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/bower_components/drawingboard.js/js/board.js
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window.DrawingBoard = typeof DrawingBoard !== "undefined" ? DrawingBoard : {};
 
/**
* pass the id of the html element to put the drawing board into
* and some options : {
* controls: array of controls to initialize with the drawingboard. 'Colors', 'Size', and 'Navigation' by default
* instead of simple strings, you can pass an object to define a control opts
* ie ['Color', { Navigation: { reset: false }}]
* controlsPosition: "top left" by default. Define where to put the controls: at the "top" or "bottom" of the canvas, aligned to "left"/"right"/"center"
* background: background of the drawing board. Give a hex color or an image url "#ffffff" (white) by default
* color: pencil color ("#000000" by default)
* size: pencil size (3 by default)
* webStorage: 'session', 'local' or false ('session' by default). store the current drawing in session or local storage and restore it when you come back
* droppable: true or false (false by default). If true, dropping an image on the canvas will include it and allow you to draw on it,
* errorMessage: html string to put in the board's element on browsers that don't support canvas.
* stretchImg: default behavior of image setting on the canvas: set to the canvas width/height or not? false by default
* }
*/
DrawingBoard.Board = function(id, opts) {
this.opts = this.mergeOptions(opts);
 
this.ev = new DrawingBoard.Utils.MicroEvent();
 
this.id = id;
this.$el = $(document.getElementById(id));
if (!this.$el.length)
return false;
 
var tpl = '<div class="drawing-board-canvas-wrapper"></canvas><canvas class="drawing-board-canvas"></canvas><div class="drawing-board-cursor drawing-board-utils-hidden"></div></div>';
if (this.opts.controlsPosition.indexOf("bottom") > -1) tpl += '<div class="drawing-board-controls"></div>';
else tpl = '<div class="drawing-board-controls"></div>' + tpl;
 
this.$el.addClass('drawing-board').append(tpl);
this.dom = {
$canvasWrapper: this.$el.find('.drawing-board-canvas-wrapper'),
$canvas: this.$el.find('.drawing-board-canvas'),
$cursor: this.$el.find('.drawing-board-cursor'),
$controls: this.$el.find('.drawing-board-controls')
};
 
$.each(['left', 'right', 'center'], $.proxy(function(n, val) {
if (this.opts.controlsPosition.indexOf(val) > -1) {
this.dom.$controls.attr('data-align', val);
return false;
}
}, this));
 
this.canvas = this.dom.$canvas.get(0);
this.ctx = this.canvas && this.canvas.getContext && this.canvas.getContext('2d') ? this.canvas.getContext('2d') : null;
this.color = this.opts.color;
 
if (!this.ctx) {
if (this.opts.errorMessage)
this.$el.html(this.opts.errorMessage);
return false;
}
 
this.storage = this._getStorage();
 
this.initHistory();
//init default board values before controls are added (mostly pencil color and size)
this.reset({ webStorage: false, history: false, background: false });
//init controls (they will need the default board values to work like pencil color and size)
this.initControls();
//set board's size after the controls div is added
this.resize();
//reset the board to take all resized space
this.reset({ webStorage: false, history: false, background: true });
this.restoreWebStorage();
this.initDropEvents();
this.initDrawEvents();
};
 
 
 
DrawingBoard.Board.defaultOpts = {
controls: ['Color', 'DrawingMode', 'Size', 'Navigation'],
controlsPosition: "top left",
color: "#000000",
size: 1,
background: "#fff",
eraserColor: "background",
fillTolerance: 100,
fillHack: true, //try to prevent issues with anti-aliasing with a little hack by default
webStorage: 'session',
droppable: false,
enlargeYourContainer: false,
errorMessage: "<p>It seems you use an obsolete browser. <a href=\"http://browsehappy.com/\" target=\"_blank\">Update it</a> to start drawing.</p>",
stretchImg: false //when setting the canvas img, strech the image at the whole canvas size when this opt is true
};
 
 
 
DrawingBoard.Board.prototype = {
 
mergeOptions: function(opts) {
opts = $.extend({}, DrawingBoard.Board.defaultOpts, opts);
if (!opts.background && opts.eraserColor === "background")
opts.eraserColor = "transparent";
return opts;
},
 
/**
* Canvas reset/resize methods: put back the canvas to its default values
*
* depending on options, can set color, size, background back to default values
* and store the reseted canvas in webstorage and history queue
*
* resize values depend on the `enlargeYourContainer` option
*/
 
reset: function(opts) {
opts = $.extend({
color: this.opts.color,
size: this.opts.size,
webStorage: true,
history: true,
background: false
}, opts);
 
this.setMode('pencil');
 
if (opts.background) {
this.resetBackground(this.opts.background, $.proxy(function() {
if (opts.history) this.saveHistory();
}, this));
}
 
if (opts.color) this.setColor(opts.color);
if (opts.size) this.ctx.lineWidth = opts.size;
 
this.ctx.lineCap = "round";
this.ctx.lineJoin = "round";
// this.ctx.clearRect(0, 0, this.ctx.canvas.width, this.ctx.canvas.width);
 
if (opts.webStorage) this.saveWebStorage();
 
// if opts.background we already dealt with the history
if (opts.history && !opts.background) this.saveHistory();
 
this.blankCanvas = this.getImg();
 
this.ev.trigger('board:reset', opts);
},
 
resetBackground: function(background, callback) {
background = background || this.opts.background;
 
var bgIsColor = DrawingBoard.Utils.isColor(background);
var prevMode = this.getMode();
this.setMode('pencil');
this.ctx.clearRect(0, 0, this.ctx.canvas.width, this.ctx.canvas.height);
if (bgIsColor) {
this.ctx.fillStyle = background;
this.ctx.fillRect(0, 0, this.ctx.canvas.width, this.ctx.canvas.height);
this.history.initialize(this.getImg());
if (callback) callback();
} else if (background)
this.setImg(background, {
callback: $.proxy(function() {
this.history.initialize(this.getImg());
if (callback) callback();
}, this)
});
this.setMode(prevMode);
},
 
resize: function() {
this.dom.$controls.toggleClass('drawing-board-controls-hidden', (!this.controls || !this.controls.length));
 
var canvasWidth, canvasHeight;
var widths = [
this.$el.width(),
DrawingBoard.Utils.boxBorderWidth(this.$el),
DrawingBoard.Utils.boxBorderWidth(this.dom.$canvasWrapper, true, true)
];
var heights = [
this.$el.height(),
DrawingBoard.Utils.boxBorderHeight(this.$el),
this.dom.$controls.height(),
DrawingBoard.Utils.boxBorderHeight(this.dom.$controls, false, true),
DrawingBoard.Utils.boxBorderHeight(this.dom.$canvasWrapper, true, true)
];
var that = this;
var sum = function(values, multiplier) { //make the sum of all array values
multiplier = multiplier || 1;
var res = values[0];
for (var i = 1; i < values.length; i++) {
res = res + (values[i]*multiplier);
}
return res;
};
var sub = function(values) { return sum(values, -1); }; //substract all array values from the first one
 
if (this.opts.enlargeYourContainer) {
canvasWidth = this.$el.width();
canvasHeight = this.$el.height();
 
this.$el.width( sum(widths) );
this.$el.height( sum(heights) );
} else {
canvasWidth = sub(widths);
canvasHeight = sub(heights);
}
 
this.dom.$canvasWrapper.css('width', canvasWidth + 'px');
this.dom.$canvasWrapper.css('height', canvasHeight + 'px');
 
this.dom.$canvas.css('width', canvasWidth + 'px');
this.dom.$canvas.css('height', canvasHeight + 'px');
 
this.canvas.width = canvasWidth;
this.canvas.height = canvasHeight;
},
 
 
 
/**
* Controls:
* the drawing board can has various UI elements to control it.
* one control is represented by a class in the namespace DrawingBoard.Control
* it must have a $el property (jQuery object), representing the html element to append on the drawing board at initialization.
*
*/
 
initControls: function() {
this.controls = [];
if (!this.opts.controls.length || !DrawingBoard.Control) return false;
for (var i = 0; i < this.opts.controls.length; i++) {
var c = null;
if (typeof this.opts.controls[i] == "string")
c = new window['DrawingBoard']['Control'][this.opts.controls[i]](this);
else if (typeof this.opts.controls[i] == "object") {
for (var controlName in this.opts.controls[i]) break;
c = new window['DrawingBoard']['Control'][controlName](this, this.opts.controls[i][controlName]);
}
if (c) {
this.addControl(c);
}
}
},
 
//add a new control or an existing one at the position you want in the UI
//to add a totally new control, you can pass a string with the js class as 1st parameter and control options as 2nd ie "addControl('Navigation', { reset: false }"
//the last parameter (2nd or 3rd depending on the situation) is always the position you want to place the control at
addControl: function(control, optsOrPos, pos) {
if (typeof control !== "string" && (typeof control !== "object" || !control instanceof DrawingBoard.Control))
return false;
 
var opts = typeof optsOrPos == "object" ? optsOrPos : {};
pos = pos ? pos*1 : (typeof optsOrPos == "number" ? optsOrPos : null);
 
if (typeof control == "string")
control = new window['DrawingBoard']['Control'][control](this, opts);
 
if (pos)
this.dom.$controls.children().eq(pos).before(control.$el);
else
this.dom.$controls.append(control.$el);
 
if (!this.controls)
this.controls = [];
this.controls.push(control);
this.dom.$controls.removeClass('drawing-board-controls-hidden');
},
 
 
 
/**
* History methods: undo and redo drawed lines
*/
 
initHistory: function() {
this.history = new SimpleUndo({
maxLength: 30,
provider: $.proxy(function(done) {
done(this.getImg());
}, this),
onUpdate: $.proxy(function() {
this.ev.trigger('historyNavigation');
}, this)
});
},
 
saveHistory: function() {
this.history.save();
},
 
restoreHistory: function(image) {
this.setImg(image, {
callback: $.proxy(function() {
this.saveWebStorage();
}, this)
});
},
 
goBackInHistory: function() {
this.history.undo($.proxy(this.restoreHistory, this));
},
 
goForthInHistory: function() {
this.history.redo($.proxy(this.restoreHistory, this));
},
 
/**
* Image methods: you can directly put an image on the canvas, get it in base64 data url or start a download
*/
 
setImg: function(src, opts) {
opts = $.extend({
stretch: this.opts.stretchImg,
callback: null
}, opts);
 
var ctx = this.ctx;
var img = new Image();
var oldGCO = ctx.globalCompositeOperation;
img.onload = function() {
ctx.globalCompositeOperation = "source-over";
ctx.clearRect(0, 0, ctx.canvas.width, ctx.canvas.height);
 
if (opts.stretch) {
ctx.drawImage(img, 0, 0, ctx.canvas.width, ctx.canvas.height);
} else {
ctx.drawImage(img, 0, 0);
}
 
ctx.globalCompositeOperation = oldGCO;
 
if (opts.callback) {
opts.callback();
}
};
img.src = src;
},
 
getImg: function() {
return this.canvas.toDataURL("image/png");
},
 
downloadImg: function() {
var img = this.getImg();
img = img.replace("image/png", "image/octet-stream");
window.location.href = img;
},
 
 
 
/**
* WebStorage handling : save and restore to local or session storage
*/
 
saveWebStorage: function() {
if (window[this.storage]) {
window[this.storage].setItem('drawing-board-' + this.id, this.getImg());
this.ev.trigger('board:save' + this.storage.charAt(0).toUpperCase() + this.storage.slice(1), this.getImg());
}
},
 
restoreWebStorage: function() {
if (window[this.storage] && window[this.storage].getItem('drawing-board-' + this.id) !== null) {
this.setImg(window[this.storage].getItem('drawing-board-' + this.id));
this.ev.trigger('board:restore' + this.storage.charAt(0).toUpperCase() + this.storage.slice(1), window[this.storage].getItem('drawing-board-' + this.id));
}
},
 
clearWebStorage: function() {
if (window[this.storage] && window[this.storage].getItem('drawing-board-' + this.id) !== null) {
window[this.storage].removeItem('drawing-board-' + this.id);
this.ev.trigger('board:clear' + this.storage.charAt(0).toUpperCase() + this.storage.slice(1));
}
},
 
_getStorage: function() {
if (!this.opts.webStorage || !(this.opts.webStorage === 'session' || this.opts.webStorage === 'local')) return false;
return this.opts.webStorage + 'Storage';
},
 
 
 
/**
* Drop an image on the canvas to draw on it
*/
 
initDropEvents: function() {
if (!this.opts.droppable)
return false;
 
this.dom.$canvas.on('dragover dragenter drop', function(e) {
e.stopPropagation();
e.preventDefault();
});
 
this.dom.$canvas.on('drop', $.proxy(this._onCanvasDrop, this));
},
 
_onCanvasDrop: function(e) {
e = e.originalEvent ? e.originalEvent : e;
var files = e.dataTransfer.files;
if (!files || !files.length || files[0].type.indexOf('image') == -1 || !window.FileReader)
return false;
var fr = new FileReader();
fr.readAsDataURL(files[0]);
fr.onload = $.proxy(function(ev) {
this.setImg(ev.target.result, {
callback: $.proxy(function() {
this.saveHistory();
}, this)
});
this.ev.trigger('board:imageDropped', ev.target.result);
this.ev.trigger('board:userAction');
}, this);
},
 
 
 
/**
* set and get current drawing mode
*
* possible modes are "pencil" (draw normally), "eraser" (draw transparent, like, erase, you know), "filler" (paint can)
*/
 
setMode: function(newMode, silent) {
silent = silent || false;
newMode = newMode || 'pencil';
 
this.ev.unbind('board:startDrawing', $.proxy(this.fill, this));
 
if (this.opts.eraserColor === "transparent")
this.ctx.globalCompositeOperation = newMode === "eraser" ? "destination-out" : "source-over";
else {
if (newMode === "eraser") {
if (this.opts.eraserColor === "background" && DrawingBoard.Utils.isColor(this.opts.background))
this.ctx.strokeStyle = this.opts.background;
else if (DrawingBoard.Utils.isColor(this.opts.eraserColor))
this.ctx.strokeStyle = this.opts.eraserColor;
} else if (!this.mode || this.mode === "eraser") {
this.ctx.strokeStyle = this.color;
}
 
if (newMode === "filler")
this.ev.bind('board:startDrawing', $.proxy(this.fill, this));
}
this.mode = newMode;
if (!silent)
this.ev.trigger('board:mode', this.mode);
},
 
getMode: function() {
return this.mode || "pencil";
},
 
setColor: function(color) {
var that = this;
color = color || this.color;
if (!DrawingBoard.Utils.isColor(color))
return false;
this.color = color;
if (this.opts.eraserColor !== "transparent" && this.mode === "eraser") {
var setStrokeStyle = function(mode) {
if (mode !== "eraser")
that.strokeStyle = that.color;
that.ev.unbind('board:mode', setStrokeStyle);
};
this.ev.bind('board:mode', setStrokeStyle);
} else
this.ctx.strokeStyle = this.color;
},
 
/**
* Fills an area with the current stroke color.
*/
fill: function(e) {
if (this.getImg() === this.blankCanvas) {
this.ctx.clearRect(0, 0, this.ctx.canvas.width, this.ctx.canvas.height);
this.ctx.fillStyle = this.color;
this.ctx.fillRect(0, 0, this.ctx.canvas.width, this.ctx.canvas.height);
return;
}
 
var img = this.ctx.getImageData(0, 0, this.canvas.width, this.canvas.height);
 
// constants identifying pixels components
var INDEX = 0, X = 1, Y = 2, COLOR = 3;
 
// target color components
var stroke = this.ctx.strokeStyle;
var r = parseInt(stroke.substr(1, 2), 16);
var g = parseInt(stroke.substr(3, 2), 16);
var b = parseInt(stroke.substr(5, 2), 16);
 
// starting point
var start = DrawingBoard.Utils.pixelAt(img, parseInt(e.coords.x, 10), parseInt(e.coords.y, 10));
var startColor = start[COLOR];
var tolerance = this.opts.fillTolerance;
var useHack = this.opts.fillHack; //see https://github.com/Leimi/drawingboard.js/pull/38
 
// no need to continue if starting and target colors are the same
if (DrawingBoard.Utils.compareColors(startColor, DrawingBoard.Utils.RGBToInt(r, g, b), tolerance))
return;
 
// pixels to evaluate
var queue = [start];
 
// loop vars
var pixel, x, y;
var maxX = img.width - 1;
var maxY = img.height - 1;
 
function updatePixelColor(pixel) {
img.data[pixel[INDEX]] = r;
img.data[pixel[INDEX] + 1] = g;
img.data[pixel[INDEX] + 2] = b;
}
 
while ((pixel = queue.pop())) {
if (useHack)
updatePixelColor(pixel);
 
if (DrawingBoard.Utils.compareColors(pixel[COLOR], startColor, tolerance)) {
if (!useHack)
updatePixelColor(pixel);
if (pixel[X] > 0) // west
queue.push(DrawingBoard.Utils.pixelAt(img, pixel[X] - 1, pixel[Y]));
if (pixel[X] < maxX) // east
queue.push(DrawingBoard.Utils.pixelAt(img, pixel[X] + 1, pixel[Y]));
if (pixel[Y] > 0) // north
queue.push(DrawingBoard.Utils.pixelAt(img, pixel[X], pixel[Y] - 1));
if (pixel[Y] < maxY) // south
queue.push(DrawingBoard.Utils.pixelAt(img, pixel[X], pixel[Y] + 1));
}
}
 
this.ctx.putImageData(img, 0, 0);
},
 
 
/**
* Drawing handling, with mouse or touch
*/
 
initDrawEvents: function() {
this.isDrawing = false;
this.isMouseHovering = false;
this.coords = {};
this.coords.old = this.coords.current = this.coords.oldMid = { x: 0, y: 0 };
 
this.dom.$canvas.on('mousedown touchstart', $.proxy(function(e) {
this._onInputStart(e, this._getInputCoords(e) );
}, this));
 
this.dom.$canvas.on('mousemove touchmove', $.proxy(function(e) {
this._onInputMove(e, this._getInputCoords(e) );
}, this));
 
this.dom.$canvas.on('mousemove', $.proxy(function(e) {
 
}, this));
 
this.dom.$canvas.on('mouseup touchend', $.proxy(function(e) {
this._onInputStop(e, this._getInputCoords(e) );
}, this));
 
this.dom.$canvas.on('mouseover', $.proxy(function(e) {
this._onMouseOver(e, this._getInputCoords(e) );
}, this));
 
this.dom.$canvas.on('mouseout', $.proxy(function(e) {
this._onMouseOut(e, this._getInputCoords(e) );
 
}, this));
 
$('body').on('mouseup touchend', $.proxy(function(e) {
this.isDrawing = false;
}, this));
 
if (window.requestAnimationFrame) requestAnimationFrame( $.proxy(this.draw, this) );
},
 
draw: function() {
//if the pencil size is big (>10), the small crosshair makes a friend: a circle of the size of the pencil
//todo: have the circle works on every browser - it currently should be added only when CSS pointer-events are supported
//we assume that if requestAnimationFrame is supported, pointer-events is too, but this is terribad.
if (window.requestAnimationFrame && this.ctx.lineWidth > 10 && this.isMouseHovering) {
this.dom.$cursor.css({ width: this.ctx.lineWidth + 'px', height: this.ctx.lineWidth + 'px' });
var transform = DrawingBoard.Utils.tpl("translateX({{x}}px) translateY({{y}}px)", { x: this.coords.current.x-(this.ctx.lineWidth/2), y: this.coords.current.y-(this.ctx.lineWidth/2) });
this.dom.$cursor.css({ 'transform': transform, '-webkit-transform': transform, '-ms-transform': transform });
this.dom.$cursor.removeClass('drawing-board-utils-hidden');
} else {
this.dom.$cursor.addClass('drawing-board-utils-hidden');
}
 
if (this.isDrawing) {
var currentMid = this._getMidInputCoords(this.coords.current);
this.ctx.beginPath();
this.ctx.moveTo(currentMid.x, currentMid.y);
this.ctx.quadraticCurveTo(this.coords.old.x, this.coords.old.y, this.coords.oldMid.x, this.coords.oldMid.y);
this.ctx.stroke();
 
this.coords.old = this.coords.current;
this.coords.oldMid = currentMid;
}
 
if (window.requestAnimationFrame) requestAnimationFrame( $.proxy(function() { this.draw(); }, this) );
},
 
_onInputStart: function(e, coords) {
this.coords.current = this.coords.old = coords;
this.coords.oldMid = this._getMidInputCoords(coords);
this.isDrawing = true;
 
if (!window.requestAnimationFrame) this.draw();
 
this.ev.trigger('board:startDrawing', {e: e, coords: coords});
e.stopPropagation();
e.preventDefault();
},
 
_onInputMove: function(e, coords) {
this.coords.current = coords;
this.ev.trigger('board:drawing', {e: e, coords: coords});
 
if (!window.requestAnimationFrame) this.draw();
 
e.stopPropagation();
e.preventDefault();
},
 
_onInputStop: function(e, coords) {
if (this.isDrawing && (!e.touches || e.touches.length === 0)) {
this.isDrawing = false;
 
this.saveWebStorage();
this.saveHistory();
 
this.ev.trigger('board:stopDrawing', {e: e, coords: coords});
this.ev.trigger('board:userAction');
e.stopPropagation();
e.preventDefault();
}
},
 
_onMouseOver: function(e, coords) {
this.isMouseHovering = true;
this.coords.old = this._getInputCoords(e);
this.coords.oldMid = this._getMidInputCoords(this.coords.old);
 
this.ev.trigger('board:mouseOver', {e: e, coords: coords});
},
 
_onMouseOut: function(e, coords) {
this.isMouseHovering = false;
 
this.ev.trigger('board:mouseOut', {e: e, coords: coords});
},
 
_getInputCoords: function(e) {
e = e.originalEvent ? e.originalEvent : e;
var
rect = this.canvas.getBoundingClientRect(),
width = this.dom.$canvas.width(),
height = this.dom.$canvas.height()
;
var x, y;
if (e.touches && e.touches.length == 1) {
x = e.touches[0].pageX;
y = e.touches[0].pageY;
} else {
x = e.pageX;
y = e.pageY;
}
x = x - this.dom.$canvas.offset().left;
y = y - this.dom.$canvas.offset().top;
x *= (width / rect.width);
y *= (height / rect.height);
return {
x: x,
y: y
};
},
 
_getMidInputCoords: function(coords) {
return {
x: this.coords.old.x + coords.x>>1,
y: this.coords.old.y + coords.y>>1
};
}
};