opensim-config

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/OpenSim.ConsoleClient.ini.example
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[Startup]
; Set here or use the -user command-line switch
;user = Test
 
; Set here or use the -host command-line switch
;host = localhost
 
; Set here or use the -port command-line switch
;port = 8003
 
; Set here or use the -pass command-line switch
; Please be aware that this is not secure since the password is in the clear
; we recommend the use of -pass wherever possible
;pass = secret
/OpenSim.ini.example
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;; This is the main configuration file for OpenSimulator.
;; If it's named OpenSim.ini then it will be loaded by OpenSimulator.
;; If it's named OpenSim.ini.example then you will need to copy it to
;; OpenSim.ini first (if that file does not already exist)
;;
;; If you are copying, then once you have copied OpenSim.ini.example to
;; OpenSim.ini you will need to pick an architecture in the [Architecture]
;; section at the end of this file.
;;
;; The settings in this file are in the form "<key> = <value>". For example,
;; save_crashes = false in the [Startup] section below.
;;
;; All settings are initially commented out and the default value used, as
;; found in OpenSimDefaults.ini. To change a setting, first uncomment it by
;; deleting the initial semicolon (;) and then change the value. This will
;; override the value in OpenSimDefaults.ini
;;
;; If you want to find out what configuration OpenSimulator has finished with
;; once all the configuration files are loaded then type "config show" on the
;; region console command line.
;;
;;
;; NOTES FOR DEVELOPERS REGARDING THE FORMAT OF THIS FILE
;;
;; All leading white space is ignored, but preserved.
;;
;; Double semicolons denote a text comment
;;
;; ;# denotes a configuration directive description
;; formatted as:
;; {option} {depends on} {question to ask} {choices} default value
;; Any text comments following the declaration, up to the next blank line.
;; will be copied to the generated file (NOTE: generation is not yet
;; implemented)
;;
;; A * in the choices list will allow an empty entry.
;; An empty question will set the default if the dependencies are
;; satisfied.
;;
;; ; denotes a commented out option.
;; Any options added to OpenSim.ini.example should be initially commented
;; out.
 
 
[Startup]
;# {ConsolePrompt} {} {ConsolePrompt} {} "Region (\R) "
;; Console prompt
;; Certain special characters can be used to customize the prompt
;; Currently, these are
;; \R - substitute region name
;; \\ - substitute \
; ConsolePrompt = "Region (\R) "
 
;# {save_crashes} {} {Save crashes to disk?} {true false} false
;; Set this to true if you want to log crashes to disk
;; this can be useful when submitting bug reports.
;; However, this will only log crashes within OpenSimulator that cause the
;; entire program to exit
;; It will not log crashes caused by virtual machine failures, which
;; includes mono and ODE failures.
;; You will need to capture these native stack traces by recording the
;; session log itself.
; save_crashes = false
 
;# {crash_dir} {save_crashes:true} {Directory to save crashes to?} {} crashes
;; Directory to save crashes to if above is enabled
;; (default is /opensimdir/crashes/*.txt or C:\opensim\crashes\*.txt)
; crash_dir = "crashes"
 
;# {PIDFile} {} {Path to PID file?} {}
;; Place to create a PID file
; PIDFile = "/tmp/OpenSim.exe.pid"
 
;# {region_info_source} {} {Where to load region from?} {filesystem web} filesystem
;; Determine where OpenSimulator looks for the files which tell it
;; which regions to server
;; Default is "filesystem"
; region_info_source = "filesystem"
; region_info_source = "web"
;# {regionload_regionsdir} {region_info_source} {Location of file?} {} Regions
;; Determines where the region XML files are stored if you are loading
;; these from the filesystem.
;; Defaults to bin/Regions in your OpenSimulator installation directory
; regionload_regionsdir="C:\somewhere\xmlfiles\"
 
;# {regionload_webserver_url} {region_info_source} {URL to load region from?} {}
;; Determines the page from which regions xml is retrieved if you are
;; loading these from the web.
;; The XML here has the same format as it does on the filesystem
;; (including the <Root> tag), except that everything is also enclosed
;; in a <Regions> tag.
; regionload_webserver_url = "http://example.com/regions.xml";
 
;# {allow_regionless} {} {Allow simulator to start up with no regions configured.} {true false} false
;; Allow the simulator to start up if there are no region configuration available
;; from the selected region_info_source.
; allow_regionless = false
 
;# {MaxPrimUndos} {} {Maximum number of undos avialable for position, rotation and scale changes of each prim} {} 20
;; Increasing the number of undos available number will increase memory usage.
MaxPrimUndos = 20
 
;# {NonPhysicalPrimMin} {} {Minimum size of nonphysical prims?} {} 0.001
;; Minimum size for non-physical prims. Affects resizing of existing
;; prims. This can be overriden in the region config file (as
;; NonPhysicalPrimMin!).
; NonPhysicalPrimMin = 0.001
 
;# {NonPhysicalPrimMax} {} {Maximum size of nonphysical prims?} {} 256
;; Maximum size for non-physical prims. Affects resizing of existing
;; prims. This can be overriden in the region config file (as
;; NonPhysicalPrimMax!).
; NonPhysicalPrimMax = 256
 
;# {PhysicalPrimMin} {} {Minimum size of physical prims?} {} 10
;; Maximum size where a prim can be physical. Affects resizing of
;; existing prims. This can be overriden in the region config file.
; PhysicalPrimMin = 0.01
 
;# {PhysicalPrimMax} {} {Maximum size of physical prims?} {} 10
;; Maximum size where a prim can be physical. Affects resizing of
;; existing prims. This can be overriden in the region config file.
; PhysicalPrimMax = 10
 
;# {ClampPrimSize} {} {Clamp viewer rezzed prims to max sizes?} {true false} false
;; If a viewer attempts to rez a prim larger than the non-physical or
;; physical prim max, clamp the dimensions to the appropriate maximum
;; This can be overriden in the region config file.
; ClampPrimSize = false
;# {LinksetPrims} {} {Max prims an object will hold?} {} 0
;; Maximum number of prims allowable in a linkset. Affects creating new
;; linksets. Ignored if less than or equal to zero.
;; This can be overriden in the region config file.
; LinksetPrims = 0
 
;# {AllowScriptCrossing} {} {Allow scripts to cross into this region} {true false} true
;; Allow scripts to keep running when they cross region boundaries, rather
;; than being restarted. State is reloaded on the destination region.
;; This only applies when crossing to a region running in a different
;; simulator.
;; For crossings where the regions are on the same simulator the script is
;; always kept running.
; AllowScriptCrossing = true
 
;# {TrustBinaries} {AllowScriptCrossing:true} {Accept compiled binary script code? (DANGEROUS!)} {true false} false
;; Allow compiled script binary code to cross region boundaries.
;; If you set this to "true", any region that can teleport to you can
;; inject ARBITRARY BINARY CODE into your system. Use at your own risk.
;; YOU HAVE BEEN WARNED!!!
; TrustBinaries = false
 
;# {CombineContiguousRegions} {} {Create megaregions where possible? (Do not use with existing content!)} {true false} false
;; Combine all contiguous regions into one large megaregion
;; Order your regions from South to North, West to East in your regions.ini
;; and then set this to true
;; Warning! Don't use this with regions that have existing content!,
;; This will likely break them
; CombineContiguousRegions = false
 
;# {InworldRestartShutsDown} {} {Shutdown instance on region restart?} {true false} false
;; If you have only one region in an instance, or to avoid the many bugs
;; that you can trigger in modules by restarting a region, set this to
;; true to make the entire instance exit instead of restarting the region.
;; This is meant to be used on systems where some external system like
;; Monit will restart any instance that exits, thereby making the shutdown
;; into a restart.
; InworldRestartShutsDown = false
 
;; Persistence of changed objects happens during regular sweeps. The
;; following control that behaviour to prevent frequently changing objects
;; from heavily loading the region data store.
;; If both of these values are set to zero then persistence of all changed
;; objects will happen on every sweep.
 
;# {MinimumTimeBeforePersistenceConsidered} {} {Time before un-changed object may be persisted} {} 60
;; Objects will be considered for persistance in the next sweep when they
;; have not changed for this number of seconds.
; MinimumTimeBeforePersistenceConsidered = 60
 
;# {MaximumTimeBeforePersistenceConsidered} {} {Time before changed objects may be persisted?} {} 600
;; Objects will always be considered for persistance in the next sweep
;; if the first change occurred this number of seconds ago.
; MaximumTimeBeforePersistenceConsidered = 600
 
;# {physical_prim} {} {Allow prims to be physical?} {true false} true
;; if you would like to allow prims to be physical and move by physics
;; with the physical checkbox in the client set this to true.
; physical_prim = true
 
;; Select a mesher here.
;;
;; Meshmerizer properly handles complex prims by using triangle meshes.
;; Note that only the ODE physics engine currently deals with meshed
;; prims in a satisfactory way.
 
;# {meshing} {} {Select mesher} {Meshmerizer ZeroMesher} Meshmerizer
;; ZeroMesher is faster but leaves the physics engine to model the mesh
;; using the basic shapes that it supports.
;; Usually this is only a box.
;; Default is Meshmerizer
; meshing = Meshmerizer
; meshing = ZeroMesher
 
;; Choose one of the physics engines below
;# {physics} {} {Select physics engine} {OpenDynamicsEngine BulletSim basicphysics POS} OpenDynamicsEngine
;; OpenDynamicsEngine is by some distance the most developed physics engine
;; BulletSim is experimental and in active development.
;; basicphysics effectively does not model physics at all, making all
;; objects phantom.
;; Default is OpenDynamicsEngine
; physics = OpenDynamicsEngine
; physics = BulletSim
; physics = basicphysics
; physics = POS
 
;# {DefaultScriptEngine} {} {Default script engine} {XEngine} XEngine
;; Default script engine to use. Currently, we only have XEngine
; DefaultScriptEngine = "XEngine"
 
;# {HttpProxy} {} {Proxy URL for llHTTPRequest and dynamic texture loading} {} http://proxy.com:8080
;; Http proxy setting for llHTTPRequest and dynamic texture loading, if
;; required
; HttpProxy = "http://proxy.com:8080"
 
;# {HttpProxyExceptions} {HttpProxy} {Set of regular expressions defining URL that should not be proxied} {}
;; If you're using HttpProxy, then you can set HttpProxyExceptions to a
;; list of regular expressions for URLs that you don't want to go through
;; the proxy.
;; For example, servers inside your firewall.
;; Separate patterns with a ';'
; HttpProxyExceptions = ".mydomain.com;localhost"
 
;# {emailmodule} {} {Provide llEmail and llGetNextEmail functionality? (requires SMTP server)} {true false} false
;; The email module requires some configuration. It needs an SMTP
;; server to send mail through.
; emailmodule = DefaultEmailModule
 
;# {SpawnPointRouting} {} {Set routing method for Telehub Spawnpoints} {closest random sequence} closest
;; SpawnPointRouting adjusts the landing for incoming avatars.
;; "closest" will place the avatar at the SpawnPoint located in the closest
;; available spot to the destination (typically map click/landmark).
;; "random" will place the avatar on a randomly selected spawnpoint;
;; "sequence" will place the avatar on the next sequential SpawnPoint
; SpawnPointRouting = closest
 
;# {TelehubAllowLandmark} {} {Allow users with landmarks to override telehub routing} {true false} false
;; TelehubAllowLandmark allows users with landmarks to override telehub
;; routing and land at the landmark coordinates when set to true
;; default is false
; TelehubAllowLandmark = false
 
 
[AccessControl]
;# {AllowedClients} {} {Bar (|) separated list of allowed clients} {}
;; Bar (|) separated list of viewers which may gain access to the regions.
;; One can use a substring of the viewer name to enable only certain
;; versions
;; Example: Agent uses the viewer "Imprudence 1.3.2.0"
;; - "Imprudence" has access
;; - "Imprudence 1.3" has access
;; - "Imprudence 1.3.1" has no access
; AllowedClients =
 
;# {BannedClients} {} {Bar (|) separated list of banned clients} {}
;; Bar (|) separated list of viewers which may not gain access to the regions.
;; One can use a Substring of the viewer name to disable only certain
;; versions
;; Example: Agent uses the viewer "Imprudence 1.3.2.0"
;; - "Imprudence" has no access
;; - "Imprudence 1.3" has no access
;; - "Imprudence 1.3.1" has access
; BannedClients =
 
 
[Map]
;# {GenerateMaptiles} {} {Generate map tiles?} {true false} true
;; Map tile options.
;; If true, then maptiles are generated using the MapImageModule below.
;; If false then the texture referenced by MaptileStaticUUID is used instead, which can also be overriden
;; in individual region config file(s). If you do not want to upload map tiles at all, then you will need
;; both to set this to false and comment out the [Modules] MapImageServiceModule setting in config-include/
; GenerateMaptiles = true
 
;# {MapImageModule} {} {The map image module to use} {MapImageModule Warp3DImageModule} MapImageModule
;; The module to use in order to generate map images.
;; MapImageModule is the default. Warp3DImageModule is an alternative experimental module that can
;; generate better images.
;MapImageModule = "MapImageModule"
 
;# {MaptileRefresh} {GenerateMaptiles} {Maptile refresh period?} {} 0
;; If desired, a running region can update the map tiles periodically
;; to reflect building activity. This names no sense of you don't have
;; prims on maptiles. Value is in seconds.
; MaptileRefresh = 0
 
;# {MaptileStaticUUID} {} {Asset ID for static map texture} {} 00000000-0000-0000-0000-000000000000
;; If not generating maptiles, use this static texture asset ID
; MaptileStaticUUID = "00000000-0000-0000-0000-000000000000"
 
;# {TextureOnMapTile} {} {Use terrain textures for map tiles?} {true false} true
;; Use terrain texture for maptiles if true, use shaded green if false
; TextureOnMapTile = true
 
;# {DrawPrimOnMapTile} {} {Draw prim shapes on map tiles?} {true false} false
;; Draw objects on maptile. This step might take a long time if you've
;; got a large number of objects, so you can turn it off here if you'd like.
; DrawPrimOnMapTile = true
 
;# {TexturePrims} {} {Texture prims on map tiles?} {true false} true
;; Texture the faces of the prims that are rendered on the map tiles.
; TexturePrims = true
 
;# {TexturePrimSize} {} {Size of prims to texture faces?} {} 48
;; Only texture prims that have a diagonal size greater than this number
; TexturePrimSize = 48
 
;# {RenderMeshes} {} {Render meshes and sculpties on map tiles?} {true false} false
;; Attempt to render meshes and sculpties on the map
; RenderMeshes = false;
 
 
[Permissions]
;# {permissionmodules} {} {Permission modules to use (may specify multiple modules, separated by comma} {} DefaultPermissionsModule
;; Permission modules to use, separated by comma.
;; Possible modules are DefaultPermissionsModule, PrimLimitsModule
; permissionmodules = DefaultPermissionsModule
 
;# {serverside_object_permissions} {permissionmodules:DefaultPermissionsModule} {Activate permission handling by the sim?} {true false} true
;; These are the parameters for the default permissions module
;;
;; If set to false, then, in theory, the server never carries out
;; permission checks (allowing anybody to copy
;; any item, etc. This may not yet be implemented uniformally.
;; If set to true, then all permissions checks are carried out
; serverside_object_permissions = true
 
;# {allow_grid_gods} {} {Allow grid gods?} {true false} false
;; This allows users with a UserLevel of 200 or more to assume god
;; powers in the regions in this simulator.
; allow_grid_gods = false
 
;; This allows some control over permissions
;; please note that this still doesn't duplicate SL, and is not intended to
;# {region_owner_is_god} {} {Allow region owner gods} {true false} true
;; Allow region owners to assume god powers in their regions
; region_owner_is_god = true
 
;# {region_manager_is_god} {} {Allow region manager gods} {true false} false
;; Allow region managers to assume god powers in regions they manage
; region_manager_is_god = false
 
;# {parcel_owner_is_god} {} {Allow parcel owner gods} {true false} true
;; Allow parcel owners to assume god powers in their parcels
; parcel_owner_is_god = true
 
;# {simple_build_permissions} {} {Allow building in parcel by access list (no groups)} {true false} false
;; More control over permissions
;; This is definitely not SL!
;; Provides a simple control for land owners to give build rights to
;; specific avatars in publicly accessible parcels that disallow object
;; creation in general.
;; Owners specific avatars by adding them to the Access List of the parcel
;; without having to use the Groups feature
; simple_build_permissions = false
 
 
[Estates]
; If these values are commented out then the user will be asked for estate details when required (this is the normal case).
; If these values are uncommented then they will be used to create a default estate as necessary.
; New regions will be automatically assigned to that default estate.
;# {DefaultEstateName} {} {Default name for estate?} {} My Estate
;; Name for the default estate
; DefaultEstateName = My Estate
 
;# {DefaultEstateOwnerName} {} {Default estate owner name?} {} FirstName LastName
;; Name for default estate owner
; DefaultEstateOwnerName = FirstName LastName
 
 
; ** Standalone Estate Settings **
; The following parameters will only be used on a standalone system to
; create an estate owner that does not already exist
 
;# {DefaultEstateOwnerUUID} {} {Default estate owner UUID?} {} 00000000-0000-0000-0000-000000000000
;; If DefaultEstateOwnerUUID is left at UUID.Zero (as below) then a random
;; UUID will be assigned. This is normally what you want
; DefaultEstateOwnerUUID = 00000000-0000-0000-0000-000000000000
 
;# {DefaultEstateOwnerEMail} {} {Default estate owner email?} {}
;; Email address for the default estate owner
; DefaultEstateOwnerEMail = owner@domain.com
 
;# {DefaultEstateOwnerPassword} {} {Default estate owner password} {}
;; Password for the default estate owner
; DefaultEstateOwnerPassword = password
 
 
[SMTP]
;; The SMTP server enabled the email module to send email to external
;; destinations.
 
;# {enabled} {[Startup]emailmodule:DefaultEmailModule} {Enable SMTP service?} {true false} false
;; Enable sending email via SMTP
; enabled = false
 
;# {internal_object_host} {[Startup]emailmodule:DefaultEmailModule enabled:true} {Host name to treat as internal (object to object) email?} {} lsl.opensim.local
; internal_object_host = lsl.opensim.local
 
;# {host_domain_header_from} {[Startup]emailmodule:DefaultEmailModule enabled:true} {From address to use in the sent email header?} {} 127.0.0.1
; host_domain_header_from = "127.0.0.1"
 
;# {email_pause_time} {[Startup]emailmodule:DefaultEmailModule enabled:true} {Period in seconds to delay after an email is sent.} {} 20
; email_pause_time = 20
 
;# {email_max_size} {[Startup]emailmodule:DefaultEmailModule enabled:true} {Maximum total size of email in bytes.} {} 4096
; email_max_size = 4096
 
;# {SMTP_SERVER_HOSTNAME} {[Startup]emailmodule:DefaultEmailModule enabled:true} {SMTP server name?} {} 127.0.0.1
; SMTP_SERVER_HOSTNAME = "127.0.0.1"
 
;# {SMTP_SERVER_PORT} {[Startup]emailmodule:DefaultEmailModule enabled:true} {SMTP server name?} {SMTP server port?} {} 25
; SMTP_SERVER_PORT = 25
 
;# {SMTP_SERVER_LOGIN} {[Startup]emailmodule:DefaultEmailModule enabled:true} {SMTP server user name?} {}
; SMTP_SERVER_LOGIN = ""
 
;# {SMTP_SERVER_PASSWORD} {[Startup]emailmodule:DefaultEmailModule enabled:true} {SMTP server password} {}
; SMTP_SERVER_PASSWORD = ""
 
 
[Network]
;# {ConsoleUser} {} {User name for console account} {}
;; Configure the remote console user here. This will not actually be used
;; unless you use -console=rest at startup.
; ConsoleUser = "Test"
;# {ConsolePass} {} {Password for console account} {}
; ConsolePass = "secret"
;# {console_port} {} {Port for console connections} {} 0
; console_port = 0
 
;# {http_listener_port} {} {TCP Port for this simulator to listen on? (This must be unique to the simulator!)} {} 9000
;; Simulator HTTP port. This is not the region port, but the port the
;; entire simulator listens on. This port uses the TCP protocol, while
;; the region ports use UDP.
; http_listener_port = 9000
 
;# {ExternalHostNameForLSL} {} {Hostname to use for HTTP-IN URLs. This should be reachable from the internet.} {}
;; Hostname to use in llRequestURL/llRequestSecureURL
;; if not defined - default machine name is being used
;; (on Windows this mean NETBIOS name - useably only inside local network)
; ExternalHostNameForLSL = "127.0.0.1"
 
;# {shard} {} {Name to use for X-Secondlife-Shard header? (press enter if unsure)} {} OpenSim
;; What is reported as the "X-Secondlife-Shard"
;; Defaults to the user server url if not set
;; The old default is "OpenSim", set here for compatibility
;; The below is not commented for compatibility.
shard = "OpenSim"
 
;# {user_agent} {} {User agent to report to web servers?} {} OpenSim LSL (Mozilla Compatible)
;; What is reported as the "User-Agent" when using llHTTPRequest
;; Defaults to not sent if not set here. See the notes section in the wiki
;; at http://wiki.secondlife.com/wiki/LlHTTPRequest for comments on adding
;; " (Mozilla Compatible)" to the text where there are problems with a
;; web server
; user_agent = "OpenSim LSL (Mozilla Compatible)"
 
 
[XMLRPC]
;# {XmlRpcRouterModule} {} {Module used to route incoming llRemoteData calls} {XmlRpcRouterModule XmlRpcGridRouterModule} XmlRpcRouterModule
;; If enabled and set to XmlRpcRouterModule, this will post an event,
;; "xmlrpc_uri(string)" to the script concurrently with the first
;; remote_data event. This will contain the fully qualified URI an
;; external site needs to use to send XMLRPC requests to that script
;;
;; If enabled and set to XmlRpcGridRouterModule, newly created channels
;; will be registered with an external service via a configured uri
;XmlRpcRouterModule = "XmlRpcRouterModule"
 
;# {XmlRpcPort} {} {Port for incoming llRemoteData xmlrpc calls} {} 20800
;XmlRpcPort = 20800
 
;# {XmlRpcHubURI} {XmlRpcRouterModule} {URI for external service used to register xmlrpc channels created in the simulator. This depends on XmlRpcRouterModule being set to XmlRpcGridRouterModule} {} http://example.com
;; If XmlRpcRouterModule is set to XmlRpcGridRouterModule, the simulator
;; will use this address to register xmlrpc channels on the external
;; service
; XmlRpcHubURI = http://example.com
 
 
[ClientStack.LindenUDP]
;; See OpensSimDefaults.ini for the throttle options. You can copy the
;; relevant sections and override them here.
;; DO NOT MODIFY OpenSimDefaults.ini, as your changes would be lost
;; with the next update!
 
;# {DisableFacelights} {} {Stop facelights from working?} {true false} false
;; Quash and remove any light properties from attachments not on the
;; hands. This allows flashlights and lanterns to function, but kills
;; silly vanity "Facelights" dead. Sorry, head mounted miner's lamps
;; will also be affected.
;; This is especially important in artistic builds that depend on lights
;; on the build for their appearance, since facelights will cause the
;; building's lights to possibly not be rendered.
; DisableFacelights = "false"
 
 
[ClientStack.LindenCaps]
;; For the long list of capabilities, see OpenSimDefaults.ini
;; Here are the few ones you may want to change. Possible values
;; are:
;; "" -- empty, capability disabled
;; "localhost" -- capability enabled and served by the simulator
;; "<url>" -- capability enabled and served by some other server
;;
; These are enabled by default to localhost. Change if you see fit.
Cap_GetTexture = "localhost"
Cap_GetMesh = "localhost"
Cap_AvatarPickerSearch = "localhost"
 
; This is disabled by default. Change if you see fit. Note that
; serving this cap from the simulators may lead to poor performace.
Cap_WebFetchInventoryDescendents = ""
 
 
[SimulatorFeatures]
;# {MapImageServerURI} {} {URL for the map server} {}
; Experimental new information sent in SimulatorFeatures cap for Kokua
; viewers
; meant to override the MapImage and search server url given at login, and varying
; on a sim-basis.
; Viewers that don't understand it, will ignore it
;MapImageServerURI = "http://127.0.0.1:9000/"
;# {SearchServerURI} {} {URL of the search server} {}
;SearchServerURI = "http://127.0.0.1:9000/"
 
 
[Chat]
;# {whisper_distance} {} {Distance at which a whisper is heard, in meters?} {} 10
;; Distance in meters that whispers should travel.
; whisper_distance = 10
 
;# {say_distance} {} {Distance at which normal chat is heard, in meters?} {} 20
;; Distance in meters that ordinary chat should travel.
; say_distance = 20
 
;# {shout_distance} {} {Distance at which a shout is heard, in meters?} {} 100
;; Distance in meters that shouts should travel.
; shout_distance = 100
 
 
[EntityTransfer]
;# {DisableInterRegionTeleportCancellation} {} {Determine whether the cancel button is shown at all during teleports.} {false true} false
;; This option exists because cancelling at certain points can result in an unuseable session (frozen avatar, etc.)
;; Disabling cancellation can be okay in small closed grids where all teleports are highly likely to suceed.
;DisableInterRegionTeleportCancellation = false
 
 
[Messaging]
;# {OfflineMessageModule} {} {Module to use for offline message storage} {OfflineMessageModule "Offline Message Module V2" *}
;; Module to handle offline messaging. The core module requires an external
;; web service to do this. See OpenSim wiki.
; OfflineMessageModule = OfflineMessageModule
;; Or, alternatively, use this one, which works for both standalones and grids
; OfflineMessageModule = "Offline Message Module V2"
 
;# {OfflineMessageURL} {OfflineMessageModule:OfflineMessageModule Offline Message Module V2:Offline Message Module V2} {URL of offline messaging service} {}
;; URL of web service for offline message storage. Leave it commented if your service is local to the sim.
; OfflineMessageURL = http://yourserver/Offline.php or http://yourrobustserver:8003
 
;# {StorageProvider} {Offline Message Module V2:Offline Message Module V2} {DLL that provides the storage interface} {OpenSim.Data.MySQL.dll}
;; For standalones, this is the storage dll.
; StorageProvider = OpenSim.Data.MySQL.dll
 
;# {MuteListModule} {OfflineMessageModule:OfflineMessageModule} {} {} MuteListModule
;; Mute list handler (not yet implemented). MUST BE SET to allow offline
;; messages to work
; MuteListModule = MuteListModule
 
;# {MuteListURL} {OfflineMessageModule:OfflineMessageModule} {} {} http://yourserver/Mute.php
;; URL of the web service that serves mute lists. Not currently used, but
;; must be set to allow offline messaging to work.
; MuteListURL = http://yourserver/Mute.php
 
;; Control whether group invites and notices are stored for offline users.
;; Default is true.
;; This applies to both core groups module.
; ForwardOfflineGroupMessages = true
 
 
[ODEPhysicsSettings]
;# {mesh_sculpted_prim} {[Startup]physics:OpenDynamicsEngine} {Mesh sculpties so they collide as they look?} {true false} true
;; Do we want to mesh sculpted prim to collide like they look?
;; If you are seeing sculpt texture decode problems
;; (messages such as "Decoded image with unhandled number of components: 0 shortly followed by a physcs exception")
;; then you might want to try setting this to false.
; mesh_sculpted_prim = true
 
;# {use_NINJA_physics_joints} {[Startup]physics:OpenDynamicsEngine} {Use jointed (NINJA) physics?} {true false} false
;; If you would like physics joints to be enabled through a special naming
;; convention in the client, set this to true.
;; (see NINJA Physics, http://opensimulator.org/wiki/NINJA_Physics)
; use_NINJA_physics_joints = false
 
 
[RemoteAdmin]
;; This is the remote admin module, which uses XMLRPC requests to
;; manage regions from a web interface.
 
;# {enabled} {} {Enable the remote admin interface?} {true false} false
; enabled = false
 
;# {port} {enabled:true} {Port to use for the remote admin interface? (0 = default)} {} 0
;; Set this to a nonzero value to have remote admin use a different port
; port = 0
 
;# {access_password} {enabled:true} {Password for the remote admin interface} {}
;; This password is required to make any XMLRPC call (should be set as
;; the "password" parameter)
; access_password = ""
 
;# {access_ip_addresses} {enabled:true} {List the IP addresses allowed to call RemoteAdmin?} {}
;; List the IP addresses allowed to call RemoteAdmin
;; If access_ip_addresses isn't set, then all IP addresses can access RemoteAdmin.
;; access_ip_addresses = 0.0.0.0, 0.0.0.0 ...
; access_ip_addresses =
 
;# {create_region_enable_voice} {enabled:true} {Enable voice for newly created regions?} {true false} false
;; set this variable to true if you want the create_region XmlRpc
;; call to unconditionally enable voice on all parcels for a newly
;; created region
; create_region_enable_voice = false
 
;# {create_region_public} {enabled:true} {Make newly created regions public?} {true false} false
;; set this variable to false if you want the create_region XmlRpc
;; call to create all regions as private per default (can be
;; overridden in the XmlRpc call)
; create_region_public = false
 
;# {enabled_methods} {enabled:true} {List of methods to allow, separated by |} {} all
;; enable only those methods you deem to be appropriate using a | delimited
;; whitelist.
;; For example:
;; enabled_methods = admin_broadcast|admin_save_oar|admin_save_xml
;; if this parameter is not specified but enabled = true, all methods
;; will be available
; enabled_methods = all
 
;; specify the default appearance for an avatar created through the remote
;; admin interface
;; This will only take effect is the file specified by the
;; default_appearance setting below exists
; default_male = Default Male
; default_female = Default Female
 
;; Update appearance copies inventory items and wearables of default
;; avatars. if this value is false, just worn assets are copied to the
;; Clothes folder; if true, all Clothes and Bodyparts subfolders are copied.
;; The receiver will wear the same items the default avatar did wear.
; copy_folders = false
 
;; Path to default appearance XML file that specifies the look of the
;; default avatars
; default_appearance = default_appearance.xml
 
 
[Wind]
;# {enabled} {} {Enable wind module?} {true false} true
;; Enables the wind module.
; enabled = true
 
;# {wind_update_rate} {enabled:true} {Wind update rate in frames?} {} 150
;; How often should wind be updated, as a function of world frames.
;; Approximately 50 frames a second
; wind_update_rate = 150
 
;; The Default Wind Plugin to load
; wind_plugin = SimpleRandomWind
 
;; These settings are specific to the ConfigurableWind plugin
;; To use ConfigurableWind as the default, simply change wind_plugin
;; to ConfigurableWind and uncomment the following.
; avg_strength = 5.0
; avg_direction = 0.0
; var_strength = 5.0
; var_direction = 30.0
; rate_change = 1.0
 
;# {strength} {enabled:true wind_plugin:SimpleRandomWind} {Wind strength?} {} 1.0
;; This setting is specific to the SimpleRandomWind plugin
;; Adjusts wind strength. 0.0 = no wind, 1.0 = normal wind.
; strength = 1.0
 
 
[LightShare]
;# {enable_windlight} {} {Enable LightShare technology?} {true false} false
;; This enables the transmission of Windlight scenes to supporting clients,
;; such as the Meta7 viewer.
;; It has no ill effect on viewers which do not support server-side
;; windlight settings.
; enable_windlight = false
 
 
[Materials]
;# {enable_materials} {} {Enable Materials support?} {true false} true
;; This enables the use of Materials.
; enable_materials = true
 
 
[DataSnapshot]
;# {index_sims} {} {Enable data snapshotting (search)?} {true false} false
;; The following set of configs pertains to search.
;; Set index_sims to true to enable search engines to index your
;; searchable data.
;; If false, no data will be exposed, DataSnapshot module will be off,
;; and you can ignore the rest of these search-related configs.
; index_sims = false
 
;# {data_exposure} {index_sims:true} {How much data should be exposed?} {minimum all} minimum
;; The variable data_exposure controls what the regions expose:
;; minimum: exposes only things explicitly marked for search
;; all: exposes everything
; data_exposure = minimum
 
;# {gridname} {index_sims:true} {Enter the name fo your grid} {} OSGrid
;; If search is on, change this to your grid name; will be ignored for
;; standalones
; gridname = "OSGrid"
 
;# {default_snapshot_period} {index_sims:true} {Period between data snapshots?} {} 1200
;; Period between data snapshots, in seconds. 20 minutes, for starters,
;; so that you see the initial changes fast.
;; Later, you may want to increase this to 3600 (1 hour) or more
; default_snapshot_period = 1200
 
;; This will be created in bin, if it doesn't exist already. It will hold
;; the data snapshots.
; snapshot_cache_directory = "DataSnapshot"
 
;# {data_services} {index_sims:true} {Data service URLs to register with?} {} http://metaverseink.com/cgi-bin/register.py
; This semicolon-separated string serves to notify specific data services
; about the existence of this sim. Uncomment if you want to index your
; data with this and/or other search providers.
; data_services="http://metaverseink.com/cgi-bin/register.py"
 
 
[Economy]
;# {SellEnabled} {} {Enable selling for 0?} {true false} true
; The default economy module only implements just enough to allow free actions (transfer of objects, etc).
; There is no intention to implement anything further in core OpenSimulator.
; This functionality has to be provided by third party modules.
 
;; Enables selling things for $0. Default is true.
; SellEnabled = true
 
;# {PriceUpload} {} {Price for uploading?} {} 0
;; Money Unit fee to upload textures, animations etc. Default is 0.
; PriceUpload = 0
 
;# {PriceGroupCreate} {} {Fee for group creation} {} 0
;; Money Unit fee to create groups. Default is 0.
; PriceGroupCreate = 0
 
 
[XEngine]
;# {Enabled} {} {Enable the XEngine scripting engine?} {true false} true
;; Enable this engine in this OpenSim instance
; Enabled = true
 
;; How many threads to keep alive even if nothing is happening
; MinThreads = 2
 
;; How many threads to start at maximum load
; MaxThreads = 100
 
;; Time a thread must be idle (in seconds) before it dies
; IdleTimeout = 60
 
;# {Priority} {Enabled:true} {Priority for script engine threads?} {Lowest BelowNormal Normal AboveNormal Highest} BelowNormal
;; Thread priority ("Lowest", "BelowNormal", "Normal", "AboveNormal",
;; "Highest")
; Priority = "BelowNormal"
 
;; Maximum number of events to queue for a script (excluding timers)
; MaxScriptEventQueue = 300
 
;; Stack size per script engine thread in bytes.
;; If you are experiencing StackOverflowExceptions you may want to increase this (e.g. double it).
;; The trade-off may be increased memory usage by the script engine.
; ThreadStackSize = 262144
 
;; Set this to true (the default) to load each script into a separate
;; AppDomain.
;;
;; Setting this to false will load all script assemblies into the
;; current AppDomain, which will significantly improve script loading times.
;; It will also reduce initial per-script memory overhead.
;;
;; However, setting this to false will also prevent script DLLs from being unloaded from memory if the script is deleted.
;; This may cause an OutOfMemory problem over time when avatars with scripted attachments move in and out of the region.
;; Some Windows users have also reported script loading problems when AppDomainLoading = false
; AppDomainLoading = true
 
;; Controls whether scripts are stopped by aborting their threads externally (abort) or by co-operative checks from the compiled script (co-op)
;; co-op will be more stable but this option is currently experimental.
;; If moving from co-op to abort, existing script DLLs will need to be recompiled.
;; This currently can only be done manually, either by setting DeleteScriptsOnStartup = true for one run
;; or by deleting the script DLL* files in bin/ScriptEngines/<region-id>/
;; One can move from co-op back to abort without recompilation, but reverting back to co-op again will need script recompile
;; Current valid values are "abort" and "co-op"
; ScriptStopStrategy = abort
 
;# {DeleteScriptsOnStartup} {} {Delete previously compiled script DLLs on startup?} {true false} true
;; Controls whether previously compiled scripts DLLs are deleted on sim restart. If you set this to false
;; then startup will be considerably faster since scripts won't need to be recompiled. However, then it becomes your responsibility to delete the
;; compiled scripts if you're recompiling OpenSim from source code and internal interfaces used
;; by scripts have changed.
; DeleteScriptsOnStartup = true
 
;# {DefaultCompileLanguage} {Enabled:true} {Default script language?} {lsl vb cs} lsl
;; Default language for scripts
; DefaultCompileLanguage = "lsl"
 
;# {AllowedCompilers} {Enabled:true} {Languages to allow (comma separated)?} {} lsl
;; List of allowed languages (lsl,vb,cs)
;; AllowedCompilers=lsl,cs,js,vb.
;; *warning*, non lsl languages have access to static methods such as
;; System.IO.File. Enable at your own risk.
; AllowedCompilers = "lsl"
 
;; Compile debug info (line numbers) into the script assemblies
; CompileWithDebugInformation = true
 
;; Allow the user of mod* functions. This allows a script to pass messages
;; to a region module via the modSendCommand() function
;; Default is false
; AllowMODFunctions = false
 
;# {AllowOSFunctions} {Enabled:true} {Allow OSFunctions? (DANGEROUS!)} {true false} false
;; Allow the use of os* functions (some are dangerous)
; AllowOSFunctions = false
 
;# {AllowLightShareFunctions} {Enabled:false [LightShare]enable_windlight:true} {Allow LightShare functions?} {true false} false
; Allow the use of LightShare functions.
; The setting enable_windlight = true must also be enabled in the [LightShare] section.
; AllowLightShareFunctions = false
 
;# {OSFunctionThreatLevel} {Enabled:true AllowOSFunctions:true} {OSFunction threat level? (DANGEROUS!)} {None VeryLow Low Moderate High VeryHigh Severe} VeryLow
;; Threat level to allow, one of None, VeryLow, Low, Moderate, High, VeryHigh, Severe
;; See http://opensimulator.org/wiki/Threat_level for more information on these levels.
;; We do not recommend that use set a general level above Low unless you have a high level of trust
;; in all the users that can run scripts in your simulator. It is safer to explicitly
;; allow certain types of user to run higher threat level OSSL functions, as detailed later on.
OSFunctionThreatLevel = VeryLow
 
; OS Functions enable/disable
; For each function, you can add one line, as shown
; The default for all functions allows them if below threat level
 
; true allows the use of the function unconditionally
; Allow_osSetRegionWaterHeight = true
; false disables the function completely
; Allow_osSetRegionWaterHeight = false
; Comma separated list of UUIDS allows the function for that list of UUIDS
; Allow_osSetRegionWaterHeight = 888760cb-a3cf-43ac-8ea4-8732fd3ee2bb
; Comma separated list of owner classes that allow the function for a particular class of owners. Choices are
; - PARCEL_GROUP_MEMBER: allow if the object group is the same group as the parcel
; - PARCEL_OWNER: allow if the object owner is the parcel owner
; - ESTATE_MANAGER: allow if the object owner is an estate manager
; - ESTATE_OWNER: allow if the object owner is the estate owner
; Allow_osSetRegionWaterHeight = 888760cb-a3cf-43ac-8ea4-8732fd3ee2bb, PARCEL_OWNER, ESTATE_OWNER>, ...
 
; You can also use script creators as the uuid
; Creators_osSetRegionWaterHeight = <uuid>, ...
 
; If both Allow_ and Creators_ are given, effective permissions
; are the union of the two.
 
;# {EventLimit} {} {Amount of time a script can spend in an event handler} {} 30
;; Time a script can spend in an event handler before it is interrupted
; EventLimit = 30
 
;# {KillTimedOutScripts} {} {Kill script in case of event time overruns?} {true false} false
;; If a script overruns it's event limit, kill the script?
; KillTimedOutScripts = false
 
;# {ScriptDelayFactor} {} {Multiplier for scripting delays} {} 1.0
;; Sets the multiplier for the scripting delays
; ScriptDelayFactor = 1.0
 
;# {ScriptDistanceLimitFactor} {} {Multiplier for 10.0m distance limits?} {}
;; The factor the 10 m distances limits are multiplied by
; ScriptDistanceLimitFactor = 1.0
 
;# {NotecardLineReadCharsMax} {} {Maximum length of notecard line?} {} 255
;; Maximum length of notecard line read
;; Increasing this to large values potentially opens
;; up the system to malicious scripters
; NotecardLineReadCharsMax = 255
 
;# {SensorMaxRange} {} {Sensor range} {} 96.0
;; Sensor settings
; SensorMaxRange = 96.0
;# {SensorMaxResults} {} {Max sensor results returned?} {}
; SensorMaxResults = 16
 
;# {DisableUndergroundMovement} {} {Disable underground movement of prims} {true false} true
;; Disable underground movement of prims (default true); set to
;; false to allow script controlled underground positioning of
;; prims
; DisableUndergroundMovement = true
 
;# {ScriptEnginesPath} {} {Path to script assemblies} {} ScriptEngines
;; Path to script engine assemblies
;; Default is ./bin/ScriptEngines
; ScriptEnginesPath = "ScriptEngines"
 
 
[MRM]
;; Enables the Mini Region Modules Script Engine.
; Enabled = false
 
;; Runs MRM in a Security Sandbox
;; WARNING: DISABLING IS A SECURITY RISK.
; Sandboxed = true
 
;; The level sandbox to use, adjust at your OWN RISK.
;; Valid values are:
;; * FullTrust
;; * SkipVerification
;; * Execution
;; * Nothing
;; * LocalIntranet
;; * Internet
;; * Everything
; SandboxLevel = "Internet"
 
;; Only allow Region Owners to run MRMs
;; May represent a security risk if you disable this.
; OwnerOnly = true
 
 
[FreeSwitchVoice]
;; In order for this to work you need a functioning FreeSWITCH PBX set up.
;; Configuration details at http://opensimulator.org/wiki/Freeswitch_Module
; Enabled = false
 
;; You need to load a local service for a standalone, and a remote service
;; for a grid region. Use one of the lines below, as appropriate
;; If you're using Freeswitch on a standalone then you will also need to configure the [FreeswitchService] section in config-include/StandaloneCommon.ini
; LocalServiceModule = OpenSim.Services.FreeswitchService.dll:FreeswitchService
; LocalServiceModule = OpenSim.Services.Connectors.dll:RemoteFreeswitchConnector
 
;; If using a remote connector, specify the server URL
; FreeswitchServiceURL = http://my.grid.server:8004/fsapi
 
 
[Groups]
;# {Enabled} {} {Enable groups?} {true false} false
;; Enables the groups module
; Enabled = false
 
;# {LevelGroupCreate} {Enabled:true} {User level for creating groups} {} 0
;; Minimum user level required to create groups
; LevelGroupCreate = 0
 
;# {Module} {Enabled:true} {Groups module to use? (Use GroupsModule to use Flotsam/Simian)} {Default "Groups Module V2"} Default
;; The default module can use a PHP XmlRpc server from the Flotsam project at
;; http://code.google.com/p/flotsam/
;; or from the SimianGrid project at http://code.google.com/p/openmetaverse
; Module = Default
;; or... use Groups Module V2, which works for standalones and robust grids
; Module = "Groups Module V2"
 
;# {StorageProvider} {Module:Groups Module V2} {The DLL that provides the storage for V2} {OpenSim.Data.MySQL.dll}
; StorageProvider = OpenSim.Data.MySQL.dll
 
;# {ServicesConnectorModule} {Module:GroupsModule Module:Groups Module V2} {Service connector to use for groups} {XmlRpcGroupsServicesConnector SimianGroupsServicesConnector "Groups Local Service Connector" "Groups Remote Service Connector" "Groups HG Service Connector"} XmlRpcGroupsServicesConnector
;; Service connectors to the Groups Service as used in the GroupsModule. Select one as follows:
;; -- for Flotsam Groups use XmlRpcGroupsServicesConnector
;; -- for Simian Groups use SimianGroupsServicesConnector
;; -- for V2 Groups, standalone, non-HG use "Groups Local Service Connector"
;; -- for V2 Groups, grided sim, non-HG use "Groups Remote Service Connector"
;; -- for V2 Groups, HG, both standalone and grided sim, use "Groups HG Service Connector"
;; Note that the quotes "" around the words are important!
; ServicesConnectorModule = XmlRpcGroupsServicesConnector
 
;# {LocalService} {ServicesConnectorModule:Groups HG Service Connector} {Is the group service in this process or elsewhere?} {local remote} local
;; Used for V2 in HG only. If standalone, set this to local; if grided sim, set this to remote
; LocalService = local
 
;# {GroupsServerURI} {Module:GroupsModule (ServicesConnectorModule:Groups Remote Service Connector or (ServicesConnectorModule:Groups HG Service Connector and LocalService:remote))} {Groups Server URI} {}
;; URI for the groups services of this grid
;; e.g. http://yourxmlrpcserver.com/xmlrpc.php for Flotsam XmlRpc
;; or http://mygridserver.com:82/Grid/ for SimianGrid
;; or http:://mygridserver.com:8003 for robust, V2
;; Leave it commented for standalones, V2
; GroupsServerURI = ""
 
;# {HomeURI} {ServicesConnectorModule:Groups HG Service Connector} {What's the home address of this world?} {}
;; Used for V2 in HG only. For example
;; http://mygridserver.com:9000 or http://mygridserver.com:8002
;; If you have this set under [Startup], no need to set it here, leave it commented
; HomeURI = ""
 
;# {MessagingEnabled} {Module:GroupsModule Module:Groups Module V2} {Is groups messaging enabled?} {true false} true
; MessagingEnabled = true
 
;# {MessagingModule} {MessagingEnabled:true} {Module to use for groups messaging} {GroupsMessagingModule "Groups Messaging Module V2"} GroupsMessagingModule
; MessagingModule = GroupsMessagingModule
;; or use V2 for Groups V2
; MessagingModule = "Groups Messaging Module V2"
 
;# {NoticesEnabled} {Module:GroupsModule Module:Groups Module V2} {Enable group notices?} {true false} true
;; Enable Group Notices
; NoticesEnabled = true
 
;# {MessageOnlineUsersOnly} {Module:GroupsModule Module} {Message online users only?} {true false} false
; Experimental option to only message online users rather than all users
; Should make large groups with few online members messaging faster, as the expense of more calls to presence service
; Applies Flotsam Group only. V2 has this always on, no other option
; MessageOnlineUsersOnly = false
 
;; This makes the Groups modules very chatty on the console.
; DebugEnabled = false
 
;; XmlRpc Security settings. These must match those set on your backend
;; groups service if the service is using these keys
; XmlRpcServiceReadKey = 1234
; XmlRpcServiceWriteKey = 1234
 
 
[InterestManagement]
;# {UpdatePrioritizationScheme} {} {Update prioritization scheme?} {BestAvatarResponsiveness Time Distance SimpleAngularDistance FrontBack} BestAvatarResponsiveness
;; This section controls how state updates are prioritized for each client
;; Valid values are BestAvatarResponsiveness, Time, Distance,
;; SimpleAngularDistance, FrontBack
; UpdatePrioritizationScheme = BestAvatarResponsiveness
 
 
[MediaOnAPrim]
;# {Enabled} {} {Enable Media-on-a-Prim (MOAP)} {true false} true
;; Enable media on a prim facilities
; Enabled = true;
 
 
[NPC]
;# {Enabled} {} {Enable Non Player Character (NPC) facilities} {true false} false
; Enabled = false
 
 
[Terrain]
;# {InitialTerrain} {} {Initial terrain type} {pinhead-island flat} pinhead-island
; InitialTerrain = "pinhead-island"
 
 
[UserProfiles]
;# {ProfileServiceURL} {} {Set url to UserProfilesService} {}
;; Set the value of the url to your UserProfilesService
;; If un-set / "" the module is disabled
;; ProfileServiceURL = http://127.0.0.1:8002
 
[XBakes]
;# {URL} {} {Set URL for Baked texture service} {}
;; Sets the URL for the baked texture ROBUST service.
;; Disabled when unset.
;; URL = http://127.0.0.1:8003
 
[Architecture]
;# {Include-Architecture} {} {Choose one of the following architectures} {config-include/Standalone.ini config-include/StandaloneHypergrid.ini config-include/Grid.ini config-include/GridHypergrid.ini config-include/SimianGrid.ini config-include/HyperSimianGrid.ini} config-include/Standalone.ini
;; Uncomment one of the following includes as required. For instance, to create a standalone OpenSim,
;; uncomment Include-Architecture = "config-include/Standalone.ini"
;;
;; Then you will need to copy and edit the corresponding *Common.example file in config-include/
;; that the referenced .ini file goes on to include.
;;
;; For instance, if you chose "config-include/Standalone.ini" then you will need to copy
;; "config-include/StandaloneCommon.ini.example" to "config-include/StandaloneCommon.ini" before
;; editing it to set the database and backend services that OpenSim will use.
;;
; Include-Architecture = "config-include/Standalone.ini"
; Include-Architecture = "config-include/StandaloneHypergrid.ini"
; Include-Architecture = "config-include/Grid.ini"
; Include-Architecture = "config-include/GridHypergrid.ini"
; Include-Architecture = "config-include/SimianGrid.ini"
; Include-Architecture = "config-include/HyperSimianGrid.ini"
/OpenSimDefaults.ini
@@ -21,7 +21,7 @@
crash_dir = "crashes"
 
; Place to create a PID file
; PIDFile = "/tmp/my.pid"
; PIDFile = "/tmp/OpenSim.exe.pid"
 
; Console commands run at startup
startup_console_commands_file = "startup_commands.txt"
@@ -229,14 +229,13 @@
;CacheSculptMaps = true
; Choose one of the physics engines below.
; OpenDynamicsEngine is by some distance the most developed physics engine.
; BulletSim is a high performance, up-and-coming physics engine.
; basicphysics effectively does not model physics at all, making all objects phantom.
physics = OpenDynamicsEngine
; BulletSim is a high performance physics engine. It is the default OpenSimulator physics engine
; OpenDynamicsEngine is another developed physics engine that was the previous default in OpenSimulator 0.7.6 and before
physics = BulletSim
;physics = modified_BulletX
;physics = OpenDynamicsEngine
;physics = basicphysics
;physics = POS
;physics = modified_BulletX
;physics = BulletSim
 
; ##
; ## SCRIPT ENGINE
@@ -311,6 +310,15 @@
; Use terrain texture for maptiles if true, use shaded green if false
TextureOnMapTile = true
 
; Texture prims
TexturePrims = true
 
; Only texture prims that have a diagonal size greater than this number
TexturePrimSize = 48
 
; Attempt to render meshes and sculpties on the map
RenderMeshes = false;
 
[Permissions]
; ##
; ## PERMISSIONS
@@ -540,6 +548,16 @@
;
;TextureSendLimit = 20
 
; CannibalizeTextureRate allows bandwidth to be moved from the
; UDP texture throttle to the task throttle. Since most viewers
; use HTTP textures, this provides a means of using what is largely
; unused bandwidth in the total throttle. The value is the proportion
; of the texture rate to move to the task queue. It must be between
; 0.0 (none of the bandwidth is cannibalized) and 0.9 (90% of the
; bandwidth is grabbed)
;
; CannibalizeTextureRate = 0.5
 
; Quash and remove any light properties from attachments not on the
; hands. This allows flashlights and lanterns to function, but kills
; silly vanity "Facelights" dead. Sorry, head mounted miner's lamps
@@ -652,11 +670,6 @@
 
 
[EntityTransfer]
; The maximum distance in regions that an agent is allowed to teleport along the x or y axis
; This is set to 4095 by default because viewers released before September 2013 can't handle teleports that are greater than this distance
; Setting to 0 will allow teleports of any distance
max_distance = 4095
 
; The maximum protocol version that we will use for outgoing transfers
; Valid values are
; "SIMULATION/0.2"
@@ -666,6 +679,13 @@
; - this is an older teleport protocol used in OpenSimulator 0.7.5 and before.
MaxOutgoingTransferVersion = "SIMULATION/0.2"
 
; The maximum distance in regions that an agent is allowed to teleport
; along the x or y axis. This is set to 16383 because current viewers
; can't handle teleports that are greater than this distance
; Setting to 0 will allow teleports of any distance
;
max_distance = 16383
 
; Minimum user level required for HyperGrid teleports
LevelHGTeleport = 0
 
@@ -981,10 +1001,10 @@
 
; Terrain implementation can use either Bullet's heightField or BulletSim can build
; a mesh. 0=heightField, 1=mesh
TerrainImplementation = 1
TerrainImplementation = 0
; For mesh terrain, the detail of the created mesh. '1' gives 256x256 (heightfield
; resolution). '2' gives 512x512. Etc. Cannot be larger than '4'. Higher
; magnification uses lots of memory.
; magnifications use lots of memory.
TerrainMeshMagnification = 2
 
; Avatar physics height adjustments.
@@ -1471,7 +1491,7 @@
 
; Minimum settable timer interval. Any timer setting less than this is
; rounded up to this minimum interval.
; MinTimerInterval = 0.5
; MinTimerInterval = 0.01
 
; Sensor settings
SensorMaxRange = 96.0
/Robust.HG.ini.example
@@ -0,0 +1,636 @@
; * Run
; * $ Robust.exe -inifile Robust.HG.ini
; *
 
; * Configurations for enabling HG1.5
; *
; * HG1.5 handlers are: OpenSim.Server.Handlers.dll:GatekeeperService
; * OpenSim.Server.Handlers.dll:UserAgentService
; * Additional OpenSim.Server.Handlers.dll:AssetServiceConnector and
; * OpenSim.Server.Handlers.dll:XInventoryInConnector
; * are started in port 8002, outside the firewall
; *
; * The startup section lists all the connectors to start up in this server
; * instance. This may be only one, or it may be the entire server suite.
; * Multiple connectors should be separated by commas.
; *
; * These are the IN connectors the server uses, the in connectors
; * read this config file and load the needed service and database connectors
; *
; * The full syntax of a connector string is:
; * [[<ConfigName>@]<port>/]<dll name>[:<class name>]
; *
[Startup]
; Place to create a PID file
; If no path if specified then a PID file is not created.
; PIDFile = "/tmp/Robust.exe.pid"
 
; Plugin Registry Location
; Set path to directory for plugin registry. Information
; about the registered repositories and installed plugins
; will be stored here
; The Robust.exe process must have R/W access to the location
RegistryLocation = "."
 
; Modular configurations
; Set path to directory for modular ini files...
; The Robust.exe process must have R/W access to the location
ConfigDirectory = "."
 
[ServiceList]
 
AssetServiceConnector = "8003/OpenSim.Server.Handlers.dll:AssetServiceConnector"
InventoryInConnector = "8003/OpenSim.Server.Handlers.dll:XInventoryInConnector"
;; Uncomment if you have set up Freeswitch (see [FreeswitchService] below)
;VoiceConnector = "8004/OpenSim.Server.Handlers.dll:FreeswitchServerConnector"
GridServiceConnector = "8003/OpenSim.Server.Handlers.dll:GridServiceConnector"
GridInfoServerInConnector = "8002/OpenSim.Server.Handlers.dll:GridInfoServerInConnector"
AuthenticationServiceConnector = "8003/OpenSim.Server.Handlers.dll:AuthenticationServiceConnector"
OpenIdServerConnector = "8002/OpenSim.Server.Handlers.dll:OpenIdServerConnector"
AvatarServiceConnector = "8003/OpenSim.Server.Handlers.dll:AvatarServiceConnector"
LLLoginServiceInConnector = "8002/OpenSim.Server.Handlers.dll:LLLoginServiceInConnector"
PresenceServiceConnector = "8003/OpenSim.Server.Handlers.dll:PresenceServiceConnector"
UserAccountServiceConnector = "8003/OpenSim.Server.Handlers.dll:UserAccountServiceConnector"
GridUserServiceConnector = "8003/OpenSim.Server.Handlers.dll:GridUserServiceConnector"
FriendsServiceConnector = "8003/OpenSim.Server.Handlers.dll:FriendsServiceConnector"
MapAddServiceConnector = "8003/OpenSim.Server.Handlers.dll:MapAddServiceConnector"
MapGetServiceConnector = "8002/OpenSim.Server.Handlers.dll:MapGetServiceConnector"
;; Uncomment this if you want offline IM to work
; OfflineIMServiceConnector = "8003/OpenSim.Addons.OfflineIM.dll:OfflineIMServiceRobustConnector"
;; Uncomment this if you want Groups V2 to work
; GroupsServiceConnector = "8003/OpenSim.Addons.Groups.dll:GroupsServiceRobustConnector"
 
;; Additions for Hypergrid
 
GatekeeperServiceInConnector = "8002/OpenSim.Server.Handlers.dll:GatekeeperServiceInConnector"
UserAgentServerConnector = "8002/OpenSim.Server.Handlers.dll:UserAgentServerConnector"
HeloServiceInConnector = "8002/OpenSim.Server.Handlers.dll:HeloServiceInConnector"
HGFriendsServerConnector = "8002/OpenSim.Server.Handlers.dll:HGFriendsServerConnector"
InstantMessageServerConnector = "8002/OpenSim.Server.Handlers.dll:InstantMessageServerConnector"
HGInventoryServiceConnector = "HGInventoryService@8002/OpenSim.Server.Handlers.dll:XInventoryInConnector"
HGAssetServiceConnector = "HGAssetService@8002/OpenSim.Server.Handlers.dll:AssetServiceConnector"
;; Uncomment this if you want Groups V2, HG to work
; HGGroupsServiceConnector = "8002/OpenSim.Addons.Groups.dll:HGGroupsServiceRobustConnector"
;; Additions for other add-on modules. For example:
;; WifiServerConnector = "8002/Diva.Wifi.dll:WifiServerConnector"
 
;; Uncomment for UserProfiles see [UserProfilesService] to configure...
; UserProfilesServiceConnector = "8002/OpenSim.Server.Handlers.dll:UserProfilesConnector"
 
; * This is common for all services, it's the network setup for the entire
; * server instance, if none is specified above
; *
[Network]
port = 8003
 
; HTTPS for "Out of band" management applications such as the remote admin
; module. May specify https_main = True to make the main http server
; use https or "False" to make the main server HTTP
; https_main = False
;
; Create https_listener = "True" will create a listener on the port
; specified. Provide the path to your server certificate along with it's
; password
; https_listener = False
;
; Set our listener to this port
; https_port = 0
;
; Path to X509 certificate
; cert_path = "path/to/cert.p12"
;
; Password for cert
; cert_pass = "password"
 
 
; * The following are for the remote console
; * They have no effect for the local or basic console types
; * Leave commented to diable logins to the console
;ConsoleUser = Test
;ConsolePass = secret
;ConsolePort = 0
 
[Hypergrid]
;# {HomeURI} {Hypergrid} {The Home URL of this world} {}
;; This is the address of the external robust server that
;; runs the UserAgentsService, possibly this server.
;; For example http://myworld.com:8002
;; This is a default that can be overwritten in some sections.
; HomeURI = "http://127.0.0.1:8002"
 
;# {GatekeeperURI} {Hypergrid} {The URL of the gatekeeper of this world} {}
;; This is the address of the external robust server
;; that runs the Gatekeeper service, possibly this server.
;; For example http://myworld.com:8002
;; This is a default that can be overwritten in some sections.
; GatekeeperURI = "http://127.0.0.1:8002"
 
[DatabaseService]
; PGSQL
; Uncomment these lines if you want to use PGSQL storage
; Change the connection string to your db details
;StorageProvider = "OpenSim.Data.PGSQL.dll"
;ConnectionString = "Server=localhost;Database=opensim;User Id=opensim; password=***;"
 
; MySQL
; Uncomment these lines if you want to use MySQL storage
; Change the connection string to your db details
StorageProvider = "OpenSim.Data.MySQL.dll"
ConnectionString = "Data Source=localhost;Database=opensim;User ID=opensim;Password=*****;Old Guids=true;"
 
; * As an example, the below configuration precisely mimicks the legacy
; * asset server. It is read by the asset IN connector (defined above)
; * and it then loads the OUT connector (a local database module). That,
; * in turn, reads the asset loader and database connection information
; *
[AssetService]
LocalServiceModule = "OpenSim.Services.AssetService.dll:AssetService"
DefaultAssetLoader = "OpenSim.Framework.AssetLoader.Filesystem.dll"
AssetLoaderArgs = "./assets/AssetSets.xml"
 
; * This configuration loads the inventory server modules. It duplicates
; * the function of the legacy inventory server
; *
[InventoryService]
LocalServiceModule = "OpenSim.Services.InventoryService.dll:XInventoryService"
 
; * This is the new style grid service.
; * "Realm" is the table that is used for user lookup.
; * It defaults to "regions", which uses the legacy tables
; *
[GridService]
LocalServiceModule = "OpenSim.Services.GridService.dll:GridService"
 
HypergridLinker = true
 
; Realm = "regions"
; AllowDuplicateNames = "True"
 
;; Perform distance check for the creation of a linked region
; Check4096 = "True"
 
;; Needed to display non-default map tile images for linked regions
AssetService = "OpenSim.Services.AssetService.dll:AssetService"
 
;; Directory for map tile images of linked regions
; MapTileDirectory = "./maptiles"
;; Next, we can specify properties of regions, including default and fallback regions
;; The syntax is: Region_<RegionName> = "<flags>"
;; or: Region_<RegionID> = "<flags>"
;; where <flags> can be DefaultRegion, DefaultHGRegion, FallbackRegion, NoDirectLogin, Persistent, LockedOut, Reservation, NoMove, Authenticate
;;
;; DefaultRegion If a local login cannot be placed in the required region (e.g. home region does not exist, avatar is not allowed entry, etc.)
;; then this region becomes the destination. Only the first online default region will be used. If no DefaultHGRegion
;; is specified then this will also be used as the region for hypergrid connections that require it (commonly because they have not specified
;; an explicit region.
;;
;; DefaultHGRegion If an avatar connecting via the hypergrid does not specify a region, then they are placed here. Only the first online
;; region will be used.
;;
;; FallbackRegion If the DefaultRegion is not available for a local login, then any FallbackRegions are tried instead. These are tried in the
;; order specified. This only applies to local logins at this time, not Hypergrid connections.
;;
;; NoDirectLogin A hypergrid user cannot directly connect to this region. This does not apply to local logins.
;;
;; Persistent When the simulator is shutdown, the region is signalled as offline but left registered on the grid.
;;
; Region_Welcome_Area = "DefaultRegion, FallbackRegion"
; (replace spaces with underscore)
 
;; Allow Hyperlinks to be created at the console
HypergridLinker = true
 
;; If you have this set under [Hypergrid], no need to set it here, leave it commented
; GatekeeperURI = "http://127.0.0.1:8002"
 
 
; * This is the configuration for the freeswitch server in grid mode
[FreeswitchService]
LocalServiceModule = "OpenSim.Services.FreeswitchService.dll:FreeswitchService"
 
;; The IP address of your FreeSWITCH server.
;; This address must be reachable by viewers.
; ServerAddress = 127.0.0.1
 
;; The following configuration parameters are optional
 
;; By default, this is the same as the ServerAddress
; Realm = 127.0.0.1
 
;; By default, this is the same as the ServerAddress on port 5060
; SIPProxy = 127.0.0.1:5060
 
;; Default is 5000ms
; DefaultTimeout = 5000
 
;; The dial plan context. Default is "default"
; Context = default
 
;; Currently unused
; UserName = freeswitch
 
;; Currently unused
; Password = password
 
;; The following parameters are for STUN = Simple Traversal of UDP through NATs
;; See http://wiki.freeswitch.org/wiki/NAT_Traversal
;; stun.freeswitch.org is not guaranteed to be running so use it in
;; production at your own risk
; EchoServer = 127.0.0.1
; EchoPort = 50505
; AttemptSTUN = false
 
; * This is the new style authentication service. Currently, only MySQL
; * is implemented.
; *
[AuthenticationService]
; for the server connector
LocalServiceModule = "OpenSim.Services.AuthenticationService.dll:PasswordAuthenticationService"
; Realm = "useraccounts"
 
;; Allow the service to process HTTP getauthinfo calls.
;; Default is false.
; AllowGetAuthInfo = false
 
;; Allow the service to process HTTP setauthinfo calls.
;; Default is false.
; AllowSetAuthInfo = false
 
;; Allow the service to process HTTP setpassword calls.
;; Default is false.
; AllowSetPassword = false
 
[OpenIdService]
; for the server connector
AuthenticationServiceModule = "OpenSim.Services.AuthenticationService.dll:PasswordAuthenticationService"
UserAccountServiceModule = "OpenSim.Services.UserAccountService.dll:UserAccountService"
; * This is the new style user service.
; * "Realm" is the table that is used for user lookup.
; * It defaults to "useraccounts", which uses the new style.
; * Realm = "users" will use the legacy tables as an authentication source
; *
[UserAccountService]
; for the server connector
LocalServiceModule = "OpenSim.Services.UserAccountService.dll:UserAccountService"
; Realm = "useraccounts"
 
; These are for creating new accounts by the service
AuthenticationService = "OpenSim.Services.AuthenticationService.dll:PasswordAuthenticationService"
PresenceService = "OpenSim.Services.PresenceService.dll:PresenceService"
GridService = "OpenSim.Services.GridService.dll:GridService"
InventoryService = "OpenSim.Services.InventoryService.dll:XInventoryService"
AvatarService = "OpenSim.Services.AvatarService.dll:AvatarService"
 
;; This switch creates the minimum set of body parts and avatar entries for a viewer 2
;; to show a default "Ruth" avatar rather than a cloud for a newly created user.
;; Default is false
CreateDefaultAvatarEntries = true
 
;; Allow the service to process HTTP createuser calls.
;; Default is false.
; AllowCreateUser = false
 
;; Allow the service to process HTTP setaccount calls.
;; Default is false.
; AllowSetAccount = false
 
 
[GridUserService]
; for the server connector
LocalServiceModule = "OpenSim.Services.UserAccountService.dll:GridUserService"
 
[PresenceService]
; for the server connector
LocalServiceModule = "OpenSim.Services.PresenceService.dll:PresenceService"
 
[AvatarService]
; for the server connector
LocalServiceModule = "OpenSim.Services.AvatarService.dll:AvatarService"
 
[FriendsService]
; for the server connector
LocalServiceModule = "OpenSim.Services.FriendsService.dll:FriendsService"
 
[LibraryService]
LibraryName = "OpenSim Library"
DefaultLibrary = "./inventory/Libraries.xml"
 
[LoginService]
; for the server connector
LocalServiceModule = "OpenSim.Services.LLLoginService.dll:LLLoginService"
; for the service
UserAccountService = "OpenSim.Services.UserAccountService.dll:UserAccountService"
GridUserService = "OpenSim.Services.UserAccountService.dll:GridUserService"
AuthenticationService = "OpenSim.Services.AuthenticationService.dll:PasswordAuthenticationService"
InventoryService = "OpenSim.Services.InventoryService.dll:XInventoryService"
AvatarService = "OpenSim.Services.AvatarService.dll:AvatarService"
PresenceService = "OpenSim.Services.PresenceService.dll:PresenceService"
GridService = "OpenSim.Services.GridService.dll:GridService"
SimulationService ="OpenSim.Services.Connectors.dll:SimulationServiceConnector"
LibraryService = "OpenSim.Services.InventoryService.dll:LibraryService"
UserAgentService = "OpenSim.Services.HypergridService.dll:UserAgentService"
FriendsService = "OpenSim.Services.FriendsService.dll:FriendsService"
 
;; Ask co-operative viewers to use a different currency name
;Currency = ""
 
;; Set minimum fee to publish classified
; ClassifiedFee = 0
 
WelcomeMessage = "Welcome, Avatar!"
AllowRemoteSetLoginLevel = "false"
 
; For V2 map
MapTileURL = "http://127.0.0.1:8002";
 
; For V2/3 Web Profiles
; Work in progress: The ProfileServerURL/OpenIDServerURL are
; being used in a development viewer as support for webprofiles
; is being developed across the componets
;
; ProfileServerURL = "http://127.0.0.1/profiles/[AGENT_NAME]"
;
; For V2/V3 webapp authentication SSO
; OpenIDServerURL = "http://127.0.0.1/openid/openidserver/"
 
; For V3 destination guide
; DestinationGuide = "http://127.0.0.1/guide"
 
; For V3 avatar picker (( work in progress ))
; AvatarPicker = "http://127.0.0.1/avatars"
 
; If you run this login server behind a proxy, set this to true
; HasProxy = false
; Defaults for the users, if none is specified in the useraccounts table entry (ServiceURLs)
;; If you have GatekeeperURI set under [Hypergrid], no need to set it here, leave it commented
; GatekeeperURI = "http://127.0.0.1:8002"
 
SRV_HomeURI = "http://127.0.0.1:8002"
SRV_InventoryServerURI = "http://127.0.0.1:8002"
SRV_AssetServerURI = "http://127.0.0.1:8002"
SRV_ProfileServerURI = "http://127.0.0.1:8002"
SRV_FriendsServerURI = "http://127.0.0.1:8002"
SRV_IMServerURI = "http://127.0.0.1:8002"
SRV_GroupsServerURI = "http://127.0.0.1:8002"
 
;; Regular expressions for controlling which client versions are accepted/denied.
;; An empty string means nothing is checked.
;;
;; Example 1: allow only these 3 types of clients (any version of them)
;; AllowedClients = "Imprudence|Hippo|Second Life"
;;
;; Example 2: allow all clients except these
;; DeniedClients = "Twisted|Crawler|Cryolife|FuckLife|StreetLife|GreenLife|AntiLife|KORE-Phaze|Synlyfe|Purple Second Life|SecondLi |Emerald"
;;
;; Note that these are regular expressions, so every character counts.
;; Also note that this is very weak security and should not be trusted as a reliable means
;; for keeping bad clients out; modified clients can fake their identifiers.
;;
;;
;AllowedClients = ""
;DeniedClients = ""
 
;# {DSTZone} {} {Override Daylight Saving Time rules} {* none local} "America/Los_Angeles;Pacific Standard Time"
;; Viewers do not receive timezone information from the server - almost all (?) default to Pacific Standard Time
;; However, they do rely on the server to tell them whether it's Daylight Saving Time or not.
;; Hence, calculating DST based on a different timezone can result in a misleading viewer display and inconsistencies between grids.
;; By default, this setting uses various timezone names to calculate DST with regards to the viewer's standard PST.
;; Options are
;; "none" no DST
;; "local" use the server's only timezone to calculate DST. This is previous OpenSimulator behaviour.
;; "America/Los_Angeles;Pacific Standard Time" use these timezone names to look up Daylight savings.
;; 'America/Los_Angeles' is used on Linux/Mac systems whilst 'Pacific Standard Time' is used on Windows
DSTZone = "America/Los_Angeles;Pacific Standard Time"
 
[MapImageService]
LocalServiceModule = "OpenSim.Services.MapImageService.dll:MapImageService"
; Set this if you want to change the default
; TilesStoragePath = "maptiles"
;
; If for some reason you have the AddMapTile service outside the firewall (e.g. 8002),
; you may want to set this. Otherwise, don't set it, because it's already protected.
; GridService = "OpenSim.Services.GridService.dll:GridService"
;
; Additionally, if you run this server behind a proxy, set this to true
; HasProxy = false
 
[GridInfoService]
; These settings are used to return information on a get_grid_info call.
; Client launcher scripts and third-party clients make use of this to
; autoconfigure the client and to provide a nice user experience. If you
; want to facilitate that, you should configure the settings here according
; to your grid or standalone setup.
;
; See http://opensimulator.org/wiki/GridInfo
 
; login uri: for grid this is the login server URI
login = http://127.0.0.1:8002/
 
; long grid name: the long name of your grid
gridname = "the lost continent of hippo"
 
; short grid name: the short name of your grid
gridnick = "hippogrid"
 
; login page: optional: if it exists it will be used to tell the client to use
; this as splash page
;welcome = http://127.0.0.1/welcome
 
; helper uri: optional: if it exists if will be used to tell the client to use
; this for all economy related things
;economy = http://127.0.0.1:8002/
 
; web page of grid: optional: page providing further information about your grid
;about = http://127.0.0.1/about/
 
; account creation: optional: page providing further information about obtaining
; a user account on your grid
;register = http://127.0.0.1/register
 
; help: optional: page providing further assistance for users of your grid
;help = http://127.0.0.1/help
 
; password help: optional: page providing password assistance for users of your grid
;password = http://127.0.0.1/password
; HG address of the gatekeeper, if you have one
; this is the entry point for all the regions of the world
; gatekeeper = http://127.0.0.1:8002/
 
; HG user domain, if you have one
; this is the entry point for all user-related HG services
; uas = http://127.0.0.1:8002/
 
[GatekeeperService]
LocalServiceModule = "OpenSim.Services.HypergridService.dll:GatekeeperService"
;; for the service
UserAccountService = "OpenSim.Services.UserAccountService.dll:UserAccountService"
UserAgentService = "OpenSim.Services.HypergridService.dll:UserAgentService"
PresenceService = "OpenSim.Services.PresenceService.dll:PresenceService"
GridUserService = "OpenSim.Services.UserAccountService.dll:GridUserService"
GridService = "OpenSim.Services.GridService.dll:GridService"
AuthenticationService = "OpenSim.Services.Connectors.dll:AuthenticationServicesConnector"
SimulationService ="OpenSim.Services.Connectors.dll:SimulationServiceConnector"
; how does the outside world reach me? This acts as public key too.
;; If you have GatekeeperURI set under [Hypergrid], no need to set it here, leave it commented
; ExternalName = "http://127.0.0.1:8002"
 
; Does this grid allow incoming links to any region in it?
; If false, HG TPs happen only to the Default regions specified in [GridService] section
AllowTeleportsToAnyRegion = true
; If you run this gatekeeper server behind a proxy, set this to true
; HasProxy = false
 
;; Regular expressions for controlling which client versions are accepted/denied.
;; An empty string means nothing is checked.
;;
;; Example 1: allow only these 3 types of clients (any version of them)
;; AllowedClients = "Imprudence|Hippo|Second Life"
;;
;; Example 2: allow all clients except these
;; DeniedClients = "Twisted|Crawler|Cryolife|FuckLife|StreetLife|GreenLife|AntiLife|KORE-Phaze|Synlyfe|Purple Second Life|SecondLi |Emerald"
;;
;; Note that these are regular expressions, so every character counts.
;; Also note that this is very weak security and should not be trusted as a reliable means
;; for keeping bad clients out; modified clients can fake their identifiers.
;;
;;
;AllowedClients = ""
;DeniedClients = ""
 
;; Are foreign visitors allowed?
;ForeignAgentsAllowed = true
;;
;; If ForeignAgentsAllowed is true, make exceptions using AllowExcept.
;; Leave blank or commented for no exceptions.
; AllowExcept = "http://griefer.com:8002, http://enemy.com:8002"
;;
;; If ForeignAgentsAllowed is false, make exceptions using DisallowExcept
;; Leave blank or commented for no exceptions.
; DisallowExcept = "http://myfriendgrid.com:8002, http://myboss.com:8002"
 
 
[UserAgentService]
LocalServiceModule = "OpenSim.Services.HypergridService.dll:UserAgentService"
;; for the service
GridUserService = "OpenSim.Services.UserAccountService.dll:GridUserService"
GridService = "OpenSim.Services.GridService.dll:GridService"
GatekeeperService = "OpenSim.Services.HypergridService.dll:GatekeeperService"
PresenceService = "OpenSim.Services.PresenceService.dll:PresenceService"
FriendsService = "OpenSim.Services.FriendsService.dll:FriendsService"
UserAccountService = "OpenSim.Services.UserAccountService.dll:UserAccountService"
 
; If you run this user agent server behind a proxy, set this to true
; HasProxy = false
 
;; If you separate the UserAgentService from the LoginService, set this to
;; the IP address of the machine where your LoginService is
;LoginServerIP = "127.0.0.1"
 
; User level required to be contacted from other grids
;LevelOutsideContacts = 0
 
;; Restrictions on destinations of local users.
;; Are local users allowed to visit other grids?
;; What user level? Use variables of this forrm:
;; ForeignTripsAllowed_Level_<UserLevel> = true | false
;; (the default is true)
;; For example:
; ForeignTripsAllowed_Level_0 = false
; ForeignTripsAllowed_Level_200 = true ; true is default, no need to say it
;;
;; If ForeignTripsAllowed is false, make exceptions using DisallowExcept
;; Leave blank or commented for no exceptions.
; DisallowExcept_Level_0 = "http://myothergrid.com:8002, http://boss.com:8002"
;;
;; If ForeignTripsAllowed is true, make exceptions using AllowExcept.
;; Leave blank or commented for no exceptions.
; AllowExcept_Level_200 = "http://griefer.com:8002, http://enemy.com:8002"
 
 
; * The interface that local users get when they are in other grids.
; * This restricts the inventory operations while in other grids.
; * Still not completely safe, especially if users perform inventory operations
; * while in those grids. The more the user accesses his/her inventory, the more
; * those simulators will know about the user's inventory.
; *
[HGInventoryService]
; For the InventoryServiceInConnector
LocalServiceModule = "OpenSim.Services.HypergridService.dll:HGSuitcaseInventoryService"
;; alternatives:
;; HG1.5, more permissive, not recommended, but still supported
;LocalServiceModule = "OpenSim.Services.HypergridService.dll:HGInventoryService"
;; HG1.0, totally permissive, not recommended, but OK for grids with 100% trust
;LocalServiceModule = "OpenSim.Services.InventoryService.dll:XInventoryService"
 
UserAccountsService = "OpenSim.Services.UserAccountService.dll:UserAccountService"
AvatarService = "OpenSim.Services.AvatarService.dll:AvatarService"
 
;; Can overwrite the default in [Hypergrid], but probably shouldn't
; HomeURI = "http://127.0.0.1:8002"
 
; * The interface that local users get when they are in other grids.
; * This restricts the access that the rest of the world has to
; * the assets of this world.
; *
[HGAssetService]
LocalServiceModule = "OpenSim.Services.HypergridService.dll:HGAssetService"
UserAccountsService = "OpenSim.Services.UserAccountService.dll:UserAccountService"
 
;; Can overwrite the default in [Hypergrid], but probably shouldn't
; HomeURI = "http://127.0.0.1:8002"
 
;; The asset types that this grid can export to / import from other grids.
;; Comma separated.
;; Valid values are all the asset types in OpenMetaverse.AssetType, namely:
;; Unknown, Texture, Sound, CallingCard, Landmark, Clothing, Object, Notecard, LSLText,
;; LSLBytecode, TextureTGA, Bodypart, SoundWAV, ImageTGA, ImageJPEG, Animation, Gesture, Mesh
;;
;; Leave blank or commented if you don't want to apply any restrictions.
;; A more strict, but still reasonable, policy may be to disallow the exchange
;; of scripts, like so:
; DisallowExport ="LSLText"
; DisallowImport ="LSLBytecode"
 
[HGFriendsService]
LocalServiceModule = "OpenSim.Services.HypergridService.dll:HGFriendsService"
UserAgentService = "OpenSim.Services.HypergridService.dll:UserAgentService"
FriendsService = "OpenSim.Services.FriendsService.dll:FriendsService"
UserAccountService = "OpenSim.Services.UserAccountService.dll:UserAccountService"
GridService = "OpenSim.Services.GridService.dll:GridService"
PresenceService = "OpenSim.Services.PresenceService.dll:PresenceService"
 
[HGInstantMessageService]
LocalServiceModule = "OpenSim.Services.HypergridService.dll:HGInstantMessageService"
GridService = "OpenSim.Services.GridService.dll:GridService"
PresenceService = "OpenSim.Services.PresenceService.dll:PresenceService"
UserAgentService = "OpenSim.Services.HypergridService.dll:UserAgentService"
; This should always be true in the Robust config
InGatekeeper = True
 
[Messaging]
; OfflineIM
OfflineIMService = "OpenSim.Addons.OfflineIM.dll:OfflineIMService"
 
[Groups]
;; for the HG Groups service
OfflineIMService = "OpenSim.Addons.OfflineIM.dll:OfflineIMService"
UserAccountService = "OpenSim.Services.UserAccountService.dll:UserAccountService"
 
;; What is the HomeURI of users associated with this grid?
;; Can overwrite the default in [Hypergrid], but probably shouldn't
; HomeURI = "http://127.0.0.1:8002"
 
[UserProfilesService]
LocalServiceModule = "OpenSim.Services.UserProfilesService.dll:UserProfilesService"
Enabled = false
;; Configure this for separate profiles database
;; ConnectionString = "Data Source=localhost;Database=opensim;User ID=opensim;Password=*****;Old Guids=true;"
;; Realm = UserProfiles
UserAccountService = OpenSim.Services.UserAccountService.dll:UserAccountService
AuthenticationServiceModule = "OpenSim.Services.AuthenticationService.dll:PasswordAuthenticationService"
 
/Robust.ini.example
@@ -0,0 +1,459 @@
; * Run
; * $ Robust.exe -inifile Robust.ini
; *
 
; * The startup section lists all the connectors to start up in this server
; * instance. This may be only one, or it may be the entire server suite.
; * Multiple connectors should be separated by commas.
; *
; * These are the IN connectors the server uses, the in connectors
; * read this config file and load the needed service and database connectors
; *
; * The full syntax of a connector string is:
; * [[<ConfigName>@]<port>/]<dll name>[:<class name>]
; *
[Startup]
; Place to create a PID file
; If no path if specified then a PID file is not created.
; PIDFile = "/tmp/Robust.exe.pid"
 
; Plugin Registry Location
; Set path to directory for plugin registry. Information
; about the registered repositories and installed plugins
; will be stored here
; The Robust.exe process must have R/W access to the location
RegistryLocation = "."
 
; Modular configurations
; Set path to directory for modular ini files...
; The Robust.exe process must have R/W access to the location
ConfigDirectory = "."
 
[ServiceList]
AssetServiceConnector = "8003/OpenSim.Server.Handlers.dll:AssetServiceConnector"
InventoryInConnector = "8003/OpenSim.Server.Handlers.dll:XInventoryInConnector"
;; Uncomment if you have set up Freeswitch (see [FreeswitchService] below)
;VoiceConnector = "8004/OpenSim.Server.Handlers.dll:FreeswitchServerConnector"
GridServiceConnector = "8003/OpenSim.Server.Handlers.dll:GridServiceConnector"
GridInfoServerInConnector = "8002/OpenSim.Server.Handlers.dll:GridInfoServerInConnector"
AuthenticationServiceConnector = "8003/OpenSim.Server.Handlers.dll:AuthenticationServiceConnector"
OpenIdServerConnector = "8002/OpenSim.Server.Handlers.dll:OpenIdServerConnector"
AvatarServiceConnector = "8003/OpenSim.Server.Handlers.dll:AvatarServiceConnector"
LLLoginServiceInConnector = "8002/OpenSim.Server.Handlers.dll:LLLoginServiceInConnector"
PresenceServiceConnector = "8003/OpenSim.Server.Handlers.dll:PresenceServiceConnector"
UserAccountServiceConnector = "8003/OpenSim.Server.Handlers.dll:UserAccountServiceConnector"
GridUserServiceConnector = "8003/OpenSim.Server.Handlers.dll:GridUserServiceConnector"
FriendsServiceConnector = "8003/OpenSim.Server.Handlers.dll:FriendsServiceConnector"
MapAddServiceConnector = "8003/OpenSim.Server.Handlers.dll:MapAddServiceConnector"
MapGetServiceConnector = "8002/OpenSim.Server.Handlers.dll:MapGetServiceConnector"
;; Uncomment this if you want offline IM to work
;OfflineIMServiceConnector = "8003/OpenSim.Addons.OfflineIM.dll:OfflineIMServiceRobustConnector"
;; Uncomment this if you want Groups V2 to work
;GroupsServiceConnector = "8003/OpenSim.Addons.Groups.dll:GroupsServiceRobustConnector"
;; Uncomment to provide bakes caching
;BakedTextureService = "8003/OpenSim.Server.Handlers.dll:XBakesConnector
 
;; Uncomment for UserProfiles see [UserProfilesService] to configure...
; UserProfilesServiceConnector = "8002/OpenSim.Server.Handlers.dll:UserProfilesConnector"
 
; * This is common for all services, it's the network setup for the entire
; * server instance, if none is specified above
; *
[Network]
port = 8003
 
; HTTPS for "Out of band" management applications such as the remote admin
; module. May specify https_main = True to make the main http server
; use https or "False" to make the main server HTTP
; https_main = False
;
; Create https_listener = "True" will create a listener on the port
; specified. Provide the path to your server certificate along with it's
; password
; https_listener = False
;
; Set our listener to this port
; https_port = 0
;
; Path to X509 certificate
; cert_path = "path/to/cert.p12"
;
; Password for cert
; cert_pass = "password"
 
 
; * The following are for the remote console
; * They have no effect for the local or basic console types
; * Leave commented to diable logins to the console
;ConsoleUser = Test
;ConsolePass = secret
;ConsolePort = 0
 
[DatabaseService]
; PGSQL
; Uncomment these lines if you want to use PGSQL storage
; Change the connection string to your db details
;StorageProvider = "OpenSim.Data.PGSQL.dll"
;ConnectionString = "Server=localhost;Database=opensim;User Id=opensim; password=***;"
 
; MySQL
; Uncomment these lines if you want to use MySQL storage
; Change the connection string to your db details
StorageProvider = "OpenSim.Data.MySQL.dll"
ConnectionString = "Data Source=localhost;Database=opensim;User ID=opensim;Password=*****;Old Guids=true;"
 
; * As an example, the below configuration precisely mimicks the legacy
; * asset server. It is read by the asset IN connector (defined above)
; * and it then loads the OUT connector (a local database module). That,
; * in turn, reads the asset loader and database connection information
; *
[AssetService]
LocalServiceModule = "OpenSim.Services.AssetService.dll:AssetService"
DefaultAssetLoader = "OpenSim.Framework.AssetLoader.Filesystem.dll"
AssetLoaderArgs = "./assets/AssetSets.xml"
 
; Allow maptile assets to remotely deleted by remote calls to the asset service.
; There is no harm in having this as false - it just means that historical maptile assets are not deleted.
; This only applies to maptiles served via the version 1 viewer mechanisms
; Default is false
AllowRemoteDelete = false
 
; Allow all assets to be remotely deleted.
; Only set this to true if you are operating a grid where you control all calls to the asset service
; (where a necessary condition is that you control all simulators) and you need this for admin purposes.
; If set to true, AllowRemoteDelete = true is required as well.
; Default is false.
AllowRemoteDeleteAllTypes = false
 
; * This configuration loads the inventory server modules. It duplicates
; * the function of the legacy inventory server
; *
[InventoryService]
LocalServiceModule = "OpenSim.Services.InventoryService.dll:XInventoryService"
 
; * This is the new style grid service.
; * "Realm" is the table that is used for user lookup.
; * It defaults to "regions", which uses the legacy tables
; *
[GridService]
LocalServiceModule = "OpenSim.Services.GridService.dll:GridService"
; Realm = "regions"
; AllowDuplicateNames = "True"
 
;; Next, we can specify properties of regions, including default and fallback regions
;; The syntax is: Region_<RegionName> = "<flags>"
;; or: Region_<RegionID> = "<flags>"
;; where <flags> can be DefaultRegion, DefaultHGRegion, FallbackRegion, NoDirectLogin, Persistent, LockedOut, Reservation, NoMove, Authenticate
;;
;; DefaultRegion If a local login cannot be placed in the required region (e.g. home region does not exist, avatar is not allowed entry, etc.)
;; then this region becomes the destination. Only the first online default region will be used. If no DefaultHGRegion
;; is specified then this will also be used as the region for hypergrid connections that require it (commonly because they have not specified
;; an explicit region.
;;
;; DefaultHGRegion If an avatar connecting via the hypergrid does not specify a region, then they are placed here. Only the first online
;; region will be used.
;;
;; FallbackRegion If the DefaultRegion is not available for a local login, then any FallbackRegions are tried instead. These are tried in the
;; order specified. This only applies to local logins at this time, not Hypergrid connections.
;;
;; NoDirectLogin A hypergrid user cannot directly connect to this region. This does not apply to local logins.
;;
;; Persistent When the simulator is shutdown, the region is signalled as offline but left registered on the grid.
;;
;; Example specification:
; Region_Welcome_Area = "DefaultRegion, FallbackRegion"
; (replace spaces with underscore)
 
; * This is the configuration for the freeswitch server in grid mode
[FreeswitchService]
LocalServiceModule = "OpenSim.Services.FreeswitchService.dll:FreeswitchService"
 
;; The IP address of your FreeSWITCH server.
;; This address must be reachable by viewers.
; ServerAddress = 127.0.0.1
 
;; The following configuration parameters are optional
 
;; By default, this is the same as the ServerAddress
; Realm = 127.0.0.1
 
;; By default, this is the same as the ServerAddress on port 5060
; SIPProxy = 127.0.0.1:5060
 
;; Default is 5000ms
; DefaultTimeout = 5000
 
;; The dial plan context. Default is "default"
; Context = default
 
;; Currently unused
; UserName = freeswitch
 
;; Currently unused
; Password = password
 
;; The following parameters are for STUN = Simple Traversal of UDP through NATs
;; See http://wiki.freeswitch.org/wiki/NAT_Traversal
;; stun.freeswitch.org is not guaranteed to be running so use it in
;; production at your own risk
; EchoServer = 127.0.0.1
; EchoPort = 50505
; AttemptSTUN = false
 
; * This is the new style authentication service. Currently, only MySQL
; * is implemented.
; *
[AuthenticationService]
; for the server connector
LocalServiceModule = "OpenSim.Services.AuthenticationService.dll:PasswordAuthenticationService"
 
;; Allow the service to process HTTP getauthinfo calls.
;; Default is false.
; AllowGetAuthInfo = false
 
;; Allow the service to process HTTP setauthinfo calls.
;; Default is false.
; AllowSetAuthInfo = false
 
;; Allow the service to process HTTP setpassword calls.
;; Default is false.
; AllowSetPassword = false
 
[OpenIdService]
; for the server connector
AuthenticationServiceModule = "OpenSim.Services.AuthenticationService.dll:PasswordAuthenticationService"
UserAccountServiceModule = "OpenSim.Services.UserAccountService.dll:UserAccountService"
 
; * This is the new style authentication service. Currently, only MySQL
; * is implemented. "Realm" is the table that is used for user lookup.
; * It defaults to "useraccounts", which uses the new style.
; * Realm = "users" will use the legacy tables as an authentication source
; *
[UserAccountService]
; for the server connector
LocalServiceModule = "OpenSim.Services.UserAccountService.dll:UserAccountService"
; Realm = "useraccounts"
 
; These are for creating new accounts by the service
AuthenticationService = "OpenSim.Services.AuthenticationService.dll:PasswordAuthenticationService"
PresenceService = "OpenSim.Services.PresenceService.dll:PresenceService"
GridService = "OpenSim.Services.GridService.dll:GridService"
InventoryService = "OpenSim.Services.InventoryService.dll:XInventoryService"
AvatarService = "OpenSim.Services.AvatarService.dll:AvatarService"
 
;; This switch creates the minimum set of body parts and avatar entries for a viewer 2
;; to show a default "Ruth" avatar rather than a cloud for a newly created user.
;; Default is false
CreateDefaultAvatarEntries = true
 
;; Allow the service to process HTTP createuser calls.
;; Default is false.
; AllowCreateUser = false
 
;; Allow the service to process HTTP setaccount calls.
;; Default is false.
; AllowSetAccount = false
 
 
[GridUserService]
; for the server connector
LocalServiceModule = "OpenSim.Services.UserAccountService.dll:GridUserService"
 
[PresenceService]
; for the server connector
LocalServiceModule = "OpenSim.Services.PresenceService.dll:PresenceService"
; Set this to true to allow the use of advanced web services and multiple
; bots using one account
AllowDuplicatePresences = false;
 
[AvatarService]
; for the server connector
LocalServiceModule = "OpenSim.Services.AvatarService.dll:AvatarService"
 
[FriendsService]
; for the server connector
LocalServiceModule = "OpenSim.Services.FriendsService.dll:FriendsService"
 
[LibraryService]
LibraryName = "OpenSim Library"
DefaultLibrary = "./inventory/Libraries.xml"
 
[LoginService]
; for the server connector
LocalServiceModule = "OpenSim.Services.LLLoginService.dll:LLLoginService"
; for the service
UserAccountService = "OpenSim.Services.UserAccountService.dll:UserAccountService"
GridUserService = "OpenSim.Services.UserAccountService.dll:GridUserService"
AuthenticationService = "OpenSim.Services.AuthenticationService.dll:PasswordAuthenticationService"
InventoryService = "OpenSim.Services.InventoryService.dll:XInventoryService"
AvatarService = "OpenSim.Services.AvatarService.dll:AvatarService"
PresenceService = "OpenSim.Services.PresenceService.dll:PresenceService"
GridService = "OpenSim.Services.GridService.dll:GridService"
SimulationService ="OpenSim.Services.Connectors.dll:SimulationServiceConnector"
LibraryService = "OpenSim.Services.InventoryService.dll:LibraryService"
FriendsService = "OpenSim.Services.FriendsService.dll:FriendsService"
 
; The minimum user level required for a user to be able to login. 0 by default
; If you disable a particular user's account then you can set their login level below this number.
; You can also change this level from the console though these changes will not be persisted.
; MinLoginLevel = 0
 
; Ask co-operative viewers to use a different currency name
;Currency = ""
 
;; Set minimum fee to publish classified
; ClassifiedFee = 0
 
WelcomeMessage = "Welcome, Avatar!"
AllowRemoteSetLoginLevel = "false"
 
; For V2 map
MapTileURL = "http://127.0.0.1:8002";
 
; For V2/3 Web Profiles
; Work in progress: The ProfileServerURL/OpenIDServerURL are
; being used in a development viewer as support for webprofiles
; is being developed across the componets
;
; ProfileServerURL = "http://127.0.0.1/profiles/[AGENT_NAME]"
;
; For V2/V3 webapp authentication SSO
; OpenIDServerURL = "http://127.0.0.1/openid/openidserver/"
 
; For V3 destination guide
; DestinationGuide = "http://127.0.0.1/guide"
 
; For V3 avatar picker (( work in progress ))
; AvatarPicker = "http://127.0.0.1/avatars"
 
; If you run this login server behind a proxy, set this to true
; HasProxy = false
 
;; Regular expressions for controlling which client versions are accepted/denied.
;; An empty string means nothing is checked.
;;
;; Example 1: allow only these 3 types of clients (any version of them)
;; AllowedClients = "Imprudence|Hippo|Second Life"
;;
;; Example 2: allow all clients except these
;; DeniedClients = "Twisted|Crawler|Cryolife|FuckLife|StreetLife|GreenLife|AntiLife|KORE-Phaze|Synlyfe|Purple Second Life|SecondLi |Emerald"
;;
;; Note that these are regular expressions, so every character counts.
;; Also note that this is very weak security and should not be trusted as a reliable means
;; for keeping bad clients out; modified clients can fake their identifiers.
;;
;;
;AllowedClients = ""
;DeniedClients = ""
 
;# {DSTZone} {} {Override Daylight Saving Time rules} {* none local} "America/Los_Angeles;Pacific Standard Time"
;; Viewers do not listen to timezone sent by the server. They use Pacific Standard Time instead,
;; but rely on the server to calculate Daylight Saving Time. Sending another DST than US Pacific
;; would result in time inconsistencies between grids (during summer and around DST transition period)
;; default let OpenSim calculate US Pacific DST
;; "none" disable DST (equivallent to "local" with system set to GMT)
;; "local" force legacy behaviour (using local system time to calculate DST)
; DSTZone = "America/Los_Angeles;Pacific Standard Time"
 
;# {DSTZone} {} {Override Daylight Saving Time rules} {* none local} "America/Los_Angeles;Pacific Standard Time"
;; Viewers do not receive timezone information from the server - almost all (?) default to Pacific Standard Time
;; However, they do rely on the server to tell them whether it's Daylight Saving Time or not.
;; Hence, calculating DST based on a different timezone can result in a misleading viewer display and inconsistencies between grids.
;; By default, this setting uses various timezone names to calculate DST with regards to the viewer's standard PST.
;; Options are
;; "none" no DST
;; "local" use the server's only timezone to calculate DST. This is previous OpenSimulator behaviour.
;; "America/Los_Angeles;Pacific Standard Time" use these timezone names to look up Daylight savings.
;; 'America/Los_Angeles' is used on Linux/Mac systems whilst 'Pacific Standard Time' is used on Windows
DSTZone = "America/Los_Angeles;Pacific Standard Time"
 
;Basic Login Service Dos Protection Tweaks
;;
;; Some Grids/Users use a transparent proxy that makes use of the X-Forwarded-For HTTP Header, If you do, set this to true
;; If you set this to true and you don't have a transparent proxy, it may allow attackers to put random things in the X-Forwarded-For header to
;; get around this basic DOS protection.
;DOSAllowXForwardedForHeader = false
;;
;; The protector adds up requests during this rolling period of time, default 10 seconds
;DOSRequestTimeFrameMS = 10000
;;
;; The amount of requests in the above timeframe from the same endpoint that triggers protection
;DOSMaxRequestsInTimeFrame = 5
;;
;; The amount of time that a specific endpoint is blocked. Default 2 minutes.
;DOSForgiveClientAfterMS = 120000
;;
;; To turn off basic dos protection, set the DOSMaxRequestsInTimeFrame to 0.
 
 
[MapImageService]
LocalServiceModule = "OpenSim.Services.MapImageService.dll:MapImageService"
; Set this if you want to change the default
; TilesStoragePath = "maptiles"
;
; If for some reason you have the AddMapTile service outside the firewall (e.g. 8002),
; you may want to set this. Otherwise, don't set it, because it's already protected.
; GridService = "OpenSim.Services.GridService.dll:GridService"
;
; Additionally, if you run this server behind a proxy, set this to true
; HasProxy = false
 
 
[Messaging]
; OfflineIM
OfflineIMService = "OpenSim.Addons.OfflineIM.dll:OfflineIMService"
 
[GridInfoService]
; These settings are used to return information on a get_grid_info call.
; Client launcher scripts and third-party clients make use of this to
; autoconfigure the client and to provide a nice user experience. If you
; want to facilitate that, you should configure the settings here according
; to your grid or standalone setup.
;
; See http://opensimulator.org/wiki/GridInfo
 
; login uri: for grid this is the login server URI
login = http://127.0.0.1:8002/
 
; long grid name: the long name of your grid
gridname = "the lost continent of hippo"
 
; short grid name: the short name of your grid
gridnick = "hippogrid"
 
; login page: optional: if it exists it will be used to tell the client to use
; this as splash page
;welcome = http://127.0.0.1/welcome
 
; helper uri: optional: if it exists if will be used to tell the client to use
; this for all economy related things
;economy = http://127.0.0.1:8002/
 
; web page of grid: optional: page providing further information about your grid
;about = http://127.0.0.1/about/
 
; account creation: optional: page providing further information about obtaining
; a user account on your grid
;register = http://127.0.0.1/register
 
; help: optional: page providing further assistance for users of your grid
;help = http://127.0.0.1/help
 
; password help: optional: page providing password assistance for users of your grid
;password = http://127.0.0.1/password
 
[UserProfilesService]
LocalServiceModule = "OpenSim.Services.UserProfilesService.dll:UserProfilesService"
Enabled = false
;; Configure this for separate profiles database
;; ConnectionString = "Data Source=localhost;Database=opensim;User ID=opensim;Password=*****;Old Guids=true;"
;; Realm = UserProfiles
UserAccountService = OpenSim.Services.UserAccountService.dll:UserAccountService
AuthenticationServiceModule = "OpenSim.Services.AuthenticationService.dll:PasswordAuthenticationService"
 
 
[BakedTextureService]
LocalServiceModule = "OpenSim.Server.Handlers.dll:XBakes"
;; This directiry must exist and be writable for the user ROBUST runs as
BaseDirectory = "/data/bakes"
 
/SpectacledOwl.ini
@@ -0,0 +1,4 @@
; This file contains the Spectacled Owl settings. If you want to change configuration settings
; for the Spectacled Owl, place the configuration directives here by first looking at the base
; configuration examples and then placing the changed directives in this file. This file will
; not be overriden on upgrade and is referred to from StandaloneCommon.ini in config-include.
/config-include/CenomeCache.ini.example
@@ -0,0 +1,14 @@
[AssetCache]
;;
;; Options for CenomeAssetCache
;;
 
; Max size of the cache in bytes
; 134217728 = 128 MB, 26843556 = 256 MB, etc (default: 134217728)
MaxSize = 134217728
 
; How many assets it is possible to store in the cache (default: 4096)
MaxCount = 4096
 
; Expiration time in minutes (default: 30)
ExpirationTime = 30
/config-include/FlotsamCache.ini.example
@@ -0,0 +1,56 @@
[AssetCache]
;;
;; Options for FlotsamAssetCache
;;
 
; cache directory can be shared by multiple instances
CacheDirectory = ./assetcache
; Other examples:
;CacheDirectory = /directory/writable/by/OpenSim/instance
 
; Log level
; 0 - (Error) Errors only
; 1 - (Info) Hit Rate Stats + Level 0
; 2 - (Debug) Cache Activity (Reads/Writes) + Level 1
;
LogLevel = 0
 
; How often should hit rates be displayed (given in AssetRequests)
; 0 to disable
HitRateDisplay = 100
 
; Set to false for no memory cache
MemoryCacheEnabled = false
 
; Set to false for no file cache
FileCacheEnabled = true
 
; How long {in hours} to keep assets cached in memory, .5 == 30 minutes
; Optimization: for VPS or limited memory system installs set Timeout to .016 (1 minute)
; increases performance without large memory impact
MemoryCacheTimeout = 2
 
; How long {in hours} to keep assets cached on disk, .5 == 30 minutes
; Specify 0 if you do not want your disk cache to expire
FileCacheTimeout = 48
 
; How often {in hours} should the disk be checked for expired filed
; Specify 0 to disable expiration checking
FileCleanupTimer = 1.0 ;every hour
 
; If WAIT_ON_INPROGRESS_REQUESTS has been defined then this specifies how
; long (in miliseconds) to block a request thread while trying to complete
; an existing write to disk.
; NOTE: THIS PARAMETER IS NOT CURRENTLY USED BY THE CACHE
; WaitOnInprogressTimeout = 3000
 
; Number of tiers to use for cache directories (current valid
; range 1 to 3)
;CacheDirectoryTiers = 1
 
; Number of letters per path tier, 1 will create 16 directories
; per tier, 2 - 256, 3 - 4096 and 4 - 65K
;CacheDirectoryTierLength = 3
 
; Warning level for cache directory size
;CacheWarnAt = 30000
/config-include/GridCommon.ini.example
@@ -0,0 +1,221 @@
; This is the main configuration file for an instance of OpenSim running in grid mode
 
[DatabaseService]
;
; ### Choose the DB
;
 
; SQLite
Include-Storage = "config-include/storage/SQLiteStandalone.ini";
 
; MySql
; Uncomment these lines if you want to use mysql storage
; Change the connection string to your db details
;StorageProvider = "OpenSim.Data.MySQL.dll"
;ConnectionString = "Data Source=localhost;Database=opensim;User ID=opensim;Password=***;Old Guids=true;"
; Uncomment this line if you are using MySQL and want to use a different database for estates
; The usual application for this is to allow estates to be spread out across multiple simulators by share the same database.
; Most people won't need to do this so only uncomment if you know what you're doing.
;EstateConnectionString = "Data Source=localhost;Database=opensim;User ID=opensim;Password=***;Old Guids=true;"
 
; MSSQL
; Uncomment these lines if you want to use MSSQL storage
; Change the connection string to your db details
; The value for server property is shown in your SQL Server Management Studio login dialog.
; (This sample is the default of express edition)
;StorageProvider = "OpenSim.Data.MSSQL.dll"
;ConnectionString = "Server=localhost\SQLEXPRESS;Database=opensim;User Id=opensim; password=***;"
 
; PGSQL
; Uncomment these lines if you want to use PGSQL storage
; Change the connection string to your db details
;StorageProvider = "OpenSim.Data.PGSQL.dll"
;ConnectionString = "Server=localhost;Database=opensim;User Id=opensim; password=***;"
 
[Hypergrid]
; Uncomment the variables in this section only if you are in
; Hypergrid configuration. Otherwise, ignore.
 
;# {HomeURI} {Hypergrid} {The Home URL of this world} {}
;; If this is a standalone world, this is the address of this instance.
;; If this is a grided simulator, this is the address of the external robust server that
;; runs the UserAgentsService.
;; For example http://myworld.com:9000 or http://myworld.com:8002
;; This is a default that can be overwritten in some sections.
; HomeURI = "http://127.0.0.1:9000"
 
;# {GatekeeperURI} {Hypergrid} {The URL of the gatekeeper of this world} {}
;; If this is a standalone world, this is the address of this instance.
;; If this is a grided simulator, this is the address of the external robust server
;; that runs the Gatekeeper service.
;; For example http://myworld.com:9000 or http://myworld.com:8002
;; This is a default that can be overwritten in some sections.
; GatekeeperURI = "http://127.0.0.1:9000"
 
[Modules]
;; Choose one cache module and the corresponding config file, if it exists.
;; Copy the config .example file into your own .ini file and adapt that.
;; We recommend the use of the FlotsamAssetCache since this is most actively maintained.
 
AssetCaching = "FlotsamAssetCache"
Include-FlotsamCache = "config-include/FlotsamCache.ini"
 
;AssetCaching = "CenomeMemoryAssetCache"
;Include-CenomeCache = "config-include/CenomeCache.ini"
 
;AssetCaching = "GlynnTuckerAssetCache"
 
;; Optionally, the port for the LLProxyLoginModule module can be changed
;Setup_LLProxyLoginModule = "9090/"
 
;; Authorization is not on by default, as it depends on external php
;AuthorizationServices = "RemoteAuthorizationServicesConnector"
 
[AssetService]
DefaultAssetLoader = "OpenSim.Framework.AssetLoader.Filesystem.dll"
AssetLoaderArgs = "assets/AssetSets.xml"
 
;
; Change this to your grid-wide asset server. Do not add a slash to the end of any of these addresses.
;
AssetServerURI = "http://mygridserver.com:8003"
 
[InventoryService]
;
; Change this to your grid-wide inventory server
;
InventoryServerURI = "http://mygridserver.com:8003"
 
[GridInfo]
;
; Change this to your grid info service
;
GridInfoURI = "http://mygridserver.com:8002"
 
[GridService]
;
; Change this to your grid-wide grid server
;
GridServerURI = "http://mygridserver.com:8003"
;AllowHypergridMapSearch = true
 
;; Directory for map tile images of linked regions
; MapTileDirectory = "./maptiles"
 
; === HG ONLY ===
;; Change this to the address of your Gatekeeper service
;; (usually bundled with the rest of the services in one
;; Robust server in port 8002, but not always)
Gatekeeper="http://mygridserver.com:8002"
 
[Messaging]
; === HG ONLY ===
;; Change this to the address of your Gatekeeper service
;; (usually bundled with the rest of the services in one
;; Robust server in port 8002, but not always)
Gatekeeper = "http://mygridserver.com:8002"
 
[AvatarService]
;
; Change this to your grid-wide grid server
;
AvatarServerURI = "http://mygridserver.com:8003"
 
[PresenceService]
;
; Change this to your grid-wide presence server
;
PresenceServerURI = "http://mygridserver.com:8003"
 
[UserAccountService]
;
; Change this to your grid-wide user accounts server
;
UserAccountServerURI = "http://mygridserver.com:8003"
 
[GridUserService]
;
; Change this to your grid-wide user accounts server
;
GridUserServerURI = "http://mygridserver.com:8003"
 
[AuthenticationService]
;
; Change this to your grid-wide authentication server
;
AuthenticationServerURI = "http://mygridserver.com:8003"
 
[FriendsService]
;
; Change this to your grid-wide friends server
;
FriendsServerURI = "http://mygridserver.com:8003"
 
[HGInventoryAccessModule]
;
; === HG ONLY ===
; Change this to your server
; accessible from other grids
;
HomeURI = "http://mygridserver.com:8002"
Gatekeeper = "http://mygridserver.com:8002"
;; If you want to protect your assets from being copied by foreign visitors
;; uncomment the next line. You may want to do this on sims that have licensed content.
; OutboundPermission = False
 
;; Send visual reminder to local users that their inventories are unavailable while they are traveling
;; and available when they return. True by default.
;RestrictInventoryAccessAbroad = True
 
 
[HGAssetService]
;
; === HG ONLY ===
; Change this to your server
; accessible from other grids
;
HomeURI = "http://mygridserver.com:8002"
 
;; The asset types that this grid can export to / import from other grids.
;; Comma separated.
;; Valid values are all the asset types in OpenMetaverse.AssetType, namely:
;; Unknown, Texture, Sound, CallingCard, Landmark, Clothing, Object, Notecard, LSLText,
;; LSLBytecode, TextureTGA, Bodypart, SoundWAV, ImageTGA, ImageJPEG, Animation, Gesture, Mesh
;;
;; Leave blank or commented if you don't want to apply any restrictions.
;; A more strict, but still reasonable, policy may be to disallow the exchange
;; of scripts, like so:
; DisallowExport ="LSLText"
; DisallowImport ="LSLBytecode"
 
[HGFriendsModule]
; User level required to be able to send friendship invitations to foreign users
;LevelHGFriends = 0;
 
[UserAgentService]
;
; === HG ONLY ===
; Change this to your user agent server (HG robust)
;
UserAgentServerURI = "http://mygridserver.com:8002"
 
[MapImageService]
MapImageServerURI = "http://mygridserver.com:8003"
 
[AuthorizationService]
; If you have regions with access restrictions
; specify them here using the convention
; Region_<Region_Name> = <flags>
; Valid flags are:
; DisallowForeigners -- HG visitors not allowed
; DisallowResidents -- only Admins and Managers allowed
; Example:
; Region_Test_1 = "DisallowForeigners"
 
;; Uncomment if you are using SimianGrid for grid services
[SimianGrid]
;; SimianGrid services URL
;; SimianServiceURL = "http://grid.sciencesim.com/Grid/"
 
;; Capability assigned by the grid administrator for the simulator
;; SimulatorCapability = "00000000-0000-0000-0000-000000000000"
/config-include/StandaloneCommon.ini
@@ -385,3 +385,6 @@
 
UserAccountService = OpenSim.Services.UserAccountService.dll:UserAccountService
AuthenticationServiceModule = "OpenSim.Services.AuthenticationService.dll:PasswordAuthenticationService"
 
[Includes]
Include-Common = "SpectacledOwl.ini"
/config-include/StandaloneCommon.ini.example
@@ -0,0 +1,409 @@
; This is the main configuration file for an instance of OpenSim running in standalone mode
 
[DatabaseService]
;
; ### Choose the DB
;
 
; SQLite
Include-Storage = "config-include/storage/SQLiteStandalone.ini";
 
; MySql
; Uncomment these lines if you want to use mysql storage
; Change the connection string to your db details
;StorageProvider = "OpenSim.Data.MySQL.dll"
;ConnectionString = "Data Source=localhost;Database=opensim;User ID=opensim;Password=***;Old Guids=true;"
 
; Uncomment this line if you are using MySQL and want to use a different database for estates.
; The usual application for this is to allow estates to be spread out across multiple simulators by share the same database.
; Most people won't need to do this so only uncomment if you know what you're doing.
;EstateConnectionString = "Data Source=localhost;Database=opensim;User ID=opensim;Password=***;Old Guids=true;"
 
; MSSQL
; Uncomment these lines if you want to use MSSQL storage
; Change the connection string to your db details
; The value for server property is shown in your SQL Server Management Studio login dialog.
; (This sample is the default of express edition)
;StorageProvider = "OpenSim.Data.MSSQL.dll"
;ConnectionString = "Server=localhost\SQLEXPRESS;Database=opensim;User Id=opensim; password=***;"
 
; PGSQL
; Uncomment these lines if you want to use PGSQL storage
; Change the connection string to your db details
;StorageProvider = "OpenSim.Data.PGSQL.dll"
;ConnectionString = "Server=localhost;Database=opensim;User Id=opensim; password=***;"
 
[Hypergrid]
; Uncomment the variables in this section only if you are in
; Hypergrid configuration. Otherwise, ignore.
 
;# {HomeURI} {Hypergrid} {The Home URL of this world} {}
;; If this is a standalone world, this is the address of this instance.
;; If this is a grided simulator, this is the address of the external robust server that
;; runs the UserAgentsService.
;; For example http://myworld.com:9000 or http://myworld.com:8002
;; This is a default that can be overwritten in some sections.
; HomeURI = "http://127.0.0.1:9000"
 
;# {GatekeeperURI} {Hypergrid} {The URL of the gatekeeper of this world} {}
;; If this is a standalone world, this is the address of this instance.
;; If this is a grided simulator, this is the address of the external robust server
;; that runs the Gatekeeper service.
;; For example http://myworld.com:9000 or http://myworld.com:8002
;; This is a default that can be overwritten in some sections.
; GatekeeperURI = "http://127.0.0.1:9000"
 
[Modules]
;; Choose one cache module and the corresponding config file, if it exists.
;; Copy the config .example file into your own .ini file and alter that
;; We recommend the use of the FlotsamAssetCache since this is most actively maintained.
 
AssetCaching = "FlotsamAssetCache"
Include-FlotsamCache = "config-include/FlotsamCache.ini"
 
;AssetCaching = "CenomeMemoryAssetCache"
;Include-CenomeCache = "config-include/CenomeCache.ini"
 
;AssetCaching = "GlynnTuckerAssetCache"
 
;; Authorization is not on by default, as it depends on external php
;AuthorizationServices = "LocalAuthorizationServicesConnector"
 
[AssetService]
DefaultAssetLoader = "OpenSim.Framework.AssetLoader.Filesystem.dll"
AssetLoaderArgs = "assets/AssetSets.xml"
 
 
[GridService]
;; For in-memory region storage (default)
StorageProvider = "OpenSim.Data.Null.dll:NullRegionData"
;;--- For MySql region storage (alternative)
;StorageProvider = "OpenSim.Data.MySQL.dll:MySqlRegionData"
 
;; Directory for map tile images of remote regions
; MapTileDirectory = "./maptiles"
 
;; Next, we can specify properties of regions, including default and fallback regions
;; The syntax is: Region_<RegioName> = "<flags>"
;; where <flags> can be DefaultRegion, FallbackRegion, NoDirectLogin, Persistent, LockedOut
;;
;; DefaultRegion If a local login cannot be placed in the required region (e.g. home region does not exist, avatar is not allowed entry, etc.)
;; then this region becomes the destination. Only the first online default region will be used. If no DefaultHGRegion
;; is specified then this will also be used as the region for hypergrid connections that require it (commonly because they have not specified
;; an explicit region.
;;
;; DefaultHGRegion If an avatar connecting via the hypergrid does not specify a region, then they are placed here. Only the first online
;; region will be used.
;;
;; FallbackRegion If the DefaultRegion is not available for a local login, then any FallbackRegions are tried instead. These are tried in the
;; order specified. This only applies to local logins at this time, not Hypergrid connections.
;;
;; NoDirectLogin A hypergrid user cannot directly connect to this region. This does not apply to local logins.
;;
;; Persistent When the simulator is shutdown, the region is signalled as offline but left registered on the grid.
;;
;; For example:
Region_Welcome_Area = "DefaultRegion, FallbackRegion"
 
; === HG ONLY ===
;; If you have this set under [Hypergrid], no need to set it here, leave it commented
; GatekeeperURI="http://127.0.0.1:9000"
 
[LibraryModule]
; Set this if you want to change the name of the OpenSim Library
;LibraryName = "My World's Library"
 
[LoginService]
WelcomeMessage = "Welcome, Avatar!"
;; If you have Gatekeeper set under [Hypergrid], no need to set it here, leave it commented
; GatekeeperURI = "http://127.0.0.1:9000"
 
SRV_HomeURI = "http://127.0.0.1:9000"
SRV_InventoryServerURI = "http://127.0.0.1:9000"
SRV_AssetServerURI = "http://127.0.0.1:9000"
SRV_ProfileServerURI = "http://127.0.0.1:9000"
SRV_FriendsServerURI = "http://127.0.0.1:9000"
SRV_IMServerURI = "http://127.0.0.1:9000"
 
;; For Viewer 2
MapTileURL = "http://127.0.0.1:9000/"
 
; The minimum user level required for a user to be able to login. 0 by default
; If you disable a particular user's account then you can set their login level below this number.
; You can also change this level from the console though these changes will not be persisted.
; MinLoginLevel = 0
 
;; Ask co-operative viewers to use a different currency name
;Currency = ""
 
;; Set minimum fee to publish classified
; ClassifiedFee = 0
 
;; Regular expressions for controlling which client versions are accepted/denied.
;; An empty string means nothing is checked.
;;
;; Example 1: allow only these 3 types of clients (any version of them)
;; AllowedClients = "Imprudence|Hippo|Second Life"
;;
;; Example 2: allow all clients except these
;; DeniedClients = "Twisted|Crawler|Cryolife|FuckLife|StreetLife|GreenLife|AntiLife|KORE-Phaze|Synlyfe|Purple Second Life|SecondLi |Emerald"
;;
;; Note that these are regular expressions, so every character counts.
;; Also note that this is very weak security and should not be trusted as a reliable means
;; for keeping bad clients out; modified clients can fake their identifiers.
;;
;;
;AllowedClients = ""
;DeniedClients = ""
 
; Basic Login Service Dos Protection Tweaks
; ;
; ; Some Grids/Users use a transparent proxy that makes use of the X-Forwarded-For HTTP Header, If you do, set this to true
; ; If you set this to true and you don't have a transparent proxy, it may allow attackers to put random things in the X-Forwarded-For header to
; ; get around this basic DOS protection.
; DOSAllowXForwardedForHeader = false
; ;
; ; The protector adds up requests during this rolling period of time, default 10 seconds
; DOSRequestTimeFrameMS = 10000
; ;
; ; The amount of requests in the above timeframe from the same endpoint that triggers protection
; DOSMaxRequestsInTimeFrame = 5
; ;
; ; The amount of time that a specific endpoint is blocked. Default 2 minutes.
; DOSForgiveClientAfterMS = 120000
; ;
; ; To turn off basic dos protection, set the DOSMaxRequestsInTimeFrame to 0.
 
[FreeswitchService]
;; If FreeSWITCH is not being used then you don't need to set any of these parameters
;;
;; The IP address of your FreeSWITCH server. The common case is for this to be the same as the server running the OpenSim standalone
;; This has to be set for the FreeSWITCH service to work
;; This address must be reachable by viewers.
;ServerAddress = 127.0.0.1
 
;; The following configuration parameters are optional
 
;; By default, this is the same as the ServerAddress
; Realm = 127.0.0.1
 
;; By default, this is the same as the ServerAddress on port 5060
; SIPProxy = 127.0.0.1:5060
 
;; Default is 5000ms
; DefaultTimeout = 5000
 
;; The dial plan context. Default is "default"
; Context = default
 
;; Currently unused
; UserName = freeswitch
 
;; Currently unused
; Password = password
 
;; The following parameters are for STUN = Simple Traversal of UDP through NATs
;; See http://wiki.freeswitch.org/wiki/NAT_Traversal
;; stun.freeswitch.org is not guaranteed to be running so use it in
;; production at your own risk
; EchoServer = 127.0.0.1
; EchoPort = 50505
; AttemptSTUN = false
 
[GridInfoService]
; These settings are used to return information on a get_grid_info call.
; Client launcher scripts and third-party clients make use of this to
; autoconfigure the client and to provide a nice user experience. If you
; want to facilitate that, you should configure the settings here according
; to your grid or standalone setup.
;
; See http://opensimulator.org/wiki/GridInfo
 
; login uri: for grid this is the login server URI
login = http://127.0.0.1:9000/
 
; long grid name: the long name of your grid
gridname = "the lost continent of hippo"
 
; short grid name: the short name of your grid
gridnick = "hippogrid"
 
; login page: optional: if it exists it will be used to tell the client to use
; this as splash page
; currently unused
;welcome = http://127.0.0.1/welcome
 
; helper uri: optional: if it exists if will be used to tell the client to use
; this for all economy related things
; currently unused
;economy = http://127.0.0.1:9000/
 
; web page of grid: optional: page providing further information about your grid
; currently unused
;about = http://127.0.0.1/about/
 
; account creation: optional: page providing further information about obtaining
; a user account on your grid
; currently unused
;register = http://127.0.0.1/register
 
; help: optional: page providing further assistance for users of your grid
; currently unused
;help = http://127.0.0.1/help
 
; password help: optional: page providing password assistance for users of your grid
; currently unused
;password = http://127.0.0.1/password
 
; HG address of the gatekeeper, if you have one
; this is the entry point for all the regions of the world
; gatekeeper = http://127.0.0.1:9000/
 
; HG user domain, if you have one
; this is the entry point for all user-related HG services
; uas = http://127.0.0.1:9000/
 
[MapImageService]
; Set this if you want to change the default
; TilesStoragePath = "maptiles"
 
[AuthorizationService]
; If you have regions with access restrictions
; specify them here using the convention
; Region_<Region_Name> = <flags>
; Valid flags are:
; DisallowForeigners -- HG visitors not allowed
; DisallowResidents -- only Admins and Managers allowed
; Example:
; Region_Test_1 = "DisallowForeigners"
 
;;
;; HG configurations
;;
[GatekeeperService]
;; If you have GatekeeperURI set under [Hypergrid], no need to set it here, leave it commented
; ExternalName = "http://127.0.0.1:9000"
 
; Does this grid allow incoming links to any region in it?
; If false, HG TPs happen only to the Default regions specified in [GridService] section
AllowTeleportsToAnyRegion = true
 
;; Regular expressions for controlling which client versions are accepted/denied.
;; An empty string means nothing is checked.
;;
;; Example 1: allow only these 3 types of clients (any version of them)
;; AllowedClients = "Imprudence|Hippo|Second Life"
;;
;; Example 2: allow all clients except these
;; DeniedClients = "Twisted|Crawler|Cryolife|FuckLife|StreetLife|GreenLife|AntiLife|KORE-Phaze|Synlyfe|Purple Second Life|SecondLi |Emerald"
;;
;; Note that these are regular expressions, so every character counts.
;; Also note that this is very weak security and should not be trusted as a reliable means
;; for keeping bad clients out; modified clients can fake their identifiers.
;;
;;
;AllowedClients = ""
;DeniedClients = ""
 
;; Are foreign visitors allowed?
;ForeignAgentsAllowed = true
;;
;; If ForeignAgentsAllowed is true, make exceptions using AllowExcept.
;; Leave blank or commented for no exceptions.
; AllowExcept = "http://griefer.com:8002, http://enemy.com:8002"
;;
;; If ForeignAgentsAllowed is false, make exceptions using DisallowExcept
;; Leave blank or commented for no exceptions.
; DisallowExcept = "http://myfriendgrid.com:8002, http://myboss.com:8002"
 
[UserAgentService]
;; User level required to be contacted from other grids
;LevelOutsideContacts = 0
 
;; Restrictions on destinations of local users.
;; Are local users allowed to visit other grids?
;; What user level? Use variables of this forrm:
;; ForeignTripsAllowed_Level_<UserLevel> = true | false
;; (the default is true)
;; For example:
; ForeignTripsAllowed_Level_0 = false
; ForeignTripsAllowed_Level_200 = true ; true is default, no need to say it
;;
;; If ForeignTripsAllowed is false, make exceptions using DisallowExcept
;; Leave blank or commented for no exceptions.
; DisallowExcept_Level_0 = "http://myothergrid.com:8002, http://boss.com:8002"
;;
;; If ForeignTripsAllowed is true, make exceptions using AllowExcept.
;; Leave blank or commented for no exceptions.
; AllowExcept_Level_200 = "http://griefer.com:8002, http://enemy.com:8002"
 
[HGInventoryService]
;; If you have this set under [Hypergrid], no need to set it here, leave it commented
; HomeURI = "http://127.0.0.1:9000"
 
[HGAssetService]
;; If you have this set under [Hypergrid], no need to set it here, leave it commented
; HomeURI = "http://127.0.0.1:9000"
 
;; The asset types that this grid can export to / import from other grids.
;; Comma separated.
;; Valid values are all the asset types in OpenMetaverse.AssetType, namely:
;; Unknown, Texture, Sound, CallingCard, Landmark, Clothing, Object, Notecard, LSLText,
;; LSLBytecode, TextureTGA, Bodypart, SoundWAV, ImageTGA, ImageJPEG, Animation, Gesture, Mesh
;;
;; Leave blank or commented if you don't want to apply any restrictions.
;; A more strict, but still reasonable, policy may be to disallow the exchange
;; of scripts, like so:
; DisallowExport ="LSLText"
; DisallowImport ="LSLBytecode"
 
 
[HGInventoryAccessModule]
;; If you have these set under [Hypergrid], no need to set it here, leave it commented
; HomeURI = "http://127.0.0.1:9000"
; GatekeeperURI = "http://127.0.0.1:9000"
 
;; If you want to protect your assets from being copied by foreign visitors
;; uncomment the next line. You may want to do this on sims that have licensed content.
;; true = allow exports, false = disallow exports. True by default.
; OutboundPermission = True
 
;; Send visual reminder to local users that their inventories are unavailable while they are traveling
;; and available when they return. True by default.
;RestrictInventoryAccessAbroad = True
 
[HGFriendsModule]
; User level required to be able to send friendship invitations to foreign users
;LevelHGFriends = 0;
 
[Messaging]
; === HG ONLY ===
;; If you have this set under [Hypergrid], no need to set it here, leave it commented
; GatekeeperURI = "http://127.0.0.1:9000"
 
 
[EntityTransfer]
;; User level from which local users are allowed to HG teleport. Default 0 (all users)
;LevelHGTeleport = 0
 
;; Are local users restricted from taking their appearance abroad?
;; Default is no restrictions
;RestrictAppearanceAbroad = false
 
;; If appearance is restricted, which accounts' appearances are allowed to be exported?
;; Comma-separated list of account names
AccountForAppearance = "Test User, Astronaut Smith"
 
;; UserProfiles Service
;;
;; To use, set Enabled to true then configure for your site...
[UserProfilesService]
LocalServiceModule = "OpenSim.Services.UserProfilesService.dll:UserProfilesService"
Enabled = false
 
;; Configure this for separate databse
; ConnectionString = "Data Source=localhost;Database=opensim;User ID=opensim;Password=***;Old Guids=true;"
; Realm = UserProfiles
 
UserAccountService = OpenSim.Services.UserAccountService.dll:UserAccountService
AuthenticationServiceModule = "OpenSim.Services.AuthenticationService.dll:PasswordAuthenticationService"
/http_404.html.example
@@ -0,0 +1 @@
<HTML><HEAD><TITLE>404 Page not found</TITLE><BODY><BR /><H1>Ooops!</H1><P>The page you requested has been obsconded with by knomes. Find hippos quick!</P></BODY></HTML>
/http_500.html.example
@@ -0,0 +1 @@
<HTML><HEAD><TITLE>500 Internal Server Error</TITLE><BODY><BR /><H1>Ooops!</H1><P>The server you requested is overun by knomes! Find hippos quick!</P></BODY></HTML>
/http_loginform.html.example
@@ -0,0 +1,61 @@
<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd">
<html xmlns="http://www.w3.org/1999/xhtml">
<head>
<meta http-equiv="Content-Type" content="text/html; charset=utf-8" />
<meta http-equiv="cache-control" content="no-cache">
<meta http-equiv="Pragma" content="no-cache">
<title>OpenSim Login</title>
<body><br />
<div id="login_box">
<form action="/go.cgi" method="GET" id="login-form">
 
<div id="message">[$errors]</div>
<fieldset id="firstname">
<legend>First Name:</legend>
<input type="text" id="firstname_input" size="15" maxlength="100" name="username" value="[$firstname]" />
</fieldset>
<fieldset id="lastname">
<legend>Last Name:</legend>
<input type="text" size="15" maxlength="100" name="lastname" value="[$lastname]" />
</fieldset>
<fieldset id="password">
<legend>Password:</legend>
<table cellspacing="0" cellpadding="0" border="0">
<tr>
<td colspan="2"><input type="password" size="15" maxlength="100" name="password" value="[$password]" /></td>
</tr>
<tr>
<td valign="middle"><input type="checkbox" name="remember_password" id="remember_password" [$remember_password] style="margin-left:0px;"/></td>
<td><label for="remember_password">Remember password</label></td>
</tr>
</table>
</fieldset>
<input type="hidden" name="show_login_form" value="FALSE" />
<input type="hidden" name="method" value="login" />
<input type="hidden" id="grid" name="grid" value="[$grid]" />
<input type="hidden" id="region" name="region" value="[$region]" />
<input type="hidden" id="location" name="location" value="[$location]" />
<input type="hidden" id="channel" name="channel" value="[$channel]" />
<input type="hidden" id="version" name="version" value="[$version]" />
<input type="hidden" id="lang" name="lang" value="[$lang]" />
<div id="submitbtn">
<input class="input_over" type="submit" value="Connect" />
</div>
<div id="connecting" style="visibility:hidden"> Connecting...</div>
 
<div id="helplinks"><!---
<a href="#new account link" target="_blank">Create new account</a> |
<a href="#forgot password link" target="_blank">Forgot password?</a>
---></div>
 
 
<div id="channelinfo"> [$channel] | [$version]=[$lang]</div>
</form>
<script language="JavaScript">
document.getElementById('firstname_input').focus();
</script>
</div>
</div>
</body>
</html>
/pCampBot.ini.example
@@ -0,0 +1,19 @@
; This is the example config file for pCampbot
; To use it, copy this file to pCampbot.ini and change settings if required
 
[BotManager]
; Number of milliseconds to wait between bot logins
LoginDelay = 5000
 
[Bot]
; Control whether bots should regularly send agent updates
; Not doing this will reduce CPU requirements for pCampbot but greatly
; reduce the realism compared to viewers which are constantly sending AgentUpdates UDP packets.
; Defaults to true.
SendAgentUpdates = true
 
; Control whether bots will requests textures when receiving object information
; Not doing this will reduce CPU requirements for pCampbot but greatly
; reduce the realism compared to viewers which requests such texture data if not already cached.
; Defaults to true.
RequestObjectTextures = true
/shutdown_commands.txt.example
@@ -0,0 +1,3 @@
; Copy this file to shutdown_commands.txt to execute region console commands when the simulator is asked to shut down
; e.g. show stats
; Lines that start with ; are comments
/startup_commands.txt.example
@@ -0,0 +1,3 @@
; Copy this file to startup_commands.txt to run region console commands once the simulator has finished starting up
; e.g. show stats
; Lines that start with ; are comments.