vanilla-wow-addons – Blame information for rev 1
?pathlinks?
Rev | Author | Line No. | Line |
---|---|---|---|
1 | office | 1 | --[[-------------------------------------------------------------------------------- |
2 | ItemSyncCore Parse Framework |
||
3 | |||
4 | Author: Derkyle |
||
5 | Website: http://www.manaflux.com |
||
6 | -----------------------------------------------------------------------------------]] |
||
7 | |||
8 | |||
9 | --------------------------------------------------- |
||
10 | -- ISync:Do_Parse() |
||
11 | --------------------------------------------------- |
||
12 | function ISync:Do_Parse(sFrame, sToolTip, sID, sLinkID) |
||
13 | |||
14 | if(not ISyncDB) then return nil; end |
||
15 | if(not ISyncDB[ISYNC_REALM_NUM]) then return nil; end |
||
16 | if(not ISyncDB[ISYNC_REALM_NUM][sID]) then return nil; end |
||
17 | |||
18 | sFrame.TooltipButton = 1; |
||
19 | sToolTip:ClearLines(); |
||
20 | sToolTip:SetOwner(UIParent, "ANCHOR_BOTTOMRIGHT"); |
||
21 | sToolTip:SetHyperlink(sLinkID); |
||
22 | ISync:ParseTooltip(sID, sLinkID); |
||
23 | sToolTip:Hide(); |
||
24 | |||
25 | end |
||
26 | |||
27 | |||
28 | --------------------------------------------------- |
||
29 | -- ISync:ParseTooltip() |
||
30 | --------------------------------------------------- |
||
31 | function ISync:ParseTooltip(sID, sLinkID) |
||
32 | |||
33 | if(not sID) then return nil; end |
||
34 | if(not tonumber(sID)) then return nil; end |
||
35 | if(not ISync:FetchDB(tonumber(sID), "chk")) then return nil; end |
||
36 | |||
37 | sID = tonumber(sID); --convert |
||
38 | |||
39 | local sTipLeft; |
||
40 | local sTipRight; |
||
41 | local sParseLink; |
||
42 | |||
43 | sTipLeft = "ISyncTooltipTextLeft"; |
||
44 | sTipRight = "ISyncTooltipTextRight"; |
||
45 | |||
46 | --make sure we have tooltip info to work with |
||
47 | if(not sTipLeft or not sTipRight) then return; end |
||
48 | |||
49 | |||
50 | --begin the loop with the amount of lines in the tooltip |
||
51 | for index = 1, ISyncTooltip:NumLines(), 1 do |
||
52 | |||
53 | --get the tooltip left information |
||
54 | field = getglobal(sTipLeft..index); |
||
55 | if( field and field:IsVisible() ) then |
||
56 | left = field:GetText(); |
||
57 | else |
||
58 | left = nil; |
||
59 | end |
||
60 | |||
61 | --get the tooltip right information |
||
62 | field = getglobal(sTipRight..index); |
||
63 | if( field and field:IsVisible() ) then |
||
64 | right = field:GetText(); |
||
65 | else |
||
66 | right = nil; |
||
67 | end |
||
68 | |||
69 | --do item locations / weapon locations |
||
70 | if(left and ISYNC_WeaponLocation[left] ~= nil) then |
||
71 | |||
72 | --when the weapon occasionally shows on the right |
||
73 | --we need to compensate for this |
||
74 | if(left == ISYNC_CROSSBOW_TEXT) then |
||
75 | |||
76 | --store the special weapon type |
||
77 | if(not ISync:FetchDB(sID, "wt")) then |
||
78 | |||
79 | ISync:SetDB(sID, "wt", ISYNC_WeaponTypes[left]); |
||
80 | |||
81 | --if it doesn't match the one stored then update it |
||
82 | elseif(not ISync:FetchDB(sID, "wt", ISYNC_WeaponTypes[left])) then |
||
83 | |||
84 | ISync:SetDB(sID, "wt", ISYNC_WeaponTypes[left]); |
||
85 | end |
||
86 | |||
87 | |||
88 | elseif(left == ISYNC_GUN_TEXT) then |
||
89 | |||
90 | |||
91 | --store the special weapon type |
||
92 | if(not ISync:FetchDB(sID, "wt")) then |
||
93 | |||
94 | ISync:SetDB(sID, "wt", ISYNC_WeaponTypes[left]); |
||
95 | |||
96 | --if it doesn't match the one stored then update it |
||
97 | elseif(not ISync:FetchDB(sID, "wt", ISYNC_WeaponTypes[left])) then |
||
98 | |||
99 | ISync:SetDB(sID, "wt", ISYNC_WeaponTypes[left]); |
||
100 | end |
||
101 | |||
102 | |||
103 | elseif(left == ISYNC_THROWN_TEXT) then |
||
104 | |||
105 | |||
106 | --store the special weapon type |
||
107 | if(not ISync:FetchDB(sID, "wt")) then |
||
108 | |||
109 | ISync:SetDB(sID, "wt", ISYNC_WeaponTypes[left]); |
||
110 | |||
111 | --if it doesn't match the one stored then update it |
||
112 | elseif(not ISync:FetchDB(sID, "wt", ISYNC_WeaponTypes[left])) then |
||
113 | |||
114 | ISync:SetDB(sID, "wt", ISYNC_WeaponTypes[left]); |
||
115 | end |
||
116 | |||
117 | |||
118 | elseif(left == ISYNC_WAND_TEXT) then |
||
119 | |||
120 | |||
121 | --store the special weapon type |
||
122 | if(not ISync:FetchDB(sID, "wt")) then |
||
123 | |||
124 | ISync:SetDB(sID, "wt", ISYNC_WeaponTypes[left]); |
||
125 | |||
126 | --if it doesn't match the one stored then update it |
||
127 | elseif(not ISync:FetchDB(sID, "wt", ISYNC_WeaponTypes[left])) then |
||
128 | |||
129 | ISync:SetDB(sID, "wt", ISYNC_WeaponTypes[left]); |
||
130 | end |
||
131 | |||
132 | |||
133 | else --it's not a special case |
||
134 | |||
135 | |||
136 | --THIS IS WEAPON LOCATION NOT WEAPON TYPE! |
||
137 | if(not ISync:FetchDB(sID, "wl")) then |
||
138 | |||
139 | ISync:SetDB(sID, "wl", ISYNC_WeaponLocation[left]); |
||
140 | |||
141 | --if it doesn't match the one stored then update it |
||
142 | elseif(not ISync:FetchDB(sID, "wl", ISYNC_WeaponLocation[left])) then |
||
143 | |||
144 | ISync:SetDB(sID, "wl", ISYNC_WeaponLocation[left]); |
||
145 | end |
||
146 | |||
147 | |||
148 | end |
||
149 | |||
150 | |||
151 | |||
152 | end |
||
153 | |||
154 | --do weapon types |
||
155 | if(right and ISYNC_WeaponTypes[right] ~= nil) then |
||
156 | |||
157 | |||
158 | if(not ISync:FetchDB(sID, "wt")) then |
||
159 | |||
160 | ISync:SetDB(sID, "wt", ISYNC_WeaponTypes[right]); |
||
161 | |||
162 | --if it doesn't match the one stored then update it |
||
163 | elseif(not ISync:FetchDB(sID, "wt", ISYNC_WeaponTypes[right])) then |
||
164 | |||
165 | ISync:SetDB(sID, "wt", ISYNC_WeaponTypes[right]); |
||
166 | end |
||
167 | |||
168 | end |
||
169 | |||
170 | |||
171 | --grab the level requirement for items or tradeskills |
||
172 | if(left) then |
||
173 | _, _, sVariable1 = string.find(left, ISYNC_REQUIRE_FIND); |
||
174 | |||
175 | if( sVariable1 and sLinkID) then |
||
176 | |||
177 | local _, _, _, minLevel_X = GetItemInfo(sLinkID); |
||
178 | |||
179 | _, _, sLVLVariable1 = string.find(sVariable1, ISYNC_REQUIRE_FIND2); --check for level requirement |
||
180 | |||
181 | |||
182 | if( sLVLVariable1 ) then |
||
183 | |||
184 | --NEW LVL GRAB (MAKE SURE IT ISN'T A PATTERN (we want to be able to find craftable items using lvlrange) |
||
185 | if(minLevel_X and not ISync:FetchDB(sID, "level")) then |
||
186 | |||
187 | ISync:SetDB(sID, "level", minLevel_X); |
||
188 | |||
189 | --it doesn't match so store new one |
||
190 | elseif(minLevel_X and not ISync:FetchDB(sID, "level", minLevel_X)) then |
||
191 | |||
192 | ISync:SetDB(sID, "level", minLevel_X); |
||
193 | |||
194 | elseif(minLevel_X and ISync:FetchDB(sID, "level", minLevel_X)) then |
||
195 | |||
196 | --do nothing otherwise it will loop over and over again cause the bottom two elseif's will check |
||
197 | --what we parsed, rather what we grabbed with getiteminfo |
||
198 | |||
199 | --store the grabbed one |
||
200 | elseif(sLVLVariable1 and not ISync:FetchDB(sID, "level")) then |
||
201 | |||
202 | ISync:SetDB(sID, "level", sLVLVariable1); |
||
203 | |||
204 | --if it doesn't match the one stored then update it |
||
205 | elseif(sLVLVariable1 and not ISync:FetchDB(sID, "level", sLVLVariable1)) then |
||
206 | |||
207 | ISync:SetDB(sID, "level", sLVLVariable1); |
||
208 | end |
||
209 | |||
210 | |||
211 | |||
212 | else |
||
213 | |||
214 | --this is for tradeskill and number required |
||
215 | |||
216 | _, _, sVariable2, sVariable3 = string.find(sVariable1, ISYNC_REQUIRE_FIND3); |
||
217 | |||
218 | if( sVariable2 and sVariable3 and ISYNC_TradeSkills[sVariable2] ~= nil ) then |
||
219 | |||
220 | |||
221 | if(not ISync:FetchDB(sID, "ts")) then |
||
222 | |||
223 | ISync:SetDB(sID, "ts", ISYNC_TradeSkills[sVariable2]); |
||
224 | |||
225 | --if it doesn't match the one stored then update it |
||
226 | elseif(not ISync:FetchDB(sID, "ts", ISYNC_TradeSkills[sVariable2])) then |
||
227 | |||
228 | ISync:SetDB(sID, "ts", ISYNC_TradeSkills[sVariable2]); |
||
229 | end |
||
230 | |||
231 | end |
||
232 | |||
233 | |||
234 | |||
235 | end--end check for level requirement |
||
236 | |||
237 | |||
238 | end--end variable 1 check |
||
239 | |||
240 | |||
241 | end |
||
242 | |||
243 | |||
244 | |||
245 | --do armor types |
||
246 | if(right and ISYNC_ArmorTypes[right] ~= nil) then |
||
247 | |||
248 | |||
249 | if(not ISync:FetchDB(sID, "at")) then |
||
250 | |||
251 | ISync:SetDB(sID, "at", ISYNC_ArmorTypes[right]); |
||
252 | |||
253 | --if it doesn't match the one stored then update it |
||
254 | elseif(not ISync:FetchDB(sID, "at", ISYNC_ArmorTypes[right])) then |
||
255 | |||
256 | ISync:SetDB(sID, "at", ISYNC_ArmorTypes[right]); |
||
257 | end |
||
258 | |||
259 | |||
260 | end |
||
261 | |||
262 | |||
263 | --do shield types |
||
264 | if(right and ISYNC_ShieldTypes[right] ~= nil) then |
||
265 | |||
266 | |||
267 | if(not ISync:FetchDB(sID, "st")) then |
||
268 | |||
269 | ISync:SetDB(sID, "st", ISYNC_ShieldTypes[right]); |
||
270 | |||
271 | --if it doesn't match the one stored then update it |
||
272 | elseif(not ISync:FetchDB(sID, "st", ISYNC_ShieldTypes[right])) then |
||
273 | |||
274 | ISync:SetDB(sID, "st", ISYNC_ShieldTypes[right]); |
||
275 | end |
||
276 | |||
277 | |||
278 | end |
||
279 | |||
280 | |||
281 | |||
282 | -------------------------------------------------------- |
||
283 | -------------------------------------------------------- |
||
284 | end --end for |
||
285 | -------------------------------------------------------- |
||
286 | -------------------------------------------------------- |
||
287 | |||
288 | |||
289 | end |