vanilla-wow-addons – Blame information for rev 1

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1 office 1 TargetOfTarget v2.2 Beta 1
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4 #########################
5 ##### #####
6 ##### General Notes #####
7 ##### #####
8 #########################
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10 /tot params -- will bring up the settings screen
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12 From this screen you can change/disable the aggro message, as well as
13 position the display relative to other objects on the screen, or
14 absolute positioning on the screen itself.
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16 Changes are reflected any time a field is modified. The [Defaults]
17 button will revert all settings to application defaults.
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19 The changes are not "written" until you press the [Okay] button.
20 Pressing the [Cancel] button will return you to the values you had
21 before you brought up the params screen.
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25 #########################
26 ##### #####
27 ##### Aggro Message #####
28 ##### #####
29 #########################
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31 The aggro message can be changed, or disabled entirely (e.g., main
32 tanks might find it annoying) from the params screen.
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34 Enter the desired text if you wish to change the message. Clearing
35 the text will disable aggro messaging.
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40 #################################
41 ##### #####
42 ##### Highly Customized UIs #####
43 ##### #####
44 #################################
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46 As shipped, HoTT "ties" its window to the default target frame and it
47 adjusts up and down to hang just below the lowest visible row of
48 buffs/debuffs.
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50 If you have a custom UI that is based on the default target frame, it
51 is likely that you can use HoTT "out of the box" with no changes.
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53 If your UI is "significantly different" than default, you may want to
54 modify the positioning to accomodate your UI.
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56 The WYSIWYG behavior of the params screen makes this easy to do.
57 There are some suggested starting points listed below for several
58 populat UIs. If you have "better" positioning for these, or others
59 that you have set up HoTT for, please let me know so that I can make
60 the changes here.
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62 HoTT hangs is frame off an object in the UI. If the positioning is
63 not "close" with your UI and it is not listed here, you will need to
64 find a suitable object to hang off of. I typically search in the XML
65 code for
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67 <StatusBar name=
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69 to find the health or mana bar's name. Once you have that, the rest
70 is relatively quick and easy. If you don't want to dig though XML
71 code, you can try FrameFinder to get the name:
72 http://www.curse-gaming.com/mod.php?addid=1275
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75 Positioning Parameters:
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77 * Relative To Object
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79 The name of the object to position the HoTT frame relative to
80 UIParent can be used for absolute positioning on the screen
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82 * Display Insets
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84 The distance that the left and right sides of the HoTT display are
85 moved in from the edges of the Relative To Object. These can be
86 negative (wider than the object). Note that many objects are wider
87 than they appear by a few pixels because of the way they are defined
88 or because of transparency of border elements.
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90 * Text Insets
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92 The size of the left and right "margins" for the ToT name within the
93 HoTT display
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95 * Align Text
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97 The ToT name can be aligned left, center, or right, relative to the
98 margins set by Text Insets
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100 * Scale Display By
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102 An overall scale for the HoTT display. This allows you to "shrink"
103 the entire display for better appearance with compact UIs.
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105 * Drop By
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107 There are three settings, corresponding to no buffs shown, only the
108 upper row, and the bottom row being shown in the default UI. Most
109 custom UIs use similar logic to the default UI, though you may find
110 that your UI does not require a different value for one or more of
111 these. The distances are from the bottom of the relative to object
112 to the top of the HoTT display (Note: the top of the screen is used
113 for UIParent).
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115 No rows -- used when the target has neither buff nor debuffs
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117 One Row -- used when the target is unfriendly and has debuffs, or
118 when the target is friendly and has only buffs
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120 Two Rows -- used when the target is unfriendy and has buffs, or
121 when the target is friendly and has debuffs
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123  
124 ##### Some Popular UIs #####
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126 Here are some starting points for setting up HoTT to look good with a
127 few of the popular UIs that have been requested. In some cases I have
128 had to "guess" as to the Two Rows drop value as I didn't have an
129 available target with two rows of buffs showing.
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131 * Default UI
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133 (no changes required)
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136 * Cosmos
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138 (no changes required)
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141 * CT
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143 (no changes required)
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146 * Gypsy
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148 (no changes required)
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151 * MiniGroup -- buffs above
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153 Object: MGtarget_HealthBar
154 Display Insets: -6 -4
155 Text Insets: 6 6
156 Align Text: Left
157 Scale: 0.83
158 Drops: 12 12 12
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160 * MiniGroup -- buffs below
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162 Object: MGtarget_HealthBar
163 Display Insets: -6 -4
164 Text Insets: 6 6
165 Align Text: Left
166 Scale: 0.83
167 Drops: 12 31 51
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170 * Nurfed
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172 Object: Nurfed_targetHealthBar
173 Display Insets: -7 -2
174 Text Insets: 8 6
175 Align Text: Left
176 Scale: 1.00
177 Drops: 24 47 70 (two row drop may need tweaking)
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180 * Perl
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182 Object: Perl_Target_HealthBar
183 Display Insets: -11 -11
184 Text Insets: 6 6
185 Align Text: Center
186 Scale: 1.00
187 Drops: 17 46 75 (two row drop may need tweaking)
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190 * UUI
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192 (no changes required)
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195 * Watchdog
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197 Object: WatchDogFrame_target
198 Display Insets: 0 0
199 Text Insets: 6 6
200 Align Text: Left
201 Scale: 0.90
202 Drops: -62 -62 -62
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212 $Header: /usr/local/cvsroot/WoW/Interface/AddOns/TargetOfTarget/CUSTOMIZATION.txt,v 1.5 2005/06/08 15:47:29 jeff Exp $
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