vanilla-wow-addons – Blame information for rev 1
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Rev | Author | Line No. | Line |
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1 | office | 1 | -- |
2 | -- Localisation for MobInfo |
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3 | -- |
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4 | -- created by 影千代@布蘭卡德 |
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5 | -- Date: 2006/6/13 |
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6 | -- |
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7 | -- zhTW Chinese Traditional localization |
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8 | -- |
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9 | |||
10 | if ( GetLocale() == "zhTW" ) then |
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11 | MI_DESCRIPTION = "增加怪物的詳細相關資訊到提示訊息視窗,並且在目標狀態欄顯示估計的生命/法力資料"; |
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12 | |||
13 | MI_MOB_DIES_WITH_XP = "(.+)死亡,你獲得[^%d]*(%d+)點經驗值。"; |
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14 | MI_MOB_DIES_WITHOUT_XP = "(.+)死亡了。"; |
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15 | MI_PARSE_SPELL_DMG = "(.+)的(.+)擊中你造成(%d+)點.*傷害"; |
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16 | MI_PARSE_BOW_DMG = "(.+)的(.+)擊中你造成(%d+)點傷害"; |
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17 | MI_PARSE_COMBAT_DMG = "(.+)擊中你造成(%d+)點傷害"; |
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18 | MI_PARSE_SELF_MELEE = "你擊中(.+)造成(%d+)點傷害"; |
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19 | MI_PARSE_SELF_MELEE_CRIT = "你對(.+)造成(%d+)的致命一擊傷害"; |
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20 | MI_PARSE_SELF_SPELL = "你的(.+)擊中(.+)造成(%d+)點.+傷害"; |
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21 | MI_PARSE_SELF_SPELL_CRIT = "你的(.+)致命一擊對(.+)造成(%d+)點.+傷害"; |
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22 | MI_PARSE_SELF_BOW = "你的(.+)擊中(.+)造成(%d+)點傷害"; |
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23 | MI_PARSE_SELF_BOW_CRIT = "你的(.+)對(.+)造成(%d+)的致命一擊傷害"; |
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24 | MI_PARSE_SELF_PET = "(.+)擊中(.+)造成(%d+)點傷害"; |
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25 | MI_PARSE_SELF_PET_CRIT = "(.+)對(.+)造成(%d+)的致命一擊傷害"; |
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26 | MI_PARSE_SELF_PET_SPELL = "(.+)的(.+)擊中(.+)造成(%d+)點傷害"; |
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27 | MI_PARSE_SELF_PET_SPELL_CRIT = "(.+)的(.+)對(.+)造成(%d+)點致命一擊傷害"; |
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28 | MI_PARSE_SELF_SPELL_PERIODIC = "你的(.+)使(.+)受到了(%d+)點(.+)傷害"; |
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29 | |||
30 | MI_TXT_GOLD = "金"; |
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31 | MI_TXT_SILVER = "銀"; |
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32 | MI_TXT_COPPER = "銅"; |
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33 | |||
34 | MI_TXT_CONFIG_TITLE = "MobInfo 2 選項"; |
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35 | MI_TXT_WELCOME = "歡迎使用 MobInfo 2!"; |
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36 | MI_TXT_OPEN = "開啟"; |
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37 | MI_TXT_CLASS = "職業"; |
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38 | MI_TXT_HEALTH = "生命值"; |
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39 | MI_TXT_MANA = "法力值"; |
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40 | MI_TXT_XP = "經驗"; |
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41 | MI_TXT_KILLS = "殺死數"; |
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42 | MI_TXT_DAMAGE = "傷害 + [DPS]"; |
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43 | MI_TXT_TIMES_LOOTED = "拾取次數"; |
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44 | MI_TXT_EMPTY_LOOTS = "空身取數"; |
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45 | MI_TXT_TO_LEVEL = "升級還需 # 個"; |
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46 | MI_TXT_QUALITY = "品質"; |
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47 | MI_TXT_CLOTH_DROP = "布料掉落"; |
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48 | MI_TXT_COIN_DROP = "平均金錢掉落"; |
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49 | MI_TEXT_ITEM_VALUE = "平均物品價值"; |
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50 | MI_TXT_MOB_VALUE = "怪物總價值"; |
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51 | MI_TXT_COMBINED = "已合併等級:"; |
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52 | MI_TXT_MOB_DB_SIZE = "MobInfo資料庫大小:"; |
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53 | MI_TXT_HEALTH_DB_SIZE = "生命值資料庫大小:"; |
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54 | MI_TXT_PLAYER_DB_SIZE = "玩家生命值資料庫大小:"; |
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55 | MI_TXT_ITEM_DB_SIZE = "物品資料庫大小:"; |
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56 | MI_TXT_CUR_TARGET = "目前目標:"; |
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57 | MI_TXT_MH_DISABLED = "MobInfo 警告:發現 MobHealth 插件. 本插件內建的 MobHealth 功能已停用,請刪除獨立的 MobHealth 插件以啟用本插件的全部功能。"; |
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58 | MI_TXT_MH_DISABLED2 = (MI_TXT_MH_DISABLED.."\n\n 單獨停用MobHealth並不會失去資料。\n\n好處是:血量/魔法位置可調整,並可調整顯示字體和大小"); |
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59 | MI_TXT_CLR_ALL_CONFIRM = "你確認要執行以下刪除動作嗎?"; |
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60 | MI_TXT_SEARCH_LEVEL = "怪物等級:"; |
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61 | MI_TXT_SEARCH_MOBTYPE = "怪物類型:"; |
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62 | MI_TXT_SEARCH_LOOTS = "怪物已拾取:"; |
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63 | MI_TXT_TRIM_DOWN_CONFIRM = "警告:這是一個直接永久性的資料刪除動作。你真的想刪除沒有被選取到的那些資料嗎。" |
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64 | MI_TXT_CLAM_MEAT = "蚌肉" |
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65 | MI_TXT_SHOWING = "顯示列表:" |
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66 | MI_TXT_DROPPED_BY = "掉落:" |
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67 | MI_TXT_LOCATION = "地點: " |
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68 | MI_TXT_DEL_SEARCH_CONFIRM = "你是否真的要自資料庫中,刪除搜尋結果中的 %d 筆怪物的資料?" |
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69 | BINDING_HEADER_MI2HEADER = "MobInfo 2" |
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70 | BINDING_NAME_MI2CONFIG = "開啟MobInfo2選項" |
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71 | |||
72 | MI2_FRAME_TEXTS = {} |
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73 | MI2_FRAME_TEXTS["MI2_FrmTooltipOptions"] = "怪物提示訊息內容" |
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74 | MI2_FRAME_TEXTS["MI2_FrmHealthOptions"] = "怪物血量選項" |
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75 | MI2_FRAME_TEXTS["MI2_FrmDatabaseOptions"] = "資料庫選項" |
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76 | MI2_FRAME_TEXTS["MI2_FrmHealthValueOptions"] = "生命值" |
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77 | MI2_FRAME_TEXTS["MI2_FrmManaValueOptions"] = "法力值" |
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78 | MI2_FRAME_TEXTS["MI2_FrmSearchOptions"] = "搜尋選項" |
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79 | MI2_FRAME_TEXTS["MI2_FrmSearchLevel"] = "怪物等級" |
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80 | MI2_FRAME_TEXTS["MI2_FrmItemTooltip"] = "物品提示訊息選項" |
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81 | MI2_FRAME_TEXTS["MI2_FrmImportDatabase"] = "匯入外部資料" |
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82 | |||
83 | -- |
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84 | -- This section defines all buttons in the options dialog |
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85 | -- text : the text displayed on the button |
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86 | -- help : the (short) one line help text for the button |
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87 | -- info : additional multi line info text for button |
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88 | -- info is displayed in the help tooltip below the "help" line |
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89 | -- info is optional and can be omitted if not required |
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90 | -- |
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91 | |||
92 | MI2_OPTIONS = {}; |
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93 | |||
94 | MI2_OPTIONS["MI2_OptSearchMinLevel"] = |
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95 | { text = "最小"; help = "搜尋怪物時的最小等級限制"; } |
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96 | |||
97 | MI2_OPTIONS["MI2_OptSearchMaxLevel"] = |
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98 | { text = "最大"; help = "搜尋怪物時的最大等級限制(必須< 66)"; } |
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99 | |||
100 | MI2_OPTIONS["MI2_OptSearchNormal"] = |
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101 | { text = "普通"; help = "在搜尋結果中包含普通怪物"; } |
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102 | |||
103 | MI2_OPTIONS["MI2_OptSearchElite"] = |
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104 | { text = "精英"; help = "在搜尋結果中包含精英怪物"; } |
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105 | |||
106 | MI2_OPTIONS["MI2_OptSearchBoss"] = |
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107 | { text = "首領"; help = "在搜尋結果中包含首領級別的怪物"; } |
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108 | |||
109 | MI2_OPTIONS["MI2_OptSearchMinLoots"] = |
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110 | { text = "最小"; help = "搜尋結果中的怪物必須被拾取的最小次數"; } |
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111 | |||
112 | MI2_OPTIONS["MI2_OptSearchMobName"] = |
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113 | { text = "怪物名稱"; help = "想要搜尋的怪物部分或者完整名稱"; |
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114 | info = '留空時不限定查找特定怪物\n輸入"*"搜尋全部怪物'; } |
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115 | |||
116 | MI2_OPTIONS["MI2_OptSearchItemName"] = |
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117 | { text = "物品名稱"; help = "想要搜尋的物品部分或者完整名稱"; |
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118 | info = '留空時搜尋所有物品名稱'; } |
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119 | |||
120 | MI2_OPTIONS["MI2_OptSortByValue"] = |
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121 | { text = "按數值分類"; help = "分類搜尋結果按怪物值"; |
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122 | info = '按你能夠造成怪物傷害的值分類查找它們。'; } |
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123 | |||
124 | MI2_OPTIONS["MI2_OptSortByItem"] = |
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125 | { text = "按物品數分類"; help = "分類搜尋結果按物品數列表"; |
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126 | info = '按怪物掉落指定物品的多少分類查找到的怪物。'; } |
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127 | |||
128 | MI2_OPTIONS["MI2_OptItemTooltip"] = |
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129 | { text = "在物品提示資訊中顯示掉落怪物"; help = "在物品的提示資訊中顯示掉落它的怪物名稱"; |
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130 | info = "在提示資訊中顯示可掉落滑鼠所指物品的所有怪物。\n每行顯示該怪物掉落的物品數量及占總數的百分比。" } |
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131 | |||
132 | MI2_OPTIONS["MI2_OptCompactMode"] = |
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133 | { text = "緊湊怪物提示資訊"; help = "啟動怪物提示資訊的緊湊模式,每行顯示2個值"; |
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134 | info = "緊湊提示資訊模式使用簡稱來顯示描述資訊.\n要禁止某行資訊顯示需要同時禁止該行顯示的所有資訊。" } |
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135 | |||
136 | MI2_OPTIONS["MI2_OptDisableMobInfo"] = |
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137 | { text = "禁用怪物提示資訊"; help = "禁止在提示資訊顯示怪物資訊"; |
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138 | info = "禁止所有怪物訊息插件提供的附加提示資訊,包括怪物的提示資訊和物品的提示資訊。" } |
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139 | |||
140 | MI2_OPTIONS["MI2_OptShowClass"] = |
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141 | { text = "顯示類型"; help = "顯示怪物的類型資訊"; } |
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142 | |||
143 | MI2_OPTIONS["MI2_OptShowHealth"] = |
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144 | { text = "顯示生命值"; help = "顯示怪物的生命值 (目前/最大)"; } |
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145 | |||
146 | MI2_OPTIONS["MI2_OptShowMana"] = |
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147 | { text = "顯示法力值"; help = "顯示怪物的法力/狂暴/精力值(目前/最大)"; } |
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148 | |||
149 | MI2_OPTIONS["MI2_OptShowXp"] = |
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150 | { text = "EXP"; help = "顯示此怪物可得的經驗值"; |
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151 | info = "這是最後打死此怪物時,給你的實際經驗值。\n(灰色的怪物將不顯示此數值)" } |
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152 | |||
153 | MI2_OPTIONS["MI2_OptShowNo2lev"] = |
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154 | { text = "升級所需數量"; help = "顯示要殺幾隻此種怪物才能升級"; |
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155 | info = "計算還要殺幾隻同樣的怪物可升級\n(灰色的怪物不顯示此數字)" } |
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156 | |||
157 | MI2_OPTIONS["MI2_OptShowDamage"] = |
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158 | { text = "顯示傷害/DPS"; help = "顯示怪物的傷害值範圍 (最小/最大)和DPS (每秒傷害值)"; |
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159 | info = "傷害值範圍和DPS是按每個玩家角色\n來單獨計算和存儲的.\nDPS資訊更新較慢但是會隨著每次戰鬥而增加." } |
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160 | |||
161 | MI2_OPTIONS["MI2_OptShowCombined"] = |
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162 | { text = "顯示合併資訊"; help = "在提示資訊裏面顯示組合資訊"; |
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163 | info = "在提示資訊裏面顯示一個資訊\n顯示合併模式已啟動並顯示\n不同等級中同一種怪的統計資料." } |
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164 | |||
165 | MI2_OPTIONS["MI2_OptShowKills"] = |
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166 | { text = "顯示殺死數"; help = "顯示你殺了多少個這樣的怪物"; |
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167 | info = "怪物殺死計數是按每個玩家角\n色來單獨計算和存儲的." } |
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168 | |||
169 | MI2_OPTIONS["MI2_OptShowLoots"] = |
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170 | { text = "顯示拾取總數"; help = "顯示怪物被拾取了多少次"; } |
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171 | |||
172 | MI2_OPTIONS["MI2_OptShowCloth"] = |
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173 | { text = "顯示布料掉率"; help = "顯示怪物的布料掉率"; } |
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174 | |||
175 | MI2_OPTIONS["MI2_OptShowEmpty"] = |
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176 | { text = "顯示空拾取數"; help = "顯示發現空身屍體的次數(次數/百分比)"; |
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177 | info = "當你打開一個屍體但是沒有任何\n戰利品的時候這個數目會增加." } |
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178 | |||
179 | MI2_OPTIONS["MI2_OptShowTotal"] = |
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180 | { text = "顯示怪物總價值"; help = "顯示怪物的平均總價值"; |
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181 | info = "這個數值等於平均金錢數值+平均物\n品價值之和" } |
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182 | |||
183 | MI2_OPTIONS["MI2_OptShowCoin"] = |
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184 | { text = "顯示平均掉落金錢"; help = "顯示每個該種怪物平均掉落的金錢數目"; |
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185 | info = "掉落的金錢總數除以拾取\n次數,如果為0則不顯示" } |
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186 | |||
187 | MI2_OPTIONS["MI2_OptShowIV"] = |
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188 | { text = "顯示平均物品價值"; help = "顯示每個該種怪物掉落物品的平均價值"; |
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189 | info = "掉落物品的價值總量除以\n拾取次數,如果為0則不顯示" } |
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190 | |||
191 | MI2_OPTIONS["MI2_OptShowQuality"] = |
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192 | { text = "顯示戰利品品質"; help = "顯示戰利品品質計數和百分比"; |
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193 | info = "按品質類別統計顯示殺死怪物獲得的戰\n利品數目.\n沒有掉落過物品的類別將不顯示.\n百分比表示該類物品從該怪物掉落的幾率。" } |
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194 | |||
195 | MI2_OPTIONS["MI2_OptShowLocation"] = |
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196 | { text = "顯示地點"; help = "顯示在哪裡可以找到此種怪物"; |
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197 | info = "要使本功能能運作,必需開啟記錄地點的選項。"; } |
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198 | |||
199 | MI2_OPTIONS["MI2_OptShowItems"] = |
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200 | { text = "顯示拾取物品詳細資訊"; help = "顯示所有拾取物品名稱和數量"; |
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201 | info = "要使這個選項起作用必須開啟記錄拾取物品資料選項"; } |
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202 | |||
203 | MI2_OPTIONS["MI2_OptShowClothSkin"] = |
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204 | { text = "布和皮捨取記錄"; help = "顯示布和皮的名稱和數量"; |
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205 | info = "記錄捨取物品的選項必須開啟,此功能才能運作"; } |
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206 | |||
207 | MI2_OPTIONS["MI2_OptShowBlankLines"] = |
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208 | { text = "顯示空行"; help = "在提示資訊裏面顯示一條空行"; |
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209 | info = "在提示資訊裏面通過顯示\n空行來分段,以提高可讀性" } |
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210 | |||
211 | MI2_OPTIONS["MI2_OptCombinedMode"] = |
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212 | { text = "整合相同怪物"; help = "對同樣名字的怪物進行整合"; |
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213 | info = "整合模式會計算相同名字但不同等級的怪物.\n啟用後將在提示資訊中顯示一個標誌" } |
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214 | |||
215 | MI2_OPTIONS["MI2_OptKeypressMode"] = |
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216 | { text = "按住ALT顯示怪物資訊"; help = "只有按下ALT才會在提示框顯示怪物資訊"; } |
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217 | |||
218 | MI2_OPTIONS["MI2_OptItemFilter"] = |
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219 | { text = "拾取物品過濾"; help = "設置提示資訊裏顯示的拾取物品的過濾條件"; |
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220 | info = "只在提示資訊中顯示那些包含過濾文本的物品。\n例如輸入'布'將只顯示物品名稱包含'布'的物品。\n不輸入任何文字查看所有物品。" } |
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221 | |||
222 | MI2_OPTIONS["MI2_OptSavePlayerHp"] = |
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223 | { text = "永久儲存玩家生命值"; help = "永久儲存在PVP戰鬥中獲得的玩家生命值資料。"; |
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224 | info = "一般情況下PVP戰鬥結束\n後玩家生命值資料將被丟棄,這\n個選項允許你記錄該資料。" } |
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225 | |||
226 | MI2_OPTIONS["MI2_OptAllOn"] = |
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227 | { text = "顯示全開"; help = "將所有的顯示選項打開"; } |
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228 | |||
229 | MI2_OPTIONS["MI2_OptAllOff"] = |
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230 | { text = "顯示全關"; help = "將所有的顯示選項關閉"; } |
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231 | |||
232 | MI2_OPTIONS["MI2_OptMinimal"] = |
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233 | { text = "最少訊息"; help = "顯示最少量但最有用的怪物資訊"; } |
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234 | |||
235 | MI2_OPTIONS["MI2_OptDefault"] = |
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236 | { text = "預設"; help = "顯示預設的怪物資訊"; } |
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237 | |||
238 | MI2_OPTIONS["MI2_OptBtnDone"] = |
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239 | { text = "完成"; help = "關閉 MobInfo 選項對話方塊"; } |
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240 | |||
241 | MI2_OPTIONS["MI2_OptStableMax"] = |
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242 | { text = "顯示穩定的生命最大值"; help = "在目標框顯示穩定的最大生命值"; |
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243 | info = "此選項開啟以後,在一場\n戰鬥中怪物的估計最大生命值不\n會變化,新估計的數值將在\n下一場戰鬥時顯示出來"; } |
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244 | |||
245 | MI2_OPTIONS["MI2_OptTargetHealth"] = |
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246 | { text = "顯示生命值"; help = "在目標框顯示生命值"; } |
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247 | |||
248 | MI2_OPTIONS["MI2_OptTargetMana"] = |
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249 | { text = "顯示法力值"; help = "在目標框顯示法力值"; } |
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250 | |||
251 | MI2_OPTIONS["MI2_OptHealthPercent"] = |
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252 | { text = "顯示百分比"; help = "在目標框顯示生命值百分比"; } |
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253 | |||
254 | MI2_OPTIONS["MI2_OptManaPercent"] = |
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255 | { text = "顯示百分比"; help = "在目標框顯示法力值百分比"; } |
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256 | |||
257 | MI2_OPTIONS["MI2_OptHealthPosX"] = |
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258 | { text = "水平位置"; help = "調整生命值的水平位置"; } |
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259 | |||
260 | MI2_OPTIONS["MI2_OptHealthPosY"] = |
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261 | { text = "垂直位置"; help = "調整生命值的垂直位置"; } |
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262 | |||
263 | MI2_OPTIONS["MI2_OptManaPosX"] = |
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264 | { text = "水平位置"; help = "調整法力值的水平位置"; } |
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265 | |||
266 | MI2_OPTIONS["MI2_OptManaPosY"] = |
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267 | { text = "垂直位置"; help = "調整法力值的垂直位置"; } |
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268 | |||
269 | MI2_OPTIONS["MI2_OptTargetFont"] = |
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270 | { text = "字體"; help = "設定生命/法力值的顯示字體"; |
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271 | choice1= "數值字體"; choice2="遊戲字體"; choice3="物品資訊字體" } |
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272 | |||
273 | MI2_OPTIONS["MI2_OptTargetFontSize"] = |
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274 | { text = "字體大小"; help = "設定生命/法力值的顯示字體大小。"; } |
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275 | |||
276 | MI2_OPTIONS["MI2_OptClearTarget"] = |
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277 | { text = "清除目前目標資料"; help = "清除目前目標的資料。"; } |
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278 | |||
279 | MI2_OPTIONS["MI2_OptClearMobDb"] = |
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280 | { text = "清除怪物資料"; help = "清除全部怪物資訊資料。"; } |
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281 | |||
282 | MI2_OPTIONS["MI2_OptClearHealthDb"] = |
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283 | { text = "清除生命值資料"; help = "清除全部怪物生命值資料。"; } |
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284 | |||
285 | MI2_OPTIONS["MI2_OptClearPlayerDb"] = |
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286 | { text = "清除玩家資料"; help = "清除全部玩家生命值資料。"; } |
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287 | |||
288 | MI2_OPTIONS["MI2_OptSaveItems"] = |
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289 | { text = "記錄以下品質的掉落物品資料:"; help = "開啟後記錄所有MobInfo2所能記的怪物相關資料。"; |
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290 | info = "你可以選擇想記錄的物品的品質等級。"; } |
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291 | |||
292 | MI2_OPTIONS["MI2_OptSaveBasicInfo"] = |
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293 | { text = "記錄基本怪物資訊"; help = "記錄基本怪物的相關資訊。"; |
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294 | info = "基本怪物資訊包括:經驗值、怪物類型、計算:拾取、空拾取、布、金錢、物品的價值"; } |
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295 | |||
296 | MI2_OPTIONS["MI2_OptSaveCharData"] = |
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297 | { text = "記錄角色相關的怪物資料"; help = "開啟後記錄所有和玩家角色有關的怪物資訊。"; |
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298 | info = "開啟或關閉保存以下資料:\n擊殺次數、最大/最小傷害、DPS (每秒傷害值)\n\n這些資料將依玩家角色分開儲存。\n這幾個資料只能同時設定為『儲存』或『不儲存』。"; } |
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299 | |||
300 | MI2_OPTIONS["MI2_OptSaveLocation"] = |
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301 | { text = "記錄地點資料"; help = "記錄在哪些區域地點和座標可以找到怪物。" } |
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302 | |||
303 | MI2_OPTIONS["MI2_OptItemsQuality"] = |
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304 | { text = ""; cmnd = "itemsquality"; help = "記錄指定品質(含)更好的物品詳細資訊。"; |
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305 | choice1 = "灰色以及更好"; choice2="白色以及更好"; choice3="綠色以及更好" } |
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306 | |||
307 | MI2_OPTIONS["MI2_OptTrimDownMobData"] = |
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308 | { text = "最佳化怪物資料庫大小"; help = "移除過剩的資料最佳化怪物資料庫大小。"; |
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309 | info = "過剩的資料是指資料庫裡未被設定為需要記錄的全部資料。"; } |
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310 | |||
311 | MI2_OPTIONS["MI2_OptImportMobData"] = |
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312 | { text = "開始匯入"; help = "匯入外部資料到你自己的怪物資料庫"; |
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313 | info = "注意:請仔細詳讀匯入步驟的指示!\n一定要在匯入前,先備份自己的資料庫,以免造成資料永久遺失!"; } |
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314 | |||
315 | MI2_OPTIONS["MI2_OptDeleteSearch"] = |
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316 | { text = "刪除"; help = "自資料庫中,刪除所有在搜尋結果中的怪物資料。"; |
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317 | info = "警告:本步驟是沒辦法復原的,\n使用前請小心!\n建議在刪除這些資料前,先備份自己的資料庫。"; } |
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318 | |||
319 | MI2_OPTIONS["MI2_OptImportOnlyNew"] = |
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320 | { text = "只匯入目前還未知的怪物資料"; help = "匯入目前在你的資料庫中,還沒有記錄的資料"; |
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321 | info = "開啟這個選項可以預防現在已存在的資料被修改覆蓋掉,\n只有目前未知(新的)資料會匯入資料庫。\n如此可以確保原資料的一致性。"; } |
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322 | |||
323 | MI2_OPTIONS["MI2_MainOptionsFrameTab1"] = |
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324 | { text = "提示資訊選項"; help = "設置在提示資訊裏面顯示的怪物資訊選項"; } |
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325 | |||
326 | MI2_OPTIONS["MI2_MainOptionsFrameTab2"] = |
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327 | { text = "生命/法力值"; help = "設置目標框中顯示 生命/法力值 的選項"; } |
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328 | |||
329 | MI2_OPTIONS["MI2_MainOptionsFrameTab3"] = |
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330 | { text = "資料庫"; help = "資料庫管理選項"; } |
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331 | |||
332 | MI2_OPTIONS["MI2_MainOptionsFrameTab4"] = |
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333 | { text = "搜尋"; help = "搜尋資料庫"; } |
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334 | |||
335 | MI2_OPTIONS["MI2_SearchResultFrameTab1"] = |
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336 | { text = "怪物列表"; help = ""; } |
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337 | |||
338 | MI2_OPTIONS["MI2_SearchResultFrameTab2"] = |
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339 | { text = "物品列表"; help = ""; } |
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340 | |||
341 | |||
342 | end; |
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343 | |||
344 |