vanilla-wow-addons – Blame information for rev 1

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Rev Author Line No. Line
1 office 1 --
2 -- Localisation for MobInfo
3 --
4 -- created by 影千代@布蘭卡德
5 -- Date: 2006/6/13
6 --
7 -- zhTW Chinese Traditional localization
8 --
9  
10 if ( GetLocale() == "zhTW" ) then
11 MI_DESCRIPTION = "增加怪物的詳細相關資訊到提示訊息視窗,並且在目標狀態欄顯示估計的生命/法力資料";
12  
13 MI_MOB_DIES_WITH_XP = "(.+)死亡,你獲得[^%d]*(%d+)點經驗值。";
14 MI_MOB_DIES_WITHOUT_XP = "(.+)死亡了。";
15 MI_PARSE_SPELL_DMG = "(.+)的(.+)擊中你造成(%d+)點.*傷害";
16 MI_PARSE_BOW_DMG = "(.+)的(.+)擊中你造成(%d+)點傷害";
17 MI_PARSE_COMBAT_DMG = "(.+)擊中你造成(%d+)點傷害";
18 MI_PARSE_SELF_MELEE = "你擊中(.+)造成(%d+)點傷害";
19 MI_PARSE_SELF_MELEE_CRIT = "你對(.+)造成(%d+)的致命一擊傷害";
20 MI_PARSE_SELF_SPELL = "你的(.+)擊中(.+)造成(%d+)點.+傷害";
21 MI_PARSE_SELF_SPELL_CRIT = "你的(.+)致命一擊對(.+)造成(%d+)點.+傷害";
22 MI_PARSE_SELF_BOW = "你的(.+)擊中(.+)造成(%d+)點傷害";
23 MI_PARSE_SELF_BOW_CRIT = "你的(.+)對(.+)造成(%d+)的致命一擊傷害";
24 MI_PARSE_SELF_PET = "(.+)擊中(.+)造成(%d+)點傷害";
25 MI_PARSE_SELF_PET_CRIT = "(.+)對(.+)造成(%d+)的致命一擊傷害";
26 MI_PARSE_SELF_PET_SPELL = "(.+)的(.+)擊中(.+)造成(%d+)點傷害";
27 MI_PARSE_SELF_PET_SPELL_CRIT = "(.+)的(.+)對(.+)造成(%d+)點致命一擊傷害";
28 MI_PARSE_SELF_SPELL_PERIODIC = "你的(.+)使(.+)受到了(%d+)點(.+)傷害";
29  
30 MI_TXT_GOLD = "金";
31 MI_TXT_SILVER = "銀";
32 MI_TXT_COPPER = "銅";
33  
34 MI_TXT_CONFIG_TITLE = "MobInfo 2 選項";
35 MI_TXT_WELCOME = "歡迎使用 MobInfo 2!";
36 MI_TXT_OPEN = "開啟";
37 MI_TXT_CLASS = "職業";
38 MI_TXT_HEALTH = "生命值";
39 MI_TXT_MANA = "法力值";
40 MI_TXT_XP = "經驗";
41 MI_TXT_KILLS = "殺死數";
42 MI_TXT_DAMAGE = "傷害 + [DPS]";
43 MI_TXT_TIMES_LOOTED = "拾取次數";
44 MI_TXT_EMPTY_LOOTS = "空身取數";
45 MI_TXT_TO_LEVEL = "升級還需 # 個";
46 MI_TXT_QUALITY = "品質";
47 MI_TXT_CLOTH_DROP = "布料掉落";
48 MI_TXT_COIN_DROP = "平均金錢掉落";
49 MI_TEXT_ITEM_VALUE = "平均物品價值";
50 MI_TXT_MOB_VALUE = "怪物總價值";
51 MI_TXT_COMBINED = "已合併等級:";
52 MI_TXT_MOB_DB_SIZE = "MobInfo資料庫大小:";
53 MI_TXT_HEALTH_DB_SIZE = "生命值資料庫大小:";
54 MI_TXT_PLAYER_DB_SIZE = "玩家生命值資料庫大小:";
55 MI_TXT_ITEM_DB_SIZE = "物品資料庫大小:";
56 MI_TXT_CUR_TARGET = "目前目標:";
57 MI_TXT_MH_DISABLED = "MobInfo 警告:發現 MobHealth 插件. 本插件內建的 MobHealth 功能已停用,請刪除獨立的 MobHealth 插件以啟用本插件的全部功能。";
58 MI_TXT_MH_DISABLED2 = (MI_TXT_MH_DISABLED.."\n\n 單獨停用MobHealth並不會失去資料。\n\n好處是:血量/魔法位置可調整,並可調整顯示字體和大小");
59 MI_TXT_CLR_ALL_CONFIRM = "你確認要執行以下刪除動作嗎?";
60 MI_TXT_SEARCH_LEVEL = "怪物等級:";
61 MI_TXT_SEARCH_MOBTYPE = "怪物類型:";
62 MI_TXT_SEARCH_LOOTS = "怪物已拾取:";
63 MI_TXT_TRIM_DOWN_CONFIRM = "警告:這是一個直接永久性的資料刪除動作。你真的想刪除沒有被選取到的那些資料嗎。"
64 MI_TXT_CLAM_MEAT = "蚌肉"
65 MI_TXT_SHOWING = "顯示列表:"
66 MI_TXT_DROPPED_BY = "掉落:"
67 MI_TXT_LOCATION = "地點: "
68 MI_TXT_DEL_SEARCH_CONFIRM = "你是否真的要自資料庫中,刪除搜尋結果中的 %d 筆怪物的資料?"
69 BINDING_HEADER_MI2HEADER = "MobInfo 2"
70 BINDING_NAME_MI2CONFIG = "開啟MobInfo2選項"
71  
72 MI2_FRAME_TEXTS = {}
73 MI2_FRAME_TEXTS["MI2_FrmTooltipOptions"] = "怪物提示訊息內容"
74 MI2_FRAME_TEXTS["MI2_FrmHealthOptions"] = "怪物血量選項"
75 MI2_FRAME_TEXTS["MI2_FrmDatabaseOptions"] = "資料庫選項"
76 MI2_FRAME_TEXTS["MI2_FrmHealthValueOptions"] = "生命值"
77 MI2_FRAME_TEXTS["MI2_FrmManaValueOptions"] = "法力值"
78 MI2_FRAME_TEXTS["MI2_FrmSearchOptions"] = "搜尋選項"
79 MI2_FRAME_TEXTS["MI2_FrmSearchLevel"] = "怪物等級"
80 MI2_FRAME_TEXTS["MI2_FrmItemTooltip"] = "物品提示訊息選項"
81 MI2_FRAME_TEXTS["MI2_FrmImportDatabase"] = "匯入外部資料"
82  
83 --
84 -- This section defines all buttons in the options dialog
85 -- text : the text displayed on the button
86 -- help : the (short) one line help text for the button
87 -- info : additional multi line info text for button
88 -- info is displayed in the help tooltip below the "help" line
89 -- info is optional and can be omitted if not required
90 --
91  
92 MI2_OPTIONS = {};
93  
94 MI2_OPTIONS["MI2_OptSearchMinLevel"] =
95 { text = "最小"; help = "搜尋怪物時的最小等級限制"; }
96  
97 MI2_OPTIONS["MI2_OptSearchMaxLevel"] =
98 { text = "最大"; help = "搜尋怪物時的最大等級限制(必須< 66)"; }
99  
100 MI2_OPTIONS["MI2_OptSearchNormal"] =
101 { text = "普通"; help = "在搜尋結果中包含普通怪物"; }
102  
103 MI2_OPTIONS["MI2_OptSearchElite"] =
104 { text = "精英"; help = "在搜尋結果中包含精英怪物"; }
105  
106 MI2_OPTIONS["MI2_OptSearchBoss"] =
107 { text = "首領"; help = "在搜尋結果中包含首領級別的怪物"; }
108  
109 MI2_OPTIONS["MI2_OptSearchMinLoots"] =
110 { text = "最小"; help = "搜尋結果中的怪物必須被拾取的最小次數"; }
111  
112 MI2_OPTIONS["MI2_OptSearchMobName"] =
113 { text = "怪物名稱"; help = "想要搜尋的怪物部分或者完整名稱";
114 info = '留空時不限定查找特定怪物\n輸入"*"搜尋全部怪物'; }
115  
116 MI2_OPTIONS["MI2_OptSearchItemName"] =
117 { text = "物品名稱"; help = "想要搜尋的物品部分或者完整名稱";
118 info = '留空時搜尋所有物品名稱'; }
119  
120 MI2_OPTIONS["MI2_OptSortByValue"] =
121 { text = "按數值分類"; help = "分類搜尋結果按怪物值";
122 info = '按你能夠造成怪物傷害的值分類查找它們。'; }
123  
124 MI2_OPTIONS["MI2_OptSortByItem"] =
125 { text = "按物品數分類"; help = "分類搜尋結果按物品數列表";
126 info = '按怪物掉落指定物品的多少分類查找到的怪物。'; }
127  
128 MI2_OPTIONS["MI2_OptItemTooltip"] =
129 { text = "在物品提示資訊中顯示掉落怪物"; help = "在物品的提示資訊中顯示掉落它的怪物名稱";
130 info = "在提示資訊中顯示可掉落滑鼠所指物品的所有怪物。\n每行顯示該怪物掉落的物品數量及占總數的百分比。" }
131  
132 MI2_OPTIONS["MI2_OptCompactMode"] =
133 { text = "緊湊怪物提示資訊"; help = "啟動怪物提示資訊的緊湊模式,每行顯示2個值";
134 info = "緊湊提示資訊模式使用簡稱來顯示描述資訊.\n要禁止某行資訊顯示需要同時禁止該行顯示的所有資訊。" }
135  
136 MI2_OPTIONS["MI2_OptDisableMobInfo"] =
137 { text = "禁用怪物提示資訊"; help = "禁止在提示資訊顯示怪物資訊";
138 info = "禁止所有怪物訊息插件提供的附加提示資訊,包括怪物的提示資訊和物品的提示資訊。" }
139  
140 MI2_OPTIONS["MI2_OptShowClass"] =
141 { text = "顯示類型"; help = "顯示怪物的類型資訊"; }
142  
143 MI2_OPTIONS["MI2_OptShowHealth"] =
144 { text = "顯示生命值"; help = "顯示怪物的生命值 (目前/最大)"; }
145  
146 MI2_OPTIONS["MI2_OptShowMana"] =
147 { text = "顯示法力值"; help = "顯示怪物的法力/狂暴/精力值(目前/最大)"; }
148  
149 MI2_OPTIONS["MI2_OptShowXp"] =
150 { text = "EXP"; help = "顯示此怪物可得的經驗值";
151 info = "這是最後打死此怪物時,給你的實際經驗值。\n(灰色的怪物將不顯示此數值)" }
152  
153 MI2_OPTIONS["MI2_OptShowNo2lev"] =
154 { text = "升級所需數量"; help = "顯示要殺幾隻此種怪物才能升級";
155 info = "計算還要殺幾隻同樣的怪物可升級\n(灰色的怪物不顯示此數字)" }
156  
157 MI2_OPTIONS["MI2_OptShowDamage"] =
158 { text = "顯示傷害/DPS"; help = "顯示怪物的傷害值範圍 (最小/最大)和DPS (每秒傷害值)";
159 info = "傷害值範圍和DPS是按每個玩家角色\n來單獨計算和存儲的.\nDPS資訊更新較慢但是會隨著每次戰鬥而增加." }
160  
161 MI2_OPTIONS["MI2_OptShowCombined"] =
162 { text = "顯示合併資訊"; help = "在提示資訊裏面顯示組合資訊";
163 info = "在提示資訊裏面顯示一個資訊\n顯示合併模式已啟動並顯示\n不同等級中同一種怪的統計資料." }
164  
165 MI2_OPTIONS["MI2_OptShowKills"] =
166 { text = "顯示殺死數"; help = "顯示你殺了多少個這樣的怪物";
167 info = "怪物殺死計數是按每個玩家角\n色來單獨計算和存儲的." }
168  
169 MI2_OPTIONS["MI2_OptShowLoots"] =
170 { text = "顯示拾取總數"; help = "顯示怪物被拾取了多少次"; }
171  
172 MI2_OPTIONS["MI2_OptShowCloth"] =
173 { text = "顯示布料掉率"; help = "顯示怪物的布料掉率"; }
174  
175 MI2_OPTIONS["MI2_OptShowEmpty"] =
176 { text = "顯示空拾取數"; help = "顯示發現空身屍體的次數(次數/百分比)";
177 info = "當你打開一個屍體但是沒有任何\n戰利品的時候這個數目會增加." }
178  
179 MI2_OPTIONS["MI2_OptShowTotal"] =
180 { text = "顯示怪物總價值"; help = "顯示怪物的平均總價值";
181 info = "這個數值等於平均金錢數值+平均物\n品價值之和" }
182  
183 MI2_OPTIONS["MI2_OptShowCoin"] =
184 { text = "顯示平均掉落金錢"; help = "顯示每個該種怪物平均掉落的金錢數目";
185 info = "掉落的金錢總數除以拾取\n次數,如果為0則不顯示" }
186  
187 MI2_OPTIONS["MI2_OptShowIV"] =
188 { text = "顯示平均物品價值"; help = "顯示每個該種怪物掉落物品的平均價值";
189 info = "掉落物品的價值總量除以\n拾取次數,如果為0則不顯示" }
190  
191 MI2_OPTIONS["MI2_OptShowQuality"] =
192 { text = "顯示戰利品品質"; help = "顯示戰利品品質計數和百分比";
193 info = "按品質類別統計顯示殺死怪物獲得的戰\n利品數目.\n沒有掉落過物品的類別將不顯示.\n百分比表示該類物品從該怪物掉落的幾率。" }
194  
195 MI2_OPTIONS["MI2_OptShowLocation"] =
196 { text = "顯示地點"; help = "顯示在哪裡可以找到此種怪物";
197 info = "要使本功能能運作,必需開啟記錄地點的選項。"; }
198  
199 MI2_OPTIONS["MI2_OptShowItems"] =
200 { text = "顯示拾取物品詳細資訊"; help = "顯示所有拾取物品名稱和數量";
201 info = "要使這個選項起作用必須開啟記錄拾取物品資料選項"; }
202  
203 MI2_OPTIONS["MI2_OptShowClothSkin"] =
204 { text = "布和皮捨取記錄"; help = "顯示布和皮的名稱和數量";
205 info = "記錄捨取物品的選項必須開啟,此功能才能運作"; }
206  
207 MI2_OPTIONS["MI2_OptShowBlankLines"] =
208 { text = "顯示空行"; help = "在提示資訊裏面顯示一條空行";
209 info = "在提示資訊裏面通過顯示\n空行來分段,以提高可讀性" }
210  
211 MI2_OPTIONS["MI2_OptCombinedMode"] =
212 { text = "整合相同怪物"; help = "對同樣名字的怪物進行整合";
213 info = "整合模式會計算相同名字但不同等級的怪物.\n啟用後將在提示資訊中顯示一個標誌" }
214  
215 MI2_OPTIONS["MI2_OptKeypressMode"] =
216 { text = "按住ALT顯示怪物資訊"; help = "只有按下ALT才會在提示框顯示怪物資訊"; }
217  
218 MI2_OPTIONS["MI2_OptItemFilter"] =
219 { text = "拾取物品過濾"; help = "設置提示資訊裏顯示的拾取物品的過濾條件";
220 info = "只在提示資訊中顯示那些包含過濾文本的物品。\n例如輸入'布'將只顯示物品名稱包含'布'的物品。\n不輸入任何文字查看所有物品。" }
221  
222 MI2_OPTIONS["MI2_OptSavePlayerHp"] =
223 { text = "永久儲存玩家生命值"; help = "永久儲存在PVP戰鬥中獲得的玩家生命值資料。";
224 info = "一般情況下PVP戰鬥結束\n後玩家生命值資料將被丟棄,這\n個選項允許你記錄該資料。" }
225  
226 MI2_OPTIONS["MI2_OptAllOn"] =
227 { text = "顯示全開"; help = "將所有的顯示選項打開"; }
228  
229 MI2_OPTIONS["MI2_OptAllOff"] =
230 { text = "顯示全關"; help = "將所有的顯示選項關閉"; }
231  
232 MI2_OPTIONS["MI2_OptMinimal"] =
233 { text = "最少訊息"; help = "顯示最少量但最有用的怪物資訊"; }
234  
235 MI2_OPTIONS["MI2_OptDefault"] =
236 { text = "預設"; help = "顯示預設的怪物資訊"; }
237  
238 MI2_OPTIONS["MI2_OptBtnDone"] =
239 { text = "完成"; help = "關閉 MobInfo 選項對話方塊"; }
240  
241 MI2_OPTIONS["MI2_OptStableMax"] =
242 { text = "顯示穩定的生命最大值"; help = "在目標框顯示穩定的最大生命值";
243 info = "此選項開啟以後,在一場\n戰鬥中怪物的估計最大生命值不\n會變化,新估計的數值將在\n下一場戰鬥時顯示出來"; }
244  
245 MI2_OPTIONS["MI2_OptTargetHealth"] =
246 { text = "顯示生命值"; help = "在目標框顯示生命值"; }
247  
248 MI2_OPTIONS["MI2_OptTargetMana"] =
249 { text = "顯示法力值"; help = "在目標框顯示法力值"; }
250  
251 MI2_OPTIONS["MI2_OptHealthPercent"] =
252 { text = "顯示百分比"; help = "在目標框顯示生命值百分比"; }
253  
254 MI2_OPTIONS["MI2_OptManaPercent"] =
255 { text = "顯示百分比"; help = "在目標框顯示法力值百分比"; }
256  
257 MI2_OPTIONS["MI2_OptHealthPosX"] =
258 { text = "水平位置"; help = "調整生命值的水平位置"; }
259  
260 MI2_OPTIONS["MI2_OptHealthPosY"] =
261 { text = "垂直位置"; help = "調整生命值的垂直位置"; }
262  
263 MI2_OPTIONS["MI2_OptManaPosX"] =
264 { text = "水平位置"; help = "調整法力值的水平位置"; }
265  
266 MI2_OPTIONS["MI2_OptManaPosY"] =
267 { text = "垂直位置"; help = "調整法力值的垂直位置"; }
268  
269 MI2_OPTIONS["MI2_OptTargetFont"] =
270 { text = "字體"; help = "設定生命/法力值的顯示字體";
271 choice1= "數值字體"; choice2="遊戲字體"; choice3="物品資訊字體" }
272  
273 MI2_OPTIONS["MI2_OptTargetFontSize"] =
274 { text = "字體大小"; help = "設定生命/法力值的顯示字體大小。"; }
275  
276 MI2_OPTIONS["MI2_OptClearTarget"] =
277 { text = "清除目前目標資料"; help = "清除目前目標的資料。"; }
278  
279 MI2_OPTIONS["MI2_OptClearMobDb"] =
280 { text = "清除怪物資料"; help = "清除全部怪物資訊資料。"; }
281  
282 MI2_OPTIONS["MI2_OptClearHealthDb"] =
283 { text = "清除生命值資料"; help = "清除全部怪物生命值資料。"; }
284  
285 MI2_OPTIONS["MI2_OptClearPlayerDb"] =
286 { text = "清除玩家資料"; help = "清除全部玩家生命值資料。"; }
287  
288 MI2_OPTIONS["MI2_OptSaveItems"] =
289 { text = "記錄以下品質的掉落物品資料:"; help = "開啟後記錄所有MobInfo2所能記的怪物相關資料。";
290 info = "你可以選擇想記錄的物品的品質等級。"; }
291  
292 MI2_OPTIONS["MI2_OptSaveBasicInfo"] =
293 { text = "記錄基本怪物資訊"; help = "記錄基本怪物的相關資訊。";
294 info = "基本怪物資訊包括:經驗值、怪物類型、計算:拾取、空拾取、布、金錢、物品的價值"; }
295  
296 MI2_OPTIONS["MI2_OptSaveCharData"] =
297 { text = "記錄角色相關的怪物資料"; help = "開啟後記錄所有和玩家角色有關的怪物資訊。";
298 info = "開啟或關閉保存以下資料:\n擊殺次數、最大/最小傷害、DPS (每秒傷害值)\n\n這些資料將依玩家角色分開儲存。\n這幾個資料只能同時設定為『儲存』或『不儲存』。"; }
299  
300 MI2_OPTIONS["MI2_OptSaveLocation"] =
301 { text = "記錄地點資料"; help = "記錄在哪些區域地點和座標可以找到怪物。" }
302  
303 MI2_OPTIONS["MI2_OptItemsQuality"] =
304 { text = ""; cmnd = "itemsquality"; help = "記錄指定品質(含)更好的物品詳細資訊。";
305 choice1 = "灰色以及更好"; choice2="白色以及更好"; choice3="綠色以及更好" }
306  
307 MI2_OPTIONS["MI2_OptTrimDownMobData"] =
308 { text = "最佳化怪物資料庫大小"; help = "移除過剩的資料最佳化怪物資料庫大小。";
309 info = "過剩的資料是指資料庫裡未被設定為需要記錄的全部資料。"; }
310  
311 MI2_OPTIONS["MI2_OptImportMobData"] =
312 { text = "開始匯入"; help = "匯入外部資料到你自己的怪物資料庫";
313 info = "注意:請仔細詳讀匯入步驟的指示!\n一定要在匯入前,先備份自己的資料庫,以免造成資料永久遺失!"; }
314  
315 MI2_OPTIONS["MI2_OptDeleteSearch"] =
316 { text = "刪除"; help = "自資料庫中,刪除所有在搜尋結果中的怪物資料。";
317 info = "警告:本步驟是沒辦法復原的,\n使用前請小心!\n建議在刪除這些資料前,先備份自己的資料庫。"; }
318  
319 MI2_OPTIONS["MI2_OptImportOnlyNew"] =
320 { text = "只匯入目前還未知的怪物資料"; help = "匯入目前在你的資料庫中,還沒有記錄的資料";
321 info = "開啟這個選項可以預防現在已存在的資料被修改覆蓋掉,\n只有目前未知(新的)資料會匯入資料庫。\n如此可以確保原資料的一致性。"; }
322  
323 MI2_OPTIONS["MI2_MainOptionsFrameTab1"] =
324 { text = "提示資訊選項"; help = "設置在提示資訊裏面顯示的怪物資訊選項"; }
325  
326 MI2_OPTIONS["MI2_MainOptionsFrameTab2"] =
327 { text = "生命/法力值"; help = "設置目標框中顯示 生命/法力值 的選項"; }
328  
329 MI2_OPTIONS["MI2_MainOptionsFrameTab3"] =
330 { text = "資料庫"; help = "資料庫管理選項"; }
331  
332 MI2_OPTIONS["MI2_MainOptionsFrameTab4"] =
333 { text = "搜尋"; help = "搜尋資料庫"; }
334  
335 MI2_OPTIONS["MI2_SearchResultFrameTab1"] =
336 { text = "怪物列表"; help = ""; }
337  
338 MI2_OPTIONS["MI2_SearchResultFrameTab2"] =
339 { text = "物品列表"; help = ""; }
340  
341  
342 end;
343  
344