vanilla-wow-addons – Blame information for rev 1

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Rev Author Line No. Line
1 office 1 -- Hunter Data
2  
3 function SetWrangler_MakeHunterData()
4 local classData = {};
5 local setName, partName, partLink, partStats, partInfo;
6 local setIndex;
7  
8 classData.sName = SW_TEXT_CLASSNAMES[SW_CLASS_HUNTER];
9 classData.aSetData = {};
10  
11 ------------------------------------
12 -- Hunter Set 1
13 ------------------------------------
14 setIndex = 1;
15 setName = "Beaststalker Armor";
16 setTabName = "Beaststalker";
17 setInfo = "Dungeon 1 Set";
18 setStats= SW_TEXT_BONUS_HEADER.."\n\n"
19 ..SW_GOLD_OPEN.."2:"..SW_LINK_COLOR_CLOSE..SW_WHITE_OPEN.." +200 Armor.\n\n"..SW_LINK_COLOR_CLOSE
20 ..SW_GOLD_OPEN.."4:"..SW_LINK_COLOR_CLOSE..SW_WHITE_OPEN.." +40 Attack Power.\n\n"..SW_LINK_COLOR_CLOSE
21 ..SW_GOLD_OPEN.."6:"..SW_LINK_COLOR_CLOSE..SW_WHITE_OPEN.." Your normal Ranged attacks have a 4% chance of returning 200 Mana.\n\n"..SW_LINK_COLOR_CLOSE
22 ..SW_GOLD_OPEN.."8:"..SW_LINK_COLOR_CLOSE..SW_WHITE_OPEN.." +8 All Resistances.\n\n"..SW_LINK_COLOR_CLOSE
23  
24 ..SW_GOLD_OPEN.."Armor: "..SW_LINK_COLOR_CLOSE..SW_WHITE_OPEN.."2047\n"..SW_LINK_COLOR_CLOSE
25 ..SW_GOLD_OPEN.."Strength: "..SW_LINK_COLOR_CLOSE..SW_WHITE_OPEN.."20\n"..SW_LINK_COLOR_CLOSE
26 ..SW_GOLD_OPEN.."Agility: "..SW_LINK_COLOR_CLOSE..SW_WHITE_OPEN.."138\n"..SW_LINK_COLOR_CLOSE
27 ..SW_GOLD_OPEN.."Stamina: "..SW_LINK_COLOR_CLOSE..SW_WHITE_OPEN.."90\n"..SW_LINK_COLOR_CLOSE
28 ..SW_GOLD_OPEN.."Intellect: "..SW_LINK_COLOR_CLOSE..SW_WHITE_OPEN.."48\n"..SW_LINK_COLOR_CLOSE
29 ..SW_GOLD_OPEN.."Spirit: "..SW_LINK_COLOR_CLOSE..SW_WHITE_OPEN.."49\n"..SW_LINK_COLOR_CLOSE
30 ..SW_GOLD_OPEN.."Durability: "..SW_LINK_COLOR_CLOSE..SW_WHITE_OPEN.."530\n"..SW_LINK_COLOR_CLOSE;
31 classData.aSetData[setIndex] = SetWrangler_MakeSetData(setName,setTabName,setInfo,setStats);
32  
33 partLink = "item:16677:0:0:0";
34 partInfo = SW_TEXT_HEAD.." - "..SW_AREA_SCHOLO;
35 partStats = SW_TEXT_INST_HEADER.."\n"
36 ..SW_WHITE_OPEN..SW_AREA_SCHOLO.."\n\n"..SW_LINK_COLOR_CLOSE
37 ..SW_TEXT_DROP_HEADER.."\n"
38 ..SW_WHITE_OPEN
39 .."Darkmaster Gandling (7.2%)";
40 classData.aSetData[setIndex].aPartData[SW_PART_HEAD] = SetWrangler_MakePartData(partLink, partStats, partInfo);
41  
42 partLink = "item:16674:0:0:0";
43 partInfo = SW_TEXT_CHEST.." - "..SW_AREA_UBRS;
44 partStats = SW_TEXT_INST_HEADER.."\n"
45 ..SW_WHITE_OPEN..SW_AREA_UBRS.."\n\n"..SW_LINK_COLOR_CLOSE
46 ..SW_TEXT_DROP_HEADER.."\n"
47 ..SW_WHITE_OPEN
48 .."General Drakkisath (6.7%)";
49 classData.aSetData[setIndex].aPartData[SW_PART_CHEST] = SetWrangler_MakePartData(partLink, partStats, partInfo);
50  
51 partLink = "item:16678:0:0:0";
52 partInfo = SW_TEXT_LEGS.." - "..SW_AREA_STRAT_UD;
53 partStats = SW_TEXT_INST_HEADER.."\n"
54 ..SW_WHITE_OPEN..SW_AREA_STRAT_UD.."\n\n"..SW_LINK_COLOR_CLOSE
55 ..SW_TEXT_DROP_HEADER.."\n"
56 ..SW_WHITE_OPEN
57 .."Baron Rivendare (6.7%)";
58 classData.aSetData[setIndex].aPartData[SW_PART_LEGS] = SetWrangler_MakePartData(partLink, partStats, partInfo);
59  
60 partLink = "item:16676:0:0:0";
61 partInfo = SW_TEXT_HANDS.." - "..SW_AREA_BRS;
62 partStats = SW_TEXT_INST_HEADER.."\n"
63 ..SW_WHITE_OPEN..SW_AREA_BRS.."\n\n"..SW_LINK_COLOR_CLOSE
64 ..SW_TEXT_DROP_HEADER.."\n"
65 ..SW_WHITE_OPEN
66 .."War Master Voone (9.5%)\n";
67 classData.aSetData[setIndex].aPartData[SW_PART_HANDS] = SetWrangler_MakePartData(partLink, partStats, partInfo);
68  
69 partLink = "item:16675:0:0:0";
70 partInfo = SW_TEXT_FEET.." - "..SW_AREA_STRAT_UD;
71 partStats = SW_TEXT_INST_HEADER.."\n"
72 ..SW_WHITE_OPEN..SW_AREA_STRAT_UD.."\n\n"..SW_LINK_COLOR_CLOSE
73 ..SW_TEXT_DROP_HEADER.."\n"
74 ..SW_WHITE_OPEN
75 .."Nerub'enkan (10.6%)";
76 classData.aSetData[setIndex].aPartData[SW_PART_FEET] = SetWrangler_MakePartData(partLink, partStats, partInfo);
77  
78 partLink = "item:16680:0:0:0";
79 partInfo = SW_TEXT_WAIST.." - "..SW_AREA_BRS;
80 partStats = SW_TEXT_INST_HEADER.."\n"
81 ..SW_WHITE_OPEN..SW_AREA_BRS.."\n\n"..SW_LINK_COLOR_CLOSE
82 ..SW_TEXT_DROP_HEADER.."\n"
83 ..SW_WHITE_OPEN
84 .."Rage Talon Dragon Guard (2.8%)\n"
85 .."Smolderthorn Headhunter (1.7%)\n"
86 .."Scarshield Raider (1.0%)\n"
87 .."Bloodaxe Raider (0.9%)\n"
88 .."Firebrand Legionnaire (1.0%)\n"
89 .."Firebrand Grunt (0.7%)\n";
90 classData.aSetData[setIndex].aPartData[SW_PART_BELT] = SetWrangler_MakePartData(partLink, partStats, partInfo);
91  
92 partLink = "item:16681:0:0:0";
93 partInfo = SW_TEXT_WRIST.." - "..SW_AREA_STRAT;
94 partStats = SW_TEXT_INST_HEADER.."\n"
95 ..SW_WHITE_OPEN..SW_AREA_STRAT.."\n\n"..SW_LINK_COLOR_CLOSE
96 ..SW_TEXT_DROP_HEADER.."\n"
97 ..SW_WHITE_OPEN
98 .."Ghoul Ravener (1.6%)\n"
99 .."Fleshflayer Ghoul (1.9%)\n"
100 .."Crimson Defender (1.0%)\n";
101 classData.aSetData[setIndex].aPartData[SW_PART_WRISTS] = SetWrangler_MakePartData(partLink, partStats, partInfo);
102  
103 partLink = "item:16679:0:0:0";
104 partInfo = SW_TEXT_SHOULDER.." - "..SW_AREA_LBRS;
105 partStats = SW_TEXT_INST_HEADER.."\n"
106 ..SW_WHITE_OPEN..SW_AREA_LBRS.."\n\n"..SW_LINK_COLOR_CLOSE
107 ..SW_TEXT_DROP_HEADER.."\n"
108 ..SW_WHITE_OPEN
109 .."Overlord Wyrmthalak (8.5%)";
110 classData.aSetData[setIndex].aPartData[SW_PART_SHOULD] = SetWrangler_MakePartData(partLink, partStats, partInfo);
111  
112 ------------------------------------
113 -- Hunter Set 2
114 ------------------------------------
115 setIndex = 2;
116 setName = "Beastmaster Armor";
117 setTabName = "Beastmaster";
118 setInfo = "Dungeon 2 Set";
119 setStats= SW_TEXT_BONUS_HEADER.."\n\n"
120 ..SW_GOLD_OPEN.."2:"..SW_LINK_COLOR_CLOSE..SW_WHITE_OPEN.." +8 All Resistances.\n\n"..SW_LINK_COLOR_CLOSE
121 ..SW_GOLD_OPEN.."4:"..SW_LINK_COLOR_CLOSE..SW_WHITE_OPEN.." Your normal ranged attacks have a 4% chance of restoring 200 mana.\n\n"..SW_LINK_COLOR_CLOSE
122 ..SW_GOLD_OPEN.."6:"..SW_LINK_COLOR_CLOSE..SW_WHITE_OPEN.." +40 Attack Power.\n\n"..SW_LINK_COLOR_CLOSE
123 ..SW_GOLD_OPEN.."8:"..SW_LINK_COLOR_CLOSE..SW_WHITE_OPEN.." +200 Armor.\n\n"..SW_LINK_COLOR_CLOSE
124  
125 ..SW_GOLD_OPEN.."Armor: "..SW_LINK_COLOR_CLOSE..SW_WHITE_OPEN.."2196\n"..SW_LINK_COLOR_CLOSE
126 ..SW_GOLD_OPEN.."Agility: "..SW_LINK_COLOR_CLOSE..SW_WHITE_OPEN.."157\n"..SW_LINK_COLOR_CLOSE
127 ..SW_GOLD_OPEN.."Stamina: "..SW_LINK_COLOR_CLOSE..SW_WHITE_OPEN.."113\n"..SW_LINK_COLOR_CLOSE
128 ..SW_GOLD_OPEN.."Intellect: "..SW_LINK_COLOR_CLOSE..SW_WHITE_OPEN.."69\n"..SW_LINK_COLOR_CLOSE
129 ..SW_GOLD_OPEN.."Critical: "..SW_LINK_COLOR_CLOSE..SW_WHITE_OPEN.."1%\n"..SW_LINK_COLOR_CLOSE
130 ..SW_GOLD_OPEN.."To Hit: "..SW_LINK_COLOR_CLOSE..SW_WHITE_OPEN.."1\n"..SW_LINK_COLOR_CLOSE
131 ..SW_GOLD_OPEN.."Durability: "..SW_LINK_COLOR_CLOSE..SW_WHITE_OPEN.."585\n"..SW_LINK_COLOR_CLOSE;
132 classData.aSetData[setIndex] = SetWrangler_MakeSetData(setName,setTabName,setInfo,setStats);
133  
134 partLink = "item:22013:0:0:0";
135 partInfo = Unknown
136 partStats = Unknown
137 classData.aSetData[setIndex].aPartData[SW_PART_HEAD] = SetWrangler_MakePartData(partLink, partStats, partInfo);
138  
139 partLink = "item:22060:0:0:0";
140 classData.aSetData[setIndex].aPartData[SW_PART_CHEST] = SetWrangler_MakePartData(partLink, partStats, partInfo);
141  
142 partLink = "item:22017:0:0:0";
143 classData.aSetData[setIndex].aPartData[SW_PART_LEGS] = SetWrangler_MakePartData(partLink, partStats, partInfo);
144  
145 partLink = "item:22015:0:0:0";
146 classData.aSetData[setIndex].aPartData[SW_PART_HANDS] = SetWrangler_MakePartData(partLink, partStats, partInfo);
147  
148 partLink = "item:22061:0:0:0";
149 classData.aSetData[setIndex].aPartData[SW_PART_FEET] = SetWrangler_MakePartData(partLink, partStats, partInfo);
150  
151 partLink = "item:22010:0:0:0";
152 classData.aSetData[setIndex].aPartData[SW_PART_BELT] = SetWrangler_MakePartData(partLink, partStats, partInfo);
153  
154 partLink = "item:22011:0:0:0";
155 classData.aSetData[setIndex].aPartData[SW_PART_WRISTS] = SetWrangler_MakePartData(partLink, partStats, partInfo);
156  
157 partLink = "item:22016:0:0:0";
158 classData.aSetData[setIndex].aPartData[SW_PART_SHOULD] = SetWrangler_MakePartData(partLink, partStats, partInfo);
159  
160 ------------------------------------
161 -- Hunter Set 3
162 ------------------------------------
163 setIndex = 3;
164 setName = "Giantstalker Armor";
165 setTabName = "Giantstalker";
166 setInfo = "Tier 1 Set";
167 setStats= SW_TEXT_BONUS_HEADER.."\n\n"
168 ..SW_GOLD_OPEN.."3:"..SW_LINK_COLOR_CLOSE..SW_WHITE_OPEN.." Increases the range of your Mend Pet spell by 50% and the effect by 10%. Also reduces the cost by 30%.\n\n"..SW_LINK_COLOR_CLOSE
169 ..SW_GOLD_OPEN.."5:"..SW_LINK_COLOR_CLOSE..SW_WHITE_OPEN.." Increases your pet's stamina by 30 and all spell resistances by 40.\n\n"..SW_LINK_COLOR_CLOSE
170 ..SW_GOLD_OPEN.."8:"..SW_LINK_COLOR_CLOSE..SW_WHITE_OPEN.." Increases the damage of Multi-shot and Volley by 15%.\n\n"..SW_LINK_COLOR_CLOSE
171  
172 ..SW_GOLD_OPEN.."Armor: "..SW_LINK_COLOR_CLOSE..SW_WHITE_OPEN.."2427\n"..SW_LINK_COLOR_CLOSE
173 ..SW_GOLD_OPEN.."Agility: "..SW_LINK_COLOR_CLOSE..SW_WHITE_OPEN.."189\n"..SW_LINK_COLOR_CLOSE
174 ..SW_GOLD_OPEN.."Stamina: "..SW_LINK_COLOR_CLOSE..SW_WHITE_OPEN.."128\n"..SW_LINK_COLOR_CLOSE
175 ..SW_GOLD_OPEN.."Intellect: "..SW_LINK_COLOR_CLOSE..SW_WHITE_OPEN.."52\n"..SW_LINK_COLOR_CLOSE
176 ..SW_GOLD_OPEN.."Spirit: "..SW_LINK_COLOR_CLOSE..SW_WHITE_OPEN.."40\n"..SW_LINK_COLOR_CLOSE
177 ..SW_GOLD_OPEN.."Fire: "..SW_LINK_COLOR_CLOSE..SW_WHITE_OPEN.."34\n"..SW_LINK_COLOR_CLOSE
178 ..SW_GOLD_OPEN.."Shadow: "..SW_LINK_COLOR_CLOSE..SW_WHITE_OPEN.."24\n"..SW_LINK_COLOR_CLOSE
179 ..SW_GOLD_OPEN.."%Critical: "..SW_LINK_COLOR_CLOSE..SW_WHITE_OPEN.."4\n"..SW_LINK_COLOR_CLOSE
180 ..SW_GOLD_OPEN.."To Hit: "..SW_LINK_COLOR_CLOSE..SW_WHITE_OPEN.."3\n"..SW_LINK_COLOR_CLOSE
181 ..SW_GOLD_OPEN.."Durability: "..SW_LINK_COLOR_CLOSE..SW_WHITE_OPEN.."635\n"..SW_LINK_COLOR_CLOSE;
182 classData.aSetData[setIndex] = SetWrangler_MakeSetData(setName,setTabName,setInfo,setStats);
183  
184 partLink = "item:16846:0:0:0";
185 partInfo = SW_TEXT_HEAD.." - "..SW_AREA_MC;
186 partStats = SW_TEXT_INST_HEADER.."\n"
187 ..SW_WHITE_OPEN..SW_AREA_MC.."\n\n"..SW_LINK_COLOR_CLOSE
188 ..SW_TEXT_DROP_HEADER.."\n"
189 ..SW_WHITE_OPEN
190 .."Garr (8.1%)\n";
191 classData.aSetData[setIndex].aPartData[SW_PART_HEAD] = SetWrangler_MakePartData(partLink, partStats, partInfo);
192  
193 partLink = "item:16845:0:0:0";
194 partInfo = SW_TEXT_CHEST.." - "..SW_AREA_MC;
195 partStats = SW_TEXT_INST_HEADER.."\n"
196 ..SW_WHITE_OPEN..SW_AREA_MC.."\n\n"..SW_LINK_COLOR_CLOSE
197 ..SW_TEXT_DROP_HEADER.."\n"
198 ..SW_WHITE_OPEN
199 .."Golemagg the Incinerator (11.0%)\n";
200 classData.aSetData[setIndex].aPartData[SW_PART_CHEST] = SetWrangler_MakePartData(partLink, partStats, partInfo);
201  
202 partLink = "item:16847:0:0:0";
203 partInfo = SW_TEXT_LEGS.." - "..SW_AREA_MC;
204 partStats = SW_TEXT_INST_HEADER.."\n"
205 ..SW_WHITE_OPEN..SW_AREA_MC.."\n\n"..SW_LINK_COLOR_CLOSE
206 ..SW_TEXT_DROP_HEADER.."\n"
207 ..SW_WHITE_OPEN
208 .."Magmadar (10.6%)\n";
209 classData.aSetData[setIndex].aPartData[SW_PART_LEGS] = SetWrangler_MakePartData(partLink, partStats, partInfo);
210  
211 partLink = "item:16852:0:0:0";
212 partInfo = SW_TEXT_HANDS.." - "..SW_AREA_MC;
213 partStats = SW_TEXT_INST_HEADER.."\n"
214 ..SW_WHITE_OPEN..SW_AREA_MC.."\n\n"..SW_LINK_COLOR_CLOSE
215 ..SW_TEXT_DROP_HEADER.."\n"
216 ..SW_WHITE_OPEN
217 .."Shazzrah (12.2%)\n";
218 classData.aSetData[setIndex].aPartData[SW_PART_HANDS] = SetWrangler_MakePartData(partLink, partStats, partInfo);
219  
220 partLink = "item:16849:0:0:0";
221 partInfo = SW_TEXT_FEET.." - "..SW_AREA_MC;
222 partStats = SW_TEXT_INST_HEADER.."\n"
223 ..SW_WHITE_OPEN..SW_AREA_MC.."\n\n"..SW_LINK_COLOR_CLOSE
224 ..SW_TEXT_DROP_HEADER.."\n"
225 ..SW_WHITE_OPEN
226 .."Gehennas (10.3%)\n";
227 classData.aSetData[setIndex].aPartData[SW_PART_FEET] = SetWrangler_MakePartData(partLink, partStats, partInfo);
228  
229 partLink = "item:16851:0:0:0";
230 partInfo = SW_TEXT_WAIST.." - "..SW_AREA_MC;
231 partStats = SW_TEXT_INST_HEADER.."\n"
232 ..SW_WHITE_OPEN..SW_AREA_MC.."\n\n"..SW_LINK_COLOR_CLOSE
233 ..SW_TEXT_DROP_HEADER.."\n"
234 ..SW_WHITE_OPEN
235 .."Molten Giant (0.1%)\n"
236 .."Lava Annihilator (0.2%)\n"
237 .."Firelord (0.2%)\n"
238 .."Lava Elemental (0.4%)\n"
239 .."Firewalker (0.8%)\n"
240 .."Lava Reaver (0.1%)\n"
241 .."Ancient Core Hound (0.2%)\n";
242 classData.aSetData[setIndex].aPartData[SW_PART_BELT] = SetWrangler_MakePartData(partLink, partStats, partInfo);
243  
244 partLink = "item:16850:0:0:0";
245 partInfo = SW_TEXT_WRIST.." - "..SW_AREA_MC;
246 partStats = SW_TEXT_INST_HEADER.."\n"
247 ..SW_WHITE_OPEN..SW_AREA_MC.."\n\n"..SW_LINK_COLOR_CLOSE
248 ..SW_TEXT_DROP_HEADER.."\n"
249 ..SW_WHITE_OPEN
250 .."Molten Giant (0.2%)\n"
251 .."Lava Annihilator (0.1%)\n"
252 .."Firelord (0.4%)\n"
253 .."Lava Elemental (0.4%)\n"
254 .."Firewalker (0.1%)\n"
255 .."Lava Reaver (0.2%)\n"
256 .."Ancient Core Hound (0.4%)\n";
257 classData.aSetData[setIndex].aPartData[SW_PART_WRISTS] = SetWrangler_MakePartData(partLink, partStats, partInfo);
258  
259 partLink = "item:16848:0:0:0";
260 partInfo = SW_TEXT_SHOULDER.." - "..SW_AREA_MC;
261 partStats = SW_TEXT_INST_HEADER.."\n"
262 ..SW_WHITE_OPEN..SW_AREA_MC.."\n\n"..SW_LINK_COLOR_CLOSE
263 ..SW_TEXT_DROP_HEADER.."\n"
264 ..SW_WHITE_OPEN
265 .."Sulfuron Harbinger (13.9%)\n";
266 classData.aSetData[setIndex].aPartData[SW_PART_SHOULD] = SetWrangler_MakePartData(partLink, partStats, partInfo);
267  
268  
269 ------------------------------------
270 -- Hunter Set 4
271 ------------------------------------
272 setIndex = 4;
273 setName = "Dragonstalker Armor";
274 setTabName = "Dragonstalker";
275 setInfo = "Tier 2 Set";
276 setStats= SW_TEXT_BONUS_HEADER.."\n\n"
277 ..SW_GOLD_OPEN.."3:"..SW_LINK_COLOR_CLOSE..SW_WHITE_OPEN.." Increases Ranged Attack Power bonus of Aspect of the Hawk by 20%.\n\n"..SW_LINK_COLOR_CLOSE
278 ..SW_GOLD_OPEN.."5:"..SW_LINK_COLOR_CLOSE..SW_WHITE_OPEN.." Increases pet's stamina by 40 and all spell resistances by 60.\n\n"..SW_LINK_COLOR_CLOSE
279 ..SW_GOLD_OPEN.."8:"..SW_LINK_COLOR_CLOSE..SW_WHITE_OPEN.." Chance when ranged damage dealt to apply Expose Weakness to target. This increases Ranged Attack Power of all attackers against target by 450 for 7 sec.\n\n"..SW_LINK_COLOR_CLOSE
280  
281 ..SW_GOLD_OPEN.."Armor: "..SW_LINK_COLOR_CLOSE..SW_WHITE_OPEN.."2773\n"..SW_LINK_COLOR_CLOSE
282 ..SW_GOLD_OPEN.."Agility: "..SW_LINK_COLOR_CLOSE..SW_WHITE_OPEN.."208\n"..SW_LINK_COLOR_CLOSE
283 ..SW_GOLD_OPEN.."Stamina: "..SW_LINK_COLOR_CLOSE..SW_WHITE_OPEN.."134\n"..SW_LINK_COLOR_CLOSE
284 ..SW_GOLD_OPEN.."Intellect: "..SW_LINK_COLOR_CLOSE..SW_WHITE_OPEN.."96\n"..SW_LINK_COLOR_CLOSE
285 ..SW_GOLD_OPEN.."Spirit: "..SW_LINK_COLOR_CLOSE..SW_WHITE_OPEN.."57\n"..SW_LINK_COLOR_CLOSE
286 ..SW_GOLD_OPEN.."Fire: "..SW_LINK_COLOR_CLOSE..SW_WHITE_OPEN.."40\n"..SW_LINK_COLOR_CLOSE
287 ..SW_GOLD_OPEN.."Nature: "..SW_LINK_COLOR_CLOSE..SW_WHITE_OPEN.."10\n"..SW_LINK_COLOR_CLOSE
288 ..SW_GOLD_OPEN.."Frost: "..SW_LINK_COLOR_CLOSE..SW_WHITE_OPEN.."10\n"..SW_LINK_COLOR_CLOSE
289 ..SW_GOLD_OPEN.."Shadow: "..SW_LINK_COLOR_CLOSE..SW_WHITE_OPEN.."30\n"..SW_LINK_COLOR_CLOSE
290 ..SW_GOLD_OPEN.."Arcane: "..SW_LINK_COLOR_CLOSE..SW_WHITE_OPEN.."10\n"..SW_LINK_COLOR_CLOSE
291 ..SW_GOLD_OPEN.."%Critical: "..SW_LINK_COLOR_CLOSE..SW_WHITE_OPEN.."5\n"..SW_LINK_COLOR_CLOSE
292 ..SW_GOLD_OPEN.."To Hit: "..SW_LINK_COLOR_CLOSE..SW_WHITE_OPEN.."2\n"..SW_LINK_COLOR_CLOSE
293 ..SW_GOLD_OPEN.."Durability: "..SW_LINK_COLOR_CLOSE..SW_WHITE_OPEN.."635"..SW_LINK_COLOR_CLOSE;
294 classData.aSetData[setIndex] = SetWrangler_MakeSetData(setName,setTabName,setInfo,setStats);
295  
296 partLink = "item:16939:0:0:0";
297 partInfo = SW_TEXT_HEAD.." - "..SW_AREA_OL;
298 partStats = SW_TEXT_INST_HEADER.."\n"
299 ..SW_WHITE_OPEN..SW_AREA_OL.."\n\n"..SW_LINK_COLOR_CLOSE
300 ..SW_TEXT_DROP_HEADER.."\n"
301 ..SW_WHITE_OPEN
302 .."Onyxia (13.0%)\n";
303 classData.aSetData[setIndex].aPartData[SW_PART_HEAD] = SetWrangler_MakePartData(partLink, partStats, partInfo);
304  
305 partLink = "item:16942:0:0:0";
306 partInfo = SW_TEXT_CHEST.." - "..SW_AREA_BWL;
307 partStats = SW_TEXT_INST_HEADER.."\n"
308 ..SW_WHITE_OPEN..SW_AREA_BWL.."\n\n"..SW_LINK_COLOR_CLOSE
309 ..SW_TEXT_DROP_HEADER.."\n"
310 ..SW_WHITE_OPEN
311 .."Nefarian (17.6%)\n";
312 classData.aSetData[setIndex].aPartData[SW_PART_CHEST] = SetWrangler_MakePartData(partLink, partStats, partInfo);
313  
314 partLink = "item:16938:0:0:0";
315 partInfo = SW_TEXT_LEGS.." - "..SW_AREA_MC;
316 partStats = SW_TEXT_INST_HEADER.."\n"
317 ..SW_WHITE_OPEN..SW_AREA_MC.."\n\n"..SW_LINK_COLOR_CLOSE
318 ..SW_TEXT_DROP_HEADER.."\n"
319 ..SW_WHITE_OPEN
320 .."Ragnaros (19.6%)\n";
321 classData.aSetData[setIndex].aPartData[SW_PART_LEGS] = SetWrangler_MakePartData(partLink, partStats, partInfo);
322  
323 partLink = "item:16940:0:0:0";
324 partInfo = SW_TEXT_HANDS.." - "..SW_AREA_BWL;
325 partStats = SW_TEXT_INST_HEADER.."\n"
326 ..SW_WHITE_OPEN..SW_AREA_BWL.."\n\n"..SW_LINK_COLOR_CLOSE
327 ..SW_TEXT_DROP_HEADER.."\n"
328 ..SW_WHITE_OPEN
329 .."Firemaw (7.7%)\n"
330 .."Ebonroc (1.1%)\n"
331 .."Flamegor (5.6%)\n";
332 classData.aSetData[setIndex].aPartData[SW_PART_HANDS] = SetWrangler_MakePartData(partLink, partStats, partInfo);
333  
334 partLink = "item:16941:0:0:0";
335 partInfo = SW_TEXT_FEET.." - "..SW_AREA_BWL;
336 partStats = SW_TEXT_INST_HEADER.."\n"
337 ..SW_WHITE_OPEN..SW_AREA_BWL.."\n\n"..SW_LINK_COLOR_CLOSE
338 ..SW_TEXT_DROP_HEADER.."\n"
339 ..SW_WHITE_OPEN
340 .."Broodlord Lashlayer (11.7%)\n";
341 classData.aSetData[setIndex].aPartData[SW_PART_FEET] = SetWrangler_MakePartData(partLink, partStats, partInfo);
342  
343 partLink = "item:16936:0:0:0";
344 partInfo = SW_TEXT_WAIST.." - "..SW_AREA_BWL;
345 partStats = SW_TEXT_INST_HEADER.."\n"
346 ..SW_WHITE_OPEN..SW_AREA_BWL.."\n\n"..SW_LINK_COLOR_CLOSE
347 ..SW_TEXT_DROP_HEADER.."\n"
348 ..SW_WHITE_OPEN
349 .."Vaelastrasz the Corrupt (17.1%)\n";
350 classData.aSetData[setIndex].aPartData[SW_PART_BELT] = SetWrangler_MakePartData(partLink, partStats, partInfo);
351  
352 partLink = "item:16935:0:0:0";
353 partInfo = SW_TEXT_WRIST.." - "..SW_AREA_BWL;
354 partStats = SW_TEXT_INST_HEADER.."\n"
355 ..SW_WHITE_OPEN..SW_AREA_BWL.."\n\n"..SW_LINK_COLOR_CLOSE
356 ..SW_TEXT_DROP_HEADER.."\n"
357 ..SW_WHITE_OPEN
358 .."Razorgore the Untamed (18.7%)\n";
359 classData.aSetData[setIndex].aPartData[SW_PART_WRISTS] = SetWrangler_MakePartData(partLink, partStats, partInfo);
360  
361 partLink = "item:16937:0:0:0";
362 partInfo = SW_TEXT_SHOULDER.." - "..SW_AREA_BWL;
363 partStats = SW_TEXT_INST_HEADER.."\n"
364 ..SW_WHITE_OPEN..SW_AREA_BWL.."\n\n"..SW_LINK_COLOR_CLOSE
365 ..SW_TEXT_DROP_HEADER.."\n"
366 ..SW_WHITE_OPEN
367 .."Chromaggus (24.2%)\n";
368 classData.aSetData[setIndex].aPartData[SW_PART_SHOULD] = SetWrangler_MakePartData(partLink, partStats, partInfo);
369  
370  
371 ------------------------------------
372 -- Hunter Set 5
373 ------------------------------------
374 setIndex = 5;
375 setName = "Cryptstalker Armor";
376 setTabName = "Cryptstalker";
377 setInfo = "Tier 3 Set";
378 setStats= SW_TEXT_BONUS_HEADER.."\n\n"
379 ..SW_GOLD_OPEN.."2:"..SW_LINK_COLOR_CLOSE..SW_WHITE_OPEN.." Increase the duration of your Rapid Fire by 4 seconds.\n\n"..SW_LINK_COLOR_CLOSE
380 ..SW_GOLD_OPEN.."4:"..SW_LINK_COLOR_CLOSE..SW_WHITE_OPEN.." Increases Attack Power by 50 for both you and your pet.\n\n"..SW_LINK_COLOR_CLOSE
381 ..SW_GOLD_OPEN.."6:"..SW_LINK_COLOR_CLOSE..SW_WHITE_OPEN.." Your ranged critical hits cause an Adrenaline Rush, granting you 50 mana.\n\n"..SW_LINK_COLOR_CLOSE
382 ..SW_GOLD_OPEN.."8:"..SW_LINK_COLOR_CLOSE..SW_WHITE_OPEN.." Reduces the mana cost of your Multi-shot and Aimed Shot by 20.\n\n"..SW_LINK_COLOR_CLOSE
383  
384 ..SW_GOLD_OPEN.."Armor: "..SW_LINK_COLOR_CLOSE..SW_WHITE_OPEN.."3186\n"..SW_LINK_COLOR_CLOSE
385 ..SW_GOLD_OPEN.."Agility: "..SW_LINK_COLOR_CLOSE..SW_WHITE_OPEN.."253\n"..SW_LINK_COLOR_CLOSE
386 ..SW_GOLD_OPEN.."Stamina: "..SW_LINK_COLOR_CLOSE..SW_WHITE_OPEN.."184\n"..SW_LINK_COLOR_CLOSE
387 ..SW_GOLD_OPEN.."Intellect: "..SW_LINK_COLOR_CLOSE..SW_WHITE_OPEN.."82\n"..SW_LINK_COLOR_CLOSE
388 ..SW_GOLD_OPEN.."Spirit: "..SW_LINK_COLOR_CLOSE..SW_WHITE_OPEN.."0\n"..SW_LINK_COLOR_CLOSE
389 ..SW_GOLD_OPEN.."%Critical: "..SW_LINK_COLOR_CLOSE..SW_WHITE_OPEN.."7%\n"..SW_LINK_COLOR_CLOSE
390 ..SW_GOLD_OPEN.."%To Hit: "..SW_LINK_COLOR_CLOSE..SW_WHITE_OPEN.."4%\n"..SW_LINK_COLOR_CLOSE
391 ..SW_GOLD_OPEN.."Regen: "..SW_LINK_COLOR_CLOSE..SW_WHITE_OPEN.."20 mana/5 sec\n"..SW_LINK_COLOR_CLOSE
392 ..SW_GOLD_OPEN.."Durability: "..SW_LINK_COLOR_CLOSE..SW_WHITE_OPEN.."NA"..SW_LINK_COLOR_CLOSE;
393 classData.aSetData[setIndex] = SetWrangler_MakeSetData(setName,setTabName,setInfo,setStats);
394  
395 partLink = "item:22438:0:0:0";
396 partInfo = SW_TEXT_HEAD.." - ".."Cryptstalker Headpiece"; -- Quest
397 partStats = SW_TEXT_REQ_ITEMS.."\n\n"
398 ..SW_GOLD_OPEN..SW_LINK_COLOR_CLOSE.."Quest: "..SW_WHITE_OPEN..partInfo.."\n\n"
399 ..SW_GOLD_OPEN.."Desecrated Headpiece: "..SW_LINK_COLOR_CLOSE..SW_WHITE_OPEN.." 1\n"..SW_LINK_COLOR_CLOSE
400 ..SW_GOLD_OPEN.."Nexus Crystal: "..SW_LINK_COLOR_CLOSE..SW_WHITE_OPEN.." 2\n"..SW_LINK_COLOR_CLOSE
401 ..SW_GOLD_OPEN.."Arcanite Bar: "..SW_LINK_COLOR_CLOSE..SW_WHITE_OPEN.." 4\n"..SW_LINK_COLOR_CLOSE
402 ..SW_GOLD_OPEN.."Wartorn Chain Scrap: "..SW_LINK_COLOR_CLOSE..SW_WHITE_OPEN.." 15\n"..SW_LINK_COLOR_CLOSE;
403 classData.aSetData[setIndex].aPartData[1] = SetWrangler_MakePartData(partLink, partStats, partInfo);
404  
405 partLink = "item:22436:0:0:0";
406 partInfo = SW_TEXT_CHEST.." - ".."Cryptstalker Tunic"; -- Quest
407 partStats = SW_TEXT_REQ_ITEMS.."\n\n"
408 ..SW_GOLD_OPEN..SW_LINK_COLOR_CLOSE.."Quest: "..SW_WHITE_OPEN..partInfo.."\n\n"
409 ..SW_GOLD_OPEN.."Desecrated Tunic: "..SW_LINK_COLOR_CLOSE..SW_WHITE_OPEN.." 1\n"..SW_LINK_COLOR_CLOSE
410 ..SW_GOLD_OPEN.."Cured Rugged Hide: "..SW_LINK_COLOR_CLOSE..SW_WHITE_OPEN.." 3\n"..SW_LINK_COLOR_CLOSE
411 ..SW_GOLD_OPEN.."Arcanite Bar: "..SW_LINK_COLOR_CLOSE..SW_WHITE_OPEN.." 4\n"..SW_LINK_COLOR_CLOSE
412 ..SW_GOLD_OPEN.."Wartorn Chain Scrap: "..SW_LINK_COLOR_CLOSE..SW_WHITE_OPEN.." 25\n"..SW_LINK_COLOR_CLOSE;
413 classData.aSetData[setIndex].aPartData[3] = SetWrangler_MakePartData(partLink, partStats, partInfo);
414  
415 partLink = "item:22437:0:0:0";
416 partInfo = SW_TEXT_LEGS.." - ".."Cryptstalker Leggaurds"; -- Quest
417 partStats = SW_TEXT_REQ_ITEMS.."\n\n"
418 ..SW_GOLD_OPEN..SW_LINK_COLOR_CLOSE.."Quest: "..SW_WHITE_OPEN..partInfo.."\n\n"
419 ..SW_GOLD_OPEN.."Desecrated Leggaurds: "..SW_LINK_COLOR_CLOSE..SW_WHITE_OPEN.." 1\n"..SW_LINK_COLOR_CLOSE
420 ..SW_GOLD_OPEN.."Arcanite Bar: "..SW_LINK_COLOR_CLOSE..SW_WHITE_OPEN.." 3\n"..SW_LINK_COLOR_CLOSE
421 ..SW_GOLD_OPEN.."Cured Rugged Hide: "..SW_LINK_COLOR_CLOSE..SW_WHITE_OPEN.." 5\n"..SW_LINK_COLOR_CLOSE
422 ..SW_GOLD_OPEN.."Wartorn Chain Scrap: "..SW_LINK_COLOR_CLOSE..SW_WHITE_OPEN.." 20\n"..SW_LINK_COLOR_CLOSE;
423 classData.aSetData[setIndex].aPartData[4] = SetWrangler_MakePartData(partLink, partStats, partInfo);
424  
425 partLink = "item:22441:0:0:0";
426 partInfo = SW_TEXT_HANDS.." - ".."Cryptstalker Handgaurds"; -- Quest
427 partStats = SW_TEXT_REQ_ITEMS.."\n\n"
428 ..SW_GOLD_OPEN..SW_LINK_COLOR_CLOSE.."Quest: "..SW_WHITE_OPEN..partInfo.."\n\n"
429 ..SW_GOLD_OPEN.."Desecrated Handgaurds: "..SW_LINK_COLOR_CLOSE..SW_WHITE_OPEN.." 1\n"..SW_LINK_COLOR_CLOSE
430 ..SW_GOLD_OPEN.."Arcanite Bar: "..SW_LINK_COLOR_CLOSE..SW_WHITE_OPEN.." 1\n"..SW_LINK_COLOR_CLOSE
431 ..SW_GOLD_OPEN.."Cured Rugged Hide: "..SW_LINK_COLOR_CLOSE..SW_WHITE_OPEN.." 5\n"..SW_LINK_COLOR_CLOSE
432 ..SW_GOLD_OPEN.."Wartorn Chain Scrap: "..SW_LINK_COLOR_CLOSE..SW_WHITE_OPEN.." 8\n"..SW_LINK_COLOR_CLOSE;
433 classData.aSetData[setIndex].aPartData[5] = SetWrangler_MakePartData(partLink, partStats, partInfo);
434  
435 partLink = "item:22440:0:0:0";
436 partInfo = SW_TEXT_FEET.." - ".."Cryptstalker Boots"; -- Quest
437 partStats = SW_TEXT_REQ_ITEMS.."\n\n"
438 ..SW_GOLD_OPEN..SW_LINK_COLOR_CLOSE.."Quest: "..SW_WHITE_OPEN..partInfo.."\n\n"
439 ..SW_GOLD_OPEN.."Desecrated Boots: "..SW_LINK_COLOR_CLOSE..SW_WHITE_OPEN.." 1\n"..SW_LINK_COLOR_CLOSE
440 ..SW_GOLD_OPEN.."Arcanite Bar: "..SW_LINK_COLOR_CLOSE..SW_WHITE_OPEN.." 1\n"..SW_LINK_COLOR_CLOSE
441 ..SW_GOLD_OPEN.."Nexus Crystal: "..SW_LINK_COLOR_CLOSE..SW_WHITE_OPEN.." 3\n"..SW_LINK_COLOR_CLOSE
442 ..SW_GOLD_OPEN.."Wartorn Chain Scrap: "..SW_LINK_COLOR_CLOSE..SW_WHITE_OPEN.." 12\n"..SW_LINK_COLOR_CLOSE;
443 classData.aSetData[setIndex].aPartData[6] = SetWrangler_MakePartData(partLink, partStats, partInfo);
444  
445 partLink = "item:22442:0:0:0";
446 partInfo = SW_TEXT_WAIST.." - ".."Cryptstalker Girdle"; -- Quest
447 partStats = SW_TEXT_REQ_ITEMS.."\n\n"
448 ..SW_GOLD_OPEN..SW_LINK_COLOR_CLOSE.."Quest: "..SW_WHITE_OPEN..partInfo.."\n\n"
449 ..SW_GOLD_OPEN.."Desecrated Girdle: "..SW_LINK_COLOR_CLOSE..SW_WHITE_OPEN.." 1\n"..SW_LINK_COLOR_CLOSE
450 ..SW_GOLD_OPEN.."Arcanite Bar: "..SW_LINK_COLOR_CLOSE..SW_WHITE_OPEN.." 1\n"..SW_LINK_COLOR_CLOSE
451 ..SW_GOLD_OPEN.."Nexus Crystal: "..SW_LINK_COLOR_CLOSE..SW_WHITE_OPEN.." 3\n"..SW_LINK_COLOR_CLOSE
452 ..SW_GOLD_OPEN.."Wartorn Chain Scrap: "..SW_LINK_COLOR_CLOSE..SW_WHITE_OPEN.." 8\n"..SW_LINK_COLOR_CLOSE;
453 classData.aSetData[setIndex].aPartData[7] = SetWrangler_MakePartData(partLink, partStats, partInfo);
454  
455 partLink = "item:22443:0:0:0";
456 partInfo = SW_TEXT_WRIST.." - ".."Cryptstalker Wristgaurds"; -- Quest
457 partStats = SW_TEXT_REQ_ITEMS.."\n\n"
458 ..SW_GOLD_OPEN..SW_LINK_COLOR_CLOSE.."Quest: "..SW_WHITE_OPEN..partInfo.."\n\n"
459 ..SW_GOLD_OPEN.."Desecrated Wristgaurds: "..SW_LINK_COLOR_CLOSE..SW_WHITE_OPEN.." 1\n"..SW_LINK_COLOR_CLOSE
460 ..SW_GOLD_OPEN.."Arcanite Bar: "..SW_LINK_COLOR_CLOSE..SW_WHITE_OPEN.." 1\n"..SW_LINK_COLOR_CLOSE
461 ..SW_GOLD_OPEN.."Cured Rugged Hide: "..SW_LINK_COLOR_CLOSE..SW_WHITE_OPEN.." 2\n"..SW_LINK_COLOR_CLOSE
462 ..SW_GOLD_OPEN.."Wartorn Chain Scrap: "..SW_LINK_COLOR_CLOSE..SW_WHITE_OPEN.." 6\n"..SW_LINK_COLOR_CLOSE;
463 classData.aSetData[setIndex].aPartData[8] = SetWrangler_MakePartData(partLink, partStats, partInfo);
464  
465 partLink = "item:22439:0:0:0";
466 partInfo = SW_TEXT_SHOULDER.." - ".."Cryptstalker Spaulders"; -- Quest
467 partStats = SW_TEXT_REQ_ITEMS.."\n\n"
468 ..SW_GOLD_OPEN..SW_LINK_COLOR_CLOSE.."Quest: "..SW_WHITE_OPEN..partInfo.."\n\n"
469 ..SW_GOLD_OPEN.."Desecrated Spaulders: "..SW_LINK_COLOR_CLOSE..SW_WHITE_OPEN.." 1\n"..SW_LINK_COLOR_CLOSE
470 ..SW_GOLD_OPEN.."Arcanite Bar: "..SW_LINK_COLOR_CLOSE..SW_WHITE_OPEN.." 2\n"..SW_LINK_COLOR_CLOSE
471 ..SW_GOLD_OPEN.."Cured Rugged Hide: "..SW_LINK_COLOR_CLOSE..SW_WHITE_OPEN.." 3\n"..SW_LINK_COLOR_CLOSE
472 ..SW_GOLD_OPEN.."Wartorn Chain Scrap: "..SW_LINK_COLOR_CLOSE..SW_WHITE_OPEN.." 12\n"..SW_LINK_COLOR_CLOSE;
473 classData.aSetData[setIndex].aPartData[2] = SetWrangler_MakePartData(partLink, partStats, partInfo);
474  
475  
476 ------------------------------------
477 -- Hunter Set 6,7
478 ------------------------------------
479 local setName, setTabName;
480 local handsLink, feetLink, chestLink, legsLink, shoulderLink, headLink;
481  
482 for i=6,7 do
483 if (i == 6) then
484 setName = "Lieutenant Commander's Pursuance";
485 setTabName = "Lt Commander";
486  
487 handsLink = "item:23279:0:0:0";
488 feetLink = "item:23278:0:0:0";
489 chestLink = "item:23292:0:0:0";
490 legsLink = "item:23293:0:0:0";
491 shoulderLink = "item:23307:0:0:0";
492 headLink = "item:23306:0:0:0";
493  
494 setInfo = "PvP Tier 1 Set - (Alliance)";
495  
496 SW_TEXT_RANK_NAMES = SW_TEXT_RANK_NAMES_A;
497 else
498 setName = "Champion's Pursuance";
499 setTabName = "Champion";
500  
501 handsLink = "item:22862:0:0:0";
502 feetLink = "item:22843:0:0:0";
503 chestLink = "item:22874:0:0:0";
504 legsLink = "item:22875:0:0:0";
505 shoulderLink = "item:23252:0:0:0";
506 headLink = "item:23251:0:0:0";
507  
508 setInfo = "PvP Tier 1 Set - (Horde)";
509  
510 SW_TEXT_RANK_NAMES = SW_TEXT_RANK_NAMES_H;
511 end
512  
513 setIndex = i;
514 setStats= SW_TEXT_BONUS_HEADER.."\n\n"
515 ..SW_GOLD_OPEN.."2:"..SW_LINK_COLOR_CLOSE..SW_WHITE_OPEN.." +20 Agility.\n\n"..SW_LINK_COLOR_CLOSE
516 ..SW_GOLD_OPEN.."4:"..SW_LINK_COLOR_CLOSE..SW_WHITE_OPEN.." Reduces the cooldown of your Concussive Shot by 1 sec.\n\n"..SW_LINK_COLOR_CLOSE
517 ..SW_GOLD_OPEN.."6:"..SW_LINK_COLOR_CLOSE..SW_WHITE_OPEN.." +20 Stamina.\n\n"..SW_LINK_COLOR_CLOSE
518  
519 ..SW_GOLD_OPEN.."Armor: "..SW_LINK_COLOR_CLOSE..SW_WHITE_OPEN.."1902\n"..SW_LINK_COLOR_CLOSE
520 ..SW_GOLD_OPEN.."Agility: "..SW_LINK_COLOR_CLOSE..SW_WHITE_OPEN.."106\n"..SW_LINK_COLOR_CLOSE
521 ..SW_GOLD_OPEN.."Stamina: "..SW_LINK_COLOR_CLOSE..SW_WHITE_OPEN.."88\n"..SW_LINK_COLOR_CLOSE
522 ..SW_GOLD_OPEN.."Intellect: "..SW_LINK_COLOR_CLOSE..SW_WHITE_OPEN.."21\n"..SW_LINK_COLOR_CLOSE;
523 classData.aSetData[setIndex] = SetWrangler_MakeSetData(setName,setTabName,setInfo,setStats);
524  
525 partIcon = SW_RANK_ICONS[SW_RANK_7_INDEX];
526 partInfo = SW_TEXT_HANDS.." - "..SW_TEXT_RANK_NAMES[SW_RANK_7_INDEX];
527 partStats = SW_TEXT_RANK_HEADER.."\n\n"
528 ..SW_WHITE_OPEN.." "
529 ..SW_TEXT_RANK_NAMES[SW_RANK_7_INDEX]
530 .." (Rank "
531 ..SW_TEXT_RANK_NUMBERS[SW_RANK_7_INDEX]..")\n";
532 classData.aSetData[setIndex].aPartData[SW_PART_HANDS] = SetWrangler_MakePartData(handsLink, partStats, partInfo, partIcon);
533  
534 partIcon = SW_RANK_ICONS[SW_RANK_7_INDEX];
535 partInfo = SW_TEXT_FEET.." - "..SW_TEXT_RANK_NAMES[SW_RANK_7_INDEX];
536 partStats = SW_TEXT_RANK_HEADER.."\n\n"
537 ..SW_WHITE_OPEN.." "
538 ..SW_TEXT_RANK_NAMES[SW_RANK_7_INDEX]
539 .." (Rank "
540 ..SW_TEXT_RANK_NUMBERS[SW_RANK_7_INDEX]..")\n";
541 classData.aSetData[setIndex].aPartData[SW_PART_FEET] = SetWrangler_MakePartData(feetLink, partStats, partInfo, partIcon);
542  
543 partIcon = SW_RANK_ICONS[SW_RANK_8_INDEX];
544 partInfo = SW_TEXT_CHEST.." - "..SW_TEXT_RANK_NAMES[SW_RANK_8_INDEX];
545 partStats = SW_TEXT_RANK_HEADER.."\n\n"
546 ..SW_WHITE_OPEN.." "
547 ..SW_TEXT_RANK_NAMES[SW_RANK_8_INDEX]
548 .." (Rank "
549 ..SW_TEXT_RANK_NUMBERS[SW_RANK_8_INDEX]..")\n";
550 classData.aSetData[setIndex].aPartData[SW_PART_CHEST] = SetWrangler_MakePartData(chestLink, partStats, partInfo, partIcon);
551  
552 partIcon = SW_RANK_ICONS[SW_RANK_8_INDEX];
553 partInfo = SW_TEXT_LEGS.." - "..SW_TEXT_RANK_NAMES[SW_RANK_8_INDEX];
554 partStats = SW_TEXT_RANK_HEADER.."\n\n"
555 ..SW_WHITE_OPEN.." "
556 ..SW_TEXT_RANK_NAMES[SW_RANK_8_INDEX]
557 .." (Rank "
558 ..SW_TEXT_RANK_NUMBERS[SW_RANK_8_INDEX]..")\n";
559 classData.aSetData[setIndex].aPartData[SW_PART_LEGS] = SetWrangler_MakePartData(legsLink, partStats, partInfo, partIcon);
560  
561 partIcon = SW_RANK_ICONS[SW_RANK_10_INDEX];
562 partInfo = SW_TEXT_HEAD.." - "..SW_TEXT_RANK_NAMES[SW_RANK_10_INDEX];
563 partStats = SW_TEXT_RANK_HEADER.."\n\n"
564 ..SW_WHITE_OPEN.." "
565 ..SW_TEXT_RANK_NAMES[SW_RANK_10_INDEX]
566 .." (Rank "
567 ..SW_TEXT_RANK_NUMBERS[SW_RANK_10_INDEX]..")\n";
568 classData.aSetData[setIndex].aPartData[SW_PART_HEAD] = SetWrangler_MakePartData(headLink, partStats, partInfo, partIcon);
569  
570 partIcon = SW_RANK_ICONS[SW_RANK_10_INDEX];
571 partInfo = SW_TEXT_SHOULDER.." - "..SW_TEXT_RANK_NAMES[SW_RANK_10_INDEX];
572 partStats = SW_TEXT_RANK_HEADER.."\n\n"
573 ..SW_WHITE_OPEN.." "
574 ..SW_TEXT_RANK_NAMES[SW_RANK_10_INDEX]
575 .." (Rank "
576 ..SW_TEXT_RANK_NUMBERS[SW_RANK_10_INDEX]..")\n";
577 classData.aSetData[setIndex].aPartData[SW_PART_SHOULD] = SetWrangler_MakePartData(shoulderLink, partStats, partInfo, partIcon);
578 end
579  
580 ------------------------------------
581 -- Hunter Set 8,9
582 ------------------------------------
583 local setName, setTabName;
584 local handsLink, feetLink, chestLink, legsLink, shoulderLink, headLink;
585  
586 for i=8,9 do
587 if (i == 8) then
588 setName = "Field Marshal's Pursuit";
589 setTabName = "Field Marshal";
590  
591 handsLink = "item:16463:0:0:0";
592 feetLink = "item:16462:0:0:0";
593 chestLink = "item:16466:0:0:0";
594 legsLink = "item:16467:0:0:0";
595 shoulderLink = "item:16468:0:0:0";
596 headLink = "item:16465:0:0:0";
597  
598 setInfo = "PvP Tier 2 Set - (Alliance)";
599  
600 SW_TEXT_RANK_NAMES = SW_TEXT_RANK_NAMES_A;
601 else
602 setName = "Warlord's Marshal's Pursuit";
603 setTabName = "Warlord";
604  
605 handsLink = "item:16571:0:0:0";
606 feetLink = "item:16569:0:0:0";
607 chestLink = "item:16565:0:0:0";
608 legsLink = "item:16567:0:0:0";
609 shoulderLink = "item:16568:0:0:0";
610 headLink = "item:16566:0:0:0";
611  
612 setInfo = "PvP Tier 2 Set - (Horde)";
613  
614 SW_TEXT_RANK_NAMES = SW_TEXT_RANK_NAMES_H;
615 end
616  
617 setIndex = i;
618 setStats= SW_TEXT_BONUS_HEADER.."\n\n"
619 ..SW_GOLD_OPEN.."2:"..SW_LINK_COLOR_CLOSE..SW_WHITE_OPEN.." +20 Stamina.\n\n"..SW_LINK_COLOR_CLOSE
620 ..SW_GOLD_OPEN.."3:"..SW_LINK_COLOR_CLOSE..SW_WHITE_OPEN.." Reduces the cooldown of your Concussive Shot by 1 sec.\n\n"..SW_LINK_COLOR_CLOSE
621 ..SW_GOLD_OPEN.."6:"..SW_LINK_COLOR_CLOSE..SW_WHITE_OPEN.." +20 Agility.\n\n"..SW_LINK_COLOR_CLOSE
622  
623 ..SW_GOLD_OPEN.."Armor: "..SW_LINK_COLOR_CLOSE..SW_WHITE_OPEN.."2485\n"..SW_LINK_COLOR_CLOSE
624 ..SW_GOLD_OPEN.."Agility: "..SW_LINK_COLOR_CLOSE..SW_WHITE_OPEN.."175\n"..SW_LINK_COLOR_CLOSE
625 ..SW_GOLD_OPEN.."Stamina: "..SW_LINK_COLOR_CLOSE..SW_WHITE_OPEN.."144\n"..SW_LINK_COLOR_CLOSE
626 ..SW_GOLD_OPEN.."Intellect: "..SW_LINK_COLOR_CLOSE..SW_WHITE_OPEN.."59\n"..SW_LINK_COLOR_CLOSE;
627 classData.aSetData[setIndex] = SetWrangler_MakeSetData(setName,setTabName,setInfo,setStats);
628  
629 partIcon = SW_RANK_ICONS[SW_RANK_12_INDEX];
630 partInfo = SW_TEXT_HANDS.." - "..SW_TEXT_RANK_NAMES[SW_RANK_12_INDEX];
631 partStats = SW_TEXT_RANK_HEADER.."\n\n"
632 ..SW_WHITE_OPEN.." "
633 ..SW_TEXT_RANK_NAMES[SW_RANK_12_INDEX]
634 .." (Rank "
635 ..SW_TEXT_RANK_NUMBERS[SW_RANK_12_INDEX]..")\n";
636 classData.aSetData[setIndex].aPartData[SW_PART_HANDS] = SetWrangler_MakePartData(handsLink, partStats, partInfo, partIcon);
637  
638 partIcon = SW_RANK_ICONS[SW_RANK_13_INDEX];
639 partInfo = SW_TEXT_FEET.." - "..SW_TEXT_RANK_NAMES[SW_RANK_13_INDEX];
640 partStats = SW_TEXT_RANK_HEADER.."\n\n"
641 ..SW_WHITE_OPEN.." "
642 ..SW_TEXT_RANK_NAMES[SW_RANK_13_INDEX]
643 .." (Rank "
644 ..SW_TEXT_RANK_NUMBERS[SW_RANK_13_INDEX]..")\n";
645 classData.aSetData[setIndex].aPartData[SW_PART_FEET] = SetWrangler_MakePartData(feetLink, partStats, partInfo, partIcon);
646  
647 partIcon = SW_RANK_ICONS[SW_RANK_12_INDEX];
648 partInfo = SW_TEXT_CHEST.." - "..SW_TEXT_RANK_NAMES[SW_RANK_12_INDEX];
649 partStats = SW_TEXT_RANK_HEADER.."\n\n"
650 ..SW_WHITE_OPEN.." "
651 ..SW_TEXT_RANK_NAMES[SW_RANK_12_INDEX]
652 .." (Rank "
653 ..SW_TEXT_RANK_NUMBERS[SW_RANK_12_INDEX]..")\n";
654 classData.aSetData[setIndex].aPartData[SW_PART_CHEST] = SetWrangler_MakePartData(chestLink, partStats, partInfo, partIcon);
655  
656 partIcon = SW_RANK_ICONS[SW_RANK_12_INDEX];
657 partInfo = SW_TEXT_LEGS.." - "..SW_TEXT_RANK_NAMES[SW_RANK_12_INDEX];
658 partStats = SW_TEXT_RANK_HEADER.."\n\n"
659 ..SW_WHITE_OPEN.." "
660 ..SW_TEXT_RANK_NAMES[SW_RANK_12_INDEX]
661 .." (Rank "
662 ..SW_TEXT_RANK_NUMBERS[SW_RANK_12_INDEX]..")\n";
663 classData.aSetData[setIndex].aPartData[SW_PART_LEGS] = SetWrangler_MakePartData(legsLink, partStats, partInfo, partIcon);
664  
665 partIcon = SW_RANK_ICONS[SW_RANK_13_INDEX];
666 partInfo = SW_TEXT_HEAD.." - "..SW_TEXT_RANK_NAMES[SW_RANK_13_INDEX];
667 partStats = SW_TEXT_RANK_HEADER.."\n\n"
668 ..SW_WHITE_OPEN.." "
669 ..SW_TEXT_RANK_NAMES[SW_RANK_13_INDEX]
670 .." (Rank "
671 ..SW_TEXT_RANK_NUMBERS[SW_RANK_13_INDEX]..")\n";
672 classData.aSetData[setIndex].aPartData[SW_PART_HEAD] = SetWrangler_MakePartData(headLink, partStats, partInfo, partIcon);
673  
674 partIcon = SW_RANK_ICONS[SW_RANK_13_INDEX];
675 partInfo = SW_TEXT_SHOULDER.." - "..SW_TEXT_RANK_NAMES[SW_RANK_13_INDEX];
676 partStats = SW_TEXT_RANK_HEADER.."\n\n"
677 ..SW_WHITE_OPEN.." "
678 ..SW_TEXT_RANK_NAMES[SW_RANK_13_INDEX]
679 .." (Rank "
680 ..SW_TEXT_RANK_NUMBERS[SW_RANK_13_INDEX]..")\n";
681 classData.aSetData[setIndex].aPartData[SW_PART_SHOULD] = SetWrangler_MakePartData(shoulderLink, partStats, partInfo, partIcon);
682 end
683  
684 ------------------------------------
685 -- Set 10
686 ------------------------------------
687 setIndex = 10;
688 setName = "Predator's Armor";
689 setTabName = "Predator";
690 setInfo = "Zul'Gurub";
691 setStats= SW_TEXT_BONUS_HEADER.."\n\n"
692 ..SW_GOLD_OPEN.."2:"..SW_LINK_COLOR_CLOSE..SW_WHITE_OPEN.." +20 Attack Power.\n\n"..SW_LINK_COLOR_CLOSE
693 ..SW_GOLD_OPEN.."3:"..SW_LINK_COLOR_CLOSE..SW_WHITE_OPEN.." Decreases the cooldown of Concussive Shot by 1 sec.\n\n"..SW_LINK_COLOR_CLOSE
694 ..SW_GOLD_OPEN.."5:"..SW_LINK_COLOR_CLOSE..SW_WHITE_OPEN.." Increases the duration of Serpent Sting by 3 sec.\n\n"..SW_LINK_COLOR_CLOSE
695  
696 ..SW_GOLD_OPEN.."Armor: "..SW_LINK_COLOR_CLOSE..SW_WHITE_OPEN.."724\n"..SW_LINK_COLOR_CLOSE
697 ..SW_GOLD_OPEN.."Agility: "..SW_LINK_COLOR_CLOSE..SW_WHITE_OPEN.."55\n"..SW_LINK_COLOR_CLOSE
698 ..SW_GOLD_OPEN.."Stamina: "..SW_LINK_COLOR_CLOSE..SW_WHITE_OPEN.."46\n"..SW_LINK_COLOR_CLOSE
699 ..SW_GOLD_OPEN.."Intellect: "..SW_LINK_COLOR_CLOSE..SW_WHITE_OPEN.."36\n"..SW_LINK_COLOR_CLOSE
700 ..SW_GOLD_OPEN.."Spirit: "..SW_LINK_COLOR_CLOSE..SW_WHITE_OPEN.."13\n"..SW_LINK_COLOR_CLOSE
701 ..SW_GOLD_OPEN.."Ranged Attack: "..SW_LINK_COLOR_CLOSE..SW_WHITE_OPEN.."22\n"..SW_LINK_COLOR_CLOSE
702 ..SW_GOLD_OPEN.."Durability: "..SW_LINK_COLOR_CLOSE..SW_WHITE_OPEN.."165\n"..SW_LINK_COLOR_CLOSE;
703 classData.aSetData[setIndex] = SetWrangler_MakeSetData(setName,setTabName,setInfo,setStats);
704  
705 partLink = "item:19621:0:0:0";
706 partLink2 = "item:19620:0:0:0";
707 partLink3 = "item:19619:0:0:0";
708 partLink4 = "item:19618:0:0:0";
709 partInfo = SW_TEXT_NECK.." - ".."Reputation with Zandalar Tribe.";
710 partStats = SW_TEXT_REQ.."\n\n"
711 ..SW_WHITE_OPEN.."Exalted with the Zandalar Tribe\n\nA new trinket will be awarded for each rank of reputation with the Zandalar Tribe.\n\n"..SW_LINK_COLOR_CLOSE
712 ..SW_TEXT_OTHER.."\n\n";
713 classData.aSetData[setIndex].aPartData[SW_PART_ZG_NECK] = SetWrangler_MakePartData(partLink, partStats, partInfo, nil, partLink2, partLink3, partLink4);
714  
715 partLink = "item:19953:0:0:0";
716 partInfo = SW_TEXT_TRINKET.." - ".."Created. Click to see details."; --
717 partStats = SW_TEXT_REQ_ITEMS.."\n\n"
718 ..SW_WHITE_OPEN
719 .."Combine the following:\n\n"
720 .."* Punctured Voodoo Doll\n"
721 .."* Gri'lek's Blood\n"
722 .."* Renataki's Tooth\n"
723 .."* Wushoolay's Mane\n"
724 .."* Hazza'rah's Dream Thread\n\n"
725 .."Doll parts are scattered throughout Zul'Gurub. The other parts are dropped by the bosses at the Edge of Madness.";
726 classData.aSetData[setIndex].aPartData[SW_PART_ZG_TRINK] = SetWrangler_MakePartData(partLink, partStats, partInfo);
727  
728 partLink = "item:19831:0:0:0";
729 partInfo = SW_TEXT_SHOULDER.." - ".."Paragons of Power: The Predator's Mantle"; -- Quest
730 partStats = SW_TEXT_REQ_ITEMS.."\n\n"
731 ..SW_GOLD_OPEN..SW_LINK_COLOR_CLOSE.."Quest: "..SW_WHITE_OPEN..partInfo.."\n\n"
732 ..SW_GOLD_OPEN.."Gurubashi Coins: "..SW_LINK_COLOR_CLOSE..SW_WHITE_OPEN.." 5\n"..SW_LINK_COLOR_CLOSE
733 ..SW_GOLD_OPEN.."Zulian Coins: "..SW_LINK_COLOR_CLOSE..SW_WHITE_OPEN.." 5\n"..SW_LINK_COLOR_CLOSE
734 ..SW_GOLD_OPEN.."Primal Hakkari Aegis: "..SW_LINK_COLOR_CLOSE..SW_WHITE_OPEN.." 1\n"..SW_LINK_COLOR_CLOSE
735 ..SW_GOLD_OPEN.."Silver Bijous: "..SW_LINK_COLOR_CLOSE..SW_WHITE_OPEN.." 2\n"..SW_LINK_COLOR_CLOSE
736 classData.aSetData[setIndex].aPartData[SW_PART_ZG_CHEST] = SetWrangler_MakePartData(partLink, partStats, partInfo);
737  
738 partLink = "item:19832:0:0:0";
739 partInfo = SW_TEXT_WAIST.." - ".."Paragons of Power: The Predator's Belt"; -- Quest
740 partStats = SW_TEXT_REQ_ITEMS.."\n\n"
741 ..SW_GOLD_OPEN..SW_LINK_COLOR_CLOSE.."Quest: "..SW_WHITE_OPEN..partInfo.."\n\n"
742 ..SW_GOLD_OPEN.."Razzashi Coins: "..SW_LINK_COLOR_CLOSE..SW_WHITE_OPEN.." 5\n"..SW_LINK_COLOR_CLOSE
743 ..SW_GOLD_OPEN.."Hakkari Coins: "..SW_LINK_COLOR_CLOSE..SW_WHITE_OPEN.." 5\n"..SW_LINK_COLOR_CLOSE
744 ..SW_GOLD_OPEN.."Primal Hakkari Shawl: "..SW_LINK_COLOR_CLOSE..SW_WHITE_OPEN.." 1\n"..SW_LINK_COLOR_CLOSE
745 ..SW_GOLD_OPEN.."Green Bijous: "..SW_LINK_COLOR_CLOSE..SW_WHITE_OPEN.." 2\n"..SW_LINK_COLOR_CLOSE
746 classData.aSetData[setIndex].aPartData[SW_PART_ZG_BELT] = SetWrangler_MakePartData(partLink, partStats, partInfo);
747  
748 partLink = "item:19833:0:0:0";
749 partInfo = SW_TEXT_WRIST.." - ".."Paragons of Power: The Predator's Bracers"; -- Quest
750 partStats = SW_TEXT_REQ_ITEMS.."\n\n"
751 ..SW_GOLD_OPEN..SW_LINK_COLOR_CLOSE.."Quest: "..SW_WHITE_OPEN..partInfo.."\n\n"
752 ..SW_GOLD_OPEN.."Skullsplitter Coins: "..SW_LINK_COLOR_CLOSE..SW_WHITE_OPEN.." 5\n"..SW_LINK_COLOR_CLOSE
753 ..SW_GOLD_OPEN.."Sandfury Coins: "..SW_LINK_COLOR_CLOSE..SW_WHITE_OPEN.." 5\n"..SW_LINK_COLOR_CLOSE
754 ..SW_GOLD_OPEN.."Primal Hakkari Bindings: "..SW_LINK_COLOR_CLOSE..SW_WHITE_OPEN.." 1\n"..SW_LINK_COLOR_CLOSE
755 ..SW_GOLD_OPEN.."Yellow Bijous: "..SW_LINK_COLOR_CLOSE..SW_WHITE_OPEN.." 2\n"..SW_LINK_COLOR_CLOSE
756 classData.aSetData[setIndex].aPartData[SW_PART_ZG_WRISTS] = SetWrangler_MakePartData(partLink, partStats, partInfo);
757  
758  
759 ------------------------------------
760 -- Set 11
761 ------------------------------------
762 setIndex = 11;
763 setName = "The Highlander's Determination";
764 setTabName = "Determination (A)";
765 setInfo = "Battleground Set - Alliance";
766 setStats= SW_TEXT_BONUS_HEADER.."\n\n"
767 ..SW_GOLD_OPEN.."2:"..SW_LINK_COLOR_CLOSE..SW_WHITE_OPEN.." +5 Stamina.\n\n"..SW_LINK_COLOR_CLOSE
768 ..SW_GOLD_OPEN.."3:"..SW_LINK_COLOR_CLOSE..SW_WHITE_OPEN.." Improves your chance to get a critical strike by 1%.\n\n"..SW_LINK_COLOR_CLOSE
769  
770 ..SW_GOLD_OPEN.."Armor: "..SW_LINK_COLOR_CLOSE..SW_WHITE_OPEN.."775\n"..SW_LINK_COLOR_CLOSE
771 ..SW_GOLD_OPEN.."Agility: "..SW_LINK_COLOR_CLOSE..SW_WHITE_OPEN.."35\n"..SW_LINK_COLOR_CLOSE
772 ..SW_GOLD_OPEN.."Stamina: "..SW_LINK_COLOR_CLOSE..SW_WHITE_OPEN.."44\n"..SW_LINK_COLOR_CLOSE
773 ..SW_GOLD_OPEN.."Intellect: "..SW_LINK_COLOR_CLOSE..SW_WHITE_OPEN.."25\n"..SW_LINK_COLOR_CLOSE
774 ..SW_GOLD_OPEN.."%Critical: "..SW_LINK_COLOR_CLOSE..SW_WHITE_OPEN.."1\n"..SW_LINK_COLOR_CLOSE
775 ..SW_GOLD_OPEN.."Attack Pwr: "..SW_LINK_COLOR_CLOSE..SW_WHITE_OPEN.."34\n"..SW_LINK_COLOR_CLOSE
776 ..SW_GOLD_OPEN.."Durability: "..SW_LINK_COLOR_CLOSE..SW_WHITE_OPEN.."185\n"..SW_LINK_COLOR_CLOSE;
777 classData.aSetData[setIndex] = SetWrangler_MakeSetData(setName,setTabName,setInfo,setStats);
778  
779 partLink = "item:20055:0:0:0";
780 partInfo = SW_TEXT_SHOULDER.." - "..SW_AREA_AB;
781 partStats = SW_TEXT_REQ.."\n\n"
782 ..SW_WHITE_OPEN
783 .."Exalted with The League of Arathor\nAlliance - ("..SW_AREA_AB..")\n";
784 classData.aSetData[setIndex].aPartData[1] = SetWrangler_MakePartData(partLink, partStats, partInfo);
785  
786 partLink = "item:20050:0:0:0";
787 partInfo = SW_TEXT_FEET.." - "..SW_AREA_AB;
788 partStats = SW_TEXT_REQ.."\n\n"
789 ..SW_WHITE_OPEN
790 .."Revered with The League of Arathor\nAlliance - ("..SW_AREA_AB..")\n";
791 classData.aSetData[setIndex].aPartData[2] = SetWrangler_MakePartData(partLink, partStats, partInfo);
792  
793 partLink = "item:20043:0:0:0";
794 partInfo = SW_TEXT_WAIST.." - "..SW_AREA_AB;
795 partStats = SW_TEXT_REQ.."\n\n"
796 ..SW_WHITE_OPEN
797 .."Honored with The League of Arathor\nAlliance - ("..SW_AREA_AB..")\n";
798 classData.aSetData[setIndex].aPartData[3] = SetWrangler_MakePartData(partLink, partStats, partInfo);
799  
800 ------------------------------------
801 -- Set 12
802 ------------------------------------
803 setIndex = 12;
804 setName = "The Defiler's Determination";
805 setTabName = "Determination (H)";
806 setInfo = "Battleground Set - (Horde)";
807 setStats= SW_TEXT_BONUS_HEADER.."\n\n"
808 ..SW_GOLD_OPEN.."2:"..SW_LINK_COLOR_CLOSE..SW_WHITE_OPEN.." +5 Stamina.\n\n"..SW_LINK_COLOR_CLOSE
809 ..SW_GOLD_OPEN.."3:"..SW_LINK_COLOR_CLOSE..SW_WHITE_OPEN.." Improves your chance to get a critical strike by 1%.\n\n"..SW_LINK_COLOR_CLOSE
810  
811 ..SW_GOLD_OPEN.."Armor: "..SW_LINK_COLOR_CLOSE..SW_WHITE_OPEN.."775\n"..SW_LINK_COLOR_CLOSE
812 ..SW_GOLD_OPEN.."Agility: "..SW_LINK_COLOR_CLOSE..SW_WHITE_OPEN.."35\n"..SW_LINK_COLOR_CLOSE
813 ..SW_GOLD_OPEN.."Stamina: "..SW_LINK_COLOR_CLOSE..SW_WHITE_OPEN.."44\n"..SW_LINK_COLOR_CLOSE
814 ..SW_GOLD_OPEN.."Intellect: "..SW_LINK_COLOR_CLOSE..SW_WHITE_OPEN.."25\n"..SW_LINK_COLOR_CLOSE
815 ..SW_GOLD_OPEN.."%Critical: "..SW_LINK_COLOR_CLOSE..SW_WHITE_OPEN.."1\n"..SW_LINK_COLOR_CLOSE
816 ..SW_GOLD_OPEN.."Attack Pwr: "..SW_LINK_COLOR_CLOSE..SW_WHITE_OPEN.."34\n"..SW_LINK_COLOR_CLOSE
817 ..SW_GOLD_OPEN.."Durability: "..SW_LINK_COLOR_CLOSE..SW_WHITE_OPEN.."185\n"..SW_LINK_COLOR_CLOSE;
818 classData.aSetData[setIndex] = SetWrangler_MakeSetData(setName,setTabName,setInfo,setStats);
819  
820 partLink = "item:20158:0:0:0";
821 partInfo = SW_TEXT_SHOULDER.." - "..SW_AREA_AB;
822 partStats = SW_TEXT_REQ.."\n\n"
823 ..SW_WHITE_OPEN
824 .."Honored with The Defilers\nHorde - ("..SW_AREA_AB..")\n";
825 classData.aSetData[setIndex].aPartData[1] = SetWrangler_MakePartData(partLink, partStats, partInfo);
826  
827 partLink = "item:20154:0:0:0";
828 partInfo = SW_TEXT_FEET.." - "..SW_AREA_AB;
829 partStats = SW_TEXT_REQ.."\n\n"
830 ..SW_WHITE_OPEN
831 .."Revered with The Defilers\nHorde - ("..SW_AREA_AB..")\n";
832 classData.aSetData[setIndex].aPartData[2] = SetWrangler_MakePartData(partLink, partStats, partInfo);
833  
834 partLink = "item:20150:0:0:0";
835 partInfo = SW_TEXT_WAIST.." - "..SW_AREA_AB;
836 partStats = SW_TEXT_REQ.."\n\n"
837 ..SW_WHITE_OPEN
838 .."Exalted with The Defilers\nHorde - ("..SW_AREA_AB..")\n";
839 classData.aSetData[setIndex].aPartData[3] = SetWrangler_MakePartData(partLink, partStats, partInfo);
840  
841  
842 ------------------------------------
843 -- Set 13
844 ------------------------------------
845 setIndex = 13;
846 setName = "The Defiler's Fortitude";
847 setTabName = "Fortitude (H)";
848 setInfo = "Battleground Set - (Horde)";
849 setStats= SW_TEXT_BONUS_HEADER.."\n\n"
850 ..SW_GOLD_OPEN.."2:"..SW_LINK_COLOR_CLOSE..SW_WHITE_OPEN.." +5 Stamina.\n\n"..SW_LINK_COLOR_CLOSE
851 ..SW_GOLD_OPEN.."3:"..SW_LINK_COLOR_CLOSE..SW_WHITE_OPEN.." Improves your chance to get a critical strike by 1%.\n\n"..SW_LINK_COLOR_CLOSE
852  
853 ..SW_GOLD_OPEN.."Armor: "..SW_LINK_COLOR_CLOSE..SW_WHITE_OPEN.."775\n"..SW_LINK_COLOR_CLOSE
854 ..SW_GOLD_OPEN.."Strength: "..SW_LINK_COLOR_CLOSE..SW_WHITE_OPEN.."11\n"..SW_LINK_COLOR_CLOSE
855 ..SW_GOLD_OPEN.."Agility: "..SW_LINK_COLOR_CLOSE..SW_WHITE_OPEN.."25\n"..SW_LINK_COLOR_CLOSE
856 ..SW_GOLD_OPEN.."Stamina: "..SW_LINK_COLOR_CLOSE..SW_WHITE_OPEN.."44\n"..SW_LINK_COLOR_CLOSE
857 ..SW_GOLD_OPEN.."Intellect: "..SW_LINK_COLOR_CLOSE..SW_WHITE_OPEN.."42\n"..SW_LINK_COLOR_CLOSE
858 ..SW_GOLD_OPEN.."Durability: "..SW_LINK_COLOR_CLOSE..SW_WHITE_OPEN.."185\n"..SW_LINK_COLOR_CLOSE;
859 classData.aSetData[setIndex] = SetWrangler_MakeSetData(setName,setTabName,setInfo,setStats);
860  
861 partLink = "item:20203:0:0:0";
862 partInfo = SW_TEXT_SHOULDER.." - "..SW_AREA_AB;
863 partStats = SW_TEXT_REQ.."\n\n"
864 ..SW_WHITE_OPEN
865 .."Honored with The Defilers\nHorde - ("..SW_AREA_AB..")\n";
866 classData.aSetData[setIndex].aPartData[1] = SetWrangler_MakePartData(partLink, partStats, partInfo);
867  
868 partLink = "item:20199:0:0:0";
869 partInfo = SW_TEXT_FEET.." - "..SW_AREA_AB;
870 partStats = SW_TEXT_REQ.."\n\n"
871 ..SW_WHITE_OPEN
872 .."Revered with The Defilers\nHorde - ("..SW_AREA_AB..")\n";
873 classData.aSetData[setIndex].aPartData[2] = SetWrangler_MakePartData(partLink, partStats, partInfo);
874  
875 partLink = "item:20195:0:0:0";
876 partInfo = SW_TEXT_WAIST.." - "..SW_AREA_AB;
877 partStats = SW_TEXT_REQ.."\n\n"
878 ..SW_WHITE_OPEN
879 .."Exalted with The Defilers\nHorde - ("..SW_AREA_AB..")\n";
880 classData.aSetData[setIndex].aPartData[3] = SetWrangler_MakePartData(partLink, partStats, partInfo);
881  
882 ------------------------------------
883 -- Hunter AQ20 Set 14
884 ------------------------------------
885 setIndex = 14;
886 setName = "Trappings of the Unseen Path";
887 setTabName = "Unseen Path";
888 setInfo = "AQ20 Set";
889 setStats= SW_TEXT_BONUS_HEADER.."\n\n"
890 ..SW_GOLD_OPEN.."3:"..SW_LINK_COLOR_CLOSE..SW_WHITE_OPEN.." Increases your pets Damage by 3%.\n\n"..SW_LINK_COLOR_CLOSE
891  
892 ..SW_GOLD_OPEN.."Agility: "..SW_LINK_COLOR_CLOSE..SW_WHITE_OPEN.."52\n"..SW_LINK_COLOR_CLOSE
893 ..SW_GOLD_OPEN.."Armor: "..SW_LINK_COLOR_CLOSE..SW_WHITE_OPEN.."52\n"..SW_LINK_COLOR_CLOSE
894 ..SW_GOLD_OPEN.."Intellect: "..SW_LINK_COLOR_CLOSE..SW_WHITE_OPEN.."8\n"..SW_LINK_COLOR_CLOSE
895 ..SW_GOLD_OPEN.."Stamina: "..SW_LINK_COLOR_CLOSE..SW_WHITE_OPEN.."33\n"..SW_LINK_COLOR_CLOSE;
896 classData.aSetData[setIndex] = SetWrangler_MakeSetData(setName,setTabName,setInfo,setStats);
897  
898 partLink = "item:21401:0:0:0";
899 partInfo = SW_TEXT_HAND.." - ".."Scythe of the Unseen Path "; -- Quest
900 partStats = SW_TEXT_REQ_ITEMS.."\n\n"
901 ..SW_GOLD_OPEN..SW_LINK_COLOR_CLOSE.."Quest: "..SW_WHITE_OPEN..partInfo.."\n\n"
902 ..SW_GOLD_OPEN.."Qiraji Spiked Hilt: "..SW_LINK_COLOR_CLOSE..SW_WHITE_OPEN.." 1\n"..SW_LINK_COLOR_CLOSE
903 ..SW_GOLD_OPEN.."Azure Idol: "..SW_LINK_COLOR_CLOSE..SW_WHITE_OPEN.." 2\n"..SW_LINK_COLOR_CLOSE
904 ..SW_GOLD_OPEN.."Silver Scarab: "..SW_LINK_COLOR_CLOSE..SW_WHITE_OPEN.." 5\n"..SW_LINK_COLOR_CLOSE
905 ..SW_GOLD_OPEN.."Bone Scarab: "..SW_LINK_COLOR_CLOSE..SW_WHITE_OPEN.." 5\n"..SW_LINK_COLOR_CLOSE
906 ..SW_GOLD_OPEN.."Cenarion Circle Rep: "..SW_LINK_COLOR_CLOSE..SW_WHITE_OPEN.." Exalted\n"..SW_LINK_COLOR_CLOSE;
907 classData.aSetData[setIndex].aPartData[1] = SetWrangler_MakePartData(partLink, partStats, partInfo);
908  
909 partLink = "item:21402:0:0:0";
910 partInfo = SW_TEXT_FINGER.." - ".."Signet of the Unseen Path"; -- Quest
911 partStats = SW_TEXT_REQ_ITEMS.."\n\n"
912 ..SW_GOLD_OPEN..SW_LINK_COLOR_CLOSE.."Quest: "..SW_WHITE_OPEN..partInfo.."\n\n"
913 ..SW_GOLD_OPEN.."Qiraji Ceremonial Ring: "..SW_LINK_COLOR_CLOSE..SW_WHITE_OPEN.." 1\n"..SW_LINK_COLOR_CLOSE
914 ..SW_GOLD_OPEN.."Amber Idol: "..SW_LINK_COLOR_CLOSE..SW_WHITE_OPEN.." 2\n"..SW_LINK_COLOR_CLOSE
915 ..SW_GOLD_OPEN.."Gold Scarab: "..SW_LINK_COLOR_CLOSE..SW_WHITE_OPEN.." 5\n"..SW_LINK_COLOR_CLOSE
916 ..SW_GOLD_OPEN.."Clay Scarab: "..SW_LINK_COLOR_CLOSE..SW_WHITE_OPEN.." 5\n"..SW_LINK_COLOR_CLOSE
917 ..SW_GOLD_OPEN.."Cenarion Circle Rep: "..SW_LINK_COLOR_CLOSE..SW_WHITE_OPEN.." Honored\n"..SW_LINK_COLOR_CLOSE;
918 classData.aSetData[setIndex].aPartData[2] = SetWrangler_MakePartData(partLink, partStats, partInfo);
919  
920 partLink = "item:21403:0:0:0";
921 partInfo = SW_TEXT_BACK.." - ".."Cloak of the Unseen Path"; -- Quest
922 partStats = SW_TEXT_REQ_ITEMS.."\n\n"
923 ..SW_GOLD_OPEN..SW_LINK_COLOR_CLOSE.."Quest: "..SW_WHITE_OPEN..partInfo.."\n\n"
924 ..SW_GOLD_OPEN.."Qiraji Regal Drape: "..SW_LINK_COLOR_CLOSE..SW_WHITE_OPEN.." 1\n"..SW_LINK_COLOR_CLOSE
925 ..SW_GOLD_OPEN.."LambentIdol: "..SW_LINK_COLOR_CLOSE..SW_WHITE_OPEN.." 2\n"..SW_LINK_COLOR_CLOSE
926 ..SW_GOLD_OPEN.."Stone Scarab: "..SW_LINK_COLOR_CLOSE..SW_WHITE_OPEN.." 5\n"..SW_LINK_COLOR_CLOSE
927 ..SW_GOLD_OPEN.."Crystal Scarab: "..SW_LINK_COLOR_CLOSE..SW_WHITE_OPEN.." 5\n"..SW_LINK_COLOR_CLOSE
928 ..SW_GOLD_OPEN.."Cenarion Circle Rep: "..SW_LINK_COLOR_CLOSE..SW_WHITE_OPEN.." Revered\n"..SW_LINK_COLOR_CLOSE;
929 classData.aSetData[setIndex].aPartData[3] = SetWrangler_MakePartData(partLink, partStats, partInfo);
930 ------------------------------------
931 -- END Hunter AQ20 Set
932 ------------------------------------
933  
934  
935 ------------------------------------
936 -- Hunter AQ Set
937 ------------------------------------
938 setIndex = 15;
939 setName = "Striker's Garb";
940 setTabName = "Striker";
941 setInfo = "AQ40 Set";
942 setStats= SW_TEXT_BONUS_HEADER.."\n\n"
943 ..SW_GOLD_OPEN.."3:"..SW_LINK_COLOR_CLOSE..SW_WHITE_OPEN.." Reduces the cost of your Arcane Shots by 10%.\n\n"..SW_LINK_COLOR_CLOSE
944 ..SW_GOLD_OPEN.."5:"..SW_LINK_COLOR_CLOSE..SW_WHITE_OPEN.." Reduces the cooldown of your Rapid Fire ability by 2 minutes.\n\n"..SW_LINK_COLOR_CLOSE
945  
946 ..SW_GOLD_OPEN.."Armor: "..SW_LINK_COLOR_CLOSE..SW_WHITE_OPEN.."2141\n"..SW_LINK_COLOR_CLOSE
947 ..SW_GOLD_OPEN.."Agility: "..SW_LINK_COLOR_CLOSE..SW_WHITE_OPEN.."161\n"..SW_LINK_COLOR_CLOSE
948 ..SW_GOLD_OPEN.."Stamina: "..SW_LINK_COLOR_CLOSE..SW_WHITE_OPEN.."114\n"..SW_LINK_COLOR_CLOSE
949 ..SW_GOLD_OPEN.."Intellect: "..SW_LINK_COLOR_CLOSE..SW_WHITE_OPEN.."66\n"..SW_LINK_COLOR_CLOSE
950 ..SW_GOLD_OPEN.."Spirit: "..SW_LINK_COLOR_CLOSE..SW_WHITE_OPEN.."38\n"..SW_LINK_COLOR_CLOSE
951 ..SW_GOLD_OPEN.."%Critical: "..SW_LINK_COLOR_CLOSE..SW_WHITE_OPEN.."3\n"..SW_LINK_COLOR_CLOSE
952 ..SW_GOLD_OPEN.."Durability: "..SW_LINK_COLOR_CLOSE..SW_WHITE_OPEN.."485\n"..SW_LINK_COLOR_CLOSE;
953 classData.aSetData[setIndex] = SetWrangler_MakeSetData(setName,setTabName,setInfo,setStats);
954  
955 partLink = "item:21366:0:0:0";
956 partInfo = SW_TEXT_HEAD.." - ".."Striker's Diadem"; -- Quest
957 partStats = SW_TEXT_REQ_ITEMS.."\n\n"
958 ..SW_GOLD_OPEN..SW_LINK_COLOR_CLOSE.."Quest: "..SW_WHITE_OPEN..partInfo.."\n\n"
959 ..SW_GOLD_OPEN.."Vek'lor's Diadem: "..SW_LINK_COLOR_CLOSE..SW_WHITE_OPEN.." 1\n"..SW_LINK_COLOR_CLOSE
960 ..SW_GOLD_OPEN.."Idol of Strife: "..SW_LINK_COLOR_CLOSE..SW_WHITE_OPEN.." 2\n"..SW_LINK_COLOR_CLOSE
961 ..SW_GOLD_OPEN.."Bronze Scarab: "..SW_LINK_COLOR_CLOSE..SW_WHITE_OPEN.." 5\n"..SW_LINK_COLOR_CLOSE
962 ..SW_GOLD_OPEN.."Ivory Scarab: "..SW_LINK_COLOR_CLOSE..SW_WHITE_OPEN.." 5\n"..SW_LINK_COLOR_CLOSE
963 ..SW_GOLD_OPEN.."Brood of Nozdormu Rep: "..SW_LINK_COLOR_CLOSE..SW_WHITE_OPEN.." Friendly\n"..SW_LINK_COLOR_CLOSE;
964 classData.aSetData[setIndex].aPartData[1] = SetWrangler_MakePartData(partLink, partStats, partInfo);
965  
966 partLink = "item:21370:0:0:0";
967 partInfo = SW_TEXT_CHEST.." - ".."Striker's Hauberk"; -- Quest
968 partStats = SW_TEXT_REQ_ITEMS.."\n\n"
969 ..SW_GOLD_OPEN..SW_LINK_COLOR_CLOSE.."Quest: "..SW_WHITE_OPEN..partInfo.."\n\n"
970 ..SW_GOLD_OPEN.."Carapace of the Old God: "..SW_LINK_COLOR_CLOSE..SW_WHITE_OPEN.." 1\n"..SW_LINK_COLOR_CLOSE
971 ..SW_GOLD_OPEN.."Idol of Life: "..SW_LINK_COLOR_CLOSE..SW_WHITE_OPEN.." 2\n"..SW_LINK_COLOR_CLOSE
972 ..SW_GOLD_OPEN.."Gold Scarab: "..SW_LINK_COLOR_CLOSE..SW_WHITE_OPEN.." 5\n"..SW_LINK_COLOR_CLOSE
973 ..SW_GOLD_OPEN.."Clay Scarab: "..SW_LINK_COLOR_CLOSE..SW_WHITE_OPEN.." 5\n"..SW_LINK_COLOR_CLOSE
974 ..SW_GOLD_OPEN.."Brood of Nozdormu Rep: "..SW_LINK_COLOR_CLOSE..SW_WHITE_OPEN.." Honored\n"..SW_LINK_COLOR_CLOSE;
975 classData.aSetData[setIndex].aPartData[2] = SetWrangler_MakePartData(partLink, partStats, partInfo);
976  
977 partLink = "item:21368:0:0:0";
978 partInfo = SW_TEXT_LEGS.." - ".."Striker's Leggings"; -- Quest
979 partStats = SW_TEXT_REQ_ITEMS.."\n\n"
980 ..SW_GOLD_OPEN..SW_LINK_COLOR_CLOSE.."Quest: "..SW_WHITE_OPEN..partInfo.."\n\n"
981 ..SW_GOLD_OPEN.."Skin of the Great Sandworm: "..SW_LINK_COLOR_CLOSE..SW_WHITE_OPEN.." 1\n"..SW_LINK_COLOR_CLOSE
982 ..SW_GOLD_OPEN.."Idol of the Sun: "..SW_LINK_COLOR_CLOSE..SW_WHITE_OPEN.." 2\n"..SW_LINK_COLOR_CLOSE
983 ..SW_GOLD_OPEN.."Silver Scarab: "..SW_LINK_COLOR_CLOSE..SW_WHITE_OPEN.." 5\n"..SW_LINK_COLOR_CLOSE
984 ..SW_GOLD_OPEN.."Bone Scarab: "..SW_LINK_COLOR_CLOSE..SW_WHITE_OPEN.." 5\n"..SW_LINK_COLOR_CLOSE
985 ..SW_GOLD_OPEN.."Brood of Nozdormu Rep: "..SW_LINK_COLOR_CLOSE..SW_WHITE_OPEN.." Friendly\n"..SW_LINK_COLOR_CLOSE;
986 classData.aSetData[setIndex].aPartData[3] = SetWrangler_MakePartData(partLink, partStats, partInfo);
987  
988 partLink = "item:21365:0:0:0";
989 partInfo = SW_TEXT_FEET.." - ".."Striker's Footguards"; -- Quest
990 partStats = SW_TEXT_REQ_ITEMS.."\n\n"
991 ..SW_GOLD_OPEN..SW_LINK_COLOR_CLOSE.."Quest: "..SW_WHITE_OPEN..partInfo.."\n\n"
992 ..SW_GOLD_OPEN.."Qiraji Bindings of Command: "..SW_LINK_COLOR_CLOSE..SW_WHITE_OPEN.." 1\n"..SW_LINK_COLOR_CLOSE
993 ..SW_GOLD_OPEN.."Idol of Life: "..SW_LINK_COLOR_CLOSE..SW_WHITE_OPEN.." 2\n"..SW_LINK_COLOR_CLOSE
994 ..SW_GOLD_OPEN.."Stone Scarab: "..SW_LINK_COLOR_CLOSE..SW_WHITE_OPEN.." 5\n"..SW_LINK_COLOR_CLOSE
995 ..SW_GOLD_OPEN.."Bone Scarab: "..SW_LINK_COLOR_CLOSE..SW_WHITE_OPEN.." 5\n"..SW_LINK_COLOR_CLOSE
996 ..SW_GOLD_OPEN.."Brood of Nozdormu Rep: "..SW_LINK_COLOR_CLOSE..SW_WHITE_OPEN.." Neutral\n"..SW_LINK_COLOR_CLOSE;
997 classData.aSetData[setIndex].aPartData[4] = SetWrangler_MakePartData(partLink, partStats, partInfo);
998  
999 partLink = "item:21367:0:0:0";
1000 partInfo = SW_TEXT_SHOULDER.." - ".."Striker's Pauldrons"; -- Quest
1001 partStats = SW_TEXT_REQ_ITEMS.."\n\n"
1002 ..SW_GOLD_OPEN..SW_LINK_COLOR_CLOSE.."Quest: "..SW_WHITE_OPEN..partInfo.."\n\n"
1003 ..SW_GOLD_OPEN.."Qiraji Bindings of Command: "..SW_LINK_COLOR_CLOSE..SW_WHITE_OPEN.." 1\n"..SW_LINK_COLOR_CLOSE
1004 ..SW_GOLD_OPEN.."Idol of War: "..SW_LINK_COLOR_CLOSE..SW_WHITE_OPEN.." 2\n"..SW_LINK_COLOR_CLOSE
1005 ..SW_GOLD_OPEN.."Crystal Scarab: "..SW_LINK_COLOR_CLOSE..SW_WHITE_OPEN.." 5\n"..SW_LINK_COLOR_CLOSE
1006 ..SW_GOLD_OPEN.."Ivory Scarab: "..SW_LINK_COLOR_CLOSE..SW_WHITE_OPEN.." 5\n"..SW_LINK_COLOR_CLOSE
1007 ..SW_GOLD_OPEN.."Brood of Nozdormu Rep: "..SW_LINK_COLOR_CLOSE..SW_WHITE_OPEN.." Neutral\n"..SW_LINK_COLOR_CLOSE;
1008 classData.aSetData[setIndex].aPartData[5] = SetWrangler_MakePartData(partLink, partStats, partInfo);
1009 ------------------------------------
1010 -- END Hunter AQ Set
1011 ------------------------------------
1012  
1013  
1014 ---------
1015 classData.numTabSets = math.ceil(table.getn(classData.aSetData) / SW_MAX_TABS);
1016 return classData;
1017  
1018 end