vanilla-wow-addons – Blame information for rev 1

Subversion Repositories:
Rev:
Rev Author Line No. Line
1 office 1 SHT_VERSION = "v1.6.11";
2  
3 --Abilities-----------------------------------------
4 --Shots
5 SHT_AIMED_SHOT = "Aimed Shot";
6 SHT_CONC_SHOT = "Concussive Shot";
7 SHT_IMP_CONC = "Improved Concussive Shot";
8 SHT_IMP_CONC_SHORT = "Imp. Concussive Shot";
9 SHT_SCATTER = "Scatter Shot";
10 SHT_AUTO_SHOT = "Auto Shot";
11  
12 --Buffs
13 SHT_HUNTERS_MARK = "Hunter's Mark";
14 SHT_RAPID_FIRE = "Rapid Fire";
15 SHT_QUICK_SHOTS = "Quick Shots";
16 SHT_EXPOSE_WEAKNESS = "Expose Weakness";
17 SHT_PRIMAL_BLESSING = "Primal Blessing";
18 SHT_BERSERKING = "Berserking";
19  
20 --Trinkets
21 SHT_DEVILSAUR = "Devilsaur Eye";
22 SHT_DEVILSAUR_PROC = "Devilsaur Fury";
23 SHT_ZHM = "Zandalarian Hero Medallion";
24 SHT_ZHM_PROC = "Restless Strength";
25 SHT_EARTHSTRIKE = "Earthstrike";
26 SHT_SWARMGUARD = "Badge of the Swarmguard";
27 SHT_JOM_GABBAR = "Jom Gabbar";
28 SHT_KISS_SPIDER = "Kiss of the Spider";
29  
30 --Pet Abilities
31 SHT_PET_INTIM = "Pet Intimidation";
32 SHT_INTIM = "Intimidation";
33 SHT_BW = "Bestial Wrath";
34  
35 --Traps
36 SHT_TRAP = "Trap";
37 SHT_FROST_TRAP = "Frost Trap";
38 SHT_EXPL_TRAP = "Explosive Trap";
39 SHT_IMMO_TRAP = "Immolation Trap";
40 SHT_FREEZING_TRAP = "Freezing Trap";
41 SHT_ENTRAPMENT = "Entrapment";
42 SHT_AURA = "aura";
43 SHT_PRIMED = "primed";
44  
45 --Melee Abilities
46 SHT_WING_CLIP = "Wing Clip";
47 SHT_IMP_WC = "Improved Wing Clip";
48 SHT_IMP_WC_SHORT = "Imp. Wing Clip";
49 SHT_COUNTER = "Counterattack";
50 SHT_DETERRENCE = "Deterrence";
51  
52 --Stings
53 SHT_STING = "Sting";
54 SHT_WYVERN = "Wyvern Sting";
55 SHT_WYVERN_TEXT = "Wyvern Sting (Sleep)";
56 SHT_SERPENT = "Serpent Sting";
57 SHT_VIPER = "Viper Sting";
58 SHT_SCORPID = "Scorpid Sting";
59  
60 --Other
61 SHT_FLARE = "Flare";
62 SHT_FEAR_BEAST = "Scare Beast";
63 SHT_YOUR = "Your ";
64 SHT_DONE = "Done!"
65 SHT_FEIGN_DEATH = "Feign Death";
66  
67 --Enemies
68 SHT_FRENZY = "Frenzy";
69 SHT_FRENZY_EMOTE = "goes into a killing frenzy!";
70 SHT_FRENZY_FLAMEGOR = "goes into a frenzy!";
71 SHT_CHROMAGGUS = "Chromaggus";
72 SHT_FLAMEGOR = "Flamegor";
73 SHT_MAGMADAR = "Magmadar";
74 SHT_HUHURAN = "Princess Huhuran";
75 SHT_GLUTH = "Gluth";
76  
77 --Messages
78 SHT_RESIST = "resisted";
79 SHT_IMMUNE = "immune";
80 SHT_EVADE = "evaded";
81 SHT_FADE = "fades";
82 SHT_FAILED = "failed";
83 SHT_HITS = "hits";
84 SHT_CRITS = "crits";
85 SHT_MISSES = "missed";
86  
87 --Status Text---------------------------------------
88 SHT_ON = "on";
89 SHT_OFF = "off";
90 --Slash Text
91 SHT_SLASH_HELP = {
92 [1] = "Sorren's Hunter Timers "..SHT_VERSION,
93 [2] = "Commands: /sht",
94 [3] = "/sht "..SHT_ON.."/"..SHT_OFF,
95 [4] = "/sht menu (bring up the gui menu)",
96 [5] = "/sht reset (resets all the visible bars)",
97 [6] = "/sht resetpos (resets the bar frame position)",
98 [7] = "/sht aimed "..SHT_ON.."/"..SHT_OFF.." (aimed shot casting bar)",
99 [8] = "/sht delay <time> (time is in milliseconds)",
100 [9] = "/sht aimeddelay <time> (time is in milliseconds)",
101 [10] = "/sht flash <timeleft> (timeleft in seconds to flash the bar, 0 for off)",
102 [11] = "/sht step <step> (higher step means faster flashing when time is low)",
103 [12] = "/sht barcolor r g b (where r, g, b are between 0 and 1)",
104 [13] = "/sht barendcolor r g b (where r, g, b are between 0 and 1)",
105 [14] = "/sht setbgcolor r g b a (where r, g, b, a are between 0 and 10)",
106 [15] = "/sht colorchange "..SHT_ON.."/"..SHT_OFF.." (color change feature)",
107 [16] = "/sht up/down (cascade bars up or down)",
108 [17] = "/sht scale % (/sht scale 100 = 100% scale)",
109 [18] = "/sht lock/unlock (lock or unlock the frame)",
110 [19] = "/sht status",
111 [20] = "/sht clear all (resets all options to defaults)",
112 [21] = "/sht debug (debug info for testing purposes)"
113 };
114 SHT_STATUS_STRINGS = {
115 [1] = "|cFFFFFF00Sorren's Hunter Timers "..SHT_VERSION.."|r",
116 [2] = "|cFFFFFF00Status:|r %s |cFFFFFF00Aimed Shot Casting Bar:|r %s",
117 [3] = "|cFFFFFF00Shot delay:|r %dms |cFFFFFF00Aimed Shot delay:|r %dms",
118 [4] = "|cFFFFFF00Flash time:|r %ds |cFFFFFF00Step:|r %f",
119 [5] = "|cFFFFFF00Barcolor:|r %s |cFFFFFF00Barcolorend:|r %s",
120 [6] = "|cFFFFFF00Colorchange:|r %s |cFFFFFF00Growth:|r %s",
121 [7] = "|cFFFFFF00Scale:|r %d%%"
122 };
123  
124 SHT_OPTIONS_COLOR_CHANGE = "Color Change";
125 SHT_OPTIONS_MILI = "ms";
126 SHT_OPTIONS_LOCK = "Lock";
127 SHT_OPTIONS_BAR_DIST = "Distance Between Bars";
128 SHT_OPTIONS_SCALE = "Scale";
129 SHT_OPTIONS_FLASH = "Flash Time";
130 SHT_OPTIONS_STEP = "Flash Step";
131 SHT_OPTIONS_BARSTART = "Bar Start Color";
132 SHT_OPTIONS_BAREND = "Bar End Color";
133 SHT_OPTIONS_BACKDROP = "Backdrop Color";
134 SHT_OPTIONS_TIMERS_TEXT = "Timers";
135 SHT_OPTIONS_BARS_TEXT = "Bars";
136 SHT_OPTIONS_DECIMALS = "Decimals";
137 SHT_OPTIONS_AIMED_DELAY = "Aimed Delay";
138 SHT_OPTIONS_SHOT_DELAY = "Shot Delay";
139 SHT_OPTIONS_SHOW_TEX = "Show Textures";
140 SHT_OPTIONS_LARGE_TEX = "Large Textures";
141 SHT_OPTIONS_APPEND = "Append Target";
142 SHT_OPTIONS_BORDER = "Border Color";
143 SHT_OPTIONS_TEXT_COLOR = "Text Color";
144 SHT_OPTIONS_TIME_COLOR = "Time Color";
145 SHT_OPTIONS_TARGET_COLOR = "Target Text Color";
146 SHT_OPTIONS_OVERALL_OPACITY = "Overall Opacity";
147 SHT_OPTIONS_HIDE_TEXT = "Hide Text";
148 SHT_OPTIONS_HIDE_TIME = "Hide Time";
149 SHT_OPTIONS_HIDE_GAP = "Hide Gap";
150 SHT_OPTIONS_BAR_THICKNESS = "Bar Thickness";
151 SHT_OPTIONS_HIDE_PADDING = "Hide Padding";
152 SHT_OPTIONS_STICKY = "Sticky Auto Shot";
153 SHT_OPTIONS_DOWN = "Cascade Bars Down";
154  
155 --Regular Expression Strings
156 SHT_TRAP_AFFLICT_STRING = "(.+) is afflicted by (.+ Trap)";
157 SHT_AFFLICT_STRING = "(.+) is afflicted by (.+)";
158 SHT_FAILED_STRING = "Your (.+) failed";
159 SHT_MISSES_STRING = "Your (.+) missed";
160 SHT_FIND_TRAP_FAILED = "'s (.+ Trap)";
161 SHT_FADE_STRING = "(.+) fades from (.+)%.";
162 SHT_SPELL_RANK_STRIP = "(.+)%(Rank %d+%)";
163 SHT_DIES = "(.+) dies";
164  
165 --Options moved to globals because they dealt with other variables