wasSharp
/Time.cs |
@@ -109,7 +109,7 @@ |
/// another lined-up event. This is mostly used to check that throttles |
/// are being respected. |
/// </summary> |
public class wasTimedThrottle : IDisposable |
public class TimedThrottle : IDisposable |
{ |
private readonly uint EventsAllowed; |
private readonly object LockObject = new object(); |
@@ -116,7 +116,7 @@ |
private Timer timer; |
private uint TriggeredEvents; |
|
public wasTimedThrottle(uint events, uint seconds) |
public TimedThrottle(uint events, uint seconds) |
{ |
EventsAllowed = events; |
if (timer == null) |
@@ -168,7 +168,7 @@ |
/// <remarks> |
/// (C) Wizardry and Steamworks 2013 - License: GNU GPLv3 |
/// </remarks> |
public class wasAdaptiveAlarm : IDisposable |
public class DecayingAlarm : IDisposable |
{ |
[Flags] |
public enum DECAY_TYPE |
@@ -189,16 +189,16 @@ |
/// <summary> |
/// The default constructor using no decay. |
/// </summary> |
public wasAdaptiveAlarm() |
public DecayingAlarm() |
{ |
Signal = new ManualResetEvent(false); |
} |
|
/// <summary> |
/// The constructor for the wasAdaptiveAlarm class taking as parameter a decay type. |
/// The constructor for the DecayingAlarm class taking as parameter a decay type. |
/// </summary> |
/// <param name="decay">the type of decay: arithmetic, geometric, harmonic, heronian or quadratic</param> |
public wasAdaptiveAlarm(DECAY_TYPE decay) |
public DecayingAlarm(DECAY_TYPE decay) |
{ |
Signal = new ManualResetEvent(false); |
this.decay = decay; |