vanilla-wow-addons – Blame information for rev 1
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Rev | Author | Line No. | Line |
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1 | office | 1 | if( GetLocale() == "deDE" ) then |
2 | --abilities----------------------------------------- |
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3 | --shots |
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4 | SHT_AIMED_SHOT = "Gezielter Schuss"; |
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5 | SHT_CONC_SHOT = "Ersch\195\188tternder Schuss"; |
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6 | SHT_IMP_CONC = "Verbesserter Ersch\195\188tternder Schuss"; |
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7 | SHT_IMP_CONC_SHORT = "Verb. Ersch\195\188tternder Schuss"; |
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8 | SHT_SCATTER = "Streuschuss"; |
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9 | SHT_AUTO_SHOT = "Autom. Schuss"; |
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10 | |||
11 | --buffs |
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12 | SHT_HUNTERS_MARK = "Mal des J\195\164gers"; |
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13 | SHT_RAPID_FIRE = "Schnellfeuer"; |
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14 | SHT_QUICK_SHOTS = "Schnelle Sch\195\188sse"; |
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15 | SHT_EXPOSE_WEAKNESS = "Schw\195\164che aufdecken"; |
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16 | SHT_PRIMAL_BLESSING = "Ursegen"; |
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17 | SHT_BERSERKING = "Berserker"; |
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18 | |||
19 | --Trinkets |
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20 | SHT_DEVILSAUR = "Auge eines Teufelssauriers"; |
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21 | SHT_DEVILSAUR_PROC = "Zorn des Teufelssauriers"; |
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22 | SHT_ZHM = "Zandalarianisches Heldenmedallion"; |
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23 | SHT_ZHM_PROC = "Ruhelose St\195\164rke"; |
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24 | SHT_EARTHSTRIKE = "Erdschlag"; |
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25 | SHT_SWARMGUARD = "Abzeichen der Schwarmwache"; |
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26 | SHT_JOM_GABBAR = "Jom Gabbar"; |
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27 | SHT_KISS_SPIDER = "Kuss der Spinne"; |
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28 | |||
29 | --pet abilities |
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30 | SHT_PET_INTIM = "Tier Einsch\195\188chterung"; |
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31 | SHT_INTIM = "Einsch\195\188chterung"; |
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32 | SHT_BW = "Zorn des Wildtiers"; |
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33 | |||
34 | --traps |
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35 | SHT_TRAP = "falle"; |
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36 | SHT_FROST_TRAP = "Frostfalle"; |
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37 | SHT_EXPL_TRAP = "Sprengfalle"; |
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38 | SHT_IMMO_TRAP = "Feuerbrandfalle"; |
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39 | SHT_FREEZING_TRAP = "Eisk\195\164ltefalle"; |
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40 | SHT_ENTRAPMENT = "Einfangen"; |
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41 | SHT_AURA = "-Aura"; |
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42 | SHT_PRIMED = "gelegt"; |
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43 | |||
44 | --Melee abilities |
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45 | SHT_WING_CLIP = "Zurechtstutzen"; |
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46 | SHT_IMP_WC = "Verbessertes Zurechtstutzen"; |
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47 | SHT_IMP_WC_SHORT = "Verb. Zurechtstutzen"; |
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48 | SHT_COUNTER = "Gegenangriff"; |
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49 | SHT_DETERRENCE = "Abschreckung"; |
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50 | |||
51 | --Stings |
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52 | SHT_STING = "biss|stich|Stich"; |
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53 | -- needs to be "biss" or "stich" or "Stich" |
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54 | SHT_WYVERN = "Stich des Fl\195\188geldrachen"; |
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55 | SHT_WYVERN_TEXT = "Stich des Fl\195\188geldrachen (Schlaf)"; |
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56 | SHT_SERPENT = "Schlangenbiss"; |
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57 | SHT_VIPER = "Vipernbiss"; |
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58 | SHT_SCORPID = "Skorpidstich"; |
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59 | |||
60 | --other |
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61 | SHT_FLARE = "Leuchtfeuer"; |
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62 | SHT_FEAR_BEAST = "Wildtier \195\164ngstigen"; |
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63 | SHT_YOUR = ""; |
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64 | SHT_DONE = "Fertig!" |
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65 | SHT_FEIGN_DEATH = "Totstellen"; |
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66 | |||
67 | --enemies |
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68 | SHT_FRENZY = "Raserei"; |
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69 | SHT_FRENZY_EMOTE = "ger\195\164t in t\195\182dliche Raserei!"; |
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70 | SHT_FRENZY_FLAMEGOR = "ger\195\164t in Raserei!"; |
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71 | SHT_CHROMAGGUS = "Chromaggus"; |
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72 | SHT_FLAMEGOR = "Flammenmaul"; |
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73 | SHT_MAGMADAR = "Magmadar"; |
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74 | SHT_HUHURAN = "Prinzessin Huhuran"; |
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75 | SHT_GLUTH = "Gluth"; |
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76 | |||
77 | --messages |
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78 | SHT_RESIST = "widerstanden"; |
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79 | SHT_IMMUNE = "immun"; |
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80 | SHT_EVADE = "ausgewichen"; |
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81 | SHT_FADE = "schwindet"; |
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82 | SHT_FAILED = "scheitert"; |
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83 | SHT_HITS = "trifft"; |
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84 | SHT_CRITS = "kritisch"; |
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85 | SHT_MISSES = "verfehlt"; |
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86 | |||
87 | --status text--------------------------------------- |
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88 | SHT_ON = "an"; |
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89 | SHT_OFF = "aus"; |
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90 | --Slash text |
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91 | SHT_SLASH_HELP = { |
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92 | [1] = "Sorren's Hunter Timers "..SHT_VERSION, |
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93 | [2] = "Befehle: /sht", |
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94 | [3] = "/sht "..SHT_ON.."/"..SHT_OFF, |
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95 | [4] = "/sht menu (zeigt das SHT Men\195\188)", |
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96 | [5] = "/sht reset (resets all the visible bars)", |
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97 | [6] = "/sht resetpos (resets the bar frame position)", |
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98 | [7] = "/sht aimed "..SHT_ON.."/"..SHT_OFF.." (schaltet Zauberleiste an/aus)", |
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99 | [8] = "/sht delay <Zeit> (Zeit in Milisekunden f\195\188r Lagverz\195\182gerung)", |
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100 | [9] = "/sht aimeddelay <time> (time is in milliseconds)", |
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101 | [10] = "/sht flash <Zeit> (\195\188brige Zeit in Sekunden, ab der die Leiste blinkt, 0 f\195\188r Aus)", |
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102 | [11] = "/sht step <Schritt> (Gr\195\182ssere Schritte bedeutet schnelleres Blinken wenn Zeit abl\195\164uft)", |
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103 | [12] = "/sht barcolor r g b (Leistenfarbe, r, g, b Werte zwischen 0 und 1)", |
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104 | [13] = "/sht barendcolor r g b (Leisten-Endfarbe, r, g, b Werte zwischen 0 und 1)", |
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105 | [14] = "/sht setbgcolor r g b a (Hintergrundfarbe, r, g, b, a Werte zwischen 0 und 10)", |
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106 | [15] = "/sht colorchange "..SHT_ON.."/"..SHT_OFF.." (color change feature)", |
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107 | [16] = "/sht up/down (cascade bars up or down)", |
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108 | [17] = "/sht scale % (/sht scale 100 = 100% Skalierung)", |
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109 | [18] = "/sht lock/unlock (lock or unlock the frame)", |
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110 | [19] = "/sht status", |
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111 | [20] = "/sht clear all (resets all options to defaults)", |
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112 | [21] = "/sht debug (debug info for testing purposes)" |
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113 | }; |
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114 | SHT_STATUS_STRINGS = { |
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115 | [1] = "|cFFFFFF00Sorren's Hunter Timers "..SHT_VERSION.."|r", |
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116 | [2] = "|cFFFFFF00Status:|r %s |cFFFFFF00Gezielter Schuss Zauberleiste:|r %s", |
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117 | [3] = "|cFFFFFF00Schuss Verz\195\182gerung:|r %dms |cFFFFFF00Gezielter Schuss Verz\195\182gerung:|r %dms", |
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118 | [4] = "|cFFFFFF00Flash time:|r %ds |cFFFFFF00Step:|r %f", |
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119 | [5] = "|cFFFFFF00Leistenfarbe:|r %s |cFFFFFF00Leisten-Endfarbe:|r %s", |
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120 | [6] = "|cFFFFFF00Farb\195\164nderung:|r %s |cFFFFFF00Vergr\195\182sserung:|r %s", |
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121 | [7] = "|cFFFFFF00Skalierung:|r %d%%" |
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122 | }; |
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123 | |||
124 | SHT_OPTIONS_COLOR_CHANGE = "Farb\195\164nderung"; |
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125 | SHT_OPTIONS_MILI = "ms"; |
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126 | SHT_OPTIONS_LOCK = "Sperren"; |
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127 | SHT_OPTIONS_BAR_DIST = "Abstand zwischen Leisten"; |
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128 | SHT_OPTIONS_SCALE = "Skalierung"; |
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129 | SHT_OPTIONS_FLASH = "Blink Zeit"; |
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130 | SHT_OPTIONS_STEP = "Blink Schritte"; |
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131 | SHT_OPTIONS_BARSTART = "Leiste Anfangsfarbe"; |
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132 | SHT_OPTIONS_BAREND = "Leiste Endfarbe"; |
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133 | SHT_OPTIONS_BACKDROP = "Hintergrundfarbe"; |
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134 | SHT_OPTIONS_TIMERS_TEXT = "Timer"; |
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135 | SHT_OPTIONS_BARS_TEXT = "Leisten"; |
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136 | SHT_OPTIONS_DECIMALS = "Dezimalstellen"; |
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137 | SHT_OPTIONS_AIMED_DELAY = "Gez. Schuss Verz\195\182gerung"; |
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138 | SHT_OPTIONS_SHOT_DELAY = "Schuss Verz\195\182gerung"; |
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139 | SHT_OPTIONS_SHOW_TEX = "Zeige Texturen"; |
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140 | SHT_OPTIONS_LARGE_TEX = "Grosse Texturen"; |
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141 | SHT_OPTIONS_APPEND = "Ziel anh\195\164ngen"; |
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142 | SHT_OPTIONS_BORDER = "Rahmenfarbe"; |
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143 | SHT_OPTIONS_TEXT_COLOR = "Text Farbe"; |
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144 | SHT_OPTIONS_TIME_COLOR = "Zeit Farbe"; |
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145 | SHT_OPTIONS_TARGET_COLOR = "Ziel Text Farbe"; |
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146 | SHT_OPTIONS_OVERALL_OPACITY = "Durchsichtigkeit"; |
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147 | SHT_OPTIONS_HIDE_TEXT = "Verstecke Text"; |
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148 | SHT_OPTIONS_HIDE_TIME = "Verstecke Zeit"; |
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149 | SHT_OPTIONS_HIDE_GAP = "Verstecke L\195\188cke"; |
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150 | SHT_OPTIONS_BAR_THICKNESS = "Leistendicke"; |
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151 | SHT_OPTIONS_HIDE_PADDING = "Verstecke Padding"; |
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152 | SHT_OPTIONS_STICKY = "Sticky Auto Shot"; |
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153 | |||
154 | --Regular Expression Strings |
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155 | SHT_TRAP_AFFLICT_STRING = "(.+) ist von (.+falle) betroffen"; |
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156 | SHT_AFFLICT_STRING = "(.+) ist von (.+) betroffen"; |
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157 | SHT_FAILED_STRING = "Ihr scheitert beim Wirken von (.+)"; -- kA wo das benutzt wird |
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158 | SHT_MISSES_STRING = "(.+) hat %a+ verfehlt"; -- auch kA wofür das ist ;) |
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159 | SHT_FIND_TRAP_FAILED = "s (.+falle) wurde"; -- Muss ich noch testen... |
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160 | SHT_FADE_STRING = "(.+) schwindet von (.+)%."; |
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161 | SHT_SPELL_RANK_STRIP = "(.+)%(Rang %d+%)"; -- Für Aimed Shot Casting Bar |
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162 | SHT_DIES = "(.+) stirbt"; |
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163 | -- Beutju |
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164 | |||
165 | --Options moved to globals because they dealt with other variables |
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166 | |||
167 | end |
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168 |