/OpenSim.ini.example |
@@ -0,0 +1,1092 @@ |
;; This is the main configuration file for OpenSimulator. |
;; If it's named OpenSim.ini then it will be loaded by OpenSimulator. |
;; If it's named OpenSim.ini.example then you will need to copy it to |
;; OpenSim.ini first (if that file does not already exist) |
;; |
;; If you are copying, then once you have copied OpenSim.ini.example to |
;; OpenSim.ini you will need to pick an architecture in the [Architecture] |
;; section at the end of this file. |
;; |
;; The settings in this file are in the form "<key> = <value>". For example, |
;; save_crashes = false in the [Startup] section below. |
;; |
;; All settings are initially commented out and the default value used, as |
;; found in OpenSimDefaults.ini. To change a setting, first uncomment it by |
;; deleting the initial semicolon (;) and then change the value. This will |
;; override the value in OpenSimDefaults.ini |
;; |
;; If you want to find out what configuration OpenSimulator has finished with |
;; once all the configuration files are loaded then type "config show" on the |
;; region console command line. |
;; |
;; |
;; NOTES FOR DEVELOPERS REGARDING THE FORMAT OF THIS FILE |
;; |
;; All leading white space is ignored, but preserved. |
;; |
;; Double semicolons denote a text comment |
;; |
;; ;# denotes a configuration directive description |
;; formatted as: |
;; {option} {depends on} {question to ask} {choices} default value |
;; Any text comments following the declaration, up to the next blank line. |
;; will be copied to the generated file (NOTE: generation is not yet |
;; implemented) |
;; |
;; A * in the choices list will allow an empty entry. |
;; An empty question will set the default if the dependencies are |
;; satisfied. |
;; |
;; ; denotes a commented out option. |
;; Any options added to OpenSim.ini.example should be initially commented |
;; out. |
|
|
[Startup] |
;# {ConsolePrompt} {} {ConsolePrompt} {} "Region (\R) " |
;; Console prompt |
;; Certain special characters can be used to customize the prompt |
;; Currently, these are |
;; \R - substitute region name |
;; \\ - substitute \ |
; ConsolePrompt = "Region (\R) " |
|
;# {save_crashes} {} {Save crashes to disk?} {true false} false |
;; Set this to true if you want to log crashes to disk |
;; this can be useful when submitting bug reports. |
;; However, this will only log crashes within OpenSimulator that cause the |
;; entire program to exit |
;; It will not log crashes caused by virtual machine failures, which |
;; includes mono and ODE failures. |
;; You will need to capture these native stack traces by recording the |
;; session log itself. |
; save_crashes = false |
|
;# {crash_dir} {save_crashes:true} {Directory to save crashes to?} {} crashes |
;; Directory to save crashes to if above is enabled |
;; (default is /opensimdir/crashes/*.txt or C:\opensim\crashes\*.txt) |
; crash_dir = "crashes" |
|
;# {PIDFile} {} {Path to PID file?} {} |
;; Place to create a PID file |
; PIDFile = "/tmp/OpenSim.exe.pid" |
|
;# {region_info_source} {} {Where to load region from?} {filesystem web} filesystem |
;; Determine where OpenSimulator looks for the files which tell it |
;; which regions to server |
;; Default is "filesystem" |
; region_info_source = "filesystem" |
; region_info_source = "web" |
|
;# {regionload_regionsdir} {region_info_source} {Location of file?} {} Regions |
;; Determines where the region XML files are stored if you are loading |
;; these from the filesystem. |
;; Defaults to bin/Regions in your OpenSimulator installation directory |
; regionload_regionsdir="C:\somewhere\xmlfiles\" |
|
;# {regionload_webserver_url} {region_info_source} {URL to load region from?} {} |
;; Determines the page from which regions xml is retrieved if you are |
;; loading these from the web. |
;; The XML here has the same format as it does on the filesystem |
;; (including the <Root> tag), except that everything is also enclosed |
;; in a <Regions> tag. |
; regionload_webserver_url = "http://example.com/regions.xml"; |
|
;# {allow_regionless} {} {Allow simulator to start up with no regions configured.} {true false} false |
;; Allow the simulator to start up if there are no region configuration available |
;; from the selected region_info_source. |
; allow_regionless = false |
|
;# {MaxPrimUndos} {} {Maximum number of undos avialable for position, rotation and scale changes of each prim} {} 20 |
;; Increasing the number of undos available number will increase memory usage. |
MaxPrimUndos = 20 |
|
;# {NonPhysicalPrimMin} {} {Minimum size of nonphysical prims?} {} 0.001 |
;; Minimum size for non-physical prims. Affects resizing of existing |
;; prims. This can be overriden in the region config file (as |
;; NonPhysicalPrimMin!). |
; NonPhysicalPrimMin = 0.001 |
|
;# {NonPhysicalPrimMax} {} {Maximum size of nonphysical prims?} {} 256 |
;; Maximum size for non-physical prims. Affects resizing of existing |
;; prims. This can be overriden in the region config file (as |
;; NonPhysicalPrimMax!). |
; NonPhysicalPrimMax = 256 |
|
;# {PhysicalPrimMin} {} {Minimum size of physical prims?} {} 10 |
;; Maximum size where a prim can be physical. Affects resizing of |
;; existing prims. This can be overriden in the region config file. |
; PhysicalPrimMin = 0.01 |
|
;# {PhysicalPrimMax} {} {Maximum size of physical prims?} {} 10 |
;; Maximum size where a prim can be physical. Affects resizing of |
;; existing prims. This can be overriden in the region config file. |
; PhysicalPrimMax = 10 |
|
;# {ClampPrimSize} {} {Clamp viewer rezzed prims to max sizes?} {true false} false |
;; If a viewer attempts to rez a prim larger than the non-physical or |
;; physical prim max, clamp the dimensions to the appropriate maximum |
;; This can be overriden in the region config file. |
; ClampPrimSize = false |
|
;# {LinksetPrims} {} {Max prims an object will hold?} {} 0 |
;; Maximum number of prims allowable in a linkset. Affects creating new |
;; linksets. Ignored if less than or equal to zero. |
;; This can be overriden in the region config file. |
; LinksetPrims = 0 |
|
;# {AllowScriptCrossing} {} {Allow scripts to cross into this region} {true false} true |
;; Allow scripts to keep running when they cross region boundaries, rather |
;; than being restarted. State is reloaded on the destination region. |
;; This only applies when crossing to a region running in a different |
;; simulator. |
;; For crossings where the regions are on the same simulator the script is |
;; always kept running. |
; AllowScriptCrossing = true |
|
;# {TrustBinaries} {AllowScriptCrossing:true} {Accept compiled binary script code? (DANGEROUS!)} {true false} false |
;; Allow compiled script binary code to cross region boundaries. |
;; If you set this to "true", any region that can teleport to you can |
;; inject ARBITRARY BINARY CODE into your system. Use at your own risk. |
;; YOU HAVE BEEN WARNED!!! |
; TrustBinaries = false |
|
;# {CombineContiguousRegions} {} {Create megaregions where possible? (Do not use with existing content!)} {true false} false |
;; Combine all contiguous regions into one large megaregion |
;; Order your regions from South to North, West to East in your regions.ini |
;; and then set this to true |
;; Warning! Don't use this with regions that have existing content!, |
;; This will likely break them |
; CombineContiguousRegions = false |
|
;# {InworldRestartShutsDown} {} {Shutdown instance on region restart?} {true false} false |
;; If you have only one region in an instance, or to avoid the many bugs |
;; that you can trigger in modules by restarting a region, set this to |
;; true to make the entire instance exit instead of restarting the region. |
;; This is meant to be used on systems where some external system like |
;; Monit will restart any instance that exits, thereby making the shutdown |
;; into a restart. |
; InworldRestartShutsDown = false |
|
;; Persistence of changed objects happens during regular sweeps. The |
;; following control that behaviour to prevent frequently changing objects |
;; from heavily loading the region data store. |
;; If both of these values are set to zero then persistence of all changed |
;; objects will happen on every sweep. |
|
;# {MinimumTimeBeforePersistenceConsidered} {} {Time before un-changed object may be persisted} {} 60 |
;; Objects will be considered for persistance in the next sweep when they |
;; have not changed for this number of seconds. |
; MinimumTimeBeforePersistenceConsidered = 60 |
|
;# {MaximumTimeBeforePersistenceConsidered} {} {Time before changed objects may be persisted?} {} 600 |
;; Objects will always be considered for persistance in the next sweep |
;; if the first change occurred this number of seconds ago. |
; MaximumTimeBeforePersistenceConsidered = 600 |
|
;# {physical_prim} {} {Allow prims to be physical?} {true false} true |
;; if you would like to allow prims to be physical and move by physics |
;; with the physical checkbox in the client set this to true. |
; physical_prim = true |
|
;; Select a mesher here. |
;; |
;; Meshmerizer properly handles complex prims by using triangle meshes. |
;; Note that only the ODE physics engine currently deals with meshed |
;; prims in a satisfactory way. |
|
;# {meshing} {} {Select mesher} {Meshmerizer ZeroMesher} Meshmerizer |
;; ZeroMesher is faster but leaves the physics engine to model the mesh |
;; using the basic shapes that it supports. |
;; Usually this is only a box. |
;; Default is Meshmerizer |
; meshing = Meshmerizer |
; meshing = ZeroMesher |
|
;; Choose one of the physics engines below |
;# {physics} {} {Select physics engine} {OpenDynamicsEngine BulletSim basicphysics POS} OpenDynamicsEngine |
;; OpenDynamicsEngine is by some distance the most developed physics engine |
;; BulletSim is experimental and in active development. |
;; basicphysics effectively does not model physics at all, making all |
;; objects phantom. |
;; Default is OpenDynamicsEngine |
; physics = OpenDynamicsEngine |
; physics = BulletSim |
; physics = basicphysics |
; physics = POS |
|
;# {DefaultScriptEngine} {} {Default script engine} {XEngine} XEngine |
;; Default script engine to use. Currently, we only have XEngine |
; DefaultScriptEngine = "XEngine" |
|
;# {HttpProxy} {} {Proxy URL for llHTTPRequest and dynamic texture loading} {} http://proxy.com:8080 |
;; Http proxy setting for llHTTPRequest and dynamic texture loading, if |
;; required |
; HttpProxy = "http://proxy.com:8080" |
|
;# {HttpProxyExceptions} {HttpProxy} {Set of regular expressions defining URL that should not be proxied} {} |
;; If you're using HttpProxy, then you can set HttpProxyExceptions to a |
;; list of regular expressions for URLs that you don't want to go through |
;; the proxy. |
;; For example, servers inside your firewall. |
;; Separate patterns with a ';' |
; HttpProxyExceptions = ".mydomain.com;localhost" |
|
;# {emailmodule} {} {Provide llEmail and llGetNextEmail functionality? (requires SMTP server)} {true false} false |
;; The email module requires some configuration. It needs an SMTP |
;; server to send mail through. |
; emailmodule = DefaultEmailModule |
|
;# {SpawnPointRouting} {} {Set routing method for Telehub Spawnpoints} {closest random sequence} closest |
;; SpawnPointRouting adjusts the landing for incoming avatars. |
;; "closest" will place the avatar at the SpawnPoint located in the closest |
;; available spot to the destination (typically map click/landmark). |
;; "random" will place the avatar on a randomly selected spawnpoint; |
;; "sequence" will place the avatar on the next sequential SpawnPoint |
; SpawnPointRouting = closest |
|
;# {TelehubAllowLandmark} {} {Allow users with landmarks to override telehub routing} {true false} false |
;; TelehubAllowLandmark allows users with landmarks to override telehub |
;; routing and land at the landmark coordinates when set to true |
;; default is false |
; TelehubAllowLandmark = false |
|
|
[AccessControl] |
;# {AllowedClients} {} {Bar (|) separated list of allowed clients} {} |
;; Bar (|) separated list of viewers which may gain access to the regions. |
;; One can use a substring of the viewer name to enable only certain |
;; versions |
;; Example: Agent uses the viewer "Imprudence 1.3.2.0" |
;; - "Imprudence" has access |
;; - "Imprudence 1.3" has access |
;; - "Imprudence 1.3.1" has no access |
; AllowedClients = |
|
;# {BannedClients} {} {Bar (|) separated list of banned clients} {} |
;; Bar (|) separated list of viewers which may not gain access to the regions. |
;; One can use a Substring of the viewer name to disable only certain |
;; versions |
;; Example: Agent uses the viewer "Imprudence 1.3.2.0" |
;; - "Imprudence" has no access |
;; - "Imprudence 1.3" has no access |
;; - "Imprudence 1.3.1" has access |
; BannedClients = |
|
|
[Map] |
;# {GenerateMaptiles} {} {Generate map tiles?} {true false} true |
;; Map tile options. |
;; If true, then maptiles are generated using the MapImageModule below. |
;; If false then the texture referenced by MaptileStaticUUID is used instead, which can also be overriden |
;; in individual region config file(s). If you do not want to upload map tiles at all, then you will need |
;; both to set this to false and comment out the [Modules] MapImageServiceModule setting in config-include/ |
; GenerateMaptiles = true |
|
;# {MapImageModule} {} {The map image module to use} {MapImageModule Warp3DImageModule} MapImageModule |
;; The module to use in order to generate map images. |
;; MapImageModule is the default. Warp3DImageModule is an alternative experimental module that can |
;; generate better images. |
;MapImageModule = "MapImageModule" |
|
;# {MaptileRefresh} {GenerateMaptiles} {Maptile refresh period?} {} 0 |
;; If desired, a running region can update the map tiles periodically |
;; to reflect building activity. This names no sense of you don't have |
;; prims on maptiles. Value is in seconds. |
; MaptileRefresh = 0 |
|
;# {MaptileStaticUUID} {} {Asset ID for static map texture} {} 00000000-0000-0000-0000-000000000000 |
;; If not generating maptiles, use this static texture asset ID |
; MaptileStaticUUID = "00000000-0000-0000-0000-000000000000" |
|
;# {TextureOnMapTile} {} {Use terrain textures for map tiles?} {true false} true |
;; Use terrain texture for maptiles if true, use shaded green if false |
; TextureOnMapTile = true |
|
;# {DrawPrimOnMapTile} {} {Draw prim shapes on map tiles?} {true false} false |
;; Draw objects on maptile. This step might take a long time if you've |
;; got a large number of objects, so you can turn it off here if you'd like. |
; DrawPrimOnMapTile = true |
|
;# {TexturePrims} {} {Texture prims on map tiles?} {true false} true |
;; Texture the faces of the prims that are rendered on the map tiles. |
; TexturePrims = true |
|
;# {TexturePrimSize} {} {Size of prims to texture faces?} {} 48 |
;; Only texture prims that have a diagonal size greater than this number |
; TexturePrimSize = 48 |
|
;# {RenderMeshes} {} {Render meshes and sculpties on map tiles?} {true false} false |
;; Attempt to render meshes and sculpties on the map |
; RenderMeshes = false; |
|
|
[Permissions] |
;# {permissionmodules} {} {Permission modules to use (may specify multiple modules, separated by comma} {} DefaultPermissionsModule |
;; Permission modules to use, separated by comma. |
;; Possible modules are DefaultPermissionsModule, PrimLimitsModule |
; permissionmodules = DefaultPermissionsModule |
|
;# {serverside_object_permissions} {permissionmodules:DefaultPermissionsModule} {Activate permission handling by the sim?} {true false} true |
;; These are the parameters for the default permissions module |
;; |
;; If set to false, then, in theory, the server never carries out |
;; permission checks (allowing anybody to copy |
;; any item, etc. This may not yet be implemented uniformally. |
;; If set to true, then all permissions checks are carried out |
; serverside_object_permissions = true |
|
;# {allow_grid_gods} {} {Allow grid gods?} {true false} false |
;; This allows users with a UserLevel of 200 or more to assume god |
;; powers in the regions in this simulator. |
; allow_grid_gods = false |
|
;; This allows some control over permissions |
;; please note that this still doesn't duplicate SL, and is not intended to |
;# {region_owner_is_god} {} {Allow region owner gods} {true false} true |
;; Allow region owners to assume god powers in their regions |
; region_owner_is_god = true |
|
;# {region_manager_is_god} {} {Allow region manager gods} {true false} false |
;; Allow region managers to assume god powers in regions they manage |
; region_manager_is_god = false |
|
;# {parcel_owner_is_god} {} {Allow parcel owner gods} {true false} true |
;; Allow parcel owners to assume god powers in their parcels |
; parcel_owner_is_god = true |
|
;# {simple_build_permissions} {} {Allow building in parcel by access list (no groups)} {true false} false |
;; More control over permissions |
;; This is definitely not SL! |
;; Provides a simple control for land owners to give build rights to |
;; specific avatars in publicly accessible parcels that disallow object |
;; creation in general. |
;; Owners specific avatars by adding them to the Access List of the parcel |
;; without having to use the Groups feature |
; simple_build_permissions = false |
|
|
[Estates] |
; If these values are commented out then the user will be asked for estate details when required (this is the normal case). |
; If these values are uncommented then they will be used to create a default estate as necessary. |
; New regions will be automatically assigned to that default estate. |
|
;# {DefaultEstateName} {} {Default name for estate?} {} My Estate |
;; Name for the default estate |
; DefaultEstateName = My Estate |
|
;# {DefaultEstateOwnerName} {} {Default estate owner name?} {} FirstName LastName |
;; Name for default estate owner |
; DefaultEstateOwnerName = FirstName LastName |
|
|
; ** Standalone Estate Settings ** |
; The following parameters will only be used on a standalone system to |
; create an estate owner that does not already exist |
|
;# {DefaultEstateOwnerUUID} {} {Default estate owner UUID?} {} 00000000-0000-0000-0000-000000000000 |
;; If DefaultEstateOwnerUUID is left at UUID.Zero (as below) then a random |
;; UUID will be assigned. This is normally what you want |
; DefaultEstateOwnerUUID = 00000000-0000-0000-0000-000000000000 |
|
;# {DefaultEstateOwnerEMail} {} {Default estate owner email?} {} |
;; Email address for the default estate owner |
; DefaultEstateOwnerEMail = owner@domain.com |
|
;# {DefaultEstateOwnerPassword} {} {Default estate owner password} {} |
;; Password for the default estate owner |
; DefaultEstateOwnerPassword = password |
|
|
[SMTP] |
;; The SMTP server enabled the email module to send email to external |
;; destinations. |
|
;# {enabled} {[Startup]emailmodule:DefaultEmailModule} {Enable SMTP service?} {true false} false |
;; Enable sending email via SMTP |
; enabled = false |
|
;# {internal_object_host} {[Startup]emailmodule:DefaultEmailModule enabled:true} {Host name to treat as internal (object to object) email?} {} lsl.opensim.local |
; internal_object_host = lsl.opensim.local |
|
;# {host_domain_header_from} {[Startup]emailmodule:DefaultEmailModule enabled:true} {From address to use in the sent email header?} {} 127.0.0.1 |
; host_domain_header_from = "127.0.0.1" |
|
;# {email_pause_time} {[Startup]emailmodule:DefaultEmailModule enabled:true} {Period in seconds to delay after an email is sent.} {} 20 |
; email_pause_time = 20 |
|
;# {email_max_size} {[Startup]emailmodule:DefaultEmailModule enabled:true} {Maximum total size of email in bytes.} {} 4096 |
; email_max_size = 4096 |
|
;# {SMTP_SERVER_HOSTNAME} {[Startup]emailmodule:DefaultEmailModule enabled:true} {SMTP server name?} {} 127.0.0.1 |
; SMTP_SERVER_HOSTNAME = "127.0.0.1" |
|
;# {SMTP_SERVER_PORT} {[Startup]emailmodule:DefaultEmailModule enabled:true} {SMTP server name?} {SMTP server port?} {} 25 |
; SMTP_SERVER_PORT = 25 |
|
;# {SMTP_SERVER_LOGIN} {[Startup]emailmodule:DefaultEmailModule enabled:true} {SMTP server user name?} {} |
; SMTP_SERVER_LOGIN = "" |
|
;# {SMTP_SERVER_PASSWORD} {[Startup]emailmodule:DefaultEmailModule enabled:true} {SMTP server password} {} |
; SMTP_SERVER_PASSWORD = "" |
|
|
[Network] |
;# {ConsoleUser} {} {User name for console account} {} |
;; Configure the remote console user here. This will not actually be used |
;; unless you use -console=rest at startup. |
; ConsoleUser = "Test" |
;# {ConsolePass} {} {Password for console account} {} |
; ConsolePass = "secret" |
;# {console_port} {} {Port for console connections} {} 0 |
; console_port = 0 |
|
;# {http_listener_port} {} {TCP Port for this simulator to listen on? (This must be unique to the simulator!)} {} 9000 |
;; Simulator HTTP port. This is not the region port, but the port the |
;; entire simulator listens on. This port uses the TCP protocol, while |
;; the region ports use UDP. |
; http_listener_port = 9000 |
|
;# {ExternalHostNameForLSL} {} {Hostname to use for HTTP-IN URLs. This should be reachable from the internet.} {} |
;; Hostname to use in llRequestURL/llRequestSecureURL |
;; if not defined - default machine name is being used |
;; (on Windows this mean NETBIOS name - useably only inside local network) |
; ExternalHostNameForLSL = "127.0.0.1" |
|
;# {shard} {} {Name to use for X-Secondlife-Shard header? (press enter if unsure)} {} OpenSim |
;; What is reported as the "X-Secondlife-Shard" |
;; Defaults to the user server url if not set |
;; The old default is "OpenSim", set here for compatibility |
;; The below is not commented for compatibility. |
shard = "OpenSim" |
|
;# {user_agent} {} {User agent to report to web servers?} {} OpenSim LSL (Mozilla Compatible) |
;; What is reported as the "User-Agent" when using llHTTPRequest |
;; Defaults to not sent if not set here. See the notes section in the wiki |
;; at http://wiki.secondlife.com/wiki/LlHTTPRequest for comments on adding |
;; " (Mozilla Compatible)" to the text where there are problems with a |
;; web server |
; user_agent = "OpenSim LSL (Mozilla Compatible)" |
|
|
[XMLRPC] |
;# {XmlRpcRouterModule} {} {Module used to route incoming llRemoteData calls} {XmlRpcRouterModule XmlRpcGridRouterModule} XmlRpcRouterModule |
;; If enabled and set to XmlRpcRouterModule, this will post an event, |
;; "xmlrpc_uri(string)" to the script concurrently with the first |
;; remote_data event. This will contain the fully qualified URI an |
;; external site needs to use to send XMLRPC requests to that script |
;; |
;; If enabled and set to XmlRpcGridRouterModule, newly created channels |
;; will be registered with an external service via a configured uri |
;XmlRpcRouterModule = "XmlRpcRouterModule" |
|
;# {XmlRpcPort} {} {Port for incoming llRemoteData xmlrpc calls} {} 20800 |
;XmlRpcPort = 20800 |
|
;# {XmlRpcHubURI} {XmlRpcRouterModule} {URI for external service used to register xmlrpc channels created in the simulator. This depends on XmlRpcRouterModule being set to XmlRpcGridRouterModule} {} http://example.com |
;; If XmlRpcRouterModule is set to XmlRpcGridRouterModule, the simulator |
;; will use this address to register xmlrpc channels on the external |
;; service |
; XmlRpcHubURI = http://example.com |
|
|
[ClientStack.LindenUDP] |
;; See OpensSimDefaults.ini for the throttle options. You can copy the |
;; relevant sections and override them here. |
;; DO NOT MODIFY OpenSimDefaults.ini, as your changes would be lost |
;; with the next update! |
|
;# {DisableFacelights} {} {Stop facelights from working?} {true false} false |
;; Quash and remove any light properties from attachments not on the |
;; hands. This allows flashlights and lanterns to function, but kills |
;; silly vanity "Facelights" dead. Sorry, head mounted miner's lamps |
;; will also be affected. |
;; This is especially important in artistic builds that depend on lights |
;; on the build for their appearance, since facelights will cause the |
;; building's lights to possibly not be rendered. |
; DisableFacelights = "false" |
|
|
[ClientStack.LindenCaps] |
;; For the long list of capabilities, see OpenSimDefaults.ini |
;; Here are the few ones you may want to change. Possible values |
;; are: |
;; "" -- empty, capability disabled |
;; "localhost" -- capability enabled and served by the simulator |
;; "<url>" -- capability enabled and served by some other server |
;; |
; These are enabled by default to localhost. Change if you see fit. |
Cap_GetTexture = "localhost" |
Cap_GetMesh = "localhost" |
Cap_AvatarPickerSearch = "localhost" |
|
; This is disabled by default. Change if you see fit. Note that |
; serving this cap from the simulators may lead to poor performace. |
Cap_WebFetchInventoryDescendents = "" |
|
|
[SimulatorFeatures] |
;# {MapImageServerURI} {} {URL for the map server} {} |
; Experimental new information sent in SimulatorFeatures cap for Kokua |
; viewers |
; meant to override the MapImage and search server url given at login, and varying |
; on a sim-basis. |
; Viewers that don't understand it, will ignore it |
;MapImageServerURI = "http://127.0.0.1:9000/" |
;# {SearchServerURI} {} {URL of the search server} {} |
;SearchServerURI = "http://127.0.0.1:9000/" |
|
|
[Chat] |
;# {whisper_distance} {} {Distance at which a whisper is heard, in meters?} {} 10 |
;; Distance in meters that whispers should travel. |
; whisper_distance = 10 |
|
;# {say_distance} {} {Distance at which normal chat is heard, in meters?} {} 20 |
;; Distance in meters that ordinary chat should travel. |
; say_distance = 20 |
|
;# {shout_distance} {} {Distance at which a shout is heard, in meters?} {} 100 |
;; Distance in meters that shouts should travel. |
; shout_distance = 100 |
|
|
[EntityTransfer] |
;# {DisableInterRegionTeleportCancellation} {} {Determine whether the cancel button is shown at all during teleports.} {false true} false |
;; This option exists because cancelling at certain points can result in an unuseable session (frozen avatar, etc.) |
;; Disabling cancellation can be okay in small closed grids where all teleports are highly likely to suceed. |
;DisableInterRegionTeleportCancellation = false |
|
|
[Messaging] |
;# {OfflineMessageModule} {} {Module to use for offline message storage} {OfflineMessageModule "Offline Message Module V2" *} |
;; Module to handle offline messaging. The core module requires an external |
;; web service to do this. See OpenSim wiki. |
; OfflineMessageModule = OfflineMessageModule |
;; Or, alternatively, use this one, which works for both standalones and grids |
; OfflineMessageModule = "Offline Message Module V2" |
|
;# {OfflineMessageURL} {OfflineMessageModule:OfflineMessageModule Offline Message Module V2:Offline Message Module V2} {URL of offline messaging service} {} |
;; URL of web service for offline message storage. Leave it commented if your service is local to the sim. |
; OfflineMessageURL = http://yourserver/Offline.php or http://yourrobustserver:8003 |
|
;# {StorageProvider} {Offline Message Module V2:Offline Message Module V2} {DLL that provides the storage interface} {OpenSim.Data.MySQL.dll} |
;; For standalones, this is the storage dll. |
; StorageProvider = OpenSim.Data.MySQL.dll |
|
;# {MuteListModule} {OfflineMessageModule:OfflineMessageModule} {} {} MuteListModule |
;; Mute list handler (not yet implemented). MUST BE SET to allow offline |
;; messages to work |
; MuteListModule = MuteListModule |
|
;# {MuteListURL} {OfflineMessageModule:OfflineMessageModule} {} {} http://yourserver/Mute.php |
;; URL of the web service that serves mute lists. Not currently used, but |
;; must be set to allow offline messaging to work. |
; MuteListURL = http://yourserver/Mute.php |
|
;; Control whether group invites and notices are stored for offline users. |
;; Default is true. |
;; This applies to both core groups module. |
; ForwardOfflineGroupMessages = true |
|
|
[ODEPhysicsSettings] |
;# {mesh_sculpted_prim} {[Startup]physics:OpenDynamicsEngine} {Mesh sculpties so they collide as they look?} {true false} true |
;; Do we want to mesh sculpted prim to collide like they look? |
;; If you are seeing sculpt texture decode problems |
;; (messages such as "Decoded image with unhandled number of components: 0 shortly followed by a physcs exception") |
;; then you might want to try setting this to false. |
; mesh_sculpted_prim = true |
|
;# {use_NINJA_physics_joints} {[Startup]physics:OpenDynamicsEngine} {Use jointed (NINJA) physics?} {true false} false |
;; If you would like physics joints to be enabled through a special naming |
;; convention in the client, set this to true. |
;; (see NINJA Physics, http://opensimulator.org/wiki/NINJA_Physics) |
; use_NINJA_physics_joints = false |
|
|
[RemoteAdmin] |
;; This is the remote admin module, which uses XMLRPC requests to |
;; manage regions from a web interface. |
|
;# {enabled} {} {Enable the remote admin interface?} {true false} false |
; enabled = false |
|
;# {port} {enabled:true} {Port to use for the remote admin interface? (0 = default)} {} 0 |
;; Set this to a nonzero value to have remote admin use a different port |
; port = 0 |
|
;# {access_password} {enabled:true} {Password for the remote admin interface} {} |
;; This password is required to make any XMLRPC call (should be set as |
;; the "password" parameter) |
; access_password = "" |
|
;# {access_ip_addresses} {enabled:true} {List the IP addresses allowed to call RemoteAdmin?} {} |
;; List the IP addresses allowed to call RemoteAdmin |
;; If access_ip_addresses isn't set, then all IP addresses can access RemoteAdmin. |
;; access_ip_addresses = 0.0.0.0, 0.0.0.0 ... |
; access_ip_addresses = |
|
;# {create_region_enable_voice} {enabled:true} {Enable voice for newly created regions?} {true false} false |
;; set this variable to true if you want the create_region XmlRpc |
;; call to unconditionally enable voice on all parcels for a newly |
;; created region |
; create_region_enable_voice = false |
|
;# {create_region_public} {enabled:true} {Make newly created regions public?} {true false} false |
;; set this variable to false if you want the create_region XmlRpc |
;; call to create all regions as private per default (can be |
;; overridden in the XmlRpc call) |
; create_region_public = false |
|
;# {enabled_methods} {enabled:true} {List of methods to allow, separated by |} {} all |
;; enable only those methods you deem to be appropriate using a | delimited |
;; whitelist. |
;; For example: |
;; enabled_methods = admin_broadcast|admin_save_oar|admin_save_xml |
;; if this parameter is not specified but enabled = true, all methods |
;; will be available |
; enabled_methods = all |
|
;; specify the default appearance for an avatar created through the remote |
;; admin interface |
;; This will only take effect is the file specified by the |
;; default_appearance setting below exists |
; default_male = Default Male |
; default_female = Default Female |
|
;; Update appearance copies inventory items and wearables of default |
;; avatars. if this value is false, just worn assets are copied to the |
;; Clothes folder; if true, all Clothes and Bodyparts subfolders are copied. |
;; The receiver will wear the same items the default avatar did wear. |
; copy_folders = false |
|
;; Path to default appearance XML file that specifies the look of the |
;; default avatars |
; default_appearance = default_appearance.xml |
|
|
[Wind] |
;# {enabled} {} {Enable wind module?} {true false} true |
;; Enables the wind module. |
; enabled = true |
|
;# {wind_update_rate} {enabled:true} {Wind update rate in frames?} {} 150 |
;; How often should wind be updated, as a function of world frames. |
;; Approximately 50 frames a second |
; wind_update_rate = 150 |
|
;; The Default Wind Plugin to load |
; wind_plugin = SimpleRandomWind |
|
;; These settings are specific to the ConfigurableWind plugin |
;; To use ConfigurableWind as the default, simply change wind_plugin |
;; to ConfigurableWind and uncomment the following. |
; avg_strength = 5.0 |
; avg_direction = 0.0 |
; var_strength = 5.0 |
; var_direction = 30.0 |
; rate_change = 1.0 |
|
;# {strength} {enabled:true wind_plugin:SimpleRandomWind} {Wind strength?} {} 1.0 |
;; This setting is specific to the SimpleRandomWind plugin |
;; Adjusts wind strength. 0.0 = no wind, 1.0 = normal wind. |
; strength = 1.0 |
|
|
[LightShare] |
;# {enable_windlight} {} {Enable LightShare technology?} {true false} false |
;; This enables the transmission of Windlight scenes to supporting clients, |
;; such as the Meta7 viewer. |
;; It has no ill effect on viewers which do not support server-side |
;; windlight settings. |
; enable_windlight = false |
|
|
[Materials] |
;# {enable_materials} {} {Enable Materials support?} {true false} true |
;; This enables the use of Materials. |
; enable_materials = true |
|
|
[DataSnapshot] |
;# {index_sims} {} {Enable data snapshotting (search)?} {true false} false |
;; The following set of configs pertains to search. |
;; Set index_sims to true to enable search engines to index your |
;; searchable data. |
;; If false, no data will be exposed, DataSnapshot module will be off, |
;; and you can ignore the rest of these search-related configs. |
; index_sims = false |
|
;# {data_exposure} {index_sims:true} {How much data should be exposed?} {minimum all} minimum |
;; The variable data_exposure controls what the regions expose: |
;; minimum: exposes only things explicitly marked for search |
;; all: exposes everything |
; data_exposure = minimum |
|
;# {gridname} {index_sims:true} {Enter the name fo your grid} {} OSGrid |
;; If search is on, change this to your grid name; will be ignored for |
;; standalones |
; gridname = "OSGrid" |
|
;# {default_snapshot_period} {index_sims:true} {Period between data snapshots?} {} 1200 |
;; Period between data snapshots, in seconds. 20 minutes, for starters, |
;; so that you see the initial changes fast. |
;; Later, you may want to increase this to 3600 (1 hour) or more |
; default_snapshot_period = 1200 |
|
;; This will be created in bin, if it doesn't exist already. It will hold |
;; the data snapshots. |
; snapshot_cache_directory = "DataSnapshot" |
|
;# {data_services} {index_sims:true} {Data service URLs to register with?} {} http://metaverseink.com/cgi-bin/register.py |
; This semicolon-separated string serves to notify specific data services |
; about the existence of this sim. Uncomment if you want to index your |
; data with this and/or other search providers. |
; data_services="http://metaverseink.com/cgi-bin/register.py" |
|
|
[Economy] |
;# {SellEnabled} {} {Enable selling for 0?} {true false} true |
; The default economy module only implements just enough to allow free actions (transfer of objects, etc). |
; There is no intention to implement anything further in core OpenSimulator. |
; This functionality has to be provided by third party modules. |
|
;; Enables selling things for $0. Default is true. |
; SellEnabled = true |
|
;# {PriceUpload} {} {Price for uploading?} {} 0 |
;; Money Unit fee to upload textures, animations etc. Default is 0. |
; PriceUpload = 0 |
|
;# {PriceGroupCreate} {} {Fee for group creation} {} 0 |
;; Money Unit fee to create groups. Default is 0. |
; PriceGroupCreate = 0 |
|
|
[XEngine] |
;# {Enabled} {} {Enable the XEngine scripting engine?} {true false} true |
;; Enable this engine in this OpenSim instance |
; Enabled = true |
|
;; How many threads to keep alive even if nothing is happening |
; MinThreads = 2 |
|
;; How many threads to start at maximum load |
; MaxThreads = 100 |
|
;; Time a thread must be idle (in seconds) before it dies |
; IdleTimeout = 60 |
|
;# {Priority} {Enabled:true} {Priority for script engine threads?} {Lowest BelowNormal Normal AboveNormal Highest} BelowNormal |
;; Thread priority ("Lowest", "BelowNormal", "Normal", "AboveNormal", |
;; "Highest") |
; Priority = "BelowNormal" |
|
;; Maximum number of events to queue for a script (excluding timers) |
; MaxScriptEventQueue = 300 |
|
;; Stack size per script engine thread in bytes. |
;; If you are experiencing StackOverflowExceptions you may want to increase this (e.g. double it). |
;; The trade-off may be increased memory usage by the script engine. |
; ThreadStackSize = 262144 |
|
;; Set this to true (the default) to load each script into a separate |
;; AppDomain. |
;; |
;; Setting this to false will load all script assemblies into the |
;; current AppDomain, which will significantly improve script loading times. |
;; It will also reduce initial per-script memory overhead. |
;; |
;; However, setting this to false will also prevent script DLLs from being unloaded from memory if the script is deleted. |
;; This may cause an OutOfMemory problem over time when avatars with scripted attachments move in and out of the region. |
;; Some Windows users have also reported script loading problems when AppDomainLoading = false |
; AppDomainLoading = true |
|
;; Controls whether scripts are stopped by aborting their threads externally (abort) or by co-operative checks from the compiled script (co-op) |
;; co-op will be more stable but this option is currently experimental. |
;; If moving from co-op to abort, existing script DLLs will need to be recompiled. |
;; This currently can only be done manually, either by setting DeleteScriptsOnStartup = true for one run |
;; or by deleting the script DLL* files in bin/ScriptEngines/<region-id>/ |
;; One can move from co-op back to abort without recompilation, but reverting back to co-op again will need script recompile |
;; Current valid values are "abort" and "co-op" |
; ScriptStopStrategy = abort |
|
|
;# {DeleteScriptsOnStartup} {} {Delete previously compiled script DLLs on startup?} {true false} true |
;; Controls whether previously compiled scripts DLLs are deleted on sim restart. If you set this to false |
;; then startup will be considerably faster since scripts won't need to be recompiled. However, then it becomes your responsibility to delete the |
;; compiled scripts if you're recompiling OpenSim from source code and internal interfaces used |
;; by scripts have changed. |
; DeleteScriptsOnStartup = true |
|
;# {DefaultCompileLanguage} {Enabled:true} {Default script language?} {lsl vb cs} lsl |
;; Default language for scripts |
; DefaultCompileLanguage = "lsl" |
|
;# {AllowedCompilers} {Enabled:true} {Languages to allow (comma separated)?} {} lsl |
;; List of allowed languages (lsl,vb,cs) |
;; AllowedCompilers=lsl,cs,js,vb. |
;; *warning*, non lsl languages have access to static methods such as |
;; System.IO.File. Enable at your own risk. |
; AllowedCompilers = "lsl" |
|
;; Compile debug info (line numbers) into the script assemblies |
; CompileWithDebugInformation = true |
|
;; Allow the user of mod* functions. This allows a script to pass messages |
;; to a region module via the modSendCommand() function |
;; Default is false |
; AllowMODFunctions = false |
|
;# {AllowOSFunctions} {Enabled:true} {Allow OSFunctions? (DANGEROUS!)} {true false} false |
;; Allow the use of os* functions (some are dangerous) |
; AllowOSFunctions = false |
|
;# {AllowLightShareFunctions} {Enabled:false [LightShare]enable_windlight:true} {Allow LightShare functions?} {true false} false |
; Allow the use of LightShare functions. |
; The setting enable_windlight = true must also be enabled in the [LightShare] section. |
; AllowLightShareFunctions = false |
|
;# {OSFunctionThreatLevel} {Enabled:true AllowOSFunctions:true} {OSFunction threat level? (DANGEROUS!)} {None VeryLow Low Moderate High VeryHigh Severe} VeryLow |
;; Threat level to allow, one of None, VeryLow, Low, Moderate, High, VeryHigh, Severe |
;; See http://opensimulator.org/wiki/Threat_level for more information on these levels. |
;; We do not recommend that use set a general level above Low unless you have a high level of trust |
;; in all the users that can run scripts in your simulator. It is safer to explicitly |
;; allow certain types of user to run higher threat level OSSL functions, as detailed later on. |
OSFunctionThreatLevel = VeryLow |
|
; OS Functions enable/disable |
; For each function, you can add one line, as shown |
; The default for all functions allows them if below threat level |
|
; true allows the use of the function unconditionally |
; Allow_osSetRegionWaterHeight = true |
|
; false disables the function completely |
; Allow_osSetRegionWaterHeight = false |
|
; Comma separated list of UUIDS allows the function for that list of UUIDS |
; Allow_osSetRegionWaterHeight = 888760cb-a3cf-43ac-8ea4-8732fd3ee2bb |
|
; Comma separated list of owner classes that allow the function for a particular class of owners. Choices are |
; - PARCEL_GROUP_MEMBER: allow if the object group is the same group as the parcel |
; - PARCEL_OWNER: allow if the object owner is the parcel owner |
; - ESTATE_MANAGER: allow if the object owner is an estate manager |
; - ESTATE_OWNER: allow if the object owner is the estate owner |
; Allow_osSetRegionWaterHeight = 888760cb-a3cf-43ac-8ea4-8732fd3ee2bb, PARCEL_OWNER, ESTATE_OWNER>, ... |
|
; You can also use script creators as the uuid |
; Creators_osSetRegionWaterHeight = <uuid>, ... |
|
; If both Allow_ and Creators_ are given, effective permissions |
; are the union of the two. |
|
;# {EventLimit} {} {Amount of time a script can spend in an event handler} {} 30 |
;; Time a script can spend in an event handler before it is interrupted |
; EventLimit = 30 |
|
;# {KillTimedOutScripts} {} {Kill script in case of event time overruns?} {true false} false |
;; If a script overruns it's event limit, kill the script? |
; KillTimedOutScripts = false |
|
;# {ScriptDelayFactor} {} {Multiplier for scripting delays} {} 1.0 |
;; Sets the multiplier for the scripting delays |
; ScriptDelayFactor = 1.0 |
|
;# {ScriptDistanceLimitFactor} {} {Multiplier for 10.0m distance limits?} {} |
;; The factor the 10 m distances limits are multiplied by |
; ScriptDistanceLimitFactor = 1.0 |
|
;# {NotecardLineReadCharsMax} {} {Maximum length of notecard line?} {} 255 |
;; Maximum length of notecard line read |
;; Increasing this to large values potentially opens |
;; up the system to malicious scripters |
; NotecardLineReadCharsMax = 255 |
|
;# {SensorMaxRange} {} {Sensor range} {} 96.0 |
;; Sensor settings |
; SensorMaxRange = 96.0 |
;# {SensorMaxResults} {} {Max sensor results returned?} {} |
; SensorMaxResults = 16 |
|
;# {DisableUndergroundMovement} {} {Disable underground movement of prims} {true false} true |
;; Disable underground movement of prims (default true); set to |
;; false to allow script controlled underground positioning of |
;; prims |
; DisableUndergroundMovement = true |
|
;# {ScriptEnginesPath} {} {Path to script assemblies} {} ScriptEngines |
;; Path to script engine assemblies |
;; Default is ./bin/ScriptEngines |
; ScriptEnginesPath = "ScriptEngines" |
|
|
[MRM] |
;; Enables the Mini Region Modules Script Engine. |
; Enabled = false |
|
;; Runs MRM in a Security Sandbox |
;; WARNING: DISABLING IS A SECURITY RISK. |
; Sandboxed = true |
|
;; The level sandbox to use, adjust at your OWN RISK. |
;; Valid values are: |
;; * FullTrust |
;; * SkipVerification |
;; * Execution |
;; * Nothing |
;; * LocalIntranet |
;; * Internet |
;; * Everything |
; SandboxLevel = "Internet" |
|
;; Only allow Region Owners to run MRMs |
;; May represent a security risk if you disable this. |
; OwnerOnly = true |
|
|
[FreeSwitchVoice] |
;; In order for this to work you need a functioning FreeSWITCH PBX set up. |
;; Configuration details at http://opensimulator.org/wiki/Freeswitch_Module |
; Enabled = false |
|
;; You need to load a local service for a standalone, and a remote service |
;; for a grid region. Use one of the lines below, as appropriate |
;; If you're using Freeswitch on a standalone then you will also need to configure the [FreeswitchService] section in config-include/StandaloneCommon.ini |
; LocalServiceModule = OpenSim.Services.FreeswitchService.dll:FreeswitchService |
; LocalServiceModule = OpenSim.Services.Connectors.dll:RemoteFreeswitchConnector |
|
;; If using a remote connector, specify the server URL |
; FreeswitchServiceURL = http://my.grid.server:8004/fsapi |
|
|
[Groups] |
;# {Enabled} {} {Enable groups?} {true false} false |
;; Enables the groups module |
; Enabled = false |
|
;# {LevelGroupCreate} {Enabled:true} {User level for creating groups} {} 0 |
;; Minimum user level required to create groups |
; LevelGroupCreate = 0 |
|
;# {Module} {Enabled:true} {Groups module to use? (Use GroupsModule to use Flotsam/Simian)} {Default "Groups Module V2"} Default |
;; The default module can use a PHP XmlRpc server from the Flotsam project at |
;; http://code.google.com/p/flotsam/ |
;; or from the SimianGrid project at http://code.google.com/p/openmetaverse |
; Module = Default |
;; or... use Groups Module V2, which works for standalones and robust grids |
; Module = "Groups Module V2" |
|
;# {StorageProvider} {Module:Groups Module V2} {The DLL that provides the storage for V2} {OpenSim.Data.MySQL.dll} |
; StorageProvider = OpenSim.Data.MySQL.dll |
|
;# {ServicesConnectorModule} {Module:GroupsModule Module:Groups Module V2} {Service connector to use for groups} {XmlRpcGroupsServicesConnector SimianGroupsServicesConnector "Groups Local Service Connector" "Groups Remote Service Connector" "Groups HG Service Connector"} XmlRpcGroupsServicesConnector |
;; Service connectors to the Groups Service as used in the GroupsModule. Select one as follows: |
;; -- for Flotsam Groups use XmlRpcGroupsServicesConnector |
;; -- for Simian Groups use SimianGroupsServicesConnector |
;; -- for V2 Groups, standalone, non-HG use "Groups Local Service Connector" |
;; -- for V2 Groups, grided sim, non-HG use "Groups Remote Service Connector" |
;; -- for V2 Groups, HG, both standalone and grided sim, use "Groups HG Service Connector" |
;; Note that the quotes "" around the words are important! |
; ServicesConnectorModule = XmlRpcGroupsServicesConnector |
|
;# {LocalService} {ServicesConnectorModule:Groups HG Service Connector} {Is the group service in this process or elsewhere?} {local remote} local |
;; Used for V2 in HG only. If standalone, set this to local; if grided sim, set this to remote |
; LocalService = local |
|
;# {GroupsServerURI} {Module:GroupsModule (ServicesConnectorModule:Groups Remote Service Connector or (ServicesConnectorModule:Groups HG Service Connector and LocalService:remote))} {Groups Server URI} {} |
;; URI for the groups services of this grid |
;; e.g. http://yourxmlrpcserver.com/xmlrpc.php for Flotsam XmlRpc |
;; or http://mygridserver.com:82/Grid/ for SimianGrid |
;; or http:://mygridserver.com:8003 for robust, V2 |
;; Leave it commented for standalones, V2 |
; GroupsServerURI = "" |
|
;# {HomeURI} {ServicesConnectorModule:Groups HG Service Connector} {What's the home address of this world?} {} |
;; Used for V2 in HG only. For example |
;; http://mygridserver.com:9000 or http://mygridserver.com:8002 |
;; If you have this set under [Startup], no need to set it here, leave it commented |
; HomeURI = "" |
|
;# {MessagingEnabled} {Module:GroupsModule Module:Groups Module V2} {Is groups messaging enabled?} {true false} true |
; MessagingEnabled = true |
|
;# {MessagingModule} {MessagingEnabled:true} {Module to use for groups messaging} {GroupsMessagingModule "Groups Messaging Module V2"} GroupsMessagingModule |
; MessagingModule = GroupsMessagingModule |
;; or use V2 for Groups V2 |
; MessagingModule = "Groups Messaging Module V2" |
|
;# {NoticesEnabled} {Module:GroupsModule Module:Groups Module V2} {Enable group notices?} {true false} true |
;; Enable Group Notices |
; NoticesEnabled = true |
|
;# {MessageOnlineUsersOnly} {Module:GroupsModule Module} {Message online users only?} {true false} false |
; Experimental option to only message online users rather than all users |
; Should make large groups with few online members messaging faster, as the expense of more calls to presence service |
; Applies Flotsam Group only. V2 has this always on, no other option |
; MessageOnlineUsersOnly = false |
|
;; This makes the Groups modules very chatty on the console. |
; DebugEnabled = false |
|
;; XmlRpc Security settings. These must match those set on your backend |
;; groups service if the service is using these keys |
; XmlRpcServiceReadKey = 1234 |
; XmlRpcServiceWriteKey = 1234 |
|
|
[InterestManagement] |
;# {UpdatePrioritizationScheme} {} {Update prioritization scheme?} {BestAvatarResponsiveness Time Distance SimpleAngularDistance FrontBack} BestAvatarResponsiveness |
;; This section controls how state updates are prioritized for each client |
;; Valid values are BestAvatarResponsiveness, Time, Distance, |
;; SimpleAngularDistance, FrontBack |
; UpdatePrioritizationScheme = BestAvatarResponsiveness |
|
|
[MediaOnAPrim] |
;# {Enabled} {} {Enable Media-on-a-Prim (MOAP)} {true false} true |
;; Enable media on a prim facilities |
; Enabled = true; |
|
|
[NPC] |
;# {Enabled} {} {Enable Non Player Character (NPC) facilities} {true false} false |
; Enabled = false |
|
|
[Terrain] |
;# {InitialTerrain} {} {Initial terrain type} {pinhead-island flat} pinhead-island |
; InitialTerrain = "pinhead-island" |
|
|
[UserProfiles] |
;# {ProfileServiceURL} {} {Set url to UserProfilesService} {} |
;; Set the value of the url to your UserProfilesService |
;; If un-set / "" the module is disabled |
;; ProfileServiceURL = http://127.0.0.1:8002 |
|
[XBakes] |
;# {URL} {} {Set URL for Baked texture service} {} |
;; Sets the URL for the baked texture ROBUST service. |
;; Disabled when unset. |
;; URL = http://127.0.0.1:8003 |
|
[Architecture] |
;# {Include-Architecture} {} {Choose one of the following architectures} {config-include/Standalone.ini config-include/StandaloneHypergrid.ini config-include/Grid.ini config-include/GridHypergrid.ini config-include/SimianGrid.ini config-include/HyperSimianGrid.ini} config-include/Standalone.ini |
;; Uncomment one of the following includes as required. For instance, to create a standalone OpenSim, |
;; uncomment Include-Architecture = "config-include/Standalone.ini" |
;; |
;; Then you will need to copy and edit the corresponding *Common.example file in config-include/ |
;; that the referenced .ini file goes on to include. |
;; |
;; For instance, if you chose "config-include/Standalone.ini" then you will need to copy |
;; "config-include/StandaloneCommon.ini.example" to "config-include/StandaloneCommon.ini" before |
;; editing it to set the database and backend services that OpenSim will use. |
;; |
; Include-Architecture = "config-include/Standalone.ini" |
; Include-Architecture = "config-include/StandaloneHypergrid.ini" |
; Include-Architecture = "config-include/Grid.ini" |
; Include-Architecture = "config-include/GridHypergrid.ini" |
; Include-Architecture = "config-include/SimianGrid.ini" |
; Include-Architecture = "config-include/HyperSimianGrid.ini" |
/Robust.HG.ini.example |
@@ -0,0 +1,636 @@ |
; * Run |
; * $ Robust.exe -inifile Robust.HG.ini |
; * |
|
; * Configurations for enabling HG1.5 |
; * |
; * HG1.5 handlers are: OpenSim.Server.Handlers.dll:GatekeeperService |
; * OpenSim.Server.Handlers.dll:UserAgentService |
; * Additional OpenSim.Server.Handlers.dll:AssetServiceConnector and |
; * OpenSim.Server.Handlers.dll:XInventoryInConnector |
; * are started in port 8002, outside the firewall |
; * |
; * The startup section lists all the connectors to start up in this server |
; * instance. This may be only one, or it may be the entire server suite. |
; * Multiple connectors should be separated by commas. |
; * |
; * These are the IN connectors the server uses, the in connectors |
; * read this config file and load the needed service and database connectors |
; * |
; * The full syntax of a connector string is: |
; * [[<ConfigName>@]<port>/]<dll name>[:<class name>] |
; * |
[Startup] |
; Place to create a PID file |
; If no path if specified then a PID file is not created. |
; PIDFile = "/tmp/Robust.exe.pid" |
|
; Plugin Registry Location |
; Set path to directory for plugin registry. Information |
; about the registered repositories and installed plugins |
; will be stored here |
; The Robust.exe process must have R/W access to the location |
RegistryLocation = "." |
|
; Modular configurations |
; Set path to directory for modular ini files... |
; The Robust.exe process must have R/W access to the location |
ConfigDirectory = "." |
|
[ServiceList] |
|
AssetServiceConnector = "8003/OpenSim.Server.Handlers.dll:AssetServiceConnector" |
InventoryInConnector = "8003/OpenSim.Server.Handlers.dll:XInventoryInConnector" |
;; Uncomment if you have set up Freeswitch (see [FreeswitchService] below) |
;VoiceConnector = "8004/OpenSim.Server.Handlers.dll:FreeswitchServerConnector" |
GridServiceConnector = "8003/OpenSim.Server.Handlers.dll:GridServiceConnector" |
GridInfoServerInConnector = "8002/OpenSim.Server.Handlers.dll:GridInfoServerInConnector" |
AuthenticationServiceConnector = "8003/OpenSim.Server.Handlers.dll:AuthenticationServiceConnector" |
OpenIdServerConnector = "8002/OpenSim.Server.Handlers.dll:OpenIdServerConnector" |
AvatarServiceConnector = "8003/OpenSim.Server.Handlers.dll:AvatarServiceConnector" |
LLLoginServiceInConnector = "8002/OpenSim.Server.Handlers.dll:LLLoginServiceInConnector" |
PresenceServiceConnector = "8003/OpenSim.Server.Handlers.dll:PresenceServiceConnector" |
UserAccountServiceConnector = "8003/OpenSim.Server.Handlers.dll:UserAccountServiceConnector" |
GridUserServiceConnector = "8003/OpenSim.Server.Handlers.dll:GridUserServiceConnector" |
FriendsServiceConnector = "8003/OpenSim.Server.Handlers.dll:FriendsServiceConnector" |
MapAddServiceConnector = "8003/OpenSim.Server.Handlers.dll:MapAddServiceConnector" |
MapGetServiceConnector = "8002/OpenSim.Server.Handlers.dll:MapGetServiceConnector" |
;; Uncomment this if you want offline IM to work |
; OfflineIMServiceConnector = "8003/OpenSim.Addons.OfflineIM.dll:OfflineIMServiceRobustConnector" |
;; Uncomment this if you want Groups V2 to work |
; GroupsServiceConnector = "8003/OpenSim.Addons.Groups.dll:GroupsServiceRobustConnector" |
|
;; Additions for Hypergrid |
|
GatekeeperServiceInConnector = "8002/OpenSim.Server.Handlers.dll:GatekeeperServiceInConnector" |
UserAgentServerConnector = "8002/OpenSim.Server.Handlers.dll:UserAgentServerConnector" |
HeloServiceInConnector = "8002/OpenSim.Server.Handlers.dll:HeloServiceInConnector" |
HGFriendsServerConnector = "8002/OpenSim.Server.Handlers.dll:HGFriendsServerConnector" |
InstantMessageServerConnector = "8002/OpenSim.Server.Handlers.dll:InstantMessageServerConnector" |
HGInventoryServiceConnector = "HGInventoryService@8002/OpenSim.Server.Handlers.dll:XInventoryInConnector" |
HGAssetServiceConnector = "HGAssetService@8002/OpenSim.Server.Handlers.dll:AssetServiceConnector" |
;; Uncomment this if you want Groups V2, HG to work |
; HGGroupsServiceConnector = "8002/OpenSim.Addons.Groups.dll:HGGroupsServiceRobustConnector" |
;; Additions for other add-on modules. For example: |
;; WifiServerConnector = "8002/Diva.Wifi.dll:WifiServerConnector" |
|
;; Uncomment for UserProfiles see [UserProfilesService] to configure... |
; UserProfilesServiceConnector = "8002/OpenSim.Server.Handlers.dll:UserProfilesConnector" |
|
; * This is common for all services, it's the network setup for the entire |
; * server instance, if none is specified above |
; * |
[Network] |
port = 8003 |
|
; HTTPS for "Out of band" management applications such as the remote admin |
; module. May specify https_main = True to make the main http server |
; use https or "False" to make the main server HTTP |
; https_main = False |
; |
; Create https_listener = "True" will create a listener on the port |
; specified. Provide the path to your server certificate along with it's |
; password |
; https_listener = False |
; |
; Set our listener to this port |
; https_port = 0 |
; |
; Path to X509 certificate |
; cert_path = "path/to/cert.p12" |
; |
; Password for cert |
; cert_pass = "password" |
|
|
; * The following are for the remote console |
; * They have no effect for the local or basic console types |
; * Leave commented to diable logins to the console |
;ConsoleUser = Test |
;ConsolePass = secret |
;ConsolePort = 0 |
|
[Hypergrid] |
;# {HomeURI} {Hypergrid} {The Home URL of this world} {} |
;; This is the address of the external robust server that |
;; runs the UserAgentsService, possibly this server. |
;; For example http://myworld.com:8002 |
;; This is a default that can be overwritten in some sections. |
; HomeURI = "http://127.0.0.1:8002" |
|
;# {GatekeeperURI} {Hypergrid} {The URL of the gatekeeper of this world} {} |
;; This is the address of the external robust server |
;; that runs the Gatekeeper service, possibly this server. |
;; For example http://myworld.com:8002 |
;; This is a default that can be overwritten in some sections. |
; GatekeeperURI = "http://127.0.0.1:8002" |
|
[DatabaseService] |
; PGSQL |
; Uncomment these lines if you want to use PGSQL storage |
; Change the connection string to your db details |
;StorageProvider = "OpenSim.Data.PGSQL.dll" |
;ConnectionString = "Server=localhost;Database=opensim;User Id=opensim; password=***;" |
|
; MySQL |
; Uncomment these lines if you want to use MySQL storage |
; Change the connection string to your db details |
StorageProvider = "OpenSim.Data.MySQL.dll" |
ConnectionString = "Data Source=localhost;Database=opensim;User ID=opensim;Password=*****;Old Guids=true;" |
|
; * As an example, the below configuration precisely mimicks the legacy |
; * asset server. It is read by the asset IN connector (defined above) |
; * and it then loads the OUT connector (a local database module). That, |
; * in turn, reads the asset loader and database connection information |
; * |
[AssetService] |
LocalServiceModule = "OpenSim.Services.AssetService.dll:AssetService" |
DefaultAssetLoader = "OpenSim.Framework.AssetLoader.Filesystem.dll" |
AssetLoaderArgs = "./assets/AssetSets.xml" |
|
; * This configuration loads the inventory server modules. It duplicates |
; * the function of the legacy inventory server |
; * |
[InventoryService] |
LocalServiceModule = "OpenSim.Services.InventoryService.dll:XInventoryService" |
|
; * This is the new style grid service. |
; * "Realm" is the table that is used for user lookup. |
; * It defaults to "regions", which uses the legacy tables |
; * |
[GridService] |
LocalServiceModule = "OpenSim.Services.GridService.dll:GridService" |
|
HypergridLinker = true |
|
; Realm = "regions" |
; AllowDuplicateNames = "True" |
|
;; Perform distance check for the creation of a linked region |
; Check4096 = "True" |
|
;; Needed to display non-default map tile images for linked regions |
AssetService = "OpenSim.Services.AssetService.dll:AssetService" |
|
;; Directory for map tile images of linked regions |
; MapTileDirectory = "./maptiles" |
|
;; Next, we can specify properties of regions, including default and fallback regions |
;; The syntax is: Region_<RegionName> = "<flags>" |
;; or: Region_<RegionID> = "<flags>" |
;; where <flags> can be DefaultRegion, DefaultHGRegion, FallbackRegion, NoDirectLogin, Persistent, LockedOut, Reservation, NoMove, Authenticate |
;; |
;; DefaultRegion If a local login cannot be placed in the required region (e.g. home region does not exist, avatar is not allowed entry, etc.) |
;; then this region becomes the destination. Only the first online default region will be used. If no DefaultHGRegion |
;; is specified then this will also be used as the region for hypergrid connections that require it (commonly because they have not specified |
;; an explicit region. |
;; |
;; DefaultHGRegion If an avatar connecting via the hypergrid does not specify a region, then they are placed here. Only the first online |
;; region will be used. |
;; |
;; FallbackRegion If the DefaultRegion is not available for a local login, then any FallbackRegions are tried instead. These are tried in the |
;; order specified. This only applies to local logins at this time, not Hypergrid connections. |
;; |
;; NoDirectLogin A hypergrid user cannot directly connect to this region. This does not apply to local logins. |
;; |
;; Persistent When the simulator is shutdown, the region is signalled as offline but left registered on the grid. |
;; |
; Region_Welcome_Area = "DefaultRegion, FallbackRegion" |
; (replace spaces with underscore) |
|
;; Allow Hyperlinks to be created at the console |
HypergridLinker = true |
|
;; If you have this set under [Hypergrid], no need to set it here, leave it commented |
; GatekeeperURI = "http://127.0.0.1:8002" |
|
|
; * This is the configuration for the freeswitch server in grid mode |
[FreeswitchService] |
LocalServiceModule = "OpenSim.Services.FreeswitchService.dll:FreeswitchService" |
|
;; The IP address of your FreeSWITCH server. |
;; This address must be reachable by viewers. |
; ServerAddress = 127.0.0.1 |
|
;; The following configuration parameters are optional |
|
;; By default, this is the same as the ServerAddress |
; Realm = 127.0.0.1 |
|
;; By default, this is the same as the ServerAddress on port 5060 |
; SIPProxy = 127.0.0.1:5060 |
|
;; Default is 5000ms |
; DefaultTimeout = 5000 |
|
;; The dial plan context. Default is "default" |
; Context = default |
|
;; Currently unused |
; UserName = freeswitch |
|
;; Currently unused |
; Password = password |
|
;; The following parameters are for STUN = Simple Traversal of UDP through NATs |
;; See http://wiki.freeswitch.org/wiki/NAT_Traversal |
;; stun.freeswitch.org is not guaranteed to be running so use it in |
;; production at your own risk |
; EchoServer = 127.0.0.1 |
; EchoPort = 50505 |
; AttemptSTUN = false |
|
; * This is the new style authentication service. Currently, only MySQL |
; * is implemented. |
; * |
[AuthenticationService] |
; for the server connector |
LocalServiceModule = "OpenSim.Services.AuthenticationService.dll:PasswordAuthenticationService" |
; Realm = "useraccounts" |
|
;; Allow the service to process HTTP getauthinfo calls. |
;; Default is false. |
; AllowGetAuthInfo = false |
|
;; Allow the service to process HTTP setauthinfo calls. |
;; Default is false. |
; AllowSetAuthInfo = false |
|
;; Allow the service to process HTTP setpassword calls. |
;; Default is false. |
; AllowSetPassword = false |
|
[OpenIdService] |
; for the server connector |
AuthenticationServiceModule = "OpenSim.Services.AuthenticationService.dll:PasswordAuthenticationService" |
UserAccountServiceModule = "OpenSim.Services.UserAccountService.dll:UserAccountService" |
|
; * This is the new style user service. |
; * "Realm" is the table that is used for user lookup. |
; * It defaults to "useraccounts", which uses the new style. |
; * Realm = "users" will use the legacy tables as an authentication source |
; * |
[UserAccountService] |
; for the server connector |
LocalServiceModule = "OpenSim.Services.UserAccountService.dll:UserAccountService" |
; Realm = "useraccounts" |
|
; These are for creating new accounts by the service |
AuthenticationService = "OpenSim.Services.AuthenticationService.dll:PasswordAuthenticationService" |
PresenceService = "OpenSim.Services.PresenceService.dll:PresenceService" |
GridService = "OpenSim.Services.GridService.dll:GridService" |
InventoryService = "OpenSim.Services.InventoryService.dll:XInventoryService" |
AvatarService = "OpenSim.Services.AvatarService.dll:AvatarService" |
|
;; This switch creates the minimum set of body parts and avatar entries for a viewer 2 |
;; to show a default "Ruth" avatar rather than a cloud for a newly created user. |
;; Default is false |
CreateDefaultAvatarEntries = true |
|
;; Allow the service to process HTTP createuser calls. |
;; Default is false. |
; AllowCreateUser = false |
|
;; Allow the service to process HTTP setaccount calls. |
;; Default is false. |
; AllowSetAccount = false |
|
|
[GridUserService] |
; for the server connector |
LocalServiceModule = "OpenSim.Services.UserAccountService.dll:GridUserService" |
|
[PresenceService] |
; for the server connector |
LocalServiceModule = "OpenSim.Services.PresenceService.dll:PresenceService" |
|
[AvatarService] |
; for the server connector |
LocalServiceModule = "OpenSim.Services.AvatarService.dll:AvatarService" |
|
[FriendsService] |
; for the server connector |
LocalServiceModule = "OpenSim.Services.FriendsService.dll:FriendsService" |
|
[LibraryService] |
LibraryName = "OpenSim Library" |
DefaultLibrary = "./inventory/Libraries.xml" |
|
[LoginService] |
; for the server connector |
LocalServiceModule = "OpenSim.Services.LLLoginService.dll:LLLoginService" |
; for the service |
UserAccountService = "OpenSim.Services.UserAccountService.dll:UserAccountService" |
GridUserService = "OpenSim.Services.UserAccountService.dll:GridUserService" |
AuthenticationService = "OpenSim.Services.AuthenticationService.dll:PasswordAuthenticationService" |
InventoryService = "OpenSim.Services.InventoryService.dll:XInventoryService" |
AvatarService = "OpenSim.Services.AvatarService.dll:AvatarService" |
PresenceService = "OpenSim.Services.PresenceService.dll:PresenceService" |
GridService = "OpenSim.Services.GridService.dll:GridService" |
SimulationService ="OpenSim.Services.Connectors.dll:SimulationServiceConnector" |
LibraryService = "OpenSim.Services.InventoryService.dll:LibraryService" |
UserAgentService = "OpenSim.Services.HypergridService.dll:UserAgentService" |
FriendsService = "OpenSim.Services.FriendsService.dll:FriendsService" |
|
;; Ask co-operative viewers to use a different currency name |
;Currency = "" |
|
;; Set minimum fee to publish classified |
; ClassifiedFee = 0 |
|
WelcomeMessage = "Welcome, Avatar!" |
AllowRemoteSetLoginLevel = "false" |
|
; For V2 map |
MapTileURL = "http://127.0.0.1:8002"; |
|
; For V2/3 Web Profiles |
; Work in progress: The ProfileServerURL/OpenIDServerURL are |
; being used in a development viewer as support for webprofiles |
; is being developed across the componets |
; |
; ProfileServerURL = "http://127.0.0.1/profiles/[AGENT_NAME]" |
; |
; For V2/V3 webapp authentication SSO |
; OpenIDServerURL = "http://127.0.0.1/openid/openidserver/" |
|
; For V3 destination guide |
; DestinationGuide = "http://127.0.0.1/guide" |
|
; For V3 avatar picker (( work in progress )) |
; AvatarPicker = "http://127.0.0.1/avatars" |
|
; If you run this login server behind a proxy, set this to true |
; HasProxy = false |
|
; Defaults for the users, if none is specified in the useraccounts table entry (ServiceURLs) |
;; If you have GatekeeperURI set under [Hypergrid], no need to set it here, leave it commented |
; GatekeeperURI = "http://127.0.0.1:8002" |
|
SRV_HomeURI = "http://127.0.0.1:8002" |
SRV_InventoryServerURI = "http://127.0.0.1:8002" |
SRV_AssetServerURI = "http://127.0.0.1:8002" |
SRV_ProfileServerURI = "http://127.0.0.1:8002" |
SRV_FriendsServerURI = "http://127.0.0.1:8002" |
SRV_IMServerURI = "http://127.0.0.1:8002" |
SRV_GroupsServerURI = "http://127.0.0.1:8002" |
|
;; Regular expressions for controlling which client versions are accepted/denied. |
;; An empty string means nothing is checked. |
;; |
;; Example 1: allow only these 3 types of clients (any version of them) |
;; AllowedClients = "Imprudence|Hippo|Second Life" |
;; |
;; Example 2: allow all clients except these |
;; DeniedClients = "Twisted|Crawler|Cryolife|FuckLife|StreetLife|GreenLife|AntiLife|KORE-Phaze|Synlyfe|Purple Second Life|SecondLi |Emerald" |
;; |
;; Note that these are regular expressions, so every character counts. |
;; Also note that this is very weak security and should not be trusted as a reliable means |
;; for keeping bad clients out; modified clients can fake their identifiers. |
;; |
;; |
;AllowedClients = "" |
;DeniedClients = "" |
|
;# {DSTZone} {} {Override Daylight Saving Time rules} {* none local} "America/Los_Angeles;Pacific Standard Time" |
;; Viewers do not receive timezone information from the server - almost all (?) default to Pacific Standard Time |
;; However, they do rely on the server to tell them whether it's Daylight Saving Time or not. |
;; Hence, calculating DST based on a different timezone can result in a misleading viewer display and inconsistencies between grids. |
;; By default, this setting uses various timezone names to calculate DST with regards to the viewer's standard PST. |
;; Options are |
;; "none" no DST |
;; "local" use the server's only timezone to calculate DST. This is previous OpenSimulator behaviour. |
;; "America/Los_Angeles;Pacific Standard Time" use these timezone names to look up Daylight savings. |
;; 'America/Los_Angeles' is used on Linux/Mac systems whilst 'Pacific Standard Time' is used on Windows |
DSTZone = "America/Los_Angeles;Pacific Standard Time" |
|
[MapImageService] |
LocalServiceModule = "OpenSim.Services.MapImageService.dll:MapImageService" |
; Set this if you want to change the default |
; TilesStoragePath = "maptiles" |
; |
; If for some reason you have the AddMapTile service outside the firewall (e.g. 8002), |
; you may want to set this. Otherwise, don't set it, because it's already protected. |
; GridService = "OpenSim.Services.GridService.dll:GridService" |
; |
; Additionally, if you run this server behind a proxy, set this to true |
; HasProxy = false |
|
[GridInfoService] |
; These settings are used to return information on a get_grid_info call. |
; Client launcher scripts and third-party clients make use of this to |
; autoconfigure the client and to provide a nice user experience. If you |
; want to facilitate that, you should configure the settings here according |
; to your grid or standalone setup. |
; |
; See http://opensimulator.org/wiki/GridInfo |
|
; login uri: for grid this is the login server URI |
login = http://127.0.0.1:8002/ |
|
; long grid name: the long name of your grid |
gridname = "the lost continent of hippo" |
|
; short grid name: the short name of your grid |
gridnick = "hippogrid" |
|
; login page: optional: if it exists it will be used to tell the client to use |
; this as splash page |
;welcome = http://127.0.0.1/welcome |
|
; helper uri: optional: if it exists if will be used to tell the client to use |
; this for all economy related things |
;economy = http://127.0.0.1:8002/ |
|
; web page of grid: optional: page providing further information about your grid |
;about = http://127.0.0.1/about/ |
|
; account creation: optional: page providing further information about obtaining |
; a user account on your grid |
;register = http://127.0.0.1/register |
|
; help: optional: page providing further assistance for users of your grid |
;help = http://127.0.0.1/help |
|
; password help: optional: page providing password assistance for users of your grid |
;password = http://127.0.0.1/password |
|
; HG address of the gatekeeper, if you have one |
; this is the entry point for all the regions of the world |
; gatekeeper = http://127.0.0.1:8002/ |
|
; HG user domain, if you have one |
; this is the entry point for all user-related HG services |
; uas = http://127.0.0.1:8002/ |
|
[GatekeeperService] |
LocalServiceModule = "OpenSim.Services.HypergridService.dll:GatekeeperService" |
;; for the service |
UserAccountService = "OpenSim.Services.UserAccountService.dll:UserAccountService" |
UserAgentService = "OpenSim.Services.HypergridService.dll:UserAgentService" |
PresenceService = "OpenSim.Services.PresenceService.dll:PresenceService" |
GridUserService = "OpenSim.Services.UserAccountService.dll:GridUserService" |
GridService = "OpenSim.Services.GridService.dll:GridService" |
AuthenticationService = "OpenSim.Services.Connectors.dll:AuthenticationServicesConnector" |
SimulationService ="OpenSim.Services.Connectors.dll:SimulationServiceConnector" |
; how does the outside world reach me? This acts as public key too. |
;; If you have GatekeeperURI set under [Hypergrid], no need to set it here, leave it commented |
; ExternalName = "http://127.0.0.1:8002" |
|
; Does this grid allow incoming links to any region in it? |
; If false, HG TPs happen only to the Default regions specified in [GridService] section |
AllowTeleportsToAnyRegion = true |
|
; If you run this gatekeeper server behind a proxy, set this to true |
; HasProxy = false |
|
;; Regular expressions for controlling which client versions are accepted/denied. |
;; An empty string means nothing is checked. |
;; |
;; Example 1: allow only these 3 types of clients (any version of them) |
;; AllowedClients = "Imprudence|Hippo|Second Life" |
;; |
;; Example 2: allow all clients except these |
;; DeniedClients = "Twisted|Crawler|Cryolife|FuckLife|StreetLife|GreenLife|AntiLife|KORE-Phaze|Synlyfe|Purple Second Life|SecondLi |Emerald" |
;; |
;; Note that these are regular expressions, so every character counts. |
;; Also note that this is very weak security and should not be trusted as a reliable means |
;; for keeping bad clients out; modified clients can fake their identifiers. |
;; |
;; |
;AllowedClients = "" |
;DeniedClients = "" |
|
;; Are foreign visitors allowed? |
;ForeignAgentsAllowed = true |
;; |
;; If ForeignAgentsAllowed is true, make exceptions using AllowExcept. |
;; Leave blank or commented for no exceptions. |
; AllowExcept = "http://griefer.com:8002, http://enemy.com:8002" |
;; |
;; If ForeignAgentsAllowed is false, make exceptions using DisallowExcept |
;; Leave blank or commented for no exceptions. |
; DisallowExcept = "http://myfriendgrid.com:8002, http://myboss.com:8002" |
|
|
[UserAgentService] |
LocalServiceModule = "OpenSim.Services.HypergridService.dll:UserAgentService" |
;; for the service |
GridUserService = "OpenSim.Services.UserAccountService.dll:GridUserService" |
GridService = "OpenSim.Services.GridService.dll:GridService" |
GatekeeperService = "OpenSim.Services.HypergridService.dll:GatekeeperService" |
PresenceService = "OpenSim.Services.PresenceService.dll:PresenceService" |
FriendsService = "OpenSim.Services.FriendsService.dll:FriendsService" |
UserAccountService = "OpenSim.Services.UserAccountService.dll:UserAccountService" |
|
; If you run this user agent server behind a proxy, set this to true |
; HasProxy = false |
|
;; If you separate the UserAgentService from the LoginService, set this to |
;; the IP address of the machine where your LoginService is |
;LoginServerIP = "127.0.0.1" |
|
; User level required to be contacted from other grids |
;LevelOutsideContacts = 0 |
|
;; Restrictions on destinations of local users. |
;; Are local users allowed to visit other grids? |
;; What user level? Use variables of this forrm: |
;; ForeignTripsAllowed_Level_<UserLevel> = true | false |
;; (the default is true) |
;; For example: |
; ForeignTripsAllowed_Level_0 = false |
; ForeignTripsAllowed_Level_200 = true ; true is default, no need to say it |
;; |
;; If ForeignTripsAllowed is false, make exceptions using DisallowExcept |
;; Leave blank or commented for no exceptions. |
; DisallowExcept_Level_0 = "http://myothergrid.com:8002, http://boss.com:8002" |
;; |
;; If ForeignTripsAllowed is true, make exceptions using AllowExcept. |
;; Leave blank or commented for no exceptions. |
; AllowExcept_Level_200 = "http://griefer.com:8002, http://enemy.com:8002" |
|
|
; * The interface that local users get when they are in other grids. |
; * This restricts the inventory operations while in other grids. |
; * Still not completely safe, especially if users perform inventory operations |
; * while in those grids. The more the user accesses his/her inventory, the more |
; * those simulators will know about the user's inventory. |
; * |
[HGInventoryService] |
; For the InventoryServiceInConnector |
LocalServiceModule = "OpenSim.Services.HypergridService.dll:HGSuitcaseInventoryService" |
;; alternatives: |
;; HG1.5, more permissive, not recommended, but still supported |
;LocalServiceModule = "OpenSim.Services.HypergridService.dll:HGInventoryService" |
;; HG1.0, totally permissive, not recommended, but OK for grids with 100% trust |
;LocalServiceModule = "OpenSim.Services.InventoryService.dll:XInventoryService" |
|
UserAccountsService = "OpenSim.Services.UserAccountService.dll:UserAccountService" |
AvatarService = "OpenSim.Services.AvatarService.dll:AvatarService" |
|
;; Can overwrite the default in [Hypergrid], but probably shouldn't |
; HomeURI = "http://127.0.0.1:8002" |
|
; * The interface that local users get when they are in other grids. |
; * This restricts the access that the rest of the world has to |
; * the assets of this world. |
; * |
[HGAssetService] |
LocalServiceModule = "OpenSim.Services.HypergridService.dll:HGAssetService" |
UserAccountsService = "OpenSim.Services.UserAccountService.dll:UserAccountService" |
|
;; Can overwrite the default in [Hypergrid], but probably shouldn't |
; HomeURI = "http://127.0.0.1:8002" |
|
;; The asset types that this grid can export to / import from other grids. |
;; Comma separated. |
;; Valid values are all the asset types in OpenMetaverse.AssetType, namely: |
;; Unknown, Texture, Sound, CallingCard, Landmark, Clothing, Object, Notecard, LSLText, |
;; LSLBytecode, TextureTGA, Bodypart, SoundWAV, ImageTGA, ImageJPEG, Animation, Gesture, Mesh |
;; |
;; Leave blank or commented if you don't want to apply any restrictions. |
;; A more strict, but still reasonable, policy may be to disallow the exchange |
;; of scripts, like so: |
; DisallowExport ="LSLText" |
; DisallowImport ="LSLBytecode" |
|
[HGFriendsService] |
LocalServiceModule = "OpenSim.Services.HypergridService.dll:HGFriendsService" |
UserAgentService = "OpenSim.Services.HypergridService.dll:UserAgentService" |
FriendsService = "OpenSim.Services.FriendsService.dll:FriendsService" |
UserAccountService = "OpenSim.Services.UserAccountService.dll:UserAccountService" |
GridService = "OpenSim.Services.GridService.dll:GridService" |
PresenceService = "OpenSim.Services.PresenceService.dll:PresenceService" |
|
[HGInstantMessageService] |
LocalServiceModule = "OpenSim.Services.HypergridService.dll:HGInstantMessageService" |
GridService = "OpenSim.Services.GridService.dll:GridService" |
PresenceService = "OpenSim.Services.PresenceService.dll:PresenceService" |
UserAgentService = "OpenSim.Services.HypergridService.dll:UserAgentService" |
; This should always be true in the Robust config |
InGatekeeper = True |
|
[Messaging] |
; OfflineIM |
OfflineIMService = "OpenSim.Addons.OfflineIM.dll:OfflineIMService" |
|
[Groups] |
;; for the HG Groups service |
OfflineIMService = "OpenSim.Addons.OfflineIM.dll:OfflineIMService" |
UserAccountService = "OpenSim.Services.UserAccountService.dll:UserAccountService" |
|
;; What is the HomeURI of users associated with this grid? |
;; Can overwrite the default in [Hypergrid], but probably shouldn't |
; HomeURI = "http://127.0.0.1:8002" |
|
[UserProfilesService] |
LocalServiceModule = "OpenSim.Services.UserProfilesService.dll:UserProfilesService" |
Enabled = false |
;; Configure this for separate profiles database |
;; ConnectionString = "Data Source=localhost;Database=opensim;User ID=opensim;Password=*****;Old Guids=true;" |
;; Realm = UserProfiles |
UserAccountService = OpenSim.Services.UserAccountService.dll:UserAccountService |
AuthenticationServiceModule = "OpenSim.Services.AuthenticationService.dll:PasswordAuthenticationService" |
|
/Robust.ini.example |
@@ -0,0 +1,459 @@ |
; * Run |
; * $ Robust.exe -inifile Robust.ini |
; * |
|
; * The startup section lists all the connectors to start up in this server |
; * instance. This may be only one, or it may be the entire server suite. |
; * Multiple connectors should be separated by commas. |
; * |
; * These are the IN connectors the server uses, the in connectors |
; * read this config file and load the needed service and database connectors |
; * |
; * The full syntax of a connector string is: |
; * [[<ConfigName>@]<port>/]<dll name>[:<class name>] |
; * |
[Startup] |
; Place to create a PID file |
; If no path if specified then a PID file is not created. |
; PIDFile = "/tmp/Robust.exe.pid" |
|
; Plugin Registry Location |
; Set path to directory for plugin registry. Information |
; about the registered repositories and installed plugins |
; will be stored here |
; The Robust.exe process must have R/W access to the location |
RegistryLocation = "." |
|
; Modular configurations |
; Set path to directory for modular ini files... |
; The Robust.exe process must have R/W access to the location |
ConfigDirectory = "." |
|
[ServiceList] |
AssetServiceConnector = "8003/OpenSim.Server.Handlers.dll:AssetServiceConnector" |
InventoryInConnector = "8003/OpenSim.Server.Handlers.dll:XInventoryInConnector" |
;; Uncomment if you have set up Freeswitch (see [FreeswitchService] below) |
;VoiceConnector = "8004/OpenSim.Server.Handlers.dll:FreeswitchServerConnector" |
GridServiceConnector = "8003/OpenSim.Server.Handlers.dll:GridServiceConnector" |
GridInfoServerInConnector = "8002/OpenSim.Server.Handlers.dll:GridInfoServerInConnector" |
AuthenticationServiceConnector = "8003/OpenSim.Server.Handlers.dll:AuthenticationServiceConnector" |
OpenIdServerConnector = "8002/OpenSim.Server.Handlers.dll:OpenIdServerConnector" |
AvatarServiceConnector = "8003/OpenSim.Server.Handlers.dll:AvatarServiceConnector" |
LLLoginServiceInConnector = "8002/OpenSim.Server.Handlers.dll:LLLoginServiceInConnector" |
PresenceServiceConnector = "8003/OpenSim.Server.Handlers.dll:PresenceServiceConnector" |
UserAccountServiceConnector = "8003/OpenSim.Server.Handlers.dll:UserAccountServiceConnector" |
GridUserServiceConnector = "8003/OpenSim.Server.Handlers.dll:GridUserServiceConnector" |
FriendsServiceConnector = "8003/OpenSim.Server.Handlers.dll:FriendsServiceConnector" |
MapAddServiceConnector = "8003/OpenSim.Server.Handlers.dll:MapAddServiceConnector" |
MapGetServiceConnector = "8002/OpenSim.Server.Handlers.dll:MapGetServiceConnector" |
;; Uncomment this if you want offline IM to work |
;OfflineIMServiceConnector = "8003/OpenSim.Addons.OfflineIM.dll:OfflineIMServiceRobustConnector" |
;; Uncomment this if you want Groups V2 to work |
;GroupsServiceConnector = "8003/OpenSim.Addons.Groups.dll:GroupsServiceRobustConnector" |
;; Uncomment to provide bakes caching |
;BakedTextureService = "8003/OpenSim.Server.Handlers.dll:XBakesConnector |
|
;; Uncomment for UserProfiles see [UserProfilesService] to configure... |
; UserProfilesServiceConnector = "8002/OpenSim.Server.Handlers.dll:UserProfilesConnector" |
|
; * This is common for all services, it's the network setup for the entire |
; * server instance, if none is specified above |
; * |
[Network] |
port = 8003 |
|
; HTTPS for "Out of band" management applications such as the remote admin |
; module. May specify https_main = True to make the main http server |
; use https or "False" to make the main server HTTP |
; https_main = False |
; |
; Create https_listener = "True" will create a listener on the port |
; specified. Provide the path to your server certificate along with it's |
; password |
; https_listener = False |
; |
; Set our listener to this port |
; https_port = 0 |
; |
; Path to X509 certificate |
; cert_path = "path/to/cert.p12" |
; |
; Password for cert |
; cert_pass = "password" |
|
|
; * The following are for the remote console |
; * They have no effect for the local or basic console types |
; * Leave commented to diable logins to the console |
;ConsoleUser = Test |
;ConsolePass = secret |
;ConsolePort = 0 |
|
[DatabaseService] |
; PGSQL |
; Uncomment these lines if you want to use PGSQL storage |
; Change the connection string to your db details |
;StorageProvider = "OpenSim.Data.PGSQL.dll" |
;ConnectionString = "Server=localhost;Database=opensim;User Id=opensim; password=***;" |
|
; MySQL |
; Uncomment these lines if you want to use MySQL storage |
; Change the connection string to your db details |
StorageProvider = "OpenSim.Data.MySQL.dll" |
ConnectionString = "Data Source=localhost;Database=opensim;User ID=opensim;Password=*****;Old Guids=true;" |
|
; * As an example, the below configuration precisely mimicks the legacy |
; * asset server. It is read by the asset IN connector (defined above) |
; * and it then loads the OUT connector (a local database module). That, |
; * in turn, reads the asset loader and database connection information |
; * |
[AssetService] |
LocalServiceModule = "OpenSim.Services.AssetService.dll:AssetService" |
DefaultAssetLoader = "OpenSim.Framework.AssetLoader.Filesystem.dll" |
AssetLoaderArgs = "./assets/AssetSets.xml" |
|
; Allow maptile assets to remotely deleted by remote calls to the asset service. |
; There is no harm in having this as false - it just means that historical maptile assets are not deleted. |
; This only applies to maptiles served via the version 1 viewer mechanisms |
; Default is false |
AllowRemoteDelete = false |
|
; Allow all assets to be remotely deleted. |
; Only set this to true if you are operating a grid where you control all calls to the asset service |
; (where a necessary condition is that you control all simulators) and you need this for admin purposes. |
; If set to true, AllowRemoteDelete = true is required as well. |
; Default is false. |
AllowRemoteDeleteAllTypes = false |
|
; * This configuration loads the inventory server modules. It duplicates |
; * the function of the legacy inventory server |
; * |
[InventoryService] |
LocalServiceModule = "OpenSim.Services.InventoryService.dll:XInventoryService" |
|
; * This is the new style grid service. |
; * "Realm" is the table that is used for user lookup. |
; * It defaults to "regions", which uses the legacy tables |
; * |
[GridService] |
LocalServiceModule = "OpenSim.Services.GridService.dll:GridService" |
; Realm = "regions" |
; AllowDuplicateNames = "True" |
|
;; Next, we can specify properties of regions, including default and fallback regions |
;; The syntax is: Region_<RegionName> = "<flags>" |
;; or: Region_<RegionID> = "<flags>" |
;; where <flags> can be DefaultRegion, DefaultHGRegion, FallbackRegion, NoDirectLogin, Persistent, LockedOut, Reservation, NoMove, Authenticate |
;; |
;; DefaultRegion If a local login cannot be placed in the required region (e.g. home region does not exist, avatar is not allowed entry, etc.) |
;; then this region becomes the destination. Only the first online default region will be used. If no DefaultHGRegion |
;; is specified then this will also be used as the region for hypergrid connections that require it (commonly because they have not specified |
;; an explicit region. |
;; |
;; DefaultHGRegion If an avatar connecting via the hypergrid does not specify a region, then they are placed here. Only the first online |
;; region will be used. |
;; |
;; FallbackRegion If the DefaultRegion is not available for a local login, then any FallbackRegions are tried instead. These are tried in the |
;; order specified. This only applies to local logins at this time, not Hypergrid connections. |
;; |
;; NoDirectLogin A hypergrid user cannot directly connect to this region. This does not apply to local logins. |
;; |
;; Persistent When the simulator is shutdown, the region is signalled as offline but left registered on the grid. |
;; |
;; Example specification: |
; Region_Welcome_Area = "DefaultRegion, FallbackRegion" |
; (replace spaces with underscore) |
|
; * This is the configuration for the freeswitch server in grid mode |
[FreeswitchService] |
LocalServiceModule = "OpenSim.Services.FreeswitchService.dll:FreeswitchService" |
|
;; The IP address of your FreeSWITCH server. |
;; This address must be reachable by viewers. |
; ServerAddress = 127.0.0.1 |
|
;; The following configuration parameters are optional |
|
;; By default, this is the same as the ServerAddress |
; Realm = 127.0.0.1 |
|
;; By default, this is the same as the ServerAddress on port 5060 |
; SIPProxy = 127.0.0.1:5060 |
|
;; Default is 5000ms |
; DefaultTimeout = 5000 |
|
;; The dial plan context. Default is "default" |
; Context = default |
|
;; Currently unused |
; UserName = freeswitch |
|
;; Currently unused |
; Password = password |
|
;; The following parameters are for STUN = Simple Traversal of UDP through NATs |
;; See http://wiki.freeswitch.org/wiki/NAT_Traversal |
;; stun.freeswitch.org is not guaranteed to be running so use it in |
;; production at your own risk |
; EchoServer = 127.0.0.1 |
; EchoPort = 50505 |
; AttemptSTUN = false |
|
; * This is the new style authentication service. Currently, only MySQL |
; * is implemented. |
; * |
[AuthenticationService] |
; for the server connector |
LocalServiceModule = "OpenSim.Services.AuthenticationService.dll:PasswordAuthenticationService" |
|
;; Allow the service to process HTTP getauthinfo calls. |
;; Default is false. |
; AllowGetAuthInfo = false |
|
;; Allow the service to process HTTP setauthinfo calls. |
;; Default is false. |
; AllowSetAuthInfo = false |
|
;; Allow the service to process HTTP setpassword calls. |
;; Default is false. |
; AllowSetPassword = false |
|
[OpenIdService] |
; for the server connector |
AuthenticationServiceModule = "OpenSim.Services.AuthenticationService.dll:PasswordAuthenticationService" |
UserAccountServiceModule = "OpenSim.Services.UserAccountService.dll:UserAccountService" |
|
; * This is the new style authentication service. Currently, only MySQL |
; * is implemented. "Realm" is the table that is used for user lookup. |
; * It defaults to "useraccounts", which uses the new style. |
; * Realm = "users" will use the legacy tables as an authentication source |
; * |
[UserAccountService] |
; for the server connector |
LocalServiceModule = "OpenSim.Services.UserAccountService.dll:UserAccountService" |
; Realm = "useraccounts" |
|
; These are for creating new accounts by the service |
AuthenticationService = "OpenSim.Services.AuthenticationService.dll:PasswordAuthenticationService" |
PresenceService = "OpenSim.Services.PresenceService.dll:PresenceService" |
GridService = "OpenSim.Services.GridService.dll:GridService" |
InventoryService = "OpenSim.Services.InventoryService.dll:XInventoryService" |
AvatarService = "OpenSim.Services.AvatarService.dll:AvatarService" |
|
;; This switch creates the minimum set of body parts and avatar entries for a viewer 2 |
;; to show a default "Ruth" avatar rather than a cloud for a newly created user. |
;; Default is false |
CreateDefaultAvatarEntries = true |
|
;; Allow the service to process HTTP createuser calls. |
;; Default is false. |
; AllowCreateUser = false |
|
;; Allow the service to process HTTP setaccount calls. |
;; Default is false. |
; AllowSetAccount = false |
|
|
[GridUserService] |
; for the server connector |
LocalServiceModule = "OpenSim.Services.UserAccountService.dll:GridUserService" |
|
[PresenceService] |
; for the server connector |
LocalServiceModule = "OpenSim.Services.PresenceService.dll:PresenceService" |
; Set this to true to allow the use of advanced web services and multiple |
; bots using one account |
AllowDuplicatePresences = false; |
|
[AvatarService] |
; for the server connector |
LocalServiceModule = "OpenSim.Services.AvatarService.dll:AvatarService" |
|
[FriendsService] |
; for the server connector |
LocalServiceModule = "OpenSim.Services.FriendsService.dll:FriendsService" |
|
[LibraryService] |
LibraryName = "OpenSim Library" |
DefaultLibrary = "./inventory/Libraries.xml" |
|
[LoginService] |
; for the server connector |
LocalServiceModule = "OpenSim.Services.LLLoginService.dll:LLLoginService" |
; for the service |
UserAccountService = "OpenSim.Services.UserAccountService.dll:UserAccountService" |
GridUserService = "OpenSim.Services.UserAccountService.dll:GridUserService" |
AuthenticationService = "OpenSim.Services.AuthenticationService.dll:PasswordAuthenticationService" |
InventoryService = "OpenSim.Services.InventoryService.dll:XInventoryService" |
AvatarService = "OpenSim.Services.AvatarService.dll:AvatarService" |
PresenceService = "OpenSim.Services.PresenceService.dll:PresenceService" |
GridService = "OpenSim.Services.GridService.dll:GridService" |
SimulationService ="OpenSim.Services.Connectors.dll:SimulationServiceConnector" |
LibraryService = "OpenSim.Services.InventoryService.dll:LibraryService" |
FriendsService = "OpenSim.Services.FriendsService.dll:FriendsService" |
|
; The minimum user level required for a user to be able to login. 0 by default |
; If you disable a particular user's account then you can set their login level below this number. |
; You can also change this level from the console though these changes will not be persisted. |
; MinLoginLevel = 0 |
|
; Ask co-operative viewers to use a different currency name |
;Currency = "" |
|
;; Set minimum fee to publish classified |
; ClassifiedFee = 0 |
|
WelcomeMessage = "Welcome, Avatar!" |
AllowRemoteSetLoginLevel = "false" |
|
; For V2 map |
MapTileURL = "http://127.0.0.1:8002"; |
|
; For V2/3 Web Profiles |
; Work in progress: The ProfileServerURL/OpenIDServerURL are |
; being used in a development viewer as support for webprofiles |
; is being developed across the componets |
; |
; ProfileServerURL = "http://127.0.0.1/profiles/[AGENT_NAME]" |
; |
; For V2/V3 webapp authentication SSO |
; OpenIDServerURL = "http://127.0.0.1/openid/openidserver/" |
|
; For V3 destination guide |
; DestinationGuide = "http://127.0.0.1/guide" |
|
; For V3 avatar picker (( work in progress )) |
; AvatarPicker = "http://127.0.0.1/avatars" |
|
; If you run this login server behind a proxy, set this to true |
; HasProxy = false |
|
;; Regular expressions for controlling which client versions are accepted/denied. |
;; An empty string means nothing is checked. |
;; |
;; Example 1: allow only these 3 types of clients (any version of them) |
;; AllowedClients = "Imprudence|Hippo|Second Life" |
;; |
;; Example 2: allow all clients except these |
;; DeniedClients = "Twisted|Crawler|Cryolife|FuckLife|StreetLife|GreenLife|AntiLife|KORE-Phaze|Synlyfe|Purple Second Life|SecondLi |Emerald" |
;; |
;; Note that these are regular expressions, so every character counts. |
;; Also note that this is very weak security and should not be trusted as a reliable means |
;; for keeping bad clients out; modified clients can fake their identifiers. |
;; |
;; |
;AllowedClients = "" |
;DeniedClients = "" |
|
;# {DSTZone} {} {Override Daylight Saving Time rules} {* none local} "America/Los_Angeles;Pacific Standard Time" |
;; Viewers do not listen to timezone sent by the server. They use Pacific Standard Time instead, |
;; but rely on the server to calculate Daylight Saving Time. Sending another DST than US Pacific |
;; would result in time inconsistencies between grids (during summer and around DST transition period) |
;; default let OpenSim calculate US Pacific DST |
;; "none" disable DST (equivallent to "local" with system set to GMT) |
;; "local" force legacy behaviour (using local system time to calculate DST) |
; DSTZone = "America/Los_Angeles;Pacific Standard Time" |
|
;# {DSTZone} {} {Override Daylight Saving Time rules} {* none local} "America/Los_Angeles;Pacific Standard Time" |
;; Viewers do not receive timezone information from the server - almost all (?) default to Pacific Standard Time |
;; However, they do rely on the server to tell them whether it's Daylight Saving Time or not. |
;; Hence, calculating DST based on a different timezone can result in a misleading viewer display and inconsistencies between grids. |
;; By default, this setting uses various timezone names to calculate DST with regards to the viewer's standard PST. |
;; Options are |
;; "none" no DST |
;; "local" use the server's only timezone to calculate DST. This is previous OpenSimulator behaviour. |
;; "America/Los_Angeles;Pacific Standard Time" use these timezone names to look up Daylight savings. |
;; 'America/Los_Angeles' is used on Linux/Mac systems whilst 'Pacific Standard Time' is used on Windows |
DSTZone = "America/Los_Angeles;Pacific Standard Time" |
|
;Basic Login Service Dos Protection Tweaks |
;; |
;; Some Grids/Users use a transparent proxy that makes use of the X-Forwarded-For HTTP Header, If you do, set this to true |
;; If you set this to true and you don't have a transparent proxy, it may allow attackers to put random things in the X-Forwarded-For header to |
;; get around this basic DOS protection. |
;DOSAllowXForwardedForHeader = false |
;; |
;; The protector adds up requests during this rolling period of time, default 10 seconds |
;DOSRequestTimeFrameMS = 10000 |
;; |
;; The amount of requests in the above timeframe from the same endpoint that triggers protection |
;DOSMaxRequestsInTimeFrame = 5 |
;; |
;; The amount of time that a specific endpoint is blocked. Default 2 minutes. |
;DOSForgiveClientAfterMS = 120000 |
;; |
;; To turn off basic dos protection, set the DOSMaxRequestsInTimeFrame to 0. |
|
|
[MapImageService] |
LocalServiceModule = "OpenSim.Services.MapImageService.dll:MapImageService" |
; Set this if you want to change the default |
; TilesStoragePath = "maptiles" |
; |
; If for some reason you have the AddMapTile service outside the firewall (e.g. 8002), |
; you may want to set this. Otherwise, don't set it, because it's already protected. |
; GridService = "OpenSim.Services.GridService.dll:GridService" |
; |
; Additionally, if you run this server behind a proxy, set this to true |
; HasProxy = false |
|
|
[Messaging] |
; OfflineIM |
OfflineIMService = "OpenSim.Addons.OfflineIM.dll:OfflineIMService" |
|
[GridInfoService] |
; These settings are used to return information on a get_grid_info call. |
; Client launcher scripts and third-party clients make use of this to |
; autoconfigure the client and to provide a nice user experience. If you |
; want to facilitate that, you should configure the settings here according |
; to your grid or standalone setup. |
; |
; See http://opensimulator.org/wiki/GridInfo |
|
; login uri: for grid this is the login server URI |
login = http://127.0.0.1:8002/ |
|
; long grid name: the long name of your grid |
gridname = "the lost continent of hippo" |
|
; short grid name: the short name of your grid |
gridnick = "hippogrid" |
|
; login page: optional: if it exists it will be used to tell the client to use |
; this as splash page |
;welcome = http://127.0.0.1/welcome |
|
; helper uri: optional: if it exists if will be used to tell the client to use |
; this for all economy related things |
;economy = http://127.0.0.1:8002/ |
|
; web page of grid: optional: page providing further information about your grid |
;about = http://127.0.0.1/about/ |
|
; account creation: optional: page providing further information about obtaining |
; a user account on your grid |
;register = http://127.0.0.1/register |
|
; help: optional: page providing further assistance for users of your grid |
;help = http://127.0.0.1/help |
|
; password help: optional: page providing password assistance for users of your grid |
;password = http://127.0.0.1/password |
|
[UserProfilesService] |
LocalServiceModule = "OpenSim.Services.UserProfilesService.dll:UserProfilesService" |
Enabled = false |
;; Configure this for separate profiles database |
;; ConnectionString = "Data Source=localhost;Database=opensim;User ID=opensim;Password=*****;Old Guids=true;" |
;; Realm = UserProfiles |
UserAccountService = OpenSim.Services.UserAccountService.dll:UserAccountService |
AuthenticationServiceModule = "OpenSim.Services.AuthenticationService.dll:PasswordAuthenticationService" |
|
|
[BakedTextureService] |
LocalServiceModule = "OpenSim.Server.Handlers.dll:XBakes" |
;; This directiry must exist and be writable for the user ROBUST runs as |
BaseDirectory = "/data/bakes" |
|
/config-include/StandaloneCommon.ini.example |
@@ -0,0 +1,409 @@ |
; This is the main configuration file for an instance of OpenSim running in standalone mode |
|
[DatabaseService] |
; |
; ### Choose the DB |
; |
|
; SQLite |
Include-Storage = "config-include/storage/SQLiteStandalone.ini"; |
|
; MySql |
; Uncomment these lines if you want to use mysql storage |
; Change the connection string to your db details |
;StorageProvider = "OpenSim.Data.MySQL.dll" |
;ConnectionString = "Data Source=localhost;Database=opensim;User ID=opensim;Password=***;Old Guids=true;" |
|
; Uncomment this line if you are using MySQL and want to use a different database for estates. |
; The usual application for this is to allow estates to be spread out across multiple simulators by share the same database. |
; Most people won't need to do this so only uncomment if you know what you're doing. |
;EstateConnectionString = "Data Source=localhost;Database=opensim;User ID=opensim;Password=***;Old Guids=true;" |
|
; MSSQL |
; Uncomment these lines if you want to use MSSQL storage |
; Change the connection string to your db details |
; The value for server property is shown in your SQL Server Management Studio login dialog. |
; (This sample is the default of express edition) |
;StorageProvider = "OpenSim.Data.MSSQL.dll" |
;ConnectionString = "Server=localhost\SQLEXPRESS;Database=opensim;User Id=opensim; password=***;" |
|
; PGSQL |
; Uncomment these lines if you want to use PGSQL storage |
; Change the connection string to your db details |
;StorageProvider = "OpenSim.Data.PGSQL.dll" |
;ConnectionString = "Server=localhost;Database=opensim;User Id=opensim; password=***;" |
|
[Hypergrid] |
; Uncomment the variables in this section only if you are in |
; Hypergrid configuration. Otherwise, ignore. |
|
;# {HomeURI} {Hypergrid} {The Home URL of this world} {} |
;; If this is a standalone world, this is the address of this instance. |
;; If this is a grided simulator, this is the address of the external robust server that |
;; runs the UserAgentsService. |
;; For example http://myworld.com:9000 or http://myworld.com:8002 |
;; This is a default that can be overwritten in some sections. |
; HomeURI = "http://127.0.0.1:9000" |
|
;# {GatekeeperURI} {Hypergrid} {The URL of the gatekeeper of this world} {} |
;; If this is a standalone world, this is the address of this instance. |
;; If this is a grided simulator, this is the address of the external robust server |
;; that runs the Gatekeeper service. |
;; For example http://myworld.com:9000 or http://myworld.com:8002 |
;; This is a default that can be overwritten in some sections. |
; GatekeeperURI = "http://127.0.0.1:9000" |
|
[Modules] |
;; Choose one cache module and the corresponding config file, if it exists. |
;; Copy the config .example file into your own .ini file and alter that |
;; We recommend the use of the FlotsamAssetCache since this is most actively maintained. |
|
AssetCaching = "FlotsamAssetCache" |
Include-FlotsamCache = "config-include/FlotsamCache.ini" |
|
;AssetCaching = "CenomeMemoryAssetCache" |
;Include-CenomeCache = "config-include/CenomeCache.ini" |
|
;AssetCaching = "GlynnTuckerAssetCache" |
|
;; Authorization is not on by default, as it depends on external php |
;AuthorizationServices = "LocalAuthorizationServicesConnector" |
|
[AssetService] |
DefaultAssetLoader = "OpenSim.Framework.AssetLoader.Filesystem.dll" |
AssetLoaderArgs = "assets/AssetSets.xml" |
|
|
[GridService] |
;; For in-memory region storage (default) |
StorageProvider = "OpenSim.Data.Null.dll:NullRegionData" |
;;--- For MySql region storage (alternative) |
;StorageProvider = "OpenSim.Data.MySQL.dll:MySqlRegionData" |
|
;; Directory for map tile images of remote regions |
; MapTileDirectory = "./maptiles" |
|
;; Next, we can specify properties of regions, including default and fallback regions |
;; The syntax is: Region_<RegioName> = "<flags>" |
;; where <flags> can be DefaultRegion, FallbackRegion, NoDirectLogin, Persistent, LockedOut |
;; |
;; DefaultRegion If a local login cannot be placed in the required region (e.g. home region does not exist, avatar is not allowed entry, etc.) |
;; then this region becomes the destination. Only the first online default region will be used. If no DefaultHGRegion |
;; is specified then this will also be used as the region for hypergrid connections that require it (commonly because they have not specified |
;; an explicit region. |
;; |
;; DefaultHGRegion If an avatar connecting via the hypergrid does not specify a region, then they are placed here. Only the first online |
;; region will be used. |
;; |
;; FallbackRegion If the DefaultRegion is not available for a local login, then any FallbackRegions are tried instead. These are tried in the |
;; order specified. This only applies to local logins at this time, not Hypergrid connections. |
;; |
;; NoDirectLogin A hypergrid user cannot directly connect to this region. This does not apply to local logins. |
;; |
;; Persistent When the simulator is shutdown, the region is signalled as offline but left registered on the grid. |
;; |
;; For example: |
Region_Welcome_Area = "DefaultRegion, FallbackRegion" |
|
; === HG ONLY === |
;; If you have this set under [Hypergrid], no need to set it here, leave it commented |
; GatekeeperURI="http://127.0.0.1:9000" |
|
[LibraryModule] |
; Set this if you want to change the name of the OpenSim Library |
;LibraryName = "My World's Library" |
|
[LoginService] |
WelcomeMessage = "Welcome, Avatar!" |
;; If you have Gatekeeper set under [Hypergrid], no need to set it here, leave it commented |
; GatekeeperURI = "http://127.0.0.1:9000" |
|
SRV_HomeURI = "http://127.0.0.1:9000" |
SRV_InventoryServerURI = "http://127.0.0.1:9000" |
SRV_AssetServerURI = "http://127.0.0.1:9000" |
SRV_ProfileServerURI = "http://127.0.0.1:9000" |
SRV_FriendsServerURI = "http://127.0.0.1:9000" |
SRV_IMServerURI = "http://127.0.0.1:9000" |
|
;; For Viewer 2 |
MapTileURL = "http://127.0.0.1:9000/" |
|
; The minimum user level required for a user to be able to login. 0 by default |
; If you disable a particular user's account then you can set their login level below this number. |
; You can also change this level from the console though these changes will not be persisted. |
; MinLoginLevel = 0 |
|
;; Ask co-operative viewers to use a different currency name |
;Currency = "" |
|
;; Set minimum fee to publish classified |
; ClassifiedFee = 0 |
|
;; Regular expressions for controlling which client versions are accepted/denied. |
;; An empty string means nothing is checked. |
;; |
;; Example 1: allow only these 3 types of clients (any version of them) |
;; AllowedClients = "Imprudence|Hippo|Second Life" |
;; |
;; Example 2: allow all clients except these |
;; DeniedClients = "Twisted|Crawler|Cryolife|FuckLife|StreetLife|GreenLife|AntiLife|KORE-Phaze|Synlyfe|Purple Second Life|SecondLi |Emerald" |
;; |
;; Note that these are regular expressions, so every character counts. |
;; Also note that this is very weak security and should not be trusted as a reliable means |
;; for keeping bad clients out; modified clients can fake their identifiers. |
;; |
;; |
;AllowedClients = "" |
;DeniedClients = "" |
|
; Basic Login Service Dos Protection Tweaks |
; ; |
; ; Some Grids/Users use a transparent proxy that makes use of the X-Forwarded-For HTTP Header, If you do, set this to true |
; ; If you set this to true and you don't have a transparent proxy, it may allow attackers to put random things in the X-Forwarded-For header to |
; ; get around this basic DOS protection. |
; DOSAllowXForwardedForHeader = false |
; ; |
; ; The protector adds up requests during this rolling period of time, default 10 seconds |
; DOSRequestTimeFrameMS = 10000 |
; ; |
; ; The amount of requests in the above timeframe from the same endpoint that triggers protection |
; DOSMaxRequestsInTimeFrame = 5 |
; ; |
; ; The amount of time that a specific endpoint is blocked. Default 2 minutes. |
; DOSForgiveClientAfterMS = 120000 |
; ; |
; ; To turn off basic dos protection, set the DOSMaxRequestsInTimeFrame to 0. |
|
[FreeswitchService] |
;; If FreeSWITCH is not being used then you don't need to set any of these parameters |
;; |
;; The IP address of your FreeSWITCH server. The common case is for this to be the same as the server running the OpenSim standalone |
;; This has to be set for the FreeSWITCH service to work |
;; This address must be reachable by viewers. |
;ServerAddress = 127.0.0.1 |
|
;; The following configuration parameters are optional |
|
;; By default, this is the same as the ServerAddress |
; Realm = 127.0.0.1 |
|
;; By default, this is the same as the ServerAddress on port 5060 |
; SIPProxy = 127.0.0.1:5060 |
|
;; Default is 5000ms |
; DefaultTimeout = 5000 |
|
;; The dial plan context. Default is "default" |
; Context = default |
|
;; Currently unused |
; UserName = freeswitch |
|
;; Currently unused |
; Password = password |
|
;; The following parameters are for STUN = Simple Traversal of UDP through NATs |
;; See http://wiki.freeswitch.org/wiki/NAT_Traversal |
;; stun.freeswitch.org is not guaranteed to be running so use it in |
;; production at your own risk |
; EchoServer = 127.0.0.1 |
; EchoPort = 50505 |
; AttemptSTUN = false |
|
[GridInfoService] |
; These settings are used to return information on a get_grid_info call. |
; Client launcher scripts and third-party clients make use of this to |
; autoconfigure the client and to provide a nice user experience. If you |
; want to facilitate that, you should configure the settings here according |
; to your grid or standalone setup. |
; |
; See http://opensimulator.org/wiki/GridInfo |
|
; login uri: for grid this is the login server URI |
login = http://127.0.0.1:9000/ |
|
; long grid name: the long name of your grid |
gridname = "the lost continent of hippo" |
|
; short grid name: the short name of your grid |
gridnick = "hippogrid" |
|
; login page: optional: if it exists it will be used to tell the client to use |
; this as splash page |
; currently unused |
;welcome = http://127.0.0.1/welcome |
|
; helper uri: optional: if it exists if will be used to tell the client to use |
; this for all economy related things |
; currently unused |
;economy = http://127.0.0.1:9000/ |
|
; web page of grid: optional: page providing further information about your grid |
; currently unused |
;about = http://127.0.0.1/about/ |
|
; account creation: optional: page providing further information about obtaining |
; a user account on your grid |
; currently unused |
;register = http://127.0.0.1/register |
|
; help: optional: page providing further assistance for users of your grid |
; currently unused |
;help = http://127.0.0.1/help |
|
; password help: optional: page providing password assistance for users of your grid |
; currently unused |
;password = http://127.0.0.1/password |
|
; HG address of the gatekeeper, if you have one |
; this is the entry point for all the regions of the world |
; gatekeeper = http://127.0.0.1:9000/ |
|
; HG user domain, if you have one |
; this is the entry point for all user-related HG services |
; uas = http://127.0.0.1:9000/ |
|
[MapImageService] |
; Set this if you want to change the default |
; TilesStoragePath = "maptiles" |
|
[AuthorizationService] |
; If you have regions with access restrictions |
; specify them here using the convention |
; Region_<Region_Name> = <flags> |
; Valid flags are: |
; DisallowForeigners -- HG visitors not allowed |
; DisallowResidents -- only Admins and Managers allowed |
; Example: |
; Region_Test_1 = "DisallowForeigners" |
|
;; |
;; HG configurations |
;; |
[GatekeeperService] |
;; If you have GatekeeperURI set under [Hypergrid], no need to set it here, leave it commented |
; ExternalName = "http://127.0.0.1:9000" |
|
; Does this grid allow incoming links to any region in it? |
; If false, HG TPs happen only to the Default regions specified in [GridService] section |
AllowTeleportsToAnyRegion = true |
|
;; Regular expressions for controlling which client versions are accepted/denied. |
;; An empty string means nothing is checked. |
;; |
;; Example 1: allow only these 3 types of clients (any version of them) |
;; AllowedClients = "Imprudence|Hippo|Second Life" |
;; |
;; Example 2: allow all clients except these |
;; DeniedClients = "Twisted|Crawler|Cryolife|FuckLife|StreetLife|GreenLife|AntiLife|KORE-Phaze|Synlyfe|Purple Second Life|SecondLi |Emerald" |
;; |
;; Note that these are regular expressions, so every character counts. |
;; Also note that this is very weak security and should not be trusted as a reliable means |
;; for keeping bad clients out; modified clients can fake their identifiers. |
;; |
;; |
;AllowedClients = "" |
;DeniedClients = "" |
|
;; Are foreign visitors allowed? |
;ForeignAgentsAllowed = true |
;; |
;; If ForeignAgentsAllowed is true, make exceptions using AllowExcept. |
;; Leave blank or commented for no exceptions. |
; AllowExcept = "http://griefer.com:8002, http://enemy.com:8002" |
;; |
;; If ForeignAgentsAllowed is false, make exceptions using DisallowExcept |
;; Leave blank or commented for no exceptions. |
; DisallowExcept = "http://myfriendgrid.com:8002, http://myboss.com:8002" |
|
[UserAgentService] |
;; User level required to be contacted from other grids |
;LevelOutsideContacts = 0 |
|
;; Restrictions on destinations of local users. |
;; Are local users allowed to visit other grids? |
;; What user level? Use variables of this forrm: |
;; ForeignTripsAllowed_Level_<UserLevel> = true | false |
;; (the default is true) |
;; For example: |
; ForeignTripsAllowed_Level_0 = false |
; ForeignTripsAllowed_Level_200 = true ; true is default, no need to say it |
;; |
;; If ForeignTripsAllowed is false, make exceptions using DisallowExcept |
;; Leave blank or commented for no exceptions. |
; DisallowExcept_Level_0 = "http://myothergrid.com:8002, http://boss.com:8002" |
;; |
;; If ForeignTripsAllowed is true, make exceptions using AllowExcept. |
;; Leave blank or commented for no exceptions. |
; AllowExcept_Level_200 = "http://griefer.com:8002, http://enemy.com:8002" |
|
[HGInventoryService] |
;; If you have this set under [Hypergrid], no need to set it here, leave it commented |
; HomeURI = "http://127.0.0.1:9000" |
|
[HGAssetService] |
;; If you have this set under [Hypergrid], no need to set it here, leave it commented |
; HomeURI = "http://127.0.0.1:9000" |
|
;; The asset types that this grid can export to / import from other grids. |
;; Comma separated. |
;; Valid values are all the asset types in OpenMetaverse.AssetType, namely: |
;; Unknown, Texture, Sound, CallingCard, Landmark, Clothing, Object, Notecard, LSLText, |
;; LSLBytecode, TextureTGA, Bodypart, SoundWAV, ImageTGA, ImageJPEG, Animation, Gesture, Mesh |
;; |
;; Leave blank or commented if you don't want to apply any restrictions. |
;; A more strict, but still reasonable, policy may be to disallow the exchange |
;; of scripts, like so: |
; DisallowExport ="LSLText" |
; DisallowImport ="LSLBytecode" |
|
|
[HGInventoryAccessModule] |
;; If you have these set under [Hypergrid], no need to set it here, leave it commented |
; HomeURI = "http://127.0.0.1:9000" |
; GatekeeperURI = "http://127.0.0.1:9000" |
|
;; If you want to protect your assets from being copied by foreign visitors |
;; uncomment the next line. You may want to do this on sims that have licensed content. |
;; true = allow exports, false = disallow exports. True by default. |
; OutboundPermission = True |
|
;; Send visual reminder to local users that their inventories are unavailable while they are traveling |
;; and available when they return. True by default. |
;RestrictInventoryAccessAbroad = True |
|
[HGFriendsModule] |
; User level required to be able to send friendship invitations to foreign users |
;LevelHGFriends = 0; |
|
[Messaging] |
; === HG ONLY === |
;; If you have this set under [Hypergrid], no need to set it here, leave it commented |
; GatekeeperURI = "http://127.0.0.1:9000" |
|
|
[EntityTransfer] |
;; User level from which local users are allowed to HG teleport. Default 0 (all users) |
;LevelHGTeleport = 0 |
|
;; Are local users restricted from taking their appearance abroad? |
;; Default is no restrictions |
;RestrictAppearanceAbroad = false |
|
;; If appearance is restricted, which accounts' appearances are allowed to be exported? |
;; Comma-separated list of account names |
AccountForAppearance = "Test User, Astronaut Smith" |
|
;; UserProfiles Service |
;; |
;; To use, set Enabled to true then configure for your site... |
[UserProfilesService] |
LocalServiceModule = "OpenSim.Services.UserProfilesService.dll:UserProfilesService" |
Enabled = false |
|
;; Configure this for separate databse |
; ConnectionString = "Data Source=localhost;Database=opensim;User ID=opensim;Password=***;Old Guids=true;" |
; Realm = UserProfiles |
|
UserAccountService = OpenSim.Services.UserAccountService.dll:UserAccountService |
AuthenticationServiceModule = "OpenSim.Services.AuthenticationService.dll:PasswordAuthenticationService" |