Winify

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?path1? @ 12  →  ?path2? @ 13
/trunk/Winify/Properties/Resources.Designer.cs
@@ -59,94 +59,5 @@
resourceCulture = value;
}
}
/// <summary>
/// Looks up a localized resource of type System.Drawing.Bitmap.
/// </summary>
internal static System.Drawing.Bitmap about {
get {
object obj = ResourceManager.GetObject("about", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
}
}
/// <summary>
/// Looks up a localized resource of type System.Drawing.Bitmap.
/// </summary>
internal static System.Drawing.Bitmap close {
get {
object obj = ResourceManager.GetObject("close", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
}
}
/// <summary>
/// Looks up a localized resource of type System.Drawing.Bitmap.
/// </summary>
internal static System.Drawing.Bitmap exit {
get {
object obj = ResourceManager.GetObject("exit", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
}
}
/// <summary>
/// Looks up a localized resource of type System.IO.UnmanagedMemoryStream similar to System.IO.MemoryStream.
/// </summary>
internal static System.IO.UnmanagedMemoryStream notification {
get {
return ResourceManager.GetStream("notification", resourceCulture);
}
}
/// <summary>
/// Looks up a localized resource of type System.Drawing.Bitmap.
/// </summary>
internal static System.Drawing.Bitmap settings {
get {
object obj = ResourceManager.GetObject("settings", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
}
}
/// <summary>
/// Looks up a localized resource of type System.Drawing.Bitmap.
/// </summary>
internal static System.Drawing.Bitmap update {
get {
object obj = ResourceManager.GetObject("update", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
}
}
/// <summary>
/// Looks up a localized resource of type System.Drawing.Icon similar to (Icon).
/// </summary>
internal static System.Drawing.Icon Winify {
get {
object obj = ResourceManager.GetObject("Winify", resourceCulture);
return ((System.Drawing.Icon)(obj));
}
}
/// <summary>
/// Looks up a localized resource of type System.Drawing.Bitmap.
/// </summary>
internal static System.Drawing.Bitmap winify1 {
get {
object obj = ResourceManager.GetObject("winify1", resourceCulture);
return ((System.Drawing.Bitmap)(obj));
}
}
/// <summary>
/// Looks up a localized resource of type System.Byte[].
/// </summary>
internal static byte[] winify2 {
get {
object obj = ResourceManager.GetObject("winify2", resourceCulture);
return ((byte[])(obj));
}
}
}
}