vanilla-wow-addons – Blame information for rev 1

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Rev Author Line No. Line
1 office 1 -- Warrior Data
2  
3 function SetWrangler_MakeWarriorData()
4 local classData = {};
5 local setName, partName, partLink, partStats, partInfo;
6 local setIndex;
7  
8 classData.sName = SW_TEXT_CLASSNAMES[SW_CLASS_WARRIOR];
9 classData.aSetData = {};
10  
11 ------------------------------------
12 -- Warrior Set 1
13 ------------------------------------
14 setIndex = 1;
15 setName = "Battlegear of Valor";
16 setTabName = "Valor";
17 setInfo = "Dungeon 1 Set";
18 setStats= SW_TEXT_BONUS_HEADER.."\n\n"
19 ..SW_GOLD_OPEN.."2:"..SW_LINK_COLOR_CLOSE..SW_WHITE_OPEN.." +200 Armor.\n\n"..SW_LINK_COLOR_CLOSE
20 ..SW_GOLD_OPEN.."4:"..SW_LINK_COLOR_CLOSE..SW_WHITE_OPEN.." +40 Attack Power.\n\n"..SW_LINK_COLOR_CLOSE
21 ..SW_GOLD_OPEN.."6:"..SW_LINK_COLOR_CLOSE..SW_WHITE_OPEN.." Chance on melee attack to heal you for 88 to 132.\n\n"..SW_LINK_COLOR_CLOSE
22 ..SW_GOLD_OPEN.."8:"..SW_LINK_COLOR_CLOSE..SW_WHITE_OPEN.." +8 All Resistances.\n\n"..SW_LINK_COLOR_CLOSE
23  
24 ..SW_GOLD_OPEN.."Armor: "..SW_LINK_COLOR_CLOSE..SW_WHITE_OPEN.."3622\n"..SW_LINK_COLOR_CLOSE
25 ..SW_GOLD_OPEN.."Strength: "..SW_LINK_COLOR_CLOSE..SW_WHITE_OPEN.."110\n"..SW_LINK_COLOR_CLOSE
26 ..SW_GOLD_OPEN.."Agility: "..SW_LINK_COLOR_CLOSE..SW_WHITE_OPEN.."56\n"..SW_LINK_COLOR_CLOSE
27 ..SW_GOLD_OPEN.."Stamina: "..SW_LINK_COLOR_CLOSE..SW_WHITE_OPEN.."131\n"..SW_LINK_COLOR_CLOSE
28 ..SW_GOLD_OPEN.."Spirit: "..SW_LINK_COLOR_CLOSE..SW_WHITE_OPEN.."35\n"..SW_LINK_COLOR_CLOSE
29 ..SW_GOLD_OPEN.."Durability: "..SW_LINK_COLOR_CLOSE..SW_WHITE_OPEN.."595\n"..SW_LINK_COLOR_CLOSE;
30 classData.aSetData[setIndex] = SetWrangler_MakeSetData(setName,setTabName,setInfo,setStats);
31  
32 partLink = "item:16731:0:0:0";
33 partInfo = SW_TEXT_HEAD.." - "..SW_AREA_SCHOLO;
34 partStats = SW_TEXT_INST_HEADER.."\n"
35 ..SW_WHITE_OPEN..SW_AREA_SCHOLO.."\n\n"..SW_LINK_COLOR_CLOSE
36 ..SW_TEXT_DROP_HEADER.."\n"
37 ..SW_WHITE_OPEN
38 .."Darkmaster Gandling (6.1%)\n";
39 classData.aSetData[setIndex].aPartData[SW_PART_HEAD] = SetWrangler_MakePartData(partLink, partStats, partInfo);
40  
41 partLink = "item:16730:0:0:0";
42 partInfo = SW_TEXT_CHEST.." - "..SW_AREA_UBRS;
43 partStats = SW_TEXT_INST_HEADER.."\n"
44 ..SW_WHITE_OPEN..SW_AREA_UBRS.."\n\n"..SW_LINK_COLOR_CLOSE
45 ..SW_TEXT_DROP_HEADER.."\n"
46 ..SW_WHITE_OPEN
47 .."General Drakkisath (5.6%)\n";
48 classData.aSetData[setIndex].aPartData[SW_PART_CHEST] = SetWrangler_MakePartData(partLink, partStats, partInfo);
49  
50 partLink = "item:16732:0:0:0";
51 partInfo = SW_TEXT_LEGS.." - "..SW_AREA_STRAT_UD;
52 partStats = SW_TEXT_INST_HEADER.."\n"
53 ..SW_WHITE_OPEN..SW_AREA_STRAT_UD.."\n\n"..SW_LINK_COLOR_CLOSE
54 ..SW_TEXT_DROP_HEADER.."\n"
55 ..SW_WHITE_OPEN
56 .."Baron Rivendare (5.8%)\n";
57 classData.aSetData[setIndex].aPartData[SW_PART_LEGS] = SetWrangler_MakePartData(partLink, partStats, partInfo);
58  
59 partLink = "item:16737:0:0:0";
60 partInfo = SW_TEXT_HANDS.." - "..SW_AREA_STRAT_LIVE;
61 partStats = SW_TEXT_INST_HEADER.."\n"
62 ..SW_WHITE_OPEN..SW_AREA_STRAT_LIVE.."\n\n"..SW_LINK_COLOR_CLOSE
63 ..SW_TEXT_DROP_HEADER.."\n"
64 ..SW_WHITE_OPEN
65 .."Ramstein the Gorger (11.7%)\n";
66 classData.aSetData[setIndex].aPartData[SW_PART_HANDS] = SetWrangler_MakePartData(partLink, partStats, partInfo);
67  
68 partLink = "item:16734:0:0:0";
69 partInfo = SW_TEXT_FEET.." - "..SW_AREA_SCHOLO;
70 partStats = SW_TEXT_INST_HEADER.."\n"
71 ..SW_WHITE_OPEN..SW_AREA_SCHOLO.."\n\n"..SW_LINK_COLOR_CLOSE
72 ..SW_TEXT_DROP_HEADER.."\n"
73 ..SW_WHITE_OPEN
74 .."Kirtonos the Herald (10.1%)\n";
75 classData.aSetData[setIndex].aPartData[SW_PART_FEET] = SetWrangler_MakePartData(partLink, partStats, partInfo);
76  
77 partLink = "item:16736:0:0:0";
78 partInfo = SW_TEXT_WAIST.." - "..SW_AREA_LBRS;
79 partStats = SW_TEXT_INST_HEADER.."\n"
80 ..SW_WHITE_OPEN..SW_AREA_LBRS.."\n\n"..SW_LINK_COLOR_CLOSE
81 ..SW_TEXT_DROP_HEADER.."\n"
82 ..SW_WHITE_OPEN
83 .."Highlord Omokk (7.6%)\n";
84 classData.aSetData[setIndex].aPartData[SW_PART_BELT] = SetWrangler_MakePartData(partLink, partStats, partInfo);
85  
86 partLink = "item:16735:0:0:0";
87 partInfo = SW_TEXT_WRIST.." - "..SW_AREA_BRS;
88 partStats = SW_TEXT_INST_HEADER.."\n"
89 ..SW_WHITE_OPEN..SW_AREA_BRS.."\n\n"..SW_LINK_COLOR_CLOSE
90 ..SW_TEXT_DROP_HEADER.."\n"
91 ..SW_WHITE_OPEN
92 .."Quartermaster Zigris (0.8%)\n"
93 .."Blackhand Iron Guard (3.2%)\n"
94 .."Scarshield Legionnaire (1.0%)\n"
95 .."Firebrand Grunt (0.6%)\n"
96 .."Smolderthorn Axe Thrower (1.8%)\n"
97 .."Bloodaxe Warmonger (1.0%)\n";
98 classData.aSetData[setIndex].aPartData[SW_PART_WRISTS] = SetWrangler_MakePartData(partLink, partStats, partInfo);
99  
100 partLink = "item:16733:0:0:0";
101 partInfo = SW_TEXT_SHOULDER.." - "..SW_AREA_LBRS;
102 partStats = SW_TEXT_INST_HEADER.."\n"
103 ..SW_WHITE_OPEN..SW_AREA_LBRS.."\n\n"..SW_LINK_COLOR_CLOSE
104 ..SW_TEXT_DROP_HEADER.."\n"
105 ..SW_WHITE_OPEN
106 .."Warchief Rend Blackhand (11.8%)\n";
107 classData.aSetData[setIndex].aPartData[SW_PART_SHOULD] = SetWrangler_MakePartData(partLink, partStats, partInfo);
108  
109  
110 ------------------------------------
111 -- Warrior Set 2
112 ------------------------------------
113 setIndex = 2;
114 setName = "Battlegear of Heroism";
115 setTabName = "Heroism";
116 setInfo = "Dungeon 2 Set";
117 setStats= SW_TEXT_BONUS_HEADER.."\n\n"
118 ..SW_GOLD_OPEN.."2:"..SW_LINK_COLOR_CLOSE..SW_WHITE_OPEN.." +8 All Resistances.\n\n"..SW_LINK_COLOR_CLOSE
119 ..SW_GOLD_OPEN.."4:"..SW_LINK_COLOR_CLOSE..SW_WHITE_OPEN.." Chance on melee attack to heal you for 88 to 132.\n\n"..SW_LINK_COLOR_CLOSE
120 ..SW_GOLD_OPEN.."6:"..SW_LINK_COLOR_CLOSE..SW_WHITE_OPEN.." +40 Attack Power.\n\n"..SW_LINK_COLOR_CLOSE
121 ..SW_GOLD_OPEN.."8:"..SW_LINK_COLOR_CLOSE..SW_WHITE_OPEN.." +200 Armor.\n\n"..SW_LINK_COLOR_CLOSE
122  
123 ..SW_GOLD_OPEN.."Armor: "..SW_LINK_COLOR_CLOSE..SW_WHITE_OPEN.."3887\n"..SW_LINK_COLOR_CLOSE
124 ..SW_GOLD_OPEN.."Strength: "..SW_LINK_COLOR_CLOSE..SW_WHITE_OPEN.."138\n"..SW_LINK_COLOR_CLOSE
125 ..SW_GOLD_OPEN.."Agility: "..SW_LINK_COLOR_CLOSE..SW_WHITE_OPEN.."50\n"..SW_LINK_COLOR_CLOSE
126 ..SW_GOLD_OPEN.."Stamina: "..SW_LINK_COLOR_CLOSE..SW_WHITE_OPEN.."150\n"..SW_LINK_COLOR_CLOSE
127 ..SW_GOLD_OPEN.."Critical: "..SW_LINK_COLOR_CLOSE..SW_WHITE_OPEN.."2%\n"..SW_LINK_COLOR_CLOSE
128 ..SW_GOLD_OPEN.."Defense: "..SW_LINK_COLOR_CLOSE..SW_WHITE_OPEN.."15\n"..SW_LINK_COLOR_CLOSE
129 ..SW_GOLD_OPEN.."To Hit: "..SW_LINK_COLOR_CLOSE..SW_WHITE_OPEN.."2\n"..SW_LINK_COLOR_CLOSE
130 ..SW_GOLD_OPEN.."Durability: "..SW_LINK_COLOR_CLOSE..SW_WHITE_OPEN.."665\n"..SW_LINK_COLOR_CLOSE;
131 classData.aSetData[setIndex] = SetWrangler_MakeSetData(setName,setTabName,setInfo,setStats);
132  
133 partLink = "item:21999:0:0:0";
134 partInfo = Unknown
135 partStats = Unknown
136 classData.aSetData[setIndex].aPartData[SW_PART_HEAD] = SetWrangler_MakePartData(partLink, partStats, partInfo);
137  
138 partLink = "item:21997:0:0:0";
139 classData.aSetData[setIndex].aPartData[SW_PART_CHEST] = SetWrangler_MakePartData(partLink, partStats, partInfo);
140  
141 partLink = "item:22000:0:0:0";
142 classData.aSetData[setIndex].aPartData[SW_PART_LEGS] = SetWrangler_MakePartData(partLink, partStats, partInfo);
143  
144 partLink = "item:21998:0:0:0";
145 classData.aSetData[setIndex].aPartData[SW_PART_HANDS] = SetWrangler_MakePartData(partLink, partStats, partInfo);
146  
147 partLink = "item:21995:0:0:0";
148 classData.aSetData[setIndex].aPartData[SW_PART_FEET] = SetWrangler_MakePartData(partLink, partStats, partInfo);
149  
150 partLink = "item:21994:0:0:0";
151 classData.aSetData[setIndex].aPartData[SW_PART_BELT] = SetWrangler_MakePartData(partLink, partStats, partInfo);
152  
153 partLink = "item:21996:0:0:0";
154 classData.aSetData[setIndex].aPartData[SW_PART_WRISTS] = SetWrangler_MakePartData(partLink, partStats, partInfo);
155  
156 partLink = "item:22001:0:0:0";
157 classData.aSetData[setIndex].aPartData[SW_PART_SHOULD] = SetWrangler_MakePartData(partLink, partStats, partInfo);
158  
159  
160  
161 ------------------------------------
162 -- Warrior Set 3
163 ------------------------------------
164 setIndex = 3;
165 setName = "Battlegear of Might";
166 setTabName = "Might";
167 setInfo = "Tier 1 Set";
168 setStats= SW_TEXT_BONUS_HEADER.."\n\n"
169 ..SW_GOLD_OPEN.."3:"..SW_LINK_COLOR_CLOSE..SW_WHITE_OPEN.." Increases the block value of your shield by 30.\n\n"..SW_LINK_COLOR_CLOSE
170 ..SW_GOLD_OPEN.."5:"..SW_LINK_COLOR_CLOSE..SW_WHITE_OPEN.." Gives you a 20% chance to generate an additional Rage point whenever damage is dealt to you.\n\n"..SW_LINK_COLOR_CLOSE
171 ..SW_GOLD_OPEN.."8:"..SW_LINK_COLOR_CLOSE..SW_WHITE_OPEN.." Increases the threat generated by Sunder Armor by 15%.\n\n"..SW_LINK_COLOR_CLOSE
172  
173 ..SW_GOLD_OPEN.."Armor: "..SW_LINK_COLOR_CLOSE..SW_WHITE_OPEN.."4306\n"..SW_LINK_COLOR_CLOSE
174 ..SW_GOLD_OPEN.."Strength: "..SW_LINK_COLOR_CLOSE..SW_WHITE_OPEN.."143\n"..SW_LINK_COLOR_CLOSE
175 ..SW_GOLD_OPEN.."Stamina: "..SW_LINK_COLOR_CLOSE..SW_WHITE_OPEN.."189\n"..SW_LINK_COLOR_CLOSE
176 ..SW_GOLD_OPEN.."Fire: "..SW_LINK_COLOR_CLOSE..SW_WHITE_OPEN.."34\n"..SW_LINK_COLOR_CLOSE
177 ..SW_GOLD_OPEN.."Shadow: "..SW_LINK_COLOR_CLOSE..SW_WHITE_OPEN.."24\n"..SW_LINK_COLOR_CLOSE
178 ..SW_GOLD_OPEN.."Block: "..SW_LINK_COLOR_CLOSE..SW_WHITE_OPEN.."5\n"..SW_LINK_COLOR_CLOSE
179 ..SW_GOLD_OPEN.."Defense: "..SW_LINK_COLOR_CLOSE..SW_WHITE_OPEN.."41\n"..SW_LINK_COLOR_CLOSE
180 ..SW_GOLD_OPEN.."Dodge: "..SW_LINK_COLOR_CLOSE..SW_WHITE_OPEN.."2\n"..SW_LINK_COLOR_CLOSE
181 ..SW_GOLD_OPEN.."Parry: "..SW_LINK_COLOR_CLOSE..SW_WHITE_OPEN.."1\n"..SW_LINK_COLOR_CLOSE
182 ..SW_GOLD_OPEN.."To Hit: "..SW_LINK_COLOR_CLOSE..SW_WHITE_OPEN.."1\n"..SW_LINK_COLOR_CLOSE
183 ..SW_GOLD_OPEN.."Durability: "..SW_LINK_COLOR_CLOSE..SW_WHITE_OPEN.."725\n"..SW_LINK_COLOR_CLOSE;
184 classData.aSetData[setIndex] = SetWrangler_MakeSetData(setName,setTabName,setInfo,setStats);
185  
186 partLink = "item:16866:0:0:0";
187 partInfo = SW_TEXT_HEAD.." - "..SW_AREA_MC;
188 partStats = SW_TEXT_INST_HEADER.."\n"
189 ..SW_WHITE_OPEN..SW_AREA_MC.."\n\n"..SW_LINK_COLOR_CLOSE
190 ..SW_TEXT_DROP_HEADER.."\n"
191 ..SW_WHITE_OPEN
192 .."Garr (8.2%)\n";
193 classData.aSetData[setIndex].aPartData[SW_PART_HEAD] = SetWrangler_MakePartData(partLink, partStats, partInfo);
194  
195 partLink = "item:16865:0:0:0";
196 partInfo = SW_TEXT_CHEST.." - "..SW_AREA_MC;
197 partStats = SW_TEXT_INST_HEADER.."\n"
198 ..SW_WHITE_OPEN..SW_AREA_MC.."\n\n"..SW_LINK_COLOR_CLOSE
199 ..SW_TEXT_DROP_HEADER.."\n"
200 ..SW_WHITE_OPEN
201 .."Golemagg the Incinerator (10.8%)\n";
202 classData.aSetData[setIndex].aPartData[SW_PART_CHEST] = SetWrangler_MakePartData(partLink, partStats, partInfo);
203  
204 partLink = "item:16867:0:0:0";
205 partInfo = SW_TEXT_LEGS.." - "..SW_AREA_MC;
206 partStats = SW_TEXT_INST_HEADER.."\n"
207 ..SW_WHITE_OPEN..SW_AREA_MC.."\n\n"..SW_LINK_COLOR_CLOSE
208 ..SW_TEXT_DROP_HEADER.."\n"
209 ..SW_WHITE_OPEN
210 .."Magmadar (13.9%)\n";
211 classData.aSetData[setIndex].aPartData[SW_PART_LEGS] = SetWrangler_MakePartData(partLink, partStats, partInfo);
212  
213 partLink = "item:16863:0:0:0";
214 partInfo = SW_TEXT_HANDS.." - "..SW_AREA_MC;
215 partStats = SW_TEXT_INST_HEADER.."\n"
216 ..SW_WHITE_OPEN..SW_AREA_MC.."\n\n"..SW_LINK_COLOR_CLOSE
217 ..SW_TEXT_DROP_HEADER.."\n"
218 ..SW_WHITE_OPEN
219 .."Lucifron (11.7%)\n";
220 classData.aSetData[setIndex].aPartData[SW_PART_HANDS] = SetWrangler_MakePartData(partLink, partStats, partInfo);
221  
222 partLink = "item:16862:0:0:0";
223 partInfo = SW_TEXT_FEET.." - "..SW_AREA_MC;
224 partStats = SW_TEXT_INST_HEADER.."\n"
225 ..SW_WHITE_OPEN..SW_AREA_MC.."\n\n"..SW_LINK_COLOR_CLOSE
226 ..SW_TEXT_DROP_HEADER.."\n"
227 ..SW_WHITE_OPEN
228 .."Gehennas (10.6%)\n";
229 classData.aSetData[setIndex].aPartData[SW_PART_FEET] = SetWrangler_MakePartData(partLink, partStats, partInfo);
230  
231 partLink = "item:16864:0:0:0";
232 partInfo = SW_TEXT_WAIST.." - "..SW_AREA_MC;
233 partStats = SW_TEXT_INST_HEADER.."\n"
234 ..SW_WHITE_OPEN..SW_AREA_MC.."\n\n"..SW_LINK_COLOR_CLOSE
235 ..SW_TEXT_DROP_HEADER.."\n"
236 ..SW_WHITE_OPEN
237 .."Molten Destroyer (0.3%)\n"
238 .."Flameguard (0.1%)\n"
239 .."Molten Giant (0.2%)\n"
240 .."Lava Annihilator (0.1%)\n"
241 .."Firelord (0.1%)\n"
242 .."Lava Elemental (0.1%)\n"
243 .."Firewalker (0.1%)\n"
244 .."Lava Reaver (0.1%)\n"
245 .."Lava Surger (0.1%)\n"
246 .."Ancient Core Hound (0.1%)\n";
247 classData.aSetData[setIndex].aPartData[SW_PART_BELT] = SetWrangler_MakePartData(partLink, partStats, partInfo);
248  
249 partLink = "item:16861:0:0:0";
250 partInfo = SW_TEXT_WRIST.." - "..SW_AREA_MC;
251 partStats = SW_TEXT_INST_HEADER.."\n"
252 ..SW_WHITE_OPEN..SW_AREA_MC.."\n\n"..SW_LINK_COLOR_CLOSE
253 ..SW_TEXT_DROP_HEADER.."\n"
254 ..SW_WHITE_OPEN
255 .."Molten Destroyer (0.1%)\n"
256 .."Flameguard (0.1%)\n"
257 .."Molten Giant (0.2%)\n"
258 .."Lava Annihilator (0.1%)\n"
259 .."Firelord (0.4%)\n"
260 .."Lava Elemental (0.1%)\n"
261 .."Firewalker (0.1%)\n"
262 .."Lava Reaver (0.1%)\n"
263 .."Lava Surger (0.1%)\n"
264 .."Ancient Core Hound (0.1%)\n";
265 classData.aSetData[setIndex].aPartData[SW_PART_WRISTS] = SetWrangler_MakePartData(partLink, partStats, partInfo);
266  
267 partLink = "item:16868:0:0:0";
268 partInfo = SW_TEXT_SHOULDER.." - "..SW_AREA_MC;
269 partStats = SW_TEXT_INST_HEADER.."\n"
270 ..SW_WHITE_OPEN..SW_AREA_MC.."\n\n"..SW_LINK_COLOR_CLOSE
271 ..SW_TEXT_DROP_HEADER.."\n"
272 ..SW_WHITE_OPEN
273 .."Sulfuron Harbinger (14.3%)\n";
274 classData.aSetData[setIndex].aPartData[SW_PART_SHOULD] = SetWrangler_MakePartData(partLink, partStats, partInfo);
275  
276  
277 ------------------------------------
278 -- Warrior Set 4
279 ------------------------------------
280 setIndex = 4;
281 setName = "Battlegear of Wrath";
282 setTabName = "Wrath";
283 setInfo = "Tier 2 Set";
284 setStats= SW_TEXT_BONUS_HEADER.."\n\n"
285 ..SW_GOLD_OPEN.."3:"..SW_LINK_COLOR_CLOSE..SW_WHITE_OPEN.." Increases the attack power granted by Battle Shout by 30.\n\n"..SW_LINK_COLOR_CLOSE
286 ..SW_GOLD_OPEN.."5:"..SW_LINK_COLOR_CLOSE..SW_WHITE_OPEN.." 20% chance after using an offensive ability requiring rage that your next offensive ability requires 5 less rage to use.\n\n"..SW_LINK_COLOR_CLOSE
287 ..SW_GOLD_OPEN.."8:"..SW_LINK_COLOR_CLOSE..SW_WHITE_OPEN.." 4% chance to parry the next attack after a block.\n\n"..SW_LINK_COLOR_CLOSE
288  
289 ..SW_GOLD_OPEN.."Armor: "..SW_LINK_COLOR_CLOSE..SW_WHITE_OPEN.."4925\n"..SW_LINK_COLOR_CLOSE
290 ..SW_GOLD_OPEN.."Strength: "..SW_LINK_COLOR_CLOSE..SW_WHITE_OPEN.."127\n"..SW_LINK_COLOR_CLOSE
291 ..SW_GOLD_OPEN.."Stamina: "..SW_LINK_COLOR_CLOSE..SW_WHITE_OPEN.."231\n"..SW_LINK_COLOR_CLOSE
292 ..SW_GOLD_OPEN.."Fire: "..SW_LINK_COLOR_CLOSE..SW_WHITE_OPEN.."40\n"..SW_LINK_COLOR_CLOSE
293 ..SW_GOLD_OPEN.."Nature: "..SW_LINK_COLOR_CLOSE..SW_WHITE_OPEN.."10\n"..SW_LINK_COLOR_CLOSE
294 ..SW_GOLD_OPEN.."Frost: "..SW_LINK_COLOR_CLOSE..SW_WHITE_OPEN.."10\n"..SW_LINK_COLOR_CLOSE
295 ..SW_GOLD_OPEN.."Shadow: "..SW_LINK_COLOR_CLOSE..SW_WHITE_OPEN.."30\n"..SW_LINK_COLOR_CLOSE
296 ..SW_GOLD_OPEN.."Arcane: "..SW_LINK_COLOR_CLOSE..SW_WHITE_OPEN.."10\n"..SW_LINK_COLOR_CLOSE
297 ..SW_GOLD_OPEN.."Block: "..SW_LINK_COLOR_CLOSE..SW_WHITE_OPEN.."3\n"..SW_LINK_COLOR_CLOSE
298 ..SW_GOLD_OPEN.."Block Amt: "..SW_LINK_COLOR_CLOSE..SW_WHITE_OPEN.."41\n"..SW_LINK_COLOR_CLOSE
299 ..SW_GOLD_OPEN.."Defense: "..SW_LINK_COLOR_CLOSE..SW_WHITE_OPEN.."61\n"..SW_LINK_COLOR_CLOSE
300 ..SW_GOLD_OPEN.."Dodge: "..SW_LINK_COLOR_CLOSE..SW_WHITE_OPEN.."2\n"..SW_LINK_COLOR_CLOSE
301 ..SW_GOLD_OPEN.."Parry: "..SW_LINK_COLOR_CLOSE..SW_WHITE_OPEN.."1\n"..SW_LINK_COLOR_CLOSE
302 ..SW_GOLD_OPEN.."Durability: "..SW_LINK_COLOR_CLOSE..SW_WHITE_OPEN.."725"..SW_LINK_COLOR_CLOSE;
303 classData.aSetData[setIndex] = SetWrangler_MakeSetData(setName,setTabName,setInfo,setStats);
304  
305 partLink = "item:16963:0:0:0";
306 partInfo = SW_TEXT_HEAD.." - "..SW_AREA_OL;
307 partStats = SW_TEXT_INST_HEADER.."\n"
308 ..SW_WHITE_OPEN..SW_AREA_OL.."\n\n"..SW_LINK_COLOR_CLOSE
309 ..SW_TEXT_DROP_HEADER.."\n"
310 ..SW_WHITE_OPEN
311 .."Onyxia's Lair (11.3%)\n";
312 classData.aSetData[setIndex].aPartData[SW_PART_HEAD] = SetWrangler_MakePartData(partLink, partStats, partInfo);
313  
314 partLink = "item:16966:0:0:0";
315 partInfo = SW_TEXT_CHEST.." - "..SW_AREA_BWL;
316 partStats = SW_TEXT_INST_HEADER.."\n"
317 ..SW_WHITE_OPEN..SW_AREA_BWL.."\n\n"..SW_LINK_COLOR_CLOSE
318 ..SW_TEXT_DROP_HEADER.."\n"
319 ..SW_WHITE_OPEN
320 .."Nefarian (19.0%)\n";
321 classData.aSetData[setIndex].aPartData[SW_PART_CHEST] = SetWrangler_MakePartData(partLink, partStats, partInfo);
322  
323 partLink = "item:16962:0:0:0";
324 partInfo = SW_TEXT_LEGS.." - "..SW_AREA_MC;
325 partStats = SW_TEXT_INST_HEADER.."\n"
326 ..SW_WHITE_OPEN..SW_AREA_MC.."\n\n"..SW_LINK_COLOR_CLOSE
327 ..SW_TEXT_DROP_HEADER.."\n"
328 ..SW_WHITE_OPEN
329 .."Ragnaros (16.9%)\n";
330 classData.aSetData[setIndex].aPartData[SW_PART_LEGS] = SetWrangler_MakePartData(partLink, partStats, partInfo);
331  
332 partLink = "item:16964:0:0:0";
333 partInfo = SW_TEXT_HANDS.." - "..SW_AREA_BWL;
334 partStats = SW_TEXT_INST_HEADER.."\n"
335 ..SW_WHITE_OPEN..SW_AREA_BWL.."\n\n"..SW_LINK_COLOR_CLOSE
336 ..SW_TEXT_DROP_HEADER.."\n"
337 ..SW_WHITE_OPEN
338 .."Firemaw (6.6%)\n"
339 .."Ebonroc (3.4%)\n"
340 .."Flamegor (3.4%)\n";
341 classData.aSetData[setIndex].aPartData[SW_PART_HANDS] = SetWrangler_MakePartData(partLink, partStats, partInfo);
342  
343 partLink = "item:16965:0:0:0";
344 partInfo = SW_TEXT_FEET.." - "..SW_AREA_BWL;
345 partStats = SW_TEXT_INST_HEADER.."\n"
346 ..SW_WHITE_OPEN..SW_AREA_BWL.."\n\n"..SW_LINK_COLOR_CLOSE
347 ..SW_TEXT_DROP_HEADER.."\n"
348 ..SW_WHITE_OPEN
349 .."Broodlord Lashlayer (22.7%)\n";
350 classData.aSetData[setIndex].aPartData[SW_PART_FEET] = SetWrangler_MakePartData(partLink, partStats, partInfo);
351  
352 partLink = "item:16960:0:0:0";
353 partInfo = SW_TEXT_WAIST.." - "..SW_AREA_BWL;
354 partStats = SW_TEXT_INST_HEADER.."\n"
355 ..SW_WHITE_OPEN..SW_AREA_BWL.."\n\n"..SW_LINK_COLOR_CLOSE
356 ..SW_TEXT_DROP_HEADER.."\n"
357 ..SW_WHITE_OPEN
358 .."Vaelastrasz the Corrupt (14.6%)\n";
359 classData.aSetData[setIndex].aPartData[SW_PART_BELT] = SetWrangler_MakePartData(partLink, partStats, partInfo);
360  
361 partLink = "item:16959:0:0:0";
362 partInfo = SW_TEXT_WRIST.." - "..SW_AREA_BWL;
363 partStats = SW_TEXT_INST_HEADER.."\n"
364 ..SW_WHITE_OPEN..SW_AREA_BWL.."\n\n"..SW_LINK_COLOR_CLOSE
365 ..SW_TEXT_DROP_HEADER.."\n"
366 ..SW_WHITE_OPEN
367 .."Razorgore the Untamed (13.2%)\n";
368 classData.aSetData[setIndex].aPartData[SW_PART_WRISTS] = SetWrangler_MakePartData(partLink, partStats, partInfo);
369  
370 partLink = "item:16961:0:0:0";
371 partInfo = SW_TEXT_SHOULDER.." - "..SW_AREA_BWL;
372 partStats = SW_TEXT_INST_HEADER.."\n"
373 ..SW_WHITE_OPEN..SW_AREA_BWL.."\n\n"..SW_LINK_COLOR_CLOSE
374 ..SW_TEXT_DROP_HEADER.."\n"
375 ..SW_WHITE_OPEN
376 .."Chromaggus (14.4%)\n";
377 classData.aSetData[setIndex].aPartData[SW_PART_SHOULD] = SetWrangler_MakePartData(partLink, partStats, partInfo);
378  
379  
380 ------------------------------------
381 -- Warrior Set 5
382 ------------------------------------
383 setIndex = 5;
384 setName = "Dreadnaught's Battlegear";
385 setTabName = "Dreadnaught";
386 setInfo = "Tier 3 Set";
387 setStats= SW_TEXT_BONUS_HEADER.."\n\n"
388 ..SW_GOLD_OPEN.."2:"..SW_LINK_COLOR_CLOSE..SW_WHITE_OPEN.." Increases the damage done by your Revenge ability by 75.\n\n"..SW_LINK_COLOR_CLOSE
389 ..SW_GOLD_OPEN.."4:"..SW_LINK_COLOR_CLOSE..SW_WHITE_OPEN.." Improves your chance to hit with Taunt and Challenging Shout by 5%.\n\n"..SW_LINK_COLOR_CLOSE
390 ..SW_GOLD_OPEN.."6:"..SW_LINK_COLOR_CLOSE..SW_WHITE_OPEN.." Improves your chance to hit with Sunder Armor, Heroic Strike, Revenge, and Shield Slam by 5%.\n\n"..SW_LINK_COLOR_CLOSE
391 ..SW_GOLD_OPEN.."8:"..SW_LINK_COLOR_CLOSE..SW_WHITE_OPEN.." When your health drops below 20%, for the next 5 seconds healing spells cast on you help you to Cheat Death, increasing healing done by up to 160.\n\n"..SW_LINK_COLOR_CLOSE
392  
393 ..SW_GOLD_OPEN.."Armor: "..SW_LINK_COLOR_CLOSE..SW_WHITE_OPEN.."5672\n"..SW_LINK_COLOR_CLOSE
394 ..SW_GOLD_OPEN.."Agility: "..SW_LINK_COLOR_CLOSE..SW_WHITE_OPEN.."0\n"..SW_LINK_COLOR_CLOSE
395 ..SW_GOLD_OPEN.."Stamina: "..SW_LINK_COLOR_CLOSE..SW_WHITE_OPEN.."269\n"..SW_LINK_COLOR_CLOSE
396 ..SW_GOLD_OPEN.."Strength: "..SW_LINK_COLOR_CLOSE..SW_WHITE_OPEN.."147\n"..SW_LINK_COLOR_CLOSE
397 ..SW_GOLD_OPEN.."%Dodge: "..SW_LINK_COLOR_CLOSE..SW_WHITE_OPEN.."4%\n"..SW_LINK_COLOR_CLOSE
398 ..SW_GOLD_OPEN.."%Hit: "..SW_LINK_COLOR_CLOSE..SW_WHITE_OPEN.."3%\n"..SW_LINK_COLOR_CLOSE
399 ..SW_GOLD_OPEN.."+Defense: "..SW_LINK_COLOR_CLOSE..SW_WHITE_OPEN.."81\n"..SW_LINK_COLOR_CLOSE
400 ..SW_GOLD_OPEN.."Block Value: "..SW_LINK_COLOR_CLOSE..SW_WHITE_OPEN.."92\n"..SW_LINK_COLOR_CLOSE
401 ..SW_GOLD_OPEN.."%Shield Block: "..SW_LINK_COLOR_CLOSE..SW_WHITE_OPEN.."6%\n"..SW_LINK_COLOR_CLOSE
402 ..SW_GOLD_OPEN.."Durability: "..SW_LINK_COLOR_CLOSE..SW_WHITE_OPEN.."NA"..SW_LINK_COLOR_CLOSE;
403 classData.aSetData[setIndex] = SetWrangler_MakeSetData(setName,setTabName,setInfo,setStats);
404  
405 partLink = "item:22418:0:0:0";
406 partInfo = SW_TEXT_HEAD.." - ".."Dreadnaught Helmet"; -- Quest
407 partStats = SW_TEXT_REQ_ITEMS.."\n\n"
408 ..SW_GOLD_OPEN..SW_LINK_COLOR_CLOSE.."Quest: "..SW_WHITE_OPEN..partInfo.."\n\n"
409 ..SW_GOLD_OPEN.."Desecrated Helmet: "..SW_LINK_COLOR_CLOSE..SW_WHITE_OPEN.." 1\n"..SW_LINK_COLOR_CLOSE
410 ..SW_GOLD_OPEN.."Nexus Crystal: "..SW_LINK_COLOR_CLOSE..SW_WHITE_OPEN.." 1\n"..SW_LINK_COLOR_CLOSE
411 ..SW_GOLD_OPEN.."Arcanite Bar: "..SW_LINK_COLOR_CLOSE..SW_WHITE_OPEN.." 5\n"..SW_LINK_COLOR_CLOSE
412 ..SW_GOLD_OPEN.."Wartorn Plate Scrap: "..SW_LINK_COLOR_CLOSE..SW_WHITE_OPEN.." 15\n"..SW_LINK_COLOR_CLOSE;
413 classData.aSetData[setIndex].aPartData[1] = SetWrangler_MakePartData(partLink, partStats, partInfo);
414  
415 partLink = "item:22416:0:0:0";
416 partInfo = SW_TEXT_CHEST.." - ".."Dreadnaught Breastplate"; -- Quest
417 partStats = SW_TEXT_REQ_ITEMS.."\n\n"
418 ..SW_GOLD_OPEN..SW_LINK_COLOR_CLOSE.."Quest: "..SW_WHITE_OPEN..partInfo.."\n\n"
419 ..SW_GOLD_OPEN.."Desecrated Breastplate: "..SW_LINK_COLOR_CLOSE..SW_WHITE_OPEN.." 1\n"..SW_LINK_COLOR_CLOSE
420 ..SW_GOLD_OPEN.."Nexus Crystal: "..SW_LINK_COLOR_CLOSE..SW_WHITE_OPEN.." 2\n"..SW_LINK_COLOR_CLOSE
421 ..SW_GOLD_OPEN.."Arcanite Bar: "..SW_LINK_COLOR_CLOSE..SW_WHITE_OPEN.." 4\n"..SW_LINK_COLOR_CLOSE
422 ..SW_GOLD_OPEN.."Wartorn Plate Scrap: "..SW_LINK_COLOR_CLOSE..SW_WHITE_OPEN.." 25\n"..SW_LINK_COLOR_CLOSE;
423 classData.aSetData[setIndex].aPartData[3] = SetWrangler_MakePartData(partLink, partStats, partInfo);
424  
425 partLink = "item:22417:0:0:0";
426 partInfo = SW_TEXT_LEGS.." - ".."Dreadnaught Legplates"; -- Quest
427 partStats = SW_TEXT_REQ_ITEMS.."\n\n"
428 ..SW_GOLD_OPEN..SW_LINK_COLOR_CLOSE.."Quest: "..SW_WHITE_OPEN..partInfo.."\n\n"
429 ..SW_GOLD_OPEN.."Desecrated Legplates: "..SW_LINK_COLOR_CLOSE..SW_WHITE_OPEN.." 1\n"..SW_LINK_COLOR_CLOSE
430 ..SW_GOLD_OPEN.."Arcanite Bar: "..SW_LINK_COLOR_CLOSE..SW_WHITE_OPEN.." 4\n"..SW_LINK_COLOR_CLOSE
431 ..SW_GOLD_OPEN.."Cured Rugged Hide: "..SW_LINK_COLOR_CLOSE..SW_WHITE_OPEN.." 3\n"..SW_LINK_COLOR_CLOSE
432 ..SW_GOLD_OPEN.."Wartorn Plate Scrap: "..SW_LINK_COLOR_CLOSE..SW_WHITE_OPEN.." 20\n"..SW_LINK_COLOR_CLOSE;
433 classData.aSetData[setIndex].aPartData[4] = SetWrangler_MakePartData(partLink, partStats, partInfo);
434  
435 partLink = "item:22421:0:0:0";
436 partInfo = SW_TEXT_HANDS.." - ".."Dreadnaught Gauntlets"; -- Quest
437 partStats = SW_TEXT_REQ_ITEMS.."\n\n"
438 ..SW_GOLD_OPEN..SW_LINK_COLOR_CLOSE.."Quest: "..SW_WHITE_OPEN..partInfo.."\n\n"
439 ..SW_GOLD_OPEN.."Desecrated Gauntlets: "..SW_LINK_COLOR_CLOSE..SW_WHITE_OPEN.." 1\n"..SW_LINK_COLOR_CLOSE
440 ..SW_GOLD_OPEN.."Arcanite Bar: "..SW_LINK_COLOR_CLOSE..SW_WHITE_OPEN.." 1\n"..SW_LINK_COLOR_CLOSE
441 ..SW_GOLD_OPEN.."Cured Rugged Hide: "..SW_LINK_COLOR_CLOSE..SW_WHITE_OPEN.." 5\n"..SW_LINK_COLOR_CLOSE
442 ..SW_GOLD_OPEN.."Wartorn Plate Scrap: "..SW_LINK_COLOR_CLOSE..SW_WHITE_OPEN.." 8\n"..SW_LINK_COLOR_CLOSE;
443 classData.aSetData[setIndex].aPartData[5] = SetWrangler_MakePartData(partLink, partStats, partInfo);
444  
445 partLink = "item:22420:0:0:0";
446 partInfo = SW_TEXT_FEET.." - ".."Dreadnaught Sabatons"; -- Quest
447 partStats = SW_TEXT_REQ_ITEMS.."\n\n"
448 ..SW_GOLD_OPEN..SW_LINK_COLOR_CLOSE.."Quest: "..SW_WHITE_OPEN..partInfo.."\n\n"
449 ..SW_GOLD_OPEN.."Desecrated Sabatons: "..SW_LINK_COLOR_CLOSE..SW_WHITE_OPEN.." 1\n"..SW_LINK_COLOR_CLOSE
450 ..SW_GOLD_OPEN.."Arcanite Bar: "..SW_LINK_COLOR_CLOSE..SW_WHITE_OPEN.." 2\n"..SW_LINK_COLOR_CLOSE
451 ..SW_GOLD_OPEN.."Cured Rugged Hide: "..SW_LINK_COLOR_CLOSE..SW_WHITE_OPEN.." 3\n"..SW_LINK_COLOR_CLOSE
452 ..SW_GOLD_OPEN.."Wartorn Plate Scrap: "..SW_LINK_COLOR_CLOSE..SW_WHITE_OPEN.." 12\n"..SW_LINK_COLOR_CLOSE;
453 classData.aSetData[setIndex].aPartData[6] = SetWrangler_MakePartData(partLink, partStats, partInfo);
454  
455 partLink = "item:22422:0:0:0";
456 partInfo = SW_TEXT_WAIST.." - ".."Dreadnaught Waistguard"; -- Quest
457 partStats = SW_TEXT_REQ_ITEMS.."\n\n"
458 ..SW_GOLD_OPEN..SW_LINK_COLOR_CLOSE.."Quest: "..SW_WHITE_OPEN..partInfo.."\n\n"
459 ..SW_GOLD_OPEN.."Desecrated Waistguard: "..SW_LINK_COLOR_CLOSE..SW_WHITE_OPEN.." 1\n"..SW_LINK_COLOR_CLOSE
460 ..SW_GOLD_OPEN.."Arcanite Bar: "..SW_LINK_COLOR_CLOSE..SW_WHITE_OPEN.." 1\n"..SW_LINK_COLOR_CLOSE
461 ..SW_GOLD_OPEN.."Cured Rugged Hide: "..SW_LINK_COLOR_CLOSE..SW_WHITE_OPEN.." 5\n"..SW_LINK_COLOR_CLOSE
462 ..SW_GOLD_OPEN.."Wartorn Plate Scrap: "..SW_LINK_COLOR_CLOSE..SW_WHITE_OPEN.." 8\n"..SW_LINK_COLOR_CLOSE;
463 classData.aSetData[setIndex].aPartData[7] = SetWrangler_MakePartData(partLink, partStats, partInfo);
464  
465 partLink = "item:22423:0:0:0";
466 partInfo = SW_TEXT_WRIST.." - ".."Dreadnaught Bracers"; -- Quest
467 partStats = SW_TEXT_REQ_ITEMS.."\n\n"
468 ..SW_GOLD_OPEN..SW_LINK_COLOR_CLOSE.."Quest: "..SW_WHITE_OPEN..partInfo.."\n\n"
469 ..SW_GOLD_OPEN.."Desecrated Bracers: "..SW_LINK_COLOR_CLOSE..SW_WHITE_OPEN.." 1\n"..SW_LINK_COLOR_CLOSE
470 ..SW_GOLD_OPEN.."Arcanite Bar: "..SW_LINK_COLOR_CLOSE..SW_WHITE_OPEN.." 1\n"..SW_LINK_COLOR_CLOSE
471 ..SW_GOLD_OPEN.."Nexus Crystal: "..SW_LINK_COLOR_CLOSE..SW_WHITE_OPEN.." 1\n"..SW_LINK_COLOR_CLOSE
472 ..SW_GOLD_OPEN.."Wartorn Plate Scrap: "..SW_LINK_COLOR_CLOSE..SW_WHITE_OPEN.." 6\n"..SW_LINK_COLOR_CLOSE;
473 classData.aSetData[setIndex].aPartData[8] = SetWrangler_MakePartData(partLink, partStats, partInfo);
474  
475 partLink = "item:22419:0:0:0";
476 partInfo = SW_TEXT_SHOULDER.." - ".."Dreadnuaght Spaulders"; -- Quest
477 partStats = SW_TEXT_REQ_ITEMS.."\n\n"
478 ..SW_GOLD_OPEN..SW_LINK_COLOR_CLOSE.."Quest: "..SW_WHITE_OPEN..partInfo.."\n\n"
479 ..SW_GOLD_OPEN.."Desecrated Pauldrons: "..SW_LINK_COLOR_CLOSE..SW_WHITE_OPEN.." 1\n"..SW_LINK_COLOR_CLOSE
480 ..SW_GOLD_OPEN.."Arcanite Bar: "..SW_LINK_COLOR_CLOSE..SW_WHITE_OPEN.." 2\n"..SW_LINK_COLOR_CLOSE
481 ..SW_GOLD_OPEN.."Cured Rugged Hide: "..SW_LINK_COLOR_CLOSE..SW_WHITE_OPEN.." 3\n"..SW_LINK_COLOR_CLOSE
482 ..SW_GOLD_OPEN.."Wartorn Plate Scrap: "..SW_LINK_COLOR_CLOSE..SW_WHITE_OPEN.." 12\n"..SW_LINK_COLOR_CLOSE;
483 classData.aSetData[setIndex].aPartData[2] = SetWrangler_MakePartData(partLink, partStats, partInfo);
484  
485  
486 ------------------------------------
487 -- Warrior Set 6,7
488 ------------------------------------
489 local setName, setTabName;
490 local handsLink, feetLink, chestLink, legsLink, shoulderLink, headLink;
491  
492 for i=6,7 do
493 if (i == 6) then
494 setName = "Lieutenant Commander's Battlearmor";
495 setTabName = "Lt Commander";
496  
497 handsLink = "item:23286:0:0:0";
498 feetLink = "item:23287:0:0:0";
499 chestLink = "item:23300:0:0:0";
500 legsLink = "item:23301:0:0:0";
501 shoulderLink = "item:23315:0:0:0";
502 headLink = "item:23314:0:0:0";
503  
504 setInfo = "PvP Tier 1 Set - (Alliance)";
505  
506 SW_TEXT_RANK_NAMES = SW_TEXT_RANK_NAMES_A;
507 else
508 setName = "Champion's Battlearmor";
509 setTabName = "Champion";
510  
511 handsLink = "item:22868:0:0:0";
512 feetLink = "item:22858:0:0:0";
513 chestLink = "item:22872:0:0:0";
514 legsLink = "item:22873:0:0:0";
515 shoulderLink = "item:23243:0:0:0";
516 headLink = "item:23244:0:0:0";
517  
518 setInfo = "PvP Tier 1 Set - (Horde)";
519  
520 SW_TEXT_RANK_NAMES = SW_TEXT_RANK_NAMES_H;
521 end
522  
523 setIndex = i;
524 setStats= SW_TEXT_BONUS_HEADER.."\n\n"
525 ..SW_GOLD_OPEN.."2:"..SW_LINK_COLOR_CLOSE..SW_WHITE_OPEN.." +40 Attack Power.\n\n"..SW_LINK_COLOR_CLOSE
526 ..SW_GOLD_OPEN.."4:"..SW_LINK_COLOR_CLOSE..SW_WHITE_OPEN.." Reduces the cooldown of your Intercept ability by 5 sec.\n\n"..SW_LINK_COLOR_CLOSE
527 ..SW_GOLD_OPEN.."6:"..SW_LINK_COLOR_CLOSE..SW_WHITE_OPEN.." +20 Stamina.\n\n"..SW_LINK_COLOR_CLOSE
528  
529 ..SW_GOLD_OPEN.."Armor: "..SW_LINK_COLOR_CLOSE..SW_WHITE_OPEN.."3375\n"..SW_LINK_COLOR_CLOSE
530 ..SW_GOLD_OPEN.."Strength: "..SW_LINK_COLOR_CLOSE..SW_WHITE_OPEN.."98\n"..SW_LINK_COLOR_CLOSE
531 ..SW_GOLD_OPEN.."Agility: "..SW_LINK_COLOR_CLOSE..SW_WHITE_OPEN.."9\n"..SW_LINK_COLOR_CLOSE
532 ..SW_GOLD_OPEN.."Stamina: "..SW_LINK_COLOR_CLOSE..SW_WHITE_OPEN.."122\n"..SW_LINK_COLOR_CLOSE;
533 classData.aSetData[setIndex] = SetWrangler_MakeSetData(setName,setTabName,setInfo,setStats);
534  
535 partIcon = SW_RANK_ICONS[SW_RANK_7_INDEX];
536 partInfo = SW_TEXT_HANDS.." - "..SW_TEXT_RANK_NAMES[SW_RANK_7_INDEX];
537 partStats = SW_TEXT_RANK_HEADER.."\n\n"
538 ..SW_WHITE_OPEN.." "
539 ..SW_TEXT_RANK_NAMES[SW_RANK_7_INDEX]
540 .." (Rank "
541 ..SW_TEXT_RANK_NUMBERS[SW_RANK_7_INDEX]..")\n";
542 classData.aSetData[setIndex].aPartData[SW_PART_HANDS] = SetWrangler_MakePartData(handsLink, partStats, partInfo, partIcon);
543  
544 partIcon = SW_RANK_ICONS[SW_RANK_7_INDEX];
545 partInfo = SW_TEXT_FEET.." - "..SW_TEXT_RANK_NAMES[SW_RANK_7_INDEX];
546 partStats = SW_TEXT_RANK_HEADER.."\n\n"
547 ..SW_WHITE_OPEN.." "
548 ..SW_TEXT_RANK_NAMES[SW_RANK_7_INDEX]
549 .." (Rank "
550 ..SW_TEXT_RANK_NUMBERS[SW_RANK_7_INDEX]..")\n";
551 classData.aSetData[setIndex].aPartData[SW_PART_FEET] = SetWrangler_MakePartData(feetLink, partStats, partInfo, partIcon);
552  
553 partIcon = SW_RANK_ICONS[SW_RANK_8_INDEX];
554 partInfo = SW_TEXT_CHEST.." - "..SW_TEXT_RANK_NAMES[SW_RANK_8_INDEX];
555 partStats = SW_TEXT_RANK_HEADER.."\n\n"
556 ..SW_WHITE_OPEN.." "
557 ..SW_TEXT_RANK_NAMES[SW_RANK_8_INDEX]
558 .." (Rank "
559 ..SW_TEXT_RANK_NUMBERS[SW_RANK_8_INDEX]..")\n";
560 classData.aSetData[setIndex].aPartData[SW_PART_CHEST] = SetWrangler_MakePartData(chestLink, partStats, partInfo, partIcon);
561  
562 partIcon = SW_RANK_ICONS[SW_RANK_8_INDEX];
563 partInfo = SW_TEXT_LEGS.." - "..SW_TEXT_RANK_NAMES[SW_RANK_8_INDEX];
564 partStats = SW_TEXT_RANK_HEADER.."\n\n"
565 ..SW_WHITE_OPEN.." "
566 ..SW_TEXT_RANK_NAMES[SW_RANK_8_INDEX]
567 .." (Rank "
568 ..SW_TEXT_RANK_NUMBERS[SW_RANK_8_INDEX]..")\n";
569 classData.aSetData[setIndex].aPartData[SW_PART_LEGS] = SetWrangler_MakePartData(legsLink, partStats, partInfo, partIcon);
570  
571 partIcon = SW_RANK_ICONS[SW_RANK_10_INDEX];
572 partInfo = SW_TEXT_HEAD.." - "..SW_TEXT_RANK_NAMES[SW_RANK_10_INDEX];
573 partStats = SW_TEXT_RANK_HEADER.."\n\n"
574 ..SW_WHITE_OPEN.." "
575 ..SW_TEXT_RANK_NAMES[SW_RANK_10_INDEX]
576 .." (Rank "
577 ..SW_TEXT_RANK_NUMBERS[SW_RANK_10_INDEX]..")\n";
578 classData.aSetData[setIndex].aPartData[SW_PART_HEAD] = SetWrangler_MakePartData(headLink, partStats, partInfo, partIcon);
579  
580 partIcon = SW_RANK_ICONS[SW_RANK_10_INDEX];
581 partInfo = SW_TEXT_SHOULDER.." - "..SW_TEXT_RANK_NAMES[SW_RANK_10_INDEX];
582 partStats = SW_TEXT_RANK_HEADER.."\n\n"
583 ..SW_WHITE_OPEN.." "
584 ..SW_TEXT_RANK_NAMES[SW_RANK_10_INDEX]
585 .." (Rank "
586 ..SW_TEXT_RANK_NUMBERS[SW_RANK_10_INDEX]..")\n";
587 classData.aSetData[setIndex].aPartData[SW_PART_SHOULD] = SetWrangler_MakePartData(shoulderLink, partStats, partInfo, partIcon);
588 end
589  
590 ------------------------------------
591 -- Warrior Set 8,9
592 ------------------------------------
593 local setName, setTabName;
594 local handsLink, feetLink, chestLink, legsLink, shoulderLink, headLink;
595  
596 for i=8,9 do
597 if (i == 8) then
598 setName = "Field Marshal's Battlegear";
599 setTabName = "Field Marshal";
600  
601 handsLink = "item:16484:0:0:0";
602 feetLink = "item:16483:0:0:0";
603 chestLink = "item:16477:0:0:0";
604 legsLink = "item:16479:0:0:0";
605 shoulderLink = "item:16480:0:0:0";
606 headLink = "item:16478:0:0:0";
607  
608 setInfo = "PvP Tier 2 Set - (Alliance)";
609  
610 SW_TEXT_RANK_NAMES = SW_TEXT_RANK_NAMES_A;
611 else
612 setName = "Warlord's Battlegear";
613 setTabName = "Warlord";
614  
615 handsLink = "item:16548:0:0:0";
616 feetLink = "item:16545:0:0:0";
617 chestLink = "item:16541:0:0:0";
618 legsLink = "item:16543:0:0:0";
619 shoulderLink = "item:16544:0:0:0";
620 headLink = "item:16542:0:0:0";
621 setInfo = "PvP Tier 2 Set - (Horde)";
622  
623 SW_TEXT_RANK_NAMES = SW_TEXT_RANK_NAMES_H;
624  
625 end
626  
627 setIndex = i;
628 setStats= SW_TEXT_BONUS_HEADER.."\n\n"
629 ..SW_GOLD_OPEN.."2:"..SW_LINK_COLOR_CLOSE..SW_WHITE_OPEN.." +20 Stamina.\n\n"..SW_LINK_COLOR_CLOSE
630 ..SW_GOLD_OPEN.."3:"..SW_LINK_COLOR_CLOSE..SW_WHITE_OPEN.." Reduces the cooldown of your Intercept ability by 5 sec.\n\n"..SW_LINK_COLOR_CLOSE
631 ..SW_GOLD_OPEN.."6:"..SW_LINK_COLOR_CLOSE..SW_WHITE_OPEN.." +40 Attack Power.\n\n"..SW_LINK_COLOR_CLOSE
632  
633 ..SW_GOLD_OPEN.."Armor: "..SW_LINK_COLOR_CLOSE..SW_WHITE_OPEN.."4087\n"..SW_LINK_COLOR_CLOSE
634 ..SW_GOLD_OPEN.."Strength: "..SW_LINK_COLOR_CLOSE..SW_WHITE_OPEN.."120\n"..SW_LINK_COLOR_CLOSE
635 ..SW_GOLD_OPEN.."Agility: "..SW_LINK_COLOR_CLOSE..SW_WHITE_OPEN.."42\n"..SW_LINK_COLOR_CLOSE
636 ..SW_GOLD_OPEN.."Stamina: "..SW_LINK_COLOR_CLOSE..SW_WHITE_OPEN.."165\n"..SW_LINK_COLOR_CLOSE;
637 classData.aSetData[setIndex] = SetWrangler_MakeSetData(setName,setTabName,setInfo,setStats);
638  
639 partIcon = SW_RANK_ICONS[SW_RANK_12_INDEX];
640 partInfo = SW_TEXT_HANDS.." - "..SW_TEXT_RANK_NAMES[SW_RANK_12_INDEX];
641 partStats = SW_TEXT_RANK_HEADER.."\n\n"
642 ..SW_WHITE_OPEN.." "
643 ..SW_TEXT_RANK_NAMES[SW_RANK_12_INDEX]
644 .." (Rank "
645 ..SW_TEXT_RANK_NUMBERS[SW_RANK_12_INDEX]..")\n";
646 classData.aSetData[setIndex].aPartData[SW_PART_HANDS] = SetWrangler_MakePartData(handsLink, partStats, partInfo, partIcon);
647  
648 partIcon = SW_RANK_ICONS[SW_RANK_12_INDEX];
649 partInfo = SW_TEXT_FEET.." - "..SW_TEXT_RANK_NAMES[SW_RANK_12_INDEX];
650 partStats = SW_TEXT_RANK_HEADER.."\n\n"
651 ..SW_WHITE_OPEN.." "
652 ..SW_TEXT_RANK_NAMES[SW_RANK_12_INDEX]
653 .." (Rank "
654 ..SW_TEXT_RANK_NUMBERS[SW_RANK_12_INDEX]..")\n";
655 classData.aSetData[setIndex].aPartData[SW_PART_FEET] = SetWrangler_MakePartData(feetLink, partStats, partInfo, partIcon);
656  
657 partIcon = SW_RANK_ICONS[SW_RANK_13_INDEX];
658 partInfo = SW_TEXT_CHEST.." - "..SW_TEXT_RANK_NAMES[SW_RANK_13_INDEX];
659 partStats = SW_TEXT_RANK_HEADER.."\n\n"
660 ..SW_WHITE_OPEN.." "
661 ..SW_TEXT_RANK_NAMES[SW_RANK_13_INDEX]
662 .." (Rank "
663 ..SW_TEXT_RANK_NUMBERS[SW_RANK_13_INDEX]..")\n";
664 classData.aSetData[setIndex].aPartData[SW_PART_CHEST] = SetWrangler_MakePartData(chestLink, partStats, partInfo, partIcon);
665  
666 partIcon = SW_RANK_ICONS[SW_RANK_12_INDEX];
667 partInfo = SW_TEXT_LEGS.." - "..SW_TEXT_RANK_NAMES[SW_RANK_12_INDEX];
668 partStats = SW_TEXT_RANK_HEADER.."\n\n"
669 ..SW_WHITE_OPEN.." "
670 ..SW_TEXT_RANK_NAMES[SW_RANK_12_INDEX]
671 .." (Rank "
672 ..SW_TEXT_RANK_NUMBERS[SW_RANK_12_INDEX]..")\n";
673 classData.aSetData[setIndex].aPartData[SW_PART_LEGS] = SetWrangler_MakePartData(legsLink, partStats, partInfo, partIcon);
674  
675 partIcon = SW_RANK_ICONS[SW_RANK_13_INDEX];
676 partInfo = SW_TEXT_HEAD.." - "..SW_TEXT_RANK_NAMES[SW_RANK_13_INDEX];
677 partStats = SW_TEXT_RANK_HEADER.."\n\n"
678 ..SW_WHITE_OPEN.." "
679 ..SW_TEXT_RANK_NAMES[SW_RANK_13_INDEX]
680 .." (Rank "
681 ..SW_TEXT_RANK_NUMBERS[SW_RANK_13_INDEX]..")\n";
682 classData.aSetData[setIndex].aPartData[SW_PART_HEAD] = SetWrangler_MakePartData(headLink, partStats, partInfo, partIcon);
683  
684 partIcon = SW_RANK_ICONS[SW_RANK_13_INDEX];
685 partInfo = SW_TEXT_SHOULDER.." - "..SW_TEXT_RANK_NAMES[SW_RANK_13_INDEX];
686 partStats = SW_TEXT_RANK_HEADER.."\n\n"
687 ..SW_WHITE_OPEN.." "
688 ..SW_TEXT_RANK_NAMES[SW_RANK_13_INDEX]
689 .." (Rank "
690 ..SW_TEXT_RANK_NUMBERS[SW_RANK_13_INDEX]..")\n";
691 classData.aSetData[setIndex].aPartData[SW_PART_SHOULD] = SetWrangler_MakePartData(shoulderLink, partStats, partInfo, partIcon);
692 end
693  
694 ------------------------------------
695 -- Set 10
696 ------------------------------------
697 setIndex = 10;
698 setName = "Vindicator's Battlegear";
699 setTabName = "Vindicator";
700 setInfo = "Zul'Gurub";
701 setStats= SW_TEXT_BONUS_HEADER.."\n\n"
702 ..SW_GOLD_OPEN.."2:"..SW_LINK_COLOR_CLOSE..SW_WHITE_OPEN.." Increases your chance to block attacks with a shield by 2%.\n\n"..SW_LINK_COLOR_CLOSE
703 ..SW_GOLD_OPEN.."3:"..SW_LINK_COLOR_CLOSE..SW_WHITE_OPEN.." Decreases the cooldown of Intimidating Shout by 15 sec.\n\n"..SW_LINK_COLOR_CLOSE
704 ..SW_GOLD_OPEN.."5:"..SW_LINK_COLOR_CLOSE..SW_WHITE_OPEN.." Decrease the rage cost of Whirlwind by 3.\n\n"..SW_LINK_COLOR_CLOSE
705  
706 ..SW_GOLD_OPEN.."Armor: "..SW_LINK_COLOR_CLOSE..SW_WHITE_OPEN.."1534\n"..SW_LINK_COLOR_CLOSE
707 ..SW_GOLD_OPEN.."Strength: "..SW_LINK_COLOR_CLOSE..SW_WHITE_OPEN.."61\n"..SW_LINK_COLOR_CLOSE
708 ..SW_GOLD_OPEN.."Agility: "..SW_LINK_COLOR_CLOSE..SW_WHITE_OPEN.."34\n"..SW_LINK_COLOR_CLOSE
709 ..SW_GOLD_OPEN.."Stamina: "..SW_LINK_COLOR_CLOSE..SW_WHITE_OPEN.."58\n"..SW_LINK_COLOR_CLOSE
710 ..SW_GOLD_OPEN.."Defense: "..SW_LINK_COLOR_CLOSE..SW_WHITE_OPEN.."10\n"..SW_LINK_COLOR_CLOSE
711 ..SW_GOLD_OPEN.."%Critical: "..SW_LINK_COLOR_CLOSE..SW_WHITE_OPEN.."1\n"..SW_LINK_COLOR_CLOSE
712 ..SW_GOLD_OPEN.."Block: "..SW_LINK_COLOR_CLOSE..SW_WHITE_OPEN.."2\n"..SW_LINK_COLOR_CLOSE
713 ..SW_GOLD_OPEN.."Durability: "..SW_LINK_COLOR_CLOSE..SW_WHITE_OPEN.."255\n"..SW_LINK_COLOR_CLOSE;
714 classData.aSetData[setIndex] = SetWrangler_MakeSetData(setName,setTabName,setInfo,setStats);
715  
716 partLink = "item:19577:0:0:0";
717 partLink2 = "item:19576:0:0:0";
718 partLink3 = "item:19575:0:0:0";
719 partLink4 = "item:19574:0:0:0";
720 partInfo = SW_TEXT_NECK.." - ".."Reputation with Zandalar Tribe.";
721 partStats = SW_TEXT_REQ.."\n\n"
722 ..SW_WHITE_OPEN.."Exalted with the Zandalar Tribe\n\nA new trinket will be awarded for each rank of reputation with the Zandalar Tribe.\n\n"..SW_LINK_COLOR_CLOSE
723 ..SW_TEXT_OTHER.."\n\n";
724 classData.aSetData[setIndex].aPartData[SW_PART_ZG_NECK] = SetWrangler_MakePartData(partLink, partStats, partInfo, nil, partLink2, partLink3, partLink4);
725  
726 partLink = "item:19951:0:0:0";
727 partInfo = SW_TEXT_TRINKET.." - ".."Created. Click to see details."; --
728 partStats = SW_TEXT_REQ_ITEMS.."\n\n"
729 ..SW_WHITE_OPEN
730 .."Combine the following:\n\n"
731 .."* Punctured Voodoo Doll\n"
732 .."* Gri'lek's Blood\n"
733 .."* Renataki's Tooth\n"
734 .."* Wushoolay's Mane\n"
735 .."* Hazza'rah's Dream Thread\n\n"
736 .."Doll parts are scattered throughout Zul'Gurub. The other parts are dropped by the bosses at the Edge of Madness.";
737 classData.aSetData[setIndex].aPartData[SW_PART_ZG_TRINK] = SetWrangler_MakePartData(partLink, partStats, partInfo);
738  
739 partLink = "item:19822:0:0:0";
740 partInfo = SW_TEXT_CHEST.." - ".."Paragons of Power: The Vindicator's Breastplate"; -- Quest
741 partStats = SW_TEXT_REQ_ITEMS.."\n\n"
742 ..SW_GOLD_OPEN..SW_LINK_COLOR_CLOSE.."Quest: "..SW_WHITE_OPEN..partInfo.."\n\n"
743 ..SW_GOLD_OPEN.."Vilebranch Coins: "..SW_LINK_COLOR_CLOSE..SW_WHITE_OPEN.." 5\n"..SW_LINK_COLOR_CLOSE
744 ..SW_GOLD_OPEN.."Bloodscalp Coins: "..SW_LINK_COLOR_CLOSE..SW_WHITE_OPEN.." 5\n"..SW_LINK_COLOR_CLOSE
745 ..SW_GOLD_OPEN.."Primal Hakkari Kossack: "..SW_LINK_COLOR_CLOSE..SW_WHITE_OPEN.." 1\n"..SW_LINK_COLOR_CLOSE
746 ..SW_GOLD_OPEN.."Bronze Bijous: "..SW_LINK_COLOR_CLOSE..SW_WHITE_OPEN.." 2\n"..SW_LINK_COLOR_CLOSE
747 classData.aSetData[setIndex].aPartData[SW_PART_ZG_CHEST] = SetWrangler_MakePartData(partLink, partStats, partInfo);
748  
749 partLink = "item:19823:0:0:0";
750 partInfo = SW_TEXT_WAIST.." - ".."Paragons of Power: The Vindicator's Belt"; -- Quest
751 partStats = SW_TEXT_REQ_ITEMS.."\n\n"
752 ..SW_GOLD_OPEN..SW_LINK_COLOR_CLOSE.."Quest: "..SW_WHITE_OPEN..partInfo.."\n\n"
753 ..SW_GOLD_OPEN.."Sandfury Coins: "..SW_LINK_COLOR_CLOSE..SW_WHITE_OPEN.." 5\n"..SW_LINK_COLOR_CLOSE
754 ..SW_GOLD_OPEN.."Skullsplitter Coins: "..SW_LINK_COLOR_CLOSE..SW_WHITE_OPEN.." 5\n"..SW_LINK_COLOR_CLOSE
755 ..SW_GOLD_OPEN.."Primal Hakkari Girdle: "..SW_LINK_COLOR_CLOSE..SW_WHITE_OPEN.." 1\n"..SW_LINK_COLOR_CLOSE
756 ..SW_GOLD_OPEN.."Green Bijous: "..SW_LINK_COLOR_CLOSE..SW_WHITE_OPEN.." 2\n"..SW_LINK_COLOR_CLOSE
757 classData.aSetData[setIndex].aPartData[SW_PART_ZG_BELT] = SetWrangler_MakePartData(partLink, partStats, partInfo);
758  
759 partLink = "item:19824:0:0:0";
760 partInfo = SW_TEXT_WRIST.." - ".."Paragons of Power: The Vindicator's Armguards"; -- Quest
761 partStats = SW_TEXT_REQ_ITEMS.."\n\n"
762 ..SW_GOLD_OPEN..SW_LINK_COLOR_CLOSE.."Quest: "..SW_WHITE_OPEN..partInfo.."\n\n"
763 ..SW_GOLD_OPEN.."Gurubashi Coins: "..SW_LINK_COLOR_CLOSE..SW_WHITE_OPEN.." 5\n"..SW_LINK_COLOR_CLOSE
764 ..SW_GOLD_OPEN.."Witherbark Coins: "..SW_LINK_COLOR_CLOSE..SW_WHITE_OPEN.." 5\n"..SW_LINK_COLOR_CLOSE
765 ..SW_GOLD_OPEN.."Primal Hakkari Armsplints: "..SW_LINK_COLOR_CLOSE..SW_WHITE_OPEN.." 1\n"..SW_LINK_COLOR_CLOSE
766 ..SW_GOLD_OPEN.."Yellow Bijous: "..SW_LINK_COLOR_CLOSE..SW_WHITE_OPEN.." 2\n"..SW_LINK_COLOR_CLOSE
767 classData.aSetData[setIndex].aPartData[SW_PART_ZG_WRISTS] = SetWrangler_MakePartData(partLink, partStats, partInfo);
768  
769  
770 ------------------------------------
771 -- Set 11
772 ------------------------------------
773 setIndex = 11;
774 setName = "The Highlander's Resolution";
775 setTabName = "Resolution (A)";
776 setInfo = "Battleground Set - (Alliance)";
777 setStats= SW_TEXT_BONUS_HEADER.."\n\n"
778 ..SW_GOLD_OPEN.."2:"..SW_LINK_COLOR_CLOSE..SW_WHITE_OPEN.." +5 Stamina.\n\n"..SW_LINK_COLOR_CLOSE
779 ..SW_GOLD_OPEN.."3:"..SW_LINK_COLOR_CLOSE..SW_WHITE_OPEN.." Improves your chance to get a critical strike by 1%.\n\n"..SW_LINK_COLOR_CLOSE
780  
781 ..SW_GOLD_OPEN.."Armor: "..SW_LINK_COLOR_CLOSE..SW_WHITE_OPEN.."1374\n"..SW_LINK_COLOR_CLOSE
782 ..SW_GOLD_OPEN.."Strength: "..SW_LINK_COLOR_CLOSE..SW_WHITE_OPEN.."49\n"..SW_LINK_COLOR_CLOSE
783 ..SW_GOLD_OPEN.."Agility: "..SW_LINK_COLOR_CLOSE..SW_WHITE_OPEN.."29\n"..SW_LINK_COLOR_CLOSE
784 ..SW_GOLD_OPEN.."Stamina: "..SW_LINK_COLOR_CLOSE..SW_WHITE_OPEN.."42\n"..SW_LINK_COLOR_CLOSE
785 ..SW_GOLD_OPEN.."%Critical: "..SW_LINK_COLOR_CLOSE..SW_WHITE_OPEN.."1\n"..SW_LINK_COLOR_CLOSE
786 ..SW_GOLD_OPEN.."Durability: "..SW_LINK_COLOR_CLOSE..SW_WHITE_OPEN.."210\n"..SW_LINK_COLOR_CLOSE;
787 classData.aSetData[setIndex] = SetWrangler_MakeSetData(setName,setTabName,setInfo,setStats);
788  
789 partLink = "item:20057:0:0:0";
790 partInfo = SW_TEXT_SHOULDER.." - "..SW_AREA_AB;
791 partStats = SW_TEXT_REQ.."\n\n"
792 ..SW_WHITE_OPEN
793 .."Exalted with The League of Arathor\nAlliance - ("..SW_AREA_AB..")\n";
794 classData.aSetData[setIndex].aPartData[1] = SetWrangler_MakePartData(partLink, partStats, partInfo);
795  
796 partLink = "item:20048:0:0:0";
797 partInfo = SW_TEXT_FEET.." - "..SW_AREA_AB;
798 partStats = SW_TEXT_REQ.."\n\n"
799 ..SW_WHITE_OPEN
800 .."Revered with The League of Arathor\nAlliance - ("..SW_AREA_AB..")\n";
801 classData.aSetData[setIndex].aPartData[2] = SetWrangler_MakePartData(partLink, partStats, partInfo);
802  
803 partLink = "item:20041:0:0:0";
804 partInfo = SW_TEXT_WAIST.." - "..SW_AREA_AB;
805 partStats = SW_TEXT_REQ.."\n\n"
806 ..SW_WHITE_OPEN
807 .."Honored with The League of Arathor\nAlliance - ("..SW_AREA_AB..")\n";
808 classData.aSetData[setIndex].aPartData[3] = SetWrangler_MakePartData(partLink, partStats, partInfo);
809  
810  
811 ------------------------------------
812 -- Set 12
813 ------------------------------------
814 setIndex = 12;
815 setName = "The Defiler's Resolution";
816 setTabName = "Resolution (H)";
817 setInfo = "Battleground Set - (Horde)";
818 setStats= SW_TEXT_BONUS_HEADER.."\n\n"
819 ..SW_GOLD_OPEN.."2:"..SW_LINK_COLOR_CLOSE..SW_WHITE_OPEN.." +5 Stamina.\n\n"..SW_LINK_COLOR_CLOSE
820 ..SW_GOLD_OPEN.."3:"..SW_LINK_COLOR_CLOSE..SW_WHITE_OPEN.." Improves your chance to get a critical strike by 1%.\n\n"..SW_LINK_COLOR_CLOSE
821  
822 ..SW_GOLD_OPEN.."Armor: "..SW_LINK_COLOR_CLOSE..SW_WHITE_OPEN.."1374\n"..SW_LINK_COLOR_CLOSE
823 ..SW_GOLD_OPEN.."Strength: "..SW_LINK_COLOR_CLOSE..SW_WHITE_OPEN.."49\n"..SW_LINK_COLOR_CLOSE
824 ..SW_GOLD_OPEN.."Agility: "..SW_LINK_COLOR_CLOSE..SW_WHITE_OPEN.."29\n"..SW_LINK_COLOR_CLOSE
825 ..SW_GOLD_OPEN.."Stamina: "..SW_LINK_COLOR_CLOSE..SW_WHITE_OPEN.."42\n"..SW_LINK_COLOR_CLOSE
826 ..SW_GOLD_OPEN.."%Critical: "..SW_LINK_COLOR_CLOSE..SW_WHITE_OPEN.."1\n"..SW_LINK_COLOR_CLOSE
827 ..SW_GOLD_OPEN.."Durability: "..SW_LINK_COLOR_CLOSE..SW_WHITE_OPEN.."210\n"..SW_LINK_COLOR_CLOSE;
828 classData.aSetData[setIndex] = SetWrangler_MakeSetData(setName,setTabName,setInfo,setStats);
829  
830 partLink = "item:20212:0:0:0";
831 partInfo = SW_TEXT_SHOULDER.." - "..SW_AREA_AB;
832 partStats = SW_TEXT_REQ.."\n\n"
833 ..SW_WHITE_OPEN
834 .."Honored with The Defilers\nHorde - ("..SW_AREA_AB..")\n";
835 classData.aSetData[setIndex].aPartData[1] = SetWrangler_MakePartData(partLink, partStats, partInfo);
836  
837 partLink = "item:20208:0:0:0";
838 partInfo = SW_TEXT_FEET.." - "..SW_AREA_AB;
839 partStats = SW_TEXT_REQ.."\n\n"
840 ..SW_WHITE_OPEN
841 .."Revered with The Defilers\nHorde - ("..SW_AREA_AB..")\n";
842 classData.aSetData[setIndex].aPartData[2] = SetWrangler_MakePartData(partLink, partStats, partInfo);
843  
844 partLink = "item:20204:0:0:0";
845 partInfo = SW_TEXT_WAIST.." - "..SW_AREA_AB;
846 partStats = SW_TEXT_REQ.."\n\n"
847 ..SW_WHITE_OPEN
848 .."Exalted with The Defilers\nHorde - ("..SW_AREA_AB..")\n";
849 classData.aSetData[setIndex].aPartData[3] = SetWrangler_MakePartData(partLink, partStats, partInfo);
850  
851 ------------------------------------
852 -- Warrior AQ20 Set 13
853 ------------------------------------
854 setIndex = 13;
855 setName = "Battlegear of Unyielding Strength";
856 setTabName = "Unyielding Strength";
857 setInfo = "AQ20 Set";
858 setStats= SW_TEXT_BONUS_HEADER.."\n\n"
859 ..SW_GOLD_OPEN.."3:"..SW_LINK_COLOR_CLOSE..SW_WHITE_OPEN.." -2 Rage cost to Intercept.\n\n"..SW_LINK_COLOR_CLOSE
860  
861 ..SW_GOLD_OPEN.."Agility: "..SW_LINK_COLOR_CLOSE..SW_WHITE_OPEN.."15\n"..SW_LINK_COLOR_CLOSE
862 ..SW_GOLD_OPEN.."Armor: "..SW_LINK_COLOR_CLOSE..SW_WHITE_OPEN.."52\n"..SW_LINK_COLOR_CLOSE
863 ..SW_GOLD_OPEN.."Stamina: "..SW_LINK_COLOR_CLOSE..SW_WHITE_OPEN.."32\n"..SW_LINK_COLOR_CLOSE
864 ..SW_GOLD_OPEN.."Strength: "..SW_LINK_COLOR_CLOSE..SW_WHITE_OPEN.."41\n"..SW_LINK_COLOR_CLOSE;
865 classData.aSetData[setIndex] = SetWrangler_MakeSetData(setName,setTabName,setInfo,setStats);
866  
867 partLink = "item:21392:0:0:0";
868 partInfo = SW_TEXT_HAND.." - ".."Sickle of Unyielding Strength "; -- Quest
869 partStats = SW_TEXT_REQ_ITEMS.."\n\n"
870 ..SW_GOLD_OPEN..SW_LINK_COLOR_CLOSE.."Quest: "..SW_WHITE_OPEN..partInfo.."\n\n"
871 ..SW_GOLD_OPEN.."Qiraji Spiked Hilt: "..SW_LINK_COLOR_CLOSE..SW_WHITE_OPEN.." 1\n"..SW_LINK_COLOR_CLOSE
872 ..SW_GOLD_OPEN.."Alabaster Idol: "..SW_LINK_COLOR_CLOSE..SW_WHITE_OPEN.." 2\n"..SW_LINK_COLOR_CLOSE
873 ..SW_GOLD_OPEN.."Crystal Scarab: "..SW_LINK_COLOR_CLOSE..SW_WHITE_OPEN.." 5\n"..SW_LINK_COLOR_CLOSE
874 ..SW_GOLD_OPEN.."Stone Scarab: "..SW_LINK_COLOR_CLOSE..SW_WHITE_OPEN.." 5\n"..SW_LINK_COLOR_CLOSE
875 ..SW_GOLD_OPEN.."Cenarion Circle Rep: "..SW_LINK_COLOR_CLOSE..SW_WHITE_OPEN.." Exalted\n"..SW_LINK_COLOR_CLOSE;
876 classData.aSetData[setIndex].aPartData[1] = SetWrangler_MakePartData(partLink, partStats, partInfo);
877  
878 partLink = "item:21393:0:0:0";
879 partInfo = SW_TEXT_FINGER.." - ".."Signet of Unyielding Strength"; -- Quest
880 partStats = SW_TEXT_REQ_ITEMS.."\n\n"
881 ..SW_GOLD_OPEN..SW_LINK_COLOR_CLOSE.."Quest: "..SW_WHITE_OPEN..partInfo.."\n\n"
882 ..SW_GOLD_OPEN.."Qiraji Magisterial Ring: "..SW_LINK_COLOR_CLOSE..SW_WHITE_OPEN.." 1\n"..SW_LINK_COLOR_CLOSE
883 ..SW_GOLD_OPEN.."Lambent Idol: "..SW_LINK_COLOR_CLOSE..SW_WHITE_OPEN.." 2\n"..SW_LINK_COLOR_CLOSE
884 ..SW_GOLD_OPEN.."Bronze Scarab: "..SW_LINK_COLOR_CLOSE..SW_WHITE_OPEN.." 5\n"..SW_LINK_COLOR_CLOSE
885 ..SW_GOLD_OPEN.."Ivory Scarab: "..SW_LINK_COLOR_CLOSE..SW_WHITE_OPEN.." 5\n"..SW_LINK_COLOR_CLOSE
886 ..SW_GOLD_OPEN.."Cenarion Circle Rep: "..SW_LINK_COLOR_CLOSE..SW_WHITE_OPEN.." Honored\n"..SW_LINK_COLOR_CLOSE;
887 classData.aSetData[setIndex].aPartData[2] = SetWrangler_MakePartData(partLink, partStats, partInfo);
888  
889 partLink = "item:21394:0:0:0";
890 partInfo = SW_TEXT_BACK.." - ".."Drape of Unyielding Strength"; -- Quest
891 partStats = SW_TEXT_REQ_ITEMS.."\n\n"
892 ..SW_GOLD_OPEN..SW_LINK_COLOR_CLOSE.."Quest: "..SW_WHITE_OPEN..partInfo.."\n\n"
893 ..SW_GOLD_OPEN.."Qiraji Marital Drape: "..SW_LINK_COLOR_CLOSE..SW_WHITE_OPEN.." 1\n"..SW_LINK_COLOR_CLOSE
894 ..SW_GOLD_OPEN.."Onyx Idol: "..SW_LINK_COLOR_CLOSE..SW_WHITE_OPEN.." 2\n"..SW_LINK_COLOR_CLOSE
895 ..SW_GOLD_OPEN.."Silver Scarab: "..SW_LINK_COLOR_CLOSE..SW_WHITE_OPEN.." 5\n"..SW_LINK_COLOR_CLOSE
896 ..SW_GOLD_OPEN.."Bone Scarab: "..SW_LINK_COLOR_CLOSE..SW_WHITE_OPEN.." 5\n"..SW_LINK_COLOR_CLOSE
897 ..SW_GOLD_OPEN.."Cenarion Circle Rep: "..SW_LINK_COLOR_CLOSE..SW_WHITE_OPEN.." Revered\n"..SW_LINK_COLOR_CLOSE;
898 classData.aSetData[setIndex].aPartData[3] = SetWrangler_MakePartData(partLink, partStats, partInfo);
899 ------------------------------------
900 -- END Warrior AQ20 Set
901 ------------------------------------
902  
903  
904 ------------------------------------
905 -- Warrior AQ Set
906 ------------------------------------
907 setIndex = 14;
908 setName = "Conqueror's Battlegear";
909 setTabName = "Conqueror";
910 setInfo = "AQ40 Set";
911 setStats= SW_TEXT_BONUS_HEADER.."\n\n"
912 ..SW_GOLD_OPEN.."3:"..SW_LINK_COLOR_CLOSE..SW_WHITE_OPEN.." Decreases the rage cost of all Warrior shouts by 35%.\n\n"..SW_LINK_COLOR_CLOSE
913 ..SW_GOLD_OPEN.."5:"..SW_LINK_COLOR_CLOSE..SW_WHITE_OPEN.." Increase the Slow effect and damage of Thunder Clap by 50%.\n\n"..SW_LINK_COLOR_CLOSE
914  
915 ..SW_GOLD_OPEN.."Armor: "..SW_LINK_COLOR_CLOSE..SW_WHITE_OPEN.."3783\n"..SW_LINK_COLOR_CLOSE
916 ..SW_GOLD_OPEN.."Strength: "..SW_LINK_COLOR_CLOSE..SW_WHITE_OPEN.."137\n"..SW_LINK_COLOR_CLOSE
917 ..SW_GOLD_OPEN.."Agility: "..SW_LINK_COLOR_CLOSE..SW_WHITE_OPEN.."96\n"..SW_LINK_COLOR_CLOSE
918 ..SW_GOLD_OPEN.."Stamina: "..SW_LINK_COLOR_CLOSE..SW_WHITE_OPEN.."140\n"..SW_LINK_COLOR_CLOSE
919 ..SW_GOLD_OPEN.."Defense: "..SW_LINK_COLOR_CLOSE..SW_WHITE_OPEN.."26\n"..SW_LINK_COLOR_CLOSE
920 ..SW_GOLD_OPEN.."To Hit: "..SW_LINK_COLOR_CLOSE..SW_WHITE_OPEN.."2\n"..SW_LINK_COLOR_CLOSE
921 ..SW_GOLD_OPEN.."Durability: "..SW_LINK_COLOR_CLOSE..SW_WHITE_OPEN.."560\n"..SW_LINK_COLOR_CLOSE;
922 classData.aSetData[setIndex] = SetWrangler_MakeSetData(setName,setTabName,setInfo,setStats);
923  
924 partLink = "item:21329:0:0:0";
925 partInfo = SW_TEXT_HEAD.." - ".."Conqueror's Crown"; -- Quest
926 partStats = SW_TEXT_REQ_ITEMS.."\n\n"
927 ..SW_GOLD_OPEN..SW_LINK_COLOR_CLOSE.."Quest: "..SW_WHITE_OPEN..partInfo.."\n\n"
928 ..SW_GOLD_OPEN.."Vek'nilash's Circlet: "..SW_LINK_COLOR_CLOSE..SW_WHITE_OPEN.." 1\n"..SW_LINK_COLOR_CLOSE
929 ..SW_GOLD_OPEN.."Idol of Sun: "..SW_LINK_COLOR_CLOSE..SW_WHITE_OPEN.." 2\n"..SW_LINK_COLOR_CLOSE
930 ..SW_GOLD_OPEN.."Crystal Scarab: "..SW_LINK_COLOR_CLOSE..SW_WHITE_OPEN.." 5\n"..SW_LINK_COLOR_CLOSE
931 ..SW_GOLD_OPEN.."Stone Scarab: "..SW_LINK_COLOR_CLOSE..SW_WHITE_OPEN.." 5\n"..SW_LINK_COLOR_CLOSE
932 ..SW_GOLD_OPEN.."Brood of Nozdormu Rep: "..SW_LINK_COLOR_CLOSE..SW_WHITE_OPEN.." Friendly\n"..SW_LINK_COLOR_CLOSE;
933 classData.aSetData[setIndex].aPartData[1] = SetWrangler_MakePartData(partLink, partStats, partInfo);
934  
935 partLink = "item:21331:0:0:0";
936 partInfo = SW_TEXT_CHEST.." - ".."Conqueror's Breastplate"; -- Quest
937 partStats = SW_TEXT_REQ_ITEMS.."\n\n"
938 ..SW_GOLD_OPEN..SW_LINK_COLOR_CLOSE.."Quest: "..SW_WHITE_OPEN..partInfo.."\n\n"
939 ..SW_GOLD_OPEN.."Carapace of the Old God: "..SW_LINK_COLOR_CLOSE..SW_WHITE_OPEN.." 1\n"..SW_LINK_COLOR_CLOSE
940 ..SW_GOLD_OPEN.."Idol of War: "..SW_LINK_COLOR_CLOSE..SW_WHITE_OPEN.." 2\n"..SW_LINK_COLOR_CLOSE
941 ..SW_GOLD_OPEN.."Silver Scarab: "..SW_LINK_COLOR_CLOSE..SW_WHITE_OPEN.." 5\n"..SW_LINK_COLOR_CLOSE
942 ..SW_GOLD_OPEN.."Bone Scarab: "..SW_LINK_COLOR_CLOSE..SW_WHITE_OPEN.." 5\n"..SW_LINK_COLOR_CLOSE
943 ..SW_GOLD_OPEN.."Brood of Nozdormu Rep: "..SW_LINK_COLOR_CLOSE..SW_WHITE_OPEN.." Honored\n"..SW_LINK_COLOR_CLOSE;
944 classData.aSetData[setIndex].aPartData[2] = SetWrangler_MakePartData(partLink, partStats, partInfo);
945  
946 partLink = "item:21332:0:0:0";
947 partInfo = SW_TEXT_LEGS.." - ".."Conqueror's Legguards"; -- Quest
948 partStats = SW_TEXT_REQ_ITEMS.."\n\n"
949 ..SW_GOLD_OPEN..SW_LINK_COLOR_CLOSE.."Quest: "..SW_WHITE_OPEN..partInfo.."\n\n"
950 ..SW_GOLD_OPEN.."Ouro's Intact Hide: "..SW_LINK_COLOR_CLOSE..SW_WHITE_OPEN.." 1\n"..SW_LINK_COLOR_CLOSE
951 ..SW_GOLD_OPEN.."Idol of Death: "..SW_LINK_COLOR_CLOSE..SW_WHITE_OPEN.." 2\n"..SW_LINK_COLOR_CLOSE
952 ..SW_GOLD_OPEN.."Bronze Scarab: "..SW_LINK_COLOR_CLOSE..SW_WHITE_OPEN.." 5\n"..SW_LINK_COLOR_CLOSE
953 ..SW_GOLD_OPEN.."Ivory Scarab: "..SW_LINK_COLOR_CLOSE..SW_WHITE_OPEN.." 5\n"..SW_LINK_COLOR_CLOSE
954 ..SW_GOLD_OPEN.."Brood of Nozdormu Rep: "..SW_LINK_COLOR_CLOSE..SW_WHITE_OPEN.." Friendly\n"..SW_LINK_COLOR_CLOSE;
955 classData.aSetData[setIndex].aPartData[3] = SetWrangler_MakePartData(partLink, partStats, partInfo);
956  
957 partLink = "item:21333:0:0:0";
958 partInfo = SW_TEXT_FEET.." - ".."Conqueror's Greaves"; -- Quest
959 partStats = SW_TEXT_REQ_ITEMS.."\n\n"
960 ..SW_GOLD_OPEN..SW_LINK_COLOR_CLOSE.."Quest: "..SW_WHITE_OPEN..partInfo.."\n\n"
961 ..SW_GOLD_OPEN.."Qiraji Bindings of Command: "..SW_LINK_COLOR_CLOSE..SW_WHITE_OPEN.." 1\n"..SW_LINK_COLOR_CLOSE
962 ..SW_GOLD_OPEN.."Idol of War: "..SW_LINK_COLOR_CLOSE..SW_WHITE_OPEN.." 2\n"..SW_LINK_COLOR_CLOSE
963 ..SW_GOLD_OPEN.."Ivory Scarab: "..SW_LINK_COLOR_CLOSE..SW_WHITE_OPEN.." 5\n"..SW_LINK_COLOR_CLOSE
964 ..SW_GOLD_OPEN.."Gold Scarab: "..SW_LINK_COLOR_CLOSE..SW_WHITE_OPEN.." 5\n"..SW_LINK_COLOR_CLOSE
965 ..SW_GOLD_OPEN.."Brood of Nozdormu Rep: "..SW_LINK_COLOR_CLOSE..SW_WHITE_OPEN.." Neutral\n"..SW_LINK_COLOR_CLOSE;
966 classData.aSetData[setIndex].aPartData[4] = SetWrangler_MakePartData(partLink, partStats, partInfo);
967  
968 partLink = "item:21330:0:0:0";
969 partInfo = SW_TEXT_SHOULDER.." - ".."Conqueror's Spaulders"; -- Quest
970 partStats = SW_TEXT_REQ_ITEMS.."\n\n"
971 ..SW_GOLD_OPEN..SW_LINK_COLOR_CLOSE.."Quest: "..SW_WHITE_OPEN..partInfo.."\n\n"
972 ..SW_GOLD_OPEN.."Qiraji Bindings of Command: "..SW_LINK_COLOR_CLOSE..SW_WHITE_OPEN.." 1\n"..SW_LINK_COLOR_CLOSE
973 ..SW_GOLD_OPEN.."Idol of Night: "..SW_LINK_COLOR_CLOSE..SW_WHITE_OPEN.." 2\n"..SW_LINK_COLOR_CLOSE
974 ..SW_GOLD_OPEN.."Clay Scarab: "..SW_LINK_COLOR_CLOSE..SW_WHITE_OPEN.." 5\n"..SW_LINK_COLOR_CLOSE
975 ..SW_GOLD_OPEN.."Stone Scarab: "..SW_LINK_COLOR_CLOSE..SW_WHITE_OPEN.." 5\n"..SW_LINK_COLOR_CLOSE
976 ..SW_GOLD_OPEN.."Brood of Nozdormu Rep: "..SW_LINK_COLOR_CLOSE..SW_WHITE_OPEN.." Neutral\n"..SW_LINK_COLOR_CLOSE;
977 classData.aSetData[setIndex].aPartData[5] = SetWrangler_MakePartData(partLink, partStats, partInfo);
978 ------------------------------------
979 -- END Warrior AQ Set
980 ------------------------------------
981  
982 ---------
983 classData.numTabSets = math.ceil(table.getn(classData.aSetData) / SW_MAX_TABS);
984 return classData;
985 end