float)rules.GetLSLFloatItem(idx++); |
|
7701 | SetPrimitiveShapeParams(part, face, v, hollow, twist, holesize, topshear, profilecut, taper_b, |
7701 | SetPrimitiveShapeParams(part, face, v, hollow, twist, holesize, topshear, profilecut, taper_b, |
|
7702 | revolutions, radiusoffset, skew, (byte)ProfileShape.EquilateralTriangle, (byte)Extrusion.Curve1); |
7702 | revolutions, radiusoffset, skew, (byte)ProfileShape.EquilateralTriangle, (byte)Extrusion.Curve1); |
|
7703 | break; |
7703 | break; |
|
7704 | |
7704 | |
|
7705 | case (int)ScriptBaseClass.PRIM_TYPE_SCULPT: |
7705 | case (int)ScriptBaseClass.PRIM_TYPE_SCULPT: |
|
7706 | if (remain < 2) |
7706 | if (remain < 2) |
|
7707 | return null; |
7707 | return null; |
|
7708 | |
7708 | |
|
7709 | string map = rules.Data[idx++].ToString(); |
7709 | string map = rules.Data[idx++].ToString(); |
|
7710 | face = (int)rules.GetLSLIntegerItem(idx++); // type |
7710 | face = (int)rules.GetLSLIntegerItem(idx++); // type |
|
7711 | SetPrimitiveShapeParams(part, map, face, (byte)Extrusion.Curve1); |
7711 | SetPrimitiveShapeParams(part, map, face, (byte)Extrusion.Curve1); |
|
7712 | break; |
7712 | break; |
|
7713 | } |
7713 | } |
|
7714 | |
7714 | |
|
7715 | break; |
7715 | break; |
|
7716 | |
7716 | |
|
7717 | case (int)ScriptBaseClass.PRIM_TEXTURE: |
7717 | case (int)ScriptBaseClass.PRIM_TEXTURE: |
|
7718 | if (remain < 5) |
7718 | if (remain < 5) |
|
7719 | return null; |
7719 | return null; |
|
7720 | |
7720 | |
|
7721 | face=(int)rules.GetLSLIntegerItem(idx++); |
7721 | face=(int)rules.GetLSLIntegerItem(idx++); |
|
7722 | string tex=rules.Data[idx++].ToString(); |
7722 | string tex=rules.Data[idx++].ToString(); |
|
7723 | LSL_Vector repeats=rules.GetVector3Item(idx++); |
7723 | LSL_Vector repeats=rules.GetVector3Item(idx++); |
|
7724 | LSL_Vector offsets=rules.GetVector3Item(idx++); |
7724 | LSL_Vector offsets=rules.GetVector3Item(idx++); |
|
7725 | double rotation=(double)rules.GetLSLFloatItem(idx++); |
7725 | double rotation=(double)rules.GetLSLFloatItem(idx++); |
|
7726 | |
7726 | |
|
7727 | SetTexture(part, tex, face); |
7727 | SetTexture(part, tex, face); |
|
7728 | ScaleTexture(part, repeats.x, repeats.y, face); |
7728 | ScaleTexture(part, repeats.x, repeats.y, face); |
|
7729 | OffsetTexture(part, offsets.x, offsets.y, face); |
7729 | OffsetTexture(part, offsets.x, offsets.y, face); |
|
7730 | RotateTexture(part, rotation, face); |
7730 | RotateTexture(part, rotation, face); |
|
7731 | |
7731 | |
|
7732 | break; |
7732 | break; |
|
7733 | |
7733 | |
|
7734 | case (int)ScriptBaseClass.PRIM_COLOR: |
7734 | case (int)ScriptBaseClass.PRIM_COLOR: |
|
7735 | if (remain < 3) |
7735 | if (remain < 3) |
|
7736 | return null; |
7736 | return null; |
|
7737 | |
7737 | |
|
7738 | face=(int)rules.GetLSLIntegerItem(idx++); |
7738 | face=(int)rules.GetLSLIntegerItem(idx++); |
|
7739 | LSL_Vector color=rules.GetVector3Item(idx++); |
7739 | LSL_Vector color=rules.GetVector3Item(idx++); |
|
7740 | double alpha=(double)rules.GetLSLFloatItem(idx++); |
7740 | double alpha=(double)rules.GetLSLFloatItem(idx++); |
|
7741 | |
7741 | |
|
7742 | part.SetFaceColorAlpha(face, color, alpha); |
7742 | part.SetFaceColorAlpha(face, color, alpha); |
|
7743 | |
7743 | |
|
7744 | break; |
7744 | break; |
|
7745 | |
7745 | |
|
7746 | case (int)ScriptBaseClass.PRIM_FLEXIBLE: |
7746 | case (int)ScriptBaseClass.PRIM_FLEXIBLE: |
|
7747 | if (remain < 7) |
7747 | if (remain < 7) |
|
7748 | return null; |
7748 | return null; |
|
7749 | |
7749 | |
|
7750 | bool flexi = rules.GetLSLIntegerItem(idx++); |
7750 | bool flexi = rules.GetLSLIntegerItem(idx++); |
|
7751 | int softness = rules.GetLSLIntegerItem(idx++); |
7751 | int softness = rules.GetLSLIntegerItem(idx++); |
|
7752 | float gravity = (float)rules.GetLSLFloatItem(idx++); |
7752 | float gravity = (float)rules.GetLSLFloatItem(idx++); |
|
7753 | float friction = (float)rules.GetLSLFloatItem(idx++); |
7753 | float friction = (float)rules.GetLSLFloatItem(idx++); |
|
7754 | float wind = (float)rules.GetLSLFloatItem(idx++); |
7754 | float wind = (float)rules.GetLSLFloatItem(idx++); |
|
7755 | float tension = (float)rules.GetLSLFloatItem(idx++); |
7755 | float tension = (float)rules.GetLSLFloatItem(idx++); |
|
7756 | LSL_Vector force = rules.GetVector3Item(idx++); |
7756 | LSL_Vector force = rules.GetVector3Item(idx++); |
|
7757 | |
7757 | |
|
7758 | SetFlexi(part, flexi, softness, gravity, friction, wind, tension, force); |
7758 | SetFlexi(part, flexi, softness, gravity, friction, wind, tension, force); |
|
7759 | |
7759 | |
|
7760 | break; |
7760 | break; |
|
7761 | |
7761 | |
|
7762 | case (int)ScriptBaseClass.PRIM_POINT_LIGHT: |
7762 | case (int)ScriptBaseClass.PRIM_POINT_LIGHT: |
|
7763 | if (remain < 5) |
7763 | if (remain < 5) |
|
7764 | return null; |
7764 | return null; |
|
7765 | bool light = rules.GetLSLIntegerItem(idx++); |
7765 | bool light = rules.GetLSLIntegerItem(idx++); |
|
7766 | LSL_Vector lightcolor = rules.GetVector3Item(idx++); |
7766 | LSL_Vector lightcolor = rules.GetVector3Item(idx++); |
|
7767 | float intensity = (float)rules.GetLSLFloatItem(idx++); |
7767 | float intensity = (float)rules.GetLSLFloatItem(idx++); |
|
7768 | float radius = (float)rules.GetLSLFloatItem(idx++); |
7768 | float radius = (float)rules.GetLSLFloatItem(idx++); |
|
7769 | float falloff = (float)rules.GetLSLFloatItem(idx++); |
7769 | float falloff = (float)rules.GetLSLFloatItem(idx++); |
|
7770 | |
7770 | |
|
7771 | SetPointLight(part, light, lightcolor, intensity, radius, falloff); |
7771 | SetPointLight(part, light, lightcolor, intensity, radius, falloff); |
|
7772 | |
7772 | |
|
7773 | break; |
7773 | break; |
|
7774 | |
7774 | |
|
7775 | case (int)ScriptBaseClass.PRIM_GLOW: |
7775 | case (int)ScriptBaseClass.PRIM_GLOW: |
|
7776 | if (remain < 2) |
7776 | if (remain < 2) |
|
7777 | return null; |
7777 | return null; |
|
7778 | face = rules.GetLSLIntegerItem(idx++); |
7778 | face = rules.GetLSLIntegerItem(idx++); |
|
7779 | float glow = (float)rules.GetLSLFloatItem(idx++); |
7779 | float glow = (float)rules.GetLSLFloatItem(idx++); |
|
7780 | |
7780 | |
|
7781 | SetGlow(part, face, glow); |
7781 | SetGlow(part, face, glow); |
|
7782 | |
7782 | |
|
7783 | break; |
7783 | break; |
|
7784 | |
7784 | |
|
7785 | case (int)ScriptBaseClass.PRIM_BUMP_SHINY: |
7785 | case (int)ScriptBaseClass.PRIM_BUMP_SHINY: |
|
7786 | if (remain < 3) |
7786 | if (remain < 3) |
|
7787 | return null; |
7787 | return null; |
|
7788 | face = (int)rules.GetLSLIntegerItem(idx++); |
7788 | face = (int)rules.GetLSLIntegerItem(idx++); |
|
7789 | int shiny = (int)rules.GetLSLIntegerItem(idx++); |
7789 | int shiny = (int)rules.GetLSLIntegerItem(idx++); |
|
7790 | Bumpiness bump = (Bumpiness)(int)rules.GetLSLIntegerItem(idx++); |
7790 | Bumpiness bump = (Bumpiness)(int)rules.GetLSLIntegerItem(idx++); |
|
7791 | |
7791 | |
|
7792 | SetShiny(part, face, shiny, bump); |
7792 | SetShiny(part, face, shiny, bump); |
|
7793 | |
7793 | |
|
7794 | break; |
7794 | break; |
|
7795 | |
7795 | |
|
7796 | case (int)ScriptBaseClass.PRIM_FULLBRIGHT: |
7796 | case (int)ScriptBaseClass.PRIM_FULLBRIGHT: |
|
7797 | if (remain < 2) |
7797 | if (remain < 2) |
|
7798 | return null; |
7798 | return null; |
|
7799 | face = rules.GetLSLIntegerItem(idx++); |
7799 | face = rules.GetLSLIntegerItem(idx++); |
|
7800 | bool st = rules.GetLSLIntegerItem(idx++); |
7800 | bool st = rules.GetLSLIntegerItem(idx++); |
|
7801 | SetFullBright(part, face , st); |
7801 | SetFullBright(part, face , st); |
|
7802 | break; |
7802 | break; |
|
7803 | |
7803 | |
|
7804 | case (int)ScriptBaseClass.PRIM_MATERIAL: |
7804 | case (int)ScriptBaseClass.PRIM_MATERIAL: |
|
7805 | if (remain < 1) |
7805 | if (remain < 1) |
|
7806 | return null; |
7806 | return null; |
|
7807 | int mat = rules.GetLSLIntegerItem(idx++); |
7807 | int mat = rules.GetLSLIntegerItem(idx++); |
|
7808 | if (mat < 0 || mat > 7) |
7808 | if (mat < 0 || mat > 7) |
|
7809 | return null; |
7809 | return null; |
|
7810 | |
7810 | |
|
7811 | part.Material = Convert.ToByte(mat); |
7811 | part.Material = Convert.ToByte(mat); |
|
7812 | break; |
7812 | break; |
|
7813 | |
7813 | |
|
7814 | case (int)ScriptBaseClass.PRIM_PHANTOM: |
7814 | case (int)ScriptBaseClass.PRIM_PHANTOM: |
|
7815 | if (remain < 1) |
7815 | if (remain < 1) |
|
7816 | return null; |
7816 | return null; |
|
7817 | |
7817 | |
|
7818 | string ph = rules.Data[idx++].ToString(); |
7818 | string ph = rules.Data[idx++].ToString(); |
|
7819 | part.ParentGroup.ScriptSetPhantomStatus(ph.Equals("1")); |
7819 | part.ParentGroup.ScriptSetPhantomStatus(ph.Equals("1")); |
|
7820 | |
7820 | |
|
7821 | break; |
7821 | break; |
|
7822 | |
7822 | |
|
7823 | case (int)ScriptBaseClass.PRIM_PHYSICS: |
7823 | case (int)ScriptBaseClass.PRIM_PHYSICS: |
|
7824 | if (remain < 1) |
7824 | if (remain < 1) |
|
7825 | return null; |
7825 | return null; |
|
7826 | string phy = rules.Data[idx++].ToString(); |
7826 | string phy = rules.Data[idx++].ToString(); |
|
7827 | bool physics; |
7827 | bool physics; |
|
7828 | |
7828 | |
|
7829 | if (phy.Equals("1")) |
7829 | if (phy.Equals("1")) |
|
7830 | physics = true; |
7830 | physics = true; |
|
7831 | else |
7831 | else |
|
7832 | physics = false; |
7832 | physics = false; |
|
7833 | |
7833 | |
|
7834 | part.ScriptSetPhysicsStatus(physics); |
7834 | part.ScriptSetPhysicsStatus(physics); |
|
7835 | break; |
7835 | break; |
|
7836 | |
7836 | |
|
7837 | case (int)ScriptBaseClass.PRIM_PHYSICS_SHAPE_TYPE: |
7837 | case (int)ScriptBaseClass.PRIM_PHYSICS_SHAPE_TYPE: |
|
7838 | if (remain < 1) |
7838 | if (remain < 1) |
|
7839 | return null; |
7839 | return null; |
|
7840 | |
7840 | |
|
7841 | int shape_type = rules.GetLSLIntegerItem(idx++); |
7841 | int shape_type = rules.GetLSLIntegerItem(idx++); |
|
7842 | |
7842 | |
|
7843 | ExtraPhysicsData physdata = new ExtraPhysicsData(); |
7843 | ExtraPhysicsData physdata = new ExtraPhysicsData(); |
|
7844 | physdata.Density = part.Density; |
7844 | physdata.Density = part.Density; |
|
7845 | physdata.Bounce = part.Restitution; |
7845 | physdata.Bounce = part.Restitution; |
|
7846 | physdata.GravitationModifier = part.GravityModifier; |
7846 | physdata.GravitationModifier = part.GravityModifier; |
|
7847 | physdata.PhysShapeType = (PhysShapeType)shape_type; |
7847 | physdata.PhysShapeType = (PhysShapeType)shape_type; |
|
7848 | |
7848 | |
|
7849 | part.UpdateExtraPhysics(physdata); |
7849 | part.UpdateExtraPhysics(physdata); |
|
7850 | |
7850 | |
|
7851 | break; |
7851 | break; |
|
7852 | |
7852 | |
|
7853 | case (int)ScriptBaseClass.PRIM_TEMP_ON_REZ: |
7853 | case (int)ScriptBaseClass.PRIM_TEMP_ON_REZ: |
|
7854 | if (remain < 1) |
7854 | if (remain < 1) |
|
7855 | return null; |
7855 | return null; |
|
7856 | string temp = rules.Data[idx++].ToString(); |
7856 | string temp = rules.Data[idx++].ToString(); |
|
7857 | |
7857 | |
|
7858 | part.ParentGroup.ScriptSetTemporaryStatus(temp.Equals("1")); |
7858 | part.ParentGroup.ScriptSetTemporaryStatus(temp.Equals("1")); |
|
7859 | |
7859 | |
|
7860 | break; |
7860 | break; |
|
7861 | |
7861 | |
|
7862 | case (int)ScriptBaseClass.PRIM_TEXGEN: |
7862 | case (int)ScriptBaseClass.PRIM_TEXGEN: |
|
7863 | if (remain < 2) |
7863 | if (remain < 2) |
|
7864 | return null; |
7864 | return null; |
|
7865 | //face,type |
7865 | //face,type |
|
7866 | face = rules.GetLSLIntegerItem(idx++); |
7866 | face = rules.GetLSLIntegerItem(idx++); |
|
7867 | int style = rules.GetLSLIntegerItem(idx++); |
7867 | int style = rules.GetLSLIntegerItem(idx++); |
|
7868 | SetTexGen(part, face, style); |
7868 | SetTexGen(part, face, style); |
|
7869 | break; |
7869 | break; |
|
7870 | case (int)ScriptBaseClass.PRIM_TEXT: |
7870 | case (int)ScriptBaseClass.PRIM_TEXT: |
|
7871 | if (remain < 3) |
7871 | if (remain < 3) |
|
7872 | return null; |
7872 | return null; |
|
7873 | string primText = rules.GetLSLStringItem(idx++); |
7873 | string primText = rules.GetLSLStringItem(idx++); |
|
7874 | LSL_Vector primTextColor = rules.GetVector3Item(idx++); |
7874 | LSL_Vector primTextColor = rules.GetVector3Item(idx++); |
|
7875 | LSL_Float primTextAlpha = rules.GetLSLFloatItem(idx++); |
7875 | LSL_Float primTextAlpha = rules.GetLSLFloatItem(idx++); |
|
7876 | Vector3 av3 = Util.Clip(primTextColor, 0.0f, 1.0f); |
7876 | Vector3 av3 = Util.Clip(primTextColor, 0.0f, 1.0f); |
|
7877 | part.SetText(primText, av3, Util.Clip((float)primTextAlpha, 0.0f, 1.0f)); |
7877 | part.SetText(primText, av3, Util.Clip((float)primTextAlpha, 0.0f, 1.0f)); |
|
7878 | |
7878 | |
|
7879 | break; |
7879 | break; |
|
7880 | case (int)ScriptBaseClass.PRIM_NAME: |
7880 | case (int)ScriptBaseClass.PRIM_NAME: |
|
7881 | if (remain < 1) |
7881 | if (remain < 1) |
|
7882 | return null; |
7882 | return null; |
|
7883 | string primName = rules.GetLSLStringItem(idx++); |
7883 | string primName = rules.GetLSLStringItem(idx++); |
|
7884 | part.Name = primName; |
7884 | part.Name = primName; |
|
7885 | break; |
7885 | break; |
|
7886 | case (int)ScriptBaseClass.PRIM_DESC: |
7886 | case (int)ScriptBaseClass.PRIM_DESC: |
|
7887 | if (remain < 1) |
7887 | if (remain < 1) |
|
7888 | return null; |
7888 | return null; |
|
7889 | string primDesc = rules.GetLSLStringItem(idx++); |
7889 | string primDesc = rules.GetLSLStringItem(idx++); |
|
7890 | part.Description = primDesc; |
7890 | part.Description = primDesc; |
|
7891 | break; |
7891 | break; |
|
7892 | case (int)ScriptBaseClass.PRIM_ROT_LOCAL: |
7892 | case (int)ScriptBaseClass.PRIM_ROT_LOCAL: |
|
7893 | if (remain < 1) |
7893 | if (remain < 1) |
|
7894 | return null; |
7894 | return null; |
|
7895 | SetRot(part, rules.GetQuaternionItem(idx++)); |
7895 | SetRot(part, rules.GetQuaternionItem(idx++)); |
|
7896 | break; |
7896 | break; |
|
7897 | case (int)ScriptBaseClass.PRIM_OMEGA: |
7897 | case (int)ScriptBaseClass.PRIM_OMEGA: |
|
7898 | if (remain < 3) |
7898 | if (remain < 3) |
|
7899 | return null; |
7899 | return null; |
|
7900 | LSL_Vector axis = rules.GetVector3Item(idx++); |
7900 | LSL_Vector axis = rules.GetVector3Item(idx++); |
|
7901 | LSL_Float spinrate = rules.GetLSLFloatItem(idx++); |
7901 | LSL_Float spinrate = rules.GetLSLFloatItem(idx++); |
|
7902 | LSL_Float gain = rules.GetLSLFloatItem(idx++); |
7902 | LSL_Float gain = rules.GetLSLFloatItem(idx++); |
|
7903 | TargetOmega(part, axis, (double)spinrate, (double)gain); |
7903 | TargetOmega(part, axis, (double)spinrate, (double)gain); |
|
7904 | break; |
7904 | break; |
|
7905 | case (int)ScriptBaseClass.PRIM_SLICE: |
7905 | case (int)ScriptBaseClass.PRIM_SLICE: |
|
7906 | if (remain < 1) |
7906 | if (remain < 1) |
|
7907 | return null; |
7907 | return null; |
|
7908 | LSL_Vector slice = rules.GetVector3Item(idx++); |
7908 | LSL_Vector slice = rules.GetVector3Item(idx++); |
|
7909 | part.UpdateSlice((float)slice.x, (float)slice.y); |
7909 | part.UpdateSlice((float)slice.x, (float)slice.y); |
|
7910 | break; |
7910 | break; |
|
7911 | case (int)ScriptBaseClass.PRIM_LINK_TARGET: |
7911 | case (int)ScriptBaseClass.PRIM_LINK_TARGET: |
|
7912 | if (remain < 3) // setting to 3 on the basis that parsing any usage of PRIM_LINK_TARGET that has nothing following it is pointless. |
7912 | if (remain < 3) // setting to 3 on the basis that parsing any usage of PRIM_LINK_TARGET that has nothing following it is pointless. |
|
7913 | return null; |
7913 | return null; |
|
7914 | |
7914 | |
|
7915 | return rules.GetSublist(idx, -1); |
7915 | return rules.GetSublist(idx, -1); |
|
7916 | } |
7916 | } |
|
7917 | } |
7917 | } |
|
7918 | } |
7918 | } |
|
7919 | catch (InvalidCastException e) |
7919 | catch (InvalidCastException e) |
|
7920 | { |
7920 | { |
|
7921 | ShoutError(string.Format( |
7921 | ShoutError(string.Format( |
|
7922 | "{0} error running rule #{1}: arg #{2} ", |
7922 | "{0} error running rule #{1}: arg #{2} ", |
|
7923 | originFunc, rulesParsed, idx - idxStart) + e.Message); |
7923 | originFunc, rulesParsed, idx - idxStart) + e.Message); |
|
7924 | } |
7924 | } |
|
7925 | finally |
7925 | finally |
|
7926 | { |
7926 | { |
|
7927 | if (positionChanged) |
7927 | if (positionChanged) |
|
7928 | { |
7928 | { |
|
7929 | if (part.ParentGroup.RootPart == part) |
7929 | if (part.ParentGroup.RootPart == part) |
|
7930 | { |
7930 | { |
|
7931 | SceneObjectGroup parent = part.ParentGroup; |
7931 | SceneObjectGroup parent = part.ParentGroup; |
|
7932 | parent.UpdateGroupPosition(currentPosition); |
7932 | parent.UpdateGroupPosition(currentPosition); |
|
7933 | } |
7933 | } |
|
7934 | else |
7934 | else |
|
7935 | { |
7935 | { |
|
7936 | part.OffsetPosition = currentPosition; |
7936 | part.OffsetPosition = currentPosition; |
|
7937 | SceneObjectGroup parent = part.ParentGroup; |
7937 | SceneObjectGroup parent = part.ParentGroup; |
|
7938 | parent.HasGroupChanged = true; |
7938 | parent.HasGroupChanged = true; |
|
7939 | parent.ScheduleGroupForTerseUpdate(); |
7939 | parent.ScheduleGroupForTerseUpdate(); |
|
7940 | } |
7940 | } |
|
7941 | } |
7941 | } |
|
7942 | } |
7942 | } |
|
7943 | return null; |
7943 | return null; |
|
7944 | } |
7944 | } |
|
7945 | |
7945 | |
|
7946 | public LSL_String llStringToBase64(string str) |
7946 | public LSL_String llStringToBase64(string str) |
|
7947 | { |
7947 | { |
|
7948 | m_host.AddScriptLPS(1); |
7948 | m_host.AddScriptLPS(1); |
|
7949 | try |
7949 | try |
|
7950 | { |
7950 | { |
|
7951 | byte[] encData_byte = new byte[str.Length]; |
7951 | byte[] encData_byte = new byte[str.Length]; |
|
7952 | encData_byte = Util.UTF8.GetBytes(str); |
7952 | encData_byte = Util.UTF8.GetBytes(str); |
|
7953 | string encodedData = Convert.ToBase64String(encData_byte); |
7953 | string encodedData = Convert.ToBase64String(encData_byte); |
|
7954 | return encodedData; |
7954 | return encodedData; |
|
7955 | } |
7955 | } |
|
7956 | catch (Exception e) |
7956 | catch (Exception e) |
|
7957 | { |
7957 | { |
|
7958 | throw new Exception("Error in base64Encode" + e.Message); |
7958 | throw new Exception("Error in base64Encode" + e.Message); |
|
7959 | } |
7959 | } |
|
7960 | } |
7960 | } |
|
7961 | |
7961 | |
|
7962 | public LSL_String llBase64ToString(string str) |
7962 | public LSL_String llBase64ToString(string str) |
|
7963 | { |
7963 | { |
|
7964 | m_host.AddScriptLPS(1); |
7964 | m_host.AddScriptLPS(1); |
|
7965 | try |
7965 | try |
|
7966 | { |
7966 | { |
|
7967 | return Util.Base64ToString(str); |
7967 | return Util.Base64ToString(str); |
|
7968 | } |
7968 | } |
|
7969 | catch (Exception e) |
7969 | catch (Exception e) |
|
7970 | { |
7970 | { |
|
7971 | throw new Exception("Error in base64Decode" + e.Message); |
7971 | throw new Exception("Error in base64Decode" + e.Message); |
|
7972 | } |
7972 | } |
|
7973 | } |
7973 | } |
|
7974 | |
7974 | |
|
7975 | public LSL_String llXorBase64Strings(string str1, string str2) |
7975 | public LSL_String llXorBase64Strings(string str1, string str2) |
|
7976 | { |
7976 | { |
|
7977 | m_host.AddScriptLPS(1); |
7977 | m_host.AddScriptLPS(1); |
|
7978 | Deprecated("llXorBase64Strings"); |
7978 | Deprecated("llXorBase64Strings"); |
|
7979 | ScriptSleep(300); |
7979 | ScriptSleep(300); |
|
7980 | return String.Empty; |
7980 | return String.Empty; |
|
7981 | } |
7981 | } |
|
7982 | |
7982 | |
|
7983 | public void llRemoteDataSetRegion() |
7983 | public void llRemoteDataSetRegion() |
|
7984 | { |
7984 | { |
|
7985 | m_host.AddScriptLPS(1); |
7985 | m_host.AddScriptLPS(1); |
|
7986 | Deprecated("llRemoteDataSetRegion"); |
7986 | Deprecated("llRemoteDataSetRegion"); |
|
7987 | } |
7987 | } |
|
7988 | |
7988 | |
|
7989 | public LSL_Float llLog10(double val) |
7989 | public LSL_Float llLog10(double val) |
|
7990 | { |
7990 | { |
|
7991 | m_host.AddScriptLPS(1); |
7991 | m_host.AddScriptLPS(1); |
|
7992 | return (double)Math.Log10(val); |
7992 | return (double)Math.Log10(val); |
|
7993 | } |
7993 | } |
|
7994 | |
7994 | |
|
7995 | public LSL_Float llLog(double val) |
7995 | public LSL_Float llLog(double val) |
|
7996 | { |
7996 | { |
|
7997 | m_host.AddScriptLPS(1); |
7997 | m_host.AddScriptLPS(1); |
|
7998 | return (double)Math.Log(val); |
7998 | return (double)Math.Log(val); |
|
7999 | } |
7999 | } |
|
8000 | |
8000 | |
|
8001 | public LSL_List llGetAnimationList(string id) |
8001 | public LSL_List llGetAnimationList(string id) |
|
8002 | { |
8002 | { |
|
8003 | m_host.AddScriptLPS(1); |
8003 | m_host.AddScriptLPS(1); |
|
8004 | |
8004 | |
|
8005 | LSL_List l = new LSL_List(); |
8005 | LSL_List l = new LSL_List(); |
|
8006 | ScenePresence av = World.GetScenePresence((UUID)id); |
8006 | ScenePresence av = World.GetScenePresence((UUID)id); |
|
8007 | if (av == null || av.IsChildAgent) // only if in the region |
8007 | if (av == null || av.IsChildAgent) // only if in the region |
|
8008 | return l; |
8008 | return l; |
|
8009 | UUID[] anims; |
8009 | UUID[] anims; |
|
8010 | anims = av.Animator.GetAnimationArray(); |
8010 | anims = av.Animator.GetAnimationArray(); |
|
8011 | foreach (UUID foo in anims) |
8011 | foreach (UUID foo in anims) |
|
8012 | l.Add(new LSL_Key(foo.ToString())); |
8012 | l.Add(new LSL_Key(foo.ToString())); |
|
8013 | return l; |
8013 | return l; |
|
8014 | } |
8014 | } |
|
8015 | |
8015 | |
|
8016 | public void llSetParcelMusicURL(string url) |
8016 | public void llSetParcelMusicURL(string url) |
|
8017 | { |
8017 | { |
|
8018 | m_host.AddScriptLPS(1); |
8018 | m_host.AddScriptLPS(1); |
|
8019 | |
8019 | |
|
8020 | ILandObject land = World.LandChannel.GetLandObject(m_host.AbsolutePosition); |
8020 | ILandObject land = World.LandChannel.GetLandObject(m_host.AbsolutePosition); |
|
8021 | |
8021 | |
|
8022 | if (land.LandData.OwnerID != m_host.OwnerID) |
8022 | if (land.LandData.OwnerID != m_host.OwnerID) |
|
8023 | return; |
8023 | return; |
|
8024 | |
8024 | |
|
8025 | land.SetMusicUrl(url); |
8025 | land.SetMusicUrl(url); |
|
8026 | |
8026 | |
|
8027 | ScriptSleep(2000); |
8027 | ScriptSleep(2000); |
|
8028 | } |
8028 | } |
|
8029 | |
8029 | |
|
8030 | public LSL_String llGetParcelMusicURL() |
8030 | public LSL_String llGetParcelMusicURL() |
|
8031 | { |
8031 | { |
|
8032 | m_host.AddScriptLPS(1); |
8032 | m_host.AddScriptLPS(1); |
|
8033 | |
8033 | |
|
8034 | ILandObject land = World.LandChannel.GetLandObject(m_host.AbsolutePosition); |
8034 | ILandObject land = World.LandChannel.GetLandObject(m_host.AbsolutePosition); |
|
8035 | |
8035 | |
|
8036 | if (land.LandData.OwnerID != m_host.OwnerID) |
8036 | if (land.LandData.OwnerID != m_host.OwnerID) |
|
8037 | return String.Empty; |
8037 | return String.Empty; |
|
8038 | |
8038 | |
|
8039 | return land.GetMusicUrl(); |
8039 | return land.GetMusicUrl(); |
|
8040 | } |
8040 | } |
|
8041 | |
8041 | |
|
8042 | public LSL_Vector llGetRootPosition() |
8042 | public LSL_Vector llGetRootPosition() |
|
8043 | { |
8043 | { |
|
8044 | m_host.AddScriptLPS(1); |
8044 | m_host.AddScriptLPS(1); |
|
8045 | |
8045 | |
|
8046 | return new LSL_Vector(m_host.ParentGroup.AbsolutePosition); |
8046 | return new LSL_Vector(m_host.ParentGroup.AbsolutePosition); |
|
8047 | } |
8047 | } |
|
8048 | |
8048 | |
|
8049 | /// <summary> |
8049 | /// <summary> |
|
8050 | /// http://lslwiki.net/lslwiki/wakka.php?wakka=llGetRot |
8050 | /// http://lslwiki.net/lslwiki/wakka.php?wakka=llGetRot |
|
8051 | /// http://lslwiki.net/lslwiki/wakka.php?wakka=ChildRotation |
8051 | /// http://lslwiki.net/lslwiki/wakka.php?wakka=ChildRotation |
|
8052 | /// Also tested in sl in regards to the behaviour in attachments/mouselook |
8052 | /// Also tested in sl in regards to the behaviour in attachments/mouselook |
|
8053 | /// In the root prim:- |
8053 | /// In the root prim:- |
|
8054 | /// Returns the object rotation if not attached |
8054 | /// Returns the object rotation if not attached |
|
8055 | /// Returns the avatars rotation if attached |
8055 | /// Returns the avatars rotation if attached |
|
8056 | /// Returns the camera rotation if attached and the avatar is in mouselook |
8056 | /// Returns the camera rotation if attached and the avatar is in mouselook |
|
8057 | /// </summary> |
8057 | /// </summary> |
|
8058 | public LSL_Rotation llGetRootRotation() |
8058 | public LSL_Rotation llGetRootRotation() |
|
8059 | { |
8059 | { |
|
8060 | m_host.AddScriptLPS(1); |
8060 | m_host.AddScriptLPS(1); |
|
8061 | Quaternion q; |
8061 | Quaternion q; |
|
8062 | if (m_host.ParentGroup.AttachmentPoint != 0) |
8062 | if (m_host.ParentGroup.AttachmentPoint != 0) |
|
8063 | { |
8063 | { |
|
8064 | ScenePresence avatar = World.GetScenePresence(m_host.ParentGroup.AttachedAvatar); |
8064 | ScenePresence avatar = World.GetScenePresence(m_host.ParentGroup.AttachedAvatar); |
|
8065 | if (avatar != null) |
8065 | if (avatar != null) |
|
8066 | if ((avatar.AgentControlFlags & (uint)AgentManager.ControlFlags.AGENT_CONTROL_MOUSELOOK) != 0) |
8066 | if ((avatar.AgentControlFlags & (uint)AgentManager.ControlFlags.AGENT_CONTROL_MOUSELOOK) != 0) |
|
8067 | q = avatar.CameraRotation; // Mouselook |
8067 | q = avatar.CameraRotation; // Mouselook |
|
8068 | else |
8068 | else |
|
8069 | q = avatar.GetWorldRotation(); // Currently infrequently updated so may be inaccurate |
8069 | q = avatar.GetWorldRotation(); // Currently infrequently updated so may be inaccurate |
|
8070 | else |
8070 | else |
|
8071 | q = m_host.ParentGroup.GroupRotation; // Likely never get here but just in case |
8071 | q = m_host.ParentGroup.GroupRotation; // Likely never get here but just in case |
|
8072 | } |
8072 | } |
|
8073 | else |
8073 | else |
|
8074 | q = m_host.ParentGroup.GroupRotation; // just the group rotation |
8074 | q = m_host.ParentGroup.GroupRotation; // just the group rotation |
|
8075 | |
8075 | |
|
8076 | return new LSL_Rotation(q); |
8076 | return new LSL_Rotation(q); |
|
8077 | } |
8077 | } |
|
8078 | |
8078 | |
|
8079 | public LSL_String llGetObjectDesc() |
8079 | public LSL_String llGetObjectDesc() |
|
8080 | { |
8080 | { |
|
8081 | return m_host.Description!=null?m_host.Description:String.Empty; |
8081 | return m_host.Description!=null?m_host.Description:String.Empty; |
|
8082 | } |
8082 | } |
|
8083 | |
8083 | |
|
8084 | public void llSetObjectDesc(string desc) |
8084 | public void llSetObjectDesc(string desc) |
|
8085 | { |
8085 | { |
|
8086 | m_host.AddScriptLPS(1); |
8086 | m_host.AddScriptLPS(1); |
|
8087 | m_host.Description = desc!=null?desc:String.Empty; |
8087 | m_host.Description = desc!=null?desc:String.Empty; |
|
8088 | } |
8088 | } |
|
8089 | |
8089 | |
|
8090 | public LSL_String llGetCreator() |
8090 | public LSL_String llGetCreator() |
|
8091 | { |
8091 | { |
|
8092 | m_host.AddScriptLPS(1); |
8092 | m_host.AddScriptLPS(1); |
|
8093 | return m_host.CreatorID.ToString(); |
8093 | return m_host.CreatorID.ToString(); |
|
8094 | } |
8094 | } |
|
8095 | |
8095 | |
|
8096 | public LSL_String llGetTimestamp() |
8096 | public LSL_String llGetTimestamp() |
|
8097 | { |
8097 | { |
|
8098 | m_host.AddScriptLPS(1); |
8098 | m_host.AddScriptLPS(1); |
|
8099 | return DateTime.Now.ToUniversalTime().ToString("yyyy-MM-ddTHH:mm:ss.fffffffZ"); |
8099 | return DateTime.Now.ToUniversalTime().ToString("yyyy-MM-ddTHH:mm:ss.fffffffZ"); |
|
8100 | } |
8100 | } |
|
8101 | |
8101 | |
|
8102 | public LSL_Integer llGetNumberOfPrims() |
8102 | public LSL_Integer llGetNumberOfPrims() |
|
8103 | { |
8103 | { |
|
8104 | m_host.AddScriptLPS(1); |
8104 | m_host.AddScriptLPS(1); |
|
8105 | |
8105 | |
|
8106 | return m_host.ParentGroup.PrimCount + m_host.ParentGroup.GetSittingAvatarsCount(); |
8106 | return m_host.ParentGroup.PrimCount + m_host.ParentGroup.GetSittingAvatarsCount(); |
|
8107 | } |
8107 | } |
|
8108 | |
8108 | |
|
8109 | /// <summary> |
8109 | /// <summary> |
|
8110 | /// A partial implementation. |
8110 | /// A partial implementation. |
|
8111 | /// http://lslwiki.net/lslwiki/wakka.php?wakka=llGetBoundingBox |
8111 | /// http://lslwiki.net/lslwiki/wakka.php?wakka=llGetBoundingBox |
|
8112 | /// So far only valid for standing/flying/ground sitting avatars and single prim objects. |
8112 | /// So far only valid for standing/flying/ground sitting avatars and single prim objects. |
|
8113 | /// If the object has multiple prims and/or a sitting avatar then the bounding |
8113 | /// If the object has multiple prims and/or a sitting avatar then the bounding |
|
8114 | /// box is for the root prim only. |
8114 | /// box is for the root prim only. |
|
8115 | /// </summary> |
8115 | /// </summary> |
|
8116 | public LSL_List llGetBoundingBox(string obj) |
8116 | public LSL_List llGetBoundingBox(string obj) |
|
8117 | { |
8117 | { |
|
8118 | m_host.AddScriptLPS(1); |
8118 | m_host.AddScriptLPS(1); |
|
8119 | UUID objID = UUID.Zero; |
8119 | UUID objID = UUID.Zero; |
|
8120 | LSL_List result = new LSL_List(); |
8120 | LSL_List result = new LSL_List(); |
|
8121 | if (!UUID.TryParse(obj, out objID)) |
8121 | if (!UUID.TryParse(obj, out objID)) |
|
8122 | { |
8122 | { |
|
8123 | result.Add(new LSL_Vector()); |
8123 | result.Add(new LSL_Vector()); |
|
8124 | result.Add(new LSL_Vector()); |
8124 | result.Add(new LSL_Vector()); |
|
8125 | return result; |
8125 | return result; |
|
8126 | } |
8126 | } |
|
8127 | ScenePresence presence = World.GetScenePresence(objID); |
8127 | ScenePresence presence = World.GetScenePresence(objID); |
|
8128 | if (presence != null) |
8128 | if (presence != null) |
|
8129 | { |
8129 | { |
|
8130 | if (presence.ParentID == 0) // not sat on an object |
8130 | if (presence.ParentID == 0) // not sat on an object |
|
8131 | { |
8131 | { |
|
8132 | LSL_Vector lower; |
8132 | LSL_Vector lower; |
|
8133 | LSL_Vector upper; |
8133 | LSL_Vector upper; |
|
8134 | if (presence.Animator.Animations.ImplicitDefaultAnimation.AnimID |
8134 | if (presence.Animator.Animations.ImplicitDefaultAnimation.AnimID |
|
8135 | == DefaultAvatarAnimations.AnimsUUID["SIT_GROUND_CONSTRAINED"]) |
8135 | == DefaultAvatarAnimations.AnimsUUID["SIT_GROUND_CONSTRAINED"]) |
|
8136 | { |
8136 | { |
|
8137 | // This is for ground sitting avatars |
8137 | // This is for ground sitting avatars |
|
8138 | float height = presence.Appearance.AvatarHeight / 2.66666667f; |
8138 | float height = presence.Appearance.AvatarHeight / 2.66666667f; |
|
8139 | lower = new LSL_Vector(-0.3375f, -0.45f, height * -1.0f); |
8139 | lower = new LSL_Vector(-0.3375f, -0.45f, height * -1.0f); |
|
8140 | upper = new LSL_Vector(0.3375f, 0.45f, 0.0f); |
8140 | upper = new LSL_Vector(0.3375f, 0.45f, 0.0f); |
|
8141 | } |
8141 | } |
|
8142 | else |
8142 | else |
|
8143 | { |
8143 | { |
|
8144 | // This is for standing/flying avatars |
8144 | // This is for standing/flying avatars |
|
8145 | float height = presence.Appearance.AvatarHeight / 2.0f; |
8145 | float height = presence.Appearance.AvatarHeight / 2.0f; |
|
8146 | lower = new LSL_Vector(-0.225f, -0.3f, height * -1.0f); |
8146 | lower = new LSL_Vector(-0.225f, -0.3f, height * -1.0f); |
|
8147 | upper = new LSL_Vector(0.225f, 0.3f, height + 0.05f); |
8147 | upper = new LSL_Vector(0.225f, 0.3f, height + 0.05f); |
|
8148 | } |
8148 | } |
|
8149 | result.Add(lower); |
8149 | result.Add(lower); |
|
8150 | result.Add(upper); |
8150 | result.Add(upper); |
|
8151 | return result; |
8151 | return result; |
|
8152 | } |
8152 | } |
|
8153 | else |
8153 | else |
|
8154 | { |
8154 | { |
|
8155 | // sitting on an object so we need the bounding box of that |
8155 | // sitting on an object so we need the bounding box of that |
|
8156 | // which should include the avatar so set the UUID to the |
8156 | // which should include the avatar so set the UUID to the |
|
8157 | // UUID of the object the avatar is sat on and allow it to fall through |
8157 | // UUID of the object the avatar is sat on and allow it to fall through |
|
8158 | // to processing an object |
8158 | // to processing an object |
|
8159 | SceneObjectPart p = World.GetSceneObjectPart(presence.ParentID); |
8159 | SceneObjectPart p = World.GetSceneObjectPart(presence.ParentID); |
|
8160 | objID = p.UUID; |
8160 | objID = p.UUID; |
|
8161 | } |
8161 | } |
|
8162 | } |
8162 | } |
|
8163 | SceneObjectPart part = World.GetSceneObjectPart(objID); |
8163 | SceneObjectPart part = World.GetSceneObjectPart(objID); |
|
8164 | // Currently only works for single prims without a sitting avatar |
8164 | // Currently only works for single prims without a sitting avatar |
|
8165 | if (part != null) |
8165 | if (part != null) |
|
8166 | { |
8166 | { |
|
8167 | Vector3 halfSize = part.Scale / 2.0f; |
8167 | Vector3 halfSize = part.Scale / 2.0f; |
|
8168 | LSL_Vector lower = (new LSL_Vector(halfSize)) * -1.0f; |
8168 | LSL_Vector lower = (new LSL_Vector(halfSize)) * -1.0f; |
|
8169 | LSL_Vector upper = new LSL_Vector(halfSize); |
8169 | LSL_Vector upper = new LSL_Vector(halfSize); |
|
8170 | result.Add(lower); |
8170 | result.Add(lower); |
|
8171 | result.Add(upper); |
8171 | result.Add(upper); |
|
8172 | return result; |
8172 | return result; |
|
8173 | } |
8173 | } |
|
8174 | |
8174 | |
|
8175 | // Not found so return empty values |
8175 | // Not found so return empty values |
|
8176 | result.Add(new LSL_Vector()); |
8176 | result.Add(new LSL_Vector()); |
|
8177 | result.Add(new LSL_Vector()); |
8177 | result.Add(new LSL_Vector()); |
|
8178 | return result; |
8178 | return result; |
|
8179 | } |
8179 | } |
|
8180 | |
8180 | |
|
8181 | public LSL_Vector llGetGeometricCenter() |
8181 | public LSL_Vector llGetGeometricCenter() |
|
8182 | { |
8182 | { |
|
8183 | return new LSL_Vector(m_host.GetGeometricCenter()); |
8183 | return new LSL_Vector(m_host.GetGeometricCenter()); |
|
8184 | } |
8184 | } |
|
8185 | |
8185 | |
|
8186 | public LSL_List GetEntityParams(ISceneEntity entity, LSL_List rules) |
8186 | public LSL_List GetEntityParams(ISceneEntity entity, LSL_List rules) |
|
8187 | { |
8187 | { |
|
8188 | LSL_List result = new LSL_List(); |
8188 | LSL_List result = new LSL_List(); |
|
8189 | LSL_List remaining = null; |
8189 | LSL_List remaining = null; |
|
8190 | |
8190 | |
|
8191 | while (true) |
8191 | while (true) |
|
8192 | { |
8192 | { |
|
8193 | // m_log.DebugFormat( |
8193 | // m_log.DebugFormat( |
|
8194 | // "[LSL API]: GetEntityParams has {0} rules with scene entity named {1}", |
8194 | // "[LSL API]: GetEntityParams has {0} rules with scene entity named {1}", |
|
8195 | // rules.Length, entity != null ? entity.Name : "NULL"); |
8195 | // rules.Length, entity != null ? entity.Name : "NULL"); |
|
8196 | |
8196 | |
|
8197 | if (entity == null) |
8197 | if (entity == null) |
|
8198 | return result; |
8198 | return result; |
|
8199 | |
8199 | |
|
8200 | if (entity is SceneObjectPart) |
8200 | if (entity is SceneObjectPart) |
|
8201 | remaining = GetPrimParams((SceneObjectPart)entity, rules, ref result); |
8201 | remaining = GetPrimParams((SceneObjectPart)entity, rules, ref result); |
|
8202 | else |
8202 | else |
|
8203 | remaining = GetAgentParams((ScenePresence)entity, rules, ref result); |
8203 | remaining = GetAgentParams((ScenePresence)entity, rules, ref result); |
|
8204 | |
8204 | |
|
8205 | if (remaining == null || remaining.Length < 2) |
8205 | if (remaining == null || remaining.Length < 2) |
|
8206 | return result; |
8206 | return result; |
|
8207 | |
8207 | |
|
8208 | int linknumber = remaining.GetLSLIntegerItem(0); |
8208 | int linknumber = remaining.GetLSLIntegerItem(0); |
|
8209 | rules = remaining.GetSublist(1, -1); |
8209 | rules = remaining.GetSublist(1, -1); |
|
8210 | entity = GetLinkEntity(linknumber); |
8210 | entity = GetLinkEntity(linknumber); |
|
8211 | } |
8211 | } |
|
8212 | } |
8212 | } |
|
8213 | |
8213 | |
|
8214 | public LSL_List llGetPrimitiveParams(LSL_List rules) |
8214 | public LSL_List llGetPrimitiveParams(LSL_List rules) |
|
8215 | { |
8215 | { |
|
8216 | m_host.AddScriptLPS(1); |
8216 | m_host.AddScriptLPS(1); |
|
8217 | |
8217 | |
|
8218 | return GetEntityParams(m_host, rules); |
8218 | return GetEntityParams(m_host, rules); |
|
8219 | } |
8219 | } |
|
8220 | |
8220 | |
|
8221 | public LSL_List llGetLinkPrimitiveParams(int linknumber, LSL_List rules) |
8221 | public LSL_List llGetLinkPrimitiveParams(int linknumber, LSL_List rules) |
|
8222 | { |
8222 | { |
|
8223 | m_host.AddScriptLPS(1); |
8223 | m_host.AddScriptLPS(1); |
|
8224 | |
8224 | |
|
8225 | return GetEntityParams(GetLinkEntity(linknumber), rules); |
8225 | return GetEntityParams(GetLinkEntity(linknumber), rules); |
|
8226 | } |
8226 | } |
|
8227 | |
8227 | |
|
8228 | public LSL_Vector GetAgentSize(ScenePresence sp) |
8228 | public LSL_Vector GetAgentSize(ScenePresence sp) |
|
8229 | { |
8229 | { |
|
8230 | return new LSL_Vector(0.45, 0.6, sp.Appearance.AvatarHeight); |
8230 | return new LSL_Vector(0.45, 0.6, sp.Appearance.AvatarHeight); |
|
8231 | } |
8231 | } |
|
8232 | |
8232 | |
|
8233 | /// <summary> |
8233 | /// <summary> |
|
8234 | /// Gets params for a seated avatar in a linkset. |
8234 | /// Gets params for a seated avatar in a linkset. |
|
8235 | /// </summary> |
8235 | /// </summary> |
|
8236 | /// <returns></returns> |
8236 | /// <returns></returns> |
|
8237 | /// <param name='sp'></param> |
8237 | /// <param name='sp'></param> |
|
8238 | /// <param name='rules'></param> |
8238 | /// <param name='rules'></param> |
|
8239 | /// <param name='res'></param> |
8239 | /// <param name='res'></param> |
|
8240 | public LSL_List GetAgentParams(ScenePresence sp, LSL_List rules, ref LSL_List res) |
8240 | public LSL_List GetAgentParams(ScenePresence sp, LSL_List rules, ref LSL_List res) |
|
8241 | { |
8241 | { |
|
8242 | int idx = 0; |
8242 | int idx = 0; |
|
8243 | while (idx < rules.Length) |
8243 | while (idx < rules.Length) |
|
8244 | { |
8244 | { |
|
8245 | int code = (int)rules.GetLSLIntegerItem(idx++); |
8245 | int code = (int)rules.GetLSLIntegerItem(idx++); |
|
8246 | int remain = rules.Length-idx; |
8246 | int remain = rules.Length-idx; |
|
8247 | |
8247 | |
|
8248 | switch (code) |
8248 | switch (code) |
|
8249 | { |
8249 | { |
|
8250 | case (int)ScriptBaseClass.PRIM_MATERIAL: |
8250 | case (int)ScriptBaseClass.PRIM_MATERIAL: |
|
8251 | res.Add(new LSL_Integer(ScriptBaseClass.PRIM_MATERIAL_FLESH)); |
8251 | res.Add(new LSL_Integer(ScriptBaseClass.PRIM_MATERIAL_FLESH)); |
|
8252 | break; |
8252 | break; |
|
8253 | |
8253 | |
|
8254 | case (int)ScriptBaseClass.PRIM_PHYSICS: |
8254 | case (int)ScriptBaseClass.PRIM_PHYSICS: |
|
8255 | res.Add(ScriptBaseClass.FALSE); |
8255 | res.Add(ScriptBaseClass.FALSE); |
|
8256 | break; |
8256 | break; |
|
8257 | |
8257 | |
|
8258 | case (int)ScriptBaseClass.PRIM_TEMP_ON_REZ: |
8258 | case (int)ScriptBaseClass.PRIM_TEMP_ON_REZ: |
|
8259 | res.Add(ScriptBaseClass.FALSE); |
8259 | res.Add(ScriptBaseClass.FALSE); |
|
8260 | break; |
8260 | break; |
|
8261 | |
8261 | |
|
8262 | case (int)ScriptBaseClass.PRIM_PHANTOM: |
8262 | case (int)ScriptBaseClass.PRIM_PHANTOM: |
|
8263 | res.Add(ScriptBaseClass.FALSE); |
8263 | res.Add(ScriptBaseClass.FALSE); |
|
8264 | break; |
8264 | break; |
|
8265 | |
8265 | |
|
8266 | case (int)ScriptBaseClass.PRIM_POSITION: |
8266 | case (int)ScriptBaseClass.PRIM_POSITION: |
|
8267 | res.Add(new LSL_Vector(sp.AbsolutePosition)); |
8267 | res.Add(new LSL_Vector(sp.AbsolutePosition)); |
|
8268 | break; |
8268 | break; |
|
8269 | |
8269 | |
|
8270 | case (int)ScriptBaseClass.PRIM_SIZE: |
8270 | case (int)ScriptBaseClass.PRIM_SIZE: |
|
8271 | res.Add(GetAgentSize(sp)); |
8271 | res.Add(GetAgentSize(sp)); |
|
8272 | break; |
8272 | break; |
|
8273 | |
8273 | |
|
8274 | case (int)ScriptBaseClass.PRIM_ROTATION: |
8274 | case (int)ScriptBaseClass.PRIM_ROTATION: |
|
8275 | res.Add(sp.GetWorldRotation()); |
8275 | res.Add(sp.GetWorldRotation()); |
|
8276 | break; |
8276 | break; |
|
8277 | |
8277 | |
|
8278 | case (int)ScriptBaseClass.PRIM_TYPE: |
8278 | case (int)ScriptBaseClass.PRIM_TYPE: |
|
8279 | res.Add(new LSL_Integer(ScriptBaseClass.PRIM_TYPE_BOX)); |
8279 | res.Add(new LSL_Integer(ScriptBaseClass.PRIM_TYPE_BOX)); |
|
8280 | res.Add(new LSL_Integer(ScriptBaseClass.PRIM_HOLE_DEFAULT)); |
8280 | res.Add(new LSL_Integer(ScriptBaseClass.PRIM_HOLE_DEFAULT)); |
|
8281 | res.Add(new LSL_Vector(0, 1, 0)); |
8281 | res.Add(new LSL_Vector(0, 1, 0)); |
|
8282 | res.Add(new LSL_Float(0)); |
8282 | res.Add(new LSL_Float(0)); |
|
8283 | res.Add(new LSL_Vector(0, 0, 0)); |
8283 | res.Add(new LSL_Vector(0, 0, 0)); |
|
8284 | res.Add(new LSL_Vector(1, 1, 0)); |
8284 | res.Add(new LSL_Vector(1, 1, 0)); |
|
8285 | res.Add(new LSL_Vector(0, 0, 0)); |
8285 | res.Add(new LSL_Vector(0, 0, 0)); |
|
8286 | break; |
8286 | break; |
|
8287 | |
8287 | |
|
8288 | case (int)ScriptBaseClass.PRIM_TEXTURE: |
8288 | case (int)ScriptBaseClass.PRIM_TEXTURE: |
|
8289 | if (remain < 1) |
8289 | if (remain < 1) |
|
8290 | return null; |
8290 | return null; |
|
8291 | |
8291 | |
|
8292 | int face = (int)rules.GetLSLIntegerItem(idx++); |
8292 | int face = (int)rules.GetLSLIntegerItem(idx++); |
|
8293 | if (face > 21) |
8293 | if (face > 21) |
|
8294 | break; |
8294 | break; |
|
8295 | |
8295 | |
|
8296 | res.Add(new LSL_String("")); |
8296 | res.Add(new LSL_String("")); |
|
8297 | res.Add(ScriptBaseClass.ZERO_VECTOR); |
8297 | res.Add(ScriptBaseClass.ZERO_VECTOR); |
|
8298 | res.Add(ScriptBaseClass.ZERO_VECTOR); |
8298 | res.Add(ScriptBaseClass.ZERO_VECTOR); |
|
8299 | res.Add(new LSL_Float(0)); |
8299 | res.Add(new LSL_Float(0)); |
|
8300 | break; |
8300 | break; |
|
8301 | |
8301 | |
|
8302 | case (int)ScriptBaseClass.PRIM_COLOR: |
8302 | case (int)ScriptBaseClass.PRIM_COLOR: |
|
8303 | if (remain < 1) |
8303 | if (remain < 1) |
|
8304 | return null; |
8304 | return null; |
|
8305 | |
8305 | |
|
8306 | face = (int)rules.GetLSLIntegerItem(idx++); |
8306 | face = (int)rules.GetLSLIntegerItem(idx++); |
|
8307 | if (face > 21) |
8307 | if (face > 21) |
|
8308 | break; |
8308 | break; |
|
8309 | |
8309 | |
|
8310 | res.Add(ScriptBaseClass.ZERO_VECTOR); |
8310 | res.Add(ScriptBaseClass.ZERO_VECTOR); |
|
8311 | res.Add(new LSL_Float(0)); |
8311 | res.Add(new LSL_Float(0)); |
|
8312 | break; |
8312 | break; |
|
8313 | |
8313 | |
|
8314 | case (int)ScriptBaseClass.PRIM_BUMP_SHINY: |
8314 | case (int)ScriptBaseClass.PRIM_BUMP_SHINY: |
|
8315 | if (remain < 1) |
8315 | if (remain < 1) |
|
8316 | return null; |
8316 | return null; |
|
8317 | |
8317 | |
|
8318 | face = (int)rules.GetLSLIntegerItem(idx++); |
8318 | face = (int)rules.GetLSLIntegerItem(idx++); |
|
8319 | if (face > 21) |
8319 | if (face > 21) |
|
8320 | break; |
8320 | break; |
|
8321 | |
8321 | |
|
8322 | res.Add(ScriptBaseClass.PRIM_SHINY_NONE); |
8322 | res.Add(ScriptBaseClass.PRIM_SHINY_NONE); |
|
8323 | res.Add(ScriptBaseClass.PRIM_BUMP_NONE); |
8323 | res.Add(ScriptBaseClass.PRIM_BUMP_NONE); |
|
8324 | break; |
8324 | break; |
|
8325 | |
8325 | |
|
8326 | case (int)ScriptBaseClass.PRIM_FULLBRIGHT: |
8326 | case (int)ScriptBaseClass.PRIM_FULLBRIGHT: |
|
8327 | if (remain < 1) |
8327 | if (remain < 1) |
|
8328 | return null; |
8328 | return null; |
|
8329 | |
8329 | |
|
8330 | face = (int)rules.GetLSLIntegerItem(idx++); |
8330 | face = (int)rules.GetLSLIntegerItem(idx++); |
|
8331 | if (face > 21) |
8331 | if (face > 21) |
|
8332 | break; |
8332 | break; |
|
8333 | |
8333 | |
|
8334 | res.Add(ScriptBaseClass.FALSE); |
8334 | res.Add(ScriptBaseClass.FALSE); |
|
8335 | break; |
8335 | break; |
|
8336 | |
8336 | |
|
8337 | case (int)ScriptBaseClass.PRIM_FLEXIBLE: |
8337 | case (int)ScriptBaseClass.PRIM_FLEXIBLE: |
|
8338 | res.Add(ScriptBaseClass.FALSE); |
8338 | res.Add(ScriptBaseClass.FALSE); |
|
8339 | res.Add(new LSL_Integer(0)); |
8339 | res.Add(new LSL_Integer(0)); |
|
8340 | res.Add(new LSL_Float(0)); |
8340 | res.Add(new LSL_Float(0)); |
|
8341 | res.Add(new LSL_Float(0)); |
8341 | res.Add(new LSL_Float(0)); |
|
8342 | res.Add(new LSL_Float(0)); |
8342 | res.Add(new LSL_Float(0)); |
|
8343 | res.Add(new LSL_Float(0)); |
8343 | res.Add(new LSL_Float(0)); |
|
8344 | res.Add(ScriptBaseClass.ZERO_VECTOR); |
8344 | res.Add(ScriptBaseClass.ZERO_VECTOR); |
|
8345 | break; |
8345 | break; |
|
8346 | |
8346 | |
|
8347 | case (int)ScriptBaseClass.PRIM_TEXGEN: |
8347 | case (int)ScriptBaseClass.PRIM_TEXGEN: |
|
8348 | if (remain < 1) |
8348 | if (remain < 1) |
|
8349 | return null; |
8349 | return null; |
|
8350 | |
8350 | |
|
8351 | face = (int)rules.GetLSLIntegerItem(idx++); |
8351 | face = (int)rules.GetLSLIntegerItem(idx++); |
|
8352 | if (face > 21) |
8352 | if (face > 21) |
|
8353 | break; |
8353 | break; |
|
8354 | |
8354 | |
|
8355 | res.Add(ScriptBaseClass.PRIM_TEXGEN_DEFAULT); |
8355 | res.Add(ScriptBaseClass.PRIM_TEXGEN_DEFAULT); |
|
8356 | break; |
8356 | break; |
|
8357 | |
8357 | |
|
8358 | case (int)ScriptBaseClass.PRIM_POINT_LIGHT: |
8358 | case (int)ScriptBaseClass.PRIM_POINT_LIGHT: |
|
8359 | res.Add(ScriptBaseClass.FALSE); |
8359 | res.Add(ScriptBaseClass.FALSE); |
|
8360 | res.Add(ScriptBaseClass.ZERO_VECTOR); |
8360 | res.Add(ScriptBaseClass.ZERO_VECTOR); |
|
8361 | res.Add(ScriptBaseClass.ZERO_VECTOR); |
8361 | res.Add(ScriptBaseClass.ZERO_VECTOR); |
|
8362 | break; |
8362 | break; |
|
8363 | |
8363 | |
|
8364 | case (int)ScriptBaseClass.PRIM_GLOW: |
8364 | case (int)ScriptBaseClass.PRIM_GLOW: |
|
8365 | if (remain < 1) |
8365 | if (remain < 1) |
|
8366 | return null; |
8366 | return null; |
|
8367 | |
8367 | |
|
8368 | face = (int)rules.GetLSLIntegerItem(idx++); |
8368 | face = (int)rules.GetLSLIntegerItem(idx++); |
|
8369 | if (face > 21) |
8369 | if (face > 21) |
|
8370 | break; |
8370 | break; |
|
8371 | |
8371 | |
|
8372 | res.Add(new LSL_Float(0)); |
8372 | res.Add(new LSL_Float(0)); |
|
8373 | break; |
8373 | break; |
|
8374 | |
8374 | |
|
8375 | case (int)ScriptBaseClass.PRIM_TEXT: |
8375 | case (int)ScriptBaseClass.PRIM_TEXT: |
|
8376 | res.Add(new LSL_String("")); |
8376 | res.Add(new LSL_String("")); |
|
8377 | res.Add(ScriptBaseClass.ZERO_VECTOR); |
8377 | res.Add(ScriptBaseClass.ZERO_VECTOR); |
|
8378 | res.Add(new LSL_Float(1)); |
8378 | res.Add(new LSL_Float(1)); |
|
8379 | break; |
8379 | break; |
|
8380 | |
8380 | |
|
8381 | case (int)ScriptBaseClass.PRIM_ROT_LOCAL: |
8381 | case (int)ScriptBaseClass.PRIM_ROT_LOCAL: |
|
8382 | res.Add(new LSL_Rotation(sp.Rotation)); |
8382 | res.Add(new LSL_Rotation(sp.Rotation)); |
|
8383 | break; |
8383 | break; |
|
8384 | |
8384 | |
|
8385 | case (int)ScriptBaseClass.PRIM_POS_LOCAL: |
8385 | case (int)ScriptBaseClass.PRIM_POS_LOCAL: |
|
8386 | res.Add(new LSL_Vector(sp.OffsetPosition)); |
8386 | res.Add(new LSL_Vector(sp.OffsetPosition)); |
|
8387 | break; |
8387 | break; |
|
8388 | |
8388 | |
|
8389 | case (int)ScriptBaseClass.PRIM_SLICE: |
8389 | case (int)ScriptBaseClass.PRIM_SLICE: |
|
8390 | res.Add(new LSL_Vector(0, 1, 0)); |
8390 | res.Add(new LSL_Vector(0, 1, 0)); |
|
8391 | break; |
8391 | break; |
|
8392 | |
8392 | |
|
8393 | case (int)ScriptBaseClass.PRIM_LINK_TARGET: |
8393 | case (int)ScriptBaseClass.PRIM_LINK_TARGET: |
|
8394 | if(remain < 3) |
8394 | if(remain < 3) |
|
8395 | return null; |
8395 | return null; |
|
8396 | |
8396 | |
|
8397 | return rules.GetSublist(idx, -1); |
8397 | return rules.GetSublist(idx, -1); |
|
8398 | } |
8398 | } |
|
8399 | } |
8399 | } |
|
8400 | |
8400 | |
|
8401 | return null; |
8401 | return null; |
|
8402 | } |
8402 | } |
|
8403 | |
8403 | |
|
8404 | public LSL_List GetPrimParams(SceneObjectPart part, LSL_List rules, ref LSL_List res) |
8404 | public LSL_List GetPrimParams(SceneObjectPart part, LSL_List rules, ref LSL_List res) |
|
8405 | { |
8405 | { |
|
8406 | int idx = 0; |
8406 | int idx = 0; |
|
8407 | while (idx < rules.Length) |
8407 | while (idx < rules.Length) |
|
8408 | { |
8408 | { |
|
8409 | int code = (int)rules.GetLSLIntegerItem(idx++); |
8409 | int code = (int)rules.GetLSLIntegerItem(idx++); |
|
8410 | int remain = rules.Length - idx; |
8410 | int remain = rules.Length - idx; |
|
8411 | |
8411 | |
|
8412 | switch (code) |
8412 | switch (code) |
|
8413 | { |
8413 | { |
|
8414 | case (int)ScriptBaseClass.PRIM_MATERIAL: |
8414 | case (int)ScriptBaseClass.PRIM_MATERIAL: |
|
8415 | res.Add(new LSL_Integer(part.Material)); |
8415 | res.Add(new LSL_Integer(part.Material)); |
|
8416 | break; |
8416 | break; |
|
8417 | |
8417 | |
|
8418 | case (int)ScriptBaseClass.PRIM_PHYSICS: |
8418 | case (int)ScriptBaseClass.PRIM_PHYSICS: |
|
8419 | if ((part.GetEffectiveObjectFlags() & (uint)PrimFlags.Physics) != 0) |
8419 | if ((part.GetEffectiveObjectFlags() & (uint)PrimFlags.Physics) != 0) |
|
8420 | res.Add(new LSL_Integer(1)); |
8420 | res.Add(new LSL_Integer(1)); |
|
8421 | else |
8421 | else |
|
8422 | res.Add(new LSL_Integer(0)); |
8422 | res.Add(new LSL_Integer(0)); |
|
8423 | break; |
8423 | break; |
|
8424 | |
8424 | |
|
8425 | case (int)ScriptBaseClass.PRIM_TEMP_ON_REZ: |
8425 | case (int)ScriptBaseClass.PRIM_TEMP_ON_REZ: |
|
8426 | if ((part.GetEffectiveObjectFlags() & (uint)PrimFlags.TemporaryOnRez) != 0) |
8426 | if ((part.GetEffectiveObjectFlags() & (uint)PrimFlags.TemporaryOnRez) != 0) |
|
8427 | res.Add(new LSL_Integer(1)); |
8427 | res.Add(new LSL_Integer(1)); |
|
8428 | else |
8428 | else |
|
8429 | res.Add(new LSL_Integer(0)); |
8429 | res.Add(new LSL_Integer(0)); |
|
8430 | break; |
8430 | break; |
|
8431 | |
8431 | |
|
8432 | case (int)ScriptBaseClass.PRIM_PHANTOM: |
8432 | case (int)ScriptBaseClass.PRIM_PHANTOM: |
|
8433 | if ((part.GetEffectiveObjectFlags() & (uint)PrimFlags.Phantom) != 0) |
8433 | if ((part.GetEffectiveObjectFlags() & (uint)PrimFlags.Phantom) != 0) |
|
8434 | res.Add(new LSL_Integer(1)); |
8434 | res.Add(new LSL_Integer(1)); |
|
8435 | else |
8435 | else |
|
8436 | res.Add(new LSL_Integer(0)); |
8436 | res.Add(new LSL_Integer(0)); |
|
8437 | break; |
8437 | break; |
|
8438 | |
8438 | |
|
8439 | case (int)ScriptBaseClass.PRIM_POSITION: |
8439 | case (int)ScriptBaseClass.PRIM_POSITION: |
|
8440 | LSL_Vector v = new LSL_Vector(part.AbsolutePosition); |
8440 | LSL_Vector v = new LSL_Vector(part.AbsolutePosition); |
|
8441 | |
8441 | |
|
8442 | // For some reason, the part.AbsolutePosition.* values do not change if the |
8442 | // For some reason, the part.AbsolutePosition.* values do not change if the |
|
8443 | // linkset is rotated; they always reflect the child prim's world position |
8443 | // linkset is rotated; they always reflect the child prim's world position |
|
8444 | // as though the linkset is unrotated. This is incompatible behavior with SL's |
8444 | // as though the linkset is unrotated. This is incompatible behavior with SL's |
|
8445 | // implementation, so will break scripts imported from there (not to mention it |
8445 | // implementation, so will break scripts imported from there (not to mention it |
|
8446 | // makes it more difficult to determine a child prim's actual inworld position). |
8446 | // makes it more difficult to determine a child prim's actual inworld position). |
|
8447 | if (!part.IsRoot) |
8447 | if (!part.IsRoot) |
|
8448 | { |
8448 | { |
|
8449 | LSL_Vector rootPos = new LSL_Vector(m_host.ParentGroup.AbsolutePosition); |
8449 | LSL_Vector rootPos = new LSL_Vector(m_host.ParentGroup.AbsolutePosition); |
|
8450 | v = ((v - rootPos) * llGetRootRotation()) + rootPos; |
8450 | v = ((v - rootPos) * llGetRootRotation()) + rootPos; |
|
8451 | } |
8451 | } |
|
8452 | |
8452 | |
|
8453 | res.Add(v); |
8453 | res.Add(v); |
|
8454 | break; |
8454 | break; |
|
8455 | |
8455 | |
|
8456 | case (int)ScriptBaseClass.PRIM_SIZE: |
8456 | case (int)ScriptBaseClass.PRIM_SIZE: |
|
8457 | res.Add(new LSL_Vector(part.Scale)); |
8457 | res.Add(new LSL_Vector(part.Scale)); |
|
8458 | break; |
8458 | break; |
|
8459 | |
8459 | |
|
8460 | case (int)ScriptBaseClass.PRIM_ROTATION: |
8460 | case (int)ScriptBaseClass.PRIM_ROTATION: |
|
8461 | res.Add(GetPartRot(part)); |
8461 | res.Add(GetPartRot(part)); |
|
8462 | break; |
8462 | break; |
|
8463 | |
8463 | |
|
8464 | case (int)ScriptBaseClass.PRIM_TYPE: |
8464 | case (int)ScriptBaseClass.PRIM_TYPE: |
|
8465 | // implementing box |
8465 | // implementing box |
|
8466 | PrimitiveBaseShape Shape = part.Shape; |
8466 | PrimitiveBaseShape Shape = part.Shape; |
|
8467 | int primType = (int)part.GetPrimType(); |
8467 | int primType = (int)part.GetPrimType(); |
|
8468 | res.Add(new LSL_Integer(primType)); |
8468 | res.Add(new LSL_Integer(primType)); |
|
8469 | double topshearx = (double)(sbyte)Shape.PathShearX / 100.0; // Fix negative values for PathShearX |
8469 | double topshearx = (double)(sbyte)Shape.PathShearX / 100.0; // Fix negative values for PathShearX |
|
8470 | double topsheary = (double)(sbyte)Shape.PathShearY / 100.0; // and PathShearY. |
8470 | double topsheary = (double)(sbyte)Shape.PathShearY / 100.0; // and PathShearY. |
|
8471 | switch (primType) |
8471 | switch (primType) |
|
8472 | { |
8472 | { |
|
8473 | case ScriptBaseClass.PRIM_TYPE_BOX: |
8473 | case ScriptBaseClass.PRIM_TYPE_BOX: |
|
8474 | case ScriptBaseClass.PRIM_TYPE_CYLINDER: |
8474 | case ScriptBaseClass.PRIM_TYPE_CYLINDER: |
|
8475 | case ScriptBaseClass.PRIM_TYPE_PRISM: |
8475 | case ScriptBaseClass.PRIM_TYPE_PRISM: |
|
8476 | res.Add(new LSL_Integer(Shape.ProfileCurve) & 0xf0); // Isolate hole shape nibble. |
8476 | res.Add(new LSL_Integer(Shape.ProfileCurve) & 0xf0); // Isolate hole shape nibble. |
|
8477 | res.Add(new LSL_Vector(Shape.ProfileBegin / 50000.0, 1 - Shape.ProfileEnd / 50000.0, 0)); |
8477 | res.Add(new LSL_Vector(Shape.ProfileBegin / 50000.0, 1 - Shape.ProfileEnd / 50000.0, 0)); |
|
8478 | res.Add(new LSL_Float(Shape.ProfileHollow / 50000.0)); |
8478 | res.Add(new LSL_Float(Shape.ProfileHollow / 50000.0)); |
|
8479 | res.Add(new LSL_Vector(Shape.PathTwistBegin / 100.0, Shape.PathTwist / 100.0, 0)); |
8479 | res.Add(new LSL_Vector(Shape.PathTwistBegin / 100.0, Shape.PathTwist / 100.0, 0)); |
|
8480 | res.Add(new LSL_Vector(1 - (Shape.PathScaleX / 100.0 - 1), 1 - (Shape.PathScaleY / 100.0 - 1), 0)); |
8480 | res.Add(new LSL_Vector(1 - (Shape.PathScaleX / 100.0 - 1), 1 - (Shape.PathScaleY / 100.0 - 1), 0)); |
|
8481 | res.Add(new LSL_Vector(topshearx, topsheary, 0)); |
8481 | res.Add(new LSL_Vector(topshearx, topsheary, 0)); |
|
8482 | break; |
8482 | break; |
|
8483 | |
8483 | |
|
8484 | case ScriptBaseClass.PRIM_TYPE_SPHERE: |
8484 | case ScriptBaseClass.PRIM_TYPE_SPHERE: |
|
8485 | res.Add(new LSL_Integer(Shape.ProfileCurve) & 0xf0); // Isolate hole shape nibble. |
8485 | res.Add(new LSL_Integer(Shape.ProfileCurve) & 0xf0); // Isolate hole shape nibble. |
|
8486 | res.Add(new LSL_Vector(Shape.PathBegin / 50000.0, 1 - Shape.PathEnd / 50000.0, 0)); |
8486 | res.Add(new LSL_Vector(Shape.PathBegin / 50000.0, 1 - Shape.PathEnd / 50000.0, 0)); |
|
8487 | res.Add(new LSL_Float(Shape.ProfileHollow / 50000.0)); |
8487 | res.Add(new LSL_Float(Shape.ProfileHollow / 50000.0)); |
|
8488 | res.Add(new LSL_Vector(Shape.PathTwistBegin / 100.0, Shape.PathTwist / 100.0, 0)); |
8488 | res.Add(new LSL_Vector(Shape.PathTwistBegin / 100.0, Shape.PathTwist / 100.0, 0)); |
|
8489 | res.Add(new LSL_Vector(Shape.ProfileBegin / 50000.0, 1 - Shape.ProfileEnd / 50000.0, 0)); |
8489 | res.Add(new LSL_Vector(Shape.ProfileBegin / 50000.0, 1 - Shape.ProfileEnd / 50000.0, 0)); |
|
8490 | break; |
8490 | break; |
|
8491 | |
8491 | |
|
8492 | case ScriptBaseClass.PRIM_TYPE_SCULPT: |
8492 | case ScriptBaseClass.PRIM_TYPE_SCULPT: |
|
8493 | res.Add(new LSL_String(Shape.SculptTexture.ToString())); |
8493 | res.Add(new LSL_String(Shape.SculptTexture.ToString())); |
|
8494 | res.Add(new LSL_Integer(Shape.SculptType)); |
8494 | res.Add(new LSL_Integer(Shape.SculptType)); |
|
8495 | break; |
8495 | break; |
|
8496 | |
8496 | |
|
8497 | case ScriptBaseClass.PRIM_TYPE_RING: |
8497 | case ScriptBaseClass.PRIM_TYPE_RING: |
|
8498 | case ScriptBaseClass.PRIM_TYPE_TUBE: |
8498 | case ScriptBaseClass.PRIM_TYPE_TUBE: |
|
8499 | case ScriptBaseClass.PRIM_TYPE_TORUS: |
8499 | case ScriptBaseClass.PRIM_TYPE_TORUS: |
|
8500 | // holeshape |
8500 | // holeshape |
|
8501 | res.Add(new LSL_Integer(Shape.ProfileCurve) & 0xf0); // Isolate hole shape nibble. |
8501 | res.Add(new LSL_Integer(Shape.ProfileCurve) & 0xf0); // Isolate hole shape nibble. |
|
8502 | |
8502 | |
|
8503 | // cut |
8503 | // cut |
|
8504 | res.Add(new LSL_Vector(Shape.PathBegin / 50000.0, 1 - Shape.PathEnd / 50000.0, 0)); |
8504 | res.Add(new LSL_Vector(Shape.PathBegin / 50000.0, 1 - Shape.PathEnd / 50000.0, 0)); |
|
8505 | |
8505 | |
|
8506 | // hollow |
8506 | // hollow |
|
8507 | res.Add(new LSL_Float(Shape.ProfileHollow / 50000.0)); |
8507 | res.Add(new LSL_Float(Shape.ProfileHollow / 50000.0)); |
|
8508 | |
8508 | |
|
8509 | // twist |
8509 | // twist |
|
8510 | res.Add(new LSL_Vector(Shape.PathTwistBegin / 100.0, Shape.PathTwist / 100.0, 0)); |
8510 | res.Add(new LSL_Vector(Shape.PathTwistBegin / 100.0, Shape.PathTwist / 100.0, 0)); |
|
8511 | |
8511 | |
|
8512 | // vector holesize |
8512 | // vector holesize |
|
8513 | res.Add(new LSL_Vector(1 - (Shape.PathScaleX / 100.0 - 1), 1 - (Shape.PathScaleY / 100.0 - 1), 0)); |
8513 | res.Add(new LSL_Vector(1 - (Shape.PathScaleX / 100.0 - 1), 1 - (Shape.PathScaleY / 100.0 - 1), 0)); |
|
8514 | |
8514 | |
|
8515 | // vector topshear |
8515 | // vector topshear |
|
8516 | res.Add(new LSL_Vector(topshearx, topsheary, 0)); |
8516 | res.Add(new LSL_Vector(topshearx, topsheary, 0)); |
|
8517 | |
8517 | |
|
8518 | // vector profilecut |
8518 | // vector profilecut |
|
8519 | res.Add(new LSL_Vector(Shape.ProfileBegin / 50000.0, 1 - Shape.ProfileEnd / 50000.0, 0)); |
8519 | res.Add(new LSL_Vector(Shape.ProfileBegin / 50000.0, 1 - Shape.ProfileEnd / 50000.0, 0)); |
|
8520 | |
8520 | |
|
8521 | // vector tapera |
8521 | // vector tapera |
|
8522 | res.Add(new LSL_Vector(Shape.PathTaperX / 100.0, Shape.PathTaperY / 100.0, 0)); |
8522 | res.Add(new LSL_Vector(Shape.PathTaperX / 100.0, Shape.PathTaperY / 100.0, 0)); |
|
8523 | |
8523 | |
|
8524 | // float revolutions |
8524 | // float revolutions |
|
8525 | res.Add(new LSL_Float(Math.Round(Shape.PathRevolutions * 0.015d, 2, MidpointRounding.AwayFromZero)) + 1.0d); |
8525 | res.Add(new LSL_Float(Math.Round(Shape.PathRevolutions * 0.015d, 2, MidpointRounding.AwayFromZero)) + 1.0d); |
|
8526 | // Slightly inaccurate, because an unsigned byte is being used to represent |
8526 | // Slightly inaccurate, because an unsigned byte is being used to represent |
|
8527 | // the entire range of floating-point values from 1.0 through 4.0 (which is how |
8527 | // the entire range of floating-point values from 1.0 through 4.0 (which is how |
|
8528 | // SL does it). |
8528 | // SL does it). |
|
8529 | // |
8529 | // |
|
8530 | // Using these formulas to store and retrieve PathRevolutions, it is not |
8530 | // Using these formulas to store and retrieve PathRevolutions, it is not |
|
8531 | // possible to use all values between 1.00 and 4.00. For instance, you can't |
8531 | // possible to use all values between 1.00 and 4.00. For instance, you can't |
|
8532 | // represent 1.10. You can represent 1.09 and 1.11, but not 1.10. So, if you |
8532 | // represent 1.10. You can represent 1.09 and 1.11, but not 1.10. So, if you |
|
8533 | // use llSetPrimitiveParams to set revolutions to 1.10 and then retreive them |
8533 | // use llSetPrimitiveParams to set revolutions to 1.10 and then retreive them |
|
8534 | // with llGetPrimitiveParams, you'll retrieve 1.09. You can also see a similar |
8534 | // with llGetPrimitiveParams, you'll retrieve 1.09. You can also see a similar |
|
8535 | // behavior in the viewer as you cannot set 1.10. The viewer jumps to 1.11. |
8535 | // behavior in the viewer as you cannot set 1.10. The viewer jumps to 1.11. |
|
8536 | // In SL, llSetPrimitveParams and llGetPrimitiveParams can set and get a value |
8536 | // In SL, llSetPrimitveParams and llGetPrimitiveParams can set and get a value |
|
8537 | // such as 1.10. So, SL must store and retreive the actual user input rather |
8537 | // such as 1.10. So, SL must store and retreive the actual user input rather |
|
8538 | // than only storing the encoded value. |
8538 | // than only storing the encoded value. |
|
8539 | |
8539 | |
|
8540 | // float radiusoffset |
8540 | // float radiusoffset |
|
8541 | res.Add(new LSL_Float(Shape.PathRadiusOffset / 100.0)); |
8541 | res.Add(new LSL_Float(Shape.PathRadiusOffset / 100.0)); |
|
8542 | |
8542 | |
|
8543 | // float skew |
8543 | // float skew |
|
8544 | res.Add(new LSL_Float(Shape.PathSkew / 100.0)); |
8544 | res.Add(new LSL_Float(Shape.PathSkew / 100.0)); |
|
8545 | break; |
8545 | break; |
|
8546 | } |
8546 | } |
|
8547 | break; |
8547 | break; |
|
8548 | |
8548 | |
|
8549 | case (int)ScriptBaseClass.PRIM_TEXTURE: |
8549 | case (int)ScriptBaseClass.PRIM_TEXTURE: |
|
8550 | if (remain < 1) |
8550 | if (remain < 1) |
|
8551 | return null; |
8551 | return null; |
|
8552 | |
8552 | |
|
8553 | int face = (int)rules.GetLSLIntegerItem(idx++); |
8553 | int face = (int)rules.GetLSLIntegerItem(idx++); |
|
8554 | Primitive.TextureEntry tex = part.Shape.Textures; |
8554 | Primitive.TextureEntry tex = part.Shape.Textures; |
|
8555 | if (face == ScriptBaseClass.ALL_SIDES) |
8555 | if (face == ScriptBaseClass.ALL_SIDES) |
|
8556 | { |
8556 | { |
|
8557 | for (face = 0 ; face < GetNumberOfSides(part); face++) |
8557 | for (face = 0 ; face < GetNumberOfSides(part); face++) |
|
8558 | { |
8558 | { |
|
8559 | Primitive.TextureEntryFace texface = tex.GetFace((uint)face); |
8559 | Primitive.TextureEntryFace texface = tex.GetFace((uint)face); |
|
8560 | |
8560 | |
|
8561 | res.Add(new LSL_String(texface.TextureID.ToString())); |
8561 | res.Add(new LSL_String(texface.TextureID.ToString())); |
|
8562 | res.Add(new LSL_Vector(texface.RepeatU, |
8562 | res.Add(new LSL_Vector(texface.RepeatU, |
|
8563 | texface.RepeatV, |
8563 | texface.RepeatV, |
|
8564 | 0)); |
8564 | 0)); |
|
8565 | res.Add(new LSL_Vector(texface.OffsetU, |
8565 | res.Add(new LSL_Vector(texface.OffsetU, |
|
8566 | texface.OffsetV, |
8566 | texface.OffsetV, |
|
8567 | 0)); |
8567 | 0)); |
|
8568 | res.Add(new LSL_Float(texface.Rotation)); |
8568 | res.Add(new LSL_Float(texface.Rotation)); |
|
8569 | } |
8569 | } |
|
8570 | } |
8570 | } |
|
8571 | else |
8571 | else |
|
8572 | { |
8572 | { |
|
8573 | if (face >= 0 && face < GetNumberOfSides(part)) |
8573 | if (face >= 0 && face < GetNumberOfSides(part)) |
|
8574 | { |
8574 | { |
|
8575 | Primitive.TextureEntryFace texface = tex.GetFace((uint)face); |
8575 | Primitive.TextureEntryFace texface = tex.GetFace((uint)face); |
|
8576 | |
8576 | |
|
8577 | res.Add(new LSL_String(texface.TextureID.ToString())); |
8577 | res.Add(new LSL_String(texface.TextureID.ToString())); |
|
8578 | res.Add(new LSL_Vector(texface.RepeatU, |
8578 | res.Add(new LSL_Vector(texface.RepeatU, |
|
8579 | texface.RepeatV, |
8579 | texface.RepeatV, |
|
8580 | 0)); |
8580 | 0)); |
|
8581 | res.Add(new LSL_Vector(texface.OffsetU, |
8581 | res.Add(new LSL_Vector(texface.OffsetU, |
|
8582 | texface.OffsetV, |
8582 | texface.OffsetV, |
|
8583 | 0)); |
8583 | 0)); |
|
8584 | res.Add(new LSL_Float(texface.Rotation)); |
8584 | res.Add(new LSL_Float(texface.Rotation)); |
|
8585 | } |
8585 | } |
|
8586 | } |
8586 | } |
|
8587 | break; |
8587 | break; |
|
8588 | |
8588 | |
|
8589 | case (int)ScriptBaseClass.PRIM_COLOR: |
8589 | case (int)ScriptBaseClass.PRIM_COLOR: |
|
8590 | if (remain < 1) |
8590 | if (remain < 1) |
|
8591 | return null; |
8591 | return null; |
|
8592 | |
8592 | |
|
8593 | face=(int)rules.GetLSLIntegerItem(idx++); |
8593 | face=(int)rules.GetLSLIntegerItem(idx++); |
|
8594 | |
8594 | |
|
8595 | tex = part.Shape.Textures; |
8595 | tex = part.Shape.Textures; |
|
8596 | Color4 texcolor; |
8596 | Color4 texcolor; |
|
8597 | if (face == ScriptBaseClass.ALL_SIDES) |
8597 | if (face == ScriptBaseClass.ALL_SIDES) |
|
8598 | { |
8598 | { |
|
8599 | for (face = 0 ; face < GetNumberOfSides(part); face++) |
8599 | for (face = 0 ; face < GetNumberOfSides(part); face++) |
|
8600 | { |
8600 | { |
|
8601 | texcolor = tex.GetFace((uint)face).RGBA; |
8601 | texcolor = tex.GetFace((uint)face).RGBA; |
|
8602 | res.Add(new LSL_Vector(texcolor.R, |
8602 | res.Add(new LSL_Vector(texcolor.R, |
|
8603 | texcolor.G, |
8603 | texcolor.G, |
|
8604 | texcolor.B)); |
8604 | texcolor.B)); |
|
8605 | res.Add(new LSL_Float(texcolor.A)); |
8605 | res.Add(new LSL_Float(texcolor.A)); |
|
8606 | } |
8606 | } |
|
8607 | } |
8607 | } |
|
8608 | else |
8608 | else |
|
8609 | { |
8609 | { |
|
8610 | texcolor = tex.GetFace((uint)face).RGBA; |
8610 | texcolor = tex.GetFace((uint)face).RGBA; |
|
8611 | res.Add(new LSL_Vector(texcolor.R, |
8611 | res.Add(new LSL_Vector(texcolor.R, |
|
8612 | texcolor.G, |
8612 | texcolor.G, |
|
8613 | texcolor.B)); |
8613 | texcolor.B)); |
|
8614 | res.Add(new LSL_Float(texcolor.A)); |
8614 | res.Add(new LSL_Float(texcolor.A)); |
|
8615 | } |
8615 | } |
|
8616 | break; |
8616 | break; |
|
8617 | |
8617 | |
|
8618 | case (int)ScriptBaseClass.PRIM_BUMP_SHINY: |
8618 | case (int)ScriptBaseClass.PRIM_BUMP_SHINY: |
|
8619 | if (remain < 1) |
8619 | if (remain < 1) |
|
8620 | return null; |
8620 | return null; |
|
8621 | |
8621 | |
|
8622 | face=(int)rules.GetLSLIntegerItem(idx++); |
8622 | face=(int)rules.GetLSLIntegerItem(idx++); |
|
8623 | |
8623 | |
|
8624 | tex = part.Shape.Textures; |
8624 | tex = part.Shape.Textures; |
|
8625 | if (face == ScriptBaseClass.ALL_SIDES) |
8625 | if (face == ScriptBaseClass.ALL_SIDES) |
|
8626 | { |
8626 | { |
|
8627 | for (face = 0; face < GetNumberOfSides(part); face++) |
8627 | for (face = 0; face < GetNumberOfSides(part); face++) |
|
8628 | { |
8628 | { |
|
8629 | Primitive.TextureEntryFace texface = tex.GetFace((uint)face); |
8629 | Primitive.TextureEntryFace texface = tex.GetFace((uint)face); |
|
8630 | // Convert Shininess to PRIM_SHINY_* |
8630 | // Convert Shininess to PRIM_SHINY_* |
|
8631 | res.Add(new LSL_Integer((uint)texface.Shiny >> 6)); |
8631 | res.Add(new LSL_Integer((uint)texface.Shiny >> 6)); |
|
8632 | // PRIM_BUMP_* |
8632 | // PRIM_BUMP_* |
|
8633 | res.Add(new LSL_Integer((int)texface.Bump)); |
8633 | res.Add(new LSL_Integer((int)texface.Bump)); |
|
8634 | } |
8634 | } |
|
8635 | } |
8635 | } |
|
8636 | else |
8636 | else |
|
8637 | { |
8637 | { |
|
8638 | if (face >= 0 && face < GetNumberOfSides(part)) |
8638 | if (face >= 0 && face < GetNumberOfSides(part)) |
|
8639 | { |
8639 | { |
|
8640 | Primitive.TextureEntryFace texface = tex.GetFace((uint)face); |
8640 | Primitive.TextureEntryFace texface = tex.GetFace((uint)face); |
|
8641 | // Convert Shininess to PRIM_SHINY_* |
8641 | // Convert Shininess to PRIM_SHINY_* |
|
8642 | res.Add(new LSL_Integer((uint)texface.Shiny >> 6)); |
8642 | res.Add(new LSL_Integer((uint)texface.Shiny >> 6)); |
|
8643 | // PRIM_BUMP_* |
8643 | // PRIM_BUMP_* |
|
8644 | res.Add(new LSL_Integer((int)texface.Bump)); |
8644 | res.Add(new LSL_Integer((int)texface.Bump)); |
|
8645 | } |
8645 | } |
|
8646 | } |
8646 | } |
|
8647 | break; |
8647 | break; |
|
8648 | |
8648 | |
|
8649 | case (int)ScriptBaseClass.PRIM_FULLBRIGHT: |
8649 | case (int)ScriptBaseClass.PRIM_FULLBRIGHT: |
|
8650 | if (remain < 1) |
8650 | if (remain < 1) |
|
8651 | return null; |
8651 | return null; |
|
8652 | |
8652 | |
|
8653 | face = (int)rules.GetLSLIntegerItem(idx++); |
8653 | face = (int)rules.GetLSLIntegerItem(idx++); |
|
8654 | |
8654 | |
|
8655 | tex = part.Shape.Textures; |
8655 | tex = part.Shape.Textures; |
|
8656 | if (face == ScriptBaseClass.ALL_SIDES) |
8656 | if (face == ScriptBaseClass.ALL_SIDES) |
|
8657 | { |
8657 | { |
|
8658 | for (face = 0; face < GetNumberOfSides(part); face++) |
8658 | for (face = 0; face < GetNumberOfSides(part); face++) |
|
8659 | { |
8659 | { |
|
8660 | Primitive.TextureEntryFace texface = tex.GetFace((uint)face); |
8660 | Primitive.TextureEntryFace texface = tex.GetFace((uint)face); |
|
8661 | res.Add(new LSL_Integer(texface.Fullbright ? 1 : 0)); |
8661 | res.Add(new LSL_Integer(texface.Fullbright ? 1 : 0)); |
|
8662 | } |
8662 | } |
|
8663 | } |
8663 | } |
|
8664 | else |
8664 | else |
|
8665 | { |
8665 | { |
|
8666 | if (face >= 0 && face < GetNumberOfSides(part)) |
8666 | if (face >= 0 && face < GetNumberOfSides(part)) |
|
8667 | { |
8667 | { |
|
8668 | Primitive.TextureEntryFace texface = tex.GetFace((uint)face); |
8668 | Primitive.TextureEntryFace texface = tex.GetFace((uint)face); |
|
8669 | res.Add(new LSL_Integer(texface.Fullbright ? 1 : 0)); |
8669 | res.Add(new LSL_Integer(texface.Fullbright ? 1 : 0)); |
|
8670 | } |
8670 | } |
|
8671 | } |
8671 | } |
|
8672 | break; |
8672 | break; |
|
8673 | |
8673 | |
|
8674 | case (int)ScriptBaseClass.PRIM_FLEXIBLE: |
8674 | case (int)ScriptBaseClass.PRIM_FLEXIBLE: |
|
8675 | PrimitiveBaseShape shape = part.Shape; |
8675 | PrimitiveBaseShape shape = part.Shape; |
|
8676 | |
8676 | |
|
8677 | if (shape.FlexiEntry) |
8677 | if (shape.FlexiEntry) |
|
8678 | res.Add(new LSL_Integer(1)); // active |
8678 | res.Add(new LSL_Integer(1)); // active |
|
8679 | else |
8679 | else |
|
8680 | res.Add(new LSL_Integer(0)); |
8680 | res.Add(new LSL_Integer(0)); |
|
8681 | res.Add(new LSL_Integer(shape.FlexiSoftness));// softness |
8681 | res.Add(new LSL_Integer(shape.FlexiSoftness));// softness |
|
8682 | res.Add(new LSL_Float(shape.FlexiGravity)); // gravity |
8682 | res.Add(new LSL_Float(shape.FlexiGravity)); // gravity |
|
8683 | res.Add(new LSL_Float(shape.FlexiDrag)); // friction |
8683 | res.Add(new LSL_Float(shape.FlexiDrag)); // friction |
|
8684 | res.Add(new LSL_Float(shape.FlexiWind)); // wind |
8684 | res.Add(new LSL_Float(shape.FlexiWind)); // wind |
|
8685 | res.Add(new LSL_Float(shape.FlexiTension)); // tension |
8685 | res.Add(new LSL_Float(shape.FlexiTension)); // tension |
|
8686 | res.Add(new LSL_Vector(shape.FlexiForceX, // force |
8686 | res.Add(new LSL_Vector(shape.FlexiForceX, // force |
|
8687 | shape.FlexiForceY, |
8687 | shape.FlexiForceY, |
|
8688 | shape.FlexiForceZ)); |
8688 | shape.FlexiForceZ)); |
|
8689 | break; |
8689 | break; |
|
8690 | |
8690 | |
|
8691 | case (int)ScriptBaseClass.PRIM_TEXGEN: |
8691 | case (int)ScriptBaseClass.PRIM_TEXGEN: |
|
8692 | if (remain < 1) |
8692 | if (remain < 1) |
|
8693 | return null; |
8693 | return null; |
|
8694 | |
8694 | |
|
8695 | face=(int)rules.GetLSLIntegerItem(idx++); |
8695 | face=(int)rules.GetLSLIntegerItem(idx++); |
|
8696 | |
8696 | |
|
8697 | tex = part.Shape.Textures; |
8697 | tex = part.Shape.Textures; |
|
8698 | if (face == ScriptBaseClass.ALL_SIDES) |
8698 | if (face == ScriptBaseClass.ALL_SIDES) |
|
8699 | { |
8699 | { |
|
8700 | for (face = 0; face < GetNumberOfSides(part); face++) |
8700 | for (face = 0; face < GetNumberOfSides(part); face++) |
|
8701 | { |
8701 | { |
|
8702 | MappingType texgen = tex.GetFace((uint)face).TexMapType; |
8702 | MappingType texgen = tex.GetFace((uint)face).TexMapType; |
|
8703 | // Convert MappingType to PRIM_TEXGEN_DEFAULT, PRIM_TEXGEN_PLANAR etc. |
8703 | // Convert MappingType to PRIM_TEXGEN_DEFAULT, PRIM_TEXGEN_PLANAR etc. |
|
8704 | res.Add(new LSL_Integer((uint)texgen >> 1)); |
8704 | res.Add(new LSL_Integer((uint)texgen >> 1)); |
|
8705 | } |
8705 | } |
|
8706 | } |
8706 | } |
|
8707 | else |
8707 | else |
|
8708 | { |
8708 | { |
|
8709 | if (face >= 0 && face < GetNumberOfSides(part)) |
8709 | if (face >= 0 && face < GetNumberOfSides(part)) |
|
8710 | { |
8710 | { |
|
8711 | MappingType texgen = tex.GetFace((uint)face).TexMapType; |
8711 | MappingType texgen = tex.GetFace((uint)face).TexMapType; |
|
8712 | res.Add(new LSL_Integer((uint)texgen >> 1)); |
8712 | res.Add(new LSL_Integer((uint)texgen >> 1)); |
|
8713 | } |
8713 | } |
|
8714 | } |
8714 | } |
|
8715 | break; |
8715 | break; |
|
8716 | |
8716 | |
|
8717 | case (int)ScriptBaseClass.PRIM_POINT_LIGHT: |
8717 | case (int)ScriptBaseClass.PRIM_POINT_LIGHT: |
|
8718 | shape = part.Shape; |
8718 | shape = part.Shape; |
|
8719 | |
8719 | |
|
8720 | if (shape.LightEntry) |
8720 | if (shape.LightEntry) |
|
8721 | res.Add(new LSL_Integer(1)); // active |
8721 | res.Add(new LSL_Integer(1)); // active |
|
8722 | else |
8722 | else |
|
8723 | res.Add(new LSL_Integer(0)); |
8723 | res.Add(new LSL_Integer(0)); |
|
8724 | res.Add(new LSL_Vector(shape.LightColorR, // color |
8724 | res.Add(new LSL_Vector(shape.LightColorR, // color |
|
8725 | shape.LightColorG, |
8725 | shape.LightColorG, |
|
8726 | shape.LightColorB)); |
8726 | shape.LightColorB)); |
|
8727 | res.Add(new LSL_Float(shape.LightIntensity)); // intensity |
8727 | res.Add(new LSL_Float(shape.LightIntensity)); // intensity |
|
8728 | res.Add(new LSL_Float(shape.LightRadius)); // radius |
8728 | res.Add(new LSL_Float(shape.LightRadius)); // radius |
|
8729 | res.Add(new LSL_Float(shape.LightFalloff)); // falloff |
8729 | res.Add(new LSL_Float(shape.LightFalloff)); // falloff |
|
8730 | break; |
8730 | break; |
|
8731 | |
8731 | |
|
8732 | case (int)ScriptBaseClass.PRIM_GLOW: |
8732 | case (int)ScriptBaseClass.PRIM_GLOW: |
|
8733 | if (remain < 1) |
8733 | if (remain < 1) |
|
8734 | return null; |
8734 | return null; |
|
8735 | |
8735 | |
|
8736 | face=(int)rules.GetLSLIntegerItem(idx++); |
8736 | face=(int)rules.GetLSLIntegerItem(idx++); |
|
8737 | |
8737 | |
|
8738 | tex = part.Shape.Textures; |
8738 | tex = part.Shape.Textures; |
|
8739 | if (face == ScriptBaseClass.ALL_SIDES) |
8739 | if (face == ScriptBaseClass.ALL_SIDES) |
|
8740 | { |
8740 | { |
|
8741 | for (face = 0; face < GetNumberOfSides(part); face++) |
8741 | for (face = 0; face < GetNumberOfSides(part); face++) |
|
8742 | { |
8742 | { |
|
8743 | Primitive.TextureEntryFace texface = tex.GetFace((uint)face); |
8743 | Primitive.TextureEntryFace texface = tex.GetFace((uint)face); |
|
8744 | res.Add(new LSL_Float(texface.Glow)); |
8744 | res.Add(new LSL_Float(texface.Glow)); |
|
8745 | } |
8745 | } |
|
8746 | } |
8746 | } |
|
8747 | else |
8747 | else |
|
8748 | { |
8748 | { |
|
8749 | if (face >= 0 && face < GetNumberOfSides(part)) |
8749 | if (face >= 0 && face < GetNumberOfSides(part)) |
|
8750 | { |
8750 | { |
|
8751 | Primitive.TextureEntryFace texface = tex.GetFace((uint)face); |
8751 | Primitive.TextureEntryFace texface = tex.GetFace((uint)face); |
|
8752 | res.Add(new LSL_Float(texface.Glow)); |
8752 | res.Add(new LSL_Float(texface.Glow)); |
|
8753 | } |
8753 | } |
|
8754 | } |
8754 | } |
|
8755 | break; |
8755 | break; |
|
8756 | |
8756 | |
|
8757 | case (int)ScriptBaseClass.PRIM_TEXT: |
8757 | case (int)ScriptBaseClass.PRIM_TEXT: |
|
8758 | Color4 textColor = part.GetTextColor(); |
8758 | Color4 textColor = part.GetTextColor(); |
|
8759 | res.Add(new LSL_String(part.Text)); |
8759 | res.Add(new LSL_String(part.Text)); |
|
8760 | res.Add(new LSL_Vector(textColor.R, |
8760 | res.Add(new LSL_Vector(textColor.R, |
|
8761 | textColor.G, |
8761 | textColor.G, |
|
8762 | textColor.B)); |
8762 | textColor.B)); |
|
8763 | res.Add(new LSL_Float(textColor.A)); |
8763 | res.Add(new LSL_Float(textColor.A)); |
|
8764 | break; |
8764 | break; |
|
8765 | case (int)ScriptBaseClass.PRIM_NAME: |
8765 | case (int)ScriptBaseClass.PRIM_NAME: |
|
8766 | res.Add(new LSL_String(part.Name)); |
8766 | res.Add(new LSL_String(part.Name)); |
|
8767 | break; |
8767 | break; |
|
8768 | case (int)ScriptBaseClass.PRIM_DESC: |
8768 | case (int)ScriptBaseClass.PRIM_DESC: |
|
8769 | res.Add(new LSL_String(part.Description)); |
8769 | res.Add(new LSL_String(part.Description)); |
|
8770 | break; |
8770 | break; |
|
8771 | case (int)ScriptBaseClass.PRIM_ROT_LOCAL: |
8771 | case (int)ScriptBaseClass.PRIM_ROT_LOCAL: |
|
8772 | res.Add(new LSL_Rotation(part.RotationOffset)); |
8772 | res.Add(new LSL_Rotation(part.RotationOffset)); |
|
8773 | break; |
8773 | break; |
|
8774 | case (int)ScriptBaseClass.PRIM_POS_LOCAL: |
8774 | case (int)ScriptBaseClass.PRIM_POS_LOCAL: |
|
8775 | res.Add(new LSL_Vector(GetPartLocalPos(part))); |
8775 | res.Add(new LSL_Vector(GetPartLocalPos(part))); |
|
8776 | break; |
8776 | break; |
|
8777 | case (int)ScriptBaseClass.PRIM_SLICE: |
8777 | case (int)ScriptBaseClass.PRIM_SLICE: |
|
8778 | PrimType prim_type = part.GetPrimType(); |
8778 | PrimType prim_type = part.GetPrimType(); |
|
8779 | bool useProfileBeginEnd = (prim_type == PrimType.SPHERE || prim_type == PrimType.TORUS || prim_type == PrimType.TUBE || prim_type == PrimType.RING); |
8779 | bool useProfileBeginEnd = (prim_type == PrimType.SPHERE || prim_type == PrimType.TORUS || prim_type == PrimType.TUBE || prim_type == PrimType.RING); |
|
8780 | res.Add(new LSL_Vector( |
8780 | res.Add(new LSL_Vector( |
|
8781 | (useProfileBeginEnd ? part.Shape.ProfileBegin : part.Shape.PathBegin) / 50000.0, |
8781 | (useProfileBeginEnd ? part.Shape.ProfileBegin : part.Shape.PathBegin) / 50000.0, |
|
8782 | 1 - (useProfileBeginEnd ? part.Shape.ProfileEnd : part.Shape.PathEnd) / 50000.0, |
8782 | 1 - (useProfileBeginEnd ? part.Shape.ProfileEnd : part.Shape.PathEnd) / 50000.0, |
|
8783 | 0 |
8783 | 0 |
|
8784 | )); |
8784 | )); |
|
8785 | break; |
8785 | break; |
|
8786 | case (int)ScriptBaseClass.PRIM_LINK_TARGET: |
8786 | case (int)ScriptBaseClass.PRIM_LINK_TARGET: |
|
8787 | |
8787 | |
|
8788 | // TODO: Should be issuing a runtime script warning in this case. |
8788 | // TODO: Should be issuing a runtime script warning in this case. |
|
8789 | if (remain < 2) |
8789 | if (remain < 2) |
|
8790 | return null; |
8790 | return null; |
|
8791 | |
8791 | |
|
8792 | return rules.GetSublist(idx, -1); |
8792 | return rules.GetSublist(idx, -1); |
|
8793 | } |
8793 | } |
|
8794 | } |
8794 | } |
|
8795 | |
8795 | |
|
8796 | return null; |
8796 | return null; |
|
8797 | } |
8797 | } |
|
8798 | |
8798 | |
|
8799 | public LSL_List llGetPrimMediaParams(int face, LSL_List rules) |
8799 | public LSL_List llGetPrimMediaParams(int face, LSL_List rules) |
|
8800 | { |
8800 | { |
|
8801 | m_host.AddScriptLPS(1); |
8801 | m_host.AddScriptLPS(1); |
|
8802 | ScriptSleep(1000); |
8802 | ScriptSleep(1000); |
|
8803 | return GetPrimMediaParams(m_host, face, rules); |
8803 | return GetPrimMediaParams(m_host, face, rules); |
|
8804 | } |
8804 | } |
|
8805 | |
8805 | |
|
8806 | public LSL_List llGetLinkMedia(LSL_Integer link, LSL_Integer face, LSL_List rules) |
8806 | public LSL_List llGetLinkMedia(LSL_Integer link, LSL_Integer face, LSL_List rules) |
|
8807 | { |
8807 | { |
|
8808 | m_host.AddScriptLPS(1); |
8808 | m_host.AddScriptLPS(1); |
|
8809 | ScriptSleep(1000); |
8809 | ScriptSleep(1000); |
|
8810 | if (link == ScriptBaseClass.LINK_ROOT) |
8810 | if (link == ScriptBaseClass.LINK_ROOT) |
|
8811 | return GetPrimMediaParams(m_host.ParentGroup.RootPart, face, rules); |
8811 | return GetPrimMediaParams(m_host.ParentGroup.RootPart, face, rules); |
|
8812 | else if (link == ScriptBaseClass.LINK_THIS) |
8812 | else if (link == ScriptBaseClass.LINK_THIS) |
|
8813 | return GetPrimMediaParams(m_host, face, rules); |
8813 | return GetPrimMediaParams(m_host, face, rules); |
|
8814 | else |
8814 | else |
|
8815 | { |
8815 | { |
|
8816 | SceneObjectPart part = m_host.ParentGroup.GetLinkNumPart(link); |
8816 | SceneObjectPart part = m_host.ParentGroup.GetLinkNumPart(link); |
|
8817 | if (null != part) |
8817 | if (null != part) |
|
8818 | return GetPrimMediaParams(part, face, rules); |
8818 | return GetPrimMediaParams(part, face, rules); |
|
8819 | } |
8819 | } |
|
8820 | |
8820 | |
|
8821 | return new LSL_List(); |
8821 | return new LSL_List(); |
|
8822 | } |
8822 | } |
|
8823 | |
8823 | |
|
8824 | private LSL_List GetPrimMediaParams(SceneObjectPart part, int face, LSL_List rules) |
8824 | private LSL_List GetPrimMediaParams(SceneObjectPart part, int face, LSL_List rules) |
|
8825 | { |
8825 | { |
|
8826 | // LSL Spec http://wiki.secondlife.com/wiki/LlGetPrimMediaParams says to fail silently if face is invalid |
8826 | // LSL Spec http://wiki.secondlife.com/wiki/LlGetPrimMediaParams says to fail silently if face is invalid |
|
8827 | // TODO: Need to correctly handle case where a face has no media (which gives back an empty list). |
8827 | // TODO: Need to correctly handle case where a face has no media (which gives back an empty list). |
|
8828 | // Assuming silently fail means give back an empty list. Ideally, need to check this. |
8828 | // Assuming silently fail means give back an empty list. Ideally, need to check this. |
|
8829 | if (face < 0 || face > part.GetNumberOfSides() - 1) |
8829 | if (face < 0 || face > part.GetNumberOfSides() - 1) |
|
8830 | return new LSL_List(); |
8830 | return new LSL_List(); |
|
8831 | |
8831 | |
|
8832 | IMoapModule module = m_ScriptEngine.World.RequestModuleInterface<IMoapModule>(); |
8832 | IMoapModule module = m_ScriptEngine.World.RequestModuleInterface<IMoapModule>(); |
|
8833 | if (null == module) |
8833 | if (null == module) |
|
8834 | return new LSL_List(); |
8834 | return new LSL_List(); |
|
8835 | |
8835 | |
|
8836 | MediaEntry me = module.GetMediaEntry(part, face); |
8836 | MediaEntry me = module.GetMediaEntry(part, face); |
|
8837 | |
8837 | |
|
8838 | // As per http://wiki.secondlife.com/wiki/LlGetPrimMediaParams |
8838 | // As per http://wiki.secondlife.com/wiki/LlGetPrimMediaParams |
|
8839 | if (null == me) |
8839 | if (null == me) |
|
8840 | return new LSL_List(); |
8840 | return new LSL_List(); |
|
8841 | |
8841 | |
|
8842 | LSL_List res = new LSL_List(); |
8842 | LSL_List res = new LSL_List(); |
|
8843 | |
8843 | |
|
8844 | for (int i = 0; i < rules.Length; i++) |
8844 | for (int i = 0; i < rules.Length; i++) |
|
8845 | { |
8845 | { |
|
8846 | int code = (int)rules.GetLSLIntegerItem(i); |
8846 | int code = (int)rules.GetLSLIntegerItem(i); |
|
8847 | |
8847 | |
|
8848 | switch (code) |
8848 | switch (code) |
|
8849 | { |
8849 | { |
|
8850 | case ScriptBaseClass.PRIM_MEDIA_ALT_IMAGE_ENABLE: |
8850 | case ScriptBaseClass.PRIM_MEDIA_ALT_IMAGE_ENABLE: |
|
8851 | // Not implemented |
8851 | // Not implemented |
|
8852 | res.Add(new LSL_Integer(0)); |
8852 | res.Add(new LSL_Integer(0)); |
|
8853 | break; |
8853 | break; |
|
8854 | |
8854 | |
|
8855 | case ScriptBaseClass.PRIM_MEDIA_CONTROLS: |
8855 | case ScriptBaseClass.PRIM_MEDIA_CONTROLS: |
|
8856 | if (me.Controls == MediaControls.Standard) |
8856 | if (me.Controls == MediaControls.Standard) |
|
8857 | res.Add(new LSL_Integer(ScriptBaseClass.PRIM_MEDIA_CONTROLS_STANDARD)); |
8857 | res.Add(new LSL_Integer(ScriptBaseClass.PRIM_MEDIA_CONTROLS_STANDARD)); |
|
8858 | else |
8858 | else |
|
8859 | res.Add(new LSL_Integer(ScriptBaseClass.PRIM_MEDIA_CONTROLS_MINI)); |
8859 | res.Add(new LSL_Integer(ScriptBaseClass.PRIM_MEDIA_CONTROLS_MINI)); |
|
8860 | break; |
8860 | break; |
|
8861 | |
8861 | |
|
8862 | case ScriptBaseClass.PRIM_MEDIA_CURRENT_URL: |
8862 | case ScriptBaseClass.PRIM_MEDIA_CURRENT_URL: |
|
8863 | res.Add(new LSL_String(me.CurrentURL)); |
8863 | res.Add(new LSL_String(me.CurrentURL)); |
|
8864 | break; |
8864 | break; |
|
8865 | |
8865 | |
|
8866 | case ScriptBaseClass.PRIM_MEDIA_HOME_URL: |
8866 | case ScriptBaseClass.PRIM_MEDIA_HOME_URL: |
|
8867 | res.Add(new LSL_String(me.HomeURL)); |
8867 | res.Add(new LSL_String(me.HomeURL)); |
|
8868 | break; |
8868 | break; |
|
8869 | |
8869 | |
|
8870 | case ScriptBaseClass.PRIM_MEDIA_AUTO_LOOP: |
8870 | case ScriptBaseClass.PRIM_MEDIA_AUTO_LOOP: |
|
8871 | res.Add(me.AutoLoop ? ScriptBaseClass.TRUE : ScriptBaseClass.FALSE); |
8871 | res.Add(me.AutoLoop ? ScriptBaseClass.TRUE : ScriptBaseClass.FALSE); |
|
8872 | break; |
8872 | break; |
|
8873 | |
8873 | |
|
8874 | case ScriptBaseClass.PRIM_MEDIA_AUTO_PLAY: |
8874 | case ScriptBaseClass.PRIM_MEDIA_AUTO_PLAY: |
|
8875 | res.Add(me.AutoPlay ? ScriptBaseClass.TRUE : ScriptBaseClass.FALSE); |
8875 | res.Add(me.AutoPlay ? ScriptBaseClass.TRUE : ScriptBaseClass.FALSE); |
|
8876 | break; |
8876 | break; |
|
8877 | |
8877 | |
|
8878 | case ScriptBaseClass.PRIM_MEDIA_AUTO_SCALE: |
8878 | case ScriptBaseClass.PRIM_MEDIA_AUTO_SCALE: |
|
8879 | res.Add(me.AutoScale ? ScriptBaseClass.TRUE : ScriptBaseClass.FALSE); |
8879 | res.Add(me.AutoScale ? ScriptBaseClass.TRUE : ScriptBaseClass.FALSE); |
|
8880 | break; |
8880 | break; |
|
8881 | |
8881 | |
|
8882 | case ScriptBaseClass.PRIM_MEDIA_AUTO_ZOOM: |
8882 | case ScriptBaseClass.PRIM_MEDIA_AUTO_ZOOM: |
|
8883 | res.Add(me.AutoZoom ? ScriptBaseClass.TRUE : ScriptBaseClass.FALSE); |
8883 | res.Add(me.AutoZoom ? ScriptBaseClass.TRUE : ScriptBaseClass.FALSE); |
|
8884 | break; |
8884 | break; |
|
8885 | |
8885 | |
|
8886 | case ScriptBaseClass.PRIM_MEDIA_FIRST_CLICK_INTERACT: |
8886 | case ScriptBaseClass.PRIM_MEDIA_FIRST_CLICK_INTERACT: |
|
8887 | res.Add(me.InteractOnFirstClick ? ScriptBaseClass.TRUE : ScriptBaseClass.FALSE); |
8887 | res.Add(me.InteractOnFirstClick ? ScriptBaseClass.TRUE : ScriptBaseClass.FALSE); |
|
8888 | break; |
8888 | break; |
|
8889 | |
8889 | |
|
8890 | case ScriptBaseClass.PRIM_MEDIA_WIDTH_PIXELS: |
8890 | case ScriptBaseClass.PRIM_MEDIA_WIDTH_PIXELS: |
|
8891 | res.Add(new LSL_Integer(me.Width)); |
8891 | res.Add(new LSL_Integer(me.Width)); |
|
8892 | break; |
8892 | break; |
|
8893 | |
8893 | |
|
8894 | case ScriptBaseClass.PRIM_MEDIA_HEIGHT_PIXELS: |
8894 | case ScriptBaseClass.PRIM_MEDIA_HEIGHT_PIXELS: |
|
8895 | res.Add(new LSL_Integer(me.Height)); |
8895 | res.Add(new LSL_Integer(me.Height)); |
|
8896 | break; |
8896 | break; |
|
8897 | |
8897 | |
|
8898 | case ScriptBaseClass.PRIM_MEDIA_WHITELIST_ENABLE: |
8898 | case ScriptBaseClass.PRIM_MEDIA_WHITELIST_ENABLE: |
|
8899 | res.Add(me.EnableWhiteList ? ScriptBaseClass.TRUE : ScriptBaseClass.FALSE); |
8899 | res.Add(me.EnableWhiteList ? ScriptBaseClass.TRUE : ScriptBaseClass.FALSE); |
|
8900 | break; |
8900 | break; |
|
8901 | |
8901 | |
|
8902 | case ScriptBaseClass.PRIM_MEDIA_WHITELIST: |
8902 | case ScriptBaseClass.PRIM_MEDIA_WHITELIST: |
|
8903 | string[] urls = (string[])me.WhiteList.Clone(); |
8903 | string[] urls = (string[])me.WhiteList.Clone(); |
|
8904 | |
8904 | |
|
8905 | for (int j = 0; j < urls.Length; j++) |
8905 | for (int j = 0; j < urls.Length; j++) |
|
8906 | urls[j] = Uri.EscapeDataString(urls[j]); |
8906 | urls[j] = Uri.EscapeDataString(urls[j]); |
|
8907 | |
8907 | |
|
8908 | res.Add(new LSL_String(string.Join(", ", urls))); |
8908 | res.Add(new LSL_String(string.Join(", ", urls))); |
|
8909 | break; |
8909 | break; |
|
8910 | |
8910 | |
|
8911 | case ScriptBaseClass.PRIM_MEDIA_PERMS_INTERACT: |
8911 | case ScriptBaseClass.PRIM_MEDIA_PERMS_INTERACT: |
|
8912 | res.Add(new LSL_Integer((int)me.InteractPermissions)); |
8912 | res.Add(new LSL_Integer((int)me.InteractPermissions)); |
|
8913 | break; |
8913 | break; |
|
8914 | |
8914 | |
|
8915 | case ScriptBaseClass.PRIM_MEDIA_PERMS_CONTROL: |
8915 | case ScriptBaseClass.PRIM_MEDIA_PERMS_CONTROL: |
|
8916 | res.Add(new LSL_Integer((int)me.ControlPermissions)); |
8916 | res.Add(new LSL_Integer((int)me.ControlPermissions)); |
|
8917 | break; |
8917 | break; |
|
8918 | |
8918 | |
|
8919 | default: return ScriptBaseClass.LSL_STATUS_MALFORMED_PARAMS; |
8919 | default: return ScriptBaseClass.LSL_STATUS_MALFORMED_PARAMS; |
|
8920 | } |
8920 | } |
|
8921 | } |
8921 | } |
|
8922 | |
8922 | |
|
8923 | return res; |
8923 | return res; |
|
8924 | } |
8924 | } |
|
8925 | |
8925 | |
|
8926 | public LSL_Integer llSetPrimMediaParams(LSL_Integer face, LSL_List rules) |
8926 | public LSL_Integer llSetPrimMediaParams(LSL_Integer face, LSL_List rules) |
|
8927 | { |
8927 | { |
|
8928 | m_host.AddScriptLPS(1); |
8928 | m_host.AddScriptLPS(1); |
|
8929 | ScriptSleep(1000); |
8929 | ScriptSleep(1000); |
|
8930 | return SetPrimMediaParams(m_host, face, rules); |
8930 | return SetPrimMediaParams(m_host, face, rules); |
|
8931 | } |
8931 | } |
|
8932 | |
8932 | |
|
8933 | public LSL_Integer llSetLinkMedia(LSL_Integer link, LSL_Integer face, LSL_List rules) |
8933 | public LSL_Integer llSetLinkMedia(LSL_Integer link, LSL_Integer face, LSL_List rules) |
|
8934 | { |
8934 | { |
|
8935 | m_host.AddScriptLPS(1); |
8935 | m_host.AddScriptLPS(1); |
|
8936 | ScriptSleep(1000); |
8936 | ScriptSleep(1000); |
|
8937 | if (link == ScriptBaseClass.LINK_ROOT) |
8937 | if (link == ScriptBaseClass.LINK_ROOT) |
|
8938 | return SetPrimMediaParams(m_host.ParentGroup.RootPart, face, rules); |
8938 | return SetPrimMediaParams(m_host.ParentGroup.RootPart, face, rules); |
|
8939 | else if (link == ScriptBaseClass.LINK_THIS) |
8939 | else if (link == ScriptBaseClass.LINK_THIS) |
|
8940 | return SetPrimMediaParams(m_host, face, rules); |
8940 | return SetPrimMediaParams(m_host, face, rules); |
|
8941 | else |
8941 | else |
|
8942 | { |
8942 | { |
|
8943 | SceneObjectPart part = m_host.ParentGroup.GetLinkNumPart(link); |
8943 | SceneObjectPart part = m_host.ParentGroup.GetLinkNumPart(link); |
|
8944 | if (null != part) |
8944 | if (null != part) |
|
8945 | return SetPrimMediaParams(part, face, rules); |
8945 | return SetPrimMediaParams(part, face, rules); |
|
8946 | } |
8946 | } |
|
8947 | |
8947 | |
|
8948 | return ScriptBaseClass.LSL_STATUS_NOT_FOUND; |
8948 | return ScriptBaseClass.LSL_STATUS_NOT_FOUND; |
|
8949 | } |
8949 | } |
|
8950 | |
8950 | |
|
8951 | private LSL_Integer SetPrimMediaParams(SceneObjectPart part, LSL_Integer face, LSL_List rules) |
8951 | private LSL_Integer SetPrimMediaParams(SceneObjectPart part, LSL_Integer face, LSL_List rules) |
|
8952 | { |
8952 | { |
|
8953 | // LSL Spec http://wiki.secondlife.com/wiki/LlSetPrimMediaParams says to fail silently if face is invalid |
8953 | // LSL Spec http://wiki.secondlife.com/wiki/LlSetPrimMediaParams says to fail silently if face is invalid |
|
8954 | // Assuming silently fail means sending back LSL_STATUS_OK. Ideally, need to check this. |
8954 | // Assuming silently fail means sending back LSL_STATUS_OK. Ideally, need to check this. |
|
8955 | // Don't perform the media check directly |
8955 | // Don't perform the media check directly |
|
8956 | if (face < 0 || face > part.GetNumberOfSides() - 1) |
8956 | if (face < 0 || face > part.GetNumberOfSides() - 1) |
|
8957 | return ScriptBaseClass.LSL_STATUS_NOT_FOUND; |
8957 | return ScriptBaseClass.LSL_STATUS_NOT_FOUND; |
|
8958 | |
8958 | |
|
8959 | IMoapModule module = m_ScriptEngine.World.RequestModuleInterface<IMoapModule>(); |
8959 | IMoapModule module = m_ScriptEngine.World.RequestModuleInterface<IMoapModule>(); |
|
8960 | if (null == module) |
8960 | if (null == module) |
|
8961 | return ScriptBaseClass.LSL_STATUS_NOT_SUPPORTED; |
8961 | return ScriptBaseClass.LSL_STATUS_NOT_SUPPORTED; |
|
8962 | |
8962 | |
|
8963 | MediaEntry me = module.GetMediaEntry(part, face); |
8963 | MediaEntry me = module.GetMediaEntry(part, face); |
|
8964 | if (null == me) |
8964 | if (null == me) |
|
8965 | me = new MediaEntry(); |
8965 | me = new MediaEntry(); |
|
8966 | |
8966 | |
|
8967 | int i = 0; |
8967 | int i = 0; |
|
8968 | |
8968 | |
|
8969 | while (i < rules.Length - 1) |
8969 | while (i < rules.Length - 1) |
|
8970 | { |
8970 | { |
|
8971 | int code = rules.GetLSLIntegerItem(i++); |
8971 | int code = rules.GetLSLIntegerItem(i++); |
|
8972 | |
8972 | |
|
8973 | switch (code) |
8973 | switch (code) |
|
8974 | { |
8974 | { |
|
8975 | case ScriptBaseClass.PRIM_MEDIA_ALT_IMAGE_ENABLE: |
8975 | case ScriptBaseClass.PRIM_MEDIA_ALT_IMAGE_ENABLE: |
|
8976 | me.EnableAlterntiveImage = (rules.GetLSLIntegerItem(i++) != 0 ? true : false); |
8976 | me.EnableAlterntiveImage = (rules.GetLSLIntegerItem(i++) != 0 ? true : false); |
|
8977 | break; |
8977 | break; |
|
8978 | |
8978 | |
|
8979 | case ScriptBaseClass.PRIM_MEDIA_CONTROLS: |
8979 | case ScriptBaseClass.PRIM_MEDIA_CONTROLS: |
|
8980 | int v = rules.GetLSLIntegerItem(i++); |
8980 | int v = rules.GetLSLIntegerItem(i++); |
|
8981 | if (ScriptBaseClass.PRIM_MEDIA_CONTROLS_STANDARD == v) |
8981 | if (ScriptBaseClass.PRIM_MEDIA_CONTROLS_STANDARD == v) |
|
8982 | me.Controls = MediaControls.Standard; |
8982 | me.Controls = MediaControls.Standard; |
|
8983 | else |
8983 | else |
|
8984 | me.Controls = MediaControls.Mini; |
8984 | me.Controls = MediaControls.Mini; |
|
8985 | break; |
8985 | break; |
|
8986 | |
8986 | |
|
8987 | case ScriptBaseClass.PRIM_MEDIA_CURRENT_URL: |
8987 | case ScriptBaseClass.PRIM_MEDIA_CURRENT_URL: |
|
8988 | me.CurrentURL = rules.GetLSLStringItem(i++); |
8988 | me.CurrentURL = rules.GetLSLStringItem(i++); |
|
8989 | break; |
8989 | break; |
|
8990 | |
8990 | |
|
8991 | case ScriptBaseClass.PRIM_MEDIA_HOME_URL: |
8991 | case ScriptBaseClass.PRIM_MEDIA_HOME_URL: |
|
8992 | me.HomeURL = rules.GetLSLStringItem(i++); |
8992 | me.HomeURL = rules.GetLSLStringItem(i++); |
|
8993 | break; |
8993 | break; |
|
8994 | |
8994 | |
|
8995 | case ScriptBaseClass.PRIM_MEDIA_AUTO_LOOP: |
8995 | case ScriptBaseClass.PRIM_MEDIA_AUTO_LOOP: |
|
8996 | me.AutoLoop = (ScriptBaseClass.TRUE == rules.GetLSLIntegerItem(i++) ? true : false); |
8996 | me.AutoLoop = (ScriptBaseClass.TRUE == rules.GetLSLIntegerItem(i++) ? true : false); |
|
8997 | break; |
8997 | break; |
|
8998 | |
8998 | |
|
8999 | case ScriptBaseClass.PRIM_MEDIA_AUTO_PLAY: |
8999 | case ScriptBaseClass.PRIM_MEDIA_AUTO_PLAY: |
|
9000 | me.AutoPlay = (ScriptBaseClass.TRUE == rules.GetLSLIntegerItem(i++) ? true : false); |
9000 | me.AutoPlay = (ScriptBaseClass.TRUE == rules.GetLSLIntegerItem(i++) ? true : false); |
|
9001 | break; |
9001 | break; |
|
9002 | |
9002 | |
|
9003 | case ScriptBaseClass.PRIM_MEDIA_AUTO_SCALE: |
9003 | case ScriptBaseClass.PRIM_MEDIA_AUTO_SCALE: |
|
9004 | me.AutoScale = (ScriptBaseClass.TRUE == rules.GetLSLIntegerItem(i++) ? true : false); |
9004 | me.AutoScale = (ScriptBaseClass.TRUE == rules.GetLSLIntegerItem(i++) ? true : false); |
|
9005 | break; |
9005 | break; |
|
9006 | |
9006 | |
|
9007 | case ScriptBaseClass.PRIM_MEDIA_AUTO_ZOOM: |
9007 | case ScriptBaseClass.PRIM_MEDIA_AUTO_ZOOM: |
|
9008 | me.AutoZoom = (ScriptBaseClass.TRUE == rules.GetLSLIntegerItem(i++) ? true : false); |
9008 | me.AutoZoom = (ScriptBaseClass.TRUE == rules.GetLSLIntegerItem(i++) ? true : false); |
|
9009 | break; |
9009 | break; |
|
9010 | |
9010 | |
|
9011 | case ScriptBaseClass.PRIM_MEDIA_FIRST_CLICK_INTERACT: |
9011 | case ScriptBaseClass.PRIM_MEDIA_FIRST_CLICK_INTERACT: |
|
9012 | me.InteractOnFirstClick = (ScriptBaseClass.TRUE == rules.GetLSLIntegerItem(i++) ? true : false); |
9012 | me.InteractOnFirstClick = (ScriptBaseClass.TRUE == rules.GetLSLIntegerItem(i++) ? true : false); |
|
9013 | break; |
9013 | break; |
|
9014 | |
9014 | |
|
9015 | case ScriptBaseClass.PRIM_MEDIA_WIDTH_PIXELS: |
9015 | case ScriptBaseClass.PRIM_MEDIA_WIDTH_PIXELS: |
|
9016 | me.Width = (int)rules.GetLSLIntegerItem(i++); |
9016 | me.Width = (int)rules.GetLSLIntegerItem(i++); |
|
9017 | break; |
9017 | break; |
|
9018 | |
9018 | |
|
9019 | case ScriptBaseClass.PRIM_MEDIA_HEIGHT_PIXELS: |
9019 | case ScriptBaseClass.PRIM_MEDIA_HEIGHT_PIXELS: |
|
9020 | me.Height = (int)rules.GetLSLIntegerItem(i++); |
9020 | me.Height = (int)rules.GetLSLIntegerItem(i++); |
|
9021 | break; |
9021 | break; |
|
9022 | |
9022 | |
|
9023 | case ScriptBaseClass.PRIM_MEDIA_WHITELIST_ENABLE: |
9023 | case ScriptBaseClass.PRIM_MEDIA_WHITELIST_ENABLE: |
|
9024 | me.EnableWhiteList = (ScriptBaseClass.TRUE == rules.GetLSLIntegerItem(i++) ? true : false); |
9024 | me.EnableWhiteList = (ScriptBaseClass.TRUE == rules.GetLSLIntegerItem(i++) ? true : false); |
|
9025 | break; |
9025 | break; |
|
9026 | |
9026 | |
|
9027 | case ScriptBaseClass.PRIM_MEDIA_WHITELIST: |
9027 | case ScriptBaseClass.PRIM_MEDIA_WHITELIST: |
|
9028 | string[] rawWhiteListUrls = rules.GetLSLStringItem(i++).ToString().Split(new char[] { ',' }); |
9028 | string[] rawWhiteListUrls = rules.GetLSLStringItem(i++).ToString().Split(new char[] { ',' }); |
|
9029 | List<string> whiteListUrls = new List<string>(); |
9029 | List<string> whiteListUrls = new List<string>(); |
|
9030 | Array.ForEach( |
9030 | Array.ForEach( |
|
9031 | rawWhiteListUrls, delegate(string rawUrl) { whiteListUrls.Add(rawUrl.Trim()); }); |
9031 | rawWhiteListUrls, delegate(string rawUrl) { whiteListUrls.Add(rawUrl.Trim()); }); |
|
9032 | me.WhiteList = whiteListUrls.ToArray(); |
9032 | me.WhiteList = whiteListUrls.ToArray(); |
|
9033 | break; |
9033 | break; |
|
9034 | |
9034 | |
|
9035 | case ScriptBaseClass.PRIM_MEDIA_PERMS_INTERACT: |
9035 | case ScriptBaseClass.PRIM_MEDIA_PERMS_INTERACT: |
|
9036 | me.InteractPermissions = (MediaPermission)(byte)(int)rules.GetLSLIntegerItem(i++); |
9036 | me.InteractPermissions = (MediaPermission)(byte)(int)rules.GetLSLIntegerItem(i++); |
|
9037 | break; |
9037 | break; |
|
9038 | |
9038 | |
|
9039 | case ScriptBaseClass.PRIM_MEDIA_PERMS_CONTROL: |
9039 | case ScriptBaseClass.PRIM_MEDIA_PERMS_CONTROL: |
|
9040 | me.ControlPermissions = (MediaPermission)(byte)(int)rules.GetLSLIntegerItem(i++); |
9040 | me.ControlPermissions = (MediaPermission)(byte)(int)rules.GetLSLIntegerItem(i++); |
|
9041 | break; |
9041 | break; |
|
9042 | |
9042 | |
|
9043 | default: return ScriptBaseClass.LSL_STATUS_MALFORMED_PARAMS; |
9043 | default: return ScriptBaseClass.LSL_STATUS_MALFORMED_PARAMS; |
|
9044 | } |
9044 | } |
|
9045 | } |
9045 | } |
|
9046 | |
9046 | |
|
9047 | module.SetMediaEntry(part, face, me); |
9047 | module.SetMediaEntry(part, face, me); |
|
9048 | |
9048 | |
|
9049 | return ScriptBaseClass.LSL_STATUS_OK; |
9049 | return ScriptBaseClass.LSL_STATUS_OK; |
|
9050 | } |
9050 | } |
|
9051 | |
9051 | |
|
9052 | public LSL_Integer llClearPrimMedia(LSL_Integer face) |
9052 | public LSL_Integer llClearPrimMedia(LSL_Integer face) |
|
9053 | { |
9053 | { |
|
9054 | m_host.AddScriptLPS(1); |
9054 | m_host.AddScriptLPS(1); |
|
9055 | ScriptSleep(1000); |
9055 | ScriptSleep(1000); |
|
9056 | return ClearPrimMedia(m_host, face); |
9056 | return ClearPrimMedia(m_host, face); |
|
9057 | } |
9057 | } |
|
9058 | |
9058 | |
|
9059 | public LSL_Integer llClearLinkMedia(LSL_Integer link, LSL_Integer face) |
9059 | public LSL_Integer llClearLinkMedia(LSL_Integer link, LSL_Integer face) |
|
9060 | { |
9060 | { |
|
9061 | m_host.AddScriptLPS(1); |
9061 | m_host.AddScriptLPS(1); |
|
9062 | ScriptSleep(1000); |
9062 | ScriptSleep(1000); |
|
9063 | if (link == ScriptBaseClass.LINK_ROOT) |
9063 | if (link == ScriptBaseClass.LINK_ROOT) |
|
9064 | return ClearPrimMedia(m_host.ParentGroup.RootPart, face); |
9064 | return ClearPrimMedia(m_host.ParentGroup.RootPart, face); |
|
9065 | else if (link == ScriptBaseClass.LINK_THIS) |
9065 | else if (link == ScriptBaseClass.LINK_THIS) |
|
9066 | return ClearPrimMedia(m_host, face); |
9066 | return ClearPrimMedia(m_host, face); |
|
9067 | else |
9067 | else |
|
9068 | { |
9068 | { |
|
9069 | SceneObjectPart part = m_host.ParentGroup.GetLinkNumPart(link); |
9069 | SceneObjectPart part = m_host.ParentGroup.GetLinkNumPart(link); |
|
9070 | if (null != part) |
9070 | if (null != part) |
|
9071 | return ClearPrimMedia(part, face); |
9071 | return ClearPrimMedia(part, face); |
|
9072 | } |
9072 | } |
|
9073 | |
9073 | |
|
9074 | return ScriptBaseClass.LSL_STATUS_NOT_FOUND; |
9074 | return ScriptBaseClass.LSL_STATUS_NOT_FOUND; |
|
9075 | } |
9075 | } |
|
9076 | |
9076 | |
|
9077 | private LSL_Integer ClearPrimMedia(SceneObjectPart part, LSL_Integer face) |
9077 | private LSL_Integer ClearPrimMedia(SceneObjectPart part, LSL_Integer face) |
|
9078 | { |
9078 | { |
|
9079 | // LSL Spec http://wiki.secondlife.com/wiki/LlClearPrimMedia says to fail silently if face is invalid |
9079 | // LSL Spec http://wiki.secondlife.com/wiki/LlClearPrimMedia says to fail silently if face is invalid |
|
9080 | // Assuming silently fail means sending back LSL_STATUS_OK. Ideally, need to check this. |
9080 | // Assuming silently fail means sending back LSL_STATUS_OK. Ideally, need to check this. |
|
9081 | // FIXME: Don't perform the media check directly |
9081 | // FIXME: Don't perform the media check directly |
|
9082 | if (face < 0 || face > part.GetNumberOfSides() - 1) |
9082 | if (face < 0 || face > part.GetNumberOfSides() - 1) |
|
9083 | return ScriptBaseClass.LSL_STATUS_NOT_FOUND; |
9083 | return ScriptBaseClass.LSL_STATUS_NOT_FOUND; |
|
9084 | |
9084 | |
|
9085 | IMoapModule module = m_ScriptEngine.World.RequestModuleInterface<IMoapModule>(); |
9085 | IMoapModule module = m_ScriptEngine.World.RequestModuleInterface<IMoapModule>(); |
|
9086 | if (null == module) |
9086 | if (null == module) |
|
9087 | return ScriptBaseClass.LSL_STATUS_NOT_SUPPORTED; |
9087 | return ScriptBaseClass.LSL_STATUS_NOT_SUPPORTED; |
|
9088 | |
9088 | |
|
9089 | module.ClearMediaEntry(part, face); |
9089 | module.ClearMediaEntry(part, face); |
|
9090 | |
9090 | |
|
9091 | return ScriptBaseClass.LSL_STATUS_OK; |
9091 | return ScriptBaseClass.LSL_STATUS_OK; |
|
9092 | } |
9092 | } |
|
9093 | |
9093 | |
|
9094 | // <remarks> |
9094 | // <remarks> |
|
9095 | // <para> |
9095 | // <para> |
|
9096 | // The .NET definition of base 64 is: |
9096 | // The .NET definition of base 64 is: |
|
9097 | // <list> |
9097 | // <list> |
|
9098 | // <item> |
9098 | // <item> |
|
9099 | // Significant: A-Z a-z 0-9 + - |
9099 | // Significant: A-Z a-z 0-9 + - |
|
9100 | // </item> |
9100 | // </item> |
|
9101 | // <item> |
9101 | // <item> |
|
9102 | // Whitespace: \t \n \r ' ' |
9102 | // Whitespace: \t \n \r ' ' |
|
9103 | // </item> |
9103 | // </item> |
|
9104 | // <item> |
9104 | // <item> |
|
9105 | // Valueless: = |
9105 | // Valueless: = |
|
9106 | // </item> |
9106 | // </item> |
|
9107 | // <item> |
9107 | // <item> |
|
9108 | // End-of-string: \0 or '==' |
9108 | // End-of-string: \0 or '==' |
|
9109 | // </item> |
9109 | // </item> |
|
9110 | // </list> |
9110 | // </list> |
|
9111 | // </para> |
9111 | // </para> |
|
9112 | // <para> |
9112 | // <para> |
|
9113 | // Each point in a base-64 string represents |
9113 | // Each point in a base-64 string represents |
|
9114 | // a 6 bit value. A 32-bit integer can be |
9114 | // a 6 bit value. A 32-bit integer can be |
|
9115 | // represented using 6 characters (with some |
9115 | // represented using 6 characters (with some |
|
9116 | // redundancy). |
9116 | // redundancy). |
|
9117 | // </para> |
9117 | // </para> |
|
9118 | // <para> |
9118 | // <para> |
|
9119 | // LSL requires a base64 string to be 8 |
9119 | // LSL requires a base64 string to be 8 |
|
9120 | // characters in length. LSL also uses '/' |
9120 | // characters in length. LSL also uses '/' |
|
9121 | // rather than '-' (MIME compliant). |
9121 | // rather than '-' (MIME compliant). |
|
9122 | // </para> |
9122 | // </para> |
|
9123 | // <para> |
9123 | // <para> |
|
9124 | // RFC 1341 used as a reference (as specified |
9124 | // RFC 1341 used as a reference (as specified |
|
9125 | // by the SecondLife Wiki). |
9125 | // by the SecondLife Wiki). |
|
9126 | // </para> |
9126 | // </para> |
|
9127 | // <para> |
9127 | // <para> |
|
9128 | // SL do not record any kind of exception for |
9128 | // SL do not record any kind of exception for |
|
9129 | // these functions, so the string to integer |
9129 | // these functions, so the string to integer |
|
9130 | // conversion returns '0' if an invalid |
9130 | // conversion returns '0' if an invalid |
|
9131 | // character is encountered during conversion. |
9131 | // character is encountered during conversion. |
|
9132 | // </para> |
9132 | // </para> |
|
9133 | // <para> |
9133 | // <para> |
|
9134 | // References |
9134 | // References |
|
9135 | // <list> |
9135 | // <list> |
|
9136 | // <item> |
9136 | // <item> |
|
9137 | // http://lslwiki.net/lslwiki/wakka.php?wakka=Base64 |
9137 | // http://lslwiki.net/lslwiki/wakka.php?wakka=Base64 |
|
9138 | // </item> |
9138 | // </item> |
|
9139 | // <item> |
9139 | // <item> |
|
9140 | // </item> |
9140 | // </item> |
|
9141 | // </list> |
9141 | // </list> |
|
9142 | // </para> |
9142 | // </para> |
|
9143 | // </remarks> |
9143 | // </remarks> |
|
9144 | |
9144 | |
|
9145 | // <summary> |
9145 | // <summary> |
|
9146 | // Table for converting 6-bit integers into |
9146 | // Table for converting 6-bit integers into |
|
9147 | // base-64 characters |
9147 | // base-64 characters |
|
9148 | // </summary> |
9148 | // </summary> |
|
9149 | |
9149 | |
|
9150 | protected static readonly char[] i2ctable = |
9150 | protected static readonly char[] i2ctable = |
|
9151 | { |
9151 | { |
|
9152 | 'A','B','C','D','E','F','G','H', |
9152 | 'A','B','C','D','E','F','G','H', |
|
9153 | 'I','J','K','L','M','N','O','P', |
9153 | 'I','J','K','L','M','N','O','P', |
|
9154 | 'Q','R','S','T','U','V','W','X', |
9154 | 'Q','R','S','T','U','V','W','X', |
|
9155 | 'Y','Z', |
9155 | 'Y','Z', |
|
9156 | 'a','b','c','d','e','f','g','h', |
9156 | 'a','b','c','d','e','f','g','h', |
|
9157 | 'i','j','k','l','m','n','o','p', |
9157 | 'i','j','k','l','m','n','o','p', |
|
9158 | 'q','r','s','t','u','v','w','x', |
9158 | 'q','r','s','t','u','v','w','x', |
|
9159 | 'y','z', |
9159 | 'y','z', |
|
9160 | '0','1','2','3','4','5','6','7', |
9160 | '0','1','2','3','4','5','6','7', |
|
9161 | '8','9', |
9161 | '8','9', |
|
9162 | '+','/' |
9162 | '+','/' |
|
9163 | }; |
9163 | }; |
|
9164 | |
9164 | |
|
9165 | // <summary> |
9165 | // <summary> |
|
9166 | // Table for converting base-64 characters |
9166 | // Table for converting base-64 characters |
|
9167 | // into 6-bit integers. |
9167 | // into 6-bit integers. |
|
9168 | // </summary> |
9168 | // </summary> |
|
9169 | |
9169 | |
|
9170 | protected static readonly int[] c2itable = |
9170 | protected static readonly int[] c2itable = |
|
9171 | { |
9171 | { |
|
9172 | -1,-1,-1,-1,-1,-1,-1,-1, // 0x |
9172 | -1,-1,-1,-1,-1,-1,-1,-1, // 0x |
|
9173 | -1,-1,-1,-1,-1,-1,-1,-1, |
9173 | -1,-1,-1,-1,-1,-1,-1,-1, |
|
9174 | -1,-1,-1,-1,-1,-1,-1,-1, // 1x |
9174 | -1,-1,-1,-1,-1,-1,-1,-1, // 1x |
|
9175 | -1,-1,-1,-1,-1,-1,-1,-1, |
9175 | -1,-1,-1,-1,-1,-1,-1,-1, |
|
9176 | -1,-1,-1,-1,-1,-1,-1,-1, // 2x |
9176 | -1,-1,-1,-1,-1,-1,-1,-1, // 2x |
|
9177 | -1,-1,-1,63,-1,-1,-1,64, |
9177 | -1,-1,-1,63,-1,-1,-1,64, |
|
9178 | 53,54,55,56,57,58,59,60, // 3x |
9178 | 53,54,55,56,57,58,59,60, // 3x |
|
9179 | 61,62,-1,-1,-1,0,-1,-1, |
9179 | 61,62,-1,-1,-1,0,-1,-1, |
|
9180 | -1,1,2,3,4,5,6,7, // 4x |
9180 | -1,1,2,3,4,5,6,7, // 4x |
|
9181 | 8,9,10,11,12,13,14,15, |
9181 | 8,9,10,11,12,13,14,15, |
|
9182 | 16,17,18,19,20,21,22,23, // 5x |
9182 | 16,17,18,19,20,21,22,23, // 5x |
|
9183 | 24,25,26,-1,-1,-1,-1,-1, |
9183 | 24,25,26,-1,-1,-1,-1,-1, |
|
9184 | -1,27,28,29,30,31,32,33, // 6x |
9184 | -1,27,28,29,30,31,32,33, // 6x |
|
9185 | 34,35,36,37,38,39,40,41, |
9185 | 34,35,36,37,38,39,40,41, |
|
9186 | 42,43,44,45,46,47,48,49, // 7x |
9186 | 42,43,44,45,46,47,48,49, // 7x |
|
9187 | 50,51,52,-1,-1,-1,-1,-1, |
9187 | 50,51,52,-1,-1,-1,-1,-1, |
|
9188 | -1,-1,-1,-1,-1,-1,-1,-1, // 8x |
9188 | -1,-1,-1,-1,-1,-1,-1,-1, // 8x |
|
9189 | -1,-1,-1,-1,-1,-1,-1,-1, |
9189 | -1,-1,-1,-1,-1,-1,-1,-1, |
|
9190 | -1,-1,-1,-1,-1,-1,-1,-1, // 9x |
9190 | -1,-1,-1,-1,-1,-1,-1,-1, // 9x |
|
9191 | -1,-1,-1,-1,-1,-1,-1,-1, |
9191 | -1,-1,-1,-1,-1,-1,-1,-1, |
|
9192 | -1,-1,-1,-1,-1,-1,-1,-1, // Ax |
9192 | -1,-1,-1,-1,-1,-1,-1,-1, // Ax |
|
9193 | -1,-1,-1,-1,-1,-1,-1,-1, |
9193 | -1,-1,-1,-1,-1,-1,-1,-1, |
|
9194 | -1,-1,-1,-1,-1,-1,-1,-1, // Bx |
9194 | -1,-1,-1,-1,-1,-1,-1,-1, // Bx |
|
9195 | -1,-1,-1,-1,-1,-1,-1,-1, |
9195 | -1,-1,-1,-1,-1,-1,-1,-1, |
|
9196 | -1,-1,-1,-1,-1,-1,-1,-1, // Cx |
9196 | -1,-1,-1,-1,-1,-1,-1,-1, // Cx |
|
9197 | -1,-1,-1,-1,-1,-1,-1,-1, |
9197 | -1,-1,-1,-1,-1,-1,-1,-1, |
|
9198 | -1,-1,-1,-1,-1,-1,-1,-1, // Dx |
9198 | -1,-1,-1,-1,-1,-1,-1,-1, // Dx |
|
9199 | -1,-1,-1,-1,-1,-1,-1,-1, |
9199 | -1,-1,-1,-1,-1,-1,-1,-1, |
|
9200 | -1,-1,-1,-1,-1,-1,-1,-1, // Ex |
9200 | -1,-1,-1,-1,-1,-1,-1,-1, // Ex |
|
9201 | -1,-1,-1,-1,-1,-1,-1,-1, |
9201 | -1,-1,-1,-1,-1,-1,-1,-1, |
|
9202 | -1,-1,-1,-1,-1,-1,-1,-1, // Fx |
9202 | -1,-1,-1,-1,-1,-1,-1,-1, // Fx |
|
9203 | -1,-1,-1,-1,-1,-1,-1,-1 |
9203 | -1,-1,-1,-1,-1,-1,-1,-1 |
|
9204 | }; |
9204 | }; |
|
9205 | |
9205 | |
|
9206 | // <summary> |
9206 | // <summary> |
|
9207 | // Converts a 32-bit integer into a Base64 |
9207 | // Converts a 32-bit integer into a Base64 |
|
9208 | // character string. Base64 character strings |
9208 | // character string. Base64 character strings |
|
9209 | // are always 8 characters long. All iinteger |
9209 | // are always 8 characters long. All iinteger |
|
9210 | // values are acceptable. |
9210 | // values are acceptable. |
|
9211 | // </summary> |
9211 | // </summary> |
|
9212 | // <param name="number"> |
9212 | // <param name="number"> |
|
9213 | // 32-bit integer to be converted. |
9213 | // 32-bit integer to be converted. |
|
9214 | // </param> |
9214 | // </param> |
|
9215 | // <returns> |
9215 | // <returns> |
|
9216 | // 8 character string. The 1st six characters |
9216 | // 8 character string. The 1st six characters |
|
9217 | // contain the encoded number, the last two |
9217 | // contain the encoded number, the last two |
|
9218 | // characters are padded with "=". |
9218 | // characters are padded with "=". |
|
9219 | // </returns> |
9219 | // </returns> |
|
9220 | |
9220 | |
|
9221 | public LSL_String llIntegerToBase64(int number) |
9221 | public LSL_String llIntegerToBase64(int number) |
|
9222 | { |
9222 | { |
|
9223 | // uninitialized string |
9223 | // uninitialized string |
|
9224 | |
9224 | |
|
9225 | char[] imdt = new char[8]; |
9225 | char[] imdt = new char[8]; |
|
9226 | |
9226 | |
|
9227 | m_host.AddScriptLPS(1); |
9227 | m_host.AddScriptLPS(1); |
|
9228 | |
9228 | |
|
9229 | // Manually unroll the loop |
9229 | // Manually unroll the loop |
|
9230 | |
9230 | |
|
9231 | imdt[7] = '='; |
9231 | imdt[7] = '='; |
|
9232 | imdt[6] = '='; |
9232 | imdt[6] = '='; |
|
9233 | imdt[5] = i2ctable[number<<4 & 0x3F]; |
9233 | imdt[5] = i2ctable[number<<4 & 0x3F]; |
|
9234 | imdt[4] = i2ctable[number>>2 & 0x3F]; |
9234 | imdt[4] = i2ctable[number>>2 & 0x3F]; |
|
9235 | imdt[3] = i2ctable[number>>8 & 0x3F]; |
9235 | imdt[3] = i2ctable[number>>8 & 0x3F]; |
|
9236 | imdt[2] = i2ctable[number>>14 & 0x3F]; |
9236 | imdt[2] = i2ctable[number>>14 & 0x3F]; |
|
9237 | imdt[1] = i2ctable[number>>20 & 0x3F]; |
9237 | imdt[1] = i2ctable[number>>20 & 0x3F]; |
|
9238 | imdt[0] = i2ctable[number>>26 & 0x3F]; |
9238 | imdt[0] = i2ctable[number>>26 & 0x3F]; |
|
9239 | |
9239 | |
|
9240 | return new string(imdt); |
9240 | return new string(imdt); |
|
9241 | } |
9241 | } |
|
9242 | |
9242 | |
|
9243 | // <summary> |
9243 | // <summary> |
|
9244 | // Converts an eight character base-64 string |
9244 | // Converts an eight character base-64 string |
|
9245 | // into a 32-bit integer. |
9245 | // into a 32-bit integer. |
|
9246 | // </summary> |
9246 | // </summary> |
|
9247 | // <param name="str"> |
9247 | // <param name="str"> |
|
9248 | // 8 characters string to be converted. Other |
9248 | // 8 characters string to be converted. Other |
|
9249 | // length strings return zero. |
9249 | // length strings return zero. |
|
9250 | // </param> |
9250 | // </param> |
|
9251 | // <returns> |
9251 | // <returns> |
|
9252 | // Returns an integer representing the |
9252 | // Returns an integer representing the |
|
9253 | // encoded value providedint he 1st 6 |
9253 | // encoded value providedint he 1st 6 |
|
9254 | // characters of the string. |
9254 | // characters of the string. |
|
9255 | // </returns> |
9255 | // </returns> |
|
9256 | // <remarks> |
9256 | // <remarks> |
|
9257 | // This is coded to behave like LSL's |
9257 | // This is coded to behave like LSL's |
|
9258 | // implementation (I think), based upon the |
9258 | // implementation (I think), based upon the |
|
9259 | // information available at the Wiki. |
9259 | // information available at the Wiki. |
|
9260 | // If more than 8 characters are supplied, |
9260 | // If more than 8 characters are supplied, |
|
9261 | // zero is returned. |
9261 | // zero is returned. |
|
9262 | // If a NULL string is supplied, zero will |
9262 | // If a NULL string is supplied, zero will |
|
9263 | // be returned. |
9263 | // be returned. |
|
9264 | // If fewer than 6 characters are supplied, then |
9264 | // If fewer than 6 characters are supplied, then |
|
9265 | // the answer will reflect a partial |
9265 | // the answer will reflect a partial |
|
9266 | // accumulation. |
9266 | // accumulation. |
|
9267 | // <para> |
9267 | // <para> |
|
9268 | // The 6-bit segments are |
9268 | // The 6-bit segments are |
|
9269 | // extracted left-to-right in big-endian mode, |
9269 | // extracted left-to-right in big-endian mode, |
|
9270 | // which means that segment 6 only contains the |
9270 | // which means that segment 6 only contains the |
|
9271 | // two low-order bits of the 32 bit integer as |
9271 | // two low-order bits of the 32 bit integer as |
|
9272 | // its high order 2 bits. A short string therefore |
9272 | // its high order 2 bits. A short string therefore |
|
9273 | // means loss of low-order information. E.g. |
9273 | // means loss of low-order information. E.g. |
|
9274 | // |
9274 | // |
|
9275 | // |<---------------------- 32-bit integer ----------------------->|<-Pad->| |
9275 | // |<---------------------- 32-bit integer ----------------------->|<-Pad->| |
|
9276 | // |<--Byte 0----->|<--Byte 1----->|<--Byte 2----->|<--Byte 3----->|<-Pad->| |
9276 | // |<--Byte 0----->|<--Byte 1----->|<--Byte 2----->|<--Byte 3----->|<-Pad->| |
|
9277 | // |3|3|2|2|2|2|2|2|2|2|2|2|1|1|1|1|1|1|1|1|1|1| | | | | | | | | | |P|P|P|P| |
9277 | // |3|3|2|2|2|2|2|2|2|2|2|2|1|1|1|1|1|1|1|1|1|1| | | | | | | | | | |P|P|P|P| |
|
9278 | // |1|0|9|8|7|6|5|4|3|2|1|0|9|8|7|6|5|4|3|2|1|0|9|8|7|6|5|4|3|2|1|0|P|P|P|P| |
9278 | // |1|0|9|8|7|6|5|4|3|2|1|0|9|8|7|6|5|4|3|2|1|0|9|8|7|6|5|4|3|2|1|0|P|P|P|P| |
|
9279 | // | str[0] | str[1] | str[2] | str[3] | str[4] | str[6] | |
9279 | // | str[0] | str[1] | str[2] | str[3] | str[4] | str[6] | |
|
9280 | // |
9280 | // |
|
9281 | // </para> |
9281 | // </para> |
|
9282 | // </remarks> |
9282 | // </remarks> |
|
9283 | |
9283 | |
|
9284 | public LSL_Integer llBase64ToInteger(string str) |
9284 | public LSL_Integer llBase64ToInteger(string str) |
|
9285 | { |
9285 | { |
|
9286 | int number = 0; |
9286 | int number = 0; |
|
9287 | int digit; |
9287 | int digit; |
|
9288 | |
9288 | |
|
9289 | m_host.AddScriptLPS(1); |
9289 | m_host.AddScriptLPS(1); |
|
9290 | |
9290 | |
|
9291 | // Require a well-fromed base64 string |
9291 | // Require a well-fromed base64 string |
|
9292 | |
9292 | |
|
9293 | if (str.Length > 8) |
9293 | if (str.Length > 8) |
|
9294 | return 0; |
9294 | return 0; |
|
9295 | |
9295 | |
|
9296 | // The loop is unrolled in the interests |
9296 | // The loop is unrolled in the interests |
|
9297 | // of performance and simple necessity. |
9297 | // of performance and simple necessity. |
|
9298 | // |
9298 | // |
|
9299 | // MUST find 6 digits to be well formed |
9299 | // MUST find 6 digits to be well formed |
|
9300 | // -1 == invalid |
9300 | // -1 == invalid |
|
9301 | // 0 == padding |
9301 | // 0 == padding |
|
9302 | |
9302 | |
|
9303 | if ((digit = c2itable[str[0]]) <= 0) |
9303 | if ((digit = c2itable[str[0]]) <= 0) |
|
9304 | { |
9304 | { |
|
9305 | return digit < 0 ? (int)0 : number; |
9305 | return digit < 0 ? (int)0 : number; |
|
9306 | } |
9306 | } |
|
9307 | number += --digit<<26; |
9307 | number += --digit<<26; |
|
9308 | |
9308 | |
|
9309 | if ((digit = c2itable[str[1]]) <= 0) |
9309 | if ((digit = c2itable[str[1]]) <= 0) |
|
9310 | { |
9310 | { |
|
9311 | return digit < 0 ? (int)0 : number; |
9311 | return digit < 0 ? (int)0 : number; |
|
9312 | } |
9312 | } |
|
9313 | number += --digit<<20; |
9313 | number += --digit<<20; |
|
9314 | |
9314 | |
|
9315 | if ((digit = c2itable[str[2]]) <= 0) |
9315 | if ((digit = c2itable[str[2]]) <= 0) |
|
9316 | { |
9316 | { |
|
9317 | return digit < 0 ? (int)0 : number; |
9317 | return digit < 0 ? (int)0 : number; |
|
9318 | } |
9318 | } |
|
9319 | number += --digit<<14; |
9319 | number += --digit<<14; |
|
9320 | |
9320 | |
|
9321 | if ((digit = c2itable[str[3]]) <= 0) |
9321 | if ((digit = c2itable[str[3]]) <= 0) |
|
9322 | { |
9322 | { |
|
9323 | return digit < 0 ? (int)0 : number; |
9323 | return digit < 0 ? (int)0 : number; |
|
9324 | } |
9324 | } |
|
9325 | number += --digit<<8; |
9325 | number += --digit<<8; |
|
9326 | |
9326 | |
|
9327 | if ((digit = c2itable[str[4]]) <= 0) |
9327 | if ((digit = c2itable[str[4]]) <= 0) |
|
9328 | { |
9328 | { |
|
9329 | return digit < 0 ? (int)0 : number; |
9329 | return digit < 0 ? (int)0 : number; |
|
9330 | } |
9330 | } |
|
9331 | number += --digit<<2; |
9331 | number += --digit<<2; |
|
9332 | |
9332 | |
|
9333 | if ((digit = c2itable[str[5]]) <= 0) |
9333 | if ((digit = c2itable[str[5]]) <= 0) |
|
9334 | { |
9334 | { |
|
9335 | return digit < 0 ? (int)0 : number; |
9335 | return digit < 0 ? (int)0 : number; |
|
9336 | } |
9336 | } |
|
9337 | number += --digit>>4; |
9337 | number += --digit>>4; |
|
9338 | |
9338 | |
|
9339 | // ignore trailing padding |
9339 | // ignore trailing padding |
|
9340 | |
9340 | |
|
9341 | return number; |
9341 | return number; |
|
9342 | } |
9342 | } |
|
9343 | |
9343 | |
|
9344 | public LSL_Float llGetGMTclock() |
9344 | public LSL_Float llGetGMTclock() |
|
9345 | { |
9345 | { |
|
9346 | m_host.AddScriptLPS(1); |
9346 | m_host.AddScriptLPS(1); |
|
9347 | return DateTime.UtcNow.TimeOfDay.TotalSeconds; |
9347 | return DateTime.UtcNow.TimeOfDay.TotalSeconds; |
|
9348 | } |
9348 | } |
|
9349 | |
9349 | |
|
9350 | public LSL_String llGetHTTPHeader(LSL_Key request_id, string header) |
9350 | public LSL_String llGetHTTPHeader(LSL_Key request_id, string header) |
|
9351 | { |
9351 | { |
|
9352 | m_host.AddScriptLPS(1); |
9352 | m_host.AddScriptLPS(1); |
|
9353 | |
9353 | |
|
9354 | if (m_UrlModule != null) |
9354 | if (m_UrlModule != null) |
|
9355 | return m_UrlModule.GetHttpHeader(new UUID(request_id), header); |
9355 | return m_UrlModule.GetHttpHeader(new UUID(request_id), header); |
|
9356 | return String.Empty; |
9356 | return String.Empty; |
|
9357 | } |
9357 | } |
|
9358 | |
9358 | |
|
9359 | |
9359 | |
|
9360 | public LSL_String llGetSimulatorHostname() |
9360 | public LSL_String llGetSimulatorHostname() |
|
9361 | { |
9361 | { |
|
9362 | m_host.AddScriptLPS(1); |
9362 | m_host.AddScriptLPS(1); |
|
9363 | IUrlModule UrlModule = World.RequestModuleInterface<IUrlModule>(); |
9363 | IUrlModule UrlModule = World.RequestModuleInterface<IUrlModule>(); |
|
9364 | return UrlModule.ExternalHostNameForLSL; |
9364 | return UrlModule.ExternalHostNameForLSL; |
|
9365 | } |
9365 | } |
|
9366 | |
9366 | |
|
9367 | // <summary> |
9367 | // <summary> |
|
9368 | // Scan the string supplied in 'src' and |
9368 | // Scan the string supplied in 'src' and |
|
9369 | // tokenize it based upon two sets of |
9369 | // tokenize it based upon two sets of |
|
9370 | // tokenizers provided in two lists, |
9370 | // tokenizers provided in two lists, |
|
9371 | // separators and spacers. |
9371 | // separators and spacers. |
|
9372 | // </summary> |
9372 | // </summary> |
|
9373 | // |
9373 | // |
|
9374 | // <remarks> |
9374 | // <remarks> |
|
9375 | // Separators demarcate tokens and are |
9375 | // Separators demarcate tokens and are |
|
9376 | // elided as they are encountered. Spacers |
9376 | // elided as they are encountered. Spacers |
|
9377 | // also demarcate tokens, but are themselves |
9377 | // also demarcate tokens, but are themselves |
|
9378 | // retained as tokens. |
9378 | // retained as tokens. |
|
9379 | // |
9379 | // |
|
9380 | // Both separators and spacers may be arbitrarily |
9380 | // Both separators and spacers may be arbitrarily |
|
9381 | // long strings. i.e. ":::". |
9381 | // long strings. i.e. ":::". |
|
9382 | // |
9382 | // |
|
9383 | // The function returns an ordered list |
9383 | // The function returns an ordered list |
|
9384 | // representing the tokens found in the supplied |
9384 | // representing the tokens found in the supplied |
|
9385 | // sources string. If two successive tokenizers |
9385 | // sources string. If two successive tokenizers |
|
9386 | // are encountered, then a NULL entry is added |
9386 | // are encountered, then a NULL entry is added |
|
9387 | // to the list. |
9387 | // to the list. |
|
9388 | // |
9388 | // |
|
9389 | // It is a precondition that the source and |
9389 | // It is a precondition that the source and |
|
9390 | // toekizer lisst are non-null. If they are null, |
9390 | // toekizer lisst are non-null. If they are null, |
|
9391 | // then a null pointer exception will be thrown |
9391 | // then a null pointer exception will be thrown |
|
9392 | // while their lengths are being determined. |
9392 | // while their lengths are being determined. |
|
9393 | // |
9393 | // |
|
9394 | // A small amount of working memoryis required |
9394 | // A small amount of working memoryis required |
|
9395 | // of approximately 8*#tokenizers. |
9395 | // of approximately 8*#tokenizers. |
|
9396 | // |
9396 | // |
|
9397 | // There are many ways in which this function |
9397 | // There are many ways in which this function |
|
9398 | // can be implemented, this implementation is |
9398 | // can be implemented, this implementation is |
|
9399 | // fairly naive and assumes that when the |
9399 | // fairly naive and assumes that when the |
|
9400 | // function is invooked with a short source |
9400 | // function is invooked with a short source |
|
9401 | // string and/or short lists of tokenizers, then |
9401 | // string and/or short lists of tokenizers, then |
|
9402 | // performance will not be an issue. |
9402 | // performance will not be an issue. |
|
9403 | // |
9403 | // |
|
9404 | // In order to minimize the perofrmance |
9404 | // In order to minimize the perofrmance |
|
9405 | // effects of long strings, or large numbers |
9405 | // effects of long strings, or large numbers |
|
9406 | // of tokeizers, the function skips as far as |
9406 | // of tokeizers, the function skips as far as |
|
9407 | // possible whenever a toekenizer is found, |
9407 | // possible whenever a toekenizer is found, |
|
9408 | // and eliminates redundant tokenizers as soon |
9408 | // and eliminates redundant tokenizers as soon |
|
9409 | // as is possible. |
9409 | // as is possible. |
|
9410 | // |
9410 | // |
|
9411 | // The implementation tries to avoid any copying |
9411 | // The implementation tries to avoid any copying |
|
9412 | // of arrays or other objects. |
9412 | // of arrays or other objects. |
|
9413 | // </remarks> |
9413 | // </remarks> |
|
9414 | |
9414 | |
|
9415 | private LSL_List ParseString(string src, LSL_List separators, LSL_List spacers, bool keepNulls) |
9415 | private LSL_List ParseString(string src, LSL_List separators, LSL_List spacers, bool keepNulls) |
|
9416 | { |
9416 | { |
|
9417 | int beginning = 0; |
9417 | int beginning = 0; |
|
9418 | int srclen = src.Length; |
9418 | int srclen = src.Length; |
|
9419 | int seplen = separators.Length; |
9419 | int seplen = separators.Length; |
|
9420 | object[] separray = separators.Data; |
9420 | object[] separray = separators.Data; |
|
9421 | int spclen = spacers.Length; |
9421 | int spclen = spacers.Length; |
|
9422 | object[] spcarray = spacers.Data; |
9422 | object[] spcarray = spacers.Data; |
|
9423 | int mlen = seplen+spclen; |
9423 | int mlen = seplen+spclen; |
|
9424 | |
9424 | |
|
9425 | int[] offset = new int[mlen+1]; |
9425 | int[] offset = new int[mlen+1]; |
|
9426 | bool[] active = new bool[mlen]; |
9426 | bool[] active = new bool[mlen]; |
|
9427 | |
9427 | |
|
9428 | int best; |
9428 | int best; |
|
9429 | int j; |
9429 | int j; |
|
9430 | |
9430 | |
|
9431 | // Initial capacity reduces resize cost |
9431 | // Initial capacity reduces resize cost |
|
9432 | |
9432 | |
|
9433 | LSL_List tokens = new LSL_List(); |
9433 | LSL_List tokens = new LSL_List(); |
|
9434 | |
9434 | |
|
9435 | // All entries are initially valid |
9435 | // All entries are initially valid |
|
9436 | |
9436 | |
|
9437 | for (int i = 0; i < mlen; i++) |
9437 | for (int i = 0; i < mlen; i++) |
|
9438 | active[i] = true; |
9438 | active[i] = true; |
|
9439 | |
9439 | |
|
9440 | offset[mlen] = srclen; |
9440 | offset[mlen] = srclen; |
|
9441 | |
9441 | |
|
9442 | while (beginning < srclen) |
9442 | while (beginning < srclen) |
|
9443 | { |
9443 | { |
|
9444 | |
9444 | |
|
9445 | best = mlen; // as bad as it gets |
9445 | best = mlen; // as bad as it gets |
|
9446 | |
9446 | |
|
9447 | // Scan for separators |
9447 | // Scan for separators |
|
9448 | |
9448 | |
|
9449 | for (j = 0; j < seplen; j++) |
9449 | for (j = 0; j < seplen; j++) |
|
9450 | { |
9450 | { |
|
9451 | if (separray[j].ToString() == String.Empty) |
9451 | if (separray[j].ToString() == String.Empty) |
|
9452 | active[j] = false; |
9452 | active[j] = false; |
|
9453 | |
9453 | |
|
9454 | if (active[j]) |
9454 | if (active[j]) |
|
9455 | { |
9455 | { |
|
9456 | // scan all of the markers |
9456 | // scan all of the markers |
|
9457 | if ((offset[j] = src.IndexOf(separray[j].ToString(), beginning)) == -1) |
9457 | if ((offset[j] = src.IndexOf(separray[j].ToString(), beginning)) == -1) |
|
9458 | { |
9458 | { |
|
9459 | // not present at all |
9459 | // not present at all |
|
9460 | active[j] = false; |
9460 | active[j] = false; |
|
9461 | } |
9461 | } |
|
9462 | else |
9462 | else |
|
9463 | { |
9463 | { |
|
9464 | // present and correct |
9464 | // present and correct |
|
9465 | if (offset[j] < offset[best]) |
9465 | if (offset[j] < offset[best]) |
|
9466 | { |
9466 | { |
|
9467 | // closest so far |
9467 | // closest so far |
|
9468 | best = j; |
9468 | best = j; |
|
9469 | if (offset[best] == beginning) |
9469 | if (offset[best] == beginning) |
|
9470 | break; |
9470 | break; |
|
9471 | } |
9471 | } |
|
9472 | } |
9472 | } |
|
9473 | } |
9473 | } |
|
9474 | } |
9474 | } |
|
9475 | |
9475 | |
|
9476 | // Scan for spacers |
9476 | // Scan for spacers |
|
9477 | |
9477 | |
|
9478 | if (offset[best] != beginning) |
9478 | if (offset[best] != beginning) |
|
9479 | { |
9479 | { |
|
9480 | for (j = seplen; (j < mlen) && (offset[best] > beginning); j++) |
9480 | for (j = seplen; (j < mlen) && (offset[best] > beginning); j++) |
|
9481 | { |
9481 | { |
|
9482 | if (spcarray[j-seplen].ToString() == String.Empty) |
9482 | if (spcarray[j-seplen].ToString() == String.Empty) |
|
9483 | active[j] = false; |
9483 | active[j] = false; |
|
9484 | |
9484 | |
|
9485 | if (active[j]) |
9485 | if (active[j]) |
|
9486 | { |
9486 | { |
|
9487 | // scan all of the markers |
9487 | // scan all of the markers |
|
9488 | if ((offset[j] = src.IndexOf(spcarray[j-seplen].ToString(), beginning)) == -1) |
9488 | if ((offset[j] = src.IndexOf(spcarray[j-seplen].ToString(), beginning)) == -1) |
|
9489 | { |
9489 | { |
|
9490 | // not present at all |
9490 | // not present at all |
|
9491 | active[j] = false; |
9491 | active[j] = false; |
|
9492 | } |
9492 | } |
|
9493 | else |
9493 | else |
|
9494 | { |
9494 | { |
|
9495 | // present and correct |
9495 | // present and correct |
|
9496 | if (offset[j] < offset[best]) |
9496 | if (offset[j] < offset[best]) |
|
9497 | { |
9497 | { |
|
9498 | // closest so far |
9498 | // closest so far |
|
9499 | best = j; |
9499 | best = j; |
|
9500 | } |
9500 | } |
|
9501 | } |
9501 | } |
|
9502 | } |
9502 | } |
|
9503 | } |
9503 | } |
|
9504 | } |
9504 | } |
|
9505 | |
9505 | |
|
9506 | // This is the normal exit from the scanning loop |
9506 | // This is the normal exit from the scanning loop |
|
9507 | |
9507 | |
|
9508 | if (best == mlen) |
9508 | if (best == mlen) |
|
9509 | { |
9509 | { |
|
9510 | // no markers were found on this pass |
9510 | // no markers were found on this pass |
|
9511 | // so we're pretty much done |
9511 | // so we're pretty much done |
|
9512 | if ((keepNulls) || ((!keepNulls) && (srclen - beginning) > 0)) |
9512 | if ((keepNulls) || ((!keepNulls) && (srclen - beginning) > 0)) |
|
9513 | tokens.Add(new LSL_String(src.Substring(beginning, srclen - beginning))); |
9513 | tokens.Add(new LSL_String(src.Substring(beginning, srclen - beginning))); |
|
9514 | break; |
9514 | break; |
|
9515 | } |
9515 | } |
|
9516 | |
9516 | |
|
9517 | // Otherwise we just add the newly delimited token |
9517 | // Otherwise we just add the newly delimited token |
|
9518 | // and recalculate where the search should continue. |
9518 | // and recalculate where the search should continue. |
|
9519 | if ((keepNulls) || ((!keepNulls) && (offset[best] - beginning) > 0)) |
9519 | if ((keepNulls) || ((!keepNulls) && (offset[best] - beginning) > 0)) |
|
9520 | tokens.Add(new LSL_String(src.Substring(beginning,offset[best]-beginning))); |
9520 | tokens.Add(new LSL_String(src.Substring(beginning,offset[best]-beginning))); |
|
9521 | |
9521 | |
|
9522 | if (best < seplen) |
9522 | if (best < seplen) |
|
9523 | { |
9523 | { |
|
9524 | beginning = offset[best] + (separray[best].ToString()).Length; |
9524 | beginning = offset[best] + (separray[best].ToString()).Length; |
|
9525 | } |
9525 | } |
|
9526 | else |
9526 | else |
|
9527 | { |
9527 | { |
|
9528 | beginning = offset[best] + (spcarray[best - seplen].ToString()).Length; |
9528 | beginning = offset[best] + (spcarray[best - seplen].ToString()).Length; |
|
9529 | string str = spcarray[best - seplen].ToString(); |
9529 | string str = spcarray[best - seplen].ToString(); |
|
9530 | if ((keepNulls) || ((!keepNulls) && (str.Length > 0))) |
9530 | if ((keepNulls) || ((!keepNulls) && (str.Length > 0))) |
|
9531 | tokens.Add(new LSL_String(str)); |
9531 | tokens.Add(new LSL_String(str)); |
|
9532 | } |
9532 | } |
|
9533 | } |
9533 | } |
|
9534 | |
9534 | |
|
9535 | // This an awkward an not very intuitive boundary case. If the |
9535 | // This an awkward an not very intuitive boundary case. If the |
|
9536 | // last substring is a tokenizer, then there is an implied trailing |
9536 | // last substring is a tokenizer, then there is an implied trailing |
|
9537 | // null list entry. Hopefully the single comparison will not be too |
9537 | // null list entry. Hopefully the single comparison will not be too |
|
9538 | // arduous. Alternatively the 'break' could be replced with a return |
9538 | // arduous. Alternatively the 'break' could be replced with a return |
|
9539 | // but that's shabby programming. |
9539 | // but that's shabby programming. |
|
9540 | |
9540 | |
|
9541 | if ((beginning == srclen) && (keepNulls)) |
9541 | if ((beginning == srclen) && (keepNulls)) |
|
9542 | { |
9542 | { |
|
9543 | if (srclen != 0) |
9543 | if (srclen != 0) |
|
9544 | tokens.Add(new LSL_String("")); |
9544 | tokens.Add(new LSL_String("")); |
|
9545 | } |
9545 | } |
|
9546 | |
9546 | |
|
9547 | return tokens; |
9547 | return tokens; |
|
9548 | } |
9548 | } |
|
9549 | |
9549 | |
|
9550 | public LSL_List llParseString2List(string src, LSL_List separators, LSL_List spacers) |
9550 | public LSL_List llParseString2List(string src, LSL_List separators, LSL_List spacers) |
|
9551 | { |
9551 | { |
|
9552 | m_host.AddScriptLPS(1); |
9552 | m_host.AddScriptLPS(1); |
|
9553 | return this.ParseString(src, separators, spacers, false); |
9553 | return this.ParseString(src, separators, spacers, false); |
|
9554 | } |
9554 | } |
|
9555 | |
9555 | |
|
9556 | public LSL_List llParseStringKeepNulls(string src, LSL_List separators, LSL_List spacers) |
9556 | public LSL_List llParseStringKeepNulls(string src, LSL_List separators, LSL_List spacers) |
|
9557 | { |
9557 | { |
|
9558 | m_host.AddScriptLPS(1); |
9558 | m_host.AddScriptLPS(1); |
|
9559 | return this.ParseString(src, separators, spacers, true); |
9559 | return this.ParseString(src, separators, spacers, true); |
|
9560 | } |
9560 | } |
|
9561 | |
9561 | |
|
9562 | public LSL_Integer llGetObjectPermMask(int mask) |
9562 | public LSL_Integer llGetObjectPermMask(int mask) |
|
9563 | { |
9563 | { |
|
9564 | m_host.AddScriptLPS(1); |
9564 | m_host.AddScriptLPS(1); |
|
9565 | |
9565 | |
|
9566 | int permmask = 0; |
9566 | int permmask = 0; |
|
9567 | |
9567 | |
|
9568 | if (mask == ScriptBaseClass.MASK_BASE)//0 |
9568 | if (mask == ScriptBaseClass.MASK_BASE)//0 |
|
9569 | { |
9569 | { |
|
9570 | permmask = (int)m_host.BaseMask; |
9570 | permmask = (int)m_host.BaseMask; |
|
9571 | } |
9571 | } |
|
9572 | |
9572 | |
|
9573 | else if (mask == ScriptBaseClass.MASK_OWNER)//1 |
9573 | else if (mask == ScriptBaseClass.MASK_OWNER)//1 |
|
9574 | { |
9574 | { |
|
9575 | permmask = (int)m_host.OwnerMask; |
9575 | permmask = (int)m_host.OwnerMask; |
|
9576 | } |
9576 | } |
|
9577 | |
9577 | |
|
9578 | else if (mask == ScriptBaseClass.MASK_GROUP)//2 |
9578 | else if (mask == ScriptBaseClass.MASK_GROUP)//2 |
|
9579 | { |
9579 | { |
|
9580 | permmask = (int)m_host.GroupMask; |
9580 | permmask = (int)m_host.GroupMask; |
|
9581 | } |
9581 | } |
|
9582 | |
9582 | |
|
9583 | else if (mask == ScriptBaseClass.MASK_EVERYONE)//3 |
9583 | else if (mask == ScriptBaseClass.MASK_EVERYONE)//3 |
|
9584 | { |
9584 | { |
|
9585 | permmask = (int)m_host.EveryoneMask; |
9585 | permmask = (int)m_host.EveryoneMask; |
|
9586 | } |
9586 | } |
|
9587 | |
9587 | |
|
9588 | else if (mask == ScriptBaseClass.MASK_NEXT)//4 |
9588 | else if (mask == ScriptBaseClass.MASK_NEXT)//4 |
|
9589 | { |
9589 | { |
|
9590 | permmask = (int)m_host.NextOwnerMask; |
9590 | permmask = (int)m_host.NextOwnerMask; |
|
9591 | } |
9591 | } |
|
9592 | |
9592 | |
|
9593 | return permmask; |
9593 | return permmask; |
|
9594 | } |
9594 | } |
|
9595 | |
9595 | |
|
9596 | public void llSetObjectPermMask(int mask, int value) |
9596 | public void llSetObjectPermMask(int mask, int value) |
|
9597 | { |
9597 | { |
|
9598 | m_host.AddScriptLPS(1); |
9598 | m_host.AddScriptLPS(1); |
|
9599 | |
9599 | |
|
9600 | if (m_ScriptEngine.Config.GetBoolean("AllowGodFunctions", false)) |
9600 | if (m_ScriptEngine.Config.GetBoolean("AllowGodFunctions", false)) |
|
9601 | { |
9601 | { |
|
9602 | if (World.Permissions.CanRunConsoleCommand(m_host.OwnerID)) |
9602 | if (World.Permissions.CanRunConsoleCommand(m_host.OwnerID)) |
|
9603 | { |
9603 | { |
|
9604 | if (mask == ScriptBaseClass.MASK_BASE)//0 |
9604 | if (mask == ScriptBaseClass.MASK_BASE)//0 |
|
9605 | { |
9605 | { |
|
9606 | m_host.BaseMask = (uint)value; |
9606 | m_host.BaseMask = (uint)value; |
|
9607 | } |
9607 | } |
|
9608 | |
9608 | |
|
9609 | else if (mask == ScriptBaseClass.MASK_OWNER)//1 |
9609 | else if (mask == ScriptBaseClass.MASK_OWNER)//1 |
|
9610 | { |
9610 | { |
|
9611 | m_host.OwnerMask = (uint)value; |
9611 | m_host.OwnerMask = (uint)value; |
|
9612 | } |
9612 | } |
|
9613 | |
9613 | |
|
9614 | else if (mask == ScriptBaseClass.MASK_GROUP)//2 |
9614 | else if (mask == ScriptBaseClass.MASK_GROUP)//2 |
|
9615 | { |
9615 | { |
|
9616 | m_host.GroupMask = (uint)value; |
9616 | m_host.GroupMask = (uint)value; |
|
9617 | } |
9617 | } |
|
9618 | |
9618 | |
|
9619 | else if (mask == ScriptBaseClass.MASK_EVERYONE)//3 |
9619 | else if (mask == ScriptBaseClass.MASK_EVERYONE)//3 |
|
9620 | { |
9620 | { |
|
9621 | m_host.EveryoneMask = (uint)value; |
9621 | m_host.EveryoneMask = (uint)value; |
|
9622 | } |
9622 | } |
|
9623 | |
9623 | |
|
9624 | else if (mask == ScriptBaseClass.MASK_NEXT)//4 |
9624 | else if (mask == ScriptBaseClass.MASK_NEXT)//4 |
|
9625 | { |
9625 | { |
|
9626 | m_host.NextOwnerMask = (uint)value; |
9626 | m_host.NextOwnerMask = (uint)value; |
|
9627 | } |
9627 | } |
|
9628 | } |
9628 | } |
|
9629 | } |
9629 | } |
|
9630 | } |
9630 | } |
|
9631 | |
9631 | |
|
9632 | public LSL_Integer llGetInventoryPermMask(string itemName, int mask) |
9632 | public LSL_Integer llGetInventoryPermMask(string itemName, int mask) |
|
9633 | { |
9633 | { |
|
9634 | m_host.AddScriptLPS(1); |
9634 | m_host.AddScriptLPS(1); |
|
9635 | |
9635 | |
|
9636 | TaskInventoryItem item = m_host.Inventory.GetInventoryItem(itemName); |
9636 | TaskInventoryItem item = m_host.Inventory.GetInventoryItem(itemName); |
|
9637 | |
9637 | |
|
9638 | if (item == null) |
9638 | if (item == null) |
|
9639 | return -1; |
9639 | return -1; |
|
9640 | |
9640 | |
|
9641 | switch (mask) |
9641 | switch (mask) |
|
9642 | { |
9642 | { |
|
9643 | case 0: |
9643 | case 0: |
|
9644 | return (int)item.BasePermissions; |
9644 | return (int)item.BasePermissions; |
|
9645 | case 1: |
9645 | case 1: |
|
9646 | return (int)item.CurrentPermissions; |
9646 | return (int)item.CurrentPermissions; |
|
9647 | case 2: |
9647 | case 2: |
|
9648 | return (int)item.GroupPermissions; |
9648 | return (int)item.GroupPermissions; |
|
9649 | case 3: |
9649 | case 3: |
|
9650 | return (int)item.EveryonePermissions; |
9650 | return (int)item.EveryonePermissions; |
|
9651 | case 4: |
9651 | case 4: |
|
9652 | return (int)item.NextPermissions; |
9652 | return (int)item.NextPermissions; |
|
9653 | } |
9653 | } |
|
9654 | |
9654 | |
|
9655 | return -1; |
9655 | return -1; |
|
9656 | } |
9656 | } |
|
9657 | |
9657 | |
|
9658 | public void llSetInventoryPermMask(string itemName, int mask, int value) |
9658 | public void llSetInventoryPermMask(string itemName, int mask, int value) |
|
9659 | { |
9659 | { |
|
9660 | m_host.AddScriptLPS(1); |
9660 | m_host.AddScriptLPS(1); |
|
9661 | |
9661 | |
|
9662 | if (m_ScriptEngine.Config.GetBoolean("AllowGodFunctions", false)) |
9662 | if (m_ScriptEngine.Config.GetBoolean("AllowGodFunctions", false)) |
|
9663 | { |
9663 | { |
|
9664 | if (World.Permissions.CanRunConsoleCommand(m_host.OwnerID)) |
9664 | if (World.Permissions.CanRunConsoleCommand(m_host.OwnerID)) |
|
9665 | { |
9665 | { |
|
9666 | TaskInventoryItem item = m_host.Inventory.GetInventoryItem(itemName); |
9666 | TaskInventoryItem item = m_host.Inventory.GetInventoryItem(itemName); |
|
9667 | |
9667 | |
|
9668 | if (item != null) |
9668 | if (item != null) |
|
9669 | { |
9669 | { |
|
9670 | switch (mask) |
9670 | switch (mask) |
|
9671 | { |
9671 | { |
|
9672 | case 0: |
9672 | case 0: |
|
9673 | item.BasePermissions = (uint)value; |
9673 | item.BasePermissions = (uint)value; |
|
9674 | break; |
9674 | break; |
|
9675 | case 1: |
9675 | case 1: |
|
9676 | item.CurrentPermissions = (uint)value; |
9676 | item.CurrentPermissions = (uint)value; |
|
9677 | break; |
9677 | break; |
|
9678 | case 2: |
9678 | case 2: |
|
9679 | item.GroupPermissions = (uint)value; |
9679 | item.GroupPermissions = (uint)value; |
|
9680 | break; |
9680 | break; |
|
9681 | case 3: |
9681 | case 3: |
|
9682 | item.EveryonePermissions = (uint)value; |
9682 | item.EveryonePermissions = (uint)value; |
|
9683 | break; |
9683 | break; |
|
9684 | case 4: |
9684 | case 4: |
|
9685 | item.NextPermissions = (uint)value; |
9685 | item.NextPermissions = (uint)value; |
|
9686 | break; |
9686 | break; |
|
9687 | } |
9687 | } |
|
9688 | } |
9688 | } |
|
9689 | } |
9689 | } |
|
9690 | } |
9690 | } |
|
9691 | } |
9691 | } |
|
9692 | |
9692 | |
|
9693 | public LSL_String llGetInventoryCreator(string itemName) |
9693 | public LSL_String llGetInventoryCreator(string itemName) |
|
9694 | { |
9694 | { |
|
9695 | m_host.AddScriptLPS(1); |
9695 | m_host.AddScriptLPS(1); |
|
9696 | |
9696 | |
|
9697 | TaskInventoryItem item = m_host.Inventory.GetInventoryItem(itemName); |
9697 | TaskInventoryItem item = m_host.Inventory.GetInventoryItem(itemName); |
|
9698 | |
9698 | |
|
9699 | if (item == null) |
9699 | if (item == null) |
|
9700 | { |
9700 | { |
|
9701 | llSay(0, "No item name '" + item + "'"); |
9701 | llSay(0, "No item name '" + item + "'"); |
|
9702 | |
9702 | |
|
9703 | return String.Empty; |
9703 | return String.Empty; |
|
9704 | } |
9704 | } |
|
9705 | |
9705 | |
|
9706 | return item.CreatorID.ToString(); |
9706 | return item.CreatorID.ToString(); |
|
9707 | } |
9707 | } |
|
9708 | |
9708 | |
|
9709 | public void llOwnerSay(string msg) |
9709 | public void llOwnerSay(string msg) |
|
9710 | { |
9710 | { |
|
9711 | m_host.AddScriptLPS(1); |
9711 | m_host.AddScriptLPS(1); |
|
9712 | |
9712 | |
|
9713 | World.SimChatBroadcast(Utils.StringToBytes(msg), ChatTypeEnum.Owner, 0, |
9713 | World.SimChatBroadcast(Utils.StringToBytes(msg), ChatTypeEnum.Owner, 0, |
|
9714 | m_host.AbsolutePosition, m_host.Name, m_host.UUID, false); |
9714 | m_host.AbsolutePosition, m_host.Name, m_host.UUID, false); |
|
9715 | // IWorldComm wComm = m_ScriptEngine.World.RequestModuleInterface<IWorldComm>(); |
9715 | // IWorldComm wComm = m_ScriptEngine.World.RequestModuleInterface<IWorldComm>(); |
|
9716 | // wComm.DeliverMessage(ChatTypeEnum.Owner, 0, m_host.Name, m_host.UUID, msg); |
9716 | // wComm.DeliverMessage(ChatTypeEnum.Owner, 0, m_host.Name, m_host.UUID, msg); |
|
9717 | } |
9717 | } |
|
9718 | |
9718 | |
|
9719 | public LSL_String llRequestSecureURL() |
9719 | public LSL_String llRequestSecureURL() |
|
9720 | { |
9720 | { |
|
9721 | m_host.AddScriptLPS(1); |
9721 | m_host.AddScriptLPS(1); |
|
9722 | if (m_UrlModule != null) |
9722 | if (m_UrlModule != null) |
|
9723 | return m_UrlModule.RequestSecureURL(m_ScriptEngine.ScriptModule, m_host, m_item.ItemID).ToString(); |
9723 | return m_UrlModule.RequestSecureURL(m_ScriptEngine.ScriptModule, m_host, m_item.ItemID).ToString(); |
|
9724 | return UUID.Zero.ToString(); |
9724 | return UUID.Zero.ToString(); |
|
9725 | } |
9725 | } |
|
9726 | |
9726 | |
|
9727 | public LSL_String llRequestSimulatorData(string simulator, int data) |
9727 | public LSL_String llRequestSimulatorData(string simulator, int data) |
|
9728 | { |
9728 | { |
|
9729 | IOSSL_Api ossl = (IOSSL_Api)m_ScriptEngine.GetApi(m_item.ItemID, "OSSL"); |
9729 | IOSSL_Api ossl = (IOSSL_Api)m_ScriptEngine.GetApi(m_item.ItemID, "OSSL"); |
|
9730 | |
9730 | |
|
9731 | try |
9731 | try |
|
9732 | { |
9732 | { |
|
9733 | m_host.AddScriptLPS(1); |
9733 | m_host.AddScriptLPS(1); |
|
9734 | |
9734 | |
|
9735 | string reply = String.Empty; |
9735 | string reply = String.Empty; |
|
9736 | |
9736 | |
|
9737 | GridRegion info; |
9737 | GridRegion info; |
|
9738 | |
9738 | |
|
9739 | if (World.RegionInfo.RegionName == simulator) |
9739 | if (World.RegionInfo.RegionName == simulator) |
|
9740 | info = new GridRegion(World.RegionInfo); |
9740 | info = new GridRegion(World.RegionInfo); |
|
9741 | else |
9741 | else |
|
9742 | info = World.GridService.GetRegionByName(m_ScriptEngine.World.RegionInfo.ScopeID, simulator); |
9742 | info = World.GridService.GetRegionByName(m_ScriptEngine.World.RegionInfo.ScopeID, simulator); |
|
9743 | |
9743 | |
|
9744 | switch (data) |
9744 | switch (data) |
|
9745 | { |
9745 | { |
|
9746 | case ScriptBaseClass.DATA_SIM_POS: |
9746 | case ScriptBaseClass.DATA_SIM_POS: |
|
9747 | if (info == null) |
9747 | if (info == null) |
|
9748 | { |
9748 | { |
|
9749 | ScriptSleep(1000); |
9749 | ScriptSleep(1000); |
|
9750 | return UUID.Zero.ToString(); |
9750 | return UUID.Zero.ToString(); |
|
9751 | } |
9751 | } |
|
9752 | |
9752 | |
|
9753 | bool isHypergridRegion = false; |
9753 | bool isHypergridRegion = false; |
|
9754 | |
9754 | |
|
9755 | if (World.RegionInfo.RegionName != simulator && info.RegionSecret != "") |
9755 | if (World.RegionInfo.RegionName != simulator && info.RegionSecret != "") |
|
9756 | { |
9756 | { |
|
9757 | // Hypergrid is currently placing real destination region co-ords into RegionSecret. |
9757 | // Hypergrid is currently placing real destination region co-ords into RegionSecret. |
|
9758 | // But other code can also use this field for a genuine RegionSecret! Therefore, if |
9758 | // But other code can also use this field for a genuine RegionSecret! Therefore, if |
|
9759 | // anything is present we need to disambiguate. |
9759 | // anything is present we need to disambiguate. |
|
9760 | // |
9760 | // |
|
9761 | // FIXME: Hypergrid should be storing this data in a different field. |
9761 | // FIXME: Hypergrid should be storing this data in a different field. |
|
9762 | RegionFlags regionFlags |
9762 | RegionFlags regionFlags |
|
9763 | = (RegionFlags)m_ScriptEngine.World.GridService.GetRegionFlags( |
9763 | = (RegionFlags)m_ScriptEngine.World.GridService.GetRegionFlags( |
|
9764 | info.ScopeID, info.RegionID); |
9764 | info.ScopeID, info.RegionID); |
|
9765 | isHypergridRegion = (regionFlags & RegionFlags.Hyperlink) != 0; |
9765 | isHypergridRegion = (regionFlags & RegionFlags.Hyperlink) != 0; |
|
9766 | } |
9766 | } |
|
9767 | |
9767 | |
|
9768 | if (isHypergridRegion) |
9768 | if (isHypergridRegion) |
|
9769 | { |
9769 | { |
|
9770 | uint rx = 0, ry = 0; |
9770 | uint rx = 0, ry = 0; |
|
9771 | Utils.LongToUInts(Convert.ToUInt64(info.RegionSecret), out rx, out ry); |
9771 | Utils.LongToUInts(Convert.ToUInt64(info.RegionSecret), out rx, out ry); |
|
9772 | |
9772 | |
|
9773 | reply = new LSL_Vector( |
9773 | reply = new LSL_Vector( |
|
9774 | rx, |
9774 | rx, |
|
9775 | ry, |
9775 | ry, |
|
9776 | 0).ToString(); |
9776 | 0).ToString(); |
|
9777 | } |
9777 | } |
|
9778 | else |
9778 | else |
|
9779 | { |
9779 | { |
|
9780 | // Local grid co-oridnates |
9780 | // Local grid co-oridnates |
|
9781 | reply = new LSL_Vector( |
9781 | reply = new LSL_Vector( |
|
9782 | info.RegionLocX, |
9782 | info.RegionLocX, |
|
9783 | info.RegionLocY, |
9783 | info.RegionLocY, |
|
9784 | 0).ToString(); |
9784 | 0).ToString(); |
|
9785 | } |
9785 | } |
|
9786 | break; |
9786 | break; |
|
9787 | case ScriptBaseClass.DATA_SIM_STATUS: |
9787 | case ScriptBaseClass.DATA_SIM_STATUS: |
|
9788 | if (info != null) |
9788 | if (info != null) |
|
9789 | reply = "up"; // Duh! |
9789 | reply = "up"; // Duh! |
|
9790 | else |
9790 | else |
|
9791 | reply = "unknown"; |
9791 | reply = "unknown"; |
|
9792 | break; |
9792 | break; |
|
9793 | case ScriptBaseClass.DATA_SIM_RATING: |
9793 | case ScriptBaseClass.DATA_SIM_RATING: |
|
9794 | if (info == null) |
9794 | if (info == null) |
|
9795 | { |
9795 | { |
|
9796 | ScriptSleep(1000); |
9796 | ScriptSleep(1000); |
|
9797 | return UUID.Zero.ToString(); |
9797 | return UUID.Zero.ToString(); |
|
9798 | } |
9798 | } |
|
9799 | int access = info.Maturity; |
9799 | int access = info.Maturity; |
|
9800 | if (access == 0) |
9800 | if (access == 0) |
|
9801 | reply = "PG"; |
9801 | reply = "PG"; |
|
9802 | else if (access == 1) |
9802 | else if (access == 1) |
|
9803 | reply = "MATURE"; |
9803 | reply = "MATURE"; |
|
9804 | else if (access == 2) |
9804 | else if (access == 2) |
|
9805 | reply = "ADULT"; |
9805 | reply = "ADULT"; |
|
9806 | else |
9806 | else |
|
9807 | reply = "UNKNOWN"; |
9807 | reply = "UNKNOWN"; |
|
9808 | break; |
9808 | break; |
|
9809 | case ScriptBaseClass.DATA_SIM_RELEASE: |
9809 | case ScriptBaseClass.DATA_SIM_RELEASE: |
|
9810 | if (ossl != null) |
9810 | if (ossl != null) |
|
9811 | ossl.CheckThreatLevel(ThreatLevel.High, "llRequestSimulatorData"); |
9811 | ossl.CheckThreatLevel(ThreatLevel.High, "llRequestSimulatorData"); |
|
9812 | reply = "OpenSim"; |
9812 | reply = "OpenSim"; |
|
9813 | break; |
9813 | break; |
|
9814 | default: |
9814 | default: |
|
9815 | ScriptSleep(1000); |
9815 | ScriptSleep(1000); |
|
9816 | return UUID.Zero.ToString(); // Raise no event |
9816 | return UUID.Zero.ToString(); // Raise no event |
|
9817 | } |
9817 | } |
|
9818 | UUID rq = UUID.Random(); |
9818 | UUID rq = UUID.Random(); |
|
9819 | |
9819 | |
|
9820 | UUID tid = AsyncCommands. |
9820 | UUID tid = AsyncCommands. |
|
9821 | DataserverPlugin.RegisterRequest(m_host.LocalId, m_item.ItemID, rq.ToString()); |
9821 | DataserverPlugin.RegisterRequest(m_host.LocalId, m_item.ItemID, rq.ToString()); |
|
9822 | |
9822 | |
|
9823 | AsyncCommands. |
9823 | AsyncCommands. |
|
9824 | DataserverPlugin.DataserverReply(rq.ToString(), reply); |
9824 | DataserverPlugin.DataserverReply(rq.ToString(), reply); |
|
9825 | |
9825 | |
|
9826 | ScriptSleep(1000); |
9826 | ScriptSleep(1000); |
|
9827 | return tid.ToString(); |
9827 | return tid.ToString(); |
|
9828 | } |
9828 | } |
|
9829 | catch(Exception) |
9829 | catch(Exception) |
|
9830 | { |
9830 | { |
|
9831 | //m_log.Error("[LSL_API]: llRequestSimulatorData" + e.ToString()); |
9831 | //m_log.Error("[LSL_API]: llRequestSimulatorData" + e.ToString()); |
|
9832 | return UUID.Zero.ToString(); |
9832 | return UUID.Zero.ToString(); |
|
9833 | } |
9833 | } |
|
9834 | } |
9834 | } |
|
9835 | |
9835 | |
|
9836 | public LSL_String llRequestURL() |
9836 | public LSL_String llRequestURL() |
|
9837 | { |
9837 | { |
|
9838 | m_host.AddScriptLPS(1); |
9838 | m_host.AddScriptLPS(1); |
|
9839 | |
9839 | |
|
9840 | if (m_UrlModule != null) |
9840 | if (m_UrlModule != null) |
|
9841 | return m_UrlModule.RequestURL(m_ScriptEngine.ScriptModule, m_host, m_item.ItemID).ToString(); |
9841 | return m_UrlModule.RequestURL(m_ScriptEngine.ScriptModule, m_host, m_item.ItemID).ToString(); |
|
9842 | return UUID.Zero.ToString(); |
9842 | return UUID.Zero.ToString(); |
|
9843 | } |
9843 | } |
|
9844 | |
9844 | |
|
9845 | public void llForceMouselook(int mouselook) |
9845 | public void llForceMouselook(int mouselook) |
|
9846 | { |
9846 | { |
|
9847 | m_host.AddScriptLPS(1); |
9847 | m_host.AddScriptLPS(1); |
|
9848 | m_host.SetForceMouselook(mouselook != 0); |
9848 | m_host.SetForceMouselook(mouselook != 0); |
|
9849 | } |
9849 | } |
|
9850 | |
9850 | |
|
9851 | public LSL_Float llGetObjectMass(string id) |
9851 | public LSL_Float llGetObjectMass(string id) |
|
9852 | { |
9852 | { |
|
9853 | m_host.AddScriptLPS(1); |
9853 | m_host.AddScriptLPS(1); |
|
9854 | UUID key = new UUID(); |
9854 | UUID key = new UUID(); |
|
9855 | if (UUID.TryParse(id, out key)) |
9855 | if (UUID.TryParse(id, out key)) |
|
9856 | { |
9856 | { |
|
9857 | try |
9857 | try |
|
9858 | { |
9858 | { |
|
9859 | SceneObjectPart obj = World.GetSceneObjectPart(World.Entities[key].LocalId); |
9859 | SceneObjectPart obj = World.GetSceneObjectPart(World.Entities[key].LocalId); |
|
9860 | if (obj != null) |
9860 | if (obj != null) |
|
9861 | return (double)obj.GetMass(); |
9861 | return (double)obj.GetMass(); |
|
9862 | // the object is null so the key is for an avatar |
9862 | // the object is null so the key is for an avatar |
|
9863 | ScenePresence avatar = World.GetScenePresence(key); |
9863 | ScenePresence avatar = World.GetScenePresence(key); |
|
9864 | if (avatar != null) |
9864 | if (avatar != null) |
|
9865 | if (avatar.IsChildAgent) |
9865 | if (avatar.IsChildAgent) |
|
9866 | // reference http://www.lslwiki.net/lslwiki/wakka.php?wakka=llGetObjectMass |
9866 | // reference http://www.lslwiki.net/lslwiki/wakka.php?wakka=llGetObjectMass |
|
9867 | // child agents have a mass of 1.0 |
9867 | // child agents have a mass of 1.0 |
|
9868 | return 1; |
9868 | return 1; |
|
9869 | else |
9869 | else |
|
9870 | return (double)avatar.GetMass(); |
9870 | return (double)avatar.GetMass(); |
|
9871 | } |
9871 | } |
|
9872 | catch (KeyNotFoundException) |
9872 | catch (KeyNotFoundException) |
|
9873 | { |
9873 | { |
|
9874 | return 0; // The Object/Agent not in the region so just return zero |
9874 | return 0; // The Object/Agent not in the region so just return zero |
|
9875 | } |
9875 | } |
|
9876 | } |
9876 | } |
|
9877 | return 0; |
9877 | return 0; |
|
9878 | } |
9878 | } |
|
9879 | |
9879 | |
|
9880 | /// <summary> |
9880 | /// <summary> |
|
9881 | /// illListReplaceList removes the sub-list defined by the inclusive indices |
9881 | /// illListReplaceList removes the sub-list defined by the inclusive indices |
|
9882 | /// start and end and inserts the src list in its place. The inclusive |
9882 | /// start and end and inserts the src list in its place. The inclusive |
|
9883 | /// nature of the indices means that at least one element must be deleted |
9883 | /// nature of the indices means that at least one element must be deleted |
|
9884 | /// if the indices are within the bounds of the existing list. I.e. 2,2 |
9884 | /// if the indices are within the bounds of the existing list. I.e. 2,2 |
|
9885 | /// will remove the element at index 2 and replace it with the source |
9885 | /// will remove the element at index 2 and replace it with the source |
|
9886 | /// list. Both indices may be negative, with the usual interpretation. An |
9886 | /// list. Both indices may be negative, with the usual interpretation. An |
|
9887 | /// interesting case is where end is lower than start. As these indices |
9887 | /// interesting case is where end is lower than start. As these indices |
|
9888 | /// bound the list to be removed, then 0->end, and start->lim are removed |
9888 | /// bound the list to be removed, then 0->end, and start->lim are removed |
|
9889 | /// and the source list is added as a suffix. |
9889 | /// and the source list is added as a suffix. |
|
9890 | /// </summary> |
9890 | /// </summary> |
|
9891 | |
9891 | |
|
9892 | public LSL_List llListReplaceList(LSL_List dest, LSL_List src, int start, int end) |
9892 | public LSL_List llListReplaceList(LSL_List dest, LSL_List src, int start, int end) |
|
9893 | { |
9893 | { |
|
9894 | LSL_List pref = null; |
9894 | LSL_List pref = null; |
|
9895 | |
9895 | |
|
9896 | m_host.AddScriptLPS(1); |
9896 | m_host.AddScriptLPS(1); |
|
9897 | |
9897 | |
|
9898 | // Note that although we have normalized, both |
9898 | // Note that although we have normalized, both |
|
9899 | // indices could still be negative. |
9899 | // indices could still be negative. |
|
9900 | if (start < 0) |
9900 | if (start < 0) |
|
9901 | { |
9901 | { |
|
9902 | start = start+dest.Length; |
9902 | start = start+dest.Length; |
|
9903 | } |
9903 | } |
|
9904 | |
9904 | |
|
9905 | if (end < 0) |
9905 | if (end < 0) |
|
9906 | { |
9906 | { |
|
9907 | end = end+dest.Length; |
9907 | end = end+dest.Length; |
|
9908 | } |
9908 | } |
|
9909 | // The comventional case, remove a sequence starting with |
9909 | // The comventional case, remove a sequence starting with |
|
9910 | // start and ending with end. And then insert the source |
9910 | // start and ending with end. And then insert the source |
|
9911 | // list. |
9911 | // list. |
|
9912 | if (start <= end) |
9912 | if (start <= end) |
|
9913 | { |
9913 | { |
|
9914 | // If greater than zero, then there is going to be a |
9914 | // If greater than zero, then there is going to be a |
|
9915 | // surviving prefix. Otherwise the inclusive nature |
9915 | // surviving prefix. Otherwise the inclusive nature |
|
9916 | // of the indices mean that we're going to add the |
9916 | // of the indices mean that we're going to add the |
|
9917 | // source list as a prefix. |
9917 | // source list as a prefix. |
|
9918 | if (start > 0) |
9918 | if (start > 0) |
|
9919 | { |
9919 | { |
|
9920 | pref = dest.GetSublist(0,start-1); |
9920 | pref = dest.GetSublist(0,start-1); |
|
9921 | // Only add a suffix if there is something |
9921 | // Only add a suffix if there is something |
|
9922 | // beyond the end index (it's inclusive too). |
9922 | // beyond the end index (it's inclusive too). |
|
9923 | if (end + 1 < dest.Length) |
9923 | if (end + 1 < dest.Length) |
|
9924 | { |
9924 | { |
|
9925 | return pref + src + dest.GetSublist(end + 1, -1); |
9925 | return pref + src + dest.GetSublist(end + 1, -1); |
|
9926 | } |
9926 | } |
|
9927 | else |
9927 | else |
|
9928 | { |
9928 | { |
|
9929 | return pref + src; |
9929 | return pref + src; |
|
9930 | } |
9930 | } |
|
9931 | } |
9931 | } |
|
9932 | // If start is less than or equal to zero, then |
9932 | // If start is less than or equal to zero, then |
|
9933 | // the new list is simply a prefix. We still need to |
9933 | // the new list is simply a prefix. We still need to |
|
9934 | // figure out any necessary surgery to the destination |
9934 | // figure out any necessary surgery to the destination |
|
9935 | // based upon end. Note that if end exceeds the upper |
9935 | // based upon end. Note that if end exceeds the upper |
|
9936 | // bound in this case, the entire destination list |
9936 | // bound in this case, the entire destination list |
|
9937 | // is removed. |
9937 | // is removed. |
|
9938 | else |
9938 | else |
|
9939 | { |
9939 | { |
|
9940 | if (end + 1 < dest.Length) |
9940 | if (end + 1 < dest.Length) |
|
9941 | { |
9941 | { |
|
9942 | return src + dest.GetSublist(end + 1, -1); |
9942 | return src + dest.GetSublist(end + 1, -1); |
|
9943 | } |
9943 | } |
|
9944 | else |
9944 | else |
|
9945 | { |
9945 | { |
|
9946 | return src; |
9946 | return src; |
|
9947 | } |
9947 | } |
|
9948 | } |
9948 | } |
|
9949 | } |
9949 | } |
|
9950 | // Finally, if start > end, we strip away a prefix and |
9950 | // Finally, if start > end, we strip away a prefix and |
|
9951 | // a suffix, to leave the list that sits <between> ens |
9951 | // a suffix, to leave the list that sits <between> ens |
|
9952 | // and start, and then tag on the src list. AT least |
9952 | // and start, and then tag on the src list. AT least |
|
9953 | // that's my interpretation. We can get sublist to do |
9953 | // that's my interpretation. We can get sublist to do |
|
9954 | // this for us. Note that one, or both of the indices |
9954 | // this for us. Note that one, or both of the indices |
|
9955 | // might have been negative. |
9955 | // might have been negative. |
|
9956 | else |
9956 | else |
|
9957 | { |
9957 | { |
|
9958 | return dest.GetSublist(end + 1, start - 1) + src; |
9958 | return dest.GetSublist(end + 1, start - 1) + src; |
|
9959 | } |
9959 | } |
|
9960 | } |
9960 | } |
|
9961 | |
9961 | |
|
9962 | public void llLoadURL(string avatar_id, string message, string url) |
9962 | public void llLoadURL(string avatar_id, string message, string url) |
|
9963 | { |
9963 | { |
|
9964 | m_host.AddScriptLPS(1); |
9964 | m_host.AddScriptLPS(1); |
|
9965 | |
9965 | |
|
9966 | IDialogModule dm = World.RequestModuleInterface<IDialogModule>(); |
9966 | IDialogModule dm = World.RequestModuleInterface<IDialogModule>(); |
|
9967 | if (null != dm) |
9967 | if (null != dm) |
|
9968 | dm.SendUrlToUser( |
9968 | dm.SendUrlToUser( |
|
9969 | new UUID(avatar_id), m_host.Name, m_host.UUID, m_host.OwnerID, false, message, url); |
9969 | new UUID(avatar_id), m_host.Name, m_host.UUID, m_host.OwnerID, false, message, url); |
|
9970 | |
9970 | |
|
9971 | ScriptSleep(10000); |
9971 | ScriptSleep(10000); |
|
9972 | } |
9972 | } |
|
9973 | |
9973 | |
|
9974 | public void llParcelMediaCommandList(LSL_List commandList) |
9974 | public void llParcelMediaCommandList(LSL_List commandList) |
|
9975 | { |
9975 | { |
|
9976 | // TODO: Not implemented yet (missing in libomv?): |
9976 | // TODO: Not implemented yet (missing in libomv?): |
|
9977 | // PARCEL_MEDIA_COMMAND_LOOP_SET float loop Use this to get or set the parcel's media loop duration. (1.19.1 RC0 or later) |
9977 | // PARCEL_MEDIA_COMMAND_LOOP_SET float loop Use this to get or set the parcel's media loop duration. (1.19.1 RC0 or later) |
|
9978 | |
9978 | |
|
9979 | m_host.AddScriptLPS(1); |
9979 | m_host.AddScriptLPS(1); |
|
9980 | |
9980 | |
|
9981 | // according to the docs, this command only works if script owner and land owner are the same |
9981 | // according to the docs, this command only works if script owner and land owner are the same |
|
9982 | // lets add estate owners and gods, too, and use the generic permission check. |
9982 | // lets add estate owners and gods, too, and use the generic permission check. |
|
9983 | ILandObject landObject = World.LandChannel.GetLandObject(m_host.AbsolutePosition); |
9983 | ILandObject landObject = World.LandChannel.GetLandObject(m_host.AbsolutePosition); |
|
9984 | if (!World.Permissions.CanEditParcelProperties(m_host.OwnerID, landObject, GroupPowers.ChangeMedia)) return; |
9984 | if (!World.Permissions.CanEditParcelProperties(m_host.OwnerID, landObject, GroupPowers.ChangeMedia)) return; |
|
9985 | |
9985 | |
|
9986 | bool update = false; // send a ParcelMediaUpdate (and possibly change the land's media URL)? |
9986 | bool update = false; // send a ParcelMediaUpdate (and possibly change the land's media URL)? |
|
9987 | byte loop = 0; |
9987 | byte loop = 0; |
|
9988 | |
9988 | |
|
9989 | LandData landData = landObject.LandData; |
9989 | LandData landData = landObject.LandData; |
|
9990 | string url = landData.MediaURL; |
9990 | string url = landData.MediaURL; |
|
9991 | string texture = landData.MediaID.ToString(); |
9991 | string texture = landData.MediaID.ToString(); |
|
9992 | bool autoAlign = landData.MediaAutoScale != 0; |
9992 | bool autoAlign = landData.MediaAutoScale != 0; |
|
9993 | string mediaType = ""; // TODO these have to be added as soon as LandData supports it |
9993 | string mediaType = ""; // TODO these have to be added as soon as LandData supports it |
|
9994 | string description = ""; |
9994 | string description = ""; |
|
9995 | int width = 0; |
9995 | int width = 0; |
|
9996 | int height = 0; |
9996 | int height = 0; |
|
9997 | |
9997 | |
|
9998 | ParcelMediaCommandEnum? commandToSend = null; |
9998 | ParcelMediaCommandEnum? commandToSend = null; |
|
9999 | float time = 0.0f; // default is from start |
9999 | float time = 0.0f; // default is from start |
|
10000 | |
10000 | |
|
10001 | ScenePresence presence = null; |
10001 | ScenePresence presence = null; |
|
10002 | |
10002 | |
|
10003 | for (int i = 0; i < commandList.Data.Length; i++) |
10003 | for (int i = 0; i < commandList.Data.Length; i++) |
|
10004 | { |
10004 | { |
|
10005 | ParcelMediaCommandEnum command = (ParcelMediaCommandEnum)commandList.Data[i]; |
10005 | ParcelMediaCommandEnum command = (ParcelMediaCommandEnum)commandList.Data[i]; |
|
10006 | switch (command) |
10006 | switch (command) |
|
10007 | { |
10007 | { |
|
10008 | case ParcelMediaCommandEnum.Agent: |
10008 | case ParcelMediaCommandEnum.Agent: |
|
10009 | // we send only to one agent |
10009 | // we send only to one agent |
|
10010 | if ((i + 1) < commandList.Length) |
10010 | if ((i + 1) < commandList.Length) |
|
10011 | { |
10011 | { |
|
10012 | if (commandList.Data[i + 1] is LSL_String) |
10012 | if (commandList.Data[i + 1] is LSL_String) |
|
10013 | { |
10013 | { |
|
10014 | UUID agentID; |
10014 | UUID agentID; |
|
10015 | if (UUID.TryParse((LSL_String)commandList.Data[i + 1], out agentID)) |
10015 | if (UUID.TryParse((LSL_String)commandList.Data[i + 1], out agentID)) |
|
10016 | { |
10016 | { |
|
10017 | presence = World.GetScenePresence(agentID); |
10017 | presence = World.GetScenePresence(agentID); |
|
10018 | } |
10018 | } |
|
10019 | } |
10019 | } |
|
10020 | else ShoutError("The argument of PARCEL_MEDIA_COMMAND_AGENT must be a key"); |
10020 | else ShoutError("The argument of PARCEL_MEDIA_COMMAND_AGENT must be a key"); |
|
10021 | ++i; |
10021 | ++i; |
|
10022 | } |
10022 | } |
|
10023 | break; |
10023 | break; |
|
10024 | |
10024 | |
|
10025 | case ParcelMediaCommandEnum.Loop: |
10025 | case ParcelMediaCommandEnum.Loop: |
|
10026 | loop = 1; |
10026 | loop = 1; |
|
10027 | commandToSend = command; |
10027 | commandToSend = command; |
|
10028 | update = true; //need to send the media update packet to set looping |
10028 | update = true; //need to send the media update packet to set looping |
|
10029 | break; |
10029 | break; |
|
10030 | |
10030 | |
|
10031 | case ParcelMediaCommandEnum.Play: |
10031 | case ParcelMediaCommandEnum.Play: |
|
10032 | loop = 0; |
10032 | loop = 0; |
|
10033 | commandToSend = command; |
10033 | commandToSend = command; |
|
10034 | update = true; //need to send the media update packet to make sure it doesn't loop |
10034 | update = true; //need to send the media update packet to make sure it doesn't loop |
|
10035 | break; |
10035 | break; |
|
10036 | |
10036 | |
|
10037 | case ParcelMediaCommandEnum.Pause: |
10037 | case ParcelMediaCommandEnum.Pause: |
|
10038 | case ParcelMediaCommandEnum.Stop: |
10038 | case ParcelMediaCommandEnum.Stop: |
|
10039 | case ParcelMediaCommandEnum.Unload: |
10039 | case ParcelMediaCommandEnum.Unload: |
|
10040 | commandToSend = command; |
10040 | commandToSend = command; |
|
10041 | break; |
10041 | break; |
|
10042 | |
10042 | |
|
10043 | case ParcelMediaCommandEnum.Url: |
10043 | case ParcelMediaCommandEnum.Url: |
|
10044 | if ((i + 1) < commandList.Length) |
10044 | if ((i + 1) < commandList.Length) |
|
10045 | { |
10045 | { |
|
10046 | if (commandList.Data[i + 1] is LSL_String) |
10046 | if (commandList.Data[i + 1] is LSL_String) |
|
10047 | { |
10047 | { |
|
10048 | url = (LSL_String)commandList.Data[i + 1]; |
10048 | url = (LSL_String)commandList.Data[i + 1]; |
|
10049 | update = true; |
10049 | update = true; |
|
10050 | } |
10050 | } |
|
10051 | else ShoutError("The argument of PARCEL_MEDIA_COMMAND_URL must be a string."); |
10051 | else ShoutError("The argument of PARCEL_MEDIA_COMMAND_URL must be a string."); |
|
10052 | ++i; |
10052 | ++i; |
|
10053 | } |
10053 | } |
|
10054 | break; |
10054 | break; |
|
10055 | |
10055 | |
|
10056 | case ParcelMediaCommandEnum.Texture: |
10056 | case ParcelMediaCommandEnum.Texture: |
|
10057 | if ((i + 1) < commandList.Length) |
10057 | if ((i + 1) < commandList.Length) |
|
10058 | { |
10058 | { |
|
10059 | if (commandList.Data[i + 1] is LSL_String) |
10059 | if (commandList.Data[i + 1] is LSL_String) |
|
10060 | { |
10060 | { |
|
10061 | texture = (LSL_String)commandList.Data[i + 1]; |
10061 | texture = (LSL_String)commandList.Data[i + 1]; |
|
10062 | update = true; |
10062 | update = true; |
|
10063 | } |
10063 | } |
|
10064 | else ShoutError("The argument of PARCEL_MEDIA_COMMAND_TEXTURE must be a string or key."); |
10064 | else ShoutError("The argument of PARCEL_MEDIA_COMMAND_TEXTURE must be a string or key."); |
|
10065 | ++i; |
10065 | ++i; |
|
10066 | } |
10066 | } |
|
10067 | break; |
10067 | break; |
|
10068 | |
10068 | |
|
10069 | case ParcelMediaCommandEnum.Time: |
10069 | case ParcelMediaCommandEnum.Time: |
|
10070 | if ((i + 1) < commandList.Length) |
10070 | if ((i + 1) < commandList.Length) |
|
10071 | { |
10071 | { |
|
10072 | if (commandList.Data[i + 1] is LSL_Float) |
10072 | if (commandList.Data[i + 1] is LSL_Float) |
|
10073 | { |
10073 | { |
|
10074 | time = (float)(LSL_Float)commandList.Data[i + 1]; |
10074 | time = (float)(LSL_Float)commandList.Data[i + 1]; |
|
10075 | } |
10075 | } |
|
10076 | else ShoutError("The argument of PARCEL_MEDIA_COMMAND_TIME must be a float."); |
10076 | else ShoutError("The argument of PARCEL_MEDIA_COMMAND_TIME must be a float."); |
|
10077 | ++i; |
10077 | ++i; |
|
10078 | } |
10078 | } |
|
10079 | break; |
10079 | break; |
|
10080 | |
10080 | |
|
10081 | case ParcelMediaCommandEnum.AutoAlign: |
10081 | case ParcelMediaCommandEnum.AutoAlign: |
|
10082 | if ((i + 1) < commandList.Length) |
10082 | if ((i + 1) < commandList.Length) |
|
10083 | { |
10083 | { |
|
10084 | if (commandList.Data[i + 1] is LSL_Integer) |
10084 | if (commandList.Data[i + 1] is LSL_Integer) |
|
10085 | { |
10085 | { |
|
10086 | autoAlign = (LSL_Integer)commandList.Data[i + 1]; |
10086 | autoAlign = (LSL_Integer)commandList.Data[i + 1]; |
|
10087 | update = true; |
10087 | update = true; |
|
10088 | } |
10088 | } |
|
10089 | |
10089 | |
|
10090 | else ShoutError("The argument of PARCEL_MEDIA_COMMAND_AUTO_ALIGN must be an integer."); |
10090 | else ShoutError("The argument of PARCEL_MEDIA_COMMAND_AUTO_ALIGN must be an integer."); |
|
10091 | ++i; |
10091 | ++i; |
|
10092 | } |
10092 | } |
|
10093 | break; |
10093 | break; |
|
10094 | |
10094 | |
|
10095 | case ParcelMediaCommandEnum.Type: |
10095 | case ParcelMediaCommandEnum.Type: |
|
10096 | if ((i + 1) < commandList.Length) |
10096 | if ((i + 1) < commandList.Length) |
|
10097 | { |
10097 | { |
|
10098 | if (commandList.Data[i + 1] is LSL_String) |
10098 | if (commandList.Data[i + 1] is LSL_String) |
|
10099 | { |
10099 | { |
|
10100 | mediaType = (LSL_String)commandList.Data[i + 1]; |
10100 | mediaType = (LSL_String)commandList.Data[i + 1]; |
|
10101 | update = true; |
10101 | update = true; |
|
10102 | } |
10102 | } |
|
10103 | else ShoutError("The argument of PARCEL_MEDIA_COMMAND_TYPE must be a string."); |
10103 | else ShoutError("The argument of PARCEL_MEDIA_COMMAND_TYPE must be a string."); |
|
10104 | ++i; |
10104 | ++i; |
|
10105 | } |
10105 | } |
|
10106 | break; |
10106 | break; |
|
10107 | |
10107 | |
|
10108 | case ParcelMediaCommandEnum.Desc: |
10108 | case ParcelMediaCommandEnum.Desc: |
|
10109 | if ((i + 1) < commandList.Length) |
10109 | if ((i + 1) < commandList.Length) |
|
10110 | { |
10110 | { |
|
10111 | if (commandList.Data[i + 1] is LSL_String) |
10111 | if (commandList.Data[i + 1] is LSL_String) |
|
10112 | { |
10112 | { |
|
10113 | description = (LSL_String)commandList.Data[i + 1]; |
10113 | description = (LSL_String)commandList.Data[i + 1]; |
|
10114 | update = true; |
10114 | update = true; |
|
10115 | } |
10115 | } |
|
10116 | else ShoutError("The argument of PARCEL_MEDIA_COMMAND_DESC must be a string."); |
10116 | else ShoutError("The argument of PARCEL_MEDIA_COMMAND_DESC must be a string."); |
|
10117 | ++i; |
10117 | ++i; |
|
10118 | } |
10118 | } |
|
10119 | break; |
10119 | break; |
|
10120 | |
10120 | |
|
10121 | case ParcelMediaCommandEnum.Size: |
10121 | case ParcelMediaCommandEnum.Size: |
|
10122 | if ((i + 2) < commandList.Length) |
10122 | if ((i + 2) < commandList.Length) |
|
10123 | { |
10123 | { |
|
10124 | if (commandList.Data[i + 1] is LSL_Integer) |
10124 | if (commandList.Data[i + 1] is LSL_Integer) |
|
10125 | { |
10125 | { |
|
10126 | if (commandList.Data[i + 2] is LSL_Integer) |
10126 | if (commandList.Data[i + 2] is LSL_Integer) |
|
10127 | { |
10127 | { |
|
10128 | width = (LSL_Integer)commandList.Data[i + 1]; |
10128 | width = (LSL_Integer)commandList.Data[i + 1]; |
|
10129 | height = (LSL_Integer)commandList.Data[i + 2]; |
10129 | height = (LSL_Integer)commandList.Data[i + 2]; |
|
10130 | update = true; |
10130 | update = true; |
|
10131 | } |
10131 | } |
|
10132 | else ShoutError("The second argument of PARCEL_MEDIA_COMMAND_SIZE must be an integer."); |
10132 | else ShoutError("The second argument of PARCEL_MEDIA_COMMAND_SIZE must be an integer."); |
|
10133 | } |
10133 | } |
|
10134 | else ShoutError("The first argument of PARCEL_MEDIA_COMMAND_SIZE must be an integer."); |
10134 | else ShoutError("The first argument of PARCEL_MEDIA_COMMAND_SIZE must be an integer."); |
|
10135 | i += 2; |
10135 | i += 2; |
|
10136 | } |
10136 | } |
|
10137 | break; |
10137 | break; |
|
10138 | |
10138 | |
|
10139 | default: |
10139 | default: |
|
10140 | NotImplemented("llParcelMediaCommandList parameter not supported yet: " + Enum.Parse(typeof(ParcelMediaCommandEnum), commandList.Data[i].ToString()).ToString()); |
10140 | NotImplemented("llParcelMediaCommandList parameter not supported yet: " + Enum.Parse(typeof(ParcelMediaCommandEnum), commandList.Data[i].ToString()).ToString()); |
|
10141 | break; |
10141 | break; |
|
10142 | }//end switch |
10142 | }//end switch |
|
10143 | }//end for |
10143 | }//end for |
|
10144 | |
10144 | |
|
10145 | // if we didn't get a presence, we send to all and change the url |
10145 | // if we didn't get a presence, we send to all and change the url |
|
10146 | // if we did get a presence, we only send to the agent specified, and *don't change the land settings*! |
10146 | // if we did get a presence, we only send to the agent specified, and *don't change the land settings*! |
|
10147 | |
10147 | |
|
10148 | // did something important change or do we only start/stop/pause? |
10148 | // did something important change or do we only start/stop/pause? |
|
10149 | if (update) |
10149 | if (update) |
|
10150 | { |
10150 | { |
|
10151 | if (presence == null) |
10151 | if (presence == null) |
|
10152 | { |
10152 | { |
|
10153 | // we send to all |
10153 | // we send to all |
|
10154 | landData.MediaID = new UUID(texture); |
10154 | landData.MediaID = new UUID(texture); |
|
10155 | landData.MediaAutoScale = autoAlign ? (byte)1 : (byte)0; |
10155 | landData.MediaAutoScale = autoAlign ? (byte)1 : (byte)0; |
|
10156 | landData.MediaWidth = width; |
10156 | landData.MediaWidth = width; |
|
10157 | landData.MediaHeight = height; |
10157 | landData.MediaHeight = height; |
|
10158 | landData.MediaType = mediaType; |
10158 | landData.MediaType = mediaType; |
|
10159 | |
10159 | |
|
10160 | // do that one last, it will cause a ParcelPropertiesUpdate |
10160 | // do that one last, it will cause a ParcelPropertiesUpdate |
|
10161 | landObject.SetMediaUrl(url); |
10161 | landObject.SetMediaUrl(url); |
|
10162 | |
10162 | |
|
10163 | // now send to all (non-child) agents in the parcel |
10163 | // now send to all (non-child) agents in the parcel |
|
10164 | World.ForEachRootScenePresence(delegate(ScenePresence sp) |
10164 | World.ForEachRootScenePresence(delegate(ScenePresence sp) |
|
10165 | { |
10165 | { |
|
10166 | if (sp.currentParcelUUID == landData.GlobalID) |
10166 | if (sp.currentParcelUUID == landData.GlobalID) |
|
10167 | { |
10167 | { |
|
10168 | sp.ControllingClient.SendParcelMediaUpdate(landData.MediaURL, |
10168 | sp.ControllingClient.SendParcelMediaUpdate(landData.MediaURL, |
|
10169 | landData.MediaID, |
10169 | landData.MediaID, |
|
10170 | landData.MediaAutoScale, |
10170 | landData.MediaAutoScale, |
|
10171 | mediaType, |
10171 | mediaType, |
|
10172 | description, |
10172 | description, |
|
10173 | width, height, |
10173 | width, height, |
|
10174 | loop); |
10174 | loop); |
|
10175 | } |
10175 | } |
|
10176 | }); |
10176 | }); |
|
10177 | } |
10177 | } |
|
10178 | else if (!presence.IsChildAgent) |
10178 | else if (!presence.IsChildAgent) |
|
10179 | { |
10179 | { |
|
10180 | // we only send to one (root) agent |
10180 | // we only send to one (root) agent |
|
10181 | presence.ControllingClient.SendParcelMediaUpdate(url, |
10181 | presence.ControllingClient.SendParcelMediaUpdate(url, |
|
10182 | new UUID(texture), |
10182 | new UUID(texture), |
|
10183 | autoAlign ? (byte)1 : (byte)0, |
10183 | autoAlign ? (byte)1 : (byte)0, |
|
10184 | mediaType, |
10184 | mediaType, |
|
10185 | description, |
10185 | description, |
|
10186 | width, height, |
10186 | width, height, |
|
10187 | loop); |
10187 | loop); |
|
10188 | } |
10188 | } |
|
10189 | } |
10189 | } |
|
10190 | |
10190 | |
|
10191 | if (commandToSend != null) |
10191 | if (commandToSend != null) |
|
10192 | { |
10192 | { |
|
10193 | // the commandList contained a start/stop/... command, too |
10193 | // the commandList contained a start/stop/... command, too |
|
10194 | if (presence == null) |
10194 | if (presence == null) |
|
10195 | { |
10195 | { |
|
10196 | // send to all (non-child) agents in the parcel |
10196 | // send to all (non-child) agents in the parcel |
|
10197 | World.ForEachRootScenePresence(delegate(ScenePresence sp) |
10197 | World.ForEachRootScenePresence(delegate(ScenePresence sp) |
|
10198 | { |
10198 | { |
|
10199 | if (sp.currentParcelUUID == landData.GlobalID) |
10199 | if (sp.currentParcelUUID == landData.GlobalID) |
|
10200 | { |
10200 | { |
|
10201 | sp.ControllingClient.SendParcelMediaCommand(0x4, // TODO what is this? |
10201 | sp.ControllingClient.SendParcelMediaCommand(0x4, // TODO what is this? |
|
10202 | (ParcelMediaCommandEnum)commandToSend, |
10202 | (ParcelMediaCommandEnum)commandToSend, |
|
10203 | time); |
10203 | time); |
|
10204 | } |
10204 | } |
|
10205 | }); |
10205 | }); |
|
10206 | } |
10206 | } |
|
10207 | else if (!presence.IsChildAgent) |
10207 | else if (!presence.IsChildAgent) |
|
10208 | { |
10208 | { |
|
10209 | presence.ControllingClient.SendParcelMediaCommand(0x4, // TODO what is this? |
10209 | presence.ControllingClient.SendParcelMediaCommand(0x4, // TODO what is this? |
|
10210 | (ParcelMediaCommandEnum)commandToSend, |
10210 | (ParcelMediaCommandEnum)commandToSend, |
|
10211 | time); |
10211 | time); |
|
10212 | } |
10212 | } |
|
10213 | } |
10213 | } |
|
10214 | ScriptSleep(2000); |
10214 | ScriptSleep(2000); |
|
10215 | } |
10215 | } |
|
10216 | |
10216 | |
|
10217 | public LSL_List llParcelMediaQuery(LSL_List aList) |
10217 | public LSL_List llParcelMediaQuery(LSL_List aList) |
|
10218 | { |
10218 | { |
|
10219 | m_host.AddScriptLPS(1); |
10219 | m_host.AddScriptLPS(1); |
|
10220 | LSL_List list = new LSL_List(); |
10220 | LSL_List list = new LSL_List(); |
|
10221 | //TO DO: make the implementation for the missing commands |
10221 | //TO DO: make the implementation for the missing commands |
|
10222 | //PARCEL_MEDIA_COMMAND_LOOP_SET float loop Use this to get or set the parcel's media loop duration. (1.19.1 RC0 or later) |
10222 | //PARCEL_MEDIA_COMMAND_LOOP_SET float loop Use this to get or set the parcel's media loop duration. (1.19.1 RC0 or later) |
|
10223 | for (int i = 0; i < aList.Data.Length; i++) |
10223 | for (int i = 0; i < aList.Data.Length; i++) |
|
10224 | { |
10224 | { |
|
10225 | |
10225 | |
|
10226 | if (aList.Data[i] != null) |
10226 | if (aList.Data[i] != null) |
|
10227 | { |
10227 | { |
|
10228 | switch ((ParcelMediaCommandEnum) aList.Data[i]) |
10228 | switch ((ParcelMediaCommandEnum) aList.Data[i]) |
|
10229 | { |
10229 | { |
|
10230 | case ParcelMediaCommandEnum.Url: |
10230 | case ParcelMediaCommandEnum.Url: |
|
10231 | list.Add(new LSL_String(World.GetLandData(m_host.AbsolutePosition).MediaURL)); |
10231 | list.Add(new LSL_String(World.GetLandData(m_host.AbsolutePosition).MediaURL)); |
|
10232 | break; |
10232 | break; |
|
10233 | case ParcelMediaCommandEnum.Desc: |
10233 | case ParcelMediaCommandEnum.Desc: |
|
10234 | list.Add(new LSL_String(World.GetLandData(m_host.AbsolutePosition).Description)); |
10234 | list.Add(new LSL_String(World.GetLandData(m_host.AbsolutePosition).Description)); |
|
10235 | break; |
10235 | break; |
|
10236 | case ParcelMediaCommandEnum.Texture: |
10236 | case ParcelMediaCommandEnum.Texture: |
|
10237 | list.Add(new LSL_String(World.GetLandData(m_host.AbsolutePosition).MediaID.ToString())); |
10237 | list.Add(new LSL_String(World.GetLandData(m_host.AbsolutePosition).MediaID.ToString())); |
|
10238 | break; |
10238 | break; |
|
10239 | case ParcelMediaCommandEnum.Type: |
10239 | case ParcelMediaCommandEnum.Type: |
|
10240 | list.Add(new LSL_String(World.GetLandData(m_host.AbsolutePosition).MediaType)); |
10240 | list.Add(new LSL_String(World.GetLandData(m_host.AbsolutePosition).MediaType)); |
|
10241 | break; |
10241 | break; |
|
10242 | case ParcelMediaCommandEnum.Size: |
10242 | case ParcelMediaCommandEnum.Size: |
|
10243 | list.Add(new LSL_String(World.GetLandData(m_host.AbsolutePosition).MediaWidth)); |
10243 | list.Add(new LSL_String(World.GetLandData(m_host.AbsolutePosition).MediaWidth)); |
|
10244 | list.Add(new LSL_String(World.GetLandData(m_host.AbsolutePosition).MediaHeight)); |
10244 | list.Add(new LSL_String(World.GetLandData(m_host.AbsolutePosition).MediaHeight)); |
|
10245 | break; |
10245 | break; |
|
10246 | default: |
10246 | default: |
|
10247 | ParcelMediaCommandEnum mediaCommandEnum = ParcelMediaCommandEnum.Url; |
10247 | ParcelMediaCommandEnum mediaCommandEnum = ParcelMediaCommandEnum.Url; |
|
10248 | NotImplemented("llParcelMediaQuery parameter do not supported yet: " + Enum.Parse(mediaCommandEnum.GetType() , aList.Data[i].ToString()).ToString()); |
10248 | NotImplemented("llParcelMediaQuery parameter do not supported yet: " + Enum.Parse(mediaCommandEnum.GetType() , aList.Data[i].ToString()).ToString()); |
|
10249 | break; |
10249 | break; |
|
10250 | } |
10250 | } |
|
10251 | |
10251 | |
|
10252 | } |
10252 | } |
|
10253 | } |
10253 | } |
|
10254 | ScriptSleep(2000); |
10254 | ScriptSleep(2000); |
|
10255 | return list; |
10255 | return list; |
|
10256 | } |
10256 | } |
|
10257 | |
10257 | |
|
10258 | public LSL_Integer llModPow(int a, int b, int c) |
10258 | public LSL_Integer llModPow(int a, int b, int c) |
|
10259 | { |
10259 | { |
|
10260 | m_host.AddScriptLPS(1); |
10260 | m_host.AddScriptLPS(1); |
|
10261 | Int64 tmp = 0; |
10261 | Int64 tmp = 0; |
|
10262 | Math.DivRem(Convert.ToInt64(Math.Pow(a, b)), c, out tmp); |
10262 | Math.DivRem(Convert.ToInt64(Math.Pow(a, b)), c, out tmp); |
|
10263 | ScriptSleep(1000); |
10263 | ScriptSleep(1000); |
|
10264 | return Convert.ToInt32(tmp); |
10264 | return Convert.ToInt32(tmp); |
|
10265 | } |
10265 | } |
|
10266 | |
10266 | |
|
10267 | public LSL_Integer llGetInventoryType(string name) |
10267 | public LSL_Integer llGetInventoryType(string name) |
|
10268 | { |
10268 | { |
|
10269 | m_host.AddScriptLPS(1); |
10269 | m_host.AddScriptLPS(1); |
|
10270 | |
10270 | |
|
10271 | TaskInventoryItem item = m_host.Inventory.GetInventoryItem(name); |
10271 | TaskInventoryItem item = m_host.Inventory.GetInventoryItem(name); |
|
10272 | |
10272 | |
|
10273 | if (item == null) |
10273 | if (item == null) |
|
10274 | return -1; |
10274 | return -1; |
|
10275 | |
10275 | |
|
10276 | return item.Type; |
10276 | return item.Type; |
|
10277 | } |
10277 | } |
|
10278 | |
10278 | |
|
10279 | public void llSetPayPrice(int price, LSL_List quick_pay_buttons) |
10279 | public void llSetPayPrice(int price, LSL_List quick_pay_buttons) |
|
10280 | { |
10280 | { |
|
10281 | m_host.AddScriptLPS(1); |
10281 | m_host.AddScriptLPS(1); |
|
10282 | |
10282 | |
|
10283 | if (quick_pay_buttons.Data.Length < 4) |
10283 | if (quick_pay_buttons.Data.Length < 4) |
|
10284 | { |
10284 | { |
|
10285 | LSLError("List must have at least 4 elements"); |
10285 | LSLError("List must have at least 4 elements"); |
|
10286 | return; |
10286 | return; |
|
10287 | } |
10287 | } |
|
10288 | m_host.ParentGroup.RootPart.PayPrice[0]=price; |
10288 | m_host.ParentGroup.RootPart.PayPrice[0]=price; |
|
10289 | |
10289 | |
|
10290 | m_host.ParentGroup.RootPart.PayPrice[1]=(LSL_Integer)quick_pay_buttons.Data[0]; |
10290 | m_host.ParentGroup.RootPart.PayPrice[1]=(LSL_Integer)quick_pay_buttons.Data[0]; |
|
10291 | m_host.ParentGroup.RootPart.PayPrice[2]=(LSL_Integer)quick_pay_buttons.Data[1]; |
10291 | m_host.ParentGroup.RootPart.PayPrice[2]=(LSL_Integer)quick_pay_buttons.Data[1]; |
|
10292 | m_host.ParentGroup.RootPart.PayPrice[3]=(LSL_Integer)quick_pay_buttons.Data[2]; |
10292 | m_host.ParentGroup.RootPart.PayPrice[3]=(LSL_Integer)quick_pay_buttons.Data[2]; |
|
10293 | m_host.ParentGroup.RootPart.PayPrice[4]=(LSL_Integer)quick_pay_buttons.Data[3]; |
10293 | m_host.ParentGroup.RootPart.PayPrice[4]=(LSL_Integer)quick_pay_buttons.Data[3]; |
|
10294 | m_host.ParentGroup.HasGroupChanged = true; |
10294 | m_host.ParentGroup.HasGroupChanged = true; |
|
10295 | } |
10295 | } |
|
10296 | |
10296 | |
|
10297 | public LSL_Vector llGetCameraPos() |
10297 | public LSL_Vector llGetCameraPos() |
|
10298 | { |
10298 | { |
|
10299 | m_host.AddScriptLPS(1); |
10299 | m_host.AddScriptLPS(1); |
|
10300 | |
10300 | |
|
10301 | if (m_item.PermsGranter == UUID.Zero) |
10301 | if (m_item.PermsGranter == UUID.Zero) |
|
10302 | return Vector3.Zero; |
10302 | return Vector3.Zero; |
|
10303 | |
10303 | |
|
10304 | if ((m_item.PermsMask & ScriptBaseClass.PERMISSION_TRACK_CAMERA) == 0) |
10304 | if ((m_item.PermsMask & ScriptBaseClass.PERMISSION_TRACK_CAMERA) == 0) |
|
10305 | { |
10305 | { |
|
10306 | ShoutError("No permissions to track the camera"); |
10306 | ShoutError("No permissions to track the camera"); |
|
10307 | return Vector3.Zero; |
10307 | return Vector3.Zero; |
|
10308 | } |
10308 | } |
|
10309 | |
10309 | |
|
10310 | ScenePresence presence = World.GetScenePresence(m_host.OwnerID); |
10310 | ScenePresence presence = World.GetScenePresence(m_host.OwnerID); |
|
10311 | if (presence != null) |
10311 | if (presence != null) |
|
10312 | { |
10312 | { |
|
10313 | LSL_Vector pos = new LSL_Vector(presence.CameraPosition); |
10313 | LSL_Vector pos = new LSL_Vector(presence.CameraPosition); |
|
10314 | return pos; |
10314 | return pos; |
|
10315 | } |
10315 | } |
|
10316 | |
10316 | |
|
10317 | return Vector3.Zero; |
10317 | return Vector3.Zero; |
|
10318 | } |
10318 | } |
|
10319 | |
10319 | |
|
10320 | public LSL_Rotation llGetCameraRot() |
10320 | public LSL_Rotation llGetCameraRot() |
|
10321 | { |
10321 | { |
|
10322 | m_host.AddScriptLPS(1); |
10322 | m_host.AddScriptLPS(1); |
|
10323 | |
10323 | |
|
10324 | if (m_item.PermsGranter == UUID.Zero) |
10324 | if (m_item.PermsGranter == UUID.Zero) |
|
10325 | return Quaternion.Identity; |
10325 | return Quaternion.Identity; |
|
10326 | |
10326 | |
|
10327 | if ((m_item.PermsMask & ScriptBaseClass.PERMISSION_TRACK_CAMERA) == 0) |
10327 | if ((m_item.PermsMask & ScriptBaseClass.PERMISSION_TRACK_CAMERA) == 0) |
|
10328 | { |
10328 | { |
|
10329 | ShoutError("No permissions to track the camera"); |
10329 | ShoutError("No permissions to track the camera"); |
|
10330 | return Quaternion.Identity; |
10330 | return Quaternion.Identity; |
|
10331 | } |
10331 | } |
|
10332 | |
10332 | |
|
10333 | ScenePresence presence = World.GetScenePresence(m_host.OwnerID); |
10333 | ScenePresence presence = World.GetScenePresence(m_host.OwnerID); |
|
10334 | if (presence != null) |
10334 | if (presence != null) |
|
10335 | { |
10335 | { |
|
10336 | return new LSL_Rotation(presence.CameraRotation); |
10336 | return new LSL_Rotation(presence.CameraRotation); |
|
10337 | } |
10337 | } |
|
10338 | |
10338 | |
|
10339 | return Quaternion.Identity; |
10339 | return Quaternion.Identity; |
|
10340 | } |
10340 | } |
|
10341 | |
10341 | |
|
10342 | /// <summary> |
10342 | /// <summary> |
|
10343 | /// The SL implementation does nothing, it is deprecated |
10343 | /// The SL implementation does nothing, it is deprecated |
|
10344 | /// This duplicates SL |
10344 | /// This duplicates SL |
|
10345 | /// </summary> |
10345 | /// </summary> |
|
10346 | public void llSetPrimURL(string url) |
10346 | public void llSetPrimURL(string url) |
|
10347 | { |
10347 | { |
|
10348 | m_host.AddScriptLPS(1); |
10348 | m_host.AddScriptLPS(1); |
|
10349 | ScriptSleep(2000); |
10349 | ScriptSleep(2000); |
|
10350 | } |
10350 | } |
|
10351 | |
10351 | |
|
10352 | /// <summary> |
10352 | /// <summary> |
|
10353 | /// The SL implementation shouts an error, it is deprecated |
10353 | /// The SL implementation shouts an error, it is deprecated |
|
10354 | /// This duplicates SL |
10354 | /// This duplicates SL |
|
10355 | /// </summary> |
10355 | /// </summary> |
|
10356 | public void llRefreshPrimURL() |
10356 | public void llRefreshPrimURL() |
|
10357 | { |
10357 | { |
|
10358 | m_host.AddScriptLPS(1); |
10358 | m_host.AddScriptLPS(1); |
|
10359 | ShoutError("llRefreshPrimURL - not yet supported"); |
10359 | ShoutError("llRefreshPrimURL - not yet supported"); |
|
10360 | ScriptSleep(20000); |
10360 | ScriptSleep(20000); |
|
10361 | } |
10361 | } |
|
10362 | |
10362 | |
|
10363 | public LSL_String llEscapeURL(string url) |
10363 | public LSL_String llEscapeURL(string url) |
|
10364 | { |
10364 | { |
|
10365 | m_host.AddScriptLPS(1); |
10365 | m_host.AddScriptLPS(1); |
|
10366 | try |
10366 | try |
|
10367 | { |
10367 | { |
|
10368 | return Uri.EscapeDataString(url); |
10368 | return Uri.EscapeDataString(url); |
|
10369 | } |
10369 | } |
|
10370 | catch (Exception ex) |
10370 | catch (Exception ex) |
|
10371 | { |
10371 | { |
|
10372 | return "llEscapeURL: " + ex.ToString(); |
10372 | return "llEscapeURL: " + ex.ToString(); |
|
10373 | } |
10373 | } |
|
10374 | } |
10374 | } |
|
10375 | |
10375 | |
|
10376 | public LSL_String llUnescapeURL(string url) |
10376 | public LSL_String llUnescapeURL(string url) |
|
10377 | { |
10377 | { |
|
10378 | m_host.AddScriptLPS(1); |
10378 | m_host.AddScriptLPS(1); |
|
10379 | try |
10379 | try |
|
10380 | { |
10380 | { |
|
10381 | return Uri.UnescapeDataString(url); |
10381 | return Uri.UnescapeDataString(url); |
|
10382 | } |
10382 | } |
|
10383 | catch (Exception ex) |
10383 | catch (Exception ex) |
|
10384 | { |
10384 | { |
|
10385 | return "llUnescapeURL: " + ex.ToString(); |
10385 | return "llUnescapeURL: " + ex.ToString(); |
|
10386 | } |
10386 | } |
|
10387 | } |
10387 | } |
|
10388 | |
10388 | |
|
10389 | public void llMapDestination(string simname, LSL_Vector pos, LSL_Vector lookAt) |
10389 | public void llMapDestination(string simname, LSL_Vector pos, LSL_Vector lookAt) |
|
10390 | { |
10390 | { |
|
10391 | m_host.AddScriptLPS(1); |
10391 | m_host.AddScriptLPS(1); |
|
10392 | DetectParams detectedParams = m_ScriptEngine.GetDetectParams(m_item.ItemID, 0); |
10392 | DetectParams detectedParams = m_ScriptEngine.GetDetectParams(m_item.ItemID, 0); |
|
10393 | if (detectedParams == null) return; // only works on the first detected avatar |
10393 | if (detectedParams == null) return; // only works on the first detected avatar |
|
10394 | |
10394 | |
|
10395 | ScenePresence avatar = World.GetScenePresence(detectedParams.Key); |
10395 | ScenePresence avatar = World.GetScenePresence(detectedParams.Key); |
|
10396 | if (avatar != null) |
10396 | if (avatar != null) |
|
10397 | { |
10397 | { |
|
10398 | avatar.ControllingClient.SendScriptTeleportRequest(m_host.Name, |
10398 | avatar.ControllingClient.SendScriptTeleportRequest(m_host.Name, |
|
10399 | simname, pos, lookAt); |
10399 | simname, pos, lookAt); |
|
10400 | } |
10400 | } |
|
10401 | ScriptSleep(1000); |
10401 | ScriptSleep(1000); |
|
10402 | } |
10402 | } |
|
10403 | |
10403 | |
|
10404 | public void llAddToLandBanList(string avatar, double hours) |
10404 | public void llAddToLandBanList(string avatar, double hours) |
|
10405 | { |
10405 | { |
|
10406 | m_host.AddScriptLPS(1); |
10406 | m_host.AddScriptLPS(1); |
|
10407 | UUID key; |
10407 | UUID key; |
|
10408 | ILandObject land = World.LandChannel.GetLandObject(m_host.AbsolutePosition); |
10408 | ILandObject land = World.LandChannel.GetLandObject(m_host.AbsolutePosition); |
|
10409 | if (World.Permissions.CanEditParcelProperties(m_host.OwnerID, land, GroupPowers.LandManageBanned)) |
10409 | if (World.Permissions.CanEditParcelProperties(m_host.OwnerID, land, GroupPowers.LandManageBanned)) |
|
10410 | { |
10410 | { |
|
10411 | int expires = 0; |
10411 | int expires = 0; |
|
10412 | if (hours != 0) |
10412 | if (hours != 0) |
|
10413 | expires = Util.UnixTimeSinceEpoch() + (int)(3600.0 * hours); |
10413 | expires = Util.UnixTimeSinceEpoch() + (int)(3600.0 * hours); |
|
10414 | |
10414 | |
|
10415 | if (UUID.TryParse(avatar, out key)) |
10415 | if (UUID.TryParse(avatar, out key)) |
|
10416 | { |
10416 | { |
|
10417 | int idx = land.LandData.ParcelAccessList.FindIndex( |
10417 | int idx = land.LandData.ParcelAccessList.FindIndex( |
|
10418 | delegate(LandAccessEntry e) |
10418 | delegate(LandAccessEntry e) |
|
10419 | { |
10419 | { |
|
10420 | if (e.AgentID == key && e.Flags == AccessList.Ban) |
10420 | if (e.AgentID == key && e.Flags == AccessList.Ban) |
|
10421 | return true; |
10421 | return true; |
|
10422 | return false; |
10422 | return false; |
|
10423 | }); |
10423 | }); |
|
10424 | |
10424 | |
|
10425 | if (idx != -1 && (land.LandData.ParcelAccessList[idx].Expires == 0 || (expires != 0 && expires < land.LandData.ParcelAccessList[idx].Expires))) |
10425 | if (idx != -1 && (land.LandData.ParcelAccessList[idx].Expires == 0 || (expires != 0 && expires < land.LandData.ParcelAccessList[idx].Expires))) |
|
10426 | return; |
10426 | return; |
|
10427 | |
10427 | |
|
10428 | if (idx != -1) |
10428 | if (idx != -1) |
|
10429 | land.LandData.ParcelAccessList.RemoveAt(idx); |
10429 | land.LandData.ParcelAccessList.RemoveAt(idx); |
|
10430 | |
10430 | |
|
10431 | LandAccessEntry entry = new LandAccessEntry(); |
10431 | LandAccessEntry entry = new LandAccessEntry(); |
|
10432 | |
10432 | |
|
10433 | entry.AgentID = key; |
10433 | entry.AgentID = key; |
|
10434 | entry.Flags = AccessList.Ban; |
10434 | entry.Flags = AccessList.Ban; |
|
10435 | entry.Expires = expires; |
10435 | entry.Expires = expires; |
|
10436 | |
10436 | |
|
10437 | land.LandData.ParcelAccessList.Add(entry); |
10437 | land.LandData.ParcelAccessList.Add(entry); |
|
10438 | |
10438 | |
|
10439 | World.EventManager.TriggerLandObjectUpdated((uint)land.LandData.LocalID, land); |
10439 | World.EventManager.TriggerLandObjectUpdated((uint)land.LandData.LocalID, land); |
|
10440 | } |
10440 | } |
|
10441 | } |
10441 | } |
|
10442 | ScriptSleep(100); |
10442 | ScriptSleep(100); |
|
10443 | } |
10443 | } |
|
10444 | |
10444 | |
|
10445 | public void llRemoveFromLandPassList(string avatar) |
10445 | public void llRemoveFromLandPassList(string avatar) |
|
10446 | { |
10446 | { |
|
10447 | m_host.AddScriptLPS(1); |
10447 | m_host.AddScriptLPS(1); |
|
10448 | UUID key; |
10448 | UUID key; |
|
10449 | ILandObject land = World.LandChannel.GetLandObject(m_host.AbsolutePosition); |
10449 | ILandObject land = World.LandChannel.GetLandObject(m_host.AbsolutePosition); |
|
10450 | if (World.Permissions.CanEditParcelProperties(m_host.OwnerID, land, GroupPowers.LandManageAllowed)) |
10450 | if (World.Permissions.CanEditParcelProperties(m_host.OwnerID, land, GroupPowers.LandManageAllowed)) |
|
10451 | { |
10451 | { |
|
10452 | if (UUID.TryParse(avatar, out key)) |
10452 | if (UUID.TryParse(avatar, out key)) |
|
10453 | { |
10453 | { |
|
10454 | int idx = land.LandData.ParcelAccessList.FindIndex( |
10454 | int idx = land.LandData.ParcelAccessList.FindIndex( |
|
10455 | delegate(LandAccessEntry e) |
10455 | delegate(LandAccessEntry e) |
|
10456 | { |
10456 | { |
|
10457 | if (e.AgentID == key && e.Flags == AccessList.Access) |
10457 | if (e.AgentID == key && e.Flags == AccessList.Access) |
|
10458 | return true; |
10458 | return true; |
|
10459 | return false; |
10459 | return false; |
|
10460 | }); |
10460 | }); |
|
10461 | |
10461 | |
|
10462 | if (idx != -1) |
10462 | if (idx != -1) |
|
10463 | { |
10463 | { |
|
10464 | land.LandData.ParcelAccessList.RemoveAt(idx); |
10464 | land.LandData.ParcelAccessList.RemoveAt(idx); |
|
10465 | World.EventManager.TriggerLandObjectUpdated((uint)land.LandData.LocalID, land); |
10465 | World.EventManager.TriggerLandObjectUpdated((uint)land.LandData.LocalID, land); |
|
10466 | } |
10466 | } |
|
10467 | } |
10467 | } |
|
10468 | } |
10468 | } |
|
10469 | ScriptSleep(100); |
10469 | ScriptSleep(100); |
|
10470 | } |
10470 | } |
|
10471 | |
10471 | |
|
10472 | public void llRemoveFromLandBanList(string avatar) |
10472 | public void llRemoveFromLandBanList(string avatar) |
|
10473 | { |
10473 | { |
|
10474 | m_host.AddScriptLPS(1); |
10474 | m_host.AddScriptLPS(1); |
|
10475 | UUID key; |
10475 | UUID key; |
|
10476 | ILandObject land = World.LandChannel.GetLandObject(m_host.AbsolutePosition); |
10476 | ILandObject land = World.LandChannel.GetLandObject(m_host.AbsolutePosition); |
|
10477 | if (World.Permissions.CanEditParcelProperties(m_host.OwnerID, land, GroupPowers.LandManageBanned)) |
10477 | if (World.Permissions.CanEditParcelProperties(m_host.OwnerID, land, GroupPowers.LandManageBanned)) |
|
10478 | { |
10478 | { |
|
10479 | if (UUID.TryParse(avatar, out key)) |
10479 | if (UUID.TryParse(avatar, out key)) |
|
10480 | { |
10480 | { |
|
10481 | int idx = land.LandData.ParcelAccessList.FindIndex( |
10481 | int idx = land.LandData.ParcelAccessList.FindIndex( |
|
10482 | delegate(LandAccessEntry e) |
10482 | delegate(LandAccessEntry e) |
|
10483 | { |
10483 | { |
|
10484 | if (e.AgentID == key && e.Flags == AccessList.Ban) |
10484 | if (e.AgentID == key && e.Flags == AccessList.Ban) |
|
10485 | return true; |
10485 | return true; |
|
10486 | return false; |
10486 | return false; |
|
10487 | }); |
10487 | }); |
|
10488 | |
10488 | |
|
10489 | if (idx != -1) |
10489 | if (idx != -1) |
|
10490 | { |
10490 | { |
|
10491 | land.LandData.ParcelAccessList.RemoveAt(idx); |
10491 | land.LandData.ParcelAccessList.RemoveAt(idx); |
|
10492 | World.EventManager.TriggerLandObjectUpdated((uint)land.LandData.LocalID, land); |
10492 | World.EventManager.TriggerLandObjectUpdated((uint)land.LandData.LocalID, land); |
|
10493 | } |
10493 | } |
|
10494 | } |
10494 | } |
|
10495 | } |
10495 | } |
|
10496 | ScriptSleep(100); |
10496 | ScriptSleep(100); |
|
10497 | } |
10497 | } |
|
10498 | |
10498 | |
|
10499 | public void llSetCameraParams(LSL_List rules) |
10499 | public void llSetCameraParams(LSL_List rules) |
|
10500 | { |
10500 | { |
|
10501 | m_host.AddScriptLPS(1); |
10501 | m_host.AddScriptLPS(1); |
|
10502 | |
10502 | |
|
10503 | // the object we are in |
10503 | // the object we are in |
|
10504 | UUID objectID = m_host.ParentUUID; |
10504 | UUID objectID = m_host.ParentUUID; |
|
10505 | if (objectID == UUID.Zero) |
10505 | if (objectID == UUID.Zero) |
|
10506 | return; |
10506 | return; |
|
10507 | |
10507 | |
|
10508 | // we need the permission first, to know which avatar we want to set the camera for |
10508 | // we need the permission first, to know which avatar we want to set the camera for |
|
10509 | UUID agentID = m_item.PermsGranter; |
10509 | UUID agentID = m_item.PermsGranter; |
|
10510 | |
10510 | |
|
10511 | if (agentID == UUID.Zero) |
10511 | if (agentID == UUID.Zero) |
|
10512 | return; |
10512 | return; |
|
10513 | |
10513 | |
|
10514 | if ((m_item.PermsMask & ScriptBaseClass.PERMISSION_CONTROL_CAMERA) == 0) |
10514 | if ((m_item.PermsMask & ScriptBaseClass.PERMISSION_CONTROL_CAMERA) == 0) |
|
10515 | return; |
10515 | return; |
|
10516 | |
10516 | |
|
10517 | ScenePresence presence = World.GetScenePresence(agentID); |
10517 | ScenePresence presence = World.GetScenePresence(agentID); |
|
10518 | |
10518 | |
|
10519 | // we are not interested in child-agents |
10519 | // we are not interested in child-agents |
|
10520 | if (presence.IsChildAgent) return; |
10520 | if (presence.IsChildAgent) return; |
|
10521 | |
10521 | |
|
10522 | SortedDictionary<int, float> parameters = new SortedDictionary<int, float>(); |
10522 | SortedDictionary<int, float> parameters = new SortedDictionary<int, float>(); |
|
10523 | object[] data = rules.Data; |
10523 | object[] data = rules.Data; |
|
10524 | for (int i = 0; i < data.Length; ++i) { |
10524 | for (int i = 0; i < data.Length; ++i) { |
|
10525 | int type = Convert.ToInt32(data[i++].ToString()); |
10525 | int type = Convert.ToInt32(data[i++].ToString()); |
|
10526 | if (i >= data.Length) break; // odd number of entries => ignore the last |
10526 | if (i >= data.Length) break; // odd number of entries => ignore the last |
|
10527 | |
10527 | |
|
10528 | // some special cases: Vector parameters are split into 3 float parameters (with type+1, type+2, type+3) |
10528 | // some special cases: Vector parameters are split into 3 float parameters (with type+1, type+2, type+3) |
|
10529 | switch (type) { |
10529 | switch (type) { |
|
10530 | case ScriptBaseClass.CAMERA_FOCUS: |
10530 | case ScriptBaseClass.CAMERA_FOCUS: |
|
10531 | case ScriptBaseClass.CAMERA_FOCUS_OFFSET: |
10531 | case ScriptBaseClass.CAMERA_FOCUS_OFFSET: |
|
10532 | case ScriptBaseClass.CAMERA_POSITION: |
10532 | case ScriptBaseClass.CAMERA_POSITION: |
|
10533 | LSL_Vector v = (LSL_Vector)data[i]; |
10533 | LSL_Vector v = (LSL_Vector)data[i]; |
|
10534 | parameters.Add(type + 1, (float)v.x); |
10534 | parameters.Add(type + 1, (float)v.x); |
|
10535 | parameters.Add(type + 2, (float)v.y); |
10535 | parameters.Add(type + 2, (float)v.y); |
|
10536 | parameters.Add(type + 3, (float)v.z); |
10536 | parameters.Add(type + 3, (float)v.z); |
|
10537 | break; |
10537 | break; |
|
10538 | default: |
10538 | default: |
|
10539 | // TODO: clean that up as soon as the implicit casts are in |
10539 | // TODO: clean that up as soon as the implicit casts are in |
|
10540 | if (data[i] is LSL_Float) |
10540 | if (data[i] is LSL_Float) |
|
10541 | parameters.Add(type, (float)((LSL_Float)data[i]).value); |
10541 | parameters.Add(type, (float)((LSL_Float)data[i]).value); |
|
10542 | else if (data[i] is LSL_Integer) |
10542 | else if (data[i] is LSL_Integer) |
|
10543 | parameters.Add(type, (float)((LSL_Integer)data[i]).value); |
10543 | parameters.Add(type, (float)((LSL_Integer)data[i]).value); |
|
10544 | else parameters.Add(type, Convert.ToSingle(data[i])); |
10544 | else parameters.Add(type, Convert.ToSingle(data[i])); |
|
10545 | break; |
10545 | break; |
|
10546 | } |
10546 | } |
|
10547 | } |
10547 | } |
|
10548 | if (parameters.Count > 0) presence.ControllingClient.SendSetFollowCamProperties(objectID, parameters); |
10548 | if (parameters.Count > 0) presence.ControllingClient.SendSetFollowCamProperties(objectID, parameters); |
|
10549 | } |
10549 | } |
|
10550 | |
10550 | |
|
10551 | public void llClearCameraParams() |
10551 | public void llClearCameraParams() |
|
10552 | { |
10552 | { |
|
10553 | m_host.AddScriptLPS(1); |
10553 | m_host.AddScriptLPS(1); |
|
10554 | |
10554 | |
|
10555 | // the object we are in |
10555 | // the object we are in |
|
10556 | UUID objectID = m_host.ParentUUID; |
10556 | UUID objectID = m_host.ParentUUID; |
|
10557 | if (objectID == UUID.Zero) |
10557 | if (objectID == UUID.Zero) |
|
10558 | return; |
10558 | return; |
|
10559 | |
10559 | |
|
10560 | // we need the permission first, to know which avatar we want to clear the camera for |
10560 | // we need the permission first, to know which avatar we want to clear the camera for |
|
10561 | UUID agentID = m_item.PermsGranter; |
10561 | UUID agentID = m_item.PermsGranter; |
|
10562 | |
10562 | |
|
10563 | if (agentID == UUID.Zero) |
10563 | if (agentID == UUID.Zero) |
|
10564 | return; |
10564 | return; |
|
10565 | |
10565 | |
|
10566 | if ((m_item.PermsMask & ScriptBaseClass.PERMISSION_CONTROL_CAMERA) == 0) |
10566 | if ((m_item.PermsMask & ScriptBaseClass.PERMISSION_CONTROL_CAMERA) == 0) |
|
10567 | return; |
10567 | return; |
|
10568 | |
10568 | |
|
10569 | ScenePresence presence = World.GetScenePresence(agentID); |
10569 | ScenePresence presence = World.GetScenePresence(agentID); |
|
10570 | |
10570 | |
|
10571 | // we are not interested in child-agents |
10571 | // we are not interested in child-agents |
|
10572 | if (presence.IsChildAgent) |
10572 | if (presence.IsChildAgent) |
|
10573 | return; |
10573 | return; |
|
10574 | |
10574 | |
|
10575 | presence.ControllingClient.SendClearFollowCamProperties(objectID); |
10575 | presence.ControllingClient.SendClearFollowCamProperties(objectID); |
|
10576 | } |
10576 | } |
|
10577 | |
10577 | |
|
10578 | public LSL_Float llListStatistics(int operation, LSL_List src) |
10578 | public LSL_Float llListStatistics(int operation, LSL_List src) |
|
10579 | { |
10579 | { |
|
10580 | m_host.AddScriptLPS(1); |
10580 | m_host.AddScriptLPS(1); |
|
10581 | switch (operation) |
10581 | switch (operation) |
|
10582 | { |
10582 | { |
|
10583 | case ScriptBaseClass.LIST_STAT_RANGE: |
10583 | case ScriptBaseClass.LIST_STAT_RANGE: |
|
10584 | return src.Range(); |
10584 | return src.Range(); |
|
10585 | case ScriptBaseClass.LIST_STAT_MIN: |
10585 | case ScriptBaseClass.LIST_STAT_MIN: |
|
10586 | return src.Min(); |
10586 | return src.Min(); |
|
10587 | case ScriptBaseClass.LIST_STAT_MAX: |
10587 | case ScriptBaseClass.LIST_STAT_MAX: |
|
10588 | return src.Max(); |
10588 | return src.Max(); |
|
10589 | case ScriptBaseClass.LIST_STAT_MEAN: |
10589 | case ScriptBaseClass.LIST_STAT_MEAN: |
|
10590 | return src.Mean(); |
10590 | return src.Mean(); |
|
10591 | case ScriptBaseClass.LIST_STAT_MEDIAN: |
10591 | case ScriptBaseClass.LIST_STAT_MEDIAN: |
|
10592 | return LSL_List.ToDoubleList(src).Median(); |
10592 | return LSL_List.ToDoubleList(src).Median(); |
|
10593 | case ScriptBaseClass.LIST_STAT_NUM_COUNT: |
10593 | case ScriptBaseClass.LIST_STAT_NUM_COUNT: |
|
10594 | return src.NumericLength(); |
10594 | return src.NumericLength(); |
|
10595 | case ScriptBaseClass.LIST_STAT_STD_DEV: |
10595 | case ScriptBaseClass.LIST_STAT_STD_DEV: |
|
10596 | return src.StdDev(); |
10596 | return src.StdDev(); |
|
10597 | case ScriptBaseClass.LIST_STAT_SUM: |
10597 | case ScriptBaseClass.LIST_STAT_SUM: |
|
10598 | return src.Sum(); |
10598 | return src.Sum(); |
|
10599 | case ScriptBaseClass.LIST_STAT_SUM_SQUARES: |
10599 | case ScriptBaseClass.LIST_STAT_SUM_SQUARES: |
|
10600 | return src.SumSqrs(); |
10600 | return src.SumSqrs(); |
|
10601 | case ScriptBaseClass.LIST_STAT_GEOMETRIC_MEAN: |
10601 | case ScriptBaseClass.LIST_STAT_GEOMETRIC_MEAN: |
|
10602 | return src.GeometricMean(); |
10602 | return src.GeometricMean(); |
|
10603 | case ScriptBaseClass.LIST_STAT_HARMONIC_MEAN: |
10603 | case ScriptBaseClass.LIST_STAT_HARMONIC_MEAN: |
|
10604 | return src.HarmonicMean(); |
10604 | return src.HarmonicMean(); |
|
10605 | default: |
10605 | default: |
|
10606 | return 0.0; |
10606 | return 0.0; |
|
10607 | } |
10607 | } |
|
10608 | } |
10608 | } |
|
10609 | |
10609 | |
|
10610 | public LSL_Integer llGetUnixTime() |
10610 | public LSL_Integer llGetUnixTime() |
|
10611 | { |
10611 | { |
|
10612 | m_host.AddScriptLPS(1); |
10612 | m_host.AddScriptLPS(1); |
|
10613 | return Util.UnixTimeSinceEpoch(); |
10613 | return Util.UnixTimeSinceEpoch(); |
|
10614 | } |
10614 | } |
|
10615 | |
10615 | |
|
10616 | public LSL_Integer llGetParcelFlags(LSL_Vector pos) |
10616 | public LSL_Integer llGetParcelFlags(LSL_Vector pos) |
|
10617 | { |
10617 | { |
|
10618 | m_host.AddScriptLPS(1); |
10618 | m_host.AddScriptLPS(1); |
|
10619 | return (int)World.LandChannel.GetLandObject((float)pos.x, (float)pos.y).LandData.Flags; |
10619 | return (int)World.LandChannel.GetLandObject((float)pos.x, (float)pos.y).LandData.Flags; |
|
10620 | } |
10620 | } |
|
10621 | |
10621 | |
|
10622 | public LSL_Integer llGetRegionFlags() |
10622 | public LSL_Integer llGetRegionFlags() |
|
10623 | { |
10623 | { |
|
10624 | m_host.AddScriptLPS(1); |
10624 | m_host.AddScriptLPS(1); |
|
10625 | IEstateModule estate = World.RequestModuleInterface<IEstateModule>(); |
10625 | IEstateModule estate = World.RequestModuleInterface<IEstateModule>(); |
|
10626 | if (estate == null) |
10626 | if (estate == null) |
|
10627 | return 67108864; |
10627 | return 67108864; |
|
10628 | return (int)estate.GetRegionFlags(); |
10628 | return (int)estate.GetRegionFlags(); |
|
10629 | } |
10629 | } |
|
10630 | |
10630 | |
|
10631 | public LSL_String llXorBase64StringsCorrect(string str1, string str2) |
10631 | public LSL_String llXorBase64StringsCorrect(string str1, string str2) |
|
10632 | { |
10632 | { |
|
10633 | m_host.AddScriptLPS(1); |
10633 | m_host.AddScriptLPS(1); |
|
10634 | string ret = String.Empty; |
10634 | string ret = String.Empty; |
|
10635 | string src1 = llBase64ToString(str1); |
10635 | string src1 = llBase64ToString(str1); |
|
10636 | string src2 = llBase64ToString(str2); |
10636 | string src2 = llBase64ToString(str2); |
|
10637 | int c = 0; |
10637 | int c = 0; |
|
10638 | for (int i = 0; i < src1.Length; i++) |
10638 | for (int i = 0; i < src1.Length; i++) |
|
10639 | { |
10639 | { |
|
10640 | ret += (char) (src1[i] ^ src2[c]); |
10640 | ret += (char) (src1[i] ^ src2[c]); |
|
10641 | |
10641 | |
|
10642 | c++; |
10642 | c++; |
|
10643 | if (c >= src2.Length) |
10643 | if (c >= src2.Length) |
|
10644 | c = 0; |
10644 | c = 0; |
|
10645 | } |
10645 | } |
|
10646 | return llStringToBase64(ret); |
10646 | return llStringToBase64(ret); |
|
10647 | } |
10647 | } |
|
10648 | |
10648 | |
|
10649 | public LSL_String llHTTPRequest(string url, LSL_List parameters, string body) |
10649 | public LSL_String llHTTPRequest(string url, LSL_List parameters, string body) |
|
10650 | { |
10650 | { |
|
10651 | // Partial implementation: support for parameter flags needed |
10651 | // Partial implementation: support for parameter flags needed |
|
10652 | // see http://wiki.secondlife.com/wiki/LlHTTPRequest |
10652 | // see http://wiki.secondlife.com/wiki/LlHTTPRequest |
|
10653 | // parameter flags support are implemented in ScriptsHttpRequests.cs |
10653 | // parameter flags support are implemented in ScriptsHttpRequests.cs |
|
10654 | // in StartHttpRequest |
10654 | // in StartHttpRequest |
|
10655 | |
10655 | |
|
10656 | m_host.AddScriptLPS(1); |
10656 | m_host.AddScriptLPS(1); |
|
10657 | IHttpRequestModule httpScriptMod = |
10657 | IHttpRequestModule httpScriptMod = |
|
10658 | m_ScriptEngine.World.RequestModuleInterface<IHttpRequestModule>(); |
10658 | m_ScriptEngine.World.RequestModuleInterface<IHttpRequestModule>(); |
|
10659 | List<string> param = new List<string>(); |
10659 | List<string> param = new List<string>(); |
|
10660 | bool ok; |
10660 | bool ok; |
|
10661 | Int32 flag; |
10661 | Int32 flag; |
|
10662 | |
10662 | |
|
10663 | for (int i = 0; i < parameters.Data.Length; i += 2) |
10663 | for (int i = 0; i < parameters.Data.Length; i += 2) |
|
10664 | { |
10664 | { |
|
10665 | ok = Int32.TryParse(parameters.Data[i].ToString(), out flag); |
10665 | ok = Int32.TryParse(parameters.Data[i].ToString(), out flag); |
|
10666 | if (!ok || flag < 0 || |
10666 | if (!ok || flag < 0 || |
|
10667 | flag > (int)HttpRequestConstants.HTTP_PRAGMA_NO_CACHE) |
10667 | flag > (int)HttpRequestConstants.HTTP_PRAGMA_NO_CACHE) |
|
10668 | { |
10668 | { |
|
10669 | throw new ScriptException("Parameter " + i.ToString() + " is an invalid flag"); |
10669 | throw new ScriptException("Parameter " + i.ToString() + " is an invalid flag"); |
|
10670 | } |
10670 | } |
|
10671 | |
10671 | |
|
10672 | param.Add(parameters.Data[i].ToString()); //Add parameter flag |
10672 | param.Add(parameters.Data[i].ToString()); //Add parameter flag |
|
10673 | |
10673 | |
|
10674 | if (flag != (int)HttpRequestConstants.HTTP_CUSTOM_HEADER) |
10674 | if (flag != (int)HttpRequestConstants.HTTP_CUSTOM_HEADER) |
|
10675 | { |
10675 | { |
|
10676 | param.Add(parameters.Data[i+1].ToString()); //Add parameter value |
10676 | param.Add(parameters.Data[i+1].ToString()); //Add parameter value |
|
10677 | } |
10677 | } |
|
10678 | else |
10678 | else |
|
10679 | { |
10679 | { |
|
10680 | //Parameters are in pairs and custom header takes |
10680 | //Parameters are in pairs and custom header takes |
|
10681 | //arguments in pairs so adjust for header marker. |
10681 | //arguments in pairs so adjust for header marker. |
|
10682 | ++i; |
10682 | ++i; |
|
10683 | |
10683 | |
|
10684 | //Maximum of 8 headers are allowed based on the |
10684 | //Maximum of 8 headers are allowed based on the |
|
10685 | //Second Life documentation for llHTTPRequest. |
10685 | //Second Life documentation for llHTTPRequest. |
|
10686 | for (int count = 1; count <= 8; ++count) |
10686 | for (int count = 1; count <= 8; ++count) |
|
10687 | { |
10687 | { |
|
10688 | //Enough parameters remaining for (another) header? |
10688 | //Enough parameters remaining for (another) header? |
|
10689 | if (parameters.Data.Length - i < 2) |
10689 | if (parameters.Data.Length - i < 2) |
|
10690 | { |
10690 | { |
|
10691 | //There must be at least one name/value pair for custom header |
10691 | //There must be at least one name/value pair for custom header |
|
10692 | if (count == 1) |
10692 | if (count == 1) |
|
10693 | throw new ScriptException("Missing name/value for custom header at parameter " + i.ToString()); |
10693 | throw new ScriptException("Missing name/value for custom header at parameter " + i.ToString()); |
|
10694 | break; |
10694 | break; |
|
10695 | } |
10695 | } |
|
10696 | |
10696 | |
|
10697 | if (HttpStandardHeaders.Contains(parameters.Data[i].ToString(), StringComparer.OrdinalIgnoreCase)) |
10697 | if (HttpStandardHeaders.Contains(parameters.Data[i].ToString(), StringComparer.OrdinalIgnoreCase)) |
|
10698 | throw new ScriptException("Name is invalid as a custom header at parameter " + i.ToString()); |
10698 | throw new ScriptException("Name is invalid as a custom header at parameter " + i.ToString()); |
|
10699 | |
10699 | |
|
10700 | param.Add(parameters.Data[i].ToString()); |
10700 | param.Add(parameters.Data[i].ToString()); |
|
10701 | param.Add(parameters.Data[i+1].ToString()); |
10701 | param.Add(parameters.Data[i+1].ToString()); |
|
10702 | |
10702 | |
|
10703 | //Have we reached the end of the list of headers? |
10703 | //Have we reached the end of the list of headers? |
|
10704 | //End is marked by a string with a single digit. |
10704 | //End is marked by a string with a single digit. |
|
10705 | if (i+2 >= parameters.Data.Length || |
10705 | if (i+2 >= parameters.Data.Length || |
|
10706 | Char.IsDigit(parameters.Data[i].ToString()[0])) |
10706 | Char.IsDigit(parameters.Data[i].ToString()[0])) |
|
10707 | { |
10707 | { |
|
10708 | break; |
10708 | break; |
|
10709 | } |
10709 | } |
|
10710 | |
10710 | |
|
10711 | i += 2; |
10711 | i += 2; |
|
10712 | } |
10712 | } |
|
10713 | } |
10713 | } |
|
10714 | } |
10714 | } |
|
10715 | |
10715 | |
|
10716 | Vector3 position = m_host.AbsolutePosition; |
10716 | Vector3 position = m_host.AbsolutePosition; |
|
10717 | Vector3 velocity = m_host.Velocity; |
10717 | Vector3 velocity = m_host.Velocity; |
|
10718 | Quaternion rotation = m_host.RotationOffset; |
10718 | Quaternion rotation = m_host.RotationOffset; |
|
10719 | string ownerName = String.Empty; |
10719 | string ownerName = String.Empty; |
|
10720 | ScenePresence scenePresence = World.GetScenePresence(m_host.OwnerID); |
10720 | ScenePresence scenePresence = World.GetScenePresence(m_host.OwnerID); |
|
10721 | if (scenePresence == null) |
10721 | if (scenePresence == null) |
|
10722 | ownerName = resolveName(m_host.OwnerID); |
10722 | ownerName = resolveName(m_host.OwnerID); |
|
10723 | else |
10723 | else |
|
10724 | ownerName = scenePresence.Name; |
10724 | ownerName = scenePresence.Name; |
|
10725 | |
10725 | |
|
10726 | RegionInfo regionInfo = World.RegionInfo; |
10726 | RegionInfo regionInfo = World.RegionInfo; |
|
10727 | |
10727 | |
|
10728 | Dictionary<string, string> httpHeaders = new Dictionary<string, string>(); |
10728 | Dictionary<string, string> httpHeaders = new Dictionary<string, string>(); |
|
10729 | |
10729 | |
|
10730 | string shard = "OpenSim"; |
10730 | string shard = "OpenSim"; |
|
10731 | IConfigSource config = m_ScriptEngine.ConfigSource; |
10731 | IConfigSource config = m_ScriptEngine.ConfigSource; |
|
10732 | if (config.Configs["Network"] != null) |
10732 | if (config.Configs["Network"] != null) |
|
10733 | { |
10733 | { |
|
10734 | shard = config.Configs["Network"].GetString("shard", shard); |
10734 | shard = config.Configs["Network"].GetString("shard", shard); |
|
10735 | } |
10735 | } |
|
10736 | |
10736 | |
|
10737 | httpHeaders["X-SecondLife-Shard"] = shard; |
10737 | httpHeaders["X-SecondLife-Shard"] = shard; |
|
10738 | httpHeaders["X-SecondLife-Object-Name"] = m_host.Name; |
10738 | httpHeaders["X-SecondLife-Object-Name"] = m_host.Name; |
|
10739 | httpHeaders["X-SecondLife-Object-Key"] = m_host.UUID.ToString(); |
10739 | httpHeaders["X-SecondLife-Object-Key"] = m_host.UUID.ToString(); |
|
10740 | httpHeaders["X-SecondLife-Region"] = string.Format("{0} ({1}, {2})", regionInfo.RegionName, regionInfo.RegionLocX, regionInfo.RegionLocY); |
10740 | httpHeaders["X-SecondLife-Region"] = string.Format("{0} ({1}, {2})", regionInfo.RegionName, regionInfo.RegionLocX, regionInfo.RegionLocY); |
|
10741 | httpHeaders["X-SecondLife-Local-Position"] = string.Format("({0:0.000000}, {1:0.000000}, {2:0.000000})", position.X, position.Y, position.Z); |
10741 | httpHeaders["X-SecondLife-Local-Position"] = string.Format("({0:0.000000}, {1:0.000000}, {2:0.000000})", position.X, position.Y, position.Z); |
|
10742 | httpHeaders["X-SecondLife-Local-Velocity"] = string.Format("({0:0.000000}, {1:0.000000}, {2:0.000000})", velocity.X, velocity.Y, velocity.Z); |
10742 | httpHeaders["X-SecondLife-Local-Velocity"] = string.Format("({0:0.000000}, {1:0.000000}, {2:0.000000})", velocity.X, velocity.Y, velocity.Z); |
|
10743 | httpHeaders["X-SecondLife-Local-Rotation"] = string.Format("({0:0.000000}, {1:0.000000}, {2:0.000000}, {3:0.000000})", rotation.X, rotation.Y, rotation.Z, rotation.W); |
10743 | httpHeaders["X-SecondLife-Local-Rotation"] = string.Format("({0:0.000000}, {1:0.000000}, {2:0.000000}, {3:0.000000})", rotation.X, rotation.Y, rotation.Z, rotation.W); |
|
10744 | httpHeaders["X-SecondLife-Owner-Name"] = ownerName; |
10744 | httpHeaders["X-SecondLife-Owner-Name"] = ownerName; |
|
10745 | httpHeaders["X-SecondLife-Owner-Key"] = m_host.OwnerID.ToString(); |
10745 | httpHeaders["X-SecondLife-Owner-Key"] = m_host.OwnerID.ToString(); |
|
10746 | string userAgent = config.Configs["Network"].GetString("user_agent", null); |
10746 | string userAgent = config.Configs["Network"].GetString("user_agent", null); |
|
10747 | if (userAgent != null) |
10747 | if (userAgent != null) |
|
10748 | httpHeaders["User-Agent"] = userAgent; |
10748 | httpHeaders["User-Agent"] = userAgent; |
|
10749 | |
10749 | |
|
10750 | string authregex = @"^(https?:\/\/)(\w+):(\w+)@(.*)$"; |
10750 | string authregex = @"^(https?:\/\/)(\w+):(\w+)@(.*)$"; |
|
10751 | Regex r = new Regex(authregex); |
10751 | Regex r = new Regex(authregex); |
|
10752 | int[] gnums = r.GetGroupNumbers(); |
10752 | int[] gnums = r.GetGroupNumbers(); |
|
10753 | Match m = r.Match(url); |
10753 | Match m = r.Match(url); |
|
10754 | if (m.Success) { |
10754 | if (m.Success) { |
|
10755 | for (int i = 1; i < gnums.Length; i++) { |
10755 | for (int i = 1; i < gnums.Length; i++) { |
|
10756 | //System.Text.RegularExpressions.Group g = m.Groups[gnums[i]]; |
10756 | //System.Text.RegularExpressions.Group g = m.Groups[gnums[i]]; |
|
10757 | //CaptureCollection cc = g.Captures; |
10757 | //CaptureCollection cc = g.Captures; |
|
10758 | } |
10758 | } |
|
10759 | if (m.Groups.Count == 5) { |
10759 | if (m.Groups.Count == 5) { |
|
10760 | httpHeaders["Authorization"] = String.Format("Basic {0}", Convert.ToBase64String(System.Text.ASCIIEncoding.ASCII.GetBytes(m.Groups[2].ToString() + ":" + m.Groups[3].ToString()))); |
10760 | httpHeaders["Authorization"] = String.Format("Basic {0}", Convert.ToBase64String(System.Text.ASCIIEncoding.ASCII.GetBytes(m.Groups[2].ToString() + ":" + m.Groups[3].ToString()))); |
|
10761 | url = m.Groups[1].ToString() + m.Groups[4].ToString(); |
10761 | url = m.Groups[1].ToString() + m.Groups[4].ToString(); |
|
10762 | } |
10762 | } |
|
10763 | } |
10763 | } |
|
10764 | |
10764 | |
|
10765 | UUID reqID |
10765 | UUID reqID |
|
10766 | = httpScriptMod.StartHttpRequest(m_host.LocalId, m_item.ItemID, url, param, httpHeaders, body); |
10766 | = httpScriptMod.StartHttpRequest(m_host.LocalId, m_item.ItemID, url, param, httpHeaders, body); |
|
10767 | |
10767 | |
|
10768 | if (reqID != UUID.Zero) |
10768 | if (reqID != UUID.Zero) |
|
10769 | return reqID.ToString(); |
10769 | return reqID.ToString(); |
|
10770 | else |
10770 | else |
|
10771 | return null; |
10771 | return null; |
|
10772 | } |
10772 | } |
|
10773 | |
10773 | |
|
10774 | |
10774 | |
|
10775 | public void llHTTPResponse(LSL_Key id, int status, string body) |
10775 | public void llHTTPResponse(LSL_Key id, int status, string body) |
|
10776 | { |
10776 | { |
|
10777 | // Partial implementation: support for parameter flags needed |
10777 | // Partial implementation: support for parameter flags needed |
|
10778 | // see http://wiki.secondlife.com/wiki/llHTTPResponse |
10778 | // see http://wiki.secondlife.com/wiki/llHTTPResponse |
|
10779 | |
10779 | |
|
10780 | m_host.AddScriptLPS(1); |
10780 | m_host.AddScriptLPS(1); |
|
10781 | |
10781 | |
|
10782 | if (m_UrlModule != null) |
10782 | if (m_UrlModule != null) |
|
10783 | m_UrlModule.HttpResponse(new UUID(id), status,body); |
10783 | m_UrlModule.HttpResponse(new UUID(id), status,body); |
|
10784 | } |
10784 | } |
|
10785 | |
10785 | |
|
10786 | public void llResetLandBanList() |
10786 | public void llResetLandBanList() |
|
10787 | { |
10787 | { |
|
10788 | m_host.AddScriptLPS(1); |
10788 | m_host.AddScriptLPS(1); |
|
10789 | LandData land = World.LandChannel.GetLandObject(m_host.AbsolutePosition).LandData; |
10789 | LandData land = World.LandChannel.GetLandObject(m_host.AbsolutePosition).LandData; |
|
10790 | if (land.OwnerID == m_host.OwnerID) |
10790 | if (land.OwnerID == m_host.OwnerID) |
|
10791 | { |
10791 | { |
|
10792 | foreach (LandAccessEntry entry in land.ParcelAccessList) |
10792 | foreach (LandAccessEntry entry in land.ParcelAccessList) |
|
10793 | { |
10793 | { |
|
10794 | if (entry.Flags == AccessList.Ban) |
10794 | if (entry.Flags == AccessList.Ban) |
|
10795 | { |
10795 | { |
|
10796 | land.ParcelAccessList.Remove(entry); |
10796 | land.ParcelAccessList.Remove(entry); |
|
10797 | } |
10797 | } |
|
10798 | } |
10798 | } |
|
10799 | } |
10799 | } |
|
10800 | ScriptSleep(100); |
10800 | ScriptSleep(100); |
|
10801 | } |
10801 | } |
|
10802 | |
10802 | |
|
10803 | public void llResetLandPassList() |
10803 | public void llResetLandPassList() |
|
10804 | { |
10804 | { |
|
10805 | m_host.AddScriptLPS(1); |
10805 | m_host.AddScriptLPS(1); |
|
10806 | LandData land = World.LandChannel.GetLandObject(m_host.AbsolutePosition).LandData; |
10806 | LandData land = World.LandChannel.GetLandObject(m_host.AbsolutePosition).LandData; |
|
10807 | if (land.OwnerID == m_host.OwnerID) |
10807 | if (land.OwnerID == m_host.OwnerID) |
|
10808 | { |
10808 | { |
|
10809 | foreach (LandAccessEntry entry in land.ParcelAccessList) |
10809 | foreach (LandAccessEntry entry in land.ParcelAccessList) |
|
10810 | { |
10810 | { |
|
10811 | if (entry.Flags == AccessList.Access) |
10811 | if (entry.Flags == AccessList.Access) |
|
10812 | { |
10812 | { |
|
10813 | land.ParcelAccessList.Remove(entry); |
10813 | land.ParcelAccessList.Remove(entry); |
|
10814 | } |
10814 | } |
|
10815 | } |
10815 | } |
|
10816 | } |
10816 | } |
|
10817 | ScriptSleep(100); |
10817 | ScriptSleep(100); |
|
10818 | } |
10818 | } |
|
10819 | |
10819 | |
|
10820 | public LSL_Integer llGetParcelPrimCount(LSL_Vector pos, int category, int sim_wide) |
10820 | public LSL_Integer llGetParcelPrimCount(LSL_Vector pos, int category, int sim_wide) |
|
10821 | { |
10821 | { |
|
10822 | m_host.AddScriptLPS(1); |
10822 | m_host.AddScriptLPS(1); |
|
10823 | |
10823 | |
|
10824 | ILandObject lo = World.LandChannel.GetLandObject((float)pos.x, (float)pos.y); |
10824 | ILandObject lo = World.LandChannel.GetLandObject((float)pos.x, (float)pos.y); |
|
10825 | |
10825 | |
|
10826 | if (lo == null) |
10826 | if (lo == null) |
|
10827 | return 0; |
10827 | return 0; |
|
10828 | |
10828 | |
|
10829 | IPrimCounts pc = lo.PrimCounts; |
10829 | IPrimCounts pc = lo.PrimCounts; |
|
10830 | |
10830 | |
|
10831 | if (sim_wide != ScriptBaseClass.FALSE) |
10831 | if (sim_wide != ScriptBaseClass.FALSE) |
|
10832 | { |
10832 | { |
|
10833 | if (category == ScriptBaseClass.PARCEL_COUNT_TOTAL) |
10833 | if (category == ScriptBaseClass.PARCEL_COUNT_TOTAL) |
|
10834 | { |
10834 | { |
|
10835 | return pc.Simulator; |
10835 | return pc.Simulator; |
|
10836 | } |
10836 | } |
|
10837 | else |
10837 | else |
|
10838 | { |
10838 | { |
|
10839 | // counts not implemented yet |
10839 | // counts not implemented yet |
|
10840 | return 0; |
10840 | return 0; |
|
10841 | } |
10841 | } |
|
10842 | } |
10842 | } |
|
10843 | else |
10843 | else |
|
10844 | { |
10844 | { |
|
10845 | if (category == ScriptBaseClass.PARCEL_COUNT_TOTAL) |
10845 | if (category == ScriptBaseClass.PARCEL_COUNT_TOTAL) |
|
10846 | return pc.Total; |
10846 | return pc.Total; |
|
10847 | else if (category == ScriptBaseClass.PARCEL_COUNT_OWNER) |
10847 | else if (category == ScriptBaseClass.PARCEL_COUNT_OWNER) |
|
10848 | return pc.Owner; |
10848 | return pc.Owner; |
|
10849 | else if (category == ScriptBaseClass.PARCEL_COUNT_GROUP) |
10849 | else if (category == ScriptBaseClass.PARCEL_COUNT_GROUP) |
|
10850 | return pc.Group; |
10850 | return pc.Group; |
|
10851 | else if (category == ScriptBaseClass.PARCEL_COUNT_OTHER) |
10851 | else if (category == ScriptBaseClass.PARCEL_COUNT_OTHER) |
|
10852 | return pc.Others; |
10852 | return pc.Others; |
|
10853 | else if (category == ScriptBaseClass.PARCEL_COUNT_SELECTED) |
10853 | else if (category == ScriptBaseClass.PARCEL_COUNT_SELECTED) |
|
10854 | return pc.Selected; |
10854 | return pc.Selected; |
|
10855 | else if (category == ScriptBaseClass.PARCEL_COUNT_TEMP) |
10855 | else if (category == ScriptBaseClass.PARCEL_COUNT_TEMP) |
|
10856 | return 0; // counts not implemented yet |
10856 | return 0; // counts not implemented yet |
|
10857 | } |
10857 | } |
|
10858 | |
10858 | |
|
10859 | return 0; |
10859 | return 0; |
|
10860 | } |
10860 | } |
|
10861 | |
10861 | |
|
10862 | public LSL_List llGetParcelPrimOwners(LSL_Vector pos) |
10862 | public LSL_List llGetParcelPrimOwners(LSL_Vector pos) |
|
10863 | { |
10863 | { |
|
10864 | m_host.AddScriptLPS(1); |
10864 | m_host.AddScriptLPS(1); |
|
10865 | LandObject land = (LandObject)World.LandChannel.GetLandObject((float)pos.x, (float)pos.y); |
10865 | LandObject land = (LandObject)World.LandChannel.GetLandObject((float)pos.x, (float)pos.y); |
|
10866 | LSL_List ret = new LSL_List(); |
10866 | LSL_List ret = new LSL_List(); |
|
10867 | if (land != null) |
10867 | if (land != null) |
|
10868 | { |
10868 | { |
|
10869 | foreach (KeyValuePair<UUID, int> detectedParams in land.GetLandObjectOwners()) |
10869 | foreach (KeyValuePair<UUID, int> detectedParams in land.GetLandObjectOwners()) |
|
10870 | { |
10870 | { |
|
10871 | ret.Add(new LSL_String(detectedParams.Key.ToString())); |
10871 | ret.Add(new LSL_String(detectedParams.Key.ToString())); |
|
10872 | ret.Add(new LSL_Integer(detectedParams.Value)); |
10872 | ret.Add(new LSL_Integer(detectedParams.Value)); |
|
10873 | } |
10873 | } |
|
10874 | } |
10874 | } |
|
10875 | ScriptSleep(2000); |
10875 | ScriptSleep(2000); |
|
10876 | return ret; |
10876 | return ret; |
|
10877 | } |
10877 | } |
|
10878 | |
10878 | |
|
10879 | public LSL_Integer llGetObjectPrimCount(string object_id) |
10879 | public LSL_Integer llGetObjectPrimCount(string object_id) |
|
10880 | { |
10880 | { |
|
10881 | m_host.AddScriptLPS(1); |
10881 | m_host.AddScriptLPS(1); |
|
10882 | SceneObjectPart part = World.GetSceneObjectPart(new UUID(object_id)); |
10882 | SceneObjectPart part = World.GetSceneObjectPart(new UUID(object_id)); |
|
10883 | if (part == null) |
10883 | if (part == null) |
|
10884 | { |
10884 | { |
|
10885 | return 0; |
10885 | return 0; |
|
10886 | } |
10886 | } |
|
10887 | else |
10887 | else |
|
10888 | { |
10888 | { |
|
10889 | return part.ParentGroup.PrimCount; |
10889 | return part.ParentGroup.PrimCount; |
|
10890 | } |
10890 | } |
|
10891 | } |
10891 | } |
|
10892 | |
10892 | |
|
10893 | public LSL_Integer llGetParcelMaxPrims(LSL_Vector pos, int sim_wide) |
10893 | public LSL_Integer llGetParcelMaxPrims(LSL_Vector pos, int sim_wide) |
|
10894 | { |
10894 | { |
|
10895 | m_host.AddScriptLPS(1); |
10895 | m_host.AddScriptLPS(1); |
|
10896 | |
10896 | |
|
10897 | ILandObject lo = World.LandChannel.GetLandObject((float)pos.x, (float)pos.y); |
10897 | ILandObject lo = World.LandChannel.GetLandObject((float)pos.x, (float)pos.y); |
|
10898 | |
10898 | |
|
10899 | if (lo == null) |
10899 | if (lo == null) |
|
10900 | return 0; |
10900 | return 0; |
|
10901 | |
10901 | |
|
10902 | if (sim_wide != 0) |
10902 | if (sim_wide != 0) |
|
10903 | return lo.GetSimulatorMaxPrimCount(); |
10903 | return lo.GetSimulatorMaxPrimCount(); |
|
10904 | else |
10904 | else |
|
10905 | return lo.GetParcelMaxPrimCount(); |
10905 | return lo.GetParcelMaxPrimCount(); |
|
10906 | } |
10906 | } |
|
10907 | |
10907 | |
|
10908 | public LSL_List llGetParcelDetails(LSL_Vector pos, LSL_List param) |
10908 | public LSL_List llGetParcelDetails(LSL_Vector pos, LSL_List param) |
|
10909 | { |
10909 | { |
|
10910 | m_host.AddScriptLPS(1); |
10910 | m_host.AddScriptLPS(1); |
|
10911 | LandData land = World.GetLandData(pos); |
10911 | LandData land = World.GetLandData(pos); |
|
10912 | if (land == null) |
10912 | if (land == null) |
|
10913 | { |
10913 | { |
|
10914 | return new LSL_List(0); |
10914 | return new LSL_List(0); |
|
10915 | } |
10915 | } |
|
10916 | LSL_List ret = new LSL_List(); |
10916 | LSL_List ret = new LSL_List(); |
|
10917 | foreach (object o in param.Data) |
10917 | foreach (object o in param.Data) |
|
10918 | { |
10918 | { |
|
10919 | switch (o.ToString()) |
10919 | switch (o.ToString()) |
|
10920 | { |
10920 | { |
|
10921 | case "0": |
10921 | case "0": |
|
10922 | ret.Add(new LSL_String(land.Name)); |
10922 | ret.Add(new LSL_String(land.Name)); |
|
10923 | break; |
10923 | break; |
|
10924 | case "1": |
10924 | case "1": |
|
10925 | ret.Add(new LSL_String(land.Description)); |
10925 | ret.Add(new LSL_String(land.Description)); |
|
10926 | break; |
10926 | break; |
|
10927 | case "2": |
10927 | case "2": |
|
10928 | ret.Add(new LSL_Key(land.OwnerID.ToString())); |
10928 | ret.Add(new LSL_Key(land.OwnerID.ToString())); |
|
10929 | break; |
10929 | break; |
|
10930 | case "3": |
10930 | case "3": |
|
10931 | ret.Add(new LSL_Key(land.GroupID.ToString())); |
10931 | ret.Add(new LSL_Key(land.GroupID.ToString())); |
|
10932 | break; |
10932 | break; |
|
10933 | case "4": |
10933 | case "4": |
|
10934 | ret.Add(new LSL_Integer(land.Area)); |
10934 | ret.Add(new LSL_Integer(land.Area)); |
|
10935 | break; |
10935 | break; |
|
10936 | case "5": |
10936 | case "5": |
|
10937 | ret.Add(new LSL_Key(land.GlobalID.ToString())); |
10937 | ret.Add(new LSL_Key(land.GlobalID.ToString())); |
|
10938 | break; |
10938 | break; |
|
10939 | default: |
10939 | default: |
|
10940 | ret.Add(new LSL_Integer(0)); |
10940 | ret.Add(new LSL_Integer(0)); |
|
10941 | break; |
10941 | break; |
|
10942 | } |
10942 | } |
|
10943 | } |
10943 | } |
|
10944 | return ret; |
10944 | return ret; |
|
10945 | } |
10945 | } |
|
10946 | |
10946 | |
|
10947 | public LSL_String llStringTrim(string src, int type) |
10947 | public LSL_String llStringTrim(string src, int type) |
|
10948 | { |
10948 | { |
|
10949 | m_host.AddScriptLPS(1); |
10949 | m_host.AddScriptLPS(1); |
|
10950 | if (type == (int)ScriptBaseClass.STRING_TRIM_HEAD) { return src.TrimStart(); } |
10950 | if (type == (int)ScriptBaseClass.STRING_TRIM_HEAD) { return src.TrimStart(); } |
|
10951 | if (type == (int)ScriptBaseClass.STRING_TRIM_TAIL) { return src.TrimEnd(); } |
10951 | if (type == (int)ScriptBaseClass.STRING_TRIM_TAIL) { return src.TrimEnd(); } |
|
10952 | if (type == (int)ScriptBaseClass.STRING_TRIM) { return src.Trim(); } |
10952 | if (type == (int)ScriptBaseClass.STRING_TRIM) { return src.Trim(); } |
|
10953 | return src; |
10953 | return src; |
|
10954 | } |
10954 | } |
|
10955 | |
10955 | |
|
10956 | public LSL_List llGetObjectDetails(string id, LSL_List args) |
10956 | public LSL_List llGetObjectDetails(string id, LSL_List args) |
|
10957 | { |
10957 | { |
|
10958 | m_host.AddScriptLPS(1); |
10958 | m_host.AddScriptLPS(1); |
|
10959 | |
10959 | |
|
10960 | LSL_List ret = new LSL_List(); |
10960 | LSL_List ret = new LSL_List(); |
|
10961 | UUID key = new UUID(); |
10961 | UUID key = new UUID(); |
|
10962 | if (UUID.TryParse(id, out key)) |
10962 | if (UUID.TryParse(id, out key)) |
|
10963 | { |
10963 | { |
|
10964 | ScenePresence av = World.GetScenePresence(key); |
10964 | ScenePresence av = World.GetScenePresence(key); |
|
10965 | |
10965 | |
|
10966 | if (av != null) |
10966 | if (av != null) |
|
10967 | { |
10967 | { |
|
10968 | foreach (object o in args.Data) |
10968 | foreach (object o in args.Data) |
|
10969 | { |
10969 | { |
|
10970 | switch (int.Parse(o.ToString())) |
10970 | switch (int.Parse(o.ToString())) |
|
10971 | { |
10971 | { |
|
10972 | case ScriptBaseClass.OBJECT_NAME: |
10972 | case ScriptBaseClass.OBJECT_NAME: |
|
10973 | ret.Add(new LSL_String(av.Firstname + " " + av.Lastname)); |
10973 | ret.Add(new LSL_String(av.Firstname + " " + av.Lastname)); |
|
10974 | break; |
10974 | break; |
|
10975 | case ScriptBaseClass.OBJECT_DESC: |
10975 | case ScriptBaseClass.OBJECT_DESC: |
|
10976 | ret.Add(new LSL_String("")); |
10976 | ret.Add(new LSL_String("")); |
|
10977 | break; |
10977 | break; |
|
10978 | case ScriptBaseClass.OBJECT_POS: |
10978 | case ScriptBaseClass.OBJECT_POS: |
|
10979 | ret.Add(new LSL_Vector((double)av.AbsolutePosition.X, (double)av.AbsolutePosition.Y, (double)av.AbsolutePosition.Z)); |
10979 | ret.Add(new LSL_Vector((double)av.AbsolutePosition.X, (double)av.AbsolutePosition.Y, (double)av.AbsolutePosition.Z)); |
|
10980 | break; |
10980 | break; |
|
10981 | case ScriptBaseClass.OBJECT_ROT: |
10981 | case ScriptBaseClass.OBJECT_ROT: |
|
10982 | ret.Add(new LSL_Rotation(av.GetWorldRotation())); |
10982 | ret.Add(new LSL_Rotation(av.GetWorldRotation())); |
|
10983 | break; |
10983 | break; |
|
10984 | case ScriptBaseClass.OBJECT_VELOCITY: |
10984 | case ScriptBaseClass.OBJECT_VELOCITY: |
|
10985 | ret.Add(new LSL_Vector(av.Velocity.X, av.Velocity.Y, av.Velocity.Z)); |
10985 | ret.Add(new LSL_Vector(av.Velocity.X, av.Velocity.Y, av.Velocity.Z)); |
|
10986 | break; |
10986 | break; |
|
10987 | case ScriptBaseClass.OBJECT_OWNER: |
10987 | case ScriptBaseClass.OBJECT_OWNER: |
|
10988 | ret.Add(new LSL_String(id)); |
10988 | ret.Add(new LSL_String(id)); |
|
10989 | break; |
10989 | break; |
|
10990 | case ScriptBaseClass.OBJECT_GROUP: |
10990 | case ScriptBaseClass.OBJECT_GROUP: |
|
10991 | ret.Add(new LSL_String(UUID.Zero.ToString())); |
10991 | ret.Add(new LSL_String(UUID.Zero.ToString())); |
|
10992 | break; |
10992 | break; |
|
10993 | case ScriptBaseClass.OBJECT_CREATOR: |
10993 | case ScriptBaseClass.OBJECT_CREATOR: |
|
10994 | ret.Add(new LSL_String(UUID.Zero.ToString())); |
10994 | ret.Add(new LSL_String(UUID.Zero.ToString())); |
|
10995 | break; |
10995 | break; |
|
10996 | // For the following 8 see the Object version below |
10996 | // For the following 8 see the Object version below |
|
10997 | case ScriptBaseClass.OBJECT_RUNNING_SCRIPT_COUNT: |
10997 | case ScriptBaseClass.OBJECT_RUNNING_SCRIPT_COUNT: |
|
10998 | ret.Add(new LSL_Integer(av.RunningScriptCount())); |
10998 | ret.Add(new LSL_Integer(av.RunningScriptCount())); |
|
10999 | break; |
10999 | break; |
|
11000 | case ScriptBaseClass.OBJECT_TOTAL_SCRIPT_COUNT: |
11000 | case ScriptBaseClass.OBJECT_TOTAL_SCRIPT_COUNT: |
|
11001 | ret.Add(new LSL_Integer(av.ScriptCount())); |
11001 | ret.Add(new LSL_Integer(av.ScriptCount())); |
|
11002 | break; |
11002 | break; |
|
11003 | case ScriptBaseClass.OBJECT_SCRIPT_MEMORY: |
11003 | case ScriptBaseClass.OBJECT_SCRIPT_MEMORY: |
|
11004 | ret.Add(new LSL_Integer(av.RunningScriptCount() * 16384)); |
11004 | ret.Add(new LSL_Integer(av.RunningScriptCount() * 16384)); |
|
11005 | break; |
11005 | break; |
|
11006 | case ScriptBaseClass.OBJECT_SCRIPT_TIME: |
11006 | case ScriptBaseClass.OBJECT_SCRIPT_TIME: |
|
11007 | ret.Add(new LSL_Float(av.ScriptExecutionTime() / 1000.0f)); |
11007 | ret.Add(new LSL_Float(av.ScriptExecutionTime() / 1000.0f)); |
|
11008 | break; |
11008 | break; |
|
11009 | case ScriptBaseClass.OBJECT_PRIM_EQUIVALENCE: |
11009 | case ScriptBaseClass.OBJECT_PRIM_EQUIVALENCE: |
|
11010 | ret.Add(new LSL_Integer(1)); |
11010 | ret.Add(new LSL_Integer(1)); |
|
11011 | break; |
11011 | break; |
|
11012 | case ScriptBaseClass.OBJECT_SERVER_COST: |
11012 | case ScriptBaseClass.OBJECT_SERVER_COST: |
|
11013 | ret.Add(new LSL_Float(0)); |
11013 | ret.Add(new LSL_Float(0)); |
|
11014 | break; |
11014 | break; |
|
11015 | case ScriptBaseClass.OBJECT_STREAMING_COST: |
11015 | case ScriptBaseClass.OBJECT_STREAMING_COST: |
|
11016 | ret.Add(new LSL_Float(0)); |
11016 | ret.Add(new LSL_Float(0)); |
|
11017 | break; |
11017 | break; |
|
11018 | case ScriptBaseClass.OBJECT_PHYSICS_COST: |
11018 | case ScriptBaseClass.OBJECT_PHYSICS_COST: |
|
11019 | ret.Add(new LSL_Float(0)); |
11019 | ret.Add(new LSL_Float(0)); |
|
11020 | break; |
11020 | break; |
|
11021 | case ScriptBaseClass.OBJECT_CHARACTER_TIME: // Pathfinding |
11021 | case ScriptBaseClass.OBJECT_CHARACTER_TIME: // Pathfinding |
|
11022 | ret.Add(new LSL_Float(0)); |
11022 | ret.Add(new LSL_Float(0)); |
|
11023 | break; |
11023 | break; |
|
11024 | case ScriptBaseClass.OBJECT_ROOT: |
11024 | case ScriptBaseClass.OBJECT_ROOT: |
|
11025 | SceneObjectPart p = av.ParentPart; |
11025 | SceneObjectPart p = av.ParentPart; |
|
11026 | if (p != null) |
11026 | if (p != null) |
|
11027 | { |
11027 | { |
|
11028 | ret.Add(new LSL_String(p.ParentGroup.RootPart.UUID.ToString())); |
11028 | ret.Add(new LSL_String(p.ParentGroup.RootPart.UUID.ToString())); |
|
11029 | } |
11029 | } |
|
11030 | else |
11030 | else |
|
11031 | { |
11031 | { |
|
11032 | ret.Add(new LSL_String(id)); |
11032 | ret.Add(new LSL_String(id)); |
|
11033 | } |
11033 | } |
|
11034 | break; |
11034 | break; |
|
11035 | case ScriptBaseClass.OBJECT_ATTACHED_POINT: |
11035 | case ScriptBaseClass.OBJECT_ATTACHED_POINT: |
|
11036 | ret.Add(new LSL_Integer(0)); |
11036 | ret.Add(new LSL_Integer(0)); |
|
11037 | break; |
11037 | break; |
|
11038 | case ScriptBaseClass.OBJECT_PATHFINDING_TYPE: // Pathfinding |
11038 | case ScriptBaseClass.OBJECT_PATHFINDING_TYPE: // Pathfinding |
|
11039 | ret.Add(new LSL_Integer(ScriptBaseClass.OPT_AVATAR)); |
11039 | ret.Add(new LSL_Integer(ScriptBaseClass.OPT_AVATAR)); |
|
11040 | break; |
11040 | break; |
|
11041 | case ScriptBaseClass.OBJECT_PHYSICS: |
11041 | case ScriptBaseClass.OBJECT_PHYSICS: |
|
11042 | ret.Add(new LSL_Integer(0)); |
11042 | ret.Add(new LSL_Integer(0)); |
|
11043 | break; |
11043 | break; |
|
11044 | case ScriptBaseClass.OBJECT_PHANTOM: |
11044 | case ScriptBaseClass.OBJECT_PHANTOM: |
|
11045 | ret.Add(new LSL_Integer(0)); |
11045 | ret.Add(new LSL_Integer(0)); |
|
11046 | break; |
11046 | break; |
|
11047 | case ScriptBaseClass.OBJECT_TEMP_ON_REZ: |
11047 | case ScriptBaseClass.OBJECT_TEMP_ON_REZ: |
|
11048 | ret.Add(new LSL_Integer(0)); |
11048 | ret.Add(new LSL_Integer(0)); |
|
11049 | break; |
11049 | break; |
|
11050 | default: |
11050 | default: |
|
11051 | // Invalid or unhandled constant. |
11051 | // Invalid or unhandled constant. |
|
11052 | ret.Add(new LSL_Integer(ScriptBaseClass.OBJECT_UNKNOWN_DETAIL)); |
11052 | ret.Add(new LSL_Integer(ScriptBaseClass.OBJECT_UNKNOWN_DETAIL)); |
|
11053 | break; |
11053 | break; |
|
11054 | } |
11054 | } |
|
11055 | } |
11055 | } |
|
11056 | |
11056 | |
|
11057 | return ret; |
11057 | return ret; |
|
11058 | } |
11058 | } |
|
11059 | |
11059 | |
|
11060 | SceneObjectPart obj = World.GetSceneObjectPart(key); |
11060 | SceneObjectPart obj = World.GetSceneObjectPart(key); |
|
11061 | if (obj != null) |
11061 | if (obj != null) |
|
11062 | { |
11062 | { |
|
11063 | foreach (object o in args.Data) |
11063 | foreach (object o in args.Data) |
|
11064 | { |
11064 | { |
|
11065 | switch (int.Parse(o.ToString())) |
11065 | switch (int.Parse(o.ToString())) |
|
11066 | { |
11066 | { |
|
11067 | case ScriptBaseClass.OBJECT_NAME: |
11067 | case ScriptBaseClass.OBJECT_NAME: |
|
11068 | ret.Add(new LSL_String(obj.Name)); |
11068 | ret.Add(new LSL_String(obj.Name)); |
|
11069 | break; |
11069 | break; |
|
11070 | case ScriptBaseClass.OBJECT_DESC: |
11070 | case ScriptBaseClass.OBJECT_DESC: |
|
11071 | ret.Add(new LSL_String(obj.Description)); |
11071 | ret.Add(new LSL_String(obj.Description)); |
|
11072 | break; |
11072 | break; |
|
11073 | case ScriptBaseClass.OBJECT_POS: |
11073 | case ScriptBaseClass.OBJECT_POS: |
|
11074 | ret.Add(new LSL_Vector(obj.AbsolutePosition.X, obj.AbsolutePosition.Y, obj.AbsolutePosition.Z)); |
11074 | ret.Add(new LSL_Vector(obj.AbsolutePosition.X, obj.AbsolutePosition.Y, obj.AbsolutePosition.Z)); |
|
11075 | break; |
11075 | break; |
|
11076 | case ScriptBaseClass.OBJECT_ROT: |
11076 | case ScriptBaseClass.OBJECT_ROT: |
|
11077 | { |
11077 | { |
|
11078 | Quaternion rot = Quaternion.Identity; |
11078 | Quaternion rot = Quaternion.Identity; |
|
11079 | |
11079 | |
|
11080 | if (obj.ParentGroup.RootPart == obj) |
11080 | if (obj.ParentGroup.RootPart == obj) |
|
11081 | rot = obj.ParentGroup.GroupRotation; |
11081 | rot = obj.ParentGroup.GroupRotation; |
|
11082 | else |
11082 | else |
|
11083 | rot = obj.GetWorldRotation(); |
11083 | rot = obj.GetWorldRotation(); |
|
11084 | |
11084 | |
|
11085 | LSL_Rotation objrot = new LSL_Rotation(rot); |
11085 | LSL_Rotation objrot = new LSL_Rotation(rot); |
|
11086 | ret.Add(objrot); |
11086 | ret.Add(objrot); |
|
11087 | } |
11087 | } |
|
11088 | break; |
11088 | break; |
|
11089 | case ScriptBaseClass.OBJECT_VELOCITY: |
11089 | case ScriptBaseClass.OBJECT_VELOCITY: |
|
11090 | ret.Add(new LSL_Vector(obj.Velocity)); |
11090 | ret.Add(new LSL_Vector(obj.Velocity)); |
|
11091 | break; |
11091 | break; |
|
11092 | case ScriptBaseClass.OBJECT_OWNER: |
11092 | case ScriptBaseClass.OBJECT_OWNER: |
|
11093 | ret.Add(new LSL_String(obj.OwnerID.ToString())); |
11093 | ret.Add(new LSL_String(obj.OwnerID.ToString())); |
|
11094 | break; |
11094 | break; |
|
11095 | case ScriptBaseClass.OBJECT_GROUP: |
11095 | case ScriptBaseClass.OBJECT_GROUP: |
|
11096 | ret.Add(new LSL_String(obj.GroupID.ToString())); |
11096 | ret.Add(new LSL_String(obj.GroupID.ToString())); |
|
11097 | break; |
11097 | break; |
|
11098 | case ScriptBaseClass.OBJECT_CREATOR: |
11098 | case ScriptBaseClass.OBJECT_CREATOR: |
|
11099 | ret.Add(new LSL_String(obj.CreatorID.ToString())); |
11099 | ret.Add(new LSL_String(obj.CreatorID.ToString())); |
|
11100 | break; |
11100 | break; |
|
11101 | case ScriptBaseClass.OBJECT_RUNNING_SCRIPT_COUNT: |
11101 | case ScriptBaseClass.OBJECT_RUNNING_SCRIPT_COUNT: |
|
11102 | ret.Add(new LSL_Integer(obj.ParentGroup.RunningScriptCount())); |
11102 | ret.Add(new LSL_Integer(obj.ParentGroup.RunningScriptCount())); |
|
11103 | break; |
11103 | break; |
|
11104 | case ScriptBaseClass.OBJECT_TOTAL_SCRIPT_COUNT: |
11104 | case ScriptBaseClass.OBJECT_TOTAL_SCRIPT_COUNT: |
|
11105 | ret.Add(new LSL_Integer(obj.ParentGroup.ScriptCount())); |
11105 | ret.Add(new LSL_Integer(obj.ParentGroup.ScriptCount())); |
|
11106 | break; |
11106 | break; |
|
11107 | case ScriptBaseClass.OBJECT_SCRIPT_MEMORY: |
11107 | case ScriptBaseClass.OBJECT_SCRIPT_MEMORY: |
|
11108 | // The value returned in SL for mono scripts is 65536 * number of active scripts |
11108 | // The value returned in SL for mono scripts is 65536 * number of active scripts |
|
11109 | // and 16384 * number of active scripts for LSO. since llGetFreememory |
11109 | // and 16384 * number of active scripts for LSO. since llGetFreememory |
|
11110 | // is coded to give the LSO value use it here |
11110 | // is coded to give the LSO value use it here |
|
11111 | ret.Add(new LSL_Integer(obj.ParentGroup.RunningScriptCount() * 16384)); |
11111 | ret.Add(new LSL_Integer(obj.ParentGroup.RunningScriptCount() * 16384)); |
|
11112 | break; |
11112 | break; |
|
11113 | case ScriptBaseClass.OBJECT_SCRIPT_TIME: |
11113 | case ScriptBaseClass.OBJECT_SCRIPT_TIME: |
|
11114 | // Average cpu time in seconds per simulator frame expended on all scripts in the object |
11114 | // Average cpu time in seconds per simulator frame expended on all scripts in the object |
|
11115 | ret.Add(new LSL_Float(obj.ParentGroup.ScriptExecutionTime() / 1000.0f)); |
11115 | ret.Add(new LSL_Float(obj.ParentGroup.ScriptExecutionTime() / 1000.0f)); |
|
11116 | break; |
11116 | break; |
|
11117 | case ScriptBaseClass.OBJECT_PRIM_EQUIVALENCE: |
11117 | case ScriptBaseClass.OBJECT_PRIM_EQUIVALENCE: |
|
11118 | // according to the SL wiki A prim or linkset will have prim |
11118 | // according to the SL wiki A prim or linkset will have prim |
|
11119 | // equivalent of the number of prims in a linkset if it does not |
11119 | // equivalent of the number of prims in a linkset if it does not |
|
11120 | // contain a mesh anywhere in the link set or is not a normal prim |
11120 | // contain a mesh anywhere in the link set or is not a normal prim |
|
11121 | // The value returned in SL for normal prims is prim count |
11121 | // The value returned in SL for normal prims is prim count |
|
11122 | ret.Add(new LSL_Integer(obj.ParentGroup.PrimCount)); |
11122 | ret.Add(new LSL_Integer(obj.ParentGroup.PrimCount)); |
|
11123 | break; |
11123 | break; |
|
11124 | // The following 3 costs I have intentionaly coded to return zero. They are part of |
11124 | // The following 3 costs I have intentionaly coded to return zero. They are part of |
|
11125 | // "Land Impact" calculations. These calculations are probably not applicable |
11125 | // "Land Impact" calculations. These calculations are probably not applicable |
|
11126 | // to OpenSim and are not yet complete in SL |
11126 | // to OpenSim and are not yet complete in SL |
|
11127 | case ScriptBaseClass.OBJECT_SERVER_COST: |
11127 | case ScriptBaseClass.OBJECT_SERVER_COST: |
|
11128 | // The linden calculation is here |
11128 | // The linden calculation is here |
|
11129 | // http://wiki.secondlife.com/wiki/Mesh/Mesh_Server_Weight |
11129 | // http://wiki.secondlife.com/wiki/Mesh/Mesh_Server_Weight |
|
11130 | // The value returned in SL for normal prims looks like the prim count |
11130 | // The value returned in SL for normal prims looks like the prim count |
|
11131 | ret.Add(new LSL_Float(0)); |
11131 | ret.Add(new LSL_Float(0)); |
|
11132 | break; |
11132 | break; |
|
11133 | case ScriptBaseClass.OBJECT_STREAMING_COST: |
11133 | case ScriptBaseClass.OBJECT_STREAMING_COST: |
|
11134 | // The linden calculation is here |
11134 | // The linden calculation is here |
|
11135 | // http://wiki.secondlife.com/wiki/Mesh/Mesh_Streaming_Cost |
11135 | // http://wiki.secondlife.com/wiki/Mesh/Mesh_Streaming_Cost |
|
11136 | // The value returned in SL for normal prims looks like the prim count * 0.06 |
11136 | // The value returned in SL for normal prims looks like the prim count * 0.06 |
|
11137 | ret.Add(new LSL_Float(0)); |
11137 | ret.Add(new LSL_Float(0)); |
|
11138 | break; |
11138 | break; |
|
11139 | case ScriptBaseClass.OBJECT_PHYSICS_COST: |
11139 | case ScriptBaseClass.OBJECT_PHYSICS_COST: |
|
11140 | // The linden calculation is here |
11140 | // The linden calculation is here |
|
11141 | // http://wiki.secondlife.com/wiki/Mesh/Mesh_physics |
11141 | // http://wiki.secondlife.com/wiki/Mesh/Mesh_physics |
|
11142 | // The value returned in SL for normal prims looks like the prim count |
11142 | // The value returned in SL for normal prims looks like the prim count |
|
11143 | ret.Add(new LSL_Float(0)); |
11143 | ret.Add(new LSL_Float(0)); |
|
11144 | break; |
11144 | break; |
|
11145 | case ScriptBaseClass.OBJECT_CHARACTER_TIME: // Pathfinding |
11145 | case ScriptBaseClass.OBJECT_CHARACTER_TIME: // Pathfinding |
|
11146 | ret.Add(new LSL_Float(0)); |
11146 | ret.Add(new LSL_Float(0)); |
|
11147 | break; |
11147 | break; |
|
11148 | case ScriptBaseClass.OBJECT_ROOT: |
11148 | case ScriptBaseClass.OBJECT_ROOT: |
|
11149 | ret.Add(new LSL_String(obj.ParentGroup.RootPart.UUID.ToString())); |
11149 | ret.Add(new LSL_String(obj.ParentGroup.RootPart.UUID.ToString())); |
|
11150 | break; |
11150 | break; |
|
11151 | case ScriptBaseClass.OBJECT_ATTACHED_POINT: |
11151 | case ScriptBaseClass.OBJECT_ATTACHED_POINT: |
|
11152 | ret.Add(new LSL_Integer(obj.ParentGroup.AttachmentPoint)); |
11152 | ret.Add(new LSL_Integer(obj.ParentGroup.AttachmentPoint)); |
|
11153 | break; |
11153 | break; |
|
11154 | case ScriptBaseClass.OBJECT_PATHFINDING_TYPE: |
11154 | case ScriptBaseClass.OBJECT_PATHFINDING_TYPE: |
|
11155 | byte pcode = obj.Shape.PCode; |
11155 | byte pcode = obj.Shape.PCode; |
|
11156 | if (obj.ParentGroup.AttachmentPoint != 0 |
11156 | if (obj.ParentGroup.AttachmentPoint != 0 |
|
11157 | || pcode == (byte)PCode.Grass |
11157 | || pcode == (byte)PCode.Grass |
|
11158 | || pcode == (byte)PCode.Tree |
11158 | || pcode == (byte)PCode.Tree |
|
11159 | || pcode == (byte)PCode.NewTree) |
11159 | || pcode == (byte)PCode.NewTree) |
|
11160 | { |
11160 | { |
|
11161 | ret.Add(new LSL_Integer(ScriptBaseClass.OPT_OTHER)); |
11161 | ret.Add(new LSL_Integer(ScriptBaseClass.OPT_OTHER)); |
|
11162 | } |
11162 | } |
|
11163 | else |
11163 | else |
|
11164 | { |
11164 | { |
|
11165 | ret.Add(new LSL_Integer(ScriptBaseClass.OPT_LEGACY_LINKSET)); |
11165 | ret.Add(new LSL_Integer(ScriptBaseClass.OPT_LEGACY_LINKSET)); |
|
11166 | } |
11166 | } |
|
11167 | break; |
11167 | break; |
|
11168 | case ScriptBaseClass.OBJECT_PHYSICS: |
11168 | case ScriptBaseClass.OBJECT_PHYSICS: |
|
11169 | if (obj.ParentGroup.AttachmentPoint != 0) |
11169 | if (obj.ParentGroup.AttachmentPoint != 0) |
|
11170 | { |
11170 | { |
|
11171 | ret.Add(new LSL_Integer(0)); // Always false if attached |
11171 | ret.Add(new LSL_Integer(0)); // Always false if attached |
|
11172 | } |
11172 | } |
|
11173 | else |
11173 | else |
|
11174 | { |
11174 | { |
|
11175 | ret.Add(new LSL_Integer(obj.ParentGroup.UsesPhysics ? 1 : 0)); |
11175 | ret.Add(new LSL_Integer(obj.ParentGroup.UsesPhysics ? 1 : 0)); |
|
11176 | } |
11176 | } |
|
11177 | break; |
11177 | break; |
|
11178 | case ScriptBaseClass.OBJECT_PHANTOM: |
11178 | case ScriptBaseClass.OBJECT_PHANTOM: |
|
11179 | if (obj.ParentGroup.AttachmentPoint != 0) |
11179 | if (obj.ParentGroup.AttachmentPoint != 0) |
|
11180 | { |
11180 | { |
|
11181 | ret.Add(new LSL_Integer(0)); // Always false if attached |
11181 | ret.Add(new LSL_Integer(0)); // Always false if attached |
|
11182 | } |
11182 | } |
|
11183 | else |
11183 | else |
|
11184 | { |
11184 | { |
|
11185 | ret.Add(new LSL_Integer(obj.ParentGroup.IsPhantom ? 1 : 0)); |
11185 | ret.Add(new LSL_Integer(obj.ParentGroup.IsPhantom ? 1 : 0)); |
|
11186 | } |
11186 | } |
|
11187 | break; |
11187 | break; |
|
11188 | case ScriptBaseClass.OBJECT_TEMP_ON_REZ: |
11188 | case ScriptBaseClass.OBJECT_TEMP_ON_REZ: |
|
11189 | ret.Add(new LSL_Integer(obj.ParentGroup.IsTemporary ? 1 : 0)); |
11189 | ret.Add(new LSL_Integer(obj.ParentGroup.IsTemporary ? 1 : 0)); |
|
11190 | break; |
11190 | break; |
|
11191 | default: |
11191 | default: |
|
11192 | // Invalid or unhandled constant. |
11192 | // Invalid or unhandled constant. |
|
11193 | ret.Add(new LSL_Integer(ScriptBaseClass.OBJECT_UNKNOWN_DETAIL)); |
11193 | ret.Add(new LSL_Integer(ScriptBaseClass.OBJECT_UNKNOWN_DETAIL)); |
|
11194 | break; |
11194 | break; |
|
11195 | } |
11195 | } |
|
11196 | } |
11196 | } |
|
11197 | |
11197 | |
|
11198 | return ret; |
11198 | return ret; |
|
11199 | } |
11199 | } |
|
11200 | } |
11200 | } |
|
11201 | |
11201 | |
|
11202 | return new LSL_List(); |
11202 | return new LSL_List(); |
|
11203 | } |
11203 | } |
|
11204 | |
11204 | |
|
11205 | internal UUID GetScriptByName(string name) |
11205 | internal UUID GetScriptByName(string name) |
|
11206 | { |
11206 | { |
|
11207 | TaskInventoryItem item = m_host.Inventory.GetInventoryItem(name); |
11207 | TaskInventoryItem item = m_host.Inventory.GetInventoryItem(name); |
|
11208 | |
11208 | |
|
11209 | if (item == null || item.Type != 10) |
11209 | if (item == null || item.Type != 10) |
|
11210 | return UUID.Zero; |
11210 | return UUID.Zero; |
|
11211 | |
11211 | |
|
11212 | return item.ItemID; |
11212 | return item.ItemID; |
|
11213 | } |
11213 | } |
|
11214 | |
11214 | |
|
11215 | internal void ShoutError(string msg) |
11215 | internal void ShoutError(string msg) |
|
11216 | { |
11216 | { |
|
11217 | llShout(ScriptBaseClass.DEBUG_CHANNEL, msg); |
11217 | llShout(ScriptBaseClass.DEBUG_CHANNEL, msg); |
|
11218 | } |
11218 | } |
|
11219 | |
11219 | |
|
11220 | internal void NotImplemented(string command) |
11220 | internal void NotImplemented(string command) |
|
11221 | { |
11221 | { |
|
11222 | if (throwErrorOnNotImplemented) |
11222 | if (throwErrorOnNotImplemented) |
|
11223 | throw new NotImplementedException("Command not implemented: " + command); |
11223 | throw new NotImplementedException("Command not implemented: " + command); |
|
11224 | } |
11224 | } |
|
11225 | |
11225 | |
|
11226 | internal void Deprecated(string command) |
11226 | internal void Deprecated(string command) |
|
11227 | { |
11227 | { |
|
11228 | throw new ScriptException("Command deprecated: " + command); |
11228 | throw new ScriptException("Command deprecated: " + command); |
|
11229 | } |
11229 | } |
|
11230 | |
11230 | |
|
11231 | internal void LSLError(string msg) |
11231 | internal void LSLError(string msg) |
|
11232 | { |
11232 | { |
|
11233 | throw new ScriptException("LSL Runtime Error: " + msg); |
11233 | throw new ScriptException("LSL Runtime Error: " + msg); |
|
11234 | } |
11234 | } |
|
11235 | |
11235 | |
|
11236 | public delegate void AssetRequestCallback(UUID assetID, AssetBase asset); |
11236 | public delegate void AssetRequestCallback(UUID assetID, AssetBase asset); |
|
11237 | protected void WithNotecard(UUID assetID, AssetRequestCallback cb) |
11237 | protected void WithNotecard(UUID assetID, AssetRequestCallback cb) |
|
11238 | { |
11238 | { |
|
11239 | World.AssetService.Get(assetID.ToString(), this, |
11239 | World.AssetService.Get(assetID.ToString(), this, |
|
11240 | delegate(string i, object sender, AssetBase a) |
11240 | delegate(string i, object sender, AssetBase a) |
|
11241 | { |
11241 | { |
|
11242 | UUID uuid = UUID.Zero; |
11242 | UUID uuid = UUID.Zero; |
|
11243 | UUID.TryParse(i, out uuid); |
11243 | UUID.TryParse(i, out uuid); |
|
11244 | cb(uuid, a); |
11244 | cb(uuid, a); |
|
11245 | }); |
11245 | }); |
|
11246 | } |
11246 | } |
|
11247 | |
11247 | |
|
11248 | public LSL_String llGetNumberOfNotecardLines(string name) |
11248 | public LSL_String llGetNumberOfNotecardLines(string name) |
|
11249 | { |
11249 | { |
|
11250 | m_host.AddScriptLPS(1); |
11250 | m_host.AddScriptLPS(1); |
|
11251 | |
11251 | |
|
11252 | UUID assetID = UUID.Zero; |
11252 | UUID assetID = UUID.Zero; |
|
11253 | |
11253 | |
|
11254 | if (!UUID.TryParse(name, out assetID)) |
11254 | if (!UUID.TryParse(name, out assetID)) |
|
11255 | { |
11255 | { |
|
11256 | TaskInventoryItem item = m_host.Inventory.GetInventoryItem(name); |
11256 | TaskInventoryItem item = m_host.Inventory.GetInventoryItem(name); |
|
11257 | |
11257 | |
|
11258 | if (item != null && item.Type == 7) |
11258 | if (item != null && item.Type == 7) |
|
11259 | assetID = item.AssetID; |
11259 | assetID = item.AssetID; |
|
11260 | } |
11260 | } |
|
11261 | |
11261 | |
|
11262 | if (assetID == UUID.Zero) |
11262 | if (assetID == UUID.Zero) |
|
11263 | { |
11263 | { |
|
11264 | // => complain loudly, as specified by the LSL docs |
11264 | // => complain loudly, as specified by the LSL docs |
|
11265 | ShoutError("Notecard '" + name + "' could not be found."); |
11265 | ShoutError("Notecard '" + name + "' could not be found."); |
|
11266 | |
11266 | |
|
11267 | return UUID.Zero.ToString(); |
11267 | return UUID.Zero.ToString(); |
|
11268 | } |
11268 | } |
|
11269 | |
11269 | |
|
11270 | string reqIdentifier = UUID.Random().ToString(); |
11270 | string reqIdentifier = UUID.Random().ToString(); |
|
11271 | |
11271 | |
|
11272 | // was: UUID tid = tid = AsyncCommands. |
11272 | // was: UUID tid = tid = AsyncCommands. |
|
11273 | UUID tid = AsyncCommands.DataserverPlugin.RegisterRequest(m_host.LocalId, m_item.ItemID, reqIdentifier); |
11273 | UUID tid = AsyncCommands.DataserverPlugin.RegisterRequest(m_host.LocalId, m_item.ItemID, reqIdentifier); |
|
11274 | |
11274 | |
|
11275 | if (NotecardCache.IsCached(assetID)) |
11275 | if (NotecardCache.IsCached(assetID)) |
|
11276 | { |
11276 | { |
|
11277 | AsyncCommands.DataserverPlugin.DataserverReply(reqIdentifier, NotecardCache.GetLines(assetID).ToString()); |
11277 | AsyncCommands.DataserverPlugin.DataserverReply(reqIdentifier, NotecardCache.GetLines(assetID).ToString()); |
|
11278 | |
11278 | |
|
11279 | ScriptSleep(100); |
11279 | ScriptSleep(100); |
|
11280 | return tid.ToString(); |
11280 | return tid.ToString(); |
|
11281 | } |
11281 | } |
|
11282 | |
11282 | |
|
11283 | WithNotecard(assetID, delegate (UUID id, AssetBase a) |
11283 | WithNotecard(assetID, delegate (UUID id, AssetBase a) |
|
11284 | { |
11284 | { |
|
11285 | if (a == null || a.Type != 7) |
11285 | if (a == null || a.Type != 7) |
|
11286 | { |
11286 | { |
|
11287 | ShoutError("Notecard '" + name + "' could not be found."); |
11287 | ShoutError("Notecard '" + name + "' could not be found."); |
|
11288 | return; |
11288 | return; |
|
11289 | } |
11289 | } |
|
11290 | |
11290 | |
|
11291 | string data = Encoding.UTF8.GetString(a.Data); |
11291 | string data = Encoding.UTF8.GetString(a.Data); |
|
11292 | //m_log.Debug(data); |
11292 | //m_log.Debug(data); |
|
11293 | NotecardCache.Cache(id, data); |
11293 | NotecardCache.Cache(id, data); |
|
11294 | AsyncCommands.DataserverPlugin.DataserverReply(reqIdentifier, NotecardCache.GetLines(id).ToString()); |
11294 | AsyncCommands.DataserverPlugin.DataserverReply(reqIdentifier, NotecardCache.GetLines(id).ToString()); |
|
11295 | }); |
11295 | }); |
|
11296 | |
11296 | |
|
11297 | ScriptSleep(100); |
11297 | ScriptSleep(100); |
|
11298 | return tid.ToString(); |
11298 | return tid.ToString(); |
|
11299 | } |
11299 | } |
|
11300 | |
11300 | |
|
11301 | public LSL_String llGetNotecardLine(string name, int line) |
11301 | public LSL_String llGetNotecardLine(string name, int line) |
|
11302 | { |
11302 | { |
|
11303 | m_host.AddScriptLPS(1); |
11303 | m_host.AddScriptLPS(1); |
|
11304 | |
11304 | |
|
11305 | UUID assetID = UUID.Zero; |
11305 | UUID assetID = UUID.Zero; |
|
11306 | |
11306 | |
|
11307 | if (!UUID.TryParse(name, out assetID)) |
11307 | if (!UUID.TryParse(name, out assetID)) |
|
11308 | { |
11308 | { |
|
11309 | TaskInventoryItem item = m_host.Inventory.GetInventoryItem(name); |
11309 | TaskInventoryItem item = m_host.Inventory.GetInventoryItem(name); |
|
11310 | |
11310 | |
|
11311 | if (item != null && item.Type == 7) |
11311 | if (item != null && item.Type == 7) |
|
11312 | assetID = item.AssetID; |
11312 | assetID = item.AssetID; |
|
11313 | } |
11313 | } |
|
11314 | |
11314 | |
|
11315 | if (assetID == UUID.Zero) |
11315 | if (assetID == UUID.Zero) |
|
11316 | { |
11316 | { |
|
11317 | // => complain loudly, as specified by the LSL docs |
11317 | // => complain loudly, as specified by the LSL docs |
|
11318 | ShoutError("Notecard '" + name + "' could not be found."); |
11318 | ShoutError("Notecard '" + name + "' could not be found."); |
|
11319 | |
11319 | |
|
11320 | return UUID.Zero.ToString(); |
11320 | return UUID.Zero.ToString(); |
|
11321 | } |
11321 | } |
|
11322 | |
11322 | |
|
11323 | string reqIdentifier = UUID.Random().ToString(); |
11323 | string reqIdentifier = UUID.Random().ToString(); |
|
11324 | |
11324 | |
|
11325 | // was: UUID tid = tid = AsyncCommands. |
11325 | // was: UUID tid = tid = AsyncCommands. |
|
11326 | UUID tid = AsyncCommands.DataserverPlugin.RegisterRequest(m_host.LocalId, m_item.ItemID, reqIdentifier); |
11326 | UUID tid = AsyncCommands.DataserverPlugin.RegisterRequest(m_host.LocalId, m_item.ItemID, reqIdentifier); |
|
11327 | |
11327 | |
|
11328 | if (NotecardCache.IsCached(assetID)) |
11328 | if (NotecardCache.IsCached(assetID)) |
|
11329 | { |
11329 | { |
|
11330 | AsyncCommands.DataserverPlugin.DataserverReply( |
11330 | AsyncCommands.DataserverPlugin.DataserverReply( |
|
11331 | reqIdentifier, NotecardCache.GetLine(assetID, line, m_notecardLineReadCharsMax)); |
11331 | reqIdentifier, NotecardCache.GetLine(assetID, line, m_notecardLineReadCharsMax)); |
|
11332 | |
11332 | |
|
11333 | ScriptSleep(100); |
11333 | ScriptSleep(100); |
|
11334 | return tid.ToString(); |
11334 | return tid.ToString(); |
|
11335 | } |
11335 | } |
|
11336 | |
11336 | |
|
11337 | WithNotecard(assetID, delegate (UUID id, AssetBase a) |
11337 | WithNotecard(assetID, delegate (UUID id, AssetBase a) |
|
11338 | { |
11338 | { |
|
11339 | if (a == null || a.Type != 7) |
11339 | if (a == null || a.Type != 7) |
|
11340 | { |
11340 | { |
|
11341 | ShoutError("Notecard '" + name + "' could not be found."); |
11341 | ShoutError("Notecard '" + name + "' could not be found."); |
|
11342 | return; |
11342 | return; |
|
11343 | } |
11343 | } |
|
11344 | |
11344 | |
|
11345 | string data = Encoding.UTF8.GetString(a.Data); |
11345 | string data = Encoding.UTF8.GetString(a.Data); |
|
11346 | //m_log.Debug(data); |
11346 | //m_log.Debug(data); |
|
11347 | NotecardCache.Cache(id, data); |
11347 | NotecardCache.Cache(id, data); |
|
11348 | AsyncCommands.DataserverPlugin.DataserverReply( |
11348 | AsyncCommands.DataserverPlugin.DataserverReply( |
|
11349 | reqIdentifier, NotecardCache.GetLine(assetID, line, m_notecardLineReadCharsMax)); |
11349 | reqIdentifier, NotecardCache.GetLine(assetID, line, m_notecardLineReadCharsMax)); |
|
11350 | }); |
11350 | }); |
|
11351 | |
11351 | |
|
11352 | ScriptSleep(100); |
11352 | ScriptSleep(100); |
|
11353 | return tid.ToString(); |
11353 | return tid.ToString(); |
|
11354 | } |
11354 | } |
|
11355 | |
11355 | |
|
11356 | public void SetPrimitiveParamsEx(LSL_Key prim, LSL_List rules, string originFunc) |
11356 | public void SetPrimitiveParamsEx(LSL_Key prim, LSL_List rules, string originFunc) |
|
11357 | { |
11357 | { |
|
11358 | SceneObjectPart obj = World.GetSceneObjectPart(new UUID(prim)); |
11358 | SceneObjectPart obj = World.GetSceneObjectPart(new UUID(prim)); |
|
11359 | if (obj == null) |
11359 | if (obj == null) |
|
11360 | return; |
11360 | return; |
|
11361 | |
11361 | |
|
11362 | if (obj.OwnerID != m_host.OwnerID) |
11362 | if (obj.OwnerID != m_host.OwnerID) |
|
11363 | return; |
11363 | return; |
|
11364 | |
11364 | |
|
11365 | uint rulesParsed = 0; |
11365 | uint rulesParsed = 0; |
|
11366 | LSL_List remaining = SetPrimParams(obj, rules, originFunc, ref rulesParsed); |
11366 | LSL_List remaining = SetPrimParams(obj, rules, originFunc, ref rulesParsed); |
|
11367 | |
11367 | |
|
11368 | while ((object)remaining != null && remaining.Length > 2) |
11368 | while ((object)remaining != null && remaining.Length > 2) |
|
11369 | { |
11369 | { |
|
11370 | LSL_Integer newLink = remaining.GetLSLIntegerItem(0); |
11370 | LSL_Integer newLink = remaining.GetLSLIntegerItem(0); |
|
11371 | LSL_List newrules = remaining.GetSublist(1, -1); |
11371 | LSL_List newrules = remaining.GetSublist(1, -1); |
|
11372 | foreach(SceneObjectPart part in GetLinkParts(obj, newLink)){ |
11372 | foreach(SceneObjectPart part in GetLinkParts(obj, newLink)){ |
|
11373 | remaining = SetPrimParams(part, newrules, originFunc, ref rulesParsed); |
11373 | remaining = SetPrimParams(part, newrules, originFunc, ref rulesParsed); |
|
11374 | } |
11374 | } |
|
11375 | } |
11375 | } |
|
11376 | } |
11376 | } |
|
11377 | |
11377 | |
|
11378 | public LSL_List GetPrimitiveParamsEx(LSL_Key prim, LSL_List rules) |
11378 | public LSL_List GetPrimitiveParamsEx(LSL_Key prim, LSL_List rules) |
|
11379 | { |
11379 | { |
|
11380 | SceneObjectPart obj = World.GetSceneObjectPart(new UUID(prim)); |
11380 | SceneObjectPart obj = World.GetSceneObjectPart(new UUID(prim)); |
|
11381 | |
11381 | |
|
11382 | LSL_List result = new LSL_List(); |
11382 | LSL_List result = new LSL_List(); |
|
11383 | |
11383 | |
|
11384 | if (obj != null && obj.OwnerID == m_host.OwnerID) |
11384 | if (obj != null && obj.OwnerID == m_host.OwnerID) |
|
11385 | { |
11385 | { |
|
11386 | LSL_List remaining = GetPrimParams(obj, rules, ref result); |
11386 | LSL_List remaining = GetPrimParams(obj, rules, ref result); |
|
11387 | |
11387 | |
|
11388 | while (remaining != null && remaining.Length > 2) |
11388 | while (remaining != null && remaining.Length > 2) |
|
11389 | { |
11389 | { |
|
11390 | int linknumber = remaining.GetLSLIntegerItem(0); |
11390 | int linknumber = remaining.GetLSLIntegerItem(0); |
|
11391 | rules = remaining.GetSublist(1, -1); |
11391 | rules = remaining.GetSublist(1, -1); |
|
11392 | List<SceneObjectPart> parts = GetLinkParts(linknumber); |
11392 | List<SceneObjectPart> parts = GetLinkParts(linknumber); |
|
11393 | |
11393 | |
|
11394 | foreach (SceneObjectPart part in parts) |
11394 | foreach (SceneObjectPart part in parts) |
|
11395 | remaining = GetPrimParams(part, rules, ref result); |
11395 | remaining = GetPrimParams(part, rules, ref result); |
|
11396 | } |
11396 | } |
|
11397 | } |
11397 | } |
|
11398 | |
11398 | |
|
11399 | return result; |
11399 | return result; |
|
11400 | } |
11400 | } |
|
11401 | |
11401 | |
|
11402 | public void print(string str) |
11402 | public void print(string str) |
|
11403 | { |
11403 | { |
|
11404 | // yes, this is a real LSL function. See: http://wiki.secondlife.com/wiki/Print |
11404 | // yes, this is a real LSL function. See: http://wiki.secondlife.com/wiki/Print |
|
11405 | IOSSL_Api ossl = (IOSSL_Api)m_ScriptEngine.GetApi(m_item.ItemID, "OSSL"); |
11405 | IOSSL_Api ossl = (IOSSL_Api)m_ScriptEngine.GetApi(m_item.ItemID, "OSSL"); |
|
11406 | if (ossl != null) |
11406 | if (ossl != null) |
|
11407 | { |
11407 | { |
|
11408 | ossl.CheckThreatLevel(ThreatLevel.High, "print"); |
11408 | ossl.CheckThreatLevel(ThreatLevel.High, "print"); |
|
11409 | m_log.Info("LSL print():" + str); |
11409 | m_log.Info("LSL print():" + str); |
|
11410 | } |
11410 | } |
|
11411 | } |
11411 | } |
|
11412 | |
11412 | |
|
11413 | private string Name2Username(string name) |
11413 | private string Name2Username(string name) |
|
11414 | { |
11414 | { |
|
11415 | string[] parts = name.Split(new char[] {' '}); |
11415 | string[] parts = name.Split(new char[] {' '}); |
|
11416 | if (parts.Length < 2) |
11416 | if (parts.Length < 2) |
|
11417 | return name.ToLower(); |
11417 | return name.ToLower(); |
|
11418 | if (parts[1] == "Resident") |
11418 | if (parts[1] == "Resident") |
|
11419 | return parts[0].ToLower(); |
11419 | return parts[0].ToLower(); |
|
11420 | |
11420 | |
|
11421 | return name.Replace(" ", ".").ToLower(); |
11421 | return name.Replace(" ", ".").ToLower(); |
|
11422 | } |
11422 | } |
|
11423 | |
11423 | |
|
11424 | public LSL_String llGetUsername(string id) |
11424 | public LSL_String llGetUsername(string id) |
|
11425 | { |
11425 | { |
|
11426 | return Name2Username(llKey2Name(id)); |
11426 | return Name2Username(llKey2Name(id)); |
|
11427 | } |
11427 | } |
|
11428 | |
11428 | |
|
11429 | public LSL_String llRequestUsername(string id) |
11429 | public LSL_String llRequestUsername(string id) |
|
11430 | { |
11430 | { |
|
11431 | UUID rq = UUID.Random(); |
11431 | UUID rq = UUID.Random(); |
|
11432 | |
11432 | |
|
11433 | AsyncCommands.DataserverPlugin.RegisterRequest(m_host.LocalId, m_item.ItemID, rq.ToString()); |
11433 | AsyncCommands.DataserverPlugin.RegisterRequest(m_host.LocalId, m_item.ItemID, rq.ToString()); |
|
11434 | |
11434 | |
|
11435 | AsyncCommands.DataserverPlugin.DataserverReply(rq.ToString(), Name2Username(llKey2Name(id))); |
11435 | AsyncCommands.DataserverPlugin.DataserverReply(rq.ToString(), Name2Username(llKey2Name(id))); |
|
11436 | |
11436 | |
|
11437 | return rq.ToString(); |
11437 | return rq.ToString(); |
|
11438 | } |
11438 | } |
|
11439 | |
11439 | |
|
11440 | public LSL_String llGetDisplayName(string id) |
11440 | public LSL_String llGetDisplayName(string id) |
|
11441 | { |
11441 | { |
|
11442 | return llKey2Name(id); |
11442 | return llKey2Name(id); |
|
11443 | } |
11443 | } |
|
11444 | |
11444 | |
|
11445 | public LSL_String llRequestDisplayName(string id) |
11445 | public LSL_String llRequestDisplayName(string id) |
|
11446 | { |
11446 | { |
|
11447 | UUID rq = UUID.Random(); |
11447 | UUID rq = UUID.Random(); |
|
11448 | |
11448 | |
|
11449 | AsyncCommands.DataserverPlugin.RegisterRequest(m_host.LocalId, m_item.ItemID, rq.ToString()); |
11449 | AsyncCommands.DataserverPlugin.RegisterRequest(m_host.LocalId, m_item.ItemID, rq.ToString()); |
|
11450 | |
11450 | |
|
11451 | AsyncCommands.DataserverPlugin.DataserverReply(rq.ToString(), llKey2Name(id)); |
11451 | AsyncCommands.DataserverPlugin.DataserverReply(rq.ToString(), llKey2Name(id)); |
|
11452 | |
11452 | |
|
11453 | return rq.ToString(); |
11453 | return rq.ToString(); |
|
11454 | } |
11454 | } |
|
11455 | |
11455 | |
|
11456 | private struct Tri |
11456 | private struct Tri |
|
11457 | { |
11457 | { |
|
11458 | public Vector3 p1; |
11458 | public Vector3 p1; |
|
11459 | public Vector3 p2; |
11459 | public Vector3 p2; |
|
11460 | public Vector3 p3; |
11460 | public Vector3 p3; |
|
11461 | } |
11461 | } |
|
11462 | |
11462 | |
|
11463 | private bool InBoundingBox(ScenePresence avatar, Vector3 point) |
11463 | private bool InBoundingBox(ScenePresence avatar, Vector3 point) |
|
11464 | { |
11464 | { |
|
11465 | float height = avatar.Appearance.AvatarHeight; |
11465 | float height = avatar.Appearance.AvatarHeight; |
|
11466 | Vector3 b1 = avatar.AbsolutePosition + new Vector3(-0.22f, -0.22f, -height/2); |
11466 | Vector3 b1 = avatar.AbsolutePosition + new Vector3(-0.22f, -0.22f, -height/2); |
|
11467 | Vector3 b2 = avatar.AbsolutePosition + new Vector3(0.22f, 0.22f, height/2); |
11467 | Vector3 b2 = avatar.AbsolutePosition + new Vector3(0.22f, 0.22f, height/2); |
|
11468 | |
11468 | |
|
11469 | if (point.X > b1.X && point.X < b2.X && |
11469 | if (point.X > b1.X && point.X < b2.X && |
|
11470 | point.Y > b1.Y && point.Y < b2.Y && |
11470 | point.Y > b1.Y && point.Y < b2.Y && |
|
11471 | point.Z > b1.Z && point.Z < b2.Z) |
11471 | point.Z > b1.Z && point.Z < b2.Z) |
|
11472 | return true; |
11472 | return true; |
|
11473 | return false; |
11473 | return false; |
|
11474 | } |
11474 | } |
|
11475 | |
11475 | |
|
11476 | private ContactResult[] AvatarIntersection(Vector3 rayStart, Vector3 rayEnd) |
11476 | private ContactResult[] AvatarIntersection(Vector3 rayStart, Vector3 rayEnd) |
|
11477 | { |
11477 | { |
|
11478 | List<ContactResult> contacts = new List<ContactResult>(); |
11478 | List<ContactResult> contacts = new List<ContactResult>(); |
|
11479 | |
11479 | |
|
11480 | Vector3 ab = rayEnd - rayStart; |
11480 | Vector3 ab = rayEnd - rayStart; |
|
11481 | |
11481 | |
|
11482 | World.ForEachScenePresence(delegate(ScenePresence sp) |
11482 | World.ForEachScenePresence(delegate(ScenePresence sp) |
|
11483 | { |
11483 | { |
|
11484 | Vector3 ac = sp.AbsolutePosition - rayStart; |
11484 | Vector3 ac = sp.AbsolutePosition - rayStart; |
|
11485 | // Vector3 bc = sp.AbsolutePosition - rayEnd; |
11485 | // Vector3 bc = sp.AbsolutePosition - rayEnd; |
|
11486 | |
11486 | |
|
11487 | double d = Math.Abs(Vector3.Mag(Vector3.Cross(ab, ac)) / Vector3.Distance(rayStart, rayEnd)); |
11487 | double d = Math.Abs(Vector3.Mag(Vector3.Cross(ab, ac)) / Vector3.Distance(rayStart, rayEnd)); |
|
11488 | |
11488 | |
|
11489 | if (d > 1.5) |
11489 | if (d > 1.5) |
|
11490 | return; |
11490 | return; |
|
11491 | |
11491 | |
|
11492 | double d2 = Vector3.Dot(Vector3.Negate(ab), ac); |
11492 | double d2 = Vector3.Dot(Vector3.Negate(ab), ac); |
|
11493 | |
11493 | |
|
11494 | if (d2 > 0) |
11494 | if (d2 > 0) |
|
11495 | return; |
11495 | return; |
|
11496 | |
11496 | |
|
11497 | double dp = Math.Sqrt(Vector3.Mag(ac) * Vector3.Mag(ac) - d * d); |
11497 | double dp = Math.Sqrt(Vector3.Mag(ac) * Vector3.Mag(ac) - d * d); |
|
11498 | Vector3 p = rayStart + Vector3.Divide(Vector3.Multiply(ab, (float)dp), (float)Vector3.Mag(ab)); |
11498 | Vector3 p = rayStart + Vector3.Divide(Vector3.Multiply(ab, (float)dp), (float)Vector3.Mag(ab)); |
|
11499 | |
11499 | |
|
11500 | if (!InBoundingBox(sp, p)) |
11500 | if (!InBoundingBox(sp, p)) |
|
11501 | return; |
11501 | return; |
|
11502 | |
11502 | |
|
11503 | ContactResult result = new ContactResult (); |
11503 | ContactResult result = new ContactResult (); |
|
11504 | result.ConsumerID = sp.LocalId; |
11504 | result.ConsumerID = sp.LocalId; |
|
11505 | result.Depth = Vector3.Distance(rayStart, p); |
11505 | result.Depth = Vector3.Distance(rayStart, p); |
|
11506 | result.Normal = Vector3.Zero; |
11506 | result.Normal = Vector3.Zero; |
|
11507 | result.Pos = p; |
11507 | result.Pos = p; |
|
11508 | |
11508 | |
|
11509 | contacts.Add(result); |
11509 | contacts.Add(result); |
|
11510 | }); |
11510 | }); |
|
11511 | |
11511 | |
|
11512 | return contacts.ToArray(); |
11512 | return contacts.ToArray(); |
|
11513 | } |
11513 | } |
|
11514 | |
11514 | |
|
11515 | private ContactResult[] ObjectIntersection(Vector3 rayStart, Vector3 rayEnd, bool includePhysical, bool includeNonPhysical, bool includePhantom) |
11515 | private ContactResult[] ObjectIntersection(Vector3 rayStart, Vector3 rayEnd, bool includePhysical, bool includeNonPhysical, bool includePhantom) |
|
11516 | { |
11516 | { |
|
11517 | Ray ray = new Ray(rayStart, Vector3.Normalize(rayEnd - rayStart)); |
11517 | Ray ray = new Ray(rayStart, Vector3.Normalize(rayEnd - rayStart)); |
|
11518 | List<ContactResult> contacts = new List<ContactResult>(); |
11518 | List<ContactResult> contacts = new List<ContactResult>(); |
|
11519 | |
11519 | |
|
11520 | Vector3 ab = rayEnd - rayStart; |
11520 | Vector3 ab = rayEnd - rayStart; |
|
11521 | |
11521 | |
|
11522 | World.ForEachSOG(delegate(SceneObjectGroup group) |
11522 | World.ForEachSOG(delegate(SceneObjectGroup group) |
|
11523 | { |
11523 | { |
|
11524 | if (m_host.ParentGroup == group) |
11524 | if (m_host.ParentGroup == group) |
|
11525 | return; |
11525 | return; |
|
11526 | |
11526 | |
|
11527 | if (group.IsAttachment) |
11527 | if (group.IsAttachment) |
|
11528 | return; |
11528 | return; |
|
11529 | |
11529 | |
|
11530 | if (group.RootPart.PhysActor == null) |
11530 | if (group.RootPart.PhysActor == null) |
|
11531 | { |
11531 | { |
|
11532 | if (!includePhantom) |
11532 | if (!includePhantom) |
|
11533 | return; |
11533 | return; |
|
11534 | } |
11534 | } |
|
11535 | else |
11535 | else |
|
11536 | { |
11536 | { |
|
11537 | if (group.RootPart.PhysActor.IsPhysical) |
11537 | if (group.RootPart.PhysActor.IsPhysical) |
|
11538 | { |
11538 | { |
|
11539 | if (!includePhysical) |
11539 | if (!includePhysical) |
|
11540 | return; |
11540 | return; |
|
11541 | } |
11541 | } |
|
11542 | else |
11542 | else |
|
11543 | { |
11543 | { |
|
11544 | if (!includeNonPhysical) |
11544 | if (!includeNonPhysical) |
|
11545 | return; |
11545 | return; |
|
11546 | } |
11546 | } |
|
11547 | } |
11547 | } |
|
11548 | |
11548 | |
|
11549 | // Find the radius ouside of which we don't even need to hit test |
11549 | // Find the radius ouside of which we don't even need to hit test |
|
11550 | float minX; |
11550 | float minX; |
|
11551 | float maxX; |
11551 | float maxX; |
|
11552 | float minY; |
11552 | float minY; |
|
11553 | float maxY; |
11553 | float maxY; |
|
11554 | float minZ; |
11554 | float minZ; |
|
11555 | float maxZ; |
11555 | float maxZ; |
|
11556 | |
11556 | |
|
11557 | float radius = 0.0f; |
11557 | float radius = 0.0f; |
|
11558 | |
11558 | |
|
11559 | group.GetAxisAlignedBoundingBoxRaw(out minX, out maxX, out minY, out maxY, out minZ, out maxZ); |
11559 | group.GetAxisAlignedBoundingBoxRaw(out minX, out maxX, out minY, out maxY, out minZ, out maxZ); |
|
11560 | |
11560 | |
|
11561 | if (Math.Abs(minX) > radius) |
11561 | if (Math.Abs(minX) > radius) |
|
11562 | radius = Math.Abs(minX); |
11562 | radius = Math.Abs(minX); |
|
11563 | if (Math.Abs(minY) > radius) |
11563 | if (Math.Abs(minY) > radius) |
|
11564 | radius = Math.Abs(minY); |
11564 | radius = Math.Abs(minY); |
|
11565 | if (Math.Abs(minZ) > radius) |
11565 | if (Math.Abs(minZ) > radius) |
|
11566 | radius = Math.Abs(minZ); |
11566 | radius = Math.Abs(minZ); |
|
11567 | if (Math.Abs(maxX) > radius) |
11567 | if (Math.Abs(maxX) > radius) |
|
11568 | radius = Math.Abs(maxX); |
11568 | radius = Math.Abs(maxX); |
|
11569 | if (Math.Abs(maxY) > radius) |
11569 | if (Math.Abs(maxY) > radius) |
|
11570 | radius = Math.Abs(maxY); |
11570 | radius = Math.Abs(maxY); |
|
11571 | if (Math.Abs(maxZ) > radius) |
11571 | if (Math.Abs(maxZ) > radius) |
|
11572 | radius = Math.Abs(maxZ); |
11572 | radius = Math.Abs(maxZ); |
|
11573 | radius = radius*1.413f; |
11573 | radius = radius*1.413f; |
|
11574 | Vector3 ac = group.AbsolutePosition - rayStart; |
11574 | Vector3 ac = group.AbsolutePosition - rayStart; |
|
11575 | // Vector3 bc = group.AbsolutePosition - rayEnd; |
11575 | // Vector3 bc = group.AbsolutePosition - rayEnd; |
|
11576 | |
11576 | |
|
11577 | double d = Math.Abs(Vector3.Mag(Vector3.Cross(ab, ac)) / Vector3.Distance(rayStart, rayEnd)); |
11577 | double d = Math.Abs(Vector3.Mag(Vector3.Cross(ab, ac)) / Vector3.Distance(rayStart, rayEnd)); |
|
11578 | |
11578 | |
|
11579 | // Too far off ray, don't bother |
11579 | // Too far off ray, don't bother |
|
11580 | if (d > radius) |
11580 | if (d > radius) |
|
11581 | return; |
11581 | return; |
|
11582 | |
11582 | |
|
11583 | // Behind ray, drop |
11583 | // Behind ray, drop |
|
11584 | double d2 = Vector3.Dot(Vector3.Negate(ab), ac); |
11584 | double d2 = Vector3.Dot(Vector3.Negate(ab), ac); |
|
11585 | if (d2 > 0) |
11585 | if (d2 > 0) |
|
11586 | return; |
11586 | return; |
|
11587 | |
11587 | |
|
11588 | ray = new Ray(rayStart, Vector3.Normalize(rayEnd - rayStart)); |
11588 | ray = new Ray(rayStart, Vector3.Normalize(rayEnd - rayStart)); |
|
11589 | EntityIntersection intersection = group.TestIntersection(ray, true, false); |
11589 | EntityIntersection intersection = group.TestIntersection(ray, true, false); |
|
11590 | // Miss. |
11590 | // Miss. |
|
11591 | if (!intersection.HitTF) |
11591 | if (!intersection.HitTF) |
|
11592 | return; |
11592 | return; |
|
11593 | |
11593 | |
|
11594 | Vector3 b1 = group.AbsolutePosition + new Vector3(minX, minY, minZ); |
11594 | Vector3 b1 = group.AbsolutePosition + new Vector3(minX, minY, minZ); |
|
11595 | Vector3 b2 = group.AbsolutePosition + new Vector3(maxX, maxY, maxZ); |
11595 | Vector3 b2 = group.AbsolutePosition + new Vector3(maxX, maxY, maxZ); |
|
11596 | //m_log.DebugFormat("[LLCASTRAY]: min<{0},{1},{2}>, max<{3},{4},{5}> = hitp<{6},{7},{8}>", b1.X,b1.Y,b1.Z,b2.X,b2.Y,b2.Z,intersection.ipoint.X,intersection.ipoint.Y,intersection.ipoint.Z); |
11596 | //m_log.DebugFormat("[LLCASTRAY]: min<{0},{1},{2}>, max<{3},{4},{5}> = hitp<{6},{7},{8}>", b1.X,b1.Y,b1.Z,b2.X,b2.Y,b2.Z,intersection.ipoint.X,intersection.ipoint.Y,intersection.ipoint.Z); |
|
11597 | if (!(intersection.ipoint.X >= b1.X && intersection.ipoint.X <= b2.X && |
11597 | if (!(intersection.ipoint.X >= b1.X && intersection.ipoint.X <= b2.X && |
|
11598 | intersection.ipoint.Y >= b1.Y && intersection.ipoint.Y <= b2.Y && |
11598 | intersection.ipoint.Y >= b1.Y && intersection.ipoint.Y <= b2.Y && |
|
11599 | intersection.ipoint.Z >= b1.Z && intersection.ipoint.Z <= b2.Z)) |
11599 | intersection.ipoint.Z >= b1.Z && intersection.ipoint.Z <= b2.Z)) |
|
11600 | return; |
11600 | return; |
|
11601 | |
11601 | |
|
11602 | ContactResult result = new ContactResult (); |
11602 | ContactResult result = new ContactResult (); |
|
11603 | result.ConsumerID = group.LocalId; |
11603 | result.ConsumerID = group.LocalId; |
|
11604 | result.Depth = intersection.distance; |
11604 | result.Depth = intersection.distance; |
|
11605 | result.Normal = intersection.normal; |
11605 | result.Normal = intersection.normal; |
|
11606 | result.Pos = intersection.ipoint; |
11606 | result.Pos = intersection.ipoint; |
|
11607 | |
11607 | |
|
11608 | contacts.Add(result); |
11608 | contacts.Add(result); |
|
11609 | }); |
11609 | }); |
|
11610 | |
11610 | |
|
11611 | return contacts.ToArray(); |
11611 | return contacts.ToArray(); |
|
11612 | } |
11612 | } |
|
11613 | |
11613 | |
|
11614 | private ContactResult? GroundIntersection(Vector3 rayStart, Vector3 rayEnd) |
11614 | private ContactResult? GroundIntersection(Vector3 rayStart, Vector3 rayEnd) |
|
11615 | { |
11615 | { |
|
11616 | double[,] heightfield = World.Heightmap.GetDoubles(); |
11616 | double[,] heightfield = World.Heightmap.GetDoubles(); |
|
11617 | List<ContactResult> contacts = new List<ContactResult>(); |
11617 | List<ContactResult> contacts = new List<ContactResult>(); |
|
11618 | |
11618 | |
|
11619 | double min = 2048.0; |
11619 | double min = 2048.0; |
|
11620 | double max = 0.0; |
11620 | double max = 0.0; |
|
11621 | |
11621 | |
|
11622 | // Find the min and max of the heightfield |
11622 | // Find the min and max of the heightfield |
|
11623 | for (int x = 0 ; x < World.Heightmap.Width ; x++) |
11623 | for (int x = 0 ; x < World.Heightmap.Width ; x++) |
|
11624 | { |
11624 | { |
|
11625 | for (int y = 0 ; y < World.Heightmap.Height ; y++) |
11625 | for (int y = 0 ; y < World.Heightmap.Height ; y++) |
|
11626 | { |
11626 | { |
|
11627 | if (heightfield[x, y] > max) |
11627 | if (heightfield[x, y] > max) |
|
11628 | max = heightfield[x, y]; |
11628 | max = heightfield[x, y]; |
|
11629 | if (heightfield[x, y] < min) |
11629 | if (heightfield[x, y] < min) |
|
11630 | min = heightfield[x, y]; |
11630 | min = heightfield[x, y]; |
|
11631 | } |
11631 | } |
|
11632 | } |
11632 | } |
|
11633 | |
11633 | |
|
11634 | |
11634 | |
|
11635 | // A ray extends past rayEnd, but doesn't go back before |
11635 | // A ray extends past rayEnd, but doesn't go back before |
|
11636 | // rayStart. If the start is above the highest point of the ground |
11636 | // rayStart. If the start is above the highest point of the ground |
|
11637 | // and the ray goes up, we can't hit the ground. Ever. |
11637 | // and the ray goes up, we can't hit the ground. Ever. |
|
11638 | if (rayStart.Z > max && rayEnd.Z >= rayStart.Z) |
11638 | if (rayStart.Z > max && rayEnd.Z >= rayStart.Z) |
|
11639 | return null; |
11639 | return null; |
|
11640 | |
11640 | |
|
11641 | // Same for going down |
11641 | // Same for going down |
|
11642 | if (rayStart.Z < min && rayEnd.Z <= rayStart.Z) |
11642 | if (rayStart.Z < min && rayEnd.Z <= rayStart.Z) |
|
11643 | return null; |
11643 | return null; |
|
11644 | |
11644 | |
|
11645 | List<Tri> trilist = new List<Tri>(); |
11645 | List<Tri> trilist = new List<Tri>(); |
|
11646 | |
11646 | |
|
11647 | // Create our triangle list |
11647 | // Create our triangle list |
|
11648 | for (int x = 1 ; x < World.Heightmap.Width ; x++) |
11648 | for (int x = 1 ; x < World.Heightmap.Width ; x++) |
|
11649 | { |
11649 | { |
|
11650 | for (int y = 1 ; y < World.Heightmap.Height ; y++) |
11650 | for (int y = 1 ; y < World.Heightmap.Height ; y++) |
|
11651 | { |
11651 | { |
|
11652 | Tri t1 = new Tri(); |
11652 | Tri t1 = new Tri(); |
|
11653 | Tri t2 = new Tri(); |
11653 | Tri t2 = new Tri(); |
|
11654 | |
11654 | |
|
11655 | Vector3 p1 = new Vector3(x-1, y-1, (float)heightfield[x-1, y-1]); |
11655 | Vector3 p1 = new Vector3(x-1, y-1, (float)heightfield[x-1, y-1]); |
|
11656 | Vector3 p2 = new Vector3(x, y-1, (float)heightfield[x, y-1]); |
11656 | Vector3 p2 = new Vector3(x, y-1, (float)heightfield[x, y-1]); |
|
11657 | Vector3 p3 = new Vector3(x, y, (float)heightfield[x, y]); |
11657 | Vector3 p3 = new Vector3(x, y, (float)heightfield[x, y]); |
|
11658 | Vector3 p4 = new Vector3(x-1, y, (float)heightfield[x-1, y]); |
11658 | Vector3 p4 = new Vector3(x-1, y, (float)heightfield[x-1, y]); |
|
11659 | |
11659 | |
|
11660 | t1.p1 = p1; |
11660 | t1.p1 = p1; |
|
11661 | t1.p2 = p2; |
11661 | t1.p2 = p2; |
|
11662 | t1.p3 = p3; |
11662 | t1.p3 = p3; |
|
11663 | |
11663 | |
|
11664 | t2.p1 = p3; |
11664 | t2.p1 = p3; |
|
11665 | t2.p2 = p4; |
11665 | t2.p2 = p4; |
|
11666 | t2.p3 = p1; |
11666 | t2.p3 = p1; |
|
11667 | |
11667 | |
|
11668 | trilist.Add(t1); |
11668 | trilist.Add(t1); |
|
11669 | trilist.Add(t2); |
11669 | trilist.Add(t2); |
|
11670 | } |
11670 | } |
|
11671 | } |
11671 | } |
|
11672 | |
11672 | |
|
11673 | // Ray direction |
11673 | // Ray direction |
|
11674 | Vector3 rayDirection = rayEnd - rayStart; |
11674 | Vector3 rayDirection = rayEnd - rayStart; |
|
11675 | |
11675 | |
|
11676 | foreach (Tri t in trilist) |
11676 | foreach (Tri t in trilist) |
|
11677 | { |
11677 | { |
|
11678 | // Compute triangle plane normal and edges |
11678 | // Compute triangle plane normal and edges |
|
11679 | Vector3 u = t.p2 - t.p1; |
11679 | Vector3 u = t.p2 - t.p1; |
|
11680 | Vector3 v = t.p3 - t.p1; |
11680 | Vector3 v = t.p3 - t.p1; |
|
11681 | Vector3 n = Vector3.Cross(u, v); |
11681 | Vector3 n = Vector3.Cross(u, v); |
|
11682 | |
11682 | |
|
11683 | if (n == Vector3.Zero) |
11683 | if (n == Vector3.Zero) |
|
11684 | continue; |
11684 | continue; |
|
11685 | |
11685 | |
|
11686 | Vector3 w0 = rayStart - t.p1; |
11686 | Vector3 w0 = rayStart - t.p1; |
|
11687 | double a = -Vector3.Dot(n, w0); |
11687 | double a = -Vector3.Dot(n, w0); |
|
11688 | double b = Vector3.Dot(n, rayDirection); |
11688 | double b = Vector3.Dot(n, rayDirection); |
|
11689 | |
11689 | |
|
11690 | // Not intersecting the plane, or in plane (same thing) |
11690 | // Not intersecting the plane, or in plane (same thing) |
|
11691 | // Ignoring this MAY cause the ground to not be detected |
11691 | // Ignoring this MAY cause the ground to not be detected |
|
11692 | // sometimes |
11692 | // sometimes |
|
11693 | if (Math.Abs(b) < 0.000001) |
11693 | if (Math.Abs(b) < 0.000001) |
|
11694 | continue; |
11694 | continue; |
|
11695 | |
11695 | |
|
11696 | double r = a / b; |
11696 | double r = a / b; |
|
11697 | |
11697 | |
|
11698 | // ray points away from plane |
11698 | // ray points away from plane |
|
11699 | if (r < 0.0) |
11699 | if (r < 0.0) |
|
11700 | continue; |
11700 | continue; |
|
11701 | |
11701 | |
|
11702 | Vector3 ip = rayStart + Vector3.Multiply(rayDirection, (float)r); |
11702 | Vector3 ip = rayStart + Vector3.Multiply(rayDirection, (float)r); |
|
11703 | |
11703 | |
|
11704 | float uu = Vector3.Dot(u, u); |
11704 | float uu = Vector3.Dot(u, u); |
|
11705 | float uv = Vector3.Dot(u, v); |
11705 | float uv = Vector3.Dot(u, v); |
|
11706 | float vv = Vector3.Dot(v, v); |
11706 | float vv = Vector3.Dot(v, v); |
|
11707 | Vector3 w = ip - t.p1; |
11707 | Vector3 w = ip - t.p1; |
|
11708 | float wu = Vector3.Dot(w, u); |
11708 | float wu = Vector3.Dot(w, u); |
|
11709 | float wv = Vector3.Dot(w, v); |
11709 | float wv = Vector3.Dot(w, v); |
|
11710 | float d = uv * uv - uu * vv; |
11710 | float d = uv * uv - uu * vv; |
|
11711 | |
11711 | |
|
11712 | float cs = (uv * wv - vv * wu) / d; |
11712 | float cs = (uv * wv - vv * wu) / d; |
|
11713 | if (cs < 0 || cs > 1.0) |
11713 | if (cs < 0 || cs > 1.0) |
|
11714 | continue; |
11714 | continue; |
|
11715 | float ct = (uv * wu - uu * wv) / d; |
11715 | float ct = (uv * wu - uu * wv) / d; |
|
11716 | if (ct < 0 || (cs + ct) > 1.0) |
11716 | if (ct < 0 || (cs + ct) > 1.0) |
|
11717 | continue; |
11717 | continue; |
|
11718 | |
11718 | |
|
11719 | // Add contact point |
11719 | // Add contact point |
|
11720 | ContactResult result = new ContactResult (); |
11720 | ContactResult result = new ContactResult (); |
|
11721 | result.ConsumerID = 0; |
11721 | result.ConsumerID = 0; |
|
11722 | result.Depth = Vector3.Distance(rayStart, ip); |
11722 | result.Depth = Vector3.Distance(rayStart, ip); |
|
11723 | result.Normal = n; |
11723 | result.Normal = n; |
|
11724 | result.Pos = ip; |
11724 | result.Pos = ip; |
|
11725 | |
11725 | |
|
11726 | contacts.Add(result); |
11726 | contacts.Add(result); |
|
11727 | } |
11727 | } |
|
11728 | |
11728 | |
|
11729 | if (contacts.Count == 0) |
11729 | if (contacts.Count == 0) |
|
11730 | return null; |
11730 | return null; |
|
11731 | |
11731 | |
|
11732 | contacts.Sort(delegate(ContactResult a, ContactResult b) |
11732 | contacts.Sort(delegate(ContactResult a, ContactResult b) |
|
11733 | { |
11733 | { |
|
11734 | return (int)(a.Depth - b.Depth); |
11734 | return (int)(a.Depth - b.Depth); |
|
11735 | }); |
11735 | }); |
|
11736 | |
11736 | |
|
11737 | return contacts[0]; |
11737 | return contacts[0]; |
|
11738 | } |
11738 | } |
|
11739 | |
11739 | |
|
11740 | public LSL_List llCastRay(LSL_Vector start, LSL_Vector end, LSL_List options) |
11740 | public LSL_List llCastRay(LSL_Vector start, LSL_Vector end, LSL_List options) |
|
11741 | { |
11741 | { |
|
11742 | LSL_List list = new LSL_List(); |
11742 | LSL_List list = new LSL_List(); |
|
11743 | |
11743 | |
|
11744 | m_host.AddScriptLPS(1); |
11744 | m_host.AddScriptLPS(1); |
|
11745 | |
11745 | |
|
11746 | Vector3 rayStart = start; |
11746 | Vector3 rayStart = start; |
|
11747 | Vector3 rayEnd = end; |
11747 | Vector3 rayEnd = end; |
|
11748 | Vector3 dir = rayEnd - rayStart; |
11748 | Vector3 dir = rayEnd - rayStart; |
|
11749 | |
11749 | |
|
11750 | float dist = Vector3.Mag(dir); |
11750 | float dist = Vector3.Mag(dir); |
|
11751 | |
11751 | |
|
11752 | int count = 1; |
11752 | int count = 1; |
|
11753 | bool detectPhantom = false; |
11753 | bool detectPhantom = false; |
|
11754 | int dataFlags = 0; |
11754 | int dataFlags = 0; |
|
11755 | int rejectTypes = 0; |
11755 | int rejectTypes = 0; |
|
11756 | |
11756 | |
|
11757 | for (int i = 0; i < options.Length; i += 2) |
11757 | for (int i = 0; i < options.Length; i += 2) |
|
11758 | { |
11758 | { |
|
11759 | if (options.GetLSLIntegerItem(i) == ScriptBaseClass.RC_MAX_HITS) |
11759 | if (options.GetLSLIntegerItem(i) == ScriptBaseClass.RC_MAX_HITS) |
|
11760 | count = options.GetLSLIntegerItem(i + 1); |
11760 | count = options.GetLSLIntegerItem(i + 1); |
|
11761 | else if (options.GetLSLIntegerItem(i) == ScriptBaseClass.RC_DETECT_PHANTOM) |
11761 | else if (options.GetLSLIntegerItem(i) == ScriptBaseClass.RC_DETECT_PHANTOM) |
|
11762 | detectPhantom = (options.GetLSLIntegerItem(i + 1) > 0); |
11762 | detectPhantom = (options.GetLSLIntegerItem(i + 1) > 0); |
|
11763 | else if (options.GetLSLIntegerItem(i) == ScriptBaseClass.RC_DATA_FLAGS) |
11763 | else if (options.GetLSLIntegerItem(i) == ScriptBaseClass.RC_DATA_FLAGS) |
|
11764 | dataFlags = options.GetLSLIntegerItem(i + 1); |
11764 | dataFlags = options.GetLSLIntegerItem(i + 1); |
|
11765 | else if (options.GetLSLIntegerItem(i) == ScriptBaseClass.RC_REJECT_TYPES) |
11765 | else if (options.GetLSLIntegerItem(i) == ScriptBaseClass.RC_REJECT_TYPES) |
|
11766 | rejectTypes = options.GetLSLIntegerItem(i + 1); |
11766 | rejectTypes = options.GetLSLIntegerItem(i + 1); |
|
11767 | } |
11767 | } |
|
11768 | |
11768 | |
|
11769 | if (count > 16) |
11769 | if (count > 16) |
|
11770 | count = 16; |
11770 | count = 16; |
|
11771 | |
11771 | |
|
11772 | List<ContactResult> results = new List<ContactResult>(); |
11772 | List<ContactResult> results = new List<ContactResult>(); |
|
11773 | |
11773 | |
|
11774 | bool checkTerrain = !((rejectTypes & ScriptBaseClass.RC_REJECT_LAND) == ScriptBaseClass.RC_REJECT_LAND); |
11774 | bool checkTerrain = !((rejectTypes & ScriptBaseClass.RC_REJECT_LAND) == ScriptBaseClass.RC_REJECT_LAND); |
|
11775 | bool checkAgents = !((rejectTypes & ScriptBaseClass.RC_REJECT_AGENTS) == ScriptBaseClass.RC_REJECT_AGENTS); |
11775 | bool checkAgents = !((rejectTypes & ScriptBaseClass.RC_REJECT_AGENTS) == ScriptBaseClass.RC_REJECT_AGENTS); |
|
11776 | bool checkNonPhysical = !((rejectTypes & ScriptBaseClass.RC_REJECT_NONPHYSICAL) == ScriptBaseClass.RC_REJECT_NONPHYSICAL); |
11776 | bool checkNonPhysical = !((rejectTypes & ScriptBaseClass.RC_REJECT_NONPHYSICAL) == ScriptBaseClass.RC_REJECT_NONPHYSICAL); |
|
11777 | bool checkPhysical = !((rejectTypes & ScriptBaseClass.RC_REJECT_PHYSICAL) == ScriptBaseClass.RC_REJECT_PHYSICAL); |
11777 | bool checkPhysical = !((rejectTypes & ScriptBaseClass.RC_REJECT_PHYSICAL) == ScriptBaseClass.RC_REJECT_PHYSICAL); |
|
11778 | |
11778 | |
|
11779 | |
11779 | |
|
11780 | if (World.SupportsRayCastFiltered()) |
11780 | if (World.SupportsRayCastFiltered()) |
|
11781 | { |
11781 | { |
|
11782 | if (dist == 0) |
11782 | if (dist == 0) |
|
11783 | return list; |
11783 | return list; |
|
11784 | |
11784 | |
|
11785 | RayFilterFlags rayfilter = RayFilterFlags.ClosestAndBackCull; |
11785 | RayFilterFlags rayfilter = RayFilterFlags.ClosestAndBackCull; |
|
11786 | if (checkTerrain) |
11786 | if (checkTerrain) |
|
11787 | rayfilter |= RayFilterFlags.land; |
11787 | rayfilter |= RayFilterFlags.land; |
|
11788 | // if (checkAgents) |
11788 | // if (checkAgents) |
|
11789 | // rayfilter |= RayFilterFlags.agent; |
11789 | // rayfilter |= RayFilterFlags.agent; |
|
11790 | if (checkPhysical) |
11790 | if (checkPhysical) |
|
11791 | rayfilter |= RayFilterFlags.physical; |
11791 | rayfilter |= RayFilterFlags.physical; |
|
11792 | if (checkNonPhysical) |
11792 | if (checkNonPhysical) |
|
11793 | rayfilter |= RayFilterFlags.nonphysical; |
11793 | rayfilter |= RayFilterFlags.nonphysical; |
|
11794 | if (detectPhantom) |
11794 | if (detectPhantom) |
|
11795 | rayfilter |= RayFilterFlags.LSLPhantom; |
11795 | rayfilter |= RayFilterFlags.LSLPhantom; |
|
11796 | |
11796 | |
|
11797 | Vector3 direction = dir * ( 1/dist); |
11797 | Vector3 direction = dir * ( 1/dist); |
|
11798 | |
11798 | |
|
11799 | if(rayfilter == 0) |
11799 | if(rayfilter == 0) |
|
11800 | { |
11800 | { |
|
11801 | list.Add(new LSL_Integer(0)); |
11801 | list.Add(new LSL_Integer(0)); |
|
11802 | return list; |
11802 | return list; |
|
11803 | } |
11803 | } |
|
11804 | |
11804 | |
|
11805 | // get some more contacts to sort ??? |
11805 | // get some more contacts to sort ??? |
|
11806 | int physcount = 4 * count; |
11806 | int physcount = 4 * count; |
|
11807 | if (physcount > 20) |
11807 | if (physcount > 20) |
|
11808 | physcount = 20; |
11808 | physcount = 20; |
|
11809 | |
11809 | |
|
11810 | object physresults; |
11810 | object physresults; |
|
11811 | physresults = World.RayCastFiltered(rayStart, direction, dist, physcount, rayfilter); |
11811 | physresults = World.RayCastFiltered(rayStart, direction, dist, physcount, rayfilter); |
|
11812 | |
11812 | |
|
11813 | if (physresults == null) |
11813 | if (physresults == null) |
|
11814 | { |
11814 | { |
|
11815 | list.Add(new LSL_Integer(-3)); // timeout error |
11815 | list.Add(new LSL_Integer(-3)); // timeout error |
|
11816 | return list; |
11816 | return list; |
|
11817 | } |
11817 | } |
|
11818 | |
11818 | |
|
11819 | results = (List<ContactResult>)physresults; |
11819 | results = (List<ContactResult>)physresults; |
|
11820 | |
11820 | |
|
11821 | // for now physics doesn't detect sitted avatars so do it outside physics |
11821 | // for now physics doesn't detect sitted avatars so do it outside physics |
|
11822 | if (checkAgents) |
11822 | if (checkAgents) |
|
11823 | { |
11823 | { |
|
11824 | ContactResult[] agentHits = AvatarIntersection(rayStart, rayEnd); |
11824 | ContactResult[] agentHits = AvatarIntersection(rayStart, rayEnd); |
|
11825 | foreach (ContactResult r in agentHits) |
11825 | foreach (ContactResult r in agentHits) |
|
11826 | results.Add(r); |
11826 | results.Add(r); |
|
11827 | } |
11827 | } |
|
11828 | |
11828 | |
|
11829 | // TODO: Replace this with a better solution. ObjectIntersection can only |
11829 | // TODO: Replace this with a better solution. ObjectIntersection can only |
|
11830 | // detect nonphysical phantoms. They are detected by virtue of being |
11830 | // detect nonphysical phantoms. They are detected by virtue of being |
|
11831 | // nonphysical (e.g. no PhysActor) so will not conflict with detecting |
11831 | // nonphysical (e.g. no PhysActor) so will not conflict with detecting |
|
11832 | // physicsl phantoms as done by the physics scene |
11832 | // physicsl phantoms as done by the physics scene |
|
11833 | // We don't want anything else but phantoms here. |
11833 | // We don't want anything else but phantoms here. |
|
11834 | if (detectPhantom) |
11834 | if (detectPhantom) |
|
11835 | { |
11835 | { |
|
11836 | ContactResult[] objectHits = ObjectIntersection(rayStart, rayEnd, false, false, true); |
11836 | ContactResult[] objectHits = ObjectIntersection(rayStart, rayEnd, false, false, true); |
|
11837 | foreach (ContactResult r in objectHits) |
11837 | foreach (ContactResult r in objectHits) |
|
11838 | results.Add(r); |
11838 | results.Add(r); |
|
11839 | } |
11839 | } |
|
11840 | } |
11840 | } |
|
11841 | else |
11841 | else |
|
11842 | { |
11842 | { |
|
11843 | if (checkAgents) |
11843 | if (checkAgents) |
|
11844 | { |
11844 | { |
|
11845 | ContactResult[] agentHits = AvatarIntersection(rayStart, rayEnd); |
11845 | ContactResult[] agentHits = AvatarIntersection(rayStart, rayEnd); |
|
11846 | foreach (ContactResult r in agentHits) |
11846 | foreach (ContactResult r in agentHits) |
|
11847 | results.Add(r); |
11847 | results.Add(r); |
|
11848 | } |
11848 | } |
|
11849 | |
11849 | |
|
11850 | if (checkPhysical || checkNonPhysical || detectPhantom) |
11850 | if (checkPhysical || checkNonPhysical || detectPhantom) |
|
11851 | { |
11851 | { |
|
11852 | ContactResult[] objectHits = ObjectIntersection(rayStart, rayEnd, checkPhysical, checkNonPhysical, detectPhantom); |
11852 | ContactResult[] objectHits = ObjectIntersection(rayStart, rayEnd, checkPhysical, checkNonPhysical, detectPhantom); |
|
11853 | for (int iter = 0; iter < objectHits.Length; iter++) |
11853 | for (int iter = 0; iter < objectHits.Length; iter++) |
|
11854 | { |
11854 | { |
|
11855 | // Redistance the Depth because the Scene RayCaster returns distance from center to make the rezzing code simpler. |
11855 | // Redistance the Depth because the Scene RayCaster returns distance from center to make the rezzing code simpler. |
|
11856 | objectHits[iter].Depth = Vector3.Distance(objectHits[iter].Pos, rayStart); |
11856 | objectHits[iter].Depth = Vector3.Distance(objectHits[iter].Pos, rayStart); |
|
11857 | results.Add(objectHits[iter]); |
11857 | results.Add(objectHits[iter]); |
|
11858 | } |
11858 | } |
|
11859 | } |
11859 | } |
|
11860 | } |
11860 | } |
|
11861 | |
11861 | |
|
11862 | if (checkTerrain) |
11862 | if (checkTerrain) |
|
11863 | { |
11863 | { |
|
11864 | ContactResult? groundContact = GroundIntersection(rayStart, rayEnd); |
11864 | ContactResult? groundContact = GroundIntersection(rayStart, rayEnd); |
|
11865 | if (groundContact != null) |
11865 | if (groundContact != null) |
|
11866 | results.Add((ContactResult)groundContact); |
11866 | results.Add((ContactResult)groundContact); |
|
11867 | } |
11867 | } |
|
11868 | |
11868 | |
|
11869 | results.Sort(delegate(ContactResult a, ContactResult b) |
11869 | results.Sort(delegate(ContactResult a, ContactResult b) |
|
11870 | { |
11870 | { |
|
11871 | return a.Depth.CompareTo(b.Depth); |
11871 | return a.Depth.CompareTo(b.Depth); |
|
11872 | }); |
11872 | }); |
|
11873 | |
11873 | |
|
11874 | int values = 0; |
11874 | int values = 0; |
|
11875 | SceneObjectGroup thisgrp = m_host.ParentGroup; |
11875 | SceneObjectGroup thisgrp = m_host.ParentGroup; |
|
11876 | |
11876 | |
|
11877 | foreach (ContactResult result in results) |
11877 | foreach (ContactResult result in results) |
|
11878 | { |
11878 | { |
|
11879 | if (result.Depth > dist) |
11879 | if (result.Depth > dist) |
|
11880 | continue; |
11880 | continue; |
|
11881 | |
11881 | |
|
11882 | // physics ray can return colisions with host prim |
11882 | // physics ray can return colisions with host prim |
|
11883 | if (m_host.LocalId == result.ConsumerID) |
11883 | if (m_host.LocalId == result.ConsumerID) |
|
11884 | continue; |
11884 | continue; |
|
11885 | |
11885 | |
|
11886 | UUID itemID = UUID.Zero; |
11886 | UUID itemID = UUID.Zero; |
|
11887 | int linkNum = 0; |
11887 | int linkNum = 0; |
|
11888 | |
11888 | |
|
11889 | SceneObjectPart part = World.GetSceneObjectPart(result.ConsumerID); |
11889 | SceneObjectPart part = World.GetSceneObjectPart(result.ConsumerID); |
|
11890 | // It's a prim! |
11890 | // It's a prim! |
|
11891 | if (part != null) |
11891 | if (part != null) |
|
11892 | { |
11892 | { |
|
11893 | // dont detect members of same object ??? |
11893 | // dont detect members of same object ??? |
|
11894 | if (part.ParentGroup == thisgrp) |
11894 | if (part.ParentGroup == thisgrp) |
|
11895 | continue; |
11895 | continue; |
|
11896 | |
11896 | |
|
11897 | if ((dataFlags & ScriptBaseClass.RC_GET_ROOT_KEY) == ScriptBaseClass.RC_GET_ROOT_KEY) |
11897 | if ((dataFlags & ScriptBaseClass.RC_GET_ROOT_KEY) == ScriptBaseClass.RC_GET_ROOT_KEY) |
|
11898 | itemID = part.ParentGroup.UUID; |
11898 | itemID = part.ParentGroup.UUID; |
|
11899 | else |
11899 | else |
|
11900 | itemID = part.UUID; |
11900 | itemID = part.UUID; |
|
11901 | |
11901 | |
|
11902 | linkNum = part.LinkNum; |
11902 | linkNum = part.LinkNum; |
|
11903 | } |
11903 | } |
|
11904 | else |
11904 | else |
|
11905 | { |
11905 | { |
|
11906 | ScenePresence sp = World.GetScenePresence(result.ConsumerID); |
11906 | ScenePresence sp = World.GetScenePresence(result.ConsumerID); |
|
11907 | /// It it a boy? a girl? |
11907 | /// It it a boy? a girl? |
|
11908 | if (sp != null) |
11908 | if (sp != null) |
|
11909 | itemID = sp.UUID; |
11909 | itemID = sp.UUID; |
|
11910 | } |
11910 | } |
|
11911 | |
11911 | |
|
11912 | list.Add(new LSL_String(itemID.ToString())); |
11912 | list.Add(new LSL_String(itemID.ToString())); |
|
11913 | list.Add(new LSL_String(result.Pos.ToString())); |
11913 | list.Add(new LSL_String(result.Pos.ToString())); |
|
11914 | |
11914 | |
|
11915 | if ((dataFlags & ScriptBaseClass.RC_GET_LINK_NUM) == ScriptBaseClass.RC_GET_LINK_NUM) |
11915 | if ((dataFlags & ScriptBaseClass.RC_GET_LINK_NUM) == ScriptBaseClass.RC_GET_LINK_NUM) |
|
11916 | list.Add(new LSL_Integer(linkNum)); |
11916 | list.Add(new LSL_Integer(linkNum)); |
|
11917 | |
11917 | |
|
11918 | if ((dataFlags & ScriptBaseClass.RC_GET_NORMAL) == ScriptBaseClass.RC_GET_NORMAL) |
11918 | if ((dataFlags & ScriptBaseClass.RC_GET_NORMAL) == ScriptBaseClass.RC_GET_NORMAL) |
|
11919 | list.Add(new LSL_Vector(result.Normal)); |
11919 | list.Add(new LSL_Vector(result.Normal)); |
|
11920 | |
11920 | |
|
11921 | values++; |
11921 | values++; |
|
11922 | if (values >= count) |
11922 | if (values >= count) |
|
11923 | break; |
11923 | break; |
|
11924 | } |
11924 | } |
|
11925 | |
11925 | |
|
11926 | list.Add(new LSL_Integer(values)); |
11926 | list.Add(new LSL_Integer(values)); |
|
11927 | |
11927 | |
|
11928 | return list; |
11928 | return list; |
|
11929 | } |
11929 | } |
|
11930 | |
11930 | |
|
11931 | public LSL_Integer llManageEstateAccess(int action, string avatar) |
11931 | public LSL_Integer llManageEstateAccess(int action, string avatar) |
|
11932 | { |
11932 | { |
|
11933 | m_host.AddScriptLPS(1); |
11933 | m_host.AddScriptLPS(1); |
|
11934 | EstateSettings estate = World.RegionInfo.EstateSettings; |
11934 | EstateSettings estate = World.RegionInfo.EstateSettings; |
|
11935 | bool isAccount = false; |
11935 | bool isAccount = false; |
|
11936 | bool isGroup = false; |
11936 | bool isGroup = false; |
|
11937 | |
11937 | |
|
11938 | if (!estate.IsEstateOwner(m_host.OwnerID) || !estate.IsEstateManagerOrOwner(m_host.OwnerID)) |
11938 | if (!estate.IsEstateOwner(m_host.OwnerID) || !estate.IsEstateManagerOrOwner(m_host.OwnerID)) |
|
11939 | return 0; |
11939 | return 0; |
|
11940 | |
11940 | |
|
11941 | UUID id = new UUID(); |
11941 | UUID id = new UUID(); |
|
11942 | if (!UUID.TryParse(avatar, out id)) |
11942 | if (!UUID.TryParse(avatar, out id)) |
|
11943 | return 0; |
11943 | return 0; |
|
11944 | |
11944 | |
|
11945 | UserAccount account = World.UserAccountService.GetUserAccount(World.RegionInfo.ScopeID, id); |
11945 | UserAccount account = World.UserAccountService.GetUserAccount(World.RegionInfo.ScopeID, id); |
|
11946 | isAccount = account != null ? true : false; |
11946 | isAccount = account != null ? true : false; |
|
11947 | if (!isAccount) |
11947 | if (!isAccount) |
|
11948 | { |
11948 | { |
|
11949 | IGroupsModule groups = World.RequestModuleInterface<IGroupsModule>(); |
11949 | IGroupsModule groups = World.RequestModuleInterface<IGroupsModule>(); |
|
11950 | if (groups != null) |
11950 | if (groups != null) |
|
11951 | { |
11951 | { |
|
11952 | GroupRecord group = groups.GetGroupRecord(id); |
11952 | GroupRecord group = groups.GetGroupRecord(id); |
|
11953 | isGroup = group != null ? true : false; |
11953 | isGroup = group != null ? true : false; |
|
11954 | if (!isGroup) |
11954 | if (!isGroup) |
|
11955 | return 0; |
11955 | return 0; |
|
11956 | } |
11956 | } |
|
11957 | else |
11957 | else |
|
11958 | return 0; |
11958 | return 0; |
|
11959 | } |
11959 | } |
|
11960 | |
11960 | |
|
11961 | switch (action) |
11961 | switch (action) |
|
11962 | { |
11962 | { |
|
11963 | case ScriptBaseClass.ESTATE_ACCESS_ALLOWED_AGENT_ADD: |
11963 | case ScriptBaseClass.ESTATE_ACCESS_ALLOWED_AGENT_ADD: |
|
11964 | if (!isAccount) return 0; |
11964 | if (!isAccount) return 0; |
|
11965 | if (estate.HasAccess(id)) return 1; |
11965 | if (estate.HasAccess(id)) return 1; |
|
11966 | if (estate.IsBanned(id)) |
11966 | if (estate.IsBanned(id)) |
|
11967 | estate.RemoveBan(id); |
11967 | estate.RemoveBan(id); |
|
11968 | estate.AddEstateUser(id); |
11968 | estate.AddEstateUser(id); |
|
11969 | break; |
11969 | break; |
|
11970 | case ScriptBaseClass.ESTATE_ACCESS_ALLOWED_AGENT_REMOVE: |
11970 | case ScriptBaseClass.ESTATE_ACCESS_ALLOWED_AGENT_REMOVE: |
|
11971 | if (!isAccount || !estate.HasAccess(id)) return 0; |
11971 | if (!isAccount || !estate.HasAccess(id)) return 0; |
|
11972 | estate.RemoveEstateUser(id); |
11972 | estate.RemoveEstateUser(id); |
|
11973 | break; |
11973 | break; |
|
11974 | case ScriptBaseClass.ESTATE_ACCESS_ALLOWED_GROUP_ADD: |
11974 | case ScriptBaseClass.ESTATE_ACCESS_ALLOWED_GROUP_ADD: |
|
11975 | if (!isGroup) return 0; |
11975 | if (!isGroup) return 0; |
|
11976 | if (estate.GroupAccess(id)) return 1; |
11976 | if (estate.GroupAccess(id)) return 1; |
|
11977 | estate.AddEstateGroup(id); |
11977 | estate.AddEstateGroup(id); |
|
11978 | break; |
11978 | break; |
|
11979 | case ScriptBaseClass.ESTATE_ACCESS_ALLOWED_GROUP_REMOVE: |
11979 | case ScriptBaseClass.ESTATE_ACCESS_ALLOWED_GROUP_REMOVE: |
|
11980 | if (!isGroup || !estate.GroupAccess(id)) return 0; |
11980 | if (!isGroup || !estate.GroupAccess(id)) return 0; |
|
11981 | estate.RemoveEstateGroup(id); |
11981 | estate.RemoveEstateGroup(id); |
|
11982 | break; |
11982 | break; |
|
11983 | case ScriptBaseClass.ESTATE_ACCESS_BANNED_AGENT_ADD: |
11983 | case ScriptBaseClass.ESTATE_ACCESS_BANNED_AGENT_ADD: |
|
11984 | if (!isAccount) return 0; |
11984 | if (!isAccount) return 0; |
|
11985 | if (estate.IsBanned(id)) return 1; |
11985 | if (estate.IsBanned(id)) return 1; |
|
11986 | EstateBan ban = new EstateBan(); |
11986 | EstateBan ban = new EstateBan(); |
|
11987 | ban.EstateID = estate.EstateID; |
11987 | ban.EstateID = estate.EstateID; |
|
11988 | ban.BannedUserID = id; |
11988 | ban.BannedUserID = id; |
|
11989 | estate.AddBan(ban); |
11989 | estate.AddBan(ban); |
|
11990 | break; |
11990 | break; |
|
11991 | case ScriptBaseClass.ESTATE_ACCESS_BANNED_AGENT_REMOVE: |
11991 | case ScriptBaseClass.ESTATE_ACCESS_BANNED_AGENT_REMOVE: |
|
11992 | if (!isAccount || !estate.IsBanned(id)) return 0; |
11992 | if (!isAccount || !estate.IsBanned(id)) return 0; |
|
11993 | estate.RemoveBan(id); |
11993 | estate.RemoveBan(id); |
|
11994 | break; |
11994 | break; |
|
11995 | default: return 0; |
11995 | default: return 0; |
|
11996 | } |
11996 | } |
|
11997 | return 1; |
11997 | return 1; |
|
11998 | } |
11998 | } |
|
11999 | |
11999 | |
|
12000 | public LSL_Integer llGetMemoryLimit() |
12000 | public LSL_Integer llGetMemoryLimit() |
|
12001 | { |
12001 | { |
|
12002 | m_host.AddScriptLPS(1); |
12002 | m_host.AddScriptLPS(1); |
|
12003 | // The value returned for LSO scripts in SL |
12003 | // The value returned for LSO scripts in SL |
|
12004 | return 16384; |
12004 | return 16384; |
|
12005 | } |
12005 | } |
|
12006 | |
12006 | |
|
12007 | public LSL_Integer llSetMemoryLimit(LSL_Integer limit) |
12007 | public LSL_Integer llSetMemoryLimit(LSL_Integer limit) |
|
12008 | { |
12008 | { |
|
12009 | m_host.AddScriptLPS(1); |
12009 | m_host.AddScriptLPS(1); |
|
12010 | // Treat as an LSO script |
12010 | // Treat as an LSO script |
|
12011 | return ScriptBaseClass.FALSE; |
12011 | return ScriptBaseClass.FALSE; |
|
12012 | } |
12012 | } |
|
12013 | |
12013 | |
|
12014 | public LSL_Integer llGetSPMaxMemory() |
12014 | public LSL_Integer llGetSPMaxMemory() |
|
12015 | { |
12015 | { |
|
12016 | m_host.AddScriptLPS(1); |
12016 | m_host.AddScriptLPS(1); |
|
12017 | // The value returned for LSO scripts in SL |
12017 | // The value returned for LSO scripts in SL |
|
12018 | return 16384; |
12018 | return 16384; |
|
12019 | } |
12019 | } |
|
12020 | |
12020 | |
|
12021 | public virtual LSL_Integer llGetUsedMemory() |
12021 | public virtual LSL_Integer llGetUsedMemory() |
|
12022 | { |
12022 | { |
|
12023 | m_host.AddScriptLPS(1); |
12023 | m_host.AddScriptLPS(1); |
|
12024 | // The value returned for LSO scripts in SL |
12024 | // The value returned for LSO scripts in SL |
|
12025 | return 16384; |
12025 | return 16384; |
|
12026 | } |
12026 | } |
|
12027 | |
12027 | |
|
12028 | public void llScriptProfiler(LSL_Integer flags) |
12028 | public void llScriptProfiler(LSL_Integer flags) |
|
12029 | { |
12029 | { |
|
12030 | m_host.AddScriptLPS(1); |
12030 | m_host.AddScriptLPS(1); |
|
12031 | // This does nothing for LSO scripts in SL |
12031 | // This does nothing for LSO scripts in SL |
|
12032 | } |
12032 | } |
|
12033 | |
12033 | |
|
12034 | #region Not Implemented |
12034 | #region Not Implemented |
|
12035 | // |
12035 | // |
|
12036 | // Listing the unimplemented lsl functions here, please move |
12036 | // Listing the unimplemented lsl functions here, please move |
|
12037 | // them from this region as they are completed |
12037 | // them from this region as they are completed |
|
12038 | // |
12038 | // |
|
12039 | |
12039 | |
|
12040 | public void llGetEnv(LSL_String name) |
12040 | public void llGetEnv(LSL_String name) |
|
12041 | { |
12041 | { |
|
12042 | m_host.AddScriptLPS(1); |
12042 | m_host.AddScriptLPS(1); |
|
12043 | NotImplemented("llGetEnv"); |
12043 | NotImplemented("llGetEnv"); |
|
12044 | } |
12044 | } |
|
12045 | |
12045 | |
|
12046 | public void llSetSoundQueueing(int queue) |
12046 | public void llSetSoundQueueing(int queue) |
|
12047 | { |
12047 | { |
|
12048 | m_host.AddScriptLPS(1); |
12048 | m_host.AddScriptLPS(1); |
|
12049 | |
12049 | |
|
12050 | if (m_SoundModule != null) |
12050 | if (m_SoundModule != null) |
|
12051 | m_SoundModule.SetSoundQueueing(m_host.UUID, queue == ScriptBaseClass.TRUE.value); |
12051 | m_SoundModule.SetSoundQueueing(m_host.UUID, queue == ScriptBaseClass.TRUE.value); |
|
12052 | } |
12052 | } |
|
12053 | |
12053 | |
|
12054 | public void llCollisionSprite(string impact_sprite) |
12054 | public void llCollisionSprite(string impact_sprite) |
|
12055 | { |
12055 | { |
|
12056 | m_host.AddScriptLPS(1); |
12056 | m_host.AddScriptLPS(1); |
|
12057 | NotImplemented("llCollisionSprite"); |
12057 | NotImplemented("llCollisionSprite"); |
|
12058 | } |
12058 | } |
|
12059 | |
12059 | |
|
12060 | public void llGodLikeRezObject(string inventory, LSL_Vector pos) |
12060 | public void llGodLikeRezObject(string inventory, LSL_Vector pos) |
|
12061 | { |
12061 | { |
|
12062 | m_host.AddScriptLPS(1); |
12062 | m_host.AddScriptLPS(1); |
|
12063 | NotImplemented("llGodLikeRezObject"); |
12063 | NotImplemented("llGodLikeRezObject"); |
|
12064 | } |
12064 | } |
|
12065 | |
12065 | |
|
12066 | public LSL_String llTransferLindenDollars(string destination, int amount) |
12066 | public LSL_String llTransferLindenDollars(string destination, int amount) |
|
12067 | { |
12067 | { |
|
12068 | UUID txn = UUID.Random(); |
12068 | UUID txn = UUID.Random(); |
|
12069 | |
12069 | |
|
12070 | Util.FireAndForget(delegate(object x) |
12070 | Util.FireAndForget(delegate(object x) |
|
12071 | { |
12071 | { |
|
12072 | int replycode = 0; |
12072 | int replycode = 0; |
|
12073 | string replydata = destination + "," + amount.ToString(); |
12073 | string replydata = destination + "," + amount.ToString(); |
|
12074 | |
12074 | |
|
12075 | try |
12075 | try |
|
12076 | { |
12076 | { |
|
12077 | TaskInventoryItem item = m_item; |
12077 | TaskInventoryItem item = m_item; |
|
12078 | if (item == null) |
12078 | if (item == null) |
|
12079 | { |
12079 | { |
|
12080 | replydata = "SERVICE_ERROR"; |
12080 | replydata = "SERVICE_ERROR"; |
|
12081 | return; |
12081 | return; |
|
12082 | } |
12082 | } |
|
12083 | |
12083 | |
|
12084 | m_host.AddScriptLPS(1); |
12084 | m_host.AddScriptLPS(1); |
|
12085 | |
12085 | |
|
12086 | if (item.PermsGranter == UUID.Zero) |
12086 | if (item.PermsGranter == UUID.Zero) |
|
12087 | { |
12087 | { |
|
12088 | replydata = "MISSING_PERMISSION_DEBIT"; |
12088 | replydata = "MISSING_PERMISSION_DEBIT"; |
|
12089 | return; |
12089 | return; |
|
12090 | } |
12090 | } |
|
12091 | |
12091 | |
|
12092 | if ((item.PermsMask & ScriptBaseClass.PERMISSION_DEBIT) == 0) |
12092 | if ((item.PermsMask & ScriptBaseClass.PERMISSION_DEBIT) == 0) |
|
12093 | { |
12093 | { |
|
12094 | replydata = "MISSING_PERMISSION_DEBIT"; |
12094 | replydata = "MISSING_PERMISSION_DEBIT"; |
|
12095 | return; |
12095 | return; |
|
12096 | } |
12096 | } |
|
12097 | |
12097 | |
|
12098 | UUID toID = new UUID(); |
12098 | UUID toID = new UUID(); |
|
12099 | |
12099 | |
|
12100 | if (!UUID.TryParse(destination, out toID)) |
12100 | if (!UUID.TryParse(destination, out toID)) |
|
12101 | { |
12101 | { |
|
12102 | replydata = "INVALID_AGENT"; |
12102 | replydata = "INVALID_AGENT"; |
|
12103 | return; |
12103 | return; |
|
12104 | } |
12104 | } |
|
12105 | |
12105 | |
|
12106 | IMoneyModule money = World.RequestModuleInterface<IMoneyModule>(); |
12106 | IMoneyModule money = World.RequestModuleInterface<IMoneyModule>(); |
|
12107 | |
12107 | |
|
12108 | if (money == null) |
12108 | if (money == null) |
|
12109 | { |
12109 | { |
|
12110 | replydata = "TRANSFERS_DISABLED"; |
12110 | replydata = "TRANSFERS_DISABLED"; |
|
12111 | return; |
12111 | return; |
|
12112 | } |
12112 | } |
|
12113 | |
12113 | |
|
12114 | bool result = money.ObjectGiveMoney( |
12114 | bool result = money.ObjectGiveMoney( |
|
12115 | m_host.ParentGroup.RootPart.UUID, m_host.ParentGroup.RootPart.OwnerID, toID, amount); |
12115 | m_host.ParentGroup.RootPart.UUID, m_host.ParentGroup.RootPart.OwnerID, toID, amount); |
|
12116 | |
12116 | |
|
12117 | if (result) |
12117 | if (result) |
|
12118 | { |
12118 | { |
|
12119 | replycode = 1; |
12119 | replycode = 1; |
|
12120 | return; |
12120 | return; |
|
12121 | } |
12121 | } |
|
12122 | |
12122 | |
|
12123 | replydata = "LINDENDOLLAR_INSUFFICIENTFUNDS"; |
12123 | replydata = "LINDENDOLLAR_INSUFFICIENTFUNDS"; |
|
12124 | } |
12124 | } |
|
12125 | finally |
12125 | finally |
|
12126 | { |
12126 | { |
|
12127 | m_ScriptEngine.PostScriptEvent(m_item.ItemID, new EventParams( |
12127 | m_ScriptEngine.PostScriptEvent(m_item.ItemID, new EventParams( |
|
12128 | "transaction_result", new Object[] { |
12128 | "transaction_result", new Object[] { |
|
12129 | new LSL_String(txn.ToString()), |
12129 | new LSL_String(txn.ToString()), |
|
12130 | new LSL_Integer(replycode), |
12130 | new LSL_Integer(replycode), |
|
12131 | new LSL_String(replydata) }, |
12131 | new LSL_String(replydata) }, |
|
12132 | new DetectParams[0])); |
12132 | new DetectParams[0])); |
|
12133 | } |
12133 | } |
|
12134 | }); |
12134 | }); |
|
12135 | |
12135 | |
|
12136 | return txn.ToString(); |
12136 | return txn.ToString(); |
|
12137 | } |
12137 | } |
|
12138 | |
12138 | |
|
12139 | #endregion |
12139 | #endregion |
|
12140 | } |
12140 | } |
|
12141 | |
12141 | |
|
12142 | public class NotecardCache |
12142 | public class NotecardCache |
|
12143 | { |
12143 | { |
|
12144 | protected class Notecard |
12144 | protected class Notecard |
|
12145 | { |
12145 | { |
|
12146 | public string[] text; |
12146 | public string[] text; |
|
12147 | public DateTime lastRef; |
12147 | public DateTime lastRef; |
|
12148 | } |
12148 | } |
|
12149 | |
12149 | |
|
12150 | protected static Dictionary<UUID, Notecard> m_Notecards = |
12150 | protected static Dictionary<UUID, Notecard> m_Notecards = |
|
12151 | new Dictionary<UUID, Notecard>(); |
12151 | new Dictionary<UUID, Notecard>(); |
|
12152 | |
12152 | |
|
12153 | public static void Cache(UUID assetID, string text) |
12153 | public static void Cache(UUID assetID, string text) |
|
12154 | { |
12154 | { |
|
12155 | CheckCache(); |
12155 | CheckCache(); |
|
12156 | |
12156 | |
|
12157 | lock (m_Notecards) |
12157 | lock (m_Notecards) |
|
12158 | { |
12158 | { |
|
12159 | if (m_Notecards.ContainsKey(assetID)) |
12159 | if (m_Notecards.ContainsKey(assetID)) |
|
12160 | return; |
12160 | return; |
|
12161 | |
12161 | |
|
12162 | Notecard nc = new Notecard(); |
12162 | Notecard nc = new Notecard(); |
|
12163 | nc.lastRef = DateTime.Now; |
12163 | nc.lastRef = DateTime.Now; |
|
12164 | nc.text = SLUtil.ParseNotecardToList(text).ToArray(); |
12164 | nc.text = SLUtil.ParseNotecardToList(text).ToArray(); |
|
12165 | m_Notecards[assetID] = nc; |
12165 | m_Notecards[assetID] = nc; |
|
12166 | } |
12166 | } |
|
12167 | } |
12167 | } |
|
12168 | |
12168 | |
|
12169 | public static bool IsCached(UUID assetID) |
12169 | public static bool IsCached(UUID assetID) |
|
12170 | { |
12170 | { |
|
12171 | lock (m_Notecards) |
12171 | lock (m_Notecards) |
|
12172 | { |
12172 | { |
|
12173 | return m_Notecards.ContainsKey(assetID); |
12173 | return m_Notecards.ContainsKey(assetID); |
|
12174 | } |
12174 | } |
|
12175 | } |
12175 | } |
|
12176 | |
12176 | |
|
12177 | public static int GetLines(UUID assetID) |
12177 | public static int GetLines(UUID assetID) |
|
12178 | { |
12178 | { |
|
12179 | if (!IsCached(assetID)) |
12179 | if (!IsCached(assetID)) |
|
12180 | return -1; |
12180 | return -1; |
|
12181 | |
12181 | |
|
12182 | lock (m_Notecards) |
12182 | lock (m_Notecards) |
|
12183 | { |
12183 | { |
|
12184 | m_Notecards[assetID].lastRef = DateTime.Now; |
12184 | m_Notecards[assetID].lastRef = DateTime.Now; |
|
12185 | return m_Notecards[assetID].text.Length; |
12185 | return m_Notecards[assetID].text.Length; |
|
12186 | } |
12186 | } |
|
12187 | } |
12187 | } |
|
12188 | |
12188 | |
|
12189 | /// <summary> |
12189 | /// <summary> |
|
12190 | /// Get a notecard line. |
12190 | /// Get a notecard line. |
|
12191 | /// </summary> |
12191 | /// </summary> |
|
12192 | /// <param name="assetID"></param> |
12192 | /// <param name="assetID"></param> |
|
12193 | /// <param name="lineNumber">Lines start at index 0</param> |
12193 | /// <param name="lineNumber">Lines start at index 0</param> |
|
12194 | /// <returns></returns> |
12194 | /// <returns></returns> |
|
12195 | public static string GetLine(UUID assetID, int lineNumber) |
12195 | public static string GetLine(UUID assetID, int lineNumber) |
|
12196 | { |
12196 | { |
|
12197 | if (lineNumber < 0) |
12197 | if (lineNumber < 0) |
|
12198 | return ""; |
12198 | return ""; |
|
12199 | |
12199 | |
|
12200 | string data; |
12200 | string data; |
|
12201 | |
12201 | |
|
12202 | if (!IsCached(assetID)) |
12202 | if (!IsCached(assetID)) |
|
12203 | return ""; |
12203 | return ""; |
|
12204 | |
12204 | |
|
12205 | lock (m_Notecards) |
12205 | lock (m_Notecards) |
|
12206 | { |
12206 | { |
|
12207 | m_Notecards[assetID].lastRef = DateTime.Now; |
12207 | m_Notecards[assetID].lastRef = DateTime.Now; |
|
12208 | |
12208 | |
|
12209 | if (lineNumber >= m_Notecards[assetID].text.Length) |
12209 | if (lineNumber >= m_Notecards[assetID].text.Length) |
|
12210 | return "\n\n\n"; |
12210 | return "\n\n\n"; |
|
12211 | |
12211 | |
|
12212 | data = m_Notecards[assetID].text[lineNumber]; |
12212 | data = m_Notecards[assetID].text[lineNumber]; |
|
12213 | |
12213 | |
|
12214 | return data; |
12214 | return data; |
|
12215 | } |
12215 | } |
|
12216 | } |
12216 | } |
|
12217 | |
12217 | |
|
12218 | /// <summary> |
12218 | /// <summary> |
|
12219 | /// Get a notecard line. |
12219 | /// Get a notecard line. |
|
12220 | /// </summary> |
12220 | /// </summary> |
|
12221 | /// <param name="assetID"></param> |
12221 | /// <param name="assetID"></param> |
|
12222 | /// <param name="lineNumber">Lines start at index 0</param> |
12222 | /// <param name="lineNumber">Lines start at index 0</param> |
|
12223 | /// <param name="maxLength"> |
12223 | /// <param name="maxLength"> |
|
12224 | /// Maximum length of the returned line. |
12224 | /// Maximum length of the returned line. |
|
12225 | /// </param> |
12225 | /// </param> |
|
12226 | /// <returns> |
12226 | /// <returns> |
|
12227 | /// If the line length is longer than <paramref name="maxLength"/>, |
12227 | /// If the line length is longer than <paramref name="maxLength"/>, |
|
12228 | /// the return string will be truncated. |
12228 | /// the return string will be truncated. |
|
12229 | /// </returns> |
12229 | /// </returns> |
|
12230 | public static string GetLine(UUID assetID, int lineNumber, int maxLength) |
12230 | public static string GetLine(UUID assetID, int lineNumber, int maxLength) |
|
12231 | { |
12231 | { |
|
12232 | string line = GetLine(assetID, lineNumber); |
12232 | string line = GetLine(assetID, lineNumber); |
|
12233 | |
12233 | |
|
12234 | if (line.Length > maxLength) |
12234 | if (line.Length > maxLength) |
|
12235 | line = line.Substring(0, maxLength); |
12235 | line = line.Substring(0, maxLength); |
|
12236 | |
12236 | |
|
12237 | return line; |
12237 | return line; |
|
12238 | } |
12238 | } |
|
12239 | |
12239 | |
|
12240 | public static void CheckCache() |
12240 | public static void CheckCache() |
|
12241 | { |
12241 | { |
|
12242 | lock (m_Notecards) |
12242 | lock (m_Notecards) |
|
12243 | { |
12243 | { |
|
12244 | foreach (UUID key in new List<UUID>(m_Notecards.Keys)) |
12244 | foreach (UUID key in new List<UUID>(m_Notecards.Keys)) |
|
12245 | { |
12245 | { |
|
12246 | Notecard nc = m_Notecards[key]; |
12246 | Notecard nc = m_Notecards[key]; |
|
12247 | if (nc.lastRef.AddSeconds(30) < DateTime.Now) |
12247 | if (nc.lastRef.AddSeconds(30) < DateTime.Now) |
|
12248 | m_Notecards.Remove(key); |
12248 | m_Notecards.Remove(key); |
|
12249 | } |
12249 | } |
|
12250 | } |
12250 | } |
|
12251 | } |
12251 | } |
|
12252 | } |
12252 | } |
|
12253 | } |
12253 | } |
|
12254 | |
12254 | |