opensim-development – Blame information for rev 1
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1 | eva | 1 | /* |
2 | * Copyright (c) Contributors, http://opensimulator.org/ |
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3 | * See CONTRIBUTORS.TXT for a full list of copyright holders. |
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4 | * |
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5 | * Redistribution and use in source and binary forms, with or without |
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6 | * modification, are permitted provided that the following conditions are met: |
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7 | * * Redistributions of source code must retain the above copyright |
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8 | * notice, this list of conditions and the following disclaimer. |
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9 | * * Redistributions in binary form must reproduce the above copyright |
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10 | * notice, this list of conditions and the following disclaimer in the |
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11 | * documentation and/or other materials provided with the distribution. |
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12 | * * Neither the name of the OpenSimulator Project nor the |
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13 | * names of its contributors may be used to endorse or promote products |
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14 | * derived from this software without specific prior written permission. |
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15 | * |
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16 | * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY |
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17 | * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED |
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18 | * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE |
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19 | * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY |
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20 | * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES |
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21 | * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; |
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22 | * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND |
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23 | * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT |
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24 | * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS |
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25 | * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. |
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26 | */ |
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27 | |||
28 | using System.Collections.Generic; |
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29 | using OpenMetaverse; |
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30 | using OpenSim.Framework; |
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31 | using OpenSim.Region.Framework.Interfaces; |
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32 | using OpenSim.Region.Framework.Scenes; |
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33 | using OpenSim.Region.CoreModules.World.Land; |
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34 | |||
35 | namespace OpenSim.Tests.Common.Mock |
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36 | { |
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37 | /// <summary> |
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38 | /// Land channel for test purposes |
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39 | /// </summary> |
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40 | public class TestLandChannel : ILandChannel |
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41 | { |
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42 | private Scene m_scene; |
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43 | private List<ILandObject> m_parcels; |
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44 | |||
45 | public TestLandChannel(Scene scene) |
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46 | { |
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47 | m_scene = scene; |
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48 | m_parcels = new List<ILandObject>(); |
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49 | SetupDefaultParcel(); |
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50 | } |
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51 | |||
52 | private void SetupDefaultParcel() |
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53 | { |
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54 | ILandObject obj = new LandObject(UUID.Zero, false, m_scene); |
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55 | obj.LandData.Name = "Your Parcel"; |
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56 | m_parcels.Add(obj); |
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57 | } |
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58 | |||
59 | public List<ILandObject> ParcelsNearPoint(Vector3 position) |
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60 | { |
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61 | return new List<ILandObject>(); |
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62 | } |
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63 | |||
64 | public List<ILandObject> AllParcels() |
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65 | { |
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66 | return m_parcels; |
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67 | } |
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68 | |||
69 | public void Clear(bool setupDefaultParcel) |
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70 | { |
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71 | m_parcels.Clear(); |
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72 | |||
73 | if (setupDefaultParcel) |
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74 | SetupDefaultParcel(); |
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75 | } |
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76 | |||
77 | protected ILandObject GetNoLand() |
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78 | { |
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79 | ILandObject obj = new LandObject(UUID.Zero, false, m_scene); |
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80 | obj.LandData.Name = "NO LAND"; |
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81 | return obj; |
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82 | } |
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83 | |||
84 | public ILandObject GetLandObject(Vector3 position) |
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85 | { |
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86 | return GetLandObject(position.X, position.Y); |
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87 | } |
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88 | |||
89 | public ILandObject GetLandObject(int x, int y) |
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90 | { |
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91 | return GetNoLand(); |
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92 | } |
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93 | |||
94 | public ILandObject GetLandObject(int localID) |
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95 | { |
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96 | return GetNoLand(); |
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97 | } |
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98 | |||
99 | public ILandObject GetLandObject(float x, float y) |
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100 | { |
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101 | return GetNoLand(); |
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102 | } |
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103 | |||
104 | public bool IsLandPrimCountTainted() { return false; } |
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105 | public bool IsForcefulBansAllowed() { return false; } |
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106 | public void UpdateLandObject(int localID, LandData data) {} |
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107 | public void ReturnObjectsInParcel(int localID, uint returnType, UUID[] agentIDs, UUID[] taskIDs, IClientAPI remoteClient) {} |
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108 | public void setParcelObjectMaxOverride(overrideParcelMaxPrimCountDelegate overrideDel) {} |
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109 | public void setSimulatorObjectMaxOverride(overrideSimulatorMaxPrimCountDelegate overrideDel) {} |
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110 | public void SetParcelOtherCleanTime(IClientAPI remoteClient, int localID, int otherCleanTime) {} |
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111 | |||
112 | public void Join(int start_x, int start_y, int end_x, int end_y, UUID attempting_user_id) {} |
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113 | public void Subdivide(int start_x, int start_y, int end_x, int end_y, UUID attempting_user_id) {} |
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114 | } |
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115 | } |