vanilla-wow-addons – Blame information for rev 1
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Rev | Author | Line No. | Line |
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1 | office | 1 | --[[ |
2 | |||
3 | See the ReadMe.html file for more information. |
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4 | |||
5 | ]] |
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6 | |||
7 | -- Number of buttons for the menu defined in the XML file. |
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8 | BCAM_NUM_BUTTONS = 12; |
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9 | |||
10 | -- Constants used in determining menu width/height. |
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11 | BCAM_BORDER_WIDTH = 15; |
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12 | BCAM_BUTTON_HEIGHT = 12; |
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13 | |||
14 | BCAM_BLINK_CHECK_INTERVAL = 2; -- how often, in seconds, to check to see if we need to be blinking, or hiding the icon while dead. |
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15 | |||
16 | bcAM_BlinkLastChecked = 0; |
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17 | bcAM_BlinkEnabled = false; |
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18 | bcAM_BlinkReset = true; |
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19 | bcAM_FadeOut = true; |
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20 | bcAM_CurrentBlinkDelay = 0; |
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21 | |||
22 | -- List of tracking abilities to look for. |
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23 | bcAM_Abilities = { |
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24 | [BCAM_TEXT_HAWK] = 0, |
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25 | [BCAM_TEXT_CHEETA] = 0, |
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26 | [BCAM_TEXT_MONKEY] = 0, |
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27 | [BCAM_TEXT_PACK] = 0, |
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28 | [BCAM_TEXT_BEAST] = 0, |
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29 | [BCAM_TEXT_WILD] = 0, |
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30 | } |
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31 | |||
32 | -- ****************************************************************** |
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33 | function bcWrite(msg) |
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34 | if (msg and DEFAULT_CHAT_FRAME) then |
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35 | DEFAULT_CHAT_FRAME:AddMessage(msg); |
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36 | end |
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37 | end |
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38 | |||
39 | -- ****************************************************************** |
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40 | function bcAM_Report() |
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41 | bcWrite(BCAM_TEXT_TITLE_BUTTON); |
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42 | bcWrite(BCAM_TEXT_TOOLTIP); |
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43 | bcWrite(BCAM_TEXT_FIND_HERBS); |
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44 | bcWrite(BCAM_TEXT_FIND_MINERALS); |
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45 | bcWrite(BCAM_TEXT_FIND_TREASURE); |
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46 | bcWrite(BCAM_TEXT_TRACK_BEASTS); |
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47 | bcWrite(BCAM_TEXT_TRACK_HUMANOIDS); |
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48 | bcWrite(BCAM_TEXT_TRACK_HIDDEN); |
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49 | bcWrite(BCAM_TEXT_TRACK_ELEMENTALS); |
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50 | bcWrite(BCAM_TEXT_TRACK_UNDEAD); |
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51 | bcWrite(BCAM_TEXT_TRACK_DEMONS); |
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52 | bcWrite(BCAM_TEXT_TRACK_GIANTS); |
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53 | bcWrite(BCAM_TEXT_TRACK_DRAGONKIN); |
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54 | bcWrite(BCAM_TEXT_SENSE_UNDEAD); |
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55 | bcWrite(BCAM_TEXT_SENSE_DEMONS); |
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56 | bcWrite(BCAM_TEXT_CONFIG_TITLE); |
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57 | bcWrite(BCAM_TEXT_SHOWONMOUSE); |
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58 | bcWrite(BCAM_TEXT_HIDEONMOUSE); |
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59 | bcWrite(BCAM_TEXT_SHOWONCLICK); |
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60 | bcWrite(BCAM_TEXT_HIDEONCLICK); |
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61 | bcWrite(BCAM_TEXT_SHOWONBUTTON); |
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62 | bcWrite(BCAM_TEXT_HIDEONBUTTON); |
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63 | bcWrite(BCAM_TEXT_HIDEONCAST); |
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64 | bcWrite(BCAM_TEXT_BUTTONUNBOUND); |
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65 | bcWrite(BCAM_TEXT_POSITION); |
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66 | bcWrite(BCAM_TEXT_POSITION_TIP); |
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67 | bcWrite(BINDING_HEADER_BCAM_BINDINGS_HEADER); |
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68 | bcWrite(BINDING_NAME_BCAM_BINDING_TOGGLE_MENU); |
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69 | end |
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70 | |||
71 | -- ****************************************************************** |
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72 | function bcAM_OnLoad() |
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73 | -- Register for the neccessary events. |
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74 | this:RegisterEvent("PLAYER_AURAS_CHANGED"); |
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75 | this:RegisterEvent("VARIABLES_LOADED"); |
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76 | this:RegisterEvent("SPELLS_CHANGED"); |
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77 | this:RegisterEvent("LEARNED_SPELL_IN_TAB"); |
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78 | |||
79 | -- Create a slash command to list out the values of the localized strings. |
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80 | SlashCmdList["BCAM_REPORT"] = bcAM_Report; |
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81 | SLASH_BCAM_REPORT1 = "/bcam_report"; |
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82 | |||
83 | -- Create the slash commands to show/hide the menu. |
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84 | SlashCmdList["BCAM_SHOWMENU"] = bcAM_ShowMenu; |
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85 | SLASH_BCAM_SHOWMENU1 = "/bcam_showmenu"; |
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86 | SlashCmdList["BCAM_HIDEMENU"] = bcAM_HideMenu; |
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87 | SLASH_BCAM_HIDEMENU1 = "/bcam_hidemenu"; |
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88 | |||
89 | -- Create the slash command to output the cursor position. |
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90 | SlashCmdList["BCAM_GETLOC"] = bcAM_GetLocation; |
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91 | SLASH_BCAM_GETLOC1 = "/bcam_getloc"; |
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92 | |||
93 | -- Create the slash commands to show/hide the options window. |
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94 | SlashCmdList["BCAM_SHOWOPTIONS"] = bcAM_ShowOptions; |
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95 | SLASH_BCAM_SHOWOPTIONS1 = "/bcam_showoptions"; |
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96 | SlashCmdList["BCAM_HIDEOPTIONS"] = bcAM_HideOptions; |
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97 | SLASH_BCAM_HIDEOPTIONS1 = "/bcam_hideoptions"; |
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98 | |||
99 | -- Let the user know the mod loaded. |
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100 | -- if ( DEFAULT_CHAT_FRAME ) then |
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101 | -- bcWrite("BC Aspect Menu loaded"); |
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102 | -- end |
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103 | end |
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104 | |||
105 | -- ****************************************************************** |
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106 | function bcAM_GetLocation() |
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107 | local x, y = GetCursorPosition(); |
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108 | bcWrite("Cursor location: "..x..", "..y); |
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109 | end |
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110 | |||
111 | -- ****************************************************************** |
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112 | function bcAM_ShowMenu(x, y, anchor) |
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113 | if (bcAM_Popup:IsVisible()) then |
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114 | bcAM_Hide(); |
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115 | return; |
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116 | end |
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117 | |||
118 | if (x == nil or y == nil) then |
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119 | -- Get the cursor position. Point is relative to the bottom left corner of the screen. |
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120 | x, y = GetCursorPosition(); |
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121 | end |
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122 | |||
123 | if (anchor == nil) then |
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124 | anchor = "center"; |
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125 | end |
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126 | |||
127 | -- Adjust for the UI scale. |
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128 | x = x / UIParent:GetScale(); |
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129 | y = y / UIParent:GetScale(); |
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130 | |||
131 | -- Adjust for the height/width/anchor of the menu. |
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132 | if (anchor == "topright") then |
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133 | x = x - bcAM_Popup:GetWidth(); |
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134 | y = y - bcAM_Popup:GetHeight(); |
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135 | elseif (anchor == "topleft") then |
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136 | y = y - bcAM_Popup:GetHeight(); |
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137 | elseif (anchor == "bottomright") then |
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138 | x = x - bcAM_Popup:GetWidth(); |
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139 | elseif (anchor == "bottomleft") then |
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140 | -- do nothing. |
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141 | else |
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142 | -- anchor is either "center" or not a valid value. |
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143 | x = x - bcAM_Popup:GetWidth() / 2; |
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144 | y = y - bcAM_Popup:GetHeight() / 2; |
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145 | end |
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146 | |||
147 | -- Clear the current anchor point, and set it to be centered under the mouse. |
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148 | bcAM_Popup:ClearAllPoints(); |
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149 | bcAM_Popup:SetPoint("BOTTOMLEFT", "UIParent", "BOTTOMLEFT", x, y); |
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150 | bcAM_Show(); |
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151 | end |
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152 | |||
153 | -- ****************************************************************** |
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154 | function bcAM_HideMenu() |
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155 | bcAM_Hide(); |
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156 | end |
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157 | |||
158 | -- ****************************************************************** |
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159 | function bcAM_OnEvent() |
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160 | if (event == "PLAYER_AURAS_CHANGED") then |
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161 | -- When the user changes their active ability, do the following. |
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162 | return; |
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163 | end |
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164 | |||
165 | if (event == "VARIABLES_LOADED") then |
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166 | bcAM_InitializeOptions(); |
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167 | bcAM_InitializeMenu(); |
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168 | return; |
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169 | end |
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170 | |||
171 | if (event == "SPELLS_CHANGED" or event == "LEARNED_SPELL_IN_TAB") then |
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172 | -- When the player learns a new spell, re-initialize the menu's contents. |
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173 | bcAM_InitializeMenu(); |
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174 | return; |
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175 | end |
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176 | end |
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177 | |||
178 | -- ****************************************************************** |
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179 | function bcAM_InitializeOptions() |
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180 | -- flag to determine if we show the menu when the mouse is over the icon. |
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181 | if (bcAM_ShowOnMouse == nil) then |
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182 | bcAM_ShowOnMouse = 1; |
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183 | end |
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184 | |||
185 | -- flag to determine if we show the menu when the icon is clicked. |
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186 | if (bcAM_ShowOnClick == nil) then |
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187 | bcAM_ShowOnClick = 0; |
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188 | end |
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189 | |||
190 | -- flag to determine if we show the menu when the bound key is pressed. |
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191 | if (bcAM_ShowOnButton == nil) then |
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192 | bcAM_ShowOnButton = 0; |
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193 | end |
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194 | |||
195 | -- flag to determine if we hide the menu when the mouse is not over the icon. |
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196 | if (bcAM_HideOnMouse == nil) then |
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197 | bcAM_HideOnMouse = 1; |
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198 | end |
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199 | |||
200 | -- flag to determine if we hide the menu when the icon is clicked. |
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201 | if (bcAM_HideOnClick == nil) then |
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202 | bcAM_HideOnClick = 0; |
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203 | end |
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204 | |||
205 | -- flag to determine if we hide the menu when the bound key is pressed. |
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206 | if (bcAM_HideOnButton == nil) then |
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207 | bcAM_HideOnButton = 0; |
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208 | end |
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209 | |||
210 | -- flag to determine if we hide the menu when a spell is cast. |
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211 | if (bcAM_HideOnCast == nil) then |
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212 | bcAM_HideOnCast = 0; |
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213 | end |
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214 | |||
215 | -- position of the icon around the border of the minimap. |
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216 | if (bcAM_Position == nil) then |
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217 | bcAM_Position = 15; |
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218 | end |
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219 | |||
220 | -- flag to determine if we need to blink while no ability is active. |
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221 | if (bcAM_BlinkOnInactive == nil) then |
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222 | bcAM_BlinkOnInactive = 0; |
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223 | end |
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224 | |||
225 | -- flag to determine if we hide the icon while dead. |
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226 | if (bcAM_HideWhileDead == nil) then |
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227 | bcAM_HideWhileDead = 1; |
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228 | end |
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229 | |||
230 | -- how long, in seconds, to take to fade in/out. |
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231 | if (bcAM_BlinkDuration == nil) then |
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232 | bcAM_BlinkDuration = 1.0; |
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233 | end |
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234 | |||
235 | -- how long, in seconds, between blinks. |
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236 | if (bcAM_BlinkDelay == nil) then |
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237 | bcAM_BlinkDelay = 5; |
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238 | end |
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239 | |||
240 | bcAM_CheckShowOnMouse:SetChecked(bcAM_ShowOnMouse); |
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241 | bcAM_CheckHideOnMouse:SetChecked(bcAM_HideOnMouse); |
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242 | bcAM_CheckShowOnClick:SetChecked(bcAM_ShowOnClick); |
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243 | bcAM_CheckHideOnClick:SetChecked(bcAM_HideOnClick); |
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244 | bcAM_CheckShowOnButton:SetChecked(bcAM_ShowOnButton); |
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245 | bcAM_CheckHideOnButton:SetChecked(bcAM_HideOnButton); |
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246 | bcAM_CheckHideOnCast:SetChecked(bcAM_HideOnCast); |
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247 | bcAM_CheckBlinkOnInactive:SetChecked(bcAM_BlinkOnInactive); |
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248 | bcAM_CheckHideWhileDead:SetChecked(bcAM_HideWhileDead); |
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249 | bcAM_IconFrame:SetPoint("TOPLEFT", "Minimap", "TOPLEFT", 52 - (80 * cos(bcAM_Position)), (80 * sin(bcAM_Position)) - 52); |
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250 | end |
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251 | |||
252 | -- ****************************************************************** |
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253 | function bcAM_InitializeMenu() |
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254 | -- Reset the available abilities. |
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255 | for spell, id in ipairs(bcAM_Abilities) do |
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256 | if (id > 0) then |
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257 | bcAM_Abilities[spellName] = 0 |
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258 | end |
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259 | end |
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260 | |||
261 | -- Calculate the total number of spells known by scanning the spellbook. |
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262 | local numTotalSpells = 0; |
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263 | for i=1, MAX_SKILLLINE_TABS do |
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264 | local name, texture, offset, numSpells = GetSpellTabInfo(i); |
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265 | if (name) then |
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266 | numTotalSpells = numTotalSpells + numSpells |
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267 | end |
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268 | end |
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269 | |||
270 | bcAM_IconFrame.haveAbilities = false; |
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271 | |||
272 | -- Find the abilities available. |
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273 | for i=1, numTotalSpells do |
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274 | local spellName, subSpellName = GetSpellName(i, SpellBookFrame.bookType); |
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275 | if (spellName) then |
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276 | if (bcAM_Abilities[spellName]) then |
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277 | bcAM_IconFrame.haveAbilities = true; |
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278 | bcAM_Abilities[spellName] = i |
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279 | end |
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280 | end |
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281 | end |
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282 | |||
283 | if (bcAM_IconFrame.haveAbilities) then |
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284 | bcAM_IconFrame:Show(); |
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285 | end |
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286 | |||
287 | -- Set the text for the buttons while keeping track of how many |
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288 | -- buttons we actually need. |
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289 | local count = 0; |
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290 | for spell, id in bcAM_pairsByKeys(bcAM_Abilities) do |
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291 | if (id > 0) then |
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292 | count = count + 1; |
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293 | local button = getglobal("bcAM_PopupButton"..count); |
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294 | button:SetText(spell); |
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295 | button.SpellID = id; |
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296 | button:Show(); |
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297 | end |
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298 | end |
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299 | |||
300 | -- Set the width for the menu. |
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301 | local width = bcAM_TitleButton:GetWidth(); |
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302 | for i = 1, count, 1 do |
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303 | local button = getglobal("bcAM_PopupButton"..i); |
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304 | local w = button:GetTextWidth(); |
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305 | if (w > width) then |
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306 | width = w; |
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307 | end |
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308 | end |
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309 | bcAM_Popup:SetWidth(width + 2 * BCAM_BORDER_WIDTH); |
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310 | |||
311 | -- By default, the width of the button is set to the width of the text |
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312 | -- on the button. Set the width of each button to the width of the |
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313 | -- menu so that you can still click on it without being directly |
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314 | -- over the text. |
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315 | for i = 1, count, 1 do |
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316 | local button = getglobal("bcAM_PopupButton"..i); |
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317 | button:SetWidth(width); |
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318 | end |
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319 | |||
320 | -- Hide the buttons we don't need. |
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321 | for i = count + 1, BCAM_NUM_BUTTONS, 1 do |
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322 | local button = getglobal("bcAM_PopupButton"..i); |
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323 | button:Hide(); |
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324 | end |
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325 | |||
326 | -- Set the height for the menu. |
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327 | bcAM_Popup:SetHeight(BCAM_BUTTON_HEIGHT + ((count + 1) * BCAM_BUTTON_HEIGHT) + (3 * BCAM_BUTTON_HEIGHT)); |
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328 | end |
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329 | |||
330 | -- ****************************************************************** |
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331 | function bcAM_ButtonClick() |
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332 | -- Cast the selected spell. |
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333 | CastSpell(this.SpellID, "spell"); |
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334 | |||
335 | if (bcAM_HideOnCast == 1) then |
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336 | bcAM_Hide(); |
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337 | end |
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338 | end |
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339 | |||
340 | -- ****************************************************************** |
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341 | function bcAM_Show() |
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342 | -- Check to see if the tracking menu is shown. If so, hide it before |
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343 | -- showing the aspect menu. |
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344 | if (bcTM_Popup) then |
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345 | if (bcTM_Popup:IsVisible()) then |
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346 | bcTM_Hide(); |
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347 | end |
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348 | end |
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349 | |||
350 | bcAM_Popup:Show(); |
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351 | end |
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352 | |||
353 | -- ****************************************************************** |
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354 | function bcAM_Hide() |
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355 | bcAM_Popup:Hide(); |
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356 | end |
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357 | |||
358 | -- ****************************************************************** |
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359 | function bcAM_ShowOptions() |
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360 | bcAM_Options:Show(); |
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361 | end |
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362 | |||
363 | -- ****************************************************************** |
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364 | function bcAM_HideOptions() |
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365 | bcAM_Options:Hide(); |
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366 | end |
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367 | |||
368 | -- ****************************************************************** |
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369 | function bcAM_OnUpdate(elapsed) |
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370 | -- Check to see if the mouse is still over the menu or the icon. |
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371 | if (bcAM_HideOnMouse == 1 and bcAM_Popup:IsVisible()) then |
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372 | if (not MouseIsOver(bcAM_Popup) and not MouseIsOver(bcAM_IconFrame)) then |
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373 | -- If not, hide the menu. |
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374 | bcAM_Hide(); |
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375 | end |
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376 | end |
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377 | |||
378 | bcAM_BlinkLastChecked = bcAM_BlinkLastChecked + elapsed; |
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379 | if (bcAM_BlinkLastChecked > BCAM_BLINK_CHECK_INTERVAL) then |
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380 | if (GetTrackingTexture() == nil and bcAM_BlinkOnInactive == 1) then |
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381 | bcAM_BlinkEnabled = true; |
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382 | else |
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383 | bcAM_BlinkEnabled = false; |
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384 | end |
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385 | |||
386 | if (bcAM_HideWhileDead == 1 and UnitIsDeadOrGhost("player")) then |
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387 | bcAM_IconFrame:Hide(); |
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388 | elseif (bcAM_IconFrame.haveAbilities) then |
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389 | bcAM_IconFrame:Show(); |
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390 | end |
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391 | |||
392 | bcAM_BlinkLastChecked = 0; |
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393 | end |
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394 | |||
395 | if (false and bcAM_BlinkEnabled and bcAM_IconFrame:IsVisible()) then |
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396 | bcAM_BlinkReset = false; |
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397 | bcAM_CurrentBlinkDelay = bcAM_CurrentBlinkDelay + elapsed; |
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398 | |||
399 | if (bcAM_CurrentBlinkDelay > bcAM_BlinkDelay) then |
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400 | local alpha = bcAM_IconFrame:GetAlpha(); |
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401 | |||
402 | if (alpha == 0 and bcAM_FadeOut) then |
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403 | bcAM_FadeOut = false; |
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404 | elseif (alpha == 1.0 and not bcAM_FadeOut) then |
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405 | bcAM_FadeOut = true; |
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406 | end |
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407 | |||
408 | if (alpha > 0 and bcAM_FadeOut) then |
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409 | -- decrease alpha |
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410 | alpha = alpha - (elapsed / (bcAM_BlinkDuration / 2)); |
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411 | else |
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412 | -- increase alpha |
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413 | alpha = alpha + (elapsed / (bcAM_BlinkDuration / 2)); |
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414 | end |
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415 | |||
416 | if (alpha < 0) then |
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417 | alpha = 0; |
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418 | elseif (alpha > 1) then |
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419 | alpha = 1.0; |
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420 | end |
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421 | |||
422 | bcAM_IconFrame:SetAlpha(alpha); |
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423 | |||
424 | if (alpha == 1.0 and not bcAM_FadeOut) then |
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425 | bcAM_CurrentBlinkDelay = 0; |
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426 | end |
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427 | end |
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428 | |||
429 | elseif (not bcAM_BlinkReset) then |
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430 | bcAM_IconFrame:SetAlpha(1.0); |
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431 | bcAM_CurrentBlinkDelay = 0; |
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432 | bcAM_BlinkReset = true; |
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433 | end |
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434 | |||
435 | end |
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436 | |||
437 | -- ****************************************************************** |
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438 | function bcAM_pairsByKeys(t, f) |
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439 | local a = {} |
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440 | for n in pairs(t) do table.insert(a, n) end |
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441 | table.sort(a, f) |
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442 | local i = 0 -- iterator variable |
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443 | local iter = function () -- iterator function |
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444 | i = i + 1 |
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445 | if a[i] == nil then return nil |
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446 | else return a[i], t[a[i]] |
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447 | end |
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448 | end |
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449 | return iter |
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450 | end |
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451 | |||
452 | -- ****************************************************************** |
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453 | function bcAM_IconFrameOnEnter() |
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454 | -- Set the anchor point of the menu so it shows up next to the icon. |
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455 | bcAM_Popup:ClearAllPoints(); |
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456 | bcAM_Popup:SetPoint("TOPRIGHT", "bcAM_IconFrame", "TOPLEFT"); |
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457 | |||
458 | -- Set the anchor and text for the tooltip. |
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459 | GameTooltip:SetOwner(bcAM_IconFrame, "ANCHOR_BOTTOMRIGHT"); |
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460 | GameTooltip:SetText(BCAM_TEXT_TOOLTIP); |
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461 | |||
462 | -- Show the menu. |
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463 | if (bcAM_ShowOnMouse == 1) then |
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464 | bcAM_Show(); |
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465 | end |
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466 | end |
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467 | |||
468 | -- ****************************************************************** |
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469 | function bcAM_IconFrameOnClick() |
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470 | if (bcAM_Popup:IsVisible()) then |
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471 | if (bcAM_HideOnClick == 1) then |
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472 | bcAM_Hide(); |
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473 | end |
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474 | else |
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475 | if (bcAM_ShowOnClick == 1) then |
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476 | bcAM_Show(); |
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477 | end |
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478 | end |
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479 | |||
480 | end |
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481 | |||
482 | -- ****************************************************************** |
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483 | -- Not yet fully implemented. |
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484 | function bcAM_ButtonBindingOnLoad() |
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485 | this:RegisterForClicks("LeftButtonUp", "RightButtonUp", "MiddleButtonUp", "Button4Up", "Button5Up"); |
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486 | |||
487 | local key1 = GetBindingKey("BCAM_BINDING_TOGGLE_MENU"); |
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488 | |||
489 | if (key1) then |
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490 | this:SetText(key1); |
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491 | else |
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492 | this:SetText(BCAM_TEXT_BUTTONUNBOUND); |
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493 | end |
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494 | end |
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495 | |||
496 | -- ****************************************************************** |
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497 | -- Not yet fully implemented. |
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498 | function bcAM_ButtonBindingOnClick() |
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499 | local key1, key2 = GetBindingKey("BCAM_BINDING_TOGGLE_MENU"); |
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500 | |||
501 | if (this.selected == nil) then |
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502 | this.selected = true; |
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503 | this:SetText("Press a key to bind"); |
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504 | |||
505 | else |
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506 | this.selected = nil; |
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507 | local key1, key2 = GetBindingKey("BCAM_BINDING_TOGGLE_MENU"); |
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508 | this:SetText(key1); |
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509 | end |
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510 | |||
511 | if (key1) then |
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512 | bcWrite("key 1 = "..key1); |
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513 | end |
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514 | if (key2) then |
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515 | bcWrite("key 2"); |
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516 | end |
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517 | end |