opensim-development – Blame information for rev 1
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1 | eva | 1 | /* |
2 | * Copyright (c) Contributors, http://opensimulator.org/ |
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3 | * See CONTRIBUTORS.TXT for a full list of copyright holders. |
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4 | * |
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5 | * Redistribution and use in source and binary forms, with or without |
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6 | * modification, are permitted provided that the following conditions are met: |
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7 | * * Redistributions of source code must retain the above copyright |
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8 | * notice, this list of conditions and the following disclaimer. |
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9 | * * Redistributions in binary form must reproduce the above copyright |
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10 | * notice, this list of conditions and the following disclaimer in the |
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11 | * documentation and/or other materials provided with the distribution. |
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12 | * * Neither the name of the OpenSimulator Project nor the |
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13 | * names of its contributors may be used to endorse or promote products |
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14 | * derived from this software without specific prior written permission. |
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15 | * |
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16 | * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY |
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17 | * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED |
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18 | * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE |
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19 | * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY |
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20 | * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES |
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21 | * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; |
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22 | * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND |
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23 | * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT |
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24 | * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS |
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25 | * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. |
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26 | */ |
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27 | |||
28 | using System; |
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29 | using System.Collections.Generic; |
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30 | using OpenMetaverse; |
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31 | using log4net; |
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32 | using Nini.Config; |
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33 | using System.Reflection; |
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34 | using OpenSim.Services.Base; |
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35 | using OpenSim.Services.Interfaces; |
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36 | using OpenSim.Services.InventoryService; |
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37 | using OpenSim.Data; |
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38 | using OpenSim.Framework; |
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39 | using OpenSim.Server.Base; |
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40 | |||
41 | namespace OpenSim.Services.HypergridService |
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42 | { |
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43 | /// <summary> |
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44 | /// Hypergrid inventory service. It serves the IInventoryService interface, |
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45 | /// but implements it in ways that are appropriate for inter-grid |
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46 | /// inventory exchanges. Specifically, it does not performs deletions |
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47 | /// and it responds to GetRootFolder requests with the ID of the |
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48 | /// Suitcase folder, not the actual "My Inventory" folder. |
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49 | /// </summary> |
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50 | public class HGInventoryService : XInventoryService, IInventoryService |
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51 | { |
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52 | private static readonly ILog m_log = |
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53 | LogManager.GetLogger( |
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54 | MethodBase.GetCurrentMethod().DeclaringType); |
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55 | |||
56 | private string m_HomeURL; |
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57 | private IUserAccountService m_UserAccountService; |
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58 | |||
59 | private UserAccountCache m_Cache; |
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60 | |||
61 | public HGInventoryService(IConfigSource config, string configName) |
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62 | : base(config, configName) |
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63 | { |
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64 | m_log.Debug("[HGInventory Service]: Starting"); |
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65 | if (configName != string.Empty) |
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66 | m_ConfigName = configName; |
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67 | |||
68 | // |
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69 | // Try reading the [InventoryService] section, if it exists |
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70 | // |
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71 | IConfig invConfig = config.Configs[m_ConfigName]; |
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72 | if (invConfig != null) |
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73 | { |
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74 | // realm = authConfig.GetString("Realm", realm); |
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75 | string userAccountsDll = invConfig.GetString("UserAccountsService", string.Empty); |
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76 | if (userAccountsDll == string.Empty) |
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77 | throw new Exception("Please specify UserAccountsService in HGInventoryService configuration"); |
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78 | |||
79 | Object[] args = new Object[] { config }; |
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80 | m_UserAccountService = ServerUtils.LoadPlugin<IUserAccountService>(userAccountsDll, args); |
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81 | if (m_UserAccountService == null) |
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82 | throw new Exception(String.Format("Unable to create UserAccountService from {0}", userAccountsDll)); |
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83 | |||
84 | m_HomeURL = Util.GetConfigVarFromSections<string>(config, "HomeURI", |
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85 | new string[] { "Startup", "Hypergrid", m_ConfigName }, String.Empty); |
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86 | |||
87 | m_Cache = UserAccountCache.CreateUserAccountCache(m_UserAccountService); |
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88 | } |
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89 | |||
90 | m_log.Debug("[HG INVENTORY SERVICE]: Starting..."); |
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91 | } |
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92 | |||
93 | public override bool CreateUserInventory(UUID principalID) |
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94 | { |
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95 | // NOGO |
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96 | return false; |
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97 | } |
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98 | |||
99 | |||
100 | public override List<InventoryFolderBase> GetInventorySkeleton(UUID principalID) |
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101 | { |
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102 | // NOGO for this inventory service |
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103 | return new List<InventoryFolderBase>(); |
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104 | } |
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105 | |||
106 | public override InventoryCollection GetUserInventory(UUID userID) |
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107 | { |
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108 | // NOGO for this inventory service |
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109 | return null; |
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110 | } |
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111 | |||
112 | public override InventoryFolderBase GetRootFolder(UUID principalID) |
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113 | { |
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114 | //m_log.DebugFormat("[HG INVENTORY SERVICE]: GetRootFolder for {0}", principalID); |
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115 | // Warp! Root folder for travelers |
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116 | XInventoryFolder[] folders = m_Database.GetFolders( |
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117 | new string[] { "agentID", "folderName"}, |
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118 | new string[] { principalID.ToString(), "My Suitcase" }); |
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119 | |||
120 | if (folders.Length > 0) |
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121 | return ConvertToOpenSim(folders[0]); |
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122 | |||
123 | // make one |
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124 | XInventoryFolder suitcase = CreateFolder(principalID, UUID.Zero, (int)AssetType.Folder, "My Suitcase"); |
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125 | return ConvertToOpenSim(suitcase); |
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126 | } |
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127 | |||
128 | //private bool CreateSystemFolders(UUID principalID, XInventoryFolder suitcase) |
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129 | //{ |
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130 | |||
131 | // CreateFolder(principalID, suitcase.folderID, (int)AssetType.Animation, "Animations"); |
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132 | // CreateFolder(principalID, suitcase.folderID, (int)AssetType.Bodypart, "Body Parts"); |
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133 | // CreateFolder(principalID, suitcase.folderID, (int)AssetType.CallingCard, "Calling Cards"); |
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134 | // CreateFolder(principalID, suitcase.folderID, (int)AssetType.Clothing, "Clothing"); |
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135 | // CreateFolder(principalID, suitcase.folderID, (int)AssetType.Gesture, "Gestures"); |
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136 | // CreateFolder(principalID, suitcase.folderID, (int)AssetType.Landmark, "Landmarks"); |
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137 | // CreateFolder(principalID, suitcase.folderID, (int)AssetType.LostAndFoundFolder, "Lost And Found"); |
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138 | // CreateFolder(principalID, suitcase.folderID, (int)AssetType.Notecard, "Notecards"); |
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139 | // CreateFolder(principalID, suitcase.folderID, (int)AssetType.Object, "Objects"); |
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140 | // CreateFolder(principalID, suitcase.folderID, (int)AssetType.SnapshotFolder, "Photo Album"); |
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141 | // CreateFolder(principalID, suitcase.folderID, (int)AssetType.LSLText, "Scripts"); |
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142 | // CreateFolder(principalID, suitcase.folderID, (int)AssetType.Sound, "Sounds"); |
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143 | // CreateFolder(principalID, suitcase.folderID, (int)AssetType.Texture, "Textures"); |
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144 | // CreateFolder(principalID, suitcase.folderID, (int)AssetType.TrashFolder, "Trash"); |
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145 | |||
146 | // return true; |
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147 | //} |
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148 | |||
149 | |||
150 | public override InventoryFolderBase GetFolderForType(UUID principalID, AssetType type) |
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151 | { |
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152 | //m_log.DebugFormat("[HG INVENTORY SERVICE]: GetFolderForType for {0} {0}", principalID, type); |
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153 | return GetRootFolder(principalID); |
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154 | } |
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155 | |||
156 | // |
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157 | // Use the inherited methods |
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158 | // |
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159 | //public InventoryCollection GetFolderContent(UUID principalID, UUID folderID) |
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160 | //{ |
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161 | //} |
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162 | |||
163 | //public List<InventoryItemBase> GetFolderItems(UUID principalID, UUID folderID) |
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164 | //{ |
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165 | //} |
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166 | |||
167 | //public override bool AddFolder(InventoryFolderBase folder) |
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168 | //{ |
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169 | // // Check if it's under the Suitcase folder |
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170 | // List<InventoryFolderBase> skel = base.GetInventorySkeleton(folder.Owner); |
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171 | // InventoryFolderBase suitcase = GetRootFolder(folder.Owner); |
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172 | // List<InventoryFolderBase> suitDescendents = GetDescendents(skel, suitcase.ID); |
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173 | |||
174 | // foreach (InventoryFolderBase f in suitDescendents) |
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175 | // if (folder.ParentID == f.ID) |
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176 | // { |
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177 | // XInventoryFolder xFolder = ConvertFromOpenSim(folder); |
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178 | // return m_Database.StoreFolder(xFolder); |
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179 | // } |
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180 | // return false; |
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181 | //} |
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182 | |||
183 | private List<InventoryFolderBase> GetDescendents(List<InventoryFolderBase> lst, UUID root) |
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184 | { |
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185 | List<InventoryFolderBase> direct = lst.FindAll(delegate(InventoryFolderBase f) { return f.ParentID == root; }); |
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186 | if (direct == null) |
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187 | return new List<InventoryFolderBase>(); |
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188 | |||
189 | List<InventoryFolderBase> indirect = new List<InventoryFolderBase>(); |
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190 | foreach (InventoryFolderBase f in direct) |
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191 | indirect.AddRange(GetDescendents(lst, f.ID)); |
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192 | |||
193 | direct.AddRange(indirect); |
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194 | return direct; |
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195 | } |
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196 | |||
197 | // Use inherited method |
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198 | //public bool UpdateFolder(InventoryFolderBase folder) |
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199 | //{ |
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200 | //} |
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201 | |||
202 | //public override bool MoveFolder(InventoryFolderBase folder) |
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203 | //{ |
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204 | // XInventoryFolder[] x = m_Database.GetFolders( |
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205 | // new string[] { "folderID" }, |
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206 | // new string[] { folder.ID.ToString() }); |
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207 | |||
208 | // if (x.Length == 0) |
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209 | // return false; |
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210 | |||
211 | // // Check if it's under the Suitcase folder |
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212 | // List<InventoryFolderBase> skel = base.GetInventorySkeleton(folder.Owner); |
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213 | // InventoryFolderBase suitcase = GetRootFolder(folder.Owner); |
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214 | // List<InventoryFolderBase> suitDescendents = GetDescendents(skel, suitcase.ID); |
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215 | |||
216 | // foreach (InventoryFolderBase f in suitDescendents) |
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217 | // if (folder.ParentID == f.ID) |
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218 | // { |
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219 | // x[0].parentFolderID = folder.ParentID; |
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220 | // return m_Database.StoreFolder(x[0]); |
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221 | // } |
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222 | |||
223 | // return false; |
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224 | //} |
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225 | |||
226 | public override bool DeleteFolders(UUID principalID, List<UUID> folderIDs) |
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227 | { |
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228 | // NOGO |
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229 | return false; |
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230 | } |
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231 | |||
232 | public override bool PurgeFolder(InventoryFolderBase folder) |
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233 | { |
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234 | // NOGO |
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235 | return false; |
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236 | } |
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237 | |||
238 | // Unfortunately we need to use the inherited method because of how DeRez works. |
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239 | // The viewer sends the folderID hard-wired in the derez message |
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240 | //public override bool AddItem(InventoryItemBase item) |
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241 | //{ |
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242 | // // Check if it's under the Suitcase folder |
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243 | // List<InventoryFolderBase> skel = base.GetInventorySkeleton(item.Owner); |
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244 | // InventoryFolderBase suitcase = GetRootFolder(item.Owner); |
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245 | // List<InventoryFolderBase> suitDescendents = GetDescendents(skel, suitcase.ID); |
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246 | |||
247 | // foreach (InventoryFolderBase f in suitDescendents) |
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248 | // if (item.Folder == f.ID) |
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249 | // return m_Database.StoreItem(ConvertFromOpenSim(item)); |
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250 | |||
251 | // return false; |
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252 | //} |
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253 | |||
254 | //public override bool UpdateItem(InventoryItemBase item) |
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255 | //{ |
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256 | // // Check if it's under the Suitcase folder |
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257 | // List<InventoryFolderBase> skel = base.GetInventorySkeleton(item.Owner); |
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258 | // InventoryFolderBase suitcase = GetRootFolder(item.Owner); |
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259 | // List<InventoryFolderBase> suitDescendents = GetDescendents(skel, suitcase.ID); |
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260 | |||
261 | // foreach (InventoryFolderBase f in suitDescendents) |
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262 | // if (item.Folder == f.ID) |
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263 | // return m_Database.StoreItem(ConvertFromOpenSim(item)); |
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264 | |||
265 | // return false; |
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266 | //} |
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267 | |||
268 | //public override bool MoveItems(UUID principalID, List<InventoryItemBase> items) |
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269 | //{ |
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270 | // // Principal is b0rked. *sigh* |
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271 | // // |
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272 | // // Let's assume they all have the same principal |
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273 | // // Check if it's under the Suitcase folder |
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274 | // List<InventoryFolderBase> skel = base.GetInventorySkeleton(items[0].Owner); |
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275 | // InventoryFolderBase suitcase = GetRootFolder(items[0].Owner); |
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276 | // List<InventoryFolderBase> suitDescendents = GetDescendents(skel, suitcase.ID); |
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277 | |||
278 | // foreach (InventoryItemBase i in items) |
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279 | // { |
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280 | // foreach (InventoryFolderBase f in suitDescendents) |
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281 | // if (i.Folder == f.ID) |
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282 | // m_Database.MoveItem(i.ID.ToString(), i.Folder.ToString()); |
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283 | // } |
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284 | |||
285 | // return true; |
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286 | //} |
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287 | |||
288 | // Let these pass. Use inherited methods. |
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289 | //public bool DeleteItems(UUID principalID, List<UUID> itemIDs) |
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290 | //{ |
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291 | //} |
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292 | |||
293 | public override InventoryItemBase GetItem(InventoryItemBase item) |
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294 | { |
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295 | InventoryItemBase it = base.GetItem(item); |
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296 | if (it != null) |
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297 | { |
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298 | UserAccount user = m_Cache.GetUser(it.CreatorId); |
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299 | |||
300 | // Adjust the creator data |
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301 | if (user != null && it != null && string.IsNullOrEmpty(it.CreatorData)) |
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302 | it.CreatorData = m_HomeURL + ";" + user.FirstName + " " + user.LastName; |
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303 | } |
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304 | return it; |
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305 | } |
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306 | |||
307 | //public InventoryFolderBase GetFolder(InventoryFolderBase folder) |
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308 | //{ |
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309 | //} |
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310 | |||
311 | //public List<InventoryItemBase> GetActiveGestures(UUID principalID) |
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312 | //{ |
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313 | //} |
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314 | |||
315 | //public int GetAssetPermissions(UUID principalID, UUID assetID) |
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316 | //{ |
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317 | //} |
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318 | |||
319 | } |
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320 | } |