/config-include/Standalone.ini |
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;; |
;; Please don't change this file. |
;; All optional settings are in StandaloneCommon.ini.example, |
;; which you can copy and change. |
;; |
|
[Modules] |
AssetServices = "LocalAssetServicesConnector" |
InventoryServices = "LocalInventoryServicesConnector" |
NeighbourServices = "LocalNeighbourServicesConnector" |
AuthenticationServices = "LocalAuthenticationServicesConnector" |
AuthorizationServices = "LocalAuthorizationServicesConnector" |
GridServices = "LocalGridServicesConnector" |
PresenceServices = "LocalPresenceServicesConnector" |
UserAccountServices = "LocalUserAccountServicesConnector" |
GridUserServices = "LocalGridUserServicesConnector" |
SimulationServices = "LocalSimulationConnectorModule" |
AvatarServices = "LocalAvatarServicesConnector" |
EntityTransferModule = "BasicEntityTransferModule" |
InventoryAccessModule = "BasicInventoryAccessModule" |
MapImageService = "MapImageServiceModule" |
SearchModule = "BasicSearchModule" |
|
LibraryModule = true |
LLLoginServiceInConnector = true |
GridInfoServiceInConnector = true |
MapImageServiceInConnector = true |
|
[SimulationService] |
; This is the protocol version which the simulator advertises to the source destination when acting as a target destination for a teleport |
; It is used to control the teleport handoff process. |
; Valid values are |
; "SIMULATION/0.2" |
; - this is the default. A source simulator which only implements "SIMULATION/0.1" can still teleport with that protocol |
; - this protocol is more efficient than "SIMULATION/0.1" |
; "SIMULATION/0.1" |
; - this is an older teleport protocol used in OpenSimulator 0.7.5 and before. |
ConnectorProtocolVersion = "SIMULATION/0.2" |
|
[SimulationDataStore] |
LocalServiceModule = "OpenSim.Services.Connectors.dll:SimulationDataService" |
|
[EstateDataStore] |
LocalServiceModule = "OpenSim.Services.Connectors.dll:EstateDataService" |
|
[AssetService] |
LocalServiceModule = "OpenSim.Services.AssetService.dll:AssetService" |
|
[InventoryService] |
LocalServiceModule = "OpenSim.Services.InventoryService.dll:XInventoryService" |
|
[LibraryService] |
LocalServiceModule = "OpenSim.Services.InventoryService.dll:LibraryService" |
LibraryName = "OpenSim Library" |
DefaultLibrary = "./inventory/Libraries.xml" |
|
[AvatarService] |
LocalServiceModule = "OpenSim.Services.AvatarService.dll:AvatarService" |
|
[AuthenticationService] |
LocalServiceModule = "OpenSim.Services.AuthenticationService.dll:PasswordAuthenticationService" |
|
[GridService] |
LocalServiceModule = "OpenSim.Services.GridService.dll:GridService" |
Realm = "regions" |
StorageProvider = "OpenSim.Data.Null.dll" |
|
[PresenceService] |
LocalServiceModule = "OpenSim.Services.PresenceService.dll:PresenceService" |
StorageProvider = "OpenSim.Data.Null.dll" |
|
[UserAccountService] |
LocalServiceModule = "OpenSim.Services.UserAccountService.dll:UserAccountService" |
|
;; These are for creating new accounts |
AuthenticationService = "OpenSim.Services.AuthenticationService.dll:PasswordAuthenticationService" |
GridUserService = "OpenSim.Services.UserAccountService.dll:GridUserService" |
GridService = "OpenSim.Services.GridService.dll:GridService" |
InventoryService = "OpenSim.Services.InventoryService.dll:XInventoryService" |
AvatarService = "OpenSim.Services.AvatarService.dll:AvatarService" |
|
;; This switch creates the minimum set of body parts and avatar entries for a viewer 2 to show a default "Ruth" avatar rather than a cloud. |
CreateDefaultAvatarEntries = true |
|
[GridUserService] |
LocalServiceModule = "OpenSim.Services.UserAccountService.dll:GridUserService" |
|
[FriendsService] |
LocalServiceModule = "OpenSim.Services.FriendsService.dll" |
|
[Friends] |
Connector = "OpenSim.Services.FriendsService.dll" |
|
[LoginService] |
LocalServiceModule = "OpenSim.Services.LLLoginService.dll:LLLoginService" |
UserAccountService = "OpenSim.Services.UserAccountService.dll:UserAccountService" |
GridUserService = "OpenSim.Services.UserAccountService.dll:GridUserService" |
AuthenticationService = "OpenSim.Services.AuthenticationService.dll:PasswordAuthenticationService" |
InventoryService = "OpenSim.Services.InventoryService.dll:XInventoryService" |
PresenceService = "OpenSim.Services.PresenceService.dll:PresenceService" |
GridService = "OpenSim.Services.GridService.dll:GridService" |
AvatarService = "OpenSim.Services.AvatarService.dll:AvatarService" |
FriendsService = "OpenSim.Services.FriendsService.dll:FriendsService" |
|
WelcomeMessage = "Welcome, Avatar!" |
|
;# {DSTZone} {} {Override Daylight Saving Time rules} {* none local} "America/Los_Angeles;Pacific Standard Time" |
;; Viewers do not receive timezone information from the server - almost all (?) default to Pacific Standard Time |
;; However, they do rely on the server to tell them whether it's Daylight Saving Time or not. |
;; Hence, calculating DST based on a different timezone can result in a misleading viewer display and inconsistencies between grids. |
;; By default, this setting uses various timezone names to calculate DST with regards to the viewer's standard PST. |
;; Options are |
;; "none" no DST |
;; "local" use the server's only timezone to calculate DST. This is previous OpenSimulator behaviour. |
;; "America/Los_Angeles;Pacific Standard Time" use these timezone names to look up Daylight savings. |
;; 'America/Los_Angeles' is used on Linux/Mac systems whilst 'Pacific Standard Time' is used on Windows |
DSTZone = "America/Los_Angeles;Pacific Standard Time" |
|
[MapImageService] |
LocalServiceModule = "OpenSim.Services.MapImageService.dll:MapImageService" |
|
; in minutes |
RefreshTime = 60 |
|
;; This should always be the very last thing on this file |
[Includes] |
Include-Common = "config-include/StandaloneCommon.ini" |