vanilla-wow-addons – Blame information for rev 1

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1 office 1 if( GetLocale() == "deDE" ) then
2 --abilities-----------------------------------------
3 --shots
4 SHT_AIMED_SHOT = "Gezielter Schuss";
5 SHT_CONC_SHOT = "Ersch\195\188tternder Schuss";
6 SHT_IMP_CONC = "Verbesserter Ersch\195\188tternder Schuss";
7 SHT_IMP_CONC_SHORT = "Verb. Ersch\195\188tternder Schuss";
8 SHT_SCATTER = "Streuschuss";
9 SHT_AUTO_SHOT = "Autom. Schuss";
10  
11 --buffs
12 SHT_HUNTERS_MARK = "Mal des J\195\164gers";
13 SHT_RAPID_FIRE = "Schnellfeuer";
14 SHT_QUICK_SHOTS = "Schnelle Sch\195\188sse";
15 SHT_EXPOSE_WEAKNESS = "Schw\195\164che aufdecken";
16 SHT_PRIMAL_BLESSING = "Ursegen";
17 SHT_BERSERKING = "Berserker";
18  
19 --Trinkets
20 SHT_DEVILSAUR = "Auge eines Teufelssauriers";
21 SHT_DEVILSAUR_PROC = "Zorn des Teufelssauriers";
22 SHT_ZHM = "Zandalarianisches Heldenmedallion";
23 SHT_ZHM_PROC = "Ruhelose St\195\164rke";
24 SHT_EARTHSTRIKE = "Erdschlag";
25 SHT_SWARMGUARD = "Abzeichen der Schwarmwache";
26 SHT_JOM_GABBAR = "Jom Gabbar";
27 SHT_KISS_SPIDER = "Kuss der Spinne";
28  
29 --pet abilities
30 SHT_PET_INTIM = "Tier Einsch\195\188chterung";
31 SHT_INTIM = "Einsch\195\188chterung";
32 SHT_BW = "Zorn des Wildtiers";
33  
34 --traps
35 SHT_TRAP = "falle";
36 SHT_FROST_TRAP = "Frostfalle";
37 SHT_EXPL_TRAP = "Sprengfalle";
38 SHT_IMMO_TRAP = "Feuerbrandfalle";
39 SHT_FREEZING_TRAP = "Eisk\195\164ltefalle";
40 SHT_ENTRAPMENT = "Einfangen";
41 SHT_AURA = "-Aura";
42 SHT_PRIMED = "gelegt";
43  
44 --Melee abilities
45 SHT_WING_CLIP = "Zurechtstutzen";
46 SHT_IMP_WC = "Verbessertes Zurechtstutzen";
47 SHT_IMP_WC_SHORT = "Verb. Zurechtstutzen";
48 SHT_COUNTER = "Gegenangriff";
49 SHT_DETERRENCE = "Abschreckung";
50  
51 --Stings
52 SHT_STING = "biss|stich|Stich";
53 -- needs to be "biss" or "stich" or "Stich"
54 SHT_WYVERN = "Stich des Fl\195\188geldrachen";
55 SHT_WYVERN_TEXT = "Stich des Fl\195\188geldrachen (Schlaf)";
56 SHT_SERPENT = "Schlangenbiss";
57 SHT_VIPER = "Vipernbiss";
58 SHT_SCORPID = "Skorpidstich";
59  
60 --other
61 SHT_FLARE = "Leuchtfeuer";
62 SHT_FEAR_BEAST = "Wildtier \195\164ngstigen";
63 SHT_YOUR = "";
64 SHT_DONE = "Fertig!"
65 SHT_FEIGN_DEATH = "Totstellen";
66  
67 --enemies
68 SHT_FRENZY = "Raserei";
69 SHT_FRENZY_EMOTE = "ger\195\164t in t\195\182dliche Raserei!";
70 SHT_FRENZY_FLAMEGOR = "ger\195\164t in Raserei!";
71 SHT_CHROMAGGUS = "Chromaggus";
72 SHT_FLAMEGOR = "Flammenmaul";
73 SHT_MAGMADAR = "Magmadar";
74 SHT_HUHURAN = "Prinzessin Huhuran";
75 SHT_GLUTH = "Gluth";
76  
77 --messages
78 SHT_RESIST = "widerstanden";
79 SHT_IMMUNE = "immun";
80 SHT_EVADE = "ausgewichen";
81 SHT_FADE = "schwindet";
82 SHT_FAILED = "scheitert";
83 SHT_HITS = "trifft";
84 SHT_CRITS = "kritisch";
85 SHT_MISSES = "verfehlt";
86  
87 --status text---------------------------------------
88 SHT_ON = "an";
89 SHT_OFF = "aus";
90 --Slash text
91 SHT_SLASH_HELP = {
92 [1] = "Sorren's Hunter Timers "..SHT_VERSION,
93 [2] = "Befehle: /sht",
94 [3] = "/sht "..SHT_ON.."/"..SHT_OFF,
95 [4] = "/sht menu (zeigt das SHT Men\195\188)",
96 [5] = "/sht reset (resets all the visible bars)",
97 [6] = "/sht resetpos (resets the bar frame position)",
98 [7] = "/sht aimed "..SHT_ON.."/"..SHT_OFF.." (schaltet Zauberleiste an/aus)",
99 [8] = "/sht delay <Zeit> (Zeit in Milisekunden f\195\188r Lagverz\195\182gerung)",
100 [9] = "/sht aimeddelay <time> (time is in milliseconds)",
101 [10] = "/sht flash <Zeit> (\195\188brige Zeit in Sekunden, ab der die Leiste blinkt, 0 f\195\188r Aus)",
102 [11] = "/sht step <Schritt> (Gr\195\182ssere Schritte bedeutet schnelleres Blinken wenn Zeit abl\195\164uft)",
103 [12] = "/sht barcolor r g b (Leistenfarbe, r, g, b Werte zwischen 0 und 1)",
104 [13] = "/sht barendcolor r g b (Leisten-Endfarbe, r, g, b Werte zwischen 0 und 1)",
105 [14] = "/sht setbgcolor r g b a (Hintergrundfarbe, r, g, b, a Werte zwischen 0 und 10)",
106 [15] = "/sht colorchange "..SHT_ON.."/"..SHT_OFF.." (color change feature)",
107 [16] = "/sht up/down (cascade bars up or down)",
108 [17] = "/sht scale % (/sht scale 100 = 100% Skalierung)",
109 [18] = "/sht lock/unlock (lock or unlock the frame)",
110 [19] = "/sht status",
111 [20] = "/sht clear all (resets all options to defaults)",
112 [21] = "/sht debug (debug info for testing purposes)"
113 };
114 SHT_STATUS_STRINGS = {
115 [1] = "|cFFFFFF00Sorren's Hunter Timers "..SHT_VERSION.."|r",
116 [2] = "|cFFFFFF00Status:|r %s |cFFFFFF00Gezielter Schuss Zauberleiste:|r %s",
117 [3] = "|cFFFFFF00Schuss Verz\195\182gerung:|r %dms |cFFFFFF00Gezielter Schuss Verz\195\182gerung:|r %dms",
118 [4] = "|cFFFFFF00Flash time:|r %ds |cFFFFFF00Step:|r %f",
119 [5] = "|cFFFFFF00Leistenfarbe:|r %s |cFFFFFF00Leisten-Endfarbe:|r %s",
120 [6] = "|cFFFFFF00Farb\195\164nderung:|r %s |cFFFFFF00Vergr\195\182sserung:|r %s",
121 [7] = "|cFFFFFF00Skalierung:|r %d%%"
122 };
123  
124 SHT_OPTIONS_COLOR_CHANGE = "Farb\195\164nderung";
125 SHT_OPTIONS_MILI = "ms";
126 SHT_OPTIONS_LOCK = "Sperren";
127 SHT_OPTIONS_BAR_DIST = "Abstand zwischen Leisten";
128 SHT_OPTIONS_SCALE = "Skalierung";
129 SHT_OPTIONS_FLASH = "Blink Zeit";
130 SHT_OPTIONS_STEP = "Blink Schritte";
131 SHT_OPTIONS_BARSTART = "Leiste Anfangsfarbe";
132 SHT_OPTIONS_BAREND = "Leiste Endfarbe";
133 SHT_OPTIONS_BACKDROP = "Hintergrundfarbe";
134 SHT_OPTIONS_TIMERS_TEXT = "Timer";
135 SHT_OPTIONS_BARS_TEXT = "Leisten";
136 SHT_OPTIONS_DECIMALS = "Dezimalstellen";
137 SHT_OPTIONS_AIMED_DELAY = "Gez. Schuss Verz\195\182gerung";
138 SHT_OPTIONS_SHOT_DELAY = "Schuss Verz\195\182gerung";
139 SHT_OPTIONS_SHOW_TEX = "Zeige Texturen";
140 SHT_OPTIONS_LARGE_TEX = "Grosse Texturen";
141 SHT_OPTIONS_APPEND = "Ziel anh\195\164ngen";
142 SHT_OPTIONS_BORDER = "Rahmenfarbe";
143 SHT_OPTIONS_TEXT_COLOR = "Text Farbe";
144 SHT_OPTIONS_TIME_COLOR = "Zeit Farbe";
145 SHT_OPTIONS_TARGET_COLOR = "Ziel Text Farbe";
146 SHT_OPTIONS_OVERALL_OPACITY = "Durchsichtigkeit";
147 SHT_OPTIONS_HIDE_TEXT = "Verstecke Text";
148 SHT_OPTIONS_HIDE_TIME = "Verstecke Zeit";
149 SHT_OPTIONS_HIDE_GAP = "Verstecke L\195\188cke";
150 SHT_OPTIONS_BAR_THICKNESS = "Leistendicke";
151 SHT_OPTIONS_HIDE_PADDING = "Verstecke Padding";
152 SHT_OPTIONS_STICKY = "Sticky Auto Shot";
153  
154 --Regular Expression Strings
155 SHT_TRAP_AFFLICT_STRING = "(.+) ist von (.+falle) betroffen";
156 SHT_AFFLICT_STRING = "(.+) ist von (.+) betroffen";
157 SHT_FAILED_STRING = "Ihr scheitert beim Wirken von (.+)"; -- kA wo das benutzt wird
158 SHT_MISSES_STRING = "(.+) hat %a+ verfehlt"; -- auch kA wofür das ist ;)
159 SHT_FIND_TRAP_FAILED = "s (.+falle) wurde"; -- Muss ich noch testen...
160 SHT_FADE_STRING = "(.+) schwindet von (.+)%.";
161 SHT_SPELL_RANK_STRIP = "(.+)%(Rang %d+%)"; -- Für Aimed Shot Casting Bar
162 SHT_DIES = "(.+) stirbt";
163 -- Beutju
164  
165 --Options moved to globals because they dealt with other variables
166  
167 end
168