/OpenSim/Services/UserAccountService/UserAccountService.cs |
@@ -614,36 +614,6 @@ |
|
InventoryFolderBase clothingFolder = m_InventoryService.GetFolderForType(principalID, AssetType.Clothing); |
|
InventoryItemBase shirt = new InventoryItemBase(UUID.Random(), principalID); |
shirt.AssetID = AvatarWearable.DEFAULT_SHIRT_ASSET; |
shirt.Name = "Default Shirt"; |
shirt.CreatorId = principalID.ToString(); |
shirt.AssetType = (int)AssetType.Clothing; |
shirt.InvType = (int)InventoryType.Wearable; |
shirt.Folder = clothingFolder.ID; |
shirt.BasePermissions = (uint)PermissionMask.All; |
shirt.CurrentPermissions = (uint)PermissionMask.All; |
shirt.EveryOnePermissions = (uint)PermissionMask.All; |
shirt.GroupPermissions = (uint)PermissionMask.All; |
shirt.NextPermissions = (uint)PermissionMask.All; |
shirt.Flags = (uint)WearableType.Shirt; |
m_InventoryService.AddItem(shirt); |
|
InventoryItemBase pants = new InventoryItemBase(UUID.Random(), principalID); |
pants.AssetID = AvatarWearable.DEFAULT_PANTS_ASSET; |
pants.Name = "Default Pants"; |
pants.CreatorId = principalID.ToString(); |
pants.AssetType = (int)AssetType.Clothing; |
pants.InvType = (int)InventoryType.Wearable; |
pants.Folder = clothingFolder.ID; |
pants.BasePermissions = (uint)PermissionMask.All; |
pants.CurrentPermissions = (uint)PermissionMask.All; |
pants.EveryOnePermissions = (uint)PermissionMask.All; |
pants.GroupPermissions = (uint)PermissionMask.All; |
pants.NextPermissions = (uint)PermissionMask.All; |
pants.Flags = (uint)WearableType.Pants; |
m_InventoryService.AddItem(pants); |
|
if (m_AvatarService != null) |
{ |
m_log.DebugFormat("[USER ACCOUNT SERVICE]: Creating default avatar entries for {0}", principalID); |
@@ -653,8 +623,6 @@ |
wearables[AvatarWearable.BODY] = new AvatarWearable(shape.ID, shape.AssetID); |
wearables[AvatarWearable.SKIN] = new AvatarWearable(skin.ID, skin.AssetID); |
wearables[AvatarWearable.HAIR] = new AvatarWearable(hair.ID, hair.AssetID); |
wearables[AvatarWearable.SHIRT] = new AvatarWearable(shirt.ID, shirt.AssetID); |
wearables[AvatarWearable.PANTS] = new AvatarWearable(pants.ID, pants.AssetID); |
|
AvatarAppearance ap = new AvatarAppearance(); |
for (int i = 0; i < 6; i++) |