vanilla-wow-addons – Blame information for rev 1
?pathlinks?
Rev | Author | Line No. | Line |
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1 | office | 1 | function Tetris_Load () |
2 | --allgemeine variablen |
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3 | if (not Tetris) then |
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4 | Tetris={ }; |
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5 | Tetris["game"]= { }; |
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6 | Tetris["game"]["feld"]= { }; |
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7 | Tetris["game"]["s_temp"]= { }; |
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8 | Tetris["game"]["s_temp"]["temp"]= { }; |
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9 | Tetris["game"]["s_NS_temp"]= { }; |
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10 | Tetris["highscore"]= { }; |
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11 | Tetris["options"]= { }; |
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12 | Tetris["options"]["stones"]= { }; |
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13 | --spiel typ |
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14 | Tetris["game"]["gametyp"]="ms-dos"; |
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15 | --x spalten |
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16 | Tetris["game"]["x"]=10; |
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17 | --y zeilen |
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18 | Tetris["game"]["y"]=20; |
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19 | --x NS spalten |
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20 | Tetris["game"]["NS_x"]=4; |
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21 | --y NS zeilen |
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22 | Tetris["game"]["NS_y"]=3; |
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23 | --nummer des nächsten bausteins |
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24 | Tetris["game"]["s_next"]=0; |
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25 | --nummer des aktuellen bausteins |
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26 | Tetris["game"]["s"]=0; |
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27 | --anz_steine des aktuellen bausteins |
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28 | Tetris["game"]["s_anz_s"]=0; |
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29 | --anz_lagen aktuellen bausteins |
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30 | Tetris["game"]["s_anz_l"]=0; |
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31 | --aktuelle lage des bausteins |
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32 | Tetris["game"]["s_lage"]=0; |
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33 | --x pos des hauptbausteins |
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34 | Tetris["game"]["s_pos_x"]=0; |
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35 | --y pos des hauptbausteins |
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36 | Tetris["game"]["s_pos_y"]=0; |
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37 | --timer |
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38 | Tetris["game"]["timer"] = 0.5; |
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39 | --läuft der timer? |
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40 | Tetris["game"]["timer_go"] = 0; |
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41 | --scores |
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42 | Tetris["game"]["score"] = {}; |
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43 | Tetris["game"]["score"]["points"]=0; |
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44 | Tetris["game"]["score"]["lvl"]=0; |
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45 | Tetris["game"]["score"]["linie"]=0; |
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46 | --GF_Gamewindow------------------- |
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47 | --button höhe des gamewindow button |
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48 | Tetris["options"]["b_hohe"]=20; |
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49 | --button breite des gamewindow button |
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50 | Tetris["options"]["b_breite"]=20; |
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51 | --x randabstand des gamewindow |
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52 | Tetris["options"]["r_abstand_x"]=15; |
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53 | --y randabstand des gamewindow |
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54 | Tetris["options"]["r_abstand_y"]=15; |
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55 | --x offset des gamewindow |
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56 | Tetris["options"]["r_a-faktor_x"]=180; |
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57 | --y offset des gamewindow |
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58 | Tetris["options"]["r_a-faktor_y"]=25; |
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59 | ---------------------------------- |
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60 | ----GF_NS_Window------------------ |
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61 | --button höhe des gamewindow button |
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62 | Tetris["options"]["b_NS_hohe"]=20; |
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63 | --button breite des gamewindow button |
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64 | Tetris["options"]["b_NS_breite"]=20; |
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65 | --x randabstand des gamewindow |
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66 | Tetris["options"]["r_NS_abstand_x"]=15; |
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67 | --y randabstand des gamewindow |
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68 | Tetris["options"]["r_NS_abstand_y"]=15; |
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69 | --x offset des NS window |
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70 | Tetris["options"]["r_a_NS-faktor_x"]=0; |
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71 | --y offset des NS window |
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72 | Tetris["options"]["r_a_NS-faktor_y"]=18; |
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73 | ----------------------------------- |
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74 | --highscore |
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75 | Tetris["highscore"]["ms_dos"]= 0; |
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76 | --max. verschiedene steine |
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77 | Tetris["options"]["max_s"]=7; |
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78 | --texturenset (ordnername) |
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79 | Tetris["options"]["texturenset"]="color"; |
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80 | --version dieses scriptes |
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81 | Tetris["version"]= 0.1; |
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82 | -- im spiel? |
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83 | Tetris["ingame"]=0; |
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84 | Tetris["debug"]= 0; |
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85 | end |
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86 | |||
87 | --update |
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88 | if (Tetris["version"]==0.1) then |
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89 | Tetris["version"]=0.5; |
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90 | --anz x |
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91 | Tetris["options"]["breite"]=10; |
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92 | --anz y |
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93 | Tetris["options"]["hohe"]=20; |
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94 | --random lines |
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95 | Tetris["options"]["r_lines"]=1; |
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96 | Tetris["options"]["r_lines_activ"]=1; |
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97 | --stonelist |
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98 | --max. verschiedene steine |
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99 | Tetris["options"]["max_s"]=46; |
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100 | Tetris["options"]["stones"] = { }; |
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101 | --table füllen |
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102 | for num = 1, Tetris["options"]["max_s"] do |
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103 | table.insert(Tetris["options"]["stones"],1) |
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104 | end |
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105 | Tetris["ingame"]=0; |
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106 | Tetris["game"]["gametyp"]=1; |
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107 | Tetris["options"]["gametyp"]=1; |
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108 | Tetris["options"]["SOF_s_show"]=1; |
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109 | end |
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110 | if (Tetris["version"]==0.5) then |
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111 | Tetris["version"]=0.6; |
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112 | --texturenset (ordnername) |
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113 | Tetris["options"]["texturenset"]=1; |
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114 | end |
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115 | if (Tetris["version"]==0.6) then |
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116 | Tetris["version"]=0.7; |
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117 | --max. verschiedene steine |
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118 | Tetris["options"]["max_s"]=57; |
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119 | Tetris["options"]["stones"] = { }; |
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120 | --table füllen |
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121 | for num = 1, Tetris["options"]["max_s"] do |
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122 | table.insert(Tetris["options"]["stones"],1) |
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123 | end |
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124 | end |
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125 | if (Tetris["version"]==0.7) then |
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126 | Tetris["version"]=0.8; |
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127 | --max. verschiedene steine |
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128 | Tetris["options"]["max_s"]=60; |
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129 | Tetris["options"]["stones"] = { }; |
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130 | --table füllen |
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131 | for num = 1, Tetris["options"]["max_s"] do |
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132 | table.insert(Tetris["options"]["stones"],1) |
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133 | end |
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134 | --neue gametyps |
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135 | Tetris["highscore"]["gameboy"]= 0; |
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136 | Tetris["highscore"]["retris"]= 0; |
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137 | --button grösse |
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138 | Tetris["options"]["b_hohe"] = 15; |
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139 | Tetris["options"]["b_breite"] = 15; |
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140 | --checkbox gost |
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141 | Tetris["options"]["gost"]=1; |
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142 | end |
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143 | if (Tetris["version"]==0.8) then |
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144 | Tetris["version"]=0.9; |
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145 | --checkbox musik |
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146 | Tetris["options"]["musik"]=1; |
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147 | --checkbox sound |
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148 | Tetris["options"]["sound"]=1; |
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149 | --musik track |
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150 | Tetris["options"]["musik-track"]=1; |
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151 | end |
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152 | if (Tetris["version"]==0.9) then |
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153 | Tetris["version"]=1.1; |
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154 | end |
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155 | if (Tetris["version"]==1.1) then |
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156 | Tetris["version"]=1.2; |
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157 | --checkbox mous |
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158 | Tetris["options"]["mous"]=1; |
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159 | --neue gametyps |
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160 | Tetris["highscore"]["highest_hopes"]= 0; |
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161 | end |
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162 | --slash command |
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163 | SLASH_Tetris1 = "/tetris"; |
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164 | SlashCmdList["Tetris"] = function(msg) |
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165 | Tetris_SlashCommand(msg); |
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166 | end |
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167 | Tetris_sprachesetzen(); |
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168 | end |
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169 | |||
170 | function Tetris_SlashCommand(msg) |
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171 | Tetris_MF_Toggle(); |
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172 | end |
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173 | |||
174 | function Tetris_stone_move (r) |
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175 | --r = move-richtung |
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176 | -- u = drehen |
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177 | -- d = runter (instant) |
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178 | -- dd= runter (einen schritt) |
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179 | -- l = links |
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180 | -- r = rechts |
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181 | -- oder = timer wenn zeit down |
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182 | --variablen holen und setzen |
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183 | local anz_l = Tetris["game"]["s_anz_l"]; |
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184 | local s_l = Tetris["game"]["s_lage"]; |
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185 | local pos_x = Tetris["game"]["s_pos_x"]; |
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186 | local pos_y = Tetris["game"]["s_pos_y"]; |
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187 | --backup der nötigen variablen erstellen |
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188 | local b_s_l = Tetris["game"]["s_lage"]; |
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189 | local b_pos_x = Tetris["game"]["s_pos_x"]; |
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190 | local b_pos_y = Tetris["game"]["s_pos_y"]; |
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191 | |||
192 | if (Tetris["ingame"]==0) then |
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193 | return; |
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194 | end |
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195 | |||
196 | --stein drehen |
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197 | if (r == "u") then |
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198 | if not (anz_l == 1) then |
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199 | s_l = s_l + 1; |
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200 | if (s_l > anz_l) then |
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201 | s_l = 1; |
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202 | end |
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203 | end |
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204 | end |
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205 | --stein nach links |
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206 | if (r == "l") then |
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207 | pos_x = pos_x-1; |
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208 | end |
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209 | --stein nach rechts |
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210 | if (r == "r") then |
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211 | pos_x = pos_x+1; |
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212 | end |
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213 | --stein nach unten |
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214 | if (r == "d") or (r == "timer") or (r == "dd") then |
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215 | pos_y = pos_y-1; |
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216 | end |
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217 | --änderungen speichern |
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218 | Tetris["game"]["s_lage"] = s_l |
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219 | Tetris["game"]["s_pos_x"] = pos_x; |
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220 | Tetris["game"]["s_pos_y"] = pos_y; |
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221 | --neue position der steine berechnen |
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222 | Tetris_falling_stone_coming_soon (); |
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223 | --test laufen lassen und reagieren |
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224 | if (Tetris_stone_outside_test()==true) then |
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225 | if (r == "d") or (r =="timer") or (r == "dd") then |
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226 | --stein kann nicht weiter |
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227 | --wenn scroll down wie timer handeln |
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228 | if (r == "dd") then |
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229 | r = "timer" |
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230 | end |
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231 | Tetris_stone_is_down (r); |
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232 | |||
233 | else |
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234 | --gemachte änderungen rückgängig machen |
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235 | Tetris["game"]["s_lage"]=b_s_l; |
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236 | Tetris["game"]["s_pos_x"]=b_pos_x; |
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237 | Tetris["game"]["s_pos_y"]=b_pos_y; |
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238 | end |
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239 | --test war false --> stein bewegen |
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240 | else |
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241 | if ((r ~= "d") and (r ~= "timer") and (r ~= "dd")) then |
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242 | Tetris_gost_stone (); |
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243 | end |
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244 | --aktuell angezeigter stein löschen |
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245 | Tetris_GF_gamewindow_falling_stone_Hide (); |
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246 | --neue position der steine speichern |
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247 | Tetris_falling_stone (); |
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248 | --neue position des bausteins anzeigen |
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249 | Tetris_GF_gamewindow_falling_stone_Show (); |
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250 | --timer starten, wenn nötig |
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251 | if (r == "timer") then |
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252 | Tetris_timer_go (); |
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253 | end |
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254 | --für instant drop nochmal durchrechnen |
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255 | if (r == "d") then |
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256 | Tetris_stone_move ("d"); |
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257 | end |
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258 | --sound |
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259 | if ((r ~= "d") and (r ~= "timer") and (r ~= "dd")) then |
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260 | Tetris_play_sound (r); |
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261 | end |
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262 | end |
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263 | end |
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264 | |||
265 | --fallender baustein ist unten angekommen |
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266 | function Tetris_stone_is_down (r) |
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267 | --r = wie ist der stein nach unten gekommen? |
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268 | -- d = instant drop |
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269 | -- timer = normaler fall durch timer |
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270 | local gametyp = Tetris["game"]["gametyp"]; |
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271 | local custom = Tetris["game"]["gametypc"]; |
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272 | if (custom == 1) then |
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273 | Tetris_stone_is_down_custom (r); |
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274 | else |
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275 | if (gametyp == 1) then |
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276 | Tetris_stone_is_down_ms_dos (r); |
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277 | end |
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278 | if (gametyp == 2) then |
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279 | Tetris_stone_is_down_gameboy (r); |
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280 | end |
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281 | if (gametyp == 3) then |
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282 | Tetris_stone_is_down_retris (r); |
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283 | end |
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284 | if (gametyp == 4) then |
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285 | Tetris_stone_is_down_highest_hopes (r); |
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286 | end |
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287 | end |
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288 | end |
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289 | |||
290 | |||
291 | function Tetris_new_stone () |
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292 | --stein generieren anzeigen |
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293 | Tetris_release_stone (); |
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294 | Tetris_falling_stone_coming_soon (); |
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295 | Tetris_falling_stone (); |
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296 | Tetris_GF_gamewindow_falling_stone_Show (); |
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297 | --GF_NS Frame |
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298 | Tetris_falling_stone_coming_soon_NS (); |
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299 | Tetris_GF_NS_Clear (); |
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300 | Tetris_GF_NS_Show (); |
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301 | --Score Updaten |
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302 | Tetris_GF_Text_Score_Update (); |
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303 | --game over? |
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304 | if (Tetris_stone_outside_test()==true) then |
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305 | Tetris_gameover (); |
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306 | else |
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307 | Tetris_timer_go (); |
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308 | end |
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309 | --chache für gost-stone löschen |
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310 | Tetris["game"]["s_gost"]["temp"] = { }; |
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311 | if (Tetris["debug"]==1) then |
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312 | DEFAULT_CHAT_FRAME:AddMessage("Delet saved Gost (NewStone)"); |
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313 | end |
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314 | Tetris_gost_stone (); |
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315 | --wenn maussteuerung aktiv, stein gleich zur maus verschieben |
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316 | if (Tetris["options"]["mous"] == 1) and (Tetris["game"]["mous"] ~= nil) then |
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317 | Tetris_mous_OnPieceEnter (1) |
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318 | end |
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319 | end |
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320 | |||
321 | function Tetris_timer_go () |
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322 | --Chronos.unscheduleByName (Tetris_stone_timer); |
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323 | --timer dem lvl entsprechend holen |
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324 | local timer = Tetris["game"]["timer"]; |
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325 | Timex:AddNamedSchedule("Tetris_stone_timer", timer, nil, 1, Tetris_timer_end) |
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326 | end |
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327 | |||
328 | function Tetris_timer_toggle () |
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329 | --timer abgeschaltet dann anschalten |
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330 | if (Timex:NamedScheduleCheck("Tetris_stone_timer") == nil) then |
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331 | Tetris["game"]["timer_go"] = 1; |
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332 | Tetris_timer_go (); |
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333 | else |
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334 | --timer läuft dann stoppen |
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335 | Timex:DeleteNamedSchedule("Tetris_stone_timer"); |
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336 | Tetris["game"]["timer_go"] = 0; |
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337 | end |
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338 | --anzeige updaten |
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339 | Tetris_GF_timer_Update (); |
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340 | end |
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341 | |||
342 | function Tetris_timer_end () |
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343 | --stein nach unten bewegen |
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344 | Tetris_stone_move ("timer"); |
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345 | end |
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346 | |||
347 | function Tetris_gf_buttonclick (b) |
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348 | --b = button der gedrückt wurde |
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349 | local gametyp = Tetris["game"]["gametyp"]; |
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350 | local custom = Tetris["game"]["gametypc"]; |
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351 | if (b == "newgame") then |
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352 | if (custom == 1) then |
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353 | Tetris_newgame_custom (); |
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354 | else |
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355 | if (gametyp == 1) then |
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356 | Tetris_newgame_ms_dos (); |
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357 | end |
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358 | if (gametyp == 2) then |
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359 | Tetris_newgame_gameboy (); |
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360 | end |
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361 | if (gametyp == 3) then |
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362 | Tetris_newgame_retris (); |
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363 | end |
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364 | if (gametyp == 4) then |
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365 | Tetris_newgame_highest_hopes (); |
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366 | end |
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367 | end |
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368 | end |
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369 | if (b == "pause") then |
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370 | Tetris_timer_toggle (); |
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371 | end |
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372 | if (b == "close") then |
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373 | if ( Tetris["game"]["timer_go"] == 1) then |
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374 | Tetris_timer_toggle (); |
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375 | end |
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376 | Tetris_GF_Toggle(); |
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377 | Tetris_MF_Toggle(); |
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378 | end |
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379 | end |
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380 | |||
381 | function Tetris_gameover () |
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382 | local gametyp = Tetris["game"]["gametyp"]; |
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383 | local custom = Tetris["game"]["gametypc"]; |
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384 | --sound |
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385 | Tetris_play_sound ("go"); |
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386 | if (custom == 1) then |
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387 | Tetris_gameover_custom (); |
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388 | else |
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389 | if (gametyp == 1) then |
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390 | Tetris_gameover_ms_dos (); |
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391 | end |
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392 | if (gametyp == 2) then |
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393 | Tetris_gameover_gameboy (); |
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394 | end |
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395 | if (gametyp == 3) then |
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396 | Tetris_gameover_retris (); |
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397 | end |
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398 | if (gametyp == 4) then |
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399 | Tetris_gameover_highest_hopes (); |
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400 | end |
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401 | end |
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402 | end |
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403 | |||
404 | function Tetris_gameresume () |
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405 | local gametyp = Tetris["game"]["gametyp"]; |
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406 | if (gametyp == 1) then |
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407 | Tetris_gameresume_ms_dos (); |
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408 | end |
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409 | if (gametyp == 2) then |
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410 | Tetris_gameresume_gameboy (); |
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411 | end |
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412 | if (gametyp == 3) then |
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413 | Tetris_gameresume_retris (); |
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414 | end |
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415 | if (gametyp == 4) then |
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416 | Tetris_gameresume_highest_hopes (); |
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417 | end |
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418 | end |
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419 | |||
420 | function Tetris_gametyp_list_create() |
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421 | Tetris_gametyp_list = { |
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422 | Tetris_UBE_gt_ms_dos, |
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423 | Tetris_UBE_gt_gameboy, |
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424 | Tetris_UBE_gt_retris, |
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425 | Tetris_UBE_gt_highest_hopes, |
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426 | }; |
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427 | end |
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428 | |||
429 | function Tetris_textur_list_create() |
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430 | Tetris_textur_list = { |
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431 | Tetris_UBE_tex_color, |
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432 | Tetris_UBE_tex_bw, |
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433 | Tetris_UBE_tex_wow, |
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434 | }; |
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435 | end |
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436 | |||
437 | function Tetris_musik_list_create() |
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438 | Tetris_musik_list = { |
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439 | Tetris_UBE_musik_random, |
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440 | Tetris_UBE_musik_a, |
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441 | Tetris_UBE_musik_b, |
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442 | Tetris_UBE_musik_c, |
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443 | Tetris_UBE_musik_musik, |
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444 | Tetris_UBE_musik_remix, |
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445 | }; |
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446 | end |
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447 | |||
448 | function Tetris_GF_Titeltext_Update () |
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449 | --variablen holen und setzen |
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450 | local UBE_tetris = Tetris_UBE_GF_Titeltext; |
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451 | local UBE_msdos = Tetris_UBE_gt_ms_dos; |
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452 | local UBE_gameboy = Tetris_UBE_gt_gameboy; |
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453 | local UBE_retris = Tetris_UBE_gt_retris; |
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454 | local UBE_custom = Tetris_UBE_gt_custom; |
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455 | local UBE_highest_hopes = Tetris_UBE_gt_highest_hopes; |
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456 | local gametyp = Tetris["game"]["gametyp"]; |
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457 | local custom = Tetris["game"]["gametypc"]; |
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458 | if (custom == 1) then |
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459 | Tetris_GF_Titeltext:SetText(UBE_tetris.." "..UBE_custom); |
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460 | else |
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461 | if (gametyp == 1) then |
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462 | Tetris_GF_Titeltext:SetText(UBE_tetris.." "..UBE_msdos); |
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463 | end |
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464 | if (gametyp == 2) then |
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465 | Tetris_GF_Titeltext:SetText(UBE_tetris.." "..UBE_gameboy); |
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466 | end |
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467 | if (gametyp == 3) then |
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468 | Tetris_GF_Titeltext:SetText(UBE_tetris.." "..UBE_retris); |
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469 | end |
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470 | if (gametyp == 4) then |
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471 | Tetris_GF_Titeltext:SetText(UBE_tetris.." "..UBE_highest_hopes); |
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472 | end |
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473 | end |
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474 | end |
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475 | |||
476 | function Tetris_GF_highscore_Show () |
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477 | --variablen holen und setzen |
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478 | local UBE_hs = Tetris_UBE_GF_Text_Highscore; |
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479 | local gametyp = Tetris["game"]["gametyp"]; |
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480 | local UBE_msdos = Tetris_UBE_gt_ms_dos; |
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481 | local UBE_gameboy = Tetris_UBE_gt_gameboy; |
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482 | local UBE_retris = Tetris_UBE_gt_retris; |
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483 | local UBE_highest_hopes = Tetris_UBE_gt_highest_hopes; |
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484 | local custom = Tetris["game"]["gametypc"]; |
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485 | local UBE_gametyp = Tetris_UBE_GF_Text_Gametyp |
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486 | if (custom == 1) then |
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487 | if (gametyp == 1) then |
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488 | Tetris_GF_Text_Highscore:SetText(UBE_gametyp.." "..UBE_msdos); |
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489 | end |
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490 | if (gametyp == 2) then |
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491 | Tetris_GF_Text_Highscore:SetText(UBE_gametyp.." "..UBE_gameboy); |
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492 | end |
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493 | if (gametyp == 3) then |
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494 | Tetris_GF_Text_Highscore:SetText(UBE_gametyp.." "..UBE_retris); |
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495 | end |
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496 | if (gametyp == 4) then |
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497 | Tetris_GF_Text_Highscore:SetText(UBE_gametyp.." "..UBE_highest_hopes); |
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498 | end |
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499 | else |
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500 | if (gametyp == 1) then |
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501 | local highscore = Tetris["highscore"]["ms_dos"] |
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502 | Tetris_GF_Text_Highscore:SetText(UBE_hs.." "..highscore); |
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503 | end |
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504 | if (gametyp == 2) then |
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505 | local highscore = Tetris["highscore"]["gameboy"] |
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506 | Tetris_GF_Text_Highscore:SetText(UBE_hs.." "..highscore); |
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507 | end |
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508 | if (gametyp == 3) then |
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509 | local highscore = Tetris["highscore"]["retris"] |
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510 | Tetris_GF_Text_Highscore:SetText(UBE_hs.." "..highscore); |
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511 | end |
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512 | if (gametyp == 4) then |
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513 | local highscore = Tetris["highscore"]["highest_hopes"] |
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514 | Tetris_GF_Text_Highscore:SetText(UBE_hs.." "..highscore); |
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515 | end |
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516 | end |
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517 | end |
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518 | |||
519 | function Tetris_newgame () |
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520 | local game = Tetris["game"]["next_game"]; |
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521 | if (game == "ms_dos") then |
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522 | Tetris_newgame_ms_dos (); |
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523 | Tetris_GF_Toggle(); |
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524 | end |
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525 | if (game == "retris") then |
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526 | Tetris_newgame_retris (); |
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527 | Tetris_GF_Toggle(); |
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528 | end |
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529 | if (game == "gameboy") then |
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530 | Tetris_newgame_gameboy (); |
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531 | Tetris_GF_Toggle(); |
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532 | end |
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533 | if (game == "highest_hopes") then |
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534 | Tetris_newgame_highest_hopes (); |
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535 | Tetris_GF_Toggle(); |
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536 | end |
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537 | if (game == "custom") then |
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538 | Tetris_CF_Toggle(); |
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539 | end |
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540 | end |