vanilla-wow-addons – Blame information for rev 1
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Rev | Author | Line No. | Line |
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1 | office | 1 | function DefendYourself_Panic(elapsed) |
2 | if not DYKey.On then DefendYourselfPanicButton:Hide(); else DefendYourselfPanicButton:Show(); end |
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3 | DefendYourselfPanicButtonGraphics(); |
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4 | if not DYKey or not DYKey.PanicTime then return nil; end |
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5 | if DYKey.PanicTime <= 0 then DYKey.PanicTime = nil; DefendYourself_Print("Panic Status over. Normality restored.",0,0,1); return nil; else DYKey.PanicTime = DYKey.PanicTime - elapsed; return true; end |
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6 | end |
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7 | |||
8 | function DefendYourself_StartPanic(x) |
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9 | if not DYKey then return end |
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10 | if not DYKey.PanicTimer then DYKey.PanicTimer = 30; end |
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11 | if not x then x = DYKey.PanicTimer; end |
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12 | DefendYourselfPanicBar.maxtime = x; |
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13 | DYKey.PanicTime = x; |
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14 | DefendYourself_Print("Panic status enabled! "..x.." seconds to normality!",1,0,0); |
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15 | if DYVar.combat then AttackTarget(); end |
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16 | end |
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17 | |||
18 | function DefendYourselfPanicButtonClick(button) |
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19 | if button == "LeftButton" then |
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20 | DefendYourself_StartPanic(); |
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21 | else |
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22 | if not DYKey.PanicState or DYKey.PanicState > 3 then DYKey.PanicState = -1; end |
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23 | DYKey.PanicState = DYKey.PanicState + 1; |
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24 | end |
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25 | end |
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26 | |||
27 | function DefendYourselfPanicButtonGraphics() |
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28 | local bu = getglobal("DefendYourselfPanicButton"); |
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29 | local bu1 = getglobal("DefendYourselfPanicButtonTex"); |
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30 | bu:SetScale(1); |
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31 | if DYKey.PanicState == 0 then |
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32 | bu:SetWidth(25); |
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33 | bu:SetHeight(25); |
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34 | bu1:SetAlpha(1); |
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35 | bu:SetMovable(1); |
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36 | elseif DYKey.PanicState == 1 then |
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37 | bu:SetWidth(35); |
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38 | bu:SetHeight(35); |
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39 | bu1:SetAlpha(1); |
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40 | bu:SetMovable(1); |
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41 | elseif DYKey.PanicState == 2 then |
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42 | bu:SetWidth(50); |
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43 | bu:SetHeight(50); |
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44 | bu1:SetAlpha(1); |
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45 | bu:SetMovable(1); |
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46 | elseif DYKey.PanicState == 3 then |
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47 | bu:SetWidth(15); |
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48 | bu:SetHeight(15); |
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49 | bu1:SetAlpha(1); |
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50 | bu:SetMovable(1); |
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51 | elseif DYKey.PanicState == 4 then |
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52 | bu:SetWidth(15); |
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53 | bu:SetHeight(15); |
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54 | bu1:SetAlpha(0.5); |
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55 | bu:SetMovable(0); |
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56 | else |
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57 | bu:Hide(); |
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58 | end |
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59 | local par = getglobal("DefendYourselfPanicBar"); |
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60 | local bar = getglobal("DefendYourselfBar"); |
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61 | local text = getglobal("DefendYourselfPanicText"); |
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62 | bar:SetFrameLevel(1); |
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63 | if not DYKey.Bar then |
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64 | par:Hide(); |
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65 | else |
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66 | if DYKey.PanicTime and DYKey.PanicTime > 0 then |
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67 | bar:SetMinMaxValues(0,par.maxtime); |
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68 | bar:SetValue(DYKey.PanicTime); |
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69 | bar:SetStatusBarColor(1,0,0); |
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70 | text:SetText("Panic Status:"..floor(DYKey.PanicTime).."s"); |
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71 | if DYKey.Bar then par:Show(); else par:Hide(); end |
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72 | else |
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73 | bar:SetMinMaxValues(0,1); |
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74 | bar:SetValue(1); |
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75 | bar:SetStatusBarColor(0,1,0); |
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76 | text:SetText("Panic Status:Good"); |
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77 | if DYKey.Bar == 1 then par:Show(); else par:Hide(); end |
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78 | end |
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79 | end |
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80 | end |