vanilla-wow-addons – Blame information for rev 1
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Rev | Author | Line No. | Line |
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1 | office | 1 | Change Log: cgCrafty |
2 | ------------------------------------ |
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3 | [2006-10-14] 2.0.14 |
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4 | - Fixed an issue with the search list being rebuilt on every update unnecessarily. This |
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5 | should fix FPS issues while scrolling through large lists of return results. |
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6 | - Fixed cgCrafty hiding behind FizWidgets AutoCraft. |
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7 | - Fixed a small bug with no result allowing the user to click. |
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8 | |||
9 | [2006-10-14] 2.0b |
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10 | - Fixed an issue which caused a currently selected item, when scrolled down, to error |
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11 | a nil value when searching for it. |
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12 | - Fixed an issue with header highlight textures being visible on non-header items after |
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13 | a search. |
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14 | - Fixed a typo in the "No Results" for crafting which may have been causing crashes as |
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15 | it spiraled into an infinite loop. |
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16 | - Added a tooltip to make it more clear what to type into the link to channel dialogue. |
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17 | |||
18 | [2006-10-14] 2.0a |
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19 | - Updated to Ace 2.0 and all the new libraries that entails; cgCrafty can now be |
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20 | installed independetely of any other working Ace addons and should run without a hitch |
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21 | - Now using Dewdrop instead of the UIDropDownMenu deafult to WoW. |
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22 | - The actual cgCrafty frame is generated via LUA now. This means that if the mod is on |
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23 | standby, the frame is not pollutting your memory space even if the crafting/tradeskill |
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24 | frames are loaded. |
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25 | - Fixed the game hard locking when searching by reagent. |
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26 | - Fixed duplicate entries when searching for reagents which contained two of similarly |
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27 | named object. |
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28 | - Added a new feature: Linking reagents/items used in the creation of the currently selected |
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29 | item. You can post this information to most chat venues, including any current channel |
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30 | or whisper it to a user. Items which have more than 4 reagents will be linked on two lines. |
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31 | - Made the border of the frame a grass like green for my personal amusement. |
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32 | |||
33 | [2006-06-02] 1.2.2 |
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34 | - cgCrafty should now play nice with AutoCraft. |
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35 | |||
36 | [2006-05-31] 1.2.1 |
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37 | - Fixed a few cases where the "Create All" button was not working properly. |
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38 | |||
39 | [2006-05-27] 1.2.0 |
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40 | - LoadOnDemand |
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41 | |||
42 | [2006-05-26] 1.1.4: |
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43 | - Fixed regular interval trade/craft updates from throwing an error. |
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44 | |||
45 | [2006-05-26] 1.1.3: |
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46 | - Nil loading error quelled, for real this time. (Hopefully!) |
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47 | |||
48 | [2006-05-26] 1.1.2: |
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49 | - Enabling the mod while a tradeskill window is open will now properly show/hide the cgCrafty frame. |
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50 | - Fixed an error that would occur when searching when only one of the craft/tradeskill frames has been loaded. |
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51 | |||
52 | [2006-05-26] 1.1.1: |
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53 | - Fixed a problem with the mod loading object references before the craft/tradeskill frames exist. |
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54 | |||
55 | [2006-05-25] 1.1.0: |
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56 | - Initial Release; the versioning is funky because I spent so much time bug testing myself. |