opensim-development – Blame information for rev 1
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1 | eva | 1 | /* |
2 | * Copyright (c) Contributors, http://opensimulator.org/ |
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3 | * See CONTRIBUTORS.TXT for a full list of copyright holders. |
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4 | * |
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5 | * Redistribution and use in source and binary forms, with or without |
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6 | * modification, are permitted provided that the following conditions are met: |
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7 | * * Redistributions of source code must retain the above copyright |
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8 | * notice, this list of conditions and the following disclaimer. |
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9 | * * Redistributions in binary form must reproduce the above copyright |
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10 | * notice, this list of conditions and the following disclaimer in the |
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11 | * documentation and/or other materials provided with the distribution. |
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12 | * * Neither the name of the OpenSimulator Project nor the |
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13 | * names of its contributors may be used to endorse or promote products |
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14 | * derived from this software without specific prior written permission. |
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15 | * |
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16 | * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY |
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17 | * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED |
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18 | * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE |
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19 | * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY |
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20 | * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES |
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21 | * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; |
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22 | * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND |
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23 | * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT |
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24 | * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS |
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25 | * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. |
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26 | */ |
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27 | |||
28 | using System; |
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29 | using OpenSim.Framework; |
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30 | using OpenMetaverse; |
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31 | |||
32 | using GridRegion = OpenSim.Services.Interfaces.GridRegion; |
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33 | |||
34 | namespace OpenSim.Services.Interfaces |
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35 | { |
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36 | public interface ISimulationService |
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37 | { |
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38 | /// <summary> |
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39 | /// Retrieve the scene with the given region ID. |
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40 | /// </summary> |
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41 | /// <param name='regionId'> |
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42 | /// Region identifier. |
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43 | /// </param> |
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44 | /// <returns> |
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45 | /// The scene. |
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46 | /// </returns> |
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47 | IScene GetScene(UUID regionId); |
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48 | |||
49 | ISimulationService GetInnerService(); |
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50 | |||
51 | #region Agents |
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52 | |||
53 | /// <summary> |
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54 | /// Ask the simulator hosting the destination to create an agent on that region. |
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55 | /// </summary> |
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56 | /// <param name="destination"></param> |
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57 | /// <param name="aCircuit"></param> |
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58 | /// <param name="flags"></param> |
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59 | /// <param name="reason">Reason message in the event of a failure.</param> |
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60 | bool CreateAgent(GridRegion destination, AgentCircuitData aCircuit, uint flags, out string reason); |
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61 | |||
62 | /// <summary> |
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63 | /// Full child agent update. |
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64 | /// </summary> |
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65 | /// <param name="regionHandle"></param> |
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66 | /// <param name="data"></param> |
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67 | /// <returns></returns> |
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68 | bool UpdateAgent(GridRegion destination, AgentData data); |
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69 | |||
70 | /// <summary> |
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71 | /// Short child agent update, mostly for position. |
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72 | /// </summary> |
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73 | /// <param name="regionHandle"></param> |
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74 | /// <param name="data"></param> |
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75 | /// <returns></returns> |
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76 | bool UpdateAgent(GridRegion destination, AgentPosition data); |
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77 | |||
78 | bool QueryAccess(GridRegion destination, UUID id, Vector3 position, out string version, out string reason); |
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79 | |||
80 | /// <summary> |
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81 | /// Message from receiving region to departing region, telling it got contacted by the client. |
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82 | /// When sent over REST, it invokes the opaque uri. |
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83 | /// </summary> |
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84 | /// <param name="regionHandle"></param> |
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85 | /// <param name="id"></param> |
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86 | /// <param name="uri"></param> |
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87 | /// <returns></returns> |
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88 | bool ReleaseAgent(UUID originRegion, UUID id, string uri); |
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89 | |||
90 | /// <summary> |
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91 | /// Close agent. |
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92 | /// </summary> |
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93 | /// <param name="regionHandle"></param> |
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94 | /// <param name="id"></param> |
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95 | /// <returns></returns> |
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96 | bool CloseAgent(GridRegion destination, UUID id, string auth_token); |
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97 | |||
98 | #endregion Agents |
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99 | |||
100 | #region Objects |
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101 | |||
102 | /// <summary> |
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103 | /// Create an object in the destination region. This message is used primarily for prim crossing. |
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104 | /// </summary> |
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105 | /// <param name="regionHandle"></param> |
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106 | /// <param name="sog"></param> |
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107 | /// <param name="isLocalCall"></param> |
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108 | /// <returns></returns> |
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109 | bool CreateObject(GridRegion destination, Vector3 newPosition, ISceneObject sog, bool isLocalCall); |
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110 | |||
111 | #endregion Objects |
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112 | |||
113 | } |
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114 | } |