vanilla-wow-addons – Blame information for rev 1
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Rev | Author | Line No. | Line |
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1 | office | 1 | UIPanelWindows["QuestItemConfigFrame"] = { area = "Center", pushable = 5 }; |
2 | NUM_ITEMS_DISPLAY = 10; |
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3 | ITEM_HEIGHT = 31; |
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4 | QuestItemsIdx = {}; |
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5 | qiIndex = 1; |
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6 | ListAllItems = true; |
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7 | |||
8 | |||
9 | QuestItem_Config_Frames = |
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10 | { |
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11 | { frame = "ConfigFrame", tab = 1}, |
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12 | { frame = "ItemFrame", tab = 2}, |
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13 | }; |
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14 | |||
15 | QuestItem_Config_CheckButtons = { |
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16 | { frame = "QuestItem_Config_Checkbox1", text = QUESTITEM_CFG_CHK_ENABLED, tooltipText = QUESTITEM_CFG_CHK_ENABLED_TT, setting="Enabled" }, |
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17 | { frame = "QuestItem_Config_Checkbox2", text = QUESTITEM_CFG_CHK_ALERT, tooltipText = QUESTITEM_CFG_CHK_ALERT_TT, setting="Alert"}, |
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18 | { frame = "QuestItem_Config_Checkbox3", text = QUESTITEM_CFG_CHK_DISPLAYTT, tooltipText = QUESTITEM_CFG_CHK_DISPLAYTT_TT, setting="Display tooltip" }, |
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19 | { frame = "QuestItem_Config_Checkbox4", text = QUESTITEM_CFG_CHK_ALTOPN, tooltipText = QUESTITEM_CFG_CHK_ALTOPN_TT, setting="AltOpen" }, |
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20 | { frame = "QuestItem_Config_Checkbox5", text = QUESTITEM_CFG_CHK_SHIFTOPN, tooltipText = QUESTITEM_CFG_CHK_SHIFTOPN_TT, setting="ShiftOpen" }, |
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21 | { frame = "QuestItem_Config_Checkbox6", text = QUESTITEM_CFG_CHK_DISREQU, tooltipText = QUESTITEM_CFG_CHK_DISREQU_TT, setting="DisplayRequest", tooltipRequirement="Requires: AxuMenuItem"}, |
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22 | { frame = "ItemFrameButton15", text = QUESTITEM_ITM_SHOWALL, tooltipText = QUESTITEM_ITM_SHOWALL, setting=nil }, |
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23 | }; |
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24 | |||
25 | function QuestItem_Config_OnCommand(command) |
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26 | if(command == "test") then |
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27 | QuestItem_Sky_SendTestData(); |
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28 | else |
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29 | QuestItemConfigFrame:Show(); |
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30 | end |
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31 | end |
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32 | |||
33 | function QuestItem_Config_Close() |
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34 | QuestItemConfigFrame:Hide(); |
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35 | end |
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36 | |||
37 | function QuestItem_Config_UpdateCheckboxes() |
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38 | for index, value in QuestItem_Config_CheckButtons do |
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39 | local button = getglobal( value.frame ); |
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40 | local string = getglobal( value.frame.."Text"); |
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41 | |||
42 | if (not button) then |
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43 | break; |
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44 | end |
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45 | |||
46 | string:SetText( TEXT(value.text) ); |
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47 | button.tooltipRequirement = value.tooltipRequirement; |
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48 | button:SetChecked(QuestItem_Settings[value.setting]); |
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49 | |||
50 | button.tooltipText = value.tooltipText; |
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51 | |||
52 | if ( button.disabled ) then |
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53 | button:Disable(); |
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54 | string:SetTextColor(GRAY_FONT_COLOR.r, GRAY_FONT_COLOR.g, GRAY_FONT_COLOR.b); |
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55 | else |
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56 | button:Enable(); |
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57 | string:SetTextColor(NORMAL_FONT_COLOR.r, NORMAL_FONT_COLOR.g, NORMAL_FONT_COLOR.b); |
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58 | end |
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59 | end |
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60 | end |
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61 | |||
62 | ---------------- |
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63 | -- Save settings |
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64 | ---------------- |
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65 | ---------------- |
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66 | function QuestItem_Config_Save() |
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67 | for index, value in QuestItem_Config_CheckButtons do |
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68 | local button = getglobal( value.frame ); |
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69 | if(value.setting) then |
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70 | if(button and button:GetChecked()) then |
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71 | QuestItem_Settings[value.setting] = true; |
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72 | else |
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73 | QuestItem_Settings[value.setting] = false; |
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74 | end |
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75 | end |
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76 | end |
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77 | if(QuestItem_Settings["Enabled"]) then |
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78 | this:RegisterEvent("UI_INFO_MESSAGE"); |
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79 | else |
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80 | this:UnregisterEvent("UI_INFO_MESSAGE"); |
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81 | end |
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82 | QuestItem_Config_Close(); |
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83 | end |
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84 | |||
85 | |||
86 | function QuestItem_Config_OnLoad() |
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87 | tinsert(UISpecialFrames, "QuestItemConfigFrame"); |
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88 | PanelTemplates_SetNumTabs(QuestItemConfigFrame, 2); |
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89 | QuestItem_Config_Tab_OnClick(QuestItemConfigFrameTab1:GetID()); |
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90 | QuestItemConfigFrameHeaderTitle:SetText(QUESTITEM_TITLE); |
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91 | FooterVersion:SetText(QUESTITEM_VERSION); |
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92 | ItemFrameButton15:SetChecked(ListAllItems); |
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93 | QuestItemConfigFrameTab1:SetText(QUESTITEM_SETTINGS); |
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94 | QuestItemConfigFrameTab2:SetText(QUESTITEM_ITEMS); |
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95 | end |
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96 | |||
97 | function QuestItem_Config_Tab_OnClick(id) |
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98 | PanelTemplates_SetTab(QuestItemConfigFrame, id); |
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99 | for index, value in QuestItem_Config_Frames do |
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100 | if(value.tab == id) then |
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101 | getglobal(value.frame):Show(); |
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102 | else |
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103 | getglobal(value.frame):Hide(); |
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104 | end |
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105 | end |
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106 | end |
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107 | |||
108 | ------------------------------------------------------ |
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109 | -- Create a list of items to display in the scrollpane |
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110 | ------------------------------------------------------ |
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111 | ------------------------------------------------------ |
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112 | function QuestItem_Config_CreateItemList(listAll) |
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113 | QuestItemsIdx = nil; |
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114 | QuestItemsIdx = {}; |
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115 | qiIndex = 1; |
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116 | ListAllItems = listAll; |
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117 | |||
118 | table.foreach(QuestItems, QuestItem_Config_CreateIndexed); |
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119 | qiIndex = qiIndex - 1; |
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120 | table.sort(QuestItemsIdx, QuestItem_Sort); |
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121 | end |
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122 | |||
123 | function QuestItem_Sort(lhs, rhs) |
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124 | if(lhs.Item < rhs.Item) then |
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125 | return true; |
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126 | else |
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127 | return false; |
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128 | end |
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129 | end |
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130 | |||
131 | ----------------------------------------------------------- |
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132 | -- Filters out which items should be displayed in the list. |
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133 | ----------------------------------------------------------- |
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134 | ----------------------------------------------------------- |
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135 | function QuestItem_Config_CreateIndexed(value) |
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136 | if(ListAllItems or QuestItems[value].QuestName == QUESTITEM_UNIDENTIFIED) then |
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137 | QuestItemsIdx[qiIndex] = {}; |
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138 | QuestItemsIdx[qiIndex].Item = value; |
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139 | qiIndex = qiIndex + 1; |
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140 | end |
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141 | end |
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142 | |||
143 | function QuestItem_Config_ItemFrame_ToggleFilter() |
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144 | ListAllItems = not ItemFrameButton15:GetChecked(); |
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145 | FauxScrollFrame_SetOffset(ItemFrameScrollFrame, 0); |
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146 | QuestItem_Config_ItemFrame_OnShow(); |
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147 | end |
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148 | |||
149 | function QuestItem_Config_ItemFrame_OnShow() |
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150 | QuestItem_Config_CreateItemList(ListAllItems); |
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151 | QuestItem_Config_Items_Update(); |
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152 | end |
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153 | |||
154 | function QuestItem_Config_Items_Update() |
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155 | local itemButton, itemName, itemQuest, itemIcon; |
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156 | local offset; |
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157 | if(QuestItemInputFrame:IsVisible()) then |
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158 | return; |
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159 | end |
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160 | FauxScrollFrame_Update(ItemFrameScrollFrame, qiIndex, NUM_ITEMS_DISPLAY, ITEM_HEIGHT); |
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161 | for index=1, NUM_ITEMS_DISPLAY do |
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162 | offset = index + FauxScrollFrame_GetOffset(ItemFrameScrollFrame); |
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163 | itemButton = getglobal("ItemButton" .. index); |
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164 | itemName = getglobal(itemButton:GetName() .. "ButtonTextName"); |
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165 | itemQuest = getglobal(itemButton:GetName() .. "ButtonTextQuest"); |
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166 | itemIcon = getglobal(itemButton:GetName() .. "ItemIconNormalTexture"); |
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167 | -- Exit if there are less items in the list than we want to display, or we are displaying all items |
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168 | if(offset <= qiIndex and index <= offset) then |
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169 | itemName:SetText(QuestItemsIdx[offset].Item); |
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170 | if(QuestItems[QuestItemsIdx[offset].Item].QuestName == QUESTITEM_UNIDENTIFIED) then |
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171 | itemQuest:SetTextColor(1, 0, 0); |
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172 | if(QuestItem_Settings["Display tooltip"] == true) then |
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173 | itemButton.tooltipText = QUESTITEM_ITEMS_EDIT_M_TT; |
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174 | end |
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175 | else |
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176 | itemQuest:SetTextColor(0.4, 0.5, 0.8); |
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177 | if(QuestItem_Settings["Display tooltip"] == true) then |
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178 | itemButton.tooltipText = QUESTITEM_ITEMS_EDIT_SHIFT_M_TT; |
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179 | end |
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180 | end |
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181 | itemQuest:SetText(QuestItems[QuestItemsIdx[offset].Item].QuestName); |
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182 | itemButton:Show(); |
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183 | else |
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184 | itemButton:Hide(); |
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185 | end |
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186 | end |
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187 | end |
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188 | |||
189 | |||
190 | function QuestItem_InputFrame_Open(itemName) |
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191 | local itemLabel = getglobal(itemName):GetText(); |
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192 | -- Display input frame for unidentified items, and if the shift key is down |
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193 | if(not QuestItemInputFrame:IsVisible() and (QuestItems[itemLabel].QuestName == QUESTITEM_UNIDENTIFIED or IsShiftKeyDown()) ) then |
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194 | QuestItemInputEditBox:SetText(QuestItems[itemLabel].QuestName); |
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195 | QuestItemInputEditBox:HighlightText(); |
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196 | |||
197 | QuestItemInputFrame:Show(); |
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198 | QuestItemInputFrameHeaderTitle:SetText(itemLabel); |
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199 | end |
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200 | end |
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201 | |||
202 | function QuestItem_InputFrame_Save() |
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203 | local itemName = QuestItemInputFrameHeaderTitle:GetText(); |
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204 | if(QuestItemInputEditBox:GetText() == "") then |
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205 | QuestItems[itemName].QuestName = QUESTITEM_UNIDENTIFIED; |
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206 | else |
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207 | QuestItems[itemName].QuestName = QuestItemInputEditBox:GetText(); |
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208 | end |
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209 | QuestItemInputFrame:Hide(); |
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210 | QuestItem_Config_Items_Update(); |
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211 | end |