vanilla-wow-addons – Blame information for rev 1
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Rev | Author | Line No. | Line |
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1 | office | 1 | -- balken neu darstellen und einstellen |
2 | -- z.b. balkengrösse und textur ändert sich |
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3 | function wowon_UI_sf_balken_update () |
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4 | |||
5 | -- balken variablen setzten lassen |
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6 | wowon_balk () |
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7 | |||
8 | wowon_sf_balken:SetHeight(wowon.game.balken.h) |
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9 | wowon_sf_balken:SetWidth(wowon.game.balken.b) |
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10 | if (wowon.game.balken.t == nil) then |
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11 | wowon_sf_balken:SetTexture(wowon.game.balken.vc.r, wowon.game.balken.vc.g, wowon.game.balken.vc.b, wowon.game.balken.vc.a) |
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12 | else |
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13 | wowon_sf_balken:SetTexture (wowon.game.balken.t) |
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14 | wowon_sf_balken:SetVertexColor(wowon.game.balken.vc.r, wowon.game.balken.vc.g, wowon.game.balken.vc.b, wowon.game.balken.vc.a) |
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15 | end |
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16 | |||
17 | end |
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18 | |||
19 | -- balken bewegen |
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20 | function wowon_UI_sf_balken_move () |
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21 | local x = wowon.game.balken.x |
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22 | local o = wowon.game.feld.o |
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23 | wowon_sf_balken:SetPoint("TOP", "wowon_sf", "BOTTOMLEFT", x, o); |
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24 | end |
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25 | |||
26 | |||
27 | -- balken auf startposition setzen |
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28 | function wowon_UI_sf_balken_start () |
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29 | |||
30 | local x = wowon.game.feld.x |
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31 | local y = wowon.game.feld.y |
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32 | local o = wowon.game.feld.o |
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33 | |||
34 | wowon_sf_balken:SetPoint("TOP", "wowon_sf", "BOTTOMLEFT", x/2, o) |
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35 | |||
36 | end |
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37 | |||
38 | -- ball erstellen |
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39 | -- wird nur aufgerufen wenn kein ball frei ist |
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40 | function wowon_UI_sf_ball_creat () |
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41 | -- wieviele bälle existieren schon? |
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42 | local b = nil |
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43 | if (wowon.game.balle == nil) then |
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44 | b = 0 |
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45 | else |
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46 | b = table.getn(wowon.game.balle) |
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47 | end |
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48 | b = b+1 |
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49 | -- ball erstellen |
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50 | wowon_sf:CreateTexture("wowon_sf_b"..b, "OVERLAY") |
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51 | -- parent zuweisen |
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52 | getglobal("wowon_sf_b"..b):SetParent("wowon_sf") |
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53 | -- neuer ball hinzufügen |
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54 | table.insert(wowon.game.ballfrei, b) |
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55 | end |
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56 | |||
57 | -- ball updaten |
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58 | function wowon_UI_sf_ball_update (b) |
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59 | -- b = ballnummer |
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60 | -- ball variablen setzen |
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61 | wowon_ball (b) |
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62 | getglobal("wowon_sf_b"..b):SetHeight(wowon.game.ball[b].r*2) |
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63 | getglobal("wowon_sf_b"..b):SetWidth(wowon.game.ball[b].r*2) |
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64 | if (wowon.game.ball[b].t == nil) then |
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65 | getglobal("wowon_sf_b"..b):SetTexture(wowon.game.ball[b].vc.r, wowon.game.ball[b].vc.g, wowon.game.ball[b].vc.b, wowon.game.ball[b].vc.a) |
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66 | else |
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67 | getglobal("wowon_sf_b"..b):SetTexture (wowon.game.ball[b].t) |
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68 | getglobal("wowon_sf_b"..b):SetVertexColor(wowon.game.ball[b].vc.r, wowon.game.ball[b].vc.g, wowon.game.ball[b].vc.b, wowon.game.ball[b].vc.a) |
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69 | end |
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70 | end |
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71 | |||
72 | -- ball auf startposition setzen |
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73 | function wowon_UI_sf_ball_start (b) |
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74 | -- b = ballnummer |
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75 | getglobal("wowon_sf_b"..b):SetPoint("CENTER", "wowon_sf_balken", "TOP", 0, wowon.game.ball[b].r) |
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76 | getglobal("wowon_sf_b"..b):Show() |
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77 | end |
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78 | |||
79 | -- f-ball auf startposition setzen |
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80 | function wowon_UI_sf_feldball_start (b) |
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81 | -- b = ballnummer |
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82 | getglobal("wowon_sf_b"..b):SetPoint("CENTER", "wowon_sf", "BOTTOMLEFT", wowon.game.ball[b].x, wowon.game.ball[b].y) |
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83 | getglobal("wowon_sf_b"..b):Show() |
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84 | end |
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85 | |||
86 | -- ball bewegen |
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87 | function wowon_UI_ball_move (b) |
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88 | -- b = ballnummer |
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89 | getglobal("wowon_sf_b"..b):SetPoint("CENTER", "wowon_sf", "BOTTOMLEFT", wowon.game.ball[b].x, wowon.game.ball[b].y) |
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90 | end |
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91 | |||
92 | -- ball verdecken |
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93 | function wowon_UI_sf_ball_hide (b) |
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94 | -- b = ballnummer |
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95 | getglobal("wowon_sf_b"..b):Hide() |
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96 | end |
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97 | |||
98 | -- feld verdecken |
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99 | function wowon_UI_sf_feld_hide (f) |
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100 | -- f = feldnummer |
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101 | getglobal("wowon_sf_f"..f):Hide() |
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102 | end |
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103 | |||
104 | -- feld erstellen |
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105 | -- wird nur aufgerufen wenn kein feld frei ist |
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106 | function wowon_UI_sf_feld_creat () |
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107 | -- wieviele felder existieren schon? |
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108 | local f = nil |
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109 | if (wowon.game.felder == nil) then |
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110 | f = 0 |
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111 | else |
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112 | f = table.getn(wowon.game.felder) |
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113 | end |
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114 | f = f+1 |
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115 | -- feld erstellen |
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116 | wowon_sf:CreateTexture("wowon_sf_f"..f, "ARTWORK") |
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117 | -- parent zuweisen |
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118 | getglobal("wowon_sf_f"..f):SetParent("wowon_sf") |
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119 | -- neues feld hinzufügen |
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120 | table.insert(wowon.game.feldfrei, f) |
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121 | end |
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122 | |||
123 | -- feld updaten |
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124 | function wowon_UI_sf_feld_update (f) |
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125 | -- f = feldnummer |
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126 | |||
127 | -- feld variablen setzen |
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128 | wowon_feld (f) |
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129 | |||
130 | getglobal("wowon_sf_f"..f):SetHeight(wowon.game.feld[f].h) |
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131 | getglobal("wowon_sf_f"..f):SetWidth(wowon.game.feld[f].b) |
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132 | if (wowon.game.feld[f].t == nil) then |
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133 | getglobal("wowon_sf_f"..f):SetTexture(wowon.game.feld[f].vc.r, wowon.game.feld[f].vc.g, wowon.game.feld[f].vc.b, wowon.game.feld[f].vc.a) |
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134 | else |
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135 | getglobal("wowon_sf_f"..f):SetTexture (wowon.game.feld[f].t) |
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136 | getglobal("wowon_sf_f"..f):SetVertexColor(wowon.game.feld[f].vc.r, wowon.game.feld[f].vc.g, wowon.game.feld[f].vc.b, wowon.game.feld[f].vc.a) |
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137 | end |
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138 | end |
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139 | |||
140 | -- feld zeigen und setzen |
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141 | function wowon_UI_sf_feld_start (f) |
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142 | -- f = feldnummer |
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143 | |||
144 | local x = wowon.game.feld[f].x |
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145 | local y = wowon.game.feld[f].y |
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146 | |||
147 | getglobal("wowon_sf_f"..f):SetPoint("BOTTOMLEFT", "wowon_sf", "BOTTOMLEFT", x, y) |
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148 | getglobal("wowon_sf_f"..f):Show() |
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149 | end |
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150 | |||
151 | |||
152 | function wowon_UI_sf_string (x) |
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153 | -- x = false = gameover |
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154 | -- x = true = done |
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155 | wowon_sf_text:Show() |
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156 | if (x == false) then |
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157 | wowon_sf_text:SetText("Game Over") |
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158 | elseif (x == true) then |
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159 | wowon_sf_text:SetText("Level Done!") |
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160 | end |
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161 | end |