clockwerk-opensim-config

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/assets/ScriptsAssetSet/KanEd-Test10.lsl
@@ -0,0 +1,57 @@
vector startPosition;
float groundLevel;
default
{
state_entry()
{
llListen( 0, "", llGetOwner(), "");
 
startPosition = llGetPos();
groundLevel = llGround( startPosition );
llSay( 0, "Control this object with chat commands like:" );
llSay( 0, "'up' or 'down' followed by a distance." );
}
listen( integer channel, string name, key id, string message )
{
// separate the input into blank-delmited tokens.
list parsed = llParseString2List( message, [ " " ], [] );
 
// get the first part--the "command".
string command = llList2String( parsed, 0 );
// get the second part--the "distance".
string distance_string = llList2String( parsed, 1 );
float distance = ( float )distance_string;
vector position = llGetPos();
if( command == "up" )
{
if( ( position.z + distance ) < (startPosition.z + 10.0 ) )
{
llSetPos( llGetPos() + < 0, 0, distance > ); // move up
llSetText( "Went up " + (string)distance, < 1, 0, 0 >, 1 );
}
else
{
llSetText( "Can't go so high.", < 1, 0, 0 >, 1 );
}
}
else if( command == "down" )
{
if( ( position.z - distance ) > groundLevel )
{
llSetPos( llGetPos() + < 0, 0, -distance > ); // move down
llSetText( "Went down " + (string)distance, < 1, 0, 0 >, 1 );
}
else
{
llSetText( "Can't go so low.", < 1, 0, 0 >, 1 );
}
}
}
}